2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
29 #include "UpdateMask.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
37 #include "GameEventMgr.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
113 // not in expected required quest state
114 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
120 // not in expected forbidden quest state
121 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
128 ObjectMgr::ObjectMgr()
131 m_hiCreatureGuid
= 1;
138 m_equipmentSetGuid
= 1;
143 // Only zero condition left, others will be added while loading DB tables
144 mConditions
.resize(1);
147 ObjectMgr::~ObjectMgr()
149 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
152 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
155 // free only if loaded
156 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
157 delete[] playerClassInfo
[class_
].levelInfo
;
159 for (int race
= 0; race
< MAX_RACES
; ++race
)
160 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
161 delete[] playerInfo
[race
][class_
].levelInfo
;
163 // free group and guild objects
164 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
167 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
170 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
173 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
176 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
180 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
182 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
183 if ((*itr
)->GetLeaderGUID() == guid
)
189 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
191 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
192 if (itr
!= mGuildMap
.end())
198 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
200 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
201 if (itr
->second
->GetName() == guildname
)
207 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
209 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
210 if (itr
!= mGuildMap
.end())
211 return itr
->second
->GetName();
216 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
218 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
219 if (itr
->second
->GetLeader() == guid
)
225 void ObjectMgr::AddGuild(Guild
* guild
)
227 mGuildMap
[guild
->GetId()] = guild
;
230 void ObjectMgr::RemoveGuild(uint32 Id
)
235 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
237 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
238 if (itr
!= mArenaTeamMap
.end())
244 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
246 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
247 if (itr
->second
->GetName() == arenateamname
)
253 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
255 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
256 if (itr
->second
->GetCaptain() == guid
)
262 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
264 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
267 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
269 mArenaTeamMap
.erase(Id
);
272 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
274 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
277 void ObjectMgr::LoadCreatureLocales()
279 mCreatureLocaleMap
.clear(); // need for reload case
281 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
290 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
294 barGoLink
bar(result
->GetRowCount());
298 Field
*fields
= result
->Fetch();
301 uint32 entry
= fields
[0].GetUInt32();
303 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
305 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
307 std::string str
= fields
[1+2*(i
-1)].GetCppString();
310 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
313 if(data
.Name
.size() <= idx
)
314 data
.Name
.resize(idx
+1);
316 data
.Name
[idx
] = str
;
319 str
= fields
[1+2*(i
-1)+1].GetCppString();
322 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
325 if(data
.SubName
.size() <= idx
)
326 data
.SubName
.resize(idx
+1);
328 data
.SubName
[idx
] = str
;
332 } while (result
->NextRow());
337 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
340 void ObjectMgr::LoadNpcOptionLocales()
342 mNpcOptionLocaleMap
.clear(); // need for reload case
344 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
345 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
346 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
347 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
348 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
349 "FROM locales_npc_option");
358 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
362 barGoLink
bar(result
->GetRowCount());
366 Field
*fields
= result
->Fetch();
369 uint32 entry
= fields
[0].GetUInt32();
371 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
373 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
375 std::string str
= fields
[1+2*(i
-1)].GetCppString();
378 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
381 if(data
.OptionText
.size() <= idx
)
382 data
.OptionText
.resize(idx
+1);
384 data
.OptionText
[idx
] = str
;
387 str
= fields
[1+2*(i
-1)+1].GetCppString();
390 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
393 if(data
.BoxText
.size() <= idx
)
394 data
.BoxText
.resize(idx
+1);
396 data
.BoxText
[idx
] = str
;
400 } while (result
->NextRow());
405 sLog
.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap
.size() );
408 void ObjectMgr::LoadPointOfInterestLocales()
410 mPointOfInterestLocaleMap
.clear(); // need for reload case
412 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
421 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
425 barGoLink
bar(result
->GetRowCount());
429 Field
*fields
= result
->Fetch();
432 uint32 entry
= fields
[0].GetUInt32();
434 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
436 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
438 std::string str
= fields
[i
].GetCppString();
442 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
445 if(data
.IconName
.size() <= idx
)
446 data
.IconName
.resize(idx
+1);
448 data
.IconName
[idx
] = str
;
451 } while (result
->NextRow());
456 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
459 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
462 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
464 dst
= D(objmgr
.GetScriptId(src
));
468 void ObjectMgr::LoadCreatureTemplates()
470 SQLCreatureLoader loader
;
471 loader
.Load(sCreatureStorage
);
473 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
476 std::set
<uint32
> difficultyEntries1
; // already loaded difficulty 1 value in creatures
477 std::set
<uint32
> hasDifficultyEntries1
; // already loaded creatures with difficulty 1 values
479 // check data correctness
480 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
482 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
486 if (cInfo
->DifficultyEntry1
)
488 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry1
);
491 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_1`=%u but creature entry %u not exist.", i
, cInfo
->DifficultyEntry1
, cInfo
->DifficultyEntry1
);
495 if (difficultyEntries1
.find(i
)!=difficultyEntries1
.end())
497 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty 1 but have value in `difficulty_entry_1`.",i
);
501 if (difficultyEntries1
.find(cInfo
->DifficultyEntry1
)!=difficultyEntries1
.end())
503 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty 1 for another entry.",cInfo
->DifficultyEntry1
);
507 if (hasDifficultyEntries1
.find(cInfo
->DifficultyEntry1
)!=hasDifficultyEntries1
.end())
509 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_1`=%u but creature entry %u have difficulty 1 entry also.",i
,cInfo
->DifficultyEntry1
,cInfo
->DifficultyEntry1
);
513 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
515 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty 1 mode (Entry: %u, class %u).",i
, cInfo
->unit_class
, cInfo
->DifficultyEntry1
, difficultyInfo
->unit_class
);
519 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
521 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty 1 mode (Entry: %u).",i
,cInfo
->DifficultyEntry1
);
525 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
527 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty 1 mode (Entry: %u).",i
,cInfo
->DifficultyEntry1
);
531 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
533 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty 1 mode (Entry: %u).",i
,cInfo
->DifficultyEntry1
);
537 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
539 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty 1 mode (Entry: %u).",i
,cInfo
->DifficultyEntry1
);
543 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
545 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty 1 mode (Entry: %u).",i
,cInfo
->DifficultyEntry1
);
549 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
551 sLog
.outErrorDb("Difficulty 1 mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",cInfo
->DifficultyEntry1
,i
);
555 if (difficultyInfo
->ScriptID
)
557 sLog
.outErrorDb("Difficulty 1 mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",cInfo
->DifficultyEntry1
,i
);
561 hasDifficultyEntries1
.insert(i
);
562 difficultyEntries1
.insert(cInfo
->DifficultyEntry1
);
565 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
566 if (!factionTemplate
)
567 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
569 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
570 if (!factionTemplate
)
571 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
573 // used later for scale
574 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
576 if (cInfo
->DisplayID_A
[0])
578 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
581 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
582 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
584 else if(!displayScaleEntry
)
585 displayScaleEntry
= displayEntry
;
587 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
589 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
592 if (cInfo
->DisplayID_A
[1])
594 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
597 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
598 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
600 else if(!displayScaleEntry
)
601 displayScaleEntry
= displayEntry
;
603 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
605 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
608 if (cInfo
->DisplayID_H
[0])
610 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
613 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
614 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
616 else if(!displayScaleEntry
)
617 displayScaleEntry
= displayEntry
;
619 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
621 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
624 if (cInfo
->DisplayID_H
[1])
626 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
629 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
630 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
632 else if(!displayScaleEntry
)
633 displayScaleEntry
= displayEntry
;
635 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
637 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
640 if (!displayScaleEntry
)
641 sLog
.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo
->Entry
);
643 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
645 if(cInfo
->KillCredit
[k
])
647 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
649 sLog
.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
650 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
655 if (cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
656 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
658 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
660 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
661 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
664 if(cInfo
->baseattacktime
== 0)
665 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
667 if(cInfo
->rangeattacktime
== 0)
668 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
670 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
672 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
673 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
676 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
677 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
679 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
681 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
682 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
685 // must exist or used hidden but used in data horse case
686 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
688 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
689 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
692 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
694 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
695 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
698 if(cInfo
->PetSpellDataId
)
700 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
702 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
705 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
707 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
709 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
710 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
714 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
716 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
717 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
720 if(cInfo
->equipmentId
> 0) // 0 no equipment
722 if(!GetEquipmentInfo(cInfo
->equipmentId
))
724 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
725 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
729 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
730 if(cInfo
->scale
<= 0.0f
)
732 if(displayScaleEntry
)
733 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
735 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
740 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
742 // Now add the auras, format "spellid effectindex spellid effectindex..."
744 std::vector
<int> val
;
745 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
753 val
.push_back(atoi(s
));
758 val
.push_back(atoi(s
));
760 // free char* loaded memory
761 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
767 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
779 // replace by new structures array
780 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
783 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
785 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
786 cAura
.spell_id
= (uint32
)val
[2*j
+0];
787 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
788 if ( cAura
.effect_idx
> 2 )
790 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
793 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
794 if (!AdditionalSpellInfo
)
796 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
800 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
802 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
809 // fill terminator element (after last added)
810 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
811 endAura
.spell_id
= 0;
812 endAura
.effect_idx
= 0;
815 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
817 creatureaddons
.Load();
819 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
822 // check data correctness and convert 'auras'
823 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
825 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
831 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
833 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
834 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
838 if (!sEmotesStore
.LookupEntry(addon
->emote
))
839 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
841 if (addon
->move_flags
& (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
))
843 sLog
.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
));
844 const_cast<CreatureDataAddon
*>(addon
)->move_flags
&= ~(MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
);
847 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
851 void ObjectMgr::LoadCreatureAddons()
853 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
856 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
857 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
858 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
859 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
861 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
864 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
865 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
866 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
867 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
870 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
872 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
875 void ObjectMgr::LoadEquipmentTemplates()
877 sEquipmentStorage
.Load();
879 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
881 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
886 for(uint8 j
=0; j
<3; j
++)
888 if(!eqInfo
->equipentry
[j
])
891 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
895 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
896 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
900 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
901 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
902 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
903 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
904 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
905 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
906 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
907 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
908 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
910 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
911 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
915 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
919 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
921 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
924 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
926 // Load creature model (display id)
927 if (data
&& data
->displayid
)
928 return data
->displayid
;
930 // use defaults from the template
933 // DisplayID_A is used if no team is given
936 if(cinfo
->DisplayID_H
[0])
937 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
939 display_id
= cinfo
->DisplayID_H
[1];
942 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
946 if(cinfo
->DisplayID_A
[0])
947 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
949 display_id
= cinfo
->DisplayID_A
[1];
952 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
958 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
960 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
964 // If a model for another gender exists, 50% chance to use it
965 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
967 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
970 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
971 return minfo
; // not fatal, just use the previous one
980 void ObjectMgr::LoadCreatureModelInfo()
982 sCreatureModelStorage
.Load();
985 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
987 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
991 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
992 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
994 if (minfo
->gender
> GENDER_NONE
)
996 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
997 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1000 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1002 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1003 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1007 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1011 void ObjectMgr::LoadCreatures()
1015 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1016 // 4 5 6 7 8 9 10 11
1017 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1018 // 12 13 14 15 16 17 18 19
1019 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1020 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1021 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1030 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1034 // build single time for check creature data
1035 std::set
<uint32
> difficultyCreatures1
;
1036 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1037 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1038 if(cInfo
->DifficultyEntry1
)
1039 difficultyCreatures1
.insert(cInfo
->DifficultyEntry1
);
1041 // build single time for check spawnmask
1042 std::map
<uint32
,uint32
> spawnMasks
;
1043 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1044 if(sMapStore
.LookupEntry(i
))
1045 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1046 if (GetMapDifficultyData(i
,Difficulty(k
)))
1047 spawnMasks
[i
] |= (1 << k
);
1049 barGoLink
bar(result
->GetRowCount());
1053 Field
*fields
= result
->Fetch();
1056 uint32 guid
= fields
[ 0].GetUInt32();
1057 uint32 entry
= fields
[ 1].GetUInt32();
1059 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1062 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1066 CreatureData
& data
= mCreatureDataMap
[guid
];
1069 data
.mapid
= fields
[ 2].GetUInt32();
1070 data
.displayid
= fields
[ 3].GetUInt32();
1071 data
.equipmentId
= fields
[ 4].GetUInt32();
1072 data
.posX
= fields
[ 5].GetFloat();
1073 data
.posY
= fields
[ 6].GetFloat();
1074 data
.posZ
= fields
[ 7].GetFloat();
1075 data
.orientation
= fields
[ 8].GetFloat();
1076 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1077 data
.spawndist
= fields
[10].GetFloat();
1078 data
.currentwaypoint
= fields
[11].GetUInt32();
1079 data
.curhealth
= fields
[12].GetUInt32();
1080 data
.curmana
= fields
[13].GetUInt32();
1081 data
.is_dead
= fields
[14].GetBool();
1082 data
.movementType
= fields
[15].GetUInt8();
1083 data
.spawnMask
= fields
[16].GetUInt8();
1084 data
.phaseMask
= fields
[17].GetUInt16();
1085 int16 gameEvent
= fields
[18].GetInt16();
1086 int16 PoolId
= fields
[19].GetInt16();
1088 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1091 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1095 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1096 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1098 if(difficultyCreatures1
.find(data
.id
)!=difficultyCreatures1
.end())
1100 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty 1 template (entry: %u) in `creature_template`, skipped.",guid
, data
.id
);
1104 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1106 if(!GetEquipmentInfo(data
.equipmentId
))
1108 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1109 data
.equipmentId
= -1;
1113 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1115 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1116 data
.curhealth
= cInfo
->minhealth
;
1119 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1121 if(!mapEntry
|| !mapEntry
->IsDungeon())
1122 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1125 if(data
.curmana
< cInfo
->minmana
)
1127 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1128 data
.curmana
= cInfo
->minmana
;
1131 if(data
.spawndist
< 0.0f
)
1133 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1134 data
.spawndist
= 0.0f
;
1136 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1138 if(data
.spawndist
== 0.0f
)
1140 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1141 data
.movementType
= IDLE_MOTION_TYPE
;
