[7916] Fixed pet action bar setup.
[getmangos.git] / src / game / MiscHandler.cpp
blobba3912d0cc8fe7ce1e257c8705478241a34f44e3
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Language.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "Player.h"
27 #include "World.h"
28 #include "ObjectMgr.h"
29 #include "WorldSession.h"
30 #include "Auth/BigNumber.h"
31 #include "Auth/Sha1.h"
32 #include "UpdateData.h"
33 #include "LootMgr.h"
34 #include "Chat.h"
35 #include "ScriptCalls.h"
36 #include <zlib/zlib.h>
37 #include "ObjectAccessor.h"
38 #include "Object.h"
39 #include "BattleGround.h"
40 #include "Pet.h"
41 #include "SocialMgr.h"
43 void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
45 sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
47 if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
48 return;
50 // the world update order is sessions, players, creatures
51 // the netcode runs in parallel with all of these
52 // creatures can kill players
53 // so if the server is lagging enough the player can
54 // release spirit after he's killed but before he is updated
55 if(GetPlayer()->getDeathState() == JUST_DIED)
57 sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
58 GetPlayer()->KillPlayer();
61 //this is spirit release confirm?
62 GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
63 GetPlayer()->BuildPlayerRepop();
64 GetPlayer()->RepopAtGraveyard();
67 void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
69 CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
71 sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
72 //recv_data.hexlike();
74 uint32 clientcount = 0;
76 uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
77 uint32 zoneids[10]; // 10 is client limit
78 std::string player_name, guild_name;
80 recv_data >> level_min; // maximal player level, default 0
81 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
82 recv_data >> player_name; // player name, case sensitive...
84 // recheck
85 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
87 recv_data >> guild_name; // guild name, case sensitive...
89 // recheck
90 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
92 recv_data >> racemask; // race mask
93 recv_data >> classmask; // class mask
94 recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
96 if(zones_count > 10)
97 return; // can't be received from real client or broken packet
99 // recheck
100 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
102 for(uint32 i = 0; i < zones_count; ++i)
104 uint32 temp;
105 recv_data >> temp; // zone id, 0 if zone is unknown...
106 zoneids[i] = temp;
107 sLog.outDebug("Zone %u: %u", i, zoneids[i]);
110 recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
112 if(str_count > 4)
113 return; // can't be received from real client or broken packet
115 // recheck
116 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
118 sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
120 std::wstring str[4]; // 4 is client limit
121 for(uint32 i = 0; i < str_count; ++i)
123 // recheck (have one more byte)
124 CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
126 std::string temp;
127 recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
129 if(!Utf8toWStr(temp,str[i]))
130 continue;
132 wstrToLower(str[i]);
134 sLog.outDebug("String %u: %s", i, temp.c_str());
137 std::wstring wplayer_name;
138 std::wstring wguild_name;
139 if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
140 return;
141 wstrToLower(wplayer_name);
142 wstrToLower(wguild_name);
144 // client send in case not set max level value 100 but mangos support 255 max level,
145 // update it to show GMs with characters after 100 level
146 if(level_max >= MAX_LEVEL)
147 level_max = STRONG_MAX_LEVEL;
149 uint32 team = _player->GetTeam();
150 uint32 security = GetSecurity();
151 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
152 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
154 WorldPacket data( SMSG_WHO, 50 ); // guess size
155 data << clientcount; // clientcount place holder
156 data << clientcount; // clientcount place holder
158 //TODO: Guard Player map
159 HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
160 for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
162 if (security == SEC_PLAYER)
164 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
165 if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
166 continue;
168 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
169 if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
170 continue;
173 // check if target is globally visible for player
174 if (!(itr->second->IsVisibleGloballyFor(_player)))
175 continue;
177 // check if target's level is in level range
178 uint32 lvl = itr->second->getLevel();
179 if (lvl < level_min || lvl > level_max)
180 continue;
182 // check if class matches classmask
183 uint32 class_ = itr->second->getClass();
184 if (!(classmask & (1 << class_)))
185 continue;
187 // check if race matches racemask
188 uint32 race = itr->second->getRace();
189 if (!(racemask & (1 << race)))
190 continue;
192 uint32 pzoneid = itr->second->GetZoneId();
