2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_DBCSTRUCTURE_H
20 #define MANGOS_DBCSTRUCTURE_H
23 #include "Platform/Define.h"
29 // Structures using to access raw DBC data and required packing to portability
31 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
32 #if defined( __GNUC__ )
38 struct AchievementEntry
41 uint32 factionFlag
; // 1 -1=all, 0=horde, 1=alliance
42 uint32 mapID
; // 2 -1=none
43 //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
44 char *name
[16]; // 4-19
45 //uint32 name_flags; // 20
46 //char *description[16]; // 21-36
47 //uint32 desc_flags; // 37
48 uint32 categoryId
; // 38
49 uint32 points
; // 39 reward points
50 //uint32 OrderInCategory; // 40
52 //uint32 icon; // 42 icon (from SpellIcon.dbc)
53 //char *titleReward[16]; // 43-58
54 //uint32 titleReward_flags; // 59
55 uint32 count
; // 60 - need this count of completed criterias (own or referenced achievement criterias)
56 uint32 refAchievement
; // 61 - referenced achievement (counting of all completed criterias)
59 struct AchievementCategoryEntry
62 uint32 parentCategory
; // 1 -1 for main category
63 //char *name[16]; // 2-17
64 //uint32 name_flags; // 18
65 //uint32 sortOrder; // 19
68 struct AchievementCriteriaEntry
71 uint32 referredAchievement
; // 1
72 uint32 requiredType
; // 2
75 // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
76 // TODO: also used for player deaths..
79 uint32 creatureID
; // 3
80 uint32 creatureCount
; // 4
83 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
88 uint32 additionalRequirement1_type
; // 5 additional requirement 1 type
89 uint32 additionalRequirement1_value
; // 6 additional requirement 1 value
90 uint32 additionalRequirement2_type
; // 7 additional requirement 2 type
91 uint32 additionalRequirement2_value
; // 8 additional requirement 1 value
94 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
101 // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
105 uint32 skillLevel
; // 4
108 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
111 uint32 linkedAchievement
; // 3
112 } complete_achievement
;
114 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
118 uint32 totalQuestCount
; // 4
119 } complete_quest_count
;
121 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
125 uint32 numberOfDays
; // 4
126 } complete_daily_quest_daily
;
128 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
132 uint32 questCount
; // 4
133 } complete_quests_in_zone
;
135 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
139 uint32 questCount
; // 4
140 } complete_daily_quest
;
142 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
146 } complete_battleground
;
148 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
154 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
157 uint32 manLimit
; // 3
160 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
163 uint32 groupSize
; // 3 can be 5, 10 or 25
166 // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
169 uint32 creatureEntry
; // 3
170 } killed_by_creature
;
172 // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
176 uint32 fallHeight
; // 4
177 } fall_without_dying
;
179 // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
182 uint32 type
; // 3, see enum EnviromentalDamage
185 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
189 uint32 questCount
; // 4
192 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
193 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
197 uint32 spellCount
; // 4
200 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
201 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
205 uint32 castCount
; // 4
208 // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
211 uint32 areaID
; // 3 Reference to AreaTable.dbc
212 uint32 killCount
; // 4
213 } honorable_kill_at_area
;
215 // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
218 uint32 mapID
; // 3 Reference to Map.dbc
221 // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
224 uint32 mapID
; // 3 Reference to Map.dbc
227 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
230 uint32 spellID
; // 3 Reference to Map.dbc
233 // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
237 uint32 itemCount
; // 4
240 // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
245 uint32 flag
; // 5 4=in a row
248 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
251 uint32 teamtype
; // 3 {2,3,5}
252 } highest_team_rating
;
254 // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
257 uint32 teamtype
; // 3 {2,3,5}
258 uint32 teamrating
; // 4
261 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
265 uint32 skillLevel
; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
268 // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
272 uint32 itemCount
; // 4
275 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
279 uint32 itemCount
; // 4
282 // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
285 // TODO: This rank is _NOT_ the index from AreaTable.dbc
286 uint32 areaReference
; // 3
289 // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
292 // TODO: This rank is _NOT_ the index from CharTitles.dbc
296 // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
300 uint32 numberOfSlots
; // 4
303 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
306 uint32 factionID
; // 3
307 uint32 reputationAmount
; // 4 Total reputation amount, so 42000 = exalted
310 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
314 uint32 numberOfExaltedFactions
; // 4
315 } gain_exalted_reputation
;
317 // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
321 uint32 numberOfVisits
; // 4
324 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
325 // TODO: where is the required itemlevel stored?
328 uint32 itemSlot
; // 3
331 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
334 uint32 rollValue
; // 3
337 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
340 uint32 rollValue
; // 3
342 } roll_greed_on_loot
;
344 // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
351 // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
358 // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
359 // TODO: where is the information about the target stored?
