[8430] Reapply persistent passive spells at related spellmods apply/remove.
[getmangos.git] / src / game / SpellAuras.cpp
blob55b2287309240c155c0bbf8e651024fa7809f1d7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused, //289 unused
343 &Aura::HandleUnused, //290 unused
344 &Aura::HandleUnused, //291 unused
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 2 test spells
347 &Aura::HandleNULL //294 2 spells, possible prevent mana regen
350 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
352 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
353 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
355 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
359 assert(target);
361 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
363 m_spellProto = spellproto;
365 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
367 m_isPassive = IsPassiveSpell(GetId());
368 m_positive = IsPositiveEffect(GetId(), m_effIndex);
370 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
372 m_applyTime = time(NULL);
374 int32 damage;
375 if(!caster)
377 m_caster_guid = target->GetGUID();
378 damage = m_currentBasePoints+1; // stored value-1
379 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 else
383 m_caster_guid = caster->GetGUID();
385 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
386 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
388 if (!damage && castItem && castItem->GetItemSuffixFactor())
390 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
391 if(item_rand_suffix)
393 for (int k = 0; k < 3; ++k)
395 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
396 if(pEnchant)
398 for (int t = 0; t < 3; ++t)
399 if(pEnchant->spellid[t] == m_spellProto->Id)
401 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
402 break;
406 if(damage)
407 break;
413 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
414 m_permanent = true;
416 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
418 if(!m_permanent && modOwner)
420 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration<=0)
423 m_maxduration = 1;
426 m_duration = m_maxduration;
428 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
430 m_effIndex = eff;
431 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
433 // Apply periodic time mod
434 if(modOwner && m_modifier.periodictime)
435 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
439 m_periodicTimer += m_modifier.periodictime;
441 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
443 m_procCharges = m_spellProto->procCharges;
444 if(modOwner)
445 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
447 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
448 m_spellProto->Stances &&
449 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
450 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
453 Aura::~Aura()
457 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
458 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
460 m_isAreaAura = true;
462 // caster==NULL in constructor args if target==caster in fact
463 Unit* caster_ptr = caster ? caster : target;
465 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
466 if(Player* modOwner = caster_ptr->GetSpellModOwner())
467 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
469 switch(spellproto->Effect[eff])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
472 m_areaAuraType = AREA_AURA_PARTY;
473 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
474 m_modifier.m_auraname = SPELL_AURA_NONE;
475 break;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
477 m_areaAuraType = AREA_AURA_RAID;
478 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
479 m_modifier.m_auraname = SPELL_AURA_NONE;
480 break;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
482 m_areaAuraType = AREA_AURA_FRIEND;
483 break;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
485 m_areaAuraType = AREA_AURA_ENEMY;
486 if (target == caster_ptr)
487 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
488 break;
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
490 m_areaAuraType = AREA_AURA_PET;
491 break;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
493 m_areaAuraType = AREA_AURA_OWNER;
494 if (target == caster_ptr)
495 m_modifier.m_auraname = SPELL_AURA_NONE;
496 break;
497 default:
498 sLog.outError("Wrong spell effect in AreaAura constructor");
499 ASSERT(false);
500 break;
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
509 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
511 m_isPersistent = true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
519 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
521 if (caster)
522 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
523 else
524 m_casters_target_guid = 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
536 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
538 if (IsAreaAuraEffect(spellproto->Effect[eff]))
539 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
543 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
544 for (int i = 0; i < 3; ++i)
545 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
546 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
548 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
551 Unit* Aura::GetCaster() const
553 if(m_caster_guid==m_target->GetGUID())
554 return m_target;
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
559 return unit && unit->IsInWorld() ? unit : NULL;
562 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
564 m_modifier.m_auraname = t;
565 m_modifier.m_amount = a;
566 m_modifier.m_miscvalue = miscValue;
567 m_modifier.periodictime = pt;
570 void Aura::Update(uint32 diff)
572 if (m_duration > 0)
574 m_duration -= diff;
575 if (m_duration < 0)
576 m_duration = 0;
577 m_timeCla -= diff;
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla <= 0)
583 if(Unit* caster = GetCaster())
585 Powers powertype = Powers(m_spellProto->powerType);
586 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
587 m_timeCla = 1*IN_MILISECONDS;
588 if (manaPerSecond)
590 if(powertype==POWER_HEALTH)
591 caster->ModifyHealth(-manaPerSecond);
592 else
593 caster->ModifyPower(powertype,-manaPerSecond);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
602 Unit* caster = GetCaster();
603 if(!caster)
605 m_target->RemoveAura(GetId(), GetEffIndex());
606 return;
609 // Get spell range
610 float radius;
611 SpellModOp mod;
612 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
614 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
615 mod = SPELLMOD_RADIUS;
617 else
619 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
620 mod = SPELLMOD_RANGE;
623 if(Player* modOwner = caster->GetSpellModOwner())
624 modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
626 if(!caster->IsWithinDistInMap(m_target, radius))
628 m_target->RemoveAura(GetId(), GetEffIndex());
629 return;
633 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
635 m_periodicTimer -= diff;
636 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer += m_modifier.periodictime;
640 PeriodicTick();
645 void AreaAura::Update(uint32 diff)
647 // update for the caster of the aura
648 if(m_caster_guid == m_target->GetGUID())
650 Unit* caster = m_target;
652 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
654 Unit* owner = caster->GetCharmerOrOwner();
655 if (!owner)
656 owner = caster;
657 std::list<Unit *> targets;
659 switch(m_areaAuraType)
661 case AREA_AURA_PARTY:
663 Group *pGroup = NULL;
665 if (owner->GetTypeId() == TYPEID_PLAYER)
666 pGroup = ((Player*)owner)->GetGroup();
668 if( pGroup)
670 uint8 subgroup = ((Player*)owner)->GetSubGroup();
671 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
673 Player* Target = itr->getSource();
674 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
676 if(caster->IsWithinDistInMap(Target, m_radius))
677 targets.push_back(Target);
678 Pet *pet = Target->GetPet();
679 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
680 targets.push_back(pet);
684 else
686 // add owner
687 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
688 targets.push_back(owner);
689 // add caster's pet
690 Unit* pet = caster->GetPet();
691 if( pet && caster->IsWithinDistInMap(pet, m_radius))
692 targets.push_back(pet);
694 break;
696 case AREA_AURA_RAID:
698 Group *pGroup = NULL;
700 if (owner->GetTypeId() == TYPEID_PLAYER)
701 pGroup = ((Player*)owner)->GetGroup();
703 if( pGroup)
705 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
707 Player* Target = itr->getSource();
708 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
710 if(caster->IsWithinDistInMap(Target, m_radius))
711 targets.push_back(Target);
712 Pet *pet = Target->GetPet();
713 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
714 targets.push_back(pet);
718 else
720 // add owner
721 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
722 targets.push_back(owner);
723 // add caster's pet
724 Unit* pet = caster->GetPet();
725 if( pet && caster->IsWithinDistInMap(pet, m_radius))
726 targets.push_back(pet);
728 break;
730 case AREA_AURA_FRIEND:
732 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
733 Cell cell(p);
734 cell.data.Part.reserved = ALL_DISTRICT;
735 cell.SetNoCreate();
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
738 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
739 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
740 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
741 CellLock<GridReadGuard> cell_lock(cell, p);
742 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
743 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
744 break;
746 case AREA_AURA_ENEMY:
748 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
749 Cell cell(p);
750 cell.data.Part.reserved = ALL_DISTRICT;
751 cell.SetNoCreate();
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
756 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
757 CellLock<GridReadGuard> cell_lock(cell, p);
758 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
759 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
760 break;
762 case AREA_AURA_OWNER:
763 case AREA_AURA_PET:
765 if(owner != caster)
766 targets.push_back(owner);
767 break;
771 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
773 if((*tIter)->HasAura(GetId(), m_effIndex))
774 continue;
776 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
778 int32 actualBasePoints = m_currentBasePoints;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo != GetSpellProto())
781 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
782 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
783 aur->SetAuraDuration(GetAuraDuration());
784 (*tIter)->AddAura(aur);
788 Aura::Update(diff);
790 else // aura at non-caster
792 Unit* caster = GetCaster();
794 Aura::Update(diff);
796 // remove aura if out-of-range from caster (after teleport for example)
797 // or caster is isolated or caster no longer has the aura
798 // or caster is (no longer) friendly
799 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
800 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
801 !caster->IsWithinDistInMap(m_target, m_radius) ||
802 !caster->HasAura(GetId(), GetEffIndex()) ||
803 caster->IsFriendlyTo(m_target) != needFriendly
806 m_target->RemoveAura(GetId(), GetEffIndex());
808 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
810 // not check group if target == owner or target == pet
811 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
813 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
815 Group *pGroup = check ? check->GetGroup() : NULL;
816 if( pGroup )
818 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
819 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
820 m_target->RemoveAura(GetId(), GetEffIndex());
822 else
823 m_target->RemoveAura(GetId(), GetEffIndex());
826 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
828 // not check group if target == owner or target == pet
829 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
831 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
833 Group *pGroup = check ? check->GetGroup() : NULL;
834 if( pGroup )
836 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
837 if(!checkTarget)
838 m_target->RemoveAura(GetId(), GetEffIndex());
840 else
841 m_target->RemoveAura(GetId(), GetEffIndex());
844 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
846 if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
847 m_target->RemoveAura(GetId(), GetEffIndex());
852 void PersistentAreaAura::Update(uint32 diff)
854 bool remove = false;
856 // remove the aura if its caster or the dynamic object causing it was removed
857 // or if the target moves too far from the dynamic object
858 if(Unit *caster = GetCaster())
860 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
861 if (dynObj)
863 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
864 remove = true;
866 else
867 remove = true;
869 else
870 remove = true;
872 Aura::Update(diff);
874 if(remove)
875 m_target->RemoveAura(GetId(), GetEffIndex());
878 void Aura::ApplyModifier(bool apply, bool Real)
880 AuraType aura = m_modifier.m_auraname;
882 SetInUse(true);
883 if(aura < TOTAL_AURAS)
884 (*this.*AuraHandler [aura])(apply, Real);
885 SetInUse(false);
888 void Aura::_AddAura()
890 if (!GetId())
891 return;
892 if(!m_target)
893 return;
895 // Second aura if some spell
896 bool secondaura = false;
897 // Try find slot for aura
898 uint8 slot = NULL_AURA_SLOT;
899 // Lookup for some spell auras (and get slot from it)
900 for(uint8 i = 0; i < m_effIndex; ++i)
902 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
903 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
905 // allow use single slot only by auras from same caster
906 if(itr->second->GetCasterGUID()==GetCasterGUID())
908 slot = itr->second->GetAuraSlot();
909 secondaura = true;
910 break;
913 if (secondaura)
914 break;
916 // Lookup free slot
917 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
919 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
920 for(uint8 i = 0; i < MAX_AURAS; ++i)
922 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
923 if(itr == visibleAuras->end())
925 slot = i;
926 // update for out of range group members (on 1 slot use)
927 m_target->UpdateAuraForGroup(slot);
928 break;
933 Unit* caster = GetCaster();
935 // set infinity cooldown state for spells
936 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
938 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
940 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
941 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
945 // passive auras (except totem auras) do not get placed in the slots
946 // area auras with SPELL_AURA_NONE are not shown on target
947 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
948 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
950 SetAuraSlot( slot );
951 if(slot < MAX_AURAS) // slot found send data to client
953 SetAura(false);
954 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
955 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
956 SendAuraUpdate(false);
959 //*****************************************************
960 // Update target aura state flag (at 1 aura apply)
961 // TODO: Make it easer
962 //*****************************************************
963 if (!secondaura)
965 // Sitdown on apply aura req seated
966 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
967 m_target->SetStandState(UNIT_STAND_STATE_SIT);
969 // register aura diminishing on apply
970 if (getDiminishGroup() != DIMINISHING_NONE )
971 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
973 // Update Seals information
974 if (IsSealSpell(m_spellProto))
975 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
977 // Conflagrate aura state on Immolate and Shadowflame
978 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
979 // Immolate
980 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
981 // Shadowflame
982 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
983 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 bool Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return false;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return false;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; ++i)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot() == slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (!lastaura)
1057 return false;
1059 // unregister aura diminishing (and store last time)
1060 if (getDiminishGroup() != DIMINISHING_NONE )
1061 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1063 SetAura(true);
1064 SetAuraFlags(AFLAG_NONE);
1065 SetAuraLevel(0);
1066 SendAuraUpdate(true);
1068 // update for out of range group members
1069 m_target->UpdateAuraForGroup(slot);
1071 //*****************************************************
1072 // Update target aura state flag (at last aura remove)
1073 //*****************************************************
1074 // Enrage aura state
1075 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1076 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1078 uint32 removeState = 0;
1079 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1080 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1081 switch(m_spellProto->SpellFamilyName)
1083 case SPELLFAMILY_PALADIN:
1084 if (IsSealSpell(m_spellProto))
1085 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1086 break;
1087 case SPELLFAMILY_WARLOCK:
1088 // Conflagrate aura state on Immolate and Shadowflame,
1089 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1090 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1092 removeFamilyFlag = UI64LIT(0x0000000000000004);
1093 removeFamilyFlag2 = 0x00000002;
1094 removeState = AURA_STATE_CONFLAGRATE;
1096 break;
1097 case SPELLFAMILY_DRUID:
1098 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1099 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1100 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1102 removeFamilyFlag = 0x50;
1103 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1105 break;
1106 case SPELLFAMILY_WARRIOR:
1107 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1108 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1109 break;
1110 case SPELLFAMILY_ROGUE:
1111 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1112 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1113 break;
1114 case SPELLFAMILY_HUNTER:
1115 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1116 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1119 // Remove state (but need check other auras for it)
1120 if (removeState)
1122 bool found = false;
1123 Unit::AuraMap& Auras = m_target->GetAuras();
1124 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1126 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1127 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1128 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1130 found = true;
1131 break;
1134 // this has been last aura
1135 if(!found)
1136 m_target->ModifyAuraState(AuraState(removeState), false);
1139 // reset cooldown state for spells
1140 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1142 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1143 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1144 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1147 return true;
1150 void Aura::SendAuraUpdate(bool remove)
1152 WorldPacket data(SMSG_AURA_UPDATE);
1153 data.append(m_target->GetPackGUID());
1154 data << uint8(GetAuraSlot());
1155 data << uint32(remove ? 0 : GetId());
1157 if(remove)
1159 m_target->SendMessageToSet(&data, true);
1160 return;
1163 uint8 auraFlags = GetAuraFlags();
1164 data << uint8(auraFlags);
1165 data << uint8(GetAuraLevel());
1166 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1168 if(!(auraFlags & AFLAG_NOT_CASTER))
1170 data << uint8(0); // pguid
1173 if(auraFlags & AFLAG_DURATION)
1175 data << uint32(GetAuraMaxDuration());
1176 data << uint32(GetAuraDuration());
1179 m_target->SendMessageToSet(&data, true);
1182 void Aura::SetStackAmount(uint8 stackAmount)
1184 Unit *target = GetTarget();
1185 Unit *caster = GetCaster();
1186 if (!target || !caster)
1187 return;
1189 bool refresh = stackAmount >= m_stackAmount;
1190 if (stackAmount != m_stackAmount)
1192 m_stackAmount = stackAmount;
1193 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1194 // Reapply if amount change
1195 if (amount!=m_modifier.m_amount)
1197 ApplyModifier(false, true);
1198 m_modifier.m_amount = amount;
1199 ApplyModifier(true, true);
1203 if (refresh)
1204 // Stack increased refresh duration
1205 RefreshAura();
1206 else
1207 // Stack decreased only send update
1208 SendAuraUpdate(false);
1211 bool Aura::modStackAmount(int32 num)
1213 // Can`t mod
1214 if (!m_spellProto->StackAmount)
1215 return true;
1217 // Modify stack but limit it
1218 int32 stackAmount = m_stackAmount + num;
1219 if (stackAmount > m_spellProto->StackAmount)
1220 stackAmount = m_spellProto->StackAmount;
1221 else if (stackAmount <=0) // Last aura from stack removed
1223 m_stackAmount = 0;
1224 return true; // need remove aura
1227 // Update stack amount
1228 SetStackAmount(stackAmount);
1229 return false;
1232 void Aura::RefreshAura()
1234 m_duration = m_maxduration;
1235 SendAuraUpdate(false);
1238 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1240 // Check family name
1241 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1242 return false;
1243 // Check EffectClassMask
1244 uint32 const *ptr = getAuraSpellClassMask();
1245 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1246 return true;
1247 if (ptr[2] & spell->SpellFamilyFlags2)
1248 return true;
1249 return false;
1252 /*********************************************************/
1253 /*** BASIC AURA FUNCTION ***/
1254 /*********************************************************/
1255 void Aura::HandleAddModifier(bool apply, bool Real)
1257 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1258 return;
1260 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1261 return;
1263 if (apply)
1265 // Add custom charges for some mod aura
1266 switch (m_spellProto->Id)
1268 case 17941: // Shadow Trance
1269 case 22008: // Netherwind Focus
1270 case 31834: // Light's Grace
1271 case 34754: // Clearcasting
1272 case 34936: // Backlash
1273 case 48108: // Hot Streak
1274 case 51124: // Killing Machine
1275 case 54741: // Firestarter
1276 case 57761: // Fireball!
