2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
24 #include "ObjectDefines.h"
28 #include "GossipDef.h"
30 #include "PoolManager.h"
34 #include "MapManager.h"
35 #include "CreatureAI.h"
36 #include "CreatureAISelector.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGroundMgr.h"
43 #include "GridNotifiers.h"
44 #include "GridNotifiersImpl.h"
47 // apply implementation of the singletons
48 #include "Policies/SingletonImp.h"
50 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
52 TrainerSpellMap::const_iterator itr
= spellList
.find(spell_id
);
53 if (itr
!= spellList
.end())
59 bool VendorItemData::RemoveItem( uint32 item_id
)
61 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
63 if((*i
)->item
== item_id
)
72 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
74 for(size_t i
= 0; i
< m_items
.size(); ++i
)
75 if(m_items
[i
]->item
== item_id
)
77 return m_items
.size();
80 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
82 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
83 if((*i
)->item
== item_id
)
88 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
90 if(Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
))
92 while (!m_assistants
.empty())
94 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
95 m_assistants
.pop_front();
97 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
99 assistant
->SetNoCallAssistance(true);
101 assistant
->AI()->AttackStart(victim
);
108 bool ForcedDespawnDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
110 m_owner
.ForcedDespawn();
114 Creature::Creature(CreatureSubtype subtype
) :
116 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), m_groupLootId(0),
117 m_lootMoney(0), m_lootRecipient(0),
118 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
119 m_subtype(subtype
), m_defaultMovementType(IDLE_MOTION_TYPE
), m_DBTableGuid(0), m_equipmentId(0),
120 m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
121 m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),
122 m_creatureInfo(NULL
), m_isActiveObject(false), m_splineFlags(SPLINEFLAG_WALKMODE
)
125 m_valuesCount
= UNIT_END
;
127 for(int i
= 0; i
< 4; ++i
)
130 m_CreatureSpellCooldowns
.clear();
131 m_CreatureCategoryCooldowns
.clear();
132 m_GlobalCooldown
= 0;
134 m_splineFlags
= SPLINEFLAG_WALKMODE
;
137 Creature::~Creature()
139 CleanupsBeforeDelete();
141 m_vendorItemCounts
.clear();
147 void Creature::AddToWorld()
149 ///- Register the creature for guid lookup
150 if(!IsInWorld() && GetGUIDHigh() == HIGHGUID_UNIT
)
151 GetMap()->GetObjectsStore().insert
<Creature
>(GetGUID(), (Creature
*)this);
156 void Creature::RemoveFromWorld()
158 ///- Remove the creature from the accessor
159 if(IsInWorld() && GetGUIDHigh() == HIGHGUID_UNIT
)
160 GetMap()->GetObjectsStore().erase
<Creature
>(GetGUID(), (Creature
*)NULL
);
162 Unit::RemoveFromWorld();
165 void Creature::RemoveCorpse()
167 if ((getDeathState() != CORPSE
&& !m_isDeadByDefault
) || (getDeathState() != ALIVE
&& m_isDeadByDefault
))
172 UpdateObjectVisibility();
174 uint32 respawnDelay
= m_respawnDelay
;
176 AI()->CorpseRemoved(respawnDelay
);
178 m_respawnTime
= time(NULL
) + respawnDelay
;
181 GetRespawnCoord(x
, y
, z
, &o
);
182 GetMap()->CreatureRelocation(this, x
, y
, z
, o
);
186 * change the entry of creature until respawn
188 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
190 CreatureInfo
const *normalInfo
= ObjectMgr::GetCreatureTemplate(Entry
);
193 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
197 // get difficulty 1 mode entry
198 uint32 actualEntry
= Entry
;
199 CreatureInfo
const *cinfo
= normalInfo
;
200 // TODO correctly implement spawnmodes for non-bg maps
201 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
203 if (normalInfo
->DifficultyEntry
[diff
])
205 // we already have valid Map pointer for current creature!
