[8658] Threat calculation fixes and improvements.
[getmangos.git] / src / game / CreatureEventAI.cpp
blob3e9c59e28906f38f76941ddea34cff233d75a13d
1 /*
2 * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "CreatureEventAI.h"
21 #include "CreatureEventAIMgr.h"
22 #include "ObjectMgr.h"
23 #include "Spell.h"
24 #include "World.h"
25 #include "Cell.h"
26 #include "CellImpl.h"
27 #include "GameEventMgr.h"
28 #include "GridNotifiers.h"
29 #include "GridNotifiersImpl.h"
30 #include "InstanceData.h"
32 bool CreatureEventAIHolder::UpdateRepeatTimer( Creature* creature, uint32 repeatMin, uint32 repeatMax )
34 if (repeatMin == repeatMax)
35 Time = repeatMin;
36 else if (repeatMax > repeatMin)
37 Time = urand(repeatMin, repeatMax);
38 else
40 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
41 Enabled = false;
42 return false;
45 return true;
48 int CreatureEventAI::Permissible(const Creature *creature)
50 if( creature->GetAIName() == "EventAI" )
51 return PERMIT_BASE_SPECIAL;
52 return PERMIT_BASE_NO;
55 CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
57 // Need make copy for filter unneeded steps and safe in case table reload
58 CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
59 if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
61 std::vector<CreatureEventAI_Event>::const_iterator i;
62 for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
65 //Debug check
66 #ifndef MANGOS_DEBUG
67 if ((*i).event_flags & EFLAG_DEBUG_ONLY)
68 continue;
69 #endif
70 if (m_creature->GetMap()->IsDungeon())
72 if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
73 (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
75 //event flagged for instance mode
76 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
78 continue;
80 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
82 //EventMap had events but they were not added because they must be for instance
83 if (CreatureEventAIList.empty())
84 sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry());
86 else
87 sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
89 bEmptyList = CreatureEventAIList.empty();
90 Phase = 0;
91 CombatMovementEnabled = true;
92 MeleeEnabled = true;
93 AttackDistance = 0.0f;
94 AttackAngle = 0.0f;
96 InvinceabilityHpLevel = 0;
98 //Handle Spawned Events
99 if (!bEmptyList)
101 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
102 if (SpawnedEventConditionsCheck((*i).Event))
103 ProcessEvent(*i);
105 Reset();
108 bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker)
110 if (!pHolder.Enabled || pHolder.Time)
111 return false;
113 //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
114 if (pHolder.Event.event_inverse_phase_mask & (1 << Phase))
115 return false;
117 CreatureEventAI_Event const& event = pHolder.Event;
119 //Check event conditions based on the event type, also reset events
120 switch (event.event_type)
122 case EVENT_T_TIMER:
123 if (!m_creature->isInCombat())
124 return false;
126 //Repeat Timers
127 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
128 break;
129 case EVENT_T_TIMER_OOC:
130 if (m_creature->isInCombat())
131 return false;
133 //Repeat Timers
134 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
135 break;
136 case EVENT_T_HP:
138 if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
139 return false;
141 uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
143 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
144 return false;
146 //Repeat Timers
147 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
148 break;
150 case EVENT_T_MANA:
152 if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
153 return false;
155 uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
157 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
158 return false;
160 //Repeat Timers
161 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
162 break;
164 case EVENT_T_AGGRO:
165 break;
166 case EVENT_T_KILL:
167 //Repeat Timers
168 pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
169 break;
170 case EVENT_T_DEATH:
171 case EVENT_T_EVADE:
172 break;
173 case EVENT_T_SPELLHIT:
174 //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
176 //Repeat Timers
177 pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
178 break;
179 case EVENT_T_RANGE:
180 //Repeat Timers
181 pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
182 break;
183 case EVENT_T_OOC_LOS:
184 //Repeat Timers
185 pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
186 break;
187 case EVENT_T_SPAWNED:
188 break;
