[6818] Correctly apply taken damage debufs/bonuses in cases non-physical melee damage.
[getmangos.git] / src / game / Unit.cpp
blob425e0a7b68349dee61878e80ab273a38f6bf7dbf
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_WALKBACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIMBACK
56 3.141594f, // MOVE_TURN
57 7.0f, // MOVE_FLY
58 4.5f, // MOVE_FLYBACK
61 // auraTypes contains attacker auras capable of proc'ing cast auras
62 static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
64 static Unit::AuraTypeSet auraTypes;
65 auraTypes.insert(SPELL_AURA_DUMMY);
66 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
67 auraTypes.insert(SPELL_AURA_MOD_HASTE);
68 auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
69 return auraTypes;
72 // auraTypes contains victim auras capable of proc'ing cast auras
73 static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
75 static Unit::AuraTypeSet auraTypes;
76 auraTypes.insert(SPELL_AURA_DUMMY);
77 auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
78 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
79 return auraTypes;
82 // auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
83 static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
85 static Unit::AuraTypeSet auraTypes;
86 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
87 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
88 auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
89 auraTypes.insert(SPELL_AURA_MOD_RATING);
90 return auraTypes;
93 // auraTypes contains auras capable of proc effect/damage (but not cast) for victim
94 static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
96 static Unit::AuraTypeSet auraTypes;
97 auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
98 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
99 auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
100 auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
101 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
102 return auraTypes;
105 static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
106 static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
108 static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
109 static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
111 // auraTypes contains auras capable of proc'ing for attacker and victim
112 static Unit::AuraTypeSet GenerateProcAuraTypes()
114 Unit::AuraTypeSet auraTypes;
115 auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
116 auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
117 auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
118 auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
119 return auraTypes;
122 static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
124 bool IsPassiveStackableSpell( uint32 spellId )
126 if(!IsPassiveSpell(spellId))
127 return false;
129 SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
130 if(!spellProto)
131 return false;
133 for(int j = 0; j < 3; ++j)
135 if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
136 return false;
139 return true;
142 Unit::Unit()
143 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
145 m_objectType |= TYPEMASK_UNIT;
146 m_objectTypeId = TYPEID_UNIT;
147 // 2.3.2 - 0x70
148 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
150 m_attackTimer[BASE_ATTACK] = 0;
151 m_attackTimer[OFF_ATTACK] = 0;
152 m_attackTimer[RANGED_ATTACK] = 0;
153 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
154 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
155 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
157 m_extraAttacks = 0;
159 m_state = 0;
160 m_form = FORM_NONE;
161 m_deathState = ALIVE;
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
164 m_currentSpells[i] = NULL;
166 m_addDmgOnce = 0;
168 for(int i = 0; i < MAX_TOTEM; ++i)
169 m_TotemSlot[i] = 0;
171 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
172 //m_Aura = NULL;
173 //m_AurasCheck = 2000;
174 //m_removeAuraTimer = 4;
175 //tmpAura = NULL;
176 waterbreath = false;
178 m_Visibility = VISIBILITY_ON;
180 m_detectInvisibilityMask = 0;
181 m_invisibilityMask = 0;
182 m_transform = 0;
183 m_ShapeShiftFormSpellId = 0;
184 m_canModifyStats = false;
186 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
187 m_spellImmune[i].clear();
188 for (int i = 0; i < UNIT_MOD_END; i++)
190 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
191 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
192 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
193 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
195 // implement 50% base damage from offhand
196 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
198 for (int i = 0; i < 3; i++)
200 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
201 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
203 for (int i = 0; i < MAX_STATS; i++)
204 m_createStats[i] = 0.0f;
206 m_attacking = NULL;
207 m_modMeleeHitChance = 0.0f;
208 m_modRangedHitChance = 0.0f;
209 m_modSpellHitChance = 0.0f;
210 m_baseSpellCritChance = 5;
212 m_CombatTimer = 0;
213 m_lastManaUse = 0;
215 //m_victimThreat = 0.0f;
216 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
217 m_threatModifier[i] = 1.0f;
218 m_isSorted = true;
219 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
220 m_speed_rate[i] = 1.0f;
222 m_removedAuras = 0;
223 m_charmInfo = NULL;
224 m_unit_movement_flags = 0;
226 // remove aurastates allowing special moves
227 for(int i=0; i < MAX_REACTIVE; ++i)
228 m_reactiveTimer[i] = 0;
231 Unit::~Unit()
233 // set current spells as deletable
234 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
236 if (m_currentSpells[i])
238 m_currentSpells[i]->SetReferencedFromCurrent(false);
239 m_currentSpells[i] = NULL;
243 RemoveAllGameObjects();
244 RemoveAllDynObjects();
246 if(m_charmInfo) delete m_charmInfo;
249 void Unit::Update( uint32 p_time )
251 /*if(p_time > m_AurasCheck)
253 m_AurasCheck = 2000;
254 _UpdateAura();
255 }else
256 m_AurasCheck -= p_time;*/
258 // WARNING! Order of execution here is important, do not change.
259 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
260 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
261 m_Events.Update( p_time );
262 _UpdateSpells( p_time );
264 // update combat timer only for players and pets
265 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
267 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
268 // targets without stopping half way there and running off.
269 // These flags are reset after target dies or another command is given.
270 if( m_HostilRefManager.isEmpty() )
272 // m_CombatTimer set at aura start and it will be freeze until aura removing
273 if ( m_CombatTimer <= p_time )
274 ClearInCombat();
275 else
276 m_CombatTimer -= p_time;
280 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
282 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
285 // update abilities available only for fraction of time
286 UpdateReactives( p_time );
288 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
289 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
291 i_motionMaster.UpdateMotion(p_time);
294 bool Unit::haveOffhandWeapon() const
296 if(GetTypeId() == TYPEID_PLAYER)
297 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
298 else
299 return false;
302 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
304 float x, y, z;
305 if(GetMotionMaster()->GetDestination(x, y, z))
306 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
309 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
311 if (!transitTime)
313 float dx = x - GetPositionX();
314 float dy = y - GetPositionY();
315 float dz = z - GetPositionZ();
317 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
318 if(dist<0)
319 dist = 0;
320 else
321 dist = sqrt(dist);
323 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
324 if(speed<=0)
325 speed = 2.5f;
326 speed *= 0.001f;
327 transitTime = static_cast<uint32>(dist / speed + 0.5);
329 //float orientation = (float)atan2((double)dy, (double)dx);
330 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
333 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
335 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
336 data.append(GetPackGUID());
338 // Point A, starting location
339 data << GetPositionX() << GetPositionY() << GetPositionZ();
340 // unknown field - unrelated to orientation
341 // seems to increment about 1000 for every 1.7 seconds
342 // for now, we'll just use mstime
343 data << getMSTime();
345 data << uint8(type); // unknown
346 switch(type)
348 case 0: // normal packet
349 break;
350 case 1: // stop packet
351 SendMessageToSet( &data, true );
352 return;
353 case 2: // not used currently
354 data << float(0);
355 data << float(0);
356 data << float(0);
357 break;
358 case 3: // not used currently
359 data << uint64(0); // probably target guid
360 break;
361 case 4: // not used currently
362 data << float(0); // probably orientation
363 break;
366 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
367 data << uint32(MovementFlags);
369 data << Time; // Time in between points
370 data << uint32(1); // 1 single waypoint
371 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
373 if(player)
374 player->GetSession()->SendPacket(&data);
375 else
376 SendMessageToSet( &data, true );
379 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
381 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
383 uint32 pathSize = end-start;
385 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
386 data.append(GetPackGUID());
387 data << GetPositionX();
388 data << GetPositionY();
389 data << GetPositionZ();
391 // unknown field - unrelated to orientation
392 // seems to increment about 1000 for every 1.7 seconds
393 // for now, we'll just use mstime
394 data << getMSTime();
396 data << uint8( 0 );
397 data << uint32( MovementFlags );
398 data << uint32( traveltime );
399 data << uint32( pathSize );
400 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
402 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
403 SendMessageToSet(&data, true);
406 void Unit::resetAttackTimer(WeaponAttackType type)
408 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
411 bool Unit::canReachWithAttack(Unit *pVictim) const
413 assert(pVictim);
414 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
415 if( reach <= 0.0f )
416 reach = 1.0f;
417 return IsWithinDistInMap(pVictim, reach);
420 void Unit::RemoveSpellsCausingAura(AuraType auraType)
422 if (auraType >= TOTAL_AURAS) return;
423 AuraList::iterator iter, next;
424 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
426 next = iter;
427 ++next;
429 if (*iter)
431 RemoveAurasDueToSpell((*iter)->GetId());
432 if (!m_modAuras[auraType].empty())
433 next = m_modAuras[auraType].begin();
434 else
435 return;
440 bool Unit::HasAuraType(AuraType auraType) const
442 return (!m_modAuras[auraType].empty());
445 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
446 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
448 if(!HasAuraType(auraType))
449 return;
451 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
452 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
453 float chance = float(damage) / max_dmg * 100.0f;
454 if (roll_chance_f(chance))
455 RemoveSpellsCausingAura(auraType);
458 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
460 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
461 return 0;
463 //You don't lose health from damage taken from another player while in a sanctuary
464 //You still see it in the combat log though
465 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
467 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
468 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
469 return 0;
472 // remove affects from victim (including from 0 damage and DoTs)
473 if(pVictim != this)
474 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
476 // remove affects from attacker at any non-DoT damage (including 0 damage)
477 if( damagetype != DOT)
479 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
480 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
482 if(pVictim != this)
483 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
485 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
486 pVictim->SetStandState(PLAYER_STATE_NONE);
489 //Script Event damage Deal
490 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
491 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
492 //Script Event damage taken
493 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
494 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
496 if(!damage)
498 // Rage from physical damage received .
499 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
500 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
502 return 0;
505 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
506 // root type spells do not dispel the root effect
507 if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT)
508 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
510 if(pVictim->GetTypeId() != TYPEID_PLAYER)
512 // no xp,health if type 8 /critters/
513 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
515 pVictim->setDeathState(JUST_DIED);
516 pVictim->SetHealth(0);
518 // allow loot only if has loot_id in creature_template
519 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
520 if(cInfo && cInfo->lootid)
521 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
523 // some critters required for quests
524 if(GetTypeId() == TYPEID_PLAYER)
525 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
527 return damage;
530 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
531 ((Creature*)pVictim)->AI()->AttackStart(this);
534 DEBUG_LOG("DealDamageStart");
536 uint32 health = pVictim->GetHealth();
537 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
539 // duel ends when player has 1 or less hp
540 bool duel_hasEnded = false;
541 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
543 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
544 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
545 damage = health-1;
547 duel_hasEnded = true;
549 //Get in CombatState
550 if(pVictim != this && damagetype != DOT)
552 SetInCombatWith(pVictim);
553 pVictim->SetInCombatWith(this);
555 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
556 SetContestedPvP(attackedPlayer);
559 // Rage from Damage made (only from direct weapon damage)
560 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
562 uint32 weaponSpeedHitFactor;
564 switch(cleanDamage->attackType)
566 case BASE_ATTACK:
568 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
569 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
570 else
571 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
573 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
575 break;
577 case OFF_ATTACK:
579 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
580 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
581 else
582 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
584 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
586 break;
588 case RANGED_ATTACK:
589 break;
593 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
595 if(((Player*)pVictim)->InBattleGround())
597 Player *killer = ((Player*)this);
598 if(killer != ((Player*)pVictim))
599 if(BattleGround *bg = killer->GetBattleGround())
600 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
604 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
605 ((Creature*)pVictim)->SetLootRecipient(this);
606 if (health <= damage)
608 // battleground things
609 if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
611 Player *killed = ((Player*)pVictim);
612 Player *killer = NULL;
613 if(GetTypeId() == TYPEID_PLAYER)
614 killer = ((Player*)this);
615 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
617 Unit *owner = GetOwner();
618 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
619 killer = ((Player*)owner);
622 if(killer)
623 if(BattleGround *bg = killed->GetBattleGround())
624 bg->HandleKillPlayer(killed, killer); // drop flags and etc
627 DEBUG_LOG("DealDamage: victim just died");
629 // find player: owner of controlled `this` or `this` itself maybe
630 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
632 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
633 player = ((Creature*)pVictim)->GetLootRecipient();
634 // Reward player, his pets, and group/raid members
635 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
636 if(player && player!=pVictim)
637 if(player->RewardPlayerAndGroupAtKill(pVictim))
638 player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
640 DEBUG_LOG("DealDamageAttackStop");
642 // stop combat
643 pVictim->CombatStop();
644 pVictim->getHostilRefManager().deleteReferences();
646 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
648 // if talent known but not triggered (check priest class for speedup check)
649 Aura* spiritOfRedemtionTalentReady = NULL;
650 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
651 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
653 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
654 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
656 if((*itr)->GetSpellProto()->SpellIconID==1654)
658 spiritOfRedemtionTalentReady = *itr;
659 break;
664 DEBUG_LOG("SET JUST_DIED");
665 if(!spiritOfRedemtionTalentReady)
666 pVictim->setDeathState(JUST_DIED);
668 DEBUG_LOG("DealDamageHealth1");
670 if(spiritOfRedemtionTalentReady)
672 // save value before aura remove
673 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
674 if(!ressSpellId)
675 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
677 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
678 pVictim->RemoveAllAurasOnDeath();
680 // restore for use at real death
681 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
683 // FORM_SPIRITOFREDEMPTION and related auras
684 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
686 else
687 pVictim->SetHealth(0);
689 // remember victim PvP death for corpse type and corpse reclaim delay
690 // at original death (not at SpiritOfRedemtionTalent timeout)
691 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
692 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
694 // Call KilledUnit for creatures
695 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
696 ((Creature*)this)->AI()->KilledUnit(pVictim);
698 // 10% durability loss on death
699 // clean InHateListOf
700 if (pVictim->GetTypeId() == TYPEID_PLAYER)
702 // only if not player and not controlled by player pet. And not at BG
703 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
705 DEBUG_LOG("We are dead, loosing 10 percents durability");
706 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
707 // durability lost message
708 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
709 ((Player*)pVictim)->GetSession()->SendPacket(&data);
712 else // creature died
714 DEBUG_LOG("DealDamageNotPlayer");
715 Creature *cVictim = (Creature*)pVictim;
717 if(!cVictim->isPet())
719 cVictim->DeleteThreatList();
720 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
722 // Call creature just died function
723 if (cVictim->AI())
724 cVictim->AI()->JustDied(this);
726 // Dungeon specific stuff, only applies to players killing creatures
727 if(cVictim->GetInstanceId())
729 Map *m = cVictim->GetMap();
730 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
731 // TODO: do instance binding anyway if the charmer/owner is offline
733 if(m->IsDungeon() && creditedPlayer)
735 if(m->IsRaid() || m->IsHeroic())
737 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
738 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
740 else
742 // the reset time is set but not added to the scheduler
743 // until the players leave the instance
744 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
745 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
746 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
752 // last damage from non duel opponent or opponent controlled creature
753 if(duel_hasEnded)
755 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
756 Player *he = (Player*)pVictim;
758 assert(he->duel);
760 he->duel->opponent->CombatStopWithPets(true);
761 he->CombatStopWithPets(true);
763 he->DuelComplete(DUEL_INTERUPTED);
766 else // if (health <= damage)
768 DEBUG_LOG("DealDamageAlive");
770 pVictim->ModifyHealth(- (int32)damage);
772 // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
773 if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
775 uint32 procVictim = PROC_FLAG_NONE;
777 // if just dropped below 20% (for CheatDeath)
778 if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
779 procVictim = PROC_FLAG_LOW_HEALTH;
781 ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
784 if(damagetype != DOT)
786 if(getVictim())
788 // if have target and damage pVictim just call AI reaction
789 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
790 ((Creature*)pVictim)->AI()->AttackedBy(this);
792 else
794 // if not have main target then attack state with target (including AI call)
795 //start melee attacks only after melee hit
796 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
800 // polymorphed and other negative transformed cases
801 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
802 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
804 if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
805 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
807 if (pVictim->GetTypeId() != TYPEID_PLAYER)
809 if(spellProto && IsDamageToThreatSpell(spellProto))
810 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
811 else
812 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
814 else // victim is a player
816 // Rage from damage received
817 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
819 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
820 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
823 // random durability for items (HIT TAKEN)
824 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
826 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
827 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
831 if(GetTypeId()==TYPEID_PLAYER)
833 // random durability for items (HIT DONE)
834 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
836 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
837 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
841 // TODO: Store auras by interrupt flag to speed this up.
842 AuraMap& vAuras = pVictim->GetAuras();
843 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
845 const SpellEntry *se = i->second->GetSpellProto();
846 next = i; ++next;
847 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
849 bool remove = true;
850 if (se->procFlags & (1<<3))
852 if (!roll_chance_i(se->procChance))
853 remove = false;
855 if (remove)
857 pVictim->RemoveAurasDueToSpell(i->second->GetId());
858 // FIXME: this may cause the auras with proc chance to be rerolled several times
859 next = vAuras.begin();
864 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
866 if( damagetype != DOT )
868 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
870 // skip channeled spell (processed differently below)
871 if (i == CURRENT_CHANNELED_SPELL)
872 continue;
874 if(Spell* spell = pVictim->m_currentSpells[i])
875 if(spell->getState() == SPELL_STATE_PREPARING)
876 spell->Delayed();
880 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
882 if (spell->getState() == SPELL_STATE_CASTING)
884 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
885 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
887 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
888 spell->DelayedChannel();
890 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
892 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
893 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
896 else if (spell->getState() == SPELL_STATE_DELAYED)
897 // break channeled spell in delayed state on damage
899 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
900 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
905 // last damage from duel opponent
906 if(duel_hasEnded)
908 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
909 Player *he = (Player*)pVictim;
911 assert(he->duel);
913 he->SetHealth(1);
915 he->duel->opponent->CombatStopWithPets(true);
916 he->CombatStopWithPets(true);
918 he->CastSpell(he, 7267, true); // beg
919 he->DuelComplete(DUEL_WON);
923 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
925 return damage;
928 void Unit::CastStop(uint32 except_spellid)
930 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
931 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
932 InterruptSpell(i,false);
935 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
937 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
939 if(!spellInfo)
941 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
942 return;
945 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
948 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
950 if(!spellInfo)
952 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 if (castItem)
957 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
959 if(!originalCaster && triggeredByAura)
960 originalCaster = triggeredByAura->GetCasterGUID();
962 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
964 SpellCastTargets targets;
965 targets.setUnitTarget( Victim );
966 spell->m_CastItem = castItem;
967 spell->prepare(&targets, triggeredByAura);
970 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
972 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
974 if(!spellInfo)
976 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
977 return;
980 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
983 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
985 if(!spellInfo)
987 sLog.outError("CastCustomSpell: unknown spell");
988 return;
991 if (castItem)
992 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
994 if(!originalCaster && triggeredByAura)
995 originalCaster = triggeredByAura->GetCasterGUID();
997 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
999 if(bp0)
1000 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1002 if(bp1)
1003 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1005 if(bp2)
1006 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1008 SpellCastTargets targets;
1009 targets.setUnitTarget( Victim );
1010 spell->m_CastItem = castItem;
1011 spell->prepare(&targets, triggeredByAura);
1014 // used for scripting
1015 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1017 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1019 if(!spellInfo)
1021 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1022 return;
1025 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1028 // used for scripting
1029 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1031 if(!spellInfo)
1033 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1034 return;
1037 if (castItem)
1038 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1040 if(!originalCaster && triggeredByAura)
1041 originalCaster = triggeredByAura->GetCasterGUID();
1043 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1045 SpellCastTargets targets;
1046 targets.setDestination(x, y, z);
1047 spell->m_CastItem = castItem;
1048 spell->prepare(&targets, triggeredByAura);
1051 void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
1053 // TODO this in only generic way, check for exceptions
1054 DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
1056 // Per-damage class calculation
1057 switch (spellInfo->DmgClass)
1059 // Melee and Ranged Spells
1060 case SPELL_DAMAGE_CLASS_RANGED:
1061 case SPELL_DAMAGE_CLASS_MELEE:
1063 // Calculate physical outcome
1064 MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
1066 //Used to store the Hit Outcome
1067 cleanDamage->hitOutCome = outcome;
1069 // Return miss/evade first (sends miss message)
1070 switch(outcome)
1072 case MELEE_HIT_EVADE:
1074 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
1075 *damage = 0;
1076 return;
1078 case MELEE_HIT_MISS:
1080 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
1081 *damage = 0;
1083 if(GetTypeId()== TYPEID_PLAYER)
1084 ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
1086 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
1087 return;
1091 // Hitinfo, Victimstate
1092 uint32 hitInfo = HITINFO_NORMALSWING;
1093 VictimState victimState = VICTIMSTATE_NORMAL;
1095 // Physical Damage
1096 if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
1098 // apply spellmod to Done damage
1099 if(Player* modOwner = GetSpellModOwner())
1100 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
1102 //Calculate armor mitigation
1103 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1105 // random durability for main hand weapon (ABSORB)
1106 if(damageAfterArmor < *damage)
1107 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1108 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1109 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1111 cleanDamage->damage += *damage - damageAfterArmor;
1112 *damage = damageAfterArmor;
1114 // Magical Damage
1115 else
1117 // Calculate damage bonus
1118 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1121 // Classify outcome
1122 switch (outcome)
1124 case MELEE_HIT_BLOCK_CRIT:
1125 case MELEE_HIT_CRIT:
1127 uint32 bonusDmg = *damage;
1129 // Apply crit_damage bonus
1130 if(Player* modOwner = GetSpellModOwner())
1131 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
1133 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1134 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1135 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1136 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1137 bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1139 *damage += bonusDmg;
1141 // Resilience - reduce crit damage
1142 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1144 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1145 cleanDamage->damage += resilienceReduction;
1146 *damage -= resilienceReduction;
1149 *crit = true;
1150 hitInfo |= HITINFO_CRITICALHIT;
1152 ModifyAuraState(AURA_STATE_CRIT, true);
1153 StartReactiveTimer( REACTIVE_CRIT );
1155 if(getClass()==CLASS_HUNTER)
1157 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1158 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1161 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1163 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1164 if (blocked_amount >= *damage)
1166 hitInfo |= HITINFO_SWINGNOHITSOUND;
1167 victimState = VICTIMSTATE_BLOCKS;
1168 cleanDamage->damage += *damage; // To Help Calculate Rage
1169 *damage = 0;
1171 else
1173 // To Help Calculate Rage
1174 cleanDamage->damage += blocked_amount;
1175 *damage = *damage - blocked_amount;
1178 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1179 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1181 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1183 // Update defense
1184 ((Player*)pVictim)->UpdateDefense();
1186 // random durability for main hand weapon (BLOCK)
1187 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1188 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1191 break;
1193 case MELEE_HIT_PARRY:
1195 cleanDamage->damage += *damage; // To Help Calculate Rage
1196 *damage = 0;
1197 victimState = VICTIMSTATE_PARRY;
1199 // Counter-attack ( explained in Unit::DoAttackDamage() )
1200 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
1202 // Get attack timers
1203 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1204 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1206 // Reduce attack time
1207 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1209 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1210 float percent60 = 3 * percent20;
1211 if(offtime > percent20 && offtime <= percent60)
1213 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1215 else if(offtime > percent60)
1217 offtime -= 2 * percent20;
1218 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1221 else
1223 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1224 float percent60 = 3 * percent20;
1225 if(basetime > percent20 && basetime <= percent60)
1227 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1229 else if(basetime > percent60)
1231 basetime -= 2 * percent20;
1232 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1237 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1239 // Update victim defense ?
1240 ((Player*)pVictim)->UpdateDefense();
1242 // random durability for main hand weapon (PARRY)
1243 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1244 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1247 // Set parry flags
1248 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1250 // Mongoose bite - set only Counterattack here
1251 if (pVictim->getClass() == CLASS_HUNTER)
1253 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1254 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1256 else
1258 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1259 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1261 break;
1263 case MELEE_HIT_DODGE:
1265 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1266 ((Player*)pVictim)->UpdateDefense();
1268 cleanDamage->damage += *damage; // To Help Calculate Rage
1269 *damage = 0;
1270 hitInfo |= HITINFO_SWINGNOHITSOUND;
1271 victimState = VICTIMSTATE_DODGE;
1273 // Set dodge flags
1274 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1276 // Overpower
1277 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
1279 ((Player*)this)->AddComboPoints(pVictim, 1);
1280 StartReactiveTimer( REACTIVE_OVERPOWER );
1283 // Riposte
1284 if (pVictim->getClass() != CLASS_ROGUE)
1286 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1287 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1289 break;
1291 case MELEE_HIT_BLOCK:
1293 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1294 if (blocked_amount >= *damage)
1296 hitInfo |= HITINFO_SWINGNOHITSOUND;
1297 victimState = VICTIMSTATE_BLOCKS;
1298 cleanDamage->damage += *damage; // To Help Calculate Rage
1299 *damage = 0;
1301 else
1303 // To Help Calculate Rage
1304 cleanDamage->damage += blocked_amount;
1305 *damage = *damage - blocked_amount;
1308 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1309 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1311 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1313 // Update defense
1314 ((Player*)pVictim)->UpdateDefense();
1316 // random durability for main hand weapon (BLOCK)
1317 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1318 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1320 break;
1322 case MELEE_HIT_EVADE: // already processed early
1323 case MELEE_HIT_MISS: // already processed early
1324 case MELEE_HIT_GLANCING:
1325 case MELEE_HIT_CRUSHING:
1326 case MELEE_HIT_NORMAL:
1327 break;
1330 // do all damage=0 cases here
1331 if(*damage == 0)
1332 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
1334 break;
1336 // Magical Attacks
1337 case SPELL_DAMAGE_CLASS_NONE:
1338 case SPELL_DAMAGE_CLASS_MAGIC:
1340 // Calculate damage bonus
1341 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1343 *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
1344 if (*crit)
1346 *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
1348 // Resilience - reduce crit damage
1349 if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
1351 uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
1352 if(*damage > damage_reduction)
1353 *damage -= damage_reduction;
1354 else
1355 *damage = 0;
1358 cleanDamage->hitOutCome = MELEE_HIT_CRIT;
1360 // spell proc all magic damage==0 case in this function
1361 if(*damage == 0)
1363 // Procflags
1364 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1365 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1367 ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1370 break;
1374 // TODO this in only generic way, check for exceptions
1375 DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
1378 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1380 if(!this || !pVictim)
1381 return 0;
1382 if(!isAlive() || !pVictim->isAlive())
1383 return 0;
1385 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1386 if(!spellInfo)
1387 return 0;
1389 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
1390 bool crit = false;
1392 if (useSpellDamage)
1393 DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
1395 // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
1396 if(damage > 0)
1398 // Calculate absorb & resists
1399 uint32 absorb = 0;
1400 uint32 resist = 0;
1402 CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1404 //No more damage left, target absorbed and/or resisted all damage
1405 if (damage > absorb + resist)
1406 damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
1407 else
1409 uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
1411 if (absorb)
1412 HitInfo |= HITINFO_ABSORB;
1413 if (resist)
1415 HitInfo |= HITINFO_RESIST;
1416 ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
1419 //Send resist
1420 SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
1421 return 0;
1424 // Deal damage done
1425 damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
1427 // Send damage log
1428 sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
1429 GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
1431 // Actual log sent to client
1432 SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
1434 // Procflags
1435 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1436 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1438 if (crit)
1440 procAttacker |= PROC_FLAG_CRIT_SPELL;
1441 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
1444 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1446 return damage;
1448 else
1450 // all spell proc for 0 normal and magic damage called in DealFlatDamage
1452 //Check for rage
1453 if(cleanDamage.damage)
1454 // Rage from damage received.