206 if (GetMap()->GetSpawnMode() > diff
)
208 cinfo
= ObjectMgr::GetCreatureTemplate(normalInfo
->DifficultyEntry
[diff
]);
211 // maybe check such things already at startup
212 sLog
.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff
+ 1, actualEntry
);
219 SetEntry(Entry
); // normal entry always
220 m_creatureInfo
= cinfo
; // map mode related always
222 // equal to player Race field, but creature does not have race
223 SetByteValue(UNIT_FIELD_BYTES_0
, 0, 0);
225 // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
226 SetByteValue(UNIT_FIELD_BYTES_0
, 1, uint8(cinfo
->unit_class
));
228 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
229 if (!display_id
) // Cancel load if no display id
231 sLog
.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load.", Entry
);
235 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
236 if (!minfo
) // Cancel load if no model defined
238 sLog
.outErrorDb("Creature (Entry: %u) has no model info defined in table `creature_model_info`, can't load.", Entry
);
242 display_id
= minfo
->modelid
; // it can be different (for another gender)
244 SetDisplayId(display_id
);
245 SetNativeDisplayId(display_id
);
246 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
248 // Load creature equipment
249 if(!data
|| data
->equipmentId
== 0)
250 { // use default from the template
251 LoadEquipment(cinfo
->equipmentId
);
253 else if(data
&& data
->equipmentId
!= -1)
254 { // override, -1 means no equipment
255 LoadEquipment(data
->equipmentId
);
258 SetName(normalInfo
->Name
); // at normal entry always
260 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
, minfo
->bounding_radius
);
261 SetFloatValue(UNIT_FIELD_COMBATREACH
, minfo
->combat_reach
);
263 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
265 SetSpeedRate(MOVE_WALK
, cinfo
->speed
);
266 SetSpeedRate(MOVE_RUN
, cinfo
->speed
);
267 SetSpeedRate(MOVE_SWIM
, cinfo
->speed
);
269 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
271 // checked at loading
272 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
273 if(!m_respawnradius
&& m_defaultMovementType
== RANDOM_MOTION_TYPE
)
274 m_defaultMovementType
= IDLE_MOTION_TYPE
;
279 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
281 if(!InitEntry(Entry
, team
, data
))
284 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
286 // creatures always have melee weapon ready if any
287 SetSheath(SHEATH_STATE_MELEE
);
289 SelectLevel(GetCreatureInfo());
291 setFaction(GetCreatureInfo()->faction_H
);
293 setFaction(GetCreatureInfo()->faction_A
);
295 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
297 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
298 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
299 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
301 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
302 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
304 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
305 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
306 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
307 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
308 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
309 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
310 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
312 SetCanModifyStats(true);
315 // checked and error show at loading templates
316 if (FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
))
318 if (factionTemplate
->factionFlags
& FACTION_TEMPLATE_FLAG_PVP
)
324 for(int i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
325 m_spells
[i
] = GetCreatureInfo()->spells
[i
];
330 void Creature::Update(uint32 diff
)
332 if(m_GlobalCooldown
<= diff
)
333 m_GlobalCooldown
= 0;
335 m_GlobalCooldown
-= diff
;
337 switch( m_deathState
)
340 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
341 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
344 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
345 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
349 if( m_respawnTime
<= time(NULL
) )
351 DEBUG_LOG("Respawning...");
353 lootForPickPocketed
= false;
356 if(m_originalEntry
!= GetEntry())
357 UpdateEntry(m_originalEntry
);
359 CreatureInfo
const *cinfo
= GetCreatureInfo();
362 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
363 if (m_isDeadByDefault
)
365 setDeathState(JUST_DIED
);
367 i_motionMaster
.Clear();
368 clearUnitState(UNIT_STAT_ALL_STATE
);
369 LoadCreaturesAddon(true);
372 setDeathState( JUST_ALIVED
);
374 //Call AI respawn virtual function
375 i_AI
->JustRespawned();
377 uint16 poolid
= GetDBTableGUIDLow() ? sPoolMgr
.IsPartOfAPool
<Creature
>(GetDBTableGUIDLow()) : 0;
379 sPoolMgr
.UpdatePool
<Creature
>(poolid
, GetDBTableGUIDLow());
387 if (m_isDeadByDefault
)
390 if( m_deathTimer
<= diff
)
393 DEBUG_LOG("Removing corpse... %u ", GetEntry());
397 m_deathTimer
-= diff
;
398 if (m_groupLootTimer
&& m_groupLootId
)
400 if(diff
<= m_groupLootTimer
)
402 m_groupLootTimer
-= diff
;
406 if (Group
* group
= sObjectMgr
.GetGroupById(m_groupLootId
))
408 m_groupLootTimer
= 0;
418 if (m_isDeadByDefault
)
420 if( m_deathTimer
<= diff
)
423 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
427 m_deathTimer
-= diff
;
431 Unit::Update( diff
);
433 // creature can be dead after Unit::Update call
434 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
440 // do not allow the AI to be changed during update
442 i_AI
->UpdateAI(diff
);
446 // creature can be dead after UpdateAI call
447 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
452 if(diff
>= m_regenTimer
)
455 m_regenTimer
-= diff
;
457 if (m_regenTimer
!= 0)
460 if (!isInCombat() || IsPolymorphed())
465 m_regenTimer
= REGEN_TIME_FULL
;
471 setDeathState(JUST_DIED
);
478 void Creature::RegenerateMana()
480 uint32 curValue
= GetPower(POWER_MANA
);
481 uint32 maxValue
= GetMaxPower(POWER_MANA
);
483 if (curValue
>= maxValue
)
488 // Combat and any controlled creature
489 if (isInCombat() || GetCharmerOrOwnerGUID())
491 if(!IsUnderLastManaUseEffect())
493 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
494 float Spirit
= GetStat(STAT_SPIRIT
);
496 addvalue
= uint32((Spirit
/ 5.0f
+ 17.0f
) * ManaIncreaseRate
);
500 addvalue
= maxValue
/ 3;
502 ModifyPower(POWER_MANA
, addvalue
);
505 void Creature::RegenerateHealth()
507 if (!isRegeneratingHealth())
510 uint32 curValue
= GetHealth();
511 uint32 maxValue
= GetMaxHealth();
513 if (curValue
>= maxValue
)
518 // Not only pet, but any controlled creature
519 if(GetCharmerOrOwnerGUID())
521 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
522 float Spirit
= GetStat(STAT_SPIRIT
);
524 if( GetPower(POWER_MANA
) > 0 )
525 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
527 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
530 addvalue
= maxValue
/3;
532 ModifyHealth(addvalue
);
535 void Creature::DoFleeToGetAssistance()
540 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
);
543 Creature
* pCreature
= NULL
;
545 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
547 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
549 MaNGOS::NearestAssistCreatureInCreatureRangeCheck
u_check(this, getVictim(), radius
);
550 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
> searcher(this, pCreature
, u_check
);
552 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
554 cell
.Visit(p
, grid_creature_searcher
, *GetMap(), *this, radius
);
556 SetNoSearchAssistance(true);
557 UpdateSpeed(MOVE_RUN
, false);
560 SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY
));
562 GetMotionMaster()->MoveSeekAssistance(pCreature
->GetPositionX(), pCreature
->GetPositionY(), pCreature
->GetPositionZ());
566 bool Creature::AIM_Initialize()
568 // make sure nothing can change the AI during AI update
571 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
575 CreatureAI
* oldAI
= i_AI
;
576 i_motionMaster
.Initialize();
577 i_AI
= FactorySelector::selectAI(this);
583 bool Creature::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
587 SetPhaseMask(phaseMask
,false);
589 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
590 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
594 //Notify the map's instance data.