189 case EVENT_T_TARGET_HP:
191 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
192 return false;
194 uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
196 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
197 return false;
199 //Repeat Timers
200 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
201 break;
203 case EVENT_T_TARGET_CASTING:
204 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
205 return false;
207 //Repeat Timers
208 pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
209 break;
210 case EVENT_T_FRIENDLY_HP:
212 if (!m_creature->isInCombat())
213 return false;
215 Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
216 if (!pUnit)
217 return false;
219 pActionInvoker = pUnit;
221 //Repeat Timers
222 pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
223 break;
225 case EVENT_T_FRIENDLY_IS_CC:
227 if (!m_creature->isInCombat())
228 return false;
230 std::list<Creature*> pList;
231 DoFindFriendlyCC(pList, event.friendly_is_cc.radius);
233 //List is empty
234 if (pList.empty())
235 return false;
237 //We don't really care about the whole list, just return first available
238 pActionInvoker = *(pList.begin());
240 //Repeat Timers
241 pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
242 break;
244 case EVENT_T_FRIENDLY_MISSING_BUFF:
246 std::list<Creature*> pList;
247 DoFindFriendlyMissingBuff(pList, event.friendly_buff.radius, event.friendly_buff.spellId);
249 //List is empty
250 if (pList.empty())
251 return false;
253 //We don't really care about the whole list, just return first available
254 pActionInvoker = *(pList.begin());
256 //Repeat Timers
257 pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
258 break;
260 case EVENT_T_SUMMONED_UNIT:
262 //Prevent event from occuring on no unit or non creatures
263 if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
264 return false;
266 //Creature id doesn't match up
267 if (((Creature*)pActionInvoker)->GetEntry() != event.summon_unit.creatureId)
268 return false;
270 //Repeat Timers
271 pHolder.UpdateRepeatTimer(m_creature,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
272 break;
274 case EVENT_T_TARGET_MANA:
276 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
277 return false;
279 uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
281 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
282 return false;
284 //Repeat Timers
285 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
286 break;
288 case EVENT_T_REACHED_HOME:
289 case EVENT_T_RECEIVE_EMOTE:
290 break;
291 case EVENT_T_BUFFED:
293 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
294 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
295 Aura* aura = m_creature->GetAura(event.buffed.spellId,0);
296 if(!aura || aura->GetStackAmount() < event.buffed.amount)
297 return false;
299 //Repeat Timers
300 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
301 break;
303 case EVENT_T_TARGET_BUFFED:
305 //Prevent event from occuring on no unit
306 if (!pActionInvoker)
307 return false;
309 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
310 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
311 Aura* aura = pActionInvoker->GetAura(event.buffed.spellId,0);
312 if(!aura || aura->GetStackAmount() < event.buffed.amount)
313 return false;
315 //Repeat Timers
316 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
317 break;
319 default:
320 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
321 break;
324 //Disable non-repeatable events
325 if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE))
326 pHolder.Enabled = false;
328 //Store random here so that all random actions match up
329 uint32 rnd = rand();
331 //Return if chance for event is not met
332 if (pHolder.Event.event_chance <= rnd % 100)
333 return false;
335 //Process actions
336 for (uint32 j = 0; j < MAX_ACTIONS; j++)
337 ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker);
339 return true;
342 void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker)
344 switch (action.type)
346 case ACTION_T_TEXT:
348 if (!action.text.TextId[0])
349 return;
351 int32 temp = 0;
353 if (action.text.TextId[1] && action.text.TextId[2])
354 temp = action.text.TextId[rand()%3];
355 else if (action.text.TextId[1] && urand(0,1))
356 temp = action.text.TextId[1];
357 else
358 temp = action.text.TextId[0];
360 if (temp)
362 Unit* target = NULL;
364 if (pActionInvoker)
366 if (pActionInvoker->GetTypeId() == TYPEID_PLAYER)
367 target = pActionInvoker;
368 else if (Unit* owner = pActionInvoker->GetOwner())
