Fixed possible crash
[getmangos.git] / src / game / Spell.cpp
blob1727ca15e54fc01801c451cf189d7c1d83b5957f
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_referencedFromCurrentSpell = false;
272 m_executedCurrently = false;
273 m_delayStart = 0;
274 m_delayAtDamageCount = 0;
276 m_applyMultiplierMask = 0;
278 // Get data for type of attack
279 switch (m_spellInfo->DmgClass)
281 case SPELL_DAMAGE_CLASS_MELEE:
282 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
283 m_attackType = OFF_ATTACK;
284 else
285 m_attackType = BASE_ATTACK;
286 break;
287 case SPELL_DAMAGE_CLASS_RANGED:
288 m_attackType = RANGED_ATTACK;
289 break;
290 default:
291 // Wands
292 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
293 m_attackType = RANGED_ATTACK;
294 else
295 m_attackType = BASE_ATTACK;
296 break;
299 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
301 if(m_attackType == RANGED_ATTACK)
303 // wand case
304 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
306 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
307 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
311 if(originalCasterGUID)
312 m_originalCasterGUID = originalCasterGUID;
313 else
314 m_originalCasterGUID = m_caster->GetGUID();
316 if(m_originalCasterGUID==m_caster->GetGUID())
317 m_originalCaster = m_caster;
318 else
320 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
321 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
324 for(int i=0; i <3; ++i)
325 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
327 m_spellState = SPELL_STATE_NULL;
329 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
330 m_TriggerSpells.clear();
331 m_IsTriggeredSpell = triggered;
332 //m_AreaAura = false;
333 m_CastItem = NULL;
335 unitTarget = NULL;
336 itemTarget = NULL;
337 gameObjTarget = NULL;
338 focusObject = NULL;
339 m_cast_count = 0;
340 m_glyphIndex = 0;
341 m_triggeredByAuraSpell = NULL;
343 //Auto Shot & Shoot
344 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
345 m_autoRepeat = true;
346 else
347 m_autoRepeat = false;
349 m_runesState = 0;
350 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
351 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
352 m_timer = 0; // will set to castime in prepare
354 m_needAliveTargetMask = 0;
356 // determine reflection
357 m_canReflect = false;
359 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
361 for(int j=0;j<3;j++)
363 if (m_spellInfo->Effect[j]==0)
364 continue;
366 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
367 m_canReflect = true;
368 else
369 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
371 if(m_canReflect)
372 continue;
373 else
374 break;
378 CleanupTargetList();
381 Spell::~Spell()
385 void Spell::FillTargetMap()
387 // TODO: ADD the correct target FILLS!!!!!!
389 for(uint32 i=0;i<3;i++)
391 // not call for empty effect.
392 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
393 if(m_spellInfo->Effect[i]==0)
394 continue;
396 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
397 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
398 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
399 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
400 continue;
402 // TODO: find a way so this is not needed?
403 // for area auras always add caster as target (needed for totems for example)
404 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
405 AddUnitTarget(m_caster, i);
407 std::list<Unit*> tmpUnitMap;
409 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
410 // but need it support in some know cases
411 switch(m_spellInfo->EffectImplicitTargetA[i])
413 case TARGET_ALL_AROUND_CASTER:
414 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
415 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
416 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
418 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
420 // Note: this hack with search required until GO casting not implemented
421 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
422 // currently each enemy selected explicitly and self cast damage
423 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
425 if(m_targets.getUnitTarget())
426 tmpUnitMap.push_back(m_targets.getUnitTarget());
428 else
430 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
431 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
433 break;
434 case TARGET_TABLE_X_Y_Z_COORDINATES:
435 // Only if target A, for target B (used in teleports) dest select in effect
436 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
437 break;
438 default:
439 switch(m_spellInfo->EffectImplicitTargetB[i])
441 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
442 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
443 break;
444 default:
445 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
446 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
447 break;
449 break;
452 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
453 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
455 // add here custom effects that need default target.
456 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
457 switch(m_spellInfo->Effect[i])
459 case SPELL_EFFECT_DUMMY:
461 switch(m_spellInfo->Id)
463 case 20577: // Cannibalize
465 // non-standard target selection
466 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
467 float max_range = GetSpellMaxRange(srange);
469 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
470 Cell cell(p);
471 cell.data.Part.reserved = ALL_DISTRICT;
472 cell.SetNoCreate();
474 WorldObject* result = NULL;
476 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
477 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
479 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
480 CellLock<GridReadGuard> cell_lock(cell, p);
481 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
483 if(!result)
485 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
486 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
489 if(result)
491 switch(result->GetTypeId())
493 case TYPEID_UNIT:
494 case TYPEID_PLAYER:
495 tmpUnitMap.push_back((Unit*)result);
496 break;
497 case TYPEID_CORPSE:
498 m_targets.setCorpseTarget((Corpse*)result);
499 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
500 tmpUnitMap.push_back(owner);
501 break;
504 else
506 // clear cooldown at fail
507 if(m_caster->GetTypeId()==TYPEID_PLAYER)
509 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
511 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
512 data << uint32(m_spellInfo->Id);
513 data << uint64(m_caster->GetGUID());
514 ((Player*)m_caster)->GetSession()->SendPacket(&data);
517 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
518 finish(false);
520 break;
522 default:
523 if(m_targets.getUnitTarget())
524 tmpUnitMap.push_back(m_targets.getUnitTarget());
525 break;
527 break;
529 case SPELL_EFFECT_RESURRECT:
530 case SPELL_EFFECT_PARRY:
531 case SPELL_EFFECT_BLOCK:
532 case SPELL_EFFECT_CREATE_ITEM:
533 case SPELL_EFFECT_TRIGGER_SPELL:
534 case SPELL_EFFECT_TRIGGER_MISSILE:
535 case SPELL_EFFECT_LEARN_SPELL:
536 case SPELL_EFFECT_SKILL_STEP:
537 case SPELL_EFFECT_PROFICIENCY:
538 case SPELL_EFFECT_SUMMON_POSSESSED:
539 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
540 case SPELL_EFFECT_SELF_RESURRECT:
541 case SPELL_EFFECT_REPUTATION:
542 if(m_targets.getUnitTarget())
543 tmpUnitMap.push_back(m_targets.getUnitTarget());
544 break;
545 case SPELL_EFFECT_SUMMON_PLAYER:
546 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
548 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
549 if(target)
550 tmpUnitMap.push_back(target);
552 break;
553 case SPELL_EFFECT_RESURRECT_NEW:
554 if(m_targets.getUnitTarget())
555 tmpUnitMap.push_back(m_targets.getUnitTarget());
556 if(m_targets.getCorpseTargetGUID())
558 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
559 if(corpse)
561 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
562 if(owner)
563 tmpUnitMap.push_back(owner);
566 break;
567 case SPELL_EFFECT_SUMMON:
568 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
570 if(m_targets.getUnitTarget())
571 tmpUnitMap.push_back(m_targets.getUnitTarget());
573 else
574 tmpUnitMap.push_back(m_caster);
575 break;
576 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
577 case SPELL_EFFECT_SUMMON_WILD:
578 case SPELL_EFFECT_SUMMON_GUARDIAN:
579 case SPELL_EFFECT_TRANS_DOOR:
580 case SPELL_EFFECT_ADD_FARSIGHT:
581 case SPELL_EFFECT_APPLY_GLYPH:
582 case SPELL_EFFECT_STUCK:
583 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
584 case SPELL_EFFECT_SUMMON_DEMON:
585 case SPELL_EFFECT_SKILL:
586 tmpUnitMap.push_back(m_caster);
587 break;
588 case SPELL_EFFECT_LEARN_PET_SPELL:
589 if(Pet* pet = m_caster->GetPet())
590 tmpUnitMap.push_back(pet);
591 break;
592 case SPELL_EFFECT_ENCHANT_ITEM:
593 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
594 case SPELL_EFFECT_DISENCHANT:
595 case SPELL_EFFECT_FEED_PET:
596 case SPELL_EFFECT_PROSPECTING:
597 case SPELL_EFFECT_MILLING:
598 if(m_targets.getItemTarget())
599 AddItemTarget(m_targets.getItemTarget(), i);
600 break;
601 case SPELL_EFFECT_APPLY_AURA:
602 switch(m_spellInfo->EffectApplyAuraName[i])
604 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
605 case SPELL_AURA_ADD_PCT_MODIFIER:
606 tmpUnitMap.push_back(m_caster);
607 break;
608 default: // apply to target in other case
609 if(m_targets.getUnitTarget())
610 tmpUnitMap.push_back(m_targets.getUnitTarget());
611 break;
613 break;
614 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
615 // AreaAura
616 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
617 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
618 break;
619 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
620 if(m_targets.getUnitTarget())
622 tmpUnitMap.push_back(m_targets.getUnitTarget());
624 else if (m_targets.getCorpseTargetGUID())
626 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
627 if(corpse)
629 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
630 if(owner)
631 tmpUnitMap.push_back(owner);
634 break;
635 default:
636 break;
639 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
640 m_needAliveTargetMask |= (1<<i);
642 if(m_caster->GetTypeId() == TYPEID_PLAYER)
644 Player *me = (Player*)m_caster;
645 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
647 Unit *owner = (*itr)->GetOwner();
648 Unit *u = owner ? owner : (*itr);
649 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
651 me->UpdatePvP(true);
652 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
653 break;
658 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
660 if (!CheckTarget (*itr, i))
662 itr = tmpUnitMap.erase(itr);
663 continue;
665 else
666 ++itr;
669 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
670 AddUnitTarget((*iunit), i);
674 void Spell::CleanupTargetList()
676 m_UniqueTargetInfo.clear();
677 m_UniqueGOTargetInfo.clear();
678 m_UniqueItemInfo.clear();
679 m_countOfHit = 0;
680 m_countOfMiss = 0;
681 m_delayMoment = 0;
684 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
686 if( m_spellInfo->Effect[effIndex]==0 )
687 return;
689 uint64 targetGUID = pVictim->GetGUID();
691 // Lookup target in already in list
692 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
694 if (targetGUID == ihit->targetGUID) // Found in list
696 ihit->effectMask |= 1<<effIndex; // Add only effect mask
697 return;
701 // This is new target calculate data for him
703 // Get spell hit result on target
704 TargetInfo target;
705 target.targetGUID = targetGUID; // Store target GUID
706 target.effectMask = 1<<effIndex; // Store index of effect
707 target.processed = false; // Effects not apply on target
709 // Calculate hit result
710 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
711 if (target.missCondition == SPELL_MISS_NONE)
712 ++m_countOfHit;
713 else
714 ++m_countOfMiss;
716 // Spell have speed - need calculate incoming time
717 if (m_spellInfo->speed > 0.0f)
719 // calculate spell incoming interval
720 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
721 if (dist < 5.0f) dist = 5.0f;
722 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
724 // Calculate minimum incoming time
725 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
726 m_delayMoment = target.timeDelay;
728 else
729 target.timeDelay = 0LL;
731 // If target reflect spell back to caster
732 if (target.missCondition==SPELL_MISS_REFLECT)
734 // Calculate reflected spell result on caster
735 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
737 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
738 target.reflectResult = SPELL_MISS_PARRY;
740 // Increase time interval for reflected spells by 1.5
741 target.timeDelay+=target.timeDelay>>1;
743 else
744 target.reflectResult = SPELL_MISS_NONE;
746 // Add target to list
747 m_UniqueTargetInfo.push_back(target);
750 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
752 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
753 if (unit)
754 AddUnitTarget(unit, effIndex);
757 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
759 if( m_spellInfo->Effect[effIndex]==0 )
760 return;
762 uint64 targetGUID = pVictim->GetGUID();
764 // Lookup target in already in list
765 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
767 if (targetGUID == ihit->targetGUID) // Found in list
769 ihit->effectMask |= 1<<effIndex; // Add only effect mask
770 return;
774 // This is new target calculate data for him
776 GOTargetInfo target;
777 target.targetGUID = targetGUID;
778 target.effectMask = 1<<effIndex;
779 target.processed = false; // Effects not apply on target
781 // Spell have speed - need calculate incoming time
782 if (m_spellInfo->speed > 0.0f)
784 // calculate spell incoming interval
785 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
786 if (dist < 5.0f) dist = 5.0f;
787 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
788 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
789 m_delayMoment = target.timeDelay;
791 else
792 target.timeDelay = 0LL;
794 ++m_countOfHit;
796 // Add target to list
797 m_UniqueGOTargetInfo.push_back(target);
800 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
802 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
803 if (go)
804 AddGOTarget(go, effIndex);
807 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
809 if( m_spellInfo->Effect[effIndex]==0 )
810 return;
812 // Lookup target in already in list
813 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
815 if (pitem == ihit->item) // Found in list
817 ihit->effectMask |= 1<<effIndex; // Add only effect mask
818 return;
822 // This is new target add data
824 ItemTargetInfo target;
825 target.item = pitem;
826 target.effectMask = 1<<effIndex;
827 m_UniqueItemInfo.push_back(target);
830 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
832 // Do triggers depends from hit result (triggers on hit do in effects)
833 // Set aura states depends from hit result
834 if (missInfo!=SPELL_MISS_NONE)
836 // Miss/dodge/parry/block only for melee based spells
837 // Resist only for magic based spells
838 switch (missInfo)
840 case SPELL_MISS_MISS:
841 if(m_caster->GetTypeId()== TYPEID_PLAYER)
842 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
844 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
845 break;
846 case SPELL_MISS_RESIST:
847 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
848 break;
849 case SPELL_MISS_DODGE:
850 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
851 ((Player*)unitTarget)->UpdateDefense();
853 // Overpower
854 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
856 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
857 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
860 // Riposte
861 if (unitTarget->getClass() != CLASS_ROGUE)
863 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
864 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
867 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
868 break;
869 case SPELL_MISS_PARRY:
870 // Update victim defense ?
