Replace some variables
[getmangos.git] / src / game / Unit.cpp
blobd374dc06ce81a32441639446f0a9404b6e9ac615
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_RUN_BACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIM_BACK
56 3.141594f, // MOVE_TURN_RATE
57 7.0f, // MOVE_FLIGHT
58 4.5f, // MOVE_FLIGHT_BACK
59 3.14f // MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura[TOTAL_AURAS];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura[TOTAL_AURAS];
68 // Prepare lists
69 static bool procPrepared = InitTriggerAuraData();
71 Unit::Unit()
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType |= TYPEMASK_UNIT;
75 m_objectTypeId = TYPEID_UNIT;
76 // 2.3.2 - 0x70
77 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
79 m_attackTimer[BASE_ATTACK] = 0;
80 m_attackTimer[OFF_ATTACK] = 0;
81 m_attackTimer[RANGED_ATTACK] = 0;
82 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
83 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
86 m_extraAttacks = 0;
88 m_state = 0;
89 m_form = FORM_NONE;
90 m_deathState = ALIVE;
92 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
93 m_currentSpells[i] = NULL;
95 m_addDmgOnce = 0;
97 for(int i = 0; i < MAX_TOTEM; ++i)
98 m_TotemSlot[i] = 0;
100 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
101 //m_Aura = NULL;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
104 //tmpAura = NULL;
106 m_Visibility = VISIBILITY_ON;
108 m_detectInvisibilityMask = 0;
109 m_invisibilityMask = 0;
110 m_transform = 0;
111 m_ShapeShiftFormSpellId = 0;
112 m_canModifyStats = false;
114 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
115 m_spellImmune[i].clear();
116 for (int i = 0; i < UNIT_MOD_END; i++)
118 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
119 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
120 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
121 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
126 for (int i = 0; i < 3; i++)
128 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
129 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
131 for (int i = 0; i < MAX_STATS; i++)
132 m_createStats[i] = 0.0f;
134 m_attacking = NULL;
135 m_modMeleeHitChance = 0.0f;
136 m_modRangedHitChance = 0.0f;
137 m_modSpellHitChance = 0.0f;
138 m_baseSpellCritChance = 5;
140 m_CombatTimer = 0;
141 m_lastManaUse = 0;
143 //m_victimThreat = 0.0f;
144 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
145 m_threatModifier[i] = 1.0f;
146 m_isSorted = true;
147 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
148 m_speed_rate[i] = 1.0f;
150 m_removedAuras = 0;
151 m_charmInfo = NULL;
152 m_unit_movement_flags = 0;
154 // remove aurastates allowing special moves
155 for(int i=0; i < MAX_REACTIVE; ++i)
156 m_reactiveTimer[i] = 0;
159 Unit::~Unit()
161 // set current spells as deletable
162 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
164 if (m_currentSpells[i])
166 m_currentSpells[i]->SetReferencedFromCurrent(false);
167 m_currentSpells[i] = NULL;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo) delete m_charmInfo;
177 void Unit::Update( uint32 p_time )
179 /*if(p_time > m_AurasCheck)
181 m_AurasCheck = 2000;
182 _UpdateAura();
183 }else
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events.Update( p_time );
190 _UpdateSpells( p_time );
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer <= p_time )
202 ClearInCombat();
203 else
204 m_CombatTimer -= p_time;
208 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
210 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time );
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
220 i_motionMaster.UpdateMotion(p_time);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER)
226 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
227 else
228 return false;
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
233 float x, y, z;
234 if(GetMotionMaster()->GetDestination(x, y, z))
235 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
238 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
240 if (!transitTime)
242 float dx = x - GetPositionX();
243 float dy = y - GetPositionY();
244 float dz = z - GetPositionZ();
246 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
247 if(dist<0)
248 dist = 0;
249 else
250 dist = sqrt(dist);
252 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
253 if(speed<=0)
254 speed = 2.5f;
255 speed *= 0.001f;
256 transitTime = static_cast<uint32>(dist / speed + 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
262 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
264 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
265 data.append(GetPackGUID());
267 // Point A, starting location
268 data << GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
272 data << getMSTime();
274 data << uint8(type); // unknown
275 switch(type)
277 case 0: // normal packet
278 break;
279 case 1: // stop packet
280 SendMessageToSet( &data, true );
281 return;
282 case 2: // not used currently
283 data << float(0);
284 data << float(0);
285 data << float(0);
286 break;
287 case 3: // not used currently
288 data << uint64(0); // probably target guid
289 break;
290 case 4: // not used currently
291 data << float(0); // probably orientation
292 break;
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data << uint32(MovementFlags);
298 data << Time; // Time in between points
299 data << uint32(1); // 1 single waypoint
300 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
302 if(player)
303 player->GetSession()->SendPacket(&data);
304 else
305 SendMessageToSet( &data, true );
308 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
310 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
312 uint32 pathSize = end-start;
314 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
315 data.append(GetPackGUID());
316 data << GetPositionX();
317 data << GetPositionY();
318 data << GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
323 data << getMSTime();
325 data << uint8( 0 );
326 data << uint32( MovementFlags );
327 data << uint32( traveltime );
328 data << uint32( pathSize );
329 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data, true);
335 void Unit::resetAttackTimer(WeaponAttackType type)
337 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
340 bool Unit::canReachWithAttack(Unit *pVictim) const
342 assert(pVictim);
343 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
344 if( reach <= 0.0f )
345 reach = 1.0f;
346 return IsWithinDistInMap(pVictim, reach);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType)
351 if (auraType >= TOTAL_AURAS) return;
352 AuraList::iterator iter, next;
353 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
355 next = iter;
356 ++next;
358 if (*iter)
360 RemoveAurasDueToSpell((*iter)->GetId());
361 if (!m_modAuras[auraType].empty())
362 next = m_modAuras[auraType].begin();
363 else
364 return;
369 bool Unit::HasAuraType(AuraType auraType) const
371 return (!m_modAuras[auraType].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
377 if(!HasAuraType(auraType))
378 return;
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance = float(damage) / max_dmg * 100.0f;
383 if (roll_chance_f(chance))
384 RemoveSpellsCausingAura(auraType);
387 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
389 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
390 return 0;
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
396 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
397 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
398 return 0;
401 // remove affects from victim (including from 0 damage and DoTs)
402 if(pVictim != this)
403 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype != DOT)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
411 if(pVictim != this)
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
414 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
415 pVictim->SetStandState(PLAYER_STATE_NONE);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
420 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
421 //Script Event damage taken
422 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
423 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 if(pVictim->GetTypeId() != TYPEID_PLAYER)
441 // no xp,health if type 8 /critters/
442 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
444 pVictim->setDeathState(JUST_DIED);
445 pVictim->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
449 if(cInfo && cInfo->lootid)
450 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER)
454 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
456 return damage;
459 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
460 ((Creature*)pVictim)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health = pVictim->GetHealth();
466 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded = false;
470 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
474 damage = health-1;
476 duel_hasEnded = true;
478 //Get in CombatState
479 if(pVictim != this && damagetype != DOT)
481 SetInCombatWith(pVictim);
482 pVictim->SetInCombatWith(this);
484 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
491 uint32 weaponSpeedHitFactor;
493 switch(cleanDamage->attackType)
495 case BASE_ATTACK:
497 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
498 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
499 else
500 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
502 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
504 break;
506 case OFF_ATTACK:
508 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
509 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
510 else
511 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
513 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
515 break;
517 case RANGED_ATTACK:
518 break;
522 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
524 if(((Player*)pVictim)->InBattleGround())
526 Player *killer = ((Player*)this);
527 if(killer != ((Player*)pVictim))
528 if(BattleGround *bg = killer->GetBattleGround())
529 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
533 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
534 ((Creature*)pVictim)->SetLootRecipient(this);
535 if (health <= damage)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
543 player = ((Creature*)pVictim)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player && player!=pVictim)
548 player->RewardPlayerAndGroupAtKill(pVictim);
549 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
552 DEBUG_LOG("DealDamageAttackStop");
554 // stop combat
555 pVictim->CombatStop();
556 pVictim->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura* spiritOfRedemtionTalentReady = NULL;
562 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
565 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
566 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
568 if((*itr)->GetSpellProto()->SpellIconID==1654)
570 spiritOfRedemtionTalentReady = *itr;
571 break;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady)
578 pVictim->setDeathState(JUST_DIED);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady)
584 // save value before aura remove
585 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
586 if(!ressSpellId)
587 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
598 else
599 pVictim->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
604 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
608 ((Creature*)this)->AI()->KilledUnit(pVictim);
610 // achievement stuff
611 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
613 if(GetTypeId() == TYPEID_UNIT)
614 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER)
616 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim->GetTypeId() == TYPEID_PLAYER)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
628 // durability lost message
629 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
630 ((Player*)pVictim)->GetSession()->SendPacket(&data);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature *cVictim = (Creature*)pVictim;
638 if(!cVictim->isPet())
640 cVictim->DeleteThreatList();
641 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
643 // Call creature just died function
644 if (cVictim->AI())
645 cVictim->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim->GetInstanceId())
650 Map *m = cVictim->GetMap();
651 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m->IsDungeon() && creditedPlayer)
656 if(m->IsRaid() || m->IsHeroic())
658 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
659 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
661 else
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
666 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
667 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
673 // last damage from non duel opponent or opponent controlled creature
674 if(duel_hasEnded)
676 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
677 Player *he = (Player*)pVictim;
679 assert(he->duel);
681 he->duel->opponent->CombatStopWithPets(true);
682 he->CombatStopWithPets(true);
684 he->DuelComplete(DUEL_INTERUPTED);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
690 Player *killed = ((Player*)pVictim);
691 if(BattleGround *bg = killed->GetBattleGround())
692 if(player)
693 bg->HandleKillPlayer(killed, player);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim->ModifyHealth(- (int32)damage);
706 if(damagetype != DOT)
708 if(getVictim())
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
712 ((Creature*)pVictim)->AI()->AttackedBy(this);
714 else
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
722 // polymorphed and other negative transformed cases
723 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
724 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
726 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
728 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
729 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
731 if (pVictim->GetTypeId() != TYPEID_PLAYER)
733 if(spellProto && IsDamageToThreatSpell(spellProto))
734 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
735 else
736 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
743 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
744 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
750 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
751 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
755 if(GetTypeId()==TYPEID_PLAYER)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap& vAuras = pVictim->GetAuras();
767 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
769 const SpellEntry *se = i->second->GetSpellProto();
770 next = i; ++next;
771 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
772 continue;
773 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
775 bool remove = true;
776 if (se->procFlags & (1<<3))
778 if (!roll_chance_i(se->procChance))
779 remove = false;
781 if (remove)
783 pVictim->RemoveAurasDueToSpell(i->second->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next = vAuras.begin();
790 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
792 if( damagetype != DOT )
794 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
796 // skip channeled spell (processed differently below)
797 if (i == CURRENT_CHANNELED_SPELL)
798 continue;
800 if(Spell* spell = pVictim->m_currentSpells[i])
801 if(spell->getState() == SPELL_STATE_PREPARING)
803 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
804 pVictim->InterruptSpell(i);
805 else
806 spell->Delayed();
811 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
813 if (spell->getState() == SPELL_STATE_CASTING)
815 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
816 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
818 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
819 spell->DelayedChannel();
821 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
823 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
824 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
827 else if (spell->getState() == SPELL_STATE_DELAYED)
828 // break channeled spell in delayed state on damage
830 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
831 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
836 // last damage from duel opponent
837 if(duel_hasEnded)
839 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
840 Player *he = (Player*)pVictim;
842 assert(he->duel);
844 he->SetHealth(1);
846 he->duel->opponent->CombatStopWithPets(true);
847 he->CombatStopWithPets(true);
849 he->CastSpell(he, 7267, true); // beg
850 he->DuelComplete(DUEL_WON);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
856 return damage;
859 void Unit::CastStop(uint32 except_spellid)
861 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
862 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
863 InterruptSpell(i,false);
866 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
868 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
870 if(!spellInfo)
872 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
873 return;
876 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
879 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
881 if(!spellInfo)
883 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
884 return;
887 if (castItem)
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
890 if(!originalCaster && triggeredByAura)
891 originalCaster = triggeredByAura->GetCasterGUID();
893 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
895 SpellCastTargets targets;
896 targets.setUnitTarget( Victim );
897 spell->m_CastItem = castItem;
898 spell->prepare(&targets, triggeredByAura);
901 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
903 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
905 if(!spellInfo)
907 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
908 return;
911 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
914 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
916 if(!spellInfo)
918 sLog.outError("CastCustomSpell: unknown spell");
919 return;
922 if (castItem)
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
925 if(!originalCaster && triggeredByAura)
926 originalCaster = triggeredByAura->GetCasterGUID();
