[9154] Implement spell 20375 targets amount depndence from triggering source spell.
[getmangos.git] / src / game / Spell.cpp
blobb082a09b2d57f87b4bb16146f3ad1fc66217a2b7
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto) return false;
106 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
107 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
110 SpellCastTargets::SpellCastTargets()
112 m_unitTarget = NULL;
113 m_itemTarget = NULL;
114 m_GOTarget = NULL;
116 m_unitTargetGUID = 0;
117 m_GOTargetGUID = 0;
118 m_CorpseTargetGUID = 0;
119 m_itemTargetGUID = 0;
120 m_itemTargetEntry = 0;
122 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
123 m_strTarget = "";
124 m_targetMask = 0;
127 SpellCastTargets::~SpellCastTargets()
131 void SpellCastTargets::setUnitTarget(Unit *target)
133 if (!target)
134 return;
136 m_destX = target->GetPositionX();
137 m_destY = target->GetPositionY();
138 m_destZ = target->GetPositionZ();
139 m_unitTarget = target;
140 m_unitTargetGUID = target->GetGUID();
141 m_targetMask |= TARGET_FLAG_UNIT;
144 void SpellCastTargets::setDestination(float x, float y, float z)
146 m_destX = x;
147 m_destY = y;
148 m_destZ = z;
149 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
152 void SpellCastTargets::setSource(float x, float y, float z)
154 m_srcX = x;
155 m_srcY = y;
156 m_srcZ = z;
157 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
160 void SpellCastTargets::setGOTarget(GameObject *target)
162 m_GOTarget = target;
163 m_GOTargetGUID = target->GetGUID();
164 // m_targetMask |= TARGET_FLAG_OBJECT;
167 void SpellCastTargets::setItemTarget(Item* item)
169 if(!item)
170 return;
172 m_itemTarget = item;
173 m_itemTargetGUID = item->GetGUID();
174 m_itemTargetEntry = item->GetEntry();
175 m_targetMask |= TARGET_FLAG_ITEM;
178 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
180 m_CorpseTargetGUID = corpse->GetGUID();
183 void SpellCastTargets::Update(Unit* caster)
185 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
186 m_unitTarget = m_unitTargetGUID ?
187 ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
188 NULL;
190 m_itemTarget = NULL;
191 if(caster->GetTypeId() == TYPEID_PLAYER)
193 if(m_targetMask & TARGET_FLAG_ITEM)
194 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
195 else
197 Player* pTrader = ((Player*)caster)->GetTrader();
198 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
199 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
201 if(m_itemTarget)
202 m_itemTargetEntry = m_itemTarget->GetEntry();
206 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
208 if(data->rpos() + 4 > data->size())
209 return false;
211 *data >> m_targetMask;
213 if(m_targetMask == TARGET_FLAG_SELF)
215 m_destX = caster->GetPositionX();
216 m_destY = caster->GetPositionY();
217 m_destZ = caster->GetPositionZ();
218 m_unitTarget = caster;
219 m_unitTargetGUID = caster->GetGUID();
220 return true;
223 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
224 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
225 if(!data->readPackGUID(m_unitTargetGUID))
226 return false;
228 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
229 if(!data->readPackGUID(m_GOTargetGUID))
230 return false;
232 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
233 if(!data->readPackGUID(m_itemTargetGUID))
234 return false;
236 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
237 if(!data->readPackGUID(m_CorpseTargetGUID))
238 return false;
240 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
242 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
243 return false;
245 if(!data->readPackGUID(m_unitTargetGUID))
246 return false;
248 *data >> m_srcX >> m_srcY >> m_srcZ;
249 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
250 return false;
253 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
255 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
256 return false;
258 if(!data->readPackGUID(m_unitTargetGUID))
259 return false;
261 *data >> m_destX >> m_destY >> m_destZ;
262 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
263 return false;
266 if( m_targetMask & TARGET_FLAG_STRING )
268 if(data->rpos() + 1 > data->size())
269 return false;
271 *data >> m_strTarget;
274 // find real units/GOs
275 Update(caster);
276 return true;
279 void SpellCastTargets::write ( WorldPacket * data )
281 *data << uint32(m_targetMask);
283 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
285 if(m_targetMask & TARGET_FLAG_UNIT)
287 if(m_unitTarget)
288 data->append(m_unitTarget->GetPackGUID());
289 else
290 *data << uint8(0);
292 else if( m_targetMask & TARGET_FLAG_OBJECT )
294 if(m_GOTarget)
295 data->append(m_GOTarget->GetPackGUID());
296 else
297 *data << uint8(0);
299 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
300 data->appendPackGUID(m_CorpseTargetGUID);
301 else
302 *data << uint8(0);
305 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
307 if(m_itemTarget)
308 data->append(m_itemTarget->GetPackGUID());
309 else
310 *data << uint8(0);
313 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
315 if(m_unitTarget)
316 data->append(m_unitTarget->GetPackGUID());
317 else
318 *data << uint8(0);
320 *data << m_srcX << m_srcY << m_srcZ;
323 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
325 if(m_unitTarget)
326 data->append(m_unitTarget->GetPackGUID());
327 else
328 *data << uint8(0);
330 *data << m_destX << m_destY << m_destZ;
333 if( m_targetMask & TARGET_FLAG_STRING )
334 *data << m_strTarget;
337 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
339 ASSERT( Caster != NULL && info != NULL );
340 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
342 m_spellInfo = info;
343 m_caster = Caster;
344 m_selfContainer = NULL;
345 m_triggeringContainer = triggeringContainer;
346 m_referencedFromCurrentSpell = false;
347 m_executedCurrently = false;
348 m_delayStart = 0;
349 m_delayAtDamageCount = 0;
351 m_applyMultiplierMask = 0;
353 // Get data for type of attack
354 m_attackType = GetWeaponAttackType(m_spellInfo);
356 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
358 if(m_attackType == RANGED_ATTACK)
360 // wand case
361 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
363 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
364 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
367 // Set health leech amount to zero
368 m_healthLeech = 0;
370 if(originalCasterGUID)
371 m_originalCasterGUID = originalCasterGUID;
372 else
373 m_originalCasterGUID = m_caster->GetGUID();
375 if(m_originalCasterGUID == m_caster->GetGUID())
376 m_originalCaster = m_caster;
377 else
379 m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
380 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
383 for(int i=0; i <3; ++i)
384 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
386 m_spellState = SPELL_STATE_NULL;
388 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
389 m_TriggerSpells.clear();
390 m_preCastSpells.clear();
391 m_IsTriggeredSpell = triggered;
392 //m_AreaAura = false;
393 m_CastItem = NULL;
395 unitTarget = NULL;
396 itemTarget = NULL;
397 gameObjTarget = NULL;
398 focusObject = NULL;
399 m_cast_count = 0;
400 m_glyphIndex = 0;
401 m_triggeredByAuraSpell = NULL;
403 //Auto Shot & Shoot (wand)
404 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
406 m_runesState = 0;
407 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
408 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
409 m_timer = 0; // will set to castime in prepare
411 m_needAliveTargetMask = 0;
413 // determine reflection
414 m_canReflect = false;
416 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
418 for(int j = 0;j < 3; ++j)
420 if (m_spellInfo->Effect[j] == 0)
421 continue;
423 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
424 m_canReflect = true;
425 else
426 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
428 if(m_canReflect)
429 continue;
430 else
431 break;
435 CleanupTargetList();
438 Spell::~Spell()
442 template<typename T>
443 WorldObject* Spell::FindCorpseUsing()
445 // non-standard target selection
446 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
447 float max_range = GetSpellMaxRange(srange);
449 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
450 Cell cell(p);
451 cell.data.Part.reserved = ALL_DISTRICT;
452 cell.SetNoCreate();
454 WorldObject* result = NULL;
456 T u_check(m_caster, max_range);
457 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
459 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
460 CellLock<GridReadGuard> cell_lock(cell, p);
461 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
463 if (!result)
465 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
466 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
469 return result;
472 void Spell::FillTargetMap()
474 // TODO: ADD the correct target FILLS!!!!!!
476 for(uint32 i = 0; i < 3; ++i)
478 // not call for empty effect.
479 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
480 if(m_spellInfo->Effect[i] == 0)
481 continue;
483 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
484 // for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (A) all is checked in Spell::CheckCast and in Spell::CheckItem
485 // filled in Spell::CheckCast call
486 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
487 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
488 m_spellInfo->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
489 (m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF))
490 continue;
492 // TODO: find a way so this is not needed?
493 // for area auras always add caster as target (needed for totems for example)
494 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
495 AddUnitTarget(m_caster, i);
497 std::list<Unit*> tmpUnitMap;
499 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
500 // but need it support in some know cases
501 switch(m_spellInfo->EffectImplicitTargetA[i])
503 case 0:
504 switch(m_spellInfo->EffectImplicitTargetB[i])
506 case 0:
507 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
508 break;
509 default:
510 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
511 break;
513 break;
514 case TARGET_SELF:
515 switch(m_spellInfo->EffectImplicitTargetB[i])
517 case 0:
518 case TARGET_EFFECT_SELECT:
519 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
520 break;
521 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
522 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
523 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
524 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
525 break;
526 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
527 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
528 break;
529 default:
530 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
531 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
532 break;
534 break;
535 case TARGET_EFFECT_SELECT:
536 switch(m_spellInfo->EffectImplicitTargetB[i])
538 case 0:
539 case TARGET_EFFECT_SELECT:
540 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
541 break;
542 case TARGET_INNKEEPER_COORDINATES:
543 case TARGET_TABLE_X_Y_Z_COORDINATES:
544 case TARGET_CASTER_COORDINATES:
545 case TARGET_SCRIPT_COORDINATES:
546 case TARGET_CURRENT_ENEMY_COORDINATES:
547 case TARGET_DUELVSPLAYER_COORDINATES:
548 case TARGET_DYNAMIC_OBJECT_COORDINATES:
549 case TARGET_POINT_AT_NORTH:
550 case TARGET_POINT_AT_SOUTH:
551 case TARGET_POINT_AT_EAST:
552 case TARGET_POINT_AT_WEST:
553 case TARGET_POINT_AT_NE:
554 case TARGET_POINT_AT_NW:
555 case TARGET_POINT_AT_SE:
556 case TARGET_POINT_AT_SW:
557 // need some target for proccesing
558 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
559 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
560 break;
561 default:
562 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
563 break;
565 break;
566 case TARGET_CASTER_COORDINATES:
567 switch(m_spellInfo->EffectImplicitTargetB[i])
569 case TARGET_ALL_ENEMY_IN_AREA:
570 // Note: this hack with search required until GO casting not implemented
571 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
572 // currently each enemy selected explicitly and self cast damage
573 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
575 if(m_targets.getUnitTarget())
576 tmpUnitMap.push_back(m_targets.getUnitTarget());
578 else
580 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
581 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
583 break;
584 case 0:
585 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
586 tmpUnitMap.push_back(m_caster);
587 break;
588 default:
589 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
590 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
591 break;
593 break;
594 case TARGET_TABLE_X_Y_Z_COORDINATES:
595 switch(m_spellInfo->EffectImplicitTargetB[i])
597 case 0:
598 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
600 // need some target for proccesing
601 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
602 break;
603 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
604 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
605 break;
606 default:
607 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
608 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
609 break;
611 break;
612 case TARGET_SELF2:
613 switch(m_spellInfo->EffectImplicitTargetB[i])
615 case 0:
616 case TARGET_EFFECT_SELECT:
617 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
618 break;
619 // most A/B target pairs is slef->negative and not expect adding caster to target list
620 default:
621 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
622 break;
624 break;
625 default:
626 switch(m_spellInfo->EffectImplicitTargetB[i])
628 case 0:
629 case TARGET_EFFECT_SELECT:
630 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
631 break;
632 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
633 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
634 break;
635 default:
636 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
637 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
638 break;
640 break;
643 if(m_caster->GetTypeId() == TYPEID_PLAYER)
645 Player *me = (Player*)m_caster;
646 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
648 Unit *owner = (*itr)->GetOwner();
649 Unit *u = owner ? owner : (*itr);
650 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
652 me->UpdatePvP(true);
653 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
654 break;
659 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
661 if (!CheckTarget (*itr, i))
663 itr = tmpUnitMap.erase(itr);
664 continue;
666 else
667 ++itr;
670 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
671 AddUnitTarget((*iunit), i);
675 void Spell::prepareDataForTriggerSystem()
677 //==========================================================================================
678 // Now fill data for trigger system, need know:
679 // an spell trigger another or not ( m_canTrigger )
680 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
681 //==========================================================================================
682 // Fill flag can spell trigger or not
683 // TODO: possible exist spell attribute for this
684 m_canTrigger = false;
686 if (m_CastItem)
687 m_canTrigger = false; // Do not trigger from item cast spell
688 else if (!m_IsTriggeredSpell)
689 m_canTrigger = true; // Normal cast - can trigger
690 else if (!m_triggeredByAuraSpell)
691 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
693 if (!m_canTrigger) // Exceptions (some periodic triggers)
695 switch (m_spellInfo->SpellFamilyName)
697 case SPELLFAMILY_MAGE:
698 // Arcane Missles / Blizzard triggers need do it
699 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
700 m_canTrigger = true;
701 // Clearcasting trigger need do it
702 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
703 m_canTrigger = true;
704 // Replenish Mana, item spell with triggered cases (Mana Agate, etc mana gems)
705 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000010000000000))
706 m_canTrigger = true;
707 break;
708 case SPELLFAMILY_WARLOCK:
709 // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
710 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
711 m_canTrigger = true;
712 break;
713 case SPELLFAMILY_PRIEST:
714 // For Penance,Mind Sear,Mind Flay heal/damage triggers need do it
715 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000800000) || (m_spellInfo->SpellFamilyFlags2 & 0x00000040))
716 m_canTrigger = true;
717 break;
718 case SPELLFAMILY_ROGUE:
719 // For poisons need do it
720 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
721 m_canTrigger = true;
722 break;
723 case SPELLFAMILY_HUNTER:
724 // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
725 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
726 m_spellInfo->SpellFamilyFlags2 & 0x200)
727 m_canTrigger = true;
728 break;
729 case SPELLFAMILY_PALADIN:
730 // For Judgements (all) / Holy Shock triggers need do it
731 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
732 m_canTrigger = true;
733 break;
734 default:
735 break;
739 // Get data for type of attack and fill base info for trigger
740 switch (m_spellInfo->DmgClass)
742 case SPELL_DAMAGE_CLASS_MELEE:
743 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
744 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
745 break;
746 case SPELL_DAMAGE_CLASS_RANGED:
747 // Auto attack
748 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
750 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
751 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
753 else // Ranged spell attack
755 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
756 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
758 break;
759 default:
760 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
762 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
763 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
765 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
767 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
768 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
770 else // Negative spell
772 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
773 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
775 break;
777 // Hunter traps spells (for Entrapment trigger)
778 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
779 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
780 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
783 void Spell::CleanupTargetList()
785 m_UniqueTargetInfo.clear();
786 m_UniqueGOTargetInfo.clear();
787 m_UniqueItemInfo.clear();
788 m_delayMoment = 0;
791 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
793 if( m_spellInfo->Effect[effIndex] == 0 )
794 return;
796 // Check for effect immune skip if immuned
797 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
799 uint64 targetGUID = pVictim->GetGUID();
801 // Lookup target in already in list
802 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
804 if (targetGUID == ihit->targetGUID) // Found in list
806 if (!immuned)
807 ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
808 return;
812 // This is new target calculate data for him
814 // Get spell hit result on target
815 TargetInfo target;
816 target.targetGUID = targetGUID; // Store target GUID
817 target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
818 target.processed = false; // Effects not apply on target
820 // Calculate hit result
821 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
823 // Spell have speed - need calculate incoming time
824 if (m_spellInfo->speed > 0.0f)
826 // calculate spell incoming interval
827 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
828 if (dist < 5.0f) dist = 5.0f;
829 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
831 // Calculate minimum incoming time
832 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
833 m_delayMoment = target.timeDelay;
835 else
836 target.timeDelay = UI64LIT(0);
838 // If target reflect spell back to caster
839 if (target.missCondition == SPELL_MISS_REFLECT)
841 // Calculate reflected spell result on caster
842 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
844 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
845 target.reflectResult = SPELL_MISS_PARRY;
847 // Increase time interval for reflected spells by 1.5
848 target.timeDelay += target.timeDelay >> 1;
850 else
851 target.reflectResult = SPELL_MISS_NONE;
853 // Add target to list
854 m_UniqueTargetInfo.push_back(target);
857 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
859 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
860 if (unit)
861 AddUnitTarget(unit, effIndex);
864 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
866 if( m_spellInfo->Effect[effIndex] == 0 )
867 return;
869 uint64 targetGUID = pVictim->GetGUID();
871 // Lookup target in already in list
872 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
874 if (targetGUID == ihit->targetGUID) // Found in list
876 ihit->effectMask |= 1 << effIndex; // Add only effect mask
877 return;
881 // This is new target calculate data for him
883 GOTargetInfo target;
884 target.targetGUID = targetGUID;
885 target.effectMask = 1 << effIndex;
886 target.processed = false; // Effects not apply on target
888 // Spell have speed - need calculate incoming time
889 if (m_spellInfo->speed > 0.0f)
891 // calculate spell incoming interval
892 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
893 if (dist < 5.0f) dist = 5.0f;
894 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
895 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
896 m_delayMoment = target.timeDelay;
898 else
899 target.timeDelay = UI64LIT(0);
901 // Add target to list
902 m_UniqueGOTargetInfo.push_back(target);
905 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
907 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
908 if (go)
909 AddGOTarget(go, effIndex);
912 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
914 if( m_spellInfo->Effect[effIndex] == 0 )
915 return;
917 // Lookup target in already in list
918 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
920 if (pitem == ihit->item) // Found in list
922 ihit->effectMask |= 1<<effIndex; // Add only effect mask
923 return;
927 // This is new target add data
929 ItemTargetInfo target;
930 target.item = pitem;
931 target.effectMask = 1 << effIndex;
932 m_UniqueItemInfo.push_back(target);
935 void Spell::DoAllEffectOnTarget(TargetInfo *target)
937 if (target->processed) // Check target
938 return;
939 target->processed = true; // Target checked in apply effects procedure
941 // Get mask of effects for target
942 uint32 mask = target->effectMask;
944 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
945 if (!unit)
946 return;
948 // Get original caster (if exist) and calculate damage/healing from him data
949 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
951 // Skip if m_originalCaster not available
952 if (!caster)
953 return;
955 SpellMissInfo missInfo = target->missCondition;
956 // Need init unitTarget by default unit (can changed in code on reflect)
957 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
958 unitTarget = unit;
960 // Reset damage/healing counter
961 m_damage = 0;
962 m_healing = 0;
964 // Fill base trigger info
965 uint32 procAttacker = m_procAttacker;
966 uint32 procVictim = m_procVictim;
967 uint32 procEx = PROC_EX_NONE;
969 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
970 DoSpellHitOnUnit(unit, mask);
971 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
973 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
974 DoSpellHitOnUnit(m_caster, mask);
977 // All calculated do it!
