2 * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "CreatureEventAI.h"
21 #include "CreatureEventAIMgr.h"
22 #include "ObjectMgr.h"
27 #include "GameEventMgr.h"
28 #include "GridNotifiers.h"
29 #include "GridNotifiersImpl.h"
30 #include "InstanceData.h"
32 bool CreatureEventAIHolder::UpdateRepeatTimer( Creature
* creature
, uint32 repeatMin
, uint32 repeatMax
)
34 if (repeatMin
== repeatMax
)
36 else if (repeatMax
> repeatMin
)
37 Time
= urand(repeatMin
, repeatMax
);
40 sLog
.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature
->GetEntry(), Event
.event_id
, Event
.event_type
);
48 int CreatureEventAI::Permissible(const Creature
*creature
)
50 if( creature
->GetAIName() == "EventAI" )
51 return PERMIT_BASE_SPECIAL
;
52 return PERMIT_BASE_NO
;
55 CreatureEventAI::CreatureEventAI(Creature
*c
) : CreatureAI(c
)
57 // Need make copy for filter unneeded steps and safe in case table reload
58 CreatureEventAI_Event_Map::const_iterator CreatureEvents
= CreatureEAI_Mgr
.GetCreatureEventAIMap().find(m_creature
->GetEntry());
59 if (CreatureEvents
!= CreatureEAI_Mgr
.GetCreatureEventAIMap().end())
61 std::vector
<CreatureEventAI_Event
>::const_iterator i
;
62 for (i
= (*CreatureEvents
).second
.begin(); i
!= (*CreatureEvents
).second
.end(); ++i
)
67 if ((*i
).event_flags
& EFLAG_DEBUG_ONLY
)
70 if (m_creature
->GetMap()->IsDungeon())
72 if( (m_creature
->GetMap()->IsHeroic() && (*i
).event_flags
& EFLAG_HEROIC
) ||
73 (!m_creature
->GetMap()->IsHeroic() && (*i
).event_flags
& EFLAG_NORMAL
))
75 //event flagged for instance mode
76 CreatureEventAIList
.push_back(CreatureEventAIHolder(*i
));
80 CreatureEventAIList
.push_back(CreatureEventAIHolder(*i
));
82 //EventMap had events but they were not added because they must be for instance
83 if (CreatureEventAIList
.empty())
84 sLog
.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature
->GetEntry());
87 sLog
.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature
->GetEntry());
89 bEmptyList
= CreatureEventAIList
.empty();
91 CombatMovementEnabled
= true;
93 AttackDistance
= 0.0f
;
96 InvinceabilityHpLevel
= 0;
98 //Handle Spawned Events
101 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
102 if (SpawnedEventConditionsCheck((*i
).Event
))
108 bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder
& pHolder
, Unit
* pActionInvoker
)
110 if (!pHolder
.Enabled
|| pHolder
.Time
)
113 //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
114 if (pHolder
.Event
.event_inverse_phase_mask
& (1 << Phase
))
117 CreatureEventAI_Event
const& event
= pHolder
.Event
;
119 //Check event conditions based on the event type, also reset events
120 switch (event
.event_type
)
123 if (!m_creature
->isInCombat())
127 pHolder
.UpdateRepeatTimer(m_creature
,event
.timer
.repeatMin
,event
.timer
.repeatMax
);
129 case EVENT_T_TIMER_OOC
:
130 if (m_creature
->isInCombat())
134 pHolder
.UpdateRepeatTimer(m_creature
,event
.timer
.repeatMin
,event
.timer
.repeatMax
);
138 if (!m_creature
->isInCombat() || !m_creature
->GetMaxHealth())
141 uint32 perc
= (m_creature
->GetHealth()*100) / m_creature
->GetMaxHealth();
143 if (perc
> event
.percent_range
.percentMax
|| perc
< event
.percent_range
.percentMin
)
147 pHolder
.UpdateRepeatTimer(m_creature
,event
.percent_range
.repeatMin
,event
.percent_range
.repeatMax
);
152 if (!m_creature
->isInCombat() || !m_creature
->GetMaxPower(POWER_MANA
))
155 uint32 perc
= (m_creature
->GetPower(POWER_MANA
)*100) / m_creature
->GetMaxPower(POWER_MANA
);
157 if (perc
> event
.percent_range
.percentMax
|| perc
< event
.percent_range
.percentMin
)
161 pHolder
.UpdateRepeatTimer(m_creature
,event
.percent_range
.repeatMin
,event
.percent_range
.repeatMax
);
168 pHolder
.UpdateRepeatTimer(m_creature
,event
.kill
.repeatMin
,event
.kill
.repeatMax
);
173 case EVENT_T_SPELLHIT
:
174 //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
177 pHolder
.UpdateRepeatTimer(m_creature
,event
.spell_hit
.repeatMin
,event
.spell_hit
.repeatMax
);
181 pHolder
.UpdateRepeatTimer(m_creature
,event
.range
.repeatMin
,event
.range
.repeatMax
);
183 case EVENT_T_OOC_LOS
:
185 pHolder
.UpdateRepeatTimer(m_creature
,event
.ooc_los
.repeatMin
,event
.ooc_los
.repeatMax
);
187 case EVENT_T_SPAWNED
:
189 case EVENT_T_TARGET_HP
:
191 if (!m_creature
->isInCombat() || !m_creature
->getVictim() || !m_creature
->getVictim()->GetMaxHealth())
194 uint32 perc
= (m_creature
->getVictim()->GetHealth()*100) / m_creature
->getVictim()->GetMaxHealth();
196 if (perc
> event
.percent_range
.percentMax
|| perc
< event
.percent_range
.percentMin
)
200 pHolder
.UpdateRepeatTimer(m_creature
,event
.percent_range
.repeatMin
,event
.percent_range
.repeatMax
);
203 case EVENT_T_TARGET_CASTING
:
204 if (!m_creature
->isInCombat() || !m_creature
->getVictim() || !m_creature
