2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundEY.h"
25 #include "ObjectMgr.h"
26 #include "MapManager.h"
30 BattleGroundEY::BattleGroundEY()
33 m_BgObjects
.resize(BG_EY_OBJECT_MAX
);
34 m_BgCreatures
.resize(BG_EY_CREATURES_MAX
);
35 m_Points_Trigger
[FEL_REALVER
] = TR_FEL_REALVER_BUFF
;
36 m_Points_Trigger
[BLOOD_ELF
] = TR_BLOOD_ELF_BUFF
;
37 m_Points_Trigger
[DRAENEI_RUINS
] = TR_DRAENEI_RUINS_BUFF
;
38 m_Points_Trigger
[MAGE_TOWER
] = TR_MAGE_TOWER_BUFF
;
41 BattleGroundEY::~BattleGroundEY()
45 void BattleGroundEY::Update(time_t diff
)
47 BattleGround::Update(diff
);
48 // after bg start we get there (once)
49 if (GetStatus() == STATUS_WAIT_JOIN
&& GetPlayersSize())
51 ModifyStartDelayTime(diff
);
53 if(!(m_Events
& 0x01))
57 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_IMMEDIATELY
);
58 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_IMMEDIATELY
);
60 for(uint32 i
= BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
; i
< BG_EY_OBJECT_MAX
; ++i
)
61 SpawnBGObject(i
, RESPAWN_ONE_DAY
);
63 SetStartDelayTime(START_DELAY0
);
65 // After 1 minute, warning is signalled
66 else if(GetStartDelayTime() <= START_DELAY1
&& !(m_Events
& 0x04))
69 SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE
));
71 // After 1,5 minute, warning is signalled
72 else if(GetStartDelayTime() <= START_DELAY2
&& !(m_Events
& 0x08))
75 SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE
));
77 // After 2 minutes, gates OPEN ! x)
78 else if(GetStartDelayTime() < 0 && !(m_Events
& 0x10))
81 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_ONE_DAY
);
82 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_ONE_DAY
);
84 for(uint32 i
= BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
; i
<= BG_EY_OBJECT_FLAG_NETHERSTORM
; ++i
)
85 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
86 for(uint32 i
= 0; i
< EY_POINTS_MAX
; ++i
)
89 uint8 buff
= urand(0, 2);
90 SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ buff
+ i
* 3, RESPAWN_IMMEDIATELY
);
93 SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN
));
95 PlaySoundToAll(SOUND_BG_START
);
96 SetStatus(STATUS_IN_PROGRESS
);
98 for(BattleGroundPlayerMap::const_iterator itr
= GetPlayers().begin(); itr
!= GetPlayers().end(); ++itr
)
99 if(Player
*plr
= objmgr
.GetPlayer(itr
->first
))
100 plr
->RemoveAurasDueToSpell(SPELL_PREPARATION
);
103 else if(GetStatus() == STATUS_IN_PROGRESS
)
105 m_PointAddingTimer
-= diff
;
106 if(m_PointAddingTimer
<= 0)
108 m_PointAddingTimer
= BG_EY_FPOINTS_TICK_TIME
;
109 if (m_TeamPointsCount
[BG_TEAM_ALLIANCE
] > 0)
110 AddPoints(ALLIANCE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_ALLIANCE
] - 1]);
111 if (m_TeamPointsCount
[BG_TEAM_HORDE
] > 0)
112 AddPoints(HORDE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_HORDE
] - 1]);
115 if(m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
|| m_FlagState
== BG_EY_FLAG_STATE_ON_GROUND
)
117 m_FlagsTimer
-= diff
;
122 if (m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
)
125 RespawnFlagAfterDrop();
129 m_TowerCapCheckTimer
-= diff
;
130 if(m_TowerCapCheckTimer
<= 0)
132 //check if player joined point
133 /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
134 but we can count of players on current point in CheckSomeoneLeftPoint
136 CheckSomeoneJoinedPoint();
137 //check if player left point
138 CheckSomeoneLeftPoint();
139 UpdatePointStatuses();
140 m_TowerCapCheckTimer
= BG_EY_FPOINTS_TICK_TIME
;
145 void BattleGroundEY::AddPoints(uint32 Team
, uint32 Points
)
147 uint8 team_index
= GetTeamIndexByTeamId(Team
);
148 m_TeamScores
[team_index
] += Points
;
149 m_HonorScoreTics
[team_index
] += Points
;
150 if (m_HonorScoreTics
[team_index
] >= BG_HONOR_SCORE_TICKS
)
152 RewardHonorToTeam(20, Team
);
153 m_HonorScoreTics
[team_index
] -= BG_HONOR_SCORE_TICKS
;
155 UpdateTeamScore(Team
);
158 void BattleGroundEY::CheckSomeoneJoinedPoint()
160 GameObject
*obj
= NULL
;
161 for (uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
163 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
167 while (j
< m_PlayersNearPoint
[EY_POINTS_MAX
].size())
169 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
172 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
176 if (plr
->isAlive() && plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
178 //player joined point!
