2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "SpellAuraDefines.h"
26 #include "UpdateFields.h"
27 #include "SharedDefines.h"
28 #include "ThreatManager.h"
29 #include "HostilRefManager.h"
30 #include "FollowerReference.h"
31 #include "FollowerRefManager.h"
32 #include "Utilities/EventProcessor.h"
33 #include "MotionMaster.h"
34 #include "DBCStructure.h"
37 enum SpellInterruptFlags
39 SPELL_INTERRUPT_FLAG_MOVEMENT
= 0x01,
40 SPELL_INTERRUPT_FLAG_DAMAGE
= 0x02,
41 SPELL_INTERRUPT_FLAG_INTERRUPT
= 0x04,
42 SPELL_INTERRUPT_FLAG_AUTOATTACK
= 0x08,
43 SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
= 0x10, // _complete_ interrupt on direct damage
44 //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
47 enum SpellChannelInterruptFlags
49 CHANNEL_FLAG_DAMAGE
= 0x0002,
50 CHANNEL_FLAG_MOVEMENT
= 0x0008,
51 CHANNEL_FLAG_TURNING
= 0x0010,
52 CHANNEL_FLAG_DAMAGE2
= 0x0080,
53 CHANNEL_FLAG_DELAY
= 0x4000
56 enum SpellAuraInterruptFlags
58 AURA_INTERRUPT_FLAG_UNK0
= 0x00000001, // 0 removed when getting hit by a negative spell?
59 AURA_INTERRUPT_FLAG_DAMAGE
= 0x00000002, // 1 removed by any damage
60 AURA_INTERRUPT_FLAG_UNK2
= 0x00000004, // 2
61 AURA_INTERRUPT_FLAG_MOVE
= 0x00000008, // 3 removed by any movement
62 AURA_INTERRUPT_FLAG_TURNING
= 0x00000010, // 4 removed by any turning
63 AURA_INTERRUPT_FLAG_ENTER_COMBAT
= 0x00000020, // 5 removed by entering combat
64 AURA_INTERRUPT_FLAG_NOT_MOUNTED
= 0x00000040, // 6 removed by unmounting
65 AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
= 0x00000080, // 7 removed by entering water
66 AURA_INTERRUPT_FLAG_NOT_UNDERWATER
= 0x00000100, // 8 removed by leaving water
67 AURA_INTERRUPT_FLAG_NOT_SHEATHED
= 0x00000200, // 9 removed by unsheathing
68 AURA_INTERRUPT_FLAG_UNK10
= 0x00000400, // 10
69 AURA_INTERRUPT_FLAG_UNK11
= 0x00000800, // 11
70 AURA_INTERRUPT_FLAG_UNK12
= 0x00001000, // 12 removed by attack?
71 AURA_INTERRUPT_FLAG_UNK13
= 0x00002000, // 13
72 AURA_INTERRUPT_FLAG_UNK14
= 0x00004000, // 14
73 AURA_INTERRUPT_FLAG_UNK15
= 0x00008000, // 15 removed by casting a spell?
74 AURA_INTERRUPT_FLAG_UNK16
= 0x00010000, // 16
75 AURA_INTERRUPT_FLAG_MOUNTING
= 0x00020000, // 17 removed by mounting
76 AURA_INTERRUPT_FLAG_NOT_SEATED
= 0x00040000, // 18 removed by standing up
77 AURA_INTERRUPT_FLAG_CHANGE_MAP
= 0x00080000, // 19 leaving map/getting teleported
78 AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
= 0x00100000, // 20 removed by auras that make you invulnerable, or make other to loose selection on you
79 AURA_INTERRUPT_FLAG_UNK21
= 0x00200000, // 21
80 AURA_INTERRUPT_FLAG_UNK22
= 0x00400000, // 22
81 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
= 0x00800000, // 23 removed by entering pvp combat
82 AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
= 0x01000000 // 24 removed by any direct damage
88 SPELLMOD_DURATION
= 1,
94 SPELLMOD_CRITICAL_CHANCE
= 7,
95 SPELLMOD_ALL_EFFECTS
= 8,
96 SPELLMOD_NOT_LOSE_CASTING_TIME
= 9,
97 SPELLMOD_CASTING_TIME
= 10,
98 SPELLMOD_COOLDOWN
= 11,
99 SPELLMOD_EFFECT2
= 12,
100 // spellmod 13 unused
102 SPELLMOD_CRIT_DAMAGE_BONUS
= 15,
103 SPELLMOD_RESIST_MISS_CHANCE
= 16,
104 SPELLMOD_JUMP_TARGETS
= 17,
105 SPELLMOD_CHANCE_OF_SUCCESS
= 18,
106 SPELLMOD_ACTIVATION_TIME
= 19,
107 SPELLMOD_EFFECT_PAST_FIRST
= 20,
108 SPELLMOD_CASTING_TIME_OLD
= 21,
110 SPELLMOD_EFFECT3
= 23,
111 SPELLMOD_SPELL_BONUS_DAMAGE
= 24,
112 // spellmod 25, 26 unused
113 SPELLMOD_MULTIPLE_VALUE
= 27,
114 SPELLMOD_RESIST_DISPEL_CHANCE
= 28
117 #define MAX_SPELLMOD 32
119 enum SpellFacingFlags
121 SPELL_FACING_FLAG_INFRONT
= 0x0001
124 #define BASE_MINDAMAGE 1.0f
125 #define BASE_MAXDAMAGE 2.0f
126 #define BASE_ATTACK_TIME 2000
128 // byte value (UNIT_FIELD_BYTES_1,0)
129 enum UnitStandStateType
131 UNIT_STAND_STATE_STAND
= 0,
132 UNIT_STAND_STATE_SIT
= 1,
133 UNIT_STAND_STATE_SIT_CHAIR
= 2,
134 UNIT_STAND_STATE_SLEEP
= 3,
135 UNIT_STAND_STATE_SIT_LOW_CHAIR
= 4,
136 UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
= 5,
137 UNIT_STAND_STATE_SIT_HIGH_CHAIR
= 6,
138 UNIT_STAND_STATE_DEAD
= 7,
139 UNIT_STAND_STATE_KNEEL
= 8
142 // byte flag value (UNIT_FIELD_BYTES_1,2)
145 UNIT_STAND_FLAGS_CREEP
= 0x02,
146 UNIT_STAND_FLAGS_ALL
= 0xFF
149 // byte flags value (UNIT_FIELD_BYTES_1,3)
150 enum UnitBytes1_Flags
152 UNIT_BYTE1_FLAG_ALWAYS_STAND
= 0x01,
153 UNIT_BYTE1_FLAG_UNTRACKABLE
= 0x04,
154 UNIT_BYTE1_FLAG_ALL
= 0xFF
157 // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
168 FORM_DIREBEAR
= 0x08,
169 FORM_CREATUREBEAR
= 0x0E,
170 FORM_CREATURECAT
= 0x0F,
171 FORM_GHOSTWOLF
= 0x10,
172 FORM_BATTLESTANCE
= 0x11,
173 FORM_DEFENSIVESTANCE
= 0x12,
174 FORM_BERSERKERSTANCE
= 0x13,
177 FORM_METAMORPHOSIS
= 0x16,
178 FORM_FLIGHT_EPIC
= 0x1B,
183 FORM_SPIRITOFREDEMPTION
= 0x20
186 // low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
189 SHEATH_STATE_UNARMED
= 0, // non prepared weapon
190 SHEATH_STATE_MELEE
= 1, // prepared melee weapon
191 SHEATH_STATE_RANGED
= 2 // prepared ranged weapon
194 #define MAX_SHEATH_STATE 3
196 // byte (1 from 0..3) of UNIT_FIELD_BYTES_2
197 enum UnitBytes2_Flags
199 UNIT_BYTE2_FLAG_PVP
= 0x01,
200 UNIT_BYTE2_FLAG_UNK1
= 0x02,
201 UNIT_BYTE2_FLAG_FFA_PVP
= 0x04,
202 UNIT_BYTE2_FLAG_SANCTUARY
= 0x08,
203 UNIT_BYTE2_FLAG_UNK4
= 0x10,
204 UNIT_BYTE2_FLAG_UNK5
= 0x20,
205 UNIT_BYTE2_FLAG_UNK6
= 0x40,
206 UNIT_BYTE2_FLAG_UNK7
= 0x80
209 // byte (2 from 0..3) of UNIT_FIELD_BYTES_2
212 UNIT_RENAME_NOT_ALLOWED
= 0x02,
213 UNIT_RENAME_ALLOWED
= 0x03
216 #define CREATURE_MAX_SPELLS 4
221 SINGLEHANDEDSWING
= 1,
227 VICTIMSTATE_UNKNOWN1
= 0,
228 VICTIMSTATE_NORMAL
= 1,
229 VICTIMSTATE_DODGE
= 2,
230 VICTIMSTATE_PARRY
= 3,
231 VICTIMSTATE_INTERRUPT
= 4,
232 VICTIMSTATE_BLOCKS
= 5,
233 VICTIMSTATE_EVADES
= 6,
234 VICTIMSTATE_IS_IMMUNE
= 7,
235 VICTIMSTATE_DEFLECTS
= 8