1455 if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
1456 ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
1458 return 0;
1462 void Unit::HandleEmoteCommand(uint32 anim_id)
1464 WorldPacket data( SMSG_EMOTE, 12 );
1465 data << anim_id << GetGUID();
1466 WPAssert(data.size() == 12);
1468 SendMessageToSet(&data, true);
1471 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1473 uint32 newdamage = 0;
1474 float armor = pVictim->GetArmor();
1475 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1476 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1478 if (armor<0.0f) armor=0.0f;
1480 float tmpvalue = 0.0f;
1481 if(getLevel() <= 59) //Level 1-59
1482 tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
1483 else if(getLevel() < 70) //Level 60-69
1484 tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
1485 else //Level 70+
1486 tmpvalue = armor / (armor + 10557.5f);
1488 if(tmpvalue < 0.0f)
1489 tmpvalue = 0.0f;
1490 if(tmpvalue > 0.75f)
1491 tmpvalue = 0.75f;
1492 newdamage = uint32(damage - (damage * tmpvalue));
1494 return (newdamage > 1) ? newdamage : 1;
1497 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1499 if(!pVictim || !pVictim->isAlive() || !damage)
1500 return;
1502 // Magic damage, check for resists
1503 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1505 // Get base victim resistance for school
1506 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1507 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1508 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1510 tmpvalue2 *= (float)(0.15f / getLevel());
1511 if (tmpvalue2 < 0.0f)
1512 tmpvalue2 = 0.0f;
1513 if (tmpvalue2 > 0.75f)
1514 tmpvalue2 = 0.75f;
1515 uint32 ran = urand(0, 100);
1516 uint32 faq[4] = {24,6,4,6};
1517 uint8 m = 0;
1518 float Binom = 0.0f;
1519 for (uint8 i = 0; i < 4; i++)
1521 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1522 if (ran > Binom )
1523 ++m;
1524 else
1525 break;
1527 if (damagetype == DOT && m == 4)
1528 *resist += uint32(damage - 1);
1529 else
1530 *resist += uint32(damage * m / 4);
1531 if(*resist > damage)
1532 *resist = damage;
1534 else
1535 *resist = 0;
1537 int32 RemainingDamage = damage - *resist;
1539 // absorb without mana cost
1540 int32 reflectDamage = 0;
1541 Aura* reflectAura = NULL;
1542 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1543 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
1545 next = i; ++next;
1547 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1548 continue;
1550 // Cheat Death
1551 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
1553 if (((Player*)pVictim)->HasSpellCooldown(31231))
1554 continue;
1555 if (pVictim->GetHealth() <= RemainingDamage)
1557 int32 chance = (*i)->GetModifier()->m_amount;
1558 if (roll_chance_i(chance))
1560 pVictim->CastSpell(pVictim,31231,true);
1561 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1563 // with health > 10% lost health until health==10%, in other case no losses
1564 uint32 health10 = pVictim->GetMaxHealth()/10;
1565 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1568 continue;
1571 int32 currentAbsorb;
1573 //Reflective Shield
1574 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
1576 if(Unit* caster = (*i)->GetCaster())
1578 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
1579 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1581 switch((*k)->GetModifier()->m_miscvalue)
1583 case 5065: // Rank 1
1584 case 5064: // Rank 2
1585 case 5063: // Rank 3
1586 case 5062: // Rank 4
1587 case 5061: // Rank 5
1589 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
1590 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
1591 else
1592 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1593 reflectAura = *i;
1595 } break;
1596 default: break;
1599 if(reflectDamage)
1600 break;
1605 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1607 currentAbsorb = (*i)->GetModifier()->m_amount;
1608 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1609 next = vSchoolAbsorb.begin();
1611 else
1613 currentAbsorb = RemainingDamage;
1614 (*i)->GetModifier()->m_amount -= RemainingDamage;
1617 RemainingDamage -= currentAbsorb;
1619 // do not cast spells while looping auras; auras can get invalid otherwise
1620 if (reflectDamage)
1621 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
1623 // absorb by mana cost
1624 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1625 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1627 next = i; ++next;
1629 // check damage school mask
1630 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1631 continue;
1633 int32 currentAbsorb;
1634 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1635 currentAbsorb = (*i)->GetModifier()->m_amount;
1636 else
1637 currentAbsorb = RemainingDamage;
1639 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1640 if(Player *modOwner = GetSpellModOwner())
1641 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1643 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1644 if (currentAbsorb > maxAbsorb)
1645 currentAbsorb = maxAbsorb;
1647 (*i)->GetModifier()->m_amount -= currentAbsorb;
1648 if((*i)->GetModifier()->m_amount <= 0)
1650 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1651 next = vManaShield.begin();
1654 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1655 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1657 RemainingDamage -= currentAbsorb;
1660 // only split damage if not damaging yourself
1661 if(pVictim != this)
1663 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1664 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1666 next = i; ++next;
1668 // check damage school mask
1669 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1670 continue;
1672 // Damage can be splitted only if aura has an alive caster
1673 Unit *caster = (*i)->GetCaster();
1674 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1675 continue;
1677 int32 currentAbsorb;
1678 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1679 currentAbsorb = (*i)->GetModifier()->m_amount;
1680 else
1681 currentAbsorb = RemainingDamage;
1683 RemainingDamage -= currentAbsorb;
1685 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1687 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1688 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1691 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1692 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1694 next = i; ++next;
1696 // check damage school mask
1697 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1698 continue;
1700 // Damage can be splitted only if aura has an alive caster
1701 Unit *caster = (*i)->GetCaster();
1702 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1703 continue;
1705 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1707 RemainingDamage -= splitted;
1709 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1711 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1712 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1716 *absorb = damage - RemainingDamage - *resist;
1719 void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
1721 MeleeHitOutcome outcome;
1723 // If is casted Melee spell, calculate like physical
1724 if(!spellCasted)
1725 outcome = RollMeleeOutcomeAgainst (pVictim, attType);
1726 else
1727 outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
1729 if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
1730 pVictim->AddThreat(this, 0.0f);
1731 switch(outcome)
1733 case MELEE_HIT_EVADE:
1735 *hitInfo |= HITINFO_MISS;
1736 *damage = 0;
1737 cleanDamage->damage = 0;
1738 return;
1740 case MELEE_HIT_MISS:
1742 *hitInfo |= HITINFO_MISS;
1743 *damage = 0;
1744 cleanDamage->damage = 0;
1745 if(GetTypeId()== TYPEID_PLAYER)
1746 ((Player*)this)->UpdateWeaponSkill(attType);
1747 return;
1751 /// If this is a creature and it attacks from behind it has a probability to daze it's victim
1752 if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
1753 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1755 // -probability is between 0% and 40%
1756 // 20% base chance
1757 float Probability = 20;
1759 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1760 if( pVictim->getLevel() < 30 )
1761 Probability = 0.65f*pVictim->getLevel()+0.5;
1763 uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
1764 uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
1766 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1768 if(Probability > 40.0f)
1769 Probability = 40.0f;
1771 if(roll_chance_f(Probability))
1772 CastSpell(pVictim, 1604, true);
1775 //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
1776 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1778 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1780 // random durability for main hand weapon (ABSORB)
1781 if(damageAfterArmor < *damage)
1782 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1783 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1784 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1786 cleanDamage->damage += *damage - damageAfterArmor;
1787 *damage = damageAfterArmor;
1790 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1791 ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
1793 if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1794 ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
1796 switch (outcome)
1798 case MELEE_HIT_BLOCK_CRIT:
1799 case MELEE_HIT_CRIT:
1801 //*hitInfo = 0xEA;
1802 // 0xEA
1803 *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
1805 // Crit bonus calc
1806 uint32 crit_bonus;
1807 crit_bonus = *damage;
1809 // Apply crit_damage bonus for melee spells
1810 if (spellCasted)
1812 if(Player* modOwner = GetSpellModOwner())
1813 modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1815 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1816 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1817 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1818 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1819 crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1822 *damage += crit_bonus;
1824 uint32 resilienceReduction = 0;
1826 if(attType == RANGED_ATTACK)
1828 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1829 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1830 // Resilience - reduce crit damage
1831 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1832 resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
1834 else
1836 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1837 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1838 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1839 // Resilience - reduce crit damage
1840 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1841 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1844 *damage -= resilienceReduction;
1845 cleanDamage->damage += resilienceReduction;
1847 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1848 ((Player*)this)->UpdateWeaponSkill(attType);
1850 ModifyAuraState(AURA_STATE_CRIT, true);
1851 StartReactiveTimer( REACTIVE_CRIT );
1853 if(getClass()==CLASS_HUNTER)
1855 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1856 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1859 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1861 *blocked_amount = pVictim->GetShieldBlockValue();
1863 if (pVictim->GetUnitBlockChance())
1864 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1865 else
1866 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1868 //Only set VICTIMSTATE_BLOCK on a full block
1869 if (*blocked_amount >= uint32(*damage))
1871 *victimState = VICTIMSTATE_BLOCKS;
1872 *blocked_amount = uint32(*damage);
1875 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1877 // Update defense
1878 ((Player*)pVictim)->UpdateDefense();
1880 // random durability for main hand weapon (BLOCK)
1881 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1882 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1885 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
1886 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1887 break;
1890 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1891 break;
1893 case MELEE_HIT_PARRY:
1895 if(attType == RANGED_ATTACK) //range attack - no parry
1897 outcome = MELEE_HIT_NORMAL;
1898 break;
1901 cleanDamage->damage += *damage;
1902 *damage = 0;
1903 *victimState = VICTIMSTATE_PARRY;
1905 // instant (maybe with small delay) counter attack
1907 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1908 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1910 // after parry nearest next attack time will reduced at %40 from full attack time.
1911 // The delay cannot be reduced to less than 20% of your weapon base swing delay.
1912 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1914 float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
1915 float percent60 = 3*percent20;
1916 // set to 20% if in range 20%...20+40% of full time
1917 if(offtime > percent20 && offtime <= percent60)
1919 pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
1921 // decrease at %40 from full time
1922 else if(offtime > percent60)
1924 offtime -= 2*percent20;
1925 pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
1927 // ELSE not changed
1929 else
1931 float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
1932 float percent60 = 3*percent20;
1933 // set to 20% if in range 20%...20+40% of full time
1934 if(basetime > percent20 && basetime <= percent60)
1936 pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
1938 // decrease at %40 from full time
1939 else if(basetime > percent60)
1941 basetime -= 2*percent20;
1942 pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
1944 // ELSE not changed
1948 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1950 // Update victim defense ?
1951 ((Player*)pVictim)->UpdateDefense();
1953 // random durability for main hand weapon (PARRY)
1954 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1955 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1958 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1960 if (pVictim->getClass() == CLASS_HUNTER)
1962 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1963 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1965 else
1967 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1968 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1971 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
1972 return;
1974 case MELEE_HIT_DODGE:
1976 if(attType == RANGED_ATTACK) //range attack - no dodge
1978 outcome = MELEE_HIT_NORMAL;
1979 break;
1982 cleanDamage->damage += *damage;
1983 *damage = 0;
1984 *victimState = VICTIMSTATE_DODGE;
1986 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1987 ((Player*)pVictim)->UpdateDefense();
1989 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1991 if (pVictim->getClass() != CLASS_ROGUE) // Riposte
1993 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1994 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1997 // Overpower
1998 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
2000 ((Player*)this)->AddComboPoints(pVictim, 1);
2001 StartReactiveTimer( REACTIVE_OVERPOWER );
2004 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2005 return;
2007 case MELEE_HIT_BLOCK:
2009 *blocked_amount = pVictim->GetShieldBlockValue();
2011 if (pVictim->GetUnitBlockChance())
2012 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2013 else
2014 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2016 //Only set VICTIMSTATE_BLOCK on a full block
2017 if (*blocked_amount >= uint32(*damage))
2019 *victimState = VICTIMSTATE_BLOCKS;
2020 *blocked_amount = uint32(*damage);
2023 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2025 // Update defense
2026 ((Player*)pVictim)->UpdateDefense();
2028 // random durability for main hand weapon (BLOCK)
2029 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2030 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2033 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2034 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2036 break;
2038 case MELEE_HIT_GLANCING:
2040 float reducePercent = 1.0f; //damage factor
2042 // calculate base values and mods
2043 float baseLowEnd = 1.3;
2044 float baseHighEnd = 1.2;
2045 switch(getClass()) // lowering base values for casters
2047 case CLASS_SHAMAN:
2048 case CLASS_PRIEST:
2049 case CLASS_MAGE:
2050 case CLASS_WARLOCK:
2051 case CLASS_DRUID:
2052 baseLowEnd -= 0.7;
2053 baseHighEnd -= 0.3;
2054 break;
2057 float maxLowEnd = 0.6;
2058 switch(getClass()) // upper for melee classes
2060 case CLASS_WARRIOR:
2061 case CLASS_ROGUE:
2062 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
2065 // calculate values
2066 int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
2067 float lowEnd = baseLowEnd - ( 0.05f * diff );
2068 float highEnd = baseHighEnd - ( 0.03f * diff );
2070 // apply max/min bounds
2071 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
2072 lowEnd = 0.01f;
2073 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
2074 lowEnd = maxLowEnd;
2076 if ( highEnd < 0.2f ) //high end limits
2077 highEnd = 0.2f;
2078 if ( highEnd > 0.99f )
2079 highEnd = 0.99f;
2081 if(lowEnd > highEnd) // prevent negative range size
2082 lowEnd = highEnd;
2084 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
2086 *damage = uint32(reducePercent * *damage);
2087 cleanDamage->damage += *damage;
2088 *hitInfo |= HITINFO_GLANCING;
2089 break;
2091 case MELEE_HIT_CRUSHING:
2093 // 150% normal damage
2094 *damage += (*damage / 2);
2095 cleanDamage->damage = *damage;
2096 *hitInfo |= HITINFO_CRUSHING;
2097 // TODO: victimState, victim animation?
2098 break;
2100 default:
2101 break;
2104 // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
2105 if(*victimState != VICTIMSTATE_BLOCKS)
2107 MeleeDamageBonus(pVictim, damage,attType,spellCasted);
2108 CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
2111 if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
2112 if (*resistDamage) *hitInfo |= HITINFO_RESIST;
2114 cleanDamage->damage += *blocked_amount;
2116 if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
2118 //*hitInfo = 0x00010020;
2119 //*hitInfo |= HITINFO_SWINGNOHITSOUND;
2120 //*damageType = 0;
2121 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2122 return;
2125 // update at damage Judgement aura duration that applied by attacker at victim
2126 if(*damage)
2128 AuraMap const& vAuras = pVictim->GetAuras();
2129 for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
2131 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
2132 if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
2133 ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
2135 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
2136 (*itr).second->UpdateAuraDuration();
2141 CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2143 // victim's damage shield
2144 // yet another hack to fix crashes related to the aura getting removed during iteration
2145 std::set<Aura*> alreadyDone;
2146 uint32 removedAuras = pVictim->m_removedAuras;
2147 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
2148 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2150 ++next;
2151 if (alreadyDone.find(*i) == alreadyDone.end())
2153 alreadyDone.insert(*i);
2154 pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
2155 if (pVictim->m_removedAuras > removedAuras)
2157 removedAuras = pVictim->m_removedAuras;
2158 next = vDamageShields.begin();
2164 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2166 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2167 return;
2169 if (!pVictim->isAlive())
2170 return;
2172 if(IsNonMeleeSpellCasted(false))
2173 return;
2175 uint32 hitInfo;
2176 if (attType == BASE_ATTACK)
2177 hitInfo = HITINFO_NORMALSWING2;
2178 else if (attType == OFF_ATTACK)
2179 hitInfo = HITINFO_LEFTSWING;
2180 else
2181 return; // ignore ranged case
2183 uint32 extraAttacks = m_extraAttacks;
2185 // melee attack spell casted at main hand attack only
2186 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2188 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2190 // not recent extra attack only at any non extra attack (melee spell case)
2191 if(!extra && extraAttacks)
2193 while(m_extraAttacks)
2195 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2196 if(m_extraAttacks > 0)
2197 --m_extraAttacks;
2201 return;
2204 VictimState victimState = VICTIMSTATE_NORMAL;
2206 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
2207 uint32 blocked_dmg = 0;
2208 uint32 absorbed_dmg = 0;
2209 uint32 resisted_dmg = 0;
2211 SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
2213 if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
2215 SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
2217 // not recent extra attack only at any non extra attack (miss case)
2218 if(!extra && extraAttacks)
2220 while(m_extraAttacks)
2222 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2223 if(m_extraAttacks > 0)
2224 --m_extraAttacks;
2228 return;
2231 uint32 damage = CalculateDamage (attType, false);
2233 DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
2235 if (hitInfo & HITINFO_MISS)
2236 //send miss
2237 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2238 else
2240 //do animation
2241 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2243 if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
2244 damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
2245 else
2246 damage = 0;
2248 DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
2250 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
2252 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
2253 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
2257 if (GetTypeId() == TYPEID_PLAYER)
2258 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2259 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2260 else
2261 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2262 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2264 // extra attack only at any non extra attack (normal case)
2265 if(!extra && extraAttacks)
2267 while(m_extraAttacks)
2269 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2270 if(m_extraAttacks > 0)
2271 --m_extraAttacks;
2276 MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
2278 // Miss chance based on melee
2279 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2281 // Critical hit chance
2282 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2283 // this is to avoid compiler issue when declaring variables inside if
2284 float block_chance, parry_chance, dodge_chance;
2286 // cannot be dodged/parried/blocked
2287 if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2289 block_chance = 0.0f;
2290 parry_chance = 0.0f;
2291 dodge_chance = 0.0f;
2293 else
2295 // parry can be avoided only by some abilities
2296 parry_chance = pVictim->GetUnitParryChance();
2297 // block might be bypassed by it as well
2298 block_chance = pVictim->GetUnitBlockChance();
2299 // stunned target cannot dodge and this is check in GetUnitDodgeChance()
2300 dodge_chance = pVictim->GetUnitDodgeChance();
2303 // Only players can have Talent&Spell bonuses
2304 if (GetTypeId() == TYPEID_PLAYER)
2306 // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
2307 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
2309 if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
2311 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2312 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2314 // can't be dodged rogue finishing move
2315 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
2317 if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2319 dodge_chance = 0.0f;
2320 break;
2327 // Spellmods
2328 if(Player* modOwner = GetSpellModOwner())
2329 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
2331 DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
2333 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
2336 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2338 // This is only wrapper
2340 // Miss chance based on melee
2341 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2343 // Critical hit chance
2344 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2346 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2347 float dodge_chance = pVictim->GetUnitDodgeChance();
2348 float block_chance = pVictim->GetUnitBlockChance();
2349 float parry_chance = pVictim->GetUnitParryChance();
2351 // Useful if want to specify crit & miss chances for melee, else it could be removed
2352 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2354 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
2357 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
2359 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2360 return MELEE_HIT_EVADE;
2362 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2363 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2365 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2366 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2368 // bonus from skills is 0.04%
2369 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2370 int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
2371 int32 sum = 0, tmp = 0;
2372 int32 roll = urand (0, 10000);
2374 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2375 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2376 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2378 tmp = miss_chance;
2380 if (tmp > 0 && roll < (sum += tmp ))
2382 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2383 return MELEE_HIT_MISS;
2386 // always crit against a sitting target (except 0 crit chance)
2387 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2389 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2390 return MELEE_HIT_CRIT;
2393 // Dodge chance
2395 // only players can't dodge if attacker is behind
2396 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2398 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2400 else
2402 // Reduce dodge chance by attacker expertise rating
2403 if (GetTypeId() == TYPEID_PLAYER)
2404 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2406 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2407 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2409 tmp = dodge_chance;
2410 if ( (tmp > 0) // check if unit _can_ dodge
2411 && ((tmp -= skillBonus) > 0)
2412 && roll < (sum += tmp))
2414 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2415 return MELEE_HIT_DODGE;
2419 // parry & block chances
2421 // check if attack comes from behind, nobody can parry or block if attacker is behind
2422 if (!pVictim->HasInArc(M_PI,this))
2424 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2426 else
2428 // Reduce parry chance by attacker expertise rating
2429 if (GetTypeId() == TYPEID_PLAYER)
2430 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2432 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2434 int32 tmp = int32(parry_chance);
2435 if ( (tmp > 0) // check if unit _can_ parry
2436 && ((tmp -= skillBonus) > 0)
2437 && (roll < (sum += tmp)))
2439 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2440 return MELEE_HIT_PARRY;
2444 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2446 tmp = block_chance;
2447 if ( (tmp > 0) // check if unit _can_ block
2448 && ((tmp -= skillBonus) > 0)
2449 && (roll < (sum += tmp)))
2451 // Critical chance
2452 tmp = crit_chance + skillBonus2;
2453 if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
2455 if ( roll_chance_i(tmp/100))
2457 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
2458 return MELEE_HIT_BLOCK_CRIT;
2461 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2462 return MELEE_HIT_BLOCK;
2467 // Critical chance
2468 tmp = crit_chance + skillBonus2;
2470 if (tmp > 0 && roll < (sum += tmp))
2472 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2473 return MELEE_HIT_CRIT;
2476 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2477 if( attType != RANGED_ATTACK && !SpellCasted &&
2478 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2479 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2480 getLevel() < pVictim->getLevelForTarget(this) )
2482 // cap possible value (with bonuses > max skill)
2483 int32 skill = attackerWeaponSkill;
2484 int32 maxskill = attackerMaxSkillValueForLevel;
2485 skill = (skill > maxskill) ? maxskill : skill;
2487 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2488 tmp = tmp > 4000 ? 4000 : tmp;
2489 if (roll < (sum += tmp))
2491 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2492 return MELEE_HIT_GLANCING;
2496 if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
2498 // mobs can score crushing blows if they're 3 or more levels above victim
2499 // or when their weapon skill is 15 or more above victim's defense skill
2500 tmp = victimDefenseSkill;
2501 int32 tmpmax = victimMaxSkillValueForLevel;
2502 // having defense above your maximum (from items, talents etc.) has no effect
2503 tmp = tmp > tmpmax ? tmpmax : tmp;
2504 // tmp = mob's level * 5 - player's current defense skill
2505 tmp = attackerMaxSkillValueForLevel - tmp;
2506 if(tmp >= 15)
2508 // add 2% chance per lacking skill point, min. is 15%
2509 tmp = tmp * 200 - 1500;
2510 if (roll < (sum += tmp))
2512 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2513 return MELEE_HIT_CRUSHING;
2518 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2519 return MELEE_HIT_NORMAL;
2522 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2524 float min_damage, max_damage;
2526 if (normalized && GetTypeId()==TYPEID_PLAYER)
2527 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2528 else
2530 switch (attType)
2532 case RANGED_ATTACK:
2533 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2534 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2535 break;
2536 case BASE_ATTACK:
2537 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2538 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2539 break;
2540 case OFF_ATTACK:
2541 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2542 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2543 break;
2544 // Just for good manner
2545 default:
2546 min_damage = 0.0f;
2547 max_damage = 0.0f;
2548 break;
2552 if (min_damage > max_damage)
2554 std::swap(min_damage,max_damage);
2557 if(max_damage == 0.0f)
2558 max_damage = 5.0f;
2560 return urand((uint32)min_damage, (uint32)max_damage);
2563 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2565 if(spellProto->spellLevel <= 0)
2566 return 1.0f;
2568 float LvlPenalty = 0.0f;
2570 if(spellProto->spellLevel < 20)
2571 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2572 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2573 if(LvlFactor > 1.0f)
2574 LvlFactor = 1.0f;
2576 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2579 void Unit::SendAttackStart(Unit* pVictim)
2581 WorldPacket data( SMSG_ATTACKSTART, 16 );
2582 data << GetGUID();
2583 data << pVictim->GetGUID();
2585 SendMessageToSet(&data, true);
2586 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2589 void Unit::SendAttackStop(Unit* victim)
2591 if(!victim)
2592 return;
2594 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2595 data.append(GetPackGUID());
2596 data.append(victim->GetPackGUID()); // can be 0x00...
