Updated vmap extractor bin's
[getmangos.git] / src / game / BattleGroundEY.cpp
blob18d08595de5a173eea0d8202815e8f9c071aadf0
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundEY.h"
23 #include "Creature.h"
24 #include "Chat.h"
25 #include "ObjectMgr.h"
26 #include "MapManager.h"
27 #include "Language.h"
28 #include "Util.h"
30 BattleGroundEY::BattleGroundEY()
32 m_BuffChange = true;
33 m_BgObjects.resize(BG_EY_OBJECT_MAX);
34 m_BgCreatures.resize(BG_EY_CREATURES_MAX);
35 m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF;
36 m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
37 m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
38 m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
41 BattleGroundEY::~BattleGroundEY()
45 void BattleGroundEY::Update(time_t diff)
47 BattleGround::Update(diff);
48 // after bg start we get there (once)
49 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
51 ModifyStartDelayTime(diff);
53 if(!(m_Events & 0x01))
55 m_Events |= 0x01;
57 SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
58 SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
60 for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
61 SpawnBGObject(i, RESPAWN_ONE_DAY);
63 SetStartDelayTime(START_DELAY0);
65 // After 1 minute, warning is signalled
66 else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
68 m_Events |= 0x04;
69 SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE));
71 // After 1,5 minute, warning is signalled
72 else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
74 m_Events |= 0x08;
75 SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE));
77 // After 2 minutes, gates OPEN ! x)
78 else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
80 m_Events |= 0x10;
81 SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
82 SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
84 for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
85 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
86 for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
88 //randomly spawn buff
89 uint8 buff = urand(0, 2);
90 SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
93 SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN));
95 PlaySoundToAll(SOUND_BG_START);
96 SetStatus(STATUS_IN_PROGRESS);
98 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
99 if(Player *plr = objmgr.GetPlayer(itr->first))
100 plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
103 else if(GetStatus() == STATUS_IN_PROGRESS)
105 m_PointAddingTimer -= diff;
106 if(m_PointAddingTimer <= 0)
108 m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
109 if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
110 AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
111 if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
112 AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
115 if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
117 m_FlagsTimer -= diff;
119 if(m_FlagsTimer < 0)
121 m_FlagsTimer = 0;
122 if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
123 RespawnFlag(true);
124 else
125 RespawnFlagAfterDrop();
129 m_TowerCapCheckTimer -= diff;
130 if(m_TowerCapCheckTimer <= 0)
132 //check if player joined point
133 /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
134 but we can count of players on current point in CheckSomeoneLeftPoint
136 CheckSomeoneJoinedPoint();
137 //check if player left point
138 CheckSomeoneLeftPoint();
139 UpdatePointStatuses();
140 m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
145 void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
147 uint8 team_index = GetTeamIndexByTeamId(Team);
148 m_TeamScores[team_index] += Points;
149 m_HonorScoreTics[team_index] += Points;
150 if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS)
152 RewardHonorToTeam(20, Team);
153 m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS;
155 UpdateTeamScore(Team);
158 void BattleGroundEY::CheckSomeoneJoinedPoint()
160 GameObject *obj = NULL;
161 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
163 obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
164 if (obj)
166 uint8 j = 0;
167 while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
169 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
170 if(!plr)
172 sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
173 ++j;
174 continue;
176 if (plr->isAlive() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
178 //player joined point!
179 //show progress bar
180 UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr);
181 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr);
182 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr);
183 //add player to point
184 m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]);
185 //remove player from "free space"
186 m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j);
188 else
189 ++j;
195 void BattleGroundEY::CheckSomeoneLeftPoint()
197 //reset current point counts
198 for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
199 m_CurrentPointPlayersCount[i] = 0;
200 GameObject *obj = NULL;
201 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
203 obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
204 if(obj)
206 uint8 j = 0;
207 while (j < m_PlayersNearPoint[i].size())
209 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
210 if (!plr)
212 sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]);
213 //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
214 m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
215 m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
216 ++j;
217 continue;
219 if (!plr->isAlive() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
220 //move player out of point (add him to players that are out of points
222 m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
223 m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
224 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr);
226 else
228 //player is neat flag, so update count:
229 m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++;
230 ++j;
237 void BattleGroundEY::UpdatePointStatuses()
239 for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
241 if (m_PlayersNearPoint[point].empty())
242 continue;
243 //count new point bar status:
244 m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;
246 if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
247 //point is fully alliance's
248 m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
249 if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
250 //point is fully horde's
251 m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
253 uint32 pointOwnerTeamId = 0;
254 //find which team should own this point
255 if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
256 pointOwnerTeamId = HORDE;
257 else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
258 pointOwnerTeamId = ALLIANCE;
259 else
260 pointOwnerTeamId = EY_POINT_NO_OWNER;
262 for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
264 Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
265 if (plr)
267 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
268 //if point owner changed we must evoke event!
