Fixed some format arg type/value pairs. Other warnings.
[getmangos.git] / src / game / BattleGroundRL.cpp
blob4be135c706d186ac7381cfd9d1b28060307ac64f
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundRL.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "Language.h"
28 BattleGroundRL::BattleGroundRL()
30 m_BgObjects.resize(BG_RL_OBJECT_MAX);
33 BattleGroundRL::~BattleGroundRL()
38 void BattleGroundRL::Update(time_t diff)
40 BattleGround::Update(diff);
42 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
44 ModifyStartDelayTime(diff);
46 if (!(m_Events & 0x01))
48 m_Events |= 0x01;
50 for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
51 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
53 SetStartDelayTime(START_DELAY1);
54 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
56 // After 30 seconds, warning is signalled
57 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
59 m_Events |= 0x04;
60 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
62 // After 15 seconds, warning is signalled
63 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
65 m_Events |= 0x08;
66 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
68 // delay expired (1 minute)
69 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
71 m_Events |= 0x10;
73 for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
74 DoorOpen(i);
76 SendMessageToAll(LANG_ARENA_BEGUN);
77 SetStatus(STATUS_IN_PROGRESS);
78 SetStartDelayTime(0);
80 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
81 if(Player *plr = objmgr.GetPlayer(itr->first))
82 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
86 /*if(GetStatus() == STATUS_IN_PROGRESS)
88 // update something
89 }*/
92 void BattleGroundRL::AddPlayer(Player *plr)
94 BattleGround::AddPlayer(plr);
95 //create score and add it to map, default values are set in constructor
96 BattleGroundRLScore* sc = new BattleGroundRLScore;
98 m_PlayerScores[plr->GetGUID()] = sc;
101 void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
106 void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
108 if(GetStatus() != STATUS_IN_PROGRESS)
109 return;
111 if(!killer)
113 sLog.outError("Killer player not found");
114 return;
117 BattleGround::HandleKillPlayer(player, killer);
119 uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
121 ++m_TeamKills[killer_team_index]; // add kills to killer's team
123 if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
125 // all opponents killed
126 EndBattleGround(killer->GetTeam());
130 void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
132 // this is wrong way to implement these things. On official it done by gameobject spell cast.
133 if(GetStatus() != STATUS_IN_PROGRESS)
134 return;
136 //uint32 SpellId = 0;
137 //uint64 buff_guid = 0;
138 switch(Trigger)
140 case 4696: // buff trigger?
141 case 4697: // buff trigger?
142 break;
143 default:
144 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
145 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
146 break;
149 //if(buff_guid)
150 // HandleTriggerBuff(buff_guid,Source);
153 void BattleGroundRL::ResetBGSubclass()
155 m_TeamKills[BG_TEAM_ALLIANCE] = 0;
156 m_TeamKills[BG_TEAM_HORDE] = 0;
159 bool BattleGroundRL::SetupBattleGround()
161 // gates
162 if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY)
163 || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY))
165 sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
166 return false;
169 return true;
173 Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
174 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
175 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
176 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
177 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
178 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
179 0050: 00 00 00 00 00 00 | ......