->getVictim()->IsNonMeleeSpellCasted(false, false, true))
208 pHolder
.UpdateRepeatTimer(m_creature
,event
.target_casting
.repeatMin
,event
.target_casting
.repeatMax
);
210 case EVENT_T_FRIENDLY_HP
:
212 if (!m_creature
->isInCombat())
215 Unit
* pUnit
= DoSelectLowestHpFriendly(event
.friendly_hp
.radius
, event
.friendly_hp
.hpDeficit
);
219 pActionInvoker
= pUnit
;
222 pHolder
.UpdateRepeatTimer(m_creature
,event
.friendly_hp
.repeatMin
,event
.friendly_hp
.repeatMax
);
225 case EVENT_T_FRIENDLY_IS_CC
:
227 if (!m_creature
->isInCombat())
230 std::list
<Creature
*> pList
;
231 DoFindFriendlyCC(pList
, event
.friendly_is_cc
.radius
);
237 //We don't really care about the whole list, just return first available
238 pActionInvoker
= *(pList
.begin());
241 pHolder
.UpdateRepeatTimer(m_creature
,event
.friendly_is_cc
.repeatMin
,event
.friendly_is_cc
.repeatMax
);
244 case EVENT_T_FRIENDLY_MISSING_BUFF
:
246 std::list
<Creature
*> pList
;
247 DoFindFriendlyMissingBuff(pList
, event
.friendly_buff
.radius
, event
.friendly_buff
.spellId
);
253 //We don't really care about the whole list, just return first available
254 pActionInvoker
= *(pList
.begin());
257 pHolder
.UpdateRepeatTimer(m_creature
,event
.friendly_buff
.repeatMin
,event
.friendly_buff
.repeatMax
);
260 case EVENT_T_SUMMONED_UNIT
:
262 //Prevent event from occuring on no unit or non creatures
263 if (!pActionInvoker
|| pActionInvoker
->GetTypeId()!=TYPEID_UNIT
)
266 //Creature id doesn't match up
267 if (((Creature
*)pActionInvoker
)->GetEntry() != event
.summon_unit
.creatureId
)
271 pHolder
.UpdateRepeatTimer(m_creature
,event
.summon_unit
.repeatMin
,event
.summon_unit
.repeatMax
);
274 case EVENT_T_TARGET_MANA
:
276 if (!m_creature
->isInCombat() || !m_creature
->getVictim() || !m_creature
->getVictim()->GetMaxPower(POWER_MANA
))
279 uint32 perc
= (m_creature
->getVictim()->GetPower(POWER_MANA
)*100) / m_creature
->getVictim()->GetMaxPower(POWER_MANA
);
281 if (perc
> event
.percent_range
.percentMax
|| perc
< event
.percent_range
.percentMin
)
285 pHolder
.UpdateRepeatTimer(m_creature
,event
.percent_range
.repeatMin
,event
.percent_range
.repeatMax
);
288 case EVENT_T_REACHED_HOME
:
289 case EVENT_T_RECEIVE_EMOTE
:
293 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
294 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
295 Aura
* aura
= m_creature
->GetAura(event
.buffed
.spellId
,0);
296 if(!aura
|| aura
->GetStackAmount() < event
.buffed
.amount
)
300 pHolder
.UpdateRepeatTimer(m_creature
,event
.buffed
.repeatMin
,event
.buffed
.repeatMax
);
303 case EVENT_T_TARGET_BUFFED
:
305 //Prevent event from occuring on no unit
309 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
310 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
311 Aura
* aura
= pActionInvoker
->GetAura(event
.buffed
.spellId
,0);
312 if(!aura
|| aura
->GetStackAmount() < event
.buffed
.amount
)
316 pHolder
.UpdateRepeatTimer(m_creature
,event
.buffed
.repeatMin
,event
.buffed
.repeatMax
);
320 sLog
.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature
->GetEntry(), pHolder
.Event
.event_id
, pHolder
.Event
.event_type
);
324 //Disable non-repeatable events
325 if (!(pHolder
.Event
.event_flags
& EFLAG_REPEATABLE
))
326 pHolder
.Enabled
= false;
328 //Store random here so that all random actions match up
331 //Return if chance for event is not met
332 if (pHolder
.Event
.event_chance
<= rnd
% 100)
336 for (uint32 j
= 0; j
< MAX_ACTIONS
; j
++)
337 ProcessAction(pHolder
.Event
.action
[j
], rnd
, pHolder
.Event
.event_id
, pActionInvoker
);
342 void CreatureEventAI::ProcessAction(CreatureEventAI_Action
const& action
, uint32 rnd
, uint32 EventId
, Unit
* pActionInvoker
)
348 if (!action
.text
.TextId
[0])
353 if (action
.text
.TextId
[1] && action
.text
.TextId
[2])
354 temp
= action
.text
.TextId
[rand()%3];
355 else if (action
.text
.TextId
[1] && urand(0,1))
356 temp
= action
.text
.TextId
[1];
358 temp
= action
.text
.TextId
[0];
366 if (pActionInvoker
->GetTypeId() == TYPEID_PLAYER
)
367 target
= pActionInvoker
;
368 else if (Unit
* owner
= pActionInvoker
->GetOwner())
370 if (owner
->GetTypeId() == TYPEID_PLAYER
)
374 else if ((target
= m_creature
->getVictim()))
376 if (target
->GetTypeId() != TYPEID_PLAYER
)
377 if (Unit
* owner
= target
->GetOwner())
378 if (owner
->GetTypeId() == TYPEID_PLAYER
)
382 DoScriptText(temp
, m_creature
, target
);
386 case ACTION_T_SET_FACTION
:
388 if (action
.set_faction
.factionId
)
389 m_creature
->setFaction(action
.set_faction
.factionId
);
392 if (CreatureInfo
const* ci
= GetCreatureTemplateStore(m_creature
->GetEntry()))
394 //if no id provided, assume reset and then use default
395 if (m_creature
->getFaction() != ci
->faction_A
)
396 m_creature
->setFaction(ci
->faction_A
);
401 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL
:
403 if (action
.morph
.creatureId
|| action
.morph
.modelId
)
405 //set model based on entry from creature_template
406 if (action
.morph
.creatureId
)
408 if (CreatureInfo
const* ci
= GetCreatureTemplateStore(action
.morph
.creatureId
))
410 uint32 display_id
= objmgr
.ChooseDisplayId(0,ci
);
411 m_creature
->SetDisplayId(display_id
);
414 //if no param1, then use value from param2 (modelId)
416 m_creature
->SetDisplayId(action
.morph
.modelId
);
419 m_creature
->DeMorph();
423 m_creature
->PlayDirectSound(action
.sound
.soundId
);
426 m_creature
->HandleEmoteCommand(action
.emote
.emoteId
);
428 case ACTION_T_RANDOM_SOUND
:
430 int32 temp
= GetRandActionParam(rnd
, action
.random_sound
.soundId1
, action
.random_sound
.soundId2
, action
.random_sound
.soundId3
);
432 m_creature
->PlayDirectSound(temp
);
435 case ACTION_T_RANDOM_EMOTE
:
437 int32 temp
= GetRandActionParam(rnd
, action
.random_emote
.emoteId1
, action
.random_emote
.emoteId2
, action
.random_emote
.emoteId3
);
439 m_creature
->HandleEmoteCommand(temp
);
444 Unit
* target
= GetTargetByType(action
.cast
.target
, pActionInvoker
);
445 Unit
* caster
= m_creature
;
450 if (action
.cast
.castFlags
& CAST_FORCE_TARGET_SELF
)
453 //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
454 bool canCast
= !caster
->IsNonMeleeSpellCasted(false) || (action
.cast
.castFlags
& (CAST_TRIGGERED
| CAST_INTURRUPT_PREVIOUS
));
456 // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
457 if(action
.cast
.castFlags
& CAST_AURA_NOT_PRESENT
)
459 for(uint8 i
= 0; i
< 3; ++i
)
460 if(target
->HasAura(action
.cast
.spellId
, i
))
466 const SpellEntry
* tSpell
= GetSpellStore()->LookupEntry(action
.cast
.spellId
);
468 //Verify that spell exists
471 //Check if cannot cast spell
472 if (!(action
.cast
.castFlags
& (CAST_FORCE_TARGET_SELF
| CAST_FORCE_CAST
)) &&
473 !CanCast(target
, tSpell
, (action
.cast
.castFlags
& CAST_TRIGGERED
)))
475 //Melee current victim if flag not set
476 if (!(action
.cast
.castFlags
& CAST_NO_MELEE_IF_OOM
))
478 if (m_creature
->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE
)
480 AttackDistance
= 0.0f
;
483 m_creature
->GetMotionMaster()->Clear(false);
484 m_creature
->GetMotionMaster()->MoveChase(m_creature
->getVictim(), AttackDistance
, AttackAngle
);
491 //Interrupt any previous spell
492 if (caster
->IsNonMeleeSpellCasted(false) && action
.cast
.castFlags
& CAST_INTURRUPT_PREVIOUS
)
493 caster
->InterruptNonMeleeSpells(false);
495 caster
->CastSpell(target
, action
.cast
.spellId
, (action
.cast
.castFlags
& CAST_TRIGGERED
));
500 sLog
.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId
, m_creature
->GetEntry(), action
.cast
.spellId
);
504 case ACTION_T_SUMMON
:
506 Unit
* target
= GetTargetByType(action
.summon
.target
, pActionInvoker
);
508 Creature
* pCreature
= NULL
;
510 if (action
.summon
.duration
)
511 pCreature
= m_creature
->SummonCreature(action
.summon
.creatureId
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
, action
.summon
.duration
);
513 pCreature
= m_creature
->SummonCreature(action
.summon
.creatureId
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
, 0);
516 sLog
.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action
.summon
.creatureId
, EventId
, m_creature
->GetEntry());
517 else if (action
.summon
.target
!= TARGET_T_SELF
&& target
)
518 pCreature
->AI()->AttackStart(target
);
521 case ACTION_T_THREAT_SINGLE_PCT
:
522 if (Unit
* target
= GetTargetByType(action
.threat_single_pct
.target
, pActionInvoker
))
523 m_creature
->getThreatManager().modifyThreatPercent(target
, action
.threat_single_pct
.percent
);
525 case ACTION_T_THREAT_ALL_PCT
:
527 std::list
<HostileReference
*>& threatList
= m_creature
->getThreatManager().getThreatList();
528 for (std::list
<HostileReference
*>::iterator i
= threatList
.begin(); i
!= threatList
.end(); ++i
)
529 if(Unit
* Temp
= Unit::GetUnit(*m_creature
,(*i
)->getUnitGuid()))
530 m_creature
->getThreatManager().modifyThreatPercent(Temp
, action
.threat_all_pct
.percent
);
533 case ACTION_T_QUEST_EVENT
:
534 if (Unit
* target
= GetTargetByType(action
.quest_event
.target
, pActionInvoker
))
535 if (target
->GetTypeId() == TYPEID_PLAYER
)
536 ((Player
*)target
)->AreaExploredOrEventHappens(action
.quest_event
.questId
);
538 case ACTION_T_CAST_EVENT
:
539 if (Unit
* target
= GetTargetByType(action
.cast_event
.target
, pActionInvoker
))
540 if (target
->GetTypeId() == TYPEID_PLAYER
)
541 ((Player
*)target
)->CastedCreatureOrGO(action
.cast_event
.creatureId
, m_creature
->GetGUID(), action
.cast_event
.spellId
);
543 case ACTION_T_SET_UNIT_FIELD
:
545 Unit
* target
= GetTargetByType(action
.set_unit_field
.target
, pActionInvoker
);
547 // not allow modify important for integrity object fields
548 if (action