194 bool z_show = true;
195 for(uint32 i = 0; i < zones_count; ++i)
197 if(zoneids[i] == pzoneid)
199 z_show = true;
200 break;
203 z_show = false;
205 if (!z_show)
206 continue;
208 std::string pname = itr->second->GetName();
209 std::wstring wpname;
210 if(!Utf8toWStr(pname,wpname))
211 continue;
212 wstrToLower(wpname);
214 if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
215 continue;
217 std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
218 std::wstring wgname;
219 if(!Utf8toWStr(gname,wgname))
220 continue;
221 wstrToLower(wgname);
223 if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
224 continue;
226 std::string aname;
227 if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
228 aname = areaEntry->area_name[GetSessionDbcLocale()];
230 bool s_show = true;
231 for(uint32 i = 0; i < str_count; ++i)
233 if (!str[i].empty())
235 if (wgname.find(str[i]) != std::wstring::npos ||
236 wpname.find(str[i]) != std::wstring::npos ||
237 Utf8FitTo(aname, str[i]) )
239 s_show = true;
240 break;
242 s_show = false;
245 if (!s_show)
246 continue;
248 data << pname; // player name
249 data << gname; // guild name
250 data << uint32( lvl ); // player level
251 data << uint32( class_ ); // player class
252 data << uint32( race ); // player race
253 data << uint8(0); // new 2.4.0
254 data << uint32( pzoneid ); // player zone id
256 // 49 is maximum player count sent to client
257 if ((++clientcount) == 49)
258 break;
261 data.put( 0, clientcount ); //insert right count
262 data.put( sizeof(uint32), clientcount ); //insert right count
264 SendPacket(&data);
265 sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
268 void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
270 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
272 if (uint64 lguid = GetPlayer()->GetLootGUID())
273 DoLootRelease(lguid);
275 //Can not logout if...
276 if( GetPlayer()->isInCombat() || //...is in combat
277 GetPlayer()->duel || //...is in Duel
278 //...is jumping ...is falling
279 GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
281 WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
282 data << (uint8)0xC;
283 data << uint32(0);
284 data << uint8(0);
285 SendPacket( &data );
286 LogoutRequest(0);
287 return;
290 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
291 if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
292 GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
294 LogoutPlayer(true);
295 return;
298 // not set flags if player can't free move to prevent lost state at logout cancel
299 if(GetPlayer()->CanFreeMove())
301 GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
303 WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
304 data.append(GetPlayer()->GetPackGUID());
305 data << (uint32)2;
306 SendPacket( &data );
307 GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
310 WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
311 data << uint32(0);
312 data << uint8(0);
313 SendPacket( &data );
314 LogoutRequest(time(NULL));
317 void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
319 sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
322 void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
324 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
326 LogoutRequest(0);
328 WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
329 SendPacket( &data );
331 // not remove flags if can't free move - its not set in Logout request code.
332 if(GetPlayer()->CanFreeMove())
334 //!we can move again
335 data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
336 data.append(GetPlayer()->GetPackGUID());
337 data << uint32(0);
338 SendPacket( &data );
340 //! Stand Up
341 GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
343 //! DISABLE_ROTATE
344 GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
347 sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
350 void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
352 // this opcode can be used in two ways: Either set explicit new status or toggle old status
353 if(recv_data.size() == 1)
355 bool newPvPStatus;
356 recv_data >> newPvPStatus;
357 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
358 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
360 else
362 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
363 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
366 if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
368 if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
369 GetPlayer()->UpdatePvP(true, true);
371 else
373 if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
374 GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
378 void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
380 CHECK_PACKET_SIZE(recv_data,4);
382 uint32 newZone;
383 recv_data >> newZone;
385 sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
387 // use server size data
388 uint32 newzone, newarea;
389 GetPlayer()->GetZoneAndAreaId(newzone,newarea);
390 GetPlayer()->UpdateZone(newzone,newarea);
393 void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
395 // When this packet send?