240 HITINFO_NORMALSWING
= 0x00000000,
241 HITINFO_UNK1
= 0x00000001, // req correct packet structure
242 HITINFO_NORMALSWING2
= 0x00000002,
243 HITINFO_LEFTSWING
= 0x00000004,
244 HITINFO_UNK2
= 0x00000008,
245 HITINFO_MISS
= 0x00000010,
246 HITINFO_ABSORB
= 0x00000020, // absorbed damage
247 HITINFO_ABSORB2
= 0x00000040, // absorbed damage
248 HITINFO_RESIST
= 0x00000080, // resisted atleast some damage
249 HITINFO_RESIST2
= 0x00000100, // resisted atleast some damage
250 HITINFO_CRITICALHIT
= 0x00000200, // critical hit
254 HITINFO_BLOCK
= 0x00002000, // blocked damage
257 HITINFO_GLANCING
= 0x00010000,
258 HITINFO_CRUSHING
= 0x00020000,
259 HITINFO_NOACTION
= 0x00040000, // guessed
262 HITINFO_SWINGNOHITSOUND
= 0x00200000, // guessed
264 HITINFO_UNK3
= 0x00800000
267 //i would like to remove this: (it is defined in item.h
274 struct FactionTemplateEntry
;
277 struct SpellEntryExt
;
295 typedef std::list
<SpellImmune
> SpellImmuneList
;
297 enum UnitModifierType
303 MODIFIER_TYPE_END
= 4
306 enum WeaponDamageRange
312 enum DamageTypeToSchool
321 AURA_REMOVE_BY_DEFAULT
,
322 AURA_REMOVE_BY_STACK
, // at replace by similar aura
323 AURA_REMOVE_BY_CANCEL
,
324 AURA_REMOVE_BY_DISPEL
,
330 UNIT_MOD_STAT_STRENGTH
, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
331 UNIT_MOD_STAT_AGILITY
,
332 UNIT_MOD_STAT_STAMINA
,
333 UNIT_MOD_STAT_INTELLECT
,
334 UNIT_MOD_STAT_SPIRIT
,
336 UNIT_MOD_MANA
, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
342 UNIT_MOD_RUNIC_POWER
,
343 UNIT_MOD_ARMOR
, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
344 UNIT_MOD_RESISTANCE_HOLY
,
345 UNIT_MOD_RESISTANCE_FIRE
,
346 UNIT_MOD_RESISTANCE_NATURE
,
347 UNIT_MOD_RESISTANCE_FROST
,
348 UNIT_MOD_RESISTANCE_SHADOW
,
349 UNIT_MOD_RESISTANCE_ARCANE
,
350 UNIT_MOD_ATTACK_POWER
,
351 UNIT_MOD_ATTACK_POWER_RANGED
,
352 UNIT_MOD_DAMAGE_MAINHAND
,
353 UNIT_MOD_DAMAGE_OFFHAND
,
354 UNIT_MOD_DAMAGE_RANGED
,
357 UNIT_MOD_STAT_START
= UNIT_MOD_STAT_STRENGTH
,
358 UNIT_MOD_STAT_END
= UNIT_MOD_STAT_SPIRIT
+ 1,
359 UNIT_MOD_RESISTANCE_START
= UNIT_MOD_ARMOR
,
360 UNIT_MOD_RESISTANCE_END
= UNIT_MOD_RESISTANCE_ARCANE
+ 1,
361 UNIT_MOD_POWER_START
= UNIT_MOD_MANA
,
362 UNIT_MOD_POWER_END
= UNIT_MOD_RUNIC_POWER
+ 1
368 RANGED_CRIT_PERCENTAGE
,
369 OFFHAND_CRIT_PERCENTAGE
,
380 #define MOD_END (PCT_MOD+1)
394 UNIT_STAT_DIED
= 0x0001,
395 UNIT_STAT_MELEE_ATTACKING
= 0x0002, // player is melee attacking someone
396 //UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
397 UNIT_STAT_STUNNED
= 0x0008,
398 UNIT_STAT_ROAMING
= 0x0010,
399 UNIT_STAT_CHASE
= 0x0020,
400 UNIT_STAT_SEARCHING
= 0x0040,
401 UNIT_STAT_FLEEING
= 0x0080,
402 UNIT_STAT_MOVING
= (UNIT_STAT_ROAMING
| UNIT_STAT_CHASE
| UNIT_STAT_SEARCHING
| UNIT_STAT_FLEEING
),
403 UNIT_STAT_IN_FLIGHT
= 0x0100, // player is in flight mode
404 UNIT_STAT_FOLLOW
= 0x0200,
405 UNIT_STAT_ROOT
= 0x0400,
406 UNIT_STAT_CONFUSED
= 0x0800,
407 UNIT_STAT_DISTRACTED
= 0x1000,
408 UNIT_STAT_ISOLATED
= 0x2000, // area auras do not affect other players
409 UNIT_STAT_ATTACK_PLAYER
= 0x4000,
410 UNIT_STAT_ALL_STATE
= 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
422 MOVE_FLIGHT_BACK
= 7,
426 #define MAX_MOVE_TYPE 9
428 extern float baseMoveSpeed
[MAX_MOVE_TYPE
];
430 enum WeaponAttackType
442 CR_DEFENSE_SKILL
= 1,
452 CR_HIT_TAKEN_MELEE
= 11,
453 CR_HIT_TAKEN_RANGED
= 12,
454 CR_HIT_TAKEN_SPELL
= 13,
455 CR_CRIT_TAKEN_MELEE
= 14,
456 CR_CRIT_TAKEN_RANGED
= 15,
457 CR_CRIT_TAKEN_SPELL
= 16,
459 CR_HASTE_RANGED
= 18,
461 CR_WEAPON_SKILL_MAINHAND
= 20,
462 CR_WEAPON_SKILL_OFFHAND
= 21,
463 CR_WEAPON_SKILL_RANGED
= 22,
465 CR_ARMOR_PENETRATION
= 24
468 #define MAX_COMBAT_RATING 25
470 enum DamageEffectType
472 DIRECT_DAMAGE
= 0, // used for normal weapon damage (not for class abilities or spells)
473 SPELL_DIRECT_DAMAGE
= 1, // spell/class abilities damage
476 NODAMAGE
= 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
482 VISIBILITY_OFF
= 0, // absolute, not detectable, GM-like, can see all other
484 VISIBILITY_GROUP_STEALTH
= 2, // detect chance, seen and can see group members
485 VISIBILITY_GROUP_INVISIBILITY
= 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead)
486 VISIBILITY_GROUP_NO_DETECT
= 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break
487 VISIBILITY_RESPAWN
= 5 // special totally not detectable visibility for force delete object at respawn command
490 // Value masks for UNIT_FIELD_FLAGS
493 UNIT_FLAG_UNK_0
= 0x00000001,
494 UNIT_FLAG_NON_ATTACKABLE
= 0x00000002, // not attackable
495 UNIT_FLAG_DISABLE_MOVE
= 0x00000004,
496 UNIT_FLAG_PVP_ATTACKABLE
= 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
497 UNIT_FLAG_RENAME
= 0x00000010,
498 UNIT_FLAG_PREPARATION
= 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
499 UNIT_FLAG_UNK_6
= 0x00000040,
500 UNIT_FLAG_NOT_ATTACKABLE_1
= 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
501 UNIT_FLAG_UNK_8
= 0x00000100, // 2.0.8
502 UNIT_FLAG_UNK_9
= 0x00000200, // 3.0.3 - makes you unable to attack everything
503 UNIT_FLAG_LOOTING
= 0x00000400, // loot animation
504 UNIT_FLAG_PET_IN_COMBAT
= 0x00000800, // in combat?, 2.0.8
505 UNIT_FLAG_PVP
= 0x00001000, // changed in 3.0.3
506 UNIT_FLAG_SILENCED
= 0x00002000, // silenced, 2.1.1
507 UNIT_FLAG_UNK_14
= 0x00004000, // 2.0.8
508 UNIT_FLAG_UNK_15
= 0x00008000,
509 UNIT_FLAG_UNK_16
= 0x00010000,
510 UNIT_FLAG_PACIFIED
= 0x00020000, // 3.0.3 ok
511 UNIT_FLAG_STUNNED
= 0x00040000, // 3.0.3 ok
512 UNIT_FLAG_IN_COMBAT
= 0x00080000,
513 UNIT_FLAG_TAXI_FLIGHT
= 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
514 UNIT_FLAG_DISARMED
= 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
515 UNIT_FLAG_CONFUSED
= 0x00400000,
516 UNIT_FLAG_FLEEING
= 0x00800000,
517 UNIT_FLAG_UNK_24
= 0x01000000, // used in spell Eyes of the Beast for pet...