.set_unit_field
.field
< OBJECT_END
|| action
.set_unit_field
.field
>= UNIT_END
)
552 target
->SetUInt32Value(action
.set_unit_field
.field
, action
.set_unit_field
.value
);
556 case ACTION_T_SET_UNIT_FLAG
:
557 if (Unit
* target
= GetTargetByType(action
.unit_flag
.target
, pActionInvoker
))
558 target
->SetFlag(UNIT_FIELD_FLAGS
, action
.unit_flag
.value
);
560 case ACTION_T_REMOVE_UNIT_FLAG
:
561 if (Unit
* target
= GetTargetByType(action
.unit_flag
.target
, pActionInvoker
))
562 target
->RemoveFlag(UNIT_FIELD_FLAGS
, action
.unit_flag
.value
);
564 case ACTION_T_AUTO_ATTACK
:
565 MeleeEnabled
= action
.auto_attack
.state
!= 0;
567 case ACTION_T_COMBAT_MOVEMENT
:
568 // ignore no affect case
569 if(CombatMovementEnabled
==(action
.combat_movement
.state
!=0))
572 CombatMovementEnabled
= action
.combat_movement
.state
!= 0;
574 //Allow movement (create new targeted movement gen only if idle)
575 if (CombatMovementEnabled
)
577 if(action
.combat_movement
.melee
&& m_creature
->isInCombat())
578 if(Unit
* victim
= m_creature
->getVictim())
579 m_creature
->SendMeleeAttackStart(victim
);
581 if (m_creature
->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE
)
583 m_creature
->GetMotionMaster()->Clear(false);
584 m_creature
->GetMotionMaster()->MoveChase(m_creature
->getVictim(), AttackDistance
, AttackAngle
);
589 if(action
.combat_movement
.melee
&& m_creature
->isInCombat())
590 if(Unit
* victim
= m_creature
->getVictim())
591 m_creature
->SendMeleeAttackStop(victim
);
593 if (m_creature
->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE
)
595 m_creature
->GetMotionMaster()->Clear(false);
596 m_creature
->GetMotionMaster()->MoveIdle();
597 m_creature
->StopMoving();
601 case ACTION_T_SET_PHASE
:
602 Phase
= action
.set_phase
.phase
;
604 case ACTION_T_INC_PHASE
:
606 int32 new_phase
= int32(Phase
)+action
.set_inc_phase
.step
;
609 sLog
.outErrorDb( "CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId
, m_creature
->GetEntry());
612 else if (new_phase
>= MAX_PHASE
)
614 sLog
.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId
, MAX_PHASE
-1, MAX_PHASE
-1, m_creature
->GetEntry());
625 case ACTION_T_FLEE_FOR_ASSIST
:
626 m_creature
->DoFleeToGetAssistance();
628 case ACTION_T_QUEST_EVENT_ALL
:
629 if (pActionInvoker
&& pActionInvoker
->GetTypeId() == TYPEID_PLAYER
)
631 if (Unit
* Temp
= Unit::GetUnit(*m_creature
,pActionInvoker
->GetGUID()))
632 if (Temp
->GetTypeId() == TYPEID_PLAYER
)
633 ((Player
*)Temp
)->GroupEventHappens(action
.quest_event_all
.questId
,m_creature
);
636 case ACTION_T_CAST_EVENT_ALL
:
638 std::list
<HostileReference
*>& threatList
= m_creature
->getThreatManager().getThreatList();
639 for (std::list
<HostileReference
*>::iterator i
= threatList
.begin(); i
!= threatList
.end(); ++i
)
640 if (Unit
* Temp
= Unit::GetUnit(*m_creature
,(*i
)->getUnitGuid()))
641 if (Temp
->GetTypeId() == TYPEID_PLAYER
)
642 ((Player
*)Temp
)->CastedCreatureOrGO(action
.cast_event_all
.creatureId
, m_creature
->GetGUID(), action
.cast_event_all
.spellId
);
645 case ACTION_T_REMOVEAURASFROMSPELL
:
646 if (Unit
* target
= GetTargetByType(action
.remove_aura
.target
, pActionInvoker
))
647 target
->RemoveAurasDueToSpell(action
.remove_aura
.spellId
);
649 case ACTION_T_RANGED_MOVEMENT
:
650 AttackDistance
= (float)action
.ranged_movement
.distance
;
651 AttackAngle
= action
.ranged_movement
.angle
/180.0f
*M_PI
;
653 if (CombatMovementEnabled
)
655 if (m_creature
->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE
)
657 //Drop current movement gen
658 m_creature
->GetMotionMaster()->Clear(false);
659 m_creature
->GetMotionMaster()->MoveChase(m_creature
->getVictim(), AttackDistance
, AttackAngle
);
663 case ACTION_T_RANDOM_PHASE
:
664 Phase
= GetRandActionParam(rnd
, action
.random_phase
.phase1
, action
.random_phase
.phase2
, action
.random_phase
.phase3
);
666 case ACTION_T_RANDOM_PHASE_RANGE
:
667 if (action
.random_phase_range
.phaseMax
> action
.random_phase_range
.phaseMin
)
668 Phase
= action
.random_phase_range
.phaseMin
+ (rnd
% (action
.random_phase_range
.phaseMax
- action
.random_phase_range
.phaseMin
));
670 sLog
.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId
, m_creature
->GetEntry());
672 case ACTION_T_SUMMON_ID
:
674 Unit
* target
= GetTargetByType(action
.summon_id
.target
, pActionInvoker
);
676 CreatureEventAI_Summon_Map::const_iterator i
= CreatureEAI_Mgr
.GetCreatureEventAISummonMap().find(action
.summon_id
.spawnId
);
677 if (i
== CreatureEAI_Mgr
.GetCreatureEventAISummonMap().end())
679 sLog
.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action
.summon_id
.creatureId
, action
.summon_id
.spawnId
, EventId
, m_creature
->GetEntry());
683 Creature
* pCreature
= NULL
;
684 if ((*i
).second
.SpawnTimeSecs
)
685 pCreature
= m_creature
->SummonCreature(action