928 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
930 if(bp0)
931 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
933 if(bp1)
934 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
936 if(bp2)
937 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
939 SpellCastTargets targets;
940 targets.setUnitTarget( Victim );
941 spell->m_CastItem = castItem;
942 spell->prepare(&targets, triggeredByAura);
945 // used for scripting
946 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
948 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
950 if(!spellInfo)
952 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
959 // used for scripting
960 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
962 if(!spellInfo)
964 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
965 return;
968 if (castItem)
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
971 if(!originalCaster && triggeredByAura)
972 originalCaster = triggeredByAura->GetCasterGUID();
974 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
976 SpellCastTargets targets;
977 targets.setDestination(x, y, z);
978 spell->m_CastItem = castItem;
979 spell->prepare(&targets, triggeredByAura);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
985 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
986 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
987 CalculateSpellDamage(&damageInfo, damage, spellInfo);
988 SendSpellNonMeleeDamageLog(&damageInfo);
989 DealSpellDamage(&damageInfo, true);
990 return damageInfo.damage;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
995 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
996 Unit *pVictim = damageInfo->target;
998 if (damage < 0)
999 return;
1001 if(!this || !pVictim)
1002 return;
1003 if(!this->isAlive() || !pVictim->isAlive())
1004 return;
1006 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1009 bool blocked = false;
1010 // Per-school calc
1011 switch (spellInfo->DmgClass)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED:
1015 case SPELL_DAMAGE_CLASS_MELEE:
1017 // Physical Damage
1018 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1020 //Calculate armor mitigation
1021 damage = CalcArmorReducedDamage(pVictim, damage);
1022 // Get blocked status
1023 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1025 // Magical Damage
1026 else
1028 // Calculate damage bonus
1029 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1031 if (crit)
1033 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1035 // Calculate crit bonus
1036 uint32 crit_bonus = damage;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player* modOwner = GetSpellModOwner())
1039 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1040 damage += crit_bonus;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod=0;
1044 if(attackType == RANGED_ATTACK)
1045 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1046 else
1048 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1049 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1054 if (critPctDamageMod!=0)
1055 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1057 // Resilience - reduce crit damage
1058 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1059 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1062 if (blocked)
1064 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1065 if (damage < damageInfo->blocked)
1066 damageInfo->blocked = damage;
1067 damage-=damageInfo->blocked;
1070 break;
1071 // Magical Attacks
1072 case SPELL_DAMAGE_CLASS_NONE:
1073 case SPELL_DAMAGE_CLASS_MAGIC:
1075 // Calculate damage bonus
1076 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1077 // If crit add critical bonus
1078 if (crit)
1080 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1081 damage = SpellCriticalBonus(spellInfo, damage, pVictim);
1082 // Resilience - reduce crit damage
1083 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1084 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1087 break;
1090 // Calculate absorb resist
1091 if(damage > 0)
1093 // lookup absorb/resist ignore auras on caster for spell
1094 bool ignore = false;
1095 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1096 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1097 if ((*i)->isAffectedOnSpell(spellInfo))
1099 ignore = true;
1100 break;
1103 if (!ignore)
1105 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1106 damage-= damageInfo->absorb + damageInfo->resist;
1109 else
1110 damage = 0;
1111 damageInfo->damage = damage;
1114 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1116 if (damageInfo==0)
1117 return;
1119 Unit *pVictim = damageInfo->target;
1121 if(!this || !pVictim)
1122 return;
1124 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1125 return;
1127 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1128 if (spellProto == NULL)
1130 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1131 return;
1134 //You don't lose health from damage taken from another player while in a sanctuary
1135 //You still see it in the combat log though
1136 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1138 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1139 if(area && area->flags & 0x800) //sanctuary
1140 return;
1143 // Call default DealDamage
1144 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1145 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1148 //TODO for melee need create structure as in
1149 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1151 damageInfo->attacker = this;
1152 damageInfo->target = pVictim;
1153 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1154 damageInfo->attackType = attackType;
1155 damageInfo->damage = 0;
1156 damageInfo->cleanDamage = 0;
1157 damageInfo->absorb = 0;
1158 damageInfo->resist = 0;
1159 damageInfo->blocked_amount = 0;
1161 damageInfo->TargetState = 0;
1162 damageInfo->HitInfo = 0;
1163 damageInfo->procAttacker = PROC_FLAG_NONE;
1164 damageInfo->procVictim = PROC_FLAG_NONE;
1165 damageInfo->procEx = PROC_EX_NONE;
1166 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1168 if(!this || !pVictim)
1169 return;
1170 if(!this->isAlive() || !pVictim->isAlive())
1171 return;
1173 // Select HitInfo/procAttacker/procVictim flag based on attack type
1174 switch (attackType)
1176 case BASE_ATTACK:
1177 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1178 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1179 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1180 break;
1181 case OFF_ATTACK:
1182 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1183 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1184 damageInfo->HitInfo = HITINFO_LEFTSWING;
1185 break;
1186 case RANGED_ATTACK:
1187 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1188 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1189 damageInfo->HitInfo = 0x08;// test
1190 break;
1191 default:
1192 break;
1195 // Physical Immune check
1196 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1198 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1199 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1201 damageInfo->procEx |=PROC_EX_IMMUNE;
1202 damageInfo->damage = 0;
1203 damageInfo->cleanDamage = 0;
1204 return;
1206 damage += CalculateDamage (damageInfo->attackType, false);
1207 // Add melee damage bonus
1208 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1209 // Calculate armor reduction
1210 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1211 damageInfo->cleanDamage += damage - damageInfo->damage;
1213 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1215 // Disable parry or dodge for ranged attack
1216 if(damageInfo->attackType == RANGED_ATTACK)
1218 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1219 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1222 switch(damageInfo->hitOutCome)
1224 case MELEE_HIT_EVADE:
1226 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1227 damageInfo->TargetState = VICTIMSTATE_EVADES;
1229 damageInfo->procEx|=PROC_EX_EVADE;
1230 damageInfo->damage = 0;
1231 damageInfo->cleanDamage = 0;
1232 return;
1234 case MELEE_HIT_MISS:
1236 damageInfo->HitInfo |= HITINFO_MISS;
1237 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1239 damageInfo->procEx|=PROC_EX_MISS;
1240 damageInfo->damage = 0;
1241 damageInfo->cleanDamage = 0;
1242 break;
1244 case MELEE_HIT_NORMAL:
1245 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1246 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1247 break;
1248 case MELEE_HIT_CRIT:
1250 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1251 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1253 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1254 // Crit bonus calc
1255 damageInfo->damage += damageInfo->damage;
1256 int32 mod=0;
1257 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1258 if(damageInfo->attackType == RANGED_ATTACK)
1259 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1260 else
1262 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1263 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1266 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1268 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1269 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1270 if (mod!=0)
1271 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1273 // Resilience - reduce crit damage
1274 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1276 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1277 damageInfo->damage -= resilienceReduction;
1278 damageInfo->cleanDamage += resilienceReduction;
1280 break;
1282 case MELEE_HIT_PARRY:
1283 damageInfo->TargetState = VICTIMSTATE_PARRY;
1284 damageInfo->procEx|=PROC_EX_PARRY;
1285 damageInfo->cleanDamage += damageInfo->damage;
1286 damageInfo->damage = 0;
1287 break;
1289 case MELEE_HIT_DODGE:
1290 damageInfo->TargetState = VICTIMSTATE_DODGE;
1291 damageInfo->procEx|=PROC_EX_DODGE;
1292 damageInfo->cleanDamage += damageInfo->damage;
1293 damageInfo->damage = 0;
1294 break;
1295 case MELEE_HIT_BLOCK:
1297 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1298 damageInfo->HitInfo |= HITINFO_BLOCK;
1299 damageInfo->procEx|=PROC_EX_BLOCK;
1300 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1301 if (damageInfo->blocked_amount >= damageInfo->damage)
1303 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1304 damageInfo->blocked_amount = damageInfo->damage;
1306 damageInfo->damage -= damageInfo->blocked_amount;
1307 damageInfo->cleanDamage += damageInfo->blocked_amount;
1308 break;
1310 case MELEE_HIT_GLANCING:
1312 damageInfo->HitInfo |= HITINFO_GLANCING;
1313 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1314 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1315 float reducePercent = 1.0f; //damage factor
1316 // calculate base values and mods
1317 float baseLowEnd = 1.3;
1318 float baseHighEnd = 1.2;
1319 switch(getClass()) // lowering base values for casters
1321 case CLASS_SHAMAN:
1322 case CLASS_PRIEST:
1323 case CLASS_MAGE:
1324 case CLASS_WARLOCK:
1325 case CLASS_DRUID:
1326 baseLowEnd -= 0.7;
1327 baseHighEnd -= 0.3;
1328 break;
1331 float maxLowEnd = 0.6;
1332 switch(getClass()) // upper for melee classes
1334 case CLASS_WARRIOR:
1335 case CLASS_ROGUE:
1336 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1339 // calculate values
1340 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1341 float lowEnd = baseLowEnd - ( 0.05f * diff );
1342 float highEnd = baseHighEnd - ( 0.03f * diff );
1344 // apply max/min bounds
1345 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1346 lowEnd = 0.01f;
1347 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1348 lowEnd = maxLowEnd;
1350 if ( highEnd < 0.2f ) //high end limits
1351 highEnd = 0.2f;
1352 if ( highEnd > 0.99f )
1353 highEnd = 0.99f;
1355 if(lowEnd > highEnd) // prevent negative range size
1356 lowEnd = highEnd;
1358 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1360 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1361 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1362 break;
1364 case MELEE_HIT_CRUSHING:
1366 damageInfo->HitInfo |= HITINFO_CRUSHING;
1367 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1368 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1369 // 150% normal damage
1370 damageInfo->damage += (damageInfo->damage / 2);
1371 break;
1373 default:
1375 break;
1378 // Calculate absorb resist
1379 if(int32(damageInfo->damage) > 0)
1381 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1382 // Calculate absorb & resists
1383 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1384 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1385 if (damageInfo->absorb)
1387 damageInfo->HitInfo|=HITINFO_ABSORB;
1388 damageInfo->procEx|=PROC_EX_ABSORB;
1390 if (damageInfo->resist)
1391 damageInfo->HitInfo|=HITINFO_RESIST;
1394 else // Umpossible get negative result but....
1395 damageInfo->damage = 0;
1398 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1400 if (damageInfo==0) return;
1401 Unit *pVictim = damageInfo->target;
1403 if(!this || !pVictim)
1404 return;
1406 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1407 return;
1409 //You don't lose health from damage taken from another player while in a sanctuary
1410 //You still see it in the combat log though
1411 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1413 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1414 if(area && area->flags & 0x800) //sanctuary
1415 return;
1418 // Hmmmm dont like this emotes cloent must by self do all animations
1419 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1420 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1421 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1422 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1424 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1426 // Get attack timers
1427 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1428 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1429 // Reduce attack time
1430 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1432 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1433 float percent60 = 3 * percent20;
1434 if(offtime > percent20 && offtime <= percent60)
1436 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1438 else if(offtime > percent60)
1440 offtime -= 2 * percent20;
1441 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1444 else
1446 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1447 float percent60 = 3 * percent20;
1448 if(basetime > percent20 && basetime <= percent60)
1450 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1452 else if(basetime > percent60)
1454 basetime -= 2 * percent20;
1455 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1460 // Call default DealDamage
1461 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1462 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1464 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1465 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1466 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1468 // -probability is between 0% and 40%
1469 // 20% base chance
1470 float Probability = 20;
1472 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1473 if( pVictim->getLevel() < 30 )
1474 Probability = 0.65f*pVictim->getLevel()+0.5;
1476 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1477 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1479 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1481 if(Probability > 40)
1482 Probability = 40;
1484 if(roll_chance_f(Probability))
1485 CastSpell(pVictim, 1604, true);
1488 // If not miss
1489 if (!(damageInfo->HitInfo & HITINFO_MISS))
1491 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1493 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1494 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1497 // victim's damage shield
1498 std::set<Aura*> alreadyDone;
1499 uint32 removedAuras = pVictim->m_removedAuras;
1500 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1501 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1503 next++;
1504 if (alreadyDone.find(*i) == alreadyDone.end())
1506 alreadyDone.insert(*i);
1507 uint32 damage=(*i)->GetModifier()->m_amount;
1508 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1509 if(!spellProto)
1510 continue;
1511 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1512 //uint32 absorb;
1513 //uint32 resist;
1514 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1515 //damage-=absorb + resist;
1517 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1518 data << uint64(pVictim->GetGUID());
1519 data << uint64(GetGUID());
1520 data << uint32(spellProto->Id);
1521 data << uint32(damage); // Damage
1522 data << uint32(0); // Overkill
1523 data << uint32(spellProto->SchoolMask);
1524 pVictim->SendMessageToSet(&data, true );
1526 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1528 if (pVictim->m_removedAuras > removedAuras)
1530 removedAuras = pVictim->m_removedAuras;
1531 next = vDamageShields.begin();
1539 void Unit::HandleEmoteCommand(uint32 anim_id)
1541 WorldPacket data( SMSG_EMOTE, 12 );
1542 data << uint32(anim_id);
1543 data << uint64(GetGUID());
1544 SendMessageToSet(&data, true);
1547 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1549 uint32 newdamage = 0;
1550 float armor = pVictim->GetArmor();
1551 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1552 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1554 // Apply Player CR_ARMOR_PENETRATION rating
1555 if (GetTypeId()==TYPEID_PLAYER)
1556 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1558 if (armor < 0.0f) armor=0.0f;
1560 float levelModifier = getLevel();
1561 if ( levelModifier > 59 )
1562 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1564 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1565 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1567 if(tmpvalue < 0.0f)
1568 tmpvalue = 0.0f;
1569 if(tmpvalue > 0.75f)
1570 tmpvalue = 0.75f;
1571 newdamage = uint32(damage - (damage * tmpvalue));
1573 return (newdamage > 1) ? newdamage : 1;
1576 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1578 if(!pVictim || !pVictim->isAlive() || !damage)
1579 return;
