Merge branch 'master' into 303
[getmangos.git] / src / game / Spell.cpp
blob0f3ca58012a5112e4274c2fda9acafcdadcf2e42
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_referencedFromCurrentSpell = false;
272 m_executedCurrently = false;
273 m_delayAtDamageCount = 0;
275 m_applyMultiplierMask = 0;
277 // Get data for type of attack
278 switch (m_spellInfo->DmgClass)
280 case SPELL_DAMAGE_CLASS_MELEE:
281 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
282 m_attackType = OFF_ATTACK;
283 else
284 m_attackType = BASE_ATTACK;
285 break;
286 case SPELL_DAMAGE_CLASS_RANGED:
287 m_attackType = RANGED_ATTACK;
288 break;
289 default:
290 // Wands
291 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
292 m_attackType = RANGED_ATTACK;
293 else
294 m_attackType = BASE_ATTACK;
295 break;
298 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
300 if(m_attackType == RANGED_ATTACK)
302 // wand case
303 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
305 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
306 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
310 if(originalCasterGUID)
311 m_originalCasterGUID = originalCasterGUID;
312 else
313 m_originalCasterGUID = m_caster->GetGUID();
315 if(m_originalCasterGUID==m_caster->GetGUID())
316 m_originalCaster = m_caster;
317 else
319 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
320 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
323 for(int i=0; i <3; ++i)
324 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
326 m_spellState = SPELL_STATE_NULL;
328 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
329 m_TriggerSpells.clear();
330 m_IsTriggeredSpell = triggered;
331 //m_AreaAura = false;
332 m_CastItem = NULL;
334 unitTarget = NULL;
335 itemTarget = NULL;
336 gameObjTarget = NULL;
337 focusObject = NULL;
338 m_cast_count = 0;
339 m_triggeredByAuraSpell = NULL;
341 //Auto Shot & Shoot
342 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
343 m_autoRepeat = true;
344 else
345 m_autoRepeat = false;
347 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
348 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_timer = 0; // will set to castime in prepare
351 m_needAliveTargetMask = 0;
353 // determine reflection
354 m_canReflect = false;
356 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
358 for(int j=0;j<3;j++)
360 if (m_spellInfo->Effect[j]==0)
361 continue;
363 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
364 m_canReflect = true;
365 else
366 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
368 if(m_canReflect)
369 continue;
370 else
371 break;
375 CleanupTargetList();
378 Spell::~Spell()
382 void Spell::FillTargetMap()
384 // TODO: ADD the correct target FILLS!!!!!!
386 for(uint32 i=0;i<3;i++)
388 // not call for empty effect.
389 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
390 if(m_spellInfo->Effect[i]==0)
391 continue;
393 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
394 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
395 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
396 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
397 continue;
399 // TODO: find a way so this is not needed?
400 // for area auras always add caster as target (needed for totems for example)
401 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
402 AddUnitTarget(m_caster, i);
404 std::list<Unit*> tmpUnitMap;
406 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
407 // but need it support in some know cases
408 switch(m_spellInfo->EffectImplicitTargetA[i])
410 case TARGET_ALL_AROUND_CASTER:
411 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
412 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
413 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
415 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
417 // Note: this hack with search required until GO casting not implemented
418 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
419 // currently each enemy selected explicitly and self cast damage
420 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
422 if(m_targets.getUnitTarget())
423 tmpUnitMap.push_back(m_targets.getUnitTarget());
425 else
427 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
428 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
430 break;
431 case TARGET_TABLE_X_Y_Z_COORDINATES:
432 // Only if target A, for target B (used in teleports) dest select in effect
433 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
434 break;
435 default:
436 switch(m_spellInfo->EffectImplicitTargetB[i])
438 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
439 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
440 break;
441 default:
442 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
443 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
444 break;
446 break;
449 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
450 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
452 // add here custom effects that need default target.
453 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
454 switch(m_spellInfo->Effect[i])
456 case SPELL_EFFECT_DUMMY:
458 switch(m_spellInfo->Id)
460 case 20577: // Cannibalize
462 // non-standard target selection
463 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
464 float max_range = GetSpellMaxRange(srange);
466 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
467 Cell cell(p);
468 cell.data.Part.reserved = ALL_DISTRICT;
469 cell.SetNoCreate();
471 WorldObject* result = NULL;
473 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
474 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
476 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
477 CellLock<GridReadGuard> cell_lock(cell, p);
478 cell_lock->Visit(cell_lock, grid_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
480 if(!result)
482 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
483 cell_lock->Visit(cell_lock, world_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
486 if(result)
488 switch(result->GetTypeId())
490 case TYPEID_UNIT:
491 case TYPEID_PLAYER:
492 tmpUnitMap.push_back((Unit*)result);
493 break;
494 case TYPEID_CORPSE:
495 m_targets.setCorpseTarget((Corpse*)result);
496 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
497 tmpUnitMap.push_back(owner);
498 break;
501 else
503 // clear cooldown at fail
504 if(m_caster->GetTypeId()==TYPEID_PLAYER)
506 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
508 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
509 data << uint32(m_spellInfo->Id);
510 data << uint64(m_caster->GetGUID());
511 ((Player*)m_caster)->GetSession()->SendPacket(&data);
514 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
515 finish(false);
517 break;
519 default:
520 if(m_targets.getUnitTarget())
521 tmpUnitMap.push_back(m_targets.getUnitTarget());
522 break;
524 break;
526 case SPELL_EFFECT_RESURRECT:
527 case SPELL_EFFECT_PARRY:
528 case SPELL_EFFECT_BLOCK:
529 case SPELL_EFFECT_CREATE_ITEM:
530 case SPELL_EFFECT_TRIGGER_SPELL:
531 case SPELL_EFFECT_TRIGGER_MISSILE:
532 case SPELL_EFFECT_LEARN_SPELL:
533 case SPELL_EFFECT_SKILL_STEP:
534 case SPELL_EFFECT_PROFICIENCY:
535 case SPELL_EFFECT_SUMMON_POSSESSED:
536 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
537 case SPELL_EFFECT_SELF_RESURRECT:
538 case SPELL_EFFECT_REPUTATION:
539 if(m_targets.getUnitTarget())
540 tmpUnitMap.push_back(m_targets.getUnitTarget());
541 break;
542 case SPELL_EFFECT_SUMMON_PLAYER:
543 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
545 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
546 if(target)
547 tmpUnitMap.push_back(target);
549 break;
550 case SPELL_EFFECT_RESURRECT_NEW:
551 if(m_targets.getUnitTarget())
552 tmpUnitMap.push_back(m_targets.getUnitTarget());
553 if(m_targets.getCorpseTargetGUID())
555 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
556 if(corpse)
558 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
559 if(owner)
560 tmpUnitMap.push_back(owner);
563 break;
564 case SPELL_EFFECT_SUMMON:
565 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
567 if(m_targets.getUnitTarget())
568 tmpUnitMap.push_back(m_targets.getUnitTarget());
570 else
571 tmpUnitMap.push_back(m_caster);
572 break;
573 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
574 case SPELL_EFFECT_SUMMON_WILD:
575 case SPELL_EFFECT_SUMMON_GUARDIAN:
576 case SPELL_EFFECT_TRANS_DOOR:
577 case SPELL_EFFECT_ADD_FARSIGHT:
578 case SPELL_EFFECT_APPLY_GLYPH:
579 case SPELL_EFFECT_STUCK:
580 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
581 case SPELL_EFFECT_SUMMON_DEMON:
582 case SPELL_EFFECT_SKILL:
583 tmpUnitMap.push_back(m_caster);
584 break;
585 case SPELL_EFFECT_LEARN_PET_SPELL:
586 if(Pet* pet = m_caster->GetPet())
587 tmpUnitMap.push_back(pet);
588 break;
589 case SPELL_EFFECT_ENCHANT_ITEM:
590 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
591 case SPELL_EFFECT_DISENCHANT:
592 case SPELL_EFFECT_FEED_PET:
593 case SPELL_EFFECT_PROSPECTING:
594 if(m_targets.getItemTarget())
595 AddItemTarget(m_targets.getItemTarget(), i);
596 break;
597 case SPELL_EFFECT_APPLY_AURA:
598 switch(m_spellInfo->EffectApplyAuraName[i])
600 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
601 case SPELL_AURA_ADD_PCT_MODIFIER:
602 tmpUnitMap.push_back(m_caster);
603 break;
604 default: // apply to target in other case
605 if(m_targets.getUnitTarget())
606 tmpUnitMap.push_back(m_targets.getUnitTarget());
607 break;
609 break;
610 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
611 // AreaAura
612 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
613 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
614 break;
615 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
616 if(m_targets.getUnitTarget())
618 tmpUnitMap.push_back(m_targets.getUnitTarget());
620 else if (m_targets.getCorpseTargetGUID())
622 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
623 if(corpse)
625 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
626 if(owner)
627 tmpUnitMap.push_back(owner);
630 break;
631 default:
632 break;
635 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
636 m_needAliveTargetMask |= (1<<i);
638 if(m_caster->GetTypeId() == TYPEID_PLAYER)
640 Player *me = (Player*)m_caster;
641 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
643 Unit *owner = (*itr)->GetOwner();
644 Unit *u = owner ? owner : (*itr);
645 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
647 me->UpdatePvP(true);
648 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
649 break;
654 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
656 if (!CheckTarget (*itr, i))
658 itr = tmpUnitMap.erase(itr);
659 continue;
661 else
662 ++itr;
665 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
666 AddUnitTarget((*iunit), i);
670 void Spell::CleanupTargetList()
672 m_UniqueTargetInfo.clear();
673 m_UniqueGOTargetInfo.clear();
674 m_UniqueItemInfo.clear();
675 m_countOfHit = 0;
676 m_countOfMiss = 0;
677 m_delayMoment = 0;
680 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
682 if( m_spellInfo->Effect[effIndex]==0 )
683 return;
685 uint64 targetGUID = pVictim->GetGUID();
687 // Lookup target in already in list
688 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
690 if (targetGUID == ihit->targetGUID) // Found in list
692 ihit->effectMask |= 1<<effIndex; // Add only effect mask
693 return;
697 // This is new target calculate data for him
699 // Get spell hit result on target
700 TargetInfo target;
701 target.targetGUID = targetGUID; // Store target GUID
702 target.effectMask = 1<<effIndex; // Store index of effect
703 target.processed = false; // Effects not apply on target
705 // Calculate hit result
706 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
707 if (target.missCondition == SPELL_MISS_NONE)
708 ++m_countOfHit;
709 else
710 ++m_countOfMiss;
712 // Spell have speed - need calculate incoming time
713 if (m_spellInfo->speed > 0.0f)
715 // calculate spell incoming interval
716 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
717 if (dist < 5.0f) dist = 5.0f;
718 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
720 // Calculate minimum incoming time
721 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
722 m_delayMoment = target.timeDelay;
724 else
725 target.timeDelay = 0LL;
727 // If target reflect spell back to caster
728 if (target.missCondition==SPELL_MISS_REFLECT)
730 // Calculate reflected spell result on caster
731 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
733 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
734 target.reflectResult = SPELL_MISS_PARRY;
736 // Increase time interval for reflected spells by 1.5
737 target.timeDelay+=target.timeDelay>>1;
739 else
740 target.reflectResult = SPELL_MISS_NONE;
742 // Add target to list
743 m_UniqueTargetInfo.push_back(target);
746 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
748 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
749 if (unit)
750 AddUnitTarget(unit, effIndex);
753 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
755 if( m_spellInfo->Effect[effIndex]==0 )
756 return;
758 uint64 targetGUID = pVictim->GetGUID();
760 // Lookup target in already in list
761 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
763 if (targetGUID == ihit->targetGUID) // Found in list
765 ihit->effectMask |= 1<<effIndex; // Add only effect mask
766 return;
770 // This is new target calculate data for him
772 GOTargetInfo target;
773 target.targetGUID = targetGUID;
774 target.effectMask = 1<<effIndex;
775 target.processed = false; // Effects not apply on target
777 // Spell have speed - need calculate incoming time
778 if (m_spellInfo->speed > 0.0f)
780 // calculate spell incoming interval
781 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
782 if (dist < 5.0f) dist = 5.0f;
783 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
784 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
785 m_delayMoment = target.timeDelay;
787 else
788 target.timeDelay = 0LL;
790 ++m_countOfHit;
792 // Add target to list
793 m_UniqueGOTargetInfo.push_back(target);
796 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
798 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
799 if (go)
800 AddGOTarget(go, effIndex);
803 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
805 if( m_spellInfo->Effect[effIndex]==0 )
806 return;
808 // Lookup target in already in list
809 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
811 if (pitem == ihit->item) // Found in list
813 ihit->effectMask |= 1<<effIndex; // Add only effect mask
814 return;
818 // This is new target add data
820 ItemTargetInfo target;
821 target.item = pitem;
822 target.effectMask = 1<<effIndex;
823 m_UniqueItemInfo.push_back(target);
826 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
828 // Do triggers depends from hit result (triggers on hit do in effects)
829 // Set aura states depends from hit result
830 if (missInfo!=SPELL_MISS_NONE)
832 // Miss/dodge/parry/block only for melee based spells
833 // Resist only for magic based spells
834 switch (missInfo)
836 case SPELL_MISS_MISS:
837 if(m_caster->GetTypeId()== TYPEID_PLAYER)
838 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
840 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
841 break;
842 case SPELL_MISS_RESIST:
843 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
844 break;
845 case SPELL_MISS_DODGE:
846 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
847 ((Player*)unitTarget)->UpdateDefense();
849 // Overpower
850 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
852 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
853 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
856 // Riposte
857 if (unitTarget->getClass() != CLASS_ROGUE)
859 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
860 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
863 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
864 break;
865 case SPELL_MISS_PARRY:
866 // Update victim defense ?