.summon_id
.creatureId
, (*i
).second
.position_x
, (*i
).second
.position_y
, (*i
).second
.position_z
, (*i
).second
.orientation
, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
, (*i
).second
.SpawnTimeSecs
);
687 pCreature
= m_creature
->SummonCreature(action
.summon_id
.creatureId
, (*i
).second
.position_x
, (*i
).second
.position_y
, (*i
).second
.position_z
, (*i
).second
.orientation
, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
, 0);
690 sLog
.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action
.summon_id
.creatureId
, EventId
, m_creature
->GetEntry());
691 else if (action
.summon_id
.target
!= TARGET_T_SELF
&& target
)
692 pCreature
->AI()->AttackStart(target
);
696 case ACTION_T_KILLED_MONSTER
:
697 //first attempt player who tapped creature
698 if (Player
* pPlayer
= m_creature
->GetLootRecipient())
699 pPlayer
->RewardPlayerAndGroupAtEvent(action
.killed_monster
.creatureId
, m_creature
);
702 //if not available, use pActionInvoker
703 if (Unit
* pTarget
= GetTargetByType(action
.killed_monster
.target
, pActionInvoker
))
704 if (Player
* pPlayer2
= pTarget
->GetCharmerOrOwnerPlayerOrPlayerItself())
705 pPlayer2
->RewardPlayerAndGroupAtEvent(action
.killed_monster
.creatureId
, m_creature
);
708 case ACTION_T_SET_INST_DATA
:
710 InstanceData
* pInst
= (InstanceData
*)m_creature
->GetInstanceData();
713 sLog
.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId
, m_creature
->GetEntry());
717 pInst
->SetData(action
.set_inst_data
.field
, action
.set_inst_data
.value
);
720 case ACTION_T_SET_INST_DATA64
:
722 Unit
* target
= GetTargetByType(action
.set_inst_data64
.target
, pActionInvoker
);
725 sLog
.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId
, m_creature
->GetEntry());
729 InstanceData
* pInst
= (InstanceData
*)m_creature
->GetInstanceData();
732 sLog
.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId
, m_creature
->GetEntry());
736 pInst
->SetData64(action
.set_inst_data64
.field
, target
->GetGUID());
739 case ACTION_T_UPDATE_TEMPLATE
:
740 if (m_creature
->GetEntry() == action
.update_template
.creatureId
)
743 sLog
.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId
, m_creature
->GetEntry());
747 m_creature
->UpdateEntry(action
.update_template
.creatureId
, action
.update_template
.team
? HORDE
: ALLIANCE
);
750 if (m_creature
->isDead())
753 sLog
.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId
, m_creature
->GetEntry());
756 m_creature
->DealDamage(m_creature
, m_creature
->GetMaxHealth(),NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
758 case ACTION_T_ZONE_COMBAT_PULSE
:
760 m_creature
->SetInCombatWithZone();
763 case ACTION_T_CALL_FOR_HELP
:
765 m_creature
->CallForHelp(action
.call_for_help
.radius
);
768 case ACTION_T_SET_SHEATH
:
770 m_creature
->SetSheath(SheathState(action
.set_sheath
.sheath
));
773 case ACTION_T_FORCE_DESPAWN
:
775 m_creature
->ForcedDespawn();
778 case ACTION_T_SET_INVINCIBILITY_HP_LEVEL
:
780 if(action
.invincibility_hp_level
.is_percent
)
781 InvinceabilityHpLevel
= m_creature
->GetMaxHealth()*action
.invincibility_hp_level
.hp_level
/100;
783 InvinceabilityHpLevel
= action
.invincibility_hp_level
.hp_level
;
789 void CreatureEventAI::JustRespawned()
796 //Handle Spawned Events
797 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
798 if (SpawnedEventConditionsCheck((*i
).Event
))
802 void CreatureEventAI::Reset()
804 EventUpdateTime
= EVENT_UPDATE_TIME
;
810 //Reset all events to enabled
811 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
813 CreatureEventAI_Event
const& event
= (*i
).Event
;
814 switch (event
.event_type
)
816 //Reset all out of combat timers
817 case EVENT_T_TIMER_OOC
:
819 if ((*i
).UpdateRepeatTimer(m_creature
,event
.timer
.initialMin
,event
.timer
.initialMax
))
824 //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
825 //(*i).Enabled = true;
832 void CreatureEventAI::JustReachedHome()
834 m_creature
->LoadCreaturesAddon();
838 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
840 if ((*i
).Event
.event_type
== EVENT_T_REACHED_HOME
)
848 void CreatureEventAI::EnterEvadeMode()
850 m_creature
->RemoveAllAuras();
851 m_creature
->DeleteThreatList();
852 m_creature
->CombatStop(true);
854 if (m_creature
->isAlive())
855 m_creature
->GetMotionMaster()->MoveTargetedHome();
857 m_creature
->SetLootRecipient(NULL
);
862 //Handle Evade events
863 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
865 if ((*i
).Event
.event_type
== EVENT_T_EVADE
)
870 void CreatureEventAI::JustDied(Unit
* killer
)
877 //Handle Evade events
878 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
880 if ((*i
).Event
.event_type
== EVENT_T_DEATH
)
881 ProcessEvent(*i
, killer
);
884 // reset phase after any death state events
888 void CreatureEventAI::KilledUnit(Unit