1144 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1146 if(data
.spawndist
!= 0.0f
)
1148 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1149 data
.spawndist
= 0.0f
;
1153 if(data
.phaseMask
==0)
1155 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1159 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1160 AddCreatureToGrid(guid
, &data
);
1164 } while (result
->NextRow());
1169 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1172 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1174 uint8 mask
= data
->spawnMask
;
1175 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1179 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1180 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1182 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1183 cell_guids
.creatures
.insert(guid
);
1188 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1190 uint8 mask
= data
->spawnMask
;
1191 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1195 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1196 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1198 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1199 cell_guids
.creatures
.erase(guid
);
1204 void ObjectMgr::LoadGameobjects()
1209 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1210 // 7 8 9 10 11 12 13 14 15 16 17
1211 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1212 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1213 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1222 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1226 // build single time for check spawnmask
1227 std::map
<uint32
,uint32
> spawnMasks
;
1228 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1229 if(sMapStore
.LookupEntry(i
))
1230 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1231 if (GetMapDifficultyData(i
,Difficulty(k
)))
1232 spawnMasks
[i
] |= (1 << k
);
1234 barGoLink
bar(result
->GetRowCount());
1238 Field
*fields
= result
->Fetch();
1241 uint32 guid
= fields
[ 0].GetUInt32();
1242 uint32 entry
= fields
[ 1].GetUInt32();
1244 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1247 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1251 if(!gInfo
->displayId
)
1255 // can be invisible always and then not req. display id in like case
1256 case GAMEOBJECT_TYPE_TRAP
:
1257 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1260 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1264 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1266 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1270 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1273 data
.mapid
= fields
[ 2].GetUInt32();
1274 data
.posX
= fields
[ 3].GetFloat();
1275 data
.posY
= fields
[ 4].GetFloat();
1276 data
.posZ
= fields
[ 5].GetFloat();
1277 data
.orientation
= fields
[ 6].GetFloat();
1278 data
.rotation0
= fields
[ 7].GetFloat();
1279 data
.rotation1
= fields
[ 8].GetFloat();
1280 data
.rotation2
= fields
[ 9].GetFloat();
1281 data
.rotation3
= fields
[10].GetFloat();
1282 data
.spawntimesecs
= fields
[11].GetInt32();
1284 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1287 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1291 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1292 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1294 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1296 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1299 data
.animprogress
= fields
[12].GetUInt32();
1301 uint32 go_state
= fields
[13].GetUInt32();
1302 if (go_state
>= MAX_GO_STATE
)
1304 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1307 data
.go_state
= GOState(go_state
);
1309 data
.spawnMask
= fields
[14].GetUInt8();
1310 data
.phaseMask
= fields
[15].GetUInt16();
1311 int16 gameEvent
= fields
[16].GetInt16();
1312 int16 PoolId
= fields
[17].GetInt16();
1314 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1316 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1320 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1322 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1326 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1328 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1332 if(data
.phaseMask
== 0)
1334 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1338 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1339 AddGameobjectToGrid(guid
, &data
);
1342 } while (result
->NextRow());
1347 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1350 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1352 uint8 mask
= data
->spawnMask
;
1353 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1357 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1358 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1360 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1361 cell_guids
.gameobjects
.insert(guid
);
1366 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1368 uint8 mask
= data
->spawnMask
;
1369 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1373 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1374 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1376 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1377 cell_guids
.gameobjects
.erase(guid
);
1382 void ObjectMgr::LoadCreatureRespawnTimes()
1384 // remove outdated data
1385 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1389 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1398 sLog
.outString(">> Loaded 0 creature respawn time.");
1402 barGoLink
bar(result
->GetRowCount());
1406 Field
*fields
= result
->Fetch();
1409 uint32 loguid
= fields
[0].GetUInt32();
1410 uint64 respawn_time
= fields
[1].GetUInt64();
1411 uint32 instance
= fields
[2].GetUInt32();
1413 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1416 } while (result
->NextRow());
1420 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1424 void ObjectMgr::LoadGameobjectRespawnTimes()
1426 // remove outdated data
1427 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1431 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1440 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1444 barGoLink
bar(result
->GetRowCount());
1448 Field
*fields
= result
->Fetch();
1451 uint32 loguid
= fields
[0].GetUInt32();
1452 uint64 respawn_time
= fields
[1].GetUInt64();
1453 uint32 instance
= fields
[2].GetUInt32();
1455 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1458 } while (result
->NextRow());
1462 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1466 // name must be checked to correctness (if received) before call this function
1467 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1471 CharacterDatabase
.escape_string(name
);
1473 // Player name safe to sending to DB (checked at login) and this function using
1474 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1477 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1485 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1487 // prevent DB access for online player
1488 if(Player
* player
= GetPlayer(guid
))
1490 name
= player
->GetName();
1494 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1498 name
= (*result
)[0].GetCppString();
1506 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1508 // prevent DB access for online player
1509 if(Player
* player
= GetPlayer(guid
))
1511 return Player::TeamForRace(player
->getRace());
1514 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1518 uint8 race
= (*result
)[0].GetUInt8();
1520 return Player::TeamForRace(race
);
1526 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1528 // prevent DB access for online player
1529 if(Player
* player
= GetPlayer(guid
))
1531 return player
->GetSession()->GetAccountId();
1534 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1537 uint32 acc
= (*result
)[0].GetUInt32();
1545 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1547 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1550 uint32 acc
= (*result
)[0].GetUInt32();
1558 void ObjectMgr::LoadItemLocales()
1560 mItemLocaleMap
.clear(); // need for reload case
1562 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1571 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1575 barGoLink
bar(result
->GetRowCount());
1579 Field
*fields
= result
->Fetch();
1582 uint32 entry
= fields
[0].GetUInt32();
1584 ItemLocale
& data
= mItemLocaleMap
[entry
];
1586 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1588 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1591 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1594 if(data
.Name
.size() <= idx
)
1595 data
.Name
.resize(idx
+1);
1597 data
.Name
[idx
] = str
;
1601 str
= fields
[1+2*(i
-1)+1].GetCppString();
1604 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1607 if(data
.Description
.size() <= idx
)
1608 data
.Description
.resize(idx
+1);
1610 data
.Description
[idx
] = str
;
1614 } while (result
->NextRow());
1619 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1622 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1625 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1627 dst
= D(objmgr
.GetScriptId(src
));
1631 void ObjectMgr::LoadItemPrototypes()
1633 SQLItemLoader loader
;
1634 loader
.Load(sItemStorage
);
1635 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1638 // check data correctness
1639 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1641 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1642 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1645 /* to many errors, and possible not all items really used in game
1647 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1654 if(proto
->Class
!= dbcitem
->Class
)
1656 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1657 // It safe let use Class from DB
1659 /* disabled: have some strange wrong cases for Subclass values.
1660 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1661 if(proto->SubClass != dbcitem->SubClass)
1663 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1664 // It safe let use Subclass from DB
1668 if(proto
->Unk0
!= dbcitem
->Unk0
)
1670 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1671 // It safe let use Unk0 from DB
1674 if(proto
->Material
!= dbcitem
->Material
)
1676 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1677 // It safe let use Material from DB
1680 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1682 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1683 // It safe let use InventoryType from DB
1686 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1688 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1689 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1691 if(proto
->Sheath
!= dbcitem
->Sheath
)
1693 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1694 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1699 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1702 if(proto
->Class
>= MAX_ITEM_CLASS
)
1704 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1705 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1708 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1710 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1711 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1714 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1716 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1717 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1720 if(proto
->BuyCount
<= 0)
1722 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1723 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1726 if(proto
->InventoryType
>= MAX_INVTYPE
)
1728 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1729 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1732 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1734 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1735 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1739 // can be used in equip slot, as page read use in inventory, or spell casting at use
1740 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1743 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1745 if(proto
->Spells
[j
].SpellId
)
1755 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1756 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1758 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1759 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1763 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1765 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1766 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1769 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1770 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1772 if(proto
->RequiredReputationFaction
)
1774 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1776 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1777 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1780 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1781 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1783 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1784 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1786 if(proto
->MaxCount
< -1)
1788 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1789 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1792 if(proto
->Stackable
== 0)
1794 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1795 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1797 else if(proto
->Stackable
< -1)
1799 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1800 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1802 else if(proto
->Stackable
> 1000)
1804 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1805 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1808 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1810 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1811 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1814 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1816 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1817 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1820 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1822 // for ItemStatValue != 0
1823 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1825 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1826 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1829 switch(proto
->ItemStat
[j
].ItemStatType
)
1831 case ITEM_MOD_SPELL_HEALING_DONE
:
1832 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1833 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1840 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1842 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1844 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1845 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1850 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1853 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1855 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1856 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1857 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1858 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1859 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1862 // spell_2 have learning spell
1863 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1865 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1866 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1867 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1868 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1870 else if(!proto
->Spells
[1].SpellId
)
1872 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1873 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1874 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1878 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1881 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1882 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1883 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1884 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1886 // allowed only in special format
1887 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1889 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1890 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1891 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1892 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1896 // spell_3*,spell_4*,spell_5* is empty
1897 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1899 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1901 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1902 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1903 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1905 else if(proto
->Spells
[j
].SpellId
!= 0)
1907 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1908 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1912 // normal spell list
1915 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1917 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1919 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1920 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1921 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1923 // on hit can be sued only at weapon
1924 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1926 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1927 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1930 if(proto
->Spells
[j
].SpellId
)
1932 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1935 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1936 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1938 // allowed only in special format
1939 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1941 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1942 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1948 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1949 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1951 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1952 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1954 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1955 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1957 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1959 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1960 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1963 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1965 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1966 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1969 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1971 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1972 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1975 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1977 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1978 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1981 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1982 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1984 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1985 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1987 if(proto
->BagFamily
)
1990 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
1992 uint32 mask
= 1 << j
;
1993 if((proto
->BagFamily
& mask
)==0)
1996 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
1999 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2000 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2004 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2006 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2009 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2010 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2016 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2017 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2019 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2021 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2023 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2024 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2028 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2029 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2031 if(proto
->FoodType
>= MAX_PET_DIET
)
2033 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2034 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2037 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2039 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2040 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2043 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2045 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2046 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2051 void ObjectMgr::LoadItemRequiredTarget()
2053 m_ItemRequiredTarget
.clear(); // needed for reload case
2057 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2066 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2070 barGoLink
bar(result
->GetRowCount());
2074 Field
*fields
= result
->Fetch();
2077 uint32 uiItemId
= fields
[0].GetUInt32();
2078 uint32 uiType
= fields
[1].GetUInt32();
2079 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2081 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2085 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2089 bool bIsItemSpellValid
= false;
2091 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2093 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2095 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2096 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2098 SpellScriptTargetBounds bounds
= spellmgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2099 if (bounds
.first
!= bounds
.second
)
2102 for (int j
= 0; j
< 3; ++j
)
2104 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2105 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2106 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2107 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2109 bIsItemSpellValid
= true;
2113 if (bIsItemSpellValid
)
2119 if (!bIsItemSpellValid
)
2121 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2125 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2127 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2133 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2137 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2139 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2143 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2146 } while (result
->NextRow());
2151 sLog
.outString(">> Loaded %u Item required targets", count
);
2154 void ObjectMgr::LoadPetLevelInfo()
2156 // Loading levels data
2158 // 0 1 2 3 4 5 6 7 8 9
2159 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2169 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2170 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2174 barGoLink
bar( result
->GetRowCount() );
2178 Field
* fields
= result
->Fetch();
2180 uint32 creature_id
= fields
[0].GetUInt32();
2181 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2183 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2187 uint32 current_level
= fields
[1].GetUInt32();
2188 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2190 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2191 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2194 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2195 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2199 else if(current_level
< 1)
2201 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2205 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2207 if(pInfoMapEntry
==NULL
)
2208 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2210 // data for level 1 stored in [0] array element, ...