871 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
872 ((Player*)unitTarget)->UpdateDefense();
873 // Mongoose bite - set only Counterattack here
874 if (unitTarget->getClass() == CLASS_HUNTER)
876 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
877 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
879 else
881 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
882 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
884 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
885 break;
886 case SPELL_MISS_BLOCK:
887 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
888 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
890 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
891 break;
892 // Trigger from this events not supported
893 case SPELL_MISS_EVADE:
894 case SPELL_MISS_IMMUNE:
895 case SPELL_MISS_IMMUNE2:
896 case SPELL_MISS_DEFLECT:
897 case SPELL_MISS_ABSORB:
898 // Trigger from reflects need do after get reflect result
899 case SPELL_MISS_REFLECT:
900 break;
901 default:
902 break;
907 void Spell::DoAllEffectOnTarget(TargetInfo *target)
909 if (target->processed) // Check target
910 return;
911 target->processed = true; // Target checked in apply effects procedure
913 // Get mask of effects for target
914 uint32 mask = target->effectMask;
915 if (mask == 0) // No effects
916 return;
918 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
919 if (!unit)
920 return;
922 SpellMissInfo missInfo = target->missCondition;
923 // Need init unitTarget by default unit (can changed in code on reflect)
924 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
925 unitTarget = unit;
927 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
928 DoSpellHitOnUnit(unit, mask);
929 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
931 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
932 DoSpellHitOnUnit(m_caster, mask);
935 // Do triggers only on miss/resist/parry/dodge
936 if (missInfo!=SPELL_MISS_NONE)
937 doTriggers(missInfo);
939 // Call scripted function for AI if this spell is casted upon a creature (except pets)
940 if(IS_CREATURE_GUID(target->targetGUID))
942 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
943 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
944 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
945 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
947 if(((Creature*)unit)->AI())
948 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
952 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
954 if(!unit || !effectMask)
955 return;
957 // Recheck immune (only for delayed spells)
958 if( m_spellInfo->speed && (
959 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
960 unit->IsImmunedToSpell(m_spellInfo,true) ))
962 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
963 return;
966 if (unit->GetTypeId() == TYPEID_PLAYER)
968 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
969 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
972 if(m_caster->GetTypeId() == TYPEID_PLAYER)
974 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
977 if( m_caster != unit )
979 if( !m_caster->IsFriendlyTo(unit) )
981 // for delayed spells ignore not visible explicit target
982 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
984 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
985 return;
988 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
989 // TODO: find way to not need this?
990 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
991 m_spellInfo->SpellFamilyFlags & 0x800LL))
993 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
995 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
997 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
998 unit->SetStandState(PLAYER_STATE_NONE);
1000 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1001 ((Creature*)unit)->AI()->AttackStart(m_caster);
1003 unit->SetInCombatWith(m_caster);
1004 m_caster->SetInCombatWith(unit);
1006 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1008 m_caster->SetContestedPvP(attackedPlayer);
1010 unit->AddThreat(m_caster, 0.0f);
1014 else
1016 // for delayed spells ignore negative spells (after duel end) for friendly targets
1017 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1019 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1020 return;
1023 // assisting case, healing and resurrection
1024 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1025 m_caster->SetContestedPvP();
1026 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1028 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1029 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1034 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1035 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1036 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1037 // Increase Diminishing on unit, current informations for actually casts will use values above
1038 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1039 unit->IncrDiminishing(m_diminishGroup);
1041 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1043 if (effectMask & (1<<effectNumber))
1045 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1046 if ( m_applyMultiplierMask & (1 << effectNumber) )
1048 // Get multiplier
1049 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1050 // Apply multiplier mods
1051 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1052 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1053 m_damageMultipliers[effectNumber] *= multiplier;
1059 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1061 if (target->processed) // Check target
1062 return;
1063 target->processed = true; // Target checked in apply effects procedure
1065 uint32 effectMask = target->effectMask;
1066 if(!effectMask)
1067 return;
1069 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1070 if(!go)
1071 return;
1073 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1074 if (effectMask & (1<<effectNumber))
1075 HandleEffects(NULL,NULL,go,effectNumber);
1077 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1078 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1079 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1080 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1083 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1085 uint32 effectMask = target->effectMask;
1086 if(!target->item || !effectMask)
1087 return;
1089 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1090 if (effectMask & (1<<effectNumber))
1091 HandleEffects(NULL, target->item, NULL, effectNumber);
1094 bool Spell::IsAliveUnitPresentInTargetList()
1096 // Not need check return true
1097 if (m_needAliveTargetMask == 0)
1098 return true;
1100 uint8 needAliveTargetMask = m_needAliveTargetMask;
1102 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1104 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1106 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1108 if (unit && unit->isAlive())
1109 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1113 // is all effects from m_needAliveTargetMask have alive targets
1114 return needAliveTargetMask==0;
1117 // Helper for Chain Healing
1118 // Spell target first
1119 // Raidmates then descending by injury suffered (MaxHealth - Health)
1120 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1121 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1123 const Unit* MainTarget;
1124 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1125 // functor for operator ">"
1126 bool operator()(Unit const* _Left, Unit const* _Right) const
1128 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1130 int32 ChainHealingHash(Unit const* Target) const
1132 if (Target == MainTarget)
1133 return 0;
1134 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1135 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1137 if (Target->GetHealth() == Target->GetMaxHealth())
1138 return 40000;
1139 else
1140 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1142 else
1143 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1147 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1149 public:
1150 const Unit* MainTarget;
1151 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1153 bool operator()(const Unit* Target)
1155 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1159 // Helper for targets nearest to the spell target
1160 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1161 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1163 const Unit* MainTarget;
1164 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1165 // functor for operator ">"
1166 bool operator()(const Unit* _Left, const Unit* _Right) const
1168 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1172 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1174 float radius;
1175 if (m_spellInfo->EffectRadiusIndex[i])
1176 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1177 else
1178 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1180 if(m_originalCaster)
1181 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1182 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1184 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1185 if(m_originalCaster)
1186 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1187 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1189 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1190 switch(cur)
1192 case TARGET_TOTEM_EARTH:
1193 case TARGET_TOTEM_WATER:
1194 case TARGET_TOTEM_AIR:
1195 case TARGET_TOTEM_FIRE:
1196 case TARGET_SELF:
1197 case TARGET_SELF2:
1198 case TARGET_DYNAMIC_OBJECT:
1199 case TARGET_AREAEFFECT_CUSTOM:
1200 case TARGET_AREAEFFECT_CUSTOM_2:
1201 case TARGET_SUMMON:
1203 TagUnitMap.push_back(m_caster);
1204 break;
1206 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1208 m_targets.m_targetMask = 0;
1209 unMaxTargets = EffectChainTarget;
1210 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1212 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1213 Cell cell(p);
1214 cell.data.Part.reserved = ALL_DISTRICT;
1215 cell.SetNoCreate();
1217 std::list<Unit *> tempUnitMap;
1220 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1221 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1223 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1224 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1226 CellLock<GridReadGuard> cell_lock(cell, p);
1227 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1228 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1231 if(tempUnitMap.empty())
1232 break;
1234 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1236 //Now to get us a random target that's in the initial range of the spell
1237 uint32 t = 0;
1238 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1239 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1240 ++t, ++itr;
1242 if(!t)
1243 break;
1245 itr = tempUnitMap.begin();
1246 std::advance(itr, rand()%t);
1247 Unit *pUnitTarget = *itr;
1248 TagUnitMap.push_back(pUnitTarget);
1250 tempUnitMap.erase(itr);
1252 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1254 t = unMaxTargets - 1;
1255 Unit *prev = pUnitTarget;
1256 std::list<Unit*>::iterator next = tempUnitMap.begin();
1258 while(t && next != tempUnitMap.end() )
1260 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1261 break;
1263 if(!prev->IsWithinLOSInMap(*next))
1265 ++next;
1266 continue;
1269 prev = *next;
1270 TagUnitMap.push_back(prev);
1271 tempUnitMap.erase(next);
1272 tempUnitMap.sort(TargetDistanceOrder(prev));
1273 next = tempUnitMap.begin();
1275 --t;
1277 }break;
1278 case TARGET_PET:
1280 Pet* tmpUnit = m_caster->GetPet();
1281 if (!tmpUnit) break;
1282 TagUnitMap.push_back(tmpUnit);
1283 break;
1285 case TARGET_CHAIN_DAMAGE:
1287 if (EffectChainTarget <= 1)
1289 Unit* pUnitTarget = SelectMagnetTarget();
1290 if(pUnitTarget)
1291 TagUnitMap.push_back(pUnitTarget);
1293 else
1295 Unit* pUnitTarget = m_targets.getUnitTarget();
1296 if(!pUnitTarget)
1297 break;
1299 unMaxTargets = EffectChainTarget;
1301 float max_range;
1302 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1303 max_range = radius; //
1304 else
1305 //FIXME: This very like horrible hack and wrong for most spells
1306 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1308 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1309 Cell cell(p);
1310 cell.data.Part.reserved = ALL_DISTRICT;
1311 cell.SetNoCreate();
1313 Unit* originalCaster = GetOriginalCaster();
1314 if(originalCaster)
1316 std::list<Unit *> tempUnitMap;
1319 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1320 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1322 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1323 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1325 CellLock<GridReadGuard> cell_lock(cell, p);
1326 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1327 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1330 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1332 if(tempUnitMap.empty())
1333 break;
1335 if(*tempUnitMap.begin() == pUnitTarget)
1336 tempUnitMap.erase(tempUnitMap.begin());
1338 TagUnitMap.push_back(pUnitTarget);
1339 uint32 t = unMaxTargets - 1;
1340 Unit *prev = pUnitTarget;
1341 std::list<Unit*>::iterator next = tempUnitMap.begin();
1343 while(t && next != tempUnitMap.end() )
1345 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1346 break;
1348 if(!prev->IsWithinLOSInMap(*next))
1350 ++next;
1351 continue;
1354 prev = *next;
1355 TagUnitMap.push_back(prev);
1356 tempUnitMap.erase(next);
1357 tempUnitMap.sort(TargetDistanceOrder(prev));
1358 next = tempUnitMap.begin();
1360 --t;
1364 }break;
1365 case TARGET_ALL_ENEMY_IN_AREA:
1367 }break;
1368 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1370 // targets the ground, not the units in the area
1371 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1373 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1374 Cell cell(p);
1375 cell.data.Part.reserved = ALL_DISTRICT;
1376 cell.SetNoCreate();
1378 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1380 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1381 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1383 CellLock<GridReadGuard> cell_lock(cell, p);
1384 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1385 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1387 // exclude caster (this can be important if this not original caster)
1388 TagUnitMap.remove(m_caster);
1390 }break;
1391 case TARGET_DUELVSPLAYER_COORDINATES:
1393 if(Unit* currentTarget = m_targets.getUnitTarget())
1395 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1396 TagUnitMap.push_back(currentTarget);
1398 }break;
1399 case TARGET_ALL_PARTY_AROUND_CASTER:
1400 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1401 case TARGET_ALL_PARTY:
1403 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1404 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1406 if(pGroup)
1408 uint8 subgroup = pTarget->GetSubGroup();
1410 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1412 Player* Target = itr->getSource();
1414 // IsHostileTo check duel and controlled by enemy
1415 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1417 if( m_caster->IsWithinDistInMap(Target, radius) )
1418 TagUnitMap.push_back(Target);
1420 if(Pet* pet = Target->GetPet())
1421 if( m_caster->IsWithinDistInMap(pet, radius) )
1422 TagUnitMap.push_back(pet);
1426 else
1428 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1429 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1430 TagUnitMap.push_back(ownerOrSelf);
1431 if(Pet* pet = ownerOrSelf->GetPet())
1432 if( m_caster->IsWithinDistInMap(pet, radius) )
1433 TagUnitMap.push_back(pet);
1435 }break;
1436 case TARGET_RANDOM_RAID_MEMBER:
1438 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1439 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1440 TagUnitMap.push_back(target);
1441 }break;
1442 case TARGET_SINGLE_FRIEND:
1443 case TARGET_SINGLE_FRIEND_2:
1445 if(m_targets.getUnitTarget())
1446 TagUnitMap.push_back(m_targets.getUnitTarget());
1447 }break;
1448 case TARGET_NONCOMBAT_PET:
1450 if(Unit* target = m_targets.getUnitTarget())
1451 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1452 TagUnitMap.push_back(target);
1453 }break;
1454 case TARGET_ALL_AROUND_CASTER:
1456 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1457 Cell cell(p);
1458 cell.data.Part.reserved = ALL_DISTRICT;
1459 cell.SetNoCreate();
1461 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1463 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1464 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1466 CellLock<GridReadGuard> cell_lock(cell, p);
1467 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1468 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1469 }break;
1470 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1472 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1473 Cell cell(p);
1474 cell.data.Part.reserved = ALL_DISTRICT;
1475 cell.SetNoCreate();
1477 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1479 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1480 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1482 CellLock<GridReadGuard> cell_lock(cell, p);
1483 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1484 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1485 }break;
1486 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1488 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1489 Cell cell(p);
1490 cell.data.Part.reserved = ALL_DISTRICT;
1491 cell.SetNoCreate();
1493 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1495 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1496 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1498 CellLock<GridReadGuard> cell_lock(cell, p);
1499 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1500 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1501 }break;
1502 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1503 case TARGET_SINGLE_PARTY:
1505 Unit *target = m_targets.getUnitTarget();
1506 // Thoses spells apparently can't be casted on the caster.