269 if (pointOwnerTeamId != m_PointOwnedByTeam[point])
271 //point was uncontrolled and player is from team which captured point
272 if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
273 EventTeamCapturedPoint(plr, point);
275 //point was under control and player isn't from team which controlled it
276 if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
277 EventTeamLostPoint(plr, point);
284 void BattleGroundEY::UpdateTeamScore(uint32 Team)
286 uint32 score = GetTeamScore(Team);
287 if(score >= EY_MAX_TEAM_SCORE)
289 score = EY_MAX_TEAM_SCORE;
290 EndBattleGround(Team);
293 if(Team == ALLIANCE)
294 UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
295 else
296 UpdateWorldState(EY_HORDE_RESOURCES, score);
299 void BattleGroundEY::UpdatePointsCount(uint32 Team)
301 if(Team == ALLIANCE)
302 UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
303 else
304 UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
307 void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
309 //we MUST firstly send 0, after that we can send 1!!!
310 if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
312 UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
313 if(Team == ALLIANCE)
314 UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
315 else
316 UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
318 else
320 if(Team == ALLIANCE)
321 UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
322 else
323 UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
324 UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1);
328 void BattleGroundEY::AddPlayer(Player *plr)
330 BattleGround::AddPlayer(plr);
331 //create score and add it to map
332 BattleGroundEYScore* sc = new BattleGroundEYScore;
334 m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID());
336 m_PlayerScores[plr->GetGUID()] = sc;
339 void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
341 // sometimes flag aura not removed :(
342 for (int j = EY_POINTS_MAX; j >= 0; --j)
344 for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i)
345 if(m_PlayersNearPoint[j][i] == guid)
346 m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
348 if(IsFlagPickedup())
350 if(m_FlagKeeper == guid)
352 if(plr)
353 EventPlayerDroppedFlag(plr);
354 else
356 SetFlagPicker(0);
357 RespawnFlag(true);
363 void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
365 if(GetStatus() != STATUS_IN_PROGRESS)
366 return;
368 if(!Source->isAlive()) //hack code, must be removed later
369 return;
371 switch(Trigger)
373 case TR_BLOOD_ELF_POINT:
374 if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
375 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
376 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
377 break;
378 case TR_FEL_REALVER_POINT:
379 if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
380 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
381 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
382 break;
383 case TR_MAGE_TOWER_POINT:
384 if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
385 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
386 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
387 break;
388 case TR_DRAENEI_RUINS_POINT:
389 if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
390 if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
391 EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
392 break;
393 case 4512:
394 case 4515:
395 case 4517:
396 case 4519:
397 case 4530:
398 case 4531:
399 case 4568:
400 case 4569:
401 case 4570:
402 case 4571:
403 break;
404 default:
405 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
406 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
407 break;
411 bool BattleGroundEY::SetupBattleGround()
413 // doors
414 if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
415 || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
416 // banners (alliance)
417 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
418 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
419 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
420 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
421 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
422 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
423 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
424 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
425 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
426 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
427 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
428 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
429 // banners (horde)
430 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
431 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
432 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
433 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
434 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
435 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
436 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
437 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
438 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
439 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
440 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
441 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
442 // banners (natural)
443 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
444 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
445 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
446 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
447 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
448 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
449 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
450 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
451 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
452 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
453 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
454 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
455 // flags
456 || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY)
457 || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY)
458 || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY)
459 || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY)
460 || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY)
461 // tower cap
462 || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY)
463 || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY)