362 uint32 emoteID
; // 3 enum TextEmotes
363 uint32 count
; // 4 count of emotes, always required special target or requirements
365 // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
366 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
367 // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
372 uint32 flag
; // 5 =3 for battleground healing
376 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
383 // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
387 uint32 goldInCopper
; // 4
388 } quest_reward_money
;
391 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
395 uint32 goldInCopper
; // 4
398 // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
402 uint32 useCount
; // 4
405 // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
406 // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
410 uint32 killCount
; // 4
413 // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
417 uint32 lootCount
; // 4
418 } fish_in_gameobject
;
420 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
423 uint32 skillLine
; // 3
424 uint32 spellCount
; // 4
425 } learn_skillline_spell
;
427 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
431 uint32 duelCount
; // 4
434 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
437 uint32 powerType
; // 3 mana=0, 1=rage, 3=energy, 6=runic power
440 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
443 uint32 statType
; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
446 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
449 uint32 spellSchool
; // 3
450 } highest_spellpower
;
452 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
455 uint32 ratingType
; // 3
458 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
461 uint32 lootType
; // 3 3=fishing, 2=pickpocket, 4=disentchant
462 uint32 lootTypeCount
; // 4
465 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
468 uint32 skillLine
; // 3
469 uint32 spellCount
; // 4
472 // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
476 uint32 killCount
; // 4
481 uint32 field3
; // 3 main requirement
482 uint32 count
; // 4 main requirement count
483 uint32 additionalRequirement1_type
; // 5 additional requirement 1 type
484 uint32 additionalRequirement1_value
; // 6 additional requirement 1 value
485 uint32 additionalRequirement2_type
; // 7 additional requirement 2 type
486 uint32 additionalRequirement2_value
; // 8 additional requirement 1 value
489 //char* name[16]; // 9-24
490 //uint32 name_flags; // 25
491 uint32 completionFlag
; // 26
492 uint32 groupFlag
; // 27
493 //uint32 unk1; // 28 Alway appears with timed events
494 // for timed spells it is spell id for
495 // timed kills it is creature id
496 uint32 timeLimit
; // 29 time limit in seconds
497 //uint32 showOrder; // 30 show order
500 struct AreaTableEntry
504 uint32 zone
; // 2 if 0 then it's zone, else it's zone id of this area
505 uint32 exploreFlag
; // 3, main index
506 uint32 flags
; // 4, unknown value but 312 for all cities
508 int32 area_level
; // 10
509 char* area_name
[16]; // 11-26
510 // 27, string flags, unused
514 struct AreaGroupEntry
516 uint32 AreaGroupId
; // 0
517 uint32 AreaId
[6]; // 1-6
518 uint32 nextGroup
; // 7 index of next group
521 struct AreaTriggerEntry
524 uint32 mapid
; // 1 m_ContinentID
528 float radius
; // 5 m_radius
529 float box_x
; // 6 m_box_length
530 float box_y
; // 7 m_box_width
531 float box_z
; // 8 m_box_heigh
532 float box_orientation
; // 9 m_box_yaw
535 struct AuctionHouseEntry
537 uint32 houseId
; // 0 index
538 uint32 faction
; // 1 id of faction.dbc for player factions associated with city
539 uint32 depositPercent
; // 2 1/3 from real
540 uint32 cutPercent
; // 3
541 //char* name[16]; // 4-19
542 // 20 string flag, unused
545 struct BankBagSlotPricesEntry
551 struct BarberShopStyleEntry
554 uint32 type
; // 1 value 0 -> hair, value 2 -> facialhair
555 //char* name[16]; // 2-17 name of hair style
556 //uint32 name_flags; // 18
557 //uint32 unk_name[16]; // 19-34, all empty
558 //uint32 unk_flags; // 35
559 //float CostMultiplier; // 36 values 1 and 0.75
560 uint32 race
; // 37 race
561 uint32 gender
; // 38 0 -> male, 1 -> female
562 uint32 hair_id
; // 39 real ID to hair/facial hair
565 struct BattlemasterListEntry
568 int32 mapid
[8]; // 1-8 mapid
569 uint32 type
; // 9 (3 - BG, 4 - arena)
570 uint32 maxplayersperteam
; // 10
571 //uint32 canJoinAsGroup; // 11 (0 or 1)
572 char* name
[16]; // 12-27
573 // 28 string flag, unused
574 //uint32 maxGroupSize // 29 maxGroupSize?
575 //uint32 HolidayWorldStateId; // 30 new 3.1
578 #define MAX_OUTFIT_ITEMS 24
580 struct CharStartOutfitEntry
583 uint32 RaceClassGender
; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
584 int32 ItemId
[MAX_OUTFIT_ITEMS
]; // 2-13
585 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
586 //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
587 //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
588 //uint32 Unknown2; // 39
589 //uint32 Unknown3; // 40
592 struct CharTitlesEntry
594 uint32 ID
; // 0, title ids, for example in Quest::GetCharTitleId()
595 //uint32 unk1; // 1 flags?
596 char* name
[16]; // 2-17
597 // 18 string flag, unused
598 //char* name2[16]; // 19-34, unused
599 // 35 string flag, unused
600 uint32 bit_index
; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
603 struct ChatChannelsEntry
605 uint32 ChannelID
; // 0
607 char* pattern
[16]; // 3-18
608 // 19 string flags, unused
609 //char* name[16]; // 20-35 unused
610 // 36 string flag, unused
613 struct ChrClassesEntry
616 //uint32 flags; // 1, unused
617 uint32 powerType
; // 2
619 //char* name[16]; // 5-20 unused
620 // 21 string flag, unused
621 //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
622 // 37 string flag, unused
623 //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
624 // 54 string flag, unused
625 // 55, unused capitalized name
626 uint32 spellfamily
; // 56
627 //uint32 flags2; // 57, unused 0x08 HasRelicSlot
628 uint32 CinematicSequence
; // 58 id from CinematicSequences.dbc
629 uint32 expansion
; // 59 (0 - original race, 1 - tbc addon, ...)
636 uint32 FactionID
; // 2 facton template id
641 uint32 TeamID
; // 7 (7-Alliance 1-Horde)
643 uint32 CinematicSequence
; // 12 id from CinematicSequences.dbc
644 //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
645 char* name
[16]; // 14-29 used for DBC language detection/selection
646 // 30 string flags, unused
647 //char* nameFemale[16]; // 31-46, if different from base (male) case
648 // 47 string flags, unused
649 //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
650 // 64 string flags, unused
652 uint32 expansion
; // 68 (0 - original race, 1 - tbc addon, ...)
656 struct CinematicCameraEntry
658 uint32 id; // 0 index
660 uint32 soundid; // 2 in SoundEntries.dbc or 0
664 float unk6; // 6 speed?