595 //Only works if you create the object in it, not if it is moves to that map.
596 //Normally non-players do not teleport to other maps.
597 if(map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
598 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this);
600 switch (GetCreatureInfo()->rank
)
602 case CREATURE_ELITE_RARE
:
603 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
605 case CREATURE_ELITE_ELITE
:
606 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
608 case CREATURE_ELITE_RAREELITE
:
609 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
611 case CREATURE_ELITE_WORLDBOSS
:
612 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
615 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
618 LoadCreaturesAddon();
624 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
629 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
631 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
633 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
634 GetGUIDLow(),GetEntry());
638 switch(GetCreatureInfo()->trainer_type
)
640 case TRAINER_TYPE_CLASS
:
641 if(pPlayer
->getClass() != GetCreatureInfo()->trainer_class
)
645 pPlayer
->PlayerTalkClass
->ClearMenus();
646 switch(GetCreatureInfo()->trainer_class
)
648 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
649 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
650 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
651 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
652 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
653 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
654 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
655 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
656 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
662 case TRAINER_TYPE_PETS
:
663 if(pPlayer
->getClass() != CLASS_HUNTER
)
665 pPlayer
->PlayerTalkClass
->ClearMenus();
666 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620, GetGUID());
670 case TRAINER_TYPE_MOUNTS
:
671 if(GetCreatureInfo()->trainer_race
&& pPlayer
->getRace() != GetCreatureInfo()->trainer_race
)
675 pPlayer
->PlayerTalkClass
->ClearMenus();
676 switch(GetCreatureInfo()->trainer_class
)
678 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
679 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
680 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
681 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
682 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
683 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
684 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
685 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
686 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
687 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
693 case TRAINER_TYPE_TRADESKILLS
:
694 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
698 pPlayer
->PlayerTalkClass
->ClearMenus();
699 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031, GetGUID());
705 return false; // checked and error output at creature_template loading
710 bool Creature::isCanInteractWithBattleMaster(Player
* pPlayer
, bool msg
) const
712 if(!isBattleMaster())
715 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
716 if (bgTypeId
== BATTLEGROUND_TYPE_NONE
)
720 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
722 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
724 pPlayer
->PlayerTalkClass
->ClearMenus();
727 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616, GetGUID()); break;
728 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599, GetGUID()); break;
729 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642, GetGUID()); break;
730 case BATTLEGROUND_EY
:
731 case BATTLEGROUND_NA
:
732 case BATTLEGROUND_BE
:
733 case BATTLEGROUND_AA
:
734 case BATTLEGROUND_RL
:
735 case BATTLEGROUND_SA
:
736 case BATTLEGROUND_DS
:
737 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024, GetGUID()); break;
745 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
747 return pPlayer
->getLevel() >= 10
748 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
749 && pPlayer
->getClass() == GetCreatureInfo()->trainer_class
;
752 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, SplineFlags flags
, uint8 type
)
754 /* uint32 timeElap = getMSTime();
755 if ((timeElap - m_startMove) < m_moveTime)
757 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
758 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
768 m_orientation = atan2((oY - dY), (oX - dX));
770 m_startMove = getMSTime();
772 SendMonsterMove(x
, y
, z
, type
, flags
, time
);
775 Player
*Creature::GetLootRecipient() const
777 if (!m_lootRecipient
)
779 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
782 void Creature::SetLootRecipient(Unit
*unit
)
784 // set the player whose group should receive the right
785 // to loot the creature after it dies
786 // should be set to NULL after the loot disappears
791 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TAPPED
);
795 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
796 if(!player
) // normal creature, no player involved
799 m_lootRecipient
= player
->GetGUID();
800 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TAPPED
);
803 void Creature::SaveToDB()
805 // this should only be used when the creature has already been loaded
806 // preferably after adding to map, because mapid may not be valid otherwise
807 CreatureData
const *data
= sObjectMgr
.GetCreatureData(m_DBTableGuid
);
810 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
814 SaveToDB(GetMapId(), data
->spawnMask
,GetPhaseMask());
817 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
, uint32 phaseMask
)
819 // update in loaded data
821 m_DBTableGuid
= GetGUIDLow();
822 CreatureData
& data
= sObjectMgr
.NewOrExistCreatureData(m_DBTableGuid
);
824 uint32 displayId
= GetNativeDisplayId();
826 // check if it's a custom model and if not, use 0 for displayId
827 CreatureInfo
const *cinfo
= GetCreatureInfo();
830 if (displayId