2597 data << uint32(0); // can be 0x1
2598 SendMessageToSet(&data, true);
2599 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2601 /*if(victim->GetTypeId() == TYPEID_UNIT)
2602 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2606 // Melee based spells can be miss, parry or dodge on this step
2607 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2608 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2610 // Calculate hit chance (more correct for chance mod)
2611 int32 HitChance;
2613 // PvP - PvE melee chances
2614 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2615 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2616 if(leveldif < 3)
2617 HitChance = 95 - leveldif;
2618 else
2619 HitChance = 93 - (leveldif - 2) * lchance;
2621 // Hit chance depends from victim auras
2622 if(attType == RANGED_ATTACK)
2623 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2624 else
2625 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2627 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2628 if(Player *modOwner = GetSpellModOwner())
2629 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2631 // Miss = 100 - hit
2632 float miss_chance= 100.0f - HitChance;
2634 // Bonuses from attacker aura and ratings
2635 if (attType == RANGED_ATTACK)
2636 miss_chance -= m_modRangedHitChance;
2637 else
2638 miss_chance -= m_modMeleeHitChance;
2640 // bonus from skills is 0.04%
2641 miss_chance -= skillDiff * 0.04f;
2643 // Limit miss chance from 0 to 60%
2644 if (miss_chance < 0.0f)
2645 return 0.0f;
2646 if (miss_chance > 60.0f)
2647 return 60.0f;
2648 return miss_chance;
2651 // Melee based spells hit result calculations
2652 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2654 WeaponAttackType attType = BASE_ATTACK;
2656 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2657 attType = RANGED_ATTACK;
2659 // bonus from skills is 0.04% per skill Diff
2660 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2661 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2662 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2664 uint32 roll = urand (0, 10000);
2665 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2667 // Roll miss
2668 uint32 tmp = missChance;
2669 if (roll < tmp)
2670 return SPELL_MISS_MISS;
2672 // Same spells cannot be parry/dodge
2673 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2674 return SPELL_MISS_NONE;
2676 // Ranged attack can`t miss too
2677 if (attType == RANGED_ATTACK)
2678 return SPELL_MISS_NONE;
2680 bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
2682 // Roll dodge
2683 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2684 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2685 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2687 // Reduce dodge chance by attacker expertise rating
2688 if (GetTypeId() == TYPEID_PLAYER)
2689 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2690 if (dodgeChance < 0)
2691 dodgeChance = 0;
2693 // Can`t dodge from behind in PvP (but its possible in PvE)
2694 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
2695 dodgeChance = 0;
2697 // Rogue talent`s cant be dodged
2698 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2699 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2701 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
2703 if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2705 dodgeChance = 0;
2706 break;
2711 tmp += dodgeChance;
2712 if (roll < tmp)
2713 return SPELL_MISS_DODGE;
2715 // Roll parry
2716 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2717 // Reduce parry chance by attacker expertise rating
2718 if (GetTypeId() == TYPEID_PLAYER)
2719 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2720 // Can`t parry from behind
2721 if (parryChance < 0 || attackFromBehind)
2722 parryChance = 0;
2724 tmp += parryChance;
2725 if (roll < tmp)
2726 return SPELL_MISS_PARRY;
2728 return SPELL_MISS_NONE;
2731 // TODO need use unit spell resistances in calculations
2732 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2734 // Can`t miss on dead target (on skinning for example)
2735 if (!pVictim->isAlive())
2736 return SPELL_MISS_NONE;
2738 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2739 // PvP - PvE spell misschances per leveldif > 2
2740 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2741 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2743 // Base hit chance from attacker and victim levels
2744 int32 modHitChance;
2745 if(leveldif < 3)
2746 modHitChance = 96 - leveldif;
2747 else
2748 modHitChance = 94 - (leveldif - 2) * lchance;
2750 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2751 if(Player *modOwner = GetSpellModOwner())
2752 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2753 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2754 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2755 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2756 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2757 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2758 if (IsAreaOfEffectSpell(spell))
2759 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2760 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2761 if (IsDispelSpell(spell))
2762 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2763 // Chance resist mechanic (select max value from every mechanic spell effect)
2764 int32 resist_mech = 0;
2765 // Get effects mechanic and chance
2766 for(int eff = 0; eff < 3; ++eff)
2768 int32 effect_mech = GetEffectMechanic(spell, eff);
2769 if (effect_mech)
2771 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2772 if (resist_mech < temp)
2773 resist_mech = temp;
2776 // Apply mod
2777 modHitChance-=resist_mech;
2779 // Chance resist debuff
2780 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2782 int32 HitChance = modHitChance * 100;
2783 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2784 HitChance += int32(m_modSpellHitChance*100.0f);
2786 // Decrease hit chance from victim rating bonus
2787 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2788 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2790 if (HitChance < 100) HitChance = 100;
2791 if (HitChance > 9900) HitChance = 9900;
2793 uint32 rand = urand(0,10000);
2794 if (rand > HitChance)
2795 return SPELL_MISS_RESIST;
2796 return SPELL_MISS_NONE;
2799 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2801 // Return evade for units in evade mode
2802 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2803 return SPELL_MISS_EVADE;
2805 // Check for immune (use charges)
2806 if (pVictim->IsImmunedToSpell(spell,true))
2807 return SPELL_MISS_IMMUNE;
2809 // All positive spells can`t miss
2810 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2811 if (IsPositiveSpell(spell->Id))
2812 return SPELL_MISS_NONE;
2814 // Check for immune (use charges)
2815 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
2816 return SPELL_MISS_IMMUNE;
2818 // Try victim reflect spell
2819 if (CanReflect)
2821 // specialized first
2822 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2823 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2825 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2827 int32 reflectchance = (*i)->GetModifier()->m_amount;
2828 if (reflectchance > 0 && roll_chance_i(reflectchance))
2830 if((*i)->m_procCharges > 0)
2832 --(*i)->m_procCharges;
2833 if((*i)->m_procCharges==0)
2834 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2836 return SPELL_MISS_REFLECT;
2841 // generic reflection
2842 Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
2843 for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
2845 int32 reflectchance = (*i)->GetModifier()->m_amount;
2846 if (reflectchance > 0 && roll_chance_i(reflectchance))
2848 if((*i)->m_procCharges > 0)
2850 --(*i)->m_procCharges;
2851 if((*i)->m_procCharges==0)
2852 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2854 return SPELL_MISS_REFLECT;
2859 // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
2860 for (int i=0;i<3;i++)
2862 if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
2863 spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
2864 spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
2865 spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
2866 return SPELL_MISS_NONE;
2869 // TODO need use this code for spell hit result calculation
2870 // now code commented for computability
2871 switch (spell->DmgClass)
2873 case SPELL_DAMAGE_CLASS_RANGED:
2874 case SPELL_DAMAGE_CLASS_MELEE:
2875 // return MeleeSpellHitResult(pVictim, spell);
2876 return SPELL_MISS_NONE;
2877 case SPELL_DAMAGE_CLASS_NONE:
2878 case SPELL_DAMAGE_CLASS_MAGIC:
2879 return MagicSpellHitResult(pVictim, spell);
2881 return SPELL_MISS_NONE;
2884 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2886 if(!pVictim)
2887 return 0.0f;
2889 // Base misschance 5%
2890 float misschance = 5.0f;
2892 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2893 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2895 bool isNormal = false;
2896 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2898 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2900 isNormal = true;
2901 break;
2904 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2906 misschance = 5.0f;
2908 else
2910 misschance = 24.0f;
2914 // PvP : PvE melee misschances per leveldif > 2
2915 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2917 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2918 if(leveldif < 0)
2919 leveldif = 0;
2921 // Hit chance from attacker based on ratings and auras
2922 float m_modHitChance;
2923 if (attType == RANGED_ATTACK)
2924 m_modHitChance = m_modRangedHitChance;
2925 else
2926 m_modHitChance = m_modMeleeHitChance;
2928 if(leveldif < 3)
2929 misschance += (leveldif - m_modHitChance);
2930 else
2931 misschance += ((leveldif - 2) * chance - m_modHitChance);
2933 // Hit chance for victim based on ratings
2934 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2936 if (attType == RANGED_ATTACK)
2937 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2938 else
2939 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2942 // Modify miss chance by victim auras
2943 if(attType == RANGED_ATTACK)
2944 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2945 else
2946 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2948 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2949 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2950 misschance -= skillBonus * 0.04f;
2952 // Limit miss chance from 0 to 60%
2953 if ( misschance < 0.0f)
2954 return 0.0f;
2955 if ( misschance > 60.0f)
2956 return 60.0f;
2958 return misschance;
2961 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2963 if(GetTypeId() == TYPEID_PLAYER)
2965 // in PvP use full skill instead current skill value
2966 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2967 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2968 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2969 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2970 return value;
2972 else
2973 return GetUnitMeleeSkill(target);
2976 float Unit::GetUnitDodgeChance() const
2978 if(hasUnitState(UNIT_STAT_STUNNED))
2979 return 0.0f;
2980 if( GetTypeId() == TYPEID_PLAYER )
2981 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2982 else
2984 if(((Creature const*)this)->isTotem())
2985 return 0.0f;
2986 else
2988 float dodge = 5.0f;
2989 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2990 return dodge > 0.0f ? dodge : 0.0f;
2995 float Unit::GetUnitParryChance() const
2997 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2998 return 0.0f;
3000 float chance = 0.0f;
3002 if(GetTypeId() == TYPEID_PLAYER)
3004 Player const* player = (Player const*)this;
3005 if(player->CanParry() )
3007 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
3008 if(!tmpitem)
3009 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
3011 if(tmpitem)
3012 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3015 else if(GetTypeId() == TYPEID_UNIT)
3017 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3019 chance = 5.0f;
3020 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3024 return chance > 0.0f ? chance : 0.0f;
3027 float Unit::GetUnitBlockChance() const
3029 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3030 return 0.0f;
3032 if(GetTypeId() == TYPEID_PLAYER)
3034 Player const* player = (Player const*)this;
3035 if(player->CanBlock() )
3037 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3038 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3039 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3041 // is player but has no block ability or no not broken shield equipped
3042 return 0.0f;
3044 else
3046 if(((Creature const*)this)->isTotem())
3047 return 0.0f;
3048 else
3050 float block = 5.0f;
3051 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3052 return block > 0.0f ? block : 0.0f;
3057 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3059 float crit;
3061 if(GetTypeId() == TYPEID_PLAYER)
3063 switch(attackType)
3065 case BASE_ATTACK:
3066 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3067 break;
3068 case OFF_ATTACK:
3069 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3070 break;
3071 case RANGED_ATTACK:
3072 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3073 break;
3074 // Just for good manner
3075 default:
3076 crit = 0.0f;
3077 break;
3080 else
3082 crit = 5.0f;
3083 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3086 // flat aura mods
3087 if(attackType == RANGED_ATTACK)
3088 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3089 else
3090 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3092 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3094 // reduce crit chance from Rating for players
3095 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3097 if (attackType==RANGED_ATTACK)
3098 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
3099 else
3100 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
3103 if (crit < 0.0f)
3104 crit = 0.0f;
3105 return crit;
3108 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3110 uint32 value = 0;
3111 if(GetTypeId() == TYPEID_PLAYER)
3113 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
3115 // feral or unarmed skill only for base attack
3116 if(attType != BASE_ATTACK && !item )
3117 return 0;
3119 if(((Player*)this)->IsInFeralForm())
3120 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3122 // weapon skill or (unarmed for base attack)
3123 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3125 // in PvP use full skill instead current skill value
3126 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3127 ? ((Player*)this)->GetMaxSkillValue(skill)
3128 : ((Player*)this)->GetSkillValue(skill);
3129 // Modify value from ratings
3130 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3131 switch (attType)
3133 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3134 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3135 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3138 else
3139 value = GetUnitMeleeSkill(target);
3140 return value;
3143 void Unit::_UpdateSpells( uint32 time )
3145 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3146 _UpdateAutoRepeatSpell();
3148 // remove finished spells from current pointers
3149 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3151 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3153 m_currentSpells[i]->SetReferencedFromCurrent(false);
3154 m_currentSpells[i] = NULL; // remove pointer
3158 // TODO: Find a better way to prevent crash when multiple auras are removed.
3159 m_removedAuras = 0;
3160 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3161 if ((*i).second)
3162 (*i).second->SetUpdated(false);
3164 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
3166 next = i;
3167 ++next;
3168 if ((*i).second)
3170 // prevent double update
3171 if ((*i).second->IsUpdated())
3172 continue;
3173 (*i).second->SetUpdated(true);
3174 (*i).second->Update( time );
3175 // several auras can be deleted due to update
3176 if (m_removedAuras)
3178 if (m_Auras.empty()) break;
3179 next = m_Auras.begin();
3180 m_removedAuras = 0;
3185 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3187 if ((*i).second)
3189 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3191 RemoveAura(i);
3193 else
3195 ++i;
3198 else
3200 ++i;
3204 if(!m_gameObj.empty())
3206 std::list<GameObject*>::iterator ite1, dnext1;
3207 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3209 dnext1 = ite1;
3210 //(*i)->Update( difftime );
3211 if( !(*ite1)->isSpawned() )
3213 (*ite1)->SetOwnerGUID(0);
3214 (*ite1)->SetRespawnTime(0);
3215 (*ite1)->Delete();
3216 dnext1 = m_gameObj.erase(ite1);
3218 else
3219 ++dnext1;
3224 void Unit::_UpdateAutoRepeatSpell()
3226 //check "realtime" interrupts
3227 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3229 // cancel wand shoot
3230 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3231 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3232 m_AutoRepeatFirstCast = true;
3233 return;
3236 //apply delay
3237 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3238 setAttackTimer(RANGED_ATTACK,500);
3239 m_AutoRepeatFirstCast = false;
3241 //castroutine
3242 if (isAttackReady(RANGED_ATTACK))
3244 // Check if able to cast
3245 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
3247 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3248 return;
3251 // we want to shoot
3252 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3253 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3255 // all went good, reset attack
3256 resetAttackTimer(RANGED_ATTACK);
3260 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3262 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3264 uint32 CSpellType = pSpell->GetCurrentContainer();
3266 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3268 // break same type spell if it is not delayed
3269 InterruptSpell(CSpellType,false);
3271 // special breakage effects:
3272 switch (CSpellType)
3274 case CURRENT_GENERIC_SPELL:
3276 // generic spells always break channeled not delayed spells
3277 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3279 // autorepeat breaking
3280 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3282 // break autorepeat if not Auto Shot
3283 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3284 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3285 m_AutoRepeatFirstCast = true;
3287 } break;
3289 case CURRENT_CHANNELED_SPELL:
3291 // channel spells always break generic non-delayed and any channeled spells
3292 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3293 InterruptSpell(CURRENT_CHANNELED_SPELL);
3295 // it also does break autorepeat if not Auto Shot
3296 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3297 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
3298 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3299 } break;
3301 case CURRENT_AUTOREPEAT_SPELL:
3303 // only Auto Shoot does not break anything
3304 if (pSpell->m_spellInfo->Category == 351)
3306 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3307 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3308 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3310 // special action: set first cast flag
3311 m_AutoRepeatFirstCast = true;
3312 } break;
3314 default:
3316 // other spell types don't break anything now
3317 } break;
3320 // current spell (if it is still here) may be safely deleted now
3321 if (m_currentSpells[CSpellType])
3322 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3324 // set new current spell
3325 m_currentSpells[CSpellType] = pSpell;
3326 pSpell->SetReferencedFromCurrent(true);
3329 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3331 assert(spellType < CURRENT_MAX_SPELL);
3333 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3335 // send autorepeat cancel message for autorepeat spells
3336 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3338 if(GetTypeId()==TYPEID_PLAYER)
3339 ((Player*)this)->SendAutoRepeatCancel();
3342 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3343 m_currentSpells[spellType]->cancel();
3344 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3345 m_currentSpells[spellType] = NULL;
3349 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3351 // We don't do loop here to explicitly show that melee spell is excluded.
3352 // Maybe later some special spells will be excluded too.
3354 // generic spells are casted when they are not finished and not delayed
3355 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3356 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3357 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3358 return(true);
3360 // channeled spells may be delayed, but they are still considered casted
3361 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3362 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3363 return(true);
3365 // autorepeat spells may be finished or delayed, but they are still considered casted
3366 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3367 return(true);
3369 return(false);
3372 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3374 // generic spells are interrupted if they are not finished or delayed
3375 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3377 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3378 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3379 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3380 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3381 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3384 // autorepeat spells are interrupted if they are not finished or delayed
3385 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3387 // send disable autorepeat packet in any case
3388 if(GetTypeId()==TYPEID_PLAYER)
3389 ((Player*)this)->SendAutoRepeatCancel();
3391 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3392 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3393 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3394 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3395 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3398 // channeled spells are interrupted if they are not finished, even if they are delayed
3399 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3401 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3402 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3403 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3404 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3408 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3410 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3411 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3412 return m_currentSpells[i];
3413 return NULL;
3416 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3418 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3421 void Unit::SetInFront(Unit const* target)
3423 SetOrientation(GetAngle(target));
3426 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3428 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3431 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3433 if(IsInWater())
3434 return c->canSwim();
3435 else
3436 return c->canWalk() || c->canFly();
3439 bool Unit::IsInWater() const
3441 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3444 bool Unit::IsUnderWater() const
3446 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3449 void Unit::DeMorph()
3451 SetDisplayId(GetNativeDisplayId());
3454 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3456 int32 modifier = 0;
3458 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3459 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3460 modifier += (*i)->GetModifier()->m_amount;
3462 return modifier;
3465 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3467 float multiplier = 1.0f;
3469 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3470 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3471 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3473 return multiplier;
3476 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3478 int32 modifier = 0;
3480 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3481 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3482 if ((*i)->GetModifier()->m_amount > modifier)
3483 modifier = (*i)->GetModifier()->m_amount;
3485 return modifier;
3488 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3490 int32 modifier = 0;
3492 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3493 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3494 if ((*i)->GetModifier()->m_amount < modifier)
3495 modifier = (*i)->GetModifier()->m_amount;
3497 return modifier;
3500 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3502 int32 modifier = 0;
3504 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3505 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3507 Modifier* mod = (*i)->GetModifier();
3508 if (mod->m_miscvalue & misc_mask)
3509 modifier += mod->m_amount;
3511 return modifier;
3514 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3516 float multiplier = 1.0f;
3518 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3519 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3521 Modifier* mod = (*i)->GetModifier();
3522 if (mod->m_miscvalue & misc_mask)
3523 multiplier *= (100.0f + mod->m_amount)/100.0f;
3525 return multiplier;
3528 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3530 int32 modifier = 0;
3532 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3533 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3535 Modifier* mod = (*i)->GetModifier();
3536 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3537 modifier = mod->m_amount;
3540 return modifier;
3543 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3545 int32 modifier = 0;
3547 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3548 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3550 Modifier* mod = (*i)->GetModifier();
3551 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3552 modifier = mod->m_amount;
3555 return modifier;
3558 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3560 int32 modifier = 0;
3562 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3563 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3565 Modifier* mod = (*i)->GetModifier();
3566 if (mod->m_miscvalue == misc_value)
3567 modifier += mod->m_amount;
3569 return modifier;
3572 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3574 float multiplier = 1.0f;
3576 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3577 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3579 Modifier* mod = (*i)->GetModifier();
3580 if (mod->m_miscvalue == misc_value)
3581 multiplier *= (100.0f + mod->m_amount)/100.0f;
3583 return multiplier;
3586 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3588 int32 modifier = 0;
3590 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3591 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3593 Modifier* mod = (*i)->GetModifier();
3594 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3595 modifier = mod->m_amount;
3598 return modifier;
3601 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3603 int32 modifier = 0;
3605 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3606 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3608 Modifier* mod = (*i)->GetModifier();
3609 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3610 modifier = mod->m_amount;
3613 return modifier;
3616 bool Unit::AddAura(Aura *Aur)
3618 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3619 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3620 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3622 delete Aur;
3623 return false;
3626 if(Aur->GetTarget() != this)
3628 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3629 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3630 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3631 delete Aur;
3632 return false;
3635 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3637 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3638 AuraMap::iterator i = m_Auras.find( spair );
3640 // take out same spell
3641 if (i != m_Auras.end())
3643 // passive and persistent auras can stack with themselves any number of times
3644 if (!Aur->IsPassive() && !Aur->IsPersistent())
3646 // replace aura if next will > spell StackAmount
3647 if(aurSpellInfo->StackAmount)
3649 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
3650 RemoveAura(i,AURA_REMOVE_BY_STACK);
3652 // if StackAmount==0 not allow auras from same caster
3653 else
3655 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3657 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3659 // can be only single (this check done at _each_ aura add
3660 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3661 break;
3664 bool stop = false;
3665 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3667 // DoT/HoT/etc
3668 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3669 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3670 case SPELL_AURA_PERIODIC_LEECH:
3671 case SPELL_AURA_PERIODIC_HEAL:
3672 case SPELL_AURA_OBS_MOD_HEALTH:
3673 case SPELL_AURA_PERIODIC_MANA_LEECH:
3674 case SPELL_AURA_PERIODIC_ENERGIZE:
3675 case SPELL_AURA_OBS_MOD_MANA:
3676 case SPELL_AURA_POWER_BURN_MANA:
3677 break;
3678 default: // not allow
3679 // can be only single (this check done at _each_ aura add
3680 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3681 stop = true;
3682 break;
3685 if(stop)
3686 break;
3692 // passive auras stack with all (except passive spell proc auras)
3693 if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
3694 !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
3696 if (!RemoveNoStackAurasDueToAura(Aur))
3698 delete Aur;
3699 return false; // couldn't remove conflicting aura with higher rank
3703 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3704 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3706 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3707 for(;;)
3709 Unit* caster = Aur->GetCaster();
3710 if(!caster) // caster deleted and not required adding scAura
3711 break;
3713 bool restart = false;
3714 AuraList& scAuras = caster->GetSingleCastAuras();
3715 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3717 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3718 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3720 if ((*itr)->IsInUse())
3722 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3723 continue;
3725 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3726 restart = true;
3727 break;
3731 if(!restart)
3733 // done
3734 scAuras.push_back(Aur);
3735 break;
3740 // add aura, register in lists and arrays
3741 Aur->_AddAura();
3742 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3743 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3745 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3748 Aur->ApplyModifier(true,true);
3749 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3750 return true;
3753 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3755 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3756 if(!spellInfo)
3757 return;
3758 AuraMap::iterator i,next;
3759 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3761 next = i;
3762 ++next;
3763 uint32 i_spellId = (*i).second->GetId();
3764 if((*i).second && i_spellId && i_spellId != spellId)
3766 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3768 RemoveAurasDueToSpell(i_spellId);
3770 if( m_Auras.empty() )
3771 break;
3772 else
3773 next = m_Auras.begin();
3779 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3781 if (!Aur)
3782 return false;
3784 SpellEntry const* spellProto = Aur->GetSpellProto();
3785 if (!spellProto)
3786 return false;
3788 uint32 spellId = Aur->GetId();
3789 uint32 effIndex = Aur->GetEffIndex();
3791 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3793 AuraMap::iterator i,next;
3794 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3796 next = i;
3797 ++next;
3798 if (!(*i).second) continue;
3800 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3802 if (!i_spellProto)
3803 continue;
3805 uint32 i_spellId = i_spellProto->Id;
3807 if(IsPassiveSpell(i_spellId))
3809 if(IsPassiveStackableSpell(i_spellId))
3810 continue;
3812 // passive non-stackable spells not stackable only with another rank of same spell
3813 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3814 continue;
3817 uint32 i_effIndex = (*i).second->GetEffIndex();
3819 if(i_spellId == spellId) continue;
3821 bool is_triggered_by_spell = false;
3822 // prevent triggered aura of removing aura that triggered it
3823 for(int j = 0; j < 3; ++j)
3824 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3825 is_triggered_by_spell = true;
3826 if (is_triggered_by_spell) continue;
3828 for(int j = 0; j < 3; ++j)
3830 // prevent remove dummy triggered spells at next effect aura add
3831 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
3833 case SPELL_EFFECT_DUMMY:
3834 switch(spellId)
3836 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3838 break;
3841 if(is_triggered_by_spell)
3842 break;
3844 // prevent remove form main spell by triggered passive spells
3845 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3847 case SPELL_AURA_MOD_SHAPESHIFT:
3848 switch(i_spellId)
3850 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3851 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3852 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3854 break;
3858 if(!is_triggered_by_spell)
3860 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3862 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3864 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3866 // cannot remove higher rank
3867 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3868 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3869 return false;
3871 // Its a parent aura (create this aura in ApplyModifier)
3872 if ((*i).second->IsInUse())
3874 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3875 continue;
3877 RemoveAurasDueToSpell(i_spellId);
3879 if( m_Auras.empty() )
3880 break;
3881 else
3882 next = m_Auras.begin();
3884 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3886 // Its a parent aura (create this aura in ApplyModifier)
3887 if ((*i).second->IsInUse())
3889 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3890 continue;
3892 RemoveAurasDueToSpell(i_spellId);
3894 if( m_Auras.empty() )
3895 break;
3896 else
3897 next = m_Auras.begin();
3899 // Potions stack aura by aura (elixirs/flask already checked)
3900 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3902 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3904 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3905 return false; // cannot remove higher rank
3907 // Its a parent aura (create this aura in ApplyModifier)
3908 if ((*i).second->IsInUse())
3910 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3911 continue;
3913 RemoveAura(i);
3914 next = i;
3919 return true;
3922 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3924 spellEffectPair spair = spellEffectPair(spellId, effindex);
3925 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3927 if(iter->second!=except)
3929 RemoveAura(iter);
3930 iter = m_Auras.lower_bound(spair);
3932 else
3933 ++iter;
3937 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3939 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3941 Aura *aur = iter->second;
3942 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3944 // Custom dispel case
3945 // Unstable Affliction
3946 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3948 int32 damage = aur->GetModifier()->m_amount*9;
3949 uint64 caster_guid = aur->GetCasterGUID();
3951 // Remove aura
3952 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3954 // backfire damage and silence
3955 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3957 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3959 else
3960 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3962 else
3963 ++iter;
3967 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3969 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3971 Aura *aur = iter->second;
3972 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3974 int32 basePoints = aur->GetBasePoints();
3975 // construct the new aura for the attacker
3976 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3977 if(!new_aur)
3978 continue;
3980 // set its duration and maximum duration
3981 // max duration 2 minutes (in msecs)
3982 int32 dur = aur->GetAuraDuration();
3983 const int32 max_dur = 2*MINUTE*1000;
3984 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3985 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3987 // add the new aura to stealer
3988 stealer->AddAura(new_aur);
3990 // Remove aura as dispel
3991 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3993 else
3994 ++iter;
3998 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4000 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4002 if (iter->second->GetId() == spellId)
4003 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4004 else
4005 ++iter;
4009 void Unit::RemoveAurasWithDispelType( DispelType type )
4011 // Create dispel mask by dispel type
4012 uint32 dispelMask = GetDispellMask(type);
4013 // Dispel all existing auras vs current dispel type
4014 AuraMap& auras = GetAuras();
4015 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4017 SpellEntry const* spell = itr->second->GetSpellProto();
4018 if( (1<<spell->Dispel) & dispelMask )
4020 // Dispel aura
4021 RemoveAurasDueToSpell(spell->Id);
4022 itr = auras.begin();
4024 else
4025 ++itr;
4029 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
4031 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4032 if(iter != m_Auras.end())
4033 RemoveAura(iter);
4036 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4038 for (int i = 0; i < 3; ++i)
4039 RemoveAura(spellId,i,except);
4042 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4044 for (int k=0; k < 3; ++k)
4046 spellEffectPair spair = spellEffectPair(spellId, k);
4047 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4049 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4051 RemoveAura(iter);
4052 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4054 else
4055 ++iter;
4060 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4062 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4064 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4065 RemoveAura(iter);
4066 else
4067 ++iter;
4071 void Unit::RemoveNotOwnSingleTargetAuras()
4073 // single target auras from other casters
4074 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4076 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4077 RemoveAura(iter);
4078 else
4079 ++iter;
4082 // single target auras at other targets
4083 AuraList& scAuras = GetSingleCastAuras();
4084 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4086 Aura* aura = *iter;
4087 if (aura->GetTarget()!=this)
4089 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4090 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
4091 iter = scAuras.begin();
4093 else
4094 ++iter;
4099 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4101 if (IsSingleTargetSpell((*i).second->GetSpellProto()))
4103 if(Unit* caster = (*i).second->GetCaster())
4105 AuraList& scAuras = caster->GetSingleCastAuras();
4106 scAuras.remove((*i).second);
4108 else
4110 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
4111 assert(false);
4115 if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
4117 m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
4120 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4121 Aura* Aur = i->second;
4122 // Set remove mode
4123 Aur->SetRemoveMode(mode);
4124 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4125 // remove aura from list before to prevent deleting it before
4126 m_Auras.erase(i);
4127 ++m_removedAuras; // internal count used by unit update
4129 // Status unsummoned at aura remove
4130 Totem* statue = NULL;
4131 if(IsChanneledSpell(Aur->GetSpellProto()))
4132 if(Unit* caster = Aur->GetCaster())
4133 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4134 statue = ((Totem*)caster);
4136 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4137 Aur->ApplyModifier(false,true);
4138 Aur->_RemoveAura();
4139 delete Aur;
4141 if(statue)
4142 statue->UnSummon();
4144 // only way correctly remove all auras from list
4145 if( m_Auras.empty() )
4146 i = m_Auras.end();
4147 else
4148 i = m_Auras.begin();
4151 void Unit::RemoveAllAuras()
4153 while (!m_Auras.empty())
4155 AuraMap::iterator iter = m_Auras.begin();
4156 RemoveAura(iter);
4160 void Unit::RemoveAllAurasOnDeath()
4162 // used just after dieing to remove all visible auras
4163 // and disable the mods for the passive ones
4164 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4166 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4167 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4168 else
4169 ++iter;
4173 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4175 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4176 if (iter != m_Auras.end())
4178 if (iter->second->GetAuraDuration() < delaytime)
4179 iter->second->SetAuraDuration(0);
4180 else
4181 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4182 iter->second->UpdateAuraDuration();
4183 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4187 void Unit::_RemoveAllAuraMods()
4189 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4191 (*i).second->ApplyModifier(false);
4195 void Unit::_ApplyAllAuraMods()
4197 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4199 (*i).second->ApplyModifier(true);
4203 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4205 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4206 if (iter != m_Auras.end())
4207 return iter->second;
4208 return NULL;
4211 void Unit::AddDynObject(DynamicObject* dynObj)
4213 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4216 void Unit::RemoveDynObject(uint32 spellid)
4218 if(m_dynObjGUIDs.empty())
4219 return;
4220 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4222 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4223 if(!dynObj)
4225 i = m_dynObjGUIDs.erase(i);
4227 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4229 dynObj->Delete();
4230 i = m_dynObjGUIDs.erase(i);
4232 else
4233 ++i;
4237 void Unit::RemoveAllDynObjects()
4239 while(!m_dynObjGUIDs.empty())
4241 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4242 if(dynObj)
4243 dynObj->Delete();
4244 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4248 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4250 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4252 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4253 if(!dynObj)
4255 i = m_dynObjGUIDs.erase(i);
4256 continue;
4259 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4260 return dynObj;
4261 ++i;
4263 return NULL;
4266 DynamicObject * Unit::GetDynObject(uint32 spellId)
4268 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4270 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4271 if(!dynObj)
4273 i = m_dynObjGUIDs.erase(i);
4274 continue;
4277 if (dynObj->GetSpellId() == spellId)
4278 return dynObj;
4279 ++i;
4281 return NULL;
4284 void Unit::AddGameObject(GameObject* gameObj)
4286 assert(gameObj && gameObj->GetOwnerGUID()==0);
4287 m_gameObj.push_back(gameObj);
4288 gameObj->SetOwnerGUID(GetGUID());
4291 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4293 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4295 // GO created by some spell
4296 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4298 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4299 // Need activate spell use for owner
4300 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4301 ((Player*)this)->SendCooldownEvent(createBySpell);
4303 gameObj->SetOwnerGUID(0);
4304 m_gameObj.remove(gameObj);
4305 if(del)
4307 gameObj->SetRespawnTime(0);
4308 gameObj->Delete();
4312 void Unit::RemoveGameObject(uint32 spellid, bool del)
4314 if(m_gameObj.empty())
4315 return;
4316 std::list<GameObject*>::iterator i, next;
4317 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4319 next = i;
4320 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4322 (*i)->SetOwnerGUID(0);
4323 if(del)
4325 (*i)->SetRespawnTime(0);
4326 (*i)->Delete();
4329 next = m_gameObj.erase(i);
4331 else
4332 ++next;
4336 void Unit::RemoveAllGameObjects()
4338 // remove references to unit
4339 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4341 (*i)->SetOwnerGUID(0);
4342 (*i)->SetRespawnTime(0);
4343 (*i)->Delete();
4344 i = m_gameObj.erase(i);
4348 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4350 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4351 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4352 data.append(target->GetPackGUID());
4353 data.append(GetPackGUID());
4354 data << uint32(SpellID);
4355 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4356 data << uint8(damageSchoolMask); // spell school
4357 data << uint32(AbsorbedDamage); // AbsorbedDamage
4358 data << uint32(Resist); // resist
4359 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4360 data << uint8(0); // unk isFromAura
4361 data << uint32(Blocked); // blocked
4362 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4363 data << uint8(0); // isDebug?
