Fixed possible crash
[getmangos.git] / src / game / Player.h
blob2682149f6d4d8f62877ee66552ca1538309a53bf
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
38 #include<string>
39 #include<vector>
41 struct Mail;
42 class Channel;
43 class DynamicObject;
44 class Creature;
45 class Pet;
46 class PlayerMenu;
47 class Transport;
48 class UpdateMask;
49 class PlayerSocial;
50 class AchievementMgr;
51 class Vehicle;
53 typedef std::deque<Mail*> PlayerMails;
55 #define PLAYER_MAX_SKILLS 127
56 #define PLAYER_MAX_DAILY_QUESTS 25
58 // Note: SPELLMOD_* values is aura types in fact
59 enum SpellModType
61 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
62 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
65 enum PlayerSpellState
67 PLAYERSPELL_UNCHANGED = 0,
68 PLAYERSPELL_CHANGED = 1,
69 PLAYERSPELL_NEW = 2,
70 PLAYERSPELL_REMOVED = 3
73 struct PlayerSpell
75 uint16 slotId : 16;
76 PlayerSpellState state : 8;
77 bool active : 1;
78 bool disabled : 1;
81 #define SPELL_WITHOUT_SLOT_ID uint16(-1)
83 struct SpellModifier
85 SpellModOp op : 8;
86 SpellModType type : 8;
87 int16 charges : 16;
88 int32 value;
89 uint64 mask;
90 uint32 spellId;
91 uint32 effectId;
92 Spell const* lastAffected;
95 typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
96 typedef std::list<SpellModifier*> SpellModList;
98 struct SpellCooldown
100 time_t end;
101 uint16 itemid;
104 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
106 enum TrainerSpellState
108 TRAINER_SPELL_GREEN = 0,
109 TRAINER_SPELL_RED = 1,
110 TRAINER_SPELL_GRAY = 2
113 enum ActionButtonUpdateState
115 ACTIONBUTTON_UNCHANGED = 0,
116 ACTIONBUTTON_CHANGED = 1,
117 ACTIONBUTTON_NEW = 2,
118 ACTIONBUTTON_DELETED = 3
121 struct ActionButton
123 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
124 ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
126 uint16 action;
127 uint8 type;
128 uint8 misc;
129 ActionButtonUpdateState uState;
132 enum ActionButtonType
134 ACTION_BUTTON_SPELL = 0,
135 ACTION_BUTTON_MACRO = 64,
136 ACTION_BUTTON_CMACRO= 65,
137 ACTION_BUTTON_ITEM = 128
140 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
142 typedef std::map<uint8,ActionButton> ActionButtonList;
144 typedef std::pair<uint16, uint8> CreateSpellPair;
146 struct PlayerCreateInfoItem
148 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
150 uint32 item_id;
151 uint32 item_amount;
154 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
156 struct PlayerClassLevelInfo
158 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
159 uint16 basehealth;
160 uint16 basemana;
163 struct PlayerClassInfo
165 PlayerClassInfo() : levelInfo(NULL) { }
167 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
170 struct PlayerLevelInfo
172 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
174 uint8 stats[MAX_STATS];
177 struct PlayerInfo
179 // existence checked by displayId != 0 // existence checked by displayId != 0
180 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
184 uint32 mapId;
185 uint32 zoneId;
186 float positionX;
187 float positionY;
188 float positionZ;
189 uint16 displayId_m;
190 uint16 displayId_f;
191 PlayerCreateInfoItems item;
192 std::list<CreateSpellPair> spell;
193 std::list<uint16> action[4];
195 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
198 struct PvPInfo
200 PvPInfo() : inHostileArea(false), endTimer(0) {}
202 bool inHostileArea;
203 time_t endTimer;
206 struct DuelInfo
208 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
210 Player *initiator;
211 Player *opponent;
212 time_t startTimer;
213 time_t startTime;
214 time_t outOfBound;
217 struct Areas
219 uint32 areaID;
220 uint32 areaFlag;
221 float x1;
222 float x2;
223 float y1;
224 float y2;
227 #define MAX_RUNES 6
228 #define RUNE_COOLDOWN 5 // 5*2=10 sec
230 enum RuneType
232 RUNE_BLOOD = 0,
233 RUNE_UNHOLY = 1,
234 RUNE_FROST = 2,
235 RUNE_DEATH = 3,
236 NUM_RUNE_TYPES = 4
239 struct RuneInfo
241 uint8 BaseRune;
242 uint8 CurrentRune;
243 uint8 Cooldown;
246 struct Runes
248 RuneInfo runes[6];
249 uint8 runeState; // mask of available runes
251 void SetRuneState(uint8 index, bool set = true)
253 if(set)
254 runeState |= (1 << index); // usable
255 else
256 runeState &= ~(1 << index); // on cooldown
260 enum FactionFlags
262 FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
263 FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
264 FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
265 FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
266 FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
267 FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
268 FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
271 typedef uint32 RepListID;
272 struct FactionState
274 uint32 ID;
275 RepListID ReputationListID;
276 uint32 Flags;
277 int32 Standing;
278 bool Changed;
281 typedef std::map<RepListID,FactionState> FactionStateList;
283 typedef std::map<uint32,ReputationRank> ForcedReactions;
285 typedef std::set<uint64> GuardianPetList;
287 struct EnchantDuration
289 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
290 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
292 Item * item;
293 EnchantmentSlot slot;
294 uint32 leftduration;
297 typedef std::list<EnchantDuration> EnchantDurationList;
298 typedef std::list<Item*> ItemDurationList;
300 struct LookingForGroupSlot
302 LookingForGroupSlot() : entry(0), type(0) {}
303 bool Empty() const { return !entry && !type; }
304 void Clear() { entry = 0; type = 0; }
305 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
306 bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
307 bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
309 uint32 entry;
310 uint32 type;
313 #define MAX_LOOKING_FOR_GROUP_SLOT 3
315 struct LookingForGroup
317 LookingForGroup() {}
318 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
319 bool HaveInSlot(uint32 _entry, uint32 _type) const
321 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
322 if(slots[i].Is(_entry,_type))
323 return true;
324 return false;
327 bool canAutoJoin() const
329 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
330 if(slots[i].canAutoJoin())
331 return true;
332 return false;
335 bool Empty() const
337 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
338 if(!slots[i].Empty())
339 return false;
340 return more.Empty();
343 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
344 LookingForGroupSlot more;
345 std::string comment;
