2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDAB_H
19 #define __BATTLEGROUNDAB_H
23 enum BG_AB_WorldStates
25 BG_AB_OP_OCCUPIED_BASES_HORDE
= 1778,
26 BG_AB_OP_OCCUPIED_BASES_ALLY
= 1779,
27 BG_AB_OP_RESOURCES_ALLY
= 1776,
28 BG_AB_OP_RESOURCES_HORDE
= 1777,
29 BG_AB_OP_RESOURCES_MAX
= 1780,
30 BG_AB_OP_RESOURCES_WARNING
= 1955
32 BG_AB_OP_STABLE_ICON = 1842, //Stable map icon (NONE)
33 BG_AB_OP_STABLE_STATE_ALIENCE = 1767, //Stable map state (ALIENCE)
34 BG_AB_OP_STABLE_STATE_HORDE = 1768, //Stable map state (HORDE)
35 BG_AB_OP_STABLE_STATE_CON_ALI = 1769, //Stable map state (CON ALIENCE)
36 BG_AB_OP_STABLE_STATE_CON_HOR = 1770, //Stable map state (CON HORDE)
37 BG_AB_OP_FARM_ICON = 1845, //Farm map icon (NONE)
38 BG_AB_OP_FARM_STATE_ALIENCE = 1772, //Farm state (ALIENCE)
39 BG_AB_OP_FARM_STATE_HORDE = 1773, //Farm state (HORDE)
40 BG_AB_OP_FARM_STATE_CON_ALI = 1774, //Farm state (CON ALIENCE)
41 BG_AB_OP_FARM_STATE_CON_HOR = 1775, //Farm state (CON HORDE)
43 BG_AB_OP_BLACKSMITH_ICON = 1846, //Blacksmith map icon (NONE)
44 BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, //Blacksmith map state (ALIENCE)
45 BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, //Blacksmith map state (HORDE)
46 BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, //Blacksmith map state (CON ALIENCE)
47 BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, //Blacksmith map state (CON HORDE)
48 BG_AB_OP_LUMBERMILL_ICON = 1844, //Lumber Mill map icon (NONE)
49 BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, //Lumber Mill map state (ALIENCE)
50 BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, //Lumber Mill map state (HORDE)
51 BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, //Lumber Mill map state (CON ALIENCE)
52 BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, //Lumber Mill map state (CON HORDE)
53 BG_AB_OP_GOLDMINE_ICON = 1843, //Gold Mine map icon (NONE)
54 BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, //Gold Mine map state (ALIENCE)
55 BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, //Gold Mine map state (HORDE)
56 BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, //Gold Mine map state (CON ALIENCE
57 BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, //Gold Mine map state (CON HORDE)
61 const uint32 BG_AB_OP_NODESTATES
[5] = {1767, 1782, 1772, 1792, 1787};
63 const uint32 BG_AB_OP_NODEICONS
[5] = {1842, 1846, 1845, 1844, 1843};
67 // TODO drop them (pool-system should be used for this)
69 BG_AB_OBJECT_SPEEDBUFF_STABLES
= 1,
70 BG_AB_OBJECT_REGENBUFF_STABLES
= 2,
71 BG_AB_OBJECT_BERSERKBUFF_STABLES
= 3,
72 BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH
= 4,
73 BG_AB_OBJECT_REGENBUFF_BLACKSMITH
= 5,
74 BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH
= 6,
75 BG_AB_OBJECT_SPEEDBUFF_FARM
= 7,
76 BG_AB_OBJECT_REGENBUFF_FARM
= 8,
77 BG_AB_OBJECT_BERSERKBUFF_FARM
= 9,
78 BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL
= 10,
79 BG_AB_OBJECT_REGENBUFF_LUMBER_MILL
= 11,
80 BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL
= 12,
81 BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE
= 13,
82 BG_AB_OBJECT_REGENBUFF_GOLD_MINE
= 14,
83 BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE
= 15,
84 BG_AB_OBJECT_MAX
= 16,
89 // node-events are just event1=BG_AB_Nodes, event2=BG_AB_NodeStatus
90 // so we don't need to define the constants here :)
94 BG_AB_FLAG_CAPTURING_TIME
= 60000,
99 BG_AB_WARNING_NEAR_VICTORY_SCORE
= 1400,
100 BG_AB_MAX_TEAM_SCORE
= 1600
103 /* do NOT change the order, else wrong behaviour */
106 BG_AB_NODE_STABLES
= 0,
107 BG_AB_NODE_BLACKSMITH
= 1,
109 BG_AB_NODE_LUMBER_MILL
= 3,
110 BG_AB_NODE_GOLD_MINE
= 4,