4364 SendMessageToSet( &data, true );
4367 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4369 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4370 data << uint32(spellID);
4371 data << uint64(GetGUID());
4372 data << uint8(0); // can be 0 or 1
4373 data << uint32(1); // target count
4374 // for(i = 0; i < target count; ++i)
4375 data << uint64(target->GetGUID()); // target GUID
4376 data << uint8(missInfo);
4377 // end loop
4378 SendMessageToSet(&data, true);
4381 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4383 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4385 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4386 data << (uint32)HitInfo;
4387 data.append(GetPackGUID());
4388 data.append(target->GetPackGUID());
4389 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4391 data << (uint8)SwingType; // count?
4393 // for(i = 0; i < SwingType; ++i)
4394 data << (uint32)damageSchoolMask;
4395 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4396 // still need to double check damage
4397 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4398 data << (uint32)AbsorbDamage;
4399 data << (uint32)Resist;
4400 // end loop
4402 data << (uint32)TargetState;
4404 if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
4405 data << (uint32)0;
4406 else
4407 data << (uint32)-1;
4409 data << (uint32)0;
4410 data << (uint32)BlockedAmount;
4412 SendMessageToSet( &data, true );
4415 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
4417 sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
4418 if(procSpell)
4419 sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
4421 // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
4422 // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
4423 // That is the question though if it's fully correct
4424 if(procSpell && !isTriggeredSpell)
4426 if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
4428 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
4429 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
4430 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
4431 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
4432 attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
4434 else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
4436 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
4437 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
4438 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
4439 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
4440 attType = RANGED_ATTACK;
4443 if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
4444 procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
4446 // Not much to do if no flags are set.
4447 if (procAttacker)
4449 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4450 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
4451 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
4454 // Now go on with a victim's events'n'auras
4455 // Not much to do if no flags are set or there is no victim
4456 if(pVictim && pVictim->isAlive() && procVictim)
4458 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4459 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
4460 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
4464 void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
4466 if(!pVictim)
4467 return;
4469 uint32 procAttacker = PROC_FLAG_NONE;
4470 uint32 procVictim = PROC_FLAG_NONE;
4472 switch(outcome)
4474 case MELEE_HIT_EVADE:
4475 return;
4476 case MELEE_HIT_MISS:
4477 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4479 procAttacker = PROC_FLAG_MISS;
4481 break;
4482 case MELEE_HIT_BLOCK_CRIT:
4483 case MELEE_HIT_CRIT:
4484 if(spellCasted && attType == BASE_ATTACK)
4486 procAttacker |= PROC_FLAG_CRIT_SPELL;
4487 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
4488 if ( outcome == MELEE_HIT_BLOCK_CRIT )
4490 procVictim |= PROC_FLAG_BLOCK;
4491 procAttacker |= PROC_FLAG_TARGET_BLOCK;
4494 else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4496 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4497 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4499 else
4501 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4502 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4504 break;
4505 case MELEE_HIT_PARRY:
4506 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4507 procVictim = PROC_FLAG_PARRY;
4508 break;
4509 case MELEE_HIT_BLOCK:
4510 procAttacker = PROC_FLAG_TARGET_BLOCK;
4511 procVictim = PROC_FLAG_BLOCK;
4512 break;
4513 case MELEE_HIT_DODGE:
4514 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4515 procVictim = PROC_FLAG_DODGE;
4516 break;
4517 case MELEE_HIT_CRUSHING:
4518 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4520 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4521 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4523 else
4525 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4526 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4528 break;
4529 default:
4530 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4532 procAttacker = PROC_FLAG_HIT_MELEE;
4533 procVictim = PROC_FLAG_STRUCK_MELEE;
4535 else
4537 procAttacker = PROC_FLAG_HIT_RANGED;
4538 procVictim = PROC_FLAG_STRUCK_RANGED;
4540 break;
4543 if(damage > 0)
4544 procVictim |= PROC_FLAG_TAKE_DAMAGE;
4546 if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
4547 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
4550 bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
4552 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4553 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4555 uint32 triggered_spell_id = 0;
4556 Unit* target = pVictim;
4557 int32 basepoints0 = 0;
4559 switch(hasteSpell->SpellFamilyName)
4561 case SPELLFAMILY_ROGUE:
4563 switch(hasteSpell->Id)
4565 // Blade Flurry
4566 case 13877:
4567 case 33735:
4569 target = SelectNearbyTarget();
4570 if(!target)
4571 return false;
4572 basepoints0 = damage;
4573 triggered_spell_id = 22482;
4574 break;
4577 break;
4581 // processed charge only counting case
4582 if(!triggered_spell_id)
4583 return true;
4585 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4587 if(!triggerEntry)
4589 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4590 return false;
4593 // default case
4594 if(!target || target!=this && !target->isAlive())
4595 return false;
4597 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4598 return false;
4600 if(basepoints0)
4601 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4602 else
4603 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4605 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4606 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4608 return true;
4611 bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
4613 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4614 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4616 uint32 triggered_spell_id = 0;
4617 Unit* target = pVictim;
4618 int32 basepoints0 = 0;
4620 switch(dummySpell->SpellFamilyName)
4622 case SPELLFAMILY_GENERIC:
4624 switch (dummySpell->Id)
4626 // Eye of Eye
4627 case 9799:
4628 case 25988:
4630 // prevent damage back from weapon special attacks
4631 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4632 return false;
4634 // return damage % to attacker but < 50% own total health
4635 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
4636 if(basepoints0 > GetMaxHealth()/2)
4637 basepoints0 = GetMaxHealth()/2;
4639 triggered_spell_id = 25997;
4640 break;
4642 // Sweeping Strikes
4643 case 12328:
4644 case 18765:
4645 case 35429:
4647 // prevent chain of triggered spell from same triggered spell
4648 if(procSpell && procSpell->Id==26654)
4649 return false;
4651 target = SelectNearbyTarget();
4652 if(!target)
4653 return false;
4655 triggered_spell_id = 26654;
4656 break;
4658 // Unstable Power
4659 case 24658:
4661 if (!procSpell || procSpell->Id == 24659)
4662 return false;
4663 // Need remove one 24659 aura
4664 RemoveSingleAuraFromStack(24659, 0);
4665 RemoveSingleAuraFromStack(24659, 1);
4666 return true;
4668 // Restless Strength
4669 case 24661:
4671 // Need remove one 24662 aura
4672 RemoveSingleAuraFromStack(24662, 0);
4673 return true;
4675 // Adaptive Warding (Frostfire Regalia set)
4676 case 28764:
4678 if(!procSpell)
4679 return false;
4681 // find Mage Armor
4682 bool found = false;
4683 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4684 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4686 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4688 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4690 found=true;
4691 break;
4695 if(!found)
4696 return false;
4698 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4700 case SPELL_SCHOOL_NORMAL:
4701 case SPELL_SCHOOL_HOLY:
4702 return false; // ignored
4703 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4704 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4705 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4706 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4707 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4708 default:
4709 return false;
4712 target = this;
4713 break;
4715 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4716 case 27539:
4718 if(!procSpell)
4719 return false;
4721 // not from DoT
4722 bool found = false;
4723 for(int j = 0; j < 3; ++j)
4725 if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
4727 found = true;
4728 break;
4731 if(found)
4732 return false;
4734 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4736 case SPELL_SCHOOL_NORMAL:
4737 return false; // ignore
4738 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4739 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4740 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4741 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4742 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4743 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4744 default:
4745 return false;
4748 target = this;
4749 break;
4751 // Mana Leech (Passive) (Priest Pet Aura)
4752 case 28305:
4754 // Cast on owner
4755 target = GetOwner();
4756 if(!target)
4757 return false;
4759 basepoints0 = int32(damage * 2.5f); // manaregen
4760 triggered_spell_id = 34650;
4761 break;
4763 // Mark of Malice
4764 case 33493:
4766 // Cast finish spell at last charge
4767 if (triggeredByAura->m_procCharges > 1)
4768 return false;
4770 target = this;
4771 triggered_spell_id = 33494;
4772 break;
4774 // Twisted Reflection (boss spell)
4775 case 21063:
4776 triggered_spell_id = 21064;
4777 break;
4778 // Vampiric Aura (boss spell)
4779 case 38196:
4781 basepoints0 = 3 * damage; // 300%
4782 if (basepoints0 < 0)
4783 return false;
4785 triggered_spell_id = 31285;
4786 target = this;
4787 break;
4789 // Aura of Madness (Darkmoon Card: Madness trinket)
4790 //=====================================================
4791 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4792 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4793 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4794 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4795 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4796 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4797 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4798 // 41011 Martyr Complex: +35 stamina (All classes)
4799 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4800 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4801 case 39446:
4803 if(GetTypeId() != TYPEID_PLAYER)
4804 return false;
4806 // Select class defined buff
4807 switch (getClass())
4809 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4810 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4812 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4813 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4814 break;
4816 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4817 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4819 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4820 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4821 break;
4823 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4824 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4825 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4826 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4828 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4829 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4830 break;
4832 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4834 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4835 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4836 break;
4838 default:
4839 return false;
4842 target = this;
4843 if (roll_chance_i(10))
4844 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4845 break;
4848 // TODO: need find item for aura and triggered spells
4849 // Sunwell Exalted Caster Neck (??? neck)
4850 // cast ??? Light's Wrath if Exalted by Aldor
4851 // cast ??? Arcane Bolt if Exalted by Scryers*/
4852 case 46569:
4853 return false; // disable for while
4856 if(GetTypeId() != TYPEID_PLAYER)
4857 return false;
4859 // Get Aldor reputation rank
4860 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4862 target = this;
4863 triggered_spell_id = ???
4864 break;
4866 // Get Scryers reputation rank
4867 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4869 triggered_spell_id = ???
4870 break;
4872 return false;
4873 }/**/
4874 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4875 // cast 45479 Light's Wrath if Exalted by Aldor
4876 // cast 45429 Arcane Bolt if Exalted by Scryers
4877 case 45481:
4879 if(GetTypeId() != TYPEID_PLAYER)
4880 return false;
4882 // Get Aldor reputation rank
4883 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4885 target = this;
4886 triggered_spell_id = 45479;
4887 break;
4889 // Get Scryers reputation rank
4890 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4892 triggered_spell_id = 45429;
4893 break;
4895 return false;
4897 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4898 // cast 45480 Light's Strength if Exalted by Aldor
4899 // cast 45428 Arcane Strike if Exalted by Scryers
4900 case 45482:
4902 if(GetTypeId() != TYPEID_PLAYER)
4903 return false;
4905 // Get Aldor reputation rank
4906 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4908 target = this;
4909 triggered_spell_id = 45480;
4910 break;
4912 // Get Scryers reputation rank
4913 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4915 triggered_spell_id = 45428;
4916 break;
4918 return false;
4920 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4921 // cast 45431 Arcane Insight if Exalted by Aldor
4922 // cast 45432 Light's Ward if Exalted by Scryers
4923 case 45483:
4925 if(GetTypeId() != TYPEID_PLAYER)
4926 return false;
4928 // Get Aldor reputation rank
4929 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4931 target = this;
4932 triggered_spell_id = 45432;
4933 break;
4935 // Get Scryers reputation rank
4936 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4938 target = this;
4939 triggered_spell_id = 45431;
4940 break;
4942 return false;
4944 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4945 // cast 45478 Light's Salvation if Exalted by Aldor
4946 // cast 45430 Arcane Surge if Exalted by Scryers
4947 case 45484:
4949 if(GetTypeId() != TYPEID_PLAYER)
4950 return false;
4952 // Get Aldor reputation rank
4953 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4955 target = this;
4956 triggered_spell_id = 45478;
4957 break;
4959 // Get Scryers reputation rank
4960 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4962 triggered_spell_id = 45430;
4963 break;
4965 return false;
4968 break;
4970 case SPELLFAMILY_MAGE:
4972 // Magic Absorption
4973 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4975 if (getPowerType() != POWER_MANA)
4976 return false;
4978 // mana reward
4979 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
4980 target = this;
4981 triggered_spell_id = 29442;
4982 break;
4984 // Master of Elements
4985 if (dummySpell->SpellIconID == 1920)
4987 if(!procSpell)
4988 return false;
4990 // mana cost save
4991 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
4992 if( basepoints0 <=0 )
4993 return false;
4995 target = this;
4996 triggered_spell_id = 29077;
4997 break;
4999 switch(dummySpell->Id)
5001 // Ignite
5002 case 11119:
5003 case 11120:
5004 case 12846:
5005 case 12847:
5006 case 12848:
5008 switch (dummySpell->Id)
5010 case 11119: basepoints0 = int32(0.04f*damage); break;
5011 case 11120: basepoints0 = int32(0.08f*damage); break;
5012 case 12846: basepoints0 = int32(0.12f*damage); break;
5013 case 12847: basepoints0 = int32(0.16f*damage); break;
5014 case 12848: basepoints0 = int32(0.20f*damage); break;
5015 default:
5016 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5017 return false;
5020 triggered_spell_id = 12654;
5021 break;
5023 // Combustion
5024 case 11129:
5026 //last charge and crit
5027 if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
5029 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5030 return true; // charge counting (will removed)
5033 CastSpell(this, 28682, true, castItem, triggeredByAura);
5034 return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
5037 break;
5039 case SPELLFAMILY_WARRIOR:
5041 // Retaliation
5042 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5044 // check attack comes not from behind
5045 if (!HasInArc(M_PI, pVictim))
5046 return false;
5048 triggered_spell_id = 22858;
5049 break;
5051 break;
5053 case SPELLFAMILY_WARLOCK:
5055 // Seed of Corruption
5056 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5058 Modifier* mod = triggeredByAura->GetModifier();
5059 // if damage is more than need or target die from damage deal finish spell
5060 // FIX ME: not triggered currently at death
5061 if( mod->m_amount <= damage || GetHealth() <= damage )
5063 // remember guid before aura delete
5064 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5066 // Remove aura (before cast for prevent infinite loop handlers)
5067 RemoveAurasDueToSpell(triggeredByAura->GetId());
5069 // Cast finish spell (triggeredByAura already not exist!)
5070 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5071 return true; // no hidden cooldown
5074 // Damage counting
5075 mod->m_amount-=damage;
5076 return true;
5078 // Seed of Corruption (Mobs cast) - no die req
5079 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5081 Modifier* mod = triggeredByAura->GetModifier();
5082 // if damage is more than need deal finish spell
5083 if( mod->m_amount <= damage )
5085 // remember guid before aura delete
5086 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5088 // Remove aura (before cast for prevent infinite loop handlers)
5089 RemoveAurasDueToSpell(triggeredByAura->GetId());
5091 // Cast finish spell (triggeredByAura already not exist!)
5092 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5093 return true; // no hidden cooldown
5095 // Damage counting
5096 mod->m_amount-=damage;
5097 return true;
5099 switch(dummySpell->Id)
5101 // Nightfall
5102 case 18094:
5103 case 18095:
5105 target = this;
5106 triggered_spell_id = 17941;
5107 break;
5109 //Soul Leech
5110 case 30293:
5111 case 30295:
5112 case 30296:
5114 // health
5115 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
5116 target = this;
5117 triggered_spell_id = 30294;
5118 break;
5120 // Shadowflame (Voidheart Raiment set bonus)
5121 case 37377:
5123 triggered_spell_id = 37379;
5124 break;
5126 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5127 case 37381:
5129 target = GetPet();
5130 if(!target)
5131 return false;
5133 // heal amount
5134 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
5135 triggered_spell_id = 37382;
5136 break;
5138 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5139 case 39437:
5141 triggered_spell_id = 37378;
5142 break;
5145 break;
5147 case SPELLFAMILY_PRIEST:
5149 // Vampiric Touch
5150 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5152 if(!pVictim || !pVictim->isAlive())
5153 return false;
5155 // pVictim is caster of aura
5156 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5157 return false;
5159 // energize amount
5160 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5161 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5162 return true; // no hidden cooldown
5164 switch(dummySpell->Id)
5166 // Vampiric Embrace
5167 case 15286:
5169 if(!pVictim || !pVictim->isAlive())
5170 return false;
5172 // pVictim is caster of aura
5173 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5174 return false;
5176 // heal amount
5177 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5178 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5179 return true; // no hidden cooldown
5181 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5182 case 40438:
5184 // Shadow Word: Pain
5185 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5186 triggered_spell_id = 40441;
5187 // Renew
5188 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5189 triggered_spell_id = 40440;
5190 else
5191 return false;
5193 target = this;
5194 break;
5196 // Oracle Healing Bonus ("Garments of the Oracle" set)
5197 case 26169:
5199 // heal amount
5200 basepoints0 = int32(damage * 10/100);
5201 target = this;
5202 triggered_spell_id = 26170;
5203 break;
5205 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5206 case 39372:
5208 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5209 return false;
5211 // heal amount
5212 basepoints0 = int32(damage * 2 / 100);
5213 target = this;
5214 triggered_spell_id = 39373;
5215 break;
5217 // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
5218 case 28809:
5220 triggered_spell_id = 28810;
5221 break;
5224 break;
5226 case SPELLFAMILY_DRUID:
5228 switch(dummySpell->Id)
5230 // Healing Touch (Dreamwalker Raiment set)
5231 case 28719:
5233 // mana back
5234 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5235 target = this;
5236 triggered_spell_id = 28742;
5237 break;
5239 // Healing Touch Refund (Idol of Longevity trinket)
5240 case 28847:
5242 target = this;
5243 triggered_spell_id = 28848;
5244 break;
5246 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5247 case 37288:
5248 case 37295:
5250 target = this;
5251 triggered_spell_id = 37238;
5252 break;
5254 // Druid Tier 6 Trinket
5255 case 40442:
5257 float chance;
5259 // Starfire
5260 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5262 triggered_spell_id = 40445;
5263 chance = 25.f;
5265 // Rejuvenation
5266 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5268 triggered_spell_id = 40446;
5269 chance = 25.f;
5271 // Mangle (cat/bear)
5272 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5274 triggered_spell_id = 40452;
5275 chance = 40.f;
5277 else
5278 return false;
5280 if (!roll_chance_f(chance))
5281 return false;
5283 target = this;
5284 break;
5286 // Maim Interrupt
5287 case 44835:
5289 // Deadly Interrupt Effect
5290 triggered_spell_id = 32747;
5291 break;
5294 break;
5296 case SPELLFAMILY_ROGUE:
5298 switch(dummySpell->Id)
5300 // Deadly Throw Interrupt
5301 case 32748:
5303 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5304 if(this == pVictim)
5305 return false;
5307 triggered_spell_id = 32747;
5308 break;
5311 // Quick Recovery
5312 if( dummySpell->SpellIconID == 2116 )
5314 if(!procSpell)
5315 return false;
5317 // only rogue's finishing moves (maybe need additional checks)
5318 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
5319 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
5320 return false;
5322 // energy cost save
5323 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5324 if(basepoints0 <= 0)
5325 return false;
5327 target = this;
5328 triggered_spell_id = 31663;
5329 break;
5331 break;
5333 case SPELLFAMILY_HUNTER:
5335 // Thrill of the Hunt
5336 if ( dummySpell->SpellIconID == 2236 )
5338 if(!procSpell)
5339 return false;
5341 // mana cost save
5342 basepoints0 = procSpell->manaCost * 40/100;
5343 if(basepoints0 <= 0)
5344 return false;
5346 target = this;
5347 triggered_spell_id = 34720;
5348 break;
5350 break;
5352 case SPELLFAMILY_PALADIN:
5354 // Seal of Righteousness - melee proc dummy
5355 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
5357 if(GetTypeId() != TYPEID_PLAYER)
5358 return false;
5360 uint32 spellId;
5361 switch (triggeredByAura->GetId())
5363 case 21084: spellId = 25742; break; // Rank 1
5364 case 20287: spellId = 25740; break; // Rank 2
5365 case 20288: spellId = 25739; break; // Rank 3
5366 case 20289: spellId = 25738; break; // Rank 4
5367 case 20290: spellId = 25737; break; // Rank 5
5368 case 20291: spellId = 25736; break; // Rank 6
5369 case 20292: spellId = 25735; break; // Rank 7
5370 case 20293: spellId = 25713; break; // Rank 8
5371 case 27155: spellId = 27156; break; // Rank 9
5372 default:
5373 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5374 return false;
5376 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5377 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5379 float damageBasePoints;
5380 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5381 // two hand weapon
5382 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5383 else
5384 // one hand weapon/no weapon
5385 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5387 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5389 // apply damage bonuses manually
5390 if(damagePoint >= 0)
5391 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
5393 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
5394 return true; // no hidden cooldown
5396 // Seal of Blood do damage trigger
5397 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5399 switch(triggeredByAura->GetEffIndex())
5401 case 0:
5402 // prevent chain triggering
5403 if(procSpell && procSpell->Id==31893 )
5404 return false;
5406 triggered_spell_id = 31893;
5407 break;
5408 case 1:
5410 // damage
5411 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
5412 target = this;
5413 triggered_spell_id = 32221;
5414 break;
5419 switch(dummySpell->Id)
5421 // Holy Power (Redemption Armor set)
5422 case 28789:
5424 if(!pVictim)
5425 return false;
5427 // Set class defined buff
5428 switch (pVictim->getClass())
5430 case CLASS_PALADIN:
5431 case CLASS_PRIEST:
5432 case CLASS_SHAMAN:
5433 case CLASS_DRUID:
5434 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5435 break;
5436 case CLASS_MAGE:
5437 case CLASS_WARLOCK:
5438 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5439 break;
5440 case CLASS_HUNTER:
5441 case CLASS_ROGUE:
5442 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5443 break;
5444 case CLASS_WARRIOR:
5445 triggered_spell_id = 28790; // Increases the friendly target's armor
5446 break;
5447 default:
5448 return false;
5450 break;
5452 //Seal of Vengeance
5453 case 31801:
5455 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5456 return false;
5458 triggered_spell_id = 31803;
5459 break;
5461 // Spiritual Att.