180 UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY
, BG_EY_PROGRESS_BAR_PERCENT_GREY
, plr
);
181 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[i
], plr
);
182 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_SHOW
, plr
);
183 //add player to point
184 m_PlayersNearPoint
[i
].push_back(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
185 //remove player from "free space"
186 m_PlayersNearPoint
[EY_POINTS_MAX
].erase(m_PlayersNearPoint
[EY_POINTS_MAX
].begin() + j
);
195 void BattleGroundEY::CheckSomeoneLeftPoint()
197 //reset current point counts
198 for (uint8 i
= 0; i
< 2*EY_POINTS_MAX
; ++i
)
199 m_CurrentPointPlayersCount
[i
] = 0;
200 GameObject
*obj
= NULL
;
201 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
203 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
207 while (j
< m_PlayersNearPoint
[i
].size())
209 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[i
][j
]);
212 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[i
][j
]);
213 //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
214 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
215 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
219 if (!plr
->isAlive() || !plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
220 //move player out of point (add him to players that are out of points
222 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
223 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
224 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_DONT_SHOW
, plr
);
228 //player is neat flag, so update count:
229 m_CurrentPointPlayersCount
[2 * i
+ GetTeamIndexByTeamId(plr
->GetTeam())]++;
237 void BattleGroundEY::UpdatePointStatuses()
239 for(uint8 point
= 0; point
< EY_POINTS_MAX
; ++point
)
241 if (m_PlayersNearPoint
[point
].empty())
243 //count new point bar status:
244 m_PointBarStatus
[point
] += (m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT
) ? m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT
;
246 if (m_PointBarStatus
[point
] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED
)
247 //point is fully alliance's
248 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED
;
249 if (m_PointBarStatus
[point
] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
)
250 //point is fully horde's
251 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
;
253 uint32 pointOwnerTeamId
= 0;
254 //find which team should own this point
255 if (m_PointBarStatus
[point
] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW
)
256 pointOwnerTeamId
= HORDE
;
257 else if (m_PointBarStatus
[point
] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
)
258 pointOwnerTeamId
= ALLIANCE
;
260 pointOwnerTeamId
= EY_POINT_NO_OWNER
;
262 for (uint8 i
= 0; i
< m_PlayersNearPoint
[point
].size(); ++i
)
264 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[point
][i
]);
267 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[point
], plr
);
268 //if point owner changed we must evoke event!
269 if (pointOwnerTeamId
!= m_PointOwnedByTeam
[point
])
271 //point was uncontrolled and player is from team which captured point
272 if (m_PointState
[point
] == EY_POINT_STATE_UNCONTROLLED
&& plr
->GetTeam() == pointOwnerTeamId
)
273 EventTeamCapturedPoint(plr
, point
);
275 //point was under control and player isn't from team which controlled it
276 if (m_PointState
[point
] == EY_POINT_UNDER_CONTROL
&& plr
->GetTeam() != m_PointOwnedByTeam
[point
])
277 EventTeamLostPoint(plr
, point
);
284 void BattleGroundEY::UpdateTeamScore(uint32 Team
)
286 uint32 score
= GetTeamScore(Team
);
287 if(score
>= EY_MAX_TEAM_SCORE
)
289 score
= EY_MAX_TEAM_SCORE
;
290 EndBattleGround(Team
);
294 UpdateWorldState(EY_ALLIANCE_RESOURCES
, score
);
296 UpdateWorldState(EY_HORDE_RESOURCES
, score
);
299 void BattleGroundEY::UpdatePointsCount(uint32 Team
)
302 UpdateWorldState(EY_ALLIANCE_BASE
, m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
304 UpdateWorldState(EY_HORDE_BASE
, m_TeamPointsCount
[BG_TEAM_HORDE
]);
307 void BattleGroundEY::UpdatePointsIcons(uint32 Team
, uint32 Point
)
309 //we MUST firstly send 0, after that we can send 1!!!