111 BG_AB_NODES_ERROR
= 255
114 #define BG_AB_NODES_MAX 5
116 enum BG_AB_NodeStatus
118 BG_AB_NODE_TYPE_NEUTRAL
= 0,
119 BG_AB_NODE_TYPE_CONTESTED
= 1,
120 BG_AB_NODE_STATUS_ALLY_CONTESTED
= 1,
121 BG_AB_NODE_STATUS_HORDE_CONTESTED
= 2,
122 BG_AB_NODE_TYPE_OCCUPIED
= 3,
123 BG_AB_NODE_STATUS_ALLY_OCCUPIED
= 3,
124 BG_AB_NODE_STATUS_HORDE_OCCUPIED
= 4
129 BG_AB_SOUND_NODE_CLAIMED
= 8192,
130 BG_AB_SOUND_NODE_CAPTURED_ALLIANCE
= 8173,
131 BG_AB_SOUND_NODE_CAPTURED_HORDE
= 8213,
132 BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE
= 8212,
133 BG_AB_SOUND_NODE_ASSAULTED_HORDE
= 8174,
134 BG_AB_SOUND_NEAR_VICTORY
= 8456
137 #define BG_AB_NotABBGWeekendHonorTicks 330
138 #define BG_AB_ABBGWeekendHonorTicks 200
139 #define BG_AB_NotABBGWeekendReputationTicks 200
140 #define BG_AB_ABBGWeekendReputationTicks 150
142 // Tick intervals and given points: case 0,1,2,3,4,5 captured nodes
143 const uint32 BG_AB_TickIntervals
[6] = {0, 12000, 9000, 6000, 3000, 1000};
144 const uint32 BG_AB_TickPoints
[6] = {0, 10, 10, 10, 10, 30};
146 // WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location
147 const uint32 BG_AB_GraveyardIds
[7] = {895, 894, 893, 897, 896, 898, 899};
150 const float BG_AB_BuffPositions
[BG_AB_NODES_MAX
][4] = {
151 {1185.71f
, 1185.24f
, -56.36f
, 2.56f
}, // stables
152 {990.75f
, 1008.18f
, -42.60f
, 2.43f
}, // blacksmith
153 {817.66f
, 843.34f
, -56.54f
, 3.01f
}, // farm
154 {807.46f
, 1189.16f
, 11.92f
, 5.44f
}, // lumber mill
155 {1146.62f
, 816.94f
, -98.49f
, 6.14f
} // gold mine
158 struct BG_AB_BannerTimer
165 class BattleGroundABScore
: public BattleGroundScore
168 BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {};
169 virtual ~BattleGroundABScore() {};
170 uint32 BasesAssaulted
;
171 uint32 BasesDefended
;
174 class BattleGroundAB
: public BattleGround
176 friend class BattleGroundMgr
;
182 void Update(uint32 diff
);
183 void AddPlayer(Player
*plr
);
184 virtual void StartingEventCloseDoors();
185 virtual void StartingEventOpenDoors();
186 void RemovePlayer(Player
*plr
,uint64 guid
);
187 void HandleAreaTrigger(Player
*Source
, uint32 Trigger
);
188 virtual bool SetupBattleGround();
189 virtual void Reset();
190 void EndBattleGround(uint32 winner
);
191 virtual WorldSafeLocsEntry
const* GetClosestGraveYard(Player
* player
);
194 virtual void UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
);
196 virtual void FillInitialWorldStates(WorldPacket
& data
);
198 /* Nodes occupying */
199 virtual void EventPlayerClickedOnFlag(Player
*source
, GameObject
* target_obj
);
201 /* achievement req. */
202 bool IsAllNodesConrolledByTeam(uint32 team
) const; // overwrited
203 bool IsTeamScores500Disadvantage(uint32 team
) const { return m_TeamScores500Disadvantage
[GetTeamIndexByTeamId(team
)]; }
205 /* Gameobject spawning/despawning */
206 void _CreateBanner(uint8 node
, uint8 type
, uint8 teamIndex
, bool delay
);
207 void _DelBanner(uint8 node
, uint8 type
, uint8 teamIndex
);
208 void _SendNodeUpdate(uint8 node
);
210 /* Creature spawning/despawning */
211 // TODO: working, scripted peons spawning
212 void _NodeOccupied(uint8 node
,Team team
);
214 int32
_GetNodeNameId(uint8 node
);
222 uint8 m_Nodes
[BG_AB_NODES_MAX
];
223 uint8 m_prevNodes
[BG_AB_NODES_MAX
]; // used for performant wordlstate-updating
224 BG_AB_BannerTimer m_BannerTimers
[BG_AB_NODES_MAX
];
225 uint32 m_NodeTimers
[BG_AB_NODES_MAX
];
226 uint32 m_lastTick
[BG_TEAMS_COUNT
];
227 uint32 m_HonorScoreTics
[BG_TEAMS_COUNT
];
228 uint32 m_ReputationScoreTics
[BG_TEAMS_COUNT
];
229 bool m_IsInformedNearVictory
;
231 uint32 m_ReputationTics
;
232 // need for achievements
233 bool m_TeamScores500Disadvantage
[BG_TEAMS_COUNT
];