370 if (owner->GetTypeId() == TYPEID_PLAYER)
371 target = owner;
374 else if ((target = m_creature->getVictim()))
376 if (target->GetTypeId() != TYPEID_PLAYER)
377 if (Unit* owner = target->GetOwner())
378 if (owner->GetTypeId() == TYPEID_PLAYER)
379 target = owner;
382 DoScriptText(temp, m_creature, target);
384 break;
386 case ACTION_T_SET_FACTION:
388 if (action.set_faction.factionId)
389 m_creature->setFaction(action.set_faction.factionId);
390 else
392 if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
394 //if no id provided, assume reset and then use default
395 if (m_creature->getFaction() != ci->faction_A)
396 m_creature->setFaction(ci->faction_A);
399 break;
401 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
403 if (action.morph.creatureId || action.morph.modelId)
405 //set model based on entry from creature_template
406 if (action.morph.creatureId)
408 if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
410 uint32 display_id = objmgr.ChooseDisplayId(0,ci);
411 m_creature->SetDisplayId(display_id);
414 //if no param1, then use value from param2 (modelId)
415 else
416 m_creature->SetDisplayId(action.morph.modelId);
418 else
419 m_creature->DeMorph();
420 break;
422 case ACTION_T_SOUND:
423 m_creature->PlayDirectSound(action.sound.soundId);
424 break;
425 case ACTION_T_EMOTE:
426 m_creature->HandleEmoteCommand(action.emote.emoteId);
427 break;
428 case ACTION_T_RANDOM_SOUND:
430 int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
431 if (temp >= 0)
432 m_creature->PlayDirectSound(temp);
433 break;
435 case ACTION_T_RANDOM_EMOTE:
437 int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
438 if (temp >= 0)
439 m_creature->HandleEmoteCommand(temp);
440 break;
442 case ACTION_T_CAST:
444 Unit* target = GetTargetByType(action.cast.target, pActionInvoker);
445 Unit* caster = m_creature;
447 if (!target)
448 return;
450 if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
451 caster = target;
453 //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
454 bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
456 // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
457 if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
459 for(uint8 i = 0; i < 3; ++i)
460 if(target->HasAura(action.cast.spellId, i))
461 return;
464 if (canCast)
466 const SpellEntry* tSpell = GetSpellStore()->LookupEntry(action.cast.spellId);
468 //Verify that spell exists
469 if (tSpell)
471 //Check if cannot cast spell
472 if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
473 !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
475 //Melee current victim if flag not set
476 if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
478 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
480 AttackDistance = 0.0f;
481 AttackAngle = 0.0f;
483 m_creature->GetMotionMaster()->Clear(false);
484 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
489 else
491 //Interrupt any previous spell
492 if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
493 caster->InterruptNonMeleeSpells(false);
495 caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
499 else
500 sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), action.cast.spellId);
502 break;
504 case ACTION_T_SUMMON:
506 Unit* target = GetTargetByType(action.summon.target, pActionInvoker);
508 Creature* pCreature = NULL;
510 if (action.summon.duration)
511 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
512 else
513 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
515 if (!pCreature)
516 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry());
517 else if (action.summon.target != TARGET_T_SELF && target)
518 pCreature->AI()->AttackStart(target);
519 break;
521 case ACTION_T_THREAT_SINGLE_PCT:
522 if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker))
523 m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
524 break;
525 case ACTION_T_THREAT_ALL_PCT:
527 std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
528 for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
529 if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
530 m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
531 break;
533 case ACTION_T_QUEST_EVENT:
534 if (Unit* target = GetTargetByType(action.quest_event.target, pActionInvoker))
535 if (target->GetTypeId() == TYPEID_PLAYER)
536 ((Player*)target)->AreaExploredOrEventHappens(action.quest_event.questId);
537 break;
538 case ACTION_T_CAST_EVENT:
539 if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker))