978 // Do healing and triggers
979 if (m_healing)
981 bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
982 uint32 addhealth = m_healing;
983 if (crit)
985 procEx |= PROC_EX_CRITICAL_HIT;
986 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
988 else
989 procEx |= PROC_EX_NORMAL_HIT;
991 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
992 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
993 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
995 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
996 unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
998 // Do damage and triggers
999 else if (m_damage)
1001 // Fill base damage struct (unitTarget - is real spell target)
1002 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1004 // Add bonuses and fill damageInfo struct
1005 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType);
1006 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
1008 // Send log damage message to client
1009 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1011 procEx = createProcExtendMask(&damageInfo, missInfo);
1012 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1014 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1015 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1016 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1018 // Haunt (NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%)
1019 // apply before deal damage because aura can be removed at target kill
1020 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellIconID == 3172 &&
1021 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1022 if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id))
1023 dummy->GetModifier()->m_amount = damageInfo.damage;
1025 caster->DealSpellDamage(&damageInfo, true);
1027 // Passive spell hits/misses or active spells only misses (only triggers)
1028 else
1030 // Fill base damage struct (unitTarget - is real spell target)
1031 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1032 procEx = createProcExtendMask(&damageInfo, missInfo);
1033 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1034 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1035 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1038 // Call scripted function for AI if this spell is casted upon a creature
1039 if(unit->GetTypeId()==TYPEID_UNIT)
1041 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1042 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1043 if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1045 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1046 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
1049 if(((Creature*)unit)->AI())
1050 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1053 // Call scripted function for AI if this spell is casted by a creature
1054 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1055 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1058 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1060 if (!unit || !effectMask)
1061 return;
1063 Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
1065 // Recheck immune (only for delayed spells)
1066 if (m_spellInfo->speed && (
1067 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1068 unit->IsImmunedToSpell(m_spellInfo)))
1070 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1071 return;
1074 if (unit->GetTypeId() == TYPEID_PLAYER)
1076 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1077 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1080 if (realCaster->GetTypeId() == TYPEID_PLAYER)
1081 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1083 if (realCaster != unit)
1085 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1086 if (m_spellInfo->speed > 0.0f &&
1087 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1088 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1090 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1091 return;
1094 if (!realCaster->IsFriendlyTo(unit))
1096 // for delayed spells ignore not visible explicit target
1097 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1098 !unit->isVisibleForOrDetect(m_caster,m_caster,false))
1100 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1101 return;
1104 // not break stealth by cast targeting
1105 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1106 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1108 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1109 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1110 m_caster->isVisibleForOrDetect(unit,unit,false))
1112 // use speedup check to avoid re-remove after above lines
1113 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1114 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1116 // caster can be detected but have stealth aura
1117 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1119 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1120 unit->SetStandState(UNIT_STAND_STATE_STAND);
1122 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1123 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1125 unit->AddThreat(realCaster);
1126 unit->SetInCombatWith(realCaster);
1127 realCaster->SetInCombatWith(unit);
1129 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1130 realCaster->SetContestedPvP(attackedPlayer);
1133 else
1135 // for delayed spells ignore negative spells (after duel end) for friendly targets
1136 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1138 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1139 return;
1142 // assisting case, healing and resurrection
1143 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1144 realCaster->SetContestedPvP();
1146 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1148 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1149 unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
1154 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1155 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1156 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1157 // Increase Diminishing on unit, current informations for actually casts will use values above
1158 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1159 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1160 unit->IncrDiminishing(m_diminishGroup);
1162 // Apply additional spell effects to target
1163 CastPreCastSpells(unit);
1165 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1167 if (effectMask & (1 << effectNumber))
1169 HandleEffects(unit, NULL, NULL, effectNumber, m_damageMultipliers[effectNumber]);
1170 if ( m_applyMultiplierMask & (1 << effectNumber) )
1172 // Get multiplier
1173 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1174 // Apply multiplier mods
1175 if(Player* modOwner = realCaster->GetSpellModOwner())
1176 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1177 m_damageMultipliers[effectNumber] *= multiplier;
1183 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1185 if (target->processed) // Check target
1186 return;
1187 target->processed = true; // Target checked in apply effects procedure
1189 uint32 effectMask = target->effectMask;
1190 if(!effectMask)
1191 return;
1193 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1194 if(!go)
1195 return;
1197 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1198 if (effectMask & (1 << effectNumber))
1199 HandleEffects(NULL, NULL, go, effectNumber);
1201 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1202 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1203 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1205 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1206 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
1210 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1212 uint32 effectMask = target->effectMask;
1213 if(!target->item || !effectMask)
1214 return;
1216 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1217 if (effectMask & (1 << effectNumber))
1218 HandleEffects(NULL, target->item, NULL, effectNumber);
1221 bool Spell::IsAliveUnitPresentInTargetList()
1223 // Not need check return true
1224 if (m_needAliveTargetMask == 0)
1225 return true;
1227 uint8 needAliveTargetMask = m_needAliveTargetMask;
1229 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1231 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1233 Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1235 // either unit is alive and normal spell, or unit dead and deathonly-spell
1236 if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
1237 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1241 // is all effects from m_needAliveTargetMask have alive targets
1242 return needAliveTargetMask == 0;
1245 // Helper for Chain Healing
1246 // Spell target first
1247 // Raidmates then descending by injury suffered (MaxHealth - Health)
1248 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1249 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1251 const Unit* MainTarget;
1252 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1253 // functor for operator ">"
1254 bool operator()(Unit const* _Left, Unit const* _Right) const
1256 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1258 int32 ChainHealingHash(Unit const* Target) const
1260 if (Target == MainTarget)
1261 return 0;
1262 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1263 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1265 if (Target->GetHealth() == Target->GetMaxHealth())
1266 return 40000;
1267 else
1268 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1270 else
1271 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1275 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1277 public:
1278 const Unit* MainTarget;
1279 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1281 bool operator()(const Unit* Target)
1283 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1287 // Helper for targets nearest to the spell target
1288 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1289 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1291 const Unit* MainTarget;
1292 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1293 // functor for operator ">"
1294 bool operator()(const Unit* _Left, const Unit* _Right) const
1296 return MainTarget->GetDistanceOrder(_Left,_Right);
1300 void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUnitMap)
1302 float radius;
1303 if (m_spellInfo->EffectRadiusIndex[effIndex])
1304 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1305 else
1306 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1308 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1310 if(m_originalCaster)
1312 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1314 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1315 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1319 // Get spell max affected targets
1320 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1322 // custom target amount cases
1323 switch(m_spellInfo->SpellFamilyName)
1325 case SPELLFAMILY_GENERIC:
1327 switch(m_spellInfo->Id)
1329 case 31347: // Doom TODO: exclude top threat target from target selection
1330 case 33711: // Murmur's Touch
1331 case 38794: // Murmur's Touch (h)
1332 unMaxTargets = 1;
1333 break;
1334 case 28542: // Life Drain
1335 unMaxTargets = 2;
1336 break;
1337 case 28796: // Poison Bolt Volley
1338 case 29213: // Curse of the Plaguebringer
1339 case 31298: // Sleep
1340 unMaxTargets = 3;
1341 break;
1342 case 30843: // Enfeeble TODO: exclude top threat target from target selection
1343 case 42005: // Bloodboil TODO: need to be 5 targets(players) furthest away from caster
1344 case 55665: // Life Drain (h)
1345 unMaxTargets = 5;
1346 break;
1347 case 54098: // Poison Bolt Volley (h)
1348 case 54835: // Curse of the Plaguebringer (h)
1349 unMaxTargets = 10;
1350 break;
1352 break;
1354 case SPELLFAMILY_PALADIN:
1355 if (m_spellInfo->Id == 20424) // Seal of Command (2 more target for single targeted spell)
1357 // overwrite EffectChainTarget for non single target spell
1358 if (Spell* currSpell = m_caster->GetCurrentSpell(CURRENT_GENERIC_SPELL))
1359 if (currSpell->m_spellInfo->MaxAffectedTargets > 0 ||
1360 currSpell->m_spellInfo->EffectChainTarget[0] > 0 ||
1361 currSpell->m_spellInfo->EffectChainTarget[1] > 0 ||
1362 currSpell->m_spellInfo->EffectChainTarget[2] > 0)
1363 EffectChainTarget = 0; // no chain targets
1365 break;
1366 case SPELLFAMILY_DRUID:
1368 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)// Starfall
1369 unMaxTargets = 2;
1370 break;
1372 default:
1373 break;
1376 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1377 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1379 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1380 continue;
1381 unMaxTargets+=(*m)->GetModifier()->m_amount;
1384 switch(targetMode)
1386 case TARGET_RANDOM_NEARBY_LOC:
1387 radius *= sqrt(rand_norm()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1388 // no 'break' expected since we use code in case TARGET_RANDOM_CIRCUMFERENCE_POINT!!!
1389 case TARGET_RANDOM_CIRCUMFERENCE_POINT:
1391 float angle = 2.0 * M_PI * rand_norm();
1392 float dest_x, dest_y, dest_z;
1393 m_caster->GetClosePoint(dest_x, dest_y, dest_z, 0.0f, radius, angle);
1394 m_targets.setDestination(dest_x, dest_y, dest_z);
1396 targetUnitMap.push_back(m_caster);
1397 break;
1399 case TARGET_RANDOM_NEARBY_DEST:
1401 radius *= sqrt(rand_norm()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1402 float angle = 2.0 * M_PI * rand_norm();
1403 float dest_x = m_targets.m_destX + cos(angle) * radius;
1404 float dest_y = m_targets.m_destY + sin(angle) * radius;
1405 float dest_z = m_caster->GetPositionZ();
1406 m_caster->UpdateGroundPositionZ(dest_x, dest_y, dest_z);
1407 m_targets.setDestination(dest_x, dest_y, dest_z);
1409 if (radius > 0.0f)
1411 // caster included here?
1412 FillAreaTargets(targetUnitMap, dest_x, dest_y, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1414 else
1415 targetUnitMap.push_back(m_caster);
1417 break;
1419 case TARGET_TOTEM_EARTH:
1420 case TARGET_TOTEM_WATER:
1421 case TARGET_TOTEM_AIR:
1422 case TARGET_TOTEM_FIRE:
1423 case TARGET_SELF:
1424 case TARGET_SELF2:
1425 case TARGET_AREAEFFECT_CUSTOM:
1426 case TARGET_AREAEFFECT_CUSTOM_2:
1427 targetUnitMap.push_back(m_caster);
1428 break;
1429 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1431 m_targets.m_targetMask = 0;
1432 unMaxTargets = EffectChainTarget;
1433 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1435 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1436 Cell cell(p);
1437 cell.data.Part.reserved = ALL_DISTRICT;
1438 cell.SetNoCreate();
1440 std::list<Unit *> tempTargetUnitMap;
1443 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1444 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1446 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1447 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1449 CellLock<GridReadGuard> cell_lock(cell, p);
1450 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1451 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1454 if(tempTargetUnitMap.empty())
1455 break;
1457 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1459 //Now to get us a random target that's in the initial range of the spell
1460 uint32 t = 0;
1461 std::list<Unit *>::iterator itr = tempTargetUnitMap.begin();
1462 while(itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1463 ++t, ++itr;
1465 if(!t)
1466 break;
1468 itr = tempTargetUnitMap.begin();
1469 std::advance(itr, rand()%t);
1470 Unit *pUnitTarget = *itr;
1471 targetUnitMap.push_back(pUnitTarget);
1473 tempTargetUnitMap.erase(itr);
1475 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1477 t = unMaxTargets - 1;
1478 Unit *prev = pUnitTarget;
1479 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1481 while(t && next != tempTargetUnitMap.end() )
1483 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1484 break;
1486 if(!prev->IsWithinLOSInMap(*next))
1488 ++next;
1489 continue;
1492 prev = *next;
1493 targetUnitMap.push_back(prev);
1494 tempTargetUnitMap.erase(next);
1495 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1496 next = tempTargetUnitMap.begin();
1498 --t;
1500 break;
1502 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1504 m_targets.m_targetMask = 0;
1505 unMaxTargets = EffectChainTarget;
1506 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1507 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1508 Cell cell(p);
1509 cell.data.Part.reserved = ALL_DISTRICT;
1510 cell.SetNoCreate();
1511 std::list<Unit *> tempTargetUnitMap;
1513 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1514 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1516 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1517 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1519 CellLock<GridReadGuard> cell_lock(cell, p);
1520 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1521 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1524 if(tempTargetUnitMap.empty())
1525 break;
1527 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1529 //Now to get us a random target that's in the initial range of the spell
1530 uint32 t = 0;
1531 std::list<Unit *>::iterator itr = tempTargetUnitMap.begin();
1532 while(itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1533 ++t, ++itr;
1535 if(!t)
1536 break;
1538 itr = tempTargetUnitMap.begin();
1539 std::advance(itr, rand()%t);
1540 Unit *pUnitTarget = *itr;
1541 targetUnitMap.push_back(pUnitTarget);
1543 tempTargetUnitMap.erase(itr);
1545 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1547 t = unMaxTargets - 1;
1548 Unit *prev = pUnitTarget;
1549 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1551 while(t && next != tempTargetUnitMap.end())
1553 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1554 break;
1556 if(!prev->IsWithinLOSInMap(*next))
1558 ++next;
1559 continue;
1561 prev = *next;
1562 targetUnitMap.push_back(prev);
1563 tempTargetUnitMap.erase(next);
1564 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1565 next = tempTargetUnitMap.begin();
1566 --t;
1568 break;
1570 case TARGET_PET:
1572 Pet* tmpUnit = m_caster->GetPet();
1573 if (!tmpUnit) break;
1574 targetUnitMap.push_back(tmpUnit);
1575 break;
1577 case TARGET_CHAIN_DAMAGE:
1579 if (EffectChainTarget <= 1)
1581 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1583 m_targets.setUnitTarget(pUnitTarget);
1584 targetUnitMap.push_back(pUnitTarget);
1587 else
1589 Unit* pUnitTarget = m_targets.getUnitTarget();
1590 Unit* originalCaster = GetOriginalCaster();
1591 if(!pUnitTarget || !originalCaster)
1592 break;
1594 unMaxTargets = EffectChainTarget;
1596 float max_range;
1597 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1598 max_range = radius; //
1599 else
1600 //FIXME: This very like horrible hack and wrong for most spells
1601 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1603 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1604 Cell cell(p);
1605 cell.data.Part.reserved = ALL_DISTRICT;
1606 cell.SetNoCreate();
1608 std::list<Unit *> tempTargetUnitMap;
1610 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range, false);
1611 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1612 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1613 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1614 CellLock<GridReadGuard> cell_lock(cell, p);
1616 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1617 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1619 if (tempTargetUnitMap.empty())
1620 break;
1622 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1624 if (*tempTargetUnitMap.begin() == pUnitTarget)
1625 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
1627 targetUnitMap.push_back(pUnitTarget);
1628 uint32 t = unMaxTargets - 1;
1629 Unit *prev = pUnitTarget;
1630 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1632 while (t && next != tempTargetUnitMap.end())
1634 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1635 break;
1636 if (!prev->IsWithinLOSInMap (*next))
1638 ++next;
1639 continue;
1641 prev = *next;
1642 targetUnitMap.push_back(prev);
1643 tempTargetUnitMap.erase(next);
1644 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1645 next = tempTargetUnitMap.begin();
1646 --t;
1649 break;
1651 case TARGET_ALL_ENEMY_IN_AREA:
1652 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1653 break;
1654 case TARGET_AREAEFFECT_INSTANT:
1656 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1657 // Select friendly targets for positive effect
1658 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1659 targetB = SPELL_TARGETS_FRIENDLY;
1661 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_DEST_CENTER, targetB);
1663 // exclude caster
1664 targetUnitMap.remove(m_caster);
1665 break;
1667 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1669 // targets the ground, not the units in the area
1670 switch(m_spellInfo->Effect[effIndex])
1672 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1673 break;
1674 case SPELL_EFFECT_SUMMON:
1675 targetUnitMap.push_back(m_caster);
1676 break;
1677 default:
1678 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1679 break;
1681 break;
1683 case TARGET_DUELVSPLAYER_COORDINATES:
1685 if(Unit* currentTarget = m_targets.getUnitTarget())
1687 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1688 targetUnitMap.push_back(currentTarget);
1690 break;
1692 case TARGET_ALL_PARTY_AROUND_CASTER:
1693 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1694 case TARGET_ALL_PARTY:
1695 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, false, true, true);
1696 break;
1697 case TARGET_ALL_RAID_AROUND_CASTER:
1699 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1700 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1701 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1702 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1703 else
1704 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true);
1705 break;
1707 case TARGET_SINGLE_FRIEND:
1708 case TARGET_SINGLE_FRIEND_2:
1709 if(m_targets.getUnitTarget())
1710 targetUnitMap.push_back(m_targets.getUnitTarget());
1711 break;
1712 case TARGET_NONCOMBAT_PET:
1713 if(Unit* target = m_targets.getUnitTarget())
1714 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1715 targetUnitMap.push_back(target);
1716 break;
1717 case TARGET_CASTER_COORDINATES:
1719 // Check original caster is GO - set its coordinates as dst cast
1720 WorldObject *caster = NULL;
1721 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1722 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1723 if (!caster)
1724 caster = m_caster;
1725 // Set dest for targets
1726 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1727 break;
1729 case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
1730 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_HOSTILE);
1731 break;
1732 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1733 switch (m_spellInfo->Id)
1735 case 64844: // Divine Hymn
1736 // target amount stored in parent spell dummy effect but hard to access
1737 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1738 break;
1739 case 64904: // Hymn of Hope
1740 // target amount stored in parent spell dummy effect but hard to access
1741 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1742 break;
1743 default:
1744 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1745 break;
1747 break;
1748 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1749 // Death Pact (in fact selection by player selection)
1750 if (m_spellInfo->Id == 48743)
1752 // checked in Spell::CheckCast
1753 if (m_caster->GetTypeId()==TYPEID_PLAYER)
1754 if (Unit* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection()))
1755 targetUnitMap.push_back(target);
1757 // Circle of Healing
1758 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellVisual[0] == 8253)
1760 Unit* target = m_targets.getUnitTarget();
1761 if(!target)
1762 target = m_caster;
1764 uint32 count = 5;
1765 // Glyph of Circle of Healing
1766 if(Aura const* glyph = m_caster->GetDummyAura(55675))
1767 count += glyph->GetModifier()->m_amount;
1769 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1771 // Wild Growth
1772 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1774 Unit* target = m_targets.getUnitTarget();
1775 if(!target)
1776 target = m_caster;
1777 uint32 count = CalculateDamage(2,m_caster); // stored in dummy effect, affected by mods
1779 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1781 else
1782 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1783 break;
1784 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1785 case TARGET_SINGLE_PARTY:
1787 Unit *target = m_targets.getUnitTarget();
1788 // Thoses spells apparently can't be casted on the caster.