1277 SetAuraCharges(1);
1278 break;
1281 SpellModifier *mod = new SpellModifier;
1282 mod->op = SpellModOp(m_modifier.m_miscvalue);
1283 mod->value = m_modifier.m_amount;
1284 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1285 mod->spellId = GetId();
1287 uint32 const *ptr;
1288 switch (m_effIndex)
1290 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1291 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1292 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1293 default:
1294 return;
1297 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1298 mod->mask2= (uint64)ptr[2];
1299 mod->charges = m_procCharges;
1301 m_spellmod = mod;
1304 uint64 spellFamilyMask = m_spellmod->mask;
1306 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1308 // reaplly talents to own passive persistent auras
1309 std::set<uint32> affectedPassives;
1311 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().begin(); itr != m_target->GetAuras().end(); ++itr)
1312 if (itr->second->IsPassive() && itr->second->IsPermanent() &&
1313 itr->second->GetCasterGUID() == m_target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
1314 affectedPassives.insert(itr->second->GetId());
1316 for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
1318 m_target->RemoveAurasDueToSpell(*set_itr);
1319 m_target->CastSpell(m_target, *set_itr, true);
1322 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1324 // Use SpellModifier structure for check
1325 // used only fields:
1326 // spellId, mask, mask2
1327 if (apply)
1329 SpellModifier *mod = new SpellModifier;
1330 mod->spellId = GetId();
1332 uint32 const *ptr;
1333 switch (m_effIndex)
1335 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1336 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1337 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1338 default:
1339 return;
1342 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1343 mod->mask2= (uint64)ptr[2];
1344 m_spellmod = mod;
1346 else
1348 delete m_spellmod;
1349 m_spellmod = NULL;
1353 void Aura::TriggerSpell()
1355 Unit* caster = GetCaster();
1356 Unit* target = GetTriggerTarget();
1358 if(!caster || !target)
1359 return;
1361 // generic casting code with custom spells and target/caster customs
1362 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1364 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1365 SpellEntry const *auraSpellInfo = GetSpellProto();
1366 uint32 auraId = auraSpellInfo->Id;
1368 // specific code for cases with no trigger spell provided in field
1369 if (triggeredSpellInfo == NULL)
1371 switch(auraSpellInfo->SpellFamilyName)
1373 case SPELLFAMILY_GENERIC:
1375 switch(auraId)
1377 // Firestone Passive (1-5 ranks)
1378 case 758:
1379 case 17945:
1380 case 17947:
1381 case 17949:
1382 case 27252:
1384 if (caster->GetTypeId()!=TYPEID_PLAYER)
1385 return;
1386 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1387 if (!item)
1388 return;
1389 uint32 enchant_id = 0;
1390 switch (GetId())
1392 case 758: enchant_id = 1803; break; // Rank 1
1393 case 17945: enchant_id = 1823; break; // Rank 2
1394 case 17947: enchant_id = 1824; break; // Rank 3
1395 case 17949: enchant_id = 1825; break; // Rank 4
1396 case 27252: enchant_id = 2645; break; // Rank 5
1397 default:
1398 return;
1400 // remove old enchanting before applying new
1401 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1402 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1403 // add new enchanting
1404 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1405 return;
1407 // // Periodic Mana Burn
1408 // case 812: break;
1409 // // Polymorphic Ray
1410 // case 6965: break;
1411 // // Fire Nova (1-7 ranks)
1412 // case 8350:
1413 // case 8508:
1414 // case 8509:
1415 // case 11312:
1416 // case 11313:
1417 // case 25540:
1418 // case 25544:
1419 // break;
1420 // Thaumaturgy Channel
1421 case 9712: trigger_spell_id = 21029; break;
1422 // // Egan's Blaster
1423 // case 17368: break;
1424 // // Haunted
1425 // case 18347: break;
1426 // // Ranshalla Waiting
1427 // case 18953: break;
1428 // // Inferno
1429 // case 19695: break;
1430 // // Frostwolf Muzzle DND
1431 // case 21794: break;
1432 // // Alterac Ram Collar DND
1433 // case 21866: break;
1434 // // Celebras Waiting
1435 // case 21916: break;
1436 // Brood Affliction: Bronze
1437 case 23170:
1439 m_target->CastSpell(m_target, 23171, true, 0, this);
1440 return;
1442 // // Mark of Frost
1443 // case 23184: break;
1444 // Restoration
1445 case 23493:
1447 int32 heal = caster->GetMaxHealth() / 10;
1448 caster->DealHeal(caster, heal, auraSpellInfo);
1450 int32 mana = caster->GetMaxPower(POWER_MANA);
1451 if (mana)
1453 mana /= 10;
1454 caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
1456 return;
1458 // // Stoneclaw Totem Passive TEST
1459 // case 23792: break;
1460 // // Axe Flurry
1461 // case 24018: break;
1462 // // Mark of Arlokk
1463 // case 24210: break;
1464 // // Restoration
1465 // case 24379: break;
1466 // // Happy Pet
1467 // case 24716: break;
1468 // // Dream Fog
1469 // case 24780: break;
1470 // // Cannon Prep
1471 // case 24832: break;
1472 // // Shadow Bolt Whirl
1473 // case 24834: break;
1474 // // Stink Trap
1475 // case 24918: break;
1476 // // Mark of Nature
1477 // case 25041: break;
1478 // // Agro Drones
1479 // case 25152: break;
1480 // // Consume
1481 // case 25371: break;
1482 // // Pain Spike
1483 // case 25572: break;
1484 // // Rotate 360
1485 // case 26009: break;
1486 // // Rotate -360
1487 // case 26136: break;
1488 // // Consume
1489 // case 26196: break;
1490 // // Berserk
1491 // case 26615: break;
1492 // // Defile
1493 // case 27177: break;
1494 // // Teleport: IF/UC
1495 // case 27601: break;
1496 // // Five Fat Finger Exploding Heart Technique
1497 // case 27673: break;
1498 // // Nitrous Boost
1499 // case 27746: break;
1500 // // Steam Tank Passive
1501 // case 27747: break;
1502 // Frost Blast
1503 case 27808:
1505 int32 bpDamage = target->GetMaxHealth()*26/100;
1506 caster->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this);
1507 return;
1509 // // Detonate Mana
1510 // case 27819: break;
1511 // // Controller Timer
1512 // case 28095: break;
1513 // // Stalagg Chain
1514 // case 28096: break;
1515 // // Stalagg Tesla Passive
1516 // case 28097: break;
1517 // // Feugen Tesla Passive
1518 // case 28109: break;
1519 // // Feugen Chain
1520 // case 28111: break;
1521 // // Mark of Didier
1522 // case 28114: break;
1523 // // Communique Timer, camp
1524 // case 28346: break;
1525 // // Icebolt
1526 // case 28522: break;
1527 // // Silithyst
1528 // case 29519: break;
1529 // Inoculate Nestlewood Owlkin
1530 case 29528:
1531 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1532 return;
1533 break;
1534 // // Overload
1535 // case 29768: break;
1536 // // Return Fire
1537 // case 29788: break;
1538 // // Return Fire
1539 // case 29793: break;
1540 // // Return Fire
1541 // case 29794: break;
1542 // // Guardian of Icecrown Passive
1543 // case 29897: break;
1544 // Feed Captured Animal
1545 case 29917: trigger_spell_id = 29916; break;
1546 // // Flame Wreath
1547 // case 29946: break;
1548 // // Flame Wreath
1549 // case 29947: break;
1550 // // Mind Exhaustion Passive
1551 // case 30025: break;
1552 // // Nether Beam - Serenity
1553 // case 30401: break;
1554 // Extract Gas
1555 case 30427:
1557 // move loot to player inventory and despawn target
1558 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1559 target->GetTypeId() == TYPEID_UNIT &&
1560 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1562 Player* player = (Player*)caster;
1563 Creature* creature = (Creature*)target;
1564 // missing lootid has been reported on startup - just return
1565 if (!creature->GetCreatureInfo()->SkinLootId)
1566 return;
1568 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1570 creature->ForcedDespawn();
1572 return;
1574 // Quake
1575 case 30576: trigger_spell_id = 30571; break;
1576 // // Burning Maul
1577 // case 30598: break;
1578 // // Regeneration
1579 // case 30799:
1580 // case 30800:
1581 // case 30801:
1582 // break;
1583 // // Despawn Self - Smoke cloud
1584 // case 31269: break;
1585 // // Time Rift Periodic
1586 // case 31320: break;
1587 // // Corrupt Medivh
1588 // case 31326: break;
1589 // Doom
1590 case 31347:
1592 m_target->CastSpell(m_target,31350,true);
1593 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1594 return;
1596 // Spellcloth
1597 case 31373:
1599 // Summon Elemental after create item
1600 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1601 return;
1603 // // Bloodmyst Tesla
1604 // case 31611: break;
1605 // // Doomfire
1606 // case 31944: break;
1607 // // Teleport Test
1608 // case 32236: break;
1609 // // Earthquake
1610 // case 32686: break;
1611 // // Possess
1612 // case 33401: break;
1613 // // Draw Shadows
1614 // case 33563: break;
1615 // // Murmur's Touch
1616 // case 33711: break;
1617 // Flame Quills
1618 case 34229:
1620 // cast 24 spells 34269-34289, 34314-34316
1621 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1622 caster->CastSpell(m_target, spell_id, true);
1623 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1624 caster->CastSpell(m_target, spell_id, true);
1625 return;
1627 // // Gravity Lapse
1628 // case 34480: break;
1629 // // Tornado
1630 // case 34683: break;
1631 // // Frostbite Rotate
1632 // case 34748: break;
1633 // // Arcane Flurry
1634 // case 34821: break;
1635 // // Interrupt Shutdown
1636 // case 35016: break;
1637 // // Interrupt Shutdown
1638 // case 35176: break;
1639 // // Inferno
1640 // case 35268: break;
1641 // // Salaadin's Tesla
1642 // case 35515: break;
1643 // // Ethereal Channel (Red)
1644 // case 35518: break;
1645 // // Nether Vapor
1646 // case 35879: break;
1647 // // Dark Portal Storm
1648 // case 36018: break;
1649 // // Burning Maul
1650 // case 36056: break;
1651 // // Living Grove Defender Lifespan
1652 // case 36061: break;
1653 // // Professor Dabiri Talks
1654 // case 36064: break;
1655 // // Kael Gaining Power
1656 // case 36091: break;
1657 // // They Must Burn Bomb Aura
1658 // case 36344: break;
1659 // // They Must Burn Bomb Aura (self)
1660 // case 36350: break;
1661 // // Stolen Ravenous Ravager Egg
1662 // case 36401: break;
1663 // // Activated Cannon
1664 // case 36410: break;
1665 // // Stolen Ravenous Ravager Egg
1666 // case 36418: break;
1667 // // Enchanted Weapons
1668 // case 36510: break;
1669 // // Cursed Scarab Periodic
1670 // case 36556: break;
1671 // // Cursed Scarab Despawn Periodic
1672 // case 36561: break;
1673 // // Vision Guide
1674 // case 36573: break;
1675 // // Cannon Charging (platform)
1676 // case 36785: break;
1677 // // Cannon Charging (self)
1678 // case 36860: break;
1679 // Remote Toy
1680 case 37027: trigger_spell_id = 37029; break;
1681 // // Mark of Death
1682 // case 37125: break;
1683 // // Arcane Flurry
1684 // case 37268: break;
1685 // // Spout
1686 // case 37429: break;
1687 // // Spout
1688 // case 37430: break;
1689 // // Karazhan - Chess NPC AI, Snapshot timer
1690 // case 37440: break;
1691 // // Karazhan - Chess NPC AI, action timer
1692 // case 37504: break;
1693 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1694 // case 39400: break;
1695 // // Banish
1696 // case 37546: break;
1697 // // Shriveling Gaze
1698 // case 37589: break;
1699 // // Fake Aggro Radius (2 yd)
1700 // case 37815: break;
1701 // // Corrupt Medivh
1702 // case 37853: break;
1703 // Eye of Grillok
1704 case 38495:
1706 m_target->CastSpell(m_target, 38530, true);
1707 return;
1709 // Absorb Eye of Grillok (Zezzak's Shard)
1710 case 38554:
1712 if(m_target->GetTypeId() != TYPEID_UNIT)
1713 return;
1715 caster->CastSpell(caster, 38495, true);
1717 Creature* creatureTarget = (Creature*)m_target;
1719 creatureTarget->ForcedDespawn();
1720 return;
1722 // // Magic Sucker Device timer
1723 // case 38672: break;
1724 // // Tomb Guarding Charging
1725 // case 38751: break;
1726 // // Murmur's Touch
1727 // case 38794: break;
1728 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1729 // case 39105: break;
1730 // // Drain World Tree Visual
1731 // case 39140: break;
1732 // // Quest - Dustin's Undead Dragon Visual aura
1733 // case 39259: break;
1734 // // Hellfire - The Exorcism, Jules releases darkness, aura
1735 // case 39306: break;
1736 // // Inferno
1737 // case 39346: break;
1738 // // Enchanted Weapons
1739 // case 39489: break;
1740 // // Shadow Bolt Whirl
1741 // case 39630: break;
1742 // // Shadow Bolt Whirl
1743 // case 39634: break;
1744 // // Shadow Inferno
1745 // case 39645: break;
1746 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1747 case 39857: trigger_spell_id = 39856; break;
1748 // // Soulgrinder Ritual Visual (Smashed)
1749 // case 39974: break;
1750 // // Simon Game Pre-game timer
1751 // case 40041: break;
1752 // // Knockdown Fel Cannon: The Aggro Check Aura
1753 // case 40113: break;
1754 // // Spirit Lance
1755 // case 40157: break;
1756 // // Demon Transform 2
1757 // case 40398: break;
1758 // // Demon Transform 1
1759 // case 40511: break;
1760 // // Ancient Flames
1761 // case 40657: break;
1762 // // Ethereal Ring Cannon: Cannon Aura
1763 // case 40734: break;
1764 // // Cage Trap
1765 // case 40760: break;
1766 // // Random Periodic
1767 // case 40867: break;
1768 // // Prismatic Shield
1769 // case 40879: break;
1770 // // Aura of Desire
1771 // case 41350: break;
1772 // // Dementia
1773 // case 41404: break;
1774 // // Chaos Form
1775 // case 41629: break;
1776 // // Alert Drums
1777 // case 42177: break;
1778 // // Spout
1779 // case 42581: break;
1780 // // Spout
1781 // case 42582: break;
1782 // // Return to the Spirit Realm
1783 // case 44035: break;
1784 // // Curse of Boundless Agony
1785 // case 45050: break;
1786 // // Earthquake
1787 // case 46240: break;
1788 // Personalized Weather
1789 case 46736: trigger_spell_id = 46737; break;
1790 // // Stay Submerged
1791 // case 46981: break;
1792 // // Dragonblight Ram
1793 // case 47015: break;
1794 // // Party G.R.E.N.A.D.E.