464 || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY)
465 || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
468 sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
469 return false;
472 //buffs
473 for (int i = 0; i < EY_POINTS_MAX; ++i)
475 AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
476 if( !at )
478 sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
479 continue;
481 if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
482 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
483 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
485 sLog.outError("BattleGroundEY: Cannot spawn buff");
488 WorldSafeLocsEntry const *sg = NULL;
489 sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
490 if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) )
492 sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
493 return false;
496 sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
497 if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) )
499 sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
500 return false;
503 return true;
506 void BattleGroundEY::ResetBGSubclass()
508 m_TeamScores[BG_TEAM_ALLIANCE] = 0;
509 m_TeamScores[BG_TEAM_HORDE] = 0;
510 m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
511 m_TeamPointsCount[BG_TEAM_HORDE] = 0;
512 m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0;
513 m_HonorScoreTics[BG_TEAM_HORDE] = 0;
514 m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
515 m_FlagCapturedBgObjectType = 0;
516 m_FlagKeeper = 0;
517 m_DroppedFlagGUID = 0;
518 m_PointAddingTimer = 0;
519 m_TowerCapCheckTimer = 0;
521 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
523 m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
524 m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
525 m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE;
526 m_PlayersNearPoint[i].clear();
527 m_PlayersNearPoint[i].reserve(15); //tip size
529 m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear();
530 m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30);
533 void BattleGroundEY::RespawnFlag(bool send_message)
535 if (m_FlagCapturedBgObjectType > 0)
536 SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY);
538 m_FlagCapturedBgObjectType = 0;
539 m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
540 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
542 if(send_message)
544 SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG));
545 PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
548 UpdateWorldState(NETHERSTORM_FLAG, 1);
551 void BattleGroundEY::RespawnFlagAfterDrop()
553 RespawnFlag(true);
555 GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
556 if(obj)
557 obj->Delete();
558 else
559 sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
561 SetDroppedFlagGUID(0);
564 void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
566 if(GetStatus() != STATUS_IN_PROGRESS)
567 return;
569 BattleGround::HandleKillPlayer(player, killer);
570 EventPlayerDroppedFlag(player);
573 void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
575 // Drop allowed in any BG state
577 if(!IsFlagPickedup())
578 return;
580 if(GetFlagPickerGUID() != Source->GetGUID())
581 return;
583 const char *message = "";
584 uint8 type = 0;
586 SetFlagPicker(0);
587 Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
588 m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
589 m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
590 Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
591 Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
592 if(Source->GetTeam() == ALLIANCE)
594 message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
595 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
597 else
599 message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
600 type = CHAT_MSG_BG_SYSTEM_HORDE;
602 //this does not work correctly :( (it should remove flag carrier name)
603 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
604 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
606 WorldPacket data;
607 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
608 SendPacketToAll(&data);
611 void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
613 if(GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
614 return;
616 const char *message;
617 uint8 type = 0;
618 message = GetMangosString(LANG_BG_EY_HAS_TAKEN_FLAG);
620 if(Source->GetTeam() == ALLIANCE)
622 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
623 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
624 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
626 else
628 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
629 type = CHAT_MSG_BG_SYSTEM_HORDE;
630 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
633 if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE)
634 UpdateWorldState(NETHERSTORM_FLAG, 0);
635 m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
637 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
638 SetFlagPicker(Source->GetGUID());
639 //get flag aura on player
640 Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
641 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
643 WorldPacket data;
644 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
645 SendPacketToAll(&data);
648 void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
650 if(GetStatus() != STATUS_IN_PROGRESS)
651 return;
653 //Natural point
654 uint8 message_type = 0;
655 const char *message = "";
656 uint32 Team = m_PointOwnedByTeam[Point];
658 if(!Team)
659 return;
661 if (Team == ALLIANCE)
663 m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
664 message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
665 message = GetMangosString(m_LoosingPointTypes[Point].MessageIdAlliance);
666 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
667 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
668 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
670 else
672 m_TeamPointsCount[BG_TEAM_HORDE]--;
673 message_type = CHAT_MSG_BG_SYSTEM_HORDE;
674 message = GetMangosString(m_LoosingPointTypes[Point].MessageIdHorde);
675 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
676 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
677 SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
680 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
681 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
682 SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
684 //buff isn't despawned
686 m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