1507 if( target && target != m_caster)
1509 // Can only be casted on group's members or its pets
1510 Group *pGroup = NULL;
1512 Unit* owner = m_caster->GetCharmerOrOwner();
1513 Unit *targetOwner = target->GetCharmerOrOwner();
1514 if(owner)
1516 if(owner->GetTypeId() == TYPEID_PLAYER)
1518 if( target == owner )
1520 TagUnitMap.push_back(target);
1521 break;
1523 pGroup = ((Player*)owner)->GetGroup();
1526 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1528 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1530 TagUnitMap.push_back(target);
1531 break;
1533 pGroup = ((Player*)m_caster)->GetGroup();
1536 if(pGroup)
1538 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1539 if(targetOwner)
1541 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1542 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1543 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1544 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1546 TagUnitMap.push_back(target);
1549 // 1Our target can be a player who is on our group
1550 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1552 TagUnitMap.push_back(target);
1556 }break;
1557 case TARGET_GAMEOBJECT:
1559 if(m_targets.getGOTarget())
1560 AddGOTarget(m_targets.getGOTarget(), i);
1561 }break;
1562 case TARGET_IN_FRONT_OF_CASTER:
1564 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1565 Cell cell(p);
1566 cell.data.Part.reserved = ALL_DISTRICT;
1567 cell.SetNoCreate();
1569 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1570 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1572 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1573 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1575 CellLock<GridReadGuard> cell_lock(cell, p);
1576 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1577 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1578 }break;
1579 case TARGET_DUELVSPLAYER:
1581 Unit *target = m_targets.getUnitTarget();
1582 if(target)
1584 if(m_caster->IsFriendlyTo(target))
1586 TagUnitMap.push_back(target);
1588 else
1590 Unit* pUnitTarget = SelectMagnetTarget();
1591 if(pUnitTarget)
1592 TagUnitMap.push_back(pUnitTarget);
1595 }break;
1596 case TARGET_GAMEOBJECT_ITEM:
1598 if(m_targets.getGOTargetGUID())
1599 AddGOTarget(m_targets.getGOTarget(), i);
1600 else if(m_targets.getItemTarget())
1601 AddItemTarget(m_targets.getItemTarget(), i);
1602 break;
1604 case TARGET_MASTER:
1606 if(Unit* owner = m_caster->GetCharmerOrOwner())
1607 TagUnitMap.push_back(owner);
1608 break;
1610 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1612 // targets the ground, not the units in the area
1613 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1615 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1616 Cell cell(p);
1617 cell.data.Part.reserved = ALL_DISTRICT;
1618 cell.SetNoCreate();
1620 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1622 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1623 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1625 CellLock<GridReadGuard> cell_lock(cell, p);
1626 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1627 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1629 }break;
1630 case TARGET_MINION:
1632 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1633 TagUnitMap.push_back(m_caster);
1634 }break;
1635 case TARGET_SINGLE_ENEMY:
1637 Unit* pUnitTarget = SelectMagnetTarget();
1638 if(pUnitTarget)
1639 TagUnitMap.push_back(pUnitTarget);
1640 }break;
1641 case TARGET_AREAEFFECT_PARTY:
1643 Unit* owner = m_caster->GetCharmerOrOwner();
1644 Player *pTarget = NULL;
1646 if(owner)
1648 TagUnitMap.push_back(m_caster);
1649 if(owner->GetTypeId() == TYPEID_PLAYER)
1650 pTarget = (Player*)owner;
1652 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1654 if(Unit* target = m_targets.getUnitTarget())
1656 if( target->GetTypeId() != TYPEID_PLAYER)
1658 if(((Creature*)target)->isPet())
1660 Unit *targetOwner = target->GetOwner();
1661 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1662 pTarget = (Player*)targetOwner;
1665 else
1666 pTarget = (Player*)target;
1670 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1672 if(pGroup)
1674 uint8 subgroup = pTarget->GetSubGroup();
1676 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1678 Player* Target = itr->getSource();
1680 // IsHostileTo check duel and controlled by enemy
1681 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1683 if( pTarget->IsWithinDistInMap(Target, radius) )
1684 TagUnitMap.push_back(Target);
1686 if(Pet* pet = Target->GetPet())
1687 if( pTarget->IsWithinDistInMap(pet, radius) )
1688 TagUnitMap.push_back(pet);
1692 else if (owner)
1694 if(m_caster->IsWithinDistInMap(owner, radius))
1695 TagUnitMap.push_back(owner);
1697 else if(pTarget)
1699 TagUnitMap.push_back(pTarget);
1701 if(Pet* pet = pTarget->GetPet())
1702 if( m_caster->IsWithinDistInMap(pet, radius) )
1703 TagUnitMap.push_back(pet);
1706 }break;
1707 case TARGET_SCRIPT:
1709 if(m_targets.getUnitTarget())
1710 TagUnitMap.push_back(m_targets.getUnitTarget());
1711 if(m_targets.getItemTarget())
1712 AddItemTarget(m_targets.getItemTarget(), i);
1713 }break;
1714 case TARGET_SELF_FISHING:
1716 TagUnitMap.push_back(m_caster);
1717 }break;
1718 case TARGET_CHAIN_HEAL:
1720 Unit* pUnitTarget = m_targets.getUnitTarget();
1721 if(!pUnitTarget)
1722 break;
1724 if (EffectChainTarget <= 1)
1725 TagUnitMap.push_back(pUnitTarget);
1726 else
1728 unMaxTargets = EffectChainTarget;
1729 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1731 std::list<Unit *> tempUnitMap;
1734 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1735 Cell cell(p);
1736 cell.data.Part.reserved = ALL_DISTRICT;
1737 cell.SetNoCreate();
1739 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1741 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1742 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1744 CellLock<GridReadGuard> cell_lock(cell, p);
1745 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1746 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1750 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1751 tempUnitMap.push_front(m_caster);
1753 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1755 if(tempUnitMap.empty())
1756 break;
1758 if(*tempUnitMap.begin() == pUnitTarget)
1759 tempUnitMap.erase(tempUnitMap.begin());
1761 TagUnitMap.push_back(pUnitTarget);
1762 uint32 t = unMaxTargets - 1;
1763 Unit *prev = pUnitTarget;
1764 std::list<Unit*>::iterator next = tempUnitMap.begin();
1766 while(t && next != tempUnitMap.end() )
1768 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1769 break;
1771 if(!prev->IsWithinLOSInMap(*next))
1773 ++next;
1774 continue;
1777 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1779 next = tempUnitMap.erase(next);
1780 continue;
1783 prev = *next;
1784 TagUnitMap.push_back(prev);
1785 tempUnitMap.erase(next);
1786 tempUnitMap.sort(TargetDistanceOrder(prev));
1787 next = tempUnitMap.begin();
1789 --t;
1792 }break;
1793 case TARGET_CURRENT_ENEMY_COORDINATES:
1795 Unit* currentTarget = m_targets.getUnitTarget();
1796 if(currentTarget)
1798 TagUnitMap.push_back(currentTarget);
1799 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1800 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1802 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1803 Cell cell(p);
1804 cell.data.Part.reserved = ALL_DISTRICT;
1805 cell.SetNoCreate();
1806 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1807 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1808 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1809 CellLock<GridReadGuard> cell_lock(cell, p);
1810 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1811 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1814 }break;
1815 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1817 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1818 ? (Player*)m_targets.getUnitTarget() : NULL;
1820 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1821 if(pGroup)
1823 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1825 Player* Target = itr->getSource();
1827 // IsHostileTo check duel and controlled by enemy
1828 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1829 targetPlayer->getClass() == Target->getClass() &&
1830 !m_caster->IsHostileTo(Target) )
1832 TagUnitMap.push_back(Target);
1836 else if(m_targets.getUnitTarget())
1837 TagUnitMap.push_back(m_targets.getUnitTarget());
1838 break;
1840 case TARGET_TABLE_X_Y_Z_COORDINATES:
1842 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1843 if(st)
1845 if (st->target_mapId == m_caster->GetMapId())
1846 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1848 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1849 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1851 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1852 Cell cell(p);
1853 cell.data.Part.reserved = ALL_DISTRICT;
1854 cell.SetNoCreate();
1856 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1857 // Select friendly targets for positive effect
1858 if (IsPositiveEffect(m_spellInfo->Id, i))
1859 targetB = SPELL_TARGETS_FRIENDLY;
1861 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1863 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1864 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1866 CellLock<GridReadGuard> cell_lock(cell, p);
1867 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1868 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1871 else
1872 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1873 }break;
1874 case TARGET_BEHIND_VICTIM:
1876 Unit *pTarget = m_caster->getVictim();
1877 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1878 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1880 if(pTarget)
1882 float _target_x, _target_y, _target_z;
1883 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1884 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1885 m_targets.setDestination(_target_x, _target_y, _target_z);
1887 }break;
1888 default:
1889 break;
1892 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1894 // make sure one unit is always removed per iteration
1895 uint32 removed_utarget = 0;
1896 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1898 next = itr;
1899 ++next;
1900 if (!*itr) continue;
1901 if ((*itr) == m_targets.getUnitTarget())
1903 TagUnitMap.erase(itr);
1904 removed_utarget = 1;
1905 // break;
1908 // remove random units from the map
1909 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1911 uint32 poz = urand(0, TagUnitMap.size()-1);
1912 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1914 if (!*itr) continue;
1915 if (!poz)
1917 TagUnitMap.erase(itr);
1918 break;
1922 // the player's target will always be added to the map
1923 if (removed_utarget && m_targets.getUnitTarget())
1924 TagUnitMap.push_back(m_targets.getUnitTarget());
1928 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1930 m_targets = *targets;
1932 m_spellState = SPELL_STATE_PREPARING;
1934 m_castPositionX = m_caster->GetPositionX();
1935 m_castPositionY = m_caster->GetPositionY();
1936 m_castPositionZ = m_caster->GetPositionZ();
1937 m_castOrientation = m_caster->GetOrientation();
1939 if(triggeredByAura)
1940 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1942 // create and add update event for this spell
1943 SpellEvent* Event = new SpellEvent(this);
1944 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1946 //Prevent casting at cast another spell (ServerSide check)
1947 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1949 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1950 finish(false);
1951 return;
1954 // Fill cost data
1955 m_powerCost = CalculatePowerCost();
1957 uint8 result = CanCast(true);
1958 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1960 if(triggeredByAura)
1962 SendChannelUpdate(0);
1963 triggeredByAura->SetAuraDuration(0);
1965 SendCastResult(result);
1966 finish(false);
1967 return;
1970 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1971 m_casttime = GetSpellCastTime(m_spellInfo, this);
1973 // set timer base at cast time
1974 ReSetTimer();
1976 // stealth must be removed at cast starting (at show channel bar)
1977 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1978 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1980 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1981 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1984 if(m_IsTriggeredSpell)
1985 cast(true);
1986 else
1988 m_caster->SetCurrentCastedSpell( this );
1989 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1990 SendSpellStart();
1994 void Spell::cancel()
1996 if(m_spellState == SPELL_STATE_FINISHED)
1997 return;
1999 m_autoRepeat = false;
2000 switch (m_spellState)
2002 case SPELL_STATE_PREPARING:
2003 case SPELL_STATE_DELAYED:
2005 SendInterrupted(0);
2006 SendCastResult(SPELL_FAILED_INTERRUPTED);
2007 } break;
2009 case SPELL_STATE_CASTING:
2011 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2013 if( ihit->missCondition == SPELL_MISS_NONE )
2015 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2016 if( unit && unit->isAlive() )
2017 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2021 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2022 SendChannelUpdate(0);
2023 SendInterrupted(0);
2024 SendCastResult(SPELL_FAILED_INTERRUPTED);
2025 } break;
2027 default:
2029 } break;
2032 finish(false);
2033 m_caster->RemoveDynObject(m_spellInfo->Id);
2034 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2037 void Spell::cast(bool skipCheck)
2039 SetExecutedCurrently(true);
2041 uint8 castResult = 0;
2043 // update pointers base at GUIDs to prevent access to non-existed already object
2044 UpdatePointers();
2046 // cancel at lost main target unit
2047 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2049 cancel();
2050 SetExecutedCurrently(false);
2051 return;
2054 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2055 m_caster->SetInFront(m_targets.getUnitTarget());
2057 castResult = CheckPower();
2058 if(castResult != 0)
2060 SendCastResult(castResult);
2061 finish(false);
2062 SetExecutedCurrently(false);
2063 return;
2066 // triggered cast called from Spell::prepare where it was already checked
2067 if(!skipCheck)
2069 castResult = CanCast(false);
2070 if(castResult != 0)
2072 SendCastResult(castResult);
2073 finish(false);
2074 SetExecutedCurrently(false);
2075 return;
2079 // Conflagrate - consumes immolate
2080 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2082 // for caster applied auras only
2083 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2084 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2086 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2087 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2089 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2090 break;
2095 // traded items have trade slot instead of guid in m_itemTargetGUID
2096 // set to real guid to be sent later to the client
2097 m_targets.updateTradeSlotItem();
2099 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2101 if (m_CastItem)
2102 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2104 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2107 // CAST SPELL
2108 SendSpellCooldown();
2110 TakePower();
2111 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2112 FillTargetMap();
2114 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2116 SetExecutedCurrently(false);
2117 return;
2120 SendCastResult(castResult);
2121 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2123 // Pass cast spell event to handler (not send triggered by aura spells)
2124 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2126 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2128 // update pointers base at GUIDs to prevent access to non-existed already object
2129 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2132 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2133 if (m_spellInfo->speed > 0.0f)
2136 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2137 // in case delayed spell remove item at cast delay start
2138 TakeCastItem();
2140 // Okay, maps created, now prepare flags
2141 m_immediateHandled = false;
2142 m_spellState = SPELL_STATE_DELAYED;
2143 SetDelayStart(0);
2145 else
2147 // Immediate spell, no big deal
2148 handle_immediate();
2151 SetExecutedCurrently(false);
2154 void Spell::handle_immediate()
2156 // start channeling if applicable
2157 if(IsChanneledSpell(m_spellInfo))
2159 m_spellState = SPELL_STATE_CASTING;
2160 SendChannelStart(GetSpellDuration(m_spellInfo));
2163 // process immediate effects (items, ground, etc.) also initialize some variables
2164 _handle_immediate_phase();
2166 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2167 DoAllEffectOnTarget(&(*ihit));
2169 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2170 DoAllEffectOnTarget(&(*ihit));
2172 // spell is finished, perform some last features of the spell here
2173 _handle_finish_phase();
2175 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2176 TakeCastItem();
2178 if(m_spellState != SPELL_STATE_CASTING)
2179 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2182 uint64 Spell::handle_delayed(uint64 t_offset)