1795 // case 51510: break;
1796 default:
1797 break;
1799 break;
1801 case SPELLFAMILY_MAGE:
1803 switch(auraId)
1805 // Invisibility
1806 case 66:
1807 // Here need periodic triger reducing threat spell (or do it manually)
1808 return;
1809 default:
1810 break;
1812 break;
1814 // case SPELLFAMILY_WARRIOR:
1815 // {
1816 // switch(auraId)
1817 // {
1818 // // Wild Magic
1819 // case 23410: break;
1820 // // Corrupted Totems
1821 // case 23425: break;
1822 // default:
1823 // break;
1824 // }
1825 // break;
1826 // }
1827 // case SPELLFAMILY_PRIEST:
1828 // {
1829 // switch(auraId)
1830 // {
1831 // // Blue Beam
1832 // case 32930: break;
1833 // // Fury of the Dreghood Elders
1834 // case 35460: break;
1835 // default:
1836 // break;
1837 // }
1838 // break;
1839 // }
1840 case SPELLFAMILY_HUNTER:
1842 switch (auraId)
1844 // Sniper training
1845 case 53302:
1846 case 53303:
1847 case 53304:
1848 if (target->GetTypeId() != TYPEID_PLAYER)
1849 return;
1851 // Reset reapply counter at move
1852 if (((Player*)target)->isMoving())
1854 m_modifier.m_amount = 6;
1855 return;
1858 // We are standing at the moment
1859 if (m_modifier.m_amount > 0)
1861 --m_modifier.m_amount;
1862 return;
1865 // select rank of buff
1866 switch(auraId)
1868 case 53302: trigger_spell_id = 64418; break;
1869 case 53303: trigger_spell_id = 64419; break;
1870 case 53304: trigger_spell_id = 64420; break;
1873 // If aura is active - no need to continue
1874 if (target->HasAura(trigger_spell_id))
1875 return;
1877 break;
1878 default:
1879 break;
1881 break;
1883 case SPELLFAMILY_DRUID:
1885 switch(auraId)
1887 // Cat Form
1888 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1889 case 768:
1890 return;
1891 // Frenzied Regeneration
1892 case 22842:
1893 case 22895:
1894 case 22896:
1895 case 26999:
1897 int32 LifePerRage = GetModifier()->m_amount;
1899 int32 lRage = m_target->GetPower(POWER_RAGE);
1900 if(lRage > 100) // rage stored as rage*10
1901 lRage = 100;
1902 m_target->ModifyPower(POWER_RAGE, -lRage);
1903 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1904 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
1905 return;
1907 default:
1908 break;
1910 break;
1913 // case SPELLFAMILY_HUNTER:
1914 // {
1915 // switch(auraId)
1916 // {
1917 // //Frost Trap Aura
1918 // case 13810:
1919 // return;
1920 // //Rizzle's Frost Trap
1921 // case 39900:
1922 // return;
1923 // // Tame spells
1924 // case 19597: // Tame Ice Claw Bear
1925 // case 19676: // Tame Snow Leopard
1926 // case 19677: // Tame Large Crag Boar
1927 // case 19678: // Tame Adult Plainstrider
1928 // case 19679: // Tame Prairie Stalker
1929 // case 19680: // Tame Swoop
1930 // case 19681: // Tame Dire Mottled Boar
1931 // case 19682: // Tame Surf Crawler
1932 // case 19683: // Tame Armored Scorpid
1933 // case 19684: // Tame Webwood Lurker
1934 // case 19685: // Tame Nightsaber Stalker
1935 // case 19686: // Tame Strigid Screecher
1936 // case 30100: // Tame Crazed Dragonhawk
1937 // case 30103: // Tame Elder Springpaw
1938 // case 30104: // Tame Mistbat
1939 // case 30647: // Tame Barbed Crawler
1940 // case 30648: // Tame Greater Timberstrider
1941 // case 30652: // Tame Nightstalker
1942 // return;
1943 // default:
1944 // break;
1945 // }
1946 // break;
1947 // }
1948 case SPELLFAMILY_SHAMAN:
1950 switch(auraId)
1952 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1953 case 28820:
1955 // Need remove self if Lightning Shield not active
1956 Unit::AuraMap const& auras = target->GetAuras();
1957 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1959 SpellEntry const* spell = itr->second->GetSpellProto();
1960 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1961 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1962 return;
1964 target->RemoveAurasDueToSpell(28820);
1965 return;
1967 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1968 case 38443:
1970 bool all = true;
1971 for(int i = 0; i < MAX_TOTEM; ++i)
1973 if(!caster->m_TotemSlot[i])
1975 all = false;
1976 break;
1980 if(all)
1981 caster->CastSpell(caster, 38437, true);
1982 else
1983 caster->RemoveAurasDueToSpell(38437);
1984 return;
1986 default:
1987 break;
1989 break;
1991 default:
1992 break;
1995 // Reget trigger spell proto
1996 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1998 else
2000 // Spell exist but require custom code
2001 switch(auraId)
2003 // Curse of Idiocy
2004 case 1010:
2006 // TODO: spell casted by result in correct way mostly
2007 // BUT:
2008 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2009 // but must show affect apply like item casting
2010 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2012 // prevent cast by triggered auras
2013 if(m_caster_guid == m_target->GetGUID())
2014 return;
2016 // stop triggering after each affected stats lost > 90
2017 int32 intelectLoss = 0;
2018 int32 spiritLoss = 0;
2020 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
2021 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2023 if ((*i)->GetId() == 1010)
2025 switch((*i)->GetModifier()->m_miscvalue)
2027 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2028 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2029 default: break;
2034 if(intelectLoss <= -90 && spiritLoss <= -90)
2035 return;
2037 caster = target;
2038 break;
2040 // Mana Tide
2041 case 16191:
2043 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2044 return;
2046 // Ground Slam
2047 case 33525:
2048 target->CastSpell(target, trigger_spell_id, true);
2049 return;
2053 // All ok cast by default case
2054 if(triggeredSpellInfo)
2055 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2056 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2057 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2060 void Aura::TriggerSpellWithValue()
2062 Unit* caster = GetCaster();
2063 Unit* target = GetTriggerTarget();
2065 if(!caster || !target)
2066 return;
2068 // generic casting code with custom spells and target/caster customs
2069 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2070 int32 basepoints0 = this->GetModifier()->m_amount;
2072 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this);
2075 /*********************************************************/
2076 /*** AURA EFFECTS ***/
2077 /*********************************************************/
2079 void Aura::HandleAuraDummy(bool apply, bool Real)
2081 // spells required only Real aura add/remove
2082 if(!Real)
2083 return;
2085 Unit* caster = GetCaster();
2087 // AT APPLY
2088 if(apply)
2090 switch(GetId())
2092 case 1515: // Tame beast
2093 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2094 if( caster && m_target->CanHaveThreatList())
2095 m_target->AddThreat(caster, 10.0f);
2096 return;
2097 case 13139: // net-o-matic
2098 // root to self part of (root_target->charge->root_self sequence
2099 if(caster)
2100 caster->CastSpell(caster, 13138, true, NULL, this);
2101 return;
2102 case 39850: // Rocket Blast
2103 if(roll_chance_i(20)) // backfire stun
2104 m_target->CastSpell(m_target, 51581, true, NULL, this);
2105 return;
2106 case 43873: // Headless Horseman Laugh
2107 m_target->PlayDistanceSound(11965);
2108 return;
2109 case 46354: // Blood Elf Illusion
2110 if(caster)
2112 switch(caster->getGender())
2114 case GENDER_FEMALE:
2115 caster->CastSpell(m_target, 46356, true, NULL, this);
2116 break;
2117 case GENDER_MALE:
2118 caster->CastSpell(m_target, 46355, true, NULL, this);
2119 break;
2120 default:
2121 break;
2124 return;
2125 case 46699: // Requires No Ammo
2126 if(m_target->GetTypeId() == TYPEID_PLAYER)
2127 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2128 return;
2131 // Earth Shield
2132 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2134 // prevent double apply bonuses
2135 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2136 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2137 return;
2140 // AT REMOVE
2141 else
2143 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2144 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2145 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2147 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2148 ((Player*)m_target)->SetFarSightGUID(0);
2149 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2150 ((Player*)m_target)->GetSession()->SendPacket(&data);
2151 return;
2154 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2156 uint32 finalSpelId = 0;
2157 switch(GetId())
2159 case 19548: finalSpelId = 19597; break;
2160 case 19674: finalSpelId = 19677; break;
2161 case 19687: finalSpelId = 19676; break;
2162 case 19688: finalSpelId = 19678; break;
2163 case 19689: finalSpelId = 19679; break;
2164 case 19692: finalSpelId = 19680; break;
2165 case 19693: finalSpelId = 19684; break;
2166 case 19694: finalSpelId = 19681; break;
2167 case 19696: finalSpelId = 19682; break;
2168 case 19697: finalSpelId = 19683; break;
2169 case 19699: finalSpelId = 19685; break;
2170 case 19700: finalSpelId = 19686; break;
2171 case 30646: finalSpelId = 30647; break;
2172 case 30653: finalSpelId = 30648; break;
2173 case 30654: finalSpelId = 30652; break;
2174 case 30099: finalSpelId = 30100; break;
2175 case 30102: finalSpelId = 30103; break;
2176 case 30105: finalSpelId = 30104; break;
2179 if(finalSpelId)
2180 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2181 return;
2184 switch(GetId())
2186 case 2584: // Waiting to Resurrect
2188 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2189 if(m_target->GetTypeId() == TYPEID_PLAYER)
2190 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2191 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2192 return;
2194 case 36730: // Flame Strike
2196 m_target->CastSpell(m_target, 36731, true, NULL, this);
2197 return;
2199 case 44191: // Flame Strike
2201 if (m_target->GetMap()->IsDungeon())
2203 uint32 spellId = m_target->GetMap()->IsHeroic() ? 46163 : 44190;
2205 m_target->CastSpell(m_target, spellId, true, NULL, this);
2207 return;
2209 case 45934: // Dark Fiend
2211 // Kill target if dispelled
2212 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2213 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2214 return;
2216 case 46308: // Burning Winds
2218 // casted only at creatures at spawn
2219 m_target->CastSpell(m_target, 47287, true, NULL, this);
2220 return;
2224 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2226 // Stop caster Arcane Missle chanelling on death
2227 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2228 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2230 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2231 return;
2233 // Stop caster Penance chanelling on death
2234 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2235 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2237 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2238 return;
2244 // AT APPLY & REMOVE
2246 switch(m_spellProto->SpellFamilyName)
2248 case SPELLFAMILY_GENERIC:
2250 switch(GetId())
2252 // Recently Bandaged
2253 case 11196:
2254 m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2255 return;
2256 // Unstable Power
2257 case 24658:
2259 uint32 spellId = 24659;
2260 if (apply && caster)
2262 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2263 if (!spell)
2264 return;
2266 for (int i=0; i < spell->StackAmount; ++i)
2267 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2268 return;
2270 m_target->RemoveAurasDueToSpell(spellId);
2271 return;
2273 // Restless Strength
2274 case 24661:
2276 uint32 spellId = 24662;
2277 if (apply && caster)
2279 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2280 if (!spell)
2281 return;
2282 for (int i=0; i < spell->StackAmount; ++i)
2283 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2284 return;
2286 m_target->RemoveAurasDueToSpell(spellId);
2287 return;
2289 //Summon Fire Elemental
2290 case 40133:
2292 if (!caster)
2293 return;
2295 Unit *owner = caster->GetOwner();
2296 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2298 if(apply)
2299 owner->CastSpell(owner, 8985, true);
2300 else
2301 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2303 return;
2305 //Summon Earth Elemental
2306 case 40132 :
2308 if (!caster)
2309 return;
2311 Unit *owner = caster->GetOwner();
2312 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2314 if(apply)
2315 owner->CastSpell(owner, 19704, true);
2316 else
2317 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2319 return;
2321 //Dragonmaw Illusion
2322 case 40214 :
2324 if(apply)
2326 m_target->CastSpell(m_target, 40216, true);
2327 m_target->CastSpell(m_target, 42016, true);
2329 else
2331 m_target->RemoveAurasDueToSpell(40216);
2332 m_target->RemoveAurasDueToSpell(42016);
2334 return;
2336 // LK Intro VO (1)
2337 case 58204:
2338 if(m_target->GetTypeId() == TYPEID_PLAYER)
2340 // Play part 1
2341 if(apply)
2342 m_target->PlayDirectSound(14970, (Player *)m_target);
2343 // continue in 58205
2344 else
2345 m_target->CastSpell(m_target, 58205, true);
2347 return;
2348 // LK Intro VO (2)
2349 case 58205:
2350 if(m_target->GetTypeId() == TYPEID_PLAYER)
2352 // Play part 2
2353 if(apply)
2354 m_target->PlayDirectSound(14971, (Player *)m_target);
2355 // Play part 3
2356 else
2357 m_target->PlayDirectSound(14972, (Player *)m_target);
2359 return;
2361 break;
2363 case SPELLFAMILY_MAGE:
2365 break;
2367 case SPELLFAMILY_PRIEST:
2369 // Pain and Suffering
2370 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2372 if(apply)
2374 // Reduce backfire damage (dot damage) from Shadow Word: Death
2375 SpellModifier *mod = new SpellModifier;
2376 mod->op = SPELLMOD_DOT;
2377 mod->value = m_modifier.m_amount;
2378 mod->type = SPELLMOD_PCT;
2379 mod->spellId = GetId();
2380 mod->mask = UI64LIT(0x0000200000000000);
2381 mod->mask2= UI64LIT(0x0);
2382 m_spellmod = mod;
2384 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2385 return;
2387 break;
2389 case SPELLFAMILY_DRUID:
2391 switch(GetId())
2393 case 34246: // Idol of the Emerald Queen
2394 case 60779: // Idol of Lush Moss
2396 if (m_target->GetTypeId() != TYPEID_PLAYER)
2397 return;
2399 if(apply)
2401 SpellModifier *mod = new SpellModifier;
2402 mod->op = SPELLMOD_DOT;
2403 mod->value = m_modifier.m_amount/7;
2404 mod->type = SPELLMOD_FLAT;
2405 mod->spellId = GetId();
2406 mod->mask = UI64LIT(0x001000000000);
2407 mod->mask2= UI64LIT(0x0);
2409 m_spellmod = mod;
2412 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2413 return;
2415 case 52610: // Savage Roar
2417 if(apply)
2419 if(m_target->m_form != FORM_CAT)
2420 return;
2422 m_target->CastSpell(m_target, 62071, true);
2424 else
2425 m_target-> RemoveAurasDueToSpell(62071);
2426 return;
2428 case 61336: // Survival Instincts
2430 if(apply)
2432 if (!m_target->IsInFeralForm())
2433 return;
2435 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2436 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2438 else
2439 m_target-> RemoveAurasDueToSpell(50322);
2440 return;
2444 // Lifebloom
2445 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2447 if ( apply )
2449 if ( caster )
2450 // prevent double apply bonuses
2451 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2452 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2454 else
2456 // Final heal only on dispelled or duration end
2457 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2458 return;
2460 // have a look if there is still some other Lifebloom dummy aura
2461 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2462 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2463 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2464 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2465 return;
2467 // final heal
2468 if(m_target->IsInWorld() && m_stackAmount > 0)
2470 int32 amount = m_modifier.m_amount / m_stackAmount;
2471 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2473 if (caster)
2475 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
2476 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2480 return;
2483 // Predatory Strikes
2484 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2486 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2487 return;
2490 // Improved Moonkin Form
2491 if(GetSpellProto()->SpellIconID == 2855)
2493 uint32 spell_id;
2494 switch(GetId())
2496 case 48384: spell_id = 50170; break; //Rank 1
2497 case 48395: spell_id = 50171; break; //Rank 2
2498 case 48396: spell_id = 50172; break; //Rank 3
2499 default:
2500 sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2501 return;
2504 if(apply)
2506 if(m_target->m_form != FORM_MOONKIN)
2507 return;
2509 m_target->CastSpell(m_target, spell_id, true);
2511 else
2512 m_target-> RemoveAurasDueToSpell(spell_id);
2513 return;
2515 break;
2517 case SPELLFAMILY_HUNTER:
2518 break;
2519 case SPELLFAMILY_SHAMAN:
2521 // Improved Weapon Totems
2522 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2524 if(apply)
2526 SpellModifier *mod = new SpellModifier;
2527 mod->op = SPELLMOD_EFFECT1;
2528 mod->value = m_modifier.m_amount;
2529 mod->type = SPELLMOD_PCT;
2530 mod->spellId = GetId();
2531 switch (m_effIndex)
2533 case 0:
2534 // Windfury Totem
2535 mod->mask = UI64LIT(0x00200000000);
2536 mod->mask2= UI64LIT(0x0);
2537 break;
2538 case 1:
2539 // Flametongue Totem
2540 mod->mask = UI64LIT(0x00400000000);
2541 mod->mask2= UI64LIT(0x0);
2542 break;
2545 m_spellmod = mod;
2548 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2549 return;
2551 break;
2555 // pet auras
2556 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
2558 if(apply)
2559 m_target->AddPetAura(petSpell);
2560 else
2561 m_target->RemovePetAura(petSpell);
2562 return;
2565 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2567 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2568 if(saBounds.first != saBounds.second)
2570 uint32 zone, area;
2571 m_target->GetZoneAndAreaId(zone, area);
2573 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2575 // some auras remove at aura remove
2576 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2577 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2578 // some auras applied at aura apply
2579 else if(itr->second->autocast)
2581 if( !m_target->HasAura(itr->second->spellId, 0) )
2582 m_target->CastSpell(m_target, itr->second->spellId, true);
2589 void Aura::HandleAuraMounted(bool apply, bool Real)
2591 // only at real add/remove aura
2592 if(!Real)
2593 return;
2595 if(apply)
2597 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2598 if(!ci)
2600 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2601 return;
2604 uint32 team = 0;
2605 if (m_target->GetTypeId()==TYPEID_PLAYER)
2606 team = ((Player*)m_target)->GetTeam();
2608 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2609 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2610 if (minfo)
2611 display_id = minfo->modelid;
2613 m_target->Mount(display_id);
2615 else
2617 m_target->Unmount();
2621 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2623 // only at real add/remove aura
2624 if(!Real)
2625 return;
2627 WorldPacket data;
2628 if(apply)
2629 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2630 else
2631 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2632 data.append(m_target->GetPackGUID());
2633 data << uint32(0);
2634 m_target->SendMessageToSet(&data, true);
2637 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2639 // only at real add/remove aura
2640 if(!Real)
2641 return;
2643 WorldPacket data;
2644 if(apply)
2645 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2646 else
2647 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2648 data.append(m_target->GetPackGUID());
2649 data << uint32(0);
2650 m_target->SendMessageToSet(&data, true);
2652 // start fall from current height
2653 if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
2654 ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
2657 void Aura::HandleAuraHover(bool apply, bool Real)
2659 // only at real add/remove aura
2660 if(!Real)
2661 return;
2663 WorldPacket data;
2664 if(apply)
2665 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2666 else
2667 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2668 data.append(m_target->GetPackGUID());
2669 data << uint32(0);
2670 m_target->SendMessageToSet(&data, true);
2673 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2675 // update timers in client
2676 if(m_target->GetTypeId()==TYPEID_PLAYER)
2677 ((Player*)m_target)->UpdateMirrorTimers();
2680 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2682 if(!Real)
2683 return;
2685 uint32 modelid = 0;
2686 Powers PowerType = POWER_MANA;
2687 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2688 switch(form)
2690 case FORM_CAT:
2691 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2692 modelid = 892;
2693 else
2694 modelid = 8571;
2695 PowerType = POWER_ENERGY;
2696 break;
2697 case FORM_TRAVEL:
2698 modelid = 632;
2699 break;
2700 case FORM_AQUA:
2701 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2702 modelid = 2428;
2703 else
2704 modelid = 2428;
2705 break;
2706 case FORM_BEAR:
2707 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2708 modelid = 2281;
2709 else
2710 modelid = 2289;
2711 PowerType = POWER_RAGE;
2712 break;
2713 case FORM_GHOUL:
2714 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2715 modelid = 10045;
2716 break;
2717 case FORM_DIREBEAR:
2718 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2719 modelid = 2281;
2720 else
2721 modelid = 2289;
2722 PowerType = POWER_RAGE;
2723 break;
2724 case FORM_CREATUREBEAR:
2725 modelid = 902;
2726 break;
2727 case FORM_GHOSTWOLF:
2728 modelid = 4613;
2729 break;
2730 case FORM_FLIGHT:
2731 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2732 modelid = 20857;
2733 else
2734 modelid = 20872;
2735 break;
2736 case FORM_MOONKIN:
2737 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2738 modelid = 15374;
2739 else
2740 modelid = 15375;
2741 break;
2742 case FORM_FLIGHT_EPIC:
2743 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2744 modelid = 21243;
2745 else
2746 modelid = 21244;
2747 break;
2748 case FORM_METAMORPHOSIS:
2749 modelid = 25277;
2750 break;
2751 case FORM_AMBIENT:
2752 case FORM_SHADOW:
2753 case FORM_STEALTH:
2754 break;
2755 case FORM_TREE:
2756 modelid = 864;
2757 break;
2758 case FORM_BATTLESTANCE:
2759 case FORM_BERSERKERSTANCE:
2760 case FORM_DEFENSIVESTANCE:
2761 PowerType = POWER_RAGE;
2762 break;
2763 case FORM_SPIRITOFREDEMPTION:
2764 modelid = 16031;
2765 break;
2766 default:
2767 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2770 // remove polymorph before changing display id to keep new display id
2771 switch ( form )
2773 case FORM_CAT:
2774 case FORM_TREE:
2775 case FORM_TRAVEL:
2776 case FORM_AQUA:
2777 case FORM_BEAR:
2778 case FORM_DIREBEAR:
2779 case FORM_FLIGHT_EPIC:
2780 case FORM_FLIGHT:
2781 case FORM_MOONKIN:
2783 // remove movement affects
2784 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2785 Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
2786 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
2788 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
2790 uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
2792 // If spell that caused this aura has Croud Control or Daze effect
2793 if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
2794 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2795 aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 && (aurMechMask & (1 << MECHANIC_SNARE))==0)
2797 ++iter;
2798 continue;
2801 // All OK, remove aura now
2802 m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
2803 iter = slowingAuras.begin();
2806 // and polymorphic affects
2807 if(m_target->IsPolymorphed())
2808 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2810 break;
2812 default:
2813 break;
2816 if(apply)
2818 // remove other shapeshift before applying a new one
2819 if(m_target->m_ShapeShiftFormSpellId)
2820 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
2822 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2824 if(modelid > 0)
2825 m_target->SetDisplayId(modelid);
2827 if(PowerType != POWER_MANA)
2829 // reset power to default values only at power change
2830 if(m_target->getPowerType() != PowerType)
2831 m_target->setPowerType(PowerType);
2833 switch(form)
2835 case FORM_CAT:
2836 case FORM_BEAR:
2837 case FORM_DIREBEAR:
2839 // get furor proc chance
2840 uint32 FurorChance = 0;
2841 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2842 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2844 if ((*i)->GetSpellProto()->SpellIconID == 238)
2846 FurorChance = (*i)->GetModifier()->m_amount;