348 enum PlayerMovementType
350 MOVE_ROOT = 1,
351 MOVE_UNROOT = 2,
352 MOVE_WATER_WALK = 3,
353 MOVE_LAND_WALK = 4
356 enum DrunkenState
358 DRUNKEN_SOBER = 0,
359 DRUNKEN_TIPSY = 1,
360 DRUNKEN_DRUNK = 2,
361 DRUNKEN_SMASHED = 3
364 enum PlayerStateType
367 PLAYER_STATE_DANCE
368 PLAYER_STATE_SLEEP
369 PLAYER_STATE_SIT
370 PLAYER_STATE_STAND
371 PLAYER_STATE_READYUNARMED
372 PLAYER_STATE_WORK
373 PLAYER_STATE_POINT(DNR)
374 PLAYER_STATE_NONE // not used or just no state, just standing there?
375 PLAYER_STATE_STUN
376 PLAYER_STATE_DEAD
377 PLAYER_STATE_KNEEL
378 PLAYER_STATE_USESTANDING
379 PLAYER_STATE_STUN_NOSHEATHE
380 PLAYER_STATE_USESTANDING_NOSHEATHE
381 PLAYER_STATE_WORK_NOSHEATHE
382 PLAYER_STATE_SPELLPRECAST
383 PLAYER_STATE_READYRIFLE
384 PLAYER_STATE_WORK_NOSHEATHE_MINING
385 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
386 PLAYER_STATE_AT_EASE
387 PLAYER_STATE_READY1H
388 PLAYER_STATE_SPELLKNEELSTART
389 PLAYER_STATE_SUBMERGED
392 PLAYER_STATE_NONE = 0,
393 PLAYER_STATE_SIT = 1,
394 PLAYER_STATE_SIT_CHAIR = 2,
395 PLAYER_STATE_SLEEP = 3,
396 PLAYER_STATE_SIT_LOW_CHAIR = 4,
397 PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
398 PLAYER_STATE_SIT_HIGH_CHAIR = 6,
399 PLAYER_STATE_DEAD = 7,
400 PLAYER_STATE_KNEEL = 8,
402 PLAYER_STATE_FORM_ALL = 0x00FF0000,
404 PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4
405 PLAYER_STATE_FLAG_CREEP = 0x02000000,
406 PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
407 PLAYER_STATE_FLAG_ALL = 0xFF000000,
410 enum PlayerFlags
412 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
413 PLAYER_FLAGS_AFK = 0x00000002,
414 PLAYER_FLAGS_DND = 0x00000004,
415 PLAYER_FLAGS_GM = 0x00000008,
416 PLAYER_FLAGS_GHOST = 0x00000010,
417 PLAYER_FLAGS_RESTING = 0x00000020,
418 PLAYER_FLAGS_FFA_PVP = 0x00000080,
419 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
420 PLAYER_FLAGS_IN_PVP = 0x00000200,
421 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
422 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
423 PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
424 PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
425 PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
426 PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
427 PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
428 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
431 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
432 // can't use enum for uint64 values
433 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
434 #define PLAYER_TITLE_NONE 0x0000000000000001LL
435 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
436 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
437 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
438 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
439 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
440 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
441 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
442 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
443 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
444 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
445 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
446 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
447 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
448 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
449 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
450 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
451 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
452 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
453 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
454 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
455 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
456 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
457 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
458 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
459 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
460 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
461 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
462 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
463 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
464 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
465 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
466 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
467 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
468 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
469 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
470 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
471 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
472 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
473 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
474 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
476 // used in PLAYER_FIELD_BYTES values
477 enum PlayerFieldByteFlags
479 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
480 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
481 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
484 // used in PLAYER_FIELD_BYTES2 values
485 enum PlayerFieldByte2Flags
487 PLAYER_FIELD_BYTE2_NONE = 0x0000,
488 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
491 enum ActivateTaxiReplies
493 ERR_TAXIOK = 0,
494 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
495 ERR_TAXINOSUCHPATH = 2,
496 ERR_TAXINOTENOUGHMONEY = 3,
497 ERR_TAXITOOFARAWAY = 4,
498 ERR_TAXINOVENDORNEARBY = 5,
499 ERR_TAXINOTVISITED = 6,
500 ERR_TAXIPLAYERBUSY = 7,
501 ERR_TAXIPLAYERALREADYMOUNTED = 8,
502 ERR_TAXIPLAYERSHAPESHIFTED = 9,
503 ERR_TAXIPLAYERMOVING = 10,
504 ERR_TAXISAMENODE = 11,
505 ERR_TAXINOTSTANDING = 12
508 enum LootType
510 LOOT_CORPSE = 1,
511 LOOT_SKINNING = 2,
512 LOOT_FISHING = 3,
513 LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
514 LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
515 LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead
516 LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
517 LOOT_FISHINGHOLE = 8, // unsupported by client, sending LOOT_FISHING instead
518 LOOT_MILLING = 9 // unsupported by client, sending LOOT_SKINNING instead
521 enum MirrorTimerType
523 FATIGUE_TIMER = 0,
524 BREATH_TIMER = 1,
525 FIRE_TIMER = 2
528 // 2^n values
529 enum PlayerExtraFlags
531 // gm abilities
532 PLAYER_EXTRA_GM_ON = 0x0001,
533 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
534 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
535 PLAYER_EXTRA_TAXICHEAT = 0x0008,
536 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
537 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
539 // other states
540 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
543 // 2^n values
544 enum AtLoginFlags
546 AT_LOGIN_NONE = 0,
547 AT_LOGIN_RENAME = 1,
548 AT_LOGIN_RESET_SPELLS = 2,
549 AT_LOGIN_RESET_TALENTS = 4
552 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
554 enum QuestSlotOffsets
556 QUEST_ID_OFFSET = 0,
557 QUEST_STATE_OFFSET = 1,
558 QUEST_COUNTS_OFFSET = 2,
559 QUEST_TIME_OFFSET = 3
562 #define MAX_QUEST_OFFSET 4
564 enum QuestSlotStateMask
566 QUEST_STATE_NONE = 0x0000,
567 QUEST_STATE_COMPLETE = 0x0001,
568 QUEST_STATE_FAIL = 0x0002
571 class Quest;
572 class Spell;
573 class Item;
574 class WorldSession;
576 enum PlayerSlots
578 // first slot for item stored (in any way in player m_items data)
579 PLAYER_SLOT_START = 0,
580 // last+1 slot for item stored (in any way in player m_items data)
581 PLAYER_SLOT_END = 200,
582 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
585 enum EquipmentSlots
587 EQUIPMENT_SLOT_START = 0,
588 EQUIPMENT_SLOT_HEAD = 0,
589 EQUIPMENT_SLOT_NECK = 1,
590 EQUIPMENT_SLOT_SHOULDERS = 2,
591 EQUIPMENT_SLOT_BODY = 3,
592 EQUIPMENT_SLOT_CHEST = 4,
593 EQUIPMENT_SLOT_WAIST = 5,
594 EQUIPMENT_SLOT_LEGS = 6,
595 EQUIPMENT_SLOT_FEET = 7,
596 EQUIPMENT_SLOT_WRISTS = 8,
597 EQUIPMENT_SLOT_HANDS = 9,
598 EQUIPMENT_SLOT_FINGER1 = 10,
599 EQUIPMENT_SLOT_FINGER2 = 11,
600 EQUIPMENT_SLOT_TRINKET1 = 12,
601 EQUIPMENT_SLOT_TRINKET2 = 13,
602 EQUIPMENT_SLOT_BACK = 14,
603 EQUIPMENT_SLOT_MAINHAND = 15,
604 EQUIPMENT_SLOT_OFFHAND = 16,
605 EQUIPMENT_SLOT_RANGED = 17,
606 EQUIPMENT_SLOT_TABARD = 18,
607 EQUIPMENT_SLOT_END = 19
610 enum InventorySlots
612 INVENTORY_SLOT_BAG_0 = 255,
613 INVENTORY_SLOT_BAG_START = 19,
614 INVENTORY_SLOT_BAG_1 = 19,
615 INVENTORY_SLOT_BAG_2 = 20,
616 INVENTORY_SLOT_BAG_3 = 21,
617 INVENTORY_SLOT_BAG_4 = 22,
618 INVENTORY_SLOT_BAG_END = 23,
620 INVENTORY_SLOT_ITEM_START = 23,
621 INVENTORY_SLOT_ITEM_1 = 23,
622 INVENTORY_SLOT_ITEM_2 = 24,
623 INVENTORY_SLOT_ITEM_3 = 25,
624 INVENTORY_SLOT_ITEM_4 = 26,
625 INVENTORY_SLOT_ITEM_5 = 27,
626 INVENTORY_SLOT_ITEM_6 = 28,
627 INVENTORY_SLOT_ITEM_7 = 29,
628 INVENTORY_SLOT_ITEM_8 = 30,
629 INVENTORY_SLOT_ITEM_9 = 31,
630 INVENTORY_SLOT_ITEM_10 = 32,
631 INVENTORY_SLOT_ITEM_11 = 33,
632 INVENTORY_SLOT_ITEM_12 = 34,
633 INVENTORY_SLOT_ITEM_13 = 35,
634 INVENTORY_SLOT_ITEM_14 = 36,
635 INVENTORY_SLOT_ITEM_15 = 37,
636 INVENTORY_SLOT_ITEM_16 = 38,
637 INVENTORY_SLOT_ITEM_END = 39
640 enum BankSlots
642 BANK_SLOT_ITEM_START = 39,
643 BANK_SLOT_ITEM_1 = 39,
644 BANK_SLOT_ITEM_2 = 40,
645 BANK_SLOT_ITEM_3 = 41,
646 BANK_SLOT_ITEM_4 = 42,
647 BANK_SLOT_ITEM_5 = 43,
648 BANK_SLOT_ITEM_6 = 44,
649 BANK_SLOT_ITEM_7 = 45,
650 BANK_SLOT_ITEM_8 = 46,
651 BANK_SLOT_ITEM_9 = 47,
652 BANK_SLOT_ITEM_10 = 48,
653 BANK_SLOT_ITEM_11 = 49,
654 BANK_SLOT_ITEM_12 = 50,
655 BANK_SLOT_ITEM_13 = 51,
656 BANK_SLOT_ITEM_14 = 52,
657 BANK_SLOT_ITEM_15 = 53,
658 BANK_SLOT_ITEM_16 = 54,
659 BANK_SLOT_ITEM_17 = 55,
660 BANK_SLOT_ITEM_18 = 56,
661 BANK_SLOT_ITEM_19 = 57,
662 BANK_SLOT_ITEM_20 = 58,
663 BANK_SLOT_ITEM_21 = 59,
664 BANK_SLOT_ITEM_22 = 60,
665 BANK_SLOT_ITEM_23 = 61,
666 BANK_SLOT_ITEM_24 = 62,
667 BANK_SLOT_ITEM_25 = 63,
668 BANK_SLOT_ITEM_26 = 64,
669 BANK_SLOT_ITEM_27 = 65,
670 BANK_SLOT_ITEM_28 = 66,
671 BANK_SLOT_ITEM_END = 67,
673 BANK_SLOT_BAG_START = 67,
674 BANK_SLOT_BAG_1 = 67,
675 BANK_SLOT_BAG_2 = 68,
676 BANK_SLOT_BAG_3 = 69,
677 BANK_SLOT_BAG_4 = 70,
678 BANK_SLOT_BAG_5 = 71,
679 BANK_SLOT_BAG_6 = 72,
680 BANK_SLOT_BAG_7 = 73,
681 BANK_SLOT_BAG_END = 74
684 enum BuyBackSlots
686 // stored in m_buybackitems
687 BUYBACK_SLOT_START = 74,
688 BUYBACK_SLOT_1 = 74,
689 BUYBACK_SLOT_2 = 75,
690 BUYBACK_SLOT_3 = 76,
691 BUYBACK_SLOT_4 = 77,
692 BUYBACK_SLOT_5 = 78,
693 BUYBACK_SLOT_6 = 79,
694 BUYBACK_SLOT_7 = 80,
695 BUYBACK_SLOT_8 = 81,
696 BUYBACK_SLOT_9 = 82,