2184 uint64 next_time = 0;
2186 if (!m_immediateHandled)
2188 _handle_immediate_phase();
2189 m_immediateHandled = true;
2192 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2193 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2195 if (ihit->processed == false)
2197 if ( ihit->timeDelay <= t_offset )
2198 DoAllEffectOnTarget(&(*ihit));
2199 else if( next_time == 0 || ihit->timeDelay < next_time )
2200 next_time = ihit->timeDelay;
2204 // now recheck gameobject targeting correctness
2205 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2207 if (ighit->processed == false)
2209 if ( ighit->timeDelay <= t_offset )
2210 DoAllEffectOnTarget(&(*ighit));
2211 else if( next_time == 0 || ighit->timeDelay < next_time )
2212 next_time = ighit->timeDelay;
2215 // All targets passed - need finish phase
2216 if (next_time == 0)
2218 // spell is finished, perform some last features of the spell here
2219 _handle_finish_phase();
2221 finish(true); // successfully finish spell cast
2223 // return zero, spell is finished now
2224 return 0;
2226 else
2228 // spell is unfinished, return next execution time
2229 return next_time;
2233 void Spell::_handle_immediate_phase()
2235 // handle some immediate features of the spell here
2236 HandleThreatSpells(m_spellInfo->Id);
2238 m_needSpellLog = IsNeedSendToClient();
2239 for(uint32 j = 0;j<3;j++)
2241 if(m_spellInfo->Effect[j]==0)
2242 continue;
2244 // apply Send Event effect to ground in case empty target lists
2245 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2247 HandleEffects(NULL,NULL,NULL, j);
2248 continue;
2251 // Don't do spell log, if is school damage spell
2252 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2253 m_needSpellLog = false;
2255 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2256 if(m_originalCaster)
2257 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2258 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2260 // initialize multipliers
2261 m_damageMultipliers[j] = 1.0f;
2262 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2263 (EffectChainTarget > 1) )
2264 m_applyMultiplierMask |= 1 << j;
2267 // initialize Diminishing Returns Data
2268 m_diminishLevel = DIMINISHING_LEVEL_1;
2269 m_diminishGroup = DIMINISHING_NONE;
2271 // process items
2272 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2273 DoAllEffectOnTarget(&(*ihit));
2275 // process ground
2276 for(uint32 j = 0;j<3;j++)
2278 // persistent area auras target only the ground
2279 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2280 HandleEffects(NULL,NULL,NULL, j);
2284 void Spell::_handle_finish_phase()
2286 // spell log
2287 if(m_needSpellLog)
2288 SendLogExecute();
2291 void Spell::SendSpellCooldown()
2293 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2294 return;
2296 Player* _player = (Player*)m_caster;
2297 // Add cooldown for max (disable spell)
2298 // Cooldown started on SendCooldownEvent call
2299 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2301 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2302 return;
2305 // init cooldown values
2306 uint32 cat = 0;
2307 int32 rec = -1;
2308 int32 catrec = -1;
2310 // some special item spells without correct cooldown in SpellInfo
2311 // cooldown information stored in item prototype
2312 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2314 if(m_CastItem)
2316 ItemPrototype const* proto = m_CastItem->GetProto();
2317 if(proto)
2319 for(int idx = 0; idx < 5; ++idx)
2321 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2323 cat = proto->Spells[idx].SpellCategory;
2324 rec = proto->Spells[idx].SpellCooldown;
2325 catrec = proto->Spells[idx].SpellCategoryCooldown;
2326 break;
2332 // if no cooldown found above then base at DBC data
2333 if(rec < 0 && catrec < 0)
2335 cat = m_spellInfo->Category;
2336 rec = m_spellInfo->RecoveryTime;
2337 catrec = m_spellInfo->CategoryRecoveryTime;
2340 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2341 // prevent 0 cooldowns set by another way
2342 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2343 rec = _player->GetAttackTime(RANGED_ATTACK);
2345 // Now we have cooldown data (if found any), time to apply mods
2346 if(rec > 0)
2347 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2349 if(catrec > 0)
2350 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2352 // replace negative cooldowns by 0
2353 if (rec < 0) rec = 0;
2354 if (catrec < 0) catrec = 0;
2356 // no cooldown after applying spell mods
2357 if( rec == 0 && catrec == 0)
2358 return;
2360 time_t curTime = time(NULL);
2362 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2363 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2365 // self spell cooldown
2366 if(recTime > 0)
2367 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2369 // category spells
2370 if (catrec > 0)
2372 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2373 if(i_scstore != sSpellCategoryStore.end())
2375 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2377 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2378 continue;
2380 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2386 void Spell::update(uint32 difftime)
2388 // update pointers based at it's GUIDs
2389 UpdatePointers();
2391 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2393 cancel();
2394 return;
2397 // check if the player caster has moved before the spell finished
2398 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2399 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2400 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2402 // always cancel for channeled spells
2403 if( m_spellState == SPELL_STATE_CASTING )
2404 cancel();
2405 // don't cancel for melee, autorepeat, triggered and instant spells
2406 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2407 cancel();
2410 switch(m_spellState)
2412 case SPELL_STATE_PREPARING:
2414 if(m_timer)
2416 if(difftime >= m_timer)
2417 m_timer = 0;
2418 else
2419 m_timer -= difftime;
2422 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2423 cast();
2424 } break;
2425 case SPELL_STATE_CASTING:
2427 if(m_timer > 0)
2429 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2431 // check if player has jumped before the channeling finished
2432 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2433 cancel();
2435 // check for incapacitating player states
2436 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2437 cancel();
2439 // check if player has turned if flag is set
2440 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2441 cancel();
2444 // check if there are alive targets left
2445 if (!IsAliveUnitPresentInTargetList())
2447 SendChannelUpdate(0);
2448 finish();
2451 if(difftime >= m_timer)
2452 m_timer = 0;
2453 else
2454 m_timer -= difftime;
2457 if(m_timer == 0)
2459 SendChannelUpdate(0);
2461 // channeled spell processed independently for quest targeting
2462 // cast at creature (or GO) quest objectives update at successful cast channel finished
2463 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2464 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2466 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2468 TargetInfo* target = &*ihit;
2469 if(!IS_CREATURE_GUID(target->targetGUID))
2470 continue;
2472 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2473 if (unit==NULL)
2474 continue;
2476 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2479 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2481 GOTargetInfo* target = &*ihit;
2483 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2484 if(!go)
2485 continue;
2487 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2491 finish();
2493 } break;
2494 default:
2496 }break;
2500 void Spell::finish(bool ok)
2502 if(!m_caster)
2503 return;
2505 if(m_spellState == SPELL_STATE_FINISHED)
2506 return;
2508 m_spellState = SPELL_STATE_FINISHED;
2510 //remove spell mods
2511 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2512 ((Player*)m_caster)->RemoveSpellMods(this);
2514 // other code related only to successfully finished spells
2515 if(!ok)
2516 return;
2518 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2519 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2520 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2522 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2523 uint32 auraSpellIdx = (*i)->GetEffIndex();
2524 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2526 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2527 if( ihit->effectMask & (1<<auraSpellIdx) )
2529 // check m_caster->GetGUID() let load auras at login and speedup most often case
2530 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2531 if (unit && unit->isAlive())
2533 // Calculate chance at that moment (can be depend for example from combo points)
2534 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2536 if(roll_chance_i(chance))
2537 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2543 if (IsMeleeAttackResetSpell())
2545 m_caster->resetAttackTimer(BASE_ATTACK);
2546 if(m_caster->haveOffhandWeapon())
2547 m_caster->resetAttackTimer(OFF_ATTACK);
2550 /*if (IsRangedAttackResetSpell())
2551 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2553 // Clear combo at finish state
2554 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2556 // Not drop combopoints if any miss exist
2557 bool needDrop = true;
2558 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2559 if (ihit->missCondition != SPELL_MISS_NONE)
2561 needDrop = false;
2562 break;
2564 if (needDrop)
2565 ((Player*)m_caster)->ClearComboPoints();
2568 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2569 if(!m_TriggerSpells.empty())
2570 TriggerSpell();
2572 // Stop Attack for some spells
2573 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2574 m_caster->AttackStop();
2577 void Spell::SendCastResult(uint8 result)
2579 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2580 return;
2582 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2583 return;
2585 if(result != 0)
2587 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2588 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2589 data << uint32(m_spellInfo->Id);
2590 data << uint8(result); // problem
2591 switch (result)
2593 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2594 data << uint32(m_spellInfo->RequiresSpellFocus);
2595 break;
2596 case SPELL_FAILED_REQUIRES_AREA:
2597 // hardcode areas limitation case
2598 switch(m_spellInfo->Id)
2600 case 41617: // Cenarion Mana Salve
2601 case 41619: // Cenarion Healing Salve
2602 data << uint32(3905);
2603 break;
2604 case 41618: // Bottled Nethergon Energy
2605 case 41620: // Bottled Nethergon Vapor
2606 data << uint32(3842);
2607 break;
2608 case 45373: // Bloodberry Elixir
2609 data << uint32(4075);
2610 break;
2611 default: // default case
2612 data << uint32(m_spellInfo->AreaId);
2613 break;
2615 break;
2616 case SPELL_FAILED_TOTEMS:
2617 if(m_spellInfo->Totem[0])
2618 data << uint32(m_spellInfo->Totem[0]);
2619 if(m_spellInfo->Totem[1])
2620 data << uint32(m_spellInfo->Totem[1]);
2621 break;
2622 case SPELL_FAILED_TOTEM_CATEGORY:
2623 if(m_spellInfo->TotemCategory[0])
2624 data << uint32(m_spellInfo->TotemCategory[0]);
2625 if(m_spellInfo->TotemCategory[1])
2626 data << uint32(m_spellInfo->TotemCategory[1]);
2627 break;
2628 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2629 data << uint32(m_spellInfo->EquippedItemClass);
2630 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2631 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2632 break;
2634 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2638 void Spell::SendSpellStart()
2640 if(!IsNeedSendToClient())
2641 return;
2643 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2645 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2646 if(IsRangedSpell())
2647 castFlags |= CAST_FLAG_AMMO;
2649 if(m_spellInfo->runeCostID)
2650 castFlags |= CAST_FLAG_UNKNOWN10;
2652 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2654 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2655 if(m_CastItem)
2656 data.append(m_CastItem->GetPackGUID());
2657 else
2658 data.append(m_caster->GetPackGUID());
2660 data.append(m_caster->GetPackGUID());
2661 data << uint8(m_cast_count); // pending spell cast?
2662 data << uint32(m_spellInfo->Id); // spellId
2663 data << uint32(castFlags); // cast flags
2664 data << uint32(m_timer); // delay?
2666 m_targets.write(&data);
2668 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2669 data << uint32(0);
2671 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2673 uint8 v1 = 0;//m_runesState;
2674 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2675 data << uint8(v1); // runes state before
2676 data << uint8(v2); // runes state after
2677 for(uint8 i = 0; i < MAX_RUNES; ++i)
2679 uint8 m = (1 << i);
2680 if(m & v1) // usable before...
2681 if(!(m & v2)) // ...but on cooldown now...
2682 data << uint8(0); // some unknown byte (time?)
2686 if ( castFlags & CAST_FLAG_AMMO )
2687 WriteAmmoToPacket(&data);
2689 m_caster->SendMessageToSet(&data, true);
2692 void Spell::SendSpellGo()
2694 // not send invisible spell casting
2695 if(!IsNeedSendToClient())
2696 return;
2698 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2700 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2702 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2703 if(IsRangedSpell())
2704 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2706 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2708 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2709 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2710 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2713 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2714 if(m_CastItem)
2715 data.append(m_CastItem->GetPackGUID());
2716 else
2717 data.append(m_caster->GetPackGUID());
2719 data.append(m_caster->GetPackGUID());
2720 data << uint8(m_cast_count); // pending spell cast?
2721 data << uint32(m_spellInfo->Id); // spellId
2722 data << uint32(castFlags); // cast flags
2723 data << uint32(getMSTime()); // timestamp
2725 WriteSpellGoTargets(&data);
2727 m_targets.write(&data);
2729 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
2730 data << uint32(0);
2732 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2734 uint8 v1 = m_runesState;
2735 uint8 v2 = ((Player*)m_caster)->GetRunesState();
2736 data << uint8(v1); // runes state before
2737 data << uint8(v2); // runes state after
2738 for(uint8 i = 0; i < MAX_RUNES; ++i)
2740 uint8 m = (1 << i);
2741 if(m & v1) // usable before...
2742 if(!(m & v2)) // ...but on cooldown now...
2743 data << uint8(0); // some unknown byte (time?)
2747 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2749 data << float(0);
2750 data << uint32(0);
2753 if ( castFlags & CAST_FLAG_AMMO )
2754 WriteAmmoToPacket(&data);
2756 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2758 data << uint32(0);
2759 data << uint32(0);
2762 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
2764 data << uint8(0);
2767 m_caster->SendMessageToSet(&data, true);
2770 void Spell::WriteAmmoToPacket( WorldPacket * data )
2772 uint32 ammoInventoryType = 0;
2773 uint32 ammoDisplayID = 0;
2775 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2777 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2778 if(pItem)
2780 ammoInventoryType = pItem->GetProto()->InventoryType;
2781 if( ammoInventoryType == INVTYPE_THROWN )
2782 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2783 else
2785 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2786 if(ammoID)
2788 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2789 if(pProto)
2791 ammoDisplayID = pProto->DisplayInfoID;
2792 ammoInventoryType = pProto->InventoryType;
2795 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2797 ammoDisplayID = 5996; // normal arrow
2798 ammoInventoryType = INVTYPE_AMMO;
2803 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2805 *data << uint32(ammoDisplayID);
2806 *data << uint32(ammoInventoryType);
2809 void Spell::WriteSpellGoTargets( WorldPacket * data )
2811 *data << (uint8)m_countOfHit;
2812 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2813 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2814 *data << uint64(ihit->targetGUID);
2816 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2817 *data << uint64(ighit->targetGUID); // Always hits
2819 *data << (uint8)m_countOfMiss;
2820 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2822 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2824 *data << uint64(ihit->targetGUID);
2825 *data << uint8(ihit->missCondition);
2826 if( ihit->missCondition == SPELL_MISS_REFLECT )
2827 *data << uint8(ihit->reflectResult);
2832 void Spell::SendLogExecute()
2834 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2836 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2838 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2839 data.append(m_caster->GetPackGUID());
2840 else
2841 data.append(target->GetPackGUID());
2843 data << uint32(m_spellInfo->Id);
2844 uint32 count1 = 1;
2845 data << uint32(count1); // count1 (effect count?)