2847 break;
2851 if (m_modifier.m_miscvalue == FORM_CAT)
2853 m_target->SetPower(POWER_ENERGY, 0);
2854 if(urand(1,100) <= FurorChance)
2855 m_target->CastSpell(m_target, 17099, true, NULL, this);
2857 else
2859 m_target->SetPower(POWER_RAGE, 0);
2860 if(urand(1,100) <= FurorChance)
2861 m_target->CastSpell(m_target, 17057, true, NULL, this);
2863 break;
2865 case FORM_BATTLESTANCE:
2866 case FORM_DEFENSIVESTANCE:
2867 case FORM_BERSERKERSTANCE:
2869 uint32 Rage_val = 0;
2870 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2871 if(m_target->GetTypeId() == TYPEID_PLAYER)
2873 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2874 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2876 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2877 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2878 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2879 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
2883 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2884 m_target->SetPower(POWER_RAGE, Rage_val);
2885 break;
2887 default:
2888 break;
2892 m_target->m_ShapeShiftFormSpellId = GetId();
2893 m_target->m_form = form;
2895 else
2897 if(modelid > 0)
2898 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2899 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2900 if(m_target->getClass() == CLASS_DRUID)
2901 m_target->setPowerType(POWER_MANA);
2902 m_target->m_ShapeShiftFormSpellId = 0;
2903 m_target->m_form = FORM_NONE;
2905 switch(form)
2907 // Nordrassil Harness - bonus
2908 case FORM_BEAR:
2909 case FORM_DIREBEAR:
2910 case FORM_CAT:
2911 if(Aura* dummy = m_target->GetDummyAura(37315) )
2912 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
2913 break;
2914 // Nordrassil Regalia - bonus
2915 case FORM_MOONKIN:
2916 if(Aura* dummy = m_target->GetDummyAura(37324) )
2917 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
2918 break;
2919 default:
2920 break;
2924 // adding/removing linked auras
2925 // add/remove the shapeshift aura's boosts
2926 HandleShapeshiftBoosts(apply);
2928 if(m_target->GetTypeId() == TYPEID_PLAYER)
2929 ((Player*)m_target)->InitDataForForm();
2932 void Aura::HandleAuraTransform(bool apply, bool Real)
2934 if (apply)
2936 // special case (spell specific functionality)
2937 if (m_modifier.m_miscvalue == 0)
2939 // player applied only
2940 if (m_target->GetTypeId() != TYPEID_PLAYER)
2941 return;
2943 switch (GetId())
2945 // Orb of Deception
2946 case 16739:
2948 uint32 orb_model = m_target->GetNativeDisplayId();
2949 switch(orb_model)
2951 // Troll Female
2952 case 1479: m_target->SetDisplayId(10134); break;
2953 // Troll Male
2954 case 1478: m_target->SetDisplayId(10135); break;
2955 // Tauren Male
2956 case 59: m_target->SetDisplayId(10136); break;
2957 // Human Male
2958 case 49: m_target->SetDisplayId(10137); break;
2959 // Human Female
2960 case 50: m_target->SetDisplayId(10138); break;
2961 // Orc Male
2962 case 51: m_target->SetDisplayId(10139); break;
2963 // Orc Female
2964 case 52: m_target->SetDisplayId(10140); break;
2965 // Dwarf Male
2966 case 53: m_target->SetDisplayId(10141); break;
2967 // Dwarf Female
2968 case 54: m_target->SetDisplayId(10142); break;
2969 // NightElf Male
2970 case 55: m_target->SetDisplayId(10143); break;
2971 // NightElf Female
2972 case 56: m_target->SetDisplayId(10144); break;
2973 // Undead Female
2974 case 58: m_target->SetDisplayId(10145); break;
2975 // Undead Male
2976 case 57: m_target->SetDisplayId(10146); break;
2977 // Tauren Female
2978 case 60: m_target->SetDisplayId(10147); break;
2979 // Gnome Male
2980 case 1563: m_target->SetDisplayId(10148); break;
2981 // Gnome Female
2982 case 1564: m_target->SetDisplayId(10149); break;
2983 // BloodElf Female
2984 case 15475: m_target->SetDisplayId(17830); break;
2985 // BloodElf Male
2986 case 15476: m_target->SetDisplayId(17829); break;
2987 // Dranei Female
2988 case 16126: m_target->SetDisplayId(17828); break;
2989 // Dranei Male
2990 case 16125: m_target->SetDisplayId(17827); break;
2991 default: break;
2993 break;
2995 // Murloc costume
2996 case 42365: m_target->SetDisplayId(21723); break;
2997 default: break;
3000 else
3002 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
3003 if (!ci)
3005 //pig pink ^_^
3006 m_target->SetDisplayId(16358);
3007 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
3009 else
3011 // Will use the default model here
3012 m_target->SetDisplayId(ci->DisplayID_A[0]);
3014 // Dragonmaw Illusion (set mount model also)
3015 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
3016 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3020 // update active transform spell only not set or not overwriting negative by positive case
3021 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
3022 m_target->setTransForm(GetId());
3024 // polymorph case
3025 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
3027 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3028 // only if caster is Player (after patch 2.4.2)
3029 if (IS_PLAYER_GUID(GetCasterGUID()) )
3030 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
3032 //dismount polymorphed target (after patch 2.4.2)
3033 if (m_target->IsMounted())
3034 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
3037 else
3039 // ApplyModifier(true) will reapply it if need
3040 m_target->setTransForm(0);
3041 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3043 // re-aplly some from still active with preference negative cases
3044 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
3045 if (!otherTransforms.empty())
3047 // look for other transform auras
3048 Aura* handledAura = *otherTransforms.begin();
3049 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
3051 // negative auras are preferred
3052 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
3054 handledAura = *i;
3055 break;
3058 handledAura->ApplyModifier(true);
3061 // Dragonmaw Illusion (restore mount model)
3062 if (GetId() == 42016 && m_target->GetMountID() == 16314)
3064 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
3066 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
3067 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
3069 uint32 team = 0;
3070 if (m_target->GetTypeId() == TYPEID_PLAYER)
3071 team = ((Player*)m_target)->GetTeam();
3073 uint32 display_id = objmgr.ChooseDisplayId(team, ci);
3074 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
3075 if (minfo)
3076 display_id = minfo->modelid;
3078 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3085 void Aura::HandleForceReaction(bool apply, bool Real)
3087 if(m_target->GetTypeId() != TYPEID_PLAYER)
3088 return;
3090 if(!Real)
3091 return;
3093 Player* player = (Player*)m_target;
3095 uint32 faction_id = m_modifier.m_miscvalue;
3096 uint32 faction_rank = m_modifier.m_amount;
3098 player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
3099 player->GetReputationMgr().SendForceReactions();
3102 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3104 if(m_target->GetTypeId() != TYPEID_PLAYER)
3105 return;
3107 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3108 int32 points = GetModifier()->m_amount;
3110 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3111 if(prot == SKILL_DEFENSE)
3112 ((Player*)m_target)->UpdateDefenseBonusesMod();
3115 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3117 if(Real && !apply)
3119 Unit* caster = GetCaster();
3120 Unit* victim = GetTarget();
3121 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
3122 return;
3123 // Item amount
3124 if (m_modifier.m_amount <= 0)
3125 return;
3127 SpellEntry const *spellInfo = GetSpellProto();
3128 if(spellInfo->EffectItemType[m_effIndex] == 0)
3129 return;
3131 // Soul Shard only from non-grey units
3132 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
3133 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
3134 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
3135 return;
3136 //Adding items
3137 uint32 noSpaceForCount = 0;
3138 uint32 count = m_modifier.m_amount;
3140 ItemPosCountVec dest;
3141 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3142 if( msg != EQUIP_ERR_OK )
3144 count-=noSpaceForCount;
3145 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3146 if (count==0)
3147 return;
3150 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3151 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3155 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3157 Unit* caster = GetCaster();
3158 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3159 return;
3161 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3164 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3166 Unit* caster = GetCaster();
3167 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3168 return;
3170 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3173 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3175 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3176 return;
3178 if(apply)
3179 m_target->RemoveNoStackAurasDueToAura(this);
3180 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3183 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3185 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3186 return;
3188 if(apply)
3189 m_target->RemoveNoStackAurasDueToAura(this);
3190 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3193 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3195 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3196 return;
3198 if(apply)
3199 m_target->RemoveNoStackAurasDueToAura(this);
3201 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3204 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3206 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3209 void Aura::HandleModPossess(bool apply, bool Real)
3211 if(!Real)
3212 return;
3214 // not possess yourself
3215 if(GetCasterGUID() == m_target->GetGUID())
3216 return;
3218 Unit* caster = GetCaster();
3219 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3220 return;
3222 Player* p_caster = (Player*)caster;
3225 if( apply )
3227 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3229 m_target->SetCharmerGUID(p_caster->GetGUID());
3230 m_target->setFaction(p_caster->getFaction());
3232 p_caster->SetCharm(m_target);
3234 p_caster->SetFarSightGUID(m_target->GetGUID());
3235 p_caster->SetClientControl(m_target, 1);
3236 p_caster->SetMover(m_target);
3238 m_target->CombatStop();
3239 m_target->DeleteThreatList();
3241 if(m_target->GetTypeId() == TYPEID_UNIT)
3243 m_target->StopMoving();
3244 m_target->GetMotionMaster()->Clear();
3245 m_target->GetMotionMaster()->MoveIdle();
3247 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3249 ((Player*)m_target)->SetClientControl(m_target, 0);
3252 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3253 charmInfo->InitPossessCreateSpells();
3255 p_caster->PossessSpellInitialize();
3257 else
3259 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3261 m_target->SetCharmerGUID(0);
3262 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3264 if(m_target->GetTypeId() == TYPEID_PLAYER)
3266 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3267 ((Player*)m_target)->SetClientControl(m_target, 1);
3269 else if(m_target->GetTypeId() == TYPEID_UNIT)
3271 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3272 m_target->setFaction(cinfo->faction_A);
3275 p_caster->SetCharm(NULL);
3277 p_caster->SetFarSightGUID(0);
3278 p_caster->SetClientControl(m_target, 0);
3279 p_caster->SetMover(NULL);
3281 p_caster->RemovePetActionBar();
3283 if(m_target->GetTypeId() == TYPEID_UNIT)
3285 ((Creature*)m_target)->AIM_Initialize();
3287 if (((Creature*)m_target)->AI())
3288 ((Creature*)m_target)->AI()->AttackedBy(caster);
3293 void Aura::HandleModPossessPet(bool apply, bool Real)
3295 if(!Real)
3296 return;
3298 Unit* caster = GetCaster();
3299 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3300 return;
3302 Pet *pet = caster->GetPet();
3303 if(!pet || pet != m_target)
3304 return;
3306 Player* p_caster = (Player*)caster;
3308 if(apply)
3309 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3310 else
3311 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3313 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3314 p_caster->SetCharm(apply ? pet : NULL);
3315 p_caster->SetClientControl(pet, apply ? 1 : 0);
3316 ((Player*)caster)->SetMover(apply ? pet : NULL);
3318 if(apply)
3320 pet->StopMoving();
3321 pet->GetMotionMaster()->Clear();
3322 pet->GetMotionMaster()->MoveIdle();
3324 else
3326 pet->AttackStop();
3327 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3328 pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
3332 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3334 if(!Real)
3335 return;
3337 // Recalculate pet talent points
3338 if (Pet *pet=m_target->GetPet())
3339 pet->InitTalentForLevel();
3342 void Aura::HandleModCharm(bool apply, bool Real)
3344 if(!Real)
3345 return;
3347 // not charm yourself
3348 if(GetCasterGUID() == m_target->GetGUID())
3349 return;
3351 Unit* caster = GetCaster();
3352 if(!caster)
3353 return;
3355 if( apply )
3357 m_target->SetCharmerGUID(GetCasterGUID());
3358 m_target->setFaction(caster->getFaction());
3359 m_target->CastStop(m_target == caster ? GetId() : 0);
3360 caster->SetCharm(m_target);
3362 m_target->CombatStop();
3363 m_target->DeleteThreatList();
3365 if(m_target->GetTypeId() == TYPEID_UNIT)
3367 ((Creature*)m_target)->AIM_Initialize();
3368 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3369 charmInfo->InitCharmCreateSpells();
3370 charmInfo->SetReactState( REACT_DEFENSIVE );
3372 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3374 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3375 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3377 // creature with pet number expected have class set
3378 if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
3380 if(cinfo->unit_class==0)
3381 sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
3382 else
3383 sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
3385 m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
3388 //just to enable stat window
3389 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3390 //if charmed two demons the same session, the 2nd gets the 1st one's name
3391 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3396 if(caster->GetTypeId() == TYPEID_PLAYER)
3397 ((Player*)caster)->CharmSpellInitialize();
3399 else
3401 m_target->SetCharmerGUID(0);
3403 if(m_target->GetTypeId() == TYPEID_PLAYER)
3404 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3405 else
3407 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3409 // restore faction
3410 if(((Creature*)m_target)->isPet())
3412 if(Unit* owner = m_target->GetOwner())
3413 m_target->setFaction(owner->getFaction());
3414 else if(cinfo)
3415 m_target->setFaction(cinfo->faction_A);
3417 else if(cinfo) // normal creature
3418 m_target->setFaction(cinfo->faction_A);
3420 // restore UNIT_FIELD_BYTES_0
3421 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3423 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3424 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3426 if(m_target->GetCharmInfo())
3427 m_target->GetCharmInfo()->SetPetNumber(0, true);
3428 else
3429 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3433 caster->SetCharm(NULL);
3435 if(caster->GetTypeId() == TYPEID_PLAYER)
3436 ((Player*)caster)->RemovePetActionBar();
3438 if(m_target->GetTypeId() == TYPEID_UNIT)
3440 ((Creature*)m_target)->AIM_Initialize();
3441 if (((Creature*)m_target)->AI())
3442 ((Creature*)m_target)->AI()->AttackedBy(caster);
3447 void Aura::HandleModConfuse(bool apply, bool Real)
3449 if(!Real)
3450 return;
3452 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3455 void Aura::HandleModFear(bool apply, bool Real)
3457 if (!Real)
3458 return;
3460 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3463 void Aura::HandleFeignDeath(bool apply, bool Real)
3465 if(!Real)
3466 return;
3468 if(m_target->GetTypeId() != TYPEID_PLAYER)
3469 return;
3471 if( apply )
3474 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3475 data<<m_target->GetGUID();
3476 data<<uint8(0);
3477 m_target->SendMessageToSet(&data,true);
3479 // blizz like 2.0.x
3480 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3481 // blizz like 2.0.x
3482 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3483 // blizz like 2.0.x
3484 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3486 m_target->addUnitState(UNIT_STAT_DIED);
3487 m_target->CombatStop();
3488 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3490 // prevent interrupt message
3491 if (m_caster_guid==m_target->GetGUID())
3492 m_target->FinishSpell(CURRENT_GENERIC_SPELL,false);
3493 m_target->InterruptNonMeleeSpells(true);
3494 m_target->getHostilRefManager().deleteReferences();
3496 else
3499 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3500 data<<m_target->GetGUID();
3501 data<<uint8(1);
3502 m_target->SendMessageToSet(&data,true);
3504 // blizz like 2.0.x
3505 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3506 // blizz like 2.0.x
3507 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3508 // blizz like 2.0.x
3509 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3511 m_target->clearUnitState(UNIT_STAT_DIED);
3515 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3517 if(!Real)
3518 return;
3520 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3521 return;
3523 // not sure for it's correctness
3524 if(apply)
3525 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3526 else
3527 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3529 // only at real add/remove aura
3530 if (m_target->GetTypeId() != TYPEID_PLAYER)
3531 return;
3533 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3534 if (m_target->IsInFeralForm())
3535 return;
3537 if (apply)
3538 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3539 else
3540 ((Player *)m_target)->SetRegularAttackTime();
3542 m_target->UpdateDamagePhysical(BASE_ATTACK);
3545 void Aura::HandleAuraModStun(bool apply, bool Real)
3547 if(!Real)
3548 return;
3550 if (apply)
3552 // Frost stun aura -> freeze/unfreeze target
3553 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3554 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3556 m_target->addUnitState(UNIT_STAT_STUNNED);
3557 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3559 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3560 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3562 // Creature specific
3563 if(m_target->GetTypeId() != TYPEID_PLAYER)
3564 m_target->StopMoving();
3565 else
3567 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3568 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3571 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3572 data.append(m_target->GetPackGUID());
3573 data << uint32(0);
3574 m_target->SendMessageToSet(&data, true);
3576 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3577 if(GetId() == 39837)
3579 GameObject* pObj = new GameObject;
3580 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3581 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3583 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3584 pObj->SetSpellId(GetId());
3585 m_target->AddGameObject(pObj);
3586 m_target->GetMap()->Add(pObj);
3588 else
3589 delete pObj;
3592 else
3594 // Frost stun aura -> freeze/unfreeze target
3595 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3597 bool found_another = false;
3598 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3600 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3601 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3603 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3605 found_another = true;
3606 break;
3609 if(found_another)
3610 break;
3613 if(!found_another)
3614 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3617 // Real remove called after current aura remove from lists, check if other similar auras active
3618 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3619 return;
3621 m_target->clearUnitState(UNIT_STAT_STUNNED);
3622 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3624 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3626 if(m_target->getVictim() && m_target->isAlive())
3627 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3629 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3630 data.append(m_target->GetPackGUID());
3631 data << uint32(0);
3632 m_target->SendMessageToSet(&data, true);
3635 // Wyvern Sting
3636 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3638 Unit* caster = GetCaster();
3639 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3640 return;
3642 uint32 spell_id = 0;
3644 switch(GetId())
3646 case 19386: spell_id = 24131; break;
3647 case 24132: spell_id = 24134; break;
3648 case 24133: spell_id = 24135; break;
3649 case 27068: spell_id = 27069; break;
3650 case 49011: spell_id = 49009; break;
3651 case 49012: spell_id = 49010; break;
3652 default:
3653 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3654 return;
3657 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3659 if(!spellInfo)
3660 return;
3662 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3663 return;
3668 void Aura::HandleModStealth(bool apply, bool Real)
3670 if (apply)
3672 // drop flag at stealth in bg
3673 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3675 // only at real aura add
3676 if (Real)
3678 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3680 if (m_target->GetTypeId()==TYPEID_PLAYER)
3681 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3683 // apply only if not in GM invisibility (and overwrite invisibility state)
3684 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3686 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3687 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3690 // apply full stealth period bonuses only at first stealth aura in stack
3691 if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3693 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3694 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3696 // Master of Subtlety
3697 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3699 m_target->RemoveAurasDueToSpell(31666);
3700 int32 bp = (*i)->GetModifier()->m_amount;
3701 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3703 // Overkill
3704 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3706 m_target->RemoveAurasDueToSpell(58428);
3707 m_target->CastSpell(m_target, 58427, true);
3713 else
3715 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3716 if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3718 // if no GM invisibility
3719 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3721 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3723 if (m_target->GetTypeId()==TYPEID_PLAYER)
3724 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3726 // restore invisibility if any
3727 if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3729 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3730 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3732 else
3733 m_target->SetVisibility(VISIBILITY_ON);
3736 // apply delayed talent bonus remover at last stealth aura remove
3737 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3738 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3740 // Master of Subtlety
3741 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3742 m_target->CastSpell(m_target, 31666, true);
3743 // Overkill
3744 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3745 m_target->CastSpell(m_target, 58428, true);
3751 void Aura::HandleInvisibility(bool apply, bool Real)
3753 if(apply)
3755 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3757 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3759 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3761 // apply glow vision
3762 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3766 // apply only if not in GM invisibility and not stealth
3767 if(m_target->GetVisibility() == VISIBILITY_ON)
3769 // Aura not added yet but visibility code expect temporary add aura
3770 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3771 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3774 else
3776 // recalculate value at modifier remove (current aura already removed)
3777 m_target->m_invisibilityMask = 0;
3778 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3779 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3780 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3782 // only at real aura remove and if not have different invisibility auras.