867 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
868 ((Player*)unitTarget)->UpdateDefense();
869 // Mongoose bite - set only Counterattack here
870 if (unitTarget->getClass() == CLASS_HUNTER)
872 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
873 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
875 else
877 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
878 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
880 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
881 break;
882 case SPELL_MISS_BLOCK:
883 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
884 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
886 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
887 break;
888 // Trigger from this events not supported
889 case SPELL_MISS_EVADE:
890 case SPELL_MISS_IMMUNE:
891 case SPELL_MISS_IMMUNE2:
892 case SPELL_MISS_DEFLECT:
893 case SPELL_MISS_ABSORB:
894 // Trigger from reflects need do after get reflect result
895 case SPELL_MISS_REFLECT:
896 break;
897 default:
898 break;
903 void Spell::DoAllEffectOnTarget(TargetInfo *target)
905 if (target->processed) // Check target
906 return;
907 target->processed = true; // Target checked in apply effects procedure
909 // Get mask of effects for target
910 uint32 mask = target->effectMask;
911 if (mask == 0) // No effects
912 return;
914 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
915 if (!unit)
916 return;
918 SpellMissInfo missInfo = target->missCondition;
919 // Need init unitTarget by default unit (can changed in code on reflect)
920 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
921 unitTarget = unit;
923 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
924 DoSpellHitOnUnit(unit, mask);
925 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
927 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
928 DoSpellHitOnUnit(m_caster, mask);
931 // Do triggers only on miss/resist/parry/dodge
932 if (missInfo!=SPELL_MISS_NONE)
933 doTriggers(missInfo);
935 // Call scripted function for AI if this spell is casted upon a creature (except pets)
936 if(IS_CREATURE_GUID(target->targetGUID))
938 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
939 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
940 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
941 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
943 if(((Creature*)unit)->AI())
944 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
948 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
950 if(!unit || !effectMask)
951 return;
953 // Recheck immune (only for delayed spells)
954 if( m_spellInfo->speed && (
955 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
956 unit->IsImmunedToSpell(m_spellInfo,true) ))
958 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
959 return;
962 if( m_caster != unit )
964 if( !m_caster->IsFriendlyTo(unit) )
966 // for delayed spells ignore not visible explicit target
967 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
969 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
970 return;
973 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
974 // TODO: find way to not need this?
975 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
976 m_spellInfo->SpellFamilyFlags & 0x800LL))
978 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
980 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
982 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
983 unit->SetStandState(PLAYER_STATE_NONE);
985 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
986 ((Creature*)unit)->AI()->AttackStart(m_caster);
988 unit->SetInCombatWith(m_caster);
989 m_caster->SetInCombatWith(unit);
991 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
993 m_caster->SetContestedPvP(attackedPlayer);
995 unit->AddThreat(m_caster, 0.0f);
999 else
1001 // for delayed spells ignore negative spells (after duel end) for friendly targets
1002 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1004 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1005 return;
1008 // assisting case, healing and resurrection
1009 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1010 m_caster->SetContestedPvP();
1011 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1013 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1014 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1019 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1020 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1021 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1022 // Increase Diminishing on unit, current informations for actually casts will use values above
1023 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1024 unit->IncrDiminishing(m_diminishGroup);
1026 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1028 if (effectMask & (1<<effectNumber))
1030 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1031 if ( m_applyMultiplierMask & (1 << effectNumber) )
1033 // Get multiplier
1034 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1035 // Apply multiplier mods
1036 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1037 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1038 m_damageMultipliers[effectNumber] *= multiplier;
1044 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1046 if (target->processed) // Check target
1047 return;
1048 target->processed = true; // Target checked in apply effects procedure
1050 uint32 effectMask = target->effectMask;
1051 if(!effectMask)
1052 return;
1054 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1055 if(!go)
1056 return;
1058 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1059 if (effectMask & (1<<effectNumber))
1060 HandleEffects(NULL,NULL,go,effectNumber);
1062 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1063 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1064 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1065 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1068 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1070 uint32 effectMask = target->effectMask;
1071 if(!target->item || !effectMask)
1072 return;
1074 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1075 if (effectMask & (1<<effectNumber))
1076 HandleEffects(NULL, target->item, NULL, effectNumber);
1079 bool Spell::IsAliveUnitPresentInTargetList()
1081 // Not need check return true
1082 if (m_needAliveTargetMask == 0)
1083 return true;
1085 uint8 needAliveTargetMask = m_needAliveTargetMask;
1087 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1089 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1091 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1093 if (unit && unit->isAlive())
1094 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1098 // is all effects from m_needAliveTargetMask have alive targets
1099 return needAliveTargetMask==0;
1102 // Helper for Chain Healing
1103 // Spell target first
1104 // Raidmates then descending by injury suffered (MaxHealth - Health)
1105 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1106 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1108 const Unit* MainTarget;
1109 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1110 // functor for operator ">"
1111 bool operator()(Unit const* _Left, Unit const* _Right) const
1113 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1115 int32 ChainHealingHash(Unit const* Target) const
1117 if (Target == MainTarget)
1118 return 0;
1119 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1120 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1122 if (Target->GetHealth() == Target->GetMaxHealth())
1123 return 40000;
1124 else
1125 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1127 else
1128 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1132 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1134 public:
1135 const Unit* MainTarget;
1136 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1138 bool operator()(const Unit* Target)
1140 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1144 // Helper for targets nearest to the spell target
1145 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1146 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1148 const Unit* MainTarget;
1149 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1150 // functor for operator ">"
1151 bool operator()(const Unit* _Left, const Unit* _Right) const
1153 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1157 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1159 float radius;
1160 if (m_spellInfo->EffectRadiusIndex[i])
1161 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1162 else
1163 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1165 if(m_originalCaster)
1166 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1167 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1169 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1170 if(m_originalCaster)
1171 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1172 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1174 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1175 switch(cur)
1177 case TARGET_TOTEM_EARTH:
1178 case TARGET_TOTEM_WATER:
1179 case TARGET_TOTEM_AIR:
1180 case TARGET_TOTEM_FIRE:
1181 case TARGET_SELF:
1182 case TARGET_SELF2:
1183 case TARGET_DYNAMIC_OBJECT:
1184 case TARGET_AREAEFFECT_CUSTOM:
1185 case TARGET_AREAEFFECT_CUSTOM_2:
1186 case TARGET_SUMMON:
1188 TagUnitMap.push_back(m_caster);
1189 break;
1191 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1193 m_targets.m_targetMask = 0;
1194 unMaxTargets = EffectChainTarget;
1195 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1197 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1198 Cell cell(p);
1199 cell.data.Part.reserved = ALL_DISTRICT;
1200 cell.SetNoCreate();
1202 std::list<Unit *> tempUnitMap;
1205 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1206 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1208 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1209 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1211 CellLock<GridReadGuard> cell_lock(cell, p);
1212 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1213 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1216 if(tempUnitMap.empty())
1217 break;
1219 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1221 //Now to get us a random target that's in the initial range of the spell
1222 uint32 t = 0;
1223 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1224 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1225 ++t, ++itr;
1227 if(!t)
1228 break;
1230 itr = tempUnitMap.begin();
1231 std::advance(itr, rand()%t);
1232 Unit *pUnitTarget = *itr;
1233 TagUnitMap.push_back(pUnitTarget);
1235 tempUnitMap.erase(itr);
1237 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1239 t = unMaxTargets - 1;
1240 Unit *prev = pUnitTarget;
1241 std::list<Unit*>::iterator next = tempUnitMap.begin();
1243 while(t && next != tempUnitMap.end() )
1245 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1246 break;
1248 if(!prev->IsWithinLOSInMap(*next))
1250 ++next;
1251 continue;
1254 prev = *next;
1255 TagUnitMap.push_back(prev);
1256 tempUnitMap.erase(next);
1257 tempUnitMap.sort(TargetDistanceOrder(prev));
1258 next = tempUnitMap.begin();
1260 --t;
1262 }break;
1263 case TARGET_PET:
1265 Pet* tmpUnit = m_caster->GetPet();
1266 if (!tmpUnit) break;
1267 TagUnitMap.push_back(tmpUnit);
1268 break;
1270 case TARGET_CHAIN_DAMAGE:
1272 if (EffectChainTarget <= 1)
1274 Unit* pUnitTarget = SelectMagnetTarget();
1275 if(pUnitTarget)
1276 TagUnitMap.push_back(pUnitTarget);
1278 else
1280 Unit* pUnitTarget = m_targets.getUnitTarget();
1281 if(!pUnitTarget)
1282 break;
1284 unMaxTargets = EffectChainTarget;
1286 float max_range;
1287 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1288 max_range = radius; //
1289 else
1290 //FIXME: This very like horrible hack and wrong for most spells
1291 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1293 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1294 Cell cell(p);
1295 cell.data.Part.reserved = ALL_DISTRICT;
1296 cell.SetNoCreate();
1298 Unit* originalCaster = GetOriginalCaster();
1299 if(originalCaster)
1301 std::list<Unit *> tempUnitMap;
1304 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1305 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1307 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1308 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1310 CellLock<GridReadGuard> cell_lock(cell, p);
1311 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1312 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1315 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1317 if(tempUnitMap.empty())
1318 break;
1320 if(*tempUnitMap.begin() == pUnitTarget)
1321 tempUnitMap.erase(tempUnitMap.begin());
1323 TagUnitMap.push_back(pUnitTarget);
1324 uint32 t = unMaxTargets - 1;
1325 Unit *prev = pUnitTarget;
1326 std::list<Unit*>::iterator next = tempUnitMap.begin();
1328 while(t && next != tempUnitMap.end() )
1330 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1331 break;
1333 if(!prev->IsWithinLOSInMap(*next))
1335 ++next;
1336 continue;
1339 prev = *next;
1340 TagUnitMap.push_back(prev);
1341 tempUnitMap.erase(next);
1342 tempUnitMap.sort(TargetDistanceOrder(prev));
1343 next = tempUnitMap.begin();
1345 --t;
1349 }break;
1350 case TARGET_ALL_ENEMY_IN_AREA:
1352 }break;
1353 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1355 // targets the ground, not the units in the area
1356 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1358 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1359 Cell cell(p);
1360 cell.data.Part.reserved = ALL_DISTRICT;
1361 cell.SetNoCreate();
1363 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1365 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1366 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1368 CellLock<GridReadGuard> cell_lock(cell, p);
1369 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1370 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1372 // exclude caster (this can be important if this not original caster)
1373 TagUnitMap.remove(m_caster);
1375 }break;
1376 case TARGET_DUELVSPLAYER_COORDINATES:
1378 if(Unit* currentTarget = m_targets.getUnitTarget())
1380 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1381 TagUnitMap.push_back(currentTarget);
1383 }break;
1384 case TARGET_ALL_PARTY_AROUND_CASTER:
1385 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1386 case TARGET_ALL_PARTY:
1388 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1389 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1391 if(pGroup)
1393 uint8 subgroup = pTarget->GetSubGroup();
1395 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1397 Player* Target = itr->getSource();
1399 // IsHostileTo check duel and controlled by enemy
1400 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1402 if( m_caster->IsWithinDistInMap(Target, radius) )
1403 TagUnitMap.push_back(Target);
1405 if(Pet* pet = Target->GetPet())
1406 if( m_caster->IsWithinDistInMap(pet, radius) )
1407 TagUnitMap.push_back(pet);
1411 else
1413 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1414 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1415 TagUnitMap.push_back(ownerOrSelf);
1416 if(Pet* pet = ownerOrSelf->GetPet())
1417 if( m_caster->IsWithinDistInMap(pet, radius) )
1418 TagUnitMap.push_back(pet);
1420 }break;
1421 case TARGET_RANDOM_RAID_MEMBER:
1423 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1424 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1425 TagUnitMap.push_back(target);
1426 }break;
1427 case TARGET_SINGLE_FRIEND:
1428 case TARGET_SINGLE_FRIEND_2:
1430 if(m_targets.getUnitTarget())
1431 TagUnitMap.push_back(m_targets.getUnitTarget());
1432 }break;
1433 case TARGET_NONCOMBAT_PET:
1435 if(Unit* target = m_targets.getUnitTarget())
1436 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1437 TagUnitMap.push_back(target);
1438 }break;
1439 case TARGET_ALL_AROUND_CASTER:
1441 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1442 Cell cell(p);
1443 cell.data.Part.reserved = ALL_DISTRICT;
1444 cell.SetNoCreate();
1446 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1448 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1449 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1451 CellLock<GridReadGuard> cell_lock(cell, p);
1452 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1453 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1454 }break;
1455 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1457 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1458 Cell cell(p);
1459 cell.data.Part.reserved = ALL_DISTRICT;
1460 cell.SetNoCreate();
1462 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1464 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1465 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1467 CellLock<GridReadGuard> cell_lock(cell, p);
1468 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1469 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1470 }break;
1471 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1473 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1474 Cell cell(p);
1475 cell.data.Part.reserved = ALL_DISTRICT;
1476 cell.SetNoCreate();
1478 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1480 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1481 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1483 CellLock<GridReadGuard> cell_lock(cell, p);
1484 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1485 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1486 }break;
1487 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1488 case TARGET_SINGLE_PARTY:
1490 Unit *target = m_targets.getUnitTarget();
1491 // Thoses spells apparently can't be casted on the caster.