2846 for(uint32 i = 0; i < count1; ++i)
2848 data << uint32(m_spellInfo->Effect[0]); // spell effect
2849 uint32 count2 = 1;
2850 data << uint32(count2); // count2 (target count?)
2851 for(uint32 j = 0; j < count2; ++j)
2853 switch(m_spellInfo->Effect[0])
2855 case SPELL_EFFECT_POWER_DRAIN:
2856 if(Unit *unit = m_targets.getUnitTarget())
2857 data.append(unit->GetPackGUID());
2858 else
2859 data << uint8(0);
2860 data << uint32(0);
2861 data << uint32(0);
2862 data << float(0);
2863 break;
2864 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2865 if(Unit *unit = m_targets.getUnitTarget())
2866 data.append(unit->GetPackGUID());
2867 else
2868 data << uint8(0);
2869 data << uint32(0); // count?
2870 break;
2871 case SPELL_EFFECT_INTERRUPT_CAST:
2872 if(Unit *unit = m_targets.getUnitTarget())
2873 data.append(unit->GetPackGUID());
2874 else
2875 data << uint8(0);
2876 data << uint32(0); // spellid
2877 break;
2878 case SPELL_EFFECT_DURABILITY_DAMAGE:
2879 if(Unit *unit = m_targets.getUnitTarget())
2880 data.append(unit->GetPackGUID());
2881 else
2882 data << uint8(0);
2883 data << uint32(0);
2884 data << uint32(0);
2885 break;
2886 case SPELL_EFFECT_OPEN_LOCK:
2887 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2888 if(Item *item = m_targets.getItemTarget())
2889 data.append(item->GetPackGUID());
2890 else
2891 data << uint8(0);
2892 break;
2893 case SPELL_EFFECT_CREATE_ITEM:
2894 case SPELL_EFFECT_157:
2895 data << uint32(m_spellInfo->EffectItemType[0]);
2896 break;
2897 case SPELL_EFFECT_SUMMON:
2898 case SPELL_EFFECT_TRANS_DOOR:
2899 case SPELL_EFFECT_SUMMON_PET:
2900 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2901 case SPELL_EFFECT_CREATE_HOUSE:
2902 case SPELL_EFFECT_DUEL:
2903 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2904 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2905 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2906 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2907 if(Unit *unit = m_targets.getUnitTarget())
2908 data.append(unit->GetPackGUID());
2909 else if(m_targets.getItemTargetGUID())
2910 data.appendPackGUID(m_targets.getItemTargetGUID());
2911 else if(GameObject *go = m_targets.getGOTarget())
2912 data.append(go->GetPackGUID());
2913 else
2914 data << uint8(0); // guid
2915 break;
2916 case SPELL_EFFECT_FEED_PET:
2917 data << uint32(m_targets.getItemTargetEntry());
2918 break;
2919 case SPELL_EFFECT_DISMISS_PET:
2920 if(Unit *unit = m_targets.getUnitTarget())
2921 data.append(unit->GetPackGUID());
2922 else
2923 data << uint8(0);
2924 break;
2925 case SPELL_EFFECT_RESURRECT:
2926 case SPELL_EFFECT_RESURRECT_NEW:
2927 if(Unit *unit = m_targets.getUnitTarget())
2928 data.append(unit->GetPackGUID());
2929 else
2930 data << uint8(0);
2931 break;
2932 default:
2933 return;
2938 m_caster->SendMessageToSet(&data, true);
2941 void Spell::SendInterrupted(uint8 result)
2943 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2944 data.append(m_caster->GetPackGUID());
2945 data << uint8(m_cast_count);
2946 data << uint32(m_spellInfo->Id);
2947 data << uint8(result);
2948 m_caster->SendMessageToSet(&data, true);
2950 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2951 data.append(m_caster->GetPackGUID());
2952 data << uint8(m_cast_count);
2953 data << uint32(m_spellInfo->Id);
2954 data << uint8(result);
2955 m_caster->SendMessageToSet(&data, true);
2958 void Spell::SendChannelUpdate(uint32 time)
2960 if(time == 0)
2962 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2963 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2966 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2967 return;
2969 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2970 data.append(m_caster->GetPackGUID());
2971 data << uint32(time);
2973 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2976 void Spell::SendChannelStart(uint32 duration)
2978 WorldObject* target = NULL;
2980 // select first not resisted target from target list for _0_ effect
2981 if(!m_UniqueTargetInfo.empty())
2983 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2985 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2987 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2988 break;
2992 else if(!m_UniqueGOTargetInfo.empty())
2994 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2996 if(itr->effectMask & (1<<0) )
2998 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2999 break;
3004 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3006 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3007 data.append(m_caster->GetPackGUID());
3008 data << uint32(m_spellInfo->Id);
3009 data << uint32(duration);
3011 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3014 m_timer = duration;
3015 if(target)
3016 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3017 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3020 void Spell::SendResurrectRequest(Player* target)
3022 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3023 // However, the packet structure differs slightly
3025 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3027 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3028 data << uint64(m_caster->GetGUID());
3029 data << uint32(strlen(sentName)+1);
3031 data << sentName;
3032 data << uint8(0);
3034 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3035 target->GetSession()->SendPacket(&data);
3038 void Spell::SendPlaySpellVisual(uint32 SpellID)
3040 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3041 return;
3043 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3044 data << uint64(m_caster->GetGUID());
3045 data << uint32(SpellID); // spell visual id?
3046 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3049 void Spell::TakeCastItem()
3051 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3052 return;
3054 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3055 if(m_IsTriggeredSpell)
3056 return;
3058 ItemPrototype const *proto = m_CastItem->GetProto();
3060 if(!proto)
3062 // This code is to avoid a crash
3063 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3064 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3065 return;
3068 bool expendable = false;
3069 bool withoutCharges = false;
3071 for (int i = 0; i<5; i++)
3073 if (proto->Spells[i].SpellId)
3075 // item has limited charges
3076 if (proto->Spells[i].SpellCharges)
3078 if (proto->Spells[i].SpellCharges < 0)
3079 expendable = true;
3081 int32 charges = m_CastItem->GetSpellCharges(i);
3083 // item has charges left
3084 if (charges)
3086 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3087 if (proto->Stackable < 2)
3088 m_CastItem->SetSpellCharges(i, charges);
3089 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3092 // all charges used
3093 withoutCharges = (charges == 0);
3098 if (expendable && withoutCharges)
3100 uint32 count = 1;
3101 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3103 // prevent crash at access to deleted m_targets.getItemTarget
3104 if(m_CastItem==m_targets.getItemTarget())
3105 m_targets.setItemTarget(NULL);
3107 m_CastItem = NULL;
3111 void Spell::TakePower()
3113 if(m_CastItem || m_triggeredByAuraSpell)
3114 return;
3116 // health as power used
3117 if(m_spellInfo->powerType == POWER_HEALTH)
3119 m_caster->ModifyHealth( -(int32)m_powerCost );
3120 return;
3123 if(m_spellInfo->powerType >= MAX_POWERS)
3125 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3126 return;
3129 Powers powerType = Powers(m_spellInfo->powerType);
3131 if(powerType == POWER_RUNE)
3133 TakeRunePower();
3134 return;
3137 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3139 // Set the five second timer
3140 if (powerType == POWER_MANA && m_powerCost > 0)
3141 m_caster->SetLastManaUse(getMSTime());
3144 uint8 Spell::CheckRuneCost(uint32 runeCostID)
3146 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3147 return 0;
3149 Player *plr = (Player*)m_caster;
3151 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3152 return 0;
3154 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3156 if(!src)
3157 return 0;
3159 if(src->NoRuneCost())
3160 return 0;
3162 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3164 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3166 runeCost[i] = src->RuneCost[i];
3169 runeCost[RUNE_DEATH] = 0; // calculated later
3171 for(uint32 i = 0; i < MAX_RUNES; ++i)
3173 uint8 rune = plr->GetCurrentRune(i);
3174 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3176 runeCost[rune]--;
3180 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3182 if(runeCost[i] > 0)
3184 runeCost[RUNE_DEATH] += runeCost[i];
3188 if(runeCost[RUNE_DEATH] > 0)
3189 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3191 return 0;
3194 void Spell::TakeRunePower()
3196 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3197 return;
3199 Player *plr = (Player*)m_caster;
3201 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3202 return;
3204 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3206 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3207 return;
3209 m_runesState = plr->GetRunesState(); // store previous state
3211 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3213 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3215 runeCost[i] = src->RuneCost[i];
3218 runeCost[RUNE_DEATH] = 0; // calculated later
3220 for(uint32 i = 0; i < MAX_RUNES; ++i)
3222 uint8 rune = plr->GetCurrentRune(i);
3223 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3225 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3226 runeCost[rune]--;
3230 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3232 if(runeCost[RUNE_DEATH] > 0)
3234 for(uint32 i = 0; i < MAX_RUNES; ++i)
3236 uint8 rune = plr->GetCurrentRune(i);
3237 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3239 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3240 runeCost[rune]--;
3241 plr->ConvertRune(i, plr->GetBaseRune(i));
3242 if(runeCost[RUNE_DEATH] == 0)
3243 break;
3248 // you can gain some runic power when use runes
3249 float rp = src->runePowerGain;;
3250 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3251 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3254 void Spell::TakeReagents()
3256 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3257 return;
3259 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3260 return;
3262 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3263 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3264 return;
3266 Player* p_caster = (Player*)m_caster;
3268 for(uint32 x=0;x<8;x++)
3270 if(m_spellInfo->Reagent[x] <= 0)
3271 continue;
3273 uint32 itemid = m_spellInfo->Reagent[x];
3274 uint32 itemcount = m_spellInfo->ReagentCount[x];
3276 // if CastItem is also spell reagent
3277 if (m_CastItem)
3279 ItemPrototype const *proto = m_CastItem->GetProto();
3280 if( proto && proto->ItemId == itemid )
3282 for(int s=0;s<5;s++)
3284 // CastItem will be used up and does not count as reagent
3285 int32 charges = m_CastItem->GetSpellCharges(s);
3286 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3288 ++itemcount;
3289 break;
3293 m_CastItem = NULL;
3297 // if getItemTarget is also spell reagent
3298 if (m_targets.getItemTargetEntry()==itemid)
3299 m_targets.setItemTarget(NULL);
3301 p_caster->DestroyItemCount(itemid, itemcount, true);
3305 void Spell::HandleThreatSpells(uint32 spellId)
3307 if(!m_targets.getUnitTarget() || !spellId)
3308 return;
3310 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3311 return;
3313 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3314 if(!threatSpell)
3315 return;
3317 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3319 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3322 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3324 unitTarget = pUnitTarget;
3325 itemTarget = pItemTarget;
3326 gameObjTarget = pGOTarget;
3328 uint8 eff = m_spellInfo->Effect[i];
3329 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3331 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3333 sLog.outDebug( "Spell: Effect : %u", eff);
3335 //Simply return. Do not display "immune" in red text on client
3336 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3337 return;
3339 if(eff<TOTAL_SPELL_EFFECTS)
3341 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3342 (*this.*SpellEffects[eff])(i);
3345 else
3347 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3348 if (m_CastItem)
3349 EffectEnchantItemTmp(i);
3350 else
3352 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3353 eff, m_spellInfo->Id);
3359 void Spell::TriggerSpell()
3361 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3363 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3364 spell->prepare(&m_targets); // use original spell original targets
3368 uint8 Spell::CanCast(bool strict)
3370 // check cooldowns to prevent cheating
3371 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3373 if(m_triggeredByAuraSpell)
3374 return SPELL_FAILED_DONT_REPORT;
3375 else
3376 return SPELL_FAILED_NOT_READY;
3379 // only allow triggered spells if at an ended battleground
3380 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3381 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3382 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3383 return SPELL_FAILED_DONT_REPORT;
3385 // only check at first call, Stealth auras are already removed at second call
3386 // for now, ignore triggered spells
3387 if( strict && !m_IsTriggeredSpell)
3389 // Cannot be used in this stance/form
3390 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3391 return shapeError;
3393 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3394 return SPELL_FAILED_ONLY_STEALTHED;
3397 // caster state requirements
3398 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3399 return SPELL_FAILED_CASTER_AURASTATE;
3400 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3401 return SPELL_FAILED_CASTER_AURASTATE;
3403 // cancel autorepeat spells if cast start when moving
3404 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3405 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3407 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3408 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3409 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3410 return SPELL_FAILED_MOVING;
3413 Unit *target = m_targets.getUnitTarget();
3415 if(target)
3417 // target state requirements (not allowed state), apply to self also
3418 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3419 return SPELL_FAILED_TARGET_AURASTATE;
3421 if(target != m_caster)
3423 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3424 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3425 return SPELL_FAILED_TARGET_AURASTATE;
3427 // Not allow casting on flying player
3428 if (target->isInFlight())
3429 return SPELL_FAILED_BAD_TARGETS;
3431 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3432 return SPELL_FAILED_LINE_OF_SIGHT;
3434 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3435 // this case can be triggered if rank not found (too low-level target for first rank)
3436 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3438 for(int i=0;i<3;i++)
3440 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3441 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3442 return SPELL_FAILED_LOWLEVEL;
3447 // check pet presents
3448 for(int j=0;j<3;j++)
3450 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3452 target = m_caster->GetPet();
3453 if(!target)
3455 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3456 return SPELL_FAILED_DONT_REPORT;
3457 else
3458 return SPELL_FAILED_NO_PET;
3460 break;
3464 //check creature type
3465 //ignore self casts (including area casts when caster selected as target)
3466 if(target != m_caster)
3468 if(!CheckTargetCreatureType(target))
3470 if(target->GetTypeId()==TYPEID_PLAYER)
3471 return SPELL_FAILED_TARGET_IS_PLAYER;
3472 else
3473 return SPELL_FAILED_BAD_TARGETS;
3477 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3478 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3479 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3481 // check correctness positive/negative cast target (pet cast real check and cheating check)
3482 if(IsPositiveSpell(m_spellInfo->Id))
3484 if(m_caster->IsHostileTo(target))
3485 return SPELL_FAILED_BAD_TARGETS;
3487 else
3489 if(m_caster->IsFriendlyTo(target))
3490 return SPELL_FAILED_BAD_TARGETS;
3494 if(IsPositiveSpell(m_spellInfo->Id))
3496 if(target->IsImmunedToSpell(m_spellInfo,false))
3497 return SPELL_FAILED_TARGET_AURASTATE;
3500 //Must be behind the target.