668 struct CinematicSequencesEntry
670 uint32 Id
; // 0 index
671 //uint32 unk1; // 1 always 0
672 //uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
676 struct CreatureDisplayInfoEntry
678 uint32 Displayid
; // 0 m_ID
681 // 3 m_extendedDisplayInfoID
682 float scale
; // 4 m_creatureModelScale
683 // 5 m_creatureModelAlpha
684 // 6-8 m_textureVariation[3]
685 // 9 m_portraitTextureName
689 // 13 m_particleColorID
690 // 14 m_creatureGeosetData
691 // 15 m_objectEffectPackageID
694 struct CreatureFamilyEntry
697 float minScale
; // 1 m_minScale
698 uint32 minScaleLevel
; // 2 m_minScaleLevel
699 float maxScale
; // 3 m_maxScale
700 uint32 maxScaleLevel
; // 4 m_maxScaleLevel
701 uint32 skillLine
[2]; // 5-6 m_skillLine
702 uint32 petFoodMask
; // 7 m_petFoodMask
703 int32 petTalentType
; // 8 m_petTalentType
704 // 9 m_categoryEnumID
705 char* Name
[16]; // 10-25 m_name_lang
710 #define MAX_CREATURE_SPELL_DATA_SLOT 4
712 struct CreatureSpellDataEntry
715 uint32 spellId
[MAX_CREATURE_SPELL_DATA_SLOT
]; // 1-4 m_spells[4]
716 //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
719 struct CreatureTypeEntry
722 //char* Name[16]; // 1-16 name
724 //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
728 struct CurrencyCategoryEntry
731 uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
732 char* Name[16]; // 2-17 name
733 // // 18 string flags
737 struct CurrencyTypesEntry
739 //uint32 ID; // 0 not used
740 uint32 ItemId
; // 1 used as real index
741 //uint32 Category; // 2 may be category
742 uint32 BitIndex
; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
745 struct DurabilityCostsEntry
748 uint32 multiplier
[29]; // 1-29
751 struct DurabilityQualityEntry
754 float quality_mod
; // 1
760 //char* Name; // 1, internal name
761 //uint32 AnimationId; // 2, ref to animationData
762 uint32 Flags
; // 3, bitmask, may be unit_flags
763 uint32 EmoteType
; // 4, Can be 0, 1 or 2 (determine how emote are shown)
764 uint32 UnitStandState
; // 5, uncomfirmed, may be enum UnitStandStateType
765 //uint32 SoundId; // 6, ref to soundEntries
768 struct EmotesTextEntry
777 int32 reputationListID
; // 1 m_reputationIndex
778 uint32 BaseRepRaceMask
[4]; // 2-5 m_reputationRaceMask
779 uint32 BaseRepClassMask
[4]; // 6-9 m_reputationClassMask
780 int32 BaseRepValue
[4]; // 10-13 m_reputationBase
781 uint32 ReputationFlags
[4]; // 14-17 m_reputationFlags
782 uint32 team
; // 18 m_parentFactionID
787 char* name
[16]; // 23-38 m_name_lang
789 //char* description[16]; // 40-55 m_description_lang
793 struct FactionTemplateEntry
796 uint32 faction
; // 1 m_faction
797 uint32 factionFlags
; // 2 m_flags
798 uint32 ourMask
; // 3 m_factionGroup
799 uint32 friendlyMask
; // 4 m_friendGroup
800 uint32 hostileMask
; // 5 m_enemyGroup
801 uint32 enemyFaction
[4]; // 6 m_enemies[4]
802 uint32 friendFaction
[4]; // 10 m_friend[4]
803 //------------------------------------------------------- end structure
806 bool IsFriendlyTo(FactionTemplateEntry
const& entry
) const
810 for(int i
= 0; i
< 4; ++i
)
811 if (enemyFaction
[i
] == entry
.faction
)
813 for(int i
= 0; i
< 4; ++i
)
814 if (friendFaction
[i
] == entry
.faction
)
817 return (friendlyMask
& entry
.ourMask
) || (ourMask
& entry
.friendlyMask
);
819 bool IsHostileTo(FactionTemplateEntry
const& entry
) const
823 for(int i
= 0; i
< 4; ++i
)
824 if (enemyFaction
[i
] == entry
.faction
)
826 for(int i
= 0; i
< 4; ++i
)
827 if (friendFaction
[i
] == entry
.faction
)
830 return (hostileMask
& entry
.ourMask
) != 0;
832 bool IsHostileToPlayers() const { return (hostileMask
& FACTION_MASK_PLAYER
) !=0; }
833 bool IsNeutralToAll() const
835 for(int i
= 0; i
< 4; ++i
)
836 if (enemyFaction
[i
] != 0)
838 return hostileMask
== 0 && friendlyMask
== 0;
840 bool IsContestedGuardFaction() const { return (factionFlags
& FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
)!=0; }
843 struct GameObjectDisplayInfoEntry
845 uint32 Displayid
; // 0 m_ID
846 // char* filename; // 1
847 // uint32 unknown2[10]; // 2-11 unknown data
848 // float unknown12[6]; // 12-17 unknown data
849 // uint32 unknown18; // 18 unknown data
852 struct GemPropertiesEntry
855 uint32 spellitemenchantement
;
859 struct GlyphPropertiesEntry
864 uint32 Unk1
; // GlyphIconId (SpellIcon.dbc)
867 struct GlyphSlotEntry
874 // All Gt* DBC store data for 100 levels, some by 100 per class/race
875 #define GT_MAX_LEVEL 100
877 struct GtBarberShopCostBaseEntry
882 struct GtCombatRatingsEntry
887 struct GtChanceToMeleeCritBaseEntry
892 struct GtChanceToMeleeCritEntry
897 struct GtChanceToSpellCritBaseEntry
902 struct GtChanceToSpellCritEntry
907 struct GtOCTRegenHPEntry
912 //struct GtOCTRegenMPEntry
917 struct GtRegenHPPerSptEntry
922 struct GtRegenMPPerSptEntry
928 struct HolidayDescriptionsEntry
930 uint32 ID; // 0, this is NOT holiday id
931 //char* name[16] // 1-16 m_name_lang
937 struct HolidayNamesEntry
939 uint32 ID; // 0, this is NOT holiday id
940 //char* name[16] // 1-16 m_name_lang
947 uint32 ID
; // 0, holiday id
950 //uint32 unk3[8] // 3-10, empty fields
951 //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
952 //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
953 //uint32 unk11[12] // 37-48, counters?
954 //uint32 holidayNameId; // 49, id for HolidayNames.dbc
955 //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
956 //uint32 unk51; // 51
957 //uint32 unk52; // 52
958 //uint32 unk53; // 53
959 //uint32 unk54; // 54
966 uint32 SubClass
; // 2 some items have strange subclasses
969 uint32 DisplayId
; // 5
970 uint32 InventoryType
; // 6
974 struct ItemBagFamilyEntry
977 //char* name[16] // 1-16 m_name_lang
981 struct ItemDisplayInfoEntry
985 // 2 m_modelTexture[2]
987 // 4 m_geosetGroup[3]
990 // 7 m_groupSoundIndex
991 // 8 m_helmetGeosetVis[2]
993 // 10 m_itemVisual[8]
994 // 11 m_particleColorID
997 //struct ItemCondExtCostsEntry
1000 // uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
1001 // uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
1002 // uint32 arenaseason; // arena season number(1-4)
1005 struct ItemExtendedCostEntry
1007 uint32 ID
; // 0 extended-cost entry id
1008 uint32 reqhonorpoints
; // 1 required honor points
1009 uint32 reqarenapoints
; // 2 required arena points
1010 uint32 reqarenaslot
; // 4 arena slot restrctions (min slot value)
1011 uint32 reqitem
[5]; // 5-8 required item id
1012 uint32 reqitemcount
[5]; // 9-13 required count of 1st item
1013 uint32 reqpersonalarenarating
; // 14 required personal arena rating
1016 struct ItemLimitCategoryEntry
1019 //char* name[16] // 1-16 m_name_lang
1021 uint32 maxCount
; // 18, max allowed equipped as item or in gem slot
1022 //uint32 unk; // 19, 1 for gems only...