5462 case 31785:
5463 case 33776:
5465 // if healed by another unit (pVictim)
5466 if(this == pVictim)
5467 return false;
5469 // heal amount
5470 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5471 target = this;
5472 triggered_spell_id = 31786;
5473 break;
5475 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5476 case 40470:
5478 if( !procSpell )
5479 return false;
5481 float chance;
5483 // Flash of light/Holy light
5484 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5486 triggered_spell_id = 40471;
5487 chance = 15.f;
5489 // Judgement
5490 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5492 triggered_spell_id = 40472;
5493 chance = 50.f;
5495 else
5496 return false;
5498 if (!roll_chance_f(chance))
5499 return false;
5501 break;
5504 break;
5506 case SPELLFAMILY_SHAMAN:
5508 switch(dummySpell->Id)
5510 // Totemic Power (The Earthshatterer set)
5511 case 28823:
5513 if( !pVictim )
5514 return false;
5516 // Set class defined buff
5517 switch (pVictim->getClass())
5519 case CLASS_PALADIN:
5520 case CLASS_PRIEST:
5521 case CLASS_SHAMAN:
5522 case CLASS_DRUID:
5523 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5524 break;
5525 case CLASS_MAGE:
5526 case CLASS_WARLOCK:
5527 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5528 break;
5529 case CLASS_HUNTER:
5530 case CLASS_ROGUE:
5531 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5532 break;
5533 case CLASS_WARRIOR:
5534 triggered_spell_id = 28827; // Increases the friendly target's armor
5535 break;
5536 default:
5537 return false;
5539 break;
5541 // Lesser Healing Wave (Totem of Flowing Water Relic)
5542 case 28849:
5544 target = this;
5545 triggered_spell_id = 28850;
5546 break;
5548 // Windfury Weapon (Passive) 1-5 Ranks
5549 case 33757:
5551 if(GetTypeId()!=TYPEID_PLAYER)
5552 return false;
5554 if(!castItem || !castItem->IsEquipped())
5555 return false;
5557 // custom cooldown processing case
5558 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5559 return false;
5561 uint32 spellId;
5562 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5564 case 283: spellId = 33757; break; //1 Rank
5565 case 284: spellId = 33756; break; //2 Rank
5566 case 525: spellId = 33755; break; //3 Rank
5567 case 1669:spellId = 33754; break; //4 Rank
5568 case 2636:spellId = 33727; break; //5 Rank
5569 default:
5571 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5572 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5573 return false;
5577 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5578 if(!windfurySpellEntry)
5580 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5581 return false;
5584 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
5586 // Off-Hand case
5587 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5589 // Value gained from additional AP
5590 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5591 triggered_spell_id = 33750;
5593 // Main-Hand case
5594 else
5596 // Value gained from additional AP
5597 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5598 triggered_spell_id = 25504;
5601 // apply cooldown before cast to prevent processing itself
5602 if( cooldown )
5603 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5605 // Attack Twice
5606 for ( uint32 i = 0; i<2; ++i )
5607 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5609 return true;
5611 // Shaman Tier 6 Trinket
5612 case 40463:
5614 if( !procSpell )
5615 return false;
5617 float chance;
5618 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5620 triggered_spell_id = 40465; // Lightning Bolt
5621 chance = 15.f;
5623 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5625 triggered_spell_id = 40465; // Lesser Healing Wave
5626 chance = 10.f;
5628 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5630 triggered_spell_id = 40466; // Stormstrike
5631 chance = 50.f;
5633 else
5634 return false;
5636 if (!roll_chance_f(chance))
5637 return false;
5639 target = this;
5640 break;
5644 // Earth Shield
5645 if(dummySpell->SpellFamilyFlags==0x40000000000LL)
5647 if(GetTypeId() != TYPEID_PLAYER)
5648 return false;
5650 // heal
5651 basepoints0 = triggeredByAura->GetModifier()->m_amount;
5652 target = this;
5653 triggered_spell_id = 379;
5654 break;
5656 // Lightning Overload
5657 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5659 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5660 return false;
5662 // custom cooldown processing case
5663 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5664 return false;
5666 uint32 spellId = 0;
5667 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5668 switch (procSpell->Id)
5670 // Lightning Bolt
5671 case 403: spellId = 45284; break; // Rank 1
5672 case 529: spellId = 45286; break; // Rank 2
5673 case 548: spellId = 45287; break; // Rank 3
5674 case 915: spellId = 45288; break; // Rank 4
5675 case 943: spellId = 45289; break; // Rank 5
5676 case 6041: spellId = 45290; break; // Rank 6
5677 case 10391: spellId = 45291; break; // Rank 7
5678 case 10392: spellId = 45292; break; // Rank 8
5679 case 15207: spellId = 45293; break; // Rank 9
5680 case 15208: spellId = 45294; break; // Rank 10
5681 case 25448: spellId = 45295; break; // Rank 11
5682 case 25449: spellId = 45296; break; // Rank 12
5683 // Chain Lightning
5684 case 421: spellId = 45297; break; // Rank 1
5685 case 930: spellId = 45298; break; // Rank 2
5686 case 2860: spellId = 45299; break; // Rank 3
5687 case 10605: spellId = 45300; break; // Rank 4
5688 case 25439: spellId = 45301; break; // Rank 5
5689 case 25442: spellId = 45302; break; // Rank 6
5690 default:
5691 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5692 return false;
5694 // No thread generated mod
5695 SpellModifier *mod = new SpellModifier;
5696 mod->op = SPELLMOD_THREAT;
5697 mod->value = -100;
5698 mod->type = SPELLMOD_PCT;
5699 mod->spellId = dummySpell->Id;
5700 mod->effectId = 0;
5701 mod->lastAffected = NULL;
5702 mod->mask = 0x0000000000000003LL;
5703 mod->charges = 0;
5704 ((Player*)this)->AddSpellMod(mod, true);
5706 // Remove cooldown (Chain Lightning - have Category Recovery time)
5707 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5708 ((Player*)this)->RemoveSpellCooldown(spellId);
5710 // Hmmm.. in most case spells already set half basepoints but...
5711 // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
5712 // As on wiki:
5713 // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
5714 // So - no add changes :)
5715 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5717 ((Player*)this)->AddSpellMod(mod, false);
5719 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5720 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5722 return true;
5724 break;
5726 default:
5727 break;
5730 // processed charge only counting case
5731 if(!triggered_spell_id)
5732 return true;
5734 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5736 if(!triggerEntry)
5738 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5739 return false;
5742 // default case
5743 if(!target || target!=this && !target->isAlive())
5744 return false;
5746 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5747 return false;
5749 if(basepoints0)
5750 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5751 else
5752 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5754 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5755 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5757 return true;
5760 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
5762 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5764 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5765 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5767 uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5768 Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
5769 int32 basepoints0 = 0;
5771 switch(auraSpellInfo->SpellFamilyName)
5773 case SPELLFAMILY_GENERIC:
5775 switch(auraSpellInfo->Id)
5777 // Aegis of Preservation
5778 case 23780:
5779 //Aegis Heal (instead non-existed triggered spell)
5780 triggered_spell_id = 23781;
5781 target = this;
5782 break;
5783 // Elune's Touch (moonkin mana restore)
5784 case 24905:
5786 // Elune's Touch (instead non-existed triggered spell)
5787 triggered_spell_id = 33926;
5788 basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
5789 target = this;
5790 break;
5792 // Enlightenment
5793 case 29601:
5795 // only for cast with mana price
5796 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
5797 return false;
5798 break; // fall through to normal cast
5800 // Health Restore
5801 case 33510:
5803 // at melee hit call std triggered spell
5804 if(procFlags & PROC_FLAG_HIT_MELEE)
5805 break; // fall through to normal cast
5807 // Mark of Conquest - else (at range hit) called custom case
5808 triggered_spell_id = 39557;
5809 target = this;
5810 break;
5812 // Shaleskin
5813 case 36576:
5814 return true; // nothing to do
5815 // Forgotten Knowledge (Blade of Wizardry)
5816 case 38319:
5817 // only for harmful enemy targeted spell
5818 if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
5819 return false;
5820 break; // fall through to normal cast
5821 // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
5822 case 39442:
5824 // proc only at non-crit hits
5825 if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
5826 return false;
5827 break; // fall through to normal cast
5829 // Augment Pain (Timbal's Focusing Crystal trinket bonus)
5830 case 45054:
5832 if(!procSpell)
5833 return false;
5835 //only periodic damage can trigger spell
5836 bool found = false;
5837 for(int j = 0; j < 3; ++j)
5839 if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
5840 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
5841 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
5843 found = true;
5844 break;
5847 if(!found)
5848 return false;
5850 break; // fall through to normal cast
5852 // Evasive Maneuvers (Commendation of Kael'thas)
5853 case 45057:
5855 // damage taken that reduces below 35% health
5856 // does NOT mean you must have been >= 35% before
5857 if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
5858 return false;
5859 break; // fall through to normal cast
5863 switch(triggered_spell_id)
5865 // Setup
5866 case 15250:
5868 // applied only for main target
5869 if(!pVictim || pVictim != getVictim())
5870 return false;
5872 // continue normal case
5873 break;
5875 // Shamanistic Rage triggered spell
5876 case 30824:
5877 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
5878 break;
5880 break;
5882 case SPELLFAMILY_MAGE:
5884 switch(auraSpellInfo->SpellIconID)
5886 // Blazing Speed
5887 case 2127:
5888 //Blazing Speed (instead non-existed triggered spell)
5889 triggered_spell_id = 31643;
5890 target = this;
5891 break;
5893 switch(auraSpellInfo->Id)
5895 // Persistent Shield (Scarab Brooch)
5896 case 26467:
5897 basepoints0 = int32(damage * 0.15f);
5898 break;
5900 break;
5902 case SPELLFAMILY_WARRIOR:
5904 //Rampage
5905 if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
5907 //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
5908 //and effect[1]==TriggerSpell
5909 if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
5911 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
5912 return false;
5914 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
5915 break; // fall through to normal cast
5917 break;
5919 case SPELLFAMILY_WARLOCK:
5921 // Pyroclasm
5922 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
5924 // last case for Hellfire that damage caster also but don't must stun caster
5925 if( pVictim == this )
5926 return false;
5928 // custom chance
5929 float chance = 0;
5930 switch (triggeredByAura->GetId())
5932 case 18096: chance = 13.0f; break;
5933 case 18073: chance = 26.0f; break;
5935 if (!roll_chance_f(chance))
5936 return false;
5938 // Pyroclasm (instead non-existed triggered spell)
5939 triggered_spell_id = 18093;
5940 target = pVictim;
5941 break;
5943 // Drain Soul
5944 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
5946 bool found = false;
5947 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
5948 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
5950 //Improved Drain Soul
5951 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
5953 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
5954 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
5956 // Drain Soul
5957 triggered_spell_id = 18371;
5958 target = this;
5959 found = true;
5960 break;
5963 if(!found)
5964 return false;
5965 break; // fall through to normal cast
5967 break;
5969 case SPELLFAMILY_PRIEST:
5971 //Blessed Recovery
5972 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
5974 switch (triggeredByAura->GetSpellProto()->Id)
5976 case 27811: triggered_spell_id = 27813; break;
5977 case 27815: triggered_spell_id = 27817; break;
5978 case 27816: triggered_spell_id = 27818; break;
5979 default:
5980 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
5981 return false;
5984 int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
5985 basepoints0 = heal_amount/3;
5986 target = this;
5987 break;
5989 // Shadowguard
5990 if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
5992 switch(triggeredByAura->GetSpellProto()->Id)
5994 case 18137:
5995 triggered_spell_id = 28377; break; // Rank 1
5996 case 19308:
5997 triggered_spell_id = 28378; break; // Rank 2
5998 case 19309:
5999 triggered_spell_id = 28379; break; // Rank 3
6000 case 19310:
6001 triggered_spell_id = 28380; break; // Rank 4
6002 case 19311:
6003 triggered_spell_id = 28381; break; // Rank 5
6004 case 19312:
6005 triggered_spell_id = 28382; break; // Rank 6
6006 case 25477:
6007 triggered_spell_id = 28385; break; // Rank 7
6008 default:
6009 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
6010 return false;
6012 target = pVictim;
6013 break;
6015 break;
6017 case SPELLFAMILY_DRUID:
6019 switch(auraSpellInfo->Id)
6021 // Leader of the Pack (triggering Improved Leader of the Pack heal)
6022 case 24932:
6024 if (triggeredByAura->GetModifier()->m_amount == 0)
6025 return false;
6026 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6027 triggered_spell_id = 34299;
6028 break;
6030 // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
6031 case 37336:
6033 switch(m_form)
6035 case FORM_BEAR:
6036 case FORM_DIREBEAR:
6037 triggered_spell_id=37340; break;// Ursine Blessing
6038 case FORM_CAT:
6039 triggered_spell_id=37341; break;// Feline Blessing
6040 case FORM_TREE:
6041 triggered_spell_id=37342; break;// Slyvan Blessing
6042 case FORM_MOONKIN:
6043 triggered_spell_id=37343; break;// Lunar Blessing
6044 case FORM_NONE:
6045 triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
6046 default:
6047 return false;
6050 target = this;
6051 break;
6054 break;
6056 case SPELLFAMILY_ROGUE:
6058 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
6060 switch(auraSpellInfo->SpellIconID)
6062 // Combat Potency
6063 case 2260:
6065 // skip non offhand attacks
6066 if(attackType!=OFF_ATTACK)
6067 return false;
6068 break; // fall through to normal cast
6072 break;
6074 case SPELLFAMILY_PALADIN:
6076 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
6078 switch(auraSpellInfo->Id)
6080 // Lightning Capacitor
6081 case 37657:
6083 // trinket ProcTriggerSpell but for safe checks for player
6084 if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
6085 return false;
6087 if(((Player*)this)->HasSpellCooldown(37657))
6088 return false;
6090 // stacking
6091 CastSpell(this, 37658, true, castItem, triggeredByAura);
6092 // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
6093 ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
6095 // counting
6096 uint32 count = 0;
6097 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
6098 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
6099 if((*itr)->GetId()==37658)
6100 ++count;
6102 // release at 3 aura in stack
6103 if(count <= 2)
6104 return true; // main triggered spell casted anyway
6106 RemoveAurasDueToSpell(37658);
6107 CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
6108 return true;
6110 // Healing Discount
6111 case 37705:
6112 // Healing Trance (instead non-existed triggered spell)
6113 triggered_spell_id = 37706;
6114 target = this;
6115 break;
6116 // HoTs on Heals (Fel Reaver's Piston trinket)
6117 case 38299:
6119 // at direct heal effect
6120 if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
6121 return false;
6123 // single proc at time
6124 AuraList const& scAuras = GetSingleCastAuras();
6125 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
6126 if((*itr)->GetId()==triggered_spell_id)
6127 return false;
6129 // positive cast at victim instead self
6130 target = pVictim;
6131 break;
6134 switch(auraSpellInfo->SpellIconID)
6136 case 241:
6138 switch(auraSpellInfo->EffectTriggerSpell[0])
6140 //Illumination
6141 case 18350:
6143 if(!procSpell)
6144 return false;
6146 // procspell is triggered spell but we need mana cost of original casted spell
6147 uint32 originalSpellId = procSpell->Id;
6149 // Holy Shock
6150 if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
6152 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6154 switch(procSpell->Id)
6156 case 25914: originalSpellId = 20473; break;
6157 case 25913: originalSpellId = 20929; break;
6158 case 25903: originalSpellId = 20930; break;
6159 case 27175: originalSpellId = 27174; break;
6160 case 33074: originalSpellId = 33072; break;
6161 default:
6162 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6163 return false;
6168 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6169 if(!originalSpell)
6171 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6172 return false;
6175 // percent stored in effect 1 (class scripts) base points
6176 int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
6178 basepoints0 = originalSpell->manaCost*percent/100;
6179 triggered_spell_id = 20272;
6180 target = this;
6181 break;
6184 break;
6188 if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
6190 switch(auraSpellInfo->SpellIconID)
6192 //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
6193 case 206:
6195 if(!pVictim || !pVictim->isAlive())
6196 return false;
6198 switch(triggeredByAura->GetSpellProto()->Id)
6200 case 20186:
6201 triggered_spell_id = 20268; // Rank 1
6202 break;
6203 case 20354:
6204 triggered_spell_id = 20352; // Rank 2
6205 break;
6206 case 20355:
6207 triggered_spell_id = 20353; // Rank 3
6208 break;
6209 case 27164:
6210 triggered_spell_id = 27165; // Rank 4
6211 break;
6212 default:
6213 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
6214 return false;
6217 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6218 return true; // no hidden cooldown
6220 //Judgement of Light
6221 case 299:
6223 if(!pVictim || !pVictim->isAlive())
6224 return false;
6226 // overwrite non existing triggered spell call in spell.dbc
6227 switch(triggeredByAura->GetSpellProto()->Id)
6229 case 20185:
6230 triggered_spell_id = 20267; // Rank 1
6231 break;
6232 case 20344:
6233 triggered_spell_id = 20341; // Rank 2
6234 break;
6235 case 20345:
6236 triggered_spell_id = 20342; // Rank 3
6237 break;
6238 case 20346:
6239 triggered_spell_id = 20343; // Rank 4
6240 break;
6241 case 27162:
6242 triggered_spell_id = 27163; // Rank 5
6243 break;
6244 default:
6245 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
6246 return false;
6248 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6249 return true; // no hidden cooldown
6253 // custom check for proc spell
6254 switch(auraSpellInfo->Id)
6256 // Bonus Healing (item spell)
6257 case 40971:
6259 if(!pVictim || !pVictim->isAlive())
6260 return false;
6262 // bonus if health < 50%
6263 if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
6264 return false;
6266 // cast at target positive spell
6267 target = pVictim;
6268 break;
6271 switch(triggered_spell_id)
6273 // Seal of Command
6274 case 20424:
6275 // prevent chain of triggered spell from same triggered spell
6276 if(procSpell && procSpell->Id==20424)
6277 return false;
6278 break;
6280 break;
6282 case SPELLFAMILY_SHAMAN:
6284 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
6286 switch(auraSpellInfo->SpellIconID)
6288 case 19:
6290 switch(auraSpellInfo->Id)
6292 case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
6294 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6295 triggered_spell_id = 23552;
6296 target = pVictim;
6297 break;
6299 case 23552: // Lightning Shield - trigger shield damage
6301 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6302 triggered_spell_id = 27635;
6303 target = pVictim;
6304 break;
6307 break;
6309 // Mana Surge (Shaman T1 bonus)
6310 case 87:
6312 if(!procSpell)
6313 return false;
6315 basepoints0 = procSpell->manaCost * 35/100;
6316 triggered_spell_id = 23571;
6317 target = this;
6318 break;
6320 //Nature's Guardian
6321 case 2013:
6323 if(GetTypeId()!=TYPEID_PLAYER)
6324 return false;
6326 // damage taken that reduces below 30% health
6327 // does NOT mean you must have been >= 30% before
6328 if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
6329 return false;
6331 triggered_spell_id = 31616;
6333 // need check cooldown now
6334 if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6335 return false;
6337 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6338 target = this;
6339 if(pVictim && pVictim->isAlive())
6340 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6341 break;
6346 // Water Shield (we can't set cooldown for main spell - it's player casted spell
6347 if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
6349 target = this;
6350 break;
6353 // Lightning Shield
6354 if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
6356 // overwrite non existing triggered spell call in spell.dbc
6357 switch(triggeredByAura->GetSpellProto()->Id)
6359 case 324:
6360 triggered_spell_id = 26364; break; // Rank 1
6361 case 325:
6362 triggered_spell_id = 26365; break; // Rank 2
6363 case 905:
6364 triggered_spell_id = 26366; break; // Rank 3
6365 case 945:
6366 triggered_spell_id = 26367; break; // Rank 4
6367 case 8134:
6368 triggered_spell_id = 26369; break; // Rank 5
6369 case 10431:
6370 triggered_spell_id = 26370; break; // Rank 6
6371 case 10432:
6372 triggered_spell_id = 26363; break; // Rank 7
6373 case 25469:
6374 triggered_spell_id = 26371; break; // Rank 8
6375 case 25472:
6376 triggered_spell_id = 26372; break; // Rank 9
6377 default:
6378 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
6379 return false;
6382 target = pVictim;
6383 break;
6385 break;
6389 // standard non-dummy case
6390 if(!triggered_spell_id)
6392 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6393 return false;
6396 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6398 if(!triggerEntry)
6400 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
6401 return false;
6404 // not allow proc extra attack spell at extra attack
6405 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6406 return false;
6408 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6409 return false;
6411 // default case
6412 if(!target || target!=this && !target->isAlive())
6413 return false;
6415 if(basepoints0)
6416 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6417 else
6418 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6420 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6421 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6423 return true;
6426 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6428 if(!pVictim || !pVictim->isAlive())
6429 return false;
6431 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6432 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6434 uint32 triggered_spell_id = 0;
6436 switch(scriptId)
6438 case 836: // Improved Blizzard (Rank 1)
6440 if (!procSpell || procSpell->SpellVisual!=9487)
6441 return false;
6442 triggered_spell_id = 12484;
6443 break;
6445 case 988: // Improved Blizzard (Rank 2)
6447 if (!procSpell || procSpell->SpellVisual!=9487)
6448 return false;
6449 triggered_spell_id = 12485;
6450 break;
6452 case 989: // Improved Blizzard (Rank 3)
6454 if (!procSpell || procSpell->SpellVisual!=9487)
6455 return false;
6456 triggered_spell_id = 12486;
6457 break;
6459 case 4086: // Improved Mend Pet (Rank 1)
6460 case 4087: // Improved Mend Pet (Rank 2)
6462 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6463 if(!roll_chance_i(chance))
6464 return false;
6466 triggered_spell_id = 24406;
6467 break;
6469 case 4533: // Dreamwalker Raiment 2 pieces bonus
6471 // Chance 50%
6472 if (!roll_chance_i(50))
6473 return false;
6475 switch (pVictim->getPowerType())
6477 case POWER_MANA: triggered_spell_id = 28722; break;
6478 case POWER_RAGE: triggered_spell_id = 28723; break;
6479 case POWER_ENERGY: triggered_spell_id = 28724; break;
6480 default:
6481 return false;
6483 break;
6485 case 4537: // Dreamwalker Raiment 6 pieces bonus
6486 triggered_spell_id = 28750; // Blessing of the Claw
6487 break;
6488 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6489 triggered_spell_id = 37445; // Mana Surge
6490 break;
6493 // not processed
6494 if(!triggered_spell_id)
6495 return false;
6497 // standard non-dummy case
6498 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6500 if(!triggerEntry)
6502 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6503 return false;
6506 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6507 return false;
6509 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6511 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6512 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6514 return true;
6517 void Unit::setPowerType(Powers new_powertype)
6519 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6521 if(GetTypeId() == TYPEID_PLAYER)
6523 if(((Player*)this)->GetGroup())
6524 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6526 else if(((Creature*)this)->isPet())
6528 Pet *pet = ((Pet*)this);
6529 if(pet->isControlled())
6531 Unit *owner = GetOwner();
6532 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6533 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6537 switch(new_powertype)
6539 default:
6540 case POWER_MANA:
6541 break;
6542 case POWER_RAGE:
6543 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6544 SetPower( POWER_RAGE,0);
6545 break;
6546 case POWER_FOCUS:
6547 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6548 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6549 break;
6550 case POWER_ENERGY:
6551 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6552 SetPower( POWER_ENERGY,0);
6553 break;
6554 case POWER_HAPPINESS:
6555 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6556 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6557 break;
6561 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6563 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6564 if(!entry)
6566 static uint64 guid = 0; // prevent repeating spam same faction problem
6568 if(GetGUID() != guid)
6570 if(GetTypeId() == TYPEID_PLAYER)
6571 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6572 else
6573 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6574 guid = GetGUID();
6577 return entry;
6580 bool Unit::IsHostileTo(Unit const* unit) const
6582 // always non-hostile to self
6583 if(unit==this)
6584 return false;
6586 // always non-hostile to GM in GM mode
6587 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6588 return false;
6590 // always hostile to enemy
6591 if(getVictim()==unit || unit->getVictim()==this)
6592 return true;
6594 // test pet/charm masters instead pers/charmeds
6595 Unit const* testerOwner = GetCharmerOrOwner();
6596 Unit const* targetOwner = unit->GetCharmerOrOwner();
6598 // always hostile to owner's enemy
6599 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6600 return true;
6602 // always hostile to enemy owner
6603 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6604 return true;
6606 // always hostile to owner of owner's enemy
6607 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6608 return true;
6610 Unit const* tester = testerOwner ? testerOwner : this;
6611 Unit const* target = targetOwner ? targetOwner : unit;
6613 // always non-hostile to target with common owner, or to owner/pet
6614 if(tester==target)
6615 return false;
6617 // special cases (Duel, etc)
6618 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6620 Player const* pTester = (Player const*)tester;
6621 Player const* pTarget = (Player const*)target;
6623 // Duel
6624 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6625 return true;
6627 // Group
6628 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6629 return false;
6631 // Sanctuary
6632 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6633 return false;
6635 // PvP FFA state
6636 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6637 return true;
6639 //= PvP states
6640 // Green/Blue (can't attack)
6641 if(pTester->GetTeam()==pTarget->GetTeam())
6642 return false;
6644 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6645 return pTester->IsPvP() && pTarget->IsPvP();
6648 // faction base cases
6649 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6650 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6651 if(!tester_faction || !target_faction)
6652 return false;
6654 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6655 return true;
6657 // PvC forced reaction and reputation case
6658 if(tester->GetTypeId()==TYPEID_PLAYER)
6660 // forced reaction
6661 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6662 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6663 return forceItr->second <= REP_HOSTILE;
6665 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6666 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6667 if(raw_target_faction->reputationListID >=0)
6668 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6669 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6671 // CvP forced reaction and reputation case
6672 else if(target->GetTypeId()==TYPEID_PLAYER)
6674 // forced reaction
6675 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6676 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6677 return forceItr->second <= REP_HOSTILE;
6679 // apply reputation state
6680 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6681 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6682 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6685 // common faction based case (CvC,PvC,CvP)
6686 return tester_faction->IsHostileTo(*target_faction);
6689 bool Unit::IsFriendlyTo(Unit const* unit) const
6691 // always friendly to self
6692 if(unit==this)
6693 return true;
6695 // always friendly to GM in GM mode
6696 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6697 return true;
6699 // always non-friendly to enemy
6700 if(getVictim()==unit || unit->getVictim()==this)
6701 return false;
6703 // test pet/charm masters instead pers/charmeds
6704 Unit const* testerOwner = GetCharmerOrOwner();
6705 Unit const* targetOwner = unit->GetCharmerOrOwner();
6707 // always non-friendly to owner's enemy
6708 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6709 return false;
6711 // always non-friendly to enemy owner
6712 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6713 return false;
6715 // always non-friendly to owner of owner's enemy
6716 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6717 return false;
6719 Unit const* tester = testerOwner ? testerOwner : this;
6720 Unit const* target = targetOwner ? targetOwner : unit;
6722 // always friendly to target with common owner, or to owner/pet
6723 if(tester==target)
6724 return true;
6726 // special cases (Duel)
6727 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6729 Player const* pTester = (Player const*)tester;
6730 Player const* pTarget = (Player const*)target;
6732 // Duel
6733 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6734 return false;
6736 // Group
6737 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6738 return true;
6740 // Sanctuary
6741 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6742 return true;
6744 // PvP FFA state
6745 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6746 return false;
6748 //= PvP states
6749 // Green/Blue (non-attackable)
6750 if(pTester->GetTeam()==pTarget->GetTeam())
6751 return true;
6753 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6754 return !pTarget->IsPvP();
6757 // faction base cases
6758 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6759 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6760 if(!tester_faction || !target_faction)
6761 return false;
6763 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6764 return false;
6766 // PvC forced reaction and reputation case
6767 if(tester->GetTypeId()==TYPEID_PLAYER)
6769 // forced reaction
6770 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6771 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6772 return forceItr->second >= REP_FRIENDLY;
6774 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6775 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6776 if(raw_target_faction->reputationListID >=0)
6777 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6778 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6780 // CvP forced reaction and reputation case
6781 else if(target->GetTypeId()==TYPEID_PLAYER)
6783 // forced reaction
6784 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6785 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6786 return forceItr->second >= REP_FRIENDLY;
6788 // apply reputation state
6789 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6790 if(raw_tester_faction->reputationListID >=0 )
6791 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6794 // common faction based case (CvC,PvC,CvP)
6795 return tester_faction->IsFriendlyTo(*target_faction);
6798 bool Unit::IsHostileToPlayers() const
6800 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6801 if(!my_faction)
6802 return false;
6804 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6805 if(raw_faction && raw_faction->reputationListID >=0 )
6806 return false;
6808 return my_faction->IsHostileToPlayers();
6811 bool Unit::IsNeutralToAll() const
6813 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6814 if(!my_faction)
6815 return true;
6817 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6818 if(raw_faction && raw_faction->reputationListID >=0 )
6819 return false;
6821 return my_faction->IsNeutralToAll();
6824 bool Unit::Attack(Unit *victim, bool meleeAttack)
6826 if(!victim || victim == this)
6827 return false;
6829 // dead units can neither attack nor be attacked
6830 if(!isAlive() || !victim->isAlive())
6831 return false;
6833 // player cannot attack in mount state
6834 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
6835 return false;
6837 // nobody can attack GM in GM-mode
6838 if(victim->GetTypeId()==TYPEID_PLAYER)
6840 if(((Player*)victim)->isGameMaster())
6841 return false;
6843 else
6845 if(((Creature*)victim)->IsInEvadeMode())
6846 return false;
6849 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6850 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
6851 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
6853 if (m_attacking)
6855 if (m_attacking == victim)
6857 // switch to melee attack from ranged/magic
6858 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
6860 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6861 SendAttackStart(victim);
6862 return true;
6864 return false;
6866 AttackStop();
6869 //Set our target
6870 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
6872 if(meleeAttack)
6873 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6874 m_attacking = victim;
6875 m_attacking->_addAttacker(this);
6877 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
6878 ((Creature*)m_attacking)->AI()->AttackedBy(this);
6880 if(GetTypeId()==TYPEID_UNIT)
6882 WorldPacket data(SMSG_AI_REACTION, 12);
6883 data << GetGUID();
6884 data << uint32(AI_REACTION_AGGRO); // Aggro sound
6885 ((WorldObject*)this)->SendMessageToSet(&data, true);
6887 ((Creature*)this)->CallAssistence();
6888 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6891 // delay offhand weapon attack to next attack time
6892 if(haveOffhandWeapon())
6893 resetAttackTimer(OFF_ATTACK);
6895 if(meleeAttack)
6896 SendAttackStart(victim);
6898 return true;
6901 bool Unit::AttackStop()
6903 if (!m_attacking)
6904 return false;
6906 Unit* victim = m_attacking;
6908 m_attacking->_removeAttacker(this);
6909 m_attacking = NULL;
6911 //Clear our target
6912 SetUInt64Value(UNIT_FIELD_TARGET, 0);
6914 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
6916 InterruptSpell(CURRENT_MELEE_SPELL);
6918 if( GetTypeId()==TYPEID_UNIT )
6920 // reset call assistance
6921 ((Creature*)this)->SetNoCallAssistence(false);
6924 SendAttackStop(victim);
6926 return true;
6929 void Unit::CombatStop(bool cast)
6931 if(cast& IsNonMeleeSpellCasted(false))
6932 InterruptNonMeleeSpells(false);
6934 AttackStop();
6935 RemoveAllAttackers();
6936 if( GetTypeId()==TYPEID_PLAYER )