!= cinfo
->DisplayID_A
[0] && displayId
!= cinfo
->DisplayID_A
[1] &&
831 displayId
!= cinfo
->DisplayID_H
[0] && displayId
!= cinfo
->DisplayID_H
[1])
833 if (cinfo
->DisplayID_A
[0])
834 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[0]))
835 if(displayId
== minfo
->modelid_other_gender
)
838 if (displayId
&& cinfo
->DisplayID_A
[1])
839 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[1]))
840 if(displayId
== minfo
->modelid_other_gender
)
843 if (displayId
&& cinfo
->DisplayID_H
[0])
844 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[0]))
845 if(displayId
== minfo
->modelid_other_gender
)
848 if (displayId
&& cinfo
->DisplayID_H
[1])
849 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[1]))
850 if(displayId
== minfo
->modelid_other_gender
)
857 // data->guid = guid don't must be update at save
858 data
.id
= GetEntry();
860 data
.phaseMask
= phaseMask
;
861 data
.displayid
= displayId
;
862 data
.equipmentId
= GetEquipmentId();
863 data
.posX
= GetPositionX();
864 data
.posY
= GetPositionY();
865 data
.posZ
= GetPositionZ();
866 data
.orientation
= GetOrientation();
867 data
.spawntimesecs
= m_respawnDelay
;
868 // prevent add data integrity problems
869 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
870 data
.currentwaypoint
= 0;
871 data
.curhealth
= GetHealth();
872 data
.curmana
= GetPower(POWER_MANA
);
873 data
.is_dead
= m_isDeadByDefault
;
874 // prevent add data integrity problems
875 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
876 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
877 data
.spawnMask
= spawnMask
;
880 WorldDatabase
.BeginTransaction();
882 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
884 std::ostringstream ss
;
885 ss
<< "INSERT INTO creature VALUES ("
886 << m_DBTableGuid
<< ","
889 << uint32(spawnMask
) << "," // cast to prevent save as symbol
890 << uint16(GetPhaseMask()) << "," // prevent out of range error
892 << GetEquipmentId() <<","
893 << GetPositionX() << ","
894 << GetPositionY() << ","
895 << GetPositionZ() << ","
896 << GetOrientation() << ","
897 << m_respawnDelay
<< "," //respawn time
898 << (float) m_respawnradius
<< "," //spawn distance (float)
899 << (uint32
) (0) << "," //currentwaypoint
900 << GetHealth() << "," //curhealth
901 << GetPower(POWER_MANA
) << "," //curmana
902 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
903 << GetDefaultMovementType() << ")"; //default movement generator type
905 WorldDatabase
.PExecuteLog("%s", ss
.str().c_str());
907 WorldDatabase
.CommitTransaction();
910 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
912 uint32 rank
= isPet()? 0 : cinfo
->rank
;
915 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
916 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
917 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
920 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
923 float healthmod
= _GetHealthMod(rank
);
925 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
926 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
927 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
929 SetCreateHealth(health
);
930 SetMaxHealth(health
);
934 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
935 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
936 uint32 mana
= minmana
+ uint32(rellevel
* (maxmana
- minmana
));
939 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
940 SetPower(POWER_MANA
, mana
);
942 // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
944 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
945 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
948 float damagemod
= _GetDamageMod(rank
);
950 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
951 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
953 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
954 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
956 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
959 float Creature::_GetHealthMod(int32 Rank
)
961 switch (Rank
) // define rates for each elite rank
963 case CREATURE_ELITE_NORMAL
:
964 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
965 case CREATURE_ELITE_ELITE
:
966 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
967 case CREATURE_ELITE_RAREELITE
:
968 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
969 case CREATURE_ELITE_WORLDBOSS
:
970 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
971 case CREATURE_ELITE_RARE
:
972 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
974 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
978 float Creature::_GetDamageMod(int32 Rank
)
980 switch (Rank
) // define rates for each elite rank
982 case CREATURE_ELITE_NORMAL
:
983 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
984 case CREATURE_ELITE_ELITE
:
985 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
986 case CREATURE_ELITE_RAREELITE
:
987 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
988 case CREATURE_ELITE_WORLDBOSS
:
989 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
990 case CREATURE_ELITE_RARE
:
991 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
993 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
997 float Creature::GetSpellDamageMod(int32 Rank
)
999 switch (Rank
) // define rates for each elite rank
1001 case CREATURE_ELITE_NORMAL
:
1002 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1003 case CREATURE_ELITE_ELITE
:
1004 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1005 case CREATURE_ELITE_RAREELITE
:
1006 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1007 case CREATURE_ELITE_WORLDBOSS
:
1008 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1009 case CREATURE_ELITE_RARE
:
1010 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1012 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1016 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1018 CreatureInfo
const *cinfo
= ObjectMgr::GetCreatureTemplate(Entry
);
1021 sLog
.outErrorDb("Creature entry %u does not exist.", Entry
