2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
25 #include "MapManager.h"
26 #include "ObjectMgr.h"
28 #include "UpdateMask.h"
30 #include "WorldSession.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
36 #include "Policies/SingletonImp.h"
38 #include "GameEvent.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 ObjectMgr::ObjectMgr()
112 m_hiCreatureGuid
= 1;
121 mGuildBankTabPrice
.resize(GUILD_BANK_MAX_TABS
);
122 mGuildBankTabPrice
[0] = 100;
123 mGuildBankTabPrice
[1] = 250;
124 mGuildBankTabPrice
[2] = 500;
125 mGuildBankTabPrice
[3] = 1000;
126 mGuildBankTabPrice
[4] = 2500;
127 mGuildBankTabPrice
[5] = 5000;
129 // Only zero condition left, others will be added while loading DB tables
130 mConditions
.resize(1);
133 ObjectMgr::~ObjectMgr()
135 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++ i
)
139 mQuestTemplates
.clear( );
141 for( GossipTextMap::iterator i
= mGossipText
.begin( ); i
!= mGossipText
.end( ); ++ i
)
145 mGossipText
.clear( );
147 mAreaTriggers
.clear();
149 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++ i
)
155 // free only if loaded
156 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
157 delete[] playerClassInfo
[class_
].levelInfo
;
159 for (int race
= 0; race
< MAX_RACES
; ++race
)
160 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
161 delete[] playerInfo
[race
][class_
].levelInfo
;
163 // free group and guild objects
164 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
166 for (GuildSet::iterator itr
= mGuildSet
.begin(); itr
!= mGuildSet
.end(); ++itr
)
169 for(ItemMap::iterator itr
= mAitems
.begin(); itr
!= mAitems
.end(); ++itr
)
172 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
175 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
179 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
181 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
182 if ((*itr
)->GetLeaderGUID() == guid
)
188 Guild
* ObjectMgr::GetGuildById(const uint32 GuildId
) const
190 for(GuildSet::const_iterator itr
= mGuildSet
.begin(); itr
!= mGuildSet
.end(); itr
++)
191 if ((*itr
)->GetId() == GuildId
)
197 Guild
* ObjectMgr::GetGuildByName(std::string guildname
) const
199 for(GuildSet::const_iterator itr
= mGuildSet
.begin(); itr
!= mGuildSet
.end(); itr
++)
200 if ((*itr
)->GetName() == guildname
)
206 std::string
ObjectMgr::GetGuildNameById(const uint32 GuildId
) const
208 for(GuildSet::const_iterator itr
= mGuildSet
.begin(); itr
!= mGuildSet
.end(); itr
++)
209 if ((*itr
)->GetId() == GuildId
)
210 return (*itr
)->GetName();
215 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
217 for(GuildSet::const_iterator itr
= mGuildSet
.begin(); itr
!= mGuildSet
.end(); ++itr
)
218 if( (*itr
)->GetLeader() == guid
)
224 ArenaTeam
* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId
) const
226 for(ArenaTeamSet::const_iterator itr
= mArenaTeamSet
.begin(); itr
!= mArenaTeamSet
.end(); itr
++)
227 if ((*itr
)->GetId() == ArenaTeamId
)
233 ArenaTeam
* ObjectMgr::GetArenaTeamByName(std::string arenateamname
) const
235 for(ArenaTeamSet::const_iterator itr
= mArenaTeamSet
.begin(); itr
!= mArenaTeamSet
.end(); itr
++)
236 if ((*itr
)->GetName() == arenateamname
)
242 ArenaTeam
* ObjectMgr::GetArenaTeamByCapitan(uint64
const& guid
) const
244 for(ArenaTeamSet::const_iterator itr
= mArenaTeamSet
.begin(); itr
!= mArenaTeamSet
.end(); itr
++)
245 if ((*itr
)->GetCaptain() == guid
)
251 AuctionHouseObject
* ObjectMgr::GetAuctionsMap( uint32 location
)
256 return & mHordeAuctions
;
259 return & mAllianceAuctions
;
262 return & mNeutralAuctions
;
266 uint32
ObjectMgr::GetAuctionCut(uint32 location
, uint32 highBid
)
268 if (location
== 7 && !sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
))
269 return (uint32
) (0.15f
* highBid
* sWorld
.getRate(RATE_AUCTION_CUT
));
271 return (uint32
) (0.05f
* highBid
* sWorld
.getRate(RATE_AUCTION_CUT
));
274 uint32
ObjectMgr::GetAuctionDeposit(uint32 location
, uint32 time
, Item
*pItem
)
276 float percentance
; // in 0..1
277 if ( location
== 7 && !sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
))
282 percentance
*= sWorld
.getRate(RATE_AUCTION_DEPOSIT
);
284 return uint32( percentance
* pItem
->GetProto()->SellPrice
* pItem
->GetCount() * (time
/ MIN_AUCTION_TIME
) );
287 /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
288 uint32
ObjectMgr::GetAuctionOutBid(uint32 currentBid
)
290 uint32 outbid
= (currentBid
/ 100) * 5;
297 void ObjectMgr::SendAuctionWonMail( AuctionEntry
*auction
)
299 Item
*pItem
= GetAItem(auction
->item_guidlow
);
303 uint64 bidder_guid
= MAKE_NEW_GUID(auction
->bidder
, 0, HIGHGUID_PLAYER
);
304 Player
*bidder
= GetPlayer(bidder_guid
);
306 uint32 bidder_accId
= 0;
309 if( sWorld
.getConfig(CONFIG_GM_LOG_TRADE
) )
311 uint32 bidder_security
= 0;
312 std::string bidder_name
;
315 bidder_accId
= bidder
->GetSession()->GetAccountId();
316 bidder_security
= bidder
->GetSession()->GetSecurity();
317 bidder_name
= bidder
->GetName();
321 bidder_accId
= GetPlayerAccountIdByGUID(bidder_guid
);
322 bidder_security
= accmgr
.GetSecurity(bidder_accId
);
324 if(bidder_security
> SEC_PLAYER
) // not do redundant DB requests
326 if(!GetPlayerNameByGUID(bidder_guid
,bidder_name
))
327 bidder_name
= GetMangosStringForDBCLocale(LANG_UNKNOWN
);
331 if( bidder_security
> SEC_PLAYER
)
333 std::string owner_name
;
334 if(!GetPlayerNameByGUID(auction
->owner
,owner_name
))
335 owner_name
= GetMangosStringForDBCLocale(LANG_UNKNOWN
);
337 uint32 owner_accid
= GetPlayerAccountIdByGUID(auction
->owner
);
339 sLog
.outCommand("GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
340 bidder_name
.c_str(),bidder_accId
,pItem
->GetProto()->Name1
,pItem
->GetEntry(),pItem
->GetCount(),auction
->bid
,owner_name
.c_str(),owner_accid
);
344 bidder_accId
= GetPlayerAccountIdByGUID(bidder_guid
);
347 if(bidder
|| bidder_accId
)
349 std::ostringstream msgAuctionWonSubject
;
350 msgAuctionWonSubject
<< auction
->item_template
<< ":0:" << AUCTION_WON
;
352 std::ostringstream msgAuctionWonBody
;
353 msgAuctionWonBody
.width(16);
354 msgAuctionWonBody
<< std::right
<< std::hex
<< auction
->owner
;
355 msgAuctionWonBody
<< std::dec
<< ":" << auction
->bid
<< ":" << auction
->buyout
;
356 sLog
.outDebug( "AuctionWon body string : %s", msgAuctionWonBody
.str().c_str() );
358 //prepare mail data... :
359 uint32 itemTextId
= CreateItemText( msgAuctionWonBody
.str() );
361 // set owner to bidder (to prevent delete item with sender char deleting)
362 // owner in `data` will set at mail receive and item extracting
363 CharacterDatabase
.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction
->bidder
,pItem
->GetGUIDLow());
364 CharacterDatabase
.CommitTransaction();
367 mi
.AddItem(auction
->item_guidlow
, auction
->item_template
, pItem
);
370 bidder
->GetSession()->SendAuctionBidderNotification( auction
->location
, auction
->Id
, bidder_guid
, 0, 0, auction
->item_template
);
372 RemoveAItem(pItem
->GetGUIDLow()); // we have to remove the item, before we delete it !!
374 // will delete item or place to receiver mail list
375 WorldSession::SendMailTo(bidder
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->location
, auction
->bidder
, msgAuctionWonSubject
.str(), itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_AUCTION
);
377 // receiver not exist
380 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem
->GetGUIDLow());
381 RemoveAItem(pItem
->GetGUIDLow()); // we have to remove the item, before we delete it !!
386 void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry
* auction
)
388 uint64 owner_guid
= MAKE_NEW_GUID(auction
->owner
, 0, HIGHGUID_PLAYER
);
389 Player
*owner
= GetPlayer(owner_guid
);
391 // owner exist (online or offline)
392 if(owner
|| GetPlayerAccountIdByGUID(owner_guid
))
394 std::ostringstream msgAuctionSalePendingSubject
;
395 msgAuctionSalePendingSubject
<< auction
->item_template
<< ":0:" << AUCTION_SALE_PENDING
;
397 std::ostringstream msgAuctionSalePendingBody
;
398 uint32 auctionCut
= GetAuctionCut(auction
->location
, auction
->bid
);
400 time_t distrTime
= time(NULL
) + HOUR
;
402 msgAuctionSalePendingBody
.width(16);
403 msgAuctionSalePendingBody
<< std::right
<< std::hex
<< auction
->bidder
;
404 msgAuctionSalePendingBody
<< std::dec
<< ":" << auction
->bid
<< ":" << auction
->buyout
;
405 msgAuctionSalePendingBody
<< ":" << auction
->deposit
<< ":" << auctionCut
<< ":0:";
406 msgAuctionSalePendingBody
<< secsToTimeBitFields(distrTime
);
408 sLog
.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody
.str().c_str());
410 uint32 itemTextId
= CreateItemText( msgAuctionSalePendingBody
.str() );
412 WorldSession::SendMailTo(owner
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->location
, auction
->owner
, msgAuctionSalePendingSubject
.str(), itemTextId
, NULL
, 0, 0, MAIL_CHECK_MASK_AUCTION
);
416 //call this method to send mail to auction owner, when auction is successful, it does not clear ram
417 void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry
* auction
)
419 uint64 owner_guid
= MAKE_NEW_GUID(auction
->owner
, 0, HIGHGUID_PLAYER
);
420 Player
*owner
= GetPlayer(owner_guid
);
422 uint32 owner_accId
= 0;
424 owner_accId
= GetPlayerAccountIdByGUID(owner_guid
);
427 if(owner
|| owner_accId
)
429 std::ostringstream msgAuctionSuccessfulSubject
;
430 msgAuctionSuccessfulSubject
<< auction
->item_template
<< ":0:" << AUCTION_SUCCESSFUL
;
432 std::ostringstream auctionSuccessfulBody
;
433 uint32 auctionCut
= GetAuctionCut(auction
->location
, auction
->bid
);
435 auctionSuccessfulBody
.width(16);
436 auctionSuccessfulBody
<< std::right
<< std::hex
<< auction
->bidder
;
437 auctionSuccessfulBody
<< std::dec
<< ":" << auction
->bid
<< ":" << auction
->buyout
;
438 auctionSuccessfulBody
<< ":" << auction
->deposit
<< ":" << auctionCut
;
440 sLog
.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody
.str().c_str());
442 uint32 itemTextId
= CreateItemText( auctionSuccessfulBody
.str() );
444 uint32 profit
= auction
->bid
+ auction
->deposit
- auctionCut
;
448 //send auction owner notification, bidder must be current!
449 owner
->GetSession()->SendAuctionOwnerNotification( auction
);
452 WorldSession::SendMailTo(owner
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->location
, auction
->owner
, msgAuctionSuccessfulSubject
.str(), itemTextId
, NULL
, profit
, 0, MAIL_CHECK_MASK_AUCTION
, HOUR
);
457 void ObjectMgr::SendAuctionExpiredMail( AuctionEntry
* auction
)
458 { //return an item in auction to its owner by mail
459 Item
*pItem
= GetAItem(auction
->item_guidlow
);
462 sLog
.outError("Auction item (GUID: %u) not found, and lost.",auction
->item_guidlow
);
466 uint64 owner_guid
= MAKE_NEW_GUID(auction
->owner
, 0, HIGHGUID_PLAYER
);
467 Player
*owner
= GetPlayer(owner_guid
);
469 uint32 owner_accId
= 0;
471 owner_accId
= GetPlayerAccountIdByGUID(owner_guid
);
474 if(owner
|| owner_accId
)
476 std::ostringstream subject
;
477 subject
<< auction
->item_template
<< ":0:" << AUCTION_EXPIRED
;
480 owner
->GetSession()->SendAuctionOwnerNotification( auction
);
482 RemoveAItem(pItem
->GetGUIDLow()); // we have to remove the item, before we delete it !!
485 mi
.AddItem(auction
->item_guidlow
, auction
->item_template
, pItem
);
487 // will delete item or place to receiver mail list
488 WorldSession::SendMailTo(owner
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->location
, GUID_LOPART(owner_guid
), subject
.str(), 0, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
493 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem
->GetGUIDLow());
494 RemoveAItem(pItem
->GetGUIDLow()); // we have to remove the item, before we delete it !!