1581 // Magic damage, check for resists
1582 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1584 // Get base victim resistance for school
1585 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1586 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1587 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1589 tmpvalue2 *= (float)(0.15f / getLevel());
1590 if (tmpvalue2 < 0.0f)
1591 tmpvalue2 = 0.0f;
1592 if (tmpvalue2 > 0.75f)
1593 tmpvalue2 = 0.75f;
1594 uint32 ran = urand(0, 100);
1595 uint32 faq[4] = {24,6,4,6};
1596 uint8 m = 0;
1597 float Binom = 0.0f;
1598 for (uint8 i = 0; i < 4; i++)
1600 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1601 if (ran > Binom )
1602 ++m;
1603 else
1604 break;
1606 if (damagetype == DOT && m == 4)
1607 *resist += uint32(damage - 1);
1608 else
1609 *resist += uint32(damage * m / 4);
1610 if(*resist > damage)
1611 *resist = damage;
1613 else
1614 *resist = 0;
1616 int32 RemainingDamage = damage - *resist;
1618 // Get unit state (need for some absorb check)
1619 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1620 // Need remove expired auras after
1621 bool existExpired = false;
1622 // absorb without mana cost
1623 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1624 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1626 Modifier* mod = (*i)->GetModifier();
1627 if (!(mod->m_miscvalue & schoolMask))
1628 continue;
1630 SpellEntry const* spellProto = (*i)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb = mod->m_amount;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb <=0)
1638 existExpired = true;
1639 continue;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto->SpellFamilyName)
1645 case SPELLFAMILY_GENERIC:
1647 // Astral Shift
1648 if (spellProto->SpellIconID == 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1652 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1653 continue;
1655 // Nerves of Steel
1656 if (spellProto->SpellIconID == 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1660 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1661 continue;
1663 // Spell Deflection
1664 if (spellProto->SpellIconID == 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1668 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1669 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1670 continue;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto->Id == 41475)
1675 int32 reflectDamage = 0;
1676 if(RemainingDamage < currentAbsorb)
1677 reflectDamage = RemainingDamage / 2;
1678 else
1679 reflectDamage = currentAbsorb / 2;
1680 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
1681 break;
1683 if (spellProto->Id == 39228 || // Argussian Compass
1684 spellProto->Id == 60218) // Essence of Gossamer
1686 // Max absorb stored in 1 dummy effect
1687 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1688 currentAbsorb = spellProto->EffectBasePoints[1];
1689 break;
1691 break;
1693 case SPELLFAMILY_DRUID:
1695 // Primal Tenacity
1696 if (spellProto->SpellIconID == 2253)
1698 //reduces all damage taken while Stunned
1699 if (unitflag & UNIT_FLAG_STUNNED)
1700 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1701 continue;
1703 break;
1705 case SPELLFAMILY_ROGUE:
1707 // Cheat Death
1708 if(spellProto->SpellIconID == 2109)
1710 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1711 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1712 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1713 roll_chance_i(currentAbsorb)) // Only if roll
1715 pVictim->CastSpell(pVictim,31231,true);
1716 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1717 // with health > 10% lost health until health==10%, in other case no losses
1718 uint32 health10 = pVictim->GetMaxHealth()/10;
1719 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1721 continue;
1723 break;
1725 case SPELLFAMILY_PRIEST:
1727 // Reflective Shield
1728 if (spellProto->SpellFamilyFlags == 0x1)
1730 if (pVictim == this)
1731 break;
1732 Unit* caster = (*i)->GetCaster();
1733 if (!caster)
1734 break;
1735 int32 reflectDamage = 0;
1736 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1737 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1739 switch((*k)->GetModifier()->m_miscvalue)
1741 case 5065: // Rank 1
1742 case 5064: // Rank 2
1743 case 5063: // Rank 3
1745 if(RemainingDamage >= currentAbsorb)
1746 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1747 else
1748 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1749 } break;
1750 default: break;
1752 if (reflectDamage)
1754 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
1755 break;
1758 break;
1760 break;
1762 case SPELLFAMILY_SHAMAN:
1764 // Astral Shift
1765 if (spellProto->SpellIconID == 3066)
1767 //reduces all damage taken while stun, fear or silence
1768 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1769 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1770 continue;
1772 break;
1774 case SPELLFAMILY_DEATHKNIGHT:
1776 // Shadow of Death
1777 if (spellProto->SpellIconID == 1958)
1779 // TODO: absorb only while transform
1780 continue;
1782 // Anti-Magic Shell (on self)
1783 if (spellProto->Id == 48707)
1785 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1786 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1787 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1788 int32 regen = absorbed * 2 / 10;
1789 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1790 RemainingDamage -= absorbed;
1791 continue;
1793 // Anti-Magic Shell (on single party/raid member)
1794 if (spellProto->Id == 50462)
1796 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1797 continue;
1799 // Anti-Magic Zone
1800 if (spellProto->Id == 50461)
1802 Unit* caster = (*i)->GetCaster();
1803 if (!caster)
1804 continue;
1805 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1806 int32 canabsorb = caster->GetHealth();
1807 if (canabsorb < absorbed)
1808 absorbed = canabsorb;
1809 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1810 RemainingDamage -= absorbed;
1811 continue;
1813 break;
1815 default:
1816 break;
1819 // currentAbsorb - damage can be absorbed by shield
1820 // If need absorb less damage
1821 if (RemainingDamage < currentAbsorb)
1822 currentAbsorb = RemainingDamage;
1824 RemainingDamage -= currentAbsorb;
1826 // Reduce shield amount
1827 mod->m_amount-=currentAbsorb;
1828 // Need remove it later
1829 if (mod->m_amount<=0)
1830 existExpired = true;
1833 // Remove all expired absorb auras
1834 if (existExpired)
1836 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1838 if ((*i)->GetModifier()->m_amount<=0)
1840 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1841 i = vSchoolAbsorb.begin();
1843 else
1844 ++i;
1848 // absorb by mana cost
1849 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1850 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1852 next = i; ++next;
1854 // check damage school mask
1855 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1856 continue;
1858 int32 currentAbsorb;
1859 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1860 currentAbsorb = (*i)->GetModifier()->m_amount;
1861 else
1862 currentAbsorb = RemainingDamage;
1864 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1865 if(Player *modOwner = GetSpellModOwner())
1866 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1868 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1869 if (currentAbsorb > maxAbsorb)
1870 currentAbsorb = maxAbsorb;
1872 (*i)->GetModifier()->m_amount -= currentAbsorb;
1873 if((*i)->GetModifier()->m_amount <= 0)
1875 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1876 next = vManaShield.begin();
1879 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1880 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1882 RemainingDamage -= currentAbsorb;
1885 // only split damage if not damaging yourself
1886 if(pVictim != this)
1888 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1889 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1891 next = i; ++next;
1893 // check damage school mask
1894 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1895 continue;
1897 // Damage can be splitted only if aura has an alive caster
1898 Unit *caster = (*i)->GetCaster();
1899 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1900 continue;
1902 int32 currentAbsorb;
1903 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1904 currentAbsorb = (*i)->GetModifier()->m_amount;
1905 else
1906 currentAbsorb = RemainingDamage;
1908 RemainingDamage -= currentAbsorb;
1910 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1912 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1913 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1916 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1917 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1919 next = i; ++next;
1921 // check damage school mask
1922 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1923 continue;
1925 // Damage can be splitted only if aura has an alive caster
1926 Unit *caster = (*i)->GetCaster();
1927 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1928 continue;
1930 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1932 RemainingDamage -= splitted;
1934 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1936 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1937 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1941 *absorb = damage - RemainingDamage - *resist;
1944 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1946 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1947 return;
1949 if (!pVictim->isAlive())
1950 return;
1952 if(IsNonMeleeSpellCasted(false))
1953 return;
1955 uint32 hitInfo;
1956 if (attType == BASE_ATTACK)
1957 hitInfo = HITINFO_NORMALSWING2;
1958 else if (attType == OFF_ATTACK)
1959 hitInfo = HITINFO_LEFTSWING;
1960 else
1961 return; // ignore ranged case
1963 uint32 extraAttacks = m_extraAttacks;
1965 // melee attack spell casted at main hand attack only
1966 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1968 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1970 // not recent extra attack only at any non extra attack (melee spell case)
1971 if(!extra && extraAttacks)
1973 while(m_extraAttacks)
1975 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1976 if(m_extraAttacks > 0)
1977 --m_extraAttacks;
1981 return;
1984 CalcDamageInfo damageInfo;
1985 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1986 // Send log damage message to client
1987 SendAttackStateUpdate(&damageInfo);
1988 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1989 DealMeleeDamage(&damageInfo,true);
1991 if (GetTypeId() == TYPEID_PLAYER)
1992 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1994 else
1995 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1996 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1998 // extra attack only at any non extra attack (normal case)
1999 if(!extra && extraAttacks)
2001 while(m_extraAttacks)
2003 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2004 if(m_extraAttacks > 0)
2005 --m_extraAttacks;
2010 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2012 // This is only wrapper
2014 // Miss chance based on melee
2015 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2017 // Critical hit chance
2018 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2020 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2021 float dodge_chance = pVictim->GetUnitDodgeChance();
2022 float block_chance = pVictim->GetUnitBlockChance();
2023 float parry_chance = pVictim->GetUnitParryChance();
2025 // Useful if want to specify crit & miss chances for melee, else it could be removed
2026 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2028 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2031 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2033 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2034 return MELEE_HIT_EVADE;
2036 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2037 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2039 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2040 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2042 // bonus from skills is 0.04%
2043 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2044 int32 sum = 0, tmp = 0;
2045 int32 roll = urand (0, 10000);
2047 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2049 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2051 tmp = miss_chance;
2053 if (tmp > 0 && roll < (sum += tmp ))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2056 return MELEE_HIT_MISS;
2059 // always crit against a sitting target (except 0 crit chance)
2060 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2062 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2063 return MELEE_HIT_CRIT;
2066 // Dodge chance
2068 // only players can't dodge if attacker is behind
2069 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2073 else
2075 // Reduce dodge chance by attacker expertise rating
2076 if (GetTypeId() == TYPEID_PLAYER)
2077 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2079 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2080 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2082 tmp = dodge_chance;
2083 if ( (tmp > 0) // check if unit _can_ dodge
2084 && ((tmp -= skillBonus) > 0)
2085 && roll < (sum += tmp))
2087 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2088 return MELEE_HIT_DODGE;
2092 // parry & block chances
2094 // check if attack comes from behind, nobody can parry or block if attacker is behind
2095 if (!pVictim->HasInArc(M_PI,this))
2097 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2099 else
2101 // Reduce parry chance by attacker expertise rating
2102 if (GetTypeId() == TYPEID_PLAYER)
2103 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2105 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2107 int32 tmp = int32(parry_chance);
2108 if ( (tmp > 0) // check if unit _can_ parry
2109 && ((tmp -= skillBonus) > 0)
2110 && (roll < (sum += tmp)))
2112 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2113 return MELEE_HIT_PARRY;
2117 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2119 tmp = block_chance;
2120 if ( (tmp > 0) // check if unit _can_ block
2121 && ((tmp -= skillBonus) > 0)
2122 && (roll < (sum += tmp)))
2124 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2125 return MELEE_HIT_BLOCK;
2130 // Critical chance
2131 tmp = crit_chance;
2133 if (tmp > 0 && roll < (sum += tmp))
2135 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2136 return MELEE_HIT_CRIT;
2139 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2140 if( attType != RANGED_ATTACK &&
2141 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2142 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2143 getLevel() < pVictim->getLevelForTarget(this) )
2145 // cap possible value (with bonuses > max skill)
2146 int32 skill = attackerWeaponSkill;
2147 int32 maxskill = attackerMaxSkillValueForLevel;
2148 skill = (skill > maxskill) ? maxskill : skill;
2150 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2151 tmp = tmp > 4000 ? 4000 : tmp;
2152 if (roll < (sum += tmp))
2154 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2155 return MELEE_HIT_GLANCING;
2159 // mobs can score crushing blows if they're 4 or more levels above victim
2160 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2161 // can be from by creature (if can) or from controlled player that considered as creature
2162 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2163 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2164 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2166 // when their weapon skill is 15 or more above victim's defense skill
2167 tmp = victimDefenseSkill;
2168 int32 tmpmax = victimMaxSkillValueForLevel;
2169 // having defense above your maximum (from items, talents etc.) has no effect
2170 tmp = tmp > tmpmax ? tmpmax : tmp;
2171 // tmp = mob's level * 5 - player's current defense skill
2172 tmp = attackerMaxSkillValueForLevel - tmp;
2173 if(tmp >= 15)
2175 // add 2% chance per lacking skill point, min. is 15%
2176 tmp = tmp * 200 - 1500;
2177 if (roll < (sum += tmp))
2179 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2180 return MELEE_HIT_CRUSHING;
2185 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2186 return MELEE_HIT_NORMAL;
2189 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2191 float min_damage, max_damage;
2193 if (normalized && GetTypeId()==TYPEID_PLAYER)
2194 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2195 else
2197 switch (attType)
2199 case RANGED_ATTACK:
2200 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2201 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2202 break;
2203 case BASE_ATTACK:
2204 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2205 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2206 break;
2207 case OFF_ATTACK:
2208 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2209 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2210 break;
2211 // Just for good manner
2212 default:
2213 min_damage = 0.0f;
2214 max_damage = 0.0f;
2215 break;
2219 if (min_damage > max_damage)
2221 std::swap(min_damage,max_damage);
2224 if(max_damage == 0.0f)
2225 max_damage = 5.0f;
2227 return urand((uint32)min_damage, (uint32)max_damage);
2230 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2232 if(spellProto->spellLevel <= 0)
2233 return 1.0f;
2235 float LvlPenalty = 0.0f;
2237 if(spellProto->spellLevel < 20)
2238 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2239 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2240 if(LvlFactor > 1.0f)
2241 LvlFactor = 1.0f;
2243 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2246 void Unit::SendAttackStart(Unit* pVictim)
2248 WorldPacket data( SMSG_ATTACKSTART, 16 );
2249 data << uint64(GetGUID());
2250 data << uint64(pVictim->GetGUID());
2252 SendMessageToSet(&data, true);
2253 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2256 void Unit::SendAttackStop(Unit* victim)
2258 if(!victim)
2259 return;
2261 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2262 data.append(GetPackGUID());
2263 data.append(victim->GetPackGUID()); // can be 0x00...