3783 if(Real && m_target->m_invisibilityMask == 0)
3785 // remove glow vision
3786 if(m_target->GetTypeId() == TYPEID_PLAYER)
3787 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3789 // apply only if not in GM invisibility & not stealthed while invisible
3790 if(m_target->GetVisibility() != VISIBILITY_OFF)
3792 // if have stealth aura then already have stealth visibility
3793 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3794 m_target->SetVisibility(VISIBILITY_ON);
3800 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3802 if(apply)
3804 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3806 else
3808 // recalculate value at modifier remove (current aura already removed)
3809 m_target->m_detectInvisibilityMask = 0;
3810 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3811 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3812 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3814 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3815 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3818 void Aura::HandleAuraModRoot(bool apply, bool Real)
3820 // only at real add/remove aura
3821 if(!Real)
3822 return;
3824 if (apply)
3826 // Frost root aura -> freeze/unfreeze target
3827 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3828 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3830 m_target->addUnitState(UNIT_STAT_ROOT);
3831 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3832 // probably wrong (this add skinable flag)
3833 // TODO: find correct flag
3834 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3836 //Save last orientation
3837 if( m_target->getVictim() )
3838 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3840 if(m_target->GetTypeId() == TYPEID_PLAYER)
3842 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3843 data.append(m_target->GetPackGUID());
3844 data << (uint32)2;
3845 m_target->SendMessageToSet(&data, true);
3847 //Clear unit movement flags
3848 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3850 else
3851 m_target->StopMoving();
3853 else
3855 // Frost root aura -> freeze/unfreeze target
3856 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3858 bool found_another = false;
3859 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3861 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3862 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3864 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3866 found_another = true;
3867 break;
3870 if(found_another)
3871 break;
3874 if(!found_another)
3875 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3878 // Real remove called after current aura remove from lists, check if other similar auras active
3879 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3880 return;
3882 m_target->clearUnitState(UNIT_STAT_ROOT);
3883 // probably wrong (this add skinable flag)
3884 // TODO: find correct flag
3885 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3887 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3889 if(m_target->getVictim() && m_target->isAlive())
3890 m_target->SetUInt64Value (UNIT_FIELD_TARGET, m_target->getVictim()->GetGUID() );
3892 if(m_target->GetTypeId() == TYPEID_PLAYER)
3894 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3895 data.append(m_target->GetPackGUID());
3896 data << (uint32)2;
3897 m_target->SendMessageToSet(&data, true);
3903 void Aura::HandleAuraModSilence(bool apply, bool Real)
3905 // only at real add/remove aura
3906 if(!Real)
3907 return;
3909 if(apply)
3911 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3912 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3913 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
3914 if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
3915 if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3916 // Stop spells on prepare or casting state
3917 m_target->InterruptSpell(CurrentSpellTypes(i), false);
3919 else
3921 // Real remove called after current aura remove from lists, check if other similar auras active
3922 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3923 return;
3925 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3929 void Aura::HandleModThreat(bool apply, bool Real)
3931 // only at real add/remove aura
3932 if (!Real)
3933 return;
3935 if (!m_target->isAlive())
3936 return;
3938 Unit* caster = GetCaster();
3940 if (!caster || !caster->isAlive())
3941 return;
3943 int level_diff = 0;
3944 int multiplier = 0;
3945 switch (GetId())
3947 // Arcane Shroud
3948 case 26400:
3949 level_diff = m_target->getLevel() - 60;
3950 multiplier = 2;
3951 break;
3952 // The Eye of Diminution
3953 case 28862:
3954 level_diff = m_target->getLevel() - 60;
3955 multiplier = 1;
3956 break;
3959 if (level_diff > 0)
3960 m_modifier.m_amount += multiplier * level_diff;
3962 if (m_target->GetTypeId() == TYPEID_PLAYER)
3963 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3964 if (m_modifier.m_miscvalue & int32(1<<x))
3965 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
3968 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3970 // only at real add/remove aura
3971 if (!Real)
3972 return;
3974 if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
3975 return;
3977 Unit* caster = GetCaster();
3979 if (!caster || !caster->isAlive())
3980 return;
3982 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
3984 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3987 void Aura::HandleModTaunt(bool apply, bool Real)
3989 // only at real add/remove aura
3990 if (!Real)
3991 return;
3993 if (!m_target->isAlive() || !m_target->CanHaveThreatList())
3994 return;
3996 Unit* caster = GetCaster();
3998 if (!caster || !caster->isAlive())
3999 return;
4001 if (apply)
4002 m_target->TauntApply(caster);
4003 else
4005 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4006 m_target->TauntFadeOut(caster);
4010 /*********************************************************/
4011 /*** MODIFY SPEED ***/
4012 /*********************************************************/
4013 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
4015 // all applied/removed only at real aura add/remove
4016 if(!Real)
4017 return;
4019 m_target->UpdateSpeed(MOVE_RUN, true);
4022 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
4024 // all applied/removed only at real aura add/remove
4025 if(!Real)
4026 return;
4028 m_target->UpdateSpeed(MOVE_RUN, true);
4031 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
4033 // all applied/removed only at real aura add/remove
4034 if(!Real)
4035 return;
4037 // Enable Fly mode for flying mounts
4038 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
4040 WorldPacket data;
4041 if(apply)
4042 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
4043 else
4044 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
4045 data.append(m_target->GetPackGUID());
4046 data << uint32(0); // unknown
4047 m_target->SendMessageToSet(&data, true);
4049 //Players on flying mounts must be immune to polymorph
4050 if (m_target->GetTypeId()==TYPEID_PLAYER)
4051 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
4053 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4054 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
4055 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
4058 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4061 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
4063 // all applied/removed only at real aura add/remove
4064 if(!Real)
4065 return;
4067 m_target->UpdateSpeed(MOVE_SWIM, true);
4070 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4072 // all applied/removed only at real aura add/remove
4073 if(!Real)
4074 return;
4076 if (apply)
4078 // Gronn Lord's Grasp, becomes stoned
4079 if (GetId() == 33572)
4081 if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
4082 m_target->CastSpell(m_target, 33652, true);
4086 m_target->UpdateSpeed(MOVE_RUN, true);
4087 m_target->UpdateSpeed(MOVE_SWIM, true);
4088 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4091 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4093 // all applied/removed only at real aura add/remove
4094 if(!Real)
4095 return;
4097 m_target->UpdateSpeed(MOVE_RUN, true);
4098 m_target->UpdateSpeed(MOVE_SWIM, true);
4099 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4102 /*********************************************************/
4103 /*** IMMUNITY ***/
4104 /*********************************************************/
4106 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4108 uint32 misc = m_modifier.m_miscvalue;
4109 // Forbearance
4110 // in DBC wrong mechanic immune since 3.0.x
4111 if (GetId() == 25771)
4112 misc = MECHANIC_IMMUNE_SHIELD;
4115 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4117 uint32 mechanic = 1 << misc;
4119 //immune movement impairment and loss of control
4120 if(GetId()==42292 || GetId()==59752)
4121 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4123 Unit::AuraMap& Auras = m_target->GetAuras();
4124 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4126 next = iter;
4127 ++next;
4128 SpellEntry const *spell = iter->second->GetSpellProto();
4129 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
4130 spell->Id != GetId())
4132 //check for mechanic mask
4133 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
4135 m_target->RemoveAurasDueToSpell(spell->Id);
4136 if(Auras.empty())
4137 break;
4138 else
4139 next = Auras.begin();
4145 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
4147 // Bestial Wrath
4148 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
4150 // The Beast Within cast on owner if talent present
4151 if (Unit* owner = m_target->GetOwner())
4153 // Search talent
4154 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4155 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4157 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4159 if (apply)
4160 owner->CastSpell(owner, 34471, true, 0, this);
4161 else
4162 owner->RemoveAurasDueToSpell(34471);
4163 break;
4170 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4171 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4173 // when removing flag aura, handle flag drop
4174 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4175 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4177 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4178 bg->EventPlayerDroppedFlag(((Player*)m_target));
4181 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4184 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4186 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4188 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4189 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4191 if (auraList.front() != this) // skip itself aura (it already added)
4193 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4194 itr = auraList.begin();
4196 else
4197 ++itr;
4201 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4204 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4206 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4208 // remove all flag auras (they are positive, but they must be removed when you are immune)
4209 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4210 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4211 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4213 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4214 if( Real && apply
4215 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4216 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4218 uint32 school_mask = m_modifier.m_miscvalue;
4219 Unit::AuraMap& Auras = m_target->GetAuras();
4220 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4222 next = iter;
4223 ++next;
4224 SpellEntry const *spell = iter->second->GetSpellProto();
4225 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4226 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4227 && !iter->second->IsPositive() //Don't remove positive spells
4228 && spell->Id != GetId() ) //Don't remove self
4230 m_target->RemoveAurasDueToSpell(spell->Id);
4231 if(Auras.empty())
4232 break;
4233 else
4234 next = Auras.begin();
4238 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4240 if( apply )
4241 m_target->addUnitState(UNIT_STAT_ISOLATED);
4242 else
4243 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4247 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4249 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4252 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4254 // all applied/removed only at real aura add/remove
4255 if(!Real)
4256 return;
4258 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4261 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4263 if(!Real)
4264 return;
4266 if(apply)
4268 // some spell have charges by functionality not have its in spell data
4269 switch (GetId())
4271 case 28200: // Ascendance (Talisman of Ascendance trinket)
4272 SetAuraCharges(6);
4273 break;
4274 default: break;
4279 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4281 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4282 if(apply)
4283 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4284 else
4285 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4288 /*********************************************************/
4289 /*** PERIODIC ***/
4290 /*********************************************************/
4292 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4294 m_isPeriodic = apply;
4296 if (!apply)
4298 switch(m_spellProto->Id)
4300 case 66: // Invisibility
4301 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4302 m_target->CastSpell(m_target, 32612, true, NULL, this);
4304 return;
4305 case 42783: //Wrath of the Astrom...