396 CHECK_PACKET_SIZE(recv_data,8);
398 uint64 guid ;
399 recv_data >> guid;
401 _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
403 // update reputation list if need
404 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
405 if(!unit)
406 return;
408 if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
409 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
412 void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
414 CHECK_PACKET_SIZE(recv_data,8);
416 uint64 guid;
417 recv_data >> guid;
419 _player->SetSelection(guid);
421 // update reputation list if need
422 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
423 if(!unit)
424 return;
426 if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
427 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
430 void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
432 CHECK_PACKET_SIZE(recv_data,1);
434 sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
435 uint8 animstate;
436 recv_data >> animstate;
438 _player->SetStandState(animstate);
441 void WorldSession::HandleContactListOpcode( WorldPacket & recv_data )
443 CHECK_PACKET_SIZE(recv_data, 4);
444 sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
445 uint32 unk;
446 recv_data >> unk;
447 sLog.outDebug("unk value is %u", unk);
448 _player->GetSocial()->SendSocialList();
451 void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
453 CHECK_PACKET_SIZE(recv_data, 1+1);
455 sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
457 std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
458 std::string friendNote;
460 recv_data >> friendName;
462 // recheck
463 CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
465 recv_data >> friendNote;
467 if(!normalizePlayerName(friendName))
468 return;
470 CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
472 sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
473 GetPlayer()->GetName(), friendName.c_str() );
475 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
478 void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
480 if(!result)
481 return;
483 uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
484 uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
486 delete result;
488 WorldSession * session = sWorld.FindSession(accountId);
489 if(!session || !session->GetPlayer())
490 return;
492 FriendsResult friendResult = FRIEND_NOT_FOUND;
493 if(friendGuid)
495 if(friendGuid==session->GetPlayer()->GetGUID())
496 friendResult = FRIEND_SELF;
497 else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
498 friendResult = FRIEND_ENEMY;
499 else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
500 friendResult = FRIEND_ALREADY;
501 else
503 Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
504 if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
505 friendResult = FRIEND_ADDED_ONLINE;
506 else
507 friendResult = FRIEND_ADDED_OFFLINE;
509 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
511 friendResult = FRIEND_LIST_FULL;
512 sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
515 session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
519 sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
521 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
524 void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
526 CHECK_PACKET_SIZE(recv_data, 8);
528 uint64 FriendGUID;
530 sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
532 recv_data >> FriendGUID;
534 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
536 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
538 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
541 void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
543 CHECK_PACKET_SIZE(recv_data,1);
545 sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
547 std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
549 recv_data >> IgnoreName;
551 if(!normalizePlayerName(IgnoreName))
552 return;
554 CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
556 sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
557 GetPlayer()->GetName(), IgnoreName.c_str() );
559 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
562 void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
564 if(!result)
565 return;
567 uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
569 delete result;
571 WorldSession * session = sWorld.FindSession(accountId);
572 if(!session || !session->GetPlayer())
573 return;
575 FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
576 if(IgnoreGuid)
578 if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
579 ignoreResult = FRIEND_IGNORE_SELF;
580 else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
581 ignoreResult = FRIEND_IGNORE_ALREADY;
582 else
584 ignoreResult = FRIEND_IGNORE_ADDED;
586 // ignore list full
587 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
588 ignoreResult = FRIEND_IGNORE_FULL;
592 sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
594 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
597 void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
599 CHECK_PACKET_SIZE(recv_data, 8);
601 uint64 IgnoreGUID;
603 sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
605 recv_data >> IgnoreGUID;
607 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
609 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
611 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
614 void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data )
616 CHECK_PACKET_SIZE(recv_data, 8+1);
617 sLog.outDebug("CMSG_SET_CONTACT_NOTES");
618 uint64 guid;
619 std::string note;
620 recv_data >> guid >> note;
621 _player->GetSocial()->SetFriendNote(guid, note);
624 void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