697 BUYBACK_SLOT_10 = 83,
698 BUYBACK_SLOT_11 = 84,
699 BUYBACK_SLOT_12 = 85,
700 BUYBACK_SLOT_END = 86
703 enum KeyRingSlots
705 KEYRING_SLOT_START = 86,
706 KEYRING_SLOT_END = 118
709 enum VanityPetSlots
711 VANITYPET_SLOT_START = 118,
712 VANITYPET_SLOT_END = 136
715 enum CurrencyTokenSlots
717 CURRENCYTOKEN_SLOT_START = 136,
718 CURRENCYTOKEN_SLOT_END = 168
721 enum QuestBagSlots
723 QUESTBAG_SLOT_START = 168,
724 QUESTBAG_SLOT_END = 200
727 struct ItemPosCount
729 ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {}
730 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
731 uint16 pos;
732 uint8 count;
734 typedef std::vector<ItemPosCount> ItemPosCountVec;
736 enum TradeSlots
738 TRADE_SLOT_COUNT = 7,
739 TRADE_SLOT_TRADED_COUNT = 6,
740 TRADE_SLOT_NONTRADED = 6
743 enum TransferAbortReason
745 TRANSFER_ABORT_ERROR = 0x00,
746 TRANSFER_ABORT_MAX_PLAYERS = 0x01, // Transfer Aborted: instance is full
747 TRANSFER_ABORT_NOT_FOUND = 0x02, // Transfer Aborted: instance not found
748 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x03, // You have entered too many instances recently.
749 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x05, // Unable to zone in while an encounter is in progress.
750 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
751 TRANSFER_ABORT_DIFFICULTY = 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
752 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
753 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x09 // Additional instances cannot be launched, please try again later.
756 enum InstanceResetWarningType
758 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
759 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
760 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
761 RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
764 struct MovementInfo
766 // common
767 uint32 flags;
768 uint16 unk1;
769 uint32 time;
770 float x, y, z, o;
771 // transport
772 uint64 t_guid;
773 float t_x, t_y, t_z, t_o;
774 uint32 t_time;
775 int8 t_seat;
776 // swimming and unknown
777 float s_pitch;
778 // last fall time
779 uint32 fallTime;
780 // jumping
781 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
782 // spline
783 float u_unk1;
785 MovementInfo()
787 flags = 0;
788 time = t_time = fallTime = 0;
789 unk1 = 0;
790 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
791 t_guid = 0;
794 void SetMovementFlags(uint32 _flags)
796 flags = _flags;
800 // flags that use in movement check for example at spell casting
801 MovementFlags const movementFlagsMask = MovementFlags(
802 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
803 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
804 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
805 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
808 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
809 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
811 class InstanceSave;
813 enum RestType
815 REST_TYPE_NO = 0,
816 REST_TYPE_IN_TAVERN = 1,
817 REST_TYPE_IN_CITY = 2
820 enum DuelCompleteType
822 DUEL_INTERUPTED = 0,
823 DUEL_WON = 1,
824 DUEL_FLED = 2
827 enum TeleportToOptions
829 TELE_TO_GM_MODE = 0x01,
830 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
831 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
832 TELE_TO_NOT_UNSUMMON_PET = 0x08,
833 TELE_TO_SPELL = 0x10,
836 /// Type of environmental damages
837 enum EnviromentalDamage
839 DAMAGE_EXHAUSTED = 0,
840 DAMAGE_DROWNING = 1,
841 DAMAGE_FALL = 2,
842 DAMAGE_LAVA = 3,
843 DAMAGE_SLIME = 4,
844 DAMAGE_FIRE = 5,
845 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
848 // used at player loading query list preparing, and later result selection
849 enum PlayerLoginQueryIndex
851 PLAYER_LOGIN_QUERY_LOADFROM = 0,
852 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
853 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
854 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
855 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
856 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
857 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
858 PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
859 PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
860 PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
861 PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
862 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
863 PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
864 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
865 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
866 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
867 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
868 PLAYER_LOGIN_QUERY_LOADGUILD = 17,
869 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
870 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
871 MAX_PLAYER_LOGIN_QUERY = 20
875 // Player summoning auto-decline time (in secs)
876 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
877 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
879 struct InstancePlayerBind
881 InstanceSave *save;
882 bool perm;
883 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
884 that aren't already permanently bound when they are inside when a boss is killed
885 or when they enter an instance that the group leader is permanently bound to. */
886 InstancePlayerBind() : save(NULL), perm(false) {}
889 class MANGOS_DLL_SPEC PlayerTaxi
891 public:
892 PlayerTaxi();
893 ~PlayerTaxi() {}
894 // Nodes
895 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
896 void LoadTaxiMask(const char* data);
897 void SaveTaxiMask(const char* data);
899 uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
900 bool IsTaximaskNodeKnown(uint32 nodeidx) const
902 uint8 field = uint8((nodeidx - 1) / 32);
903 uint32 submask = 1<<((nodeidx-1)%32);
904 return (m_taximask[field] & submask) == submask;
906 bool SetTaximaskNode(uint32 nodeidx)
908 uint8 field = uint8((nodeidx - 1) / 32);
909 uint32 submask = 1<<((nodeidx-1)%32);
910 if ((m_taximask[field] & submask) != submask )
912 m_taximask[field] |= submask;
913 return true;
915 else
916 return false;
918 void AppendTaximaskTo(ByteBuffer& data,bool all);
920 // Destinations
921 bool LoadTaxiDestinationsFromString(std::string values);
922 std::string SaveTaxiDestinationsToString();
924 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
925 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
926 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
927 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
928 uint32 GetCurrentTaxiPath() const;
929 uint32 NextTaxiDestination()
931 m_TaxiDestinations.pop_front();
932 return GetTaxiDestination();
934 bool empty() const { return m_TaxiDestinations.empty(); }
935 private:
936 TaxiMask m_taximask;
937 std::deque<uint32> m_TaxiDestinations;
940 class MANGOS_DLL_SPEC Player : public Unit
942 friend class WorldSession;
943 friend void Item::AddToUpdateQueueOf(Player *player);
944 friend void Item::RemoveFromUpdateQueueOf(Player *player);
945 public:
946 explicit Player (WorldSession *session);
947 ~Player ( );
949 void CleanupsBeforeDelete();
951 static UpdateMask updateVisualBits;
952 static void InitVisibleBits();
954 void AddToWorld();
955 void RemoveFromWorld();
957 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
959 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
961 return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
964 void SetSummonPoint(uint32 mapid, float x, float y, float z)
966 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
967 m_summon_mapid = mapid;
968 m_summon_x = x;
969 m_summon_y = y;
970 m_summon_z = z;
972 void SummonIfPossible(bool agree);
974 bool Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
976 void Update( uint32 time );
978 void BuildEnumData( QueryResult * result, WorldPacket * p_data );
980 void SetInWater(bool apply);
982 bool IsInWater() const { return m_isInWater; }
983 bool IsUnderWater() const;
985 void SendInitialPacketsBeforeAddToMap();
986 void SendInitialPacketsAfterAddToMap();
987 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
988 void SendInstanceResetWarning(uint32 mapid, uint32 time);
990 bool CanInteractWithNPCs(bool alive = true) const;
992 bool ToggleAFK();
993 bool ToggleDND();
994 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
995 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
996 uint8 chatTag() const;
997 std::string afkMsg;
998 std::string dndMsg;
1000 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1002 PlayerSocial *GetSocial() { return m_social; }
1004 PlayerTaxi m_taxi;
1005 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1006 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
1007 // mount_id can be used in scripting calls
1008 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1009 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1010 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1011 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1012 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1013 void SetGameMaster(bool on);
1014 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1015 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1016 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1017 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1018 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1019 void SetGMVisible(bool on);
1020 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1022 void GiveXP(uint32 xp, Unit* victim);
1023 void GiveLevel(uint32 level);
1024 void InitStatsForLevel(bool reapplyMods = false);
1026 // Played Time Stuff
1027 time_t m_logintime;
1028 time_t m_Last_tick;
1029 uint32 m_Played_time[2];
1030 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
1031 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
1033 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1035 void InnEnter (int time,uint32 mapid, float x,float y,float z)
1037 inn_pos_mapid = mapid;
1038 inn_pos_x = x;
1039 inn_pos_y = y;
1040 inn_pos_z = z;
1041 time_inn_enter = time;
1044 float GetRestBonus() const { return m_rest_bonus; };
1045 void SetRestBonus(float rest_bonus_new);
1047 RestType GetRestType() const { return rest_type; };
1048 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
1050 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
1051 float GetInnPosX() const { return inn_pos_x; };
1052 float GetInnPosY() const { return inn_pos_y; };
1053 float GetInnPosZ() const { return inn_pos_z; };