2264 data << uint32(0); // can be 0x1
2265 SendMessageToSet(&data, true);
2266 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2268 /*if(victim->GetTypeId() == TYPEID_UNIT)
2269 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2272 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2274 if (pVictim->HasInArc(M_PI,this))
2276 /* Currently not exist spells with ignore block
2277 // Ignore combat result aura (parry/dodge check on prepare)
2278 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2279 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2281 if (!(*i)->isAffectedOnSpell(spellProto))
2282 continue;
2283 if ((*i)->GetModifier()->m_miscvalue == )
2284 return false;
2288 // Check creatures flags_extra for disable block
2289 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2290 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2291 return false;
2293 float blockChance = GetUnitBlockChance();
2294 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
2295 if (roll_chance_f(blockChance))
2296 return true;
2298 return false;
2301 // Melee based spells can be miss, parry or dodge on this step
2302 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2303 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2305 // Calculate hit chance (more correct for chance mod)
2306 int32 HitChance;
2308 // PvP - PvE melee chances
2309 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2310 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2311 if(leveldif < 3)
2312 HitChance = 95 - leveldif;
2313 else
2314 HitChance = 93 - (leveldif - 2) * lchance;
2316 // Hit chance depends from victim auras
2317 if(attType == RANGED_ATTACK)
2318 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2319 else
2320 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2322 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2323 if(Player *modOwner = GetSpellModOwner())
2324 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2326 // Miss = 100 - hit
2327 float miss_chance= 100.0f - HitChance;
2329 // Bonuses from attacker aura and ratings
2330 if (attType == RANGED_ATTACK)
2331 miss_chance -= m_modRangedHitChance;
2332 else
2333 miss_chance -= m_modMeleeHitChance;
2335 // bonus from skills is 0.04%
2336 miss_chance -= skillDiff * 0.04f;
2338 // Limit miss chance from 0 to 60%
2339 if (miss_chance < 0.0f)
2340 return 0.0f;
2341 if (miss_chance > 60.0f)
2342 return 60.0f;
2343 return miss_chance;
2346 // Melee based spells hit result calculations
2347 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2349 WeaponAttackType attType = BASE_ATTACK;
2351 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2352 attType = RANGED_ATTACK;
2354 // bonus from skills is 0.04% per skill Diff
2355 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2356 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2357 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2359 uint32 roll = urand (0, 10000);
2361 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2362 // Roll miss
2363 uint32 tmp = missChance;
2364 if (roll < tmp)
2365 return SPELL_MISS_MISS;
2367 // Chance resist mechanic (select max value from every mechanic spell effect)
2368 int32 resist_mech = 0;
2369 // Get effects mechanic and chance
2370 for(int eff = 0; eff < 3; ++eff)
2372 int32 effect_mech = GetEffectMechanic(spell, eff);
2373 if (effect_mech)
2375 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2376 if (resist_mech < temp*100)
2377 resist_mech = temp*100;
2380 // Roll chance
2381 tmp += resist_mech;
2382 if (roll < tmp)
2383 return SPELL_MISS_RESIST;
2385 bool canDodge = true;
2386 bool canParry = true;
2388 // Same spells cannot be parry/dodge
2389 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2390 return SPELL_MISS_NONE;
2392 // Ranged attack cannot be parry/dodge
2393 if (attType == RANGED_ATTACK)
2394 return SPELL_MISS_NONE;
2396 // Check for attack from behind
2397 if (!pVictim->HasInArc(M_PI,this))
2399 // Can`t dodge from behind in PvP (but its possible in PvE)
2400 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2401 canDodge = false;
2402 // Can`t parry
2403 canParry = false;
2405 // Check creatures flags_extra for disable parry
2406 if(pVictim->GetTypeId()==TYPEID_UNIT)
2408 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2409 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2410 canParry = false;
2412 // Ignore combat result aura
2413 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2414 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2416 if (!(*i)->isAffectedOnSpell(spell))
2417 continue;
2418 switch((*i)->GetModifier()->m_miscvalue)
2420 case MELEE_HIT_DODGE: canDodge = false; break;
2421 case MELEE_HIT_BLOCK: break; // Block check in hit step
2422 case MELEE_HIT_PARRY: canParry = false; break;
2423 default:
2424 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2425 break;
2429 if (canDodge)
2431 // Roll dodge
2432 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2433 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2434 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2435 // Reduce dodge chance by attacker expertise rating
2436 if (GetTypeId() == TYPEID_PLAYER)
2437 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2438 if (dodgeChance < 0)
2439 dodgeChance = 0;
2441 tmp += dodgeChance;
2442 if (roll < tmp)
2443 return SPELL_MISS_DODGE;
2446 if (canParry)
2448 // Roll parry
2449 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2450 // Reduce parry chance by attacker expertise rating
2451 if (GetTypeId() == TYPEID_PLAYER)
2452 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2453 if (parryChance < 0)
2454 parryChance = 0;
2456 tmp += parryChance;
2457 if (roll < tmp)
2458 return SPELL_MISS_PARRY;
2461 return SPELL_MISS_NONE;
2464 // TODO need use unit spell resistances in calculations
2465 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2467 // Can`t miss on dead target (on skinning for example)
2468 if (!pVictim->isAlive())
2469 return SPELL_MISS_NONE;
2471 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2472 // PvP - PvE spell misschances per leveldif > 2
2473 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2474 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2476 // Base hit chance from attacker and victim levels
2477 int32 modHitChance;
2478 if(leveldif < 3)
2479 modHitChance = 96 - leveldif;
2480 else
2481 modHitChance = 94 - (leveldif - 2) * lchance;
2483 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2484 if(Player *modOwner = GetSpellModOwner())
2485 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2486 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2487 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2488 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2489 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2490 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2491 if (IsAreaOfEffectSpell(spell))
2492 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2493 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2494 if (IsDispelSpell(spell))
2495 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2496 // Chance resist mechanic (select max value from every mechanic spell effect)
2497 int32 resist_mech = 0;
2498 // Get effects mechanic and chance
2499 for(int eff = 0; eff < 3; ++eff)
2501 int32 effect_mech = GetEffectMechanic(spell, eff);
2502 if (effect_mech)
2504 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2505 if (resist_mech < temp)
2506 resist_mech = temp;
2509 // Apply mod
2510 modHitChance-=resist_mech;
2512 // Chance resist debuff
2513 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2515 int32 HitChance = modHitChance * 100;
2516 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2517 HitChance += int32(m_modSpellHitChance*100.0f);
2519 // Decrease hit chance from victim rating bonus
2520 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2521 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2523 if (HitChance < 100) HitChance = 100;
2524 if (HitChance > 9900) HitChance = 9900;
2526 uint32 rand = urand(0,10000);
2527 if (rand > HitChance)
2528 return SPELL_MISS_RESIST;
2529 return SPELL_MISS_NONE;
2532 // Calculate spell hit result can be:
2533 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2534 // For melee based spells:
2535 // Miss
2536 // Dodge
2537 // Parry
2538 // For spells
2539 // Resist
2540 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2542 // Return evade for units in evade mode
2543 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2544 return SPELL_MISS_EVADE;
2546 // Check for immune
2547 if (pVictim->IsImmunedToSpell(spell))
2548 return SPELL_MISS_IMMUNE;
2550 // All positive spells can`t miss
2551 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2552 if (IsPositiveSpell(spell->Id))
2553 return SPELL_MISS_NONE;
2555 // Check for immune
2556 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2557 return SPELL_MISS_IMMUNE;
2559 // Try victim reflect spell
2560 if (CanReflect)
2562 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2563 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2564 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2565 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2566 reflectchance += (*i)->GetModifier()->m_amount;
2567 if (reflectchance > 0 && roll_chance_i(reflectchance))
2569 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2570 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2571 return SPELL_MISS_REFLECT;
2575 switch (spell->DmgClass)
2577 case SPELL_DAMAGE_CLASS_RANGED:
2578 case SPELL_DAMAGE_CLASS_MELEE:
2579 return MeleeSpellHitResult(pVictim, spell);
2580 case SPELL_DAMAGE_CLASS_NONE:
2581 case SPELL_DAMAGE_CLASS_MAGIC:
2582 return MagicSpellHitResult(pVictim, spell);
2584 return SPELL_MISS_NONE;
2587 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2589 if(!pVictim)
2590 return 0.0f;
2592 // Base misschance 5%
2593 float misschance = 5.0f;
2595 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2596 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2598 bool isNormal = false;
2599 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2601 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2603 isNormal = true;
2604 break;
2607 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2609 misschance = 5.0f;
2611 else
2613 misschance = 24.0f;
2617 // PvP : PvE melee misschances per leveldif > 2
2618 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2620 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2621 if(leveldif < 0)
2622 leveldif = 0;
2624 // Hit chance from attacker based on ratings and auras
2625 float m_modHitChance;
2626 if (attType == RANGED_ATTACK)
2627 m_modHitChance = m_modRangedHitChance;
2628 else
2629 m_modHitChance = m_modMeleeHitChance;
2631 if(leveldif < 3)
2632 misschance += (leveldif - m_modHitChance);
2633 else
2634 misschance += ((leveldif - 2) * chance - m_modHitChance);
2636 // Hit chance for victim based on ratings
2637 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2639 if (attType == RANGED_ATTACK)
2640 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2641 else
2642 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2645 // Modify miss chance by victim auras
2646 if(attType == RANGED_ATTACK)
2647 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2648 else
2649 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2651 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2652 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2653 misschance -= skillBonus * 0.04f;
2655 // Limit miss chance from 0 to 60%
2656 if ( misschance < 0.0f)
2657 return 0.0f;
2658 if ( misschance > 60.0f)
2659 return 60.0f;
2661 return misschance;
2664 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2666 if(GetTypeId() == TYPEID_PLAYER)
2668 // in PvP use full skill instead current skill value
2669 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2670 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2671 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2672 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2673 return value;
2675 else
2676 return GetUnitMeleeSkill(target);
2679 float Unit::GetUnitDodgeChance() const
2681 if(hasUnitState(UNIT_STAT_STUNNED))
2682 return 0.0f;
2683 if( GetTypeId() == TYPEID_PLAYER )
2684 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2685 else
2687 if(((Creature const*)this)->isTotem())
2688 return 0.0f;
2689 else
2691 float dodge = 5.0f;
2692 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2693 return dodge > 0.0f ? dodge : 0.0f;
2698 float Unit::GetUnitParryChance() const
2700 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2701 return 0.0f;
2703 float chance = 0.0f;
2705 if(GetTypeId() == TYPEID_PLAYER)
2707 Player const* player = (Player const*)this;
2708 if(player->CanParry() )
2710 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2711 if(!tmpitem)
2712 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2714 if(tmpitem)
2715 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2718 else if(GetTypeId() == TYPEID_UNIT)
2720 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2722 chance = 5.0f;
2723 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2727 return chance > 0.0f ? chance : 0.0f;
2730 float Unit::GetUnitBlockChance() const
2732 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2733 return 0.0f;
2735 if(GetTypeId() == TYPEID_PLAYER)
2737 Player const* player = (Player const*)this;
2738 if(player->CanBlock() )
2740 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2741 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2742 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2744 // is player but has no block ability or no not broken shield equipped
2745 return 0.0f;
2747 else
2749 if(((Creature const*)this)->isTotem())
2750 return 0.0f;
2751 else
2753 float block = 5.0f;
2754 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2755 return block > 0.0f ? block : 0.0f;
2760 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2762 float crit;
2764 if(GetTypeId() == TYPEID_PLAYER)
2766 switch(attackType)
2768 case BASE_ATTACK:
2769 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2770 break;
2771 case OFF_ATTACK:
2772 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2773 break;
2774 case RANGED_ATTACK:
2775 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2776 break;
2777 // Just for good manner
2778 default:
2779 crit = 0.0f;
2780 break;
2783 else
2785 crit = 5.0f;
2786 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2789 // flat aura mods
2790 if(attackType == RANGED_ATTACK)
2791 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2792 else
2793 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2795 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2797 // reduce crit chance from Rating for players
2798 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2800 if (attackType==RANGED_ATTACK)
2801 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2802 else
2803 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2806 // Apply crit chance from defence skill
2807 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2809 if (crit < 0.0f)
2810 crit = 0.0f;
2811 return crit;
2814 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2816 uint32 value = 0;
2817 if(GetTypeId() == TYPEID_PLAYER)
2819 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2821 // feral or unarmed skill only for base attack
2822 if(attType != BASE_ATTACK && !item )
2823 return 0;
2825 if(((Player*)this)->IsInFeralForm())
2826 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2828 // weapon skill or (unarmed for base attack)
2829 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2831 // in PvP use full skill instead current skill value
2832 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2833 ? ((Player*)this)->GetMaxSkillValue(skill)
2834 : ((Player*)this)->GetSkillValue(skill);
2835 // Modify value from ratings
2836 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2837 switch (attType)
2839 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2840 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2841 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2844 else
2845 value = GetUnitMeleeSkill(target);
2846 return value;
2849 void Unit::_UpdateSpells( uint32 time )
2851 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2852 _UpdateAutoRepeatSpell();
2854 // remove finished spells from current pointers
2855 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2857 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2859 m_currentSpells[i]->SetReferencedFromCurrent(false);
2860 m_currentSpells[i] = NULL; // remove pointer
2864 // TODO: Find a better way to prevent crash when multiple auras are removed.
2865 m_removedAuras = 0;
2866 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2867 if ((*i).second)
2868 (*i).second->SetUpdated(false);
2870 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2872 next = i;
2873 ++next;
2874 if ((*i).second)
2876 // prevent double update
2877 if ((*i).second->IsUpdated())
2878 continue;
2879 (*i).second->SetUpdated(true);
2880 (*i).second->Update( time );
2881 // several auras can be deleted due to update
2882 if (m_removedAuras)
2884 if (m_Auras.empty()) break;
2885 next = m_Auras.begin();
2886 m_removedAuras = 0;
2891 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2893 if ((*i).second)
2895 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2897 RemoveAura(i);
2899 else
2901 ++i;
2904 else
2906 ++i;
2910 if(!m_gameObj.empty())
2912 std::list<GameObject*>::iterator ite1, dnext1;
2913 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2915 dnext1 = ite1;
2916 //(*i)->Update( difftime );
2917 if( !(*ite1)->isSpawned() )
2919 (*ite1)->SetOwnerGUID(0);
2920 (*ite1)->SetRespawnTime(0);
2921 (*ite1)->Delete();
2922 dnext1 = m_gameObj.erase(ite1);
2924 else
2925 ++dnext1;
2930 void Unit::_UpdateAutoRepeatSpell()
2932 //check "realtime" interrupts
2933 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2935 // cancel wand shoot
2936 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2937 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2938 m_AutoRepeatFirstCast = true;
2939 return;
2942 //apply delay
2943 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2944 setAttackTimer(RANGED_ATTACK,500);
2945 m_AutoRepeatFirstCast = false;
2947 //castroutine
2948 if (isAttackReady(RANGED_ATTACK))
2950 // Check if able to cast
2951 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
2953 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2954 return;
2957 // we want to shoot
2958 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2959 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2961 // all went good, reset attack
2962 resetAttackTimer(RANGED_ATTACK);
2966 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2968 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2970 uint32 CSpellType = pSpell->GetCurrentContainer();
2972 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2974 // break same type spell if it is not delayed
2975 InterruptSpell(CSpellType,false);
2977 // special breakage effects:
2978 switch (CSpellType)
2980 case CURRENT_GENERIC_SPELL:
2982 // generic spells always break channeled not delayed spells
2983 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2985 // autorepeat breaking
2986 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2988 // break autorepeat if not Auto Shot
2989 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2990 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2991 m_AutoRepeatFirstCast = true;
2993 } break;
2995 case CURRENT_CHANNELED_SPELL:
2997 // channel spells always break generic non-delayed and any channeled spells
2998 InterruptSpell(CURRENT_GENERIC_SPELL,false);
2999 InterruptSpell(CURRENT_CHANNELED_SPELL);
3001 // it also does break autorepeat if not Auto Shot
3002 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3003 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3004 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3005 } break;
3007 case CURRENT_AUTOREPEAT_SPELL:
3009 // only Auto Shoot does not break anything
3010 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3012 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3013 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3014 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3016 // special action: set first cast flag
3017 m_AutoRepeatFirstCast = true;
3018 } break;
3020 default:
3022 // other spell types don't break anything now
3023 } break;
3026 // current spell (if it is still here) may be safely deleted now
3027 if (m_currentSpells[CSpellType])
3028 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3030 // set new current spell
3031 m_currentSpells[CSpellType] = pSpell;
3032 pSpell->SetReferencedFromCurrent(true);
3035 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3037 assert(spellType < CURRENT_MAX_SPELL);
3039 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3041 // send autorepeat cancel message for autorepeat spells
3042 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3044 if(GetTypeId()==TYPEID_PLAYER)
3045 ((Player*)this)->SendAutoRepeatCancel();
3048 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3049 m_currentSpells[spellType]->cancel();
3050 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3051 m_currentSpells[spellType] = NULL;
3055 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3057 // We don't do loop here to explicitly show that melee spell is excluded.
3058 // Maybe later some special spells will be excluded too.