* victim
)
890 if (bEmptyList
|| victim
->GetTypeId() != TYPEID_PLAYER
)
893 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
895 if ((*i
).Event
.event_type
== EVENT_T_KILL
)
896 ProcessEvent(*i
, victim
);
900 void CreatureEventAI::JustSummoned(Creature
* pUnit
)
902 if (bEmptyList
|| !pUnit
)
905 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
907 if ((*i
).Event
.event_type
== EVENT_T_SUMMONED_UNIT
)
908 ProcessEvent(*i
, pUnit
);
912 void CreatureEventAI::EnterCombat(Unit
*enemy
)
914 //Check for on combat start events
917 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
919 CreatureEventAI_Event
const& event
= (*i
).Event
;
920 switch (event
.event_type
)
924 ProcessEvent(*i
, enemy
);
926 //Reset all in combat timers
928 if ((*i
).UpdateRepeatTimer(m_creature
,event
.timer
.initialMin
,event
.timer
.initialMax
))
931 //All normal events need to be re-enabled and their time set to 0
940 EventUpdateTime
= EVENT_UPDATE_TIME
;
944 void CreatureEventAI::AttackStart(Unit
*who
)
949 if (m_creature
->Attack(who
, MeleeEnabled
))
951 m_creature
->AddThreat(who
);
952 m_creature
->SetInCombatWith(who
);
953 who
->SetInCombatWith(m_creature
);
955 if (CombatMovementEnabled
)
957 m_creature
->GetMotionMaster()->MoveChase(who
, AttackDistance
, AttackAngle
);
961 m_creature
->GetMotionMaster()->MoveIdle();
962 m_creature
->StopMoving();
967 void CreatureEventAI::MoveInLineOfSight(Unit
*who
)
972 //Check for OOC LOS Event
973 if (!bEmptyList
&& !m_creature
->getVictim())
975 for (std::list
<CreatureEventAIHolder
>::iterator itr
= CreatureEventAIList
.begin(); itr
!= CreatureEventAIList
.end(); ++itr
)
977 if ((*itr
).Event
.event_type
== EVENT_T_OOC_LOS
)
979 //can trigger if closer than fMaxAllowedRange
980 float fMaxAllowedRange
= (*itr
).Event
.ooc_los
.maxRange
;
982 //if range is ok and we are actually in LOS
983 if (m_creature
->IsWithinDistInMap(who
, fMaxAllowedRange
) && m_creature
->IsWithinLOSInMap(who
))
985 //if friendly event&&who is not hostile OR hostile event&&who is hostile
986 if (((*itr
).Event
.ooc_los
.noHostile
&& !m_creature
->IsHostileTo(who
)) ||
987 ((!(*itr
).Event
.ooc_los
.noHostile
) && m_creature
->IsHostileTo(who
)))
988 ProcessEvent(*itr
, who
);
994 if (m_creature
->isCivilian() || m_creature
->IsNeutralToAll())
997 if (!m_creature
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_DIED
) && who
->isTargetableForAttack() &&
998 m_creature
->IsHostileTo(who
) && who
->isInAccessablePlaceFor(m_creature
))
1000 if (!m_creature
->canFly() && m_creature
->GetDistanceZ(who
) > CREATURE_Z_ATTACK_RANGE
)
1003 float attackRadius
= m_creature
->GetAttackDistance(who
);
1004 if (m_creature
->IsWithinDistInMap(who
, attackRadius
) && m_creature
->IsWithinLOSInMap(who
))
1006 if (!m_creature
->getVictim())
1009 who
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1011 else if (m_creature
->GetMap()->IsDungeon())
1013 m_creature
->AddThreat(who
);
1014 who
->SetInCombatWith(m_creature
);
1020 void CreatureEventAI::SpellHit(Unit
* pUnit
, const SpellEntry
* pSpell
)
1026 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
1027 if ((*i
).Event
.event_type
== EVENT_T_SPELLHIT
)
1028 //If spell id matches (or no spell id) & if spell school matches (or no spell school)
1029 if (!(*i
).Event
.spell_hit
.spellId
|| pSpell
->Id
== (*i
).Event
.spell_hit
.spellId
)
1030 if (pSpell
->SchoolMask
& (*i
).Event
.spell_hit
.schoolMask
)
1031 ProcessEvent(*i
, pUnit
);
1034 void CreatureEventAI::UpdateAI(const uint32 diff
)
1036 //Check if we are in combat (also updates calls threat update code)
1037 bool Combat
= m_creature
->SelectHostileTarget() && m_creature
->getVictim();
1039 //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
1040 if (!m_creature
->isAlive())
1045 //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
1046 if (EventUpdateTime
< diff
)
1050 //Check for time based events
1051 for (std::list
<CreatureEventAIHolder
>::iterator i
= CreatureEventAIList
.begin(); i
!= CreatureEventAIList
.end(); ++i
)
1056 if ((*i
).Time
> EventDiff
)
1058 //Do not decrement timers if event cannot trigger in this phase
1059 if (!((*i
).Event
.event_inverse_phase_mask
& (1 << Phase
)))
1060 (*i
).Time
-= EventDiff
;
1062 //Skip processing of events that have time remaining
1068 //Events that are updated every EVENT_UPDATE_TIME
1069 switch ((*i
).Event
.event_type
)
1071 case EVENT_T_TIMER_OOC
:
1077 case EVENT_T_TARGET_HP
:
1078 case EVENT_T_TARGET_CASTING
:
1079 case EVENT_T_FRIENDLY_HP
:
1086 if (m_creature
->getVictim() && m_creature
->IsInMap(m_creature
->getVictim()))
1087 if (m_creature
->IsInRange(m_creature
->getVictim(), (float)(*i
).Event
.range
.minDist
, (float)(*i
).Event
.range
.maxDist
))
1095 EventUpdateTime
= EVENT_UPDATE_TIME
;
1100 EventUpdateTime
-= diff
;