1055 int GetTimeInnEnter() const { return time_inn_enter; };
1056 void UpdateInnerTime (int time) { time_inn_enter = time; };
1058 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1059 void RemoveMiniPet();
1060 Pet* GetMiniPet();
1061 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1062 void RemoveGuardians();
1063 bool HasGuardianWithEntry(uint32 entry);
1064 void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
1065 GuardianPetList const& GetGuardians() const { return m_guardianPets; }
1066 void Uncharm();
1068 void Say(std::string text, const uint32 language);
1069 void Yell(std::string text, const uint32 language);
1070 void TextEmote(std::string text);
1071 void Whisper(std::string text, const uint32 language,uint64 receiver);
1072 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, uint32 language) const;
1074 /*********************************************************/
1075 /*** STORAGE SYSTEM ***/
1076 /*********************************************************/
1078 void SetVirtualItemSlot( uint8 i, Item* item);
1079 void SetSheath( uint32 sheathed );
1080 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1081 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1082 Item* GetItemByGuid( uint64 guid ) const;
1083 Item* GetItemByPos( uint16 pos ) const;
1084 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1085 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1086 Item* GetShield(bool useable = false) const;
1087 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1088 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1089 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1090 static bool IsInventoryPos( uint8 bag, uint8 slot );
1091 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1092 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1093 static bool IsBagPos( uint16 pos );
1094 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1095 static bool IsBankPos( uint8 bag, uint8 slot );
1096 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1097 bool IsValidPos( uint8 bag, uint8 slot );
1098 bool HasBankBagSlot( uint8 slot ) const;
1099 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1100 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1101 Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
1102 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1103 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1104 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1106 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1108 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1110 if(!pItem)
1111 return EQUIP_ERR_ITEM_NOT_FOUND;
1112 uint32 count = pItem->GetCount();
1113 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1116 uint8 CanStoreItems( Item **pItem,int count) const;
1117 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, uint32 count, bool swap ) const;
1118 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1119 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1120 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1121 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1122 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1123 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1124 bool CanUseItem( ItemPrototype const *pItem );
1125 uint8 CanUseAmmo( uint32 item ) const;
1126 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1127 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1128 Item* EquipNewItem( uint16 pos, uint32 item, uint32 count, bool update );
1129 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1130 void AutoUnequipOffhandIfNeed();
1131 bool StoreNewItemInBestSlot(uint32 item_id, uint32 item_count);
1133 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1134 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1136 void ApplyEquipCooldown( Item * pItem );
1137 void SetAmmo( uint32 item );
1138 void RemoveAmmo();
1139 float GetAmmoDPS() const { return m_ammoDPS; }
1140 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1141 void QuickEquipItem( uint16 pos, Item *pItem);
1142 void VisualizeItem( uint8 slot, Item *pItem);
1143 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1144 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1146 return StoreItem( dest, pItem, update);
1148 Item* BankItem( uint16 pos, Item *pItem, bool update );
1149 void RemoveItem( uint8 bag, uint8 slot, bool update );
1150 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1151 // in trade, auction, guild bank, mail....
1152 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1153 // in trade, guild bank, mail....
1154 void RemoveItemDependentAurasAndCasts( Item * pItem );
1155 void DestroyItem( uint8 bag, uint8 slot, bool update );
1156 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1157 void DestroyItemCount( Item* item, uint32& count, bool update );
1158 void DestroyConjuredItems( bool update );
1159 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1160 void SplitItem( uint16 src, uint16 dst, uint32 count );
1161 void SwapItem( uint16 src, uint16 dst );
1162 void AddItemToBuyBackSlot( Item *pItem );
1163 Item* GetItemFromBuyBackSlot( uint32 slot );
1164 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1165 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1166 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1167 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1168 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1169 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1170 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1171 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1172 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1173 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
1174 bool IsUseEquipedWeapon( bool mainhand ) const
1176 // disarm applied only to mainhand weapon
1177 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1179 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1180 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
1182 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1183 Player* GetTrader() const { return pTrader; }
1184 void ClearTrade();
1185 void TradeCancel(bool sendback);
1186 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1188 void UpdateEnchantTime(uint32 time);
1189 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1190 void AddEnchantmentDurations(Item *item);
1191 void RemoveEnchantmentDurations(Item *item);
1192 void RemoveAllEnchantments(EnchantmentSlot slot);
1193 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1194 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1195 void ApplyEnchantment(Item *item,bool apply);
1196 void SendEnchantmentDurations();
1197 void AddItemDurations(Item *item);
1198 void RemoveItemDurations(Item *item);
1199 void SendItemDurations();
1200 void LoadCorpse();
1201 void LoadPet();
1203 uint32 m_stableSlots;
1205 /*********************************************************/
1206 /*** QUEST SYSTEM ***/
1207 /*********************************************************/
1209 void PrepareQuestMenu( uint64 guid );
1210 void SendPreparedQuest( uint64 guid );
1211 bool IsActiveQuest( uint32 quest_id ) const;
1212 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1213 bool CanSeeStartQuest( Quest const *pQuest );
1214 bool CanTakeQuest( Quest const *pQuest, bool msg );
1215 bool CanAddQuest( Quest const *pQuest, bool msg );
1216 bool CanCompleteQuest( uint32 quest_id );
1217 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1218 bool CanRewardQuest( Quest const *pQuest, bool msg );
1219 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1220 void AddQuest( Quest const *pQuest, Object *questGiver );
1221 void CompleteQuest( uint32 quest_id );
1222 void IncompleteQuest( uint32 quest_id );
1223 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1224 void FailQuest( uint32 quest_id );
1225 void FailTimedQuest( uint32 quest_id );
1226 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1227 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1228 bool SatisfyQuestLog( bool msg );
1229 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1230 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1231 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1232 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1233 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1234 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1235 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1236 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1237 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1238 bool GiveQuestSourceItem( Quest const *pQuest );
1239 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1240 bool GetQuestRewardStatus( uint32 quest_id ) const;
1241 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1242 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1244 void SetDailyQuestStatus( uint32 quest_id );
1245 void ResetDailyQuestStatus();
1247 uint16 FindQuestSlot( uint32 quest_id ) const;
1248 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1249 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1250 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1251 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1252 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1253 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1255 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1256 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1257 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1258 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1260 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1261 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1262 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1263 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1264 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1266 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1268 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1269 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1271 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1272 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1275 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1276 void AdjustQuestReqItemCount( Quest const* pQuest );
1277 void AreaExploredOrEventHappens( uint32 questId );
1278 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1279 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1280 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1281 void KilledMonster( uint32 entry, uint64 guid );