310 if (m_PointState
[Point
] == EY_POINT_UNDER_CONTROL
)
312 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 0);
314 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 1);
316 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 1);
321 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 0);
323 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 0);
324 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 1);
328 void BattleGroundEY::AddPlayer(Player
*plr
)
330 BattleGround::AddPlayer(plr
);
331 //create score and add it to map
332 BattleGroundEYScore
* sc
= new BattleGroundEYScore
;
334 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(plr
->GetGUID());
336 m_PlayerScores
[plr
->GetGUID()] = sc
;
339 void BattleGroundEY::RemovePlayer(Player
*plr
, uint64 guid
)
341 // sometimes flag aura not removed :(
342 for (int j
= EY_POINTS_MAX
; j
>= 0; --j
)
344 for(int i
= 0; i
< m_PlayersNearPoint
[j
].size(); ++i
)
345 if(m_PlayersNearPoint
[j
][i
] == guid
)
346 m_PlayersNearPoint
[j
].erase(m_PlayersNearPoint
[j
].begin() + i
);
350 if(m_FlagKeeper
== guid
)
353 EventPlayerDroppedFlag(plr
);
363 void BattleGroundEY::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
365 if(GetStatus() != STATUS_IN_PROGRESS
)
368 if(!Source
->isAlive()) //hack code, must be removed later
373 case TR_BLOOD_ELF_POINT
:
374 if(m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[BLOOD_ELF
] == Source
->GetTeam())
375 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
376 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_BLOOD_ELF
);
378 case TR_FEL_REALVER_POINT
:
379 if(m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[FEL_REALVER
] == Source
->GetTeam())
380 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
381 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_FEL_REALVER
);
383 case TR_MAGE_TOWER_POINT
:
384 if(m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[MAGE_TOWER
] == Source
->GetTeam())
385 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
386 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_MAGE_TOWER
);
388 case TR_DRAENEI_RUINS_POINT
:
389 if(m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[DRAENEI_RUINS
] == Source
->GetTeam())
390 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
391 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_DRAENEI_RUINS
);
405 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
406 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
411 bool BattleGroundEY::SetupBattleGround()
414 if( !AddObject(BG_EY_OBJECT_DOOR_A
, BG_OBJECT_A_DOOR_EY_ENTRY
, 2527.6f
, 1596.91f
, 1262.13f
, -3.12414f
, -0.173642f
, -0.001515f
, 0.98477f
, -0.008594f
, RESPAWN_IMMEDIATELY
)
415 || !AddObject(BG_EY_OBJECT_DOOR_H
, BG_OBJECT_H_DOOR_EY_ENTRY
, 1803.21f
, 1539.49f
, 1261.09f
, 3.14159f
, 0.173648f
, 0, 0.984808f
, 0, RESPAWN_IMMEDIATELY
)
416 // banners (alliance)
417 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
418 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
419 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
420 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
421 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
422 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
423 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
424 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
425 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
426 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
427 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
428 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
430 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
431 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
432 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
433 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
434 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
435 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
436 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
437 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
438 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
439 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
440 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
441 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
443 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
444 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
445 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
446 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
447 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