1789 if( target && target != m_caster)
1791 // Can only be casted on group's members or its pets
1792 Group *pGroup = NULL;
1794 Unit* owner = m_caster->GetCharmerOrOwner();
1795 Unit *targetOwner = target->GetCharmerOrOwner();
1796 if(owner)
1798 if(owner->GetTypeId() == TYPEID_PLAYER)
1800 if( target == owner )
1802 targetUnitMap.push_back(target);
1803 break;
1805 pGroup = ((Player*)owner)->GetGroup();
1808 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1810 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1812 targetUnitMap.push_back(target);
1813 break;
1815 pGroup = ((Player*)m_caster)->GetGroup();
1818 if(pGroup)
1820 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1821 if(targetOwner)
1823 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1824 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1825 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1826 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1828 targetUnitMap.push_back(target);
1831 // 1Our target can be a player who is on our group
1832 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1834 targetUnitMap.push_back(target);
1838 break;
1840 case TARGET_GAMEOBJECT:
1841 if(m_targets.getGOTarget())
1842 AddGOTarget(m_targets.getGOTarget(), effIndex);
1843 break;
1844 case TARGET_IN_FRONT_OF_CASTER:
1846 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1847 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
1848 break;
1850 case TARGET_LARGE_FRONTAL_CONE:
1851 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_90, SPELL_TARGETS_AOE_DAMAGE);
1852 break;
1853 case TARGET_NARROW_FRONTAL_CONE:
1854 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_15, SPELL_TARGETS_AOE_DAMAGE);
1855 break;
1856 case TARGET_IN_FRONT_OF_CASTER_30:
1857 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1858 break;
1859 case TARGET_DUELVSPLAYER:
1861 Unit *target = m_targets.getUnitTarget();
1862 if(target)
1864 if(m_caster->IsFriendlyTo(target))
1866 targetUnitMap.push_back(target);
1868 else
1870 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1872 m_targets.setUnitTarget(pUnitTarget);
1873 targetUnitMap.push_back(pUnitTarget);
1877 break;
1879 case TARGET_GAMEOBJECT_ITEM:
1880 if(m_targets.getGOTargetGUID())
1881 AddGOTarget(m_targets.getGOTarget(), effIndex);
1882 else if(m_targets.getItemTarget())
1883 AddItemTarget(m_targets.getItemTarget(), effIndex);
1884 break;
1885 case TARGET_MASTER:
1886 if(Unit* owner = m_caster->GetCharmerOrOwner())
1887 targetUnitMap.push_back(owner);
1888 break;
1889 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1890 // targets the ground, not the units in the area
1891 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1892 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1893 break;
1894 case TARGET_MINION:
1895 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
1896 targetUnitMap.push_back(m_caster);
1897 break;
1898 case TARGET_SINGLE_ENEMY:
1900 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1902 m_targets.setUnitTarget(pUnitTarget);
1903 targetUnitMap.push_back(pUnitTarget);
1905 break;
1907 case TARGET_AREAEFFECT_PARTY:
1909 Unit* owner = m_caster->GetCharmerOrOwner();
1910 Player *pTarget = NULL;
1912 if(owner)
1914 targetUnitMap.push_back(m_caster);
1915 if(owner->GetTypeId() == TYPEID_PLAYER)
1916 pTarget = (Player*)owner;
1918 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1920 if(Unit* target = m_targets.getUnitTarget())
1922 if( target->GetTypeId() != TYPEID_PLAYER)
1924 if(((Creature*)target)->isPet())
1926 Unit *targetOwner = target->GetOwner();
1927 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1928 pTarget = (Player*)targetOwner;
1931 else
1932 pTarget = (Player*)target;
1936 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1938 if(pGroup)
1940 uint8 subgroup = pTarget->GetSubGroup();
1942 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1944 Player* Target = itr->getSource();
1946 // IsHostileTo check duel and controlled by enemy
1947 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1949 if( pTarget->IsWithinDistInMap(Target, radius) )
1950 targetUnitMap.push_back(Target);
1952 if(Pet* pet = Target->GetPet())
1953 if( pTarget->IsWithinDistInMap(pet, radius) )
1954 targetUnitMap.push_back(pet);
1958 else if (owner)
1960 if(m_caster->IsWithinDistInMap(owner, radius))
1961 targetUnitMap.push_back(owner);
1963 else if(pTarget)
1965 targetUnitMap.push_back(pTarget);
1967 if(Pet* pet = pTarget->GetPet())
1968 if( m_caster->IsWithinDistInMap(pet, radius) )
1969 targetUnitMap.push_back(pet);
1971 break;
1973 case TARGET_SCRIPT:
1975 if(m_targets.getUnitTarget())
1976 targetUnitMap.push_back(m_targets.getUnitTarget());
1977 if(m_targets.getItemTarget())
1978 AddItemTarget(m_targets.getItemTarget(), effIndex);
1979 break;
1981 case TARGET_SELF_FISHING:
1982 targetUnitMap.push_back(m_caster);
1983 break;
1984 case TARGET_CHAIN_HEAL:
1986 Unit* pUnitTarget = m_targets.getUnitTarget();
1987 if(!pUnitTarget)
1988 break;
1990 if (EffectChainTarget <= 1)
1991 targetUnitMap.push_back(pUnitTarget);
1992 else
1994 unMaxTargets = EffectChainTarget;
1995 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1997 UnitList tempTargetUnitMap;
1999 FillAreaTargets(tempTargetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2001 if (m_caster != pUnitTarget && std::find(tempTargetUnitMap.begin(), tempTargetUnitMap.end(), m_caster) == tempTargetUnitMap.end())
2002 tempTargetUnitMap.push_front(m_caster);
2004 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2006 if (tempTargetUnitMap.empty())
2007 break;
2009 if (*tempTargetUnitMap.begin() == pUnitTarget)
2010 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
2012 targetUnitMap.push_back(pUnitTarget);
2013 uint32 t = unMaxTargets - 1;
2014 Unit *prev = pUnitTarget;
2015 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
2017 while(t && next != tempTargetUnitMap.end())
2019 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
2020 break;
2022 if(!prev->IsWithinLOSInMap(*next))
2024 ++next;
2025 continue;
2028 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2030 next = tempTargetUnitMap.erase(next);
2031 continue;
2034 prev = *next;
2035 targetUnitMap.push_back(prev);
2036 tempTargetUnitMap.erase(next);
2037 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
2038 next = tempTargetUnitMap.begin();
2040 --t;
2043 break;
2045 case TARGET_CURRENT_ENEMY_COORDINATES:
2047 Unit* currentTarget = m_targets.getUnitTarget();
2048 if(currentTarget)
2050 targetUnitMap.push_back(currentTarget);
2051 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2052 if(m_spellInfo->EffectImplicitTargetB[effIndex]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2053 FillAreaTargets(targetUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2055 break;
2057 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2059 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2060 ? (Player*)m_targets.getUnitTarget() : NULL;
2062 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2063 if(pGroup)
2065 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2067 Player* Target = itr->getSource();
2069 // IsHostileTo check duel and controlled by enemy
2070 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2071 targetPlayer->getClass() == Target->getClass() &&
2072 !m_caster->IsHostileTo(Target) )
2074 targetUnitMap.push_back(Target);
2078 else if(m_targets.getUnitTarget())
2079 targetUnitMap.push_back(m_targets.getUnitTarget());
2080 break;
2082 case TARGET_TABLE_X_Y_Z_COORDINATES:
2084 SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
2085 if(st)
2087 // teleportspells are handled in another way
2088 if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
2089 break;
2090 if (st->target_mapId == m_caster->GetMapId())
2091 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2092 else
2093 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2095 else
2096 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2097 break;
2099 case TARGET_INFRONT_OF_VICTIM:
2100 case TARGET_BEHIND_VICTIM:
2101 case TARGET_RIGHT_FROM_VICTIM:
2102 case TARGET_LEFT_FROM_VICTIM:
2104 Unit *pTarget = NULL;
2106 // explicit cast data from client or server-side cast
2107 // some spell at client send caster
2108 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2109 pTarget = m_targets.getUnitTarget();
2110 else if(m_caster->getVictim())
2111 pTarget = m_caster->getVictim();
2112 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2113 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2115 if(pTarget)
2117 float angle = 0.0f;
2118 float dist = (radius && targetMode != TARGET_BEHIND_VICTIM) ? radius : CONTACT_DISTANCE;
2120 switch(targetMode)
2122 case TARGET_INFRONT_OF_VICTIM: break;
2123 case TARGET_BEHIND_VICTIM: angle = M_PI; break;
2124 case TARGET_RIGHT_FROM_VICTIM: angle = -M_PI/2; break;
2125 case TARGET_LEFT_FROM_VICTIM: angle = M_PI/2; break;
2128 float _target_x, _target_y, _target_z;
2129 pTarget->GetClosePoint(_target_x, _target_y, _target_z, pTarget->GetObjectSize(), dist, angle);
2130 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
2132 targetUnitMap.push_back(m_caster);
2133 m_targets.setDestination(_target_x, _target_y, _target_z);
2136 break;
2138 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2139 // if parent spell create dynamic object extract area from it
2140 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2141 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2142 break;
2144 case TARGET_DYNAMIC_OBJECT_FRONT:
2145 case TARGET_DYNAMIC_OBJECT_BEHIND:
2146 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
2147 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
2149 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2151 float angle = m_caster->GetOrientation();
2152 switch(targetMode)
2154 case TARGET_DYNAMIC_OBJECT_FRONT: break;
2155 case TARGET_DYNAMIC_OBJECT_BEHIND: angle += M_PI; break;
2156 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE: angle += M_PI/2; break;
2157 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE: angle -= M_PI/2; break;
2160 float x,y;
2161 m_caster->GetNearPoint2D(x,y,radius,angle);
2162 m_targets.setDestination(x,y,m_caster->GetPositionZ());
2165 targetUnitMap.push_back(m_caster);
2166 break;
2168 case TARGET_POINT_AT_NORTH:
2169 case TARGET_POINT_AT_SOUTH:
2170 case TARGET_POINT_AT_EAST:
2171 case TARGET_POINT_AT_WEST:
2172 case TARGET_POINT_AT_NE:
2173 case TARGET_POINT_AT_NW:
2174 case TARGET_POINT_AT_SE:
2175 case TARGET_POINT_AT_SW:
2178 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2180 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2181 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2183 switch(targetMode)
2185 case TARGET_POINT_AT_NORTH: break;
2186 case TARGET_POINT_AT_SOUTH: angle += M_PI; break;
2187 case TARGET_POINT_AT_EAST: angle -= M_PI/2; break;
2188 case TARGET_POINT_AT_WEST: angle += M_PI/2; break;
2189 case TARGET_POINT_AT_NE: angle -= M_PI/4; break;
2190 case TARGET_POINT_AT_NW: angle += M_PI/4; break;
2191 case TARGET_POINT_AT_SE: angle -= 3*M_PI/4; break;
2192 case TARGET_POINT_AT_SW: angle += 3*M_PI/4; break;
2195 float x,y;
2196 currentTarget->GetNearPoint2D(x,y,radius,angle);
2197 m_targets.setDestination(x,y,currentTarget->GetPositionZ());
2199 break;
2201 case TARGET_DIRECTLY_FORWARD:
2203 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2205 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2206 float minRange = GetSpellMinRange(rEntry);
2207 float maxRange = GetSpellMaxRange(rEntry);
2208 float dist = minRange+ rand_norm()*(maxRange-minRange);
2210 float _target_x, _target_y, _target_z;
2211 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2212 m_targets.setDestination(_target_x, _target_y, _target_z);
2215 targetUnitMap.push_back(m_caster);
2216 break;
2218 case TARGET_EFFECT_SELECT:
2220 // add here custom effects that need default target.
2221 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2222 switch(m_spellInfo->Effect[effIndex])
2224 case SPELL_EFFECT_DUMMY:
2226 switch(m_spellInfo->Id)
2228 case 20577: // Cannibalize
2230 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2232 if(result)
2234 switch(result->GetTypeId())
2236 case TYPEID_UNIT:
2237 case TYPEID_PLAYER:
2238 targetUnitMap.push_back((Unit*)result);
2239 break;
2240 case TYPEID_CORPSE:
2241 m_targets.setCorpseTarget((Corpse*)result);
2242 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2243 targetUnitMap.push_back(owner);
2244 break;
2247 else
2249 // clear cooldown at fail
2250 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2251 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2252 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2253 finish(false);
2255 break;
2257 default:
2258 if (m_targets.getUnitTarget())
2259 targetUnitMap.push_back(m_targets.getUnitTarget());
2260 break;
2262 break;
2264 case SPELL_EFFECT_RESURRECT:
2265 case SPELL_EFFECT_PARRY:
2266 case SPELL_EFFECT_BLOCK:
2267 case SPELL_EFFECT_CREATE_ITEM:
2268 case SPELL_EFFECT_TRIGGER_SPELL:
2269 case SPELL_EFFECT_TRIGGER_MISSILE:
2270 case SPELL_EFFECT_LEARN_SPELL:
2271 case SPELL_EFFECT_SKILL_STEP:
2272 case SPELL_EFFECT_PROFICIENCY:
2273 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2274 case SPELL_EFFECT_SELF_RESURRECT:
2275 case SPELL_EFFECT_REPUTATION:
2276 case SPELL_EFFECT_SEND_TAXI:
2277 if (m_targets.getUnitTarget())
2278 targetUnitMap.push_back(m_targets.getUnitTarget());
2279 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2280 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2281 targetUnitMap.push_back(m_caster);
2282 break;
2283 case SPELL_EFFECT_SUMMON_PLAYER:
2284 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2286 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
2287 if(target)
2288 targetUnitMap.push_back(target);
2290 break;
2291 case SPELL_EFFECT_RESURRECT_NEW:
2292 if (m_targets.getUnitTarget())
2293 targetUnitMap.push_back(m_targets.getUnitTarget());
2294 if (m_targets.getCorpseTargetGUID())
2296 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
2297 if(corpse)
2299 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2300 if(owner)
2301 targetUnitMap.push_back(owner);
2304 break;
2305 case SPELL_EFFECT_SUMMON:
2306 targetUnitMap.push_back(m_caster);
2307 break;
2308 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2309 case SPELL_EFFECT_TRANS_DOOR:
2310 case SPELL_EFFECT_ADD_FARSIGHT:
2311 case SPELL_EFFECT_APPLY_GLYPH:
2312 case SPELL_EFFECT_STUCK:
2313 case SPELL_EFFECT_FEED_PET:
2314 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2315 case SPELL_EFFECT_SKILL:
2316 targetUnitMap.push_back(m_caster);
2317 break;
2318 case SPELL_EFFECT_LEARN_PET_SPELL:
2319 if (Pet* pet = m_caster->GetPet())
2320 targetUnitMap.push_back(pet);
2321 break;
2322 case SPELL_EFFECT_ENCHANT_ITEM:
2323 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2324 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2325 case SPELL_EFFECT_DISENCHANT:
2326 case SPELL_EFFECT_PROSPECTING:
2327 case SPELL_EFFECT_MILLING:
2328 if (m_targets.getItemTarget())
2329 AddItemTarget(m_targets.getItemTarget(), effIndex);
2330 break;
2331 case SPELL_EFFECT_APPLY_AURA:
2332 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2334 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2335 case SPELL_AURA_ADD_PCT_MODIFIER:
2336 targetUnitMap.push_back(m_caster);
2337 break;
2338 default: // apply to target in other case
2339 if (m_targets.getUnitTarget())
2340 targetUnitMap.push_back(m_targets.getUnitTarget());
2341 break;
2343 break;
2344 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2345 // AreaAura
2346 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2347 SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
2348 break;
2349 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2350 if (m_targets.getUnitTarget())
2351 targetUnitMap.push_back(m_targets.getUnitTarget());
2352 else if (m_targets.getCorpseTargetGUID())
2354 if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
2355 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2356 targetUnitMap.push_back(owner);
2358 break;
2360 default:
2361 break;
2363 break;
2365 default:
2366 //sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
2367 break;
2370 if (unMaxTargets && targetUnitMap.size() > unMaxTargets)
2372 // make sure one unit is always removed per iteration
2373 uint32 removed_utarget = 0;
2374 for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
2376 next = itr;
2377 ++next;
2378 if (!*itr) continue;
2379 if ((*itr) == m_targets.getUnitTarget())
2381 targetUnitMap.erase(itr);
2382 removed_utarget = 1;
2383 // break;
2386 // remove random units from the map
2387 while (targetUnitMap.size() > unMaxTargets - removed_utarget)
2389 uint32 poz = urand(0, targetUnitMap.size()-1);
2390 for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
2392 if (!*itr) continue;
2394 if (!poz)
2396 targetUnitMap.erase(itr);
2397 break;
2401 // the player's target will always be added to the map
2402 if (removed_utarget && m_targets.getUnitTarget())
2403 targetUnitMap.push_back(m_targets.getUnitTarget());
2407 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2409 m_targets = *targets;
2411 m_spellState = SPELL_STATE_PREPARING;
2413 m_castPositionX = m_caster->GetPositionX();
2414 m_castPositionY = m_caster->GetPositionY();
2415 m_castPositionZ = m_caster->GetPositionZ();
2416 m_castOrientation = m_caster->GetOrientation();
2418 if(triggeredByAura)
2419 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2421 // create and add update event for this spell
2422 SpellEvent* Event = new SpellEvent(this);
2423 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2425 //Prevent casting at cast another spell (ServerSide check)
2426 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2428 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2429 finish(false);
2430 return;
2433 // Fill cost data
2434 m_powerCost = CalculatePowerCost();
2436 SpellCastResult result = CheckCast(true);
2437 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2439 if(triggeredByAura)
2441 SendChannelUpdate(0);
2442 triggeredByAura->SetAuraDuration(0);
2444 SendCastResult(result);
2445 finish(false);
2446 return;
2449 // Prepare data for triggers
2450 prepareDataForTriggerSystem();
2452 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2453 m_casttime = GetSpellCastTime(m_spellInfo, this);
2455 // set timer base at cast time
2456 ReSetTimer();
2458 // stealth must be removed at cast starting (at show channel bar)
2459 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2460 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2462 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2463 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2466 // add non-triggered (with cast time and without)
2467 if (!m_IsTriggeredSpell)
2469 // add to cast type slot
2470 m_caster->SetCurrentCastedSpell( this );
2472 // will show cast bar
2473 SendSpellStart();
2475 // execute triggered without cast time explicitly in call point
2476 else if(m_timer == 0)
2477 cast(true);
2478 // else triggered with cast time will execute execute at next tick or later
2479 // without adding to cast type slot
2480 // will not show cast bar but will show effects at casting time etc
2483 void Spell::cancel()
2485 if(m_spellState == SPELL_STATE_FINISHED)
2486 return;
2488 m_autoRepeat = false;
2489 switch (m_spellState)
2491 case SPELL_STATE_PREPARING:
2492 case SPELL_STATE_DELAYED:
2494 SendInterrupted(0);