1282 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1283 void TalkedToCreature( uint32 entry, uint64 guid );
1284 void MoneyChanged( uint32 value );
1285 bool HasQuestForItem( uint32 itemid ) const;
1286 bool HasQuestForGO(int32 GOId);
1287 void UpdateForQuestsGO();
1288 bool CanShareQuest(uint32 quest_id) const;
1290 void SendQuestComplete( uint32 quest_id );
1291 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1292 void SendQuestFailed( uint32 quest_id );
1293 void SendQuestTimerFailed( uint32 quest_id );
1294 void SendCanTakeQuestResponse( uint32 msg );
1295 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1296 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1297 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1299 uint64 GetDivider() { return m_divider; };
1300 void SetDivider( uint64 guid ) { m_divider = guid; };
1302 uint32 GetInGameTime() { return m_ingametime; };
1304 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1306 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1308 /*********************************************************/
1309 /*** LOAD SYSTEM ***/
1310 /*********************************************************/
1312 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1313 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1314 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1315 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1316 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1317 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1318 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1319 static uint32 GetZoneIdFromDB(uint64 guid);
1320 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1322 /*********************************************************/
1323 /*** SAVE SYSTEM ***/
1324 /*********************************************************/
1326 void SaveToDB();
1327 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1328 void SaveDataFieldToDB();
1329 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1330 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1331 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1332 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1333 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1334 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1336 bool m_mailsLoaded;
1337 bool m_mailsUpdated;
1339 void SetBindPoint(uint64 guid);
1340 void SendTalentWipeConfirm(uint64 guid);
1341 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1342 void SendPetSkillWipeConfirm();
1343 void CalcRage( uint32 damage,bool attacker );
1344 void RegenerateAll();
1345 void Regenerate(Powers power);
1346 void RegenerateHealth();
1347 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1348 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1350 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1351 void ModifyMoney( int32 d )
1353 if(d < 0)
1354 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1355 else
1356 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1358 // "At Gold Limit"
1359 if(GetMoney() >= MAX_MONEY_AMOUNT)
1360 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1362 void SetMoney( uint32 value )
1364 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1365 MoneyChanged( value );
1368 uint32 GetTutorialInt(uint32 intId )
1370 ASSERT( (intId < 8) );
1371 return m_Tutorials[intId];
1374 void SetTutorialInt(uint32 intId, uint32 value)
1376 ASSERT( (intId < 8) );
1377 if(m_Tutorials[intId]!=value)
1379 m_Tutorials[intId] = value;
1380 m_TutorialsChanged = true;
1384 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1386 const uint64& GetSelection( ) const { return m_curSelection; }
1387 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1389 uint8 GetComboPoints() { return m_comboPoints; }
1390 uint64 GetComboTarget() { return m_comboTarget; }
1392 void AddComboPoints(Unit* target, int8 count);
1393 void ClearComboPoints();
1394 void SendComboPoints();
1396 void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1397 void SendNewMail();
1398 void UpdateNextMailTimeAndUnreads();
1399 void AddNewMailDeliverTime(time_t deliver_time);
1400 bool IsMailsLoaded() const { return m_mailsLoaded; }
1402 //void SetMail(Mail *m);
1403 void RemoveMail(uint32 id);
1405 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1406 uint32 GetMailSize() { return m_mail.size();};
1407 Mail* GetMail(uint32 id);
1409 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1410 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1412 /*********************************************************/
1413 /*** MAILED ITEMS SYSTEM ***/
1414 /*********************************************************/
1416 uint8 unReadMails;
1417 time_t m_nextMailDelivereTime;
1419 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1421 ItemMap mMitems; //template defined in objectmgr.cpp
1423 Item* GetMItem(uint32 id)
1425 ItemMap::const_iterator itr = mMitems.find(id);
1426 if (itr != mMitems.end())
1427 return itr->second;
1429 return NULL;
1432 void AddMItem(Item* it)
1434 ASSERT( it );
1435 //assert deleted, because items can be added before loading
1436 mMitems[it->GetGUIDLow()] = it;
1439 bool RemoveMItem(uint32 id)
1441 ItemMap::iterator i = mMitems.find(id);
1442 if (i == mMitems.end())
1443 return false;
1445 mMitems.erase(i);
1446 return true;
1449 void PetSpellInitialize();
1450 void CharmSpellInitialize();
1451 void PossessSpellInitialize();
1452 bool HasSpell(uint32 spell) const;
1453 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1454 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1456 void SendProficiency(uint8 pr1, uint32 pr2);
1457 void SendInitialSpells();
1458 bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
1459 void learnSpell(uint32 spell_id);
1460 void removeSpell(uint32 spell_id, bool disabled = false);
1461 void resetSpells();
1462 void learnDefaultSpells(bool loading = false);
1463 void learnQuestRewardedSpells();
1464 void learnQuestRewardedSpells(Quest const* quest);
1466 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1467 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1468 bool resetTalents(bool no_cost = false);
1469 uint32 resetTalentsCost() const;
1470 void InitTalentForLevel();
1472 void InitGlyphsForLevel();
1473 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1474 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1475 void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1476 uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
1478 uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1479 void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
1480 void InitPrimaryProffesions();
1482 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1483 PlayerSpellMap & GetSpellMap() { return m_spells; }
1485 void AddSpellMod(SpellModifier* mod, bool apply);
1486 int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
1487 int32 GetTotalPctMods(uint32 spellId, SpellModOp op);
1488 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1489 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1490 void RemoveSpellMods(Spell const* spell);
1492 bool HasSpellCooldown(uint32 spell_id) const
1494 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1495 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1497 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1499 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1500 time_t t = time(NULL);
1501 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1503 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1504 void SendCooldownEvent(SpellEntry const *spellInfo);
1505 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1506 void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
1507 void RemoveArenaSpellCooldowns();
1508 void RemoveAllSpellCooldown();
1509 void _LoadSpellCooldowns(QueryResult *result);
1510 void _SaveSpellCooldowns();
1512 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1514 m_resurrectGUID = guid;
1515 m_resurrectMap = mapId;
1516 m_resurrectX = X;
1517 m_resurrectY = Y;
1518 m_resurrectZ = Z;
1519 m_resurrectHealth = health;
1520 m_resurrectMana = mana;
1522 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1523 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1524 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1525 void ResurectUsingRequestData();
1527 int getCinematic()
1529 return m_cinematic;
1531 void setCinematic(int cine)
1533 m_cinematic = cine;
1536 void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
1537 void removeActionButton(uint8 button);
1538 void SendInitialActionButtons();
1540 PvPInfo pvpInfo;
1541 void UpdatePvP(bool state, bool ovrride=false);
1542 void UpdateZone(uint32 newZone);
1543 void UpdateArea(uint32 newArea);
1545 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1546 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1548 void UpdateAfkReport(time_t currTime);
1549 void UpdatePvPFlag(time_t currTime);
1550 void UpdateContestedPvP(uint32 currTime);
1551 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1552 void ResetContestedPvP()
1554 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1555 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1556 m_contestedPvPTimer = 0;
1559 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1560 DuelInfo *duel;
1561 void UpdateDuelFlag(time_t currTime);
1562 void CheckDuelDistance(time_t currTime);
1563 void DuelComplete(DuelCompleteType type);
1565 bool IsGroupVisibleFor(Player* p) const;
1566 bool IsInSameGroupWith(Player const* p) const;
1567 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1568 void UninviteFromGroup();
1569 static void RemoveFromGroup(Group* group, uint64 guid);
1570 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1571 void SendUpdateToOutOfRangeGroupMembers();
1573 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1574 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1575 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1576 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1577 static uint32 GetGuildIdFromDB(uint64 guid);
1578 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1579 static uint32 GetRankFromDB(uint64 guid);
1580 int GetGuildIdInvited() { return m_GuildIdInvited; }
1581 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1583 // Arena Team
1584 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1586 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1587 SaveDataFieldToDB(); // needed?