4306 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
4307 m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
4308 return;
4309 default:
4310 break;
4315 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4317 m_isPeriodic = apply;
4320 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4322 if (!Real)
4323 return;
4325 m_isPeriodic = apply;
4327 // Replenishment (0.25% from max)
4328 // Infinite Replenishment
4329 if (GetId() == 57669 ||
4330 GetId() == 61782)
4331 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4334 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4336 m_isPeriodic = apply;
4339 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4341 // spells required only Real aura add/remove
4342 if(!Real)
4343 return;
4345 // For prevent double apply bonuses
4346 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4348 Unit* caster = GetCaster();
4350 SpellEntry const*spell = GetSpellProto();
4351 switch( spell->SpellFamilyName)
4353 case SPELLFAMILY_ROGUE:
4355 if(!apply)
4357 switch(spell->Id)
4359 // Master of Subtlety
4360 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4361 // Overkill
4362 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4365 break;
4367 case SPELLFAMILY_HUNTER:
4369 // Explosive Shot
4370 if (apply && !loading && caster)
4371 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4372 break;
4376 m_isPeriodic = apply;
4379 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4381 m_isPeriodic = apply;
4384 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4386 // spells required only Real aura add/remove
4387 if(!Real)
4388 return;
4390 m_isPeriodic = apply;
4392 // For prevent double apply bonuses
4393 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4395 // Custom damage calculation after
4396 if (apply)
4398 if(loading)
4399 return;
4401 Unit *caster = GetCaster();
4402 if (!caster)
4403 return;
4405 switch (m_spellProto->SpellFamilyName)
4407 case SPELLFAMILY_GENERIC:
4409 // Pounce Bleed
4410 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4412 // $AP*0.18/6 bonus per tick
4413 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4414 return;
4416 break;
4418 case SPELLFAMILY_WARRIOR:
4420 // Rend
4421 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4423 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4424 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4425 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4426 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4427 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4428 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4429 return;
4431 break;
4433 case SPELLFAMILY_DRUID:
4435 // Rake
4436 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
4438 // $AP*0.18/3 bonus per tick
4439 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4440 return;
4442 // Lacerate
4443 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4445 // $AP*0.05/5 bonus per tick
4446 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4447 return;
4449 // Rip
4450 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4452 // 0.01*$AP*cp
4453 if (caster->GetTypeId() != TYPEID_PLAYER)
4454 return;
4456 uint8 cp = ((Player*)caster)->GetComboPoints();
4458 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4459 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4460 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4462 if((*itr)->GetId()==34241)
4464 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4465 break;
4468 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4469 return;
4471 // Lock Jaw
4472 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4474 // 0.15*$AP
4475 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4476 return;
4478 break;
4480 case SPELLFAMILY_ROGUE:
4482 // Rupture
4483 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4485 if (caster->GetTypeId() != TYPEID_PLAYER)
4486 return;
4487 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4488 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4489 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4490 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4491 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4492 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4493 uint8 cp = ((Player*)caster)->GetComboPoints();
4494 if (cp > 5) cp = 5;
4495 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4496 return;
4498 // Garrote
4499 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4501 // $AP*0.07 bonus per tick
4502 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4503 return;
4505 // Deadly Poison
4506 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4508 // 0.08*$AP / 4 * amount of stack
4509 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4510 return;
4512 break;
4514 case SPELLFAMILY_HUNTER:
4516 // Serpent Sting
4517 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4519 // $RAP*0.1/5 bonus per tick
4520 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4521 return;
4523 // Immolation Trap
4524 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4526 // $RAP*0.1/5 bonus per tick
4527 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4528 return;
4530 break;
4532 default:
4533 break;
4536 // remove time effects
4537 else
4539 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4540 if(m_spellProto->Id == 41917)
4541 m_target->CastSpell(m_target, 41915, true);
4545 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4547 m_isPeriodic = apply;
4550 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4552 m_isPeriodic = apply;
4555 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4557 m_isPeriodic = apply;
4560 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4562 m_isPeriodic = apply;
4565 /*********************************************************/
4566 /*** MODIFY STATS ***/
4567 /*********************************************************/
4569 /********************************/
4570 /*** RESISTANCE ***/
4571 /********************************/
4573 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4575 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4577 if(m_modifier.m_miscvalue & int32(1<<x))
4579 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4580 if(m_target->GetTypeId() == TYPEID_PLAYER)
4581 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4586 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4588 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4590 if(m_modifier.m_miscvalue & int32(1<<x))
4592 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4593 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4594 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4599 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4601 // only players have base stats
4602 if(m_target->GetTypeId() != TYPEID_PLAYER)
4604 //pets only have base armor
4605 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4606 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4608 else
4610 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4612 if(m_modifier.m_miscvalue & int32(1<<x))
4613 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4618 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4620 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4622 if(m_modifier.m_miscvalue & int32(1<<i))
4624 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4625 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4627 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4628 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4634 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4636 // only players have base stats
4637 if(m_target->GetTypeId() != TYPEID_PLAYER)
4639 //only pets have base stats
4640 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4641 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4643 else
4645 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4646 if(m_modifier.m_miscvalue & (1<<i))
4647 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4651 /********************************/
4652 /*** STAT ***/
4653 /********************************/
4655 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4657 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4659 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4660 return;
4663 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4665 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4666 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4668 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4669 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4670 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4671 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4676 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4678 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4680 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4681 return;
4684 // only players have base stats
4685 if (m_target->GetTypeId() != TYPEID_PLAYER)
4686 return;
4688 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4690 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4691 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4695 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4697 if(m_target->GetTypeId() != TYPEID_PLAYER)
4698 return;
4700 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4701 // This information for client side use only
4702 // Recalculate bonus
4703 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4706 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4708 if(m_target->GetTypeId() != TYPEID_PLAYER)
4709 return;
4711 // Recalculate bonus
4712 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4715 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4717 if(!Real || !apply)
4718 return;
4720 if(GetId() == 33206)
4721 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4724 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4726 if(m_target->GetTypeId() != TYPEID_PLAYER)
4727 return;
4729 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4730 // This information for client side use only
4731 // Recalculate bonus
4732 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4735 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4737 if(m_target->GetTypeId() != TYPEID_PLAYER)
4738 return;
4740 // Recalculate bonus
4741 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4744 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4746 if(m_target->GetTypeId() != TYPEID_PLAYER)
4747 return;
4748 // implemented in Unit::SpellHealingBonus
4749 // this information is for client side only
4750 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4753 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4755 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4757 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4758 return;
4761 //save current and max HP before applying aura
4762 uint32 curHPValue = m_target->GetHealth();
4763 uint32 maxHPValue = m_target->GetMaxHealth();
4765 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4767 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4769 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4770 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4771 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4775 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4776 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4778 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4779 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4780 m_target->SetHealth(newHPValue);
4784 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4786 if(m_target->GetTypeId() != TYPEID_PLAYER)
4787 return;
4789 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4791 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4792 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4793 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4794 return;
4797 // Recalculate Armor
4798 m_target->UpdateArmor();
4801 /********************************/
4802 /*** HEAL & ENERGIZE ***/
4803 /********************************/
4804 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4806 m_isPeriodic = apply;
4809 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4811 if(m_modifier.periodictime == 0)
4812 m_modifier.periodictime = 1000;
4814 m_periodicTimer = m_modifier.periodictime;
4815 m_isPeriodic = apply;
4818 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4820 if(m_modifier.periodictime == 0)
4821 m_modifier.periodictime = 5000;
4823 m_periodicTimer = 5000;
4824 m_isPeriodic = apply;
4827 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4829 if (!Real)
4830 return;
4832 Powers pt = m_target->getPowerType();
4833 if(m_modifier.periodictime == 0)
4835 // Anger Management (only spell use this aura for rage)
4836 if (pt == POWER_RAGE)
4837 m_modifier.periodictime = 3000;
4838 else
4839 m_modifier.periodictime = 2000;
4842 m_periodicTimer = 5000;
4844 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4845 ((Player*)m_target)->UpdateManaRegen();
4847 m_isPeriodic = apply;
4850 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4852 // spells required only Real aura add/remove
4853 if(!Real)
4854 return;
4856 if (m_target->GetTypeId() != TYPEID_PLAYER)
4857 return;
4859 // Update manaregen value
4860 if (m_modifier.m_miscvalue == POWER_MANA)
4861 ((Player*)m_target)->UpdateManaRegen();
4864 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4866 // spells required only Real aura add/remove
4867 if(!Real)
4868 return;
4870 if (m_target->GetTypeId() != TYPEID_PLAYER)
4871 return;
4873 //Note: an increase in regen does NOT cause threat.
4874 ((Player*)m_target)->UpdateManaRegen();
4877 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4879 if(apply)
4880 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4881 else
4882 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4885 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4887 // Special case with temporary increase max/current health
4888 switch(GetId())
4890 case 12976: // Warrior Last Stand triggered spell
4891 case 28726: // Nightmare Seed ( Nightmare Seed )
4892 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4893 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4894 case 50322: // Survival Instincts
4895 case 54443: // Demonic Empowerment (Voidwalker)
4897 if(Real)
4899 if(apply)
4901 // Demonic Empowerment (Voidwalker) - special case, store percent in data
4902 // recalculate to full amount at apply for proper remove
4903 if (GetId() == 54443)
4904 m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100;
4906 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4907 m_target->ModifyHealth(m_modifier.m_amount);
4909 else
4911 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4912 m_target->ModifyHealth(-m_modifier.m_amount);
4913 else
4914 m_target->SetHealth(1);
4915 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4918 return;
4922 // generic case
4923 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4926 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4928 uint32 oldhealth = m_target->GetHealth();
4929 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4931 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4933 // refresh percentage
4934 if(oldhealth > 0)
4936 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4937 if(newhealth==0)
4938 newhealth = 1;
4940 m_target->SetHealth(newhealth);
4944 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4946 Powers powerType = m_target->getPowerType();
4947 if(int32(powerType) != m_modifier.m_miscvalue)
4948 return;
4950 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4952 // Special case with temporary increase max/current power (percent)
4953 if (GetId()==64904) // Hymn of Hope
4955 if(Real)
4957 uint32 val = m_target->GetPower(powerType);
4958 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4959 m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
4961 return;
4964 // generic flat case
4965 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4968 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4970 Powers powerType = m_target->getPowerType();
4971 if(int32(powerType) != m_modifier.m_miscvalue)
4972 return;
4974 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4976 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4979 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4981 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4984 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4986 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4989 /********************************/
4990 /*** FIGHT ***/
4991 /********************************/
4993 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4995 if(m_target->GetTypeId() != TYPEID_PLAYER)
4996 return;
4998 ((Player*)m_target)->UpdateParryPercentage();
5001 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5003 if(m_target->GetTypeId() != TYPEID_PLAYER)
5004 return;
5006 ((Player*)m_target)->UpdateDodgePercentage();
5007 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5010 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5012 if(m_target->GetTypeId() != TYPEID_PLAYER)
5013 return;
5015 ((Player*)m_target)->UpdateBlockPercentage();
5016 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5019 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
5021 // spells required only Real aura add/remove
5022 if(!Real)
5023 return;
5025 if(m_target->GetTypeId() != TYPEID_PLAYER)
5026 return;
5028 ((Player*)m_target)->UpdateManaRegen();
5031 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
5033 if(m_target->GetTypeId() != TYPEID_PLAYER)
5034 return;
5036 // apply item specific bonuses for already equipped weapon
5037 if(Real)
5039 for(int i = 0; i < MAX_ATTACK; ++i)
5040 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5041 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
5044 // mods must be applied base at equipped weapon class and subclass comparison
5045 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5046 // m_modifier.m_miscvalue comparison with item generated damage types
5048 if (GetSpellProto()->EquippedItemClass == -1)
5050 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5051 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5052 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5054 else
5056 // done in Player::_ApplyWeaponDependentAuraMods
5060 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5062 if(m_target->GetTypeId() == TYPEID_PLAYER)
5064 ((Player*)m_target)->UpdateMeleeHitChances();
5065 ((Player*)m_target)->UpdateRangedHitChances();
5067 else
5069 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5070 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5074 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5076 if(m_target->GetTypeId() == TYPEID_PLAYER)
5078 ((Player*)m_target)->UpdateSpellHitChances();
5080 else
5082 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5086 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5088 // spells required only Real aura add/remove
5089 if(!Real)
5090 return;
5092 if(m_target->GetTypeId() == TYPEID_PLAYER)
5094 ((Player*)m_target)->UpdateAllSpellCritChances();
5096 else
5098 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5102 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5104 // spells required only Real aura add/remove
5105 if(!Real)
5106 return;
5108 if(m_target->GetTypeId() != TYPEID_PLAYER)
5109 return;
5111 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5112 if (m_modifier.m_miscvalue & (1<<school))
5113 ((Player*)m_target)->UpdateSpellCritChance(school);
5116 /********************************/
5117 /*** ATTACK SPEED ***/
5118 /********************************/
5120 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5122 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
5125 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5127 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5128 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5129 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5132 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5134 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
5135 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5136 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5137 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5140 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5142 if(!m_target->isAlive() )
5143 return;
5145 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5148 void Aura::HandleHaste(bool apply, bool /*Real*/)
5150 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5151 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5152 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5155 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5157 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5160 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5162 if(m_target->GetTypeId() != TYPEID_PLAYER)
5163 return;
5164 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5167 /********************************/
5168 /*** ATTACK POWER ***/
5169 /********************************/
5171 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5173 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5176 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5178 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5179 return;
5181 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5184 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5186 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5187 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5190 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5192 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5193 return;
5195 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5196 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5199 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5201 // spells required only Real aura add/remove
5202 if(!Real)
5203 return;
5205 // Recalculate bonus
5206 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5207 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5210 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5212 // spells required only Real aura add/remove
5213 if(!Real)
5214 return;
5216 // Recalculate bonus
5217 if(m_target->GetTypeId() == TYPEID_PLAYER)
5218 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5221 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5223 // spells required only Real aura add/remove
5224 if(!Real)
5225 return;
5227 // Recalculate bonus
5228 if(m_target->GetTypeId() == TYPEID_PLAYER)
5229 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5231 /********************************/
5232 /*** DAMAGE BONUS ***/
5233 /********************************/
5234 void Aura::HandleModDamageDone(bool apply, bool Real)
5236 // apply item specific bonuses for already equipped weapon
5237 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5239 for(int i = 0; i < MAX_ATTACK; ++i)
5240 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5241 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5244 // m_modifier.m_miscvalue is bitmask of spell schools
5245 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5246 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5247 // 127 - full bitmask any damages
5249 // mods must be applied base at equipped weapon class and subclass comparison
5250 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5251 // m_modifier.m_miscvalue comparison with item generated damage types
5253 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5255 // apply generic physical damage bonuses including wand case
5256 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5258 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5259 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5260 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5262 else
5264 // done in Player::_ApplyWeaponDependentAuraMods
5267 if(m_target->GetTypeId() == TYPEID_PLAYER)
5269 if(m_positive)
5270 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5271 else
5272 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5276 // Skip non magic case for speedup
5277 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5278 return;
5280 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5282 // wand magic case (skip generic to all item spell bonuses)
5283 // done in Player::_ApplyWeaponDependentAuraMods
5285 // Skip item specific requirements for not wand magic damage
5286 return;
5289 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5290 // This information for client side use only
5291 if(m_target->GetTypeId() == TYPEID_PLAYER)
5293 if(m_positive)
5295 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5297 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5298 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5301 else
5303 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5305 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5306 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5309 Pet* pet = m_target->GetPet();
5310 if(pet)
5311 pet->UpdateAttackPowerAndDamage();
5315 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5317 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5319 // apply item specific bonuses for already equipped weapon
5320 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5322 for(int i = 0; i < MAX_ATTACK; ++i)
5323 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5324 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5327 // m_modifier.m_miscvalue is bitmask of spell schools
5328 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5329 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5330 // 127 - full bitmask any damages