626 CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
628 uint32 suggestion, contentlen;
629 std::string content;
630 uint32 typelen;
631 std::string type;
633 recv_data >> suggestion >> contentlen >> content;
635 //recheck
636 CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
638 recv_data >> typelen >> type;
640 if( suggestion == 0 )
641 sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
642 else
643 sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
645 sLog.outDebug( type.c_str( ) );
646 sLog.outDebug( content.c_str( ) );
648 CharacterDatabase.escape_string(type);
649 CharacterDatabase.escape_string(content);
650 CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
653 void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
655 CHECK_PACKET_SIZE(recv_data,8);
657 sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
658 if (GetPlayer()->isAlive())
659 return;
661 // do not allow corpse reclaim in arena
662 if (GetPlayer()->InArena())
663 return;
665 // body not released yet
666 if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
667 return;
669 Corpse *corpse = GetPlayer()->GetCorpse();
671 if (!corpse )
672 return;
674 // prevent resurrect before 30-sec delay after body release not finished
675 if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
676 return;
678 if (!corpse->IsWithinDist(GetPlayer(),CORPSE_RECLAIM_RADIUS,false))
679 return;
681 uint64 guid;
682 recv_data >> guid;
684 // resurrect
685 GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
687 // spawn bones
688 GetPlayer()->SpawnCorpseBones();
690 GetPlayer()->SaveToDB();
693 void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
695 CHECK_PACKET_SIZE(recv_data,8+1);
697 sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
699 if(GetPlayer()->isAlive())
700 return;
702 uint64 guid;
703 uint8 status;
704 recv_data >> guid;
705 recv_data >> status;
707 if(status == 0)
709 GetPlayer()->clearResurrectRequestData(); // reject
710 return;
713 if(!GetPlayer()->isRessurectRequestedBy(guid))
714 return;
716 GetPlayer()->ResurectUsingRequestData();
717 GetPlayer()->SaveToDB();
720 void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
722 CHECK_PACKET_SIZE(recv_data,4);
724 sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
726 uint32 Trigger_ID;
728 recv_data >> Trigger_ID;
729 sLog.outDebug("Trigger ID:%u",Trigger_ID);
731 if(GetPlayer()->isInFlight())
733 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
734 return;
737 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
738 if(!atEntry)
740 sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
741 return;
744 if (GetPlayer()->GetMapId()!=atEntry->mapid)
746 sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
747 return;
750 // delta is safe radius
751 const float delta = 5.0f;
752 // check if player in the range of areatrigger
753 Player* pl = GetPlayer();
755 if (atEntry->radius > 0)
757 // if we have radius check it
758 float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
759 if(dist > atEntry->radius + delta)
761 sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
762 pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
763 return;
766 else
768 // we have only extent
769 float dx = pl->GetPositionX() - atEntry->x;
770 float dy = pl->GetPositionY() - atEntry->y;
771 float dz = pl->GetPositionZ() - atEntry->z;
772 double es = sin(atEntry->box_orientation);
773 double ec = cos(atEntry->box_orientation);
774 // calc rotated vector based on extent axis
775 double rotateDx = dx*ec - dy*es;
776 double rotateDy = dx*es + dy*ec;
778 if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
779 (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
780 (fabs(dz) > atEntry->box_z/2 + delta) )
782 sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
783 pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
784 return;
788 if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
789 return;
791 uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
792 if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
794 Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
795 if( pQuest )
797 if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
798 GetPlayer()->AreaExploredOrEventHappens( quest_id );
802 if(objmgr.IsTavernAreaTrigger(Trigger_ID))
804 // set resting flag we are in the inn
805 GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
806 GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
807 GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
809 if(sWorld.IsFFAPvPRealm())
810 GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
812 return;
815 if(GetPlayer()->InBattleGround())
817 BattleGround* bg = GetPlayer()->GetBattleGround();
818 if(bg)
819 if(bg->GetStatus() == STATUS_IN_PROGRESS)
820 bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
822 return;
825 // NULL if all values default (non teleport trigger)
826 AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
827 if(!at)
828 return;
830 if(!GetPlayer()->isGameMaster())
832 uint32 missingLevel = 0;
833 if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
834 missingLevel = at->requiredLevel;
836 // must have one or the other, report the first one that's missing
837 uint32 missingItem = 0;
838 if(at->requiredItem)
840 if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
841 (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
842 missingItem = at->requiredItem;
844 else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
845 missingItem = at->requiredItem2;
847 uint32 missingKey = 0;
848 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
850 if(at->heroicKey)
852 if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