2495 SendCastResult(SPELL_FAILED_INTERRUPTED);
2496 } break;
2498 case SPELL_STATE_CASTING:
2500 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2502 if( ihit->missCondition == SPELL_MISS_NONE )
2504 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2505 if( unit && unit->isAlive() )
2506 unit->RemoveAurasByCasterSpell(m_spellInfo->Id,m_caster->GetGUID());
2510 SendChannelUpdate(0);
2511 SendInterrupted(0);
2512 SendCastResult(SPELL_FAILED_INTERRUPTED);
2513 } break;
2515 default:
2517 } break;
2520 finish(false);
2521 m_caster->RemoveDynObject(m_spellInfo->Id);
2522 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2525 void Spell::cast(bool skipCheck)
2527 SetExecutedCurrently(true);
2529 // update pointers base at GUIDs to prevent access to non-existed already object
2530 UpdatePointers();
2532 // cancel at lost main target unit
2533 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2535 cancel();
2536 SetExecutedCurrently(false);
2537 return;
2540 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2541 m_caster->SetInFront(m_targets.getUnitTarget());
2543 SpellCastResult castResult = CheckPower();
2544 if(castResult != SPELL_CAST_OK)
2546 SendCastResult(castResult);
2547 finish(false);
2548 SetExecutedCurrently(false);
2549 return;
2552 // triggered cast called from Spell::prepare where it was already checked
2553 if(!skipCheck)
2555 castResult = CheckCast(false);
2556 if(castResult != SPELL_CAST_OK)
2558 SendCastResult(castResult);
2559 finish(false);
2560 SetExecutedCurrently(false);
2561 return;
2565 // different triggred (for caster) and precast (casted before apply effect to target) cases
2566 switch(m_spellInfo->SpellFamilyName)
2568 case SPELLFAMILY_GENERIC:
2570 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2571 AddPrecastSpell(11196); // Recently Bandaged
2572 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2573 // Blood Fury (Racial)
2574 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2575 else if(m_spellInfo->Id == 20594) // Stoneskin
2576 AddTriggeredSpell(65116); // Stoneskin - armor 10% for 8 sec
2577 break;
2579 case SPELLFAMILY_MAGE:
2581 // Ice Block
2582 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2583 AddPrecastSpell(41425); // Hypothermia
2584 break;
2586 case SPELLFAMILY_PRIEST:
2588 // Power Word: Shield
2589 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2590 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2591 AddPrecastSpell(6788); // Weakened Soul
2592 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2593 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2594 AddTriggeredSpell(41637);
2596 switch(m_spellInfo->Id)
2598 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2599 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2600 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2601 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2602 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2603 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2604 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2605 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2606 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2607 default:break;
2609 break;
2611 case SPELLFAMILY_DRUID:
2613 // Faerie Fire (Feral)
2614 if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT)
2615 AddTriggeredSpell(60089);
2616 break;
2618 case SPELLFAMILY_ROGUE:
2619 // Fan of Knives (main hand)
2620 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2621 ((Player*)m_caster)->haveOffhandWeapon())
2623 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2625 break;
2626 case SPELLFAMILY_PALADIN:
2628 // Hand of Reckoning
2629 if (m_spellInfo->Id == 62124)
2631 if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->getVictim() != m_caster)
2632 AddPrecastSpell(67485); // Hand of Rekoning (no typos in name ;) )
2634 // Divine Shield, Divine Protection or Hand of Protection
2635 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2637 AddPrecastSpell(25771); // Forbearance
2638 AddPrecastSpell(61987); // Avenging Wrath Marker
2640 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2641 AddPrecastSpell(61987); // Avenging Wrath Marker
2642 break;
2644 case SPELLFAMILY_SHAMAN:
2646 // Bloodlust
2647 if (m_spellInfo->Id == 2825)
2648 AddPrecastSpell(57724); // Sated
2649 // Heroism
2650 else if (m_spellInfo->Id == 32182)
2651 AddPrecastSpell(57723); // Exhaustion
2652 break;
2654 default:
2655 break;
2658 // traded items have trade slot instead of guid in m_itemTargetGUID
2659 // set to real guid to be sent later to the client
2660 m_targets.updateTradeSlotItem();
2662 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2664 if (!m_IsTriggeredSpell && m_CastItem)
2665 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2667 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2670 FillTargetMap();
2672 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2674 SetExecutedCurrently(false);
2675 return;
2678 // CAST SPELL
2679 SendSpellCooldown();
2681 TakePower();
2682 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2684 SendCastResult(castResult);
2685 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2687 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2688 if (m_spellInfo->speed > 0.0f)
2691 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2692 // in case delayed spell remove item at cast delay start
2693 TakeCastItem();
2695 // Okay, maps created, now prepare flags
2696 m_immediateHandled = false;
2697 m_spellState = SPELL_STATE_DELAYED;
2698 SetDelayStart(0);
2700 else
2702 // Immediate spell, no big deal
2703 handle_immediate();
2706 SetExecutedCurrently(false);
2709 void Spell::handle_immediate()
2711 // start channeling if applicable
2712 if(IsChanneledSpell(m_spellInfo))
2714 int32 duration = GetSpellDuration(m_spellInfo);
2715 if (duration)
2717 // Apply duration mod
2718 if(Player* modOwner = m_caster->GetSpellModOwner())
2719 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2720 m_spellState = SPELL_STATE_CASTING;
2721 SendChannelStart(duration);
2725 // process immediate effects (items, ground, etc.) also initialize some variables
2726 _handle_immediate_phase();
2728 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2729 DoAllEffectOnTarget(&(*ihit));
2731 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2732 DoAllEffectOnTarget(&(*ihit));
2734 // spell is finished, perform some last features of the spell here
2735 _handle_finish_phase();
2737 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2738 TakeCastItem();
2740 if(m_spellState != SPELL_STATE_CASTING)
2741 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2744 uint64 Spell::handle_delayed(uint64 t_offset)
2746 uint64 next_time = 0;
2748 if (!m_immediateHandled)
2750 _handle_immediate_phase();
2751 m_immediateHandled = true;
2754 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2755 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2757 if (ihit->processed == false)
2759 if ( ihit->timeDelay <= t_offset )
2760 DoAllEffectOnTarget(&(*ihit));
2761 else if( next_time == 0 || ihit->timeDelay < next_time )
2762 next_time = ihit->timeDelay;
2766 // now recheck gameobject targeting correctness
2767 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2769 if (ighit->processed == false)
2771 if ( ighit->timeDelay <= t_offset )
2772 DoAllEffectOnTarget(&(*ighit));
2773 else if( next_time == 0 || ighit->timeDelay < next_time )
2774 next_time = ighit->timeDelay;
2777 // All targets passed - need finish phase
2778 if (next_time == 0)
2780 // spell is finished, perform some last features of the spell here
2781 _handle_finish_phase();
2783 finish(true); // successfully finish spell cast
2785 // return zero, spell is finished now
2786 return 0;
2788 else
2790 // spell is unfinished, return next execution time
2791 return next_time;
2795 void Spell::_handle_immediate_phase()
2797 // handle some immediate features of the spell here
2798 HandleThreatSpells(m_spellInfo->Id);
2800 m_needSpellLog = IsNeedSendToClient();
2801 for(uint32 j = 0; j < 3; ++j)
2803 if(m_spellInfo->Effect[j] == 0)
2804 continue;
2806 // apply Send Event effect to ground in case empty target lists
2807 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2809 HandleEffects(NULL, NULL, NULL, j);
2810 continue;
2813 // Don't do spell log, if is school damage spell
2814 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2815 m_needSpellLog = false;
2817 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2818 if(m_originalCaster)
2819 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2820 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2822 // initialize multipliers
2823 m_damageMultipliers[j] = 1.0f;
2824 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2825 (EffectChainTarget > 1) )
2826 m_applyMultiplierMask |= 1 << j;
2829 // initialize Diminishing Returns Data
2830 m_diminishLevel = DIMINISHING_LEVEL_1;
2831 m_diminishGroup = DIMINISHING_NONE;
2833 // process items
2834 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2835 DoAllEffectOnTarget(&(*ihit));
2837 // process ground
2838 for(uint32 j = 0; j < 3; ++j)
2840 // persistent area auras target only the ground
2841 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2842 HandleEffects(NULL, NULL, NULL, j);
2846 void Spell::_handle_finish_phase()
2848 // spell log
2849 if(m_needSpellLog)
2850 SendLogExecute();
2853 void Spell::SendSpellCooldown()
2855 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2856 return;
2858 Player* _player = (Player*)m_caster;
2860 // mana/health/etc potions, disabled by client (until combat out as declarate)
2861 if (m_CastItem && m_CastItem->IsPotion())
2863 // need in some way provided data for Spell::finish SendCooldownEvent
2864 _player->SetLastPotionId(m_CastItem->GetEntry());
2865 return;
2868 // (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
2869 if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
2870 return;
2872 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2875 void Spell::update(uint32 difftime)
2877 // update pointers based at it's GUIDs
2878 UpdatePointers();
2880 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2882 cancel();
2883 return;
2886 // check if the player caster has moved before the spell finished
2887 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2888 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2889 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)))
2891 // always cancel for channeled spells
2892 if( m_spellState == SPELL_STATE_CASTING )
2893 cancel();
2894 // don't cancel for melee, autorepeat, triggered and instant spells
2895 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2896 cancel();
2899 switch(m_spellState)
2901 case SPELL_STATE_PREPARING:
2903 if(m_timer)
2905 if(difftime >= m_timer)
2906 m_timer = 0;
2907 else
2908 m_timer -= difftime;
2911 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2912 cast();
2913 } break;
2914 case SPELL_STATE_CASTING:
2916 if(m_timer > 0)
2918 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2920 // check if player has jumped before the channeling finished
2921 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING))
2922 cancel();
2924 // check for incapacitating player states
2925 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2926 cancel();
2928 // check if player has turned if flag is set
2929 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2930 cancel();
2933 // check if there are alive targets left
2934 if (!IsAliveUnitPresentInTargetList())
2936 SendChannelUpdate(0);
2937 finish();
2940 if(difftime >= m_timer)
2941 m_timer = 0;
2942 else
2943 m_timer -= difftime;
2946 if(m_timer == 0)
2948 SendChannelUpdate(0);
2950 // channeled spell processed independently for quest targeting
2951 // cast at creature (or GO) quest objectives update at successful cast channel finished
2952 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2953 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2955 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2957 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2959 TargetInfo* target = &*ihit;
2960 if(!IS_CREATURE_GUID(target->targetGUID))
2961 continue;
2963 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2964 if (unit == NULL)
2965 continue;
2967 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
2970 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2972 GOTargetInfo* target = &*ihit;
2974 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2975 if(!go)
2976 continue;
2978 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
2983 finish();
2985 } break;
2986 default:
2988 }break;
2992 void Spell::finish(bool ok)
2994 if(!m_caster)
2995 return;
2997 if(m_spellState == SPELL_STATE_FINISHED)
2998 return;
3000 m_spellState = SPELL_STATE_FINISHED;
3002 // other code related only to successfully finished spells
3003 if(!ok)
3004 return;
3006 //remove spell mods
3007 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3008 ((Player*)m_caster)->RemoveSpellMods(this);
3010 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3011 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
3012 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
3014 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3015 continue;
3016 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3017 if( ihit->missCondition == SPELL_MISS_NONE )
3019 // check m_caster->GetGUID() let load auras at login and speedup most often case
3020 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3021 if (unit && unit->isAlive())
3023 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
3024 uint32 auraSpellIdx = (*i)->GetEffIndex();
3025 // Calculate chance at that moment (can be depend for example from combo points)
3026 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
3027 if(roll_chance_i(chance))
3028 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
3033 // Heal caster for all health leech from all targets
3034 if (m_healthLeech)
3035 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
3037 if (IsMeleeAttackResetSpell())
3039 m_caster->resetAttackTimer(BASE_ATTACK);
3040 if(m_caster->haveOffhandWeapon())
3041 m_caster->resetAttackTimer(OFF_ATTACK);
3044 /*if (IsRangedAttackResetSpell())
3045 m_caster->resetAttackTimer(RANGED_ATTACK);*/
3047 // Clear combo at finish state
3048 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
3050 // Not drop combopoints if negative spell and if any miss on enemy exist
3051 bool needDrop = true;
3052 if (!IsPositiveSpell(m_spellInfo->Id))
3054 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3056 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
3058 needDrop = false;
3059 break;
3063 if (needDrop)
3064 ((Player*)m_caster)->ClearComboPoints();
3067 // potions disabled by client, send event "not in combat" if need
3068 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3069 ((Player*)m_caster)->UpdatePotionCooldown(this);
3071 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
3072 if(!m_TriggerSpells.empty())
3073 CastTriggerSpells();
3075 // Stop Attack for some spells
3076 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
3077 m_caster->AttackStop();
3080 void Spell::SendCastResult(SpellCastResult result)
3082 if(result == SPELL_CAST_OK)
3083 return;
3085 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3086 return;
3088 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
3089 return;
3091 SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
3094 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
3096 if(result == SPELL_CAST_OK)
3097 return;
3099 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
3100 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
3101 data << uint32(spellInfo->Id);
3102 data << uint8(result); // problem
3103 switch (result)
3105 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
3106 data << uint32(spellInfo->RequiresSpellFocus);
3107 break;
3108 case SPELL_FAILED_REQUIRES_AREA:
3109 // hardcode areas limitation case
3110 switch(spellInfo->Id)
3112 case 41617: // Cenarion Mana Salve
3113 case 41619: // Cenarion Healing Salve
3114 data << uint32(3905);
3115 break;
3116 case 41618: // Bottled Nethergon Energy
3117 case 41620: // Bottled Nethergon Vapor
3118 data << uint32(3842);
3119 break;
3120 case 45373: // Bloodberry Elixir
3121 data << uint32(4075);
3122 break;
3123 default: // default case (don't must be)
3124 data << uint32(0);
3125 break;
3127 break;
3128 case SPELL_FAILED_TOTEMS:
3129 if(spellInfo->Totem[0])
3130 data << uint32(spellInfo->Totem[0]);
3131 if(spellInfo->Totem[1])
3132 data << uint32(spellInfo->Totem[1]);
3133 break;
3134 case SPELL_FAILED_TOTEM_CATEGORY:
3135 if(spellInfo->TotemCategory[0])
3136 data << uint32(spellInfo->TotemCategory[0]);
3137 if(spellInfo->TotemCategory[1])
3138 data << uint32(spellInfo->TotemCategory[1]);
3139 break;
3140 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
3141 data << uint32(spellInfo->EquippedItemClass);
3142 data << uint32(spellInfo->EquippedItemSubClassMask);
3143 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
3144 break;
3145 default:
3146 break;
3148 caster->GetSession()->SendPacket(&data);
3151 void Spell::SendSpellStart()
3153 if(!IsNeedSendToClient())
3154 return;
3156 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
3158 uint32 castFlags = CAST_FLAG_UNKNOWN1;
3159 if(IsRangedSpell())
3160 castFlags |= CAST_FLAG_AMMO;
3162 if(m_spellInfo->runeCostID)
3163 castFlags |= CAST_FLAG_UNKNOWN10;
3165 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
3166 if(m_CastItem)
3167 data.append(m_CastItem->GetPackGUID());
3168 else
3169 data.append(m_caster->GetPackGUID());
3171 data.append(m_caster->GetPackGUID());
3172 data << uint8(m_cast_count); // pending spell cast?
3173 data << uint32(m_spellInfo->Id); // spellId
3174 data << uint32(castFlags); // cast flags
3175 data << uint32(m_timer); // delay?
3177 m_targets.write(&data);
3179 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
3180 data << uint32(0);
3182 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3184 uint8 v1 = 0;//m_runesState;
3185 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
3186 data << uint8(v1); // runes state before
3187 data << uint8(v2); // runes state after
3188 for(uint8 i = 0; i < MAX_RUNES; ++i)
3190 uint8 m = (1 << i);
3191 if(m & v1) // usable before...
3192 if(!(m & v2)) // ...but on cooldown now...
3193 data << uint8(0); // some unknown byte (time?)
3197 if ( castFlags & CAST_FLAG_AMMO )
3198 WriteAmmoToPacket(&data);
3200 if ( castFlags & CAST_FLAG_UNKNOWN21 )
3202 data << uint32(0);
3203 data << uint32(0);
3206 m_caster->SendMessageToSet(&data, true);
3209 void Spell::SendSpellGo()
3211 // not send invisible spell casting
3212 if(!IsNeedSendToClient())
3213 return;
3215 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3217 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3218 if(IsRangedSpell())
3219 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3221 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3223 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3224 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3225 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3228 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3230 if(m_CastItem)
3231 data.append(m_CastItem->GetPackGUID());
3232 else
3233 data.append(m_caster->GetPackGUID());
3235 data.append(m_caster->GetPackGUID());
3236 data << uint8(m_cast_count); // pending spell cast?