540 if (target->GetTypeId() == TYPEID_PLAYER)
541 ((Player*)target)->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetGUID(), action.cast_event.spellId);
542 break;
543 case ACTION_T_SET_UNIT_FIELD:
545 Unit* target = GetTargetByType(action.set_unit_field.target, pActionInvoker);
547 // not allow modify important for integrity object fields
548 if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
549 return;
551 if (target)
552 target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
554 break;
556 case ACTION_T_SET_UNIT_FLAG:
557 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
558 target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
559 break;
560 case ACTION_T_REMOVE_UNIT_FLAG:
561 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
562 target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
563 break;
564 case ACTION_T_AUTO_ATTACK:
565 MeleeEnabled = action.auto_attack.state != 0;
566 break;
567 case ACTION_T_COMBAT_MOVEMENT:
568 // ignore no affect case
569 if(CombatMovementEnabled==(action.combat_movement.state!=0))
570 return;
572 CombatMovementEnabled = action.combat_movement.state != 0;
574 //Allow movement (create new targeted movement gen only if idle)
575 if (CombatMovementEnabled)
577 if(action.combat_movement.melee && m_creature->isInCombat())
578 if(Unit* victim = m_creature->getVictim())
579 m_creature->SendMeleeAttackStart(victim);
581 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
583 m_creature->GetMotionMaster()->Clear(false);
584 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
587 else
589 if(action.combat_movement.melee && m_creature->isInCombat())
590 if(Unit* victim = m_creature->getVictim())
591 m_creature->SendMeleeAttackStop(victim);
593 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
595 m_creature->GetMotionMaster()->Clear(false);
596 m_creature->GetMotionMaster()->MoveIdle();
597 m_creature->StopMoving();
600 break;
601 case ACTION_T_SET_PHASE:
602 Phase = action.set_phase.phase;
603 break;
604 case ACTION_T_INC_PHASE:
606 int32 new_phase = int32(Phase)+action.set_inc_phase.step;
607 if (new_phase < 0)
609 sLog.outErrorDb( "CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
610 Phase = 0;
612 else if (new_phase >= MAX_PHASE)
614 sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
615 Phase = MAX_PHASE-1;
617 else
618 Phase = new_phase;
620 break;
622 case ACTION_T_EVADE:
623 EnterEvadeMode();
624 break;
625 case ACTION_T_FLEE_FOR_ASSIST:
626 m_creature->DoFleeToGetAssistance();
627 break;
628 case ACTION_T_QUEST_EVENT_ALL:
629 if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
631 if (Unit* Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()))
632 if (Temp->GetTypeId() == TYPEID_PLAYER)
633 ((Player*)Temp)->GroupEventHappens(action.quest_event_all.questId,m_creature);
635 break;
636 case ACTION_T_CAST_EVENT_ALL:
638 std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
639 for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
640 if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
641 if (Temp->GetTypeId() == TYPEID_PLAYER)
642 ((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
643 break;
645 case ACTION_T_REMOVEAURASFROMSPELL:
646 if (Unit* target = GetTargetByType(action.remove_aura.target, pActionInvoker))
647 target->RemoveAurasDueToSpell(action.remove_aura.spellId);
648 break;
649 case ACTION_T_RANGED_MOVEMENT:
650 AttackDistance = (float)action.ranged_movement.distance;
651 AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
653 if (CombatMovementEnabled)
655 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
657 //Drop current movement gen
658 m_creature->GetMotionMaster()->Clear(false);
659 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
662 break;
663 case ACTION_T_RANDOM_PHASE:
664 Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
665 break;
666 case ACTION_T_RANDOM_PHASE_RANGE:
667 if (action.random_phase_range.phaseMax > action.random_phase_range.phaseMin)
668 Phase = action.random_phase_range.phaseMin + (rnd % (action.random_phase_range.phaseMax - action.random_phase_range.phaseMin));
669 else
670 sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
671 break;
672 case ACTION_T_SUMMON_ID:
674 Unit* target = GetTargetByType(action.summon_id.target, pActionInvoker);
676 CreatureEventAI_Summon_Map::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
677 if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end())
679 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry());
680 return;