6937 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6938 ClearInCombat();
6941 void Unit::CombatStopWithPets(bool cast)
6943 CombatStop(cast);
6944 if(Pet* pet = GetPet())
6945 pet->CombatStop(cast);
6946 if(Unit* charm = GetCharm())
6947 charm->CombatStop(cast);
6948 if(GetTypeId()==TYPEID_PLAYER)
6950 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
6951 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
6952 if(Unit* guardian = Unit::GetUnit(*this,*itr))
6953 guardian->CombatStop(cast);
6957 bool Unit::isAttackingPlayer() const
6959 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
6960 return true;
6962 Pet* pet = GetPet();
6963 if(pet && pet->isAttackingPlayer())
6964 return true;
6966 Unit* charmed = GetCharm();
6967 if(charmed && charmed->isAttackingPlayer())
6968 return true;
6970 for (int8 i = 0; i < MAX_TOTEM; i++)
6972 if(m_TotemSlot[i])
6974 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
6975 if(totem && totem->isAttackingPlayer())
6976 return true;
6980 return false;
6983 void Unit::RemoveAllAttackers()
6985 while (!m_attackers.empty())
6987 AttackerSet::iterator iter = m_attackers.begin();
6988 if(!(*iter)->AttackStop())
6990 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
6991 m_attackers.erase(iter);
6996 void Unit::ModifyAuraState(AuraState flag, bool apply)
6998 if (apply)
7000 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7002 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7003 if(GetTypeId() == TYPEID_PLAYER)
7005 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7006 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7008 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7009 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7010 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7011 if (spellInfo->CasterAuraState == flag)
7012 CastSpell(this, itr->first, true, NULL);
7017 else
7019 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7021 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7022 Unit::AuraMap& tAuras = GetAuras();
7023 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7025 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7026 if (spellProto->CasterAuraState == flag)
7028 // exceptions (applied at state but not removed at state change)
7029 // Rampage
7030 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7032 ++itr;
7033 continue;
7036 RemoveAura(itr);
7038 else
7039 ++itr;
7045 Unit *Unit::GetOwner() const
7047 uint64 ownerid = GetOwnerGUID();
7048 if(!ownerid)
7049 return NULL;
7050 return ObjectAccessor::GetUnit(*this, ownerid);
7053 Unit *Unit::GetCharmer() const
7055 if(uint64 charmerid = GetCharmerGUID())
7056 return ObjectAccessor::GetUnit(*this, charmerid);
7057 return NULL;
7060 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7062 uint64 guid = GetCharmerOrOwnerGUID();
7063 if(IS_PLAYER_GUID(guid))
7064 return ObjectAccessor::GetPlayer(*this, guid);
7066 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7069 Pet* Unit::GetPet() const
7071 if(uint64 pet_guid = GetPetGUID())
7073 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7074 return pet;
7076 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7077 const_cast<Unit*>(this)->SetPet(0);
7080 return NULL;
7083 Unit* Unit::GetCharm() const
7085 if(uint64 charm_guid = GetCharmGUID())
7087 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7088 return pet;
7090 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7091 const_cast<Unit*>(this)->SetCharm(0);
7094 return NULL;
7097 void Unit::SetPet(Pet* pet)
7099 SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
7101 // FIXME: hack, speed must be set only at follow
7102 if(pet)
7103 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7104 pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
7107 void Unit::SetCharm(Unit* charmed)
7109 SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
7112 void Unit::UnsummonAllTotems()
7114 for (int8 i = 0; i < MAX_TOTEM; ++i)
7116 if(!m_TotemSlot[i])
7117 continue;
7119 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7120 if (OldTotem && OldTotem->isTotem())
7121 ((Totem*)OldTotem)->UnSummon();
7125 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7127 // we guess size
7128 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7129 data.append(pVictim->GetPackGUID());
7130 data.append(GetPackGUID());
7131 data << uint32(SpellID);
7132 data << uint32(Damage);
7133 data << uint8(critical ? 1 : 0);
7134 data << uint8(0); // unused in client?
7135 SendMessageToSet(&data, true);
7138 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7140 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7141 data.append(pVictim->GetPackGUID());
7142 data.append(GetPackGUID());
7143 data << uint32(SpellID);
7144 data << uint32(powertype);
7145 data << uint32(Damage);
7146 //data << uint8(critical ? 1 : 0); // removed in 2.4.0
7147 SendMessageToSet(&data, true);
7150 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7152 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7153 return pdamage;
7155 int32 BonusDamage = 0;
7156 if( GetTypeId()==TYPEID_UNIT )
7158 // Pets just add their bonus damage to their spell damage
7159 // note that their spell damage is just gain of their own auras
7160 if (((Creature*)this)->isPet())
7162 BonusDamage = ((Pet*)this)->GetBonusDamage();
7164 // For totems get damage bonus from owner (statue isn't totem in fact)
7165 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7167 if(Unit* owner = GetOwner())
7168 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7172 // Damage Done
7173 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7175 // Taken/Done fixed damage bonus auras
7176 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
7177 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7179 // Damage over Time spells bonus calculation
7180 float DotFactor = 1.0f;
7181 if(damagetype == DOT)
7183 int32 DotDuration = GetSpellDuration(spellProto);
7184 // 200% limit
7185 if(DotDuration > 0)
7187 if(DotDuration > 30000) DotDuration = 30000;
7188 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7189 int x = 0;
7190 for(int j = 0; j < 3; j++)
7192 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7193 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7194 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7196 x = j;
7197 break;
7200 int DotTicks = 6;
7201 if(spellProto->EffectAmplitude[x] != 0)
7202 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7203 if(DotTicks)
7205 DoneAdvertisedBenefit /= DotTicks;
7206 TakenAdvertisedBenefit /= DotTicks;
7211 // Taken/Done total percent damage auras
7212 float DoneTotalMod = 1.0f;
7213 float TakenTotalMod = 1.0f;
7215 // ..done
7216 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7217 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7219 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7220 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7221 // -1 == any item class (not wand then)
7222 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7223 // 0 == any inventory type (not wand then)
7225 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7229 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7230 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7231 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7232 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7233 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7235 // ..taken
7236 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7237 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7238 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7239 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7241 // .. taken pct: scripted (increases damage of * against targets *)
7242 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7243 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7245 switch((*i)->GetModifier()->m_miscvalue)
7247 //Molten Fury
7248 case 4920: case 4919:
7249 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7250 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
7254 // .. taken pct: dummy auras
7255 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7256 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7258 switch((*i)->GetSpellProto()->SpellIconID)
7260 //Cheat Death
7261 case 2109:
7262 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7264 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7265 continue;
7266 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7267 if (mod < (*i)->GetModifier()->m_amount)
7268 mod = (*i)->GetModifier()->m_amount;
7269 TakenTotalMod *= (mod+100.0f)/100.0f;
7271 break;
7272 //Mangle
7273 case 2312:
7274 for(int j=0;j<3;j++)
7276 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
7278 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7279 break;
7282 break;
7286 // Distribute Damage over multiple effects, reduce by AoE
7287 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7289 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7290 for(int j = 0; j < 3; ++j)
7292 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7293 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7295 CastingTime /= 2;
7296 break;
7300 switch(spellProto->SpellFamilyName)
7302 case SPELLFAMILY_MAGE:
7303 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7304 if(spellProto->Id==12654)
7306 return pdamage;
7308 // Ice Lance
7309 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7311 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7312 if(pVictim->isFrozen()) // and compensate this for frozen target.
7313 TakenTotalMod *= 3.0f;
7315 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7316 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7318 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7319 CastingTime = damagetype == DOT ? 3500 : 4025;
7321 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7322 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7324 CastingTime = 3500;
7325 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7327 // Molten armor
7328 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7330 CastingTime = 0;
7332 // Arcane Missiles triggered spell
7333 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7335 CastingTime = 1000;
7337 // Blizzard triggered spell
7338 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7340 CastingTime = 500;
7342 break;
7343 case SPELLFAMILY_WARLOCK:
7344 // Life Tap
7345 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7347 CastingTime = 2800; // 80% from +shadow damage
7348 DoneTotalMod = 1.0f;
7349 TakenTotalMod = 1.0f;
7351 // Dark Pact
7352 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7354 CastingTime = 3360; // 96% from +shadow damage
7355 DoneTotalMod = 1.0f;
7356 TakenTotalMod = 1.0f;
7358 // Soul Fire - 115% of Fire Damage
7359 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7361 CastingTime = 4025;
7363 // Curse of Agony - 120% of Shadow Damage
7364 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7366 DotFactor = 1.2f;
7368 // Drain Mana - 0% of Shadow Damage
7369 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7371 CastingTime = 0;
7373 // Drain Soul 214.3%
7374 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7376 CastingTime = 7500;
7378 // Hellfire
7379 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7381 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7383 // Unstable Affliction - 180%
7384 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7386 CastingTime = 6300;
7388 // Corruption 93%
7389 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7391 DotFactor = 0.93f;
7393 break;
7394 case SPELLFAMILY_PALADIN:
7395 // Consecration - 95% of Holy Damage
7396 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7398 DotFactor = 0.95f;
7399 CastingTime = 3500;
7401 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7402 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
7404 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
7405 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
7407 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
7408 CastingTime = uint32(wspeed*3500*0.102f);
7409 else
7410 CastingTime = uint32(wspeed*3500*0.098f);
7412 // Judgement of Righteousness - 73%
7413 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
7415 CastingTime = 2555;
7417 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7418 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7420 DotFactor = 0.17f;
7421 CastingTime = 3500;
7423 // Holy shield - 5% of Holy Damage
7424 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7426 CastingTime = 175;
7428 // Blessing of Sanctuary - 0%
7429 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7431 CastingTime = 0;
7433 // Seal of Righteousness trigger - already computed for parent spell
7434 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
7436 return pdamage;
7438 break;
7439 case SPELLFAMILY_SHAMAN:
7440 // totem attack
7441 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7443 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7444 CastingTime = 749; // ignore CastingTime and use as modifier
7445 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7446 CastingTime = 280; // ignore CastingTime and use as modifier
7447 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7448 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7450 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7451 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7452 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7453 break;
7454 case SPELLFAMILY_PRIEST:
7455 // Mana Burn - 0% of Shadow Damage
7456 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7458 CastingTime = 0;
7460 // Mind Flay - 59% of Shadow Damage
7461 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7463 CastingTime = 2065;
7465 // Holy Fire - 86.71%, DoT - 16.5%
7466 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7468 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7469 CastingTime = damagetype == DOT ? 3500 : 3035;
7471 // Shadowguard - 28% per charge
7472 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7474 CastingTime = 980;
7476 // Touch of Weakeness - 10%
7477 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7479 CastingTime = 350;
7481 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7482 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7484 CastingTime = 0;
7486 // Holy Nova - 14%
7487 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7489 CastingTime = 500;
7491 break;
7492 case SPELLFAMILY_DRUID:
7493 // Hurricane triggered spell
7494 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7496 CastingTime = 500;
7498 break;
7499 case SPELLFAMILY_WARRIOR:
7500 case SPELLFAMILY_HUNTER:
7501 case SPELLFAMILY_ROGUE:
7502 CastingTime = 0;
7503 break;
7504 default:
7505 break;
7508 float LvlPenalty = CalculateLevelPenalty(spellProto);
7510 // Spellmod SpellDamage
7511 float SpellModSpellDamage = 100.0f;
7513 if(Player* modOwner = GetSpellModOwner())
7514 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7516 SpellModSpellDamage /= 100.0f;
7518 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7519 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7521 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7523 // Add flat bonus from spell damage versus
7524 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7526 // apply spellmod to Done damage
7527 if(Player* modOwner = GetSpellModOwner())
7528 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7530 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7532 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7533 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7535 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7538 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7540 int32 DoneAdvertisedBenefit = 0;
7542 // ..done
7543 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7544 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7545 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7546 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7547 // -1 == any item class (not wand then)
7548 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7549 // 0 == any inventory type (not wand then)
7550 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7552 if (GetTypeId() == TYPEID_PLAYER)
7554 // Damage bonus from stats
7555 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7556 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7558 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7560 SpellEntry const* iSpellProto = (*i)->GetSpellProto();
7561 uint8 eff = (*i)->GetEffIndex();
7563 // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
7564 Stats usedStat = STAT_INTELLECT;
7565 if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
7566 usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
7568 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7571 // ... and attack power
7572 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7573 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7574 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7575 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7578 return DoneAdvertisedBenefit;
7581 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7583 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7585 int32 TakenAdvertisedBenefit = 0;
7586 // ..done (for creature type by mask) in taken
7587 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7588 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7589 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7590 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7592 // ..taken
7593 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7594 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7595 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7596 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7598 return TakenAdvertisedBenefit;
7601 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7603 // not criting spell
7604 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7605 return false;
7607 float crit_chance = 0.0f;
7608 switch(spellProto->DmgClass)
7610 case SPELL_DAMAGE_CLASS_NONE:
7611 return false;
7612 case SPELL_DAMAGE_CLASS_MAGIC:
7614 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7615 crit_chance = 0.0f;
7616 // For other schools
7617 else if (GetTypeId() == TYPEID_PLAYER)
7618 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7619 else
7621 crit_chance = m_baseSpellCritChance;
7622 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7624 // taken
7625 if (pVictim && !IsPositiveSpell(spellProto->Id))
7627 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7628 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7629 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7630 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7631 // Modify by player victim resilience
7632 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7633 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7634 // scripted (increase crit chance ... against ... target by x%
7635 if(pVictim->isFrozen()) // Shatter
7637 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7638 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7640 switch((*i)->GetModifier()->m_miscvalue)
7642 case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
7643 case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
7644 case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
7645 case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
7646 case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
7651 break;
7653 case SPELL_DAMAGE_CLASS_MELEE:
7654 case SPELL_DAMAGE_CLASS_RANGED:
7656 if (pVictim)
7658 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7659 crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
7660 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7662 break;
7664 default:
7665 return false;
7667 // percent done
7668 // only players use intelligence for critical chance computations
7669 if(Player* modOwner = GetSpellModOwner())
7670 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7672 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7673 if (roll_chance_f(crit_chance))
7674 return true;
7675 return false;
7678 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7680 // Calculate critical bonus
7681 int32 crit_bonus;
7682 switch(spellProto->DmgClass)
7684 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7685 case SPELL_DAMAGE_CLASS_RANGED:
7686 // TODO: write here full calculation for melee/ranged spells
7687 crit_bonus = damage;
7688 break;
7689 default:
7690 crit_bonus = damage / 2; // for spells is 50%
7691 break;
7694 // adds additional damage to crit_bonus (from talents)
7695 if(Player* modOwner = GetSpellModOwner())
7696 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7698 if(pVictim)
7700 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7701 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7704 if(crit_bonus > 0)
7705 damage += crit_bonus;
7707 return damage;
7710 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7712 // For totems get healing bonus from owner (statue isn't totem in fact)
7713 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7714 if(Unit* owner = GetOwner())
7715 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7717 // Healing Done
7719 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7720 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7721 spellProto->Id == 33778 || spellProto->Id == 379 ||
7722 spellProto->Id == 38395 || spellProto->Id == 40972)
7723 return healamount;
7725 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7726 uint32 CastingTime = GetSpellCastTime(spellProto);
7728 // Healing Taken
7729 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7731 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7732 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7734 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7735 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7737 if((*i)->GetSpellProto()->SpellVisual == 9180)
7739 // Flash of Light
7740 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7741 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7742 // Holy Light
7743 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7744 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7749 float ActualBenefit = 0.0f;
7751 if (AdvertisedBenefit != 0)
7753 // Healing over Time spells
7754 float DotFactor = 1.0f;
7755 if(damagetype == DOT)
7757 int32 DotDuration = GetSpellDuration(spellProto);
7758 if(DotDuration > 0)
7760 // 200% limit
7761 if(DotDuration > 30000) DotDuration = 30000;
7762 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7763 int x = 0;
7764 for(int j = 0; j < 3; j++)
7766 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7767 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
7768 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7770 x = j;
7771 break;
7774 int DotTicks = 6;
7775 if(spellProto->EffectAmplitude[x] != 0)
7776 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7777 if(DotTicks)
7778 AdvertisedBenefit /= DotTicks;
7782 // distribute healing to all effects, reduce AoE damage
7783 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7785 // 0% bonus for damage and healing spells for leech spells from healing bonus
7786 for(int j = 0; j < 3; ++j)
7788 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7789 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7791 CastingTime = 0;
7792 break;
7796 // Exception
7797 switch (spellProto->SpellFamilyName)
7799 case SPELLFAMILY_SHAMAN:
7800 // Healing stream from totem (add 6% per tick from hill bonus owner)
7801 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
7802 CastingTime = 210;
7803 // Earth Shield 30% per charge
7804 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
7805 CastingTime = 1050;
7806 break;
7807 case SPELLFAMILY_DRUID:
7808 // Lifebloom
7809 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
7811 CastingTime = damagetype == DOT ? 3500 : 1200;
7812 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
7814 // Tranquility triggered spell
7815 else if (spellProto->SpellFamilyFlags & 0x80LL)
7816 CastingTime = 667;
7817 // Rejuvenation
7818 else if (spellProto->SpellFamilyFlags & 0x10LL)
7819 DotFactor = 0.845f;
7820 // Regrowth
7821 else if (spellProto->SpellFamilyFlags & 0x40LL)
7823 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
7824 CastingTime = damagetype == DOT ? 3500 : 1010;
7826 break;
7827 case SPELLFAMILY_PRIEST:
7828 // Holy Nova - 14%
7829 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
7830 CastingTime = 500;
7831 break;
7832 case SPELLFAMILY_PALADIN:
7833 // Seal and Judgement of Light
7834 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
7835 CastingTime = 0;
7836 break;
7837 case SPELLFAMILY_WARRIOR:
7838 case SPELLFAMILY_ROGUE:
7839 case SPELLFAMILY_HUNTER:
7840 CastingTime = 0;
7841 break;
7844 float LvlPenalty = CalculateLevelPenalty(spellProto);
7846 // Spellmod SpellDamage
7847 float SpellModSpellDamage = 100.0f;
7849 if(Player* modOwner = GetSpellModOwner())
7850 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7852 SpellModSpellDamage /= 100.0f;
7854 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7857 // use float as more appropriate for negative values and percent applying
7858 float heal = healamount + ActualBenefit;
7860 // TODO: check for ALL/SPELLS type
7861 // Healing done percent
7862 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7863 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7864 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7866 // apply spellmod to Done amount
7867 if(Player* modOwner = GetSpellModOwner())
7868 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
7870 // Healing Wave cast
7871 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
7873 // Search for Healing Way on Victim (stack up to 3 time)
7874 int32 pctMod = 0;
7875 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7876 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
7877 if((*itr)->GetId() == 29203)
7878 pctMod += (*itr)->GetModifier()->m_amount;
7879 // Apply bonus
7880 if (pctMod)
7881 heal = heal * (100 + pctMod) / 100;
7884 // Healing taken percent
7885 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7886 if(minval)
7887 heal *= (100.0f + minval) / 100.0f;
7889 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7890 if(maxval)
7891 heal *= (100.0f + maxval) / 100.0f;
7893 if (heal < 0) heal = 0;
7895 return uint32(heal);
7898 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
7900 int32 AdvertisedBenefit = 0;
7902 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
7903 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
7904 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7905 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7907 // Healing bonus of spirit, intellect and strength
7908 if (GetTypeId() == TYPEID_PLAYER)
7910 // Healing bonus from stats
7911 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
7912 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
7914 // stat used dependent from misc value (stat index)
7915 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
7916 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7919 // ... and attack power
7920 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
7921 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
7922 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7923 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7925 return AdvertisedBenefit;
7928 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7930 int32 AdvertisedBenefit = 0;
7931 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
7932 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7933 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7934 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7935 return AdvertisedBenefit;
7938 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
7940 // no charges dependent checks
7941 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7942 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7943 if(itr->type & shoolMask)
7944 return true;
7946 // charges dependent checks
7947 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
7948 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
7950 if(itr->type & shoolMask)
7952 if(useCharges)
7954 AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
7955 for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
7957 if((*auraItr)->GetId()==itr->spellId)
7959 if((*auraItr)->m_procCharges > 0)
7961 --(*auraItr)->m_procCharges;
7962 if((*auraItr)->m_procCharges==0)
7963 RemoveAurasDueToSpell(itr->spellId);
7965 break;
7969 return true;
7973 return false;
7976 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
7978 if (!spellInfo)
7979 return false;
7981 // no charges first
7983 //FIX ME this hack: don't get feared if stunned
7984 if (spellInfo->Mechanic == MECHANIC_FEAR )
7986 if ( hasUnitState(UNIT_STAT_STUNNED) )
7987 return true;
7990 // not have spells with charges currently
7991 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
7992 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
7993 if(itr->type == spellInfo->Dispel)
7994 return true;
7996 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)) // unaffected by school immunity
7998 // not have spells with charges currently
7999 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8000 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8001 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8002 (itr->type & GetSpellSchoolMask(spellInfo)) )
8003 return true;
8006 // charges dependent checks
8008 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8009 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8011 if(itr->type == spellInfo->Mechanic)
8013 if(useCharges)
8015 AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
8016 for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
8018 if((*auraItr)->GetId()==itr->spellId)
8020 if((*auraItr)->m_procCharges > 0)
8022 --(*auraItr)->m_procCharges;
8023 if((*auraItr)->m_procCharges==0)
8024 RemoveAurasDueToSpell(itr->spellId);
8026 break;
8030 return true;
8034 return false;
8037 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
8039 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8040 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8041 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8042 if(itr->type == effect)
8043 return true;
8045 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8046 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8047 if(itr->type == mechanic)
8048 return true;
8050 return false;
8053 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8055 if(!spellInfo)
8056 return false;
8058 uint32 family = spellInfo->SpellFamilyName;
8059 uint64 flags = spellInfo->SpellFamilyFlags;
8061 if((family == 5 && flags == 256) || //Searing Pain
8062 (family == 6 && flags == 8192) || //Mind Blast
8063 (family == 11 && flags == 1048576)) //Earth Shock
8064 return true;
8066 return false;
8069 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8071 if(!pVictim)
8072 return;
8074 if(*pdamage == 0)
8075 return;
8077 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8079 // Taken/Done fixed damage bonus auras
8080 int32 DoneFlatBenefit = 0;
8081 int32 TakenFlatBenefit = 0;
8083 // ..done (for creature type by mask) in taken
8084 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8085 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8086 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8087 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8089 // ..done
8090 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8092 // ..done (base at attack power for marked target and base at attack power for creature type)
8093 int32 APbonus = 0;
8094 if(attType == RANGED_ATTACK)
8096 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8098 // ..done (base at attack power and creature type)
8099 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8100 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8101 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8102 APbonus += (*i)->GetModifier()->m_amount;
8104 else
8106 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8108 // ..done (base at attack power and creature type)
8109 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8110 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8111 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8112 APbonus += (*i)->GetModifier()->m_amount;
8115 if (APbonus!=0) // Can be negative
8117 bool normalized = false;
8118 if(spellProto)
8120 for (uint8 i = 0; i<3;i++)
8122 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8124 normalized = true;
8125 break;
8130 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8133 // ..taken
8134 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8135 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8136 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8137 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8139 if(attType!=RANGED_ATTACK)
8140 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8141 else
8142 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8144 // Done/Taken total percent damage auras
8145 float DoneTotalMod = 1;
8146 float TakenTotalMod = 1;
8148 // ..done
8149 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8150 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8152 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8153 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8154 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8155 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8157 // ..taken
8158 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8159 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8160 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8161 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8163 // .. taken pct: dummy auras
8164 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8165 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8167 switch((*i)->GetSpellProto()->SpellIconID)
8169 //Cheat Death
8170 case 2109:
8171 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8173 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8174 continue;
8175 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8176 if (mod < (*i)->GetModifier()->m_amount)
8177 mod = (*i)->GetModifier()->m_amount;
8178 TakenTotalMod *= (mod+100.0f)/100.0f;
8180 break;
8181 //Mangle
8182 case 2312:
8183 if(spellProto==NULL)
8184 break;
8185 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8186 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8187 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8188 break;
8192 // .. taken pct: class scripts
8193 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8194 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8196 switch((*i)->GetMiscValue())
8198 case 6427: case 6428: // Dirty Deeds
8199 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8201 Aura* eff0 = GetAura((*i)->GetId(),0);
8202 if(!eff0 || (*i)->GetEffIndex()!=1)
8204 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8205 continue;
8208 // effect 0 have expected value but in negative state
8209 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8211 break;
8215 if(attType != RANGED_ATTACK)
8217 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8218 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8219 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8221 else
8223 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8224 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8225 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8228 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8230 // apply spellmod to Done damage
8231 if(spellProto)
8233 if(Player* modOwner = GetSpellModOwner())
8234 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8237 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8239 // bonus result can be negative
8240 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8243 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8245 if (apply)
8247 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8249 next = itr; ++next;
8250 if(itr->type == type)
8252 m_spellImmune[op].erase(itr);
8253 next = m_spellImmune[op].begin();
8256 SpellImmune Immune;
8257 Immune.spellId = spellId;
8258 Immune.type = type;
8259 m_spellImmune[op].push_back(Immune);
8261 else
8263 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8265 if(itr->spellId == spellId)
8267 m_spellImmune[op].erase(itr);
8268 break;
8275 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8277 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8279 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8280 RemoveAurasWithDispelType(type);
8283 float Unit::GetWeaponProcChance() const
8285 // normalized proc chance for weapon attack speed
8286 // (odd formula...)