2211 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2213 pLevelInfo
->health
= fields
[2].GetUInt16();
2214 pLevelInfo
->mana
= fields
[3].GetUInt16();
2215 pLevelInfo
->armor
= fields
[9].GetUInt16();
2217 for (int i
= 0; i
< MAX_STATS
; i
++)
2219 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2225 while (result
->NextRow());
2230 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2233 // Fill gaps and check integrity
2234 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2236 PetLevelInfo
* pInfo
= itr
->second
;
2238 // fatal error if no level 1 data
2239 if(!pInfo
|| pInfo
[0].health
== 0 )
2241 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2246 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2248 if(pInfo
[level
].health
== 0)
2250 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2251 pInfo
[level
] = pInfo
[level
-1];
2257 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2259 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2260 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2262 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2263 if(itr
== petInfo
.end())
2266 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2269 void ObjectMgr::LoadPlayerInfo()
2271 // Load playercreate
2274 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2283 sLog
.outString( ">> Loaded %u player create definitions", count
);
2284 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2288 barGoLink
bar( result
->GetRowCount() );
2292 Field
* fields
= result
->Fetch();
2294 uint32 current_race
= fields
[0].GetUInt32();
2295 uint32 current_class
= fields
[1].GetUInt32();
2296 uint32 mapId
= fields
[2].GetUInt32();
2297 uint32 zoneId
= fields
[3].GetUInt32();
2298 float positionX
= fields
[4].GetFloat();
2299 float positionY
= fields
[5].GetFloat();
2300 float positionZ
= fields
[6].GetFloat();
2302 if(current_race
>= MAX_RACES
)
2304 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2308 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2311 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2315 if(current_class
>= MAX_CLASSES
)
2317 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2321 if(!sChrClassesStore
.LookupEntry(current_class
))
2323 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2327 // accept DB data only for valid position (and non instanceable)
2328 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2330 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2334 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2336 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2340 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2342 pInfo
->mapId
= mapId
;
2343 pInfo
->zoneId
= zoneId
;
2344 pInfo
->positionX
= positionX
;
2345 pInfo
->positionY
= positionY
;
2346 pInfo
->positionZ
= positionZ
;
2348 pInfo
->displayId_m
= rEntry
->model_m
;
2349 pInfo
->displayId_f
= rEntry
->model_f
;
2354 while (result
->NextRow());
2359 sLog
.outString( ">> Loaded %u player create definitions", count
);
2362 // Load playercreate items
2365 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2376 sLog
.outString( ">> Loaded %u custom player create items", count
);
2380 barGoLink
bar( result
->GetRowCount() );
2384 Field
* fields
= result
->Fetch();
2386 uint32 current_race
= fields
[0].GetUInt32();
2387 if(current_race
>= MAX_RACES
)
2389 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2393 uint32 current_class
= fields
[1].GetUInt32();
2394 if(current_class
>= MAX_CLASSES
)
2396 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2400 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2402 uint32 item_id
= fields
[2].GetUInt32();
2404 if(!GetItemPrototype(item_id
))
2406 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2410 uint32 amount
= fields
[3].GetUInt32();
2414 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2418 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2423 while(result
->NextRow());
2428 sLog
.outString( ">> Loaded %u custom player create items", count
);
2432 // Load playercreate spells
2435 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2444 sLog
.outString( ">> Loaded %u player create spells", count
);
2445 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2449 barGoLink
bar( result
->GetRowCount() );
2453 Field
* fields
= result
->Fetch();
2455 uint32 current_race
= fields
[0].GetUInt32();
2456 if(current_race
>= MAX_RACES
)
2458 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2462 uint32 current_class
= fields
[1].GetUInt32();
2463 if(current_class
>= MAX_CLASSES
)
2465 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2469 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2470 pInfo
->spell
.push_back(fields
[2].GetUInt32());
2475 while( result
->NextRow() );
2480 sLog
.outString( ">> Loaded %u player create spells", count
);
2484 // Load playercreate actions
2487 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2496 sLog
.outString( ">> Loaded %u player create actions", count
);
2497 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2501 barGoLink
bar( result
->GetRowCount() );
2505 Field
* fields
= result
->Fetch();
2507 uint32 current_race
= fields
[0].GetUInt32();
2508 if(current_race
>= MAX_RACES
)
2510 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2514 uint32 current_class
= fields
[1].GetUInt32();
2515 if(current_class
>= MAX_CLASSES
)
2517 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2521 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2522 pInfo
->action
.push_back(PlayerCreateInfoAction(fields
[2].GetUInt8(),fields
[3].GetUInt32(),fields
[4].GetUInt8()));
2527 while( result
->NextRow() );
2532 sLog
.outString( ">> Loaded %u player create actions", count
);
2536 // Loading levels data (class only dependent)
2539 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2548 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2549 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2553 barGoLink
bar( result
->GetRowCount() );
2557 Field
* fields
= result
->Fetch();
2559 uint32 current_class
= fields
[0].GetUInt32();
2560 if(current_class
>= MAX_CLASSES
)
2562 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2566 uint32 current_level
= fields
[1].GetUInt32();
2567 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2569 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2570 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2573 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2574 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2579 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2581 if(!pClassInfo
->levelInfo
)
2582 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2584 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2586 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2587 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2592 while (result
->NextRow());
2597 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2600 // Fill gaps and check integrity
2601 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2603 // skip non existed classes
2604 if(!sChrClassesStore
.LookupEntry(class_
))
2607 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2609 // fatal error if no level 1 data
2610 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2612 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2617 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2619 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2621 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2622 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2627 // Loading levels data (class/race dependent)
2630 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2639 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2640 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2644 barGoLink
bar( result
->GetRowCount() );
2648 Field
* fields
= result
->Fetch();
2650 uint32 current_race
= fields
[0].GetUInt32();
2651 if(current_race
>= MAX_RACES
)
2653 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2657 uint32 current_class
= fields
[1].GetUInt32();
2658 if(current_class
>= MAX_CLASSES
)
2660 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2664 uint32 current_level
= fields
[2].GetUInt32();
2665 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2667 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2668 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2671 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2672 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2677 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2679 if(!pInfo
->levelInfo
)
2680 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2682 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2684 for (int i
= 0; i
< MAX_STATS
; i
++)
2686 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2692 while (result
->NextRow());
2697 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2700 // Fill gaps and check integrity
2701 for (int race
= 0; race
< MAX_RACES
; ++race
)
2703 // skip non existed races
2704 if(!sChrRacesStore
.LookupEntry(race
))
2707 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2709 // skip non existed classes
2710 if(!sChrClassesStore
.LookupEntry(class_
))
2713 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2715 // skip non loaded combinations
2716 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2719 // skip expansion races if not playing with expansion
2720 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2723 // skip expansion classes if not playing with expansion
2724 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2727 // fatal error if no level 1 data
2728 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2730 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2735 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2737 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2739 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2740 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2746 // Loading xp per level data
2748 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2749 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2750 mPlayerXPperLevel
[level
] = 0;
2753 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2762 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2763 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2767 barGoLink
bar( result
->GetRowCount() );
2771 Field
* fields
= result
->Fetch();
2773 uint32 current_level
= fields
[0].GetUInt32();
2774 uint32 current_xp
= fields
[1].GetUInt32();
2776 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2778 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2779 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2782 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2783 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2788 mPlayerXPperLevel
[current_level
] = current_xp
;
2792 while (result
->NextRow());
2797 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2801 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2803 if( mPlayerXPperLevel
[level
] == 0)
2805 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2806 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2811 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2813 if(level
< 1 || class_
>= MAX_CLASSES
)
2816 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2818 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2819 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2821 *info
= pInfo
->levelInfo
[level
-1];
2824 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2826 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2829 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2830 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2833 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2834 *info
= pInfo
->levelInfo
[level
-1];
2836 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2839 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2841 // base data (last known level)
2842 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2844 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2849 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2850 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2851 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2852 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2853 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2856 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2857 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2858 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2859 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2860 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2863 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2864 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2865 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2866 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2867 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2870 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2871 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2872 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2873 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2874 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2877 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2878 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2879 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2880 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2881 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2884 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2885 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2886 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2887 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2888 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2891 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2892 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2893 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2894 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2895 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2898 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2899 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2900 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2901 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2902 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2905 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2906 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2907 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2908 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2909 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2914 void ObjectMgr::LoadGuilds()
2920 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2922 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
2923 "FROM guild ORDER BY guildid ASC");
2933 sLog
.outString( ">> Loaded %u guild definitions", count
);
2939 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
2941 // load guild members
2943 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
2945 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
2946 // 13 14 15 16 17 18
2947 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
2949 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
2950 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
2952 // load guild bank tab rights
2954 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
2956 barGoLink
bar( result
->GetRowCount() );
2960 //Field *fields = result->Fetch();
2965 newGuild
= new Guild
;
2966 if (!newGuild
->LoadGuildFromDB(result
) ||
2967 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
2968 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
2969 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
2970 !newGuild
->CheckGuildStructure()
2973 newGuild
->Disband();
2979 }while( result
->NextRow() );
2982 delete guildRanksResult
;
2983 delete guildMembersResult
;
2984 delete guildBankTabRightsResult
;
2986 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
2987 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
2988 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT
));
2989 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
));
2992 sLog
.outString( ">> Loaded %u guild definitions", count
);
2995 void ObjectMgr::LoadArenaTeams()
3000 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3001 // 6 7 8 9 10 11 12 13 14
3002 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3003 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3013 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3017 // load arena_team members
3018 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3019 // 0 1 2 3 4 5 6 7 8
3020 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3021 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3023 barGoLink
bar( result
->GetRowCount() );
3027 Field
*fields
= result
->Fetch();
3032 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3033 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3034 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3036 newArenaTeam
->Disband(NULL
);
3037 delete newArenaTeam
;
3040 AddArenaTeam(newArenaTeam
);
3041 }while( result
->NextRow() );
3044 delete arenaTeamMembersResult
;
3047 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3050 void ObjectMgr::LoadGroups()
3052 // -- loading groups --
3053 Group
*group
= NULL
;
3054 uint64 leaderGuid
= 0;
3056 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3057 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
3066 sLog
.outString( ">> Loaded %u group definitions", count
);
3070 barGoLink
bar( result
->GetRowCount() );
3075 Field
*fields
= result
->Fetch();
3077 leaderGuid
= MAKE_NEW_GUID(fields
[16].GetUInt32(),0,HIGHGUID_PLAYER
);
3080 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
3087 }while( result
->NextRow() );
3092 sLog
.outString( ">> Loaded %u group definitions", count
);
3094 // -- loading members --
3099 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3102 barGoLink
bar2( 1 );
3107 barGoLink
bar2( result
->GetRowCount() );
3111 Field
*fields
= result
->Fetch();
3113 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
3114 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3116 group
= GetGroupByLeader(leaderGuid
);
3119 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
3120 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3125 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
3127 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
3128 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3130 }while( result
->NextRow() );
3135 // TODO: maybe delete from the DB before loading in this case
3136 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
3138 if((*itr
)->GetMembersCount() < 2)
3142 mGroupSet
.erase(itr
++);
3148 // -- loading instances --
3152 result
= CharacterDatabase
.Query(
3154 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3156 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3157 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3162 barGoLink
bar2( 1 );
3167 barGoLink
bar2( result
->GetRowCount() );
3171 Field
*fields
= result
->Fetch();
3173 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
3174 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3176 group
= GetGroupByLeader(leaderGuid
);
3179 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
3184 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(fields
[1].GetUInt32());
3185 if(!mapEntry
|| !mapEntry
->IsDungeon())
3187 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields
[1].GetUInt32());
3191 uint32 diff
= fields
[4].GetUInt8();
3192 if(diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3194 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
);
3195 diff
= 0; // default for both difficaly types
3198 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3199 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3200 }while( result
->NextRow() );
3205 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3208 sLog
.outString( ">> Loaded %u group members total", count
);
3211 void ObjectMgr::LoadQuests()
3214 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3216 mQuestTemplates
.clear();
3218 mExclusiveQuestGroups
.clear();
3220 // 0 1 2 3 4 5 6 7 8
3221 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3222 // 9 10 11 12 13 14 15 16
3223 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3224 // 17 18 19 20 21 22 23 24 25 26 27 28
3225 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3226 // 29 30 31 32 33 34 35 36 37 38
3227 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3228 // 39 40 41 42 43 44 45 46 47 48 49 50
3229 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3230 // 51 52 53 54 55 56 57 58
3231 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3232 // 59 60 61 62 63 64 65 66
3233 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3235 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3236 // 71 72 73 74 75 76
3237 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3238 // 77 78 79 80 81 82
3239 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3240 // 83 84 85 86 87 88 89 90
3241 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3242 // 91 92 93 94 95 96 97 98 99 100
3243 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3244 // 101 102 103 104 105 106 107 108 109 110 111
3245 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3246 // 112 113 114 115 116 117 118 119
3247 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3248 // 120 121 122 123 124 125
3249 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3251 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3253 "StartScript, CompleteScript"
3254 " FROM quest_template");
3261 sLog
.outString( ">> Loaded 0 quests definitions" );
3262 sLog
.outErrorDb("`quest_template` table is empty!");
3266 // create multimap previous quest for each existed quest
3267 // some quests can have many previous maps set by NextQuestId in previous quest
3268 // for example set of race quests can lead to single not race specific quest
3269 barGoLink
bar( result
->GetRowCount() );
3273 Field
*fields
= result
->Fetch();
3275 Quest
* newQuest
= new Quest(fields
);
3276 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3277 } while( result
->NextRow() );
3283 std::map
<uint32
,uint32
> usedMailTemplates
;
3285 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3287 Quest
* qinfo
= iter
->second
;
3289 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3291 if( qinfo
->GetQuestMethod() >= 3 )
3293 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3296 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3298 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3299 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
3300 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3303 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3305 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3307 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3308 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3312 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3314 // at auto-reward can be rewarded only RewChoiceItemId[0]
3315 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3317 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3319 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3320 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3321 // no changes, quest ignore this data
3326 // client quest log visual (area case)
3327 if( qinfo
->ZoneOrSort
> 0 )
3329 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3331 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3332 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3333 // no changes, quest not dependent from this value but can have problems at client
3336 // client quest log visual (sort case)
3337 if( qinfo
->ZoneOrSort
< 0 )
3339 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3342 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3343 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3344 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3346 //check SkillOrClass value (class case).