3060 // generic spells are casted when they are not finished and not delayed
3061 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3062 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3063 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3064 return(true);
3066 // channeled spells may be delayed, but they are still considered casted
3067 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3068 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3069 return(true);
3071 // autorepeat spells may be finished or delayed, but they are still considered casted
3072 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3073 return(true);
3075 return(false);
3078 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3080 // generic spells are interrupted if they are not finished or delayed
3081 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3083 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3084 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3085 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3086 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3087 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3090 // autorepeat spells are interrupted if they are not finished or delayed
3091 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3093 // send disable autorepeat packet in any case
3094 if(GetTypeId()==TYPEID_PLAYER)
3095 ((Player*)this)->SendAutoRepeatCancel();
3097 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3098 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3099 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3100 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3101 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3104 // channeled spells are interrupted if they are not finished, even if they are delayed
3105 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3107 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3108 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3109 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3110 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3114 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3116 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3117 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3118 return m_currentSpells[i];
3119 return NULL;
3122 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3124 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3127 void Unit::SetInFront(Unit const* target)
3129 SetOrientation(GetAngle(target));
3132 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3134 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3137 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3139 if(IsInWater())
3140 return c->canSwim();
3141 else
3142 return c->canWalk() || c->canFly();
3145 bool Unit::IsInWater() const
3147 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3150 bool Unit::IsUnderWater() const
3152 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3155 void Unit::DeMorph()
3157 SetDisplayId(GetNativeDisplayId());
3160 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3162 int32 modifier = 0;
3164 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3165 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3166 modifier += (*i)->GetModifier()->m_amount;
3168 return modifier;
3171 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3173 float multiplier = 1.0f;
3175 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3176 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3177 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3179 return multiplier;
3182 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3184 int32 modifier = 0;
3186 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3187 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3188 if ((*i)->GetModifier()->m_amount > modifier)
3189 modifier = (*i)->GetModifier()->m_amount;
3191 return modifier;
3194 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3196 int32 modifier = 0;
3198 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3199 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3200 if ((*i)->GetModifier()->m_amount < modifier)
3201 modifier = (*i)->GetModifier()->m_amount;
3203 return modifier;
3206 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3208 int32 modifier = 0;
3210 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3211 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3213 Modifier* mod = (*i)->GetModifier();
3214 if (mod->m_miscvalue & misc_mask)
3215 modifier += mod->m_amount;
3217 return modifier;
3220 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3222 float multiplier = 1.0f;
3224 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3225 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3227 Modifier* mod = (*i)->GetModifier();
3228 if (mod->m_miscvalue & misc_mask)
3229 multiplier *= (100.0f + mod->m_amount)/100.0f;
3231 return multiplier;
3234 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3236 int32 modifier = 0;
3238 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3239 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3241 Modifier* mod = (*i)->GetModifier();
3242 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3243 modifier = mod->m_amount;
3246 return modifier;
3249 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3251 int32 modifier = 0;
3253 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3254 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3256 Modifier* mod = (*i)->GetModifier();
3257 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3258 modifier = mod->m_amount;
3261 return modifier;
3264 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3266 int32 modifier = 0;
3268 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3269 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3271 Modifier* mod = (*i)->GetModifier();
3272 if (mod->m_miscvalue == misc_value)
3273 modifier += mod->m_amount;
3275 return modifier;
3278 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3280 float multiplier = 1.0f;
3282 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3283 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3285 Modifier* mod = (*i)->GetModifier();
3286 if (mod->m_miscvalue == misc_value)
3287 multiplier *= (100.0f + mod->m_amount)/100.0f;
3289 return multiplier;
3292 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3294 int32 modifier = 0;
3296 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3297 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3299 Modifier* mod = (*i)->GetModifier();
3300 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3301 modifier = mod->m_amount;
3304 return modifier;
3307 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3309 int32 modifier = 0;
3311 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3312 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3314 Modifier* mod = (*i)->GetModifier();
3315 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3316 modifier = mod->m_amount;
3319 return modifier;
3322 bool Unit::AddAura(Aura *Aur)
3324 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3325 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3326 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3328 delete Aur;
3329 return false;
3332 if(Aur->GetTarget() != this)
3334 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3335 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3336 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3337 delete Aur;
3338 return false;
3341 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3343 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3344 AuraMap::iterator i = m_Auras.find( spair );
3346 // take out same spell
3347 if (i != m_Auras.end())
3349 // passive and persistent auras can stack with themselves any number of times
3350 if (!Aur->IsPassive() && !Aur->IsPersistent())
3352 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3354 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3356 // Aura can stack on self -> Stack it;
3357 if(aurSpellInfo->StackAmount)
3359 i2->second->modStackAmount(1);
3360 delete Aur;
3361 return false;
3363 // can be only single (this check done at _each_ aura add
3364 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3365 break;
3368 bool stop = false;
3369 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3371 // DoT/HoT/etc
3372 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3373 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3374 case SPELL_AURA_PERIODIC_LEECH:
3375 case SPELL_AURA_PERIODIC_HEAL:
3376 case SPELL_AURA_OBS_MOD_HEALTH:
3377 case SPELL_AURA_PERIODIC_MANA_LEECH:
3378 case SPELL_AURA_PERIODIC_ENERGIZE:
3379 case SPELL_AURA_OBS_MOD_MANA:
3380 case SPELL_AURA_POWER_BURN_MANA:
3381 break;
3382 default: // not allow
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3385 stop = true;
3386 break;
3389 if(stop)
3390 break;
3395 // passive auras not stacable with other ranks
3396 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3398 if (!RemoveNoStackAurasDueToAura(Aur))
3400 delete Aur;
3401 return false; // couldn't remove conflicting aura with higher rank
3405 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3406 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3408 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3409 for(;;)
3411 Unit* caster = Aur->GetCaster();
3412 if(!caster) // caster deleted and not required adding scAura
3413 break;
3415 bool restart = false;
3416 AuraList& scAuras = caster->GetSingleCastAuras();
3417 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3419 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3420 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3422 if ((*itr)->IsInUse())
3424 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3425 continue;
3427 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3428 restart = true;
3429 break;
3433 if(!restart)
3435 // done
3436 scAuras.push_back(Aur);
3437 break;
3442 // add aura, register in lists and arrays
3443 Aur->_AddAura();
3444 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3445 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3447 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3450 Aur->ApplyModifier(true,true);
3451 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3452 return true;
3455 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3457 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3458 if(!spellInfo)
3459 return;
3460 AuraMap::iterator i,next;
3461 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3463 next = i;
3464 ++next;
3465 uint32 i_spellId = (*i).second->GetId();
3466 if((*i).second && i_spellId && i_spellId != spellId)
3468 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3470 RemoveAurasDueToSpell(i_spellId);
3472 if( m_Auras.empty() )
3473 break;
3474 else
3475 next = m_Auras.begin();
3481 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3483 if (!Aur)
3484 return false;
3486 SpellEntry const* spellProto = Aur->GetSpellProto();
3487 if (!spellProto)
3488 return false;
3490 uint32 spellId = Aur->GetId();
3492 // passive spell special case (only non stackable with ranks)
3493 if(IsPassiveSpell(spellId))
3495 if(IsPassiveSpellStackableWithRanks(spellProto))
3496 return true;
3499 uint32 effIndex = Aur->GetEffIndex();
3501 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3503 AuraMap::iterator i,next;
3504 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3506 next = i;
3507 ++next;
3508 if (!(*i).second) continue;
3510 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3512 if (!i_spellProto)
3513 continue;
3515 uint32 i_spellId = i_spellProto->Id;
3517 // early checks that spellId is passive non stackable spell
3518 if(IsPassiveSpell(i_spellId))
3520 // passive non-stackable spells not stackable only for same caster
3521 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3522 continue;
3524 // passive non-stackable spells not stackable only with another rank of same spell
3525 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3526 continue;
3529 uint32 i_effIndex = (*i).second->GetEffIndex();
3531 if(i_spellId == spellId) continue;
3533 bool is_triggered_by_spell = false;
3534 // prevent triggered aura of removing aura that triggered it
3535 for(int j = 0; j < 3; ++j)
3536 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3537 is_triggered_by_spell = true;
3538 if (is_triggered_by_spell) continue;
3540 for(int j = 0; j < 3; ++j)
3542 // prevent remove dummy triggered spells at next effect aura add
3543 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
3545 case SPELL_EFFECT_DUMMY:
3546 switch(spellId)
3548 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3550 break;
3553 if(is_triggered_by_spell)
3554 break;
3556 // prevent remove form main spell by triggered passive spells
3557 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3559 case SPELL_AURA_MOD_SHAPESHIFT:
3560 switch(i_spellId)
3562 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3563 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3564 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3566 break;
3570 if(!is_triggered_by_spell)
3572 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3574 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3576 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3578 // cannot remove higher rank
3579 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3580 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3581 return false;
3583 // Its a parent aura (create this aura in ApplyModifier)
3584 if ((*i).second->IsInUse())
3586 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3587 continue;
3589 RemoveAurasDueToSpell(i_spellId);
3591 if( m_Auras.empty() )
3592 break;
3593 else
3594 next = m_Auras.begin();
3596 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3598 // Its a parent aura (create this aura in ApplyModifier)
3599 if ((*i).second->IsInUse())
3601 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3602 continue;
3604 RemoveAurasDueToSpell(i_spellId);
3606 if( m_Auras.empty() )
3607 break;
3608 else
3609 next = m_Auras.begin();
3611 // Potions stack aura by aura (elixirs/flask already checked)
3612 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3614 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3616 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3617 return false; // cannot remove higher rank
3619 // Its a parent aura (create this aura in ApplyModifier)
3620 if ((*i).second->IsInUse())
3622 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3623 continue;
3625 RemoveAura(i);
3626 next = i;
3631 return true;
3634 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3636 spellEffectPair spair = spellEffectPair(spellId, effindex);
3637 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3639 if(iter->second!=except)
3641 RemoveAura(iter);
3642 iter = m_Auras.lower_bound(spair);
3644 else
3645 ++iter;
3649 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3651 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3653 Aura *aur = iter->second;
3654 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3656 // Custom dispel case
3657 // Unstable Affliction
3658 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3660 int32 damage = aur->GetModifier()->m_amount*9;
3661 uint64 caster_guid = aur->GetCasterGUID();
3663 // Remove aura
3664 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3666 // backfire damage and silence
3667 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3669 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3671 else
3672 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3674 else
3675 ++iter;
3679 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3681 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3683 Aura *aur = iter->second;
3684 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3686 int32 basePoints = aur->GetBasePoints();
3687 // construct the new aura for the attacker
3688 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3689 if(!new_aur)
3690 continue;
3692 // set its duration and maximum duration
3693 // max duration 2 minutes (in msecs)
3694 int32 dur = aur->GetAuraDuration();
3695 const int32 max_dur = 2*MINUTE*1000;
3696 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3697 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3699 // add the new aura to stealer
3700 stealer->AddAura(new_aur);
3702 // Remove aura as dispel
3703 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3705 else
3706 ++iter;
3710 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3712 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3714 if (iter->second->GetId() == spellId)
3715 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3716 else
3717 ++iter;
3721 void Unit::RemoveAurasWithDispelType( DispelType type )
3723 // Create dispel mask by dispel type
3724 uint32 dispelMask = GetDispellMask(type);
3725 // Dispel all existing auras vs current dispel type
3726 AuraMap& auras = GetAuras();
3727 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3729 SpellEntry const* spell = itr->second->GetSpellProto();
3730 if( (1<<spell->Dispel) & dispelMask )
3732 // Dispel aura
3733 RemoveAurasDueToSpell(spell->Id);
3734 itr = auras.begin();
3736 else
3737 ++itr;
3741 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3743 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3744 if(iter != m_Auras.end())
3746 if (iter->second->modStackAmount(-1))
3747 RemoveAura(iter);
3751 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3753 for (int i=0; i<3; ++i)
3754 RemoveSingleAuraFromStack(spellId, i);
3757 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3759 for (int i = 0; i < 3; ++i)
3760 RemoveAura(spellId,i,except);
3763 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3765 for (int k=0; k < 3; ++k)
3767 spellEffectPair spair = spellEffectPair(spellId, k);
3768 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3770 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3772 RemoveAura(iter);
3773 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3775 else
3776 ++iter;
3781 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3783 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3785 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3786 RemoveAura(iter);
3787 else
3788 ++iter;
3792 void Unit::RemoveNotOwnSingleTargetAuras()
3794 // single target auras from other casters
3795 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3797 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3798 RemoveAura(iter);
3799 else
3800 ++iter;
3803 // single target auras at other targets
3804 AuraList& scAuras = GetSingleCastAuras();
3805 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3807 Aura* aura = *iter;
3808 if (aura->GetTarget()!=this)
3810 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3811 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3812 iter = scAuras.begin();
3814 else
3815 ++iter;
3820 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3822 Aura* Aur = i->second;
3823 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3825 Unit* caster = NULL;
3826 if (IsSingleTargetSpell(AurSpellInfo))
3828 caster = Aur->GetCaster();
3829 if(caster)
3831 AuraList& scAuras = caster->GetSingleCastAuras();
3832 scAuras.remove(Aur);
3834 else
3836 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
3837 assert(false);
3841 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3842 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3844 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3847 // Set remove mode
3848 Aur->SetRemoveMode(mode);
3849 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3850 // remove aura from list before to prevent deleting it before
3851 m_Auras.erase(i);
3852 ++m_removedAuras; // internal count used by unit update
3854 // Statue unsummoned at aura remove
3855 Totem* statue = NULL;
3856 bool caster_channeled = false;
3857 if(IsChanneledSpell(AurSpellInfo))
3859 if(!caster) // can be already located for IsSingleTargetSpell case
3860 caster = Aur->GetCaster();
3862 if(caster)
3864 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3865 statue = ((Totem*)caster);
3866 else
3867 caster_channeled = caster==this;
3871 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3872 Aur->ApplyModifier(false,true);
3873 Aur->_RemoveAura();
3874 delete Aur;
3876 if(caster_channeled)
3877 RemoveAurasAtChanneledTarget (AurSpellInfo);
3879 if(statue)
3880 statue->UnSummon();
3882 // only way correctly remove all auras from list
3883 if( m_Auras.empty() )
3884 i = m_Auras.end();
3885 else
3886 i = m_Auras.begin();
3889 void Unit::RemoveAllAuras()
3891 while (!m_Auras.empty())
3893 AuraMap::iterator iter = m_Auras.begin();
3894 RemoveAura(iter);
3898 void Unit::RemoveArenaAuras(bool onleave)
3900 // in join, remove positive buffs, on end, remove negative
3901 // used to remove positive visible auras in arenas
3902 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3904 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3905 && !iter->second->IsPassive() // don't remove passive auras
3906 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3907 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3908 RemoveAura(iter);
3909 else
3910 ++iter;
3914 void Unit::RemoveAllAurasOnDeath()
3916 // used just after dieing to remove all visible auras
3917 // and disable the mods for the passive ones
3918 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3920 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3921 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3922 else
3923 ++iter;
3927 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3929 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3930 if (iter != m_Auras.end())
3932 if (iter->second->GetAuraDuration() < delaytime)
3933 iter->second->SetAuraDuration(0);
3934 else
3935 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3936 iter->second->SendAuraUpdate(false);
3937 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3941 void Unit::_RemoveAllAuraMods()
3943 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3945 (*i).second->ApplyModifier(false);
3949 void Unit::_ApplyAllAuraMods()
3951 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3953 (*i).second->ApplyModifier(true);
3957 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3959 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3960 if (iter != m_Auras.end())
3961 return iter->second;
3962 return NULL;
3965 bool Unit::HasAura(uint32 spellId) const
3967 for (int i = 0; i < 3 ; ++i)
3969 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3970 if (iter != m_Auras.end())
3971 return true;
3973 return false;
3976 void Unit::AddDynObject(DynamicObject* dynObj)
3978 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3981 void Unit::RemoveDynObject(uint32 spellid)
3983 if(m_dynObjGUIDs.empty())
3984 return;
3985 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3987 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3988 if(!dynObj)
3990 i = m_dynObjGUIDs.erase(i);
3992 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
3994 dynObj->Delete();
3995 i = m_dynObjGUIDs.erase(i);
3997 else
3998 ++i;
4002 void Unit::RemoveAllDynObjects()
4004 while(!m_dynObjGUIDs.empty())
4006 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4007 if(dynObj)
4008 dynObj->Delete();
4009 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4013 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4015 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4017 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4018 if(!dynObj)
4020 i = m_dynObjGUIDs.erase(i);
4021 continue;
4024 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4025 return dynObj;
4026 ++i;
4028 return NULL;
4031 DynamicObject * Unit::GetDynObject(uint32 spellId)
4033 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4035 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4036 if(!dynObj)
4038 i = m_dynObjGUIDs.erase(i);
4039 continue;
4042 if (dynObj->GetSpellId() == spellId)
4043 return dynObj;
4044 ++i;
4046 return NULL;
4049 void Unit::AddGameObject(GameObject* gameObj)
4051 assert(gameObj && gameObj->GetOwnerGUID()==0);
4052 m_gameObj.push_back(gameObj);
4053 gameObj->SetOwnerGUID(GetGUID());
4056 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4058 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4060 // GO created by some spell
4061 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4063 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4064 // Need activate spell use for owner
4065 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4066 ((Player*)this)->SendCooldownEvent(createBySpell);
4068 gameObj->SetOwnerGUID(0);
4069 m_gameObj.remove(gameObj);
4070 if(del)
4072 gameObj->SetRespawnTime(0);
4073 gameObj->Delete();
4077 void Unit::RemoveGameObject(uint32 spellid, bool del)
4079 if(m_gameObj.empty())
4080 return;
4081 std::list<GameObject*>::iterator i, next;
4082 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4084 next = i;
4085 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4087 (*i)->SetOwnerGUID(0);
4088 if(del)
4090 (*i)->SetRespawnTime(0);
4091 (*i)->Delete();
4094 next = m_gameObj.erase(i);
4096 else
4097 ++next;
4101 void Unit::RemoveAllGameObjects()
4103 // remove references to unit
4104 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4106 (*i)->SetOwnerGUID(0);
4107 (*i)->SetRespawnTime(0);
4108 (*i)->Delete();
4109 i = m_gameObj.erase(i);
4113 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4115 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4116 data.append(log->target->GetPackGUID());
4117 data.append(log->attacker->GetPackGUID());
4118 data << uint32(log->SpellID);
4119 data << uint32(log->damage); //damage amount
4120 data << uint32(0);
4121 data << uint8 (log->schoolMask); //damage school
4122 data << uint32(log->absorb); //AbsorbedDamage
4123 data << uint32(log->resist); //resist
4124 data << uint8 (log->phusicalLog); // damsge type? flag
4125 data << uint8 (log->unused); //unused
4126 data << uint32(log->blocked); //blocked
4127 data << uint32(log->HitInfo);
4128 data << uint8 (0); // flag to use extend data
4129 SendMessageToSet( &data, true );
4132 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4134 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4135 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4136 data.append(target->GetPackGUID());
4137 data.append(GetPackGUID());
4138 data << uint32(SpellID);
4139 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4140 data << uint32(0); // wotlk
4141 data << uint8(damageSchoolMask); // spell school
4142 data << uint32(AbsorbedDamage); // AbsorbedDamage
4143 data << uint32(Resist); // resist
4144 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4145 data << uint8(0); // unk isFromAura
4146 data << uint32(Blocked); // blocked
4147 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4148 data << uint8(0); // isDebug?