3237 data << uint32(m_spellInfo->Id); // spellId
3238 data << uint32(castFlags); // cast flags
3239 data << uint32(getMSTime()); // timestamp
3241 WriteSpellGoTargets(&data);
3243 m_targets.write(&data);
3245 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3246 data << uint32(0);
3248 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3250 uint8 v1 = m_runesState;
3251 uint8 v2 = m_caster->getClass() == CLASS_DEATH_KNIGHT ? ((Player*)m_caster)->GetRunesState() : 0;
3252 data << uint8(v1); // runes state before
3253 data << uint8(v2); // runes state after
3254 for(uint8 i = 0; i < MAX_RUNES; ++i)
3256 uint8 m = (1 << i);
3257 if(m & v1) // usable before...
3258 if(!(m & v2)) // ...but on cooldown now...
3259 data << uint8(0); // some unknown byte (time?)
3263 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3265 data << float(0);
3266 data << uint32(0);
3269 if ( castFlags & CAST_FLAG_AMMO )
3270 WriteAmmoToPacket(&data);
3272 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3274 data << uint32(0);
3275 data << uint32(0);
3278 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3280 data << uint8(0);
3283 m_caster->SendMessageToSet(&data, true);
3286 void Spell::WriteAmmoToPacket( WorldPacket * data )
3288 uint32 ammoInventoryType = 0;
3289 uint32 ammoDisplayID = 0;
3291 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3293 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3294 if(pItem)
3296 ammoInventoryType = pItem->GetProto()->InventoryType;
3297 if( ammoInventoryType == INVTYPE_THROWN )
3298 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3299 else
3301 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3302 if(ammoID)
3304 ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( ammoID );
3305 if(pProto)
3307 ammoDisplayID = pProto->DisplayInfoID;
3308 ammoInventoryType = pProto->InventoryType;
3311 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3313 ammoDisplayID = 5996; // normal arrow
3314 ammoInventoryType = INVTYPE_AMMO;
3319 else
3321 for (uint8 i = 0; i < 3; ++i)
3323 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3325 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3327 if(itemEntry->Class==ITEM_CLASS_WEAPON)
3329 switch(itemEntry->SubClass)
3331 case ITEM_SUBCLASS_WEAPON_THROWN:
3332 ammoDisplayID = itemEntry->DisplayId;
3333 ammoInventoryType = itemEntry->InventoryType;
3334 break;
3335 case ITEM_SUBCLASS_WEAPON_BOW:
3336 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3337 ammoDisplayID = 5996; // is this need fixing?
3338 ammoInventoryType = INVTYPE_AMMO;
3339 break;
3340 case ITEM_SUBCLASS_WEAPON_GUN:
3341 ammoDisplayID = 5998; // is this need fixing?
3342 ammoInventoryType = INVTYPE_AMMO;
3343 break;
3346 if(ammoDisplayID)
3347 break;
3354 *data << uint32(ammoDisplayID);
3355 *data << uint32(ammoInventoryType);
3358 void Spell::WriteSpellGoTargets( WorldPacket * data )
3360 // This function also fill data for channeled spells:
3361 // m_needAliveTargetMask req for stop channelig if one target die
3362 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3363 uint32 miss = 0;
3364 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3366 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3368 // possibly SPELL_MISS_IMMUNE2 for this??
3369 ihit->missCondition = SPELL_MISS_IMMUNE2;
3370 ++miss;
3372 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3373 ++hit;
3374 else
3375 ++miss;
3378 *data << (uint8)hit;
3379 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3381 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3383 *data << uint64(ihit->targetGUID);
3384 m_needAliveTargetMask |=ihit->effectMask;
3388 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3389 *data << uint64(ighit->targetGUID); // Always hits
3391 *data << (uint8)miss;
3392 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3394 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3396 *data << uint64(ihit->targetGUID);
3397 *data << uint8(ihit->missCondition);
3398 if( ihit->missCondition == SPELL_MISS_REFLECT )
3399 *data << uint8(ihit->reflectResult);
3402 // Reset m_needAliveTargetMask for non channeled spell
3403 if(!IsChanneledSpell(m_spellInfo))
3404 m_needAliveTargetMask = 0;
3407 void Spell::SendLogExecute()
3409 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3411 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3413 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3414 data.append(m_caster->GetPackGUID());
3415 else
3416 data.append(target->GetPackGUID());
3418 data << uint32(m_spellInfo->Id);
3419 uint32 count1 = 1;
3420 data << uint32(count1); // count1 (effect count?)
3421 for(uint32 i = 0; i < count1; ++i)
3423 data << uint32(m_spellInfo->Effect[0]); // spell effect
3424 uint32 count2 = 1;
3425 data << uint32(count2); // count2 (target count?)
3426 for(uint32 j = 0; j < count2; ++j)
3428 switch(m_spellInfo->Effect[0])
3430 case SPELL_EFFECT_POWER_DRAIN:
3431 if(Unit *unit = m_targets.getUnitTarget())
3432 data.append(unit->GetPackGUID());
3433 else
3434 data << uint8(0);
3435 data << uint32(0);
3436 data << uint32(0);
3437 data << float(0);
3438 break;
3439 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3440 if(Unit *unit = m_targets.getUnitTarget())
3441 data.append(unit->GetPackGUID());
3442 else
3443 data << uint8(0);
3444 data << uint32(0); // count?
3445 break;
3446 case SPELL_EFFECT_INTERRUPT_CAST:
3447 if(Unit *unit = m_targets.getUnitTarget())
3448 data.append(unit->GetPackGUID());
3449 else
3450 data << uint8(0);
3451 data << uint32(0); // spellid
3452 break;
3453 case SPELL_EFFECT_DURABILITY_DAMAGE:
3454 if(Unit *unit = m_targets.getUnitTarget())
3455 data.append(unit->GetPackGUID());
3456 else
3457 data << uint8(0);
3458 data << uint32(0);
3459 data << uint32(0);
3460 break;
3461 case SPELL_EFFECT_OPEN_LOCK:
3462 if(Item *item = m_targets.getItemTarget())
3463 data.append(item->GetPackGUID());
3464 else
3465 data << uint8(0);
3466 break;
3467 case SPELL_EFFECT_CREATE_ITEM:
3468 case SPELL_EFFECT_CREATE_ITEM_2:
3469 data << uint32(m_spellInfo->EffectItemType[0]);
3470 break;
3471 case SPELL_EFFECT_SUMMON:
3472 case SPELL_EFFECT_TRANS_DOOR:
3473 case SPELL_EFFECT_SUMMON_PET:
3474 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3475 case SPELL_EFFECT_CREATE_HOUSE:
3476 case SPELL_EFFECT_DUEL:
3477 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3478 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3479 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3480 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3481 if(Unit *unit = m_targets.getUnitTarget())
3482 data.append(unit->GetPackGUID());
3483 else if(m_targets.getItemTargetGUID())
3484 data.appendPackGUID(m_targets.getItemTargetGUID());
3485 else if(GameObject *go = m_targets.getGOTarget())
3486 data.append(go->GetPackGUID());
3487 else
3488 data << uint8(0); // guid
3489 break;
3490 case SPELL_EFFECT_FEED_PET:
3491 data << uint32(m_targets.getItemTargetEntry());
3492 break;
3493 case SPELL_EFFECT_DISMISS_PET:
3494 if(Unit *unit = m_targets.getUnitTarget())
3495 data.append(unit->GetPackGUID());
3496 else
3497 data << uint8(0);
3498 break;
3499 case SPELL_EFFECT_RESURRECT:
3500 case SPELL_EFFECT_RESURRECT_NEW:
3501 if(Unit *unit = m_targets.getUnitTarget())
3502 data.append(unit->GetPackGUID());
3503 else
3504 data << uint8(0);
3505 break;
3506 default:
3507 return;
3512 m_caster->SendMessageToSet(&data, true);
3515 void Spell::SendInterrupted(uint8 result)
3517 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3518 data.append(m_caster->GetPackGUID());
3519 data << uint8(m_cast_count);
3520 data << uint32(m_spellInfo->Id);
3521 data << uint8(result);
3522 m_caster->SendMessageToSet(&data, true);
3524 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3525 data.append(m_caster->GetPackGUID());
3526 data << uint8(m_cast_count);
3527 data << uint32(m_spellInfo->Id);
3528 data << uint8(result);
3529 m_caster->SendMessageToSet(&data, true);
3532 void Spell::SendChannelUpdate(uint32 time)
3534 if(time == 0)
3536 m_caster->RemoveAurasByCasterSpell(m_spellInfo->Id,m_caster->GetGUID());
3538 if(uint64 target_guid = m_caster->GetChannelObjectGUID())
3539 if(target_guid != m_caster->GetGUID() && IS_UNIT_GUID(target_guid))
3540 if(Unit* target = ObjectAccessor::GetUnit(*m_caster, target_guid))
3541 target->RemoveAurasByCasterSpell(m_spellInfo->Id,m_caster->GetGUID());
3543 m_caster->SetChannelObjectGUID(0);
3544 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3547 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3548 data.append(m_caster->GetPackGUID());
3549 data << uint32(time);
3551 m_caster->SendMessageToSet(&data, true);
3554 void Spell::SendChannelStart(uint32 duration)
3556 WorldObject* target = NULL;
3558 // select first not resisted target from target list for _0_ effect
3559 if(!m_UniqueTargetInfo.empty())
3561 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3563 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3565 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3566 break;
3570 else if(!m_UniqueGOTargetInfo.empty())
3572 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3574 if(itr->effectMask & (1 << 0) )
3576 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3577 break;
3582 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3583 data.append(m_caster->GetPackGUID());
3584 data << uint32(m_spellInfo->Id);
3585 data << uint32(duration);
3587 m_caster->SendMessageToSet(&data, true);
3589 m_timer = duration;
3590 if(target)
3591 m_caster->SetChannelObjectGUID(target->GetGUID());
3592 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3595 void Spell::SendResurrectRequest(Player* target)
3597 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3598 // However, the packet structure differs slightly
3600 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3602 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3603 data << uint64(m_caster->GetGUID());
3604 data << uint32(strlen(sentName) + 1);
3606 data << sentName;
3607 data << uint8(0);
3609 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3610 target->GetSession()->SendPacket(&data);
3613 void Spell::SendPlaySpellVisual(uint32 SpellID)
3615 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3616 return;
3618 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3619 data << uint64(m_caster->GetGUID());
3620 data << uint32(SpellID); // spell visual id?
3621 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3624 void Spell::TakeCastItem()
3626 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3627 return;
3629 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3630 if(m_IsTriggeredSpell)
3631 return;
3633 ItemPrototype const *proto = m_CastItem->GetProto();
3635 if(!proto)
3637 // This code is to avoid a crash
3638 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3639 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3640 return;
3643 bool expendable = false;
3644 bool withoutCharges = false;
3646 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3648 if (proto->Spells[i].SpellId)
3650 // item has limited charges
3651 if (proto->Spells[i].SpellCharges)
3653 if (proto->Spells[i].SpellCharges < 0)
3654 expendable = true;
3656 int32 charges = m_CastItem->GetSpellCharges(i);
3658 // item has charges left
3659 if (charges)
3661 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3662 if (proto->Stackable == 1)
3663 m_CastItem->SetSpellCharges(i, charges);
3664 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3667 // all charges used
3668 withoutCharges = (charges == 0);
3673 if (expendable && withoutCharges)
3675 uint32 count = 1;
3676 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3678 // prevent crash at access to deleted m_targets.getItemTarget
3679 if(m_CastItem==m_targets.getItemTarget())
3680 m_targets.setItemTarget(NULL);
3682 m_CastItem = NULL;
3686 void Spell::TakePower()
3688 if(m_CastItem || m_triggeredByAuraSpell)
3689 return;
3691 // health as power used
3692 if(m_spellInfo->powerType == POWER_HEALTH)
3694 m_caster->ModifyHealth( -(int32)m_powerCost );
3695 return;
3698 if(m_spellInfo->powerType >= MAX_POWERS)
3700 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3701 return;
3704 Powers powerType = Powers(m_spellInfo->powerType);
3706 if(powerType == POWER_RUNE)
3708 TakeRunePower();
3709 return;
3712 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3714 // Set the five second timer
3715 if (powerType == POWER_MANA && m_powerCost > 0)
3716 m_caster->SetLastManaUse();
3719 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3721 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3722 return SPELL_CAST_OK;
3724 Player *plr = (Player*)m_caster;
3726 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3727 return SPELL_CAST_OK;
3729 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3731 if(!src)
3732 return SPELL_CAST_OK;
3734 if(src->NoRuneCost())
3735 return SPELL_CAST_OK;
3737 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3739 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3740 runeCost[i] = src->RuneCost[i];
3742 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3744 for(uint32 i = 0; i < MAX_RUNES; ++i)
3746 RuneType rune = plr->GetCurrentRune(i);
3747 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3748 runeCost[rune]--;
3751 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3752 if(runeCost[i] > 0)
3753 runeCost[RUNE_DEATH] += runeCost[i];
3755 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3756 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3758 return SPELL_CAST_OK;
3761 void Spell::TakeRunePower()
3763 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3764 return;
3766 Player *plr = (Player*)m_caster;
3768 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3769 return;
3771 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3773 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3774 return;
3776 m_runesState = plr->GetRunesState(); // store previous state
3778 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3780 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3782 runeCost[i] = src->RuneCost[i];
3785 runeCost[RUNE_DEATH] = 0; // calculated later
3787 for(uint32 i = 0; i < MAX_RUNES; ++i)
3789 RuneType rune = plr->GetCurrentRune(i);
3790 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3792 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3793 runeCost[rune]--;
3797 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3799 if(runeCost[RUNE_DEATH] > 0)
3801 for(uint32 i = 0; i < MAX_RUNES; ++i)
3803 RuneType rune = plr->GetCurrentRune(i);
3804 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3806 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3807 runeCost[rune]--;
3808 plr->ConvertRune(i, plr->GetBaseRune(i));
3809 if(runeCost[RUNE_DEATH] == 0)
3810 break;
3815 // you can gain some runic power when use runes
3816 float rp = src->runePowerGain;;
3817 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3818 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3821 void Spell::TakeReagents()
3823 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3824 return;
3826 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3827 return;
3829 Player* p_caster = (Player*)m_caster;
3830 if (p_caster->CanNoReagentCast(m_spellInfo))
3831 return;
3833 for(uint32 x = 0; x < 8; ++x)
3835 if(m_spellInfo->Reagent[x] <= 0)
3836 continue;
3838 uint32 itemid = m_spellInfo->Reagent[x];
3839 uint32 itemcount = m_spellInfo->ReagentCount[x];
3841 // if CastItem is also spell reagent
3842 if (m_CastItem)
3844 ItemPrototype const *proto = m_CastItem->GetProto();
3845 if( proto && proto->ItemId == itemid )
3847 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3849 // CastItem will be used up and does not count as reagent
3850 int32 charges = m_CastItem->GetSpellCharges(s);
3851 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3853 ++itemcount;
3854 break;
3858 m_CastItem = NULL;
3862 // if getItemTarget is also spell reagent
3863 if (m_targets.getItemTargetEntry() == itemid)
3864 m_targets.setItemTarget(NULL);
3866 p_caster->DestroyItemCount(itemid, itemcount, true);
3870 void Spell::HandleThreatSpells(uint32 spellId)
3872 if(!m_targets.getUnitTarget() || !spellId)
3873 return;
3875 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3876 return;
3878 uint16 threat = sSpellMgr.GetSpellThreat(spellId);
3880 if(!threat)
3881 return;
3883 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
3885 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat);
3888 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3890 unitTarget = pUnitTarget;
3891 itemTarget = pItemTarget;
3892 gameObjTarget = pGOTarget;
3894 uint8 eff = m_spellInfo->Effect[i];
3896 damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
3898 sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
3900 if(eff<TOTAL_SPELL_EFFECTS)
3902 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3903 (*this.*SpellEffects[eff])(i);
3906 else
3908 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3909 if (m_CastItem)
3910 EffectEnchantItemTmp(i);
3911 else
3913 sLog.outError("SPELL: unknown effect %u spell id %u",
3914 eff, m_spellInfo->Id);
3921 void Spell::AddTriggeredSpell( uint32 spellId )
3923 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3925 if(!spellInfo)
3927 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3928 return;
3931 m_TriggerSpells.push_back(spellInfo);
3934 void Spell::AddPrecastSpell( uint32 spellId )
3936 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3938 if(!spellInfo)
3940 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3941 return;
3944 m_preCastSpells.push_back(spellInfo);
3947 void Spell::CastTriggerSpells()
3949 for(SpellInfoList::const_iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3951 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3952 spell->prepare(&m_targets); // use original spell original targets
3956 void Spell::CastPreCastSpells(Unit* target)
3958 for(SpellInfoList::const_iterator si=m_preCastSpells.begin(); si!=m_preCastSpells.end(); ++si)
3959 m_caster->CastSpell(target, (*si), true, m_CastItem);
3962 SpellCastResult Spell::CheckCast(bool strict)
3964 // check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
3965 if (m_caster->GetTypeId()==TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) &&
3966 ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3968 if(m_triggeredByAuraSpell)
3969 return SPELL_FAILED_DONT_REPORT;
3970 else
3971 return SPELL_FAILED_NOT_READY;
3974 // only allow triggered spells if at an ended battleground
3975 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3976 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3977 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3978 return SPELL_FAILED_DONT_REPORT;
3980 // only check at first call, Stealth auras are already removed at second call
3981 // for now, ignore triggered spells
3982 if( strict && !m_IsTriggeredSpell)
3984 bool checkForm = true;
3985 // Ignore form req aura
3986 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3987 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3989 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3990 continue;
3991 checkForm = false;
3992 break;
3994 if (checkForm)
3996 // Cannot be used in this stance/form
3997 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3998 if(shapeError != SPELL_CAST_OK)
3999 return shapeError;
4001 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
4002 return SPELL_FAILED_ONLY_STEALTHED;
4006 // caster state requirements
4007 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
4008 return SPELL_FAILED_CASTER_AURASTATE;
4009 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
4010 return SPELL_FAILED_CASTER_AURASTATE;
4012 // Caster aura req check if need
4013 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
4014 return SPELL_FAILED_CASTER_AURASTATE;
4015 if(m_spellInfo->excludeCasterAuraSpell)
4017 // Special cases of non existing auras handling
4018 if(m_spellInfo->excludeCasterAuraSpell == 61988)
4020 // Avenging Wrath Marker
4021 if(m_caster->HasAura(61987))
4022 return SPELL_FAILED_CASTER_AURASTATE;
4024 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
4025 return SPELL_FAILED_CASTER_AURASTATE;
4028 // cancel autorepeat spells if cast start when moving