687 m_PointState[Point] = EY_POINT_NO_OWNER;
689 WorldPacket data;
690 ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
691 SendPacketToAll(&data);
693 UpdatePointsIcons(Team, Point);
694 UpdatePointsCount(Team);
697 void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
699 if(GetStatus() != STATUS_IN_PROGRESS)
700 return;
702 uint8 type = 0;
703 const char *message = "";
704 uint32 Team = Source->GetTeam();
706 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
707 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
708 SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
710 if (Team == ALLIANCE)
712 m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
713 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
714 message = GetMangosString(m_CapturingPointTypes[Point].MessageIdAlliance);
715 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
716 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
717 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
719 else
721 m_TeamPointsCount[BG_TEAM_HORDE]++;
722 type = CHAT_MSG_BG_SYSTEM_HORDE;
723 message = GetMangosString(m_CapturingPointTypes[Point].MessageIdHorde);
724 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
725 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
726 SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
729 //buff isn't respawned
731 m_PointOwnedByTeam[Point] = Team;
732 m_PointState[Point] = EY_POINT_UNDER_CONTROL;
734 WorldPacket data;
735 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
736 SendPacketToAll(&data);
738 if(m_BgCreatures[Point])
739 DelCreature(Point);
741 WorldSafeLocsEntry const *sg = NULL;
742 sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
743 if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
744 sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
745 Point, Team, m_CapturingPointTypes[Point].GraveYardId);
747 UpdatePointsIcons(Team, Point);
748 UpdatePointsCount(Team);
751 void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
753 if(GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
754 return;
756 uint8 type = 0;
757 uint8 team_id = 0;
758 const char *message = "";
760 SetFlagPicker(0);
761 m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
762 Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
764 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
765 if(Source->GetTeam() == ALLIANCE)
767 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
768 team_id = BG_TEAM_ALLIANCE;
769 message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A);
770 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
772 else
774 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
775 team_id = BG_TEAM_HORDE;
776 message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H);
777 type = CHAT_MSG_BG_SYSTEM_HORDE;
780 SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
782 m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
783 m_FlagCapturedBgObjectType = BgObjectType;
785 WorldPacket data;
786 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
787 SendPacketToAll(&data);
789 if(m_TeamPointsCount[team_id] > 0)
790 AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
792 UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
795 void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
797 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
799 if(itr == m_PlayerScores.end()) // player not found
800 return;
802 switch(type)
804 case SCORE_FLAG_CAPTURES: // flags captured
805 ((BattleGroundEYScore*)itr->second)->FlagCaptures += value;
806 break;
807 default:
808 BattleGround::UpdatePlayerScore(Source, type, value);
809 break;
813 void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
815 data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]);
816 data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]);
817 data << uint32(0xab6) << uint32(0x0);
818 data << uint32(0xab5) << uint32(0x0);
819 data << uint32(0xab4) << uint32(0x0);
820 data << uint32(0xab3) << uint32(0x0);
821 data << uint32(0xab2) << uint32(0x0);
822 data << uint32(0xab1) << uint32(0x0);
823 data << uint32(0xab0) << uint32(0x0);
824 data << uint32(0xaaf) << uint32(0x0);
826 data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
828 data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
830 data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
832 data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
834 data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
836 data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
838 data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
840 data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
842 data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL);
844 data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
846 data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
848 data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
850 data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
852 data << uint32(0xad2) << uint32(0x1);
853 data << uint32(0xad1) << uint32(0x1);
854 data << uint32(0xabe) << uint32(GetTeamScore(HORDE));
855 data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE));
856 data << uint32(0xa05) << uint32(0x8e);
857 data << uint32(0xaa0) << uint32(0x0);
858 data << uint32(0xa9f) << uint32(0x0);
859 data << uint32(0xa9e) << uint32(0x0);
860 data << uint32(0xc0d) << uint32(0x17b);
863 WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team)
865 uint32 g_id = 0;
867 if(team == ALLIANCE)
868 g_id = EY_GRAVEYARD_MAIN_ALLIANCE;
869 else if(team == HORDE)
870 g_id = EY_GRAVEYARD_MAIN_HORDE;
871 else
872 return NULL;
874 float distance, nearestDistance;
876 WorldSafeLocsEntry const* entry = NULL;
877 WorldSafeLocsEntry const* nearestEntry = NULL;
878 entry = sWorldSafeLocsStore.LookupEntry(g_id);
879 nearestEntry = entry;
881 if(!entry)
883 sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
884 return NULL;
887 distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
888 nearestDistance = distance;
890 for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
892 if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL)
894 entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
895 if(!entry)
896 sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
897 else
899 distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
900 if(distance < nearestDistance)
902 nearestDistance = distance;
903 nearestEntry = entry;
909 return nearestEntry;