1025 struct ItemRandomPropertiesEntry
1027 uint32 ID
; // 0 m_ID
1028 //char* internalName // 1 m_Name
1029 uint32 enchant_id
[5]; // 2-6 m_Enchantment
1030 char* nameSuffix
[16]; // 7-22 m_name_lang
1034 struct ItemRandomSuffixEntry
1036 uint32 ID
; // 0 m_ID
1037 char* nameSuffix
[16]; // 1-16 m_name_lang
1039 // 18 m_internalName
1040 uint32 enchant_id
[5]; // 19-21 m_enchantment
1041 uint32 prefix
[5]; // 22-24 m_allocationPct
1046 //uint32 id // 0 m_ID
1047 char* name
[16]; // 1-16 m_name_lang
1048 // 17 string flags, unused
1049 //uint32 itemId[17]; // 18-34 m_itemID
1050 uint32 spells
[8]; // 35-42 m_setSpellID
1051 uint32 items_to_triggerspell
[8]; // 43-50 m_setThreshold
1052 uint32 required_skill_id
; // 51 m_requiredSkill
1053 uint32 required_skill_value
; // 52 m_requiredSkillRank
1056 #define MAX_LOCK_CASE 8
1060 uint32 ID
; // 0 m_ID
1061 uint32 Type
[MAX_LOCK_CASE
]; // 1-8 m_Type
1062 uint32 Index
[MAX_LOCK_CASE
]; // 9-16 m_Index
1063 uint32 Skill
[MAX_LOCK_CASE
]; // 17-24 m_Skill
1064 //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
1067 struct MailTemplateEntry
1070 //char* subject[16]; // 1-16
1071 // 17 name flags, unused
1072 char* content
[16]; // 18-33
1078 //char* internalname; // 1 unused
1079 uint32 map_type
; // 2
1080 //uint32 mapFlags; // 3 some kind of flags (0x100 - CAN_CHANGE_PLAYER_DIFFICULTY)
1081 //uint32 isPvP; // 4 0 or 1 for battlegrounds (not arenas)
1082 char* name
[16]; // 5-20
1083 // 21 name flags, unused
1084 uint32 linked_zone
; // 22 common zone for instance and continent map
1085 //char* hordeIntro[16]; // 23-38 text for PvP Zones
1086 // 39 intro text flags
1087 //char* allianceIntro[16]; // 40-55 text for PvP Zones
1088 // 56 intro text flags
1089 uint32 multimap_id
; // 57 index in LoadingScreens.dbc
1090 //float BattlefieldMapIconScale; // 58 BattlefieldMapIconScale
1091 int32 entrance_map
; // 59 map_id of entrance map
1092 float entrance_x
; // 60 entrance x coordinate (if exist single entry)
1093 float entrance_y
; // 61 entrance y coordinate (if exist single entry)
1094 //uint32 timeOfDayOverride; // 62 time of day override
1095 uint32 addon
; // 63 expansion
1096 // 64 some kind of time?
1097 //uint32 maxPlayers; // 65 max players
1100 uint32
Expansion() const { return addon
; }
1102 bool IsDungeon() const { return map_type
== MAP_INSTANCE
|| map_type
== MAP_RAID
; }
1103 bool IsNonRaidDungeon() const { return map_type
== MAP_INSTANCE
; }
1104 bool Instanceable() const { return map_type
== MAP_INSTANCE
|| map_type
== MAP_RAID
|| map_type
== MAP_BATTLEGROUND
|| map_type
== MAP_ARENA
; }
1105 bool IsRaid() const { return map_type
== MAP_RAID
; }
1106 bool IsBattleGround() const { return map_type
== MAP_BATTLEGROUND
; }
1107 bool IsBattleArena() const { return map_type
== MAP_ARENA
; }
1108 bool IsBattleGroundOrArena() const { return map_type
== MAP_BATTLEGROUND
|| map_type
== MAP_ARENA
; }
1110 bool IsMountAllowed() const
1112 return !IsDungeon() ||
1113 MapID
==209 || MapID
==269 || MapID
==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
1114 MapID
==509 || MapID
==534 || MapID
==560 || // AhnQiraj, HyjalPast, HillsbradPast
1115 MapID
==568 || MapID
==580 || MapID
==595 || // ZulAman, Sunwell Plateau, Culling of Stratholme
1116 MapID
==615 || MapID
==616; // Obsidian Sanctum, Eye Of Eternity
1119 bool IsContinent() const
1121 return MapID
== 0 || MapID
== 1 || MapID
== 530 || MapID
== 571;
1125 struct MapDifficultyEntry
1129 uint32 Difficulty
; // 2 (for arenas: arena slot)
1130 //char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
1131 //uint32 textFlags; // 19
1132 uint32 resetTime
; // 20
1133 uint32 maxPlayers
; // 21
1134 //char* difficultyString; // 22
1139 uint32 Id
; // 0 index
1140 //char* filename; // 1
1141 //uint32 unk2; // 2 always 100
1144 struct PvPDifficultyEntry
1146 //uint32 id; // 0 m_ID
1148 uint32 bracketId
; // 2
1149 uint32 minLevel
; // 3
1150 uint32 maxLevel
; // 4
1151 uint32 difficulty
; // 5
1154 BattleGroundBracketId
GetBracketId() const { return BattleGroundBracketId(bracketId
); }
1157 struct QuestFactionRewardEntry
1160 int32 rewardValue
[10]; // 1-10
1163 struct QuestSortEntry
1165 uint32 id
; // 0 m_ID
1166 //char* name[16]; // 1-16 m_SortName_lang
1172 uint32 questLevel
; // 0
1173 uint32 xpIndex
[9]; // 1-9
1177 struct RandomPropertiesPointsEntry
1179 //uint32 Id; // 0 hidden key
1180 uint32 itemLevel
; // 1
1181 uint32 EpicPropertiesPoints
[5]; // 2-6
1182 uint32 RarePropertiesPoints
[5]; // 7-11
1183 uint32 UncommonPropertiesPoints
[5]; // 12-16
1186 struct ScalingStatDistributionEntry
1189 int32 StatMod
[10]; // 1-10
1190 uint32 Modifier
[10]; // 11-20
1191 uint32 MaxLevel
; // 21
1194 struct ScalingStatValuesEntry
1198 uint32 ssdMultiplier
[4]; // 2-5 Multiplier for ScalingStatDistribution
1199 uint32 armorMod
[4]; // 6-9 Armor for level
1200 uint32 dpsMod
[6]; // 10-15 DPS mod for level
1201 uint32 spellBonus
; // 16 spell power for level
1202 uint32 ssdMultiplier2
; // 17 there's data from 3.1 dbc ssdMultiplier[3]
1203 uint32 ssdMultiplier3
; // 18 3.3
1204 //uint32 unk2; // 19 unk, probably also Armor for level (flag 0x80000?)