4029 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
4030 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
4032 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
4033 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
4034 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
4035 return SPELL_FAILED_MOVING;
4038 if(Unit *target = m_targets.getUnitTarget())
4040 // target state requirements (not allowed state), apply to self also
4041 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
4042 return SPELL_FAILED_TARGET_AURASTATE;
4044 if (!m_IsTriggeredSpell && IsDeathOnlySpell(m_spellInfo) && target->isAlive())
4045 return SPELL_FAILED_TARGET_NOT_DEAD;
4047 // Target aura req check if need
4048 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
4049 return SPELL_FAILED_CASTER_AURASTATE;
4050 if(m_spellInfo->excludeTargetAuraSpell)
4052 // Special cases of non existing auras handling
4053 if (m_spellInfo->excludeTargetAuraSpell == 61988)
4055 // Avenging Wrath Marker
4056 if (target->HasAura(61987))
4057 return SPELL_FAILED_CASTER_AURASTATE;
4060 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
4061 return SPELL_FAILED_CASTER_AURASTATE;
4064 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
4066 if(non_caster_target)
4068 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
4069 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
4070 return SPELL_FAILED_TARGET_AURASTATE;
4072 // Not allow casting on flying player
4073 if (target->isInFlight())
4074 return SPELL_FAILED_BAD_TARGETS;
4076 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
4077 return SPELL_FAILED_LINE_OF_SIGHT;
4079 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
4080 // this case can be triggered if rank not found (too low-level target for first rank)
4081 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
4083 for(int i=0;i<3;++i)
4085 // check only spell that apply positive auras
4086 if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
4087 // at not self target
4088 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
4089 // and target low level
4090 target->getLevel() + 10 < m_spellInfo->spellLevel)
4092 return SPELL_FAILED_LOWLEVEL;
4097 else if (m_caster == target)
4100 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
4102 // Additional check for some spells
4103 // If 0 spell effect empty - client not send target data (need use selection)
4104 // TODO: check it on next client version
4105 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
4106 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
4108 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
4109 m_targets.setUnitTarget(target);
4110 else
4111 return SPELL_FAILED_BAD_TARGETS;
4115 // Some special spells with non-caster only mode
4117 // Fire Shield
4118 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
4119 m_spellInfo->SpellIconID == 16)
4120 return SPELL_FAILED_BAD_TARGETS;
4122 // Focus Magic (main spell)
4123 if (m_spellInfo->Id == 54646)
4124 return SPELL_FAILED_BAD_TARGETS;
4127 // check pet presents
4128 for(int j = 0; j < 3; ++j)
4130 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
4132 target = m_caster->GetPet();
4133 if(!target)
4135 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
4136 return SPELL_FAILED_DONT_REPORT;
4137 else
4138 return SPELL_FAILED_NO_PET;
4140 break;
4144 //check creature type
4145 //ignore self casts (including area casts when caster selected as target)
4146 if(non_caster_target)
4148 if(!CheckTargetCreatureType(target))
4150 if(target->GetTypeId() == TYPEID_PLAYER)
4151 return SPELL_FAILED_TARGET_IS_PLAYER;
4152 else
4153 return SPELL_FAILED_BAD_TARGETS;
4157 if(non_caster_target)
4159 // simple cases
4160 bool explicit_target_mode = false;
4161 bool target_hostile = false;
4162 bool target_hostile_checked = false;
4163 bool target_friendly = false;
4164 bool target_friendly_checked = false;
4165 for(int k = 0; k < 3; ++k)
4167 if (IsExplicitPositiveTarget(m_spellInfo->EffectImplicitTargetA[k]))
4169 if (!target_hostile_checked)
4171 target_hostile_checked = true;
4172 target_hostile = m_caster->IsHostileTo(target);
4175 if(target_hostile)
4176 return SPELL_FAILED_BAD_TARGETS;
4178 explicit_target_mode = true;
4180 else if (IsExplicitNegativeTarget(m_spellInfo->EffectImplicitTargetA[k]))
4182 if (!target_friendly_checked)
4184 target_friendly_checked = true;
4185 target_friendly = m_caster->IsFriendlyTo(target);
4188 if(target_friendly)
4189 return SPELL_FAILED_BAD_TARGETS;
4191 explicit_target_mode = true;
4194 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
4195 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
4196 if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
4198 // check correctness positive/negative cast target (pet cast real check and cheating check)
4199 if(IsPositiveSpell(m_spellInfo->Id))
4201 if (!target_hostile_checked)
4203 target_hostile_checked = true;
4204 target_hostile = m_caster->IsHostileTo(target);
4207 if(target_hostile)
4208 return SPELL_FAILED_BAD_TARGETS;
4210 else
4212 if (!target_friendly_checked)
4214 target_friendly_checked = true;
4215 target_friendly = m_caster->IsFriendlyTo(target);
4218 if(target_friendly)
4219 return SPELL_FAILED_BAD_TARGETS;
4224 if(IsPositiveSpell(m_spellInfo->Id))
4225 if(target->IsImmunedToSpell(m_spellInfo))
4226 return SPELL_FAILED_TARGET_AURASTATE;
4228 //Must be behind the target.
4229 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
4231 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
4232 //Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
4233 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
4234 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))))
4236 SendInterrupted(2);
4237 return SPELL_FAILED_NOT_BEHIND;
4241 //Target must be facing you.
4242 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
4244 SendInterrupted(2);
4245 return SPELL_FAILED_NOT_INFRONT;
4248 // check if target is in combat
4249 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4250 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4252 // zone check
4253 uint32 zone, area;
4254 m_caster->GetZoneAndAreaId(zone, area);
4256 SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
4257 m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
4258 if (locRes != SPELL_CAST_OK)
4259 return locRes;
4261 // not let players cast spells at mount (and let do it to creatures)
4262 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4263 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4265 if (m_caster->isInFlight())
4266 return SPELL_FAILED_NOT_ON_TAXI;
4267 else
4268 return SPELL_FAILED_NOT_MOUNTED;
4271 // always (except passive spells) check items (focus object can be required for any type casts)
4272 if (!IsPassiveSpell(m_spellInfo->Id))
4274 SpellCastResult castResult = CheckItems();
4275 if(castResult != SPELL_CAST_OK)
4276 return castResult;
4279 // Database based targets from spell_target_script
4280 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4282 for(uint8 j = 0; j < 3; ++j)
4284 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4285 (m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF) ||
4286 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4287 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES ||
4288 m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4291 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4293 if (bounds.first==bounds.second)
4294 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
4296 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4297 float range = GetSpellMaxRange(srange);
4299 Creature* creatureScriptTarget = NULL;
4300 GameObject* goScriptTarget = NULL;
4302 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4304 switch(i_spellST->second.type)
4306 case SPELL_TARGET_TYPE_GAMEOBJECT:
4308 GameObject* p_GameObject = NULL;
4310 if (i_spellST->second.targetEntry)
4312 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4313 Cell cell(p);
4314 cell.data.Part.reserved = ALL_DISTRICT;
4316 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range);
4317 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject, go_check);
4319 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4320 CellLock<GridReadGuard> cell_lock(cell, p);
4321 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap(), *m_caster, range);
4323 if (p_GameObject)
4325 // remember found target and range, next attempt will find more near target with another entry
4326 creatureScriptTarget = NULL;
4327 goScriptTarget = p_GameObject;
4328 range = go_check.GetLastRange();
4331 else if (focusObject) // Focus Object
4333 float frange = m_caster->GetDistance(focusObject);
4334 if (range >= frange)
4336 creatureScriptTarget = NULL;
4337 goScriptTarget = focusObject;
4338 range = frange;
4341 break;
4343 case SPELL_TARGET_TYPE_CREATURE:
4344 case SPELL_TARGET_TYPE_DEAD:
4345 default:
4347 Creature *p_Creature = NULL;
4349 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4350 Cell cell(p);
4351 cell.data.Part.reserved = ALL_DISTRICT;
4352 cell.SetNoCreate();
4354 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
4355 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4357 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4359 CellLock<GridReadGuard> cell_lock(cell, p);
4360 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
4362 if (p_Creature)
4364 creatureScriptTarget = p_Creature;
4365 goScriptTarget = NULL;
4366 range = u_check.GetLastRange();
4368 break;
4373 if (creatureScriptTarget)
4375 // store coordinates for TARGET_SCRIPT_COORDINATES
4376 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4377 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4379 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4381 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4382 AddUnitTarget(creatureScriptTarget, j);
4384 // store explicit target for TARGET_SCRIPT
4385 else
4387 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4388 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
4389 AddUnitTarget(creatureScriptTarget, j);
4392 else if (goScriptTarget)
4394 // store coordinates for TARGET_SCRIPT_COORDINATES
4395 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4396 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4398 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4400 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4401 AddGOTarget(goScriptTarget, j);
4403 // store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
4404 else
4406 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
4407 m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4408 AddGOTarget(goScriptTarget, j);
4411 //Missing DB Entry or targets for this spellEffect.
4412 else
4414 /* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
4415 * TODO: Makes more research for this target type
4417 if (m_spellInfo->EffectImplicitTargetA[j] != TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4419 // not report target not existence for triggered spells
4420 if (m_triggeredByAuraSpell || m_IsTriggeredSpell)
4421 return SPELL_FAILED_DONT_REPORT;
4422 else
4423 return SPELL_FAILED_BAD_TARGETS;
4430 if(!m_IsTriggeredSpell)
4432 SpellCastResult castResult = CheckRange(strict);
4433 if(castResult != SPELL_CAST_OK)
4434 return castResult;
4438 SpellCastResult castResult = CheckPower();
4439 if(castResult != SPELL_CAST_OK)
4440 return castResult;
4443 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4445 SpellCastResult castResult = CheckCasterAuras();
4446 if(castResult != SPELL_CAST_OK)
4447 return castResult;
4450 for (int i = 0; i < 3; ++i)
4452 // for effects of spells that have only one target
4453 switch(m_spellInfo->Effect[i])
4455 case SPELL_EFFECT_INSTAKILL:
4456 // Death Pact
4457 if(m_spellInfo->Id == 48743)
4459 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4460 return SPELL_FAILED_ERROR;
4462 if (!((Player*)m_caster)->GetSelection())
4463 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4464 Pet* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection());
4466 // alive
4467 if (!target || target->isDead())
4468 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4469 // undead
4470 if (target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
4471 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4472 // owned
4473 if (target->GetOwnerGUID() != m_caster->GetGUID())
4474 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4476 float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4477 if (!target->IsWithinDistInMap(m_caster,dist))
4478 return SPELL_FAILED_OUT_OF_RANGE;
4480 // will set in target selection code
4482 break;
4483 case SPELL_EFFECT_DUMMY:
4485 if(m_spellInfo->SpellIconID == 1648) // Execute
4487 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4488 return SPELL_FAILED_BAD_TARGETS;
4490 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4492 if(m_caster->IsInWater())
4493 return SPELL_FAILED_ONLY_ABOVEWATER;
4495 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4497 // spell different for friends and enemies
4498 // hart version required facing
4499 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4500 return SPELL_FAILED_UNIT_NOT_INFRONT;
4502 break;
4504 case SPELL_EFFECT_SCHOOL_DAMAGE:
4506 // Hammer of Wrath
4507 if(m_spellInfo->SpellVisual[0] == 7250)
4509 if (!m_targets.getUnitTarget())
4510 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4512 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4513 return SPELL_FAILED_BAD_TARGETS;
4515 break;
4517 case SPELL_EFFECT_TAMECREATURE:
4519 // Spell can be triggered, we need to check original caster prior to caster
4520 Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
4522 if (caster->GetTypeId() != TYPEID_PLAYER ||
4523 !m_targets.getUnitTarget() ||
4524 m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4525 return SPELL_FAILED_BAD_TARGETS;
4527 Player* plrCaster = (Player*)caster;
4529 if(plrCaster->getClass() != CLASS_HUNTER)
4531 plrCaster->SendPetTameFailure(PETTAME_UNITSCANTTAME);
4532 return SPELL_FAILED_DONT_REPORT;
4535 Creature* target = (Creature*)m_targets.getUnitTarget();
4537 if(target->isPet() || target->isCharmed())
4539 plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
4540 return SPELL_FAILED_DONT_REPORT;
4543 if (target->getLevel() > plrCaster->getLevel())
4545 plrCaster->SendPetTameFailure(PETTAME_TOOHIGHLEVEL);
4546 return SPELL_FAILED_DONT_REPORT;
4549 if (target->GetCreatureInfo()->IsExotic() && !plrCaster->CanTameExoticPets())
4551 plrCaster->SendPetTameFailure(PETTAME_CANTCONTROLEXOTIC);
4552 return SPELL_FAILED_DONT_REPORT;
4555 if (!target->GetCreatureInfo()->isTameable(plrCaster->CanTameExoticPets()))
4557 plrCaster->SendPetTameFailure(PETTAME_NOTTAMEABLE);
4558 return SPELL_FAILED_DONT_REPORT;
4561 if(plrCaster->GetPetGUID() || plrCaster->GetCharmGUID())
4563 plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
4564 return SPELL_FAILED_DONT_REPORT;
4567 break;
4569 case SPELL_EFFECT_LEARN_SPELL:
4571 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4572 break;
4574 Pet* pet = m_caster->GetPet();
4576 if(!pet)
4577 return SPELL_FAILED_NO_PET;
4579 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4581 if(!learn_spellproto)
4582 return SPELL_FAILED_NOT_KNOWN;
4584 if(m_spellInfo->spellLevel > pet->getLevel())
4585 return SPELL_FAILED_LOWLEVEL;
4587 break;
4589 case SPELL_EFFECT_LEARN_PET_SPELL:
4591 Pet* pet = m_caster->GetPet();
4593 if(!pet)
4594 return SPELL_FAILED_NO_PET;
4596 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4598 if(!learn_spellproto)
4599 return SPELL_FAILED_NOT_KNOWN;
4601 if(m_spellInfo->spellLevel > pet->getLevel())
4602 return SPELL_FAILED_LOWLEVEL;
4604 break;
4606 case SPELL_EFFECT_APPLY_GLYPH:
4608 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4609 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4610 if(m_caster->HasAura(gp->SpellId))
4611 return SPELL_FAILED_UNIQUE_GLYPH;
4612 break;
4614 case SPELL_EFFECT_FEED_PET:
4616 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4617 return SPELL_FAILED_BAD_TARGETS;
4619 Item* foodItem = m_targets.getItemTarget();
4620 if(!foodItem)
4621 return SPELL_FAILED_BAD_TARGETS;
4623 Pet* pet = m_caster->GetPet();
4625 if(!pet)
4626 return SPELL_FAILED_NO_PET;
4628 if(!pet->HaveInDiet(foodItem->GetProto()))
4629 return SPELL_FAILED_WRONG_PET_FOOD;
4631 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4632 return SPELL_FAILED_FOOD_LOWLEVEL;
4634 if(m_caster->isInCombat() || pet->isInCombat())
4635 return SPELL_FAILED_AFFECTING_COMBAT;
4637 break;
4639 case SPELL_EFFECT_POWER_BURN:
4640 case SPELL_EFFECT_POWER_DRAIN:
4642 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4643 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4644 if(Unit* target = m_targets.getUnitTarget())
4645 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4646 return SPELL_FAILED_BAD_TARGETS;
4647 break;
4649 case SPELL_EFFECT_CHARGE:
4651 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4652 return SPELL_FAILED_ROOTED;
4654 break;
4656 case SPELL_EFFECT_SKINNING:
4658 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4659 return SPELL_FAILED_BAD_TARGETS;
4661 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4662 return SPELL_FAILED_TARGET_UNSKINNABLE;
4664 Creature* creature = (Creature*)m_targets.getUnitTarget();
4665 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4667 return SPELL_FAILED_TARGET_NOT_LOOTED;
4670 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4672 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4673 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4674 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4675 if (ReqValue > skillValue)
4676 return SPELL_FAILED_LOW_CASTLEVEL;
4678 // chance for fail at orange skinning attempt
4679 if( (m_selfContainer && (*m_selfContainer) == this) &&
4680 skillValue < sWorld.GetConfigMaxSkillValue() &&
4681 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4682 return SPELL_FAILED_TRY_AGAIN;
4684 break;
4686 case SPELL_EFFECT_OPEN_LOCK:
4688 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4689 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4690 break;
4692 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4693 // we need a go target in case of TARGET_GAMEOBJECT
4694 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4695 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4696 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4697 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4698 return SPELL_FAILED_BAD_TARGETS;
4700 // In BattleGround players can use only flags and banners
4701 if( ((Player*)m_caster)->InBattleGround() &&
4702 !((Player*)m_caster)->CanUseBattleGroundObject() )
4703 return SPELL_FAILED_TRY_AGAIN;
4705 // get the lock entry
4706 uint32 lockId = 0;
4707 if (GameObject* go = m_targets.getGOTarget())
4709 lockId = go->GetGOInfo()->GetLockId();
4710 if (!lockId)
4711 return SPELL_FAILED_BAD_TARGETS;
4713 else if(Item* itm = m_targets.getItemTarget())
4714 lockId = itm->GetProto()->LockID;
4716 SkillType skillId = SKILL_NONE;
4717 int32 reqSkillValue = 0;
4718 int32 skillValue = 0;
4720 // check lock compatibility
4721 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
4722 if(res != SPELL_CAST_OK)
4723 return res;
4725 // chance for fail at orange mining/herb/LockPicking gathering attempt
4726 // second check prevent fail at rechecks
4727 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4729 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4731 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4732 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4733 return SPELL_FAILED_TRY_AGAIN;
4735 break;
4737 case SPELL_EFFECT_SUMMON_DEAD_PET:
4739 Creature *pet = m_caster->GetPet();
4740 if(!pet)
4741 return SPELL_FAILED_NO_PET;
4743 if(pet->isAlive())
4744 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4746 break;
4748 // This is generic summon effect
4749 case SPELL_EFFECT_SUMMON:
4751 if(SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
4753 if(summon_prop->Group == SUMMON_PROP_GROUP_PETS)
4755 if(m_caster->GetPetGUID())
4756 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4758 if(m_caster->GetCharmGUID())
4759 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4763 // Not used for summon?