1105 if (Combat
&& MeleeEnabled
)
1106 DoMeleeAttackIfReady();
1109 bool CreatureEventAI::IsVisible(Unit
*pl
) const
1111 return m_creature
->IsWithinDist(pl
,sWorld
.getConfig(CONFIG_SIGHT_MONSTER
))
1112 && pl
->isVisibleForOrDetect(m_creature
,m_creature
,true);
1115 inline Unit
* CreatureEventAI::SelectUnit(AttackingTarget target
, uint32 position
)
1117 //ThreatList m_threatlist;
1118 std::list
<HostileReference
*>& m_threatlist
= m_creature
->getThreatManager().getThreatList();
1119 std::list
<HostileReference
*>::iterator i
= m_threatlist
.begin();
1120 std::list
<HostileReference
*>::reverse_iterator r
= m_threatlist
.rbegin();
1122 if (position
>= m_threatlist
.size() || !m_threatlist
.size())
1127 case ATTACKING_TARGET_RANDOM
:
1129 advance ( i
, position
+ (rand() % (m_threatlist
.size() - position
) ));
1130 return Unit::GetUnit(*m_creature
,(*i
)->getUnitGuid());
1132 case ATTACKING_TARGET_TOPAGGRO
:
1134 advance ( i
, position
);
1135 return Unit::GetUnit(*m_creature
,(*i
)->getUnitGuid());
1137 case ATTACKING_TARGET_BOTTOMAGGRO
:
1139 advance ( r
, position
);
1140 return Unit::GetUnit(*m_creature
,(*r
)->getUnitGuid());
1146 inline uint32
CreatureEventAI::GetRandActionParam(uint32 rnd
, uint32 param1
, uint32 param2
, uint32 param3
)
1150 case 0: return param1
;
1151 case 1: return param2
;
1152 case 2: return param3
;
1157 inline int32
CreatureEventAI::GetRandActionParam(uint32 rnd
, int32 param1
, int32 param2
, int32 param3
)
1161 case 0: return param1
;
1162 case 1: return param2
;
1163 case 2: return param3
;
1168 inline Unit
* CreatureEventAI::GetTargetByType(uint32 Target
, Unit
* pActionInvoker
)
1174 case TARGET_T_HOSTILE
:
1175 return m_creature
->getVictim();
1176 case TARGET_T_HOSTILE_SECOND_AGGRO
:
1177 return SelectUnit(ATTACKING_TARGET_TOPAGGRO
,1);
1178 case TARGET_T_HOSTILE_LAST_AGGRO
:
1179 return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO
,0);
1180 case TARGET_T_HOSTILE_RANDOM
:
1181 return SelectUnit(ATTACKING_TARGET_RANDOM
,0);
1182 case TARGET_T_HOSTILE_RANDOM_NOT_TOP
:
1183 return SelectUnit(ATTACKING_TARGET_RANDOM
,1);
1184 case TARGET_T_ACTION_INVOKER
:
1185 return pActionInvoker
;
1191 Unit
* CreatureEventAI::DoSelectLowestHpFriendly(float range
, uint32 MinHPDiff
)
1193 CellPair
p(MaNGOS::ComputeCellPair(m_creature
->GetPositionX(), m_creature
->GetPositionY()));
1195 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1200 MaNGOS::MostHPMissingInRange
u_check(m_creature
, range
, MinHPDiff
);
1201 MaNGOS::UnitLastSearcher
<MaNGOS::MostHPMissingInRange
> searcher(m_creature
, pUnit
, u_check
);
1204 typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
1205 This means that if we only search grid then we cannot possibly return pets or players so this is safe
1207 TypeContainerVisitor
<MaNGOS::UnitLastSearcher
<MaNGOS::MostHPMissingInRange
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1209 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1210 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_creature
->GetMap(), *m_creature
, range
);
1214 void CreatureEventAI::DoFindFriendlyCC(std::list
<Creature
*>& _list
, float range
)
1216 CellPair
p(MaNGOS::ComputeCellPair(m_creature
->GetPositionX(), m_creature
->GetPositionY()));
1218 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1221 MaNGOS::FriendlyCCedInRange
u_check(m_creature
, range
);
1222 MaNGOS::CreatureListSearcher
<MaNGOS::FriendlyCCedInRange
> searcher(m_creature
, _list
, u_check
);
1224 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::FriendlyCCedInRange
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1226 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1227 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_creature
->GetMap(), *m_creature
, range
);
1230 void CreatureEventAI::DoFindFriendlyMissingBuff(std::list
<Creature
*>& _list
, float range
, uint32 spellid
)
1232 CellPair
p(MaNGOS::ComputeCellPair(m_creature
->GetPositionX(), m_creature
->GetPositionY()));
1234 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1237 MaNGOS::FriendlyMissingBuffInRange
u_check(m_creature
, range
, spellid
);
1238 MaNGOS::CreatureListSearcher
<MaNGOS::FriendlyMissingBuffInRange
> searcher(m_creature
, _list
, u_check
);
1240 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::FriendlyMissingBuffInRange
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1242 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1243 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_creature
->GetMap(), *m_creature
, range
);
1246 //*********************************
1247 //*** Functions used globally ***
1249 void CreatureEventAI::DoScriptText(int32 textEntry
, WorldObject
* pSource
, Unit
* target
)
1253 sLog
.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry
);
1259 sLog