499 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
501 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
504 void ObjectMgr::LoadCreatureLocales()
506 mCreatureLocaleMap
.clear(); // need for reload case
508 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
517 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
521 barGoLink
bar(result
->GetRowCount());
525 Field
*fields
= result
->Fetch();
528 uint32 entry
= fields
[0].GetUInt32();
530 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
532 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
534 std::string str
= fields
[1+2*(i
-1)].GetCppString();
537 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
540 if(data
.Name
.size() <= idx
)
541 data
.Name
.resize(idx
+1);
543 data
.Name
[idx
] = str
;
546 str
= fields
[1+2*(i
-1)+1].GetCppString();
549 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
552 if(data
.SubName
.size() <= idx
)
553 data
.SubName
.resize(idx
+1);
555 data
.SubName
[idx
] = str
;
559 } while (result
->NextRow());
564 sLog
.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap
.size() );
567 void ObjectMgr::LoadNpcOptionLocales()
569 mNpcOptionLocaleMap
.clear(); // need for reload case
571 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
572 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
573 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
574 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
575 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
576 "FROM locales_npc_option");
585 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
589 barGoLink
bar(result
->GetRowCount());
593 Field
*fields
= result
->Fetch();
596 uint32 entry
= fields
[0].GetUInt32();
598 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
600 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
602 std::string str
= fields
[1+2*(i
-1)].GetCppString();
605 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
608 if(data
.OptionText
.size() <= idx
)
609 data
.OptionText
.resize(idx
+1);
611 data
.OptionText
[idx
] = str
;
614 str
= fields
[1+2*(i
-1)+1].GetCppString();
617 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
620 if(data
.BoxText
.size() <= idx
)
621 data
.BoxText
.resize(idx
+1);
623 data
.BoxText
[idx
] = str
;
627 } while (result
->NextRow());
632 sLog
.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap
.size() );
635 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
638 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
640 dst
= D(objmgr
.GetScriptId(src
));
644 void ObjectMgr::LoadCreatureTemplates()
646 SQLCreatureLoader loader
;
647 loader
.Load(sCreatureStorage
);
649 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
652 std::set
<uint32
> heroicEntries
; // already loaded heroic value in creatures
653 std::set
<uint32
> hasHeroicEntries
; // already loaded creatures with heroic entry values
655 // check data correctness
656 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
658 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
662 if(cInfo
->HeroicEntry
)
664 CreatureInfo
const* heroicInfo
= GetCreatureTemplate(cInfo
->HeroicEntry
);
667 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
671 if(heroicEntries
.find(i
)!=heroicEntries
.end())
673 sLog
.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i
);
677 if(heroicEntries
.find(cInfo
->HeroicEntry
)!=heroicEntries
.end())
679 sLog
.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo
->HeroicEntry
);
683 if(hasHeroicEntries
.find(cInfo
->HeroicEntry
)!=hasHeroicEntries
.end())
685 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i
,cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
689 if(cInfo
->npcflag
!= heroicInfo
->npcflag
)
691 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
695 if(cInfo
->classNum
!= heroicInfo
->classNum
)
697 sLog
.outErrorDb("Creature (Entry: %u) has different `classNum` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
701 if(cInfo
->race
!= heroicInfo
->race
)
703 sLog
.outErrorDb("Creature (Entry: %u) has different `race` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
707 if(cInfo
->trainer_type
!= heroicInfo
->trainer_type
)
709 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
713 if(cInfo
->trainer_spell
!= heroicInfo
->trainer_spell
)
715 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
719 hasHeroicEntries
.insert(i
);
720 heroicEntries
.insert(cInfo
->HeroicEntry
);
723 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
725 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
727 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
729 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
731 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
);
733 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
);
734 minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
);
736 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
);
738 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
740 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
741 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
744 if(cInfo
->baseattacktime
== 0)
745 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
747 if(cInfo
->rangeattacktime
== 0)
748 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
750 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
751 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
753 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
755 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
756 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
759 if(cInfo
->PetSpellDataId
)
761 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
763 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
766 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
768 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
769 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
772 if(cInfo
->equipmentId
> 0) // 0 no equipment
774 if(!GetEquipmentInfo(cInfo
->equipmentId
))
776 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
777 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
781 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
782 if(cInfo
->scale
<= 0.0f
)
784 CreatureDisplayInfoEntry
const* ScaleEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
);
785 const_cast<CreatureInfo
*>(cInfo
)->scale
= ScaleEntry
? ScaleEntry
->scale
: 1.0f
;
790 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
792 // Now add the auras, format "spellid effectindex spellid effectindex..."
794 std::vector
<int> val
;
795 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
803 val
.push_back(atoi(s
));
808 val
.push_back(atoi(s
));
810 // free char* loaded memory
811 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
817 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
829 // replace by new structures array
830 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
833 for(int j
=0;j
<val
.size()/2;++j
)
835 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
836 cAura
.spell_id
= (uint32
)val
[2*j
+0];
837 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
838 if ( cAura
.effect_idx
> 2 )
840 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
843 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
844 if (!AdditionalSpellInfo
)
846 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
850 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
852 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
859 // fill terminator element (after last added)
860 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
861 endAura
.spell_id
= 0;
862 endAura
.effect_idx
= 0;
865 void ObjectMgr::LoadCreatureAddons()
867 sCreatureInfoAddonStorage
.Load();
869 sLog
.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage
.RecordCount
);
872 // check data correctness and convert 'auras'
873 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
875 CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
879 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_template_addon", "Entry");
881 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
882 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon
->guidOrEntry
);
885 sCreatureDataAddonStorage
.Load();
887 sLog
.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage
.RecordCount
);
890 // check data correctness and convert 'auras'
891 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
893 CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
897 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_addon", "GUIDLow");
899 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
900 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
904 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
906 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
909 void ObjectMgr::LoadEquipmentTemplates()
911 sEquipmentStorage
.Load();
913 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
917 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
919 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
922 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
)
924 // Load creature model (display id)
926 if (!data
|| data
->displayid
== 0) // use defaults from the template
928 // DisplayID_A is used if no team is given
930 display_id
= (cinfo
->DisplayID_H2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_H2
: cinfo
->DisplayID_H
;
932 display_id
= (cinfo
->DisplayID_A2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_A2
: cinfo
->DisplayID_A
;
934 else // overridden in creature data
935 display_id
= data
->displayid
;
940 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
942 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
946 // If a model for another gender exists, 50% chance to use it
947 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
949 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
952 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
953 return minfo
; // not fatal, just use the previous one
962 void ObjectMgr::LoadCreatureModelInfo()
964 sCreatureModelStorage
.Load();
966 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
970 void ObjectMgr::LoadCreatures()
974 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
976 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
978 "curhealth, curmana, DeathState, MovementType, spawnMask, event "
979 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid");
988 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
992 // build single time for check creature data
993 std::set
<uint32
> heroicCreatures
;
994 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
995 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
996 if(cInfo
->HeroicEntry
)
997 heroicCreatures
.insert(cInfo
->HeroicEntry
);
999 barGoLink
bar(result
->GetRowCount());
1003 Field
*fields
= result
->Fetch();
1006 uint32 guid
= fields
[0].GetUInt32();
1008 CreatureData
& data
= mCreatureDataMap
[guid
];
1010 data
.id
= fields
[ 1].GetUInt32();
1011 data
.mapid
= fields
[ 2].GetUInt32();
1012 data
.displayid
= fields
[ 3].GetUInt32();
1013 data
.equipmentId
= fields
[ 4].GetUInt32();
1014 data
.posX
= fields
[ 5].GetFloat();
1015 data
.posY
= fields
[ 6].GetFloat();
1016 data
.posZ
= fields
[ 7].GetFloat();
1017 data
.orientation
= fields
[ 8].GetFloat();
1018 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1019 data
.spawndist
= fields
[10].GetFloat();
1020 data
.currentwaypoint
= fields
[11].GetUInt32();
1021 data
.curhealth
= fields
[12].GetUInt32();
1022 data
.curmana
= fields
[13].GetUInt32();
1023 data
.is_dead
= fields
[14].GetBool();
1024 data
.movementType
= fields
[15].GetUInt8();
1025 data
.spawnMask
= fields
[16].GetUInt8();
1026 int16 gameEvent
= fields
[17].GetInt16();
1028 CreatureInfo
const* cInfo
= GetCreatureTemplate(data
.id
);
1031 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid
,data
.id
);
1035 if(heroicCreatures
.find(data
.id
)!=heroicCreatures
.end())
1037 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid
,data
.id
);
1041 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1043 if(!GetEquipmentInfo(data
.equipmentId
))
1045 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1046 data
.equipmentId
= -1;
1050 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1052 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1053 data
.curhealth
= cInfo
->minhealth
;
1056 if(data
.curmana
< cInfo
->minmana
)
1058 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1059 data
.curmana
= cInfo
->minmana
;
1062 if(data
.spawndist
< 0.0f
)
1064 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1065 data
.spawndist
= 0.0f
;
1067 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1069 if(data
.spawndist
== 0.0f
)
1071 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1072 data
.movementType
= IDLE_MOTION_TYPE
;
1075 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1077 if(data
.spawndist
!= 0.0f
)
1079 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1080 data
.spawndist
= 0.0f
;
1084 if (gameEvent
==0) // if not this is to be managed by GameEvent System
1085 AddCreatureToGrid(guid
, &data
);
1088 } while (result
->NextRow());
1093 sLog
.outString( ">> Loaded %u creatures", mCreatureDataMap
.size() );
1096 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1098 uint8 mask
= data
->spawnMask
;
1099 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1103 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1104 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1106 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1107 cell_guids
.creatures
.insert(guid
);
1112 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1114 uint8 mask
= data
->spawnMask
;
1115 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1119 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1120 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1122 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1123 cell_guids
.creatures
.erase(guid
);
1128 void ObjectMgr::LoadGameobjects()
1133 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1134 // 7 8 9 10 11 12 13 14 15
1135 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event "
1136 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid");
1145 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1149 barGoLink
bar(result
->GetRowCount());
1153 Field
*fields
= result
->Fetch();
1156 uint32 guid
= fields
[0].GetUInt32();
1158 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1160 data
.id
= fields
[ 1].GetUInt32();
1161 data
.mapid
= fields
[ 2].GetUInt32();
1162 data
.posX
= fields
[ 3].GetFloat();
1163 data
.posY
= fields
[ 4].GetFloat();
1164 data
.posZ
= fields
[ 5].GetFloat();
1165 data
.orientation
= fields
[ 6].GetFloat();
1166 data
.rotation0
= fields
[ 7].GetFloat();
1167 data
.rotation1
= fields
[ 8].GetFloat();
1168 data
.rotation2
= fields
[ 9].GetFloat();
1169 data
.rotation3
= fields
[10].GetFloat();
1170 data
.spawntimesecs
= fields
[11].GetInt32();
1171 data
.animprogress
= fields
[12].GetUInt32();
1172 data
.go_state
= fields
[13].GetUInt32();
1173 data
.spawnMask
= fields
[14].GetUInt8();
1174 int16 gameEvent
= fields
[15].GetInt16();
1176 GameObjectInfo
const* gInfo
= GetGameObjectInfo(data
.id
);
1179 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid
,data
.id
);
1183 if (gameEvent
==0) // if not this is to be managed by GameEvent System
1184 AddGameobjectToGrid(guid
, &data
);
1187 } while (result
->NextRow());
1192 sLog
.outString( ">> Loaded %u gameobjects", mGameObjectDataMap
.size());
1195 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1197 uint8 mask
= data
->spawnMask
;
1198 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1202 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1203 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1205 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1206 cell_guids
.gameobjects
.insert(guid
);
1211 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1213 uint8 mask
= data
->spawnMask
;
1214 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1218 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1219 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1221 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1222 cell_guids
.gameobjects
.erase(guid
);
1227 void ObjectMgr::LoadCreatureRespawnTimes()
1229 // remove outdated data
1230 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1234 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1243 sLog
.outString(">> Loaded 0 creature respawn time.");
1247 barGoLink
bar(result
->GetRowCount());
1251 Field
*fields
= result
->Fetch();
1254 uint32 loguid
= fields
[0].GetUInt32();
1255 uint64 respawn_time
= fields
[1].GetUInt64();
1256 uint32 instance
= fields
[2].GetUInt32();
1258 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1261 } while (result
->NextRow());
1265 sLog
.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes
.size() );
1269 void ObjectMgr::LoadGameobjectRespawnTimes()
1271 // remove outdated data
1272 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1276 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1285 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1289 barGoLink
bar(result
->GetRowCount());
1293 Field
*fields
= result
->Fetch();
1296 uint32 loguid
= fields
[0].GetUInt32();
1297 uint64 respawn_time
= fields
[1].GetUInt64();
1298 uint32 instance
= fields
[2].GetUInt32();
1300 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1303 } while (result
->NextRow());
1307 sLog
.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes
.size() );
1311 // name must be checked to correctness (if received) before call this function
1312 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1316 CharacterDatabase
.escape_string(name
);
1318 // Player name safe to sending to DB (checked at login) and this function using
1319 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1322 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1330 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1332 // prevent DB access for online player
1333 if(Player
* player
= GetPlayer(guid
))
1335 name
= player
->GetName();
1339 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1343 name
= (*result
)[0].GetCppString();
1351 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1353 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1357 uint8 race
= (*result
)[0].GetUInt8();
1359 return Player::TeamForRace(race
);
1365 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1367 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1370 uint32 acc
= (*result
)[0].GetUInt32();
1378 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(std::string name
) const
1380 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1383 uint32 acc
= (*result
)[0].GetUInt32();
1391 void ObjectMgr::LoadAuctions()
1393 QueryResult
*result
= CharacterDatabase
.Query("SELECT COUNT(*) FROM auctionhouse");
1397 Field
*fields
= result
->Fetch();
1398 uint32 AuctionCount
=fields
[0].GetUInt32();
1404 result
= CharacterDatabase
.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
1408 barGoLink
bar( AuctionCount
);
1410 AuctionEntry
*aItem
;
1414 fields
= result
->Fetch();
1418 aItem
= new AuctionEntry
;
1419 aItem
->Id
= fields
[0].GetUInt32();
1420 aItem
->auctioneer
= fields
[1].GetUInt32();
1421 aItem
->item_guidlow
= fields
[2].GetUInt32();
1422 aItem
->item_template
= fields
[3].GetUInt32();
1423 aItem
->owner
= fields
[4].GetUInt32();
1424 aItem
->buyout
= fields
[5].GetUInt32();
1425 aItem
->time
= fields
[6].GetUInt32();
1426 aItem
->bidder
= fields
[7].GetUInt32();
1427 aItem
->bid
= fields
[8].GetUInt32();
1428 aItem
->startbid
= fields
[9].GetUInt32();
1429 aItem
->deposit
= fields
[10].GetUInt32();
1430 aItem
->location
= fields
[11].GetUInt8();
1431 //check if sold item exists
1432 if ( GetAItem( aItem
->item_guidlow
) )
1434 GetAuctionsMap( aItem
->location
)->AddAuction(aItem
);
1438 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem
->Id
);
1439 sLog
.outError("Auction %u has not a existing item : %u", aItem
->Id
, aItem
->item_guidlow
);
1442 } while (result
->NextRow());
1446 sLog
.outString( ">> Loaded %u auctions", AuctionCount
);
1450 void ObjectMgr::LoadItemLocales()
1452 mItemLocaleMap
.clear(); // need for reload case
1454 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1463 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1467 barGoLink
bar(result
->GetRowCount());
1471 Field
*fields
= result
->Fetch();
1474 uint32 entry
= fields
[0].GetUInt32();
1476 ItemLocale
& data
= mItemLocaleMap
[entry
];
1478 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1480 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1483 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1486 if(data
.Name
.size() <= idx
)
1487 data
.Name
.resize(idx
+1);
1489 data
.Name
[idx
] = str
;
1493 str
= fields
[1+2*(i
-1)+1].GetCppString();
1496 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1499 if(data
.Description
.size() <= idx
)
1500 data
.Description
.resize(idx
+1);
1502 data
.Description
[idx
] = str
;
1506 } while (result
->NextRow());
1511 sLog
.outString( ">> Loaded %u Item locale strings", mItemLocaleMap
.size() );
1514 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1517 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
1519 dst
= D(objmgr
.GetScriptId(src
));
1523 void ObjectMgr::LoadItemPrototypes()
1525 SQLItemLoader loader
;
1526 loader
.Load(sItemStorage
);
1527 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1530 // check data correctness
1531 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1533 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1534 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1537 /* to many errors, and possible not all items really used in game
1539 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1546 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1548 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1549 // It safe let use InventoryType from DB
1552 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1554 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1555 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1557 if(proto
->Sheath
!= dbcitem
->Sheath
)
1559 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1560 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1565 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1568 if(proto
->Class
>= MAX_ITEM_CLASS
)
1570 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1571 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_JUNK
;
1574 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1576 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1577 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1580 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1582 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1583 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1586 if(proto
->BuyCount
<= 0)
1588 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1589 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1592 if(proto
->InventoryType
>= MAX_INVTYPE
)
1594 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1595 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1598 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1600 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1601 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1604 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1606 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i
,proto
->AllowableClass
);
1609 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1611 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i
,proto
->AllowableRace
);
1614 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1616 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1617 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1620 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1621 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1623 if(proto
->RequiredReputationFaction
)
1625 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1627 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1628 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1631 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1632 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1634 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1635 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1637 if(proto
->Stackable
==0)
1639 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i
,proto
->Stackable
);
1640 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1642 else if(proto
->Stackable
> 255)
1644 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i
,proto
->Stackable
);
1645 const_cast<ItemPrototype
*>(proto
)->Stackable
= 255;
1648 for (int j
= 0; j
< 10; j
++)
1650 // for ItemStatValue != 0
1651 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1653 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1654 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1658 for (int j
= 0; j
< 5; j
++)
1660 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1662 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1663 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1668 if(proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
)
1671 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1673 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1674 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1675 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1676 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1677 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1680 // spell_2 have learning spell
1681 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1683 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1684 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1685 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1686 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1688 else if(!proto
->Spells
[1].SpellId
)
1690 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1691 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1692 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1696 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1699 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1700 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1701 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1702 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1704 // allowed only in special format
1705 else if(proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
)
1707 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1708 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1709 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1710 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1714 // spell_3*,spell_4*,spell_5* is empty
1715 for (int j
= 2; j
< 5; j
++)
1717 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1719 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1720 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1721 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1723 else if(proto
->Spells
[j
].SpellId
!= 0)
1725 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1726 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1730 // normal spell list
1733 for (int j
= 0; j
< 5; j
++)
1735 if(proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1738 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1739 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1742 if(proto
->Spells
[j
].SpellId
)
1744 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1747 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1748 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1750 // allowed only in special format
1751 else if(proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
)
1753 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1754 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1760 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1761 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1763 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1764 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1766 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1767 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1769 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1771 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1772 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1775 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1777 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1778 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1781 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1783 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1784 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1787 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1789 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1790 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1793 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1794 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1796 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1797 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1799 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
1800 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
1802 for (int j
= 0; j
< 3; j
++)
1804 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
1806 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
1807 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
1811 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
1812 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
1814 if(proto
->FoodType
>= MAX_PET_DIET
)
1816 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
1817 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
1821 // this DBC used currently only for check item templates in DB.