1589 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1590 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1591 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1592 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1594 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1595 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1597 bool UpdateSkill(uint32 skill_id, uint32 step);
1598 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1600 bool UpdateCraftSkill(uint32 spellid);
1601 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1602 bool UpdateFishingSkill();
1604 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1605 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1607 uint32 GetSpellByProto(ItemPrototype *proto);
1609 float GetHealthBonusFromStamina();
1610 float GetManaBonusFromIntellect();
1612 bool UpdateStats(Stats stat);
1613 bool UpdateAllStats();
1614 void UpdateResistances(uint32 school);
1615 void UpdateArmor();
1616 void UpdateMaxHealth();
1617 void UpdateMaxPower(Powers power);
1618 void UpdateAttackPowerAndDamage(bool ranged = false);
1619 void UpdateShieldBlockValue();
1620 void UpdateDamagePhysical(WeaponAttackType attType);
1621 void UpdateSpellDamageAndHealingBonus();
1623 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1625 void UpdateDefenseBonusesMod();
1626 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1627 float GetMeleeCritFromAgility();
1628 float GetDodgeFromAgility();
1629 float GetSpellCritFromIntellect();
1630 float OCTRegenHPPerSpirit();
1631 float OCTRegenMPPerSpirit();
1632 float GetRatingCoefficient(CombatRating cr) const;
1633 float GetRatingBonusValue(CombatRating cr) const;
1634 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1635 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1636 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1637 uint32 GetDotDamageReduction(uint32 damage) const;
1639 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1640 void UpdateBlockPercentage();
1641 void UpdateCritPercentage(WeaponAttackType attType);
1642 void UpdateAllCritPercentages();
1643 void UpdateParryPercentage();
1644 void UpdateDodgePercentage();
1645 void UpdateAllSpellCritChances();
1646 void UpdateSpellCritChance(uint32 school);
1647 void UpdateExpertise(WeaponAttackType attType);
1648 void UpdateManaRegen();
1650 const uint64& GetLootGUID() const { return m_lootGuid; }
1651 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1653 void RemovedInsignia(Player* looterPlr);
1655 WorldSession* GetSession() const { return m_session; }
1656 void SetSession(WorldSession *s) { m_session = s; }
1658 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1659 void DestroyForPlayer( Player *target ) const;
1660 void SendDelayResponse(const uint32);
1661 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1663 //Low Level Packets
1664 void PlaySound(uint32 Sound, bool OnlySelf);
1665 //notifiers
1666 void SendAttackSwingCantAttack();
1667 void SendAttackSwingCancelAttack();
1668 void SendAttackSwingDeadTarget();
1669 void SendAttackSwingNotStanding();
1670 void SendAttackSwingNotInRange();
1671 void SendAttackSwingBadFacingAttack();
1672 void SendAutoRepeatCancel();
1673 void SendExplorationExperience(uint32 Area, uint32 Experience);
1675 void SendDungeonDifficulty(bool IsInGroup);
1676 void ResetInstances(uint8 method);
1677 void SendResetInstanceSuccess(uint32 MapId);
1678 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1679 void SendResetFailedNotify(uint32 mapid);
1681 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1682 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1684 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1685 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1686 // overwrite Object::SendMessageToSetInRange
1687 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1689 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1691 Corpse *GetCorpse() const;
1692 void SpawnCorpseBones();
1693 void CreateCorpse();
1694 void KillPlayer();
1695 uint32 GetResurrectionSpellId();
1696 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1697 void BuildPlayerRepop();
1698 void RepopAtGraveyard();
1700 void DurabilityLossAll(double percent, bool inventory);
1701 void DurabilityLoss(Item* item, double percent);
1702 void DurabilityPointsLossAll(int32 points, bool inventory);
1703 void DurabilityPointsLoss(Item* item, int32 points);
1704 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1705 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1706 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1708 void StopMirrorTimers()
1710 StopMirrorTimer(FATIGUE_TIMER);
1711 StopMirrorTimer(BREATH_TIMER);
1712 StopMirrorTimer(FIRE_TIMER);
1715 void SetMovement(PlayerMovementType pType);
1717 void JoinedChannel(Channel *c);
1718 void LeftChannel(Channel *c);
1719 void CleanupChannels();
1720 void UpdateLocalChannels( uint32 newZone );
1721 void LeaveLFGChannel();
1723 void UpdateDefense();
1724 void UpdateWeaponSkill (WeaponAttackType attType);
1725 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
1727 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1728 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
1729 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1730 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1731 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1732 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1733 int16 GetSkillTempBonusValue(uint32 skill) const;
1734 bool HasSkill(uint32 skill) const;
1735 void learnSkillRewardedSpells( uint32 id );
1736 void learnSkillRewardedSpells();
1738 void SetDontMove(bool dontMove);
1739 bool GetDontMove() const { return m_dontMove; }
1741 void CheckExploreSystem(void);
1743 static uint32 TeamForRace(uint8 race);
1744 uint32 GetTeam() const { return m_team; }
1745 static uint32 getFactionForRace(uint8 race);
1746 void setFactionForRace(uint8 race);
1748 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1749 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1751 FactionStateList m_factions;
1752 ForcedReactions m_forcedReactions;
1753 FactionStateList const& GetFactionStateList() { return m_factions; }
1754 uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
1755 int32 GetBaseReputation(const FactionEntry *factionEntry) const;
1756 int32 GetReputation(uint32 faction_id) const;
1757 int32 GetReputation(const FactionEntry *factionEntry) const;
1758 ReputationRank GetReputationRank(uint32 faction) const;
1759 ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
1760 ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
1761 ReputationRank ReputationToRank(int32 standing) const;
1762 const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
1763 const static int32 Reputation_Cap = 42999;
1764 const static int32 Reputation_Bottom = -42000;
1765 bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
1766 bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
1767 bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1768 bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
1769 bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
1770 bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1771 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
1772 void RewardReputation(Unit *pVictim, float rate);
1773 void RewardReputation(Quest const *pQuest);
1774 void SetInitialFactions();
1775 void UpdateReputation() const;
1776 void SendFactionState(FactionState const* faction) const;
1777 void SendInitialReputations();
1778 FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
1779 void SetFactionAtWar(FactionState* faction, bool atWar);
1780 void SetFactionInactive(FactionState* faction, bool inactive);
1781 void SetFactionVisible(FactionState* faction);
1782 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
1783 void SetFactionVisibleForFactionId(uint32 FactionId);
1784 void UpdateSkillsForLevel();
1785 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1786 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1788 /*********************************************************/
1789 /*** PVP SYSTEM ***/
1790 /*********************************************************/
1791 void UpdateArenaFields();
1792 void UpdateHonorFields();
1793 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1794 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1795 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1796 void ModifyHonorPoints( int32 value );
1797 void ModifyArenaPoints( int32 value );
1798 uint32 GetMaxPersonalArenaRatingRequirement();
1800 //End of PvP System
1802 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1803 uint16 GetDrunkValue() const { return m_drunk; }
1804 static DrunkenState GetDrunkenstateByValue(uint16 value);
1806 uint32 GetDeathTimer() const { return m_deathTimer; }
1807 uint32 GetCorpseReclaimDelay(bool pvp) const;
1808 void UpdateCorpseReclaimDelay();
1809 void SendCorpseReclaimDelay(bool load = false);
1811 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1812 bool CanParry() const { return m_canParry; }
1813 void SetCanParry(bool value);
1814 bool CanBlock() const { return m_canBlock; }
1815 void SetCanBlock(bool value);
1816 bool CanDualWield() const { return m_canDualWield; }
1817 void SetCanDualWield(bool value) { m_canDualWield = value; }
1819 void SetRegularAttackTime();