518 UNIT_FLAG_NOT_SELECTABLE
= 0x02000000,
519 UNIT_FLAG_SKINNABLE
= 0x04000000,
520 UNIT_FLAG_MOUNT
= 0x08000000,
521 UNIT_FLAG_UNK_28
= 0x10000000,
522 UNIT_FLAG_UNK_29
= 0x20000000, // used in Feing Death spell
523 UNIT_FLAG_SHEATHE
= 0x40000000,
524 UNIT_FLAG_UNK_31
= 0x80000000
527 // Value masks for UNIT_FIELD_FLAGS_2
530 UNIT_FLAG2_FEIGN_DEATH
= 0x00000001,
531 UNIT_FLAG2_UNK1
= 0x00000002, // Hide unit model (show only player equip)
532 UNIT_FLAG2_COMPREHEND_LANG
= 0x00000008,
533 UNIT_FLAG2_FORCE_MOVE
= 0x00000040,
534 UNIT_FLAG2_REGENERATE_POWER
= 0x00000800
537 /// Non Player Character flags
540 UNIT_NPC_FLAG_NONE
= 0x00000000,
541 UNIT_NPC_FLAG_GOSSIP
= 0x00000001, // 100%
542 UNIT_NPC_FLAG_QUESTGIVER
= 0x00000002, // guessed, probably ok
543 UNIT_NPC_FLAG_UNK1
= 0x00000004,
544 UNIT_NPC_FLAG_UNK2
= 0x00000008,
545 UNIT_NPC_FLAG_TRAINER
= 0x00000010, // 100%
546 UNIT_NPC_FLAG_TRAINER_CLASS
= 0x00000020, // 100%
547 UNIT_NPC_FLAG_TRAINER_PROFESSION
= 0x00000040, // 100%
548 UNIT_NPC_FLAG_VENDOR
= 0x00000080, // 100%
549 UNIT_NPC_FLAG_VENDOR_AMMO
= 0x00000100, // 100%, general goods vendor
550 UNIT_NPC_FLAG_VENDOR_FOOD
= 0x00000200, // 100%
551 UNIT_NPC_FLAG_VENDOR_POISON
= 0x00000400, // guessed
552 UNIT_NPC_FLAG_VENDOR_REAGENT
= 0x00000800, // 100%
553 UNIT_NPC_FLAG_REPAIR
= 0x00001000, // 100%
554 UNIT_NPC_FLAG_FLIGHTMASTER
= 0x00002000, // 100%
555 UNIT_NPC_FLAG_SPIRITHEALER
= 0x00004000, // guessed
556 UNIT_NPC_FLAG_SPIRITGUIDE
= 0x00008000, // guessed
557 UNIT_NPC_FLAG_INNKEEPER
= 0x00010000, // 100%
558 UNIT_NPC_FLAG_BANKER
= 0x00020000, // 100%
559 UNIT_NPC_FLAG_PETITIONER
= 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
560 UNIT_NPC_FLAG_TABARDDESIGNER
= 0x00080000, // 100%
561 UNIT_NPC_FLAG_BATTLEMASTER
= 0x00100000, // 100%
562 UNIT_NPC_FLAG_AUCTIONEER
= 0x00200000, // 100%
563 UNIT_NPC_FLAG_STABLEMASTER
= 0x00400000, // 100%
564 UNIT_NPC_FLAG_GUILD_BANKER
= 0x00800000, // cause client to send 997 opcode
565 UNIT_NPC_FLAG_SPELLCLICK
= 0x01000000, // cause client to send 1015 opcode (spell click)
566 UNIT_NPC_FLAG_GUARD
= 0x10000000, // custom flag for guards
571 MOVEMENTFLAG_NONE
= 0x00000000,
572 MOVEMENTFLAG_FORWARD
= 0x00000001,
573 MOVEMENTFLAG_BACKWARD
= 0x00000002,
574 MOVEMENTFLAG_STRAFE_LEFT
= 0x00000004,
575 MOVEMENTFLAG_STRAFE_RIGHT
= 0x00000008,
576 MOVEMENTFLAG_LEFT
= 0x00000010,
577 MOVEMENTFLAG_RIGHT
= 0x00000020,
578 MOVEMENTFLAG_PITCH_UP
= 0x00000040,
579 MOVEMENTFLAG_PITCH_DOWN
= 0x00000080,
580 MOVEMENTFLAG_WALK_MODE
= 0x00000100, // Walking
581 MOVEMENTFLAG_ONTRANSPORT
= 0x00000200, // Used for flying on some creatures
582 MOVEMENTFLAG_LEVITATING
= 0x00000400,
583 MOVEMENTFLAG_FLY_UNK1
= 0x00000800,
584 MOVEMENTFLAG_JUMPING
= 0x00001000,
585 MOVEMENTFLAG_UNK4
= 0x00002000,
586 MOVEMENTFLAG_FALLING
= 0x00004000,
587 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
588 MOVEMENTFLAG_SWIMMING
= 0x00200000, // appears with fly flag also
589 MOVEMENTFLAG_FLY_UP
= 0x00400000,
590 MOVEMENTFLAG_CAN_FLY
= 0x00800000,
591 MOVEMENTFLAG_FLYING
= 0x01000000,
592 MOVEMENTFLAG_FLYING2
= 0x02000000, // Actual flying mode
593 MOVEMENTFLAG_SPLINE
= 0x04000000, // used for flight paths
594 MOVEMENTFLAG_SPLINE2
= 0x08000000, // used for flight paths
595 MOVEMENTFLAG_WATERWALKING
= 0x10000000, // prevent unit from falling through water
596 MOVEMENTFLAG_SAFE_FALL
= 0x20000000, // active rogue safe fall spell (passive)
597 MOVEMENTFLAG_UNK3
= 0x40000000
600 enum MonsterMovementFlags
602 MONSTER_MOVE_NONE
= 0x00000000,
603 MONSTER_MOVE_FORWARD
= 0x00000001,
604 MONSTER_MOVE_BACKWARD
= 0x00000002,
605 MONSTER_MOVE_STRAFE_LEFT
= 0x00000004,
606 MONSTER_MOVE_STRAFE_RIGHT
= 0x00000008,
607 MONSTER_MOVE_LEFT
= 0x00000010, // turn
608 MONSTER_MOVE_RIGHT
= 0x00000020, // turn
609 MONSTER_MOVE_PITCH_UP
= 0x00000040,
610 MONSTER_MOVE_PITCH_DOWN
= 0x00000080,
611 MONSTER_MOVE_TELEPORT
= 0x00000100,
612 MONSTER_MOVE_TELEPORT2
= 0x00000200,
613 MONSTER_MOVE_LEVITATING
= 0x00000400,
614 MONSTER_MOVE_UNK1
= 0x00000800, // float+uint32
615 MONSTER_MOVE_WALK
= 0x00001000, // run2?