3501 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3503 SendInterrupted(2);
3504 return SPELL_FAILED_NOT_BEHIND;
3507 //Target must be facing you.
3508 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3510 SendInterrupted(2);
3511 return SPELL_FAILED_NOT_INFRONT;
3514 // check if target is in combat
3515 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3517 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3520 // Spell casted only on battleground
3521 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3522 if(!((Player*)m_caster)->InBattleGround())
3523 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3525 // do not allow spells to be cast in arenas
3526 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3527 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3528 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3529 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3530 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3531 if(mapEntry->IsBattleArena())
3532 return SPELL_FAILED_NOT_IN_ARENA;
3534 // zone check
3535 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3536 return SPELL_FAILED_REQUIRES_AREA;
3538 // not let players cast spells at mount (and let do it to creatures)
3539 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3540 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3542 if(m_caster->isInFlight())
3543 return SPELL_FAILED_NOT_FLYING;
3544 else
3545 return SPELL_FAILED_NOT_MOUNTED;
3548 // always (except passive spells) check items (focus object can be required for any type casts)
3549 if(!IsPassiveSpell(m_spellInfo->Id))
3550 if(uint8 castResult = CheckItems())
3551 return castResult;
3553 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3554 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3556 for(uint8 j = 0; j < 3; j++)
3558 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3559 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3560 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3561 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3563 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3564 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3565 if(lower==upper)
3566 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3568 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3569 float range = GetSpellMaxRange(srange);
3571 Creature* creatureScriptTarget = NULL;
3572 GameObject* goScriptTarget = NULL;
3574 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3576 switch(i_spellST->second.type)
3578 case SPELL_TARGET_TYPE_GAMEOBJECT:
3580 GameObject* p_GameObject = NULL;
3582 if(i_spellST->second.targetEntry)
3584 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3585 Cell cell(p);
3586 cell.data.Part.reserved = ALL_DISTRICT;
3588 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3589 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3591 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3592 CellLock<GridReadGuard> cell_lock(cell, p);
3593 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3595 if(p_GameObject)
3597 // remember found target and range, next attempt will find more near target with another entry
3598 creatureScriptTarget = NULL;
3599 goScriptTarget = p_GameObject;
3600 range = go_check.GetLastRange();
3603 else if( focusObject ) //Focus Object
3605 float frange = m_caster->GetDistance(focusObject);
3606 if(range >= frange)
3608 creatureScriptTarget = NULL;
3609 goScriptTarget = focusObject;
3610 range = frange;
3613 break;
3615 case SPELL_TARGET_TYPE_CREATURE:
3616 case SPELL_TARGET_TYPE_DEAD:
3617 default:
3619 Creature *p_Creature = NULL;
3621 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3622 Cell cell(p);
3623 cell.data.Part.reserved = ALL_DISTRICT;
3624 cell.SetNoCreate(); // Really don't know what is that???
3626 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3627 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3629 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3631 CellLock<GridReadGuard> cell_lock(cell, p);
3632 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3634 if(p_Creature )
3636 creatureScriptTarget = p_Creature;
3637 goScriptTarget = NULL;
3638 range = u_check.GetLastRange();
3640 break;
3645 if(creatureScriptTarget)
3647 // store coordinates for TARGET_SCRIPT_COORDINATES
3648 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3649 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3651 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3653 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3654 AddUnitTarget(creatureScriptTarget, j);
3656 // store explicit target for TARGET_SCRIPT
3657 else
3658 AddUnitTarget(creatureScriptTarget, j);
3660 else if(goScriptTarget)
3662 // store coordinates for TARGET_SCRIPT_COORDINATES
3663 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3664 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3666 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3668 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3669 AddGOTarget(goScriptTarget, j);
3671 // store explicit target for TARGET_SCRIPT
3672 else
3673 AddGOTarget(goScriptTarget, j);
3675 //Missing DB Entry or targets for this spellEffect.
3676 else
3678 // not report target not existence for triggered spells
3679 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3680 return SPELL_FAILED_DONT_REPORT;
3681 else
3682 return SPELL_FAILED_BAD_TARGETS;
3688 if(uint8 castResult = CheckRange(strict))
3689 return castResult;
3692 if(uint8 castResult = CheckPower())
3693 return castResult;
3696 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3697 if(uint8 castResult = CheckCasterAuras())
3698 return castResult;
3700 for (int i = 0; i < 3; i++)
3702 // for effects of spells that have only one target
3703 switch(m_spellInfo->Effect[i])
3705 case SPELL_EFFECT_DUMMY:
3707 if(m_spellInfo->SpellIconID == 1648) // Execute
3709 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3710 return SPELL_FAILED_BAD_TARGETS;
3712 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3714 if(m_caster->IsInWater())
3715 return SPELL_FAILED_ONLY_ABOVEWATER;
3717 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3719 // spell different for friends and enemies
3720 // hart version required facing
3721 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3722 return SPELL_FAILED_UNIT_NOT_INFRONT;
3724 break;
3726 case SPELL_EFFECT_SCHOOL_DAMAGE:
3728 // Hammer of Wrath
3729 if(m_spellInfo->SpellVisual[0] == 7250)
3731 if (!m_targets.getUnitTarget())
3732 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3734 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3735 return SPELL_FAILED_BAD_TARGETS;
3737 break;
3739 case SPELL_EFFECT_TAMECREATURE:
3741 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3742 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3744 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3745 return SPELL_FAILED_HIGHLEVEL;
3747 // use SMSG_PET_TAME_FAILURE?
3748 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3749 return SPELL_FAILED_BAD_TARGETS;
3751 if(m_caster->GetPetGUID())
3752 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3754 if(m_caster->GetCharmGUID())
3755 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3757 break;
3759 case SPELL_EFFECT_LEARN_SPELL:
3761 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3762 break;
3764 Pet* pet = m_caster->GetPet();
3766 if(!pet)
3767 return SPELL_FAILED_NO_PET;
3769 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3771 if(!learn_spellproto)
3772 return SPELL_FAILED_NOT_KNOWN;
3774 if(m_spellInfo->spellLevel > pet->getLevel())
3775 return SPELL_FAILED_LOWLEVEL;
3777 break;
3779 case SPELL_EFFECT_LEARN_PET_SPELL:
3781 Pet* pet = m_caster->GetPet();
3783 if(!pet)
3784 return SPELL_FAILED_NO_PET;
3786 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3788 if(!learn_spellproto)
3789 return SPELL_FAILED_NOT_KNOWN;
3791 if(m_spellInfo->spellLevel > pet->getLevel())
3792 return SPELL_FAILED_LOWLEVEL;
3794 break;
3796 case SPELL_EFFECT_FEED_PET:
3798 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3799 return SPELL_FAILED_BAD_TARGETS;
3801 Pet* pet = m_caster->GetPet();
3803 if(!pet)
3804 return SPELL_FAILED_NO_PET;
3806 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3807 return SPELL_FAILED_WRONG_PET_FOOD;
3809 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3810 return SPELL_FAILED_FOOD_LOWLEVEL;
3812 if(m_caster->isInCombat() || pet->isInCombat())
3813 return SPELL_FAILED_AFFECTING_COMBAT;
3815 break;
3817 case SPELL_EFFECT_POWER_BURN:
3818 case SPELL_EFFECT_POWER_DRAIN:
3820 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3821 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3822 if(Unit* target = m_targets.getUnitTarget())
3823 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3824 return SPELL_FAILED_BAD_TARGETS;
3825 break;
3827 case SPELL_EFFECT_CHARGE:
3829 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3830 return SPELL_FAILED_ROOTED;
3832 break;
3834 case SPELL_EFFECT_SKINNING:
3836 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3837 return SPELL_FAILED_BAD_TARGETS;
3839 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3840 return SPELL_FAILED_TARGET_UNSKINNABLE;
3842 Creature* creature = (Creature*)m_targets.getUnitTarget();
3843 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3845 return SPELL_FAILED_TARGET_NOT_LOOTED;
3848 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3850 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3851 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3852 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3853 if (ReqValue > skillValue)
3854 return SPELL_FAILED_LOW_CASTLEVEL;
3856 // chance for fail at orange skinning attempt
3857 if( (m_selfContainer && (*m_selfContainer) == this) &&
3858 skillValue < sWorld.GetConfigMaxSkillValue() &&
3859 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3860 return SPELL_FAILED_TRY_AGAIN;
3862 break;
3864 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3865 case SPELL_EFFECT_OPEN_LOCK:
3867 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3868 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3869 break;
3871 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3872 // we need a go target in case of TARGET_GAMEOBJECT
3873 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3874 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3875 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3876 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3877 return SPELL_FAILED_BAD_TARGETS;
3879 // In BattleGround players can use only flags and banners
3880 if( ((Player*)m_caster)->InBattleGround() &&
3881 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3882 return SPELL_FAILED_TRY_AGAIN;
3884 // get the lock entry
3885 LockEntry const *lockInfo = NULL;
3886 if (GameObject* go=m_targets.getGOTarget())
3887 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3888 else if(Item* itm=m_targets.getItemTarget())
3889 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3891 // check lock compatibility
3892 if (lockInfo)
3894 // check for lock - key pair (checked by client also, just prevent cheating
3895 bool ok_key = false;
3896 for(int it = 0; it < 8; ++it)
3898 switch(lockInfo->Type[it])
3900 case LOCK_KEY_NONE:
3901 break;
3902 case LOCK_KEY_ITEM:
3904 if(lockInfo->Index[it])
3906 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3907 ok_key =true;
3908 break;
3911 case LOCK_KEY_SKILL:
3913 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it])
3914 break;
3916 switch(lockInfo->Index[it])
3918 case LOCKTYPE_HERBALISM:
3919 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3920 ok_key =true;
3921 break;
3922 case LOCKTYPE_MINING:
3923 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3924 ok_key =true;
3925 break;
3926 default:
3927 ok_key =true;
3928 break;
3932 if(ok_key)
3933 break;
3936 if(!ok_key)
3937 return SPELL_FAILED_BAD_TARGETS;
3940 // chance for fail at orange mining/herb/LockPicking gathering attempt
3941 if (!m_selfContainer || ((*m_selfContainer) != this))
3942 break;
3944 // get the skill value of the player
3945 int32 SkillValue = 0;
3946 bool canFailAtMax = true;
3947 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3949 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3950 canFailAtMax = false;
3952 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3954 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3955 canFailAtMax = false;
3957 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3958 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3960 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3961 if(m_CastItem)
3962 SkillValue = 0;
3964 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3965 SkillValue += m_currentBasePoints[i]+1;
3967 // get the required lock value
3968 int32 ReqValue=0;
3969 if (lockInfo)
3971 // check for lock - key pair
3972 bool ok = false;
3973 for(int it = 0; it < 8; ++it)
3975 if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3977 // if so, we're good to go
3978 ok = true;
3979 break;
3982 if(ok)
3983 break;
3985 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3986 ReqValue = lockInfo->Skill[1];
3987 else
3988 ReqValue = lockInfo->Skill[0];
3991 // skill doesn't meet the required value
3992 if (ReqValue > SkillValue)
3993 return SPELL_FAILED_LOW_CASTLEVEL;
3995 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3996 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3997 return SPELL_FAILED_TRY_AGAIN;
3999 break;
4001 case SPELL_EFFECT_SUMMON_DEAD_PET:
4003 Creature *pet = m_caster->GetPet();
4004 if(!pet)
4005 return SPELL_FAILED_NO_PET;
4007 if(pet->isAlive())
4008 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4010 break;
4012 // This is generic summon effect now and don't make this check for summon types similar
4013 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4014 // These won't show up in m_caster->GetPetGUID()
4015 case SPELL_EFFECT_SUMMON:
4017 switch(m_spellInfo->EffectMiscValueB[i])
4019 case SUMMON_TYPE_POSESSED:
4020 case SUMMON_TYPE_POSESSED2:
4021 case SUMMON_TYPE_DEMON:
4022 case SUMMON_TYPE_SUMMON:
4024 if(m_caster->GetPetGUID())
4025 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4027 if(m_caster->GetCharmGUID())
4028 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4029 break;
4032 break;
4034 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4035 // These won't show up in m_caster->GetPetGUID()
4036 case SPELL_EFFECT_SUMMON_POSSESSED:
4037 case SPELL_EFFECT_SUMMON_PHANTASM:
4038 case SPELL_EFFECT_SUMMON_DEMON:
4040 if(m_caster->GetPetGUID())
4041 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4043 if(m_caster->GetCharmGUID())
4044 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4046 break;
4048 case SPELL_EFFECT_SUMMON_PET:
4050 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4053 Pet* pet = ((Player*)m_caster)->GetPet();
4055 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4057 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4058 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4060 else
4061 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4064 if(m_caster->GetCharmGUID())
4065 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4067 break;
4069 case SPELL_EFFECT_SUMMON_PLAYER:
4071 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4072 return SPELL_FAILED_BAD_TARGETS;
4073 if(!((Player*)m_caster)->GetSelection())
4074 return SPELL_FAILED_BAD_TARGETS;
4076 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4077 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4078 return SPELL_FAILED_BAD_TARGETS;
4080 // check if our map is dungeon
4081 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4083 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4084 if(!instance)
4085 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4086 if ( instance->levelMin > target->getLevel() )
4087 return SPELL_FAILED_LOWLEVEL;
4088 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4089 return SPELL_FAILED_HIGHLEVEL;
4091 break;
4093 case SPELL_EFFECT_LEAP:
4094 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4096 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4097 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4098 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4099 // teleport a bit above terrain level to avoid falling below it
4100 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4101 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4102 return SPELL_FAILED_TRY_AGAIN;
4104 float caster_pos_z = m_caster->GetPositionZ();
4105 // Control the caster to not climb or drop when +-fz > 8
4106 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4107 return SPELL_FAILED_TRY_AGAIN;
4109 // not allow use this effect at battleground until battleground start
4110 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4111 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4112 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4113 return SPELL_FAILED_TRY_AGAIN;
4114 break;
4116 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4118 if (m_targets.getUnitTarget()==m_caster)
4119 return SPELL_FAILED_BAD_TARGETS;
4120 break;
4122 default:break;
4126 for (int i = 0; i < 3; i++)
4128 switch(m_spellInfo->EffectApplyAuraName[i])
4130 case SPELL_AURA_MOD_POSSESS:
4131 case SPELL_AURA_MOD_CHARM:
4133 if(m_caster->GetPetGUID())
4134 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4136 if(m_caster->GetCharmGUID())
4137 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4139 if(m_caster->GetCharmerGUID())
4140 return SPELL_FAILED_CHARMED;
4142 if(!m_targets.getUnitTarget())
4143 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4145 if(m_targets.getUnitTarget()->GetCharmerGUID())
4146 return SPELL_FAILED_CHARMED;
4148 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4149 return SPELL_FAILED_HIGHLEVEL;
4151 break;
4153 case SPELL_AURA_MOUNTED:
4155 if (m_caster->IsInWater())
4156 return SPELL_FAILED_ONLY_ABOVEWATER;
4158 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4159 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4161 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4162 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
4163 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4165 if (m_caster->GetAreaId()==35)
4166 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4168 ShapeshiftForm form = m_caster->m_form;
4169 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4170 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4171 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4172 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4173 return SPELL_FAILED_NOT_SHAPESHIFT;
4175 break;
4177 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4179 if(!m_targets.getUnitTarget())
4180 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4182 // can be casted at non-friendly unit or own pet/charm
4183 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4184 return SPELL_FAILED_TARGET_FRIENDLY;
4186 break;
4188 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4189 case SPELL_AURA_FLY:
4191 // not allow cast fly spells at old maps by players (all spells is self target)
4192 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4194 uint32 v_map = GetVirtualMapForMapAndZone(m_caster->GetMapId(), m_caster->GetZoneId());
4195 if( !((Player*)m_caster)->isGameMaster() && v_map != 530 && !(v_map == 571 && ((Player*)m_caster)->HasSpell(54197)))
4196 return SPELL_FAILED_NOT_HERE;
4199 break;
4201 case SPELL_AURA_PERIODIC_MANA_LEECH:
4203 if (!m_targets.getUnitTarget())
4204 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4206 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4207 break;
4209 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4210 return SPELL_FAILED_BAD_TARGETS;
4212 break;
4214 default:
4215 break;
4219 // all ok
4220 return 0;
4223 int16 Spell::PetCanCast(Unit* target)
4225 if(!m_caster->isAlive())
4226 return SPELL_FAILED_CASTER_DEAD;
4228 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4229 return SPELL_FAILED_SPELL_IN_PROGRESS;
4230 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4231 return SPELL_FAILED_AFFECTING_COMBAT;
4233 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4235 //dead owner (pets still alive when owners ressed?)