448 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
449 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
450 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
451 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
452 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
453 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
454 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
456 || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, BG_OBJECT_FLAG2_EY_ENTRY
, 2174.782227f
, 1569.054688f
, 1160.361938f
, -1.448624f
, 0, 0, 0.662620f
, -0.748956f
, RESPAWN_ONE_DAY
)
457 || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2044.28f
, 1729.68f
, 1189.96f
, -0.017453f
, 0, 0, 0.008727f
, -0.999962f
, RESPAWN_ONE_DAY
)
458 || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF
, BG_OBJECT_FLAG1_EY_ENTRY
, 2048.83f
, 1393.65f
, 1194.49f
, 0.20944f
, 0, 0, 0.104528f
, 0.994522f
, RESPAWN_ONE_DAY
)
459 || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS
, BG_OBJECT_FLAG1_EY_ENTRY
, 2286.56f
, 1402.36f
, 1197.11f
, 3.72381f
, 0, 0, 0.957926f
, -0.287016f
, RESPAWN_ONE_DAY
)
460 || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2284.48f
, 1731.23f
, 1189.99f
, 2.89725f
, 0, 0, 0.992546f
, 0.121869f
, RESPAWN_ONE_DAY
)
462 || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
, 2024.600708f
, 1742.819580f
, 1195.157715f
, 2.443461f
, 0, 0, 0.939693f
, 0.342020f
, RESPAWN_ONE_DAY
)
463 || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
, 2050.493164f
, 1372.235962f
, 1194.563477f
, 1.710423f
, 0, 0, 0.754710f
, 0.656059f
, RESPAWN_ONE_DAY
)
464 || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
, 2301.010498f
, 1386.931641f
, 1197.183472f
, 1.570796f
, 0, 0, 0.707107f
, 0.707107f
, RESPAWN_ONE_DAY
)
465 || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
, 2282.121582f
, 1760.006958f
, 1189.707153f
, 1.919862f
, 0, 0, 0.819152f
, 0.573576f
, RESPAWN_ONE_DAY
)
468 sLog
.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
473 for (int i
= 0; i
< EY_POINTS_MAX
; ++i
)
475 AreaTriggerEntry
const* at
= sAreaTriggerStore
.LookupEntry(m_Points_Trigger
[i
]);
478 sLog
.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger
[i
]);
481 if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3, Buff_Entries
[0], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
482 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 1, Buff_Entries
[1], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
483 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 2, Buff_Entries
[2], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
485 sLog
.outError("BattleGroundEY: Cannot spawn buff");
488 WorldSafeLocsEntry
const *sg
= NULL
;
489 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE
);
490 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, ALLIANCE
) )
492 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
496 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_HORDE
);
497 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE
, sg
->x
, sg
->y
, sg
->z
, 3.193953f
, HORDE
) )
499 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
506 void BattleGroundEY::ResetBGSubclass()
508 m_TeamScores
[BG_TEAM_ALLIANCE
] = 0;
509 m_TeamScores
[BG_TEAM_HORDE
] = 0;
510 m_TeamPointsCount
[BG_TEAM_ALLIANCE
] = 0;
511 m_TeamPointsCount
[BG_TEAM_HORDE
] = 0;
512 m_HonorScoreTics
[BG_TEAM_ALLIANCE
] = 0;
513 m_HonorScoreTics
[BG_TEAM_HORDE
] = 0;
514 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
515 m_FlagCapturedBgObjectType
= 0;
517 m_DroppedFlagGUID
= 0;
518 m_PointAddingTimer
= 0;
519 m_TowerCapCheckTimer
= 0;
521 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
523 m_PointOwnedByTeam
[i
] = EY_POINT_NO_OWNER
;
524 m_PointState
[i
] = EY_POINT_STATE_UNCONTROLLED
;
525 m_PointBarStatus
[i
] = BG_EY_PROGRESS_BAR_STATE_MIDDLE
;
526 m_PlayersNearPoint
[i
].clear();
527 m_PlayersNearPoint
[i
].reserve(15); //tip size
529 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].clear();
530 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].reserve(30);
533 void BattleGroundEY::RespawnFlag(bool send_message
)
535 if (m_FlagCapturedBgObjectType
> 0)
536 SpawnBGObject(m_FlagCapturedBgObjectType
, RESPAWN_ONE_DAY
);
538 m_FlagCapturedBgObjectType
= 0;
539 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
540 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_IMMEDIATELY
);
544 SendMessageToAll(GetMangosString(LANG_BG_EY_RESETED_FLAG
));
545 PlaySoundToAll(BG_EY_SOUND_FLAG_RESET
); // flags respawned sound...