8287 if(isAttackReady(BASE_ATTACK))
8288 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8289 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8290 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8291 return 0;
8294 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8296 // proc per minute chance calculation
8297 if (PPM <= 0) return 0.0f;
8298 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8299 return result;
8302 void Unit::Mount(uint32 mount)
8304 if(!mount)
8305 return;
8307 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8309 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8311 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8313 // unsummon pet
8314 if(GetTypeId() == TYPEID_PLAYER)
8316 Pet* pet = GetPet();
8317 if(pet)
8319 if(pet->isControlled())
8321 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8322 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8325 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8327 else
8328 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8332 void Unit::Unmount()
8334 if(!IsMounted())
8335 return;
8337 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8339 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8340 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8342 // only resummon old pet if the player is already added to a map
8343 // this prevents adding a pet to a not created map which would otherwise cause a crash
8344 // (it could probably happen when logging in after a previous crash)
8345 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8347 Pet* NewPet = new Pet;
8348 if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8349 delete NewPet;
8351 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8355 void Unit::SetInCombatWith(Unit* enemy)
8357 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8358 if(eOwner->IsPvP())
8360 SetInCombatState(true);
8361 return;
8364 //check for duel
8365 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8367 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8368 if(((Player const*)eOwner)->duel->opponent == myOwner)
8370 SetInCombatState(true);
8371 return;
8374 SetInCombatState(false);
8377 void Unit::SetInCombatState(bool PvP)
8379 // only alive units can be in combat
8380 if(!isAlive())
8381 return;
8383 if(PvP)
8384 m_CombatTimer = 5000;
8385 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8387 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8388 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8391 void Unit::ClearInCombat()
8393 m_CombatTimer = 0;
8394 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8396 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8397 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8399 // Player's state will be cleared in Player::UpdateContestedPvP
8400 if(GetTypeId()!=TYPEID_PLAYER)
8401 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8404 bool Unit::isTargetableForAttack() const
8406 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8407 return false;
8409 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8410 return false;
8412 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8415 int32 Unit::ModifyHealth(int32 dVal)
8417 int32 gain = 0;
8419 if(dVal==0)
8420 return 0;
8422 int32 curHealth = (int32)GetHealth();
8424 int32 val = dVal + curHealth;
8425 if(val <= 0)
8427 SetHealth(0);
8428 return -curHealth;
8431 int32 maxHealth = (int32)GetMaxHealth();
8433 if(val < maxHealth)
8435 SetHealth(val);
8436 gain = val - curHealth;
8438 else if(curHealth != maxHealth)
8440 SetHealth(maxHealth);
8441 gain = maxHealth - curHealth;
8444 return gain;
8447 int32 Unit::ModifyPower(Powers power, int32 dVal)
8449 int32 gain = 0;
8451 if(dVal==0)
8452 return 0;
8454 int32 curPower = (int32)GetPower(power);
8456 int32 val = dVal + curPower;
8457 if(val <= 0)
8459 SetPower(power,0);
8460 return -curPower;
8463 int32 maxPower = (int32)GetMaxPower(power);
8465 if(val < maxPower)
8467 SetPower(power,val);
8468 gain = val - curPower;
8470 else if(curPower != maxPower)
8472 SetPower(power,maxPower);
8473 gain = maxPower - curPower;
8476 return gain;
8479 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
8481 if(!u)
8482 return false;
8484 // Always can see self
8485 if (u==this)
8486 return true;
8488 // player visible for other player if not logout and at same transport
8489 // including case when player is out of world
8490 bool at_same_transport =
8491 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8492 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8493 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8494 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8496 // not in world
8497 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8498 return false;
8500 // forbidden to seen (at GM respawn command)
8501 if(m_Visibility==VISIBILITY_RESPAWN)
8502 return false;
8504 // always seen by owner
8505 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8506 return true;
8508 // Grid dead/alive checks
8509 if( u->GetTypeId()==TYPEID_PLAYER)
8511 // non visible at grid for any stealth state
8512 if(!IsVisibleInGridForPlayer((Player *)u))
8513 return false;
8515 // if player is dead then he can't detect anyone in any cases
8516 if(!u->isAlive())
8517 detect = false;
8519 else
8521 // all dead creatures/players not visible for any creatures
8522 if(!u->isAlive() || !isAlive())
8523 return false;
8526 // different visible distance checks
8527 if(u->isInFlight()) // what see player in flight
8529 // use object grey distance for all (only see objects any way)
8530 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8531 return false;
8533 else if(!isAlive()) // distance for show body
8535 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8536 return false;
8538 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8540 if(u->GetTypeId()==TYPEID_PLAYER)
8542 // Players far than max visible distance for player or not in our map are not visible too
8543 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8544 return false;
8546 else
8548 // Units far than max visible distance for creature or not in our map are not visible too
8549 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8550 return false;
8553 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8555 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8556 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8557 return false;
8559 else // distance for show creature
8561 // Units far than max visible distance for creature or not in our map are not visible too
8562 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8563 return false;
8566 // Visible units, always are visible for all units, except for units under invisibility
8567 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8568 return true;
8570 // GMs see any players, not higher GMs and all units
8571 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8573 if(GetTypeId() == TYPEID_PLAYER)
8574 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8575 else
8576 return true;
8579 // non faction visibility non-breakable for non-GMs
8580 if (m_Visibility == VISIBILITY_OFF)
8581 return false;
8583 // raw invisibility
8584 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8586 // detectable invisibility case
8587 if( invisible && (
8588 // Invisible units, always are visible for units under same invisibility type
8589 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8590 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8591 u->canDetectInvisibilityOf(this) ||
8592 // Units that can detect invisibility always are visible for units that can be detected
8593 canDetectInvisibilityOf(u) ))
8595 invisible = false;
8598 // special cases for always overwrite invisibility/stealth
8599 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8601 // non-hostile case
8602 if (!u->IsHostileTo(this))
8604 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8605 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8607 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8608 return true;
8610 // else apply same rules as for hostile case (detecting check for stealth)
8613 // hostile case
8614 else
8616 // Hunter mark functionality
8617 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8618 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8619 if((*iter)->GetCasterGUID()==u->GetGUID())
8620 return true;
8622 // else apply detecting check for stealth
8625 // none other cases for detect invisibility, so invisible
8626 if(invisible)
8627 return false;
8629 // else apply stealth detecting check
8632 // unit got in stealth in this moment and must ignore old detected state
8633 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8634 return false;
8636 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8637 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8638 return true;
8640 // NOW ONLY STEALTH CASE
8642 // stealth and detected and visible for some seconds
8643 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8644 return true;
8646 //if in non-detect mode then invisible for unit
8647 if (!detect)
8648 return false;
8650 // Special cases
8652 // If is attacked then stealth is lost, some creature can use stealth too
8653 if( !getAttackers().empty() )
8654 return true;
8656 // If there is collision rogue is seen regardless of level difference
8657 // TODO: check sizes in DB
8658 float distance = GetDistance(u);
8659 if (distance < 0.24f)
8660 return true;
8662 //If a mob or player is stunned he will not be able to detect stealth
8663 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8664 return false;
8666 // Creature can detect target only in aggro radius
8667 if(u->GetTypeId() != TYPEID_PLAYER)
8669 //Always invisible from back and out of aggro range
8670 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8671 if(!isInFront)
8672 return false;
8674 else
8676 //Always invisible from back
8677 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8678 if(!isInFront)
8679 return false;
8682 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8683 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8685 //Calculation if target is in front
8687 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8688 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8690 //Visible distance is modified by
8691 //-Level Diff (every level diff = 1.0f in visible distance)
8692 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8694 //This allows to check talent tree and will add addition stealth dependent on used points)
8695 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8696 if(stealthMod < 0)
8697 stealthMod = 0;
8699 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8700 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8701 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8703 if(distance > visibleDistance)
8704 return false;
8707 // Now check is target visible with LoS
8708 float ox,oy,oz;
8709 u->GetPosition(ox,oy,oz);
8710 return IsWithinLOS(ox,oy,oz);
8713 void Unit::SetVisibility(UnitVisibility x)
8715 m_Visibility = x;
8717 if(IsInWorld())
8719 Map *m = MapManager::Instance().GetMap(GetMapId(), this);
8721 if(GetTypeId()==TYPEID_PLAYER)
8722 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8723 else
8724 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8728 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8730 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8732 for(uint32 i = 0; i < 10; ++i)
8734 if(((1 << i) & mask)==0)
8735 continue;
8737 // find invisibility level
8738 uint32 invLevel = 0;
8739 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8740 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8741 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8742 invLevel = (*itr)->GetModifier()->m_amount;
8744 // find invisibility detect level
8745 uint32 detectLevel = 0;
8746 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8747 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8748 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8749 detectLevel = (*itr)->GetModifier()->m_amount;
8751 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8753 detectLevel = ((Player*)this)->GetDrunkValue();
8756 if(invLevel <= detectLevel)
8757 return true;
8761 return false;
8764 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8766 int32 main_speed_mod = 0;
8767 float stack_bonus = 1.0f;
8768 float non_stack_bonus = 1.0f;
8770 switch(mtype)
8772 case MOVE_WALK:
8773 return;
8774 case MOVE_RUN:
8776 if (IsMounted()) // Use on mount auras
8778 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8779 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8780 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8782 else
8784 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8785 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8786 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8788 break;
8790 case MOVE_WALKBACK:
8791 return;
8792 case MOVE_SWIM:
8794 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8795 break;
8797 case MOVE_SWIMBACK:
8798 return;
8799 case MOVE_FLY:
8801 if (IsMounted()) // Use on mount auras
8802 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8803 else // Use not mount (shapeshift for example) auras (should stack)
8804 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8805 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8806 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8807 break;
8809 case MOVE_FLYBACK:
8810 return;
8811 default:
8812 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8813 return;
8816 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8817 // now we ready for speed calculation
8818 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
8820 switch(mtype)
8822 case MOVE_RUN:
8823 case MOVE_SWIM:
8824 case MOVE_FLY:
8826 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8827 // TODO: possible affect only on MOVE_RUN
8828 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
8830 // Use speed from aura
8831 float max_speed = normalization / baseMoveSpeed[mtype];
8832 if (speed > max_speed)
8833 speed = max_speed;
8835 break;
8837 default:
8838 break;
8841 // Apply strongest slow aura mod to speed
8842 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
8843 if (slow)
8844 speed *=(100.0f + slow)/100.0f;
8845 SetSpeed(mtype, speed, forced);
8848 float Unit::GetSpeed( UnitMoveType mtype ) const
8850 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
8853 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
8855 if (rate < 0)
8856 rate = 0.0f;
8858 // Update speed only on change
8859 if (m_speed_rate[mtype] == rate)
8860 return;
8862 m_speed_rate[mtype] = rate;
8864 propagateSpeedChange();
8866 // Send speed change packet only for player
8867 if (GetTypeId()!=TYPEID_PLAYER)
8868 return;
8870 WorldPacket data;
8871 if(!forced)
8873 switch(mtype)
8875 case MOVE_WALK:
8876 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8877 break;
8878 case MOVE_RUN:
8879 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
8880 break;
8881 case MOVE_WALKBACK:
8882 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8883 break;
8884 case MOVE_SWIM:
8885 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
8886 break;
8887 case MOVE_SWIMBACK:
8888 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8889 break;
8890 case MOVE_TURN:
8891 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
8892 break;
8893 case MOVE_FLY:
8894 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
8895 break;
8896 case MOVE_FLYBACK:
8897 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8898 break;
8899 default:
8900 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8901 return;
8904 data.append(GetPackGUID());
8905 data << uint32(0); //movement flags
8906 data << uint8(0); //unk
8907 data << uint32(getMSTime());
8908 data << float(GetPositionX());
8909 data << float(GetPositionY());
8910 data << float(GetPositionZ());
8911 data << float(GetOrientation());
8912 data << uint32(0); //flag unk
8913 data << float(GetSpeed(mtype));
8914 SendMessageToSet( &data, true );
8916 else
8918 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8919 // and do it only for real sent packets and use run for run/mounted as client expected
8920 ++((Player*)this)->m_forced_speed_changes[mtype];
8921 switch(mtype)
8923 case MOVE_WALK:
8924 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
8925 break;
8926 case MOVE_RUN:
8927 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
8928 break;
8929 case MOVE_WALKBACK:
8930 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
8931 break;
8932 case MOVE_SWIM:
8933 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
8934 break;
8935 case MOVE_SWIMBACK:
8936 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
8937 break;
8938 case MOVE_TURN:
8939 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
8940 break;
8941 case MOVE_FLY:
8942 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
8943 break;
8944 case MOVE_FLYBACK:
8945 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
8946 break;
8947 default:
8948 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8949 return;
8951 data.append(GetPackGUID());
8952 data << (uint32)0;
8953 if (mtype == MOVE_RUN)
8954 data << uint8(0); // new 2.1.0
8955 data << float(GetSpeed(mtype));
8956 SendMessageToSet( &data, true );
8958 if(Pet* pet = GetPet())
8959 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
8962 void Unit::SetHover(bool on)
8964 if(on)
8965 CastSpell(this,11010,true);
8966 else
8967 RemoveAurasDueToSpell(11010);
8970 void Unit::setDeathState(DeathState s)
8972 if (s != ALIVE && s!= JUST_ALIVED)
8974 CombatStop();
8975 DeleteThreatList();
8976 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
8978 if(IsNonMeleeSpellCasted(false))
8979 InterruptNonMeleeSpells(false);
8982 if (s == JUST_DIED)
8984 RemoveAllAurasOnDeath();
8985 UnsummonAllTotems();
8987 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
8988 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
8989 // remove aurastates allowing special moves
8990 ClearAllReactives();
8991 ClearDiminishings();
8993 else if(s == JUST_ALIVED)
8995 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
8998 if (m_deathState != ALIVE && s == ALIVE)
9000 //_ApplyAllAuraMods();
9002 m_deathState = s;
9005 /*########################################
9006 ######## ########
9007 ######## AGGRO SYSTEM ########
9008 ######## ########
9009 ########################################*/
9010 bool Unit::CanHaveThreatList() const
9012 // only creatures can have threat list
9013 if( GetTypeId() != TYPEID_UNIT )
9014 return false;
9016 // only alive units can have threat list
9017 if( !isAlive() )
9018 return false;
9020 // pets and totems can not have threat list
9021 if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
9022 return false;
9024 return true;
9027 //======================================================================
9029 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9031 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9032 return threat;
9034 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9036 return threat * m_threatModifier[school];
9039 //======================================================================
9041 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9043 // Only mobs can manage threat lists
9044 if(CanHaveThreatList())
9045 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9048 //======================================================================
9050 void Unit::DeleteThreatList()
9052 m_ThreatManager.clearReferences();
9055 //======================================================================
9057 void Unit::TauntApply(Unit* taunter)
9059 assert(GetTypeId()== TYPEID_UNIT);
9061 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9062 return;
9064 if(!CanHaveThreatList())
9065 return;
9067 Unit *target = getVictim();
9068 if(target && target == taunter)
9069 return;
9071 SetInFront(taunter);
9072 if (((Creature*)this)->AI())
9073 ((Creature*)this)->AI()->AttackStart(taunter);
9075 m_ThreatManager.tauntApply(taunter);
9078 //======================================================================
9080 void Unit::TauntFadeOut(Unit *taunter)
9082 assert(GetTypeId()== TYPEID_UNIT);
9084 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9085 return;
9087 if(!CanHaveThreatList())
9088 return;
9090 Unit *target = getVictim();
9091 if(!target || target != taunter)
9092 return;
9094 if(m_ThreatManager.isThreatListEmpty())
9096 if(((Creature*)this)->AI())
9097 ((Creature*)this)->AI()->EnterEvadeMode();
9098 return;
9101 m_ThreatManager.tauntFadeOut(taunter);
9102 target = m_ThreatManager.getHostilTarget();
9104 if (target && target != taunter)
9106 SetInFront(target);
9107 if (((Creature*)this)->AI())
9108 ((Creature*)this)->AI()->AttackStart(target);
9112 //======================================================================
9114 bool Unit::SelectHostilTarget()
9116 //function provides main threat functionality
9117 //next-victim-selection algorithm and evade mode are called
9118 //threat list sorting etc.
9120 assert(GetTypeId()== TYPEID_UNIT);
9121 Unit* target = NULL;
9123 //This function only useful once AI has been initialized
9124 if (!((Creature*)this)->AI())
9125 return false;
9127 if(!m_ThreatManager.isThreatListEmpty())
9129 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
9131 target = m_ThreatManager.getHostilTarget();
9135 if(target)
9137 if(!hasUnitState(UNIT_STAT_STUNNED))
9138 SetInFront(target);
9139 ((Creature*)this)->AI()->AttackStart(target);
9140 return true;
9143 // no target but something prevent go to evade mode
9144 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9145 return false;
9147 // last case when creature don't must go to evade mode:
9148 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9149 // for example at owner command to pet attack some far away creature
9150 // Note: creature not have targeted movement generator but have attacker in this case
9151 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9153 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9155 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9156 return false;
9160 // enter in evade mode in other case
9161 ((Creature*)this)->AI()->EnterEvadeMode();
9163 return false;
9166 //======================================================================
9167 //======================================================================
9168 //======================================================================
9170 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9172 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9174 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9176 int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
9177 if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
9178 level = spellProto->maxLevel;
9180 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9181 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9182 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9183 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9184 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9186 // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
9187 int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
9188 int32 value = basePoints + randvalue;
9189 //random damage
9190 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9191 value += (int32)(comboDamage * comboPoints);
9193 if(Player* modOwner = GetSpellModOwner())
9195 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9196 switch(effect_index)
9198 case 0:
9199 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9200 break;
9201 case 1:
9202 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9203 break;
9204 case 2:
9205 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9206 break;
9210 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9211 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9212 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9213 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9215 return value;
9218 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9220 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9222 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9224 int32 minduration = GetSpellDuration(spellProto);
9225 int32 maxduration = GetSpellMaxDuration(spellProto);
9227 int32 duration;
9229 if( minduration != -1 && minduration != maxduration )
9230 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9231 else
9232 duration = minduration;
9234 if (duration > 0)
9236 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9237 // Find total mod value (negative bonus)
9238 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9239 // Find max mod (negative bonus)
9240 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9242 int32 durationMod = 0;
9243 // Select strongest negative mod
9244 if (durationMod_always > durationMod_not_stack)
9245 durationMod = durationMod_not_stack;
9246 else
9247 durationMod = durationMod_always;
9249 if (durationMod != 0)
9250 duration = int32(int64(duration) * (100+durationMod) /100);
9252 if (duration < 0) duration = 0;
9255 return duration;
9258 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9260 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9262 if(i->DRGroup != group)
9263 continue;
9265 if(!i->hitCount)
9266 return DIMINISHING_LEVEL_1;
9268 if(!i->hitTime)
9269 return DIMINISHING_LEVEL_1;
9271 // If last spell was casted more than 15 seconds ago - reset the count.
9272 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9274 i->hitCount = DIMINISHING_LEVEL_1;
9275 return DIMINISHING_LEVEL_1;
9277 // or else increase the count.