853 (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
854 missingKey = at->heroicKey;
856 else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
857 missingKey = at->heroicKey2;
860 uint32 missingQuest = 0;
861 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
863 if (at->requiredQuestHeroic && !GetPlayer()->GetQuestRewardStatus(at->requiredQuestHeroic))
864 missingQuest = at->requiredQuestHeroic;
866 else
868 if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
869 missingQuest = at->requiredQuest;
872 if(missingLevel || missingItem || missingKey || missingQuest)
874 // TODO: all this is probably wrong
875 if(missingItem)
876 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
877 else if(missingKey)
878 GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
879 else if(missingQuest)
880 SendAreaTriggerMessage(at->requiredFailedText.c_str());
881 else if(missingLevel)
882 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
883 return;
887 GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
890 void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
892 sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
894 CHECK_PACKET_SIZE(recv_data, 4+4+4);
896 uint32 type, timestamp, decompressedSize;
897 recv_data >> type >> timestamp >> decompressedSize;
899 sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
901 if(type > NUM_ACCOUNT_DATA_TYPES)
902 return;
904 if(decompressedSize == 0) // erase
906 SetAccountData(type, 0, "");
908 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
909 data << uint32(type);
910 data << uint32(0);
911 SendPacket(&data);
913 return;
916 if(decompressedSize > 0xFFFF)
918 sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
919 return;
922 ByteBuffer dest;
923 dest.resize(decompressedSize);
925 uLongf realSize = decompressedSize;
926 if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
928 sLog.outError("UAD: Failed to decompress account data");
929 return;
932 std::string adata;
933 dest >> adata;
935 SetAccountData(type, timestamp, adata);
937 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
938 data << uint32(type);
939 data << uint32(0);
940 SendPacket(&data);
943 void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
945 sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
947 CHECK_PACKET_SIZE(recv_data, 4);
949 uint32 type;
950 recv_data >> type;
952 sLog.outDebug("RAD: type %u", type);
954 if(type > NUM_ACCOUNT_DATA_TYPES)
955 return;
957 AccountData *adata = GetAccountData(type);
959 uint32 size = adata->Data.size();
961 ByteBuffer dest;
962 dest.resize(size);
964 uLongf destSize = size;
965 if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
967 sLog.outDebug("RAD: Failed to compress account data");
968 return;
971 dest.resize(destSize);
973 WorldPacket data (SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
974 data << uint64(_player->GetGUID()); // player guid
975 data << uint32(type); // type (0-7)
976 data << uint32(adata->Time); // unix time
977 data << uint32(size); // decompressed length
978 data.append(dest); // compressed data
979 SendPacket(&data);
982 void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
984 CHECK_PACKET_SIZE(recv_data,1+2+1+1);
986 sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
987 uint8 button, misc, type;
988 uint16 action;
989 recv_data >> button >> action >> misc >> type;
990 sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
991 if(action==0)
993 sLog.outDetail( "MISC: Remove action from button %u", button );
995 GetPlayer()->removeActionButton(button);
997 else
999 if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
1001 sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
1002 GetPlayer()->addActionButton(button,action,type,misc);
1004 else if(type==ACTION_BUTTON_SPELL)
1006 sLog.outDetail( "MISC: Added Spell %u into button %u", action, button );
1007 GetPlayer()->addActionButton(button,action,type,misc);
1009 else if(type==ACTION_BUTTON_ITEM)
1011 sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
1012 GetPlayer()->addActionButton(button,action,type,misc);
1014 else
1015 sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
1019 void WorldSession::HandleCompleteCinematic( WorldPacket & /*recv_data*/ )
1021 DEBUG_LOG( "WORLD: Player is watching cinema" );
1024 void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
1026 DEBUG_LOG( "WORLD: Which movie to play" );
1029 void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
1031 /* WorldSession::Update( getMSTime() );*/
1032 DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
1035 CHECK_PACKET_SIZE(recv_data,8+4);
1036 uint64 guid;
1037 uint32 time_skipped;
1038 recv_data >> guid;
1039 recv_data >> time_skipped;
1040 sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
1042 /// TODO
1043 must be need use in mangos
1044 We substract server Lags to move time ( AntiLags )
1045 for exmaple
1046 GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
1050 void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
1052 DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
1055 void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
1058 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1060 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
1061 recv_data.hexlike();
1062 uint64 guid;
1063 uint64 unknown1;
1064 uint32 unknown2;
1065 float PositionX;
1066 float PositionY;
1067 float PositionZ;
1068 float Orientation;
1070 recv_data >> guid;
1071 recv_data >> unknown1;
1072 recv_data >> unknown2;
1073 recv_data >> PositionX;
1074 recv_data >> PositionY;
1075 recv_data >> PositionZ;
1076 recv_data >> Orientation;
1078 // TODO for later may be we can use for anticheat
