[7916] Fixed pet action bar setup.
[getmangos.git] / src / game / BattleGroundRL.h
blobdd0dfd2afb302798122323dcabbcc167ee87b58c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDRL_H
19 #define __BATTLEGROUNDRL_H
21 class BattleGround;
23 enum BattleGroundRLObjectTypes
25 BG_RL_OBJECT_DOOR_1 = 0,
26 BG_RL_OBJECT_DOOR_2 = 1,
27 BG_RL_OBJECT_BUFF_1 = 2,
28 BG_RL_OBJECT_BUFF_2 = 3,
29 BG_RL_OBJECT_MAX = 4
32 enum BattleGroundRLObjects
34 BG_RL_OBJECT_TYPE_DOOR_1 = 185918,
35 BG_RL_OBJECT_TYPE_DOOR_2 = 185917,
36 BG_RL_OBJECT_TYPE_BUFF_1 = 184663,
37 BG_RL_OBJECT_TYPE_BUFF_2 = 184664
40 class BattleGroundRLScore : public BattleGroundScore
42 public:
43 BattleGroundRLScore() {};
44 virtual ~BattleGroundRLScore() {};
45 //TODO fix me
48 class BattleGroundRL : public BattleGround
50 friend class BattleGroundMgr;
52 public:
53 BattleGroundRL();
54 ~BattleGroundRL();
55 void Update(uint32 diff);
57 /* inherited from BattlegroundClass */
58 virtual void AddPlayer(Player *plr);
59 virtual void Reset();
60 virtual void FillInitialWorldStates(WorldPacket &d);
61 virtual void StartingEventCloseDoors();
62 virtual void StartingEventOpenDoors();
64 void RemovePlayer(Player *plr, uint64 guid);
65 void HandleAreaTrigger(Player *Source, uint32 Trigger);
66 bool SetupBattleGround();
67 void HandleKillPlayer(Player* player, Player *killer);
68 bool HandlePlayerUnderMap(Player * plr);
70 #endif