548 UpdateWorldState(NETHERSTORM_FLAG
, 1);
551 void BattleGroundEY::RespawnFlagAfterDrop()
555 GameObject
*obj
= HashMapHolder
<GameObject
>::Find(GetDroppedFlagGUID());
559 sLog
.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
561 SetDroppedFlagGUID(0);
564 void BattleGroundEY::HandleKillPlayer(Player
*player
, Player
*killer
)
566 if(GetStatus() != STATUS_IN_PROGRESS
)
569 BattleGround::HandleKillPlayer(player
, killer
);
570 EventPlayerDroppedFlag(player
);
573 void BattleGroundEY::EventPlayerDroppedFlag(Player
*Source
)
575 // Drop allowed in any BG state
577 if(!IsFlagPickedup())
580 if(GetFlagPickerGUID() != Source
->GetGUID())
583 const char *message
= "";
587 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
588 m_FlagState
= BG_EY_FLAG_STATE_ON_GROUND
;
589 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
590 Source
->CastSpell(Source
, SPELL_RECENTLY_DROPPED_FLAG
, true);
591 Source
->CastSpell(Source
, BG_EY_PLAYER_DROPPED_FLAG_SPELL
, true);
592 if(Source
->GetTeam() == ALLIANCE
)
594 message
= GetMangosString(LANG_BG_EY_DROPPED_FLAG
);
595 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
599 message
= GetMangosString(LANG_BG_EY_DROPPED_FLAG
);
600 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
602 //this does not work correctly :( (it should remove flag carrier name)
603 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
604 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
607 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
608 SendPacketToAll(&data
);
611 void BattleGroundEY::EventPlayerClickedOnFlag(Player
*Source
, GameObject
* target_obj
)
613 if(GetStatus() != STATUS_IN_PROGRESS
|| IsFlagPickedup() || !Source
->IsWithinDistInMap(target_obj
, 10))
618 message
= GetMangosString(LANG_BG_EY_HAS_TAKEN_FLAG
);
620 if(Source
->GetTeam() == ALLIANCE
)
622 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_ON_PLAYER
);
623 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
624 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
);
628 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_ON_PLAYER
);
629 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
630 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE
);
633 if (m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
)
634 UpdateWorldState(NETHERSTORM_FLAG
, 0);
635 m_FlagState
= BG_EY_FLAG_STATE_ON_PLAYER
;
637 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_ONE_DAY
);
638 SetFlagPicker(Source
->GetGUID());
639 //get flag aura on player
640 Source
->CastSpell(Source
, BG_EY_NETHERSTORM_FLAG_SPELL
, true);
641 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
644 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
645 SendPacketToAll(&data
);
648 void BattleGroundEY::EventTeamLostPoint(Player
*Source
, uint32 Point
)
650 if(GetStatus() != STATUS_IN_PROGRESS
)
654 uint8 message_type
= 0;
655 const char *message
= "";
656 uint32 Team
= m_PointOwnedByTeam
[Point
];
661 if (Team
== ALLIANCE
)
663 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]--;
664 message_type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
665 message
= GetMangosString(m_LoosingPointTypes
[Point
].MessageIdAlliance
);
666 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
, RESPAWN_ONE_DAY
);
667 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 1, RESPAWN_ONE_DAY
);
668 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 2, RESPAWN_ONE_DAY
);
672 m_TeamPointsCount
[BG_TEAM_HORDE
]--;
673 message_type
= CHAT_MSG_BG_SYSTEM_HORDE
;
674 message
= GetMangosString(m_LoosingPointTypes
[Point
].MessageIdHorde
);
675 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
, RESPAWN_ONE_DAY
);
676 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 1, RESPAWN_ONE_DAY
);
677 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 2, RESPAWN_ONE_DAY
);
680 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
, RESPAWN_IMMEDIATELY
);
681 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 1, RESPAWN_IMMEDIATELY
);