5332 // mods must be applied base at equipped weapon class and subclass comparison
5333 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5334 // m_modifier.m_miscvalue comparison with item generated damage types
5336 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5338 // apply generic physical damage bonuses including wand case
5339 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5341 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5342 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5343 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5345 else
5347 // done in Player::_ApplyWeaponDependentAuraMods
5349 // For show in client
5350 if(m_target->GetTypeId() == TYPEID_PLAYER)
5351 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5354 // Skip non magic case for speedup
5355 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5356 return;
5358 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5360 // wand magic case (skip generic to all item spell bonuses)
5361 // done in Player::_ApplyWeaponDependentAuraMods
5363 // Skip item specific requirements for not wand magic damage
5364 return;
5367 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5368 // Send info to client
5369 if(m_target->GetTypeId() == TYPEID_PLAYER)
5370 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5371 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5374 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5376 // spells required only Real aura add/remove
5377 if(!Real)
5378 return;
5380 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5382 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5385 /********************************/
5386 /*** POWER COST ***/
5387 /********************************/
5389 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5391 // spells required only Real aura add/remove
5392 if(!Real)
5393 return;
5395 float amount = m_modifier.m_amount/100.0f;
5396 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5397 if(m_modifier.m_miscvalue & (1<<i))
5398 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5401 void Aura::HandleModPowerCost(bool apply, bool Real)
5403 // spells required only Real aura add/remove
5404 if(!Real)
5405 return;
5407 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5408 if(m_modifier.m_miscvalue & (1<<i))
5409 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5412 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5414 // spells required only Real aura add/remove
5415 if(!Real)
5416 return;
5417 if(m_target->GetTypeId() != TYPEID_PLAYER)
5418 return;
5419 uint32 mask[3] = {0, 0, 0};
5420 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5421 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5423 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5424 mask[0] |= ptr[0];
5425 mask[1] |= ptr[1];
5426 mask[2] |= ptr[2];
5429 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5430 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5431 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5434 /*********************************************************/
5435 /*** OTHERS ***/
5436 /*********************************************************/
5438 void Aura::HandleShapeshiftBoosts(bool apply)
5440 uint32 spellId1 = 0;
5441 uint32 spellId2 = 0;
5442 uint32 HotWSpellId = 0;
5443 uint32 MasterShaperSpellId = 0;
5445 uint32 form = GetModifier()->m_miscvalue;
5447 switch(form)
5449 case FORM_CAT:
5450 spellId1 = 3025;
5451 HotWSpellId = 24900;
5452 MasterShaperSpellId = 48420;
5453 break;
5454 case FORM_TREE:
5455 spellId1 = 5420;
5456 spellId2 = 34123;
5457 MasterShaperSpellId = 48422;
5458 break;
5459 case FORM_TRAVEL:
5460 spellId1 = 5419;
5461 break;
5462 case FORM_AQUA:
5463 spellId1 = 5421;
5464 break;
5465 case FORM_BEAR:
5466 spellId1 = 1178;
5467 spellId2 = 21178;
5468 HotWSpellId = 24899;
5469 MasterShaperSpellId = 48418;
5470 break;
5471 case FORM_DIREBEAR:
5472 spellId1 = 9635;
5473 spellId2 = 21178;
5474 HotWSpellId = 24899;
5475 MasterShaperSpellId = 48418;
5476 break;
5477 case FORM_BATTLESTANCE:
5478 spellId1 = 21156;
5479 break;
5480 case FORM_DEFENSIVESTANCE:
5481 spellId1 = 7376;
5482 break;
5483 case FORM_BERSERKERSTANCE:
5484 spellId1 = 7381;
5485 break;
5486 case FORM_MOONKIN:
5487 spellId1 = 24905;
5488 MasterShaperSpellId = 48421;
5489 break;
5490 case FORM_FLIGHT:
5491 spellId1 = 33948;
5492 spellId2 = 34764;
5493 break;
5494 case FORM_FLIGHT_EPIC:
5495 spellId1 = 40122;
5496 spellId2 = 40121;
5497 break;
5498 case FORM_METAMORPHOSIS:
5499 spellId1 = 54817;
5500 spellId2 = 54879;
5501 break;
5502 case FORM_SPIRITOFREDEMPTION:
5503 spellId1 = 27792;
5504 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5505 break;
5506 case FORM_SHADOW:
5507 spellId1 = 49868;
5509 if(m_target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
5510 ((Player*)m_target)->RemoveSpellCooldown(49868);
5511 break;
5512 case FORM_GHOSTWOLF:
5513 case FORM_AMBIENT:
5514 case FORM_GHOUL:
5515 case FORM_STEALTH:
5516 case FORM_CREATURECAT:
5517 case FORM_CREATUREBEAR:
5518 break;
5521 if(apply)
5523 if (spellId1)
5524 m_target->CastSpell(m_target, spellId1, true, NULL, this );
5525 if (spellId2)
5526 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5528 if (m_target->GetTypeId() == TYPEID_PLAYER)
5530 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5531 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5533 if (itr->second->state == PLAYERSPELL_REMOVED) continue;
5534 if (itr->first==spellId1 || itr->first==spellId2) continue;
5535 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5536 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5537 continue;
5538 if (spellInfo->Stances & (1<<(form-1)))
5539 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5542 // Master Shapeshifter
5543 if (MasterShaperSpellId)
5545 Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5546 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
5548 if ((*i)->GetSpellProto()->SpellIconID == 2851)
5550 int32 ShiftMod = (*i)->GetModifier()->m_amount;
5551 m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
5552 break;
5557 // Leader of the Pack
5558 if (((Player*)m_target)->HasSpell(17007))
5560 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5561 if (spellInfo && spellInfo->Stances & (1<<(form-1)))
5562 m_target->CastSpell(m_target, 24932, true, NULL, this);
5565 // Savage Roar
5566 if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
5567 m_target->CastSpell(m_target, 62071, true);
5569 // Improved Moonkin Form
5570 if (form == FORM_MOONKIN)
5572 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5573 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
5575 if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
5576 (*i)->GetSpellProto()->SpellIconID == 2855)
5578 uint32 spell_id = 0;
5579 switch((*i)->GetId())
5581 case 48384:spell_id=50170;break;//Rank 1
5582 case 48395:spell_id=50171;break;//Rank 2
5583 case 48396:spell_id=50172;break;//Rank 3
5584 default:
5585 sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
5586 break;
5589 if(spell_id)
5590 m_target->CastSpell(m_target, spell_id, true, NULL, this);
5591 break;
5596 // Heart of the Wild
5597 if (HotWSpellId)
5599 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5600 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5602 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5604 int32 HotWMod = (*i)->GetModifier()->m_amount;
5605 if(GetModifier()->m_miscvalue == FORM_CAT)
5606 HotWMod /= 2;
5608 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5609 break;
5615 else
5617 if(spellId1)
5618 m_target->RemoveAurasDueToSpell(spellId1);
5619 if(spellId2)
5620 m_target->RemoveAurasDueToSpell(spellId2);
5621 if(MasterShaperSpellId)
5622 m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
5624 Unit::AuraMap& tAuras = m_target->GetAuras();
5625 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5627 if (itr->second->IsRemovedOnShapeLost())
5629 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5630 itr = tAuras.begin();
5632 else
5633 ++itr;
5638 void Aura::HandleSpellSpecificBoosts(bool apply)
5640 uint32 spellId1 = 0;
5641 uint32 spellId2 = 0;
5642 uint32 spellId3 = 0;
5643 uint32 spellId4 = 0;
5645 switch(GetSpellProto()->SpellFamilyName)
5647 case SPELLFAMILY_WARRIOR:
5649 if(!apply)
5651 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5652 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
5653 return;
5655 // If target still has one of Warrior's bleeds, do nothing
5656 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
5657 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
5658 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
5659 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
5660 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
5661 return;
5663 spellId1 = 30069;
5664 spellId2 = 30070;
5666 break;
5668 case SPELLFAMILY_ROGUE:
5669 // Sprint (skip non player casted spells by category)
5670 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
5672 if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
5673 spellId1 = 61922; // Sprint (waterwalk)
5674 else
5675 return;
5677 else
5678 return;
5679 break;
5680 case SPELLFAMILY_HUNTER:
5682 // The Beast Within and Bestial Wrath - immunity
5683 if (GetId() == 19574 || GetId() == 34471)
5685 spellId1 = 24395;
5686 spellId2 = 24396;
5687 spellId3 = 24397;
5688 spellId4 = 26592;
5690 // Aspect of the Dragonhawk dodge
5691 else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
5692 spellId1 = 61848;
5693 else
5694 return;
5695 break;
5697 case SPELLFAMILY_PALADIN:
5699 // Only process on player casting paladin aura
5700 // all aura bonuses applied also in aura area effect way to caster
5701 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5702 return;
5704 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
5705 return;
5707 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5708 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
5709 spellId1 = 63531; // placeholder for talent spell mods
5710 // Improved Concentration Aura (auras bonus)
5711 spellId2 = 63510; // placeholder for talent spell mods
5712 // Improved Devotion Aura (auras bonus)
5713 spellId3 = 63514; // placeholder for talent spell mods
5714 break;
5716 case SPELLFAMILY_DEATHKNIGHT:
5718 if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
5719 return;
5721 // Frost Presence health
5722 if (GetId() == 48263)
5723 spellId1 = 61261;
5724 // Unholy Presence move speed
5725 else if (GetId() == 48265)
5726 spellId1 = 49772;
5727 else
5728 return;
5730 break;
5732 default:
5733 return;
5736 // prevent aura deletion, specially in multi-boost case
5737 SetInUse(true);
5739 if (apply)
5741 if (spellId1)
5742 m_target->CastSpell(m_target, spellId1, true, NULL, this);
5743 if (spellId2 && !IsDeleted())
5744 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5745 if (spellId3 && !IsDeleted())
5746 m_target->CastSpell(m_target, spellId3, true, NULL, this);
5747 if (spellId4 && !IsDeleted())
5748 m_target->CastSpell(m_target, spellId4, true, NULL, this);
5750 else
5752 if (spellId1)
5753 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
5754 if (spellId2)
5755 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
5756 if (spellId3)
5757 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
5758 if (spellId4)
5759 m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
5762 SetInUse(false);
5765 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5767 if(m_target->GetTypeId() != TYPEID_UNIT)
5768 return;
5770 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5771 if(ci && ci->type == CREATURE_TYPE_BEAST)
5772 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5775 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5777 if(apply)
5778 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5779 else
5780 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5783 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5785 if(m_target->GetTypeId() != TYPEID_PLAYER)
5786 return;
5788 if(apply)
5789 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5790 else
5791 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5794 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5796 HandleAuraModPacify(apply, Real);
5797 HandleAuraModSilence(apply, Real);
5800 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5802 if(m_target->GetTypeId() != TYPEID_PLAYER)
5803 return;
5805 if(apply)
5807 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5809 else
5811 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5815 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5817 // all applied/removed only at real aura add/remove
5818 if(!Real)
5819 return;
5821 // allow fly
5822 WorldPacket data;
5823 if(apply)
5824 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5825 else
5826 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5827 data.append(m_target->GetPackGUID());
5828 data << uint32(0); // unk
5829 m_target->SendMessageToSet(&data, true);
5832 void Aura::HandleModRating(bool apply, bool Real)
5834 // spells required only Real aura add/remove
5835 if(!Real)
5836 return;
5838 if(m_target->GetTypeId() != TYPEID_PLAYER)
5839 return;
5841 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5842 if (m_modifier.m_miscvalue & (1 << rating))
5843 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5846 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5848 // spells required only Real aura add/remove
5849 if(!Real)
5850 return;
5852 if(m_target->GetTypeId() != TYPEID_PLAYER)
5853 return;
5854 // Just recalculate ratings
5855 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5856 if (m_modifier.m_miscvalue & (1 << rating))
5857 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5860 void Aura::HandleForceMoveForward(bool apply, bool Real)
5862 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5863 return;
5864 if(apply)
5865 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5866 else
5867 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5870 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5872 if(m_target->GetTypeId() != TYPEID_PLAYER)
5873 return;
5875 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5876 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5879 void Aura::HandleModTargetResistance(bool apply, bool Real)
5881 // spells required only Real aura add/remove
5882 if(!Real)
5883 return;
5884 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5886 // show armor penetration
5887 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5888 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
5890 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5891 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5892 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
5895 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5897 BaseModType modType = FLAT_MOD;
5898 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5899 modType = PCT_MOD;
5901 if(m_target->GetTypeId() == TYPEID_PLAYER)
5902 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5905 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5907 // spells required only Real aura add/remove
5908 if(!Real)
5909 return;
5911 if(m_target->GetTypeId() != TYPEID_PLAYER)
5912 return;
5914 Player *target = (Player*)m_target;
5916 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5917 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5918 if( !apply && m_duration==0 && target->GetComboTarget())
5919 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5920 target->AddComboPoints(unit, -m_modifier.m_amount);
5923 void Aura::HandleModUnattackable( bool Apply, bool Real )
5925 if(Real && Apply)
5927 m_target->CombatStop();
5928 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5930 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5933 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5935 // spells required only Real aura add/remove
5936 if(!Real)
5937 return;
5939 // prepare spirit state
5940 if(apply)
5942 if(m_target->GetTypeId()==TYPEID_PLAYER)
5944 // disable breath/etc timers
5945 ((Player*)m_target)->StopMirrorTimers();
5947 // set stand state (expected in this form)
5948 if(!m_target->IsStandState())
5949 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5952 m_target->SetHealth(1);
5954 // die at aura end
5955 else
5956 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5959 void Aura::CleanupTriggeredSpells()
5961 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5962 if(!tSpellId)
5963 return;
5965 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5966 if(!tProto)
5967 return;
5969 if(GetSpellDuration(tProto) != -1)
5970 return;
5972 // needed for spell 43680, maybe others
5973 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5974 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5975 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5976 return;
5977 m_target->RemoveAurasDueToSpell(tSpellId);
5980 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5982 if(!Real)
5983 return;
5985 Unit* caster = GetCaster();
5986 if(!caster)
5987 return;
5989 if (apply)
5991 // prevent double apply bonuses
5992 if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
5994 float DoneActualBenefit = 0.0f;
5995 switch(m_spellProto->SpellFamilyName)
5997 case SPELLFAMILY_PRIEST:
5998 // Power Word: Shield
5999 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6000 //+80.68% from +spell bonus
6001 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
6002 break;
6003 case SPELLFAMILY_MAGE:
6004 // Frost Ward, Fire Ward
6005 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
6006 //+10% from +spell bonus
6007 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
6008 // Ice Barrier
6009 else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
6010 //+80.67% from +spell bonus
6011 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
6012 break;
6013 case SPELLFAMILY_WARLOCK:
6014 // Shadow Ward
6015 if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
6016 //+30% from +spell bonus
6017 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
6018 break;
6019 case SPELLFAMILY_DRUID:
6020 // Savage Defense (amount store original percent of attack power applied)
6021 if (m_spellProto->SpellIconID == 50) // only spell with this aura fit
6022 m_modifier.m_amount = int32(m_modifier.m_amount * m_target->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
6023 break;
6024 default:
6025 break;
6028 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6030 m_modifier.m_amount += (int32)DoneActualBenefit;
6033 else
6035 // Ice Barrier (remove effect from Shattered Barrier)
6036 if (m_spellProto->SpellIconID == 32 && m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
6038 if (!((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6039 return;
6041 if (m_target->HasAura(44745,0)) // Shattered Barrier, rank 1
6043 if(roll_chance_i(50))
6044 m_target->CastSpell(m_target, 55080, true, NULL, this);
6046 else if (m_target->HasAura(54787,0)) // Shattered Barrier, rank 2
6048 m_target->CastSpell(m_target, 55080, true, NULL, this);
6052 if (caster &&
6053 // Power Word: Shield
6054 m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
6055 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
6056 // completely absorbed or dispelled
6057 ((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6059 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6060 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); itr++)
6062 SpellEntry const* vSpell = (*itr)->GetSpellProto();
6064 // Rapture (main spell)
6065 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
6067 switch((*itr)->GetEffIndex())
6069 case 0:
6071 // energize caster
6072 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + spellmgr.GetSpellRank(vSpell->Id));
6073 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
6074 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
6075 break;
6077 case 1:
6079 // energize target
6080 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
6081 break;
6083 switch(m_target->getPowerType())
6085 case POWER_RUNIC_POWER:
6086 m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
6087 break;
6088 case POWER_RAGE:
6089 m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
6090 break;
6091 case POWER_MANA:
6093 int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
6094 m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
6095 break;
6097 case POWER_ENERGY:
6098 m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
6099 break;
6100 default:
6101 break;
6104 //cooldwon aura
6105 caster->CastSpell(caster, 63853, true);
6106 break;
6108 default:
6109 sLog.outError("Changes in R-dummy spell???: effect 3");
6110 break;
6118 void Aura::PeriodicTick()
6120 if(!m_target->isAlive())
6121 return;
6123 switch(m_modifier.m_auraname)
6125 case SPELL_AURA_PERIODIC_DAMAGE:
6126 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
6128 Unit *pCaster = GetCaster();
6129 if(!pCaster)
6130 return;
6132 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6133 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6134 return;
6136 // Check for immune (not use charges)
6137 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6138 return;
6140 // some auras remove at specific health level or more
6141 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6143 switch(GetId())
6145 case 43093: case 31956: case 38801:
6146 case 35321: case 38363: case 39215:
6147 if(m_target->GetHealth() == m_target->GetMaxHealth() )
6149 m_target->RemoveAurasDueToSpell(GetId());
6150 return;
6152 break;
6153 case 38772:
6155 uint32 percent =
6156 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
6157 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
6158 100;
6159 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
6161 m_target->RemoveAurasDueToSpell(GetId());
6162 return;
6164 break;
6166 default:
6167 break;
6171 uint32 absorb = 0;
6172 uint32 resist = 0;
6173 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6175 // ignore non positive values (can be result apply spellmods to aura damage
6176 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6178 uint32 pdamage;
6180 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6182 pdamage = amount;
6184 // Calculate armor mitigation if it is a physical spell
6185 // But not for bleed mechanic spells
6186 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
6187 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
6189 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6190 cleanDamage.damage += pdamage - pdamageReductedArmor;
6191 pdamage = pdamageReductedArmor;
6194 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6196 // Curse of Agony damage-per-tick calculation
6197 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
6199 // 1..4 ticks, 1/2 from normal tick damage
6200 if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
6201 pdamage = pdamage/2;
6202 // 9..12 ticks, 3/2 from normal tick damage
6203 else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
6204 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6205 // 5..8 ticks have normal tick damage
6208 else
6209 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
6211 // This method can modify pdamage
6212 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6214 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6215 // Reduce dot damage from resilience for players
6216 if (m_target->GetTypeId() == TYPEID_PLAYER)
6217 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6219 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6221 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6222 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6224 pCaster->DealDamageMods(m_target, pdamage, &absorb);
6226 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
6227 m_target->SendPeriodicAuraLog(&pInfo);
6229 // Set trigger flag
6230 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6231 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6232 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
6233 if (pdamage)
6234 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6235 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6237 pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6238 break;
6240 case SPELL_AURA_PERIODIC_LEECH:
6241 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
6243 Unit *pCaster = GetCaster();
6244 if(!pCaster)
6245 return;
6247 if(!pCaster->isAlive())
6248 return;
6250 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6251 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6252 return;
6254 // Check for immune
6255 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6256 return;
6258 uint32 absorb=0;
6259 uint32 resist=0;
6260 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6262 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6264 //Calculate armor mitigation if it is a physical spell
6265 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
6267 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6268 cleanDamage.damage += pdamage - pdamageReductedArmor;
6269 pdamage = pdamageReductedArmor;
6272 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6274 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6275 // Reduce dot damage from resilience for players
6276 if (m_target->GetTypeId()==TYPEID_PLAYER)
6277 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6279 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6281 if(m_target->GetHealth() < pdamage)
6282 pdamage = uint32(m_target->GetHealth());
6284 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6285 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6287 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
6289 float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
6291 // Set trigger flag