1205 uint32 armorMod2
[4]; // 20-23 Armor for level
1207 uint32
getssdMultiplier(uint32 mask
) const
1211 if(mask
& 0x00000001) return ssdMultiplier
[0];
1212 if(mask
& 0x00000002) return ssdMultiplier
[1];
1213 if(mask
& 0x00000004) return ssdMultiplier
[2];
1214 if(mask
& 0x00000008) return ssdMultiplier2
;
1215 if(mask
& 0x00000010) return ssdMultiplier
[3];
1216 if(mask
& 0x00040000) return ssdMultiplier3
;
1221 uint32
getArmorMod(uint32 mask
) const
1223 if (mask
& 0x00F001E0)
1225 if(mask
& 0x00000020) return armorMod
[0];
1226 if(mask
& 0x00000040) return armorMod
[1];
1227 if(mask
& 0x00000080) return armorMod
[2];
1228 if(mask
& 0x00000100) return armorMod
[3];
1230 if(mask
& 0x00100000) return armorMod2
[0]; // cloth
1231 if(mask
& 0x00200000) return armorMod2
[1]; // leather
1232 if(mask
& 0x00400000) return armorMod2
[2]; // mail
1233 if(mask
& 0x00800000) return armorMod2
[3]; // plate
1238 uint32
getDPSMod(uint32 mask
) const
1242 if(mask
& 0x00000200) return dpsMod
[0];
1243 if(mask
& 0x00000400) return dpsMod
[1];
1244 if(mask
& 0x00000800) return dpsMod
[2];
1245 if(mask
& 0x00001000) return dpsMod
[3];
1246 if(mask
& 0x00002000) return dpsMod
[4];
1247 if(mask
& 0x00004000) return dpsMod
[5]; // not used?
1252 uint32
getSpellBonus(uint32 mask
) const
1254 if (mask
& 0x00008000)
1259 uint32
getFeralBonus(uint32 mask
) const // removed in 3.2.x?
1261 if (mask
& 0x00010000) // not used?
1267 //struct SkillLineCategoryEntry{
1268 // uint32 id; // 0 m_ID
1269 // char* name[16]; // 1-17 m_name_lang
1270 // // 18 string flag
1271 // uint32 displayOrder; // 19 m_sortIndex
1274 //struct SkillRaceClassInfoEntry{
1275 // uint32 id; // 0 m_ID
1276 // uint32 skillId; // 1 m_skillID
1277 // uint32 raceMask; // 2 m_raceMask
1278 // uint32 classMask; // 3 m_classMask
1279 // uint32 flags; // 4 m_flags
1280 // uint32 reqLevel; // 5 m_minLevel
1281 // uint32 skillTierId; // 6 m_skillTierID
1282 // uint32 skillCostID; // 7 m_skillCostIndex
1285 //struct SkillTiersEntry{
1286 // uint32 id; // 0 m_ID
1287 // uint32 skillValue[16]; // 1-17 m_cost
1288 // uint32 maxSkillValue[16]; // 18-32 m_valueMax
1291 struct SkillLineEntry
1293 uint32 id
; // 0 m_ID
1294 int32 categoryId
; // 1 m_categoryID
1295 //uint32 skillCostID; // 2 m_skillCostsID
1296 char* name
[16]; // 3-18 m_displayName_lang
1298 //char* description[16]; // 20-35 m_description_lang
1300 uint32 spellIcon
; // 37 m_spellIconID
1301 //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
1303 uint32 canLink
; // 55 m_canLink (prof. with recipes
1306 struct SkillLineAbilityEntry
1308 uint32 id
; // 0 m_ID
1309 uint32 skillId
; // 1 m_skillLine
1310 uint32 spellId
; // 2 m_spell
1311 uint32 racemask
; // 3 m_raceMask
1312 uint32 classmask
; // 4 m_classMask
1313 //uint32 racemaskNot; // 5 m_excludeRace
1314 //uint32 classmaskNot; // 6 m_excludeClass
1315 uint32 req_skill_value
; // 7 m_minSkillLineRank
1316 uint32 forward_spellid
; // 8 m_supercededBySpell
1317 uint32 learnOnGetSkill
; // 9 m_acquireMethod
1318 uint32 max_value
; // 10 m_trivialSkillLineRankHigh
1319 uint32 min_value
; // 11 m_trivialSkillLineRankLow
1320 //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
1323 struct SoundEntriesEntry
1325 uint32 Id
; // 0 m_ID
1326 //uint32 Type; // 1 m_soundType
1327 //char* InternalName; // 2 m_name
1328 //char* FileName[10]; // 3-12 m_File[10]
1329 //uint32 Unk13[10]; // 13-22 m_Freq[10]
1330 //char* Path; // 23 m_DirectoryBase
1334 // 27 m_distanceCutoff
1341 uint32 Id
; // 0 m_ID
1342 uint32 Category
; // 1 m_category
1343 uint32 Dispel
; // 2 m_dispelType
1344 uint32 Mechanic
; // 3 m_mechanic
1345 uint32 Attributes
; // 4 m_attribute
1346 uint32 AttributesEx
; // 5 m_attributesEx
1347 uint32 AttributesEx2
; // 6 m_attributesExB
1348 uint32 AttributesEx3
; // 7 m_attributesExC
1349 uint32 AttributesEx4
; // 8 m_attributesExD
1350 uint32 AttributesEx5
; // 9 m_attributesExE
1351 uint32 AttributesEx6
; // 10 m_attributesExF
1352 // uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...)