);
1024 m_originalEntry
= Entry
;
1026 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1028 if(!UpdateEntry(Entry
, team
, data
))
1034 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1036 CreatureData
const* data
= sObjectMgr
.GetCreatureData(guid
);
1040 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1044 m_DBTableGuid
= guid
;
1045 if (map
->GetInstanceId() == 0)
1047 // Creature can be loaded already in map if grid has been unloaded while creature walk to another grid
1048 // FIXME: until creature guids is global and for instances used dynamic generated guids
1049 // in instance possible load creature duplicates with same DB guid but different in game guids
1050 // This will be until implementing per-map creature guids
1051 if (map
->GetCreature(MAKE_NEW_GUID(guid
, data
->id
, HIGHGUID_UNIT
)))
1055 guid
= sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1058 if(!Create(guid
, map
, data
->phaseMask
, data
->id
, team
, data
))
1061 Relocate(data
->posX
, data
->posY
, data
->posZ
, data
->orientation
);
1063 if(!IsPositionValid())
1065 sLog
.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
1069 m_respawnradius
= data
->spawndist
;
1071 m_respawnDelay
= data
->spawntimesecs
;
1072 m_isDeadByDefault
= data
->is_dead
;
1073 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1075 m_respawnTime
= sObjectMgr
.GetCreatureRespawnTime(m_DBTableGuid
, GetInstanceId());
1076 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1078 m_deathState
= DEAD
;
1081 float tz
= GetMap()->GetHeight(data
->posX
, data
->posY
, data
->posZ
, false);
1082 if(data
->posZ
- tz
> 0.1)
1083 Relocate(data
->posX
, data
->posY
, tz
);
1086 else if(m_respawnTime
) // respawn time set but expired
1089 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1092 uint32 curhealth
= data
->curhealth
;
1095 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1100 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1101 SetPower(POWER_MANA
, data
->curmana
);
1103 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1105 // checked at creature_template loading
1106 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1112 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1114 if(equip_entry
== 0)
1118 for (uint8 i
= 0; i
< 3; ++i
)
1119 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1125 EquipmentInfo
const *einfo
= sObjectMgr
.GetEquipmentInfo(equip_entry
);
1129 m_equipmentId
= equip_entry
;
1130 for (uint8 i
= 0; i
< 3; ++i
)
1131 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1134 bool Creature::hasQuest(uint32 quest_id
) const
1136 QuestRelations
const& qr
= sObjectMgr
.mCreatureQuestRelations
;
1137 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1139 if(itr
->second
==quest_id
)
1145 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1147 QuestRelations
const& qr
= sObjectMgr
.mCreatureQuestInvolvedRelations
;
1148 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1150 if(itr
->second
== quest_id
)
1156 void Creature::DeleteFromDB()
1160 sLog
.outDebug("Trying to delete not saved creature!");
1164 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1165 sObjectMgr
.DeleteCreatureData(m_DBTableGuid
);
1167 WorldDatabase
.BeginTransaction();
1168 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1169 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1170 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1171 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1172 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1173 WorldDatabase
.PExecuteLog("DELETE FROM creature_battleground WHERE guid = '%u'", m_DBTableGuid
);
1174 WorldDatabase
.CommitTransaction();
1177 float Creature::GetAttackDistance(Unit
const* pl
) const
1179 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1183 uint32 playerlevel
= pl
->getLevelForTarget(this);
1184 uint32 creaturelevel
= getLevelForTarget(pl
);
1186 int32 leveldif
= int32(playerlevel
) - int32(creaturelevel
);
1188 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1189 if ( leveldif
< - 25)
1192 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1193 float RetDistance
= 20;
1195 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1196 // radius grow if playlevel < creaturelevel
1197 RetDistance
-= (float)leveldif
;
1199 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1201 // detect range auras
1202 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1204 // detected range auras
1205 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1208 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1212 return (RetDistance
*aggroRate
);
1215 void Creature::setDeathState(DeathState s
)
1217 if ((s
== JUST_DIED
&& !m_isDeadByDefault
) || (s
== JUST_ALIVED
&& m_isDeadByDefault
))
1219 m_deathTimer
= m_corpseDelay
*IN_MILISECONDS
;
1221 // always save boss respawn time at death to prevent crash cheating
1222 if (sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1225 if (canFly() && FallGround())
1231 Unit::setDeathState(s
);
1235 SetTargetGUID(0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1236 SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_NONE
);
1238 if (!isPet() && GetCreatureInfo()->SkinLootId
)
1239 if (LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
))
1240 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1242 if (canFly() && FallGround())
1245 if (HasSearchedAssistance())
1247 SetNoSearchAssistance(false);
1248 UpdateSpeed(MOVE_RUN
, false);
1251 Unit::setDeathState(CORPSE
);
1253 if (s
== JUST_ALIVED
)
1255 SetHealth(GetMaxHealth());
1256 SetLootRecipient(NULL
);
1257 CreatureInfo
const *cinfo
= GetCreatureInfo();
1258 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1259 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1260 AddSplineFlag(SPLINEFLAG_WALKMODE
);
1261 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1262 Unit::setDeathState(ALIVE
);
1263 clearUnitState(UNIT_STAT_ALL_STATE
);
1264 i_motionMaster
.Clear();