682 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 2, RESPAWN_IMMEDIATELY
);
684 //buff isn't despawned
686 m_PointOwnedByTeam
[Point
] = EY_POINT_NO_OWNER
;
687 m_PointState
[Point
] = EY_POINT_NO_OWNER
;
690 ChatHandler::FillMessageData(&data
, Source
->GetSession(), message_type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
691 SendPacketToAll(&data
);
693 UpdatePointsIcons(Team
, Point
);
694 UpdatePointsCount(Team
);
697 void BattleGroundEY::EventTeamCapturedPoint(Player
*Source
, uint32 Point
)
699 if(GetStatus() != STATUS_IN_PROGRESS
)
703 const char *message
= "";
704 uint32 Team
= Source
->GetTeam();
706 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
, RESPAWN_ONE_DAY
);
707 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 1, RESPAWN_ONE_DAY
);
708 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 2, RESPAWN_ONE_DAY
);
710 if (Team
== ALLIANCE
)
712 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]++;
713 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
714 message
= GetMangosString(m_CapturingPointTypes
[Point
].MessageIdAlliance
);
715 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
, RESPAWN_IMMEDIATELY
);
716 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 1, RESPAWN_IMMEDIATELY
);
717 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 2, RESPAWN_IMMEDIATELY
);
721 m_TeamPointsCount
[BG_TEAM_HORDE
]++;
722 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
723 message
= GetMangosString(m_CapturingPointTypes
[Point
].MessageIdHorde
);
724 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
, RESPAWN_IMMEDIATELY
);
725 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 1, RESPAWN_IMMEDIATELY
);
726 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 2, RESPAWN_IMMEDIATELY
);
729 //buff isn't respawned
731 m_PointOwnedByTeam
[Point
] = Team
;
732 m_PointState
[Point
] = EY_POINT_UNDER_CONTROL
;
735 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
736 SendPacketToAll(&data
);
738 if(m_BgCreatures
[Point
])
741 WorldSafeLocsEntry
const *sg
= NULL
;
742 sg
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[Point
].GraveYardId
);
743 if(!sg
|| !AddSpiritGuide(Point
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, Team
))
744 sLog
.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
745 Point
, Team
, m_CapturingPointTypes
[Point
].GraveYardId
);
747 UpdatePointsIcons(Team
, Point
);
748 UpdatePointsCount(Team
);
751 void BattleGroundEY::EventPlayerCapturedFlag(Player
*Source
, uint32 BgObjectType
)
753 if(GetStatus() != STATUS_IN_PROGRESS
|| GetFlagPickerGUID() != Source
->GetGUID())
758 const char *message
= "";
761 m_FlagState
= BG_EY_FLAG_STATE_WAIT_RESPAWN
;
762 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
764 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
765 if(Source
->GetTeam() == ALLIANCE
)
767 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
);
768 team_id
= BG_TEAM_ALLIANCE
;
769 message
= GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A
);
770 type
= CHAT_MSG_BG_SYSTEM_ALLIANCE
;
774 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE
);
775 team_id
= BG_TEAM_HORDE
;
776 message
= GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H
);
777 type
= CHAT_MSG_BG_SYSTEM_HORDE
;
780 SpawnBGObject(BgObjectType
, RESPAWN_IMMEDIATELY
);
782 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
783 m_FlagCapturedBgObjectType
= BgObjectType
;
786 ChatHandler::FillMessageData(&data
, Source
->GetSession(), type
, LANG_UNIVERSAL
, NULL
, Source
->GetGUID(), message
, NULL
);
787 SendPacketToAll(&data
);
789 if(m_TeamPointsCount
[team_id
] > 0)
790 AddPoints(Source
->GetTeam(), BG_EY_FlagPoints
[m_TeamPointsCount
[team_id
] - 1]);
792 UpdatePlayerScore(Source
, SCORE_FLAG_CAPTURES
, 1);
795 void BattleGroundEY::UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
)
797 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
799 if(itr
== m_PlayerScores
.end()) // player not found
804 case SCORE_FLAG_CAPTURES
: // flags captured