1353 uint32 Stances
; // 12 m_shapeshiftMask
1354 // uint32 unk_320_2; // 13 3.2.0
1355 uint32 StancesNot
; // 14 m_shapeshiftExclude
1356 // uint32 unk_320_3; // 15 3.2.0
1357 uint32 Targets
; // 16 m_targets
1358 uint32 TargetCreatureType
; // 17 m_targetCreatureType
1359 uint32 RequiresSpellFocus
; // 18 m_requiresSpellFocus
1360 uint32 FacingCasterFlags
; // 19 m_facingCasterFlags
1361 uint32 CasterAuraState
; // 20 m_casterAuraState
1362 uint32 TargetAuraState
; // 21 m_targetAuraState
1363 uint32 CasterAuraStateNot
; // 22 m_excludeCasterAuraState
1364 uint32 TargetAuraStateNot
; // 23 m_excludeTargetAuraState
1365 uint32 casterAuraSpell
; // 24 m_casterAuraSpell
1366 uint32 targetAuraSpell
; // 25 m_targetAuraSpell
1367 uint32 excludeCasterAuraSpell
; // 26 m_excludeCasterAuraSpell
1368 uint32 excludeTargetAuraSpell
; // 27 m_excludeTargetAuraSpell
1369 uint32 CastingTimeIndex
; // 28 m_castingTimeIndex
1370 uint32 RecoveryTime
; // 29 m_recoveryTime
1371 uint32 CategoryRecoveryTime
; // 30 m_categoryRecoveryTime
1372 uint32 InterruptFlags
; // 31 m_interruptFlags
1373 uint32 AuraInterruptFlags
; // 32 m_auraInterruptFlags
1374 uint32 ChannelInterruptFlags
; // 33 m_channelInterruptFlags
1375 uint32 procFlags
; // 34 m_procTypeMask
1376 uint32 procChance
; // 35 m_procChance
1377 uint32 procCharges
; // 36 m_procCharges
1378 uint32 maxLevel
; // 37 m_maxLevel
1379 uint32 baseLevel
; // 38 m_baseLevel
1380 uint32 spellLevel
; // 39 m_spellLevel
1381 uint32 DurationIndex
; // 40 m_durationIndex
1382 uint32 powerType
; // 41 m_powerType
1383 uint32 manaCost
; // 42 m_manaCost
1384 uint32 manaCostPerlevel
; // 43 m_manaCostPerLevel
1385 uint32 manaPerSecond
; // 44 m_manaPerSecond
1386 uint32 manaPerSecondPerLevel
; // 45 m_manaPerSecondPerLeve
1387 uint32 rangeIndex
; // 46 m_rangeIndex
1388 float speed
; // 47 m_speed
1389 //uint32 modalNextSpell; // 48 m_modalNextSpell not used
1390 uint32 StackAmount
; // 49 m_cumulativeAura
1391 uint32 Totem
[2]; // 50-51 m_totem
1392 int32 Reagent
[8]; // 52-59 m_reagent
1393 uint32 ReagentCount
[8]; // 60-67 m_reagentCount
1394 int32 EquippedItemClass
; // 68 m_equippedItemClass (value)
1395 int32 EquippedItemSubClassMask
; // 69 m_equippedItemSubclass (mask)
1396 int32 EquippedItemInventoryTypeMask
; // 70 m_equippedItemInvTypes (mask)
1397 uint32 Effect
[3]; // 71-73 m_effect
1398 int32 EffectDieSides
[3]; // 74-76 m_effectDieSides
1399 uint32 EffectBaseDice
[3]; // 77-79 m_effectBaseDice
1400 float EffectDicePerLevel
[3]; // 80-82 m_effectDicePerLevel
1401 float EffectRealPointsPerLevel
[3]; // 83-85 m_effectRealPointsPerLevel
1402 int32 EffectBasePoints
[3]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
1403 uint32 EffectMechanic
[3]; // 89-91 m_effectMechanic
1404 uint32 EffectImplicitTargetA
[3]; // 92-94 m_implicitTargetA
1405 uint32 EffectImplicitTargetB
[3]; // 95-97 m_implicitTargetB
1406 uint32 EffectRadiusIndex
[3]; // 98-100 m_effectRadiusIndex - spellradius.dbc
1407 uint32 EffectApplyAuraName
[3]; // 101-103 m_effectAura
1408 uint32 EffectAmplitude
[3]; // 104-106 m_effectAuraPeriod
1409 float EffectMultipleValue
[3]; // 107-109 m_effectAmplitude
1410 uint32 EffectChainTarget
[3]; // 110-112 m_effectChainTargets
1411 uint32 EffectItemType
[3]; // 113-115 m_effectItemType
1412 int32 EffectMiscValue
[3]; // 116-118 m_effectMiscValue
1413 int32 EffectMiscValueB
[3]; // 119-121 m_effectMiscValueB
1414 uint32 EffectTriggerSpell
[3]; // 122-124 m_effectTriggerSpell
1415 float EffectPointsPerComboPoint
[3]; // 125-127 m_effectPointsPerCombo
1416 uint32 EffectSpellClassMaskA
[3]; // 128-130 m_effectSpellClassMaskA
1417 uint32 EffectSpellClassMaskB
[3]; // 131-133 m_effectSpellClassMaskB
1418 uint32 EffectSpellClassMaskC
[3]; // 134-136 m_effectSpellClassMaskC
1419 uint32 SpellVisual
[2]; // 137-138 m_spellVisualID
1420 uint32 SpellIconID
; // 139 m_spellIconID
1421 uint32 activeIconID
; // 140 m_activeIconID
1422 //uint32 spellPriority; // 141 m_spellPriority not used
1423 char* SpellName
[16]; // 142-157 m_name_lang
1424 //uint32 SpellNameFlag; // 158 not used
1425 char* Rank
[16]; // 159-174 m_nameSubtext_lang
1426 //uint32 RankFlags; // 175 not used
1427 //char* Description[16]; // 176-191 m_description_lang not used
1428 //uint32 DescriptionFlags; // 192 not used
1429 //char* ToolTip[16]; // 193-208 m_auraDescription_lang not used
1430 //uint32 ToolTipFlags; // 209 not used
1431 uint32 ManaCostPercentage
; // 210 m_manaCostPct
1432 uint32 StartRecoveryCategory
; // 211 m_startRecoveryCategory
1433 uint32 StartRecoveryTime
; // 212 m_startRecoveryTime
1434 uint32 MaxTargetLevel
; // 213 m_maxTargetLevel
1435 uint32 SpellFamilyName
; // 214 m_spellClassSet
1436 uint64 SpellFamilyFlags
; // 215-216 m_spellClassMask NOTE: size is 12 bytes!!!
1437 uint32 SpellFamilyFlags2
; // 217 addition to m_spellClassMask
1438 uint32 MaxAffectedTargets
; // 218 m_maxTargets
1439 uint32 DmgClass
; // 219 m_defenseType
1440 uint32 PreventionType
; // 220 m_preventionType
1441 //uint32 StanceBarOrder; // 221 m_stanceBarOrder not used
1442 float DmgMultiplier
[3]; // 222-224 m_effectChainAmplitude
1443 //uint32 MinFactionId; // 225 m_minFactionID not used
1444 //uint32 MinReputation; // 226 m_minReputation not used
1445 //uint32 RequiredAuraVision; // 227 m_requiredAuraVision not used
1446 uint32 TotemCategory
[2]; // 228-229 m_requiredTotemCategoryID
1447 int32 AreaGroupId
; // 230 m_requiredAreaGroupId
1448 uint32 SchoolMask
; // 231 m_schoolMask
1449 uint32 runeCostID
; // 232 m_runeCostID
1450 //uint32 spellMissileID; // 233 m_spellMissileID not used
1451 //uint32 PowerDisplayId; // 234 PowerDisplay.dbc, new in 3.1
1452 //float unk_320_4[3]; // 235-237 3.2.0
1453 //uint32 spellDescriptionVariableID; // 238 3.2.0
1454 //uint32 SpellDifficultyId; // 239 3.3.0
1457 int32
CalculateSimpleValue(uint8 eff
) const { return EffectBasePoints
[eff
]+int32(EffectBaseDice
[eff
]); }
1458 uint32
const* GetEffectSpellClassMask(uint8 effect
) const
1460 return EffectSpellClassMaskA
+ effect
* 3;
1464 // prevent creating custom entries (copy data from original in fact)
1465 SpellEntry(SpellEntry
const&); // DON'T must have implementation
1468 typedef std::set
<uint32
> SpellCategorySet
;
1469 typedef std::map
<uint32
,SpellCategorySet
> SpellCategoryStore
;
1470 typedef std::set
<uint32
> PetFamilySpellsSet
;
1471 typedef std::map
<uint32
,PetFamilySpellsSet
> PetFamilySpellsStore
;
1473 struct SpellCastTimesEntry
1476 int32 CastTime
; // 1
1477 //float CastTimePerLevel; // 2 unsure / per skill?