616 MONSTER_MOVE_SPLINE
= 0x00002000, // spline n*(float x,y,z)
617 // 0x4000, 0x8000, 0x10000, 0x20000 run
618 MONSTER_MOVE_SPLINE2
= 0x00040000, // spline n*(float x,y,z)
619 MONSTER_MOVE_UNK2
= 0x00080000, // used for flying mobs
620 MONSTER_MOVE_UNK3
= 0x00100000, // used for flying mobs
621 MONSTER_MOVE_UNK4
= 0x00200000, // uint8+uint32
622 MONSTER_MOVE_UNK5
= 0x00400000, // run in place, then teleport to final point
623 MONSTER_MOVE_UNK6
= 0x00800000, // teleport
624 MONSTER_MOVE_UNK7
= 0x01000000, // run
625 MONSTER_MOVE_FLY
= 0x02000000, // swimming/flying (depends on mob?)
626 MONSTER_MOVE_UNK9
= 0x04000000, // run
627 MONSTER_MOVE_UNK10
= 0x08000000, // run
628 MONSTER_MOVE_UNK11
= 0x10000000, // run
629 MONSTER_MOVE_UNK12
= 0x20000000, // run
630 MONSTER_MOVE_UNK13
= 0x40000000, // levitating
633 MONSTER_MOVE_SPLINE_FLY
= 0x00003000, // fly by points
636 enum DiminishingLevels
638 DIMINISHING_LEVEL_1
= 0,
639 DIMINISHING_LEVEL_2
= 1,
640 DIMINISHING_LEVEL_3
= 2,
641 DIMINISHING_LEVEL_IMMUNE
= 3
644 struct DiminishingReturn
646 DiminishingReturn(DiminishingGroup group
, uint32 t
, uint32 count
)
647 : DRGroup(group
), stack(0), hitTime(t
), hitCount(count
)
650 DiminishingGroup DRGroup
:16;
658 MELEE_HIT_EVADE
, MELEE_HIT_MISS
, MELEE_HIT_DODGE
, MELEE_HIT_BLOCK
, MELEE_HIT_PARRY
,
659 MELEE_HIT_GLANCING
, MELEE_HIT_CRIT
, MELEE_HIT_CRUSHING
, MELEE_HIT_NORMAL
664 CleanDamage(uint32 _damage
, WeaponAttackType _attackType
, MeleeHitOutcome _hitOutCome
) :
665 damage(_damage
), attackType(_attackType
), hitOutCome(_hitOutCome
) {}
668 WeaponAttackType attackType
;
669 MeleeHitOutcome hitOutCome
;
672 // Struct for use in Unit::CalculateMeleeDamage
673 // Need create structure like in SMSG_ATTACKERSTATEUPDATE opcode
674 struct CalcDamageInfo
676 Unit
*attacker
; // Attacker
677 Unit
*target
; // Target for damage
678 uint32 damageSchoolMask
;
682 uint32 blocked_amount
;
686 WeaponAttackType attackType
; //
690 uint32 cleanDamage
; // Used only for rage calculation
691 MeleeHitOutcome hitOutCome
; // TODO: remove this field (need use TargetState)
694 // Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
695 struct SpellNonMeleeDamage
{
696 SpellNonMeleeDamage(Unit
*_attacker
, Unit
*_target
, uint32 _SpellID
, uint32 _schoolMask
)
697 : target(_target
), attacker(_attacker
), SpellID(_SpellID
), damage(0), overkill(0), schoolMask(_schoolMask
),
698 absorb(0), resist(0), physicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
717 struct SpellPeriodicAuraLogInfo
719 SpellPeriodicAuraLogInfo(Aura
*_aura
, uint32 _damage
, uint32 _overDamage
, uint32 _absorb
, uint32 _resist
, float _multiplier
)
720 : aura(_aura
), damage(_damage
), overDamage(_overDamage
), absorb(_absorb
), resist(_resist
), multiplier(_multiplier
) {}
726 uint32 overDamage
; // overkill/overheal
730 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
);
732 #define MAX_DECLINED_NAME_CASES 5
736 std::string name
[MAX_DECLINED_NAME_CASES
];
739 enum CurrentSpellTypes
741 CURRENT_MELEE_SPELL
= 0,
742 CURRENT_FIRST_NON_MELEE_SPELL
= 1, // just counter
743 CURRENT_GENERIC_SPELL
= 1,
744 CURRENT_AUTOREPEAT_SPELL
= 2,
745 CURRENT_CHANNELED_SPELL
= 3,
746 CURRENT_MAX_SPELL
= 4 // just counter
751 ACT_PASSIVE
= 0x0100, // 0x0100 - passive
752 ACT_DISABLED
= 0x8100, // 0x8000 - castable
753 ACT_ENABLED
= 0xC100, // 0x4000 | 0x8000 - auto cast + castable
754 ACT_COMMAND
= 0x0700, // 0x0100 | 0x0200 | 0x0400
755 ACT_REACTION
= 0x0600, // 0x0200 | 0x0400
756 ACT_DECIDE
= 0x0001 // what is it?
774 struct UnitActionBarEntry
776 UnitActionBarEntry() : SpellOrAction(0), Type(ACT_DISABLED
) {}
778 uint16 SpellOrAction
;
782 bool IsActionBarForSpell() const
784 return Type
== ACT_DISABLED
|| Type
== ACT_ENABLED
|| Type
== ACT_PASSIVE
;
788 struct CharmSpellEntry
794 #define MAX_UNIT_ACTION_BAR_INDEX 10
799 explicit CharmInfo(Unit
* unit
);
800 uint32
GetPetNumber() const { return m_petnumber
; }
801 void SetPetNumber(uint32 petnumber
, bool statwindow
);
803 void SetCommandState(CommandStates st
) { m_CommandState
= st
; }
804 CommandStates
GetCommandState() { return m_CommandState
; }
805 bool HasCommandState(CommandStates state
) { return (m_CommandState
== state
); }
806 void SetReactState(ReactStates st
) { m_reactState
= st
; }
807 ReactStates
GetReactState() { return m_reactState
; }
808 bool HasReactState(ReactStates state
) { return (m_reactState
== state
); }
810 void InitPossessCreateSpells();
811 void InitCharmCreateSpells();
812 void InitPetActionBar();
813 void InitEmptyActionBar();
815 //return true if successful
816 bool AddSpellToActionBar(uint32 spellid
, ActiveStates newstate
= ACT_DECIDE
);
817 bool RemoveSpellFromActionBar(uint32 spell_id
);
818 bool LoadActionBar(std::string data
);
819 void BuildActionBar(WorldPacket
* data
);
820 void SetSpellAutocast(uint32 spell_id
, bool state
);
821 void SetActionBar(uint8 index
, uint32 spellOrAction
,ActiveStates type
)
823 PetActionBar
[index
].Type
= type
;
824 PetActionBar
[index
].SpellOrAction
= spellOrAction
;
826 UnitActionBarEntry
const* GetActionBarEntry(uint8 index
) const { return &(PetActionBar
[index
]); }
828 void ToggleCreatureAutocast(uint32 spellid
, bool apply
);
830 CharmSpellEntry
* GetCharmSpell(uint8 index
) { return &(m_charmspells
[index
]); }
834 UnitActionBarEntry PetActionBar
[MAX_UNIT_ACTION_BAR_INDEX
];
835 CharmSpellEntry m_charmspells
[4];
836 CommandStates m_CommandState
;
837 ReactStates m_reactState
;
841 // for clearing special attacks
842 #define REACTIVE_TIMER_START 4000
846 REACTIVE_DEFENSE
= 0,
847 REACTIVE_HUNTER_PARRY
= 1,
848 REACTIVE_OVERPOWER
= 2
851 #define MAX_REACTIVE 3
854 // delay time next attack to prevent client attack animation problems
855 #define ATTACK_DISPLAY_DELAY 200
857 struct SpellProcEventEntry
; // used only privately
859 class MANGOS_DLL_SPEC Unit
: public WorldObject
862 typedef std::set
<Unit
*> AttackerSet
;
863 typedef std::pair
<uint32
, uint8
> spellEffectPair
;
864 typedef std::multimap
< spellEffectPair
, Aura
*> AuraMap
;
865 typedef std::list
<Aura
*> AuraList
;
866 typedef std::list
<DiminishingReturn
> Diminishing
;
867 typedef std::set
<uint32
> ComboPointHolderSet
;
868 typedef std::map
<uint8
, uint32
> VisibleAuraMap
;
873 void RemoveFromWorld();
875 void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
877 DiminishingLevels
GetDiminishing(DiminishingGroup group
);
878 void IncrDiminishing(DiminishingGroup group
);
879 void ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
, DiminishingLevels Level
);
880 void ApplyDiminishingAura(DiminishingGroup group
, bool apply
);
881 void ClearDiminishings() { m_Diminishing
.clear(); }
883 virtual void Update( uint32 time
);
885 void setAttackTimer(WeaponAttackType type
, uint32 time
) { m_attackTimer
[type
] = time
; }
886 void resetAttackTimer(WeaponAttackType type
= BASE_ATTACK
);
887 uint32
getAttackTimer(WeaponAttackType type
) const { return m_attackTimer
[type
]; }
888 bool isAttackReady(WeaponAttackType type
= BASE_ATTACK
) const { return m_attackTimer
[type
] == 0; }
889 bool haveOffhandWeapon() const;
890 bool canReachWithAttack(Unit
*pVictim
) const;
891 uint32 m_extraAttacks
;
893 void _addAttacker(Unit
*pAttacker
) // must be called only from Unit::Attack(Unit*)
895 AttackerSet::const_iterator itr
= m_attackers
.find(pAttacker
);
896 if(itr
== m_attackers
.end())
897 m_attackers
.insert(pAttacker
);
899 void _removeAttacker(Unit
*pAttacker
) // must be called only from Unit::AttackStop()
901 m_attackers
.erase(pAttacker
);
903 Unit
* getAttackerForHelper() // If someone wants to help, who to give them
905 if (getVictim() != NULL
)
908 if (!m_attackers
.empty())
909 return *(m_attackers
.begin());
913 bool Attack(Unit
*victim
, bool meleeAttack
);
914 void CastStop(uint32 except_spellid
= 0);
915 bool AttackStop(bool targetSwitch
= false);