3347 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3349 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3350 if(qinfo
->SkillOrClass
< 0)
3352 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3353 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3356 //check for proper SkillOrClass value (skill case)
3357 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3359 // skill is positive value in SkillOrClass
3360 if(qinfo
->SkillOrClass
!= skill_id
)
3362 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3363 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3364 //override, and force proper value here?
3369 // SkillOrClass (class case)
3370 if( qinfo
->SkillOrClass
< 0 )
3372 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3374 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3375 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3378 // SkillOrClass (skill case)
3379 if( qinfo
->SkillOrClass
> 0 )
3381 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3383 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3384 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3388 if( qinfo
->RequiredSkillValue
)
3390 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3392 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3393 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3394 // no changes, quest can't be done for this requirement
3397 if( qinfo
->SkillOrClass
<= 0 )
3399 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3400 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3401 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3404 // else Skill quests can have 0 skill level, this is ok
3406 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3408 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3409 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3410 // no changes, quest can't be done for this requirement
3413 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3415 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3416 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3417 // no changes, quest can't be done for this requirement
3420 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3422 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3423 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3424 // no changes, quest can't be done for this requirement
3427 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3429 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3430 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3431 // no changes, quest can't be done for this requirement
3434 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3436 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3437 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3438 // no changes, quest can't be done for this requirement
3441 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3443 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3444 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3448 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3450 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3451 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3455 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3457 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3458 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3462 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3464 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3465 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3466 qinfo
->CharTitleId
= 0;
3467 // quest can't reward this title
3470 if(qinfo
->SrcItemId
)
3472 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3474 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3475 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3476 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3478 else if(qinfo
->SrcItemCount
==0)
3480 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3481 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3482 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3485 else if(qinfo
->SrcItemCount
>0)
3487 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3488 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3489 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3494 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3497 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3498 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3499 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3501 else if(!SpellMgr::IsSpellValid(spellInfo
))
3503 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3504 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3505 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3509 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3511 uint32 id
= qinfo
->ReqItemId
[j
];
3514 if(qinfo
->ReqItemCount
[j
] == 0)
3516 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3517 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3518 // no changes, quest can't be done for this requirement
3521 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3523 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3525 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3526 qinfo
->GetQuestId(), j
+1, id
, id
);
3527 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3530 else if(qinfo
->ReqItemCount
[j
] > 0)
3532 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3533 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3534 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3538 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3540 uint32 id
= qinfo
->ReqSourceId
[j
];
3543 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3545 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3546 qinfo
->GetQuestId(),j
+1,id
,id
);
3547 // no changes, quest can't be done for this requirement
3552 if(qinfo
->ReqSourceCount
[j
]>0)
3554 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3555 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3556 // no changes, quest ignore this data
3561 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3563 uint32 id
= qinfo
->ReqSpell
[j
];
3566 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3569 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3570 qinfo
->GetQuestId(),j
+1,id
,id
);
3574 if(!qinfo
->ReqCreatureOrGOId
[j
])
3577 for(int k
= 0; k
< 3; ++k
)
3579 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3580 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3589 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3591 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3593 // this will prevent quest completing without objective
3594 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3599 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3600 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3601 // no changes, quest can't be done for this requirement
3607 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3609 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3610 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3612 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3613 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3614 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3617 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3619 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3620 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3621 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3626 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3628 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3630 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3632 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3633 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3634 // no changes, quest can be incorrectly done, but we already report this
3637 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3639 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3640 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3641 // no changes, quest ignore this data
3645 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3647 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3650 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3652 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3653 qinfo
->GetQuestId(),j
+1,id
,id
);
3654 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3657 if(!qinfo
->RewChoiceItemCount
[j
])
3659 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3660 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3661 // no changes, quest can't be done
3664 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3666 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3667 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3668 // no changes, quest ignore this data
3672 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3674 uint32 id
= qinfo
->RewItemId
[j
];
3677 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3679 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3680 qinfo
->GetQuestId(),j
+1,id
,id
);
3681 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3684 if(!qinfo
->RewItemCount
[j
])
3686 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3687 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3691 else if(qinfo
->RewItemCount
[j
]>0)
3693 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3694 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3695 // no changes, quest ignore this data
3699 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3701 if(qinfo
->RewRepFaction
[j
])
3703 if(!qinfo
->RewRepValue
[j
])
3705 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3706 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3710 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3712 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3713 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3714 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3717 else if(qinfo
->RewRepValue
[j
]!=0)
3719 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3720 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3721 // no changes, quest ignore this data
3727 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3731 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3732 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3733 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3735 else if(!SpellMgr::IsSpellValid(spellInfo
))
3737 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3738 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3739 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3741 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3743 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3744 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3745 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3749 if(qinfo
->RewSpellCast
)
3751 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3755 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3756 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3757 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3759 else if(!SpellMgr::IsSpellValid(spellInfo
))
3761 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3762 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3763 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3765 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3767 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3768 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3769 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3773 if (qinfo
->RewMailTemplateId
)
3775 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3777 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3778 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3779 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3780 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3782 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3784 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3785 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3786 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3787 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3788 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3791 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3794 if (qinfo
->NextQuestInChain
)
3796 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3797 if (qNextItr
== mQuestTemplates
.end())
3799 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3800 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3801 qinfo
->NextQuestInChain
= 0;
3804 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3807 // fill additional data stores
3808 if (qinfo
->PrevQuestId
)
3810 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3812 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3816 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3820 if(qinfo
->NextQuestId
)
3822 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3823 if (qNextItr
== mQuestTemplates
.end())
3825 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3829 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3830 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3834 if(qinfo
->ExclusiveGroup
)
3835 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3836 if(qinfo
->LimitTime
)
3837 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3840 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3841 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3843 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3847 for(int j
= 0; j
< 3; ++j
)
3849 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3852 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3854 Quest
const* quest
= GetQuestTemplate(quest_id
);
3856 // some quest referenced in spells not exist (outdated spells)
3860 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3862 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3864 // this will prevent quest completing without objective
3865 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3871 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3874 void ObjectMgr::LoadQuestLocales()
3876 mQuestLocaleMap
.clear(); // need for reload case
3878 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3879 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3880 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3881 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3882 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3883 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3884 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3885 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3886 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3887 " FROM locales_quest"
3897 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3901 barGoLink
bar(result
->GetRowCount());
3905 Field
*fields
= result
->Fetch();
3908 uint32 entry
= fields
[0].GetUInt32();
3910 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3912 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3914 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3917 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3920 if(data
.Title
.size() <= idx
)
3921 data
.Title
.resize(idx
+1);
3923 data
.Title
[idx
] = str
;
3926 str
= fields
[1+10*(i
-1)+1].GetCppString();
3929 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3932 if(data
.Details
.size() <= idx
)
3933 data
.Details
.resize(idx
+1);
3935 data
.Details
[idx
] = str
;
3938 str
= fields
[1+10*(i
-1)+2].GetCppString();
3941 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3944 if(data
.Objectives
.size() <= idx
)
3945 data
.Objectives
.resize(idx
+1);
3947 data
.Objectives
[idx
] = str
;
3950 str
= fields
[1+10*(i
-1)+3].GetCppString();
3953 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3956 if(data
.OfferRewardText
.size() <= idx
)
3957 data
.OfferRewardText
.resize(idx
+1);
3959 data
.OfferRewardText
[idx
] = str
;
3962 str
= fields
[1+10*(i
-1)+4].GetCppString();
3965 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3968 if(data
.RequestItemsText
.size() <= idx
)
3969 data
.RequestItemsText
.resize(idx
+1);
3971 data
.RequestItemsText
[idx
] = str
;
3974 str
= fields
[1+10*(i
-1)+5].GetCppString();
3977 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3980 if(data
.EndText
.size() <= idx
)
3981 data
.EndText
.resize(idx
+1);
3983 data
.EndText
[idx
] = str
;
3986 for(int k
= 0; k
< 4; ++k
)
3988 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3991 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3994 if(data
.ObjectiveText
[k
].size() <= idx
)
3995 data
.ObjectiveText
[k
].resize(idx
+1);
3997 data
.ObjectiveText
[k
][idx
] = str
;
4002 } while (result
->NextRow());
4007 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4010 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4012 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4015 sLog
.outString( "%s :", tablename
);
4017 scripts
.clear(); // need for reload support
4019 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
4029 sLog
.outString( ">> Loaded %u script definitions", count
);
4033 barGoLink
bar( result
->GetRowCount() );
4039 Field
*fields
= result
->Fetch();
4041 tmp
.id
= fields
[0].GetUInt32();
4042 tmp
.delay
= fields
[1].GetUInt32();
4043 tmp
.command
= fields
[2].GetUInt32();
4044 tmp
.datalong
= fields
[3].GetUInt32();
4045 tmp
.datalong2
= fields
[4].GetUInt32();
4046 tmp
.dataint
= fields
[5].GetInt32();
4047 tmp
.x
= fields
[6].GetFloat();
4048 tmp
.y
= fields
[7].GetFloat();
4049 tmp
.z
= fields
[8].GetFloat();
4050 tmp
.o
= fields
[9].GetFloat();
4052 // generic command args check
4055 case SCRIPT_COMMAND_TALK
:
4057 if(tmp
.datalong
> 3)
4059 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4064 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4067 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4069 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4073 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4077 case SCRIPT_COMMAND_EMOTE
:
4079 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4081 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4087 case SCRIPT_COMMAND_TELEPORT_TO
:
4089 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4091 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4095 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4097 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4103 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4105 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4107 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4111 if(!GetCreatureTemplate(tmp
.datalong
))
4113 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4119 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4121 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4124 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4128 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4131 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4135 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4136 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4137 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4138 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4139 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4141 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4146 case SCRIPT_COMMAND_OPEN_DOOR