1079 DEBUG_LOG("Guid " I64FMTD,guid);
1080 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1081 DEBUG_LOG("unknown2 %u",unknown2);
1082 DEBUG_LOG("X %f",PositionX);
1083 DEBUG_LOG("Y %f",PositionY);
1084 DEBUG_LOG("Z %f",PositionZ);
1085 DEBUG_LOG("O %f",Orientation);
1089 void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1092 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1094 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1095 recv_data.hexlike();
1096 uint64 guid;
1097 uint64 unknown1;
1098 uint32 unknown2;
1099 float PositionX;
1100 float PositionY;
1101 float PositionZ;
1102 float Orientation;
1104 recv_data >> guid;
1105 recv_data >> unknown1;
1106 recv_data >> unknown2;
1107 recv_data >> PositionX;
1108 recv_data >> PositionY;
1109 recv_data >> PositionZ;
1110 recv_data >> Orientation;
1112 // for later may be we can use for anticheat
1113 DEBUG_LOG("Guid " I64FMTD,guid);
1114 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1115 DEBUG_LOG("unknown1 %u",unknown2);
1116 DEBUG_LOG("X %f",PositionX);
1117 DEBUG_LOG("Y %f",PositionY);
1118 DEBUG_LOG("Z %f",PositionZ);
1119 DEBUG_LOG("O %f",Orientation);
1123 void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
1125 CHECK_PACKET_SIZE(recv_data,1);
1127 uint8 ActionBar;
1129 recv_data >> ActionBar;
1131 if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1133 if(ActionBar!=0)
1134 sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
1135 return;
1138 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1141 void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1144 CHECK_PACKET_SIZE(recv_data,1);
1146 uint8 tmp;
1147 recv_data >> tmp;
1148 sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1152 void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1154 uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1155 uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1157 WorldPacket data(SMSG_PLAYED_TIME, 8);
1158 data << TotalTimePlayed;
1159 data << LevelPlayedTime;
1160 SendPacket(&data);
1163 void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1165 CHECK_PACKET_SIZE(recv_data, 8);
1167 uint64 guid;
1168 recv_data >> guid;
1169 DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1171 _player->SetSelection(guid);
1173 Player *plr = objmgr.GetPlayer(guid);
1174 if(!plr) // wrong player
1175 return;
1177 uint32 talent_points = 0x3D;
1178 uint32 guid_size = plr->GetPackGUID().size();
1179 WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1180 data.append(plr->GetPackGUID());
1181 data << uint32(talent_points);
1183 // fill by 0 talents array
1184 for(uint32 i = 0; i < talent_points; ++i)
1185 data << uint8(0);
1187 if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1189 // find class talent tabs (all players have 3 talent tabs)
1190 uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1192 uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
1193 for(uint32 i = 0; i < 3; ++i)
1195 uint32 talentTabId = talentTabIds[i];
1197 // fill by real data
1198 for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1200 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1201 if(!talentInfo)
1202 continue;
1204 // skip another tab talents
1205 if(talentInfo->TalentTab != talentTabId)
1206 continue;
1208 // find talent rank
1209 uint32 curtalent_maxrank = 0;
1210 for(uint32 k = MAX_TALENT_RANK; k > 0; --k)
1212 if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1214 curtalent_maxrank = k;
1215 break;
1219 // not learned talent
1220 if(!curtalent_maxrank)
1221 continue;
1223 // 1 rank talent bit index
1224 uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1226 uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1228 // slot/offset in 7-bit bytes
1229 uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
1230 uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1232 // rank pos with skipped 8 bit
1233 uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1235 // slot/offset in 8-bit bytes with skipped high bit
1236 uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1237 uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
1239 // apply mask
1240 uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1241 val |= (1 << curtalent_rank_offset);
1242 data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1245 talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1249 SendPacket(&data);
1252 void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1254 CHECK_PACKET_SIZE(recv_data, 8);
1256 uint64 guid;
1257 recv_data >> guid;
1259 Player *player = objmgr.GetPlayer(guid);
1261 if(!player)
1263 sLog.outError("InspectHonorStats: WTF, player not found...");
1264 return;
1267 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1268 data << uint64(player->GetGUID());
1269 data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1270 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1271 data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1272 data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1273 data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1274 SendPacket(&data);
1277 void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1279 CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1281 // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1282 // Received opcode CMSG_WORLD_TELEPORT
1283 // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1285 //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1287 if(GetPlayer()->isInFlight())
1289 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1290 return;
1293 uint32 time;
1294 uint32 mapid;
1295 float PositionX;
1296 float PositionY;
1297 float PositionZ;
1298 float Orientation;
1300 recv_data >> time; // time in m.sec.