4236 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4237 return SPELL_FAILED_CASTER_DEAD;
4239 if(!target && m_targets.getUnitTarget())
4240 target = m_targets.getUnitTarget();
4242 bool need = false;
4243 for(uint32 i = 0;i<3;i++)
4245 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4247 need = true;
4248 if(!target)
4249 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4250 break;
4253 if(need)
4254 m_targets.setUnitTarget(target);
4256 Unit* _target = m_targets.getUnitTarget();
4258 if(_target) //for target dead/target not valid
4260 if(!_target->isAlive())
4261 return SPELL_FAILED_BAD_TARGETS;
4263 if(IsPositiveSpell(m_spellInfo->Id))
4265 if(m_caster->IsHostileTo(_target))
4266 return SPELL_FAILED_BAD_TARGETS;
4268 else
4270 bool duelvsplayertar = false;
4271 for(int j=0;j<3;j++)
4273 //TARGET_DUELVSPLAYER is positive AND negative
4274 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4276 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4278 return SPELL_FAILED_BAD_TARGETS;
4282 //cooldown
4283 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4284 return SPELL_FAILED_NOT_READY;
4287 uint16 result = CanCast(true);
4288 if(result != 0)
4289 return result;
4290 else
4291 return -1; //this allows to check spell fail 0, in combat
4294 uint8 Spell::CheckCasterAuras() const
4296 // Flag drop spells totally immuned to caster auras
4297 // FIXME: find more nice check for all totally immuned spells
4298 // AttributesEx3 & 0x10000000?
4299 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4300 return 0;
4302 uint8 school_immune = 0;
4303 uint32 mechanic_immune = 0;
4304 uint32 dispel_immune = 0;
4306 //Check if the spell grants school or mechanic immunity.
4307 //We use bitmasks so the loop is done only once and not on every aura check below.
4308 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4310 for(int i = 0;i < 3; i ++)
4312 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4313 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4314 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4315 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4316 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4317 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4319 //immune movement impairment and loss of control
4320 if(m_spellInfo->Id==(uint32)42292)
4321 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4324 //Check whether the cast should be prevented by any state you might have.
4325 uint8 prevented_reason = 0;
4326 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4327 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4328 prevented_reason = SPELL_FAILED_STUNNED;
4329 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4330 prevented_reason = SPELL_FAILED_CONFUSED;
4331 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4332 prevented_reason = SPELL_FAILED_FLEEING;
4333 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4334 prevented_reason = SPELL_FAILED_SILENCED;
4335 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4336 prevented_reason = SPELL_FAILED_PACIFIED;
4338 // Attr must make flag drop spell totally immune from all effects
4339 if(prevented_reason)
4341 if(school_immune || mechanic_immune || dispel_immune)
4343 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4344 Unit::AuraMap const& auras = m_caster->GetAuras();
4345 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
4347 if(itr->second)
4349 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4350 continue;
4351 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4352 continue;
4353 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4354 continue;
4356 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4357 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4358 switch(itr->second->GetModifier()->m_auraname)
4360 case SPELL_AURA_MOD_STUN:
4361 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4362 return SPELL_FAILED_STUNNED;
4363 break;
4364 case SPELL_AURA_MOD_CONFUSE:
4365 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4366 return SPELL_FAILED_CONFUSED;
4367 break;
4368 case SPELL_AURA_MOD_FEAR:
4369 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4370 return SPELL_FAILED_FLEEING;
4371 break;
4372 case SPELL_AURA_MOD_SILENCE:
4373 case SPELL_AURA_MOD_PACIFY:
4374 case SPELL_AURA_MOD_PACIFY_SILENCE:
4375 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4376 return SPELL_FAILED_PACIFIED;
4377 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4378 return SPELL_FAILED_SILENCED;
4379 break;
4384 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4385 else
4386 return prevented_reason;
4388 return 0; // all ok
4391 bool Spell::CanAutoCast(Unit* target)
4393 uint64 targetguid = target->GetGUID();
4395 for(uint32 j = 0;j<3;j++)
4397 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4399 if( m_spellInfo->StackAmount <= 1)
4401 if( target->HasAura(m_spellInfo->Id, j) )
4402 return false;
4404 else
4406 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4407 return false;
4410 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4412 if( target->HasAura(m_spellInfo->Id, j) )
4413 return false;
4417 int16 result = PetCanCast(target);
4419 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4421 FillTargetMap();
4422 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4423 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4424 if( ihit->targetGUID == targetguid )
4425 return true;
4427 return false; //target invalid
4430 uint8 Spell::CheckRange(bool strict)
4432 float range_mod;
4434 // self cast doesn't need range checking -- also for Starshards fix
4435 if (m_spellInfo->rangeIndex == 1) return 0;
4437 if (strict) //add radius of caster
4438 range_mod = 1.25;
4439 else //add radius of caster and ~5 yds "give"
4440 range_mod = 6.25;
4442 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4443 float max_range = GetSpellMaxRange(srange) + range_mod;
4444 float min_range = GetSpellMinRange(srange);
4446 if(Player* modOwner = m_caster->GetSpellModOwner())
4447 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4449 Unit *target = m_targets.getUnitTarget();
4451 if(target && target != m_caster)
4453 // distance from target center in checks
4454 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4455 if(dist > max_range)
4456 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4457 if(dist < min_range)
4458 return SPELL_FAILED_TOO_CLOSE;
4459 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4460 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4461 return SPELL_FAILED_UNIT_NOT_INFRONT;
4464 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4466 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4467 if(dist > max_range)
4468 return SPELL_FAILED_OUT_OF_RANGE;
4469 if(dist < min_range)
4470 return SPELL_FAILED_TOO_CLOSE;
4473 return 0; // ok
4476 int32 Spell::CalculatePowerCost()
4478 // item cast not used power
4479 if(m_CastItem)
4480 return 0;
4482 // Spell drain all exist power on cast (Only paladin lay of Hands)
4483 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4485 // If power type - health drain all
4486 if (m_spellInfo->powerType == POWER_HEALTH)
4487 return m_caster->GetHealth();
4488 // Else drain all power
4489 if (m_spellInfo->powerType < MAX_POWERS)
4490 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4491 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4492 return 0;
4495 // Base powerCost
4496 int32 powerCost = m_spellInfo->manaCost;
4497 // PCT cost from total amount
4498 if (m_spellInfo->ManaCostPercentage)
4500 switch (m_spellInfo->powerType)
4502 // health as power used
4503 case POWER_HEALTH:
4504 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4505 break;
4506 case POWER_MANA:
4507 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4508 break;
4509 case POWER_RAGE:
4510 case POWER_FOCUS:
4511 case POWER_ENERGY:
4512 case POWER_HAPPINESS:
4513 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4514 break;
4515 case POWER_RUNE:
4516 case POWER_RUNIC_POWER:
4517 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4518 break;
4519 default:
4520 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4521 return 0;
4524 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4525 // Flat mod from caster auras by spell school
4526 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4527 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4528 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4529 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4530 // Apply cost mod by spell
4531 if(Player* modOwner = m_caster->GetSpellModOwner())
4532 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4534 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4535 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4537 // PCT mod from user auras by school
4538 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4539 if (powerCost < 0)
4540 powerCost = 0;
4541 return powerCost;
4544 uint8 Spell::CheckPower()
4546 // item cast not used power
4547 if(m_CastItem)
4548 return 0;
4550 // health as power used - need check health amount
4551 if(m_spellInfo->powerType == POWER_HEALTH)
4553 if(m_caster->GetHealth() <= m_powerCost)
4554 return SPELL_FAILED_CASTER_AURASTATE;
4555 return 0;
4557 // Check valid power type
4558 if( m_spellInfo->powerType >= MAX_POWERS )
4560 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4561 return SPELL_FAILED_UNKNOWN;
4564 uint8 failReason = CheckRuneCost(m_spellInfo->runeCostID);
4565 if(failReason)
4566 return failReason;
4568 // Check power amount
4569 Powers powerType = Powers(m_spellInfo->powerType);
4570 if(m_caster->GetPower(powerType) < m_powerCost)
4571 return SPELL_FAILED_NO_POWER;
4572 else
4573 return 0;
4576 uint8 Spell::CheckItems()
4578 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4579 return 0;
4581 uint32 itemid, itemcount;
4582 Player* p_caster = (Player*)m_caster;
4584 if(m_CastItem)
4586 itemid = m_CastItem->GetEntry();
4587 if( !p_caster->HasItemCount(itemid,1) )
4588 return SPELL_FAILED_ITEM_NOT_READY;
4589 else
4591 ItemPrototype const *proto = m_CastItem->GetProto();
4592 if(!proto)
4593 return SPELL_FAILED_ITEM_NOT_READY;
4595 for (int i = 0; i<5; i++)
4597 if (proto->Spells[i].SpellCharges)
4599 if(m_CastItem->GetSpellCharges(i)==0)
4600 return SPELL_FAILED_NO_CHARGES_REMAIN;
4604 uint32 ItemClass = proto->Class;
4605 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4607 for (int i = 0; i < 3; i++)
4609 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4610 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4611 continue;
4613 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4614 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4615 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4617 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4618 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4620 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4621 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4623 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4625 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4626 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4633 if(m_targets.getItemTargetGUID())
4635 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4636 return SPELL_FAILED_BAD_TARGETS;
4638 if(!m_targets.getItemTarget())
4639 return SPELL_FAILED_ITEM_GONE;
4641 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4642 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4644 // if not item target then required item must be equipped
4645 else
4647 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4648 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4651 if(m_spellInfo->RequiresSpellFocus)
4653 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4654 Cell cell(p);
4655 cell.data.Part.reserved = ALL_DISTRICT;
4657 GameObject* ok = NULL;
4658 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4659 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4661 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4662 CellLock<GridReadGuard> cell_lock(cell, p);
4663 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4665 if(!ok)
4666 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4668 focusObject = ok; // game object found in range
4671 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4672 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4674 for(uint32 i=0;i<8;i++)
4676 if(m_spellInfo->Reagent[i] <= 0)
4677 continue;
4679 itemid = m_spellInfo->Reagent[i];
4680 itemcount = m_spellInfo->ReagentCount[i];
4682 // if CastItem is also spell reagent
4683 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4685 ItemPrototype const *proto = m_CastItem->GetProto();
4686 if(!proto)
4687 return SPELL_FAILED_ITEM_NOT_READY;
4688 for(int s=0;s<5;s++)
4690 // CastItem will be used up and does not count as reagent
4691 int32 charges = m_CastItem->GetSpellCharges(s);
4692 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4694 ++itemcount;
4695 break;
4699 if( !p_caster->HasItemCount(itemid,itemcount) )
4700 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4704 uint32 totems = 2;
4705 for(int i=0;i<2;++i)
4707 if(m_spellInfo->Totem[i] != 0)
4709 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4711 totems -= 1;
4712 continue;
4714 }else
4715 totems -= 1;
4717 if(totems != 0)
4718 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4720 //Check items for TotemCategory
4721 uint32 TotemCategory = 2;
4722 for(int i=0;i<2;++i)
4724 if(m_spellInfo->TotemCategory[i] != 0)
4726 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4728 TotemCategory -= 1;
4729 continue;
4732 else
4733 TotemCategory -= 1;
4735 if(TotemCategory != 0)
4736 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4738 for(int i = 0; i < 3; i++)
4740 switch (m_spellInfo->Effect[i])
4742 case SPELL_EFFECT_CREATE_ITEM:
4744 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4746 ItemPosCountVec dest;
4747 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4748 if (msg != EQUIP_ERR_OK )
4750 p_caster->SendEquipError( msg, NULL, NULL );
4751 return SPELL_FAILED_DONT_REPORT;
4754 break;
4756 case SPELL_EFFECT_ENCHANT_ITEM:
4758 Item* targetItem = m_targets.getItemTarget();
4759 if(!targetItem)
4760 return SPELL_FAILED_ITEM_NOT_FOUND;
4762 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4763 return SPELL_FAILED_LOWLEVEL;
4764 // Not allow enchant in trade slot for some enchant type
4765 if( targetItem->GetOwner() != m_caster )
4767 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4768 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4769 if(!pEnchant)
4770 return SPELL_FAILED_ERROR;
4771 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4772 return SPELL_FAILED_NOT_TRADEABLE;
4774 break;
4776 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4778 Item *item = m_targets.getItemTarget();
4779 if(!item)
4780 return SPELL_FAILED_ITEM_NOT_FOUND;