916 void RemoveAllAttackers();
917 AttackerSet
const& getAttackers() const { return m_attackers
; }
918 bool isAttackingPlayer() const;
919 Unit
* getVictim() const { return m_attacking
; }
920 void CombatStop(bool includingCast
= false);
921 void CombatStopWithPets(bool includingCast
= false);
922 Unit
* SelectNearbyTarget() const;
923 bool hasNegativeAuraWithInterruptFlag(uint32 flag
);
925 void addUnitState(uint32 f
) { m_state
|= f
; }
926 bool hasUnitState(const uint32 f
) const { return (m_state
& f
); }
927 void clearUnitState(uint32 f
) { m_state
&= ~f
; }
928 bool CanFreeMove() const
930 return !hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_FLEEING
| UNIT_STAT_IN_FLIGHT
|
931 UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
| UNIT_STAT_DISTRACTED
) && GetOwnerGUID()==0;
934 uint32
getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL
); }
935 virtual uint32
getLevelForTarget(Unit
const* /*target*/) const { return getLevel(); }
936 void SetLevel(uint32 lvl
);
937 uint8
getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 0); }
938 uint32
getRaceMask() const { return 1 << (getRace()-1); }
939 uint8
getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 1); }
940 uint32
getClassMask() const { return 1 << (getClass()-1); }
941 uint8
getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 2); }
943 float GetStat(Stats stat
) const { return float(GetUInt32Value(UNIT_FIELD_STAT0
+stat
)); }
944 void SetStat(Stats stat
, int32 val
) { SetStatInt32Value(UNIT_FIELD_STAT0
+stat
, val
); }
945 uint32
GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL
) ; }
946 void SetArmor(int32 val
) { SetResistance(SPELL_SCHOOL_NORMAL
, val
); }
948 uint32
GetResistance(SpellSchools school
) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES
+school
); }
949 void SetResistance(SpellSchools school
, int32 val
) { SetStatInt32Value(UNIT_FIELD_RESISTANCES
+school
,val
); }
951 uint32
GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH
); }
952 uint32
GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH
); }
953 void SetHealth( uint32 val
);
954 void SetMaxHealth(uint32 val
);
955 int32
ModifyHealth(int32 val
);
957 Powers
getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0
, 3)); }
958 void setPowerType(Powers power
);
959 uint32
GetPower( Powers power
) const { return GetUInt32Value(UNIT_FIELD_POWER1
+power
); }
960 uint32
GetMaxPower(Powers power
) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1
+power
); }
961 void SetPower( Powers power
, uint32 val
);
962 void SetMaxPower(Powers power
, uint32 val
);
963 int32
ModifyPower(Powers power
, int32 val
);
964 void ApplyPowerMod(Powers power
, uint32 val
, bool apply
);
965 void ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
);
967 uint32
GetAttackTime(WeaponAttackType att
) const { return (uint32
)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
)/m_modAttackSpeedPct
[att
]); }
968 void SetAttackTime(WeaponAttackType att
, uint32 val
) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
*m_modAttackSpeedPct
[att
]); }
969 void ApplyAttackTimePercentMod(WeaponAttackType att
,float val
, bool apply
);
970 void ApplyCastTimePercentMod(float val
, bool apply
);
972 SheathState
GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2
, 0)); }
973 virtual void SetSheath( SheathState sheathed
) { SetByteValue(UNIT_FIELD_BYTES_2
, 0, sheathed
); }
975 // faction template id
976 uint32
getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
); }
977 void setFaction(uint32 faction
) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, faction
); }
978 FactionTemplateEntry
const* getFactionTemplateEntry() const;
979 bool IsHostileTo(Unit
const* unit
) const;
980 bool IsHostileToPlayers() const;
981 bool IsFriendlyTo(Unit
const* unit
) const;
982 bool IsNeutralToAll() const;
983 bool IsContestedGuard() const
985 if(FactionTemplateEntry
const* entry
= getFactionTemplateEntry())
986 return entry
->IsContestedGuardFaction();
990 bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
); }
991 void SetPvP(bool state
);
992 uint32
GetCreatureType() const;
993 uint32
GetCreatureTypeMask() const
995 uint32 creatureType
= GetCreatureType();
996 return (creatureType
>= 1) ? (1 << (creatureType
- 1)) : 0;
999 uint8
getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1
, 0); }
1000 bool IsSitState() const;
1001 bool IsStandState() const;
1002 void SetStandState(uint8 state
);
1004 void SetStandFlags(uint8 flags
) { SetByteFlag(UNIT_FIELD_BYTES_1
, 2,flags
); }
1005 void RemoveStandFlags(uint8 flags
) { RemoveByteFlag(UNIT_FIELD_BYTES_1
, 2,flags
); }
1007 bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
); }
1008 uint32
GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
); }
1009 void Mount(uint32 mount
);
1012 uint16
GetMaxSkillValueForLevel(Unit
const* target
= NULL
) const { return (target
? getLevelForTarget(target
) : getLevel()) * 5; }
1013 void DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
);
1014 uint32
DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
);
1015 int32
DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
= false);
1017 void ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procEx
, uint32 amount
, WeaponAttackType attType
= BASE_ATTACK
, SpellEntry
const *procSpell
= NULL
);
1018 void ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
);
1020 void HandleEmoteCommand(uint32 anim_id
);
1021 void AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
= BASE_ATTACK
, bool extra
= false );
1023 float MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const;
1025 void CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
= BASE_ATTACK
);
1026 void DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
);
1028 void CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
= BASE_ATTACK
);
1029 void DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
);
1031 float MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
);
1032 SpellMissInfo
MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
);
1033 SpellMissInfo
MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
);
1034 SpellMissInfo
SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool canReflect
= false);
1036 float GetUnitDodgeChance() const;
1037 float GetUnitParryChance() const;
1038 float GetUnitBlockChance() const;
1039 float GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const;
1041 virtual uint32
GetShieldBlockValue() const =0;
1042 uint32
GetUnitMeleeSkill(Unit
const* target
= NULL
) const { return (target
? getLevelForTarget(target
) : getLevel()) * 5; }
1043 uint32
GetDefenseSkillValue(Unit
const* target
= NULL
) const;
1044 uint32
GetWeaponSkillValue(WeaponAttackType attType
, Unit
const* target
= NULL
) const;
1045 float GetWeaponProcChance() const;
1046 float GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const;
1048 MeleeHitOutcome
RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
) const;
1049 MeleeHitOutcome
RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const;
1051 bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_VENDOR
); }
1052 bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_TRAINER
); }
1053 bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_QUESTGIVER
); }
1054 bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_GOSSIP
); }
1055 bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_FLIGHTMASTER
); }
1056 bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_PETITIONER
); }
1057 bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_BATTLEMASTER
); }
1058 bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_BANKER
); }
1059 bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_INNKEEPER
); }
1060 bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITHEALER
); }
1061 bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITGUIDE
); }