6292 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6293 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6294 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
6295 if (pdamage)
6296 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6297 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6298 int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6300 if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
6301 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
6302 if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
6303 if (spell->m_spellInfo->Id == GetId())
6304 spell->cancel();
6307 if(Player *modOwner = pCaster->GetSpellModOwner())
6308 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
6310 uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
6312 int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
6313 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
6314 break;
6316 case SPELL_AURA_PERIODIC_HEAL:
6317 case SPELL_AURA_OBS_MOD_HEALTH:
6319 Unit *pCaster = GetCaster();
6320 if(!pCaster)
6321 return;
6323 // heal for caster damage (must be alive)
6324 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
6325 return;
6327 // ignore non positive values (can be result apply spellmods to aura damage
6328 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6330 uint32 pdamage;
6332 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
6333 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
6334 else
6336 pdamage = amount;
6338 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6339 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
6341 int32 ticks = m_maxduration/m_modifier.periodictime;
6342 int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
6343 pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
6347 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6349 // This method can modify pdamage
6350 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6352 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6353 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6355 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
6356 m_target->SendPeriodicAuraLog(&pInfo);
6358 int32 gain = m_target->ModifyHealth(pdamage);
6360 // add HoTs to amount healed in bgs
6361 if( pCaster->GetTypeId() == TYPEID_PLAYER )
6362 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
6363 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
6365 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6367 SpellEntry const* spellProto = GetSpellProto();
6369 // heal for caster damage
6370 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
6372 uint32 dmg = spellProto->manaPerSecond;
6373 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
6375 pCaster->RemoveAurasDueToSpell(GetId());
6377 // finish current generic/channeling spells, don't affect autorepeat
6378 pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
6379 pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
6381 else
6383 uint32 damage = gain;
6384 uint32 absorb = 0;
6385 pCaster->DealDamageMods(pCaster, damage, &absorb);
6386 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
6388 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6389 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6393 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6394 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6395 // ignore item heals
6396 // if(procSpell && !haveCastItem)
6397 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6398 break;
6400 case SPELL_AURA_PERIODIC_MANA_LEECH:
6402 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6403 return;
6405 Powers power = Powers(m_modifier.m_miscvalue);
6407 // power type might have changed between aura applying and tick (druid's shapeshift)
6408 if(m_target->getPowerType() != power)
6409 return;
6411 Unit *pCaster = GetCaster();
6412 if(!pCaster)
6413 return;
6415 if(!pCaster->isAlive())
6416 return;
6418 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6419 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6420 return;
6422 // Check for immune (not use charges)
6423 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6424 return;
6426 // ignore non positive values (can be result apply spellmods to aura damage
6427 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6429 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6430 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6431 if (m_spellProto->ManaCostPercentage)
6433 // max value
6434 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6435 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6436 if(pdamage > maxmana)
6437 pdamage = maxmana;
6440 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6441 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6443 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6445 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6446 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6447 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6449 m_target->ModifyPower(power, -drain_amount);
6451 float gain_multiplier = 0;
6453 if(pCaster->GetMaxPower(power) > 0)
6455 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6457 if(Player *modOwner = pCaster->GetSpellModOwner())
6458 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6461 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6462 m_target->SendPeriodicAuraLog(&pInfo);
6464 int32 gain_amount = int32(drain_amount * gain_multiplier);
6466 if(gain_amount)
6468 int32 gain = pCaster->ModifyPower(power, gain_amount);
6469 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6471 break;
6473 case SPELL_AURA_PERIODIC_ENERGIZE:
6475 // ignore non positive values (can be result apply spellmods to aura damage
6476 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6478 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6479 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6481 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6482 break;
6484 Powers power = Powers(m_modifier.m_miscvalue);
6486 if(m_target->GetMaxPower(power) == 0)
6487 break;
6489 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6490 m_target->SendPeriodicAuraLog(&pInfo);
6492 int32 gain = m_target->ModifyPower(power,pdamage);
6494 if(Unit* pCaster = GetCaster())
6495 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6496 break;
6498 case SPELL_AURA_OBS_MOD_MANA:
6500 // ignore non positive values (can be result apply spellmods to aura damage
6501 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6503 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6505 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6506 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6508 if(m_target->GetMaxPower(POWER_MANA) == 0)
6509 break;
6511 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6512 m_target->SendPeriodicAuraLog(&pInfo);
6514 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6516 if(Unit* pCaster = GetCaster())
6517 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6518 break;
6520 case SPELL_AURA_POWER_BURN_MANA:
6522 Unit *pCaster = GetCaster();
6523 if(!pCaster)
6524 return;
6526 // Check for immune (not use charges)
6527 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6528 return;
6530 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6532 Powers powerType = Powers(m_modifier.m_miscvalue);
6534 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6535 return;
6537 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6538 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6539 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6541 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6543 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6545 SpellEntry const* spellProto = GetSpellProto();
6546 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6547 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6548 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6550 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6552 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6554 // Set trigger flag
6555 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6556 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6557 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6558 if (damageInfo.damage)
6559 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6561 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6563 pCaster->DealSpellDamage(&damageInfo, true);
6564 break;
6566 case SPELL_AURA_MOD_REGEN:
6568 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6569 if (Unit *caster = GetCaster())
6570 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6571 break;
6573 case SPELL_AURA_MOD_POWER_REGEN:
6575 Powers pt = m_target->getPowerType();
6576 if(int32(pt) != m_modifier.m_miscvalue)
6577 return;
6579 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6581 // eating anim
6582 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6584 else if( GetId() == 20577 )
6586 // cannibalize anim
6587 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6590 // Anger Management
6591 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6592 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6593 if(pt == POWER_RAGE)
6594 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
6595 break;
6597 // Here tick dummy auras
6598 case SPELL_AURA_PERIODIC_DUMMY:
6600 PeriodicDummyTick();
6601 break;
6603 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6605 TriggerSpell();
6606 break;
6608 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6610 TriggerSpellWithValue();
6611 break;
6613 default:
6614 break;
6618 void Aura::PeriodicDummyTick()
6620 Unit *caster = GetCaster();
6621 SpellEntry const* spell = GetSpellProto();
6622 switch (spell->SpellFamilyName)
6624 case SPELLFAMILY_GENERIC:
6625 switch (spell->Id)
6627 // Drink
6628 case 430:
6629 case 431:
6630 case 432:
6631 case 1133:
6632 case 1135:
6633 case 1137:
6634 case 10250:
6635 case 22734:
6636 case 27089:
6637 case 34291:
6638 case 43182:
6639 case 43183:
6640 case 43706:
6641 case 46755:
6642 case 49472: // Drink Coffee
6643 case 57073:
6644 case 61830:
6646 if (m_target->GetTypeId() != TYPEID_PLAYER)
6647 return;
6648 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6649 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6650 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6652 if ((*i)->GetId() == GetId())
6654 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6655 ((Player*)m_target)->UpdateManaRegen();
6656 // Disable continue
6657 m_isPeriodic = false;
6658 return;
6661 return;
6663 // Forsaken Skills
6664 case 7054:
6666 // Possibly need cast one of them (but
6667 // 7038 Forsaken Skill: Swords
6668 // 7039 Forsaken Skill: Axes
6669 // 7040 Forsaken Skill: Daggers
6670 // 7041 Forsaken Skill: Maces
6671 // 7042 Forsaken Skill: Staves
6672 // 7043 Forsaken Skill: Bows
6673 // 7044 Forsaken Skill: Guns
6674 // 7045 Forsaken Skill: 2H Axes
6675 // 7046 Forsaken Skill: 2H Maces
6676 // 7047 Forsaken Skill: 2H Swords
6677 // 7048 Forsaken Skill: Defense
6678 // 7049 Forsaken Skill: Fire
6679 // 7050 Forsaken Skill: Frost
6680 // 7051 Forsaken Skill: Holy
6681 // 7053 Forsaken Skill: Shadow
6682 return;
6684 // // Panda
6685 // case 19230: break;
6686 // // Gossip NPC Periodic - Talk
6687 // case 33208: break;
6688 // // Gossip NPC Periodic - Despawn
6689 // case 33209: break;
6690 // // Steal Weapon
6691 // case 36207: break;
6692 // // Simon Game START timer, (DND)
6693 // case 39993: break;
6694 // // Knockdown Fel Cannon: break; The Aggro Burst
6695 // case 40119: break;
6696 // // Old Mount Spell
6697 // case 40154: break;
6698 // // Magnetic Pull
6699 // case 40581: break;
6700 // // Ethereal Ring: break; The Bolt Burst
6701 // case 40801: break;
6702 // // Crystal Prison
6703 // case 40846: break;
6704 // // Copy Weapon
6705 // case 41054: break;
6706 // // Dementia
6707 // case 41404: break;
6708 // // Ethereal Ring Visual, Lightning Aura
6709 // case 41477: break;
6710 // // Ethereal Ring Visual, Lightning Aura (Fork)
6711 // case 41525: break;
6712 // // Ethereal Ring Visual, Lightning Jumper Aura
6713 // case 41567: break;
6714 // // No Man's Land
6715 // case 41955: break;
6716 // // Headless Horseman - Fire
6717 // case 42074: break;
6718 // // Headless Horseman - Visual - Large Fire
6719 // case 42075: break;
6720 // // Headless Horseman - Start Fire, Periodic Aura
6721 // case 42140: break;
6722 // // Ram Speed Boost
6723 // case 42152: break;
6724 // // Headless Horseman - Fires Out Victory Aura
6725 // case 42235: break;
6726 // // Pumpkin Life Cycle
6727 // case 42280: break;
6728 // // Brewfest Request Chick Chuck Mug Aura
6729 // case 42537: break;
6730 // // Squashling
6731 // case 42596: break;
6732 // // Headless Horseman Climax, Head: Periodic
6733 // case 42603: break;
6734 // // Fire Bomb
6735 // case 42621: break;
6736 // // Headless Horseman - Conflagrate, Periodic Aura
6737 // case 42637: break;
6738 // // Headless Horseman - Create Pumpkin Treats Aura
6739 // case 42774: break;
6740 // // Headless Horseman Climax - Summoning Rhyme Aura
6741 // case 42879: break;
6742 // // Tricky Treat
6743 // case 42919: break;
6744 // // Giddyup!
6745 // case 42924: break;
6746 // // Ram - Trot
6747 // case 42992: break;
6748 // // Ram - Canter
6749 // case 42993: break;
6750 // // Ram - Gallop
6751 // case 42994: break;
6752 // // Ram Level - Neutral
6753 // case 43310: break;
6754 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6755 // case 43884: break;
6756 // // Wretched!
6757 // case 43963: break;
6758 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6759 // case 44000: break;
6760 // // Energy Feedback
6761 // case 44328: break;
6762 // // Romantic Picnic
6763 // case 45102: break;
6764 // // Romantic Picnic
6765 // case 45123: break;
6766 // // Looking for Love
6767 // case 45124: break;
6768 // // Kite - Lightning Strike Kite Aura
6769 // case 45197: break;
6770 // // Rocket Chicken
6771 // case 45202: break;
6772 // // Copy Offhand Weapon
6773 // case 45205: break;
6774 // // Upper Deck - Kite - Lightning Periodic Aura
6775 // case 45207: break;
6776 // // Kite -Sky Lightning Strike Kite Aura
6777 // case 45251: break;
6778 // // Ribbon Pole Dancer Check Aura
6779 // case 45390: break;
6780 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6781 // case 45406: break;
6782 // // Parachute
6783 // case 45472: break;
6784 // // Alliance Flag, Extra Damage Debuff
6785 // case 45898: break;
6786 // // Horde Flag, Extra Damage Debuff
6787 // case 45899: break;
6788 // // Ahune - Summoning Rhyme Aura
6789 // case 45926: break;
6790 // // Ahune - Slippery Floor
6791 // case 45945: break;
6792 // // Ahune's Shield
6793 // case 45954: break;
6794 // // Nether Vapor Lightning
6795 // case 45960: break;
6796 // // Darkness
6797 // case 45996: break;
6798 // // Summon Blood Elves Periodic
6799 // case 46041: break;
6800 // // Transform Visual Missile Periodic
6801 // case 46205: break;
6802 // // Find Opening Beam End
6803 // case 46333: break;
6804 // // Ice Spear Control Aura
6805 // case 46371: break;
6806 // // Hailstone Chill
6807 // case 46458: break;
6808 // // Hailstone Chill, Internal
6809 // case 46465: break;
6810 // // Chill, Internal Shifter
6811 // case 46549: break;
6812 // // Summon Ice Spear Knockback Delayer
6813 // case 46878: break;
6814 // // Burninate Effect
6815 // case 47214: break;
6816 // // Fizzcrank Practice Parachute
6817 // case 47228: break;
6818 // // Send Mug Control Aura
6819 // case 47369: break;
6820 // // Direbrew's Disarm (precast)
6821 // case 47407: break;
6822 // // Mole Machine Port Schedule
6823 // case 47489: break;
6824 // case 47941: break; // Crystal Spike
6825 // case 48200: break; // Healer Aura
6826 // case 48630: break; // Summon Gauntlet Mobs Periodic
6827 // case 49313: break; // Proximity Mine Area Aura
6828 // // Mole Machine Portal Schedule
6829 // case 49466: break;
6830 // case 49555: break; // Corpse Explode
6831 // case 49592: break; // Temporal Rift
6832 // case 49957: break; // Cutting Laser
6833 // case 50085: break; // Slow Fall
6834 // // Listening to Music
6835 // case 50493: break;
6836 // // Love Rocket Barrage
6837 // case 50530: break;
6838 // Exist more after, need add later
6839 default:
6840 break;
6842 break;
6843 case SPELLFAMILY_MAGE:
6845 // Mirror Image
6846 // if (spell->Id == 55342)
6847 // return;
6848 break;
6850 case SPELLFAMILY_DRUID:
6852 switch (spell->Id)
6854 // Frenzied Regeneration
6855 case 22842:
6857 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6858 // Should be manauser
6859 if (m_target->getPowerType() != POWER_RAGE)
6860 return;
6861 uint32 rage = m_target->GetPower(POWER_RAGE);
6862 // Nothing todo
6863 if (rage == 0)
6864 return;
6865 int32 mod = (rage < 100) ? rage : 100;
6866 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6867 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6868 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
6869 m_target->SetPower(POWER_RAGE, rage-mod);
6870 return;
6872 // Force of Nature
6873 case 33831:
6874 return;
6875 default:
6876 break;
6878 break;
6880 case SPELLFAMILY_ROGUE:
6882 switch (spell->Id)
6884 case 51690:
6886 std::list<Unit*> targets;
6888 // eff_radius ==0
6889 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
6891 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
6892 Cell cell(p);
6893 cell.data.Part.reserved = ALL_DISTRICT;
6895 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
6896 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
6898 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
6899 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
6901 CellLock<GridReadGuard> cell_lock(cell, p);
6903 cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
6904 cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
6907 if(targets.empty())
6908 return;
6910 std::list<Unit*>::const_iterator itr = targets.begin();
6911 std::advance(itr, rand()%targets.size());
6912 Unit* target = *itr;
6914 caster->CastSpell(target, 57840, true);
6915 caster->CastSpell(target, 57841, true);
6916 return;
6918 // Master of Subtlety
6919 // case 31666: break;
6920 // Killing Spree
6921 // case 51690: break;
6922 // Overkill
6923 // case 58428: break;
6924 // default:
6925 // break;
6927 break;
6929 case SPELLFAMILY_HUNTER:
6931 // Explosive Shot
6932 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
6934 m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
6935 return;
6937 switch (spell->Id)
6939 // Harpooner's Mark
6940 // case 40084:
6941 // return;
6942 // Feeding Frenzy Rank 1
6943 case 53511:
6944 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6945 m_target->CastSpell(m_target, 60096, true, 0, this);
6946 return;
6947 // Feeding Frenzy Rank 2
6948 case 53512:
6949 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6950 m_target->CastSpell(m_target, 60097, true, 0, this);
6951 return;
6952 default:
6953 break;
6955 break;
6957 case SPELLFAMILY_SHAMAN:
6959 // Astral Shift
6960 if (spell->Id == 52179)
6962 // Periodic need for remove visual on stun/fear/silence lost
6963 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6964 m_target->RemoveAurasDueToSpell(52179);
6965 return;
6967 break;
6969 case SPELLFAMILY_DEATHKNIGHT:
6971 // Death and Decay
6972 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
6974 if (caster)
6975 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
6976 return;
6978 // Raise Dead
6979 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
6980 // return;
6981 // Chains of Ice
6982 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
6984 // Get 0 effect aura
6985 Aura *slow = m_target->GetAura(GetId(), 0);
6986 if (slow)
6988 slow->ApplyModifier(false, true);
6989 Modifier *mod = slow->GetModifier();
6990 mod->m_amount+= m_modifier.m_amount;
6991 if (mod->m_amount > 0) mod->m_amount = 0;
6992 slow->ApplyModifier(true, true);
6994 return;
6996 // Summon Gargoyle
6997 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
6998 // return;
6999 // Death Rune Mastery
7000 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7001 // return;
7002 // Bladed Armor
7003 if (spell->SpellIconID == 2653)
7005 // Increases your attack power by $s1 for every $s2 armor value you have.
7006 // Calculate AP bonus (from 1 efect of this spell)
7007 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7008 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
7009 return;
7011 // Reaping
7012 // if (spell->SpellIconID == 22)
7013 // return;
7014 // Blood of the North
7015 // if (spell->SpellIconID == 30412)
7016 // return;
7017 break;
7019 default:
7020 break;
7024 void Aura::HandlePreventFleeing(bool apply, bool Real)
7026 if(!Real)
7027 return;
7029 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
7030 if( !fearAuras.empty() )
7032 if (apply)
7033 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
7034 else
7035 m_target->SetFeared(true);
7039 void Aura::HandleManaShield(bool apply, bool Real)
7041 if(!Real)
7042 return;
7044 // prevent double apply bonuses
7045 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
7047 if(Unit* caster = GetCaster())
7049 float DoneActualBenefit = 0.0f;
7050 switch(m_spellProto->SpellFamilyName)
7052 case SPELLFAMILY_MAGE:
7053 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x8000))
7055 // Mana Shield
7056 // +50% from +spd bonus
7057 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
7058 break;
7060 break;
7061 default:
7062 break;
7065 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
7067 m_modifier.m_amount += (int32)DoneActualBenefit;
7072 void Aura::HandleArenaPreparation(bool apply, bool Real)
7074 if(!Real)
7075 return;
7077 if(apply)
7078 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7079 else
7080 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7084 * Such auras are applied from a caster(=player) to a vehicle.
7085 * This has been verified using spell #49256
7087 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
7089 if(!Real)
7090 return;
7092 Unit *player = GetCaster();
7093 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
7094 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
7095 return;
7097 if (apply)
7099 if(Pet *pet = player->GetPet())
7100 pet->Remove(PET_SAVE_AS_CURRENT);
7101 ((Player*)player)->EnterVehicle(vehicle);
7103 else
7105 SpellEntry const *spell = GetSpellProto();
7107 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7108 player->RemoveAurasDueToSpell(spell->Id);
7110 ((Player*)player)->ExitVehicle(vehicle);
7114 void Aura::HandleAuraConvertRune(bool apply, bool Real)
7116 if(!Real)
7117 return;
7119 if(m_target->GetTypeId() != TYPEID_PLAYER)
7120 return;
7122 Player *plr = (Player*)m_target;
7124 if(plr->getClass() != CLASS_DEATH_KNIGHT)
7125 return;
7127 // how to determine what rune need to be converted?
7128 for(uint32 i = 0; i < MAX_RUNES; ++i)
7130 if(apply)
7132 if(!plr->GetRuneCooldown(i))
7134 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
7135 break;
7138 else
7140 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
7142 plr->ConvertRune(i, plr->GetBaseRune(i));
7143 break;
7149 void Aura::HandlePhase(bool apply, bool Real)
7151 if(!Real)
7152 return;
7154 // always non stackable
7155 if(apply)
7157 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
7158 if(!phases.empty())
7159 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
7162 // no-phase is also phase state so same code for apply and remove
7164 // phase auras normally not expected at BG but anyway better check
7165 if(m_target->GetTypeId() == TYPEID_PLAYER)
7167 // drop flag at invisible in bg
7168 if(((Player*)m_target)->InBattleGround())
7169 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
7170 bg->EventPlayerDroppedFlag((Player*)m_target);
7172 // GM-mode have mask 0xFFFFFFFF
7173 if(!((Player*)m_target)->isGameMaster())
7174 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7176 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
7178 if(GetEffIndex()==0)
7180 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
7181 if(saBounds.first != saBounds.second)
7183 uint32 zone, area;
7184 m_target->GetZoneAndAreaId(zone, area);
7186 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
7188 // some auras remove at aura remove
7189 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
7190 m_target->RemoveAurasDueToSpell(itr->second->spellId);
7191 // some auras applied at aura apply
7192 else if(itr->second->autocast)
7194 if( !m_target->HasAura(itr->second->spellId, 0) )
7195 m_target->CastSpell(m_target, itr->second->spellId, true);
7201 else
7202 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7204 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7205 if(m_target->GetVisibility() != VISIBILITY_OFF)
7206 m_target->SetVisibility(m_target->GetVisibility());
7209 void Aura::UnregisterSingleCastAura()
7211 if (IsSingleTarget())
7213 if(Unit* caster = GetCaster())
7215 caster->GetSingleCastAuras().remove(this);
7217 else
7219 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7220 assert(false);
7222 m_isSingleTargetAura = false;
7226 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
7228 // implemented in WorldSession::HandleMovementOpcodes
7230 // only special case
7231 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
7232 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
7235 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
7237 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
7238 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7240 if (!(*itr)->isAffectedOnSpell(m_spellProto))
7241 continue;
7242 if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
7243 break;
7245 damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
7246 return true;
7248 return false;