1492 if( target && target != m_caster)
1494 // Can only be casted on group's members or its pets
1495 Group *pGroup = NULL;
1497 Unit* owner = m_caster->GetCharmerOrOwner();
1498 Unit *targetOwner = target->GetCharmerOrOwner();
1499 if(owner)
1501 if(owner->GetTypeId() == TYPEID_PLAYER)
1503 if( target == owner )
1505 TagUnitMap.push_back(target);
1506 break;
1508 pGroup = ((Player*)owner)->GetGroup();
1511 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1513 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1515 TagUnitMap.push_back(target);
1516 break;
1518 pGroup = ((Player*)m_caster)->GetGroup();
1521 if(pGroup)
1523 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1524 if(targetOwner)
1526 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1527 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1528 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1529 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1531 TagUnitMap.push_back(target);
1534 // 1Our target can be a player who is on our group
1535 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1537 TagUnitMap.push_back(target);
1541 }break;
1542 case TARGET_GAMEOBJECT:
1544 if(m_targets.getGOTarget())
1545 AddGOTarget(m_targets.getGOTarget(), i);
1546 }break;
1547 case TARGET_IN_FRONT_OF_CASTER:
1549 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1550 Cell cell(p);
1551 cell.data.Part.reserved = ALL_DISTRICT;
1552 cell.SetNoCreate();
1554 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1555 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1557 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1558 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1560 CellLock<GridReadGuard> cell_lock(cell, p);
1561 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1562 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1563 }break;
1564 case TARGET_DUELVSPLAYER:
1566 Unit *target = m_targets.getUnitTarget();
1567 if(target)
1569 if(m_caster->IsFriendlyTo(target))
1571 TagUnitMap.push_back(target);
1573 else
1575 Unit* pUnitTarget = SelectMagnetTarget();
1576 if(pUnitTarget)
1577 TagUnitMap.push_back(pUnitTarget);
1580 }break;
1581 case TARGET_GAMEOBJECT_ITEM:
1583 if(m_targets.getGOTargetGUID())
1584 AddGOTarget(m_targets.getGOTarget(), i);
1585 else if(m_targets.getItemTarget())
1586 AddItemTarget(m_targets.getItemTarget(), i);
1587 break;
1589 case TARGET_MASTER:
1591 if(Unit* owner = m_caster->GetCharmerOrOwner())
1592 TagUnitMap.push_back(owner);
1593 break;
1595 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1597 // targets the ground, not the units in the area
1598 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1600 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1601 Cell cell(p);
1602 cell.data.Part.reserved = ALL_DISTRICT;
1603 cell.SetNoCreate();
1605 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1607 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1608 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1610 CellLock<GridReadGuard> cell_lock(cell, p);
1611 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1612 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1614 }break;
1615 case TARGET_MINION:
1617 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1618 TagUnitMap.push_back(m_caster);
1619 }break;
1620 case TARGET_SINGLE_ENEMY:
1622 Unit* pUnitTarget = SelectMagnetTarget();
1623 if(pUnitTarget)
1624 TagUnitMap.push_back(pUnitTarget);
1625 }break;
1626 case TARGET_AREAEFFECT_PARTY:
1628 Unit* owner = m_caster->GetCharmerOrOwner();
1629 Player *pTarget = NULL;
1631 if(owner)
1633 TagUnitMap.push_back(m_caster);
1634 if(owner->GetTypeId() == TYPEID_PLAYER)
1635 pTarget = (Player*)owner;
1637 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1639 if(Unit* target = m_targets.getUnitTarget())
1641 if( target->GetTypeId() != TYPEID_PLAYER)
1643 if(((Creature*)target)->isPet())
1645 Unit *targetOwner = target->GetOwner();
1646 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1647 pTarget = (Player*)targetOwner;
1650 else
1651 pTarget = (Player*)target;
1655 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1657 if(pGroup)
1659 uint8 subgroup = pTarget->GetSubGroup();
1661 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1663 Player* Target = itr->getSource();
1665 // IsHostileTo check duel and controlled by enemy
1666 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1668 if( pTarget->IsWithinDistInMap(Target, radius) )
1669 TagUnitMap.push_back(Target);
1671 if(Pet* pet = Target->GetPet())
1672 if( pTarget->IsWithinDistInMap(pet, radius) )
1673 TagUnitMap.push_back(pet);
1677 else if (owner)
1679 if(m_caster->IsWithinDistInMap(owner, radius))
1680 TagUnitMap.push_back(owner);
1682 else if(pTarget)
1684 TagUnitMap.push_back(pTarget);
1686 if(Pet* pet = pTarget->GetPet())
1687 if( m_caster->IsWithinDistInMap(pet, radius) )
1688 TagUnitMap.push_back(pet);
1691 }break;
1692 case TARGET_SCRIPT:
1694 if(m_targets.getUnitTarget())
1695 TagUnitMap.push_back(m_targets.getUnitTarget());
1696 if(m_targets.getItemTarget())
1697 AddItemTarget(m_targets.getItemTarget(), i);
1698 }break;
1699 case TARGET_SELF_FISHING:
1701 TagUnitMap.push_back(m_caster);
1702 }break;
1703 case TARGET_CHAIN_HEAL:
1705 Unit* pUnitTarget = m_targets.getUnitTarget();
1706 if(!pUnitTarget)
1707 break;
1709 if (EffectChainTarget <= 1)
1710 TagUnitMap.push_back(pUnitTarget);
1711 else
1713 unMaxTargets = EffectChainTarget;
1714 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1716 std::list<Unit *> tempUnitMap;
1719 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1720 Cell cell(p);
1721 cell.data.Part.reserved = ALL_DISTRICT;
1722 cell.SetNoCreate();
1724 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1726 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1727 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1729 CellLock<GridReadGuard> cell_lock(cell, p);
1730 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1731 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1735 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1736 tempUnitMap.push_front(m_caster);
1738 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1740 if(tempUnitMap.empty())
1741 break;
1743 if(*tempUnitMap.begin() == pUnitTarget)
1744 tempUnitMap.erase(tempUnitMap.begin());
1746 TagUnitMap.push_back(pUnitTarget);
1747 uint32 t = unMaxTargets - 1;
1748 Unit *prev = pUnitTarget;
1749 std::list<Unit*>::iterator next = tempUnitMap.begin();
1751 while(t && next != tempUnitMap.end() )
1753 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1754 break;
1756 if(!prev->IsWithinLOSInMap(*next))
1758 ++next;
1759 continue;
1762 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1764 next = tempUnitMap.erase(next);
1765 continue;
1768 prev = *next;
1769 TagUnitMap.push_back(prev);
1770 tempUnitMap.erase(next);
1771 tempUnitMap.sort(TargetDistanceOrder(prev));
1772 next = tempUnitMap.begin();
1774 --t;
1777 }break;
1778 case TARGET_CURRENT_ENEMY_COORDINATES:
1780 Unit* currentTarget = m_targets.getUnitTarget();
1781 if(currentTarget)
1783 TagUnitMap.push_back(currentTarget);
1784 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1785 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1787 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1788 Cell cell(p);
1789 cell.data.Part.reserved = ALL_DISTRICT;
1790 cell.SetNoCreate();
1791 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1792 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1793 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1794 CellLock<GridReadGuard> cell_lock(cell, p);
1795 cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1796 cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1799 }break;
1800 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1802 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1803 ? (Player*)m_targets.getUnitTarget() : NULL;
1805 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1806 if(pGroup)
1808 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1810 Player* Target = itr->getSource();
1812 // IsHostileTo check duel and controlled by enemy
1813 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1814 targetPlayer->getClass() == Target->getClass() &&
1815 !m_caster->IsHostileTo(Target) )
1817 TagUnitMap.push_back(Target);
1821 else if(m_targets.getUnitTarget())
1822 TagUnitMap.push_back(m_targets.getUnitTarget());
1823 break;
1825 case TARGET_TABLE_X_Y_Z_COORDINATES:
1827 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1828 if(st)
1830 if (st->target_mapId == m_caster->GetMapId())
1831 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1833 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1834 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1836 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1837 Cell cell(p);
1838 cell.data.Part.reserved = ALL_DISTRICT;
1839 cell.SetNoCreate();
1841 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1842 // Select friendly targets for positive effect
1843 if (IsPositiveEffect(m_spellInfo->Id, i))
1844 targetB = SPELL_TARGETS_FRIENDLY;
1846 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1848 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1849 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1851 CellLock<GridReadGuard> cell_lock(cell, p);
1852 cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1853 cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1856 else
1857 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1858 }break;
1859 case TARGET_BEHIND_VICTIM:
1861 Unit *pTarget = m_caster->getVictim();
1862 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1863 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1865 if(pTarget)
1867 float _target_x, _target_y, _target_z;
1868 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1869 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1870 m_targets.setDestination(_target_x, _target_y, _target_z);
1872 }break;
1873 default:
1874 break;
1877 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1879 // make sure one unit is always removed per iteration
1880 uint32 removed_utarget = 0;
1881 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1883 next = itr;
1884 ++next;
1885 if (!*itr) continue;
1886 if ((*itr) == m_targets.getUnitTarget())
1888 TagUnitMap.erase(itr);
1889 removed_utarget = 1;
1890 // break;
1893 // remove random units from the map
1894 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1896 uint32 poz = urand(0, TagUnitMap.size()-1);
1897 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1899 if (!*itr) continue;
1900 if (!poz)
1902 TagUnitMap.erase(itr);
1903 break;
1907 // the player's target will always be added to the map
1908 if (removed_utarget && m_targets.getUnitTarget())
1909 TagUnitMap.push_back(m_targets.getUnitTarget());
1913 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1915 m_targets = *targets;
1917 m_spellState = SPELL_STATE_PREPARING;
1919 m_castPositionX = m_caster->GetPositionX();
1920 m_castPositionY = m_caster->GetPositionY();
1921 m_castPositionZ = m_caster->GetPositionZ();
1922 m_castOrientation = m_caster->GetOrientation();
1924 if(triggeredByAura)
1925 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1927 // create and add update event for this spell
1928 SpellEvent* Event = new SpellEvent(this);
1929 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1931 //Prevent casting at cast another spell (ServerSide check)
1932 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1934 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1935 finish(false);
1936 return;
1939 // Fill cost data
1940 m_powerCost = CalculatePowerCost();
1942 uint8 result = CanCast(true);
1943 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1945 if(triggeredByAura)
1947 SendChannelUpdate(0);
1948 triggeredByAura->SetAuraDuration(0);
1950 SendCastResult(result);
1951 finish(false);
1952 return;
1955 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1956 m_casttime = GetSpellCastTime(m_spellInfo, this);
1958 // set timer base at cast time
1959 ReSetTimer();
1961 // stealth must be removed at cast starting (at show channel bar)
1962 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1963 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1965 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1966 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1969 if(m_IsTriggeredSpell)
1970 cast(true);
1971 else
1973 m_caster->SetCurrentCastedSpell( this );
1974 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1975 SendSpellStart();
1979 void Spell::cancel()
1981 if(m_spellState == SPELL_STATE_FINISHED)
1982 return;
1984 m_autoRepeat = false;
1985 switch (m_spellState)
1987 case SPELL_STATE_PREPARING:
1988 case SPELL_STATE_DELAYED:
1990 SendInterrupted(0);
1991 SendCastResult(SPELL_FAILED_INTERRUPTED);
1992 } break;
1994 case SPELL_STATE_CASTING:
1996 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1998 if( ihit->missCondition == SPELL_MISS_NONE )
2000 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2001 if( unit && unit->isAlive() )
2002 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2006 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2007 SendChannelUpdate(0);
2008 SendInterrupted(0);
2009 SendCastResult(SPELL_FAILED_INTERRUPTED);
2010 } break;
2012 default:
2014 } break;
2017 finish(false);
2018 m_caster->RemoveDynObject(m_spellInfo->Id);
2019 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2022 void Spell::cast(bool skipCheck)
2024 SetExecutedCurrently(true);
2026 uint8 castResult = 0;
2028 // update pointers base at GUIDs to prevent access to non-existed already object
2029 UpdatePointers();
2031 // cancel at lost main target unit
2032 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2034 cancel();
2035 SetExecutedCurrently(false);
2036 return;
2039 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2040 m_caster->SetInFront(m_targets.getUnitTarget());
2042 castResult = CheckPower();
2043 if(castResult != 0)
2045 SendCastResult(castResult);
2046 finish(false);
2047 SetExecutedCurrently(false);
2048 return;
2051 // triggered cast called from Spell::prepare where it was already checked
2052 if(!skipCheck)
2054 castResult = CanCast(false);
2055 if(castResult != 0)
2057 SendCastResult(castResult);
2058 finish(false);
2059 SetExecutedCurrently(false);
2060 return;
2064 // Conflagrate - consumes immolate
2065 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2067 // for caster applied auras only
2068 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2069 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2071 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2072 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2074 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2075 break;
2080 // traded items have trade slot instead of guid in m_itemTargetGUID
2081 // set to real guid to be sent later to the client
2082 m_targets.updateTradeSlotItem();
2084 if(m_CastItem && m_caster->GetTypeId() == TYPEID_PLAYER)
2085 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2087 // CAST SPELL
2088 SendSpellCooldown();
2090 TakePower();
2091 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2092 FillTargetMap();