1062 bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_TABARDDESIGNER
); }
1063 bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_AUCTIONEER
); }
1064 bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_REPAIR
); }
1065 bool isServiceProvider() const
1067 return HasFlag( UNIT_NPC_FLAGS
,
1068 UNIT_NPC_FLAG_VENDOR
| UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_FLIGHTMASTER
|
1069 UNIT_NPC_FLAG_PETITIONER
| UNIT_NPC_FLAG_BATTLEMASTER
| UNIT_NPC_FLAG_BANKER
|
1070 UNIT_NPC_FLAG_INNKEEPER
| UNIT_NPC_FLAG_GUARD
| UNIT_NPC_FLAG_SPIRITHEALER
|
1071 UNIT_NPC_FLAG_SPIRITGUIDE
| UNIT_NPC_FLAG_TABARDDESIGNER
| UNIT_NPC_FLAG_AUCTIONEER
);
1073 bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITHEALER
| UNIT_NPC_FLAG_SPIRITGUIDE
); }
1075 //Need fix or use this
1076 bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_GUARD
); }
1078 bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT
); }
1080 bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
); }
1081 void SetInCombatState(bool PvP
, Unit
* enemy
= NULL
);
1082 void SetInCombatWith(Unit
* enemy
);
1083 void ClearInCombat();
1084 uint32
GetCombatTimer() const { return m_CombatTimer
; }
1086 bool HasAuraType(AuraType auraType
) const;
1087 bool HasAura(uint32 spellId
, uint32 effIndex
) const
1089 return m_Auras
.find(spellEffectPair(spellId
, effIndex
)) != m_Auras
.end();
1091 bool HasAura(uint32 spellId
) const;
1093 bool virtual HasSpell(uint32
/*spellID*/) const { return false; }
1095 bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH
); }
1096 bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY
); }
1097 bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR
); }
1098 bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT
); }
1099 bool IsPolymorphed() const;
1101 bool isFrozen() const;
1103 void RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
);
1105 bool isTargetableForAttack() const;
1106 virtual bool IsInWater() const;
1107 virtual bool IsUnderWater() const;
1108 bool isInAccessablePlaceFor(Creature
const* c
) const;
1110 void SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
= false);
1111 void SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
,Powers powertype
);
1112 uint32
SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
);
1113 void CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1114 void CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1115 void CastCustomSpell(Unit
* Victim
, uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1116 void CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1117 void CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1118 void CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
1120 bool IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const;
1124 void SendAttackStateUpdate(CalcDamageInfo
*damageInfo
);
1125 void SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
);
1126 void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
);
1127 void SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
, uint32 Damage
, SpellSchoolMask damageSchoolMask
, uint32 AbsorbedDamage
, uint32 Resist
, bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
= false);
1128 void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo
*pInfo
);
1129 void SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
);
1131 void NearTeleportTo(float x
, float y
, float z
, float orientation
, bool casting
= false);
1133 void SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
= NULL
);
1134 void SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
);
1135 void SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
= 0, Player
* player
= NULL
);
1136 void SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
= NULL
);
1138 virtual void MoveOutOfRange(Player
&) { };
1140 bool isAlive() const { return (m_deathState
== ALIVE
); };
1141 bool isDead() const { return ( m_deathState
== DEAD
|| m_deathState
== CORPSE
); };
1142 DeathState
getDeathState() { return m_deathState
; };
1143 virtual void setDeathState(DeathState s
); // overwrited in Creature/Player/Pet
1145 uint64
GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY
); }
1146 void SetOwnerGUID(uint64 owner
) { SetUInt64Value(UNIT_FIELD_SUMMONEDBY
, owner
); }
1147 uint64
GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY
); }
1148 void SetCreatorGUID(uint64 creator
) { SetUInt64Value(UNIT_FIELD_CREATEDBY
, creator
); }
1149 uint64
GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON
); }
1150 uint64
GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY
); }
1151 void SetCharmerGUID(uint64 owner
) { SetUInt64Value(UNIT_FIELD_CHARMEDBY
, owner
); }
1152 uint64
GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM
); }
1154 uint64
GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
1155 uint64
GetCharmerOrOwnerOrOwnGUID() const
1157 if(uint64 guid
= GetCharmerOrOwnerGUID())
1161 bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
1163 Player
* GetSpellModOwner();
1165 Unit
* GetOwner() const;
1166 Pet
* GetPet() const;
1167 Unit
* GetCharmer() const;
1168 Unit
* GetCharm() const;
1169 Unit
* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
1170 Unit
* GetCharmerOrOwnerOrSelf()
1172 if(Unit
* u
= GetCharmerOrOwner())
1177 Player
* GetCharmerOrOwnerPlayerOrPlayerItself();
1178 float GetCombatDistance( const Unit
* target
) const;
1180 void SetPet(Pet
* pet
);
1181 void SetCharm(Unit
* pet
);
1183 bool isCharmed() const { return GetCharmerGUID() != 0; }
1185 CharmInfo
* GetCharmInfo() { return m_charmInfo
; }
1186 CharmInfo
* InitCharmInfo(Unit
* charm
);
1188 Pet
* CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
= 0);
1190 bool AddAura(Aura
*aur
);
1192 void RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
= AURA_REMOVE_BY_DEFAULT
);
1193 void RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
= NULL
);
1194 void RemoveSingleSpellAurasFromStack(uint32 spellId
);
1195 void RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
);
1196 void RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
= NULL
);
1197 void RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
);
1198 void RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
);
1199 void RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
);
1200 void RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
);
1201 void RemoveAurasDueToSpellByCancel(uint32 spellId
);
1202 void RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
);
1203 void RemoveNotOwnSingleTargetAuras();
1205 void RemoveSpellsCausingAura(AuraType auraType
);
1206 void RemoveRankAurasDueToSpell(uint32 spellId
);
1207 bool RemoveNoStackAurasDueToAura(Aura
*Aur
);
1208 void RemoveAurasWithInterruptFlags(uint32 flags
);
1209 void RemoveAurasWithDispelType( DispelType type
);
1211 void RemoveAllAuras();
1212 void RemoveArenaAuras(bool onleave
= false);
1213 void RemoveAllAurasOnDeath();
1214 void DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
);
1216 float GetResistanceBuffMods(SpellSchools school
, bool positive
) const { return GetFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
); }
1217 void SetResistanceBuffMods(SpellSchools school
, bool positive
, float val
) { SetFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
,val
); }
1218 void ApplyResistanceBuffModsMod(SpellSchools school
, bool positive
, float val
, bool apply
) { ApplyModSignedFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
, val
, apply
); }
1219 void ApplyResistanceBuffModsPercentMod(SpellSchools school
, bool positive
, float val
, bool apply
) { ApplyPercentModFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
, val
, apply
); }
1220 void InitStatBuffMods()
1222 for(int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
) SetFloatValue(UNIT_FIELD_POSSTAT0
+i
, 0);
1223 for(int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
) SetFloatValue(UNIT_FIELD_NEGSTAT0