4764 case SPELL_EFFECT_SUMMON_PHANTASM:
4766 if(m_caster->GetPetGUID())
4767 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4769 if(m_caster->GetCharmGUID())
4770 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4772 break;
4774 case SPELL_EFFECT_SUMMON_PET:
4776 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4779 Pet* pet = ((Player*)m_caster)->GetPet();
4781 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4783 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4784 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4786 else
4787 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4790 if(m_caster->GetCharmGUID())
4791 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4793 break;
4795 case SPELL_EFFECT_SUMMON_PLAYER:
4797 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4798 return SPELL_FAILED_BAD_TARGETS;
4799 if(!((Player*)m_caster)->GetSelection())
4800 return SPELL_FAILED_BAD_TARGETS;
4802 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
4803 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4804 return SPELL_FAILED_BAD_TARGETS;
4806 // check if our map is dungeon
4807 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4809 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4810 if(!instance)
4811 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4812 if ( instance->levelMin > target->getLevel() )
4813 return SPELL_FAILED_LOWLEVEL;
4814 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4815 return SPELL_FAILED_HIGHLEVEL;
4817 break;
4819 case SPELL_EFFECT_LEAP:
4820 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4822 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4823 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4824 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4825 // teleport a bit above terrain level to avoid falling below it
4826 float fz = m_caster->GetBaseMap()->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4827 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4828 return SPELL_FAILED_TRY_AGAIN;
4830 float caster_pos_z = m_caster->GetPositionZ();
4831 // Control the caster to not climb or drop when +-fz > 8
4832 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4833 return SPELL_FAILED_TRY_AGAIN;
4835 // not allow use this effect at battleground until battleground start
4836 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4837 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4838 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4839 return SPELL_FAILED_TRY_AGAIN;
4840 break;
4842 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4844 if (m_targets.getUnitTarget() == m_caster)
4845 return SPELL_FAILED_BAD_TARGETS;
4846 break;
4848 default:break;
4852 for (int i = 0; i < 3; ++i)
4854 switch(m_spellInfo->EffectApplyAuraName[i])
4856 case SPELL_AURA_DUMMY:
4858 //custom check
4859 switch(m_spellInfo->Id)
4861 case 61336:
4862 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4863 return SPELL_FAILED_ONLY_SHAPESHIFT;
4864 break;
4865 default:
4866 break;
4868 break;
4870 case SPELL_AURA_MOD_POSSESS:
4872 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4873 return SPELL_FAILED_UNKNOWN;
4875 if(m_targets.getUnitTarget() == m_caster)
4876 return SPELL_FAILED_BAD_TARGETS;
4878 if(m_caster->GetPetGUID())
4879 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4881 if(m_caster->GetCharmGUID())
4882 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4884 if(m_caster->GetCharmerGUID())
4885 return SPELL_FAILED_CHARMED;
4887 if(!m_targets.getUnitTarget())
4888 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4890 if(m_targets.getUnitTarget()->GetCharmerGUID())
4891 return SPELL_FAILED_CHARMED;
4893 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4894 return SPELL_FAILED_HIGHLEVEL;
4896 break;
4898 case SPELL_AURA_MOD_CHARM:
4900 if(m_targets.getUnitTarget() == m_caster)
4901 return SPELL_FAILED_BAD_TARGETS;
4903 if(m_caster->GetPetGUID())
4904 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4906 if(m_caster->GetCharmGUID())
4907 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4909 if(m_caster->GetCharmerGUID())
4910 return SPELL_FAILED_CHARMED;
4912 if(!m_targets.getUnitTarget())
4913 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4915 if(m_targets.getUnitTarget()->GetCharmerGUID())
4916 return SPELL_FAILED_CHARMED;
4918 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4919 return SPELL_FAILED_HIGHLEVEL;
4921 break;
4923 case SPELL_AURA_MOD_POSSESS_PET:
4925 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4926 return SPELL_FAILED_UNKNOWN;
4928 if(m_caster->GetCharmGUID())
4929 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4931 if(m_caster->GetCharmerGUID())
4932 return SPELL_FAILED_CHARMED;
4934 Pet* pet = m_caster->GetPet();
4935 if(!pet)
4936 return SPELL_FAILED_NO_PET;
4938 if(pet->GetCharmerGUID())
4939 return SPELL_FAILED_CHARMED;
4941 break;
4943 case SPELL_AURA_MOUNTED:
4945 if (m_caster->IsInWater())
4946 return SPELL_FAILED_ONLY_ABOVEWATER;
4948 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4949 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4951 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4952 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4953 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4955 ShapeshiftForm form = m_caster->m_form;
4956 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4957 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4958 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4959 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4960 return SPELL_FAILED_NOT_SHAPESHIFT;
4962 break;
4964 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4966 if(!m_targets.getUnitTarget())
4967 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4969 // can be casted at non-friendly unit or own pet/charm
4970 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4971 return SPELL_FAILED_TARGET_FRIENDLY;
4973 break;
4975 case SPELL_AURA_FLY:
4976 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4978 // not allow cast fly spells if not have req. skills (all spells is self target)
4979 // allow always ghost flight spells
4980 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4982 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4983 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
4985 break;
4987 case SPELL_AURA_PERIODIC_MANA_LEECH:
4989 if (!m_targets.getUnitTarget())
4990 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4992 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
4993 break;
4995 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
4996 return SPELL_FAILED_BAD_TARGETS;
4998 break;
5000 default:
5001 break;
5005 // all ok
5006 return SPELL_CAST_OK;
5009 SpellCastResult Spell::CheckPetCast(Unit* target)
5011 if(!m_caster->isAlive())
5012 return SPELL_FAILED_CASTER_DEAD;
5014 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
5015 return SPELL_FAILED_SPELL_IN_PROGRESS;
5016 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
5017 return SPELL_FAILED_AFFECTING_COMBAT;
5019 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
5021 //dead owner (pets still alive when owners ressed?)
5022 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
5023 return SPELL_FAILED_CASTER_DEAD;
5025 if(!target && m_targets.getUnitTarget())
5026 target = m_targets.getUnitTarget();
5028 bool need = false;
5029 for(uint32 i = 0; i < 3; ++i)
5031 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
5032 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
5033 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
5034 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
5035 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
5036 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
5038 need = true;
5039 if(!target)
5040 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5041 break;
5044 if(need)
5045 m_targets.setUnitTarget(target);
5047 Unit* _target = m_targets.getUnitTarget();
5049 if(_target) //for target dead/target not valid
5051 if(!_target->isAlive())
5052 return SPELL_FAILED_BAD_TARGETS;
5054 if(IsPositiveSpell(m_spellInfo->Id))
5056 if(m_caster->IsHostileTo(_target))
5057 return SPELL_FAILED_BAD_TARGETS;
5059 else
5061 bool duelvsplayertar = false;
5062 for(int j = 0; j < 3; ++j)
5064 //TARGET_DUELVSPLAYER is positive AND negative
5065 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
5067 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
5069 return SPELL_FAILED_BAD_TARGETS;
5073 //cooldown
5074 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
5075 return SPELL_FAILED_NOT_READY;
5078 return CheckCast(true);
5081 SpellCastResult Spell::CheckCasterAuras() const
5083 // Flag drop spells totally immuned to caster auras
5084 // FIXME: find more nice check for all totally immuned spells
5085 // AttributesEx3 & 0x10000000?
5086 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
5087 return SPELL_CAST_OK;
5089 uint8 school_immune = 0;
5090 uint32 mechanic_immune = 0;
5091 uint32 dispel_immune = 0;
5093 // Check if the spell grants school or mechanic immunity.
5094 // We use bitmasks so the loop is done only once and not on every aura check below.
5095 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
5097 for(int i = 0; i < 3; ++i)
5099 if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
5100 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5101 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
5102 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]-1);
5103 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
5104 mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5105 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
5106 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
5108 // immune movement impairment and loss of control
5109 if (m_spellInfo->Id == 42292)
5110 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
5113 // Check whether the cast should be prevented by any state you might have.
5114 SpellCastResult prevented_reason = SPELL_CAST_OK;
5115 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
5116 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
5117 if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5118 prevented_reason = SPELL_FAILED_STUNNED;
5119 else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5120 prevented_reason = SPELL_FAILED_CONFUSED;
5121 else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5122 prevented_reason = SPELL_FAILED_FLEEING;
5123 else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5124 prevented_reason = SPELL_FAILED_SILENCED;
5125 else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5126 prevented_reason = SPELL_FAILED_PACIFIED;
5127 else if(m_caster->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
5129 Unit::AuraList const& casingLimit = m_caster->GetAurasByType(SPELL_AURA_ALLOW_ONLY_ABILITY);
5130 for(Unit::AuraList::const_iterator itr = casingLimit.begin(); itr != casingLimit.end(); ++itr)
5132 if(!IsAffectedByAura(*itr))
5134 prevented_reason = SPELL_FAILED_CASTER_AURASTATE;
5135 break;
5140 // Attr must make flag drop spell totally immune from all effects
5141 if (prevented_reason != SPELL_CAST_OK)
5143 if (school_immune || mechanic_immune || dispel_immune)
5145 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
5146 Unit::AuraMap const& auras = m_caster->GetAuras();
5147 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5149 if (itr->second)
5151 if (GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune)
5152 continue;
5153 if (GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune)
5154 continue;
5155 if ((1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
5156 continue;
5158 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
5159 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
5160 switch(itr->second->GetModifier()->m_auraname)
5162 case SPELL_AURA_MOD_STUN:
5163 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5164 return SPELL_FAILED_STUNNED;
5165 break;
5166 case SPELL_AURA_MOD_CONFUSE:
5167 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5168 return SPELL_FAILED_CONFUSED;
5169 break;
5170 case SPELL_AURA_MOD_FEAR:
5171 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5172 return SPELL_FAILED_FLEEING;
5173 break;
5174 case SPELL_AURA_MOD_SILENCE:
5175 case SPELL_AURA_MOD_PACIFY:
5176 case SPELL_AURA_MOD_PACIFY_SILENCE:
5177 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5178 return SPELL_FAILED_PACIFIED;
5179 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5180 return SPELL_FAILED_SILENCED;
5181 break;
5182 default: break;
5187 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
5188 else
5189 return prevented_reason;
5191 return SPELL_CAST_OK;
5194 bool Spell::CanAutoCast(Unit* target)
5196 uint64 targetguid = target->GetGUID();
5198 for(uint32 j = 0; j < 3; ++j)
5200 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
5202 if( m_spellInfo->StackAmount <= 1)
5204 if( target->HasAura(m_spellInfo->Id, j) )
5205 return false;
5207 else
5209 if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
5210 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
5211 return false;
5214 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
5216 if( target->HasAura(m_spellInfo->Id, j) )
5217 return false;
5221 SpellCastResult result = CheckPetCast(target);
5223 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
5225 FillTargetMap();
5226 //check if among target units, our WANTED target is as well (->only self cast spells return false)
5227 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5228 if( ihit->targetGUID == targetguid )
5229 return true;
5231 return false; //target invalid
5234 SpellCastResult Spell::CheckRange(bool strict)
5236 float range_mod;
5238 // self cast doesn't need range checking -- also for Starshards fix
5239 if (m_spellInfo->rangeIndex == 1)
5240 return SPELL_CAST_OK;
5242 if (strict) //add radius of caster
5243 range_mod = 1.25;
5244 else //add radius of caster and ~5 yds "give"
5245 range_mod = 6.25;
5247 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
5248 Unit *target = m_targets.getUnitTarget();
5249 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
5250 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
5251 float min_range = GetSpellMinRange(srange, friendly);
5253 if(Player* modOwner = m_caster->GetSpellModOwner())
5254 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
5256 if(target && target != m_caster)
5258 // distance from target in checks
5259 float dist = m_caster->GetCombatDistance(target);
5261 if(dist > max_range)
5262 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
5263 if(min_range && dist < min_range)
5264 return SPELL_FAILED_TOO_CLOSE;
5265 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
5266 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
5267 return SPELL_FAILED_UNIT_NOT_INFRONT;
5270 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
5272 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
5273 return SPELL_FAILED_OUT_OF_RANGE;
5274 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
5275 return SPELL_FAILED_TOO_CLOSE;
5278 return SPELL_CAST_OK;
5281 int32 Spell::CalculatePowerCost()
5283 // item cast not used power
5284 if(m_CastItem)
5285 return 0;
5287 // Spell drain all exist power on cast (Only paladin lay of Hands)
5288 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
5290 // If power type - health drain all
5291 if (m_spellInfo->powerType == POWER_HEALTH)
5292 return m_caster->GetHealth();
5293 // Else drain all power
5294 if (m_spellInfo->powerType < MAX_POWERS)
5295 return m_caster->GetPower(Powers(m_spellInfo->powerType));
5296 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5297 return 0;
5300 // Base powerCost
5301 int32 powerCost = m_spellInfo->manaCost;
5302 // PCT cost from total amount
5303 if (m_spellInfo->ManaCostPercentage)
5305 switch (m_spellInfo->powerType)
5307 // health as power used
5308 case POWER_HEALTH:
5309 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
5310 break;
5311 case POWER_MANA:
5312 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
5313 break;
5314 case POWER_RAGE:
5315 case POWER_FOCUS:
5316 case POWER_ENERGY:
5317 case POWER_HAPPINESS:
5318 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5319 break;
5320 case POWER_RUNE:
5321 case POWER_RUNIC_POWER:
5322 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
5323 break;
5324 default:
5325 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5326 return 0;
5329 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5330 // Flat mod from caster auras by spell school
5331 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5332 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5333 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5334 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
5335 // Apply cost mod by spell
5336 if(Player* modOwner = m_caster->GetSpellModOwner())
5337 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5339 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5340 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5342 // PCT mod from user auras by school
5343 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
5344 if (powerCost < 0)
5345 powerCost = 0;
5346 return powerCost;
5349 SpellCastResult Spell::CheckPower()
5351 // item cast not used power
5352 if(m_CastItem)
5353 return SPELL_CAST_OK;
5355 // Do precise power regen on spell cast
5356 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5358 Player* playerCaster = (Player*)m_caster;
5359 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5360 if (diff >= REGEN_TIME_PRECISE)
5361 playerCaster->RegenerateAll(diff);
5364 // health as power used - need check health amount
5365 if(m_spellInfo->powerType == POWER_HEALTH)
5367 if(m_caster->GetHealth() <= m_powerCost)
5368 return SPELL_FAILED_CASTER_AURASTATE;
5369 return SPELL_CAST_OK;
5371 // Check valid power type
5372 if( m_spellInfo->powerType >= MAX_POWERS )
5374 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5375 return SPELL_FAILED_UNKNOWN;
5378 //check rune cost only if a spell has PowerType == POWER_RUNE
5379 if(m_spellInfo->powerType == POWER_RUNE)
5381 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
5382 if(failReason != SPELL_CAST_OK)
5383 return failReason;
5386 // Check power amount
5387 Powers powerType = Powers(m_spellInfo->powerType);
5388 if(m_caster->GetPower(powerType) < m_powerCost)
5389 return SPELL_FAILED_NO_POWER;
5390 else
5391 return SPELL_CAST_OK;
5394 SpellCastResult Spell::CheckItems()
5396 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5397 return SPELL_CAST_OK;
5399 Player* p_caster = (Player*)m_caster;
5401 // cast item checks
5402 if(m_CastItem)
5404 uint32 itemid = m_CastItem->GetEntry();
5405 if( !p_caster->HasItemCount(itemid, 1) )
5406 return SPELL_FAILED_ITEM_NOT_FOUND;
5408 ItemPrototype const *proto = m_CastItem->GetProto();
5409 if(!proto)
5410 return SPELL_FAILED_ITEM_NOT_FOUND;
5412 for (int i = 0; i < 5; ++i)
5413 if (proto->Spells[i].SpellCharges)
5414 if(m_CastItem->GetSpellCharges(i) == 0)
5415 return SPELL_FAILED_NO_CHARGES_REMAIN;
5417 // consumable cast item checks
5418 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5420 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5421 SpellCastResult failReason = SPELL_CAST_OK;
5422 for (int i = 0; i < 3; ++i)
5424 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5425 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5426 continue;
5428 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5430 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5432 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5433 continue;
5435 else
5437 failReason = SPELL_CAST_OK;
5438 break;
5442 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5443 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5445 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5447 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5448 continue;
5451 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5452 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5454 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5455 continue;
5457 else
5459 failReason = SPELL_CAST_OK;
5460 break;
5464 if (failReason != SPELL_CAST_OK)
5465 return failReason;
5469 // check target item
5470 if(m_targets.getItemTargetGUID())
5472 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5473 return SPELL_FAILED_BAD_TARGETS;
5475 if(!m_targets.getItemTarget())
5476 return SPELL_FAILED_ITEM_GONE;
5478 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5479 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5481 // if not item target then required item must be equipped
5482 else
5484 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5485 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5488 // check spell focus object
5489 if(m_spellInfo->RequiresSpellFocus)
5491 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5492 Cell cell(p);
5493 cell.data.Part.reserved = ALL_DISTRICT;
5495 GameObject* ok = NULL;
5496 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5497 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5499 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5500 CellLock<GridReadGuard> cell_lock(cell, p);
5501 Map& map = *m_caster->GetMap();
5502 cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance());
5504 if(!ok)
5505 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5507 focusObject = ok; // game object found in range
5510 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5511 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
5513 for(uint32 i = 0; i < 8; ++i)
5515 if(m_spellInfo->Reagent[i] <= 0)
5516 continue;
5518 uint32 itemid = m_spellInfo->Reagent[i];
5519 uint32 itemcount = m_spellInfo->ReagentCount[i];
5521 // if CastItem is also spell reagent
5522 if( m_CastItem && m_CastItem->GetEntry() == itemid )
5524 ItemPrototype const *proto = m_CastItem->GetProto();
5525 if(!proto)
5526 return SPELL_FAILED_REAGENTS;
5527 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5529 // CastItem will be used up and does not count as reagent