1265 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1266 LoadCreaturesAddon(true);
1270 bool Creature::FallGround()
1272 // Let's abort after we called this function one time
1273 if (getDeathState() == DEAD_FALLING
)
1276 // Let's do with no vmap because no way to get far distance with vmap high call
1277 float tz
= GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
1279 // Abort too if the ground is very near
1280 if (fabs(GetPositionZ() - tz
) < 0.1f
)
1283 Unit::setDeathState(DEAD_FALLING
);
1284 GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz
);
1285 Relocate(GetPositionX(), GetPositionY(), tz
);
1289 void Creature::Respawn()
1293 // forced recreate creature object at clients
1294 UnitVisibility currentVis
= GetVisibility();
1295 SetVisibility(VISIBILITY_RESPAWN
);
1296 UpdateObjectVisibility();
1297 SetVisibility(currentVis
); // restore visibility state
1298 UpdateObjectVisibility();
1300 if(getDeathState() == DEAD
)
1303 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(), 0);
1304 m_respawnTime
= time(NULL
); // respawn at next tick
1308 void Creature::ForcedDespawn(uint32 timeMSToDespawn
)
1310 if (timeMSToDespawn
)
1312 ForcedDespawnDelayEvent
*pEvent
= new ForcedDespawnDelayEvent(*this);
1314 m_Events
.AddEvent(pEvent
, m_Events
.CalculateTime(timeMSToDespawn
));
1319 setDeathState(JUST_DIED
);
1322 SetHealth(0); // just for nice GM-mode view
1325 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
)
1330 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1333 return Unit::IsImmunedToSpell(spellInfo
);
1336 bool Creature::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
1338 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->EffectMechanic
[index
] - 1)))
1341 // Taunt immunity special flag check
1342 if (GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NOT_TAUNTABLE
)
1344 // Taunt aura apply check
1345 if (spellInfo
->Effect
[index
] == SPELL_EFFECT_APPLY_AURA
)
1347 if (spellInfo
->EffectApplyAuraName
[index
] == SPELL_AURA_MOD_TAUNT
)
1350 // Spell effect taunt check
1351 else if (spellInfo
->Effect
[index
] == SPELL_EFFECT_ATTACK_ME
)
1355 return Unit::IsImmunedToSpellEffect(spellInfo
, index
);
1358 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1363 for(uint32 i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1367 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1370 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1374 bool bcontinue
= true;
1375 for(uint32 j
= 0; j
< 3; ++j
)
1377 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1378 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1379 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1380 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1387 if(bcontinue
) continue;
1389 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1391 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1392 float range
= GetSpellMaxRange(srange
);
1393 float minrange
= GetSpellMinRange(srange
);
1395 float dist
= GetCombatDistance(pVictim
);
1397 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1399 if( dist
> range
|| dist
< minrange
)
1401 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1403 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1410 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1415 for(uint32 i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1419 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1422 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1426 bool bcontinue
= true;
1427 for(uint32 j
= 0; j
< 3; ++j
)
1429 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1438 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1440 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1441 float range
= GetSpellMaxRange(srange
);
1442 float minrange
= GetSpellMinRange(srange
);
1444 float dist
= GetCombatDistance(pVictim
);
1446 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1448 if( dist
> range
|| dist
< minrange
)
1450 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1452 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1459 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1461 // gamemaster in GM mode see all, including ghosts
1462 if(pl
->isGameMaster())
1465 if (GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1468 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1469 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1471 return (isAlive() || m_deathTimer
> 0 || (m_isDeadByDefault
&& m_deathState
== CORPSE
));
1474 // Dead player see live creatures near own corpse
1477 Corpse
*corpse
= pl
->GetCorpse();
1480 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1481 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1486 // Dead player can see ghosts
1487 if (GetCreatureInfo()->type_flags
& CREATURE_TYPEFLAGS_GHOST_VISIBLE
)
1490 // and not see any other
1494 void Creature::SendAIReaction(AiReaction reactionType
)
1496 WorldPacket
data(SMSG_AI_REACTION
, 12);
1498 data
<< uint64(GetGUID());
1499 data
<< uint32(reactionType
);
1501 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
1503 sLog
.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType
);
1506 void Creature::CallAssistance()
1508 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1510 SetNoCallAssistance(true);
1512 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1515 std::list
<Creature
*> assistList
;
1518 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1520 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1523 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1524 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(this, assistList
, u_check
);
1526 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1528 cell
.Visit(p
, grid_creature_searcher
, *GetMap(), *this, radius
);
1531 if (!assistList
.empty())
1533 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1534 while (!assistList
.empty())
1536 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1537 e
->AddAssistant((*assistList
.begin())->GetGUID());
1538 assistList