+i
, 0);
1225 void ApplyStatBuffMod(Stats stat
, float val
, bool apply
) { ApplyModSignedFloatValue((val
> 0 ? UNIT_FIELD_POSSTAT0
+stat
: UNIT_FIELD_NEGSTAT0
+stat
), val
, apply
); }
1226 void ApplyStatPercentBuffMod(Stats stat
, float val
, bool apply
)
1228 ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0
+stat
, val
, apply
);
1229 ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0
+stat
, val
, apply
);
1231 void SetCreateStat(Stats stat
, float val
) { m_createStats
[stat
] = val
; }
1232 void SetCreateHealth(uint32 val
) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH
, val
); }
1233 uint32
GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH
); }
1234 void SetCreateMana(uint32 val
) { SetUInt32Value(UNIT_FIELD_BASE_MANA
, val
); }
1235 uint32
GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA
); }
1236 uint32
GetCreatePowers(Powers power
) const;
1237 float GetPosStat(Stats stat
) const { return GetFloatValue(UNIT_FIELD_POSSTAT0
+stat
); }
1238 float GetNegStat(Stats stat
) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0
+stat
); }
1239 float GetCreateStat(Stats stat
) const { return m_createStats
[stat
]; }
1241 void SetCurrentCastedSpell(Spell
* pSpell
);
1242 virtual void ProhibitSpellScholl(SpellSchoolMask
/*idSchoolMask*/, uint32
/*unTimeMs*/ ) { }
1243 void InterruptSpell(uint32 spellType
, bool withDelayed
= true);
1245 // set withDelayed to true to account delayed spells as casted
1246 // delayed+channeled spells are always accounted as casted
1247 // we can skip channeled or delayed checks using flags
1248 bool IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
= false, bool skipAutorepeat
= false) const;
1250 // set withDelayed to true to interrupt delayed spells too
1251 // delayed+channeled spells are always interrupted
1252 void InterruptNonMeleeSpells(bool withDelayed
, uint32 spellid
= 0);
1254 Spell
* FindCurrentSpellBySpellId(uint32 spell_id
) const;
1256 Spell
* m_currentSpells
[CURRENT_MAX_SPELL
];
1258 uint32 m_addDmgOnce
;
1259 uint64 m_TotemSlot
[MAX_TOTEM
];
1260 uint64 m_ObjectSlot
[4];
1261 uint32 m_detectInvisibilityMask
;
1262 uint32 m_invisibilityMask
;
1264 uint32 m_ShapeShiftFormSpellId
;
1265 ShapeshiftForm m_form
;
1266 bool IsInFeralForm() const { return m_form
== FORM_CAT
|| m_form
== FORM_BEAR
|| m_form
== FORM_DIREBEAR
; }
1268 float m_modMeleeHitChance
;
1269 float m_modRangedHitChance
;
1270 float m_modSpellHitChance
;
1271 int32 m_baseSpellCritChance
;
1273 float m_threatModifier
[MAX_SPELL_SCHOOL
];
1274 float m_modAttackSpeedPct
[3];
1277 EventProcessor m_Events
;
1280 bool HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
);
1281 void SetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
, float value
) { m_auraModifiersGroup
[unitMod
][modifierType
] = value
; }
1282 float GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const;
1283 float GetTotalStatValue(Stats stat
) const;
1284 float GetTotalAuraModValue(UnitMods unitMod
) const;
1285 SpellSchools
GetSpellSchoolByAuraGroup(UnitMods unitMod
) const;
1286 Stats
GetStatByAuraGroup(UnitMods unitMod
) const;
1287 Powers
GetPowerTypeByAuraGroup(UnitMods unitMod
) const;
1288 bool CanModifyStats() const { return m_canModifyStats
; }
1289 void SetCanModifyStats(bool modifyStats
) { m_canModifyStats
= modifyStats
; }
1290 virtual bool UpdateStats(Stats stat
) = 0;
1291 virtual bool UpdateAllStats() = 0;
1292 virtual void UpdateResistances(uint32 school
) = 0;
1293 virtual void UpdateArmor() = 0;
1294 virtual void UpdateMaxHealth() = 0;
1295 virtual void UpdateMaxPower(Powers power
) = 0;
1296 virtual void UpdateAttackPowerAndDamage(bool ranged
= false) = 0;
1297 virtual void UpdateDamagePhysical(WeaponAttackType attType
) = 0;
1298 float GetTotalAttackPowerValue(WeaponAttackType attType
) const;
1299 float GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const;
1300 void SetBaseWeaponDamage(WeaponAttackType attType
,WeaponDamageRange damageRange
, float value
) { m_weaponDamage
[attType
][damageRange
] = value
; }
1302 bool isInFrontInMap(Unit
const* target
,float distance
, float arc
= M_PI
) const;
1303 void SetInFront(Unit
const* target
);
1304 bool isInBackInMap(Unit
const* target
, float distance
, float arc
= M_PI
) const;
1306 // Visibility system
1307 UnitVisibility
GetVisibility() const { return m_Visibility
; }
1308 void SetVisibility(UnitVisibility x
);
1310 // common function for visibility checks for player/creatures with detection code
1311 bool isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
= false, bool is3dDistance
= true) const;
1312 bool canDetectInvisibilityOf(Unit
const* u
) const;
1313 void SetPhaseMask(uint32 newPhaseMask
, bool update
);// overwrite WorldObject::SetPhaseMask
1315 // virtual functions for all world objects types
1316 bool isVisibleForInState(Player
const* u
, bool inVisibleList
) const;
1317 // function for low level grid visibility checks in player/creature cases
1318 virtual bool IsVisibleInGridForPlayer(Player
* pl
) const = 0;
1320 AuraList
& GetSingleCastAuras() { return m_scAuras
; }
1321 AuraList
const& GetSingleCastAuras() const { return m_scAuras
; }
1322 SpellImmuneList m_spellImmune
[MAX_SPELL_IMMUNITY
];
1324 // Threat related methods
1325 bool CanHaveThreatList() const;
1326 void AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
= SPELL_SCHOOL_MASK_NORMAL
, SpellEntry
const *threatSpell
= NULL
);
1327 float ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
= SPELL_SCHOOL_MASK_NORMAL
);
1328 void DeleteThreatList();
1329 bool SelectHostilTarget();
1330 void TauntApply(Unit
* pVictim
);
1331 void TauntFadeOut(Unit
*taunter
);
1332 ThreatManager
& getThreatManager() { return m_ThreatManager
; }
1333 void addHatedBy(HostilReference
* pHostilReference
) { m_HostilRefManager
.insertFirst(pHostilReference
); };
1334 void removeHatedBy(HostilReference
* /*pHostilReference*/ ) { /* nothing to do yet */ }
1335 HostilRefManager
& getHostilRefManager() { return m_HostilRefManager
; }
1337 uint32
GetVisibleAura(uint8 slot
)
1339 VisibleAuraMap::const_iterator itr
= m_visibleAuras
.find(slot
);
1340 if(itr
!= m_visibleAuras
.end())
1344 void SetVisibleAura(uint8 slot
, uint32 spellid
)
1347 m_visibleAuras
.erase(slot
);
1349 m_visibleAuras
[slot
] = spellid
;
1351 VisibleAuraMap
const *GetVisibleAuras() { return &m_visibleAuras
; }
1352 uint8
GetVisibleAurasCount() { return m_visibleAuras
.size(); }
1354 Aura
* GetAura(uint32 spellId
, uint32 effindex
);
1355 Aura
* GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
= 0, uint64 casterGUID
= 0);
1357 AuraMap
& GetAuras() { return m_Auras
; }
1358 AuraMap
const& GetAuras() const { return m_Auras
; }
1359 AuraList
const& GetAurasByType(AuraType type
) const { return m_modAuras
[type
]; }
1360 void ApplyAuraProcTriggerDamage(Aura
* aura
, bool apply
);
1362 int32
GetTotalAuraModifier(AuraType auratype
) const;
1363 float GetTotalAuraMultiplier(AuraType auratype
) const;
1364 int32
GetMaxPositiveAuraModifier(AuraType auratype
) const;
1365 int32
GetMaxNegativeAuraModifier(AuraType auratype
) const;
1367 int32
GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1368 float GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1369 int32
GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1370 int32
GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1372 int32
GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1373 float GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1374 int32
GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1375 int32
GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1377 Aura
* GetDummyAura(uint32 spell_id
) const;
1379 uint32
GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID
); }
1380 void SetDisplayId(uint32 modelId
);
1381 uint32
GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID
); }
