2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MOTIONMASTER_H
20 #define MANGOS_MOTIONMASTER_H
26 class MovementGenerator
;
29 // Creature Entry ID used for waypoints show, visible only for GMs
30 #define VISUAL_WAYPOINT 1
32 // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
33 enum MovementGeneratorType
35 IDLE_MOTION_TYPE
= 0, // IdleMovementGenerator.h
36 RANDOM_MOTION_TYPE
= 1, // RandomMovementGenerator.h
37 WAYPOINT_MOTION_TYPE
= 2, // WaypointMovementGenerator.h
38 MAX_DB_MOTION_TYPE
= 3, // *** this and below motion types can't be set in DB.
39 ANIMAL_RANDOM_MOTION_TYPE
= MAX_DB_MOTION_TYPE
, // Just a dummy
40 CONFUSED_MOTION_TYPE
= 4, // ConfusedMovementGenerator.h
41 CHASE_MOTION_TYPE
= 5, // TargetedMovementGenerator.h
42 HOME_MOTION_TYPE
= 6, // HomeMovementGenerator.h
43 FLIGHT_MOTION_TYPE
= 7, // WaypointMovementGenerator.h
44 POINT_MOTION_TYPE
= 8, // PointMovementGenerator.h
45 FLEEING_MOTION_TYPE
= 9, // FleeingMovementGenerator.h
46 DISTRACT_MOTION_TYPE
= 10, // IdleMovementGenerator.h
47 ASSISTANCE_MOTION_TYPE
= 11, // PointMovementGenerator.h (first part of flee for assistance)
48 ASSISTANCE_DISTRACT_MOTION_TYPE
= 12, // IdleMovementGenerator.h (second part of flee for assistance)
49 TIMED_FLEEING_MOTION_TYPE
= 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
50 FOLLOW_MOTION_TYPE
= 14, // TargetedMovementGenerator.h
56 MMCF_UPDATE
= 1, // Clear or Expire called from update
57 MMCF_RESET
= 2 // Flag if need top()->Reset()
60 class MANGOS_DLL_SPEC MotionMaster
: private std::stack
<MovementGenerator
*>
63 typedef std::stack
<MovementGenerator
*> Impl
;
64 typedef std::vector
<MovementGenerator
*> ExpireList
;
67 explicit MotionMaster(Unit
*unit
) : i_owner(unit
), m_expList(NULL
), m_cleanFlag(MMCF_NONE
) {}
72 MovementGenerator
* operator->(void) { return top(); }
77 typedef Impl::container_type::const_iterator const_iterator
;
78 const_iterator
begin() const { return Impl::c
.begin(); }
79 const_iterator
end() const { return Impl::c
.end(); }
81 void UpdateMotion(uint32 diff
);
82 void Clear(bool reset
= true)
84 if (m_cleanFlag
& MMCF_UPDATE
)
87 m_cleanFlag
|= MMCF_RESET
;
89 m_cleanFlag
&= ~MMCF_RESET
;
95 void MovementExpired(bool reset
= true)
97 if (m_cleanFlag
& MMCF_UPDATE
)
100 m_cleanFlag
|= MMCF_RESET
;
102 m_cleanFlag
&= ~MMCF_RESET
;
110 void MoveTargetedHome();
111 void MoveFollow(Unit
* target
, float dist
, float angle
);
112 void MoveChase(Unit
* target
, float dist
= 0.0f
, float angle
= 0.0f
);
114 void MoveFleeing(Unit
* enemy
, uint32 time
= 0);
115 void MovePoint(uint32 id
, float x
,float y
,float z
);
116 void MoveSeekAssistance(float x
,float y
,float z
);
117 void MoveSeekAssistanceDistract(uint32 timer
);
118 void MoveTaxiFlight(uint32 path
, uint32 pathnode
);
119 void MoveDistract(uint32 time
);
121 MovementGeneratorType
GetCurrentMovementGeneratorType() const;
123 void propagateSpeedChange();
125 // will only work in MMgens where we have a target (TARGETED_MOTION_TYPE)
126 void UpdateFinalDistanceToTarget(float fDistance
);
128 bool GetDestination(float &x
, float &y
, float &z
);
130 void Mutate(MovementGenerator
*m
); // use Move* functions instead
132 void DirectClean(bool reset
);
135 void DirectExpire(bool reset
);
136 void DelayedExpire();
139 ExpireList
*m_expList
;