1301 recv_data >> mapid;
1302 recv_data >> PositionX;
1303 recv_data >> PositionY;
1304 recv_data >> PositionZ;
1305 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1306 DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1308 if (GetSecurity() >= SEC_ADMINISTRATOR)
1309 GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1310 else
1311 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1312 sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1315 void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1317 CHECK_PACKET_SIZE(recv_data, 1);
1319 sLog.outDebug("Received opcode CMSG_WHOIS");
1320 std::string charname;
1321 recv_data >> charname;
1323 if (GetSecurity() < SEC_ADMINISTRATOR)
1325 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1326 return;
1329 if(charname.empty() || !normalizePlayerName (charname))
1331 SendNotification(LANG_NEED_CHARACTER_NAME);
1332 return;
1335 Player *plr = objmgr.GetPlayer(charname.c_str());
1337 if(!plr)
1339 SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1340 return;
1343 uint32 accid = plr->GetSession()->GetAccountId();
1345 QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1346 if(!result)
1348 SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1349 return;
1352 Field *fields = result->Fetch();
1353 std::string acc = fields[0].GetCppString();
1354 if(acc.empty())
1355 acc = "Unknown";
1356 std::string email = fields[1].GetCppString();
1357 if(email.empty())
1358 email = "Unknown";
1359 std::string lastip = fields[2].GetCppString();
1360 if(lastip.empty())
1361 lastip = "Unknown";
1363 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1365 WorldPacket data(SMSG_WHOIS, msg.size()+1);
1366 data << msg;
1367 _player->GetSession()->SendPacket(&data);
1369 delete result;
1371 sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1374 void WorldSession::HandleComplainOpcode( WorldPacket & recv_data )
1376 CHECK_PACKET_SIZE(recv_data, 1+8);
1377 sLog.outDebug("WORLD: CMSG_COMPLAIN");
1378 recv_data.hexlike();
1380 uint8 spam_type; // 0 - mail, 1 - chat
1381 uint64 spammer_guid;
1382 uint32 unk1 = 0;
1383 uint32 unk2 = 0;
1384 uint32 unk3 = 0;
1385 uint32 unk4 = 0;
1386 std::string description = "";
1387 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1388 recv_data >> spammer_guid; // player guid
1389 switch(spam_type)
1391 case 0:
1392 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1393 recv_data >> unk1; // const 0
1394 recv_data >> unk2; // probably mail id
1395 recv_data >> unk3; // const 0
1396 break;
1397 case 1:
1398 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1399 recv_data >> unk1; // probably language
1400 recv_data >> unk2; // message type?