1820 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1821 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1822 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1823 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1824 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1825 void _ApplyAllStatBonuses();
1826 void _RemoveAllStatBonuses();
1828 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1829 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1830 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1832 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1833 void _RemoveAllItemMods();
1834 void _ApplyAllItemMods();
1835 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1836 void _ApplyAmmoBonuses();
1837 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1838 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1839 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1840 void InitDataForForm(bool reapplyMods = false);
1842 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1843 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1844 void UpdateEquipSpellsAtFormChange();
1845 void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
1847 void SendInitWorldStates();
1848 void SendUpdateWorldState(uint32 Field, uint32 Value);
1849 void SendDirectMessage(WorldPacket *data);
1851 void SendAurasForTarget(Unit *target);
1853 PlayerMenu* PlayerTalkClass;
1854 std::vector<ItemSetEffect *> ItemSetEff;
1856 void SendLoot(uint64 guid, LootType loot_type);
1857 void SendLootRelease( uint64 guid );
1858 void SendNotifyLootItemRemoved(uint8 lootSlot);
1859 void SendNotifyLootMoneyRemoved();
1861 /*********************************************************/
1862 /*** BATTLEGROUND SYSTEM ***/
1863 /*********************************************************/
1865 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1866 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1867 BattleGround* GetBattleGround() const;
1868 bool InArena() const;
1870 static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
1871 static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
1872 uint32 GetBattleGroundQueueIdFromLevel() const;
1874 uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgType; }
1875 uint32 GetBattleGroundQueueIndex(uint32 bgType) const
1877 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1878 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1879 return i;
1880 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1882 bool IsInvitedForBattleGroundType(uint32 bgType) const
1884 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1885 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1886 return m_bgBattleGroundQueueID[i].invited;
1887 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1889 bool InBattleGroundQueueForBattleGroundType(uint32 bgType) const
1891 return GetBattleGroundQueueIndex(bgType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1894 void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
1895 uint32 AddBattleGroundQueueId(uint32 val)
1897 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1899 if (m_bgBattleGroundQueueID[i].bgType == 0 || m_bgBattleGroundQueueID[i].bgType == val)
1901 m_bgBattleGroundQueueID[i].bgType = val;
1902 m_bgBattleGroundQueueID[i].invited = false;
1903 return i;
1906 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1908 void RemoveBattleGroundQueueId(uint32 val)
1910 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1912 if (m_bgBattleGroundQueueID[i].bgType == val)
1914 m_bgBattleGroundQueueID[i].bgType = 0;
1915 m_bgBattleGroundQueueID[i].invited = false;
1916 return;
1920 void SetInviteForBattleGroundType(uint32 bgType)
1922 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1923 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1924 m_bgBattleGroundQueueID[i].invited = true;
1927 uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
1928 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
1929 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
1930 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
1931 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
1932 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1934 m_bgEntryPointMap = Map;
1935 m_bgEntryPointX = PosX;
1936 m_bgEntryPointY = PosY;
1937 m_bgEntryPointZ = PosZ;
1938 m_bgEntryPointO = PosO;
1941 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1942 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
1944 void LeaveBattleground(bool teleportToEntryPoint = true);
1945 bool CanJoinToBattleground() const;
1946 bool CanReportAfkDueToLimit();
1947 void ReportedAfkBy(Player* reporter);
1948 void ClearAfkReports() { m_bgAfkReporter.clear(); }
1950 bool GetBGAccessByLevel(uint32 bgTypeId) const;
1951 bool isAllowUseBattleGroundObject();
1953 /*********************************************************/
1954 /*** REST SYSTEM ***/
1955 /*********************************************************/
1957 bool isRested() const { return GetRestTime() >= 10000; }
1958 uint32 GetXPRestBonus(uint32 xp);
1959 uint32 GetRestTime() const { return m_restTime;};
1960 void SetRestTime(uint32 v) { m_restTime = v;};
1962 /*********************************************************/
1963 /*** ENVIROMENTAL SYSTEM ***/
1964 /*********************************************************/
1966 void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
1968 /*********************************************************/
1969 /*** FLOOD FILTER SYSTEM ***/
1970 /*********************************************************/
1972 void UpdateSpeakTime();
1973 bool CanSpeak() const;
1974 void ChangeSpeakTime(int utime);
1976 /*********************************************************/
1977 /*** VARIOUS SYSTEMS ***/
1978 /*********************************************************/
1979 MovementInfo m_movementInfo;
1980 MovementInfo m_fallMovementInfo;
1981 Unit *m_mover;
1982 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
1983 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
1985 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
1986 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
1988 void HandleDrowning();
1990 void SetClientControl(Unit* target, uint8 allowMove);
1992 void EnterVehicle(Vehicle *vehicle);
1993 void ExitVehicle(Vehicle *vehicle);
1995 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
1996 void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
1998 // Transports
1999 Transport * GetTransport() const { return m_transport; }
2000 void SetTransport(Transport * t) { m_transport = t; }
2002 float GetTransOffsetX() const { return m_movementInfo.t_x; }
2003 float GetTransOffsetY() const { return m_movementInfo.t_y; }
2004 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
2005 float GetTransOffsetO() const { return m_movementInfo.t_o; }
2006 uint32 GetTransTime() const { return m_movementInfo.t_time; }
2007 int8 GetTransSeat() const { return m_movementInfo.t_seat; }
2009 uint32 GetSaveTimer() const { return m_nextSave; }
2010 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2012 // Recall position
2013 uint32 m_recallMap;
2014 float m_recallX;
2015 float m_recallY;
2016 float m_recallZ;
2017 float m_recallO;
2018 void SaveRecallPosition();
2020 // Homebind coordinates
2021 uint32 m_homebindMapId;
2022 uint16 m_homebindZoneId;
2023 float m_homebindX;
2024 float m_homebindY;
2025 float m_homebindZ;
2027 // currently visible objects at player client
2028 typedef std::set<uint64> ClientGUIDs;
2029 ClientGUIDs m_clientGUIDs;
2031 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2033 bool IsVisibleInGridForPlayer(Player* pl) const;
2034 bool IsVisibleGloballyFor(Player* pl) const;
2036 void UpdateVisibilityOf(WorldObject* target);
2038 template<class T>
2039 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2041 // Stealth detection system
2042 uint32 m_DetectInvTimer;
2043 void HandleStealthedUnitsDetection();
2045 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2047 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2048 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2050 LookingForGroup m_lookingForGroup;
2052 // Temporarily removed pet cache
2053 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2054 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2055 uint32 GetOldPetSpell() const { return m_oldpetspell; }
2056 void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
2058 /*********************************************************/
2059 /*** INSTANCE SYSTEM ***/
2060 /*********************************************************/
2062 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2064 void UpdateHomebindTime(uint32 time);
2066 uint32 m_HomebindTimer;
2067 bool m_InstanceValid;
2068 // permanent binds and solo binds by difficulty
2069 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2070 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2071 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2072 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2073 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2074 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2075 void SendRaidInfo();
2076 void SendSavedInstances();
2077 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2079 /*********************************************************/
2080 /*** GROUP SYSTEM ***/
2081 /*********************************************************/
2083 Group * GetGroupInvite() { return m_groupInvite; }
2084 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2085 Group * GetGroup() { return m_group.getTarget(); }