683 Creature* pCreature = NULL;
684 if ((*i).second.SpawnTimeSecs)
685 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
686 else
687 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
689 if (!pCreature)
690 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry());
691 else if (action.summon_id.target != TARGET_T_SELF && target)
692 pCreature->AI()->AttackStart(target);
694 break;
696 case ACTION_T_KILLED_MONSTER:
697 //first attempt player who tapped creature
698 if (Player* pPlayer = m_creature->GetLootRecipient())
699 pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
700 else
702 //if not available, use pActionInvoker
703 if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker))
704 if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
705 pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
707 break;
708 case ACTION_T_SET_INST_DATA:
710 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
711 if (!pInst)
713 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
714 return;
717 pInst->SetData(action.set_inst_data.field, action.set_inst_data.value);
718 break;
720 case ACTION_T_SET_INST_DATA64:
722 Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker);
723 if (!target)
725 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
726 return;
729 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
730 if (!pInst)
732 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
733 return;
736 pInst->SetData64(action.set_inst_data64.field, target->GetGUID());
737 break;
739 case ACTION_T_UPDATE_TEMPLATE:
740 if (m_creature->GetEntry() == action.update_template.creatureId)
743 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
744 return;
747 m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
748 break;
749 case ACTION_T_DIE:
750 if (m_creature->isDead())
753 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
754 return;
756 m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
757 break;
758 case ACTION_T_ZONE_COMBAT_PULSE:
760 m_creature->SetInCombatWithZone();
761 break;
763 case ACTION_T_CALL_FOR_HELP:
765 m_creature->CallForHelp(action.call_for_help.radius);
766 break;
768 case ACTION_T_SET_SHEATH:
770 m_creature->SetSheath(SheathState(action.set_sheath.sheath));
771 break;
773 case ACTION_T_FORCE_DESPAWN:
775 m_creature->ForcedDespawn();
776 break;
778 case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
780 if(action.invincibility_hp_level.is_percent)
781 InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
782 else
783 InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
784 break;
789 void CreatureEventAI::JustRespawned()
791 Reset();
793 if (bEmptyList)
794 return;
796 //Handle Spawned Events
797 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
798 if (SpawnedEventConditionsCheck((*i).Event))
799 ProcessEvent(*i);
802 void CreatureEventAI::Reset()
804 EventUpdateTime = EVENT_UPDATE_TIME;
805 EventDiff = 0;
807 if (bEmptyList)
808 return;
810 //Reset all events to enabled
811 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
813 CreatureEventAI_Event const& event = (*i).Event;
814 switch (event.event_type)
816 //Reset all out of combat timers
817 case EVENT_T_TIMER_OOC:
819 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
820 (*i).Enabled = true;
821 break;
823 //default:
824 //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
825 //(*i).Enabled = true;
826 //(*i).Time = 0;
827 //break;
832 void CreatureEventAI::JustReachedHome()
834 m_creature->LoadCreaturesAddon();
836 if (!bEmptyList)
838 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
840 if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
841 ProcessEvent(*i);
845 Reset();
848 void CreatureEventAI::EnterEvadeMode()
850 m_creature->RemoveAllAuras();
851 m_creature->DeleteThreatList();
852 m_creature->CombatStop(true);
854 if (m_creature->isAlive())
855 m_creature->GetMotionMaster()->MoveTargetedHome();
857 m_creature->SetLootRecipient(NULL);
859 if (bEmptyList)
860 return;
862 //Handle Evade events
863 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
865 if ((*i).Event.event_type == EVENT_T_EVADE)
866 ProcessEvent(*i);
870 void CreatureEventAI::JustDied(Unit* killer)
872 Reset();
874 if (bEmptyList)
875 return;
877 //Handle Evade events
878 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
880 if ((*i).Event.event_type == EVENT_T_DEATH)
881 ProcessEvent(*i, killer);
884 // reset phase after any death state events
885 Phase = 0;
888 void CreatureEventAI::KilledUnit(Unit* victim)