1382 void SetNativeDisplayId(uint32 modelId
) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID
, modelId
); }
1383 void setTransForm(uint32 spellid
) { m_transform
= spellid
;}
1384 uint32
getTransForm() const { return m_transform
;}
1386 DynamicObject
* GetDynObject(uint32 spellId
, uint32 effIndex
);
1387 DynamicObject
* GetDynObject(uint32 spellId
);
1388 void AddDynObject(DynamicObject
* dynObj
);
1389 void RemoveDynObject(uint32 spellid
);
1390 void RemoveDynObjectWithGUID(uint64 guid
) { m_dynObjGUIDs
.remove(guid
); }
1391 void RemoveAllDynObjects();
1393 GameObject
* GetGameObject(uint32 spellId
) const;
1394 void AddGameObject(GameObject
* gameObj
);
1395 void RemoveGameObject(GameObject
* gameObj
, bool del
);
1396 void RemoveGameObject(uint32 spellid
, bool del
);
1397 void RemoveAllGameObjects();
1399 uint32
CalculateDamage(WeaponAttackType attType
, bool normalized
);
1400 float GetAPMultiplier(WeaponAttackType attType
, bool normalized
);
1401 void ModifyAuraState(AuraState flag
, bool apply
);
1402 bool HasAuraState(AuraState flag
) const { return HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)); }
1403 void UnsummonAllTotems();
1404 Unit
* SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
= NULL
);
1405 int32
SpellBaseDamageBonus(SpellSchoolMask schoolMask
);
1406 int32
SpellBaseHealingBonus(SpellSchoolMask schoolMask
);
1407 int32
SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
);
1408 int32
SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
);
1409 uint32
SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 damage
, DamageEffectType damagetype
, uint32 stack
= 1);
1410 uint32
SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
= 1);
1411 bool isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
= BASE_ATTACK
);
1412 bool isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
= BASE_ATTACK
);
1413 uint32
SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
);
1414 uint32
SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
);
1416 void SetLastManaUse(uint32 spellCastTime
) { m_lastManaUse
= spellCastTime
; }
1417 bool IsUnderLastManaUseEffect() const;
1419 void SetContestedPvP(Player
*attackedPlayer
= NULL
);
1421 void MeleeDamageBonus(Unit
*pVictim
, uint32
*damage
, WeaponAttackType attType
, SpellEntry
const *spellProto
= NULL
);
1422 uint32
GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
);
1424 void ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
);
1425 void ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
);
1426 virtual bool IsImmunedToSpell(SpellEntry
const* spellInfo
);
1427 // redefined in Creature
1428 bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask
);
1429 virtual bool IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const;
1430 // redefined in Creature
1432 uint32
CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
);
1433 void CalcAbsorbResist(Unit
*pVictim
, SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
);
1435 void UpdateSpeed(UnitMoveType mtype
, bool forced
);
1436 float GetSpeed( UnitMoveType mtype
) const;
1437 float GetSpeedRate( UnitMoveType mtype
) const { return m_speed_rate
[mtype
]; }
1438 void SetSpeed(UnitMoveType mtype
, float rate
, bool forced
= false);
1440 void SetHover(bool on
);
1441 bool isHover() const { return HasAuraType(SPELL_AURA_HOVER
); }
1443 void _RemoveAllAuraMods();
1444 void _ApplyAllAuraMods();
1446 int32
CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 basePoints
, Unit
const* target
);
1447 int32
CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
);
1448 float CalculateLevelPenalty(SpellEntry
const* spellProto
) const;
1450 void addFollower(FollowerReference
* pRef
) { m_FollowingRefManager
.insertFirst(pRef
); }
1451 void removeFollower(FollowerReference
* /*pRef*/ ) { /* nothing to do yet */ }
1452 static Unit
* GetUnit(WorldObject
& object
, uint64 guid
);
1454 MotionMaster
* GetMotionMaster() { return &i_motionMaster
; }
1456 bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING
)); }
1459 void AddUnitMovementFlag(uint32 f
) { m_unit_movement_flags
|= f
; }
1460 void RemoveUnitMovementFlag(uint32 f
)
1462 uint32 oldval
= m_unit_movement_flags
;
1463 m_unit_movement_flags
= oldval
& ~f
;
1465 uint32
HasUnitMovementFlag(uint32 f
) const { return m_unit_movement_flags
& f
; }
1466 uint32
GetUnitMovementFlags() const { return m_unit_movement_flags
; }
1467 void SetUnitMovementFlags(uint32 f
) { m_unit_movement_flags
= f
; }
1469 void SetFeared(bool apply
, uint64 casterGUID
= 0, uint32 spellID
= 0, uint32 time
= 0);
1470 void SetConfused(bool apply
, uint64 casterGUID
= 0, uint32 spellID
= 0);
1472 void AddComboPointHolder(uint32 lowguid
) { m_ComboPointHolders
.insert(lowguid
); }
1473 void RemoveComboPointHolder(uint32 lowguid
) { m_ComboPointHolders
.erase(lowguid
); }
1474 void ClearComboPointHolders();
1476 ///----------Pet responses methods-----------------
1477 void SendPetCastFail(uint32 spellid
, SpellCastResult msg
);
1478 void SendPetActionFeedback (uint8 msg
);
1479 void SendPetTalk (uint32 pettalk
);
1480 void SendPetSpellCooldown (uint32 spellid
, time_t cooltime
);
1481 void SendPetClearCooldown (uint32 spellid
);
1482 void SendPetAIReaction(uint64 guid
);
1483 ///----------End of Pet responses methods----------
1485 void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
1488 void ClearAllReactives();
1489 void StartReactiveTimer( ReactiveType reactive
) { m_reactiveTimer
[reactive
] = REACTIVE_TIMER_START
;}
1490 void UpdateReactives(uint32 p_time
);
1493 void UpdateAuraForGroup(uint8 slot
);
1496 typedef std::set
<PetAura
const*> PetAuraSet
;
1497 PetAuraSet m_petAuras
;
1498 void AddPetAura(PetAura
const* petSpell
);
1499 void RemovePetAura(PetAura
const* petSpell
);
1504 void _UpdateSpells(uint32 time
);
1506 void _UpdateAutoRepeatSpell();
1507 bool m_AutoRepeatFirstCast
;
1509 uint32 m_attackTimer
[MAX_ATTACK
];
1511 float m_createStats
[MAX_STATS
];
1513 AttackerSet m_attackers
;
1516 DeathState m_deathState
;
1520 std::list
<Aura
*> m_scAuras
; // casted singlecast auras
1522 typedef std::list
<uint64
> DynObjectGUIDs
;
1523 DynObjectGUIDs m_dynObjGUIDs
;
1525 typedef std::list
<GameObject
*> GameObjectList
;
1526 GameObjectList m_gameObj
;
1529 uint32 m_removedAuras
;
1531 AuraList m_modAuras
[TOTAL_AURAS
];
1532 float m_auraModifiersGroup
[UNIT_MOD_END
][MODIFIER_TYPE_END
];
1533 float m_weaponDamage
[MAX_ATTACK
][2];
1534 bool m_canModifyStats
;
1535 //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
1536 VisibleAuraMap m_visibleAuras
;
1538 float m_speed_rate
[MAX_MOVE_TYPE
];
1540 CharmInfo
*m_charmInfo
;
1542 virtual SpellSchoolMask
GetMeleeDamageSchoolMask() const;
1544 MotionMaster i_motionMaster
;
1545 uint32 m_unit_movement_flags
;
1547 uint32 m_reactiveTimer
[MAX_REACTIVE
];
1548 uint32 m_regenTimer
;
1551 void SendAttackStop(Unit
* victim
); // only from AttackStop(Unit*)
1552 void SendAttackStart(Unit
* pVictim
); // only from Unit::AttackStart(Unit*)
1554 bool IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
);
1555 bool HandleDummyAuraProc( Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1556 bool HandleHasteAuraProc( Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1557 bool HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1558 bool HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
);
1559 bool HandleMeandingAuraProc(Aura
* triggeredByAura
);
1561 uint32 m_state
; // Even derived shouldn't modify
1562 uint32 m_CombatTimer
;
1563 uint32 m_lastManaUse
; // msecs
1565 UnitVisibility m_Visibility
;
1567 Diminishing m_Diminishing
;
1568 // Manage all Units threatening us
1569 ThreatManager m_ThreatManager
;
1570 // Manage all Units that are threatened by us
1571 HostilRefManager m_HostilRefManager
;
1573 FollowerRefManager m_FollowingRefManager
;
1575 ComboPointHolderSet m_ComboPointHolders
;