805 ((BattleGroundEYScore
*)itr
->second
)->FlagCaptures
+= value
;
808 BattleGround::UpdatePlayerScore(Source
, type
, value
);
813 void BattleGroundEY::FillInitialWorldStates(WorldPacket
& data
)
815 data
<< uint32(EY_HORDE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_HORDE
]);
816 data
<< uint32(EY_ALLIANCE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
817 data
<< uint32(0xab6) << uint32(0x0);
818 data
<< uint32(0xab5) << uint32(0x0);
819 data
<< uint32(0xab4) << uint32(0x0);
820 data
<< uint32(0xab3) << uint32(0x0);
821 data
<< uint32(0xab2) << uint32(0x0);
822 data
<< uint32(0xab1) << uint32(0x0);
823 data
<< uint32(0xab0) << uint32(0x0);
824 data
<< uint32(0xaaf) << uint32(0x0);
826 data
<< uint32(DRAENEI_RUINS_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == HORDE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
828 data
<< uint32(DRAENEI_RUINS_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == ALLIANCE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
830 data
<< uint32(DRAENEI_RUINS_UNCONTROL
) << uint32(m_PointState
[DRAENEI_RUINS
] != EY_POINT_UNDER_CONTROL
);
832 data
<< uint32(MAGE_TOWER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == ALLIANCE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
834 data
<< uint32(MAGE_TOWER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == HORDE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
836 data
<< uint32(MAGE_TOWER_UNCONTROL
) << uint32(m_PointState
[MAGE_TOWER
] != EY_POINT_UNDER_CONTROL
);
838 data
<< uint32(FEL_REAVER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == HORDE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
840 data
<< uint32(FEL_REAVER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == ALLIANCE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
842 data
<< uint32(FEL_REAVER_UNCONTROL
) << uint32(m_PointState
[FEL_REALVER
] != EY_POINT_UNDER_CONTROL
);
844 data
<< uint32(BLOOD_ELF_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == HORDE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
846 data
<< uint32(BLOOD_ELF_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == ALLIANCE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
848 data
<< uint32(BLOOD_ELF_UNCONTROL
) << uint32(m_PointState
[BLOOD_ELF
] != EY_POINT_UNDER_CONTROL
);
850 data
<< uint32(NETHERSTORM_FLAG
) << uint32(m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
);
852 data
<< uint32(0xad2) << uint32(0x1);
853 data
<< uint32(0xad1) << uint32(0x1);
854 data
<< uint32(0xabe) << uint32(GetTeamScore(HORDE
));
855 data
<< uint32(0xabd) << uint32(GetTeamScore(ALLIANCE
));
856 data
<< uint32(0xa05) << uint32(0x8e);
857 data
<< uint32(0xaa0) << uint32(0x0);
858 data
<< uint32(0xa9f) << uint32(0x0);
859 data
<< uint32(0xa9e) << uint32(0x0);
860 data
<< uint32(0xc0d) << uint32(0x17b);
863 WorldSafeLocsEntry
const *BattleGroundEY::GetClosestGraveYard(float x
, float y
, float z
, uint32 team
)
868 g_id
= EY_GRAVEYARD_MAIN_ALLIANCE
;
869 else if(team
== HORDE
)
870 g_id
= EY_GRAVEYARD_MAIN_HORDE
;
874 float distance
, nearestDistance
;
876 WorldSafeLocsEntry
const* entry
= NULL
;
877 WorldSafeLocsEntry
const* nearestEntry
= NULL
;
878 entry
= sWorldSafeLocsStore
.LookupEntry(g_id
);
879 nearestEntry
= entry
;
883 sLog
.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
887 distance
= (entry
->x
- x
)*(entry
->x
- x
) + (entry
->y
- y
)*(entry
->y
- y
) + (entry
->z
- z
)*(entry
->z
- z
);
888 nearestDistance
= distance
;
890 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
892 if(m_PointOwnedByTeam
[i
]==team
&& m_PointState
[i
]==EY_POINT_UNDER_CONTROL
)
894 entry
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[i
].GraveYardId
);
896 sLog
.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes
[i
].GraveYardId
);
899 distance
= (entry
->x
- x
)*(entry
->x
- x
) + (entry
->y
- y
)*(entry
->y
- y
) + (entry
->z
- z
)*(entry
->z
- z
);
900 if(distance
< nearestDistance
)
902 nearestDistance
= distance
;
903 nearestEntry
= entry
;