890 if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
891 return;
893 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
895 if ((*i).Event.event_type == EVENT_T_KILL)
896 ProcessEvent(*i, victim);
900 void CreatureEventAI::JustSummoned(Creature* pUnit)
902 if (bEmptyList || !pUnit)
903 return;
905 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
907 if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
908 ProcessEvent(*i, pUnit);
912 void CreatureEventAI::EnterCombat(Unit *enemy)
914 //Check for on combat start events
915 if (!bEmptyList)
917 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
919 CreatureEventAI_Event const& event = (*i).Event;
920 switch (event.event_type)
922 case EVENT_T_AGGRO:
923 (*i).Enabled = true;
924 ProcessEvent(*i, enemy);
925 break;
926 //Reset all in combat timers
927 case EVENT_T_TIMER:
928 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
929 (*i).Enabled = true;
930 break;
931 //All normal events need to be re-enabled and their time set to 0
932 default:
933 (*i).Enabled = true;
934 (*i).Time = 0;
935 break;
940 EventUpdateTime = EVENT_UPDATE_TIME;
941 EventDiff = 0;
944 void CreatureEventAI::AttackStart(Unit *who)
946 if (!who)
947 return;
949 if (m_creature->Attack(who, MeleeEnabled))
951 m_creature->AddThreat(who);
952 m_creature->SetInCombatWith(who);
953 who->SetInCombatWith(m_creature);
955 if (CombatMovementEnabled)
957 m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
959 else
961 m_creature->GetMotionMaster()->MoveIdle();
962 m_creature->StopMoving();
967 void CreatureEventAI::MoveInLineOfSight(Unit *who)
969 if (!who)
970 return;
972 //Check for OOC LOS Event
973 if (!bEmptyList && !m_creature->getVictim())
975 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
977 if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
979 //can trigger if closer than fMaxAllowedRange
980 float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
982 //if range is ok and we are actually in LOS
983 if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
985 //if friendly event&&who is not hostile OR hostile event&&who is hostile
986 if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) ||
987 ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who)))
988 ProcessEvent(*itr, who);
994 if (m_creature->isCivilian() || m_creature->IsNeutralToAll())
995 return;
997 if (!m_creature->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && who->isTargetableForAttack() &&
998 m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
1000 if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
1001 return;
1003 float attackRadius = m_creature->GetAttackDistance(who);
1004 if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who))
1006 if (!m_creature->getVictim())
1008 AttackStart(who);
1009 who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1011 else if (m_creature->GetMap()->IsDungeon())
1013 m_creature->AddThreat(who);
1014 who->SetInCombatWith(m_creature);
1020 void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
1023 if (bEmptyList)
1024 return;
1026 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1027 if ((*i).Event.event_type == EVENT_T_SPELLHIT)
1028 //If spell id matches (or no spell id) & if spell school matches (or no spell school)
1029 if (!(*i).Event.spell_hit.spellId || pSpell->Id == (*i).Event.spell_hit.spellId)
1030 if (pSpell->SchoolMask & (*i).Event.spell_hit.schoolMask)
1031 ProcessEvent(*i, pUnit);
1034 void CreatureEventAI::UpdateAI(const uint32 diff)
1036 //Check if we are in combat (also updates calls threat update code)
1037 bool Combat = m_creature->SelectHostileTarget() && m_creature->getVictim();
1039 //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
1040 if (!m_creature->isAlive())
1041 return;
1043 if (!bEmptyList)
1045 //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
1046 if (EventUpdateTime < diff)
1048 EventDiff += diff;
1050 //Check for time based events
1051 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1053 //Decrement Timers
1054 if ((*i).Time)
1056 if ((*i).Time > EventDiff)
1058 //Do not decrement timers if event cannot trigger in this phase
1059 if (!((*i).Event.event_inverse_phase_mask & (1 << Phase)))
1060 (*i).Time -= EventDiff;
1062 //Skip processing of events that have time remaining
1063 continue;
1065 else (*i).Time = 0;
1068 //Events that are updated every EVENT_UPDATE_TIME
1069 switch ((*i).Event.event_type)
1071 case EVENT_T_TIMER_OOC:
1072 ProcessEvent(*i);
1073 break;
1074 case EVENT_T_TIMER:
1075 case EVENT_T_MANA:
1076 case EVENT_T_HP:
1077 case EVENT_T_TARGET_HP:
1078 case EVENT_T_TARGET_CASTING:
1079 case EVENT_T_FRIENDLY_HP:
1080 if (Combat)
1081 ProcessEvent(*i);
1082 break;
1083 case EVENT_T_RANGE:
1084 if (Combat)
1086 if (m_creature->getVictim() && m_creature->IsInMap(m_creature->getVictim()))
1087 if (m_creature->IsInRange(m_creature->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
1088 ProcessEvent(*i);
1090 break;
1094 EventDiff = 0;
1095 EventUpdateTime = EVENT_UPDATE_TIME;
1097 else
1099 EventDiff += diff;
1100 EventUpdateTime -= diff;
1104 //Melee Auto-Attack
1105 if (Combat && MeleeEnabled)
1106 DoMeleeAttackIfReady();
1109 bool CreatureEventAI::IsVisible(Unit *pl) const
1111 return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_MONSTER))
1112 && pl->isVisibleForOrDetect(m_creature,m_creature,true);
1115 inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
1117 //ThreatList m_threatlist;
1118 std::list<HostileReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
1119 std::list<HostileReference*>::iterator i = m_threatlist.begin();
1120 std::list<HostileReference*>::reverse_iterator r = m_threatlist.rbegin();
1122 if (position >= m_threatlist.size() || !m_threatlist.size())
1123 return NULL;
1125 switch (target)
1127 case ATTACKING_TARGET_RANDOM:
1129 advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
1130 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1132 case ATTACKING_TARGET_TOPAGGRO:
1134 advance ( i , position);
1135 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1137 case ATTACKING_TARGET_BOTTOMAGGRO:
1139 advance ( r , position);
1140 return Unit::GetUnit(*m_creature,(*r)->getUnitGuid());
1143 return NULL;
1146 inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
1148 switch (rnd % 3)
1150 case 0: return param1;
1151 case 1: return param2;
1152 case 2: return param3;
1154 return 0;
1157 inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
1159 switch (rnd % 3)
1161 case 0: return param1;
1162 case 1: return param2;
1163 case 2: return param3;
1165 return 0;
1168 inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker)
1170 switch (Target)
1172 case TARGET_T_SELF:
1173 return m_creature;
1174 case TARGET_T_HOSTILE:
1175 return m_creature->getVictim();
1176 case TARGET_T_HOSTILE_SECOND_AGGRO:
1177 return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1);
1178 case TARGET_T_HOSTILE_LAST_AGGRO:
1179 return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO,0);
1180 case TARGET_T_HOSTILE_RANDOM:
1181 return SelectUnit(ATTACKING_TARGET_RANDOM,0);
1182 case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
1183 return SelectUnit(ATTACKING_TARGET_RANDOM,1);
1184 case TARGET_T_ACTION_INVOKER:
1185 return pActionInvoker;
1186 default:
1187 return NULL;
1191 Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
1193 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1194 Cell cell(p);
1195 cell.data.Part.reserved = ALL_DISTRICT;
1196 cell.SetNoCreate();
1198 Unit* pUnit = NULL;
1200 MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
1201 MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
1204 typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
1205 This means that if we only search grid then we cannot possibly return pets or players so this is safe
1207 TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
1209 CellLock<GridReadGuard> cell_lock(cell, p);
1210 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range);
1211 return pUnit;
1214 void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
1216 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1217 Cell cell(p);
1218 cell.data.Part.reserved = ALL_DISTRICT;
1219 cell.SetNoCreate();
1221 MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
1222 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
1224 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1226 CellLock<GridReadGuard> cell_lock(cell, p);
1227 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
1230 void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
1232 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1233 Cell cell(p);
1234 cell.data.Part.reserved = ALL_DISTRICT;
1235 cell.SetNoCreate();
1237 MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
1238 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
1240 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1242 CellLock<GridReadGuard> cell_lock(cell, p);
1243 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
1246 //*********************************