.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource
->GetEntry(),pSource
->GetTypeId(),pSource
->GetGUIDLow(),textEntry
);
1263 CreatureEventAI_TextMap::const_iterator i
= CreatureEAI_Mgr
.GetCreatureEventAITextMap().find(textEntry
);
1265 if (i
== CreatureEAI_Mgr
.GetCreatureEventAITextMap().end())
1267 sLog
.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource
->GetEntry(),pSource
->GetTypeId(),pSource
->GetGUIDLow(),textEntry
);
1271 sLog
.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry
,(*i
).second
.SoundId
,(*i
).second
.Type
,(*i
).second
.Language
,(*i
).second
.Emote
);
1273 if((*i
).second
.SoundId
)
1275 if (GetSoundEntriesStore()->LookupEntry((*i
).second
.SoundId
))
1276 pSource
->PlayDirectSound((*i
).second
.SoundId
);
1278 sLog
.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry
,(*i
).second
.SoundId
);
1281 if((*i
).second
.Emote
)
1283 if (pSource
->GetTypeId() == TYPEID_UNIT
|| pSource
->GetTypeId() == TYPEID_PLAYER
)
1285 ((Unit
*)pSource
)->HandleEmoteCommand((*i
).second
.Emote
);
1288 sLog
.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry
,pSource
->GetTypeId());
1291 switch((*i
).second
.Type
)
1294 pSource
->MonsterSay(textEntry
, (*i
).second
.Language
, target
? target
->GetGUID() : 0);
1296 case CHAT_TYPE_YELL
:
1297 pSource
->MonsterYell(textEntry
, (*i
).second
.Language
, target
? target
->GetGUID() : 0);
1299 case CHAT_TYPE_TEXT_EMOTE
:
1300 pSource
->MonsterTextEmote(textEntry
, target
? target
->GetGUID() : 0);
1302 case CHAT_TYPE_BOSS_EMOTE
:
1303 pSource
->MonsterTextEmote(textEntry
, target
? target
->GetGUID() : 0, true);
1305 case CHAT_TYPE_WHISPER
:
1307 if (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
1308 pSource
->MonsterWhisper(textEntry
, target
->GetGUID());
1309 else sLog
.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry
);
1311 case CHAT_TYPE_BOSS_WHISPER
:
1313 if (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
1314 pSource
->MonsterWhisper(textEntry
, target
->GetGUID(), true);
1315 else sLog
.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry
);
1317 case CHAT_TYPE_ZONE_YELL
:
1318 pSource
->MonsterYellToZone(textEntry
, (*i
).second
.Language
, target
? target
->GetGUID() : 0);
1323 void CreatureEventAI::DoMeleeAttackIfReady()
1325 //Make sure our attack is ready before checking distance
1326 if (m_creature
->isAttackReady())
1328 //If we are within range melee the target
1329 if (m_creature
->IsWithinDistInMap(m_creature
->getVictim(), ATTACK_DISTANCE
))
1331 m_creature
->AttackerStateUpdate(m_creature
->getVictim());
1332 m_creature
->resetAttackTimer();
1337 bool CreatureEventAI::CanCast(Unit
* Target
, SpellEntry
const *Spell
, bool Triggered
)
1339 //No target so we can't cast
1340 if (!Target
|| !Spell
)
1343 //Silenced so we can't cast
1344 if (!Triggered
&& (m_creature
->hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
| UNIT_STAT_DIED
)
1345 || m_creature
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
)))
1349 if (!Triggered
&& m_creature
->GetPower((Powers
)Spell
->powerType
) < Spell
->manaCost
)
1352 SpellRangeEntry
const *TempRange
= NULL
;
1354 TempRange
= GetSpellRangeStore()->LookupEntry(Spell
->rangeIndex
);
1356 //Spell has invalid range store so we can't use it
1360 //Unit is out of range of this spell
1361 if (!m_creature
->IsInRange(Target
,TempRange
->minRange
,TempRange
->maxRange
))
1367 void CreatureEventAI::ReceiveEmote(Player
* pPlayer
, uint32 text_emote
)
1372 for (std::list
<CreatureEventAIHolder
>::iterator itr
= CreatureEventAIList
.begin(); itr
!= CreatureEventAIList
.end(); ++itr
)
1374 if ((*itr
).Event
.event_type
== EVENT_T_RECEIVE_EMOTE
)
1376 if ((*itr
).Event
.receive_emote
.emoteId
!= text_emote
)
1379 PlayerCondition
pcon((*itr
).Event
.receive_emote
.condition
,(*itr
).Event
.receive_emote
.conditionValue1
,(*itr
).Event
.receive_emote
.conditionValue2
);
1380 if (pcon
.Meets(pPlayer
))
1382 sLog
.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
1383 ProcessEvent(*itr
, pPlayer
);
1389 void CreatureEventAI::DamageTaken( Unit
* done_by
, uint32
& damage
)
1391 if(InvinceabilityHpLevel
> 0 && m_creature
->GetHealth() < InvinceabilityHpLevel
+damage
)
1393 if(m_creature
->GetHealth() <= InvinceabilityHpLevel
)
1396 damage
= m_creature
->GetHealth() - InvinceabilityHpLevel
;
1400 bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event
const& event
)
1402 if(event
.event_type
!= EVENT_T_SPAWNED
)
1405 switch (event
.spawned
.condition
)
1407 case SPAWNED_EVENT_ALWAY
:
1410 case SPAWNED_EVENT_MAP
:
1412 return m_creature
->GetMapId() == event
.spawned
.conditionValue1
;
1413 case SPAWNED_EVENT_ZONE
:
1417 m_creature
->GetZoneAndAreaId(zone
,area
);
1418 return zone
== event
.spawned
.conditionValue1
|| area
== event
.spawned
.conditionValue1
;