2094 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2096 SetExecutedCurrently(false);
2097 return;
2100 SendCastResult(castResult);
2101 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2103 // Pass cast spell event to handler (not send triggered by aura spells)
2104 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2106 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2108 // update pointers base at GUIDs to prevent access to non-existed already object
2109 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2112 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2113 if (m_spellInfo->speed > 0.0f)
2116 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2117 // in case delayed spell remove item at cast delay start
2118 TakeCastItem();
2120 // Okay, maps created, now prepare flags
2121 m_immediateHandled = false;
2122 m_spellState = SPELL_STATE_DELAYED;
2123 SetDelayStart(0);
2125 else
2127 // Immediate spell, no big deal
2128 handle_immediate();
2131 SetExecutedCurrently(false);
2134 void Spell::handle_immediate()
2136 // start channeling if applicable
2137 if(IsChanneledSpell(m_spellInfo))
2139 m_spellState = SPELL_STATE_CASTING;
2140 SendChannelStart(GetSpellDuration(m_spellInfo));
2143 // process immediate effects (items, ground, etc.) also initialize some variables
2144 _handle_immediate_phase();
2146 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2147 DoAllEffectOnTarget(&(*ihit));
2149 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2150 DoAllEffectOnTarget(&(*ihit));
2152 // spell is finished, perform some last features of the spell here
2153 _handle_finish_phase();
2155 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2156 TakeCastItem();
2158 if(m_spellState != SPELL_STATE_CASTING)
2159 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2162 uint64 Spell::handle_delayed(uint64 t_offset)
2164 uint64 next_time = 0;
2166 if (!m_immediateHandled)
2168 _handle_immediate_phase();
2169 m_immediateHandled = true;
2172 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2173 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2175 if (ihit->processed == false)
2177 if ( ihit->timeDelay <= t_offset )
2178 DoAllEffectOnTarget(&(*ihit));
2179 else if( next_time == 0 || ihit->timeDelay < next_time )
2180 next_time = ihit->timeDelay;
2184 // now recheck gameobject targeting correctness
2185 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2187 if (ighit->processed == false)
2189 if ( ighit->timeDelay <= t_offset )
2190 DoAllEffectOnTarget(&(*ighit));
2191 else if( next_time == 0 || ighit->timeDelay < next_time )
2192 next_time = ighit->timeDelay;
2195 // All targets passed - need finish phase
2196 if (next_time == 0)
2198 // spell is finished, perform some last features of the spell here
2199 _handle_finish_phase();
2201 finish(true); // successfully finish spell cast
2203 // return zero, spell is finished now
2204 return 0;
2206 else
2208 // spell is unfinished, return next execution time
2209 return next_time;
2213 void Spell::_handle_immediate_phase()
2215 // handle some immediate features of the spell here
2216 HandleThreatSpells(m_spellInfo->Id);
2218 m_needSpellLog = IsNeedSendToClient();
2219 for(uint32 j = 0;j<3;j++)
2221 if(m_spellInfo->Effect[j]==0)
2222 continue;
2224 // apply Send Event effect to ground in case empty target lists
2225 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2227 HandleEffects(NULL,NULL,NULL, j);
2228 continue;
2231 // Don't do spell log, if is school damage spell
2232 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2233 m_needSpellLog = false;
2235 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2236 if(m_originalCaster)
2237 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2238 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2240 // initialize multipliers
2241 m_damageMultipliers[j] = 1.0f;
2242 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2243 (EffectChainTarget > 1) )
2244 m_applyMultiplierMask |= 1 << j;
2247 // initialize Diminishing Returns Data
2248 m_diminishLevel = DIMINISHING_LEVEL_1;
2249 m_diminishGroup = DIMINISHING_NONE;
2251 // process items
2252 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2253 DoAllEffectOnTarget(&(*ihit));
2255 // process ground
2256 for(uint32 j = 0;j<3;j++)
2258 // persistent area auras target only the ground
2259 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2260 HandleEffects(NULL,NULL,NULL, j);
2264 void Spell::_handle_finish_phase()
2266 // spell log
2267 if(m_needSpellLog)
2268 SendLogExecute();
2271 void Spell::SendSpellCooldown()
2273 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2274 return;
2276 Player* _player = (Player*)m_caster;
2277 // Add cooldown for max (disable spell)
2278 // Cooldown started on SendCooldownEvent call
2279 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2281 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2282 return;
2285 // init cooldown values
2286 uint32 cat = 0;
2287 int32 rec = -1;
2288 int32 catrec = -1;
2290 // some special item spells without correct cooldown in SpellInfo
2291 // cooldown information stored in item prototype
2292 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2294 if(m_CastItem)
2296 ItemPrototype const* proto = m_CastItem->GetProto();
2297 if(proto)
2299 for(int idx = 0; idx < 5; ++idx)
2301 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2303 cat = proto->Spells[idx].SpellCategory;
2304 rec = proto->Spells[idx].SpellCooldown;
2305 catrec = proto->Spells[idx].SpellCategoryCooldown;
2306 break;
2312 // if no cooldown found above then base at DBC data
2313 if(rec < 0 && catrec < 0)
2315 cat = m_spellInfo->Category;
2316 rec = m_spellInfo->RecoveryTime;
2317 catrec = m_spellInfo->CategoryRecoveryTime;
2320 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2321 // prevent 0 cooldowns set by another way
2322 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2323 rec = _player->GetAttackTime(RANGED_ATTACK);
2325 // Now we have cooldown data (if found any), time to apply mods
2326 if(rec > 0)
2327 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2329 if(catrec > 0)
2330 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2332 // replace negative cooldowns by 0
2333 if (rec < 0) rec = 0;
2334 if (catrec < 0) catrec = 0;
2336 // no cooldown after applying spell mods
2337 if( rec == 0 && catrec == 0)
2338 return;
2340 time_t curTime = time(NULL);
2342 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2343 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2345 // self spell cooldown
2346 if(recTime > 0)
2347 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2349 // category spells
2350 if (catrec > 0)
2352 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2353 if(i_scstore != sSpellCategoryStore.end())
2355 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2357 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2358 continue;
2360 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2366 void Spell::update(uint32 difftime)
2368 // update pointers based at it's GUIDs
2369 UpdatePointers();
2371 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2373 cancel();
2374 return;
2377 // check if the player caster has moved before the spell finished
2378 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2379 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2380 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2382 // always cancel for channeled spells
2383 if( m_spellState == SPELL_STATE_CASTING )
2384 cancel();
2385 // don't cancel for melee, autorepeat, triggered and instant spells
2386 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2387 cancel();
2390 switch(m_spellState)
2392 case SPELL_STATE_PREPARING:
2394 if(m_timer)
2396 if(difftime >= m_timer)
2397 m_timer = 0;
2398 else
2399 m_timer -= difftime;
2402 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2403 cast();
2404 } break;
2405 case SPELL_STATE_CASTING:
2407 if(m_timer > 0)
2409 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2411 // check if player has jumped before the channeling finished
2412 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2413 cancel();
2415 // check for incapacitating player states
2416 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2417 cancel();
2419 // check if player has turned if flag is set
2420 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2421 cancel();
2424 // check if there are alive targets left
2425 if (!IsAliveUnitPresentInTargetList())
2427 SendChannelUpdate(0);
2428 finish();
2431 if(difftime >= m_timer)
2432 m_timer = 0;
2433 else
2434 m_timer -= difftime;
2437 if(m_timer == 0)
2439 SendChannelUpdate(0);
2441 // channeled spell processed independently for quest targeting
2442 // cast at creature (or GO) quest objectives update at successful cast channel finished
2443 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2444 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2446 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2448 TargetInfo* target = &*ihit;
2449 if(!IS_CREATURE_GUID(target->targetGUID))
2450 continue;
2452 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2453 if (unit==NULL)
2454 continue;
2456 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2459 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2461 GOTargetInfo* target = &*ihit;
2463 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2464 if(!go)
2465 continue;
2467 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2471 finish();
2473 } break;
2474 default:
2476 }break;
2480 void Spell::finish(bool ok)
2482 if(!m_caster)
2483 return;
2485 if(m_spellState == SPELL_STATE_FINISHED)
2486 return;
2488 m_spellState = SPELL_STATE_FINISHED;
2490 //remove spell mods
2491 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2492 ((Player*)m_caster)->RemoveSpellMods(this);
2494 // other code related only to successfully finished spells
2495 if(!ok)
2496 return;
2498 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2499 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2500 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2502 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2503 uint32 auraSpellIdx = (*i)->GetEffIndex();
2504 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2506 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2507 if( ihit->effectMask & (1<<auraSpellIdx) )
2509 // check m_caster->GetGUID() let load auras at login and speedup most often case
2510 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2511 if (unit && unit->isAlive())
2513 // Calculate chance at that moment (can be depend for example from combo points)
2514 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2516 if(roll_chance_i(chance))
2517 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2523 if (IsMeleeAttackResetSpell())
2525 m_caster->resetAttackTimer(BASE_ATTACK);
2526 if(m_caster->haveOffhandWeapon())
2527 m_caster->resetAttackTimer(OFF_ATTACK);
2530 /*if (IsRangedAttackResetSpell())
2531 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2533 // Clear combo at finish state
2534 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2535 ((Player*)m_caster)->ClearComboPoints();
2537 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2538 if(!m_TriggerSpells.empty())
2539 TriggerSpell();
2541 // Stop Attack for some spells
2542 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2543 m_caster->AttackStop();
2546 void Spell::SendCastResult(uint8 result)
2548 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2549 return;
2551 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2552 return;
2554 if(result != 0)
2556 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2557 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2558 data << uint32(m_spellInfo->Id);
2559 data << uint8(result); // problem
2560 switch (result)
2562 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2563 data << uint32(m_spellInfo->RequiresSpellFocus);
2564 break;
2565 case SPELL_FAILED_REQUIRES_AREA:
2566 // hardcode areas limitation case
2567 if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 )
2568 data << uint32(3842);
2569 else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 )
2570 data << uint32(3905);
2571 // normal case
2572 else
2573 data << uint32(m_spellInfo->AreaId);
2574 break;
2575 case SPELL_FAILED_TOTEMS:
2576 if(m_spellInfo->Totem[0])
2577 data << uint32(m_spellInfo->Totem[0]);
2578 if(m_spellInfo->Totem[1])
2579 data << uint32(m_spellInfo->Totem[1]);
2580 break;
2581 case SPELL_FAILED_TOTEM_CATEGORY:
2582 if(m_spellInfo->TotemCategory[0])
2583 data << uint32(m_spellInfo->TotemCategory[0]);
2584 if(m_spellInfo->TotemCategory[1])
2585 data << uint32(m_spellInfo->TotemCategory[1]);
2586 break;
2587 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2588 data << uint32(m_spellInfo->EquippedItemClass);
2589 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2590 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2591 break;
2593 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2595 /*else
2597 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, (8+4));
2598 data.append(m_caster->GetPackGUID());
2599 data << uint32(m_spellInfo->Id);
2600 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2604 void Spell::SendSpellStart()
2606 if(!IsNeedSendToClient())
2607 return;
2609 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2611 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2612 if(IsRangedSpell())
2613 castFlags |= CAST_FLAG_AMMO;
2615 Unit *target;
2616 if(!m_targets.getUnitTarget())
2617 target = m_caster;
2618 else
2619 target = m_targets.getUnitTarget();
2621 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2622 if(m_CastItem)
2623 data.append(m_CastItem->GetPackGUID());
2624 else
2625 data.append(m_caster->GetPackGUID());
2627 data.append(m_caster->GetPackGUID());
2628 data << uint8(m_cast_count); // pending spell cast?
2629 data << uint32(m_spellInfo->Id);
2630 data << uint32(castFlags);
2631 data << uint32(m_timer);
2633 m_targets.write(&data);
2635 if ( castFlags & CAST_FLAG_UNKNOWN6 )
2636 data << uint32(0);
2638 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2640 uint8 v1 = 0;
2641 uint8 v2 = 0;
2642 data << v1; // v1
2643 data << v2; // v2
2644 for(uint8 i = 0; i < 6; ++i)
2645 if((1 << i) & v1)
2646 if(!(1 << i) & v2)
2647 data << uint8(0);
2650 if ( castFlags & CAST_FLAG_AMMO )
2651 WriteAmmoToPacket(&data);
2653 m_caster->SendMessageToSet(&data, true);
2656 void Spell::SendSpellGo()
2658 // not send invisible spell casting
2659 if(!IsNeedSendToClient())
2660 return;
2662 sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id);
2664 Unit * target;
2665 if(!m_targets.getUnitTarget())
2666 target = m_caster;
2667 else
2668 target = m_targets.getUnitTarget();
2670 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2671 if(IsRangedSpell())
2672 castFlags |= CAST_FLAG_AMMO;
2674 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2675 if(m_CastItem)
2676 data.append(m_CastItem->GetPackGUID());
2677 else
2678 data.append(m_caster->GetPackGUID());
2680 data.append(m_caster->GetPackGUID());
2681 data << uint8(m_cast_count); // pending spell cast?