1401 recv_data >> unk3; // probably channel id
1402 recv_data >> unk4; // unk random value
1403 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1404 break;
1407 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1408 // if it's mail spam - ALL mails from this spammer automatically removed by client
1410 // Complaint Received message
1411 WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1412 data << uint8(0);
1413 SendPacket(&data);
1415 sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1418 void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data )
1420 CHECK_PACKET_SIZE(recv_data, 4);
1422 sLog.outDebug("CMSG_REALM_SPLIT");
1424 uint32 unk;
1425 std::string split_date = "01/01/01";
1426 recv_data >> unk;
1428 WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1429 data << unk;
1430 data << uint32(0x00000000); // realm split state
1431 // split states:
1432 // 0x0 realm normal
1433 // 0x1 realm split
1434 // 0x2 realm split pending
1435 data << split_date;
1436 SendPacket(&data);
1437 //sLog.outDebug("response sent %u", unk);
1440 void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1442 CHECK_PACKET_SIZE(recv_data, 1);
1444 sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1445 //recv_data.hexlike();
1447 uint8 unk;
1448 recv_data >> unk;
1450 switch(unk)
1452 case 0:
1453 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1454 //SendPacket(&data);
1455 //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1456 sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
1457 break;
1458 case 1:
1459 sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow());
1460 break;
1464 void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
1466 CHECK_PACKET_SIZE(recv_data, 4);
1468 sLog.outDebug("CMSG_SET_TITLE");
1470 int32 title;
1471 recv_data >> title;
1473 // -1 at none
1474 if(title > 0 && title < 128)
1476 if(!GetPlayer()->HasTitle(title))
1477 return;
1479 else
1480 title = 0;
1482 GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1485 void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
1487 CHECK_PACKET_SIZE(recv_data, 4+4);
1489 sLog.outDebug("CMSG_TIME_SYNC_RESP");
1491 uint32 counter, time_;
1492 recv_data >> counter >> time_;
1494 // time_ seems always more than getMSTime()
1495 uint32 diff = getMSTimeDiff(getMSTime(),time_);
1497 sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1500 void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1502 sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1503 Group *pGroup = _player->GetGroup();
1504 if(pGroup)
1506 if(pGroup->IsLeader(_player->GetGUID()))
1507 pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1509 else
1510 _player->ResetInstances(INSTANCE_RESET_ALL);
1513 void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
1515 CHECK_PACKET_SIZE(recv_data, 4);
1517 sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1519 uint32 mode;
1520 recv_data >> mode;
1522 if(mode == _player->GetDifficulty())
1523 return;
1525 if(mode > DIFFICULTY_HEROIC)
1527 sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1528 return;
1531 // cannot reset while in an instance
1532 Map *map = _player->GetMap();
1533 if(map && map->IsDungeon())
1535 sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1536 return;
1539 if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1540 return;
1541 Group *pGroup = _player->GetGroup();
1542 if(pGroup)
1544 if(pGroup->IsLeader(_player->GetGUID()))
1546 // the difficulty is set even if the instances can't be reset
1547 //_player->SendDungeonDifficulty(true);
1548 pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1549 pGroup->SetDifficulty(mode);
1552 else
1554 _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1555 _player->SetDifficulty(mode);
1559 void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
1561 sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1562 //recv_data.hexlike();
1564 //If player is not mounted, so go out :)
1565 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1567 ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1568 return;
1571 if(_player->isInFlight()) // not blizz like; no any messages on blizz
1573 ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1574 return;
1577 _player->Unmount();
1578 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1581 void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
1583 CHECK_PACKET_SIZE(recv_data, 8+4+4);
1585 // fly mode on/off
1586 sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1587 //recv_data.hexlike();
1589 uint64 guid;
1590 uint32 unk;
1591 uint32 flags;
1593 recv_data >> guid >> unk >> flags;
1595 _player->SetUnitMovementFlags(flags);
1598 void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1601 sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1602 recv_data.hexlike();
1606 void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1608 CHECK_PACKET_SIZE(recv_data, 1);
1610 uint8 mode;
1611 recv_data >> mode;
1613 sLog.outDebug("Client used \"/timetest %d\" command", mode);
1616 void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
1618 CHECK_PACKET_SIZE(recv_data, 1);
1619 uint64 guid;
1620 if(!recv_data.readPackGUID(guid))
1621 return;
1623 Player *player = objmgr.GetPlayer(guid);
1624 if(!player)
1625 return;
1627 player->GetAchievementMgr().SendRespondInspectAchievements(_player);