9278 else
9280 return DiminishingLevels(i->hitCount);
9283 return DIMINISHING_LEVEL_1;
9286 void Unit::IncrDiminishing(DiminishingGroup group)
9288 // Checking for existing in the table
9289 bool IsExist = false;
9290 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9292 if(i->DRGroup != group)
9293 continue;
9295 IsExist = true;
9296 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9297 i->hitCount += 1;
9299 break;
9302 if(!IsExist)
9303 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9306 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9308 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9309 return;
9311 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9312 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9314 // test pet/charm masters instead pets/charmeds
9315 Unit const* targetOwner = GetCharmerOrOwner();
9316 Unit const* casterOwner = caster->GetCharmerOrOwner();
9318 Unit const* target = targetOwner ? targetOwner : this;
9319 Unit const* source = casterOwner ? casterOwner : caster;
9321 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9322 duration = 10000;
9325 float mod = 1.0f;
9327 // Some diminishings applies to mobs too (for example, Stun)
9328 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9330 DiminishingLevels diminish = Level;
9331 switch(diminish)
9333 case DIMINISHING_LEVEL_1: break;
9334 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9335 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9336 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9337 default: break;
9341 duration = int32(duration * mod);
9344 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9346 // Checking for existing in the table
9347 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9349 if(i->DRGroup != group)
9350 continue;
9352 i->hitTime = getMSTime();
9354 if(apply)
9355 i->stack += 1;
9356 else if(i->stack)
9357 i->stack -= 1;
9359 break;
9363 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9365 return ObjectAccessor::GetUnit(object,guid);
9368 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9370 return isVisibleForOrDetect(u,false,inVisibleList);
9373 uint32 Unit::GetCreatureType() const
9375 if(GetTypeId() == TYPEID_PLAYER)
9377 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9378 if(ssEntry && ssEntry->creatureType > 0)
9379 return ssEntry->creatureType;
9380 else
9381 return CREATURE_TYPE_HUMANOID;
9383 else
9384 return ((Creature*)this)->GetCreatureInfo()->type;
9387 /*#######################################
9388 ######## ########
9389 ######## STAT SYSTEM ########
9390 ######## ########
9391 #######################################*/
9393 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9395 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9397 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9398 return false;
9401 float val = 1.0f;
9403 switch(modifierType)
9405 case BASE_VALUE:
9406 case TOTAL_VALUE:
9407 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9408 break;
9409 case BASE_PCT:
9410 case TOTAL_PCT:
9411 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9412 amount = -200.0f;
9414 val = (100.0f + amount) / 100.0f;
9415 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9416 break;
9418 default:
9419 break;
9422 if(!CanModifyStats())
9423 return false;
9425 switch(unitMod)
9427 case UNIT_MOD_STAT_STRENGTH:
9428 case UNIT_MOD_STAT_AGILITY:
9429 case UNIT_MOD_STAT_STAMINA:
9430 case UNIT_MOD_STAT_INTELLECT:
9431 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9433 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9434 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9436 case UNIT_MOD_MANA:
9437 case UNIT_MOD_RAGE:
9438 case UNIT_MOD_FOCUS:
9439 case UNIT_MOD_ENERGY:
9440 case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9442 case UNIT_MOD_RESISTANCE_HOLY:
9443 case UNIT_MOD_RESISTANCE_FIRE:
9444 case UNIT_MOD_RESISTANCE_NATURE:
9445 case UNIT_MOD_RESISTANCE_FROST:
9446 case UNIT_MOD_RESISTANCE_SHADOW:
9447 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9449 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9450 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9452 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9453 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9454 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9456 default:
9457 break;
9460 return true;
9463 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9465 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9467 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9468 return 0.0f;
9471 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9472 return 0.0f;
9474 return m_auraModifiersGroup[unitMod][modifierType];
9477 float Unit::GetTotalStatValue(Stats stat) const
9479 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9481 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9482 return 0.0f;
9484 // value = ((base_value * base_pct) + total_value) * total_pct
9485 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9486 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9487 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9488 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9490 return value;
9493 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9495 if(unitMod >= UNIT_MOD_END)
9497 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9498 return 0.0f;
9501 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9502 return 0.0f;
9504 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9505 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9506 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9507 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9509 return value;
9512 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9514 SpellSchools school = SPELL_SCHOOL_NORMAL;
9516 switch(unitMod)
9518 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9519 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9520 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9521 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9522 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9523 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9525 default:
9526 break;
9529 return school;
9532 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9534 Stats stat = STAT_STRENGTH;
9536 switch(unitMod)
9538 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9539 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9540 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9541 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9542 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9544 default:
9545 break;
9548 return stat;
9551 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9553 Powers power = POWER_MANA;
9555 switch(unitMod)
9557 case UNIT_MOD_MANA: power = POWER_MANA; break;
9558 case UNIT_MOD_RAGE: power = POWER_RAGE; break;
9559 case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
9560 case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
9561 case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
9563 default:
9564 break;
9567 return power;
9570 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9572 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9574 float val = GetTotalAuraModValue(unitMod);
9575 if(val < 0.0f)
9576 val = 0.0f;
9578 return val;
9581 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9583 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9584 return 0.0f;
9586 return m_weaponDamage[attType][type];
9589 void Unit::SetLevel(uint32 lvl)
9591 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9593 // group update
9594 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9595 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9598 void Unit::SetHealth(uint32 val)
9600 uint32 maxHealth = GetMaxHealth();
9601 if(maxHealth < val)
9602 val = maxHealth;
9604 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9606 // group update
9607 if(GetTypeId() == TYPEID_PLAYER)
9609 if(((Player*)this)->GetGroup())
9610 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9612 else if(((Creature*)this)->isPet())
9614 Pet *pet = ((Pet*)this);
9615 if(pet->isControlled())
9617 Unit *owner = GetOwner();
9618 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9619 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9624 void Unit::SetMaxHealth(uint32 val)
9626 uint32 health = GetHealth();
9627 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9629 // group update
9630 if(GetTypeId() == TYPEID_PLAYER)
9632 if(((Player*)this)->GetGroup())
9633 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9635 else if(((Creature*)this)->isPet())
9637 Pet *pet = ((Pet*)this);
9638 if(pet->isControlled())
9640 Unit *owner = GetOwner();
9641 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9642 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9646 if(val < health)
9647 SetHealth(val);
9650 void Unit::SetPower(Powers power, uint32 val)
9652 uint32 maxPower = GetMaxPower(power);
9653 if(maxPower < val)
9654 val = maxPower;
9656 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9658 // group update
9659 if(GetTypeId() == TYPEID_PLAYER)
9661 if(((Player*)this)->GetGroup())
9662 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9664 else if(((Creature*)this)->isPet())
9666 Pet *pet = ((Pet*)this);
9667 if(pet->isControlled())
9669 Unit *owner = GetOwner();
9670 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9671 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9674 // Update the pet's character sheet with happiness damage bonus
9675 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9677 pet->UpdateDamagePhysical(BASE_ATTACK);
9682 void Unit::SetMaxPower(Powers power, uint32 val)
9684 uint32 cur_power = GetPower(power);
9685 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9687 // group update
9688 if(GetTypeId() == TYPEID_PLAYER)
9690 if(((Player*)this)->GetGroup())
9691 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9693 else if(((Creature*)this)->isPet())
9695 Pet *pet = ((Pet*)this);
9696 if(pet->isControlled())
9698 Unit *owner = GetOwner();
9699 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9700 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9704 if(val < cur_power)
9705 SetPower(power, val);
9708 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9710 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9712 // group update
9713 if(GetTypeId() == TYPEID_PLAYER)
9715 if(((Player*)this)->GetGroup())
9716 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9718 else if(((Creature*)this)->isPet())
9720 Pet *pet = ((Pet*)this);
9721 if(pet->isControlled())
9723 Unit *owner = GetOwner();
9724 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9725 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9730 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9732 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9734 // group update
9735 if(GetTypeId() == TYPEID_PLAYER)
9737 if(((Player*)this)->GetGroup())
9738 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9740 else if(((Creature*)this)->isPet())
9742 Pet *pet = ((Pet*)this);
9743 if(pet->isControlled())
9745 Unit *owner = GetOwner();
9746 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9747 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9752 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9754 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9755 if(apply)
9756 tAuraProcTriggerDamage.push_back(aura);
9757 else
9758 tAuraProcTriggerDamage.remove(aura);
9761 uint32 Unit::GetCreatePowers( Powers power ) const
9763 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9764 switch(power)
9766 case POWER_MANA: return GetCreateMana();
9767 case POWER_RAGE: return 1000;
9768 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
9769 case POWER_ENERGY: return 100;
9770 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
9773 return 0;
9776 void Unit::AddToWorld()
9778 Object::AddToWorld();
9781 void Unit::RemoveFromWorld()
9783 // cleanup
9784 if(IsInWorld())
9786 RemoveNotOwnSingleTargetAuras();
9789 Object::RemoveFromWorld();
9792 void Unit::CleanupsBeforeDelete()
9794 if(m_uint32Values) // only for fully created object
9796 InterruptNonMeleeSpells(true);
9797 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9798 CombatStop();
9799 ClearComboPointHolders();
9800 DeleteThreatList();
9801 getHostilRefManager().setOnlineOfflineState(false);
9802 RemoveAllAuras();
9803 RemoveAllGameObjects();
9804 RemoveAllDynObjects();
9805 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9807 RemoveFromWorld();
9810 CharmInfo* Unit::InitCharmInfo(Unit *charm)
9812 if(!m_charmInfo)
9813 m_charmInfo = new CharmInfo(charm);
9814 return m_charmInfo;
9817 CharmInfo::CharmInfo(Unit* unit)
9818 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
9820 for(int i =0; i<4; ++i)
9822 m_charmspells[i].spellId = 0;
9823 m_charmspells[i].active = ACT_DISABLED;
9827 void CharmInfo::InitPetActionBar()
9829 // the first 3 SpellOrActions are attack, follow and stay
9830 for(uint32 i = 0; i < 3; i++)
9832 PetActionBar[i].Type = ACT_COMMAND;
9833 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
9835 PetActionBar[i + 7].Type = ACT_REACTION;
9836 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
9838 for(uint32 i=0; i < 4; i++)
9840 PetActionBar[i + 3].Type = ACT_DISABLED;
9841 PetActionBar[i + 3].SpellOrAction = 0;
9845 void CharmInfo::InitEmptyActionBar()
9847 for(uint32 x = 1; x < 10; ++x)
9849 PetActionBar[x].Type = ACT_CAST;
9850 PetActionBar[x].SpellOrAction = 0;
9852 PetActionBar[0].Type = ACT_COMMAND;
9853 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
9856 void CharmInfo::InitPossessCreateSpells()
9858 if(m_unit->GetTypeId() == TYPEID_PLAYER)
9859 return;
9861 InitEmptyActionBar(); //charm action bar
9863 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9865 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
9866 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
9867 else
9868 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_CAST);
9872 void CharmInfo::InitCharmCreateSpells()
9874 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
9876 InitEmptyActionBar();
9877 return;
9880 InitPetActionBar();
9882 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9884 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
9885 m_charmspells[x].spellId = spellId;
9887 if(!spellId)
9888 continue;
9890 if (IsPassiveSpell(spellId))
9892 m_unit->CastSpell(m_unit, spellId, true);
9893 m_charmspells[x].active = ACT_PASSIVE;
9895 else
9897 ActiveStates newstate;
9898 bool onlyselfcast = true;
9899 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
9901 if(!spellInfo) onlyselfcast = false;
9902 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9904 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
9905 onlyselfcast = false;
9908 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
9909 newstate = ACT_DISABLED;
9910 else
9911 newstate = ACT_CAST;
9913 AddSpellToAB(0, spellId, newstate);
9918 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
9920 for(uint8 i = 0; i < 10; i++)
9922 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
9924 PetActionBar[i].SpellOrAction = newid;
9925 if(!oldid)
9927 if(newstate == ACT_DECIDE)
9928 PetActionBar[i].Type = ACT_DISABLED;
9929 else
9930 PetActionBar[i].Type = newstate;
9933 return true;
9936 return false;
9939 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
9941 if(IsPassiveSpell(spellid))
9942 return;
9944 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9946 if(spellid == m_charmspells[x].spellId)
9948 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
9953 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
9955 m_petnumber = petnumber;
9956 if(statwindow)
9957 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
9958 else
9959 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
9962 bool Unit::isFrozen() const
9964 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
9965 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
9966 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
9967 return true;
9968 return false;
9971 struct ProcTriggeredData
9973 ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
9974 : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
9975 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
9976 cooldown(_cooldown)
9979 SpellEntry const * spellInfo;
9980 uint32 spellParam;
9981 Aura* triggeredByAura;
9982 Unit::spellEffectPair triggeredByAura_SpellPair;
9983 uint32 cooldown;
9986 typedef std::list< ProcTriggeredData > ProcTriggeredList;
9988 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
9990 for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
9992 // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
9993 ProcTriggeredList procTriggered;
9995 AuraList const& auras = GetAurasByType(*aur);
9996 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
9998 next = i; ++next;
10000 SpellEntry const *spellProto = (*i)->GetSpellProto();
10001 if(!spellProto)
10002 continue;
10004 SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
10005 if(!spellProcEvent)
10007 // used to prevent spam in log about same non-handled spells
10008 static std::set<uint32> nonHandledSpellProcSet;
10010 if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
10012 sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
10013 nonHandledSpellProcSet.insert(spellProto->Id);
10016 // spell.dbc use totally different flags, that only can create problems if used.
10017 continue;
10020 // Check spellProcEvent data requirements
10021 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
10022 continue;
10024 // Check if current equipment allows aura to proc
10025 if(!isVictim && GetTypeId() == TYPEID_PLAYER )
10027 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
10029 Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
10031 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10032 continue;
10034 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
10036 // Check if player is wearing shield
10037 Item *item = ((Player*)this)->GetShield(true);
10038 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10039 continue;
10043 float chance = (float)spellProto->procChance;
10045 if(Player* modOwner = GetSpellModOwner())
10046 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
10048 if(!isVictim && spellProcEvent->ppmRate != 0)
10050 uint32 WeaponSpeed = GetAttackTime(attType);
10051 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
10054 if(roll_chance_f(chance))
10056 uint32 cooldown = spellProcEvent->cooldown;
10058 uint32 i_spell_eff = (*i)->GetEffIndex();
10060 int32 i_spell_param;
10061 switch(*aur)
10063 case SPELL_AURA_PROC_TRIGGER_SPELL:
10064 i_spell_param = procFlag;
10065 break;
10066 case SPELL_AURA_DUMMY:
10067 case SPELL_AURA_PRAYER_OF_MENDING:
10068 case SPELL_AURA_MOD_HASTE:
10069 i_spell_param = i_spell_eff;
10070 break;
10071 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10072 i_spell_param = (*i)->GetModifier()->m_miscvalue;
10073 break;
10074 default:
10075 i_spell_param = (*i)->GetModifier()->m_amount;
10076 break;
10079 procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
10083 // Handle effects proceed this time
10084 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10086 // Some auras can be deleted in function called in this loop (except first, ofc)
10087 // Until storing auras in std::multimap to hard check deleting by another way
10088 if(i != procTriggered.begin())
10090 bool found = false;
10091 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10092 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10093 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10095 if(itr->second==i->triggeredByAura)
10097 found = true;
10098 break;
10102 if(!found)
10104 sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
10105 sLog.outError("It can be deleted one from early processed auras:");
10106 for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10107 sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10108 sLog.outError(" <end of list>");
10109 continue;
10113 // save charges existence before processing to prevent crash at access to deleted triggered aura after
10114 bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
10116 bool casted = false;
10117 switch(*aur)
10119 case SPELL_AURA_PROC_TRIGGER_SPELL:
10121 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10122 casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
10123 break;
10125 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10127 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10128 uint32 damage = i->spellParam;
10129 SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
10130 casted = true;
10131 break;
10133 case SPELL_AURA_DUMMY:
10135 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10136 casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
10137 break;
10139 case SPELL_AURA_PRAYER_OF_MENDING:
10141 sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10143 // aura can be deleted at casts
10144 int32 heal = i->triggeredByAura->GetModifier()->m_amount;
10145 uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
10147 // jumps
10148 int32 jumps = i->triggeredByAura->m_procCharges-1;
10150 // current aura expire
10151 i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
10153 // next target selection
10154 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
10156 Aura* aura = i->triggeredByAura;
10158 SpellEntry const* spellProto = aura->GetSpellProto();
10159 uint32 effIdx = aura->GetEffIndex();
10161 float radius;
10162 if (spellProto->EffectRadiusIndex[effIdx])
10163 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
10164 else
10165 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
10167 if(Player* caster = ((Player*)aura->GetCaster()))
10169 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
10171 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
10173 // aura will applied from caster, but spell casted from current aura holder
10174 SpellModifier *mod = new SpellModifier;
10175 mod->op = SPELLMOD_CHARGES;
10176 mod->value = jumps-5; // negative
10177 mod->type = SPELLMOD_FLAT;
10178 mod->spellId = spellProto->Id;
10179 mod->effectId = effIdx;
10180 mod->lastAffected = NULL;
10181 mod->mask = spellProto->SpellFamilyFlags;
10182 mod->charges = 0;
10184 caster->AddSpellMod(mod, true);
10185 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
10186 caster->AddSpellMod(mod, false);
10191 // heal
10192 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
10193 casted = true;
10194 break;
10196 case SPELL_AURA_MOD_HASTE:
10198 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10199 casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
10200 break;
10202 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
10204 // nothing do, just charges counter
10205 // but count only in case appropriate school damage
10206 casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
10207 break;
10209 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10211 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10212 casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
10213 break;
10215 default:
10217 // nothing do, just charges counter
10218 casted = true;
10219 break;
10223 // Update charge (aura can be removed by triggers)
10224 if(casted && triggeredByAuraWithCharges)
10226 // need found aura (can be dropped by triggers)
10227 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10228 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10229 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10231 if(itr->second == i->triggeredByAura)
10233 if(i->triggeredByAura->m_procCharges > 0)
10234 i->triggeredByAura->m_procCharges -= 1;
10236 i->triggeredByAura->UpdateAuraCharges();
10237 break;
10243 // Safely remove auras with zero charges
10244 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10246 next = i; ++next;
10247 if((*i)->m_procCharges == 0)
10249 RemoveAurasDueToSpell((*i)->GetId());
10250 next = auras.begin();
10256 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10258 return SPELL_SCHOOL_MASK_NORMAL;
10261 Player* Unit::GetSpellModOwner()
10263 if(GetTypeId()==TYPEID_PLAYER)
10264 return (Player*)this;
10265 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10267 Unit* owner = GetOwner();
10268 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10269 return (Player*)owner;
10271 return NULL;
10274 ///----------Pet responses methods-----------------
10275 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10277 Unit *owner = GetCharmerOrOwner();
10278 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10279 return;
10281 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10282 data << uint32(spellid);
10283 data << uint8(msg);
10284 ((Player*)owner)->GetSession()->SendPacket(&data);
10287 void Unit::SendPetActionFeedback (uint8 msg)
10289 Unit* owner = GetOwner();
10290 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10291 return;
10293 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10294 data << uint8(msg);
10295 ((Player*)owner)->GetSession()->SendPacket(&data);
10298 void Unit::SendPetTalk (uint32 pettalk)
10300 Unit* owner = GetOwner();
10301 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10302 return;
10304 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10305 data << uint64(GetGUID());
10306 data << uint32(pettalk);
10307 ((Player*)owner)->GetSession()->SendPacket(&data);
10310 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10312 Unit* owner = GetOwner();
10313 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10314 return;
10316 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10317 data << uint64(GetGUID());
10318 data << uint8(0x0); // flags (0x1, 0x2)
10319 data << uint32(spellid);
10320 data << uint32(cooltime);
10322 ((Player*)owner)->GetSession()->SendPacket(&data);
10325 void Unit::SendPetClearCooldown (uint32 spellid)
10327 Unit* owner = GetOwner();
10328 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10329 return;
10331 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10332 data << uint32(spellid);
10333 data << uint64(GetGUID());
10334 ((Player*)owner)->GetSession()->SendPacket(&data);
10337 void Unit::SendPetAIReaction(uint64 guid)
10339 Unit* owner = GetOwner();
10340 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10341 return;
10343 WorldPacket data(SMSG_AI_REACTION, 12);
10344 data << uint64(guid) << uint32(00000002);
10345 ((Player*)owner)->GetSession()->SendPacket(&data);
10348 ///----------End of Pet responses methods----------
10350 void Unit::StopMoving()
10352 clearUnitState(UNIT_STAT_MOVING);
10354 // send explicit stop packet
10355 // rely on vmaps here because for example stormwind is in air
10356 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10357 //if (fabs(GetPositionZ() - z) < 2.0f)
10358 // Relocate(GetPositionX(), GetPositionY(), z);
10359 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10361 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10363 // update position and orientation;
10364 WorldPacket data;
10365 BuildHeartBeatMsg(&data);
10366 SendMessageToSet(&data,false);
10369 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10371 if( apply )
10373 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10374 return;
10376 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10378 GetMotionMaster()->MovementExpired(false);
10379 CastStop(GetGUID()==casterGUID ? spellID : 0);
10381 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10383 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10385 else
10387 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10389 GetMotionMaster()->MovementExpired(false);
10391 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10393 // restore appropriate movement generator
10394 if(getVictim())
10395 GetMotionMaster()->MoveChase(getVictim());
10396 else
10397 GetMotionMaster()->Initialize();
10399 // attack caster if can
10400 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10401 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10402 ((Creature*)this)->AI()->AttackStart(caster);
10406 if (GetTypeId() == TYPEID_PLAYER)
10407 ((Player*)this)->SetClientControl(this, !apply);
10410 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10412 if( apply )
10414 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10416 CastStop(GetGUID()==casterGUID ? spellID : 0);
10418 GetMotionMaster()->MoveConfused();
10420 else
10422 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10424 GetMotionMaster()->MovementExpired(false);
10426 if (GetTypeId() == TYPEID_UNIT)
10428 // if in combat restore movement generator
10429 if(getVictim())
10430 GetMotionMaster()->MoveChase(getVictim());
10434 if(GetTypeId() == TYPEID_PLAYER)
10435 ((Player*)this)->SetClientControl(this, !apply);
10438 bool Unit::IsSitState() const
10440 uint8 s = getStandState();
10441 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10442 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10443 s == PLAYER_STATE_SIT;
10446 bool Unit::IsStandState() const
10448 uint8 s = getStandState();
10449 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10452 void Unit::SetStandState(uint8 state)
10454 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10456 if (IsStandState())
10457 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10459 if(GetTypeId()==TYPEID_PLAYER)
10461 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10462 data << (uint8)state;
10463 ((Player*)this)->GetSession()->SendPacket(&data);
10467 bool Unit::IsPolymorphed() const
10469 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10472 void Unit::SetDisplayId(uint32 modelId)
10474 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10476 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10478 Pet *pet = ((Pet*)this);
10479 if(!pet->isControlled())
10480 return;
10481 Unit *owner = GetOwner();
10482 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10483 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10487 void Unit::ClearComboPointHolders()
10489 while(!m_ComboPointHolders.empty())
10491 uint32 lowguid = *m_ComboPointHolders.begin();
10493 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10494 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10495 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10496 else
10497 m_ComboPointHolders.erase(lowguid); // or remove manually
10501 void Unit::ClearAllReactives()
10504 for(int i=0; i < MAX_REACTIVE; ++i)
10505 m_reactiveTimer[i] = 0;
10507 if (HasAuraState( AURA_STATE_DEFENSE))
10508 ModifyAuraState(AURA_STATE_DEFENSE, false);
10509 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10510 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10511 if (HasAuraState( AURA_STATE_CRIT))
10512 ModifyAuraState(AURA_STATE_CRIT, false);
10513 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
10514 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10516 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10517 ((Player*)this)->ClearComboPoints();
10520 void Unit::UpdateReactives( uint32 p_time )
10522 for(int i = 0; i < MAX_REACTIVE; ++i)
10524 ReactiveType reactive = ReactiveType(i);
10526 if(!m_reactiveTimer[reactive])
10527 continue;
10529 if ( m_reactiveTimer[reactive] <= p_time)
10531 m_reactiveTimer[reactive] = 0;
10533 switch ( reactive )
10535 case REACTIVE_DEFENSE:
10536 if (HasAuraState(AURA_STATE_DEFENSE))
10537 ModifyAuraState(AURA_STATE_DEFENSE, false);
10538 break;
10539 case REACTIVE_HUNTER_PARRY:
10540 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10541 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10542 break;
10543 case REACTIVE_CRIT:
10544 if (HasAuraState(AURA_STATE_CRIT))
10545 ModifyAuraState(AURA_STATE_CRIT, false);
10546 break;
10547 case REACTIVE_HUNTER_CRIT:
10548 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
10549 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10550 break;
10551 case REACTIVE_OVERPOWER:
10552 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10553 ((Player*)this)->ClearComboPoints();
10554 break;
10555 default:
10556 break;
10559 else
10561 m_reactiveTimer[reactive] -= p_time;
10566 Unit* Unit::SelectNearbyTarget() const
10568 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10569 Cell cell(p);
10570 cell.data.Part.reserved = ALL_DISTRICT;
10571 cell.SetNoCreate();
10573 std::list<Unit *> targets;
10576 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10577 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10579 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10580 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10582 CellLock<GridReadGuard> cell_lock(cell, p);
10583 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10584 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10587 // remove current target
10588 if(getVictim())
10589 targets.remove(getVictim());
10591 // remove not LoS targets
10592 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10594 if(!IsWithinLOSInMap(*tIter))
10596 std::list<Unit *>::iterator tIter2 = tIter;
10597 ++tIter;
10598 targets.erase(tIter2);
10600 else
10601 ++tIter;
10604 // no appropriate targets
10605 if(targets.empty())
10606 return NULL;
10608 // select random
10609 uint32 rIdx = urand(0,targets.size()-1);
10610 std::list<Unit *>::const_iterator tcIter = targets.begin();
10611 for(uint32 i = 0; i < rIdx; ++i)
10612 ++tcIter;
10614 return *tcIter;
10617 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10619 if(val > 0)
10621 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10622 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10624 else
10626 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10627 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10631 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10633 if(val > 0)
10634 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10635 else
10636 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10639 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10641 if (CastingTime > 7000) CastingTime = 7000;
10642 if (CastingTime < 1500) CastingTime = 1500;
10644 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10645 CastingTime = 3500;
10647 int32 overTime = 0;
10648 uint8 effects = 0;
10649 bool DirectDamage = false;
10650 bool AreaEffect = false;
10652 for ( uint32 i=0; i<3;i++)
10654 switch ( spellProto->Effect[i] )
10656 case SPELL_EFFECT_SCHOOL_DAMAGE:
10657 case SPELL_EFFECT_POWER_DRAIN:
10658 case SPELL_EFFECT_HEALTH_LEECH:
10659 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10660 case SPELL_EFFECT_POWER_BURN:
10661 case SPELL_EFFECT_HEAL:
10662 DirectDamage = true;
10663 break;
10664 case SPELL_EFFECT_APPLY_AURA:
10665 switch ( spellProto->EffectApplyAuraName[i] )
10667 case SPELL_AURA_PERIODIC_DAMAGE:
10668 case SPELL_AURA_PERIODIC_HEAL:
10669 case SPELL_AURA_PERIODIC_LEECH:
10670 if ( GetSpellDuration(spellProto) )
10671 overTime = GetSpellDuration(spellProto);
10672 break;
10673 default:
10674 // -5% per additional effect
10675 ++effects;
10676 break;
10678 default:
10679 break;
10682 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10683 AreaEffect = true;
10686 // Combined Spells with Both Over Time and Direct Damage
10687 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10689 // mainly for DoTs which are 3500 here otherwise
10690 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10691 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10692 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10693 // Portion to Over Time
10694 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10696 if ( damagetype == DOT )
10697 CastingTime = uint32(CastingTime * PtOT);
10698 else if ( PtOT < 1.0f )
10699 CastingTime = uint32(CastingTime * (1 - PtOT));
10700 else
10701 CastingTime = 0;
10704 // Area Effect Spells receive only half of bonus
10705 if ( AreaEffect )
10706 CastingTime /= 2;
10708 // -5% of total per any additional effect
10709 for ( uint8 i=0; i<effects; ++i)
10711 if ( CastingTime > 175 )
10713 CastingTime -= 175;
10715 else
10717 CastingTime = 0;
10718 break;
10722 return CastingTime;
10725 void Unit::UpdateAuraForGroup(uint8 slot)
10727 if(GetTypeId() == TYPEID_PLAYER)
10729 Player* player = (Player*)this;
10730 if(player->GetGroup())
10732 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
10733 player->SetAuraUpdateMask(slot);
10736 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10738 Pet *pet = ((Pet*)this);
10739 if(pet->isControlled())
10741 Unit *owner = GetOwner();
10742 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10744 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
10745 pet->SetAuraUpdateMask(slot);
10751 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
10753 if (!normalized || GetTypeId() != TYPEID_PLAYER)
10754 return float(GetAttackTime(attType))/1000.0f;
10756 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
10757 if (!Weapon)
10758 return 2.4; // fist attack
10760 switch (Weapon->GetProto()->InventoryType)
10762 case INVTYPE_2HWEAPON:
10763 return 3.3;
10764 case INVTYPE_RANGED:
10765 case INVTYPE_RANGEDRIGHT:
10766 case INVTYPE_THROWN:
10767 return 2.8;
10768 case INVTYPE_WEAPON:
10769 case INVTYPE_WEAPONMAINHAND:
10770 case INVTYPE_WEAPONOFFHAND:
10771 default:
10772 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
10776 Aura* Unit::GetDummyAura( uint32 spell_id ) const
10778 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
10779 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
10780 if ((*itr)->GetId() == spell_id)
10781 return *itr;
10783 return NULL;
10786 bool Unit::IsUnderLastManaUseEffect() const
10788 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
10791 void Unit::SetContestedPvP(Player *attackedPlayer)
10793 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
10795 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
10796 return;
10798 player->SetContestedPvPTimer(30000);
10799 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10801 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
10802 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
10803 // call MoveInLineOfSight for nearby contested guards
10804 SetVisibility(GetVisibility());
10806 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10808 addUnitState(UNIT_STAT_ATTACK_PLAYER);
10809 // call MoveInLineOfSight for nearby contested guards
10810 SetVisibility(GetVisibility());
10814 void Unit::AddPetAura(PetAura const* petSpell)
10816 m_petAuras.insert(petSpell);
10817 if(Pet* pet = GetPet())
10818 pet->CastPetAura(petSpell);
10821 void Unit::RemovePetAura(PetAura const* petSpell)
10823 m_petAuras.erase(petSpell);
10824 if(Pet* pet = GetPet())
10825 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
10828 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
10830 Pet* pet = new Pet(HUNTER_PET);
10832 if(!pet->CreateBaseAtCreature(creatureTarget))
10834 delete pet;
10835 return NULL;
10838 pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
10839 pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID());
10840 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction());
10841 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
10843 if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
10845 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
10846 delete pet;
10847 return NULL;
10850 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
10851 // this enables pet details window (Shift+P)
10852 pet->AIM_Initialize();
10853 pet->InitPetCreateSpells();
10854 pet->SetHealth(pet->GetMaxHealth());
10856 return pet;