2682 data << uint32(m_spellInfo->Id);
2683 data << uint32(castFlags);
2684 data << uint32(getMSTime()); // timestamp
2686 WriteSpellGoTargets(&data);
2688 m_targets.write(&data);
2690 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk
2691 data << uint32(0);
2693 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2695 uint8 v1 = 0;
2696 uint8 v2 = 0;
2697 data << v1; // v1
2698 data << v2; // v2
2699 for(uint8 i = 0; i < 6; ++i)
2700 if((1 << i) & v1)
2701 if(!(1 << i) & v2)
2702 data << uint8(0);
2705 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2707 data << float(0);
2708 data << uint32(0);
2711 if ( castFlags & CAST_FLAG_AMMO )
2712 WriteAmmoToPacket(&data);
2714 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2716 data << uint32(0);
2717 data << uint32(0);
2720 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
2722 data << uint8(0);
2725 m_caster->SendMessageToSet(&data, true);
2728 void Spell::WriteAmmoToPacket( WorldPacket * data )
2730 uint32 ammoInventoryType = 0;
2731 uint32 ammoDisplayID = 0;
2733 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2735 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2736 if(pItem)
2738 ammoInventoryType = pItem->GetProto()->InventoryType;
2739 if( ammoInventoryType == INVTYPE_THROWN )
2740 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2741 else
2743 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2744 if(ammoID)
2746 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2747 if(pProto)
2749 ammoDisplayID = pProto->DisplayInfoID;
2750 ammoInventoryType = pProto->InventoryType;
2753 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2755 ammoDisplayID = 5996; // normal arrow
2756 ammoInventoryType = INVTYPE_AMMO;
2761 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2763 *data << uint32(ammoDisplayID);
2764 *data << uint32(ammoInventoryType);
2767 void Spell::WriteSpellGoTargets( WorldPacket * data )
2769 *data << (uint8)m_countOfHit;
2770 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2771 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2772 *data << uint64(ihit->targetGUID);
2774 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2775 *data << uint64(ighit->targetGUID); // Always hits
2777 *data << (uint8)m_countOfMiss;
2778 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2780 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2782 *data << uint64(ihit->targetGUID);
2783 *data << uint8(ihit->missCondition);
2784 if( ihit->missCondition == SPELL_MISS_REFLECT )
2785 *data << uint8(ihit->reflectResult);
2790 void Spell::SendLogExecute()
2792 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2794 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2796 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2797 data.append(m_caster->GetPackGUID());
2798 else
2799 data.append(target->GetPackGUID());
2801 data << uint32(m_spellInfo->Id);
2802 uint32 count1 = 1;
2803 data << uint32(count1); // count1 (effect count?)
2804 for(uint32 i = 0; i < count1; ++i)
2806 data << uint32(m_spellInfo->Effect[0]); // spell effect
2807 uint32 count2 = 1;
2808 data << uint32(count2); // count2 (target count?)
2809 for(uint32 j = 0; j < count2; ++j)
2811 switch(m_spellInfo->Effect[0])
2813 case SPELL_EFFECT_POWER_DRAIN:
2814 if(Unit *unit = m_targets.getUnitTarget())
2815 data.append(unit->GetPackGUID());
2816 else
2817 data << uint8(0);
2818 data << uint32(0);
2819 data << uint32(0);
2820 data << float(0);
2821 break;
2822 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2823 if(Unit *unit = m_targets.getUnitTarget())
2824 data.append(unit->GetPackGUID());
2825 else
2826 data << uint8(0);
2827 data << uint32(0); // count?
2828 break;
2829 case SPELL_EFFECT_INTERRUPT_CAST:
2830 if(Unit *unit = m_targets.getUnitTarget())
2831 data.append(unit->GetPackGUID());
2832 else
2833 data << uint8(0);
2834 data << uint32(0); // spellid
2835 break;
2836 case SPELL_EFFECT_DURABILITY_DAMAGE:
2837 if(Unit *unit = m_targets.getUnitTarget())
2838 data.append(unit->GetPackGUID());
2839 else
2840 data << uint8(0);
2841 data << uint32(0);
2842 data << uint32(0);
2843 break;
2844 case SPELL_EFFECT_OPEN_LOCK:
2845 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2846 if(Item *item = m_targets.getItemTarget())
2847 data.append(item->GetPackGUID());
2848 else
2849 data << uint8(0);
2850 break;
2851 case SPELL_EFFECT_CREATE_ITEM:
2852 case SPELL_EFFECT_157:
2853 data << uint32(m_spellInfo->EffectItemType[0]);
2854 break;
2855 case SPELL_EFFECT_SUMMON:
2856 case SPELL_EFFECT_TRANS_DOOR:
2857 case SPELL_EFFECT_SUMMON_PET:
2858 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2859 case SPELL_EFFECT_CREATE_HOUSE:
2860 case SPELL_EFFECT_DUEL:
2861 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2862 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2863 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2864 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2865 if(Unit *unit = m_targets.getUnitTarget())
2866 data.append(unit->GetPackGUID());
2867 else if(m_targets.getItemTargetGUID())
2868 data.appendPackGUID(m_targets.getItemTargetGUID());
2869 else if(GameObject *go = m_targets.getGOTarget())
2870 data.append(go->GetPackGUID());
2871 else
2872 data << uint8(0); // guid
2873 break;
2874 case SPELL_EFFECT_FEED_PET:
2875 data << uint32(m_targets.getItemTargetEntry());
2876 break;
2877 case SPELL_EFFECT_DISMISS_PET:
2878 if(Unit *unit = m_targets.getUnitTarget())
2879 data.append(unit->GetPackGUID());
2880 else
2881 data << uint8(0);
2882 break;
2883 case SPELL_EFFECT_RESURRECT:
2884 case SPELL_EFFECT_RESURRECT_NEW:
2885 if(Unit *unit = m_targets.getUnitTarget())
2886 data.append(unit->GetPackGUID());
2887 else
2888 data << uint8(0);
2889 break;
2890 default:
2891 return;
2896 m_caster->SendMessageToSet(&data, true);
2899 void Spell::SendInterrupted(uint8 result)
2901 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2902 data.append(m_caster->GetPackGUID());
2903 data << uint8(m_cast_count);
2904 data << uint32(m_spellInfo->Id);
2905 data << uint8(result);
2906 m_caster->SendMessageToSet(&data, true);
2908 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2909 data.append(m_caster->GetPackGUID());
2910 data << uint8(m_cast_count);
2911 data << uint32(m_spellInfo->Id);
2912 data << uint8(result);
2913 m_caster->SendMessageToSet(&data, true);
2916 void Spell::SendChannelUpdate(uint32 time)
2918 if(time == 0)
2920 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2921 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2924 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2925 return;
2927 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2928 data.append(m_caster->GetPackGUID());
2929 data << uint32(time);
2931 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2934 void Spell::SendChannelStart(uint32 duration)
2936 WorldObject* target = NULL;
2938 // select first not resisted target from target list for _0_ effect
2939 if(!m_UniqueTargetInfo.empty())
2941 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2943 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2945 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2946 break;
2950 else if(!m_UniqueGOTargetInfo.empty())
2952 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2954 if(itr->effectMask & (1<<0) )
2956 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2957 break;
2962 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2964 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
2965 data.append(m_caster->GetPackGUID());
2966 data << uint32(m_spellInfo->Id);
2967 data << uint32(duration);
2969 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2972 m_timer = duration;
2973 if(target)
2974 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
2975 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
2978 void Spell::SendResurrectRequest(Player* target)
2980 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4));
2981 data << uint64(m_caster->GetGUID());
2982 uint32 count = 1;
2983 data << uint32(count); // amount of bytes to read
2985 for(uint32 i = 0; i < count; ++i)
2986 data << uint8(0);
2988 data << uint8(0);
2989 data << uint8(0);
2990 target->GetSession()->SendPacket(&data);
2993 void Spell::SendPlaySpellVisual(uint32 SpellID)
2995 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2996 return;
2998 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
2999 data << uint64(m_caster->GetGUID());
3000 data << uint32(SpellID); // spell visual id?
3001 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3004 void Spell::TakeCastItem()
3006 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3007 return;
3009 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3010 if(m_IsTriggeredSpell)
3011 return;
3013 ItemPrototype const *proto = m_CastItem->GetProto();
3015 if(!proto)
3017 // This code is to avoid a crash
3018 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3019 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3020 return;
3023 bool expendable = false;
3024 bool withoutCharges = false;
3026 for (int i = 0; i<5; i++)
3028 if (proto->Spells[i].SpellId)
3030 // item has limited charges
3031 if (proto->Spells[i].SpellCharges)
3033 if (proto->Spells[i].SpellCharges < 0)
3034 expendable = true;
3036 int32 charges = m_CastItem->GetSpellCharges(i);
3038 // item has charges left
3039 if (charges)
3041 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3042 if (proto->Stackable < 2)
3043 m_CastItem->SetSpellCharges(i, charges);
3044 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3047 // all charges used
3048 withoutCharges = (charges == 0);
3053 if (expendable && withoutCharges)
3055 uint32 count = 1;
3056 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3058 // prevent crash at access to deleted m_targets.getItemTarget
3059 if(m_CastItem==m_targets.getItemTarget())
3060 m_targets.setItemTarget(NULL);
3062 m_CastItem = NULL;
3066 void Spell::TakePower()
3068 if(m_CastItem || m_triggeredByAuraSpell)
3069 return;
3071 // health as power used
3072 if(m_spellInfo->powerType == POWER_HEALTH)
3074 m_caster->ModifyHealth( -(int32)m_powerCost );
3075 return;
3078 if(m_spellInfo->powerType >= MAX_POWERS)
3080 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3081 return;
3084 Powers powerType = Powers(m_spellInfo->powerType);
3086 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3088 // Set the five second timer
3089 if (powerType == POWER_MANA && m_powerCost > 0)
3090 m_caster->SetLastManaUse(getMSTime());
3093 void Spell::TakeReagents()
3095 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3096 return;
3098 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3099 return;
3101 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3102 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3103 return;
3105 Player* p_caster = (Player*)m_caster;
3107 for(uint32 x=0;x<8;x++)
3109 if(m_spellInfo->Reagent[x] <= 0)
3110 continue;
3112 uint32 itemid = m_spellInfo->Reagent[x];
3113 uint32 itemcount = m_spellInfo->ReagentCount[x];
3115 // if CastItem is also spell reagent
3116 if (m_CastItem)
3118 ItemPrototype const *proto = m_CastItem->GetProto();
3119 if( proto && proto->ItemId == itemid )
3121 for(int s=0;s<5;s++)
3123 // CastItem will be used up and does not count as reagent
3124 int32 charges = m_CastItem->GetSpellCharges(s);
3125 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3127 ++itemcount;
3128 break;
3132 m_CastItem = NULL;
3136 // if getItemTarget is also spell reagent
3137 if (m_targets.getItemTargetEntry()==itemid)
3138 m_targets.setItemTarget(NULL);
3140 p_caster->DestroyItemCount(itemid, itemcount, true);
3144 void Spell::HandleThreatSpells(uint32 spellId)
3146 if(!m_targets.getUnitTarget() || !spellId)
3147 return;
3149 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3150 return;
3152 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3153 if(!threatSpell)
3154 return;
3156 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3158 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3161 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3163 unitTarget = pUnitTarget;
3164 itemTarget = pItemTarget;
3165 gameObjTarget = pGOTarget;
3167 uint8 eff = m_spellInfo->Effect[i];
3168 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3170 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3172 sLog.outDebug( "Spell: Effect : %u", eff);
3174 //Simply return. Do not display "immune" in red text on client
3175 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3176 return;
3178 if(eff<TOTAL_SPELL_EFFECTS)
3180 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3181 (*this.*SpellEffects[eff])(i);
3184 else
3186 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3187 if (m_CastItem)
3188 EffectEnchantItemTmp(i);
3189 else
3191 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3192 eff, m_spellInfo->Id);
3198 void Spell::TriggerSpell()
3200 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3202 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3203 spell->prepare(&m_targets); // use original spell original targets
3207 uint8 Spell::CanCast(bool strict)
3209 // check cooldowns to prevent cheating
3210 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3212 if(m_triggeredByAuraSpell)
3213 return SPELL_FAILED_DONT_REPORT;
3214 else
3215 return SPELL_FAILED_NOT_READY;
3218 // only allow triggered spells if at an ended battleground
3219 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3220 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3221 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3222 return SPELL_FAILED_DONT_REPORT;
3224 // only check at first call, Stealth auras are already removed at second call
3225 // for now, ignore triggered spells
3226 if( strict && !m_IsTriggeredSpell)
3228 // Cannot be used in this stance/form
3229 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3230 return shapeError;
3232 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3233 return SPELL_FAILED_ONLY_STEALTHED;
3236 // caster state requirements
3237 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3238 return SPELL_FAILED_CASTER_AURASTATE;
3239 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3240 return SPELL_FAILED_CASTER_AURASTATE;
3242 // cancel autorepeat spells if cast start when moving
3243 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3244 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3246 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3247 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3248 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3249 return SPELL_FAILED_MOVING;
3252 Unit *target = m_targets.getUnitTarget();
3254 if(target)
3256 // target state requirements (not allowed state), apply to self also
3257 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3258 return SPELL_FAILED_TARGET_AURASTATE;
3260 if(target != m_caster)
3262 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3263 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3264 return SPELL_FAILED_TARGET_AURASTATE;
3266 // Not allow casting on flying player
3267 if (target->isInFlight())
3268 return SPELL_FAILED_BAD_TARGETS;
3270 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3271 return SPELL_FAILED_LINE_OF_SIGHT;
3273 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3274 // this case can be triggered if rank not found (too low-level target for first rank)
3275 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3277 for(int i=0;i<3;i++)
3279 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3280 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3281 return SPELL_FAILED_LOWLEVEL;
3286 // check pet presents
3287 for(int j=0;j<3;j++)
3289 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3291 target = m_caster->GetPet();
3292 if(!target)
3294 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3295 return SPELL_FAILED_DONT_REPORT;
3296 else
3297 return SPELL_FAILED_NO_PET;
3299 break;
3303 //check creature type
3304 //ignore self casts (including area casts when caster selected as target)
3305 if(target != m_caster)
3307 if(!CheckTargetCreatureType(target))
3309 if(target->GetTypeId()==TYPEID_PLAYER)
3310 return SPELL_FAILED_TARGET_IS_PLAYER;
3311 else
3312 return SPELL_FAILED_BAD_TARGETS;
3316 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3317 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3318 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3320 // check correctness positive/negative cast target (pet cast real check and cheating check)
3321 if(IsPositiveSpell(m_spellInfo->Id))
3323 if(m_caster->IsHostileTo(target))
3324 return SPELL_FAILED_BAD_TARGETS;
3326 else
3328 if(m_caster->IsFriendlyTo(target))
3329 return SPELL_FAILED_BAD_TARGETS;
3333 if(IsPositiveSpell(m_spellInfo->Id))
3335 if(target->IsImmunedToSpell(m_spellInfo,false))
3336 return SPELL_FAILED_TARGET_AURASTATE;
3339 //Must be behind the target.