1825 void ObjectMgr::LoadAuctionItems()
1827 QueryResult
*result
= CharacterDatabase
.Query( "SELECT itemguid,item_template FROM auctionhouse" );
1832 barGoLink
bar( result
->GetRowCount() );
1841 fields
= result
->Fetch();
1842 uint32 item_guid
= fields
[0].GetUInt32();
1843 uint32 item_template
= fields
[1].GetUInt32();
1845 ItemPrototype
const *proto
= GetItemPrototype(item_template
);
1849 sLog
.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid
,item_template
);
1853 Item
*item
= NewItemOrBag(proto
);
1855 if(!item
->LoadFromDB(item_guid
,0))
1864 while( result
->NextRow() );
1869 sLog
.outString( ">> Loaded %u auction items", count
);
1872 void ObjectMgr::LoadPetLevelInfo()
1874 // Loading levels data
1876 // 0 1 2 3 4 5 6 7 8 9
1877 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
1886 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1887 sLog
.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
1891 barGoLink
bar( result
->GetRowCount() );
1895 Field
* fields
= result
->Fetch();
1897 uint32 creature_id
= fields
[0].GetUInt32();
1898 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
1900 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
1904 uint32 current_level
= fields
[1].GetUInt32();
1905 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1907 if(current_level
> 255) // hardcoded level maximum
1908 sLog
.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level
);
1910 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
1913 else if(current_level
< 1)
1915 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
1919 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
1921 if(pInfoMapEntry
==NULL
)
1922 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
1924 // data for level 1 stored in [0] array element, ...
1925 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
1927 pLevelInfo
->health
= fields
[2].GetUInt16();
1928 pLevelInfo
->mana
= fields
[3].GetUInt16();
1929 pLevelInfo
->armor
= fields
[9].GetUInt16();
1931 for (int i
= 0; i
< MAX_STATS
; i
++)
1933 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
1939 while (result
->NextRow());
1944 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1947 // Fill gaps and check integrity
1948 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
1950 PetLevelInfo
* pInfo
= itr
->second
;
1952 // fatal error if no level 1 data
1953 if(!pInfo
|| pInfo
[0].health
== 0 )
1955 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
1960 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
1962 if(pInfo
[level
].health
== 0)
1964 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
1965 pInfo
[level
] = pInfo
[level
-1];
1971 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
1973 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1974 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
1976 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
1977 if(itr
== petInfo
.end())
1980 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
1983 void ObjectMgr::LoadPlayerInfo()
1985 // Load playercreate
1988 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
1997 sLog
.outString( ">> Loaded %u player create definitions", count
);
1998 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2002 barGoLink
bar( result
->GetRowCount() );
2006 Field
* fields
= result
->Fetch();
2008 uint32 current_race
= fields
[0].GetUInt32();
2009 uint32 current_class
= fields
[1].GetUInt32();
2010 uint32 mapId
= fields
[2].GetUInt32();
2011 uint32 zoneId
= fields
[3].GetUInt32();
2012 float positionX
= fields
[4].GetFloat();
2013 float positionY
= fields
[5].GetFloat();
2014 float positionZ
= fields
[6].GetFloat();
2016 if(current_race
>= MAX_RACES
)
2018 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2022 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2025 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2029 if(current_class
>= MAX_CLASSES
)
2031 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2035 if(!sChrClassesStore
.LookupEntry(current_class
))
2037 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2041 // accept DB data only for valid position (and non instanceable)
2042 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2044 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2048 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2050 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2054 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2056 pInfo
->mapId
= mapId
;
2057 pInfo
->zoneId
= zoneId
;
2058 pInfo
->positionX
= positionX
;
2059 pInfo
->positionY
= positionY
;
2060 pInfo
->positionZ
= positionZ
;
2062 pInfo
->displayId_m
= rEntry
->model_m
;
2063 pInfo
->displayId_f
= rEntry
->model_f
;
2068 while (result
->NextRow());
2073 sLog
.outString( ">> Loaded %u player create definitions", count
);
2076 // Load playercreate items
2079 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2088 sLog
.outString( ">> Loaded %u player create items", count
);
2089 sLog
.outErrorDb( "Error loading `playercreateinfo_item` table or empty table.");
2093 barGoLink
bar( result
->GetRowCount() );
2097 Field
* fields
= result
->Fetch();
2099 uint32 current_race
= fields
[0].GetUInt32();
2100 if(current_race
>= MAX_RACES
)
2102 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2106 uint32 current_class
= fields
[1].GetUInt32();
2107 if(current_class
>= MAX_CLASSES
)
2109 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2113 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2115 uint32 item_id
= fields
[2].GetUInt32();
2117 if(!GetItemPrototype(item_id
))
2119 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2123 uint32 amount
= fields
[3].GetUInt32();
2127 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2131 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2136 while(result
->NextRow());
2141 sLog
.outString( ">> Loaded %u player create items", count
);
2145 // Load playercreate spells
2148 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell");
2157 sLog
.outString( ">> Loaded %u player create spells", count
);
2158 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2162 barGoLink
bar( result
->GetRowCount() );
2166 Field
* fields
= result
->Fetch();
2168 uint32 current_race
= fields
[0].GetUInt32();
2169 if(current_race
>= MAX_RACES
)
2171 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2175 uint32 current_class
= fields
[1].GetUInt32();
2176 if(current_class
>= MAX_CLASSES
)
2178 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2182 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2183 pInfo
->spell
.push_back(CreateSpellPair(fields
[2].GetUInt16(), fields
[3].GetUInt8()));
2188 while( result
->NextRow() );
2193 sLog
.outString( ">> Loaded %u player create spells", count
);
2197 // Load playercreate actions
2200 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action");
2209 sLog
.outString( ">> Loaded %u player create actions", count
);
2210 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2214 barGoLink
bar( result
->GetRowCount() );
2218 Field
* fields
= result
->Fetch();
2220 uint32 current_race
= fields
[0].GetUInt32();
2221 if(current_race
>= MAX_RACES
)
2223 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2227 uint32 current_class
= fields
[1].GetUInt32();
2228 if(current_class
>= MAX_CLASSES
)
2230 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2234 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2235 pInfo
->action
[0].push_back(fields
[2].GetUInt16());
2236 pInfo
->action
[1].push_back(fields
[3].GetUInt16());
2237 pInfo
->action
[2].push_back(fields
[4].GetUInt16());
2238 pInfo
->action
[3].push_back(fields
[5].GetUInt16());
2243 while( result
->NextRow() );
2248 sLog
.outString( ">> Loaded %u player create actions", count
);
2252 // Loading levels data (class only dependent)
2255 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2264 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2265 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2269 barGoLink
bar( result
->GetRowCount() );
2273 Field
* fields
= result
->Fetch();
2275 uint32 current_class
= fields
[0].GetUInt32();
2276 if(current_class
>= MAX_CLASSES
)
2278 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2282 uint32 current_level
= fields
[1].GetUInt32();
2283 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2285 if(current_level
> 255) // hardcoded level maximum
2286 sLog
.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2288 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2292 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2294 if(!pClassInfo
->levelInfo
)
2295 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2297 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2299 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2300 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2305 while (result
->NextRow());
2310 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2313 // Fill gaps and check integrity
2314 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2316 // skip non existed classes
2317 if(!sChrClassesStore
.LookupEntry(class_
))
2320 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2322 // fatal error if no level 1 data
2323 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2325 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2330 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2332 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2334 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2335 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2340 // Loading levels data (class/race dependent)
2343 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2352 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2353 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2357 barGoLink
bar( result
->GetRowCount() );
2361 Field
* fields
= result
->Fetch();
2363 uint32 current_race
= fields
[0].GetUInt32();
2364 if(current_race
>= MAX_RACES
)
2366 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2370 uint32 current_class
= fields
[1].GetUInt32();
2371 if(current_class
>= MAX_CLASSES
)
2373 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2377 uint32 current_level
= fields
[2].GetUInt32();
2378 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2380 if(current_level
> 255) // hardcoded level maximum
2381 sLog
.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level
);
2383 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2387 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2389 if(!pInfo
->levelInfo
)
2390 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2392 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2394 for (int i
= 0; i
< MAX_STATS
; i
++)
2396 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2402 while (result
->NextRow());
2407 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2410 // Fill gaps and check integrity
2411 for (int race
= 0; race
< MAX_RACES
; ++race
)
2413 // skip non existed races
2414 if(!sChrRacesStore
.LookupEntry(race
))
2417 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2419 // skip non existed classes
2420 if(!sChrClassesStore
.LookupEntry(class_
))
2423 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2425 // skip non loaded combinations
2426 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2429 // skip expansion races if not playing with expansion
2430 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2433 // skip expansion classes if not playing with expansion
2434 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2437 // fatal error if no level 1 data
2438 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2440 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2445 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2447 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2449 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2450 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2457 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2459 if(level
< 1 || class_
>= MAX_CLASSES
)
2462 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2464 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2465 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2467 *info
= pInfo
->levelInfo
[level
-1];
2470 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2472 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2475 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2476 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2479 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2480 *info
= pInfo
->levelInfo
[level
-1];
2482 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2485 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2487 // base data (last known level)
2488 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2490 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2495 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2496 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2497 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2498 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2499 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2502 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2503 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2504 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2505 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2506 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2509 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2510 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2511 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2512 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2513 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2516 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2517 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2518 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2519 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2520 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2523 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2524 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2525 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2526 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2527 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2530 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2531 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2532 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2533 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2534 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2537 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2538 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2539 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2540 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2541 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2544 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2545 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2546 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2547 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2548 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2551 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2552 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2553 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2554 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2555 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2560 void ObjectMgr::LoadGuilds()
2565 QueryResult
*result
= CharacterDatabase
.Query( "SELECT guildid FROM guild" );
2575 sLog
.outString( ">> Loaded %u guild definitions", count
);
2579 barGoLink
bar( result
->GetRowCount() );
2583 Field
*fields
= result
->Fetch();
2588 newguild
= new Guild
;
2589 if(!newguild
->LoadGuildFromDB(fields
[0].GetUInt32()))
2591 newguild
->Disband();
2597 }while( result
->NextRow() );
2602 sLog
.outString( ">> Loaded %u guild definitions", count
);
2605 void ObjectMgr::LoadArenaTeams()
2609 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arenateamid FROM arena_team" );
2619 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2623 barGoLink
bar( result
->GetRowCount() );
2627 Field
*fields
= result
->Fetch();
2632 ArenaTeam
*newarenateam
= new ArenaTeam
;
2633 if(!newarenateam
->LoadArenaTeamFromDB(fields
[0].GetUInt32()))
2635 delete newarenateam
;
2638 AddArenaTeam(newarenateam
);
2639 }while( result
->NextRow() );
2644 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2647 void ObjectMgr::LoadGroups()
2649 // -- loading groups --
2650 Group
*group
= NULL
;
2651 uint64 leaderGuid
= 0;
2653 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
2654 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
2663 sLog
.outString( ">> Loaded %u group definitions", count
);
2667 barGoLink
bar( result
->GetRowCount() );
2672 Field
*fields
= result
->Fetch();
2674 leaderGuid
= MAKE_NEW_GUID(fields
[15].GetUInt32(),0,HIGHGUID_PLAYER
);
2677 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
2684 }while( result
->NextRow() );
2689 sLog
.outString( ">> Loaded %u group definitions", count
);
2691 // -- loading members --
2696 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
2704 barGoLink
bar( result
->GetRowCount() );
2708 Field
*fields
= result
->Fetch();
2710 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
2711 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2713 group
= GetGroupByLeader(leaderGuid
);
2716 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
2717 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2722 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
2724 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
2725 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2727 }while( result
->NextRow() );
2732 // TODO: maybe delete from the DB before loading in this case
2733 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
2735 if((*itr
)->GetMembersCount() < 2)
2739 mGroupSet
.erase(itr
++);
2745 // -- loading instances --
2749 result
= CharacterDatabase
.Query(
2751 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
2753 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
2754 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
2764 barGoLink
bar( result
->GetRowCount() );
2768 Field
*fields
= result
->Fetch();
2770 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
2771 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2773 group
= GetGroupByLeader(leaderGuid
);
2776 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
2781 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(fields
[1].GetUInt32(), fields
[2].GetUInt32(), fields
[4].GetUInt8(), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
2782 group
->BindToInstance(save
, fields
[3].GetBool(), true);
2783 }while( result
->NextRow() );
2788 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
2791 sLog
.outString( ">> Loaded %u group members total", count
);
2794 void ObjectMgr::LoadQuests()
2797 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
2799 mQuestTemplates
.clear();
2801 mExclusiveQuestGroups
.clear();
2803 // 0 1 2 3 4 5 6 7 8
2804 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
2805 // 9 10 11 12 13 14 15 16
2806 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
2807 // 17 18 19 20 21 22 23 24 25 26
2808 "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
2809 // 27 28 29 30 31 32 33 34 35 36
2810 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
2811 // 37 38 39 40 41 42 43 44
2812 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
2813 // 45 46 47 48 49 50 51 52 53 54 54 55
2814 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4,"
2815 // 57 58 59 60 61 62 63 64
2816 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
2818 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
2819 // 69 70 71 72 73 74
2820 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
2821 // 75 76 77 78 79 80
2822 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
2823 // 81 82 83 84 85 86 87 88
2824 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
2825 // 89 90 91 92 93 94 95 96 97 98
2826 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
2827 // 99 100 101 102 103 104 105 106 107 108 109
2828 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
2829 // 110 111 112 113 114 115 116 117 118 119
2830 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
2832 "StartScript, CompleteScript"
2833 " FROM quest_template");
2840 sLog
.outString( ">> Loaded 0 quests definitions" );
2841 sLog
.outErrorDb("`quest_template` table is empty!");
2845 // create multimap previous quest for each existed quest
2846 // some quests can have many previous maps set by NextQuestId in previous quest
2847 // for example set of race quests can lead to single not race specific quest
2848 barGoLink
bar( result
->GetRowCount() );
2852 Field
*fields
= result
->Fetch();
2854 Quest
* newQuest
= new Quest(fields
);
2855 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
2856 } while( result
->NextRow() );
2861 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); iter
++)
2863 Quest
* qinfo
= iter
->second
;
2865 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
2867 if( qinfo
->GetQuestMethod() >= 3 )
2869 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
2872 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
2874 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
2875 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
2876 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
2879 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
2881 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
2883 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
2884 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
2888 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
2890 // at auto-reward can be rewarded only RewChoiceItemId[0]
2891 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
2893 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
2895 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
2896 qinfo
->GetQuestId(),j
+1,id
,j
+1);
2897 // no changes, quest ignore this data
2902 // client quest log visual (area case)
2903 if( qinfo
->ZoneOrSort
> 0 )
2905 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
2907 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
2908 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2909 // no changes, quest not dependent from this value but can have problems at client
2912 // client quest log visual (sort case)
2913 if( qinfo
->ZoneOrSort
< 0 )
2915 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
2918 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
2919 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2920 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
2922 //check SkillOrClass value (class case).