4149 SendMessageToSet( &data, true );
4152 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4154 // Not much to do if no flags are set.
4155 if (procAttacker)
4156 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4157 // Now go on with a victim's events'n'auras
4158 // Not much to do if no flags are set or there is no victim
4159 if(pVictim && pVictim->isAlive() && procVictim)
4160 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4163 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4165 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4166 data << uint32(spellID);
4167 data << uint64(GetGUID());
4168 data << uint8(0); // can be 0 or 1
4169 data << uint32(1); // target count
4170 // for(i = 0; i < target count; ++i)
4171 data << uint64(target->GetGUID()); // target GUID
4172 data << uint8(missInfo);
4173 // end loop
4174 SendMessageToSet(&data, true);
4177 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4179 uint32 count = 1;
4180 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4181 data << (uint32)damageInfo->HitInfo;
4182 data.append(GetPackGUID());
4183 data.append(damageInfo->target->GetPackGUID());
4184 data << (uint32)(damageInfo->damage); // Full damage
4185 data << uint32(0); // overkill value
4187 data << (uint8)count; // Sub damage count
4189 for(int i = 0; i < count; ++i)
4191 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4192 data << (float)damageInfo->damage; // sub damage
4193 data << (uint32)damageInfo->damage; // Sub Damage
4196 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4198 for(int i = 0; i < count; ++i)
4199 data << (uint32)damageInfo->absorb; // Absorb
4202 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4204 for(int i = 0; i < count; ++i)
4205 data << (uint32)damageInfo->resist; // Resist
4208 data << (uint8)damageInfo->TargetState;
4209 data << (uint32)0;
4210 data << (uint32)0;
4212 if(damageInfo->HitInfo & HITINFO_BLOCK)
4213 data << (uint32)damageInfo->blocked_amount;
4215 if(damageInfo->HitInfo & HITINFO_UNK3)
4216 data << uint32(0);
4218 if(damageInfo->HitInfo & HITINFO_UNK1)
4220 data << uint32(0);
4221 data << float(0);
4222 data << float(0);
4223 data << float(0);
4224 data << float(0);
4225 data << float(0);
4226 data << float(0);
4227 data << float(0);
4228 data << float(0);
4229 for(uint8 i = 0; i < 5; ++i)
4231 data << float(0);
4232 data << float(0);
4234 data << uint32(0);
4237 SendMessageToSet( &data, true );
4240 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4242 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4244 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4245 data << uint32(HitInfo); // flags
4246 data.append(GetPackGUID());
4247 data.append(target->GetPackGUID());
4248 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4249 data << uint32(0); // overkill value
4251 data << (uint8)SwingType; // count?
4253 // for(i = 0; i < SwingType; ++i)
4254 data << (uint32)damageSchoolMask;
4255 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4256 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4257 // end loop
4259 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4261 // for(i = 0; i < SwingType; ++i)
4262 data << uint32(AbsorbDamage);
4263 // end loop
4266 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4268 // for(i = 0; i < SwingType; ++i)
4269 data << uint32(Resist);
4270 // end loop
4273 data << (uint8)TargetState;
4274 data << (uint32)0;
4275 data << (uint32)0;
4277 if(HitInfo & HITINFO_BLOCK)
4279 data << uint32(BlockedAmount);
4282 if(HitInfo & HITINFO_UNK3)
4284 data << uint32(0);
4287 if(HitInfo & HITINFO_UNK1)
4289 data << uint32(0);
4290 data << float(0);
4291 data << float(0);
4292 data << float(0);
4293 data << float(0);
4294 data << float(0);
4295 data << float(0);
4296 data << float(0);
4297 data << float(0);
4298 for(uint8 i = 0; i < 5; ++i)
4300 data << float(0);
4301 data << float(0);
4303 data << uint32(0);
4306 SendMessageToSet( &data, true );
4309 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4311 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4313 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4314 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4316 uint32 triggered_spell_id = 0;
4317 Unit* target = pVictim;
4318 int32 basepoints0 = 0;
4320 switch(hasteSpell->SpellFamilyName)
4322 case SPELLFAMILY_ROGUE:
4324 switch(hasteSpell->Id)
4326 // Blade Flurry
4327 case 13877:
4328 case 33735:
4330 target = SelectNearbyTarget();
4331 if(!target)
4332 return false;
4333 basepoints0 = damage;
4334 triggered_spell_id = 22482;
4335 break;
4338 break;
4342 // processed charge only counting case
4343 if(!triggered_spell_id)
4344 return true;
4346 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4348 if(!triggerEntry)
4350 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4351 return false;
4354 // default case
4355 if(!target || target!=this && !target->isAlive())
4356 return false;
4358 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4359 return false;
4361 if(basepoints0)
4362 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4363 else
4364 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4366 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4367 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4369 return true;
4372 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4374 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4375 uint32 effIndex = triggeredByAura->GetEffIndex();
4376 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4378 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4379 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4381 uint32 triggered_spell_id = 0;
4382 Unit* target = pVictim;
4383 int32 basepoints0 = 0;
4385 switch(dummySpell->SpellFamilyName)
4387 case SPELLFAMILY_GENERIC:
4389 switch (dummySpell->Id)
4391 // Eye for an Eye
4392 case 9799:
4393 case 25988:
4395 // prevent damage back from weapon special attacks
4396 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4397 return false;
4399 // return damage % to attacker but < 50% own total health
4400 basepoints0 = triggerAmount*int32(damage)/100;
4401 if(basepoints0 > GetMaxHealth()/2)
4402 basepoints0 = GetMaxHealth()/2;
4404 triggered_spell_id = 25997;
4405 break;
4407 // Sweeping Strikes
4408 case 12328:
4409 case 18765:
4410 case 35429:
4412 // prevent chain of triggered spell from same triggered spell
4413 if(procSpell && procSpell->Id==26654)
4414 return false;
4416 target = SelectNearbyTarget();
4417 if(!target)
4418 return false;
4420 triggered_spell_id = 26654;
4421 break;
4423 // Unstable Power
4424 case 24658:
4426 if (!procSpell || procSpell->Id == 24659)
4427 return false;
4428 // Need remove one 24659 aura
4429 RemoveSingleSpellAurasFromStack(24659);
4430 return true;
4432 // Restless Strength
4433 case 24661:
4435 // Need remove one 24662 aura
4436 RemoveSingleSpellAurasFromStack(24662);
4437 return true;
4439 // Adaptive Warding (Frostfire Regalia set)
4440 case 28764:
4442 if(!procSpell)
4443 return false;
4445 // find Mage Armor
4446 bool found = false;
4447 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4448 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4450 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4452 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4454 found=true;
4455 break;
4459 if(!found)
4460 return false;
4462 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4464 case SPELL_SCHOOL_NORMAL:
4465 case SPELL_SCHOOL_HOLY:
4466 return false; // ignored
4467 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4468 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4469 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4470 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4471 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4472 default:
4473 return false;
4476 target = this;
4477 break;
4479 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4480 case 27539:
4482 if(!procSpell)
4483 return false;
4485 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4487 case SPELL_SCHOOL_NORMAL:
4488 return false; // ignore
4489 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4490 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4491 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4492 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4493 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4494 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4495 default:
4496 return false;
4499 target = this;
4500 break;
4502 // Mana Leech (Passive) (Priest Pet Aura)
4503 case 28305:
4505 // Cast on owner
4506 target = GetOwner();
4507 if(!target)
4508 return false;
4510 basepoints0 = int32(damage * 2.5f); // manaregen
4511 triggered_spell_id = 34650;
4512 break;
4514 // Mark of Malice
4515 case 33493:
4517 // Cast finish spell at last charge
4518 if (triggeredByAura->GetAuraCharges() > 1)
4519 return false;
4521 target = this;
4522 triggered_spell_id = 33494;
4523 break;
4525 // Twisted Reflection (boss spell)
4526 case 21063:
4527 triggered_spell_id = 21064;
4528 break;
4529 // Vampiric Aura (boss spell)
4530 case 38196:
4532 basepoints0 = 3 * damage; // 300%
4533 if (basepoints0 < 0)
4534 return false;
4536 triggered_spell_id = 31285;
4537 target = this;
4538 break;
4540 // Aura of Madness (Darkmoon Card: Madness trinket)
4541 //=====================================================
4542 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4543 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4544 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4545 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4546 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4547 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4548 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4549 // 41011 Martyr Complex: +35 stamina (All classes)
4550 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4551 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4552 case 39446:
4554 if(GetTypeId() != TYPEID_PLAYER)
4555 return false;
4557 // Select class defined buff
4558 switch (getClass())
4560 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4561 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4563 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4564 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4565 break;
4567 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4568 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4570 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4571 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4572 break;
4574 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4575 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4576 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4577 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4579 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4580 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4581 break;
4583 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4585 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4586 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4587 break;
4589 default:
4590 return false;
4593 target = this;
4594 if (roll_chance_i(10))
4595 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4596 break;
4599 // TODO: need find item for aura and triggered spells
4600 // Sunwell Exalted Caster Neck (??? neck)
4601 // cast ??? Light's Wrath if Exalted by Aldor
4602 // cast ??? Arcane Bolt if Exalted by Scryers*/
4603 case 46569:
4604 return false; // disable for while
4607 if(GetTypeId() != TYPEID_PLAYER)
4608 return false;
4610 // Get Aldor reputation rank
4611 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4613 target = this;
4614 triggered_spell_id = ???
4615 break;
4617 // Get Scryers reputation rank
4618 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4620 triggered_spell_id = ???