3340 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3342 SendInterrupted(2);
3343 return SPELL_FAILED_NOT_BEHIND;
3346 //Target must be facing you.
3347 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3349 SendInterrupted(2);
3350 return SPELL_FAILED_NOT_INFRONT;
3353 // check if target is in combat
3354 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3356 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3359 // Spell casted only on battleground
3360 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3361 if(!((Player*)m_caster)->InBattleGround())
3362 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3364 // do not allow spells to be cast in arenas
3365 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3366 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3367 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3368 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3369 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3370 if(mapEntry->IsBattleArena())
3371 return SPELL_FAILED_NOT_IN_ARENA;
3373 // zone check
3374 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3375 return SPELL_FAILED_REQUIRES_AREA;
3377 // not let players cast spells at mount (and let do it to creatures)
3378 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3379 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3381 if(m_caster->isInFlight())
3382 return SPELL_FAILED_NOT_FLYING;
3383 else
3384 return SPELL_FAILED_NOT_MOUNTED;
3387 // always (except passive spells) check items (focus object can be required for any type casts)
3388 if(!IsPassiveSpell(m_spellInfo->Id))
3389 if(uint8 castResult = CheckItems())
3390 return castResult;
3392 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3393 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3395 for(uint8 j = 0; j < 3; j++)
3397 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3398 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3399 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3400 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3402 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3403 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3404 if(lower==upper)
3405 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3407 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3408 float range = GetSpellMaxRange(srange);
3410 Creature* creatureScriptTarget = NULL;
3411 GameObject* goScriptTarget = NULL;
3413 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3415 switch(i_spellST->second.type)
3417 case SPELL_TARGET_TYPE_GAMEOBJECT:
3419 GameObject* p_GameObject = NULL;
3421 if(i_spellST->second.targetEntry)
3423 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3424 Cell cell(p);
3425 cell.data.Part.reserved = ALL_DISTRICT;
3427 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3428 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3430 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3431 CellLock<GridReadGuard> cell_lock(cell, p);
3432 cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
3434 if(p_GameObject)
3436 // remember found target and range, next attempt will find more near target with another entry
3437 creatureScriptTarget = NULL;
3438 goScriptTarget = p_GameObject;
3439 range = go_check.GetLastRange();
3442 else if( focusObject ) //Focus Object
3444 float frange = m_caster->GetDistance(focusObject);
3445 if(range >= frange)
3447 creatureScriptTarget = NULL;
3448 goScriptTarget = focusObject;
3449 range = frange;
3452 break;
3454 case SPELL_TARGET_TYPE_CREATURE:
3455 case SPELL_TARGET_TYPE_DEAD:
3456 default:
3458 Creature *p_Creature = NULL;
3460 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3461 Cell cell(p);
3462 cell.data.Part.reserved = ALL_DISTRICT;
3463 cell.SetNoCreate(); // Really don't know what is that???
3465 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3466 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3468 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3470 CellLock<GridReadGuard> cell_lock(cell, p);
3471 cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
3473 if(p_Creature )
3475 creatureScriptTarget = p_Creature;
3476 goScriptTarget = NULL;
3477 range = u_check.GetLastRange();
3479 break;
3484 if(creatureScriptTarget)
3486 // store coordinates for TARGET_SCRIPT_COORDINATES
3487 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3488 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3490 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3492 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3493 AddUnitTarget(creatureScriptTarget, j);
3495 // store explicit target for TARGET_SCRIPT
3496 else
3497 AddUnitTarget(creatureScriptTarget, j);
3499 else if(goScriptTarget)
3501 // store coordinates for TARGET_SCRIPT_COORDINATES
3502 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3503 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3505 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3507 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3508 AddGOTarget(goScriptTarget, j);
3510 // store explicit target for TARGET_SCRIPT
3511 else
3512 AddGOTarget(goScriptTarget, j);
3514 //Missing DB Entry or targets for this spellEffect.
3515 else
3517 // not report target not existence for triggered spells
3518 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3519 return SPELL_FAILED_DONT_REPORT;
3520 else
3521 return SPELL_FAILED_BAD_TARGETS;
3527 if(uint8 castResult = CheckRange(strict))
3528 return castResult;
3531 if(uint8 castResult = CheckPower())
3532 return castResult;
3535 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3536 if(uint8 castResult = CheckCasterAuras())
3537 return castResult;
3539 for (int i = 0; i < 3; i++)
3541 // for effects of spells that have only one target
3542 switch(m_spellInfo->Effect[i])
3544 case SPELL_EFFECT_DUMMY:
3546 if(m_spellInfo->SpellIconID == 1648) // Execute
3548 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3549 return SPELL_FAILED_BAD_TARGETS;
3551 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3553 if(m_caster->IsInWater())
3554 return SPELL_FAILED_ONLY_ABOVEWATER;
3556 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3558 // spell different for friends and enemies
3559 // hart version required facing
3560 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3561 return SPELL_FAILED_UNIT_NOT_INFRONT;
3563 break;
3565 case SPELL_EFFECT_SCHOOL_DAMAGE:
3567 // Hammer of Wrath
3568 if(m_spellInfo->SpellVisual[0] == 7250)
3570 if (!m_targets.getUnitTarget())
3571 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3573 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3574 return SPELL_FAILED_BAD_TARGETS;
3576 break;
3578 case SPELL_EFFECT_TAMECREATURE:
3580 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3581 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3583 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3584 return SPELL_FAILED_HIGHLEVEL;
3586 // use SMSG_PET_TAME_FAILURE?
3587 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3588 return SPELL_FAILED_BAD_TARGETS;
3590 if(m_caster->GetPetGUID())
3591 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3593 if(m_caster->GetCharmGUID())
3594 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3596 break;
3598 case SPELL_EFFECT_LEARN_SPELL:
3600 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3601 break;
3603 Pet* pet = m_caster->GetPet();
3605 if(!pet)
3606 return SPELL_FAILED_NO_PET;
3608 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3610 if(!learn_spellproto)
3611 return SPELL_FAILED_NOT_KNOWN;
3613 if(m_spellInfo->spellLevel > pet->getLevel())
3614 return SPELL_FAILED_LOWLEVEL;
3616 break;
3618 case SPELL_EFFECT_LEARN_PET_SPELL:
3620 Pet* pet = m_caster->GetPet();
3622 if(!pet)
3623 return SPELL_FAILED_NO_PET;
3625 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3627 if(!learn_spellproto)
3628 return SPELL_FAILED_NOT_KNOWN;
3630 if(m_spellInfo->spellLevel > pet->getLevel())
3631 return SPELL_FAILED_LOWLEVEL;
3633 break;
3635 case SPELL_EFFECT_FEED_PET:
3637 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3638 return SPELL_FAILED_BAD_TARGETS;
3640 Pet* pet = m_caster->GetPet();
3642 if(!pet)
3643 return SPELL_FAILED_NO_PET;
3645 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3646 return SPELL_FAILED_WRONG_PET_FOOD;
3648 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3649 return SPELL_FAILED_FOOD_LOWLEVEL;
3651 if(m_caster->isInCombat() || pet->isInCombat())
3652 return SPELL_FAILED_AFFECTING_COMBAT;
3654 break;
3656 case SPELL_EFFECT_POWER_BURN:
3657 case SPELL_EFFECT_POWER_DRAIN:
3659 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3660 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3661 if(Unit* target = m_targets.getUnitTarget())
3662 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3663 return SPELL_FAILED_BAD_TARGETS;
3664 break;
3666 case SPELL_EFFECT_CHARGE:
3668 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3669 return SPELL_FAILED_ROOTED;
3671 break;
3673 case SPELL_EFFECT_SKINNING:
3675 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3676 return SPELL_FAILED_BAD_TARGETS;
3678 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3679 return SPELL_FAILED_TARGET_UNSKINNABLE;
3681 Creature* creature = (Creature*)m_targets.getUnitTarget();
3682 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3684 return SPELL_FAILED_TARGET_NOT_LOOTED;
3687 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3689 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3690 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3691 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3692 if (ReqValue > skillValue)
3693 return SPELL_FAILED_LOW_CASTLEVEL;
3695 // chance for fail at orange skinning attempt
3696 if( (m_selfContainer && (*m_selfContainer) == this) &&
3697 skillValue < sWorld.GetConfigMaxSkillValue() &&
3698 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3699 return SPELL_FAILED_TRY_AGAIN;
3701 break;
3703 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3704 case SPELL_EFFECT_OPEN_LOCK:
3706 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3707 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3708 break;
3710 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3711 // we need a go target in case of TARGET_GAMEOBJECT
3712 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3713 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3714 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3715 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3716 return SPELL_FAILED_BAD_TARGETS;
3718 // In BattleGround players can use only flags and banners
3719 if( ((Player*)m_caster)->InBattleGround() &&
3720 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3721 return SPELL_FAILED_TRY_AGAIN;
3723 // get the lock entry
3724 LockEntry const *lockInfo = NULL;
3725 if (GameObject* go=m_targets.getGOTarget())
3726 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3727 else if(Item* itm=m_targets.getItemTarget())
3728 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3730 // check lock compatibility
3731 if (lockInfo)
3733 // check for lock - key pair (checked by client also, just prevent cheating
3734 bool ok_key = false;
3735 for(int it = 0; it < 8; ++it)
3737 switch(lockInfo->Type[it])
3739 case LOCK_KEY_NONE:
3740 break;
3741 case LOCK_KEY_ITEM:
3743 if(lockInfo->Index[it])
3745 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3746 ok_key =true;
3747 break;
3750 case LOCK_KEY_SKILL:
3752 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it])
3753 break;
3755 switch(lockInfo->Index[it])
3757 case LOCKTYPE_HERBALISM:
3758 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3759 ok_key =true;
3760 break;
3761 case LOCKTYPE_MINING:
3762 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3763 ok_key =true;
3764 break;
3765 default:
3766 ok_key =true;
3767 break;
3771 if(ok_key)
3772 break;
3775 if(!ok_key)
3776 return SPELL_FAILED_BAD_TARGETS;
3779 // chance for fail at orange mining/herb/LockPicking gathering attempt
3780 if (!m_selfContainer || ((*m_selfContainer) != this))
3781 break;
3783 // get the skill value of the player
3784 int32 SkillValue = 0;
3785 bool canFailAtMax = true;
3786 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3788 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3789 canFailAtMax = false;
3791 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3793 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3794 canFailAtMax = false;
3796 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3797 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3799 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3800 if(m_CastItem)
3801 SkillValue = 0;
3803 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3804 SkillValue += m_currentBasePoints[i]+1;
3806 // get the required lock value
3807 int32 ReqValue=0;
3808 if (lockInfo)
3810 // check for lock - key pair
3811 bool ok = false;
3812 for(int it = 0; it < 8; ++it)
3814 if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3816 // if so, we're good to go
3817 ok = true;
3818 break;
3821 if(ok)
3822 break;
3824 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3825 ReqValue = lockInfo->Skill[1];
3826 else
3827 ReqValue = lockInfo->Skill[0];
3830 // skill doesn't meet the required value
3831 if (ReqValue > SkillValue)
3832 return SPELL_FAILED_LOW_CASTLEVEL;
3834 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3835 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3836 return SPELL_FAILED_TRY_AGAIN;
3838 break;
3840 case SPELL_EFFECT_SUMMON_DEAD_PET:
3842 Creature *pet = m_caster->GetPet();
3843 if(!pet)
3844 return SPELL_FAILED_NO_PET;
3846 if(pet->isAlive())
3847 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3849 break;
3851 // This is generic summon effect now and don't make this check for summon types similar
3852 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3853 // These won't show up in m_caster->GetPetGUID()
3854 case SPELL_EFFECT_SUMMON:
3856 switch(m_spellInfo->EffectMiscValueB[i])
3858 case SUMMON_TYPE_POSESSED:
3859 case SUMMON_TYPE_POSESSED2:
3860 case SUMMON_TYPE_DEMON:
3861 case SUMMON_TYPE_SUMMON:
3863 if(m_caster->GetPetGUID())
3864 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3866 if(m_caster->GetCharmGUID())
3867 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3868 break;
3871 break;
3873 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3874 // These won't show up in m_caster->GetPetGUID()
3875 case SPELL_EFFECT_SUMMON_POSSESSED:
3876 case SPELL_EFFECT_SUMMON_PHANTASM:
3877 case SPELL_EFFECT_SUMMON_DEMON:
3879 if(m_caster->GetPetGUID())
3880 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3882 if(m_caster->GetCharmGUID())
3883 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3885 break;
3887 case SPELL_EFFECT_SUMMON_PET:
3889 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
3892 Pet* pet = ((Player*)m_caster)->GetPet();
3894 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
3896 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3897 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
3899 else
3900 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3903 if(m_caster->GetCharmGUID())
3904 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3906 break;
3908 case SPELL_EFFECT_SUMMON_PLAYER:
3910 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
3911 return SPELL_FAILED_BAD_TARGETS;
3912 if(!((Player*)m_caster)->GetSelection())
3913 return SPELL_FAILED_BAD_TARGETS;
3915 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
3916 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
3917 return SPELL_FAILED_BAD_TARGETS;
3919 // check if our map is dungeon
3920 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
3922 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
3923 if(!instance)
3924 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
3925 if ( instance->levelMin > target->getLevel() )
3926 return SPELL_FAILED_LOWLEVEL;
3927 if ( instance->levelMax && instance->levelMax < target->getLevel() )
3928 return SPELL_FAILED_HIGHLEVEL;
3930 break;
3932 case SPELL_EFFECT_LEAP:
3933 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
3935 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
3936 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
3937 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
3938 // teleport a bit above terrain level to avoid falling below it
3939 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
3940 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
3941 return SPELL_FAILED_TRY_AGAIN;
3943 float caster_pos_z = m_caster->GetPositionZ();
3944 // Control the caster to not climb or drop when +-fz > 8
3945 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
3946 return SPELL_FAILED_TRY_AGAIN;
3948 // not allow use this effect at battleground until battleground start
3949 if(m_caster->GetTypeId()==TYPEID_PLAYER)
3950 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
3951 if(bg->GetStatus() != STATUS_IN_PROGRESS)
3952 return SPELL_FAILED_TRY_AGAIN;
3953 break;
3955 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
3957 if (m_targets.getUnitTarget()==m_caster)
3958 return SPELL_FAILED_BAD_TARGETS;
3959 break;
3961 default:break;
3965 for (int i = 0; i < 3; i++)
3967 switch(m_spellInfo->EffectApplyAuraName[i])
3969 case SPELL_AURA_MOD_POSSESS:
3970 case SPELL_AURA_MOD_CHARM:
3972 if(m_caster->GetPetGUID())
3973 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3975 if(m_caster->GetCharmGUID())
3976 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3978 if(m_caster->GetCharmerGUID())
3979 return SPELL_FAILED_CHARMED;
3981 if(!m_targets.getUnitTarget())
3982 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3984 if(m_targets.getUnitTarget()->GetCharmerGUID())
3985 return SPELL_FAILED_CHARMED;
3987 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
3988 return SPELL_FAILED_HIGHLEVEL;
3989 };break;
3990 case SPELL_AURA_MOUNTED:
3992 if (m_caster->IsInWater())
3993 return SPELL_FAILED_ONLY_ABOVEWATER;
3995 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
3996 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3998 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
3999 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
4000 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4002 if (m_caster->GetAreaId()==35)
4003 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4005 ShapeshiftForm form = m_caster->m_form;
4006 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4007 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4008 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4009 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN )
4010 return SPELL_FAILED_NOT_SHAPESHIFT;
4012 break;
4014 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4016 if(!m_targets.getUnitTarget())
4017 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4019 // can be casted at non-friendly unit or own pet/charm
4020 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4021 return SPELL_FAILED_TARGET_FRIENDLY;
4022 };break;
4023 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4024 case SPELL_AURA_FLY:
4026 // not allow cast fly spells at old maps by players (all spells is self target)
4027 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4029 if( !((Player*)m_caster)->isGameMaster() &&
4030 GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530)
4031 return SPELL_FAILED_NOT_HERE;
4033 };break;
4034 case SPELL_AURA_PERIODIC_MANA_LEECH:
4036 if (!m_targets.getUnitTarget())
4037 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4039 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4040 break;
4042 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4043 return SPELL_FAILED_BAD_TARGETS;
4044 break;
4046 default:break;
4050 // all ok
4051 return 0;
4054 int16 Spell::PetCanCast(Unit* target)
4056 if(!m_caster->isAlive())
4057 return SPELL_FAILED_CASTER_DEAD;
4059 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4060 return SPELL_FAILED_SPELL_IN_PROGRESS;
4061 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4062 return SPELL_FAILED_AFFECTING_COMBAT;
4064 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4066 //dead owner (pets still alive when owners ressed?)