1478 //int32 MinCastTime; // 3 unsure
1481 struct SpellFocusObjectEntry
1484 //char* Name[16]; // 1-15 unused
1485 // 16 string flags, unused
1488 struct SpellRadiusEntry
1495 struct SpellRangeEntry
1499 float minRangeFriendly
;
1501 float maxRangeFriendly
;
1504 struct SpellRuneCostEntry
1507 uint32 RuneCost
[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
1508 uint32 runePowerGain
; // 4
1510 bool NoRuneCost() const { return RuneCost
[0] == 0 && RuneCost
[1] == 0 && RuneCost
[2] == 0; }
1511 bool NoRunicPowerGain() const { return runePowerGain
== 0; }
1514 struct SpellShapeshiftEntry
1517 //uint32 buttonPosition; // 1 unused
1518 //char* Name[16]; // 2-17 unused
1519 //uint32 NameFlags; // 18 unused
1520 uint32 flags1
; // 19
1521 int32 creatureType
; // 20 <=0 humanoid, other normal creature types
1522 //uint32 unk1; // 21 unused, related to next field
1523 uint32 attackSpeed
; // 22
1524 uint32 modelID_A
; // 23 alliance modelid (0 means no model)
1525 uint32 modelID_H
; // 24 horde modelid (but only for one form)
1526 //uint32 unk3; // 25 unused always 0
1527 //uint32 unk4; // 26 unused always 0
1528 uint32 spellId
[8]; // 27-34 spells which appear in the bar after shapeshifting
1531 struct SpellDurationEntry
1537 struct SpellItemEnchantmentEntry
1539 uint32 ID
; // 0 m_ID
1540 //uint32 charges; // 1 m_charges
1541 uint32 type
[3]; // 2-4 m_effect[3]
1542 uint32 amount
[3]; // 5-7 m_effectPointsMin[3]
1543 //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
1544 uint32 spellid
[3]; // 11-13 m_effectArg[3]
1545 char* description
[16]; // 14-29 m_name_lang[16]
1546 //uint32 descriptionFlags; // 30 name flags
1547 uint32 aura_id
; // 31 m_itemVisual
1548 uint32 slot
; // 32 m_flags
1549 uint32 GemID
; // 33 m_src_itemID
1550 uint32 EnchantmentCondition
; // 34 m_condition_id
1551 //uint32 requiredSkill; // 35 m_requiredSkillID
1552 //uint32 requiredSkillValue; // 36 m_requiredSkillRank
1556 struct SpellItemEnchantmentConditionEntry
1558 uint32 ID
; // 0 m_ID
1559 uint8 Color
[5]; // 1-5 m_lt_operandType[5]
1560 //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
1561 uint8 Comparator
[5]; // 11-15 m_operator[5]
1562 uint8 CompareColor
[5]; // 15-20 m_rt_operandType[5]
1563 uint32 Value
[5]; // 21-25 m_rt_operand[5]
1564 //uint8 Logic[5] // 25-30 m_logic[5]
1567 struct StableSlotPricesEntry
1573 struct SummonPropertiesEntry
1576 uint32 Group
; // 1, enum SummonPropGroup
1577 uint32 FactionId
; // 2, 14 rows > 0
1578 uint32 Type
; // 3, enum SummonPropType
1579 uint32 Slot
; // 4, if type = SUMMON_PROP_TYPE_TOTEM, its actual slot 0-6
1580 uint32 Flags
; // 5, enum SummonPropFlags
1583 #define MAX_TALENT_RANK 5
1584 #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
1588 uint32 TalentID
; // 0
1589 uint32 TalentTab
; // 1 index in TalentTab.dbc (TalentTabEntry)
1592 uint32 RankID
[MAX_TALENT_RANK
]; // 4-8
1593 // 9-12 not used, always 0, maybe not used high ranks
1594 uint32 DependsOn
; // 13 index in Talent.dbc (TalentEntry)
1596 uint32 DependsOnRank
; // 16
1598 //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
1599 //uint32 unk2; // 20, all 0
1600 //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
1603 struct TalentTabEntry
1605 uint32 TalentTabID
; // 0
1606 //char* name[16]; // 1-16, unused
1607 //uint32 nameFlags; // 17, unused
1608 //unit32 spellicon; // 18
1610 uint32 ClassMask
; // 20
1611 uint32 petTalentMask
; // 21
1612 uint32 tabpage
; // 22
1613 //char* internalname; // 23
1616 struct TaxiNodesEntry
1618 uint32 ID
; // 0 m_ID
1619 uint32 map_id
; // 1 m_ContinentID
1623 char* name
[16]; // 5-21 m_Name_lang
1625 uint32 MountCreatureID
[2]; // 23-24 m_MountCreatureID[2]
1628 struct TaxiPathEntry
1630 uint32 ID
; // 0 m_ID
1631 uint32 from
; // 1 m_FromTaxiNode
1632 uint32 to
; // 2 m_ToTaxiNode
1633 uint32 price
; // 3 m_Cost
1636 struct TaxiPathNodeEntry
1639 uint32 path
; // 1 m_PathID
1640 uint32 index
; // 2 m_NodeIndex
1641 uint32 mapid
; // 3 m_ContinentID
1642 float x
; // 4 m_LocX
1643 float y
; // 5 m_LocY
1644 float z
; // 6 m_LocZ
1645 uint32 actionFlag
; // 7 m_flags
1646 uint32 delay
; // 8 m_delay
1647 // 9 m_arrivalEventID
1648 // 10 m_departureEventID
1651 struct TotemCategoryEntry
1654 //char* name[16]; // 1-16
1655 // 17 string flags, unused
1656 uint32 categoryType
; // 18 (one for specialization)
1657 uint32 categoryMask
; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
1663 uint32 m_flags
; // 1
1664 float m_turnSpeed
; // 2
1665 float m_pitchSpeed
; // 3
1666 float m_pitchMin
; // 4
1667 float m_pitchMax
; // 5
1668 uint32 m_seatID
[8]; // 6-13
1669 float m_mouseLookOffsetPitch
; // 14
1670 float m_cameraFadeDistScalarMin
; // 15
1671 float m_cameraFadeDistScalarMax
; // 16
1672 float m_cameraPitchOffset