2086 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2087 GroupReference& GetGroupRef() { return m_group; }
2088 void SetGroup(Group *group, int8 subgroup = -1);
2089 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2090 uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; }
2091 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2092 uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
2093 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2094 Player* GetNextRandomRaidMember(float radius);
2096 GridReference<Player> &GetGridRef() { return m_gridRef; }
2097 MapReference &GetMapRef() { return m_mapRef; }
2099 bool isAllowedToLoot(Creature* creature);
2101 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
2103 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2104 uint8 GetRunesState() const { return m_runes->runeState; }
2105 uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
2106 uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
2107 uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2108 void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2109 void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2110 void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2111 void ConvertRune(uint8 index, uint8 newType);
2112 void ResyncRunes(uint8 count);
2113 void AddRunePower(uint8 index);
2114 void InitRunes();
2115 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2116 bool HasTitle(uint32 bitIndex);
2117 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2118 void SetTitle(CharTitlesEntry const* title);
2120 protected:
2122 /*********************************************************/
2123 /*** BATTLEGROUND SYSTEM ***/
2124 /*********************************************************/
2126 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2127 uint32 m_bgBattleGroundID;
2129 this is an array of BG queues (BgTypeIDs) in which is player
2131 struct BgBattleGroundQueueID_Rec
2133 uint32 bgType;
2134 bool invited;
2136 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2137 uint32 m_bgEntryPointMap;
2138 float m_bgEntryPointX;
2139 float m_bgEntryPointY;
2140 float m_bgEntryPointZ;
2141 float m_bgEntryPointO;
2143 std::set<uint32> m_bgAfkReporter;
2144 uint8 m_bgAfkReportedCount;
2145 time_t m_bgAfkReportedTimer;
2146 uint32 m_contestedPvPTimer;
2148 uint32 m_bgTeam; // what side the player will be added to
2150 /*********************************************************/
2151 /*** QUEST SYSTEM ***/
2152 /*********************************************************/
2154 std::set<uint32> m_timedquests;
2156 uint64 m_divider;
2157 uint32 m_ingametime;
2159 /*********************************************************/
2160 /*** LOAD SYSTEM ***/
2161 /*********************************************************/
2163 void _LoadActions(QueryResult *result);
2164 void _LoadAuras(QueryResult *result, uint32 timediff);
2165 void _LoadBoundInstances(QueryResult *result);
2166 void _LoadInventory(QueryResult *result, uint32 timediff);
2167 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2168 void _LoadMail();
2169 void _LoadMailedItems(Mail *mail);
2170 void _LoadQuestStatus(QueryResult *result);
2171 void _LoadDailyQuestStatus(QueryResult *result);
2172 void _LoadGroup(QueryResult *result);
2173 void _LoadReputation(QueryResult *result);
2174 void _LoadSpells(QueryResult *result);
2175 void _LoadTutorials(QueryResult *result);
2176 void _LoadFriendList(QueryResult *result);
2177 bool _LoadHomeBind(QueryResult *result);
2178 void _LoadDeclinedNames(QueryResult *result);
2180 /*********************************************************/
2181 /*** SAVE SYSTEM ***/
2182 /*********************************************************/
2184 void _SaveActions();
2185 void _SaveAuras();
2186 void _SaveInventory();
2187 void _SaveMail();
2188 void _SaveQuestStatus();
2189 void _SaveDailyQuestStatus();
2190 void _SaveReputation();
2191 void _SaveSpells();
2192 void _SaveTutorials();
2194 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2195 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2197 /*********************************************************/
2198 /*** ENVIRONMENTAL SYSTEM ***/
2199 /*********************************************************/
2200 void HandleLava();
2201 void HandleSobering();
2202 void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
2203 void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
2204 void StopMirrorTimer(MirrorTimerType Type);
2205 uint8 m_isunderwater;
2206 bool m_isInWater;
2208 /*********************************************************/
2209 /*** HONOR SYSTEM ***/
2210 /*********************************************************/
2211 time_t m_lastHonorUpdateTime;
2213 void outDebugValues() const;
2214 bool _removeSpell(uint16 spell_id);
2215 uint64 m_lootGuid;
2217 uint32 m_race;
2218 uint32 m_class;
2219 uint32 m_team;
2220 uint32 m_nextSave;
2221 time_t m_speakTime;
2222 uint32 m_speakCount;
2223 uint32 m_dungeonDifficulty;
2225 uint32 m_atLoginFlags;
2227 Item* m_items[PLAYER_SLOTS_COUNT];
2228 uint32 m_currentBuybackSlot;
2230 std::vector<Item*> m_itemUpdateQueue;
2231 bool m_itemUpdateQueueBlocked;
2233 uint32 m_ExtraFlags;
2234 uint64 m_curSelection;
2236 uint64 m_comboTarget;
2237 int8 m_comboPoints;
2239 QuestStatusMap mQuestStatus;
2241 uint32 m_GuildIdInvited;
2242 uint32 m_ArenaTeamIdInvited;
2244 PlayerMails m_mail;
2245 PlayerSpellMap m_spells;
2246 SpellCooldowns m_spellCooldowns;
2248 ActionButtonList m_actionButtons;
2250 float m_auraBaseMod[BASEMOD_END][MOD_END];
2252 SpellModList m_spellMods[MAX_SPELLMOD];
2253 int32 m_SpellModRemoveCount;
2254 EnchantDurationList m_enchantDuration;
2255 ItemDurationList m_itemDuration;
2257 uint64 m_resurrectGUID;
2258 uint32 m_resurrectMap;
2259 float m_resurrectX, m_resurrectY, m_resurrectZ;
2260 uint32 m_resurrectHealth, m_resurrectMana;
2262 WorldSession *m_session;
2264 typedef std::list<Channel*> JoinedChannelsList;
2265 JoinedChannelsList m_channels;
2267 bool m_dontMove;
2269 int m_cinematic;
2271 Player *pTrader;
2272 bool acceptTrade;
2273 uint16 tradeItems[TRADE_SLOT_COUNT];
2274 uint32 tradeGold;
2276 time_t m_nextThinkTime;
2278 uint32 m_Tutorials[8];
2279 bool m_TutorialsChanged;
2281 bool m_DailyQuestChanged;
2282 time_t m_lastDailyQuestTime;
2284 uint32 m_breathTimer;
2285 uint32 m_drunkTimer;
2286 uint16 m_drunk;
2287 uint32 m_weaponChangeTimer;
2289 uint32 m_zoneUpdateId;
2290 uint32 m_zoneUpdateTimer;
2291 uint32 m_areaUpdateId;
2293 uint32 m_deathTimer;
2294 time_t m_deathExpireTime;
2296 uint32 m_restTime;
2298 uint32 m_WeaponProficiency;
2299 uint32 m_ArmorProficiency;
2300 bool m_canParry;
2301 bool m_canBlock;
2302 bool m_canDualWield;
2303 uint8 m_swingErrorMsg;
2304 float m_ammoDPS;
2305 ////////////////////Rest System/////////////////////
2306 int time_inn_enter;
2307 uint32 inn_pos_mapid;
2308 float inn_pos_x;
2309 float inn_pos_y;
2310 float inn_pos_z;
2311 float m_rest_bonus;
2312 RestType rest_type;
2313 ////////////////////Rest System/////////////////////
2315 // Transports
2316 Transport * m_transport;
2318 uint32 m_resetTalentsCost;
2319 time_t m_resetTalentsTime;
2320 uint32 m_usedTalentCount;
2322 // Social
2323 PlayerSocial *m_social;
2325 // Groups
2326 GroupReference m_group;
2327 Group *m_groupInvite;
2328 uint32 m_groupUpdateMask;
2329 uint64 m_auraUpdateMask;
2331 // Temporarily removed pet cache
2332 uint32 m_temporaryUnsummonedPetNumber;
2333 uint32 m_oldpetspell;
2335 uint64 m_miniPet;
2336 GuardianPetList m_guardianPets;
2338 // Player summoning
2339 time_t m_summon_expire;
2340 uint32 m_summon_mapid;
2341 float m_summon_x;
2342 float m_summon_y;
2343 float m_summon_z;
2345 // Far Teleport
2346 WorldLocation m_teleport_dest;
2348 DeclinedName *m_declinedname;
2349 Runes *m_runes;
2350 AchievementMgr m_achievementMgr;
2351 private:
2352 // internal common parts for CanStore/StoreItem functions
2353 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2354 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2355 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2356 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2358 GridReference<Player> m_gridRef;
2359 MapReference m_mapRef;
2362 void AddItemsSetItem(Player*player,Item *item);
2363 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2365 // "the bodies of template functions must be made available in a header file"
2366 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2368 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2369 if (!spellInfo) return 0;
2370 int32 totalpct = 0;
2371 int32 totalflat = 0;
2372 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2374 SpellModifier *mod = *itr;
2376 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2377 continue;
2378 if (mod->type == SPELLMOD_FLAT)
2379 totalflat += mod->value;
2380 else if (mod->type == SPELLMOD_PCT)
2382 // skip percent mods for null basevalue (most important for spell mods with charges )
2383 if(basevalue == T(0))
2384 continue;
2386 // special case (skip >10sec spell casts for instant cast setting)
2387 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
2388 continue;
2390 totalpct += mod->value;
2393 if (mod->charges > 0 )
2395 --mod->charges;
2396 if (mod->charges == 0)
2398 mod->charges = -1;
2399 mod->lastAffected = spell;
2400 if(!mod->lastAffected)
2401 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2402 ++m_SpellModRemoveCount;
2407 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2408 basevalue = T((float)basevalue + diff);
2409 return T(diff);
2411 #endif