.pop_front();
1540 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1546 void Creature::CallForHelp(float fRadius
)
1548 if (fRadius
<= 0.0f
|| !getVictim() || isPet() || isCharmed())
1551 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1553 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1556 MaNGOS::CallOfHelpCreatureInRangeDo
u_do(this, getVictim(), fRadius
);
1557 MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
> worker(this, u_do
);
1559 TypeContainerVisitor
<MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
>, GridTypeMapContainer
> grid_creature_searcher(worker
);
1561 cell
.Visit(p
, grid_creature_searcher
, *GetMap(), *this, fRadius
);
1564 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
, bool checkfaction
/*= true*/) const
1566 // we don't need help from zombies :)
1570 // we don't need help from non-combatant ;)
1574 // skip fighting creature
1578 // only free creature
1579 if (GetCharmerOrOwnerGUID())
1582 // only from same creature faction
1585 if (getFaction() != u
->getFaction())
1590 if (!IsFriendlyTo(u
))
1594 // skip non hostile to caster enemy creatures
1595 if (!IsHostileTo(enemy
))
1601 void Creature::SaveRespawnTime()
1603 if(isPet() || !m_DBTableGuid
)
1606 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1607 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
, GetInstanceId(), m_respawnTime
);
1608 else if(m_deathTimer
> 0) // dead (corpse)
1609 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
, GetInstanceId(), time(NULL
) + m_respawnDelay
+ m_deathTimer
/ IN_MILISECONDS
);
1612 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1617 if (!pVictim
->IsInMap(this))
1620 if (!pVictim
->isTargetableForAttack())
1623 if (!pVictim
->isInAccessablePlaceFor(this))
1626 if (!pVictim
->isVisibleForOrDetect(this,this,false))
1629 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1632 float AttackDist
= GetAttackDistance(pVictim
);
1633 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1635 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1636 return !pVictim
->IsWithinDist3d(CombatStartX
, CombatStartY
, CombatStartZ
,
1637 ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
);
1640 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1644 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1648 // dependent from difficulty mode entry
1649 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1652 //creature_addon table
1653 bool Creature::LoadCreaturesAddon(bool reload
)
1655 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1659 if (cainfo
->mount
!= 0)
1660 Mount(cainfo
->mount
);
1662 if (cainfo
->bytes1
!= 0)
1665 // 1 FreeTalentPoints Pet only, so always 0 for default creature
1669 SetByteValue(UNIT_FIELD_BYTES_1
, 0, uint8(cainfo
->bytes1
& 0xFF));
1670 //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
1671 SetByteValue(UNIT_FIELD_BYTES_1
, 1, 0);
1672 SetByteValue(UNIT_FIELD_BYTES_1
, 2, uint8((cainfo
->bytes1
>> 16) & 0xFF));
1673 SetByteValue(UNIT_FIELD_BYTES_1
, 3, uint8((cainfo
->bytes1
>> 24) & 0xFF));
1676 if (cainfo
->bytes2
!= 0)
1679 // 1 UnitPVPStateFlags Set at Creature::UpdateEntry (SetPvp())
1680 // 2 UnitRename Pet only, so always 0 for default creature
1681 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
1683 SetByteValue(UNIT_FIELD_BYTES_2
, 0, uint8(cainfo
->bytes2
& 0xFF));
1684 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
1685 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
1686 SetByteValue(UNIT_FIELD_BYTES_2
, 2, 0);
1687 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
1688 SetByteValue(UNIT_FIELD_BYTES_2
, 3, 0);
1691 if (cainfo
->emote
!= 0)
1692 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1694 if (cainfo
->splineFlags
!= 0)
1695 SetSplineFlags(SplineFlags(cainfo
->splineFlags
));
1699 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1701 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1702 if (!AdditionalSpellInfo
)
1704 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1708 // skip already applied aura
1709 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1712 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1717 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1718 AddAura(AdditionalAura
);
1719 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1725 /// Send a message to LocalDefense channel for players opposition team in the zone
1726 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1728 uint32 enemy_team
= attacker
->GetTeam();
1730 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
, 4);
1731 data
<< uint32(GetZoneId());
1732 sWorld
.SendGlobalMessage(&data
, NULL
, (enemy_team
== ALLIANCE
? HORDE
: ALLIANCE
));
1735 void Creature::SetInCombatWithZone()
1737 if (!CanHaveThreatList())
1739 sLog
.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
1743 Map
* pMap
= GetMap();
1745 if (!pMap
->IsDungeon())
1747 sLog
.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap
->GetId());
1751 Map::PlayerList
const &PlList
= pMap
->GetPlayers();
1753 if (PlList
.isEmpty())
1756 for(Map::PlayerList::const_iterator i
= PlList
.begin(); i
!= PlList
.end(); ++i
)
1758 if (Player
* pPlayer
= i
->getSource())
1760 if (pPlayer
->isGameMaster())
1763 if (pPlayer
->isAlive())
1765 pPlayer
->SetInCombatWith(this);
1772 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1774 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1777 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1779 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1782 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1784 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1788 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1790 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/IN_MILISECONDS
);
1792 if(spellInfo
->Category
)
1793 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1795 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1798 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1800 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1804 // check global cooldown if spell affected by it