; // 17
1673 //int m_powerType[3]; // removed in 3.1
1674 //int m_powerToken[3]; // removed in 3.1
1675 float m_facingLimitRight
; // 18
1676 float m_facingLimitLeft
; // 19
1677 float m_msslTrgtTurnLingering
; // 20
1678 float m_msslTrgtPitchLingering
; // 21
1679 float m_msslTrgtMouseLingering
; // 22
1680 float m_msslTrgtEndOpacity
; // 23
1681 float m_msslTrgtArcSpeed
; // 24
1682 float m_msslTrgtArcRepeat
; // 25
1683 float m_msslTrgtArcWidth
; // 26
1684 float m_msslTrgtImpactRadius
[2]; // 27-28
1685 char* m_msslTrgtArcTexture
; // 29
1686 char* m_msslTrgtImpactTexture
; // 30
1687 char* m_msslTrgtImpactModel
[2]; // 31-32
1688 float m_cameraYawOffset
; // 33
1689 uint32 m_uiLocomotionType
; // 34
1690 float m_msslTrgtImpactTexRadius
; // 35
1691 uint32 m_uiSeatIndicatorType
; // 36
1697 struct VehicleSeatEntry
1700 uint32 m_flags
; // 1
1701 int32 m_attachmentID
; // 2
1702 float m_attachmentOffsetX
; // 3
1703 float m_attachmentOffsetY
; // 4
1704 float m_attachmentOffsetZ
; // 5
1705 float m_enterPreDelay
; // 6
1706 float m_enterSpeed
; // 7
1707 float m_enterGravity
; // 8
1708 float m_enterMinDuration
; // 9
1709 float m_enterMaxDuration
; // 10
1710 float m_enterMinArcHeight
; // 11
1711 float m_enterMaxArcHeight
; // 12
1712 int32 m_enterAnimStart
; // 13
1713 int32 m_enterAnimLoop
; // 14
1714 int32 m_rideAnimStart
; // 15
1715 int32 m_rideAnimLoop
; // 16
1716 int32 m_rideUpperAnimStart
; // 17
1717 int32 m_rideUpperAnimLoop
; // 18
1718 float m_exitPreDelay
; // 19
1719 float m_exitSpeed
; // 20
1720 float m_exitGravity
; // 21
1721 float m_exitMinDuration
; // 22
1722 float m_exitMaxDuration
; // 23
1723 float m_exitMinArcHeight
; // 24
1724 float m_exitMaxArcHeight
; // 25
1725 int32 m_exitAnimStart
; // 26
1726 int32 m_exitAnimLoop
; // 27
1727 int32 m_exitAnimEnd
; // 28
1728 float m_passengerYaw
; // 29
1729 float m_passengerPitch
; // 30
1730 float m_passengerRoll
; // 31
1731 int32 m_passengerAttachmentID
; // 32
1732 int32 m_vehicleEnterAnim
; // 33
1733 int32 m_vehicleExitAnim
; // 34
1734 int32 m_vehicleRideAnimLoop
; // 35
1735 int32 m_vehicleEnterAnimBone
; // 36
1736 int32 m_vehicleExitAnimBone
; // 37
1737 int32 m_vehicleRideAnimLoopBone
; // 38
1738 float m_vehicleEnterAnimDelay
; // 39
1739 float m_vehicleExitAnimDelay
; // 40
1740 uint32 m_vehicleAbilityDisplay
; // 41
1741 uint32 m_enterUISoundID
; // 42
1742 uint32 m_exitUISoundID
; // 43
1743 int32 m_uiSkin
; // 44
1744 uint32 m_flagsB
; // 45
1745 // 46-57 added in 3.1, floats mostly
1748 struct WorldMapAreaEntry
1752 uint32 area_id
; // 2 index (continent 0 areas ignored)
1753 //char* internal_name // 3
1758 int32 virtual_map_id
; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
1759 // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
1760 // uint32 someMapID; // 10
1763 #define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
1765 struct WorldMapOverlayEntry
1768 //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
1769 uint32 areatableID
[MAX_WORLD_MAP_OVERLAY_AREA_IDX
]; // 2-5
1770 // 6-7 always 0, possible part of areatableID[]
1771 //char* internal_name // 8
1775 struct WorldSafeLocsEntry
1782 //char* name[16] // 5-20 name, unused
1783 // 21 name flags, unused
1786 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
1787 #if defined( __GNUC__ )
1793 // Structures not used for casting to loaded DBC data and not required then packing
1794 struct MapDifficulty
1796 MapDifficulty() : resetTime(0), maxPlayers(0) {}
1797 MapDifficulty(uint32 _resetTime
, uint32 _maxPlayers
) : resetTime(_resetTime
), maxPlayers(_maxPlayers
) {}
1800 uint32 maxPlayers
; // some heroic dungeons have 0 when expect same value as in normal dificulty case
1803 struct TalentSpellPos
1805 TalentSpellPos() : talent_id(0), rank(0) {}
1806 TalentSpellPos(uint16 _talent_id
, uint8 _rank
) : talent_id(_talent_id
), rank(_rank
) {}
1812 typedef std::map
<uint32
,TalentSpellPos
> TalentSpellPosMap
;
1814 struct TaxiPathBySourceAndDestination
1816 TaxiPathBySourceAndDestination() : ID(0),price(0) {}
1817 TaxiPathBySourceAndDestination(uint32 _id
,uint32 _price
) : ID(_id
),price(_price
) {}
1822 typedef std::map
<uint32
,TaxiPathBySourceAndDestination
> TaxiPathSetForSource
;
1823 typedef std::map
<uint32
,TaxiPathSetForSource
> TaxiPathSetBySource
;
1827 TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
1828 TaxiPathNode(uint32 _mapid
, float _x
, float _y
, float _z
, uint32 _actionFlag
, uint32 _delay
) : mapid(_mapid
), x(_x
),y(_y
),z(_z
),actionFlag(_actionFlag
),delay(_delay
) {}
1837 typedef std::vector
<TaxiPathNode
> TaxiPathNodeList
;
1838 typedef std::vector
<TaxiPathNodeList
> TaxiPathNodesByPath
;
1840 #define TaxiMaskSize 12
1841 typedef uint32 TaxiMask
[TaxiMaskSize
];