2923 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
2925 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
2926 if(qinfo
->SkillOrClass
< 0)
2928 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
2929 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
2932 //check for proper SkillOrClass value (skill case)
2933 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
2935 // skill is positive value in SkillOrClass
2936 if(qinfo
->SkillOrClass
!= skill_id
)
2938 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
2939 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
2940 //override, and force proper value here?
2945 // SkillOrClass (class case)
2946 if( qinfo
->SkillOrClass
< 0 )
2948 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
2950 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
2951 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
2954 // SkillOrClass (skill case)
2955 if( qinfo
->SkillOrClass
> 0 )
2957 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
2959 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
2960 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
2964 if( qinfo
->RequiredSkillValue
)
2966 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
2968 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
2969 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
2970 // no changes, quest can't be done for this requirement
2973 if( qinfo
->SkillOrClass
<= 0 )
2975 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
2976 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
2977 // no changes, quest can't be done for this requirement (fail at wrong skill id)
2980 // else Skill quests can have 0 skill level, this is ok
2982 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
2984 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
2985 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
2986 // no changes, quest can't be done for this requirement
2989 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
2991 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2992 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
2993 // no changes, quest can't be done for this requirement
2996 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
2998 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2999 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3000 // no changes, quest can't be done for this requirement
3003 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> Player::Reputation_Cap
)
3005 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3006 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,Player::Reputation_Cap
);
3007 // no changes, quest can't be done for this requirement
3010 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3012 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3013 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3014 // no changes, quest can't be done for this requirement
3017 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3019 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3020 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3024 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3026 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3027 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3031 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3033 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3034 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3038 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3040 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3041 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3042 qinfo
->CharTitleId
= 0;
3043 // quest can't reward this title
3046 if(qinfo
->SrcItemId
)
3048 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3050 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3051 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3052 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3054 else if(qinfo
->SrcItemCount
==0)
3056 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3057 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3058 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3061 else if(qinfo
->SrcItemCount
>0)
3063 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3064 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3065 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3070 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3073 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3074 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3075 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3077 else if(!SpellMgr::IsSpellValid(spellInfo
))
3079 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3080 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3081 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3085 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3087 uint32 id
= qinfo
->ReqItemId
[j
];
3090 if(qinfo
->ReqItemCount
[j
]==0)
3092 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3093 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3094 // no changes, quest can't be done for this requirement
3097 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3099 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3101 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3102 qinfo
->GetQuestId(),j
+1,id
,id
);
3103 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3106 else if(qinfo
->ReqItemCount
[j
]>0)
3108 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3109 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqItemCount
[j
]);
3110 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3114 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3116 uint32 id
= qinfo
->ReqSourceId
[j
];
3119 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3121 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3122 qinfo
->GetQuestId(),j
+1,id
,id
);
3123 // no changes, quest can't be done for this requirement
3126 if(!qinfo
->ReqSourceCount
[j
])
3128 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.",
3129 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3130 qinfo
->ReqSourceId
[j
] = 0; // prevent incorrect work of quest
3133 if(!qinfo
->ReqSourceRef
[j
])
3135 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.",
3136 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3137 qinfo
->ReqSourceId
[j
] = 0; // prevent incorrect work of quest
3142 if(qinfo
->ReqSourceCount
[j
]>0)
3144 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3145 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3146 // no changes, quest ignore this data
3149 if(qinfo
->ReqSourceRef
[j
]>0)
3151 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.",
3152 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceRef
[j
]);
3153 // no changes, quest ignore this data
3158 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3160 uint32 ref
= qinfo
->ReqSourceRef
[j
];
3163 if(ref
> QUEST_OBJECTIVES_COUNT
)
3165 sLog
.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.",
3166 qinfo
->GetQuestId(),j
+1,ref
,j
+1,QUEST_OBJECTIVES_COUNT
);
3167 // no changes, quest can't be done for this requirement
3170 if(!qinfo
->ReqItemId
[ref
-1] && !qinfo
->ReqSpell
[ref
-1])
3172 sLog
.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.",
3173 qinfo
->GetQuestId(),j
+1,ref
,ref
,ref
);
3174 // no changes, quest can't be done for this requirement
3176 else if(qinfo
->ReqItemId
[ref
-1] && qinfo
->ReqSpell
[ref
-1])
3178 sLog
.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.",
3179 qinfo
->GetQuestId(),ref
,qinfo
->ReqItemId
[ref
-1],ref
,qinfo
->ReqSpell
[ref
-1]);
3180 // no changes, quest can't be done for this requirement
3181 qinfo
->ReqSourceId
[j
] = 0; // prevent incorrect work of quest
3186 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3188 uint32 id
= qinfo
->ReqSpell
[j
];
3191 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3194 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3195 qinfo
->GetQuestId(),j
+1,id
,id
);
3196 // no changes, quest can't be done for this requirement
3199 if(!qinfo
->ReqCreatureOrGOId
[j
])
3202 for(int k
= 0; k
< 3; ++k
)
3204 if( spellInfo
->Effect
[k
]==SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
])==qinfo
->QuestId
||
3205 spellInfo
->Effect
[k
]==SPELL_EFFECT_SEND_EVENT
)
3214 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3216 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3218 // this will prevent quest completing without objective
3219 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3224 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3225 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3226 // no changes, quest can't be done for this requirement
3232 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3234 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3235 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3237 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3238 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3239 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3242 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3244 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3245 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3246 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3251 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3253 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3255 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3257 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3258 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3259 // no changes, quest can be incorrectly done, but we already report this
3262 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3264 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3265 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3266 // no changes, quest ignore this data
3270 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3272 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3275 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3277 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3278 qinfo
->GetQuestId(),j
+1,id
,id
);
3279 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3282 if(!qinfo
->RewChoiceItemCount
[j
])
3284 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3285 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3286 // no changes, quest can't be done
3289 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3291 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3292 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3293 // no changes, quest ignore this data
3297 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3299 uint32 id
= qinfo
->RewItemId
[j
];
3302 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3304 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3305 qinfo
->GetQuestId(),j
+1,id
,id
);
3306 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3309 if(!qinfo
->RewItemCount
[j
])
3311 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3312 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3316 else if(qinfo
->RewItemCount
[j
]>0)
3318 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3319 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3320 // no changes, quest ignore this data
3324 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3326 if(qinfo
->RewRepFaction
[j
])
3328 if(!qinfo
->RewRepValue
[j
])
3330 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3331 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3335 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3337 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3338 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3339 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3342 else if(qinfo
->RewRepValue
[j
]!=0)
3344 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3345 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3346 // no changes, quest ignore this data
3352 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3356 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3357 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3358 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3361 else if(!SpellMgr::IsSpellValid(spellInfo
))
3363 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.",
3364 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3365 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3370 if(qinfo
->RewSpellCast
)
3372 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3376 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3377 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3378 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3381 else if(!SpellMgr::IsSpellValid(spellInfo
))
3383 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.",
3384 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3385 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3390 if(qinfo
->RewMailTemplateId
)
3392 if(!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3394 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3395 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3396 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3397 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3401 if(qinfo
->NextQuestInChain
)
3403 if(mQuestTemplates
.find(qinfo
->NextQuestInChain
) == mQuestTemplates
.end())
3405 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3406 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3407 qinfo
->NextQuestInChain
= 0;
3410 mQuestTemplates
[qinfo
->NextQuestInChain
]->prevChainQuests
.push_back(qinfo
->GetQuestId());
3413 // fill additional data stores
3414 if(qinfo
->PrevQuestId
)
3416 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3418 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3422 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3426 if(qinfo
->NextQuestId
)
3428 if (mQuestTemplates
.find(abs(qinfo
->GetNextQuestId())) == mQuestTemplates
.end())
3430 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3434 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3435 mQuestTemplates
[abs(qinfo
->GetNextQuestId())]->prevQuests
.push_back(signedQuestId
);
3439 if(qinfo
->ExclusiveGroup
)
3440 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3441 if(qinfo
->LimitTime
)
3442 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3445 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3446 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3448 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3452 for(int j
= 0; j
< 3; ++j
)
3454 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3457 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3459 Quest
const* quest
= GetQuestTemplate(quest_id
);
3461 // some quest referenced in spells not exist (outdated spells)
3465 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3467 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3469 // this will prevent quest completing without objective
3470 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3476 sLog
.outString( ">> Loaded %u quests definitions", mQuestTemplates
.size() );
3479 void ObjectMgr::LoadQuestLocales()
3481 mQuestLocaleMap
.clear(); // need for reload case
3483 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3484 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3485 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3486 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3487 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3488 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3489 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3490 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3491 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3492 " FROM locales_quest"
3502 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3506 barGoLink
bar(result
->GetRowCount());
3510 Field
*fields
= result
->Fetch();
3513 uint32 entry
= fields
[0].GetUInt32();
3515 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3517 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3519 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3522 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3525 if(data
.Title
.size() <= idx
)
3526 data
.Title
.resize(idx
+1);
3528 data
.Title
[idx
] = str
;
3531 str
= fields
[1+10*(i
-1)+1].GetCppString();
3534 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3537 if(data
.Details
.size() <= idx
)
3538 data
.Details
.resize(idx
+1);
3540 data
.Details
[idx
] = str
;
3543 str
= fields
[1+10*(i
-1)+2].GetCppString();
3546 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3549 if(data
.Objectives
.size() <= idx
)
3550 data
.Objectives
.resize(idx
+1);
3552 data
.Objectives
[idx
] = str
;
3555 str
= fields
[1+10*(i
-1)+3].GetCppString();
3558 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3561 if(data
.OfferRewardText
.size() <= idx
)
3562 data
.OfferRewardText
.resize(idx
+1);
3564 data
.OfferRewardText
[idx
] = str
;
3567 str
= fields
[1+10*(i
-1)+4].GetCppString();
3570 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3573 if(data
.RequestItemsText
.size() <= idx
)
3574 data
.RequestItemsText
.resize(idx
+1);
3576 data
.RequestItemsText
[idx
] = str
;
3579 str
= fields
[1+10*(i
-1)+5].GetCppString();
3582 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3585 if(data
.EndText
.size() <= idx
)
3586 data
.EndText
.resize(idx
+1);
3588 data
.EndText
[idx
] = str
;
3591 for(int k
= 0; k
< 4; ++k
)
3593 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3596 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3599 if(data
.ObjectiveText
[k
].size() <= idx
)
3600 data
.ObjectiveText
[k
].resize(idx
+1);
3602 data