:
4147 case SCRIPT_COMMAND_CLOSE_DOOR
:
4149 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4152 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4156 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4159 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4163 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4165 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4171 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4173 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4176 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4180 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4182 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4184 // this will prevent quest completing without objective
4185 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4187 // continue; - quest objective requirement set and command can be allowed
4190 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4192 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4193 tablename
,tmp
.datalong2
,tmp
.id
);
4197 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4199 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4200 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4204 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4206 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4207 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4214 case SCRIPT_COMMAND_REMOVE_AURA
:
4216 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4218 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4219 tablename
,tmp
.datalong
,tmp
.id
);
4222 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4224 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4225 tablename
,tmp
.datalong2
,tmp
.id
);
4230 case SCRIPT_COMMAND_CAST_SPELL
:
4232 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4234 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4235 tablename
,tmp
.datalong
,tmp
.id
);
4238 if(tmp
.datalong2
& ~0x3) // 2 bits
4240 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4241 tablename
,tmp
.datalong2
,tmp
.id
);
4248 if (scripts
.find(tmp
.id
) == scripts
.end())
4251 scripts
[tmp
.id
] = emptyMap
;
4253 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4256 } while( result
->NextRow() );
4261 sLog
.outString( ">> Loaded %u script definitions", count
);
4264 void ObjectMgr::LoadGameObjectScripts()
4266 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4269 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4271 if(!GetGOData(itr
->first
))
4272 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4276 void ObjectMgr::LoadQuestEndScripts()
4278 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4281 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4283 if(!GetQuestTemplate(itr
->first
))
4284 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4288 void ObjectMgr::LoadQuestStartScripts()
4290 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4293 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4295 if(!GetQuestTemplate(itr
->first
))
4296 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4300 void ObjectMgr::LoadSpellScripts()
4302 LoadScripts(sSpellScripts
, "spell_scripts");
4305 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4307 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4311 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4315 //check for correct spellEffect
4317 for(int i
=0; i
<3; ++i
)
4319 // skip empty effects
4320 if( !spellInfo
->Effect
[i
] )
4323 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4331 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4335 void ObjectMgr::LoadEventScripts()
4337 LoadScripts(sEventScripts
, "event_scripts");
4339 std::set
<uint32
> evt_scripts
;
4340 // Load all possible script entries from gameobjects
4341 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4343 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4346 switch(goInfo
->type
)
4348 case GAMEOBJECT_TYPE_GOOBER
:
4349 if (goInfo
->goober
.eventId
)
4350 evt_scripts
.insert(goInfo
->goober
.eventId
);
4352 case GAMEOBJECT_TYPE_CHEST
:
4353 if (goInfo
->chest
.eventId
)
4354 evt_scripts
.insert(goInfo
->chest
.eventId
);
4356 case GAMEOBJECT_TYPE_CAMERA
:
4357 if (goInfo
->camera
.eventID
)
4358 evt_scripts
.insert(goInfo
->camera
.eventID
);
4364 // Load all possible script entries from spells
4365 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4367 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4370 for(int j
=0; j
<3; ++j
)
4372 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4374 if (spell
->EffectMiscValue
[j
])
4375 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4380 // Then check if all scripts are in above list of possible script entries
4381 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4383 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4384 if (itr2
== evt_scripts
.end())
4385 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4386 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4390 void ObjectMgr::LoadItemTexts()
4392 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4402 sLog
.outString( ">> Loaded %u item pages", count
);
4406 barGoLink
bar( result
->GetRowCount() );
4413 fields
= result
->Fetch();
4415 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4419 } while ( result
->NextRow() );
4424 sLog
.outString( ">> Loaded %u item texts", count
);
4427 void ObjectMgr::LoadPageTexts()
4429 sPageTextStore
.Free(); // for reload case
4431 sPageTextStore
.Load();
4432 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4435 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4437 // check data correctness
4438 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4442 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4444 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4448 // detect circular reference
4449 std::set
<uint32
> checkedPages
;
4450 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4452 if(!pageItr
->Next_Page
)
4454 checkedPages
.insert(pageItr
->Page_ID
);
4455 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4457 std::ostringstream ss
;
4458 ss
<< "The text page(s) ";
4459 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4461 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4462 << pageItr
->Page_ID
<<" to 0";
4463 sLog
.outErrorDb(ss
.str().c_str());
4464 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4471 void ObjectMgr::LoadPageTextLocales()
4473 mPageTextLocaleMap
.clear(); // need for reload case
4475 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4484 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4488 barGoLink
bar(result
->GetRowCount());
4492 Field
*fields
= result
->Fetch();
4495 uint32 entry
= fields
[0].GetUInt32();
4497 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4499 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4501 std::string str
= fields
[i
].GetCppString();
4505 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4508 if(data
.Text
.size() <= idx
)
4509 data
.Text
.resize(idx
+1);
4511 data
.Text
[idx
] = str
;
4515 } while (result
->NextRow());
4520 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4523 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4526 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4528 dst
= D(objmgr
.GetScriptId(src
));
4532 void ObjectMgr::LoadInstanceTemplate()
4534 SQLInstanceLoader loader
;
4535 loader
.Load(sInstanceTemplate
);
4537 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4539 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4543 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4546 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4550 //FIXME: now exist heroic instance, normal/heroic raid instances
4551 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4552 // entry->resetTimeRaid store reset time for normal raid only
4553 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4554 // but at some point wee need implement reset time dependent from raid instance mode
4555 if(temp
->reset_delay
== 0)
4557 MapDifficulty
const* mapDiffNorm
= GetMapDifficultyData(temp
->map
,DUNGEON_DIFFICULTY_NORMAL
);
4558 MapDifficulty
const* mapDiffHeroic
= GetMapDifficultyData(temp
->map
,DUNGEON_DIFFICULTY_HEROIC
);
4561 if ((!mapDiffNorm
|| mapDiffNorm
->resetTime
== 0) &&
4562 (!mapDiffHeroic
|| mapDiffHeroic
->resetTime
== 0))
4565 // use defaults from the DBC
4566 if(mapDiffHeroic
&& mapDiffHeroic
->resetTime
) // for both raid and non raids, read above
4568 temp
->reset_delay
= mapDiffHeroic
->resetTime
/ DAY
;
4570 else if (mapDiffNorm
&& mapDiffNorm
->resetTime
&& entry
->map_type
== MAP_RAID
)
4571 // for normal raid only
4573 temp
->reset_delay
= mapDiffNorm
->resetTime
/ DAY
;
4577 // the reset_delay must be at least one day
4578 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4581 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4585 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4587 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4588 if(itr
!= mGossipText
.end())
4589 return &itr
->second
;
4593 void ObjectMgr::LoadGossipText()
4595 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4604 sLog
.outString( ">> Loaded %u npc texts", count
);
4610 barGoLink
bar( result
->GetRowCount() );
4617 Field
*fields
= result
->Fetch();
4621 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4624 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4628 GossipText
& gText
= mGossipText
[Text_ID
];
4630 for (int i
=0; i
< 8; i
++)
4632 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4633 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4635 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4636 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4638 for(int j
=0; j
< 3; ++j
)
4640 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4641 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4644 } while( result
->NextRow() );
4647 sLog
.outString( ">> Loaded %u npc texts", count
);
4651 void ObjectMgr::LoadNpcTextLocales()
4653 mNpcTextLocaleMap
.clear(); // need for reload case
4655 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4656 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4657 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4658 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4659 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4660 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4661 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4662 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4663 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4664 " FROM locales_npc_text");
4673 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4677 barGoLink
bar(result
->GetRowCount());
4681 Field
*fields
= result
->Fetch();
4684 uint32 entry
= fields
[0].GetUInt32();
4686 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4688 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4690 for(int j
=0; j
<8; ++j
)
4692 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4695 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4698 if(data
.Text_0
[j
].size() <= idx
)
4699 data
.Text_0
[j
].resize(idx
+1);
4701 data
.Text_0
[j
][idx
] = str0
;
4704 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4707 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4710 if(data
.Text_1
[j
].size() <= idx
)
4711 data
.Text_1
[j
].resize(idx
+1);
4713 data
.Text_1
[j
][idx
] = str1
;
4718 } while (result
->NextRow());
4723 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4726 //not very fast function but it is called only once a day, or on starting-up
4727 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4729 time_t basetime
= time(NULL
);
4730 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4731 //delete all old mails without item and without body immediately, if starting server
4733 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4734 // 0 1 2 3 4 5 6 7 8 9
4735 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4741 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4742 return; // any mails need to be returned or deleted
4745 //std::ostringstream delitems, delmails; //will be here for optimization
4746 //bool deletemail = false, deleteitem = false;
4747 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4748 //delmails << "DELETE FROM mail WHERE id IN ( "
4750 barGoLink
bar( result
->GetRowCount() );
4758 fields
= result
->Fetch();
4760 m
->messageID
= fields
[0].GetUInt32();
4761 m
->messageType
= fields
[1].GetUInt8();
4762 m
->sender
= fields
[2].GetUInt32();
4763 m
->receiver
= fields
[3].GetUInt32();
4764 m
->itemTextId
= fields
[4].GetUInt32();
4765 bool has_items
= fields
[5].GetBool();
4766 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4767 m
->deliver_time
= 0;
4768 m
->COD
= fields
[7].GetUInt32();
4769 m
->checked
= fields
[8].GetUInt32();
4770 m
->mailTemplateId
= fields
[9].GetInt16();
4774 pl
= GetPlayer((uint64
)m
->receiver
);
4775 if (pl
&& pl
->m_mailsLoaded
)
4776 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4777 //his in mailbox and he has already listed his mails )
4781 //delete or return mail:
4784 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4789 Field
*fields2
= resultItems
->Fetch();
4791 uint32 item_guid_low
= fields2
[0].GetUInt32();
4792 uint32 item_template
= fields2
[1].GetUInt32();
4794 m
->AddItem(item_guid_low
, item_template
);
4796 while (resultItems
->NextRow());
4800 //if it is mail from AH, it shouldn't be returned, but deleted
4801 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4803 // mail open and then not returned
4804 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4805 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4809 //mail will be returned:
4810 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4817 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4819 //deletemail = true;
4820 //delmails << m->messageID << ", ";
4821 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4824 } while (result
->NextRow());
4828 sLog
.outString( ">> Loaded %u mails", count
);
4831 void ObjectMgr::LoadQuestAreaTriggers()
4833 mQuestAreaTriggerMap
.clear(); // need for reload case
4835 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4845 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4849 barGoLink
bar( result
->GetRowCount() );
4856 Field
*fields
= result
->Fetch();
4858 uint32 trigger_ID
= fields
[0].GetUInt32();
4859 uint32 quest_ID
= fields
[1].GetUInt32();
4861 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4864 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4868 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4872 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4876 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4878 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4880 // this will prevent quest completing without objective
4881 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4883 // continue; - quest modified to required objective and trigger can be allowed.
4886 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4888 } while( result
->NextRow() );
4893 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4896 void ObjectMgr::LoadTavernAreaTriggers()
4898 mTavernAreaTriggerSet
.clear(); // need for reload case
4900 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4910 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4914 barGoLink
bar( result
->GetRowCount() );
4921 Field
*fields
= result
->Fetch();
4923 uint32 Trigger_ID
= fields
[0].GetUInt32();
4925 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4928 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4932 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4933 } while( result
->NextRow() );
4938 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4941 void ObjectMgr::LoadAreaTriggerScripts()
4943 mAreaTriggerScripts
.clear(); // need for reload case
4944 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4954 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4958 barGoLink
bar( result
->GetRowCount() );
4965 Field
*fields
= result
->Fetch();
4967 uint32 Trigger_ID
= fields
[0].GetUInt32();
4968 const char *scriptName
= fields
[1].GetString();
4970 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4973 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4976 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4977 } while( result
->NextRow() );
4982 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4985 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
4991 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4993 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4994 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
4997 uint8 field
= (uint8
)((i
- 1) / 32);
4998 uint32 submask
= 1<<((i
-1)%32);
5000 // skip not taxi network nodes
5001 if((sTaxiNodesMask
[field
] & submask
)==0)
5004 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5024 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5026 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5027 if(src_i
==sTaxiPathSetBySource
.end())
5034 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5036 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5037 if(dest_i
==pathSet
.end())
5044 cost
= dest_i
->second
.price
;
5045 path
= dest_i
->second
.ID
;
5048 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5050 uint16 mount_entry
= 0;
5052 // select mount creature id
5053 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5056 if (team
== ALLIANCE
)
5058 mount_entry
= node
->MountCreatureID
[1];
5059 if(!mount_entry
&& allowed_alt_team
)
5060 mount_entry
= node
->MountCreatureID
[0];
5062 else if (team
== HORDE
)
5064 mount_entry
= node
->MountCreatureID
[0];
5066 if(!mount_entry
&& allowed_alt_team
)
5067 mount_entry
= node
->MountCreatureID
[1];
5071 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5075 uint16 mount_id
= objmgr
.ChooseDisplayId(team
,mount_info
);
5079 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(mount_id
);
5081 mount_id
= minfo
->modelid
;
5086 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5088 if(path
>= sTaxiPathNodesByPath
.size())
5091 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5093 pathnodes
.Resize(nodeList
.size());
5094 mapIds
.resize(nodeList
.size());
5096 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5098 pathnodes
[ i
].x
= nodeList
[i
].x
;
5099 pathnodes
[ i
].y
= nodeList
[i
].y
;
5100 pathnodes
[ i
].z
= nodeList
[i
].z
;
5102 mapIds
[i
] = nodeList
[i
].mapid
;
5106 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5108 if(path
>= sTaxiPathNodesByPath
.size())
5111 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5113 pathnodes
.Resize(nodeList
.size());
5115 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5117 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5118 pathnodes
[ i
].x
= nodeList
[i
].x
;
5119 pathnodes
[ i
].y
= nodeList
[i
].y
;
5120 pathnodes
[ i
].z
= nodeList
[i
].z
;
5121 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5122 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5126 void ObjectMgr::LoadGraveyardZones()