1247 //*** Functions used globally ***
1249 void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
1251 if (!pSource)
1253 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
1254 return;
1257 if (textEntry >= 0)
1259 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1260 return;
1263 CreatureEventAI_TextMap::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAITextMap().find(textEntry);
1265 if (i == CreatureEAI_Mgr.GetCreatureEventAITextMap().end())
1267 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1268 return;
1271 sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
1273 if((*i).second.SoundId)
1275 if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
1276 pSource->PlayDirectSound((*i).second.SoundId);
1277 else
1278 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
1281 if((*i).second.Emote)
1283 if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
1285 ((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
1287 else
1288 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
1291 switch((*i).second.Type)
1293 case CHAT_TYPE_SAY:
1294 pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1295 break;
1296 case CHAT_TYPE_YELL:
1297 pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1298 break;
1299 case CHAT_TYPE_TEXT_EMOTE:
1300 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
1301 break;
1302 case CHAT_TYPE_BOSS_EMOTE:
1303 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
1304 break;
1305 case CHAT_TYPE_WHISPER:
1307 if (target && target->GetTypeId() == TYPEID_PLAYER)
1308 pSource->MonsterWhisper(textEntry, target->GetGUID());
1309 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1310 }break;
1311 case CHAT_TYPE_BOSS_WHISPER:
1313 if (target && target->GetTypeId() == TYPEID_PLAYER)
1314 pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
1315 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1316 }break;
1317 case CHAT_TYPE_ZONE_YELL:
1318 pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1319 break;
1323 void CreatureEventAI::DoMeleeAttackIfReady()
1325 //Make sure our attack is ready before checking distance
1326 if (m_creature->isAttackReady())
1328 //If we are within range melee the target
1329 if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
1331 m_creature->AttackerStateUpdate(m_creature->getVictim());
1332 m_creature->resetAttackTimer();
1337 bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
1339 //No target so we can't cast
1340 if (!Target || !Spell)
1341 return false;
1343 //Silenced so we can't cast
1344 if (!Triggered && (m_creature->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DIED)
1345 || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)))
1346 return false;
1348 //Check for power
1349 if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost)
1350 return false;
1352 SpellRangeEntry const *TempRange = NULL;
1354 TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
1356 //Spell has invalid range store so we can't use it
1357 if (!TempRange)
1358 return false;
1360 //Unit is out of range of this spell
1361 if (!m_creature->IsInRange(Target,TempRange->minRange,TempRange->maxRange))
1362 return false;
1364 return true;
1367 void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
1369 if (bEmptyList)
1370 return;
1372 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
1374 if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
1376 if ((*itr).Event.receive_emote.emoteId != text_emote)
1377 return;
1379 PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
1380 if (pcon.Meets(pPlayer))
1382 sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
1383 ProcessEvent(*itr, pPlayer);
1389 void CreatureEventAI::DamageTaken( Unit* done_by, uint32& damage )
1391 if(InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
1393 if(m_creature->GetHealth() <= InvinceabilityHpLevel)
1394 damage = 0;
1395 else
1396 damage = m_creature->GetHealth() - InvinceabilityHpLevel;
1400 bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
1402 if(event.event_type != EVENT_T_SPAWNED)
1403 return false;
1405 switch (event.spawned.condition)
1407 case SPAWNED_EVENT_ALWAY:
1408 // always
1409 return true;
1410 case SPAWNED_EVENT_MAP:
1411 // map ID check
1412 return m_creature->GetMapId() == event.spawned.conditionValue1;
1413 case SPAWNED_EVENT_ZONE:
1415 // zone ID check
1416 uint32 zone, area;
1417 m_creature->GetZoneAndAreaId(zone,area);
1418 return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
1420 default:
1421 break;
1424 return false;