5530 int32 charges = m_CastItem->GetSpellCharges(s);
5531 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
5533 ++itemcount;
5534 break;
5538 if( !p_caster->HasItemCount(itemid, itemcount) )
5539 return SPELL_FAILED_REAGENTS;
5543 // check totem-item requirements (items presence in inventory)
5544 uint32 totems = 2;
5545 for(int i = 0; i < 2 ; ++i)
5547 if(m_spellInfo->Totem[i] != 0)
5549 if( p_caster->HasItemCount(m_spellInfo->Totem[i], 1) )
5551 totems -= 1;
5552 continue;
5554 }else
5555 totems -= 1;
5557 if(totems != 0)
5558 return SPELL_FAILED_TOTEMS; //0x7C
5560 // Check items for TotemCategory (items presence in inventory)
5561 uint32 TotemCategory = 2;
5562 for(int i= 0; i < 2; ++i)
5564 if(m_spellInfo->TotemCategory[i] != 0)
5566 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
5568 TotemCategory -= 1;
5569 continue;
5572 else
5573 TotemCategory -= 1;
5575 if(TotemCategory != 0)
5576 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
5578 // special checks for spell effects
5579 for(int i = 0; i < 3; ++i)
5581 switch (m_spellInfo->Effect[i])
5583 case SPELL_EFFECT_CREATE_ITEM:
5585 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5587 ItemPosCountVec dest;
5588 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5589 if (msg != EQUIP_ERR_OK )
5591 p_caster->SendEquipError( msg, NULL, NULL );
5592 return SPELL_FAILED_DONT_REPORT;
5595 break;
5597 case SPELL_EFFECT_ENCHANT_ITEM:
5598 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5600 Item* targetItem = m_targets.getItemTarget();
5601 if(!targetItem)
5602 return SPELL_FAILED_ITEM_NOT_FOUND;
5604 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5605 return SPELL_FAILED_LOWLEVEL;
5606 // Not allow enchant in trade slot for some enchant type
5607 if( targetItem->GetOwner() != m_caster )
5609 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5610 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5611 if(!pEnchant)
5612 return SPELL_FAILED_ERROR;
5613 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5614 return SPELL_FAILED_NOT_TRADEABLE;
5616 break;
5618 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5620 Item *item = m_targets.getItemTarget();
5621 if(!item)
5622 return SPELL_FAILED_ITEM_NOT_FOUND;
5623 // Not allow enchant in trade slot for some enchant type
5624 if( item->GetOwner() != m_caster )
5626 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5627 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5628 if(!pEnchant)
5629 return SPELL_FAILED_ERROR;
5630 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5631 return SPELL_FAILED_NOT_TRADEABLE;
5633 break;
5635 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5636 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5637 break;
5638 case SPELL_EFFECT_DISENCHANT:
5640 if(!m_targets.getItemTarget())
5641 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5643 // prevent disenchanting in trade slot
5644 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5645 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5647 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5648 if(!itemProto)
5649 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5651 uint32 item_quality = itemProto->Quality;
5652 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5653 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5654 if (item_disenchantskilllevel == uint32(-1))
5655 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5656 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5657 return SPELL_FAILED_LOW_CASTLEVEL;
5658 if(item_quality > 4 || item_quality < 2)
5659 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5660 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5661 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5662 if (!itemProto->DisenchantID)
5663 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5664 break;
5666 case SPELL_EFFECT_PROSPECTING:
5668 if(!m_targets.getItemTarget())
5669 return SPELL_FAILED_CANT_BE_PROSPECTED;
5670 //ensure item is a prospectable ore
5671 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5672 return SPELL_FAILED_CANT_BE_PROSPECTED;
5673 //prevent prospecting in trade slot
5674 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5675 return SPELL_FAILED_CANT_BE_PROSPECTED;
5676 //Check for enough skill in jewelcrafting
5677 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5678 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5679 return SPELL_FAILED_LOW_CASTLEVEL;
5680 //make sure the player has the required ores in inventory
5681 if(m_targets.getItemTarget()->GetCount() < 5)
5682 return SPELL_FAILED_NEED_MORE_ITEMS;
5684 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5685 return SPELL_FAILED_CANT_BE_PROSPECTED;
5687 break;
5689 case SPELL_EFFECT_MILLING:
5691 if(!m_targets.getItemTarget())
5692 return SPELL_FAILED_CANT_BE_MILLED;
5693 //ensure item is a millable herb
5694 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5695 return SPELL_FAILED_CANT_BE_MILLED;
5696 //prevent milling in trade slot
5697 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5698 return SPELL_FAILED_CANT_BE_MILLED;
5699 //Check for enough skill in inscription
5700 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5701 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5702 return SPELL_FAILED_LOW_CASTLEVEL;
5703 //make sure the player has the required herbs in inventory
5704 if(m_targets.getItemTarget()->GetCount() < 5)
5705 return SPELL_FAILED_NEED_MORE_ITEMS;
5707 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5708 return SPELL_FAILED_CANT_BE_MILLED;
5710 break;
5712 case SPELL_EFFECT_WEAPON_DAMAGE:
5713 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5715 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5716 if( m_attackType != RANGED_ATTACK )
5717 break;
5718 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,false);
5719 if (!pItem)
5720 return SPELL_FAILED_EQUIPPED_ITEM;
5722 switch(pItem->GetProto()->SubClass)
5724 case ITEM_SUBCLASS_WEAPON_THROWN:
5726 uint32 ammo = pItem->GetEntry();
5727 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5728 return SPELL_FAILED_NO_AMMO;
5729 }; break;
5730 case ITEM_SUBCLASS_WEAPON_GUN:
5731 case ITEM_SUBCLASS_WEAPON_BOW:
5732 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5734 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5735 if(!ammo)
5737 // Requires No Ammo
5738 if(m_caster->GetDummyAura(46699))
5739 break; // skip other checks
5741 return SPELL_FAILED_NO_AMMO;
5744 ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype( ammo );
5745 if(!ammoProto)
5746 return SPELL_FAILED_NO_AMMO;
5748 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5749 return SPELL_FAILED_NO_AMMO;
5751 // check ammo ws. weapon compatibility
5752 switch(pItem->GetProto()->SubClass)
5754 case ITEM_SUBCLASS_WEAPON_BOW:
5755 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5756 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5757 return SPELL_FAILED_NO_AMMO;
5758 break;
5759 case ITEM_SUBCLASS_WEAPON_GUN:
5760 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5761 return SPELL_FAILED_NO_AMMO;
5762 break;
5763 default:
5764 return SPELL_FAILED_NO_AMMO;
5767 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5768 return SPELL_FAILED_NO_AMMO;
5769 }; break;
5770 case ITEM_SUBCLASS_WEAPON_WAND:
5771 break;
5772 default:
5773 break;
5775 break;
5777 default:break;
5781 return SPELL_CAST_OK;
5784 void Spell::Delayed()
5786 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5787 return;
5789 if (m_spellState == SPELL_STATE_DELAYED)
5790 return; // spell is active and can't be time-backed
5792 if(isDelayableNoMore()) // Spells may only be delayed twice
5793 return;
5795 // spells not loosing casting time ( slam, dynamites, bombs.. )
5796 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5797 return;
5799 //check pushback reduce
5800 int32 delaytime = 500; // spellcasting delay is normally 500ms
5801 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5802 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5803 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5804 if(delayReduce >= 100)
5805 return;
5807 delaytime = delaytime * (100 - delayReduce) / 100;
5809 if(int32(m_timer) + delaytime > m_casttime)
5811 delaytime = m_casttime - m_timer;
5812 m_timer = m_casttime;
5814 else
5815 m_timer += delaytime;
5817 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5819 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5820 data.append(m_caster->GetPackGUID());
5821 data << uint32(delaytime);
5823 m_caster->SendMessageToSet(&data, true);
5826 void Spell::DelayedChannel()
5828 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5829 return;
5831 if(isDelayableNoMore()) // Spells may only be delayed twice
5832 return;
5834 //check pushback reduce
5835 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5836 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5837 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5838 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5839 if(delayReduce >= 100)
5840 return;
5842 delaytime = delaytime * (100 - delayReduce) / 100;
5844 if(int32(m_timer) < delaytime)
5846 delaytime = m_timer;
5847 m_timer = 0;
5849 else
5850 m_timer -= delaytime;
5852 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5854 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5856 if ((*ihit).missCondition == SPELL_MISS_NONE)
5858 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5859 if (unit)
5861 for (int j = 0; j < 3; ++j)
5862 if( ihit->effectMask & (1 << j) )
5863 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5869 for(int j = 0; j < 3; ++j)
5871 // partially interrupt persistent area auras
5872 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5873 if(dynObj)
5874 dynObj->Delay(delaytime);
5877 SendChannelUpdate(m_timer);
5880 void Spell::UpdatePointers()
5882 if(m_originalCasterGUID==m_caster->GetGUID())
5883 m_originalCaster = m_caster;
5884 else
5886 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5887 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5890 m_targets.Update(m_caster);
5893 bool Spell::IsAffectedByAura(Aura *aura) const
5895 if(SpellModifier* mod = aura->getAuraSpellMod())
5896 return mod->isAffectedOnSpell(m_spellInfo);
5897 else
5898 return false;
5901 bool Spell::CheckTargetCreatureType(Unit* target) const
5903 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5905 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5906 if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
5908 // not allow cast at player
5909 if(target->GetTypeId()==TYPEID_PLAYER)
5910 return false;
5912 spellCreatureTargetMask = 0x7FF;
5915 // Dismiss Pet and Taming Lesson skipped
5916 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5917 spellCreatureTargetMask = 0;
5919 if (spellCreatureTargetMask)
5921 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5923 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5925 return true;
5928 CurrentSpellTypes Spell::GetCurrentContainer()
5930 if (IsNextMeleeSwingSpell())
5931 return(CURRENT_MELEE_SPELL);
5932 else if (IsAutoRepeat())
5933 return(CURRENT_AUTOREPEAT_SPELL);
5934 else if (IsChanneledSpell(m_spellInfo))
5935 return(CURRENT_CHANNELED_SPELL);
5936 else
5937 return(CURRENT_GENERIC_SPELL);
5940 bool Spell::CheckTarget( Unit* target, uint32 eff )
5942 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5943 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
5945 if (!CheckTargetCreatureType(target))
5946 return false;
5949 // Check Aura spell req (need for AoE spells)
5950 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5951 return false;
5952 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5953 return false;
5955 // Check targets for not_selectable unit flag and remove
5956 // A player can cast spells on his pet (or other controlled unit) though in any state
5957 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5959 // any unattackable target skipped
5960 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5961 return false;
5963 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5964 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5965 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5966 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5967 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5968 return false;
5971 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5972 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
5974 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
5975 return false;
5977 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5978 return false;
5981 //Check targets for LOS visibility (except spells without range limitations )
5982 switch(m_spellInfo->Effect[eff])
5984 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5985 break;
5986 case SPELL_EFFECT_DUMMY:
5987 if(m_spellInfo->Id != 20577) // Cannibalize
5988 break;
5989 //fall through
5990 case SPELL_EFFECT_RESURRECT_NEW:
5991 // player far away, maybe his corpse near?
5992 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
5994 if(!m_targets.getCorpseTargetGUID())
5995 return false;
5997 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
5998 if(!corpse)
5999 return false;
6001 if(target->GetGUID() != corpse->GetOwnerGUID())
6002 return false;
6004 if(!corpse->IsWithinLOSInMap(m_caster))
6005 return false;
6008 // all ok by some way or another, skip normal check
6009 break;
6010 default: // normal case
6011 // Get GO cast coordinates if original caster -> GO
6012 WorldObject *caster = NULL;
6013 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
6014 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
6015 if (!caster)
6016 caster = m_caster;
6017 if(target != m_caster && !target->IsWithinLOSInMap(caster))
6018 return false;
6019 break;
6022 return true;
6025 bool Spell::IsNeedSendToClient() const
6027 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
6028 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
6031 bool Spell::HaveTargetsForEffect( uint8 effect ) const
6033 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
6034 if(itr->effectMask & (1 << effect))
6035 return true;
6037 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
6038 if(itr->effectMask & (1 << effect))
6039 return true;
6041 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
6042 if(itr->effectMask & (1 << effect))
6043 return true;
6045 return false;
6048 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
6050 m_Spell = spell;
6053 SpellEvent::~SpellEvent()
6055 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6056 m_Spell->cancel();
6058 if (m_Spell->IsDeletable())
6060 delete m_Spell;
6062 else
6064 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
6065 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
6069 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
6071 // update spell if it is not finished
6072 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6073 m_Spell->update(p_time);
6075 // check spell state to process
6076 switch (m_Spell->getState())
6078 case SPELL_STATE_FINISHED:
6080 // spell was finished, check deletable state
6081 if (m_Spell->IsDeletable())
6083 // check, if we do have unfinished triggered spells
6084 return true; // spell is deletable, finish event
6086 // event will be re-added automatically at the end of routine)
6087 } break;
6089 case SPELL_STATE_CASTING:
6091 // this spell is in channeled state, process it on the next update
6092 // event will be re-added automatically at the end of routine)
6093 } break;
6095 case SPELL_STATE_DELAYED:
6097 // first, check, if we have just started
6098 if (m_Spell->GetDelayStart() != 0)
6100 // no, we aren't, do the typical update
6101 // check, if we have channeled spell on our hands
6102 if (IsChanneledSpell(m_Spell->m_spellInfo))
6104 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
6105 // check, if we have casting anything else except this channeled spell and autorepeat
6106 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
6108 // another non-melee non-delayed spell is casted now, abort
6109 m_Spell->cancel();
6111 else
6113 // do the action (pass spell to channeling state)
6114 m_Spell->handle_immediate();
6116 // event will be re-added automatically at the end of routine)
6118 else
6120 // run the spell handler and think about what we can do next
6121 uint64 t_offset = e_time - m_Spell->GetDelayStart();
6122 uint64 n_offset = m_Spell->handle_delayed(t_offset);
6123 if (n_offset)
6125 // re-add us to the queue
6126 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
6127 return false; // event not complete
6129 // event complete
6130 // finish update event will be re-added automatically at the end of routine)
6133 else
6135 // delaying had just started, record the moment
6136 m_Spell->SetDelayStart(e_time);
6137 // re-plan the event for the delay moment
6138 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
6139 return false; // event not complete
6141 } break;
6143 default:
6145 // all other states
6146 // event will be re-added automatically at the end of routine)
6147 } break;
6150 // spell processing not complete, plan event on the next update interval
6151 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
6152 return false; // event not complete
6155 void SpellEvent::Abort(uint64 /*e_time*/)
6157 // oops, the spell we try to do is aborted
6158 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6159 m_Spell->cancel();
6162 bool SpellEvent::IsDeletable() const
6164 return m_Spell->IsDeletable();
6167 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
6169 if(!lockId) // possible case for GO and maybe for items.
6170 return SPELL_CAST_OK;
6172 // Get LockInfo
6173 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
6175 if (!lockInfo)
6176 return SPELL_FAILED_BAD_TARGETS;
6178 bool reqKey = false; // some locks not have reqs
6180 for(int j = 0; j < 8; ++j)
6182 switch(lockInfo->Type[j])
6184 // check key item (many fit cases can be)
6185 case LOCK_KEY_ITEM:
6186 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
6187 return SPELL_CAST_OK;
6188 reqKey = true;
6189 break;
6190 // check key skill (only single first fit case can be)
6191 case LOCK_KEY_SKILL:
6193 reqKey = true;
6195 // wrong locktype, skip
6196 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
6197 continue;
6199 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
6201 if ( skillId != SKILL_NONE )
6203 // skill bonus provided by casting spell (mostly item spells)
6204 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
6205 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
6206 reqSkillValue = lockInfo->Skill[j];
6208 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
6209 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
6210 0 : ((Player*)m_caster)->GetSkillValue(skillId);
6212 skillValue += spellSkillBonus;
6214 if (skillValue < reqSkillValue)
6215 return SPELL_FAILED_LOW_CASTLEVEL;
6218 return SPELL_CAST_OK;
6223 if(reqKey)
6224 return SPELL_FAILED_BAD_TARGETS;
6226 return SPELL_CAST_OK;
6229 void Spell::FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets)
6231 CellPair p(MaNGOS::ComputeCellPair(x, y));
6232 Cell cell(p);
6233 cell.data.Part.reserved = ALL_DISTRICT;
6234 cell.SetNoCreate();
6235 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, targetUnitMap, radius, pushType, spellTargets);
6236 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
6237 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
6238 CellLock<GridReadGuard> cell_lock(cell, p);
6239 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap(), *m_caster, radius);
6240 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap(), *m_caster, radius);
6243 void Spell::FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster)
6245 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
6246 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
6248 if (pGroup)
6250 uint8 subgroup = pMember->GetSubGroup();
6252 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
6254 Player* Target = itr->getSource();
6256 // IsHostileTo check duel and controlled by enemy
6257 if (Target && (raid || subgroup==Target->GetSubGroup())
6258 && !m_caster->IsHostileTo(Target))
6260 if ((Target==center || center->IsWithinDistInMap(Target, radius)) &&
6261 (withcaster || Target != m_caster))
6262 targetUnitMap.push_back(Target);
6264 if (withPets)
6265 if (Pet* pet = Target->GetPet())
6266 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
6267 (withcaster || pet != m_caster))
6268 targetUnitMap.push_back(pet);
6272 else
6274 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
6275 if ((ownerOrSelf==center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
6276 (withcaster || ownerOrSelf != m_caster))
6277 targetUnitMap.push_back(ownerOrSelf);
6279 if (withPets)
6280 if (Pet* pet = ownerOrSelf->GetPet())
6281 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
6282 (withcaster || pet != m_caster))
6283 targetUnitMap.push_back(pet);
6287 void Spell::FillRaidOrPartyManaPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6289 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6291 PrioritizeManaUnitQueue manaUsers;
6292 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && manaUsers.size() < count; ++itr)
6293 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
6294 manaUsers.push(PrioritizeManaUnitWraper(*itr));
6296 targetUnitMap.clear();
6297 while(!manaUsers.empty())
6299 targetUnitMap.push_back(manaUsers.top().getUnit());
6300 manaUsers.pop();
6304 void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6306 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6308 PrioritizeHealthUnitQueue healthQueue;
6309 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && healthQueue.size() < count; ++itr)
6310 if (!(*itr)->isDead())
6311 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
6313 targetUnitMap.clear();
6314 while(!healthQueue.empty())
6316 targetUnitMap.push_back(healthQueue.top().getUnit());
6317 healthQueue.pop();