4621 break;
4623 return false;
4624 }/**/
4625 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4626 // cast 45479 Light's Wrath if Exalted by Aldor
4627 // cast 45429 Arcane Bolt if Exalted by Scryers
4628 case 45481:
4630 if(GetTypeId() != TYPEID_PLAYER)
4631 return false;
4633 // Get Aldor reputation rank
4634 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4636 target = this;
4637 triggered_spell_id = 45479;
4638 break;
4640 // Get Scryers reputation rank
4641 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4643 triggered_spell_id = 45429;
4644 break;
4646 return false;
4648 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4649 // cast 45480 Light's Strength if Exalted by Aldor
4650 // cast 45428 Arcane Strike if Exalted by Scryers
4651 case 45482:
4653 if(GetTypeId() != TYPEID_PLAYER)
4654 return false;
4656 // Get Aldor reputation rank
4657 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4659 target = this;
4660 triggered_spell_id = 45480;
4661 break;
4663 // Get Scryers reputation rank
4664 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4666 triggered_spell_id = 45428;
4667 break;
4669 return false;
4671 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4672 // cast 45431 Arcane Insight if Exalted by Aldor
4673 // cast 45432 Light's Ward if Exalted by Scryers
4674 case 45483:
4676 if(GetTypeId() != TYPEID_PLAYER)
4677 return false;
4679 // Get Aldor reputation rank
4680 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4682 target = this;
4683 triggered_spell_id = 45432;
4684 break;
4686 // Get Scryers reputation rank
4687 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4689 target = this;
4690 triggered_spell_id = 45431;
4691 break;
4693 return false;
4695 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4696 // cast 45478 Light's Salvation if Exalted by Aldor
4697 // cast 45430 Arcane Surge if Exalted by Scryers
4698 case 45484:
4700 if(GetTypeId() != TYPEID_PLAYER)
4701 return false;
4703 // Get Aldor reputation rank
4704 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4706 target = this;
4707 triggered_spell_id = 45478;
4708 break;
4710 // Get Scryers reputation rank
4711 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4713 triggered_spell_id = 45430;
4714 break;
4716 return false;
4718 // Living Seed
4719 case 48504:
4721 triggered_spell_id = 48503;
4722 basepoints0 = triggerAmount;
4723 target = this;
4724 break;
4726 // Vampiric Touch (generic, used by some boss)
4727 case 52723:
4728 case 60501:
4730 triggered_spell_id = 52724;
4731 basepoints0 = damage / 2;
4732 target = this;
4733 break;
4735 // Divine purpose
4736 case 31871:
4737 case 31872:
4739 // Roll chane
4740 if (!roll_chance_i(triggerAmount))
4741 return false;
4743 // Remove any stun effect on target
4744 AuraMap& Auras = pVictim->GetAuras();
4745 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4747 SpellEntry const *spell = iter->second->GetSpellProto();
4748 if( spell->Mechanic == MECHANIC_STUN ||
4749 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4751 pVictim->RemoveAurasDueToSpell(spell->Id);
4752 iter = Auras.begin();
4754 else
4755 ++iter;
4757 return true;
4760 break;
4762 case SPELLFAMILY_MAGE:
4764 // Magic Absorption
4765 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4767 if (getPowerType() != POWER_MANA)
4768 return false;
4770 // mana reward
4771 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4772 target = this;
4773 triggered_spell_id = 29442;
4774 break;
4776 // Master of Elements
4777 if (dummySpell->SpellIconID == 1920)
4779 if(!procSpell)
4780 return false;
4782 // mana cost save
4783 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4784 basepoints0 = cost * triggerAmount/100;
4785 if( basepoints0 <=0 )
4786 return false;
4788 target = this;
4789 triggered_spell_id = 29077;
4790 break;
4792 // Hot Streak
4793 if (dummySpell->SpellIconID == 2999)
4795 if (effIndex!=0)
4796 return true;
4797 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4798 if (!counter)
4799 return true;
4801 // Count spell criticals in a row in second aura
4802 Modifier *mod = counter->GetModifier();
4803 if (procEx & PROC_EX_CRITICAL_HIT)
4805 mod->m_amount *=2;
4806 if (mod->m_amount < 100) // not enough
4807 return true;
4808 // Crititcal counted -> roll chance
4809 if (roll_chance_i(triggerAmount))
4810 CastSpell(this, 48108, true, castItem, triggeredByAura);
4812 mod->m_amount = 25;
4813 return true;
4815 // Burnout
4816 if (dummySpell->SpellIconID == 2998)
4818 if(!procSpell)
4819 return false;
4821 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4822 basepoints0 = cost * triggerAmount/100;
4823 if( basepoints0 <=0 )
4824 return false;
4825 triggered_spell_id = 44450;
4826 target = this;
4827 break;
4829 // Incanter's Regalia set (add trigger chance to Mana Shield)
4830 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4832 if(GetTypeId() != TYPEID_PLAYER)
4833 return false;
4835 target = this;
4836 triggered_spell_id = 37436;
4837 break;
4839 switch(dummySpell->Id)
4841 // Ignite
4842 case 11119:
4843 case 11120:
4844 case 12846:
4845 case 12847:
4846 case 12848:
4848 switch (dummySpell->Id)
4850 case 11119: basepoints0 = int32(0.04f*damage); break;
4851 case 11120: basepoints0 = int32(0.08f*damage); break;
4852 case 12846: basepoints0 = int32(0.12f*damage); break;
4853 case 12847: basepoints0 = int32(0.16f*damage); break;
4854 case 12848: basepoints0 = int32(0.20f*damage); break;
4855 default:
4856 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4857 return false;
4860 triggered_spell_id = 12654;
4861 break;
4863 // Combustion
4864 case 11129:
4866 //last charge and crit
4867 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4869 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4870 return true; // charge counting (will removed)
4873 CastSpell(this, 28682, true, castItem, triggeredByAura);
4874 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4877 break;
4879 case SPELLFAMILY_WARRIOR:
4881 // Retaliation
4882 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4884 // check attack comes not from behind
4885 if (!HasInArc(M_PI, pVictim))
4886 return false;
4888 triggered_spell_id = 22858;
4889 break;
4891 // Second Wind
4892 if (dummySpell->SpellIconID == 1697)
4894 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4895 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4896 return false;
4897 // Need stun or root mechanic
4898 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4899 return false;
4901 switch (dummySpell->Id)
4903 case 29838: triggered_spell_id=29842; break;
4904 case 29834: triggered_spell_id=29841; break;
4905 case 42770: triggered_spell_id=42771; break;
4906 default:
4907 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4908 return false;
4911 target = this;
4912 break;
4914 // Damage Shield
4915 if (dummySpell->SpellIconID == 3214)
4917 triggered_spell_id = 59653;
4918 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4919 break;
4921 break;
4923 case SPELLFAMILY_WARLOCK:
4925 // Seed of Corruption
4926 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4928 Modifier* mod = triggeredByAura->GetModifier();
4929 // if damage is more than need or target die from damage deal finish spell
4930 if( mod->m_amount <= damage || GetHealth() <= damage )
4932 // remember guid before aura delete
4933 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4935 // Remove aura (before cast for prevent infinite loop handlers)
4936 RemoveAurasDueToSpell(triggeredByAura->GetId());
4938 // Cast finish spell (triggeredByAura already not exist!)
4939 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4940 return true; // no hidden cooldown
4943 // Damage counting
4944 mod->m_amount-=damage;
4945 return true;
4947 // Seed of Corruption (Mobs cast) - no die req
4948 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4950 Modifier* mod = triggeredByAura->GetModifier();
4951 // if damage is more than need deal finish spell
4952 if( mod->m_amount <= damage )
4954 // remember guid before aura delete
4955 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4957 // Remove aura (before cast for prevent infinite loop handlers)
4958 RemoveAurasDueToSpell(triggeredByAura->GetId());
4960 // Cast finish spell (triggeredByAura already not exist!)
4961 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4962 return true; // no hidden cooldown
4964 // Damage counting
4965 mod->m_amount-=damage;
4966 return true;
4968 // Fel Synergy
4969 if (dummySpell->SpellIconID == 3222)
4971 target = GetPet();
4972 if (!target)
4973 return false;
4974 triggered_spell_id = 54181;
4975 basepoints0 = damage * triggerAmount / 100;
4976 break;
4978 switch(dummySpell->Id)
4980 // Nightfall
4981 case 18094:
4982 case 18095:
4984 target = this;
4985 triggered_spell_id = 17941;
4986 break;
4988 //Soul Leech
4989 case 30293:
4990 case 30295:
4991 case 30296:
4993 // health
4994 basepoints0 = int32(damage*triggerAmount/100);
4995 target = this;
4996 triggered_spell_id = 30294;
4997 break;
4999 // Shadowflame (Voidheart Raiment set bonus)
5000 case 37377:
5002 triggered_spell_id = 37379;
5003 break;
5005 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5006 case 37381:
5008 target = GetPet();
5009 if(!target)
5010 return false;
5012 // heal amount
5013 basepoints0 = damage * triggerAmount/100;
5014 triggered_spell_id = 37382;
5015 break;
5017 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5018 case 39437:
5020 triggered_spell_id = 37378;
5021 break;
5024 break;
5026 case SPELLFAMILY_PRIEST:
5028 // Vampiric Touch
5029 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5031 if(!pVictim || !pVictim->isAlive())
5032 return false;
5034 // pVictim is caster of aura
5035 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5036 return false;
5038 // energize amount
5039 basepoints0 = triggerAmount*damage/100;
5040 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5041 return true; // no hidden cooldown
5043 // Divine Aegis
5044 if (dummySpell->SpellIconID == 2820)
5046 basepoints0 = damage * triggerAmount/100;
5047 triggered_spell_id = 47753;
5048 break;
5050 switch(dummySpell->Id)
5052 // Vampiric Embrace
5053 case 15286:
5055 if(!pVictim || !pVictim->isAlive())
5056 return false;
5058 // pVictim is caster of aura
5059 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5060 return false;
5062 // heal amount
5063 basepoints0 = triggerAmount*damage/100;
5064 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5065 return true; // no hidden cooldown
5067 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5068 case 40438:
5070 // Shadow Word: Pain
5071 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5072 triggered_spell_id = 40441;
5073 // Renew
5074 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5075 triggered_spell_id = 40440;
5076 else
5077 return false;
5079 target = this;
5080 break;
5082 // Oracle Healing Bonus ("Garments of the Oracle" set)
5083 case 26169:
5085 // heal amount
5086 basepoints0 = int32(damage * 10/100);
5087 target = this;
5088 triggered_spell_id = 26170;
5089 break;
5091 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5092 case 39372:
5094 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5095 return false;
5097 // heal amount
5098 basepoints0 = damage * triggerAmount/100;
5099 target = this;
5100 triggered_spell_id = 39373;
5101 break;
5103 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5104 case 28809:
5106 triggered_spell_id = 28810;
5107 break;
5110 break;
5112 case SPELLFAMILY_DRUID:
5114 switch(dummySpell->Id)
5116 // Healing Touch (Dreamwalker Raiment set)
5117 case 28719:
5119 // mana back
5120 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5121 target = this;
5122 triggered_spell_id = 28742;
5123 break;
5125 // Healing Touch Refund (Idol of Longevity trinket)
5126 case 28847:
5128 target = this;
5129 triggered_spell_id = 28848;
5130 break;
5132 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5133 case 37288:
5134 case 37295:
5136 target = this;
5137 triggered_spell_id = 37238;
5138 break;
5140 // Druid Tier 6 Trinket
5141 case 40442:
5143 float chance;
5145 // Starfire
5146 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5148 triggered_spell_id = 40445;
5149 chance = 25.f;
5151 // Rejuvenation
5152 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5154 triggered_spell_id = 40446;
5155 chance = 25.f;
5157 // Mangle (cat/bear)
5158 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5160 triggered_spell_id = 40452;
5161 chance = 40.f;
5163 else
5164 return false;
5166 if (!roll_chance_f(chance))
5167 return false;
5169 target = this;
5170 break;
5172 // Maim Interrupt
5173 case 44835:
5175 // Deadly Interrupt Effect
5176 triggered_spell_id = 32747;
5177 break;
5180 // Eclipse
5181 if (dummySpell->SpellIconID == 2856)
5183 if (!procSpell)
5184 return false;
5185 // Only 0 aura can proc
5186 if (effIndex!=0)
5187 return true;
5188 // Wrath crit
5189 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5191 if (!roll_chance_i(60))
5192 return false;
5193 triggered_spell_id = 48518;
5194 target = this;
5195 break;
5197 // Starfire crit
5198 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5200 triggered_spell_id = 48517;
5201 target = this;
5202 break;
5204 return false;
5206 // Living Seed
5207 else if (dummySpell->SpellIconID == 2860)
5209 triggered_spell_id = 48504;
5210 basepoints0 = triggerAmount * damage / 100;
5211 break;
5213 break;
5215 case SPELLFAMILY_ROGUE:
5217 switch(dummySpell->Id)
5219 // Deadly Throw Interrupt
5220 case 32748:
5222 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5223 if(this == pVictim)
5224 return false;
5226 triggered_spell_id = 32747;
5227 break;
5230 // Cut to the Chase
5231 if( dummySpell->SpellIconID == 2909 )
5233 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5234 // lookup Slice and Dice
5235 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5236 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5238 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5239 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5240 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5242 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5243 (*itr)->RefreshAura();
5244 return true;
5247 return false;
5249 // Deadly Brew
5250 if( dummySpell->SpellIconID == 2963 )
5252 triggered_spell_id = 25809;
5253 break;
5255 // Quick Recovery
5256 if( dummySpell->SpellIconID == 2116 )
5258 if(!procSpell)
5259 return false;
5261 // energy cost save
5262 basepoints0 = procSpell->manaCost * triggerAmount/100;
5263 if(basepoints0 <= 0)
5264 return false;
5266 target = this;
5267 triggered_spell_id = 31663;
5268 break;
5270 break;
5272 case SPELLFAMILY_HUNTER:
5274 // Thrill of the Hunt
5275 if ( dummySpell->SpellIconID == 2236 )
5277 if(!procSpell)
5278 return false;
5280 // mana cost save
5281 basepoints0 = procSpell->manaCost * 40/100;
5282 if(basepoints0 <= 0)
5283 return false;
5285 target = this;
5286 triggered_spell_id = 34720;
5287 break;
5289 // Hunting Party
5290 if ( dummySpell->SpellIconID == 3406 )
5292 triggered_spell_id = 57669;
5293 target = this;
5294 break;
5296 // Lock and Load
5297 if ( dummySpell->SpellIconID == 3579 )
5299 // Proc only from periodic (from trap activation proc another aura of this spell)
5300 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC))
5301 return false;
5302 if (!roll_chance_i(triggeredByAura->GetModifier()->m_amount))
5303 return false;
5304 triggered_spell_id = 56453;
5305 target = this;
5306 break;
5308 // Rapid Recuperation
5309 if ( dummySpell->SpellIconID == 3560 )
5311 // This effect only from Rapid Killing (mana regen)
5312 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5313 return false;
5314 triggered_spell_id = 56654;
5315 target = this;
5316 break;
5318 break;
5320 case SPELLFAMILY_PALADIN:
5322 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5323 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5325 triggered_spell_id = 25742;
5326 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5327 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5328 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5329 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5330 break;
5332 // Sacred Shield
5333 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5335 triggered_spell_id = 58597;
5336 target = this;
5337 break;
5339 // Righteous Vengeance
5340 if (dummySpell->SpellIconID == 3025)
5342 // 4 damage tick
5343 basepoints0 = triggerAmount*damage/400;
5344 triggered_spell_id = 61840;
5345 break;
5347 // Sheath of Light
5348 if (dummySpell->SpellIconID == 3030)
5350 // 4 healing tick
5351 basepoints0 = triggerAmount*damage/400;
5352 triggered_spell_id = 54203;
5353 break;
5355 switch(dummySpell->Id)
5357 // Judgement of Light
5358 case 20185:
5360 // Get judgement caster
5361 Unit *caster = triggeredByAura->GetCaster();
5362 if (!caster)
5363 return false;
5364 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5365 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5366 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5367 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5368 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5369 return true;
5371 // Judgement of Wisdom
5372 case 20186:
5374 if (pVictim->getPowerType() == POWER_MANA)
5375 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5376 return true;
5378 // Holy Power (Redemption Armor set)
5379 case 28789:
5381 if(!pVictim)
5382 return false;
5384 // Set class defined buff
5385 switch (pVictim->getClass())
5387 case CLASS_PALADIN:
5388 case CLASS_PRIEST:
5389 case CLASS_SHAMAN:
5390 case CLASS_DRUID:
5391 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5392 break;
5393 case CLASS_MAGE:
5394 case CLASS_WARLOCK:
5395 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5396 break;
5397 case CLASS_HUNTER:
5398 case CLASS_ROGUE:
5399 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5400 break;
5401 case CLASS_WARRIOR:
5402 triggered_spell_id = 28790; // Increases the friendly target's armor
5403 break;
5404 default:
5405 return false;
5407 break;
5409 // Seal of Vengeance (damage calc on apply aura)
5410 case 31801:
5412 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5413 return false;
5415 triggered_spell_id = 31803;
5416 break;
5418 // Spiritual Attunement
5419 case 31785:
5420 case 33776:
5422 // if healed by another unit (pVictim)
5423 if(this == pVictim)
5424 return false;
5426 // heal amount
5427 basepoints0 = triggerAmount*damage/100;
5428 target = this;