4067 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4068 return SPELL_FAILED_CASTER_DEAD;
4070 if(!target && m_targets.getUnitTarget())
4071 target = m_targets.getUnitTarget();
4073 bool need = false;
4074 for(uint32 i = 0;i<3;i++)
4076 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4078 need = true;
4079 if(!target)
4080 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4081 break;
4084 if(need)
4085 m_targets.setUnitTarget(target);
4087 Unit* _target = m_targets.getUnitTarget();
4089 if(_target) //for target dead/target not valid
4091 if(!_target->isAlive())
4092 return SPELL_FAILED_BAD_TARGETS;
4094 if(IsPositiveSpell(m_spellInfo->Id))
4096 if(m_caster->IsHostileTo(_target))
4097 return SPELL_FAILED_BAD_TARGETS;
4099 else
4101 bool duelvsplayertar = false;
4102 for(int j=0;j<3;j++)
4104 //TARGET_DUELVSPLAYER is positive AND negative
4105 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4107 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4109 return SPELL_FAILED_BAD_TARGETS;
4113 //cooldown
4114 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4115 return SPELL_FAILED_NOT_READY;
4118 uint16 result = CanCast(true);
4119 if(result != 0)
4120 return result;
4121 else
4122 return -1; //this allows to check spell fail 0, in combat
4125 uint8 Spell::CheckCasterAuras() const
4127 // Flag drop spells totally immuned to caster auras
4128 // FIXME: find more nice check for all totally immuned spells
4129 // AttributesEx3 & 0x10000000?
4130 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4131 return 0;
4133 uint8 school_immune = 0;
4134 uint32 mechanic_immune = 0;
4135 uint32 dispel_immune = 0;
4137 //Check if the spell grants school or mechanic immunity.
4138 //We use bitmasks so the loop is done only once and not on every aura check below.
4139 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4141 for(int i = 0;i < 3; i ++)
4143 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4144 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4145 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4146 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4147 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4148 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4150 //immune movement impairment and loss of control
4151 if(m_spellInfo->Id==(uint32)42292)
4152 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4155 //Check whether the cast should be prevented by any state you might have.
4156 uint8 prevented_reason = 0;
4157 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4158 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4159 prevented_reason = SPELL_FAILED_STUNNED;
4160 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4161 prevented_reason = SPELL_FAILED_CONFUSED;
4162 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4163 prevented_reason = SPELL_FAILED_FLEEING;
4164 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4165 prevented_reason = SPELL_FAILED_SILENCED;
4166 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4167 prevented_reason = SPELL_FAILED_PACIFIED;
4169 // Attr must make flag drop spell totally immune from all effects
4170 if(prevented_reason)
4172 if(school_immune || mechanic_immune || dispel_immune)
4174 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4175 Unit::AuraMap const& auras = m_caster->GetAuras();
4176 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
4178 if(itr->second)
4180 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4181 continue;
4182 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4183 continue;
4184 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4185 continue;
4187 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4188 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4189 switch(itr->second->GetModifier()->m_auraname)
4191 case SPELL_AURA_MOD_STUN:
4192 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4193 return SPELL_FAILED_STUNNED;
4194 break;
4195 case SPELL_AURA_MOD_CONFUSE:
4196 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4197 return SPELL_FAILED_CONFUSED;
4198 break;
4199 case SPELL_AURA_MOD_FEAR:
4200 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4201 return SPELL_FAILED_FLEEING;
4202 break;
4203 case SPELL_AURA_MOD_SILENCE:
4204 case SPELL_AURA_MOD_PACIFY:
4205 case SPELL_AURA_MOD_PACIFY_SILENCE:
4206 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4207 return SPELL_FAILED_PACIFIED;
4208 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4209 return SPELL_FAILED_SILENCED;
4210 break;
4215 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4216 else
4217 return prevented_reason;
4219 return 0; // all ok
4222 bool Spell::CanAutoCast(Unit* target)
4224 uint64 targetguid = target->GetGUID();
4226 for(uint32 j = 0;j<3;j++)
4228 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4230 if( m_spellInfo->StackAmount <= 1)
4232 if( target->HasAura(m_spellInfo->Id, j) )
4233 return false;
4235 else
4237 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4238 return false;
4241 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4243 if( target->HasAura(m_spellInfo->Id, j) )
4244 return false;
4248 int16 result = PetCanCast(target);
4250 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4252 FillTargetMap();
4253 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4254 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4255 if( ihit->targetGUID == targetguid )
4256 return true;
4258 return false; //target invalid
4261 uint8 Spell::CheckRange(bool strict)
4263 float range_mod;
4265 // self cast doesn't need range checking -- also for Starshards fix
4266 if (m_spellInfo->rangeIndex == 1) return 0;
4268 if (strict) //add radius of caster
4269 range_mod = 1.25;
4270 else //add radius of caster and ~5 yds "give"
4271 range_mod = 6.25;
4273 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4274 float max_range = GetSpellMaxRange(srange) + range_mod;
4275 float min_range = GetSpellMinRange(srange);
4277 if(Player* modOwner = m_caster->GetSpellModOwner())
4278 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4280 Unit *target = m_targets.getUnitTarget();
4282 if(target && target != m_caster)
4284 // distance from target center in checks
4285 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4286 if(dist > max_range)
4287 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4288 if(dist < min_range)
4289 return SPELL_FAILED_TOO_CLOSE;
4290 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4291 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4292 return SPELL_FAILED_UNIT_NOT_INFRONT;
4295 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4297 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4298 if(dist > max_range)
4299 return SPELL_FAILED_OUT_OF_RANGE;
4300 if(dist < min_range)
4301 return SPELL_FAILED_TOO_CLOSE;
4304 return 0; // ok
4307 int32 Spell::CalculatePowerCost()
4309 // item cast not used power
4310 if(m_CastItem)
4311 return 0;
4313 // Spell drain all exist power on cast (Only paladin lay of Hands)
4314 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4316 // If power type - health drain all
4317 if (m_spellInfo->powerType == POWER_HEALTH)
4318 return m_caster->GetHealth();
4319 // Else drain all power
4320 if (m_spellInfo->powerType < MAX_POWERS)
4321 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4322 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4323 return 0;
4326 // Base powerCost
4327 int32 powerCost = m_spellInfo->manaCost;
4328 // PCT cost from total amount
4329 if (m_spellInfo->ManaCostPercentage)
4331 switch (m_spellInfo->powerType)
4333 // health as power used
4334 case POWER_HEALTH:
4335 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4336 break;
4337 case POWER_MANA:
4338 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4339 break;
4340 case POWER_RAGE:
4341 case POWER_FOCUS:
4342 case POWER_ENERGY:
4343 case POWER_HAPPINESS:
4344 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4345 break;
4346 case POWER_RUNE:
4347 case POWER_RUNIC_POWER:
4348 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4349 break;
4350 default:
4351 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4352 return 0;
4355 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4356 // Flat mod from caster auras by spell school
4357 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4358 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4359 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4360 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4361 // Apply cost mod by spell
4362 if(Player* modOwner = m_caster->GetSpellModOwner())
4363 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4365 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4366 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4368 // PCT mod from user auras by school
4369 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4370 if (powerCost < 0)
4371 powerCost = 0;
4372 return powerCost;
4375 uint8 Spell::CheckPower()
4377 // item cast not used power
4378 if(m_CastItem)
4379 return 0;
4381 // health as power used - need check health amount
4382 if(m_spellInfo->powerType == POWER_HEALTH)
4384 if(m_caster->GetHealth() <= m_powerCost)
4385 return SPELL_FAILED_CASTER_AURASTATE;
4386 return 0;
4388 // Check valid power type
4389 if( m_spellInfo->powerType >= MAX_POWERS )
4391 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4392 return SPELL_FAILED_UNKNOWN;
4394 // Check power amount
4395 Powers powerType = Powers(m_spellInfo->powerType);
4396 if(m_caster->GetPower(powerType) < m_powerCost)
4397 return SPELL_FAILED_NO_POWER;
4398 else
4399 return 0;
4402 uint8 Spell::CheckItems()
4404 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4405 return 0;
4407 uint32 itemid, itemcount;
4408 Player* p_caster = (Player*)m_caster;
4410 if(m_CastItem)
4412 itemid = m_CastItem->GetEntry();
4413 if( !p_caster->HasItemCount(itemid,1) )
4414 return SPELL_FAILED_ITEM_NOT_READY;
4415 else
4417 ItemPrototype const *proto = m_CastItem->GetProto();
4418 if(!proto)
4419 return SPELL_FAILED_ITEM_NOT_READY;
4421 for (int i = 0; i<5; i++)
4423 if (proto->Spells[i].SpellCharges)
4425 if(m_CastItem->GetSpellCharges(i)==0)
4426 return SPELL_FAILED_NO_CHARGES_REMAIN;
4430 uint32 ItemClass = proto->Class;
4431 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4433 for (int i = 0; i < 3; i++)
4435 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4436 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4437 continue;
4439 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4440 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4441 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4443 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4444 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4446 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4447 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4449 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4451 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4452 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4459 if(m_targets.getItemTargetGUID())
4461 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4462 return SPELL_FAILED_BAD_TARGETS;
4464 if(!m_targets.getItemTarget())
4465 return SPELL_FAILED_ITEM_GONE;
4467 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4468 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4470 // if not item target then required item must be equipped
4471 else
4473 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4474 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4477 if(m_spellInfo->RequiresSpellFocus)
4479 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4480 Cell cell(p);
4481 cell.data.Part.reserved = ALL_DISTRICT;
4483 GameObject* ok = NULL;
4484 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4485 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4487 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4488 CellLock<GridReadGuard> cell_lock(cell, p);
4489 cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
4491 if(!ok)
4492 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4494 focusObject = ok; // game object found in range
4497 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4498 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4500 for(uint32 i=0;i<8;i++)
4502 if(m_spellInfo->Reagent[i] <= 0)
4503 continue;
4505 itemid = m_spellInfo->Reagent[i];
4506 itemcount = m_spellInfo->ReagentCount[i];
4508 // if CastItem is also spell reagent
4509 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4511 ItemPrototype const *proto = m_CastItem->GetProto();
4512 if(!proto)
4513 return SPELL_FAILED_ITEM_NOT_READY;
4514 for(int s=0;s<5;s++)
4516 // CastItem will be used up and does not count as reagent
4517 int32 charges = m_CastItem->GetSpellCharges(s);
4518 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4520 ++itemcount;
4521 break;
4525 if( !p_caster->HasItemCount(itemid,itemcount) )
4526 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4530 uint32 totems = 2;
4531 for(int i=0;i<2;++i)
4533 if(m_spellInfo->Totem[i] != 0)
4535 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4537 totems -= 1;
4538 continue;
4540 }else
4541 totems -= 1;
4543 if(totems != 0)
4544 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4546 //Check items for TotemCategory
4547 uint32 TotemCategory = 2;
4548 for(int i=0;i<2;++i)
4550 if(m_spellInfo->TotemCategory[i] != 0)
4552 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4554 TotemCategory -= 1;
4555 continue;
4558 else
4559 TotemCategory -= 1;
4561 if(TotemCategory != 0)
4562 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4564 for(int i = 0; i < 3; i++)
4566 switch (m_spellInfo->Effect[i])
4568 case SPELL_EFFECT_CREATE_ITEM:
4570 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4572 ItemPosCountVec dest;
4573 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4574 if (msg != EQUIP_ERR_OK )
4576 p_caster->SendEquipError( msg, NULL, NULL );
4577 return SPELL_FAILED_DONT_REPORT;
4580 break;
4582 case SPELL_EFFECT_ENCHANT_ITEM:
4584 Item* targetItem = m_targets.getItemTarget();
4585 if(!targetItem)
4586 return SPELL_FAILED_ITEM_NOT_FOUND;
4588 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4589 return SPELL_FAILED_LOWLEVEL;
4590 // Not allow enchant in trade slot for some enchant type
4591 if( targetItem->GetOwner() != m_caster )
4593 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4594 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4595 if(!pEnchant)