5128 mGraveYardMap
.clear(); // need for reload case
5130 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5140 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5144 barGoLink
bar( result
->GetRowCount() );
5151 Field
*fields
= result
->Fetch();
5153 uint32 safeLocId
= fields
[0].GetUInt32();
5154 uint32 zoneId
= fields
[1].GetUInt32();
5155 uint32 team
= fields
[2].GetUInt32();
5157 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5160 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5164 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5167 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5171 if(areaEntry
->zone
!= 0)
5173 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5177 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5179 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5183 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5184 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5185 } while( result
->NextRow() );
5190 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5193 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5195 // search for zone associated closest graveyard
5196 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
,z
);
5198 // Simulate std. algorithm:
5199 // found some graveyard associated to (ghost_zone,ghost_map)
5201 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5202 // then check faction
5203 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5204 // then check faction
5205 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5206 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5207 if(graveLow
==graveUp
)
5209 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5214 bool foundNear
= false;
5216 WorldSafeLocsEntry
const* entryNear
= NULL
;
5218 // at entrance map for corpse map
5219 bool foundEntr
= false;
5221 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5224 WorldSafeLocsEntry
const* entryFar
= NULL
;
5226 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5228 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5230 GraveYardData
const& data
= itr
->second
;
5232 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5235 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5239 // skip enemy faction graveyard
5240 // team == 0 case can be at call from .neargrave
5241 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5244 // find now nearest graveyard at other map
5245 if(MapId
!= entry
->map_id
)
5247 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5249 mapEntry
->entrance_map
< 0 ||
5250 mapEntry
->entrance_map
!= entry
->map_id
||
5251 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5253 // not have any corrdinates for check distance anyway
5258 // at entrance map calculate distance (2D);
5259 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5260 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5263 if(dist2
< distEntr
)
5276 // find now nearest graveyard at same map
5279 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5282 if(dist2
< distNear
)
5306 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5308 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5309 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5311 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5313 if(itr
->second
.safeLocId
==id
)
5314 return &itr
->second
;
5320 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5322 if(FindGraveYardData(id
,zoneId
))
5325 // add link to loaded data
5327 data
.safeLocId
= id
;
5330 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5335 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5336 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5342 void ObjectMgr::LoadAreaTriggerTeleports()
5344 mAreaTriggers
.clear(); // need for reload case
5348 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5349 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5358 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5362 barGoLink
bar( result
->GetRowCount() );
5366 Field
*fields
= result
->Fetch();
5372 uint32 Trigger_ID
= fields
[0].GetUInt32();
5376 at
.requiredLevel
= fields
[1].GetUInt8();
5377 at
.requiredItem
= fields
[2].GetUInt32();
5378 at
.requiredItem2
= fields
[3].GetUInt32();
5379 at
.heroicKey
= fields
[4].GetUInt32();
5380 at
.heroicKey2
= fields
[5].GetUInt32();
5381 at
.requiredQuest
= fields
[6].GetUInt32();
5382 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5383 at
.requiredFailedText
= fields
[8].GetCppString();
5384 at
.target_mapId
= fields
[9].GetUInt32();
5385 at
.target_X
= fields
[10].GetFloat();
5386 at
.target_Y
= fields
[11].GetFloat();
5387 at
.target_Z
= fields
[12].GetFloat();
5388 at
.target_Orientation
= fields
[13].GetFloat();
5390 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5393 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5399 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5402 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5403 at
.requiredItem
= 0;
5406 if(at
.requiredItem2
)
5408 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5411 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5412 at
.requiredItem2
= 0;
5418 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5421 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5428 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5431 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5436 if(at
.requiredQuest
)
5438 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5439 if(qReqItr
== mQuestTemplates
.end())
5441 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5442 at
.requiredQuest
= 0;
5446 if(at
.requiredQuestHeroic
)
5448 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5449 if(qReqItr
== mQuestTemplates
.end())
5451 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5452 at
.requiredQuestHeroic
= 0;
5456 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5459 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5463 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5465 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5469 mAreaTriggers
[Trigger_ID
] = at
;
5471 } while( result
->NextRow() );
5476 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5480 * Searches for the areatrigger which teleports players out of the given map
5482 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5484 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5485 if(!mapEntry
) return NULL
;
5486 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5488 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5490 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5491 if(atEntry
&& atEntry
->mapid
== Map
)
5492 return &itr
->second
;
5499 * Searches for the areatrigger which teleports players to the given map
5501 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5503 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5505 if(itr
->second
.target_mapId
== Map
)
5507 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5509 return &itr
->second
;
5515 void ObjectMgr::SetHighestGuids()
5517 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5520 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5524 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5527 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5531 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5534 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5538 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5539 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5540 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5541 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5542 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5544 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5547 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5551 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5554 m_auctionid
= (*result
)[0].GetUInt32()+1;
5558 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5561 m_mailid
= (*result
)[0].GetUInt32()+1;
5565 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5568 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5572 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5575 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5579 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5582 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5586 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5589 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5593 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5596 m_guildId
= (*result
)[0].GetUInt32()+1;
5601 uint32
ObjectMgr::GenerateArenaTeamId()
5603 if(m_arenaTeamId
>=0xFFFFFFFE)
5605 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5606 World::StopNow(ERROR_EXIT_CODE
);
5608 return m_arenaTeamId
++;
5611 uint32
ObjectMgr::GenerateAuctionID()
5613 if(m_auctionid
>=0xFFFFFFFE)
5615 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5616 World::StopNow(ERROR_EXIT_CODE
);
5618 return m_auctionid
++;
5621 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5623 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5625 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5626 World::StopNow(ERROR_EXIT_CODE
);
5628 return m_equipmentSetGuid
++;
5631 uint32
ObjectMgr::GenerateGuildId()
5633 if(m_guildId
>=0xFFFFFFFE)
5635 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5636 World::StopNow(ERROR_EXIT_CODE
);
5641 uint32
ObjectMgr::GenerateMailID()
5643 if(m_mailid
>=0xFFFFFFFE)
5645 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5646 World::StopNow(ERROR_EXIT_CODE
);
5651 uint32
ObjectMgr::GenerateItemTextID()
5653 if(m_ItemTextId
>=0xFFFFFFFE)
5655 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5656 World::StopNow(ERROR_EXIT_CODE
);
5658 return m_ItemTextId
++;
5661 uint32
ObjectMgr::CreateItemText(std::string text
)
5663 uint32 newItemTextId
= GenerateItemTextID();
5664 //insert new itempage to container
5665 mItemTexts
[ newItemTextId
] = text
;
5667 CharacterDatabase
.escape_string(text
);
5668 //any Delete query needed, itemTextId is maximum of all ids
5669 std::ostringstream query
;
5670 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5671 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5672 return newItemTextId
;
5675 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5680 if(m_hiItemGuid
>=0xFFFFFFFE)
5682 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5683 World::StopNow(ERROR_EXIT_CODE
);
5685 return m_hiItemGuid
++;
5687 if(m_hiCreatureGuid
>=0x00FFFFFE)
5689 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5690 World::StopNow(ERROR_EXIT_CODE
);
5692 return m_hiCreatureGuid
++;
5693 case HIGHGUID_PLAYER
:
5694 if(m_hiCharGuid
>=0xFFFFFFFE)
5696 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5697 World::StopNow(ERROR_EXIT_CODE
);
5699 return m_hiCharGuid
++;
5700 case HIGHGUID_GAMEOBJECT
:
5701 if(m_hiGoGuid
>=0x00FFFFFE)
5703 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5704 World::StopNow(ERROR_EXIT_CODE
);
5706 return m_hiGoGuid
++;
5707 case HIGHGUID_CORPSE
:
5708 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5710 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5711 World::StopNow(ERROR_EXIT_CODE
);
5713 return m_hiCorpseGuid
++;
5722 void ObjectMgr::LoadGameObjectLocales()
5724 mGameObjectLocaleMap
.clear(); // need for reload case
5726 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5727 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5728 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5729 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5738 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5742 barGoLink
bar(result
->GetRowCount());
5746 Field
*fields
= result
->Fetch();
5749 uint32 entry
= fields
[0].GetUInt32();
5751 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5753 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5755 std::string str
= fields
[i
].GetCppString();
5758 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5761 if(data
.Name
.size() <= idx
)
5762 data
.Name
.resize(idx
+1);
5764 data
.Name
[idx
] = str
;
5769 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5771 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5774 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5777 if(data
.CastBarCaption
.size() <= idx
)
5778 data
.CastBarCaption
.resize(idx
+1);
5780 data
.CastBarCaption
[idx
] = str
;
5785 } while (result
->NextRow());
5790 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5793 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5796 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5798 dst
= D(objmgr
.GetScriptId(src
));
5802 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5804 if (sLockStore
.LookupEntry(dataN
))
5807 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5808 goInfo
->id
,goInfo
->type
,N
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5811 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5813 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5815 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5816 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5817 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5819 /* disable check for while (too many error reports baout not existed in trap templates
5821 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5822 goInfo->id,goInfo->type,N,dataN,dataN);
5826 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5828 if (sSpellStore
.LookupEntry(dataN
))
5831 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5832 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5835 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5837 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5840 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5841 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5843 // prevent client and server unexpected work
5844 const_cast<uint32
&>(dataN
) = 0;
5847 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5849 // 0/1 correct values
5853 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5854 goInfo
->id
,goInfo
->type
,N
,dataN
);
5857 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5859 // 0/1 correct values
5863 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5864 goInfo
->id
,goInfo
->type
,N
,dataN
);
5867 void ObjectMgr::LoadGameobjectInfo()
5869 SQLGameObjectLoader loader
;
5870 loader
.Load(sGOStorage
);
5873 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5875 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5879 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5881 switch(goInfo
->type
)
5883 case GAMEOBJECT_TYPE_DOOR
: //0
5885 if (goInfo
->door
.lockId
)
5886 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5887 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5890 case GAMEOBJECT_TYPE_BUTTON
: //1
5892 if (goInfo
->button
.lockId
)
5893 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5894 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5897 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5899 if (goInfo
->questgiver
.lockId
)
5900 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5901 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5904 case GAMEOBJECT_TYPE_CHEST
: //3
5906 if (goInfo
->chest
.lockId
)
5907 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5909 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
5911 if (goInfo
->chest
.linkedTrapId
) // linked trap
5912 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5915 case GAMEOBJECT_TYPE_TRAP
: //6
5917 if (goInfo
->trap
.lockId
)
5918 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5919 /* disable check for while, too many not existed spells
5920 if (goInfo->trap.spellId) // spell
5921 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5925 case GAMEOBJECT_TYPE_CHAIR
: //7
5926 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
5928 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5930 if (goInfo
->spellFocus
.focusId
)
5932 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5933 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5934 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5937 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
5938 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
5941 case GAMEOBJECT_TYPE_GOOBER
: //10
5943 if (goInfo
->goober
.lockId
)
5944 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
5946 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
5948 if (goInfo
->goober
.pageId
) // pageId
5950 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5951 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5952 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5954 /* disable check for while, too many not existed spells
5955 if (goInfo->goober.spellId) // spell
5956 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5958 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
5959 if (goInfo
->goober
.linkedTrapId
) // linked trap
5960 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
5963 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
5965 if (goInfo
->areadamage
.lockId
)
5966 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
5969 case GAMEOBJECT_TYPE_CAMERA
: //13
5971 if (goInfo
->camera
.lockId
)
5972 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
5975 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5977 if (goInfo
->moTransport
.taxiPathId
)
5979 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5980 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5981 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5985 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5987 /* disable check for while, too many not existed spells
5988 // always must have spell
5989 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
5993 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5995 // always must have spell
5996 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
5999 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6001 if (goInfo
->flagstand
.lockId
)
6002 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6003 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6006 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6008 if (goInfo
->fishinghole
.lockId
)
6009 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6012 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6014 if (goInfo
->flagdrop
.lockId
)
6015 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6016 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6019 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6020 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6025 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6029 void ObjectMgr::LoadExplorationBaseXP()
6032 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6041 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6045 barGoLink
bar( result
->GetRowCount() );
6051 Field
*fields
= result
->Fetch();
6052 uint32 level
= fields
[0].GetUInt32();
6053 uint32 basexp
= fields
[1].GetUInt32();
6054 mBaseXPTable
[level
] = basexp
;
6057 while (result
->NextRow());
6062 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6065 uint32
ObjectMgr::GetBaseXP(uint32 level
)
6067 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