.ObjectiveText
[k
][idx
] = str
;
3607 } while (result
->NextRow());
3612 sLog
.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap
.size() );
3615 void ObjectMgr::LoadPetCreateSpells()
3617 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
3624 sLog
.outString( ">> Loaded 0 pet create spells" );
3625 sLog
.outErrorDb("`petcreateinfo_spell` table is empty!");
3631 barGoLink
bar( result
->GetRowCount() );
3633 mPetCreateSpell
.clear();
3637 Field
*fields
= result
->Fetch();
3640 uint32 creature_id
= fields
[0].GetUInt32();
3642 if(!creature_id
|| !sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
3645 PetCreateSpellEntry PetCreateSpell
;
3646 for(int i
= 0; i
< 4; i
++)
3648 PetCreateSpell
.spellid
[i
] = fields
[i
+ 1].GetUInt32();
3650 if(PetCreateSpell
.spellid
[i
] && !sSpellStore
.LookupEntry(PetCreateSpell
.spellid
[i
]))
3651 sLog
.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell
.spellid
[i
]);
3654 mPetCreateSpell
[creature_id
] = PetCreateSpell
;
3658 while (result
->NextRow());
3663 sLog
.outString( ">> Loaded %u pet create spells", count
);
3666 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
3668 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
3671 sLog
.outString( "%s :", tablename
);
3673 scripts
.clear(); // need for reload support
3675 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
3685 sLog
.outString( ">> Loaded %u script definitions", count
);
3689 barGoLink
bar( result
->GetRowCount() );
3695 Field
*fields
= result
->Fetch();
3697 tmp
.id
= fields
[0].GetUInt32();
3698 tmp
.delay
= fields
[1].GetUInt32();
3699 tmp
.command
= fields
[2].GetUInt32();
3700 tmp
.datalong
= fields
[3].GetUInt32();
3701 tmp
.datalong2
= fields
[4].GetUInt32();
3702 tmp
.dataint
= fields
[5].GetInt32();
3703 tmp
.x
= fields
[6].GetFloat();
3704 tmp
.y
= fields
[7].GetFloat();
3705 tmp
.z
= fields
[8].GetFloat();
3706 tmp
.o
= fields
[9].GetFloat();
3708 // generic command args check
3711 case SCRIPT_COMMAND_TALK
:
3713 if(tmp
.datalong
> 3)
3715 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3720 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
3723 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
3725 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
3729 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
3733 case SCRIPT_COMMAND_TELEPORT_TO
:
3735 if(!sMapStore
.LookupEntry(tmp
.datalong
))
3737 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3741 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3743 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3749 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
3751 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3753 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3757 if(!GetCreatureTemplate(tmp
.datalong
))
3759 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3765 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
3767 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3770 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3774 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3777 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
3781 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
3782 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
3783 info
->type
==GAMEOBJECT_TYPE_DOOR
||
3784 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
3785 info
->type
==GAMEOBJECT_TYPE_TRAP
)
3787 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
3792 case SCRIPT_COMMAND_OPEN_DOOR
:
3793 case SCRIPT_COMMAND_CLOSE_DOOR
:
3795 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3798 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3802 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3805 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3809 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
3811 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3817 case SCRIPT_COMMAND_QUEST_EXPLORED
:
3819 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
3822 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3826 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3828 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
3830 // this will prevent quest completing without objective
3831 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3833 // continue; - quest objective requirement set and command can be allowed
3836 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3838 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
3839 tablename
,tmp
.datalong2
,tmp
.id
);
3843 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3845 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
3846 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
3850 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
3852 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
3853 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
3860 case SCRIPT_COMMAND_REMOVE_AURA
:
3861 case SCRIPT_COMMAND_CAST_SPELL
:
3863 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
3865 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3866 tablename
,tmp
.datalong
,tmp
.id
);
3873 if (scripts
.find(tmp
.id
) == scripts
.end())
3876 scripts
[tmp
.id
] = emptyMap
;
3878 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
3881 } while( result
->NextRow() );
3886 sLog
.outString( ">> Loaded %u script definitions", count
);
3889 void ObjectMgr::LoadGameObjectScripts()
3891 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
3894 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
3896 if(!GetGOData(itr
->first
))
3897 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
3901 void ObjectMgr::LoadQuestEndScripts()
3903 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
3906 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
3908 if(!GetQuestTemplate(itr
->first
))
3909 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3913 void ObjectMgr::LoadQuestStartScripts()
3915 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
3918 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
3920 if(!GetQuestTemplate(itr
->first
))
3921 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3925 void ObjectMgr::LoadSpellScripts()
3927 LoadScripts(sSpellScripts
, "spell_scripts");
3930 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
3932 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3936 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
3940 //check for correct spellEffect
3942 for(int i
=0; i
<3; ++i
)
3944 // skip empty effects
3945 if( !spellInfo
->Effect
[i
] )
3948 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
3956 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
3960 void ObjectMgr::LoadEventScripts()
3962 LoadScripts(sEventScripts
, "event_scripts");
3964 std::set
<uint32
> evt_scripts
;
3965 // Load all possible script entries from gameobjects
3966 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
3968 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
3971 switch(goInfo
->type
)
3973 case GAMEOBJECT_TYPE_GOOBER
:
3974 if(goInfo
->goober
.eventId
)
3975 evt_scripts
.insert(goInfo
->goober
.eventId
);
3977 case GAMEOBJECT_TYPE_CHEST
:
3978 if(goInfo
->chest
.eventId
)
3979 evt_scripts
.insert(goInfo
->chest
.eventId
);
3986 // Load all possible script entries from spells
3987 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
3989 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
3992 for(int j
=0; j
<3; ++j
)
3994 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
3996 if (spell
->EffectMiscValue
[j
])
3997 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4002 // Then check if all scripts are in above list of possible script entries
4003 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4005 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4006 if (itr2
== evt_scripts
.end())
4007 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4011 void ObjectMgr::LoadItemTexts()
4013 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4023 sLog
.outString( ">> Loaded %u item pages", count
);
4027 barGoLink
bar( result
->GetRowCount() );
4034 fields
= result
->Fetch();
4036 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4040 } while ( result
->NextRow() );
4045 sLog
.outString( ">> Loaded %u item texts", count
);
4048 void ObjectMgr::LoadPageTexts()
4050 sPageTextStore
.Free(); // for reload case
4052 sPageTextStore
.Load();
4053 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4056 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4058 // check data correctness
4059 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4063 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4065 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4069 // detect circular reference
4070 std::set
<uint32
> checkedPages
;
4071 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4073 if(!pageItr
->Next_Page
)
4075 checkedPages
.insert(pageItr
->Page_ID
);
4076 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4078 std::ostringstream ss
;
4079 ss
<< "The text page(s) ";
4080 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); itr
++)
4082 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4083 << pageItr
->Page_ID
<<" to 0";
4084 sLog
.outErrorDb(ss
.str().c_str());
4085 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4092 void ObjectMgr::LoadPageTextLocales()
4094 mPageTextLocaleMap
.clear(); // need for reload case
4096 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4105 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4109 barGoLink
bar(result
->GetRowCount());
4113 Field
*fields
= result
->Fetch();
4116 uint32 entry
= fields
[0].GetUInt32();
4118 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4120 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4122 std::string str
= fields
[i
].GetCppString();
4126 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4129 if(data
.Text
.size() <= idx
)
4130 data
.Text
.resize(idx
+1);
4132 data
.Text
[idx
] = str
;
4136 } while (result
->NextRow());
4141 sLog
.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap
.size() );
4144 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4147 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
4149 dst
= D(objmgr
.GetScriptId(src
));
4153 void ObjectMgr::LoadInstanceTemplate()
4155 SQLInstanceLoader loader
;
4156 loader
.Load(sInstanceTemplate
);
4158 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4160 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4162 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4165 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4168 else if(!entry
->HasResetTime())
4171 if(temp
->reset_delay
== 0)
4173 // use defaults from the DBC
4174 if(entry
->SupportsHeroicMode())
4176 temp
->reset_delay
= entry
->resetTimeHeroic
/ DAY
;
4178 else if (entry
->resetTimeRaid
&& entry
->map_type
== MAP_RAID
)
4180 temp
->reset_delay
= entry
->resetTimeRaid
/ DAY
;
4184 // the reset_delay must be at least one day
4185 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4188 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4192 void ObjectMgr::AddGossipText(GossipText
*pGText
)
4194 ASSERT( pGText
->Text_ID
);
4195 ASSERT( mGossipText
.find(pGText
->Text_ID
) == mGossipText
.end() );
4196 mGossipText
[pGText
->Text_ID
] = pGText
;
4199 GossipText
*ObjectMgr::GetGossipText(uint32 Text_ID
)
4201 GossipTextMap::const_iterator itr
;
4202 for (itr
= mGossipText
.begin(); itr
!= mGossipText
.end(); itr
++)
4204 if(itr
->second
->Text_ID
== Text_ID
)
4210 void ObjectMgr::LoadGossipText()
4213 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4222 sLog
.outString( ">> Loaded %u npc texts", count
);
4228 barGoLink
bar( result
->GetRowCount() );
4235 Field
*fields
= result
->Fetch();
4239 pGText
= new GossipText
;
4240 pGText
->Text_ID
= fields
[cic
++].GetUInt32();
4242 for (int i
=0; i
< 8; i
++)
4244 pGText
->Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4245 pGText
->Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4247 pGText
->Options
[i
].Language
= fields
[cic
++].GetUInt32();
4248 pGText
->Options
[i
].Probability
= fields
[cic
++].GetFloat();
4250 pGText
->Options
[i
].Emotes
[0]._Delay
= fields
[cic
++].GetUInt32();
4251 pGText
->Options
[i
].Emotes
[0]._Emote
= fields
[cic
++].GetUInt32();
4253 pGText
->Options
[i
].Emotes
[1]._Delay
= fields
[cic
++].GetUInt32();
4254 pGText
->Options
[i
].Emotes
[1]._Emote
= fields
[cic
++].GetUInt32();
4256 pGText
->Options
[i
].Emotes
[2]._Delay
= fields
[cic
++].GetUInt32();
4257 pGText
->Options
[i
].Emotes
[2]._Emote
= fields
[cic
++].GetUInt32();
4260 if ( !pGText
->Text_ID
) continue;
4261 AddGossipText( pGText
);
4263 } while( result
->NextRow() );
4266 sLog
.outString( ">> Loaded %u npc texts", count
);
4270 void ObjectMgr::LoadNpcTextLocales()
4272 mNpcTextLocaleMap
.clear(); // need for reload case
4274 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4275 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4276 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4277 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4278 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4279 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4280 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4281 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4282 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4283 " FROM locales_npc_text");
4292 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4296 barGoLink
bar(result
->GetRowCount());
4300 Field
*fields
= result
->Fetch();
4303 uint32 entry
= fields
[0].GetUInt32();
4305 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4307 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4309 for(int j
=0; j
<8; ++j
)
4311 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4314 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4317 if(data
.Text_0
[j
].size() <= idx
)
4318 data
.Text_0
[j
].resize(idx
+1);
4320 data
.Text_0
[j
][idx
] = str0
;
4323 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4326 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4329 if(data
.Text_1
[j
].size() <= idx
)
4330 data
.Text_1
[j
].resize(idx
+1);
4332 data
.Text_1
[j
][idx
] = str1
;
4337 } while (result
->NextRow());
4342 sLog
.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap
.size() );
4345 //not very fast function but it is called only once a day, or on starting-up
4346 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4348 time_t basetime
= time(NULL
);
4349 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4350 //delete all old mails without item and without body immediately, if starting server
4352 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4353 // 0 1 2 3 4 5 6 7 8 9
4354 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD
"'", (uint64
)basetime
);
4356 return; // any mails need to be returned or deleted
4358 //std::ostringstream delitems, delmails; //will be here for optimization
4359 //bool deletemail = false, deleteitem = false;
4360 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4361 //delmails << "DELETE FROM mail WHERE id IN ( "
4364 fields
= result
->Fetch();
4366 m
->messageID
= fields
[0].GetUInt32();
4367 m
->messageType
= fields
[1].GetUInt8();
4368 m
->sender
= fields
[2].GetUInt32();
4369 m
->receiver
= fields
[3].GetUInt32();
4370 m
->itemTextId
= fields
[4].GetUInt32();
4371 bool has_items
= fields
[5].GetBool();
4372 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4373 m
->deliver_time
= 0;
4374 m
->COD
= fields
[7].GetUInt32();
4375 m
->checked
= fields
[8].GetUInt32();
4376 m
->mailTemplateId
= fields
[9].GetInt16();
4380 pl
= GetPlayer((uint64
)m
->receiver
);
4381 if (pl
&& pl
->m_mailsLoaded
)
4382 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4383 //his in mailbox and he has already listed his mails )
4387 //delete or return mail:
4390 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4395 Field
*fields2
= resultItems
->Fetch();
4397 uint32 item_guid_low
= fields2
[0].GetUInt32();
4398 uint32 item_template
= fields2
[1].GetUInt32();
4400 m
->AddItem(item_guid_low
, item_template
);
4402 while (resultItems
->NextRow());
4406 //if it is mail from AH, it shouldn't be returned, but deleted
4407 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4409 // mail open and then not returned
4410 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4411 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4415 //mail will be returned:
4416 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD
"', deliver_time = '" I64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4423 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4425 //deletemail = true;
4426 //delmails << m->messageID << ", ";
4427 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4429 } while (result
->NextRow());
4433 void ObjectMgr::LoadQuestAreaTriggers()
4435 mQuestAreaTriggerMap
.clear(); // need for reload case
4437 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4447 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4451 barGoLink
bar( result
->GetRowCount() );
4458 Field
*fields
= result
->Fetch();
4460 uint32 trigger_ID
= fields
[0].GetUInt32();
4461 uint32 quest_ID
= fields
[1].GetUInt32();
4463 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4466 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4470 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4474 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4478 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4480 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4482 // this will prevent quest completing without objective
4483 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4485 // continue; - quest modified to required objective and trigger can be allowed.