4596 return SPELL_FAILED_ERROR;
4597 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4598 return SPELL_FAILED_NOT_TRADEABLE;
4600 break;
4602 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4604 Item *item = m_targets.getItemTarget();
4605 if(!item)
4606 return SPELL_FAILED_ITEM_NOT_FOUND;
4607 // Not allow enchant in trade slot for some enchant type
4608 if( item->GetOwner() != m_caster )
4610 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4611 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4612 if(!pEnchant)
4613 return SPELL_FAILED_ERROR;
4614 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4615 return SPELL_FAILED_NOT_TRADEABLE;
4617 break;
4619 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4620 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4621 break;
4622 case SPELL_EFFECT_DISENCHANT:
4624 if(!m_targets.getItemTarget())
4625 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4627 // prevent disenchanting in trade slot
4628 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4629 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4631 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4632 if(!itemProto)
4633 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4635 uint32 item_quality = itemProto->Quality;
4636 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4637 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4638 if (item_disenchantskilllevel == uint32(-1))
4639 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4640 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4641 return SPELL_FAILED_LOW_CASTLEVEL;
4642 if(item_quality > 4 || item_quality < 2)
4643 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4644 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4645 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4646 if (!itemProto->DisenchantID)
4647 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4648 break;
4650 case SPELL_EFFECT_PROSPECTING:
4652 if(!m_targets.getItemTarget())
4653 return SPELL_FAILED_CANT_BE_PROSPECTED;
4654 //ensure item is a prospectable ore
4655 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4656 return SPELL_FAILED_CANT_BE_PROSPECTED;
4657 //prevent prospecting in trade slot
4658 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4659 return SPELL_FAILED_CANT_BE_PROSPECTED;
4660 //Check for enough skill in jewelcrafting
4661 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4662 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4663 return SPELL_FAILED_LOW_CASTLEVEL;
4664 //make sure the player has the required ores in inventory
4665 if(m_targets.getItemTarget()->GetCount() < 5)
4666 return SPELL_FAILED_NEED_MORE_ITEMS;
4668 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4669 return SPELL_FAILED_CANT_BE_PROSPECTED;
4671 break;
4673 case SPELL_EFFECT_WEAPON_DAMAGE:
4674 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4676 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4677 if( m_attackType != RANGED_ATTACK )
4678 break;
4679 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4680 if(!pItem || pItem->IsBroken())
4681 return SPELL_FAILED_EQUIPPED_ITEM;
4683 switch(pItem->GetProto()->SubClass)
4685 case ITEM_SUBCLASS_WEAPON_THROWN:
4687 uint32 ammo = pItem->GetEntry();
4688 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4689 return SPELL_FAILED_NO_AMMO;
4690 }; break;
4691 case ITEM_SUBCLASS_WEAPON_GUN:
4692 case ITEM_SUBCLASS_WEAPON_BOW:
4693 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4695 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4696 if(!ammo)
4698 // Requires No Ammo
4699 if(m_caster->GetDummyAura(46699))
4700 break; // skip other checks
4702 return SPELL_FAILED_NO_AMMO;
4705 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4706 if(!ammoProto)
4707 return SPELL_FAILED_NO_AMMO;
4709 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4710 return SPELL_FAILED_NO_AMMO;
4712 // check ammo ws. weapon compatibility
4713 switch(pItem->GetProto()->SubClass)
4715 case ITEM_SUBCLASS_WEAPON_BOW:
4716 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4717 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4718 return SPELL_FAILED_NO_AMMO;
4719 break;
4720 case ITEM_SUBCLASS_WEAPON_GUN:
4721 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4722 return SPELL_FAILED_NO_AMMO;
4723 break;
4724 default:
4725 return SPELL_FAILED_NO_AMMO;
4728 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4729 return SPELL_FAILED_NO_AMMO;
4730 }; break;
4731 case ITEM_SUBCLASS_WEAPON_WAND:
4732 default:
4733 break;
4735 break;
4737 default:break;
4741 return uint8(0);
4744 void Spell::Delayed()
4746 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4747 return;
4749 if (m_spellState == SPELL_STATE_DELAYED)
4750 return; // spell is active and can't be time-backed
4752 // spells not loosing casting time ( slam, dynamites, bombs.. )
4753 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4754 return;
4756 //check resist chance
4757 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4758 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4759 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4760 if (roll_chance_i(resistChance))
4761 return;
4763 int32 delaytime = GetNextDelayAtDamageMsTime();
4765 if(int32(m_timer) + delaytime > m_casttime)
4767 delaytime = m_casttime - m_timer;
4768 m_timer = m_casttime;
4770 else
4771 m_timer += delaytime;
4773 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4775 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4776 data.append(m_caster->GetPackGUID());
4777 data << uint32(delaytime);
4779 m_caster->SendMessageToSet(&data,true);
4782 void Spell::DelayedChannel()
4784 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4785 return;
4787 //check resist chance
4788 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4789 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4790 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4791 if (roll_chance_i(resistChance))
4792 return;
4794 int32 delaytime = GetNextDelayAtDamageMsTime();
4796 if(int32(m_timer) < delaytime)
4798 delaytime = m_timer;
4799 m_timer = 0;
4801 else
4802 m_timer -= delaytime;
4804 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
4806 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4808 if ((*ihit).missCondition == SPELL_MISS_NONE)
4810 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
4811 if (unit)
4813 for (int j=0;j<3;j++)
4814 if( ihit->effectMask & (1<<j) )
4815 unit->DelayAura(m_spellInfo->Id, j, delaytime);
4821 for(int j = 0; j < 3; j++)
4823 // partially interrupt persistent area auras
4824 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
4825 if(dynObj)
4826 dynObj->Delay(delaytime);
4829 SendChannelUpdate(m_timer);
4832 void Spell::UpdatePointers()
4834 if(m_originalCasterGUID==m_caster->GetGUID())
4835 m_originalCaster = m_caster;
4836 else
4838 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
4839 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
4842 m_targets.Update(m_caster);
4845 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
4847 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
4850 bool Spell::CheckTargetCreatureType(Unit* target) const
4852 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
4854 // Curse of Doom : not find another way to fix spell target check :/
4855 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
4857 // not allow cast at player
4858 if(target->GetTypeId()==TYPEID_PLAYER)
4859 return false;
4861 spellCreatureTargetMask = 0x7FF;
4864 // Dismiss Pet and Taming Lesson skipped
4865 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
4866 spellCreatureTargetMask = 0;
4868 if (spellCreatureTargetMask)
4870 uint32 TargetCreatureType = target->GetCreatureTypeMask();
4872 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
4874 return true;
4877 CurrentSpellTypes Spell::GetCurrentContainer()
4879 if (IsNextMeleeSwingSpell())
4880 return(CURRENT_MELEE_SPELL);
4881 else if (IsAutoRepeat())
4882 return(CURRENT_AUTOREPEAT_SPELL);
4883 else if (IsChanneledSpell(m_spellInfo))
4884 return(CURRENT_CHANNELED_SPELL);
4885 else
4886 return(CURRENT_GENERIC_SPELL);
4889 bool Spell::CheckTarget( Unit* target, uint32 eff )
4891 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4892 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
4894 if (!CheckTargetCreatureType(target))
4895 return false;
4898 // Check targets for not_selectable unit flag and remove
4899 // A player can cast spells on his pet (or other controlled unit) though in any state
4900 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
4902 // any unattackable target skipped
4903 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
4904 return false;
4906 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4907 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4908 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
4909 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
4910 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
4911 return false;
4914 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4915 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
4917 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
4918 return false;
4920 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
4921 return false;
4924 //Check targets for LOS visibility (except spells without range limitations )
4925 switch(m_spellInfo->Effect[eff])
4927 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
4928 break;
4929 case SPELL_EFFECT_DUMMY:
4930 if(m_spellInfo->Id!=20577) // Cannibalize
4931 break;
4932 //fall through
4933 case SPELL_EFFECT_RESURRECT_NEW:
4934 // player far away, maybe his corpse near?
4935 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4937 if(!m_targets.getCorpseTargetGUID())
4938 return false;
4940 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
4941 if(!corpse)
4942 return false;
4944 if(target->GetGUID()!=corpse->GetOwnerGUID())
4945 return false;
4947 if(!corpse->IsWithinLOSInMap(m_caster))
4948 return false;
4951 // all ok by some way or another, skip normal check
4952 break;
4953 default: // normal case
4954 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4955 return false;
4956 break;
4959 return true;
4962 Unit* Spell::SelectMagnetTarget()
4964 Unit* target = m_targets.getUnitTarget();
4966 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
4968 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
4969 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
4971 if(Unit* magnet = (*itr)->GetCaster())
4973 if(magnet->IsWithinLOSInMap(m_caster))
4975 target = magnet;
4976 m_targets.setUnitTarget(target);
4977 break;
4983 return target;
4986 bool Spell::IsNeedSendToClient() const
4988 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
4989 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
4992 bool Spell::HaveTargetsForEffect( uint8 effect ) const
4994 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
4995 if(itr->effectMask & (1<<effect))
4996 return true;
4998 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
4999 if(itr->effectMask & (1<<effect))
5000 return true;
5002 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5003 if(itr->effectMask & (1<<effect))
5004 return true;
5006 return false;
5009 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5011 m_Spell = spell;
5014 SpellEvent::~SpellEvent()
5016 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5017 m_Spell->cancel();
5019 if (m_Spell->IsDeletable())
5021 delete m_Spell;
5023 else
5025 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5026 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5030 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5032 // update spell if it is not finished
5033 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5034 m_Spell->update(p_time);
5036 // check spell state to process
5037 switch (m_Spell->getState())
5039 case SPELL_STATE_FINISHED:
5041 // spell was finished, check deletable state
5042 if (m_Spell->IsDeletable())
5044 // check, if we do have unfinished triggered spells
5046 return(true); // spell is deletable, finish event
5048 // event will be re-added automatically at the end of routine)
5049 } break;
5051 case SPELL_STATE_CASTING:
5053 // this spell is in channeled state, process it on the next update
5054 // event will be re-added automatically at the end of routine)
5055 } break;
5057 case SPELL_STATE_DELAYED:
5059 // first, check, if we have just started
5060 if (m_Spell->GetDelayStart() != 0)
5062 // no, we aren't, do the typical update
5063 // check, if we have channeled spell on our hands
5064 if (IsChanneledSpell(m_Spell->m_spellInfo))
5066 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5067 // check, if we have casting anything else except this channeled spell and autorepeat
5068 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5070 // another non-melee non-delayed spell is casted now, abort
5071 m_Spell->cancel();
5073 else
5075 // do the action (pass spell to channeling state)
5076 m_Spell->handle_immediate();
5078 // event will be re-added automatically at the end of routine)
5080 else
5082 // run the spell handler and think about what we can do next
5083 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5084 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5085 if (n_offset)
5087 // re-add us to the queue
5088 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5089 return(false); // event not complete
5091 // event complete
5092 // finish update event will be re-added automatically at the end of routine)
5095 else
5097 // delaying had just started, record the moment
5098 m_Spell->SetDelayStart(e_time);
5099 // re-plan the event for the delay moment
5100 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5101 return(false); // event not complete
5103 } break;
5105 default:
5107 // all other states
5108 // event will be re-added automatically at the end of routine)
5109 } break;
5112 // spell processing not complete, plan event on the next update interval
5113 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5114 return(false); // event not complete
5117 void SpellEvent::Abort(uint64 /*e_time*/)
5119 // oops, the spell we try to do is aborted
5120 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5121 m_Spell->cancel();
5124 bool SpellEvent::IsDeletable() const
5126 return m_Spell->IsDeletable();