6070 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
6072 if (level
< mPlayerXPperLevel
.size())
6073 return mPlayerXPperLevel
[level
];
6077 void ObjectMgr::LoadPetNames()
6080 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6089 sLog
.outString( ">> Loaded %u pet name parts", count
);
6093 barGoLink
bar( result
->GetRowCount() );
6099 Field
*fields
= result
->Fetch();
6100 std::string word
= fields
[0].GetString();
6101 uint32 entry
= fields
[1].GetUInt32();
6102 bool half
= fields
[2].GetBool();
6104 PetHalfName1
[entry
].push_back(word
);
6106 PetHalfName0
[entry
].push_back(word
);
6109 while (result
->NextRow());
6113 sLog
.outString( ">> Loaded %u pet name parts", count
);
6116 void ObjectMgr::LoadPetNumber()
6118 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6121 Field
*fields
= result
->Fetch();
6122 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6130 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6133 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6135 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6136 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6138 if(list0
.empty() || list1
.empty())
6140 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6141 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6143 petname
= cinfo
->Name
;
6144 return std::string(petname
);
6147 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6150 uint32
ObjectMgr::GeneratePetNumber()
6152 return ++m_hiPetNumber
;
6155 void ObjectMgr::LoadCorpses()
6158 // 0 1 2 3 4 5 6 7 8 10
6159 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6168 sLog
.outString( ">> Loaded %u corpses", count
);
6172 barGoLink
bar( result
->GetRowCount() );
6178 Field
*fields
= result
->Fetch();
6180 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6182 Corpse
*corpse
= new Corpse
;
6183 if(!corpse
->LoadFromDB(guid
,fields
))
6189 ObjectAccessor::Instance().AddCorpse(corpse
);
6193 while (result
->NextRow());
6197 sLog
.outString( ">> Loaded %u corpses", count
);
6200 void ObjectMgr::LoadReputationOnKill()
6205 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6207 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6208 "FROM creature_onkill_reputation");
6217 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6221 barGoLink
bar(result
->GetRowCount());
6225 Field
*fields
= result
->Fetch();
6228 uint32 creature_id
= fields
[0].GetUInt32();
6230 ReputationOnKillEntry repOnKill
;
6231 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6232 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6233 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6234 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6235 repOnKill
.repvalue1
= fields
[5].GetInt32();
6236 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6237 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6238 repOnKill
.repvalue2
= fields
[8].GetInt32();
6239 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6241 if(!GetCreatureTemplate(creature_id
))
6243 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6247 if(repOnKill
.repfaction1
)
6249 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6252 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6257 if(repOnKill
.repfaction2
)
6259 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6262 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6267 mRepOnKill
[creature_id
] = repOnKill
;
6270 } while (result
->NextRow());
6275 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6278 void ObjectMgr::LoadPointsOfInterest()
6283 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6292 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6296 barGoLink
bar(result
->GetRowCount());
6300 Field
*fields
= result
->Fetch();
6303 uint32 point_id
= fields
[0].GetUInt32();
6305 PointOfInterest POI
;
6306 POI
.x
= fields
[1].GetFloat();
6307 POI
.y
= fields
[2].GetFloat();
6308 POI
.icon
= fields
[3].GetUInt32();
6309 POI
.flags
= fields
[4].GetUInt32();
6310 POI
.data
= fields
[5].GetUInt32();
6311 POI
.icon_name
= fields
[6].GetCppString();
6313 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6315 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6319 mPointsOfInterest
[point_id
] = POI
;
6322 } while (result
->NextRow());
6327 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6330 void ObjectMgr::LoadNPCSpellClickSpells()
6334 mSpellClickInfoMap
.clear();
6336 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6345 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6349 barGoLink
bar(result
->GetRowCount());
6353 Field
*fields
= result
->Fetch();
6356 uint32 npc_entry
= fields
[0].GetUInt32();
6357 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6360 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6364 uint32 spellid
= fields
[1].GetUInt32();
6365 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6368 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6372 uint32 quest_start
= fields
[2].GetUInt32();
6374 // quest might be 0 to enable spellclick independent of any quest
6377 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6379 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6385 bool quest_start_active
= fields
[3].GetBool();
6387 uint32 quest_end
= fields
[4].GetUInt32();
6388 // quest might be 0 to enable spellclick active infinity after start quest
6391 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6393 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6399 uint8 castFlags
= fields
[5].GetUInt8();
6400 SpellClickInfo info
;
6401 info
.spellId
= spellid
;
6402 info
.questStart
= quest_start
;
6403 info
.questStartCanActive
= quest_start_active
;
6404 info
.questEnd
= quest_end
;
6405 info
.castFlags
= castFlags
;
6406 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6408 // mark creature template as spell clickable
6409 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6412 } while (result
->NextRow());
6417 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6420 void ObjectMgr::LoadWeatherZoneChances()
6424 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6425 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6434 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6438 barGoLink
bar(result
->GetRowCount());
6442 Field
*fields
= result
->Fetch();
6445 uint32 zone_id
= fields
[0].GetUInt32();
6447 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6449 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6451 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6452 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6453 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6455 if(wzc
.data
[season
].rainChance
> 100)
6457 wzc
.data
[season
].rainChance
= 25;
6458 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6461 if(wzc
.data
[season
].snowChance
> 100)
6463 wzc
.data
[season
].snowChance
= 25;
6464 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6467 if(wzc
.data
[season
].stormChance
> 100)
6469 wzc
.data
[season
].stormChance
= 25;
6470 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6475 } while (result
->NextRow());
6480 sLog
.outString(">> Loaded %u weather definitions", count
);
6483 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6485 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6486 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6488 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6491 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6493 // remove mapid*cellid -> guid_set map
6494 CreatureData
const* data
= GetCreatureData(guid
);
6496 RemoveCreatureFromGrid(guid
, data
);
6498 mCreatureDataMap
.erase(guid
);
6501 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6503 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6504 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6506 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6509 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6511 RespawnTimes::iterator next
;
6513 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6518 if(GUID_HIPART(itr
->first
)==instance
)
6519 mGORespawnTimes
.erase(itr
);
6522 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6527 if(GUID_HIPART(itr
->first
)==instance
)
6528 mCreatureRespawnTimes
.erase(itr
);
6531 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6532 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6535 void ObjectMgr::DeleteGOData(uint32 guid
)
6537 // remove mapid*cellid -> guid_set map
6538 GameObjectData
const* data
= GetGOData(guid
);
6540 RemoveGameobjectFromGrid(guid
, data
);
6542 mGameObjectDataMap
.erase(guid
);
6545 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6547 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6548 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6549 cell_guids
.corpses
[player_guid
] = instance
;
6552 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6554 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6555 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6556 cell_guids
.corpses
.erase(player_guid
);
6559 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6561 map
.clear(); // need for reload case
6565 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6574 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6578 barGoLink
bar(result
->GetRowCount());
6582 Field
*fields
= result
->Fetch();
6585 uint32 id
= fields
[0].GetUInt32();
6586 uint32 quest
= fields
[1].GetUInt32();
6588 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6590 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6594 map
.insert(QuestRelations::value_type(id
,quest
));
6597 } while (result
->NextRow());
6602 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6605 void ObjectMgr::LoadGameobjectQuestRelations()
6607 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6609 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6611 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6613 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6614 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6615 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6619 void ObjectMgr::LoadGameobjectInvolvedRelations()
6621 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6623 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6625 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6627 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6628 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6629 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6633 void ObjectMgr::LoadCreatureQuestRelations()
6635 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6637 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6639 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6641 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6642 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6643 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6647 void ObjectMgr::LoadCreatureInvolvedRelations()
6649 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6651 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6653 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6655 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6656 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6657 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6661 void ObjectMgr::LoadReservedPlayersNames()
6663 m_ReservedNames
.clear(); // need for reload case
6665 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6675 sLog
.outString( ">> Loaded %u reserved player names", count
);
6679 barGoLink
bar( result
->GetRowCount() );
6685 fields
= result
->Fetch();
6686 std::string name
= fields
[0].GetCppString();
6689 if(!Utf8toWStr (name
,wstr
))
6691 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6697 m_ReservedNames
.insert(wstr
);
6699 } while ( result
->NextRow() );
6704 sLog
.outString( ">> Loaded %u reserved player names", count
);
6707 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6710 if(!Utf8toWStr (name
,wstr
))
6715 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6720 LT_BASIC_LATIN
= 0x0000,
6721 LT_EXTENDEN_LATIN
= 0x0001,
6722 LT_CYRILLIC
= 0x0002,
6723 LT_EAST_ASIA
= 0x0004,
6727 static LanguageType
GetRealmLanguageType(bool create
)
6729 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6731 case REALM_ZONE_UNKNOWN
: // any language
6732 case REALM_ZONE_DEVELOPMENT
:
6733 case REALM_ZONE_TEST_SERVER
:
6734 case REALM_ZONE_QA_SERVER
:
6736 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6737 case REALM_ZONE_OCEANIC
:
6738 case REALM_ZONE_LATIN_AMERICA
:
6739 case REALM_ZONE_ENGLISH
:
6740 case REALM_ZONE_GERMAN
:
6741 case REALM_ZONE_FRENCH
:
6742 case REALM_ZONE_SPANISH
:
6743 return LT_EXTENDEN_LATIN
;
6744 case REALM_ZONE_KOREA
: // East-Asian
6745 case REALM_ZONE_TAIWAN
:
6746 case REALM_ZONE_CHINA
:
6747 return LT_EAST_ASIA
;
6748 case REALM_ZONE_RUSSIAN
: // Cyrillic
6751 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6755 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6757 if(strictMask
==0) // any language, ignore realm
6759 if(isExtendedLatinString(wstr
,numericOrSpace
))
6761 if(isCyrillicString(wstr
,numericOrSpace
))
6763 if(isEastAsianString(wstr
,numericOrSpace
))
6768 if(strictMask
& 0x2) // realm zone specific
6770 LanguageType lt
= GetRealmLanguageType(create
);
6771 if(lt
& LT_EXTENDEN_LATIN
)
6772 if(isExtendedLatinString(wstr
,numericOrSpace
))
6774 if(lt
& LT_CYRILLIC
)
6775 if(isCyrillicString(wstr
,numericOrSpace
))
6777 if(lt
& LT_EAST_ASIA
)
6778 if(isEastAsianString(wstr
,numericOrSpace
))
6782 if(strictMask
& 0x1) // basic Latin
6784 if(isBasicLatinString(wstr
,numericOrSpace
))
6791 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6794 if(!Utf8toWStr(name
,wname
))
6795 return CHAR_NAME_INVALID_CHARACTER
;
6797 if(wname
.size() > MAX_PLAYER_NAME
)
6798 return CHAR_NAME_TOO_LONG
;
6800 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PLAYER_NAME
);
6801 if(wname
.size() < minName
)
6802 return CHAR_NAME_TOO_SHORT
;
6804 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6805 if(!isValidString(wname
,strictMask
,false,create
))
6806 return CHAR_NAME_MIXED_LANGUAGES
;
6808 return CHAR_NAME_SUCCESS
;
6811 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6814 if(!Utf8toWStr(name
,wname
))
6817 if(wname
.size() > MAX_CHARTER_NAME
)
6820 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_CHARTER_NAME
);
6821 if(wname
.size() < minName
)
6824 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6826 return isValidString(wname
,strictMask
,true);
6829 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
6832 if(!Utf8toWStr(name
,wname
))
6833 return PET_NAME_INVALID
;
6835 if(wname
.size() > MAX_PET_NAME
)
6836 return PET_NAME_TOO_LONG
;
6838 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PET_NAME
);
6839 if(wname
.size() < minName
)
6840 return PET_NAME_TOO_SHORT
;
6842 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6843 if(!isValidString(wname
,strictMask
,false))
6844 return PET_NAME_MIXED_LANGUAGES
;
6846 return PET_NAME_SUCCESS
;
6849 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6851 if(loc
==LOCALE_enUS
)
6854 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6855 if(m_LocalForIndex
[i
]==loc
)
6861 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6863 if (i
<0 || i
>=m_LocalForIndex
.size())
6866 return m_LocalForIndex
[i
];
6869 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6871 if(loc
==LOCALE_enUS
)
6874 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6875 if(m_LocalForIndex
[i
]==loc
)
6878 m_LocalForIndex
.push_back(loc
);
6879 return m_LocalForIndex
.size()-1;
6882 void ObjectMgr::LoadGameObjectForQuests()
6884 mGameObjectForQuestSet
.clear(); // need for reload case
6886 if( !sGOStorage
.MaxEntry
)
6891 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6895 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6898 // collect GO entries for GO that must activated
6899 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6902 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6906 switch(goInfo
->type
)
6908 // scan GO chest with loot including quest items
6909 case GAMEOBJECT_TYPE_CHEST
:
6911 uint32 loot_id
= goInfo
->GetLootId();
6913 // find quest loot for GO
6914 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6916 mGameObjectForQuestSet
.insert(go_entry
);
6921 case GAMEOBJECT_TYPE_GOOBER
:
6923 if(goInfo
->goober
.questId
) //quests objects
6925 mGameObjectForQuestSet
.insert(go_entry
);
6936 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6939 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6941 int32 start_value
= min_value
;
6942 int32 end_value
= max_value
;
6943 // some string can have negative indexes range
6944 if (start_value
< 0)
6946 if (end_value
>= start_value
)
6948 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6952 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6953 std::swap(start_value
,end_value
);
6959 if (start_value
>= end_value
)
6961 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6966 // cleanup affected map part for reloading case
6967 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6969 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
6970 mMangosStringLocaleMap
.erase(itr
++);
6975 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6984 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6985 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6987 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6993 barGoLink
bar(result
->GetRowCount());
6997 Field
*fields
= result
->Fetch();
7000 int32 entry
= fields
[0].GetInt32();
7004 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7007 else if (entry
< start_value
|| entry
>= end_value
)
7009 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7013 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7015 if (data
.Content
.size() > 0)
7017 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7021 data
.Content
.resize(1);
7024 // 0 -> default, idx in to idx+1
7025 data
.Content
[0] = fields
[1].GetCppString();
7027 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7029 std::string str
= fields
[i
+1].GetCppString();
7032 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7035 // 0 -> default, idx in to idx+1
7036 if (data
.Content
.size() <= idx
+1)
7037 data
.Content
.resize(idx
+2);
7039 data
.Content
[idx
+1] = str
;
7043 } while (result
->NextRow());
7048 if (min_value
== MIN_MANGOS_STRING_ID
)
7049 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7051 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7056 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7058 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7059 // Content[0] always exist if exist MangosStringLocale
7060 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7062 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7063 return msl
->Content
[locale_idx
+1].c_str();
7065 return msl
->Content
[0].c_str();
7069 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7071 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7075 void ObjectMgr::LoadFishingBaseSkillLevel()
7077 mFishingBaseForArea
.clear(); // for reload case
7080 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7089 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7093 barGoLink