4488 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4490 } while( result
->NextRow() );
4495 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4498 void ObjectMgr::LoadTavernAreaTriggers()
4500 mTavernAreaTriggerSet
.clear(); // need for reload case
4502 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4512 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4516 barGoLink
bar( result
->GetRowCount() );
4523 Field
*fields
= result
->Fetch();
4525 uint32 Trigger_ID
= fields
[0].GetUInt32();
4527 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4530 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4534 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4535 } while( result
->NextRow() );
4540 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4543 void ObjectMgr::LoadAreaTriggerScripts()
4545 mAreaTriggerScripts
.clear(); // need for reload case
4546 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4556 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4560 barGoLink
bar( result
->GetRowCount() );
4567 Field
*fields
= result
->Fetch();
4569 uint32 Trigger_ID
= fields
[0].GetUInt32();
4570 const char *scriptName
= fields
[1].GetString();
4572 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4575 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4578 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4579 } while( result
->NextRow() );
4584 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4587 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
)
4593 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4595 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4596 if(node
&& node
->map_id
== mapid
)
4598 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
4619 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
4621 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
4622 if(src_i
==sTaxiPathSetBySource
.end())
4629 TaxiPathSetForSource
& pathSet
= src_i
->second
;
4631 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
4632 if(dest_i
==pathSet
.end())
4639 cost
= dest_i
->second
.price
;
4640 path
= dest_i
->second
.ID
;
4643 uint16
ObjectMgr::GetTaxiMount( uint32 id
, uint32 team
)
4645 uint16 mount_entry
= 0;
4646 uint16 mount_id
= 0;
4648 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
4651 if (team
== ALLIANCE
)
4653 mount_entry
= node
->alliance_mount_type
;
4654 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4656 mount_id
= ci
->DisplayID_A
;
4660 mount_entry
= node
->horde_mount_type
;
4661 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4663 mount_id
= ci
->DisplayID_H
;
4667 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(mount_id
);
4670 sLog
.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ",
4671 mount_entry
,id
,team
,mount_id
);
4675 if(minfo
->modelid_other_gender
!=0)
4676 mount_id
= urand(0,1) ? mount_id
: minfo
->modelid_other_gender
;
4681 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
4683 if(path
>= sTaxiPathNodesByPath
.size())
4686 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4688 pathnodes
.Resize(nodeList
.size());
4689 mapIds
.resize(nodeList
.size());
4691 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4693 pathnodes
[ i
].x
= nodeList
[i
].x
;
4694 pathnodes
[ i
].y
= nodeList
[i
].y
;
4695 pathnodes
[ i
].z
= nodeList
[i
].z
;
4697 mapIds
[i
] = nodeList
[i
].mapid
;
4701 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
4703 if(path
>= sTaxiPathNodesByPath
.size())
4706 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4708 pathnodes
.Resize(nodeList
.size());
4710 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4712 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
4713 pathnodes
[ i
].x
= nodeList
[i
].x
;
4714 pathnodes
[ i
].y
= nodeList
[i
].y
;
4715 pathnodes
[ i
].z
= nodeList
[i
].z
;
4716 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
4717 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
4721 void ObjectMgr::LoadGraveyardZones()
4723 mGraveYardMap
.clear(); // need for reload case
4725 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
4735 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4739 barGoLink
bar( result
->GetRowCount() );
4746 Field
*fields
= result
->Fetch();
4748 uint32 safeLocId
= fields
[0].GetUInt32();
4749 uint32 zoneId
= fields
[1].GetUInt32();
4750 uint32 team
= fields
[2].GetUInt32();
4752 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
4755 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
4759 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
4762 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
4766 if(areaEntry
->zone
!= 0)
4768 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
4772 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
4774 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
4778 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
4779 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
4780 } while( result
->NextRow() );
4785 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4788 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
4790 // search for zone associated closest graveyard
4791 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
);
4793 // Simulate std. algorithm:
4794 // found some graveyard associated to (ghost_zone,ghost_map)
4796 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
4797 // then check faction
4798 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
4799 // then check faction
4800 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4801 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4802 if(graveLow
==graveUp
)
4804 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
4809 bool foundNear
= false;
4811 WorldSafeLocsEntry
const* entryNear
= NULL
;
4813 // at entrance map for corpse map
4814 bool foundEntr
= false;
4816 WorldSafeLocsEntry
const* entryEntr
= NULL
;
4819 WorldSafeLocsEntry
const* entryFar
= NULL
;
4821 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
4823 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4825 GraveYardData
const& data
= itr
->second
;
4827 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
4830 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
4834 // skip enemy faction graveyard
4835 // team == 0 case can be at call from .neargrave
4836 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
4839 // find now nearest graveyard at other map
4840 if(MapId
!= entry
->map_id
)
4842 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
4843 if (!mapEntry
|| mapEntry
->entrance_map
< 0 || mapEntry
->entrance_map
!= entry
->map_id
||
4844 mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0)
4846 // not have any corrdinates for check distance anyway
4851 // at entrance map calculate distance (2D);
4852 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
4853 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
4856 if(dist2
< distEntr
)
4869 // find now nearest graveyard at same map
4872 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
4875 if(dist2
< distNear
)
4899 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
4901 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4902 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4904 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4906 if(itr
->second
.safeLocId
==id
)
4907 return &itr
->second
;
4913 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
4915 if(FindGraveYardData(id
,zoneId
))
4918 // add link to loaded data
4920 data
.safeLocId
= id
;
4923 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
4928 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
4929 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
4935 void ObjectMgr::LoadAreaTriggerTeleports()
4937 mAreaTriggers
.clear(); // need for reload case
4941 // 0 1 2 3 4 5 6 7 8 9 10 11 12
4942 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
4951 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
4955 barGoLink
bar( result
->GetRowCount() );
4959 Field
*fields
= result
->Fetch();
4965 uint32 Trigger_ID
= fields
[0].GetUInt32();
4969 at
.requiredLevel
= fields
[1].GetUInt8();
4970 at
.requiredItem
= fields
[2].GetUInt32();
4971 at
.requiredItem2
= fields
[3].GetUInt32();
4972 at
.heroicKey
= fields
[4].GetUInt32();
4973 at
.heroicKey2
= fields
[5].GetUInt32();
4974 at
.requiredQuest
= fields
[6].GetUInt32();
4975 at
.requiredFailedText
= fields
[7].GetCppString();
4976 at
.target_mapId
= fields
[8].GetUInt32();
4977 at
.target_X
= fields
[9].GetFloat();
4978 at
.target_Y
= fields
[10].GetFloat();
4979 at
.target_Z
= fields
[11].GetFloat();
4980 at
.target_Orientation
= fields
[12].GetFloat();
4982 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4985 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4991 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
4994 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
4995 at
.requiredItem
= 0;
4998 if(at
.requiredItem2
)
5000 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5003 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5004 at
.requiredItem2
= 0;
5010 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5013 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5020 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5023 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5028 if(at
.requiredQuest
)
5030 if(!mQuestTemplates
[at
.requiredQuest
])
5032 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5033 at
.requiredQuest
= 0;
5037 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5040 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5044 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5046 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5050 mAreaTriggers
[Trigger_ID
] = at
;
5052 } while( result
->NextRow() );
5057 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5060 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5062 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5063 if(!mapEntry
) return NULL
;
5064 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); itr
++)
5066 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5068 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5069 if(atEntry
&& atEntry
->mapid
== Map
)
5070 return &itr
->second
;
5076 void ObjectMgr::SetHighestGuids()
5078 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5081 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5086 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5089 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5094 // pet guids are not saved to DB, set to 0 (pet guid != pet id)
5097 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5100 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5105 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5106 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5107 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5108 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5109 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5111 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5114 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5119 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5122 m_auctionid
= (*result
)[0].GetUInt32()+1;
5130 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5133 m_mailid
= (*result
)[0].GetUInt32()+1;
5141 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5144 m_ItemTextId
= (*result
)[0].GetUInt32();
5151 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5154 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5159 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5162 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5167 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5170 m_guildId
= (*result
)[0].GetUInt32()+1;
5176 uint32
ObjectMgr::GenerateArenaTeamId()
5179 if(m_arenaTeamId
>=0xFFFFFFFF)
5181 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5182 World::StopNow(ERROR_EXIT_CODE
);
5184 return m_arenaTeamId
;
5187 uint32
ObjectMgr::GenerateGuildId()
5190 if(m_guildId
>=0xFFFFFFFF)
5192 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5193 World::StopNow(ERROR_EXIT_CODE
);
5198 uint32
ObjectMgr::GenerateAuctionID()
5201 if(m_auctionid
>=0xFFFFFFFF)
5203 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5204 World::StopNow(ERROR_EXIT_CODE
);
5209 uint32
ObjectMgr::GenerateMailID()
5212 if(m_mailid
>=0xFFFFFFFF)
5214 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5215 World::StopNow(ERROR_EXIT_CODE
);
5220 uint32
ObjectMgr::GenerateItemTextID()
5223 if(m_ItemTextId
>=0xFFFFFFFF)
5225 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5226 World::StopNow(ERROR_EXIT_CODE
);
5228 return m_ItemTextId
;
5231 uint32
ObjectMgr::CreateItemText(std::string text
)
5233 uint32 newItemTextId
= GenerateItemTextID();
5234 //insert new itempage to container
5235 mItemTexts
[ newItemTextId
] = text
;
5237 CharacterDatabase
.escape_string(text
);
5238 //any Delete query needed, itemTextId is maximum of all ids
5239 std::ostringstream query
;
5240 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5241 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5242 return newItemTextId
;
5245 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5251 if(m_hiItemGuid
>=0xFFFFFFFF)
5253 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5254 World::StopNow(ERROR_EXIT_CODE
);
5256 return m_hiItemGuid
;
5259 if(m_hiCreatureGuid
>=0x00FFFFFF)
5261 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5262 World::StopNow(ERROR_EXIT_CODE
);
5264 return m_hiCreatureGuid
;
5267 if(m_hiPetGuid
>=0x00FFFFFF)
5269 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5270 World::StopNow(ERROR_EXIT_CODE
);
5273 case HIGHGUID_PLAYER
:
5275 if(m_hiCharGuid
>=0xFFFFFFFF)
5277 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5278 World::StopNow(ERROR_EXIT_CODE
);
5280 return m_hiCharGuid
;
5281 case HIGHGUID_GAMEOBJECT
:
5283 if(m_hiGoGuid
>=0x00FFFFFF)
5285 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5286 World::StopNow(ERROR_EXIT_CODE
);
5289 case HIGHGUID_CORPSE
:
5291 if(m_hiCorpseGuid
>=0xFFFFFFFF)
5293 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5294 World::StopNow(ERROR_EXIT_CODE
);
5296 return m_hiCorpseGuid
;
5297 case HIGHGUID_DYNAMICOBJECT
:
5299 if(m_hiDoGuid
>=0xFFFFFFFF)
5301 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5302 World::StopNow(ERROR_EXIT_CODE
);
5313 void ObjectMgr::LoadGameObjectLocales()
5315 mGameObjectLocaleMap
.clear(); // need for reload case
5317 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5318 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5319 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5320 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5329 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5333 barGoLink
bar(result
->GetRowCount());
5337 Field
*fields
= result
->Fetch();
5340 uint32 entry
= fields
[0].GetUInt32();
5342 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5344 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5346 std::string str
= fields
[i
].GetCppString();
5349 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5352 if(data
.Name
.size() <= idx
)
5353 data
.Name
.resize(idx
+1);
5355 data
.Name
[idx
] = str
;
5360 for(int i
= MAX_LOCALE
; i
< MAX_LOCALE
*2-1; ++i
)
5362 std::string str
= fields
[i
].GetCppString();
5365 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5368 if(data
.CastBarCaption
.size() <= idx
)
5369 data
.CastBarCaption
.resize(idx
+1);
5371 data
.CastBarCaption
[idx
] = str
;
5376 } while (result
->NextRow());
5381 sLog
.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap
.size() );
5384 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5387 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
5389 dst
= D(objmgr
.GetScriptId(src
));
5393 void ObjectMgr::LoadGameobjectInfo()
5395 SQLGameObjectLoader loader
;
5396 loader
.Load(sGOStorage
);
5399 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5401 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5405 switch(goInfo
->type
)
5407 case GAMEOBJECT_TYPE_DOOR
: //0
5409 if(goInfo
->door
.lockId
)
5411 if(!sLockStore
.LookupEntry(goInfo
->door
.lockId
))
5412 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.",
5413 id
,goInfo
->type
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5417 case GAMEOBJECT_TYPE_BUTTON
: //1
5419 if(goInfo
->button
.lockId
)
5421 if(!sLockStore
.LookupEntry(goInfo
->button
.lockId
))
5422 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.",
5423 id
,goInfo
->type
,goInfo
->button
.lockId
,goInfo
->button
.lockId
);
5427 case GAMEOBJECT_TYPE_CHEST
: //3
5429 if(goInfo
->chest
.lockId
)
5431 if(!sLockStore
.LookupEntry(goInfo
->chest
.lockId
))
5432 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.",
5433 id
,goInfo
->type
,goInfo
->chest
.lockId
,goInfo
->chest
.lockId
);
5435 if(goInfo
->chest
.linkedTrapId
) // linked trap
5437 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->chest
.linkedTrapId
))
5439 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5440 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5441 id
,goInfo
->type
,goInfo
->chest
.linkedTrapId
,goInfo
->chest
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5443 /* disable check for while
5445 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5446 id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId);
5451 case GAMEOBJECT_TYPE_TRAP
: //6
5453 /* disable check for while
5454 if(goInfo->trap.spellId) // spell
5456 if(!sSpellStore.LookupEntry(goInfo->trap.spellId))
5457 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
5458 id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId);
5463 case GAMEOBJECT_TYPE_CHAIR
: //7
5464 if(goInfo
->chair
.height
> 2)
5466 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.",
5467 id
,goInfo
->type
,goInfo
->chair
.height
);
5469 // prevent client and server unexpected work
5470 const_cast<GameObjectInfo
*>(goInfo
)->chair
.height
= 0;
5473 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5475 if(goInfo
->spellFocus
.focusId
)
5477 if(!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5478 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5479 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5482 if(goInfo
->spellFocus
.linkedTrapId
) // linked trap
5484 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->spellFocus