1805 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1808 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1809 return (itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ IN_MILISECONDS
)) > time(NULL
));
1812 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1814 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1815 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1818 bool Creature::IsInEvadeMode() const
1820 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1823 bool Creature::HasSpell(uint32 spellID
) const
1826 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1827 if(spellID
== m_spells
[i
])
1829 return i
< CREATURE_MAX_SPELLS
; // break before end of iteration of known spells
1832 time_t Creature::GetRespawnTimeEx() const
1834 time_t now
= time(NULL
);
1835 if(m_respawnTime
> now
) // dead (no corpse)
1836 return m_respawnTime
;
1837 else if(m_deathTimer
> 0) // dead (corpse)
1838 return now
+ m_respawnDelay
+ m_deathTimer
/ IN_MILISECONDS
;
1843 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1847 if (CreatureData
const* data
= sObjectMgr
.GetCreatureData(GetDBTableGUIDLow()))
1853 *ori
= data
->orientation
;
1855 *dist
= data
->spawndist
;
1863 GetSummonPoint(x
, y
, z
, orient
);
1868 *dist
= GetRespawnRadius();
1871 void Creature::AllLootRemovedFromCorpse()
1873 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1877 CreatureInfo
const *cinfo
= GetCreatureInfo();
1879 // corpse was not skinnable -> apply corpse looted timer
1880 if (!cinfo
|| !cinfo
->SkinLootId
)
1881 nDeathTimer
= (uint32
)((m_corpseDelay
* IN_MILISECONDS
) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1882 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1886 // update death timer only if looted timer is shorter
1887 if (m_deathTimer
> nDeathTimer
)
1888 m_deathTimer
= nDeathTimer
;
1892 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1895 return Unit::getLevelForTarget(target
);
1897 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1905 std::string
Creature::GetAIName() const
1907 return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName
;
1910 std::string
Creature::GetScriptName() const
1912 return sObjectMgr
.GetScriptName(GetScriptId());
1915 uint32
Creature::GetScriptId() const
1917 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
1920 VendorItemData
const* Creature::GetVendorItems() const
1922 return sObjectMgr
.GetNpcVendorItemList(GetEntry());
1925 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
1927 if(!vItem
->maxcount
)
1928 return vItem
->maxcount
;
1930 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1931 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1932 if(itr
->itemId
==vItem
->item
)
1935 if(itr
== m_vendorItemCounts
.end())
1936 return vItem
->maxcount
;
1938 VendorItemCount
* vCount
= &*itr
;
1940 time_t ptime
= time(NULL
);
1942 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
1944 ItemPrototype
const* pProto
= ObjectMgr::GetItemPrototype(vItem
->item
);
1946 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
1947 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
1949 m_vendorItemCounts
.erase(itr
);
1950 return vItem
->maxcount
;
1953 vCount
->count
+= diff
* pProto
->BuyCount
;
1954 vCount
->lastIncrementTime
= ptime
;
1957 return vCount
->count
;
1960 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
1962 if(!vItem
->maxcount
)
1965 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1966 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1967 if(itr
->itemId
==vItem
->item
)
1970 if(itr
== m_vendorItemCounts
.end())
1972 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
1973 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
1977 VendorItemCount
* vCount
= &*itr
;
1979 time_t ptime
= time(NULL
);
1981 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
1983 ItemPrototype
const* pProto
= ObjectMgr::GetItemPrototype(vItem
->item
);
1985 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
1986 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
1987 vCount
->count
+= diff
* pProto
->BuyCount
;
1989 vCount
->count
= vItem
->maxcount
;
1992 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
1993 vCount
->lastIncrementTime
= ptime
;
1994 return vCount
->count
;
1997 TrainerSpellData
const* Creature::GetTrainerSpells() const
1999 return sObjectMgr
.GetNpcTrainerSpells(GetEntry());
2002 // overwrite WorldObject function for proper name localization
2003 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2007 CreatureLocale
const *cl
= sObjectMgr
.GetCreatureLocale(GetEntry());
2010 if (cl
->Name
.size() > (size_t)loc_idx
&& !cl
->Name
[loc_idx
].empty())
2011 return cl
->Name
[loc_idx
].c_str();
2018 void Creature::SetActiveObjectState( bool on
)
2020 if(m_isActiveObject
==on
)
2023 bool world
= IsInWorld();
2029 map
->Remove(this,false);
2032 m_isActiveObject
= on
;
2038 void Creature::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
2041 if(GetMotionMaster()->GetDestination(x
, y
, z
))
2042 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
2045 void Creature::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
2049 if(GetTypeId()==TYPEID_PLAYER
)
2051 Traveller
<Player
> traveller(*(Player
*)this);
2052 transitTime
= traveller
.GetTotalTrevelTimeTo(x
, y
, z
);
2056 Traveller
<Creature
> traveller(*(Creature
*)this);
2057 transitTime
= traveller
.GetTotalTrevelTimeTo(x
, y
, z
);
2060 //float orientation = (float)atan2((double)dy, (double)dx);
2061 SendMonsterMove(x
, y
, z
, 0, GetSplineFlags(), transitTime
, player
);
2064 void Creature::SendAreaSpiritHealerQueryOpcode(Player
*pl
)
2066 uint32 next_resurrect
= 0;
2067 if (Spell
* pcurSpell
= GetCurrentSpell(CURRENT_CHANNELED_SPELL
))
2068 next_resurrect
= pcurSpell
->GetCastedTime();
2069 WorldPacket
data(SMSG_AREA_SPIRIT_HEALER_TIME
, 8 + 4);
2070 data
<< GetGUID() << next_resurrect
;
2071 pl
->SendDirectMessage(&data
);