bar( result
->GetRowCount() );
7099 Field
*fields
= result
->Fetch();
7100 uint32 entry
= fields
[0].GetUInt32();
7101 int32 skill
= fields
[1].GetInt32();
7103 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7106 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7110 mFishingBaseForArea
[entry
] = skill
;
7113 while (result
->NextRow());
7118 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7121 // Searches for the same condition already in Conditions store
7122 // Returns Id if found, else adds it to Conditions and returns Id
7123 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7125 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7126 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7128 if (lc
== mConditions
[i
])
7132 mConditions
.push_back(lc
);
7134 if(mConditions
.size() > 0xFFFF)
7136 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7140 return mConditions
.size() - 1;
7143 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7145 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7148 if(!Utf8toWStr(names
.name
[i
],wname
))
7151 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7157 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7159 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7160 if(i
!= mAreaTriggerScripts
.end())
7165 // Checks if player meets the condition
7166 bool PlayerCondition::Meets(Player
const * player
) const
7169 return false; // player not present, return false
7173 case CONDITION_NONE
:
7174 return true; // empty condition, always met
7175 case CONDITION_AURA
:
7176 return player
->HasAura(value1
, value2
);
7177 case CONDITION_ITEM
:
7178 return player
->HasItemCount(value1
, value2
);
7179 case CONDITION_ITEM_EQUIPPED
:
7180 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7181 case CONDITION_ZONEID
:
7182 return player
->GetZoneId() == value1
;
7183 case CONDITION_REPUTATION_RANK
:
7185 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7186 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= int32(value2
);
7188 case CONDITION_TEAM
:
7189 return player
->GetTeam() == value1
;
7190 case CONDITION_SKILL
:
7191 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7192 case CONDITION_QUESTREWARDED
:
7193 return player
->GetQuestRewardStatus(value1
);
7194 case CONDITION_QUESTTAKEN
:
7196 QuestStatus status
= player
->GetQuestStatus(value1
);
7197 return (status
== QUEST_STATUS_INCOMPLETE
);
7199 case CONDITION_AD_COMMISSION_AURA
:
7201 Unit::AuraMap
const& auras
= player
->GetAuras();
7202 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7203 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7207 case CONDITION_NO_AURA
:
7208 return !player
->HasAura(value1
, value2
);
7209 case CONDITION_ACTIVE_EVENT
:
7210 return gameeventmgr
.IsActiveEvent(value1
);
7216 // Verification of condition values validity
7217 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7219 if( condition
>= MAX_CONDITION
) // Wrong condition type
7221 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7227 case CONDITION_AURA
:
7229 if(!sSpellStore
.LookupEntry(value1
))
7231 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7236 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7241 case CONDITION_ITEM
:
7243 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7246 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7251 case CONDITION_ITEM_EQUIPPED
:
7253 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7256 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7261 case CONDITION_ZONEID
:
7263 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7266 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7269 if(areaEntry
->zone
!= 0)
7271 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7276 case CONDITION_REPUTATION_RANK
:
7278 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7281 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7286 case CONDITION_TEAM
:
7288 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7290 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7295 case CONDITION_SKILL
:
7297 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7300 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7303 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7305 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7310 case CONDITION_QUESTREWARDED
:
7311 case CONDITION_QUESTTAKEN
:
7313 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
7316 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7320 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7323 case CONDITION_AD_COMMISSION_AURA
:
7326 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7328 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7331 case CONDITION_NO_AURA
:
7333 if(!sSpellStore
.LookupEntry(value1
))
7335 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7340 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7345 case CONDITION_ACTIVE_EVENT
:
7347 GameEventMgr::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
7348 if(value1
>=events
.size() || !events
[value1
].isValid())
7350 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7355 case CONDITION_NONE
:
7361 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7363 switch(pSkill
->categoryId
)
7365 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7366 case SKILL_CATEGORY_WEAPON
:
7367 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7368 return SKILL_RANGE_LEVEL
;
7370 return SKILL_RANGE_MONO
;
7371 case SKILL_CATEGORY_ARMOR
:
7372 case SKILL_CATEGORY_CLASS
:
7373 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7374 return SKILL_RANGE_MONO
;
7376 return SKILL_RANGE_LEVEL
;
7377 case SKILL_CATEGORY_SECONDARY
:
7378 case SKILL_CATEGORY_PROFESSION
:
7379 // not set skills for professions and racial abilities
7380 if(IsProfessionSkill(pSkill
->id
))
7381 return SKILL_RANGE_RANK
;
7383 return SKILL_RANGE_NONE
;
7385 return SKILL_RANGE_MONO
;
7387 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7388 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7389 return SKILL_RANGE_NONE
;
7393 void ObjectMgr::LoadGameTele()
7395 m_GameTeleMap
.clear(); // for reload case
7398 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7407 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7411 barGoLink
bar( result
->GetRowCount() );
7417 Field
*fields
= result
->Fetch();
7419 uint32 id
= fields
[0].GetUInt32();
7423 gt
.position_x
= fields
[1].GetFloat();
7424 gt
.position_y
= fields
[2].GetFloat();
7425 gt
.position_z
= fields
[3].GetFloat();
7426 gt
.orientation
= fields
[4].GetFloat();
7427 gt
.mapId
= fields
[5].GetUInt32();
7428 gt
.name
= fields
[6].GetCppString();
7430 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7432 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7436 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7438 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7442 wstrToLower( gt
.wnameLow
);
7444 m_GameTeleMap
[id
] = gt
;
7448 while (result
->NextRow());
7452 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7455 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7457 // explicit name case
7459 if(!Utf8toWStr(name
,wname
))
7462 // converting string that we try to find to lower case
7463 wstrToLower( wname
);
7465 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7466 const GameTele
* alt
= NULL
;
7467 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7468 if(itr
->second
.wnameLow
== wname
)
7469 return &itr
->second
;
7470 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7476 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7480 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7481 if(itr
->first
> new_id
)
7482 new_id
= itr
->first
;
7487 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7490 wstrToLower( tele
.wnameLow
);
7492 m_GameTeleMap
[new_id
] = tele
;
7494 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7495 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7498 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7500 // explicit name case
7502 if(!Utf8toWStr(name
,wname
))
7505 // converting string that we try to find to lower case
7506 wstrToLower( wname
);
7508 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7510 if(itr
->second
.wnameLow
== wname
)
7512 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7513 m_GameTeleMap
.erase(itr
);
7521 void ObjectMgr::LoadMailLevelRewards()
7523 m_mailLevelRewardMap
.clear(); // for reload case
7526 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7535 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7539 barGoLink
bar( result
->GetRowCount() );
7545 Field
*fields
= result
->Fetch();
7547 uint8 level
= fields
[0].GetUInt8();
7548 uint32 raceMask
= fields
[1].GetUInt32();
7549 uint32 mailTemplateId
= fields
[2].GetUInt32();
7550 uint32 senderEntry
= fields
[3].GetUInt32();
7552 if(level
> MAX_LEVEL
)
7554 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7558 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7560 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7564 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7566 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7570 if(!GetCreatureTemplateStore(senderEntry
))
7572 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7576 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7580 while (result
->NextRow());
7584 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7587 void ObjectMgr::LoadTrainerSpell()
7590 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7591 itr
->second
.Clear();
7592 m_mCacheTrainerSpellMap
.clear();
7594 std::set
<uint32
> skip_trainers
;
7596 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7605 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7609 barGoLink
bar( result
->GetRowCount() );
7611 std::set
<uint32
> talentIds
;
7618 Field
* fields
= result
->Fetch();
7620 uint32 entry
= fields
[0].GetUInt32();
7621 uint32 spell
= fields
[1].GetUInt32();
7623 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7627 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7631 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7633 if(skip_trainers
.count(entry
) == 0)
7635 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
7636 skip_trainers
.insert(entry
);
7641 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7644 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7648 if(!SpellMgr::IsSpellValid(spellinfo
))
7650 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7654 if(GetTalentSpellCost(spell
))
7656 if(talentIds
.count(spell
)==0)
7658 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7659 talentIds
.insert(spell
);
7664 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7666 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7667 trainerSpell
.spell
= spell
;
7668 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7669 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7670 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7671 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7673 if(!trainerSpell
.reqLevel
)
7674 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7676 // calculate learned spell for profession case when stored cast-spell
7677 trainerSpell
.learnedSpell
= spell
;
7678 for(int i
= 0; i
<3; ++i
)
7680 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7682 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7684 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7689 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7690 data
.trainerType
= 2;
7694 } while (result
->NextRow());
7698 sLog
.outString( ">> Loaded %d Trainers", count
);
7701 void ObjectMgr::LoadVendors()
7704 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7705 itr
->second
.Clear();
7706 m_mCacheVendorItemMap
.clear();
7708 std::set
<uint32
> skip_vendors
;
7710 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7718 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7722 barGoLink
bar( result
->GetRowCount() );
7728 Field
* fields
= result
->Fetch();
7730 uint32 entry
= fields
[0].GetUInt32();
7731 uint32 item_id
= fields
[1].GetUInt32();
7732 uint32 maxcount
= fields
[2].GetUInt32();
7733 uint32 incrtime
= fields
[3].GetUInt32();
7734 uint32 ExtendedCost
= fields
[4].GetUInt32();
7736 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7739 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7741 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7744 } while (result
->NextRow());
7748 sLog
.outString( ">> Loaded %d Vendors ", count
);
7751 void ObjectMgr::LoadNpcTextId()
7754 m_mCacheNpcTextIdMap
.clear();
7756 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7764 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7768 barGoLink
bar( result
->GetRowCount() );
7776 Field
* fields
= result
->Fetch();
7778 guid
= fields
[0].GetUInt32();
7779 textid
= fields
[1].GetUInt32();
7781 if (!GetCreatureData(guid
))
7783 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7786 if (!GetGossipText(textid
))
7788 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7792 m_mCacheNpcTextIdMap
[guid
] = textid
;
7795 } while (result
->NextRow());
7799 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7802 void ObjectMgr::LoadNpcOptions()
7804 m_mCacheNpcOptionList
.clear(); // For reload case
7806 QueryResult
*result
= WorldDatabase
.Query(
7807 // 0 1 2 3 4 5 6 7 8
7808 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7818 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7822 barGoLink
bar( result
->GetRowCount() );
7830 Field
* fields
= result
->Fetch();
7833 go
.Id
= fields
[0].GetUInt32();
7834 go
.GossipId
= fields
[1].GetUInt32();
7835 go
.NpcFlag
= fields
[2].GetUInt32();
7836 go
.Icon
= fields
[3].GetUInt32();
7837 go
.Action
= fields
[4].GetUInt32();
7838 go
.BoxMoney
= fields
[5].GetUInt32();
7839 go
.Coded
= fields
[6].GetUInt8()!=0;
7840 go
.OptionText
= fields
[7].GetCppString();
7841 go
.BoxText
= fields
[8].GetCppString();
7843 m_mCacheNpcOptionList
.push_back(go
);
7847 } while (result
->NextRow());
7851 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7854 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7856 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7857 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7859 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7862 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7864 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7865 if(iter
== m_mCacheVendorItemMap
.end())
7868 if(!iter
->second
.FindItem(item
))
7871 iter
->second
.RemoveItem(item
);
7872 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7876 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7878 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7882 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7884 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7888 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7890 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7893 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7895 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7898 skip_vendors
->insert(vendor_entry
);
7903 if(!GetItemPrototype(item_id
))
7906 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7908 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7912 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7915 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7917 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7921 if(maxcount
> 0 && incrtime
== 0)
7924 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7926 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7929 else if(maxcount
==0 && incrtime
> 0)
7932 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7934 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7938 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7940 return true; // later checks for non-empty lists
7942 if(vItems
->FindItem(item_id
))
7945 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7947 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7951 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7954 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7956 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7963 void ObjectMgr::LoadScriptNames()
7965 m_scriptNames
.push_back("");
7966 QueryResult
*result
= WorldDatabase
.Query(
7967 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7969 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7971 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7973 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7975 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7982 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
7986 barGoLink
bar( result
->GetRowCount() );
7992 m_scriptNames
.push_back((*result
)[0].GetString());
7994 } while (result
->NextRow());
7997 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7999 sLog
.outString( ">> Loaded %d Script Names", count
);
8002 uint32
ObjectMgr::GetScriptId(const char *name
)
8004 // use binary search to find the script name in the sorted vector
8005 // assume "" is the first element
8007 ScriptNameMap::const_iterator itr
=
8008 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8009 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8010 return itr
- m_scriptNames
.begin();
8013 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8015 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8017 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8019 switch(itrM
->second
.command
)
8021 case SCRIPT_COMMAND_TALK
:
8023 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8024 sLog
.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM
->second
.dataint
, itrMM
->first
);
8026 if(ids
.count(itrM
->second
.dataint
))
8027 ids
.erase(itrM
->second
.dataint
);
8034 void ObjectMgr::LoadDbScriptStrings()
8036 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8038 std::set
<int32
> ids
;
8040 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8041 if(GetMangosStringLocale(i
))
8044 CheckScripts(sQuestEndScripts
,ids
);
8045 CheckScripts(sQuestStartScripts
,ids
);
8046 CheckScripts(sSpellScripts
,ids
);
8047 CheckScripts(sGameObjectScripts
,ids
);
8048 CheckScripts(sEventScripts
,ids
);
8050 WaypointMgr
.CheckTextsExistance(ids
);
8052 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8053 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8056 // Functions for scripting access
8057 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8059 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
8062 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8064 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8065 // start/end reversed for negative values
8066 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8068 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8072 return objmgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8075 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8077 return objmgr
.GetScriptId(name
);
8080 ObjectMgr::ScriptNameMap
& GetScriptNames()
8082 return objmgr
.GetScriptNames();
8085 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8087 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8090 Quest
const* GetQuestTemplateStore(uint32 entry
)
8092 return objmgr
.GetQuestTemplate(entry
);