.linkedTrapId
))
5486 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5487 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5488 id
,goInfo
->type
,goInfo
->spellFocus
.linkedTrapId
,goInfo
->spellFocus
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5490 /* disable check for while
5492 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5493 id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId);
5498 case GAMEOBJECT_TYPE_GOOBER
: //10
5500 if(goInfo
->goober
.pageId
) // pageId
5502 if(!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5503 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5504 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5506 /* disable check for while
5507 if(goInfo->goober.spellId) // spell
5509 if(!sSpellStore.LookupEntry(goInfo->goober.spellId))
5510 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.",
5511 id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId);
5514 if(goInfo
->goober
.linkedTrapId
) // linked trap
5516 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->goober
.linkedTrapId
))
5518 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5519 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5520 id
,goInfo
->type
,goInfo
->goober
.linkedTrapId
,goInfo
->goober
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5522 /* disable check for while
5524 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5525 id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId);
5530 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5532 if(goInfo
->moTransport
.taxiPathId
)
5534 if(goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5535 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5536 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5540 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5543 if(goInfo->summoningRitual.spellId)
5545 if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId))
5546 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.",
5547 id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId);
5552 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5554 if(goInfo
->spellcaster
.spellId
) // spell
5556 if(!sSpellStore
.LookupEntry(goInfo
->spellcaster
.spellId
))
5557 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
5558 id
,goInfo
->type
,goInfo
->spellcaster
.spellId
,goInfo
->spellcaster
.spellId
);
5565 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
5569 void ObjectMgr::LoadExplorationBaseXP()
5572 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
5581 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5585 barGoLink
bar( result
->GetRowCount() );
5591 Field
*fields
= result
->Fetch();
5592 uint32 level
= fields
[0].GetUInt32();
5593 uint32 basexp
= fields
[1].GetUInt32();
5594 mBaseXPTable
[level
] = basexp
;
5597 while (result
->NextRow());
5602 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5605 uint32
ObjectMgr::GetBaseXP(uint32 level
)
5607 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
5610 void ObjectMgr::LoadPetNames()
5613 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
5622 sLog
.outString( ">> Loaded %u pet name parts", count
);
5626 barGoLink
bar( result
->GetRowCount() );
5632 Field
*fields
= result
->Fetch();
5633 std::string word
= fields
[0].GetString();
5634 uint32 entry
= fields
[1].GetUInt32();
5635 bool half
= fields
[2].GetBool();
5637 PetHalfName1
[entry
].push_back(word
);
5639 PetHalfName0
[entry
].push_back(word
);
5642 while (result
->NextRow());
5646 sLog
.outString( ">> Loaded %u pet name parts", count
);
5649 void ObjectMgr::LoadPetNumber()
5651 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
5654 Field
*fields
= result
->Fetch();
5655 m_hiPetNumber
= fields
[0].GetUInt32()+1;
5663 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
5666 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
5668 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
5669 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
5671 if(list0
.empty() || list1
.empty())
5673 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
5674 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
5676 petname
= cinfo
->Name
;
5677 return std::string(petname
);
5680 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
5683 uint32
ObjectMgr::GeneratePetNumber()
5685 return ++m_hiPetNumber
;
5688 void ObjectMgr::LoadCorpses()
5691 // 0 1 2 3 4 5 6 7 8 10
5692 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
5701 sLog
.outString( ">> Loaded %u corpses", count
);
5705 barGoLink
bar( result
->GetRowCount() );
5711 Field
*fields
= result
->Fetch();
5713 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
5715 Corpse
*corpse
= new Corpse
;
5716 if(!corpse
->LoadFromDB(guid
,fields
))
5722 ObjectAccessor::Instance().AddCorpse(corpse
);
5726 while (result
->NextRow());
5730 sLog
.outString( ">> Loaded %u corpses", count
);
5733 void ObjectMgr::LoadReputationOnKill()
5738 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
5740 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
5741 "FROM creature_onkill_reputation");
5750 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
5754 barGoLink
bar(result
->GetRowCount());
5758 Field
*fields
= result
->Fetch();
5761 uint32 creature_id
= fields
[0].GetUInt32();
5763 ReputationOnKillEntry repOnKill
;
5764 repOnKill
.repfaction1
= fields
[1].GetUInt32();
5765 repOnKill
.repfaction2
= fields
[2].GetUInt32();
5766 repOnKill
.is_teamaward1
= fields
[3].GetBool();
5767 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
5768 repOnKill
.repvalue1
= fields
[5].GetInt32();
5769 repOnKill
.is_teamaward2
= fields
[6].GetBool();
5770 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
5771 repOnKill
.repvalue2
= fields
[8].GetInt32();
5772 repOnKill
.team_dependent
= fields
[9].GetUInt8();
5774 if(!GetCreatureTemplate(creature_id
))
5776 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
5780 if(repOnKill
.repfaction1
)
5782 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
5785 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
5790 if(repOnKill
.repfaction2
)
5792 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
5795 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
5800 mRepOnKill
[creature_id
] = repOnKill
;
5803 } while (result
->NextRow());
5808 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
5811 void ObjectMgr::LoadWeatherZoneChances()
5815 // 0 1 2 3 4 5 6 7 8 9 10 11 12
5816 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
5825 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
5829 barGoLink
bar(result
->GetRowCount());
5833 Field
*fields
= result
->Fetch();
5836 uint32 zone_id
= fields
[0].GetUInt32();
5838 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
5840 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
5842 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
5843 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
5844 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
5846 if(wzc
.data
[season
].rainChance
> 100)
5848 wzc
.data
[season
].rainChance
= 25;
5849 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id
,season
);
5852 if(wzc
.data
[season
].snowChance
> 100)
5854 wzc
.data
[season
].snowChance
= 25;
5855 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id
,season
);
5858 if(wzc
.data
[season
].stormChance
> 100)
5860 wzc
.data
[season
].stormChance
= 25;
5861 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id
,season
);
5866 } while (result
->NextRow());
5871 sLog
.outString(">> Loaded %u weather definitions", count
);
5874 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
5876 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
5877 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
5879 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
5882 void ObjectMgr::DeleteCreatureData(uint32 guid
)
5884 // remove mapid*cellid -> guid_set map
5885 CreatureData
const* data
= GetCreatureData(guid
);
5887 RemoveCreatureFromGrid(guid
, data
);
5889 mCreatureDataMap
.erase(guid
);
5892 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
5894 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
5895 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
5897 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
5900 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
5902 RespawnTimes::iterator next
;
5904 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
5909 if(GUID_HIPART(itr
->first
)==instance
)
5910 mGORespawnTimes
.erase(itr
);
5913 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
5918 if(GUID_HIPART(itr
->first
)==instance
)
5919 mCreatureRespawnTimes
.erase(itr
);
5922 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
5923 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
5926 void ObjectMgr::DeleteGOData(uint32 guid
)
5928 // remove mapid*cellid -> guid_set map
5929 GameObjectData
const* data
= GetGOData(guid
);
5931 RemoveGameobjectFromGrid(guid
, data
);
5933 mGameObjectDataMap
.erase(guid
);
5936 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
5938 // corpses are always added to spawn mode 0 and they are spawned by their instance id
5939 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
5940 cell_guids
.corpses
[player_guid
] = instance
;
5943 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
5945 // corpses are always added to spawn mode 0 and they are spawned by their instance id
5946 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
5947 cell_guids
.corpses
.erase(player_guid
);
5950 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
5952 map
.clear(); // need for reload case
5956 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
5965 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
5969 barGoLink
bar(result
->GetRowCount());
5973 Field
*fields
= result
->Fetch();
5976 uint32 id
= fields
[0].GetUInt32();
5977 uint32 quest
= fields
[1].GetUInt32();
5979 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
5981 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
5985 map
.insert(QuestRelations::value_type(id
,quest
));
5988 } while (result
->NextRow());
5993 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
5996 void ObjectMgr::LoadGameobjectQuestRelations()
5998 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6000 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6002 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6004 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6005 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6006 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6010 void ObjectMgr::LoadGameobjectInvolvedRelations()
6012 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6014 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6016 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6018 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6019 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6020 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6024 void ObjectMgr::LoadCreatureQuestRelations()
6026 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6028 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6030 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6032 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6033 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6034 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6038 void ObjectMgr::LoadCreatureInvolvedRelations()
6040 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6042 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6044 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6046 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6047 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6048 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6052 void ObjectMgr::LoadReservedPlayersNames()
6054 m_ReservedNames
.clear(); // need for reload case
6056 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6066 sLog
.outString( ">> Loaded %u reserved player names", count
);
6070 barGoLink
bar( result
->GetRowCount() );
6076 fields
= result
->Fetch();
6077 std::string name
= fields
[0].GetCppString();
6078 if(normalizePlayerName(name
))
6080 m_ReservedNames
.insert(name
);
6083 } while ( result
->NextRow() );
6088 sLog
.outString( ">> Loaded %u reserved player names", count
);
6093 LT_BASIC_LATIN
= 0x0000,
6094 LT_EXTENDEN_LATIN
= 0x0001,
6095 LT_CYRILLIC
= 0x0002,
6096 LT_EAST_ASIA
= 0x0004,
6100 static LanguageType
GetRealmLanguageType(bool create
)
6102 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6104 case REALM_ZONE_UNKNOWN
: // any language
6105 case REALM_ZONE_DEVELOPMENT
:
6106 case REALM_ZONE_TEST_SERVER
:
6107 case REALM_ZONE_QA_SERVER
:
6109 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6110 case REALM_ZONE_OCEANIC
:
6111 case REALM_ZONE_LATIN_AMERICA
:
6112 case REALM_ZONE_ENGLISH
:
6113 case REALM_ZONE_GERMAN
:
6114 case REALM_ZONE_FRENCH
:
6115 case REALM_ZONE_SPANISH
:
6116 return LT_EXTENDEN_LATIN
;
6117 case REALM_ZONE_KOREA
: // East-Asian
6118 case REALM_ZONE_TAIWAN
:
6119 case REALM_ZONE_CHINA
:
6120 return LT_EAST_ASIA
;
6121 case REALM_ZONE_RUSSIAN
: // Cyrillic
6124 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6128 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6130 if(strictMask
==0) // any language, ignore realm
6132 if(isExtendedLatinString(wstr
,numericOrSpace
))
6134 if(isCyrillicString(wstr
,numericOrSpace
))
6136 if(isEastAsianString(wstr
,numericOrSpace
))
6141 if(strictMask
& 0x2) // realm zone specific
6143 LanguageType lt
= GetRealmLanguageType(create
);
6144 if(lt
& LT_EXTENDEN_LATIN
)
6145 if(isExtendedLatinString(wstr
,numericOrSpace
))
6147 if(lt
& LT_CYRILLIC
)
6148 if(isCyrillicString(wstr
,numericOrSpace
))
6150 if(lt
& LT_EAST_ASIA
)
6151 if(isEastAsianString(wstr
,numericOrSpace
))
6155 if(strictMask
& 0x1) // basic Latin
6157 if(isBasicLatinString(wstr
,numericOrSpace
))
6164 bool ObjectMgr::IsValidName( std::string name
, bool create
)
6167 if(!Utf8toWStr(name
,wname
))
6170 if(wname
.size() < 1 || wname
.size() > MAX_PLAYER_NAME
)
6173 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6175 return isValidString(wname
,strictMask
,false,create
);
6178 bool ObjectMgr::IsValidCharterName( std::string name
)
6181 if(!Utf8toWStr(name
,wname
))
6184 if(wname
.size() < 1)
6187 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6189 return isValidString(wname
,strictMask
,true);
6192 bool ObjectMgr::IsValidPetName( std::string name
)
6195 if(!Utf8toWStr(name
,wname
))
6198 if(wname
.size() < 1)
6201 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6203 return isValidString(wname
,strictMask
,false);
6206 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6208 if(loc
==LOCALE_enUS
)
6211 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6212 if(m_LocalForIndex
[i
]==loc
)
6218 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6220 if (i
<0 || i
>=m_LocalForIndex
.size())
6223 return m_LocalForIndex
[i
];
6226 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6228 if(loc
==LOCALE_enUS
)
6231 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6232 if(m_LocalForIndex
[i
]==loc
)
6235 m_LocalForIndex
.push_back(loc
);
6236 return m_LocalForIndex
.size()-1;
6239 void ObjectMgr::LoadBattleMastersEntry()
6241 mBattleMastersMap
.clear(); // need for reload case
6243 QueryResult
*result
= WorldDatabase
.Query( "SELECT entry,bg_template FROM battlemaster_entry" );
6253 sLog
.outString( ">> Loaded 0 battlemaster entries - table is empty!" );
6257 barGoLink
bar( result
->GetRowCount() );
6264 Field
*fields
= result
->Fetch();
6266 uint32 entry
= fields
[0].GetUInt32();
6267 uint32 bgTypeId
= fields
[1].GetUInt32();
6269 mBattleMastersMap
[entry
] = bgTypeId
;
6271 } while( result
->NextRow() );
6276 sLog
.outString( ">> Loaded %u battlemaster entries", count
);
6279 void ObjectMgr::LoadGameObjectForQuests()
6281 mGameObjectForQuestSet
.clear(); // need for reload case
6285 // collect GO entries for GO that must activated
6286 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6288 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6292 switch(goInfo
->type
)
6294 // scan GO chest with loot including quest items
6295 case GAMEOBJECT_TYPE_CHEST
:
6297 uint32 loot_id
= GameObject::GetLootId(goInfo
);
6299 // find quest loot for GO
6300 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6302 mGameObjectForQuestSet
.insert(go_entry
);
6307 case GAMEOBJECT_TYPE_GOOBER
:
6309 if(goInfo
->goober
.questId
) //quests objects
6311 mGameObjectForQuestSet
.insert(go_entry
);
6322 sLog
.outString( ">> Loaded %u GameObject for quests", count
);
6325 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6327 // cleanup affected map part for reloading case
6328 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6330 if(itr
->first
>= min_value
&& itr
->first
<= max_value
)
6332 MangosStringLocaleMap::iterator itr2
= itr
;
6334 mMangosStringLocaleMap
.erase(itr2
);
6340 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6349 if(min_value
> 0) // error only in case internal strings
6350 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6352 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6358 barGoLink
bar(result
->GetRowCount());
6362 Field
*fields
= result
->Fetch();
6365 int32 entry
= fields
[0].GetInt32();
6369 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
6372 else if(entry
< min_value
|| entry
> max_value
)
6374 int32 start
= min_value
> 0 ? min_value
: max_value
;
6375 int32 end
= min_value
> 0 ? max_value
: min_value
;
6376 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,start
,end
);
6380 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
6382 if(data
.Content
.size() > 0)
6384 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
6388 data
.Content
.resize(1);
6391 // 0 -> default, idx in to idx+1
6392 data
.Content
[0] = fields
[1].GetCppString();
6394 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
6396 std::string str
= fields
[i
+1].GetCppString();
6399 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
6402 // 0 -> default, idx in to idx+1
6403 if(data
.Content
.size() <= idx
+1)
6404 data
.Content
.resize(idx
+2);
6406 data
.Content
[idx
+1] = str
;
6410 } while (result
->NextRow());
6415 if(min_value
> 0) // internal mangos strings