4781 // Not allow enchant in trade slot for some enchant type
4782 if( item->GetOwner() != m_caster )
4784 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4785 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4786 if(!pEnchant)
4787 return SPELL_FAILED_ERROR;
4788 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4789 return SPELL_FAILED_NOT_TRADEABLE;
4791 break;
4793 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4794 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4795 break;
4796 case SPELL_EFFECT_DISENCHANT:
4798 if(!m_targets.getItemTarget())
4799 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4801 // prevent disenchanting in trade slot
4802 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4803 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4805 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4806 if(!itemProto)
4807 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4809 uint32 item_quality = itemProto->Quality;
4810 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4811 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4812 if (item_disenchantskilllevel == uint32(-1))
4813 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4814 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4815 return SPELL_FAILED_LOW_CASTLEVEL;
4816 if(item_quality > 4 || item_quality < 2)
4817 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4818 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4819 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4820 if (!itemProto->DisenchantID)
4821 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4822 break;
4824 case SPELL_EFFECT_PROSPECTING:
4826 if(!m_targets.getItemTarget())
4827 return SPELL_FAILED_CANT_BE_PROSPECTED;
4828 //ensure item is a prospectable ore
4829 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4830 return SPELL_FAILED_CANT_BE_PROSPECTED;
4831 //prevent prospecting in trade slot
4832 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4833 return SPELL_FAILED_CANT_BE_PROSPECTED;
4834 //Check for enough skill in jewelcrafting
4835 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4836 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4837 return SPELL_FAILED_LOW_CASTLEVEL;
4838 //make sure the player has the required ores in inventory
4839 if(m_targets.getItemTarget()->GetCount() < 5)
4840 return SPELL_FAILED_NEED_MORE_ITEMS;
4842 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4843 return SPELL_FAILED_CANT_BE_PROSPECTED;
4845 break;
4847 case SPELL_EFFECT_MILLING:
4849 if(!m_targets.getItemTarget())
4850 return SPELL_FAILED_CANT_BE_MILLED;
4851 //ensure item is a millable herb
4852 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4853 return SPELL_FAILED_CANT_BE_MILLED;
4854 //prevent milling in trade slot
4855 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4856 return SPELL_FAILED_CANT_BE_MILLED;
4857 //Check for enough skill in inscription
4858 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4859 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
4860 return SPELL_FAILED_LOW_CASTLEVEL;
4861 //make sure the player has the required herbs in inventory
4862 if(m_targets.getItemTarget()->GetCount() < 5)
4863 return SPELL_FAILED_NEED_MORE_ITEMS;
4865 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
4866 return SPELL_FAILED_CANT_BE_MILLED;
4868 break;
4870 case SPELL_EFFECT_WEAPON_DAMAGE:
4871 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4873 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4874 if( m_attackType != RANGED_ATTACK )
4875 break;
4876 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4877 if(!pItem || pItem->IsBroken())
4878 return SPELL_FAILED_EQUIPPED_ITEM;
4880 switch(pItem->GetProto()->SubClass)
4882 case ITEM_SUBCLASS_WEAPON_THROWN:
4884 uint32 ammo = pItem->GetEntry();
4885 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4886 return SPELL_FAILED_NO_AMMO;
4887 }; break;
4888 case ITEM_SUBCLASS_WEAPON_GUN:
4889 case ITEM_SUBCLASS_WEAPON_BOW:
4890 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4892 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4893 if(!ammo)
4895 // Requires No Ammo
4896 if(m_caster->GetDummyAura(46699))
4897 break; // skip other checks
4899 return SPELL_FAILED_NO_AMMO;
4902 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4903 if(!ammoProto)
4904 return SPELL_FAILED_NO_AMMO;
4906 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4907 return SPELL_FAILED_NO_AMMO;
4909 // check ammo ws. weapon compatibility
4910 switch(pItem->GetProto()->SubClass)
4912 case ITEM_SUBCLASS_WEAPON_BOW:
4913 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4914 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4915 return SPELL_FAILED_NO_AMMO;
4916 break;
4917 case ITEM_SUBCLASS_WEAPON_GUN:
4918 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4919 return SPELL_FAILED_NO_AMMO;
4920 break;
4921 default:
4922 return SPELL_FAILED_NO_AMMO;
4925 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4926 return SPELL_FAILED_NO_AMMO;
4927 }; break;
4928 case ITEM_SUBCLASS_WEAPON_WAND:
4929 default:
4930 break;
4932 break;
4934 default:break;
4938 return uint8(0);
4941 void Spell::Delayed()
4943 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4944 return;
4946 if (m_spellState == SPELL_STATE_DELAYED)
4947 return; // spell is active and can't be time-backed
4949 // spells not loosing casting time ( slam, dynamites, bombs.. )
4950 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4951 return;
4953 //check resist chance
4954 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4955 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4956 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4957 if (roll_chance_i(resistChance))
4958 return;
4960 int32 delaytime = GetNextDelayAtDamageMsTime();
4962 if(int32(m_timer) + delaytime > m_casttime)
4964 delaytime = m_casttime - m_timer;
4965 m_timer = m_casttime;
4967 else
4968 m_timer += delaytime;
4970 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4972 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4973 data.append(m_caster->GetPackGUID());
4974 data << uint32(delaytime);
4976 m_caster->SendMessageToSet(&data,true);
4979 void Spell::DelayedChannel()
4981 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4982 return;
4984 //check resist chance
4985 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4986 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4987 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4988 if (roll_chance_i(resistChance))
4989 return;
4991 int32 delaytime = GetNextDelayAtDamageMsTime();
4993 if(int32(m_timer) < delaytime)
4995 delaytime = m_timer;
4996 m_timer = 0;
4998 else
4999 m_timer -= delaytime;
5001 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5003 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5005 if ((*ihit).missCondition == SPELL_MISS_NONE)
5007 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5008 if (unit)
5010 for (int j=0;j<3;j++)
5011 if( ihit->effectMask & (1<<j) )
5012 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5018 for(int j = 0; j < 3; j++)
5020 // partially interrupt persistent area auras
5021 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5022 if(dynObj)
5023 dynObj->Delay(delaytime);
5026 SendChannelUpdate(m_timer);
5029 void Spell::UpdatePointers()
5031 if(m_originalCasterGUID==m_caster->GetGUID())
5032 m_originalCaster = m_caster;
5033 else
5035 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5036 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5039 m_targets.Update(m_caster);
5042 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
5044 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
5047 bool Spell::CheckTargetCreatureType(Unit* target) const
5049 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5051 // Curse of Doom : not find another way to fix spell target check :/
5052 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5054 // not allow cast at player
5055 if(target->GetTypeId()==TYPEID_PLAYER)
5056 return false;
5058 spellCreatureTargetMask = 0x7FF;
5061 // Dismiss Pet and Taming Lesson skipped
5062 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5063 spellCreatureTargetMask = 0;
5065 if (spellCreatureTargetMask)
5067 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5069 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5071 return true;
5074 CurrentSpellTypes Spell::GetCurrentContainer()
5076 if (IsNextMeleeSwingSpell())
5077 return(CURRENT_MELEE_SPELL);
5078 else if (IsAutoRepeat())
5079 return(CURRENT_AUTOREPEAT_SPELL);
5080 else if (IsChanneledSpell(m_spellInfo))
5081 return(CURRENT_CHANNELED_SPELL);
5082 else
5083 return(CURRENT_GENERIC_SPELL);
5086 bool Spell::CheckTarget( Unit* target, uint32 eff )
5088 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5089 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5091 if (!CheckTargetCreatureType(target))
5092 return false;
5095 // Check targets for not_selectable unit flag and remove
5096 // A player can cast spells on his pet (or other controlled unit) though in any state
5097 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5099 // any unattackable target skipped
5100 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5101 return false;
5103 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5104 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5105 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5106 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5107 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5108 return false;
5111 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5112 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5114 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5115 return false;
5117 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5118 return false;
5121 //Check targets for LOS visibility (except spells without range limitations )
5122 switch(m_spellInfo->Effect[eff])
5124 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5125 break;
5126 case SPELL_EFFECT_DUMMY:
5127 if(m_spellInfo->Id!=20577) // Cannibalize
5128 break;
5129 //fall through
5130 case SPELL_EFFECT_RESURRECT_NEW:
5131 // player far away, maybe his corpse near?
5132 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5134 if(!m_targets.getCorpseTargetGUID())
5135 return false;
5137 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5138 if(!corpse)
5139 return false;
5141 if(target->GetGUID()!=corpse->GetOwnerGUID())
5142 return false;
5144 if(!corpse->IsWithinLOSInMap(m_caster))
5145 return false;
5148 // all ok by some way or another, skip normal check
5149 break;
5150 default: // normal case
5151 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5152 return false;
5153 break;
5156 return true;
5159 Unit* Spell::SelectMagnetTarget()
5161 Unit* target = m_targets.getUnitTarget();
5163 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5165 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5166 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5168 if(Unit* magnet = (*itr)->GetCaster())
5170 if(magnet->IsWithinLOSInMap(m_caster))
5172 target = magnet;
5173 m_targets.setUnitTarget(target);
5174 break;
5180 return target;
5183 bool Spell::IsNeedSendToClient() const
5185 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
5186 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5189 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5191 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5192 if(itr->effectMask & (1<<effect))
5193 return true;
5195 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5196 if(itr->effectMask & (1<<effect))
5197 return true;
5199 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5200 if(itr->effectMask & (1<<effect))
5201 return true;
5203 return false;
5206 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5208 m_Spell = spell;
5211 SpellEvent::~SpellEvent()
5213 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5214 m_Spell->cancel();
5216 if (m_Spell->IsDeletable())
5218 delete m_Spell;
5220 else
5222 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5223 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5227 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5229 // update spell if it is not finished
5230 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5231 m_Spell->update(p_time);
5233 // check spell state to process
5234 switch (m_Spell->getState())
5236 case SPELL_STATE_FINISHED:
5238 // spell was finished, check deletable state
5239 if (m_Spell->IsDeletable())
5241 // check, if we do have unfinished triggered spells
5243 return(true); // spell is deletable, finish event
5245 // event will be re-added automatically at the end of routine)
5246 } break;
5248 case SPELL_STATE_CASTING:
5250 // this spell is in channeled state, process it on the next update
5251 // event will be re-added automatically at the end of routine)
5252 } break;
5254 case SPELL_STATE_DELAYED:
5256 // first, check, if we have just started
5257 if (m_Spell->GetDelayStart() != 0)
5259 // no, we aren't, do the typical update
5260 // check, if we have channeled spell on our hands
5261 if (IsChanneledSpell(m_Spell->m_spellInfo))
5263 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5264 // check, if we have casting anything else except this channeled spell and autorepeat
5265 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5267 // another non-melee non-delayed spell is casted now, abort
5268 m_Spell->cancel();
5270 else
5272 // do the action (pass spell to channeling state)
5273 m_Spell->handle_immediate();
5275 // event will be re-added automatically at the end of routine)
5277 else
5279 // run the spell handler and think about what we can do next
5280 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5281 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5282 if (n_offset)
5284 // re-add us to the queue
5285 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5286 return(false); // event not complete
5288 // event complete
5289 // finish update event will be re-added automatically at the end of routine)
5292 else
5294 // delaying had just started, record the moment
5295 m_Spell->SetDelayStart(e_time);
5296 // re-plan the event for the delay moment
5297 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5298 return(false); // event not complete
5300 } break;
5302 default:
5304 // all other states
5305 // event will be re-added automatically at the end of routine)
5306 } break;
5309 // spell processing not complete, plan event on the next update interval
5310 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5311 return(false); // event not complete
5314 void SpellEvent::Abort(uint64 /*e_time*/)
5316 // oops, the spell we try to do is aborted
5317 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5318 m_Spell->cancel();
5321 bool SpellEvent::IsDeletable() const
5323 return m_Spell->IsDeletable();