6416 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
6418 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
6423 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
6425 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
6426 // Content[0] always exist if exist MangosStringLocale
6427 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
6429 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
6430 return msl
->Content
[locale_idx
+1].c_str();
6432 return msl
->Content
[0].c_str();
6436 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
6438 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
6442 void ObjectMgr::LoadFishingBaseSkillLevel()
6444 mFishingBaseForArea
.clear(); // for reload case
6447 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
6456 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
6460 barGoLink
bar( result
->GetRowCount() );
6466 Field
*fields
= result
->Fetch();
6467 uint32 entry
= fields
[0].GetUInt32();
6468 int32 skill
= fields
[1].GetInt32();
6470 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
6473 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
6477 mFishingBaseForArea
[entry
] = skill
;
6480 while (result
->NextRow());
6485 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
6488 // Searches for the same condition already in Conditions store
6489 // Returns Id if found, else adds it to Conditions and returns Id
6490 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
6492 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
6493 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
6495 if (lc
== mConditions
[i
])
6499 mConditions
.push_back(lc
);
6501 if(mConditions
.size() > 0xFFFF)
6503 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
6507 return mConditions
.size() - 1;
6510 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
6512 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
6515 if(!Utf8toWStr(names
.name
[i
],wname
))
6518 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
6524 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
6526 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
6527 if(i
!= mAreaTriggerScripts
.end())
6532 // Checks if player meets the condition
6533 bool PlayerCondition::Meets(Player
const * player
) const
6536 return false; // player not present, return false
6540 case CONDITION_NONE
:
6541 return true; // empty condition, always met
6542 case CONDITION_AURA
:
6543 return player
->HasAura(value1
, value2
);
6544 case CONDITION_ITEM
:
6545 return player
->HasItemCount(value1
, value2
);
6546 case CONDITION_ITEM_EQUIPPED
:
6547 return player
->GetItemOrItemWithGemEquipped(value1
) != NULL
;
6548 case CONDITION_ZONEID
:
6549 return player
->GetZoneId() == value1
;
6550 case CONDITION_REPUTATION_RANK
:
6552 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
6553 return faction
&& player
->GetReputationRank(faction
) >= value2
;
6555 case CONDITION_TEAM
:
6556 return player
->GetTeam() == value1
;
6557 case CONDITION_SKILL
:
6558 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
6559 case CONDITION_QUESTREWARDED
:
6560 return player
->GetQuestRewardStatus(value1
);
6561 case CONDITION_QUESTTAKEN
:
6563 QuestStatus status
= player
->GetQuestStatus(value1
);
6564 return (status
== QUEST_STATUS_INCOMPLETE
);
6566 case CONDITION_AD_COMMISSION_AURA
:
6568 Unit::AuraMap
const& auras
= player
->GetAuras();
6569 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
6570 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
==3580)
6574 case CONDITION_NO_AURA
:
6575 return !player
->HasAura(value1
, value2
);
6576 case CONDITION_ACTIVE_EVENT
:
6577 return gameeventmgr
.IsActiveEvent(value1
);
6583 // Verification of condition values validity
6584 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
6586 if( condition
>= MAX_CONDITION
) // Wrong condition type
6588 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
6594 case CONDITION_AURA
:
6596 if(!sSpellStore
.LookupEntry(value1
))
6598 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6603 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6608 case CONDITION_ITEM
:
6610 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6613 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
6618 case CONDITION_ITEM_EQUIPPED
:
6620 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6623 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
6628 case CONDITION_ZONEID
:
6630 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
6633 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
6636 if(areaEntry
->zone
!= 0)
6638 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
6643 case CONDITION_REPUTATION_RANK
:
6645 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
6648 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
6653 case CONDITION_TEAM
:
6655 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
6657 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
6662 case CONDITION_SKILL
:
6664 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
6667 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
6670 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
6672 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
6677 case CONDITION_QUESTREWARDED
:
6678 case CONDITION_QUESTTAKEN
:
6680 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
6683 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
6687 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6690 case CONDITION_AD_COMMISSION_AURA
:
6693 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
6695 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6698 case CONDITION_NO_AURA
:
6700 if(!sSpellStore
.LookupEntry(value1
))
6702 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6707 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6712 case CONDITION_ACTIVE_EVENT
:
6714 GameEvent::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
6715 if(value1
>=events
.size() || !events
[value1
].isValid())
6717 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
6726 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
6728 switch(pSkill
->categoryId
)
6730 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
6731 case SKILL_CATEGORY_WEAPON
:
6732 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
6733 return SKILL_RANGE_LEVEL
;
6735 return SKILL_RANGE_MONO
;
6736 case SKILL_CATEGORY_ARMOR
:
6737 case SKILL_CATEGORY_CLASS
:
6738 if(pSkill
->id
!= SKILL_POISONS
&& pSkill
->id
!= SKILL_LOCKPICKING
)
6739 return SKILL_RANGE_MONO
;
6741 return SKILL_RANGE_LEVEL
;
6742 case SKILL_CATEGORY_SECONDARY
:
6743 case SKILL_CATEGORY_PROFESSION
:
6744 // not set skills for professions and racial abilities
6745 if(IsProfessionSkill(pSkill
->id
))
6746 return SKILL_RANGE_RANK
;
6748 return SKILL_RANGE_NONE
;
6750 return SKILL_RANGE_MONO
;
6752 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
6753 case SKILL_CATEGORY_NOT_DISPLAYED
: //only GENEREC(DND)
6754 return SKILL_RANGE_NONE
;
6758 void ObjectMgr::LoadGameTele()
6760 m_GameTeleMap
.clear(); // for reload case
6763 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
6772 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
6776 barGoLink
bar( result
->GetRowCount() );
6782 Field
*fields
= result
->Fetch();
6784 uint32 id
= fields
[0].GetUInt32();
6788 gt
.position_x
= fields
[1].GetFloat();
6789 gt
.position_y
= fields
[2].GetFloat();
6790 gt
.position_z
= fields
[3].GetFloat();
6791 gt
.orientation
= fields
[4].GetFloat();
6792 gt
.mapId
= fields
[5].GetUInt32();
6793 gt
.name
= fields
[6].GetCppString();
6795 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
6797 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
6801 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
6803 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
6807 wstrToLower( gt
.wnameLow
);
6809 m_GameTeleMap
[id
] = gt
;
6813 while (result
->NextRow());
6818 sLog
.outString( ">> Loaded %u game tele's", count
);
6821 GameTele
const* ObjectMgr::GetGameTele(std::string name
) const
6823 // explicit name case
6825 if(!Utf8toWStr(name
,wname
))
6828 // converting string that we try to find to lower case
6829 wstrToLower( wname
);
6831 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
6832 const GameTele
* alt
= NULL
;
6833 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6834 if(itr
->second
.wnameLow
== wname
)
6835 return &itr
->second
;
6836 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
6842 bool ObjectMgr::AddGameTele(GameTele
& tele
)
6846 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6847 if(itr
->first
> new_id
)
6848 new_id
= itr
->first
;
6853 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
6856 wstrToLower( tele
.wnameLow
);
6858 m_GameTeleMap
[new_id
] = tele
;
6860 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
6861 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
6864 bool ObjectMgr::DeleteGameTele(std::string name
)
6866 // explicit name case
6868 if(!Utf8toWStr(name
,wname
))
6871 // converting string that we try to find to lower case
6872 wstrToLower( wname
);
6874 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6876 if(itr
->second
.wnameLow
== wname
)
6878 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
6879 m_GameTeleMap
.erase(itr
);
6887 void ObjectMgr::LoadTrainerSpell()
6890 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
6891 itr
->second
.Clear();
6892 m_mCacheTrainerSpellMap
.clear();
6894 std::set
<uint32
> skip_trainers
;
6896 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
6905 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
6909 barGoLink
bar( result
->GetRowCount() );
6916 Field
* fields
= result
->Fetch();
6918 uint32 entry
= fields
[0].GetUInt32();
6919 uint32 spell
= fields
[1].GetUInt32();
6921 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
6925 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
6929 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
6931 if(skip_trainers
.count(entry
) == 0)
6933 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
6934 skip_trainers
.insert(entry
);
6939 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
6942 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
6946 if(!SpellMgr::IsSpellValid(spellinfo
))
6948 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
6952 TrainerSpell
* pTrainerSpell
= new TrainerSpell();
6953 pTrainerSpell
->spell
= spell
;
6954 pTrainerSpell
->spellcost
= fields
[2].GetUInt32();
6955 pTrainerSpell
->reqskill
= fields
[3].GetUInt32();
6956 pTrainerSpell
->reqskillvalue
= fields
[4].GetUInt32();
6957 pTrainerSpell
->reqlevel
= fields
[5].GetUInt32();
6959 if(!pTrainerSpell
->reqlevel
)
6960 pTrainerSpell
->reqlevel
= spellinfo
->spellLevel
;
6963 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
6965 if(SpellMgr::IsProfessionSpell(spell
))
6966 data
.trainerType
= 2;
6968 data
.spellList
.push_back(pTrainerSpell
);
6971 } while (result
->NextRow());
6975 sLog
.outString( ">> Loaded Trainers %d", count
);
6978 void ObjectMgr::LoadVendors()
6981 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
6982 itr
->second
.Clear();
6983 m_mCacheVendorItemMap
.clear();
6985 std::set
<uint32
> skip_vendors
;
6987 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
6995 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
6999 barGoLink
bar( result
->GetRowCount() );
7005 Field
* fields
= result
->Fetch();
7007 uint32 entry
= fields
[0].GetUInt32();
7008 uint32 item_id
= fields
[1].GetUInt32();
7009 uint32 maxcount
= fields
[2].GetUInt32();
7010 uint32 incrtime
= fields
[3].GetUInt32();
7011 uint32 ExtendedCost
= fields
[4].GetUInt32();
7013 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7016 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7018 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7021 } while (result
->NextRow());
7025 sLog
.outString( ">> Loaded %d Vendors ", count
);
7028 void ObjectMgr::LoadNpcTextId()
7031 m_mCacheNpcTextIdMap
.clear();
7033 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7041 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7045 barGoLink
bar( result
->GetRowCount() );
7053 Field
* fields
= result
->Fetch();
7055 guid
= fields
[0].GetUInt32();
7056 textid
= fields
[1].GetUInt32();
7058 if (!GetCreatureData(guid
))
7060 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7063 if (!GetGossipText(textid
))
7065 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7069 m_mCacheNpcTextIdMap
[guid
] = textid
;
7072 } while (result
->NextRow());
7076 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7079 void ObjectMgr::LoadNpcOptions()
7081 m_mCacheNpcOptionList
.clear(); // For reload case
7083 QueryResult
*result
= WorldDatabase
.Query(
7084 // 0 1 2 3 4 5 6 7 8
7085 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7095 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7099 barGoLink
bar( result
->GetRowCount() );
7107 Field
* fields
= result
->Fetch();
7110 go
.Id
= fields
[0].GetUInt32();
7111 go
.GossipId
= fields
[1].GetUInt32();
7112 go
.NpcFlag
= fields
[2].GetUInt32();
7113 go
.Icon
= fields
[3].GetUInt32();
7114 go
.Action
= fields
[4].GetUInt32();
7115 go
.BoxMoney
= fields
[5].GetUInt32();
7116 go
.Coded
= fields
[6].GetUInt8()!=0;
7117 go
.OptionText
= fields
[7].GetCppString();
7118 go
.BoxText
= fields
[8].GetCppString();
7120 m_mCacheNpcOptionList
.push_back(go
);
7124 } while (result
->NextRow());
7128 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7131 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7133 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7134 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7136 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7139 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7141 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7142 if(iter
== m_mCacheVendorItemMap
.end())
7145 if(!iter
->second
.FindItem(item
))
7148 iter
->second
.RemoveItem(item
);
7149 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7153 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7155 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7159 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7161 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7165 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7167 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7170 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7172 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7175 skip_vendors
->insert(vendor_entry
);
7180 if(!GetItemPrototype(item_id
))
7183 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7185 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7189 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7192 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7194 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7198 if(maxcount
> 0 && incrtime
== 0)
7201 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7203 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7206 else if(maxcount
==0 && incrtime
> 0)
7209 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7211 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7215 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7217 return true; // later checks for non-empty lists
7219 if(vItems
->FindItem(item_id
))
7222 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7224 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7228 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7231 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7233 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7240 void ObjectMgr::LoadScriptNames()
7242 m_scriptNames
.push_back("");
7243 QueryResult
*result
= WorldDatabase
.Query(
7244 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7246 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7248 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7250 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7252 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7257 m_scriptNames
.push_back((*result
)[0].GetString());
7258 } while (result
->NextRow());
7262 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7265 uint32
ObjectMgr::GetScriptId(const char *name
)
7267 // use binary search to find the script name in the sorted vector
7268 // assume "" is the first element
7270 ScriptNameMap::const_iterator itr
=
7271 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
7272 if(itr
== m_scriptNames
.end()) return 0;
7273 return itr
- m_scriptNames
.begin();
7276 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
7278 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
7280 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
7282 if(itrM
->second
.dataint
)
7284 if(!GetMangosStringLocale (itrM
->second
.dataint
))
7285 sLog
.outErrorDb( "Table `db_script_string` has not existed string id %u", *itrM
);
7287 if(ids
.count(itrM
->second
.dataint
))
7288 ids
.erase(itrM
->second
.dataint
);
7294 void ObjectMgr::LoadDbScriptStrings()
7296 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
7298 std::set
<int32
> ids
;
7300 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
7301 if(GetMangosStringLocale(i
))
7304 CheckScripts(sQuestEndScripts
,ids
);
7305 CheckScripts(sQuestStartScripts
,ids
);
7306 CheckScripts(sSpellScripts
,ids
);
7307 CheckScripts(sGameObjectScripts
,ids
);
7308 CheckScripts(sEventScripts
,ids
);
7310 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
7311 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
7314 // Functions for scripting access
7315 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
7317 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
7320 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
7322 if(start_value
>= 0 || start_value
<= end_value
) // start/end reversed for negative values
7324 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table
,start_value
,end_value
,-1,std::numeric_limits
<int32
>::min());
7326 end_value
= std::numeric_limits
<int32
>::min();
7329 // for scripting localized strings allowed use _only_ negative entries
7330 return objmgr
.LoadMangosStrings(db
,table
,end_value
,start_value
);
7333 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
7335 return objmgr
.GetScriptId(name
);
7338 ObjectMgr::ScriptNameMap
& GetScriptNames()
7340 return objmgr
.GetScriptNames();