5429 triggered_spell_id = 31786;
5430 break;
5432 // Seal of Blood do damage trigger
5433 case 31892:
5435 if (effIndex == 0) // 0 effect - is proc on enemy
5436 triggered_spell_id = 31893;
5437 else if (effIndex == 1) // 1 effect - is proc on self
5439 // add spell damage from prev effect (27%)
5440 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5441 basepoints0 = triggerAmount * damage / 100;
5442 target = this;
5443 triggered_spell_id = 32221;
5445 else
5446 return true;
5447 break;
5449 // Seal of the Martyr do damage trigger
5450 case 53720:
5452 if (effIndex == 0) // 0 effect - is proc on enemy
5453 triggered_spell_id = 53719;
5454 else if (effIndex == 1) // 1 effect - is proc on self
5456 // add spell damage from prev effect (27%)
5457 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5458 basepoints0 = triggerAmount * damage / 100;
5459 target = this;
5460 triggered_spell_id = 53718;
5462 else
5463 return true;
5464 break;
5466 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5467 case 40470:
5469 if( !procSpell )
5470 return false;
5472 float chance;
5474 // Flash of light/Holy light
5475 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5477 triggered_spell_id = 40471;
5478 chance = 15.f;
5480 // Judgement
5481 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5483 triggered_spell_id = 40472;
5484 chance = 50.f;
5486 else
5487 return false;
5489 if (!roll_chance_f(chance))
5490 return false;
5492 break;
5494 // Glyph of Divinity
5495 case 54939:
5497 // Lookup base amount mana restore
5498 for (int i=0; i<3;i++)
5499 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5501 int32 mana = procSpell->EffectBasePoints[i];
5502 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5503 break;
5505 return true;
5507 // Glyph of Flash of Light
5508 case 54936:
5510 triggered_spell_id = 54957;
5511 basepoints0 = triggerAmount*damage/100;
5512 break;
5514 // Glyph of Holy Light
5515 case 54937:
5517 triggered_spell_id = 54968;
5518 basepoints0 = triggerAmount*damage/100;
5519 break;
5522 break;
5524 case SPELLFAMILY_SHAMAN:
5526 switch(dummySpell->Id)
5528 // Totemic Power (The Earthshatterer set)
5529 case 28823:
5531 if( !pVictim )
5532 return false;
5534 // Set class defined buff
5535 switch (pVictim->getClass())
5537 case CLASS_PALADIN:
5538 case CLASS_PRIEST:
5539 case CLASS_SHAMAN:
5540 case CLASS_DRUID:
5541 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5542 break;
5543 case CLASS_MAGE:
5544 case CLASS_WARLOCK:
5545 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5546 break;
5547 case CLASS_HUNTER:
5548 case CLASS_ROGUE:
5549 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5550 break;
5551 case CLASS_WARRIOR:
5552 triggered_spell_id = 28827; // Increases the friendly target's armor
5553 break;
5554 default:
5555 return false;
5557 break;
5559 // Lesser Healing Wave (Totem of Flowing Water Relic)
5560 case 28849:
5562 target = this;
5563 triggered_spell_id = 28850;
5564 break;
5566 // Windfury Weapon (Passive) 1-5 Ranks
5567 case 33757:
5569 if(GetTypeId()!=TYPEID_PLAYER)
5570 return false;
5572 if(!castItem || !castItem->IsEquipped())
5573 return false;
5575 // custom cooldown processing case
5576 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5577 return false;
5579 // Now amount of extra power stored in 1 effect of Enchant spell
5580 // Get it by item enchant id
5581 uint32 spellId;
5582 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5584 case 283: spellId = 8232; break; // 1 Rank
5585 case 284: spellId = 8235; break; // 2 Rank
5586 case 525: spellId = 10486; break; // 3 Rank
5587 case 1669:spellId = 16362; break; // 4 Rank
5588 case 2636:spellId = 25505; break; // 5 Rank
5589 case 3785:spellId = 58801; break; // 6 Rank
5590 case 3786:spellId = 58803; break; // 7 Rank
5591 case 3787:spellId = 58804; break; // 8 Rank
5592 default:
5594 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5595 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5596 return false;
5600 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5601 if(!windfurySpellEntry)
5603 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5604 return false;
5607 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5609 // Off-Hand case
5610 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5612 // Value gained from additional AP
5613 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5614 triggered_spell_id = 33750;
5616 // Main-Hand case
5617 else
5619 // Value gained from additional AP
5620 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5621 triggered_spell_id = 25504;
5624 // apply cooldown before cast to prevent processing itself
5625 if( cooldown )
5626 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5628 // Attack Twice
5629 for ( uint32 i = 0; i<2; ++i )
5630 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5632 return true;
5634 // Shaman Tier 6 Trinket
5635 case 40463:
5637 if( !procSpell )
5638 return false;
5640 float chance;
5641 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5643 triggered_spell_id = 40465; // Lightning Bolt
5644 chance = 15.f;
5646 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5648 triggered_spell_id = 40465; // Lesser Healing Wave
5649 chance = 10.f;
5651 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5653 triggered_spell_id = 40466; // Stormstrike
5654 chance = 50.f;
5656 else
5657 return false;
5659 if (!roll_chance_f(chance))
5660 return false;
5662 target = this;
5663 break;
5665 // Glyph of Healing Wave
5666 case 55440:
5668 // Not proc from self heals
5669 if (this==pVictim)
5670 return false;
5671 basepoints0 = triggerAmount * damage / 100;
5672 target = this;
5673 triggered_spell_id = 55533;
5674 break;
5676 // Spirit Hunt
5677 case 58877:
5679 // Cast on owner
5680 target = GetOwner();
5681 if(!target)
5682 return false;
5683 basepoints0 = triggerAmount * damage / 100;
5684 triggered_spell_id = 58879;
5685 break;
5688 // Ancestral Awakening
5689 if (dummySpell->SpellIconID == 2018)
5691 // TODO: frite dummy fot triggered spell
5692 triggered_spell_id = 52759;
5693 basepoints0 = triggerAmount * damage / 100;
5694 target = this;
5695 break;
5697 // Earth Shield
5698 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5700 basepoints0 = triggerAmount;
5701 target = this;
5702 triggered_spell_id = 379;
5703 break;
5705 // Improved Water Shield
5706 if (dummySpell->SpellIconID == 2287)
5708 // lookup water shield
5709 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5710 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5712 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5713 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5715 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5716 CastSpell(this, spell, true, castItem, triggeredByAura);
5717 if ((*itr)->DropAuraCharge())
5718 RemoveAurasDueToSpell((*itr)->GetId());
5719 return true;
5722 return false;
5723 break;
5725 // Lightning Overload
5726 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5728 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5729 return false;
5731 // custom cooldown processing case
5732 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5733 return false;
5735 uint32 spellId = 0;
5736 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5737 switch (procSpell->Id)
5739 // Lightning Bolt
5740 case 403: spellId = 45284; break; // Rank 1
5741 case 529: spellId = 45286; break; // Rank 2
5742 case 548: spellId = 45287; break; // Rank 3
5743 case 915: spellId = 45288; break; // Rank 4
5744 case 943: spellId = 45289; break; // Rank 5
5745 case 6041: spellId = 45290; break; // Rank 6
5746 case 10391: spellId = 45291; break; // Rank 7
5747 case 10392: spellId = 45292; break; // Rank 8
5748 case 15207: spellId = 45293; break; // Rank 9
5749 case 15208: spellId = 45294; break; // Rank 10
5750 case 25448: spellId = 45295; break; // Rank 11
5751 case 25449: spellId = 45296; break; // Rank 12
5752 case 49237: spellId = 49239; break; // Rank 13
5753 case 49238: spellId = 49240; break; // Rank 14
5754 // Chain Lightning
5755 case 421: spellId = 45297; break; // Rank 1
5756 case 930: spellId = 45298; break; // Rank 2
5757 case 2860: spellId = 45299; break; // Rank 3
5758 case 10605: spellId = 45300; break; // Rank 4
5759 case 25439: spellId = 45301; break; // Rank 5
5760 case 25442: spellId = 45302; break; // Rank 6
5761 case 49268: spellId = 49270; break; // Rank 7
5762 case 49269: spellId = 49271; break; // Rank 8
5763 default:
5764 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5765 return false;
5767 // No thread generated mod
5768 // TODO: exist special flag in spell attributes for this, need found and use!
5769 SpellModifier *mod = new SpellModifier;
5770 mod->op = SPELLMOD_THREAT;
5771 mod->value = -100;
5772 mod->type = SPELLMOD_PCT;
5773 mod->spellId = dummySpell->Id;
5774 mod->mask = 0x0000000000000003LL;
5775 mod->mask2= 0LL;
5776 ((Player*)this)->AddSpellMod(mod, true);
5778 // Remove cooldown (Chain Lightning - have Category Recovery time)
5779 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5780 ((Player*)this)->RemoveSpellCooldown(spellId);
5782 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5784 ((Player*)this)->AddSpellMod(mod, false);
5786 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5787 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5789 return true;
5791 // Static Shock
5792 if(dummySpell->SpellIconID == 3059)
5794 // lookup Lightning Shield
5795 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5796 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5798 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5799 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5801 uint32 spell = 0;
5802 switch ((*itr)->GetId())
5804 case 324: spell = 26364; break;
5805 case 325: spell = 26365; break;
5806 case 905: spell = 26366; break;
5807 case 945: spell = 26367; break;
5808 case 8134: spell = 26369; break;
5809 case 10431: spell = 26370; break;
5810 case 10432: spell = 26363; break;
5811 case 25469: spell = 26371; break;
5812 case 25472: spell = 26372; break;
5813 default:
5814 return false;
5816 CastSpell(this, spell, true, castItem, triggeredByAura);
5817 if ((*itr)->DropAuraCharge())
5818 RemoveAurasDueToSpell((*itr)->GetId());
5819 return true;
5822 return false;
5823 break;
5825 break;
5827 case SPELLFAMILY_DEATHKNIGHT:
5829 // Blood Aura
5830 if (dummySpell->SpellIconID == 2636)
5832 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5833 return false;
5834 basepoints0 = triggerAmount * damage / 100;
5835 triggered_spell_id = 53168;
5836 break;
5838 // Butchery
5839 if (dummySpell->SpellIconID == 2664)
5841 basepoints0 = triggerAmount;
5842 triggered_spell_id = 50163;
5843 target = this;
5844 break;
5846 // Dancing Rune Weapon
5847 if (dummySpell->Id == 49028)
5849 // 1 dummy aura for dismiss rune blade
5850 if (effIndex!=2)
5851 return false;
5852 // TODO: wite script for this "fights on its own, doing the same attacks"
5853 // NOTE: Trigger here on every attack and spell cast
5854 return false;
5856 // Mark of Blood
5857 if (dummySpell->Id == 49005)
5859 // TODO: need more info (cooldowns/PPM)
5860 triggered_spell_id = 50424;
5861 break;
5863 // Vendetta
5864 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5866 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5867 triggered_spell_id = 50181;
5868 target = this;
5869 break;
5871 // Necrosis
5872 if (dummySpell->SpellIconID == 2709)
5874 basepoints0 = triggerAmount * damage / 100;
5875 triggered_spell_id = 51460;
5876 break;
5878 // Runic Power Back on Snare/Root
5879 if (dummySpell->Id == 61257)
5881 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5882 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5883 return false;
5884 // Need snare or root mechanic
5885 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5886 return false;
5887 triggered_spell_id = 61258;
5888 target = this;
5889 break;
5891 // Wandering Plague
5892 if (dummySpell->SpellIconID == 1614)
5894 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5895 return false;
5896 basepoints0 = triggerAmount * damage / 100;
5897 triggered_spell_id = 50526;
5898 break;
5900 break;
5902 default:
5903 break;
5906 // processed charge only counting case
5907 if(!triggered_spell_id)
5908 return true;
5910 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5912 if(!triggerEntry)
5914 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5915 return false;
5918 // default case
5919 if(!target || target!=this && !target->isAlive())
5920 return false;
5922 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5923 return false;
5925 if(basepoints0)
5926 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5927 else
5928 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5930 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5931 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5933 return true;
5936 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5938 // Get triggered aura spell info
5939 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5941 // Basepoints of trigger aura
5942 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5944 // Set trigger spell id, target, custom basepoints
5945 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5946 Unit* target = NULL;
5947 int32 basepoints0 = 0;
5949 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5950 basepoints0 = triggerAmount;
5952 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5953 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5955 // Try handle uncnown trigger spells
5956 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5958 switch (auraSpellInfo->SpellFamilyName)
5960 case SPELLFAMILY_GENERIC:
5961 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5962 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5963 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5964 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5965 trigger_spell_id = 23781;
5966 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5967 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5969 // trigger_spell_id = 48877;
5971 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5973 // trigger_spell_id = 59233;
5975 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5977 // trigger_spell_id = 29471; // gain mana
5978 // 27526; // drain mana if possible
5980 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5981 //else if (auraSpellInfo->Id==54476) // Blood Presence
5982 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5983 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5984 //else if (auraSpellInfo->Id==52856) // Charge
5985 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5987 // Pct value stored in dummy
5988 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
5989 target = pVictim;
5990 break;
5992 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5993 // trigger_spell_id = 41249;
5994 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5995 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5996 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5997 // trigger_spell_id = 41055;
5998 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5999 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6000 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6002 uint32 stat = 0;
6003 // strength
6004 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6005 // agility
6006 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6007 // intellect
6008 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6009 // spirit
6010 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6012 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6013 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6014 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6015 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6016 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6017 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6018 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6019 trigger_spell_id = 33898;
6020 //else if (auraSpellInfo->Id==18943) // Double Attack
6021 //else if (auraSpellInfo->Id==19194) // Double Attack
6022 //else if (auraSpellInfo->Id==19817) // Double Attack
6023 //else if (auraSpellInfo->Id==19818) // Double Attack
6024 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6025 // trigger_spell_id = 14822;
6027 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6029 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6031 case 34191:
6032 case 34329:
6033 case 34524:
6034 case 34582:
6035 case 36733:
6036 break;
6037 default:
6038 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6039 return false;
6041 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6042 switch (procSpell->School)
6044 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6045 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6046 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6047 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6048 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6049 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6050 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6051 default:
6052 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6053 return false;
6057 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6058 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6059 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6060 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6061 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6062 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6063 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6064 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6065 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6066 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6067 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6068 //else if (auraSpellInfo->Id==40250) // Improved Duration
6069 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6070 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6071 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6072 // Mana Drain Trigger
6074 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6075 if (this && this->isAlive())
6076 CastSpell(this, 29471, true, castItem, triggeredByAura);
6077 if (pVictim && pVictim->isAlive())
6078 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6079 return true;
6081 //else if (auraSpellInfo->Id==55580) // Mana Link
6082 //else if (auraSpellInfo->Id==45903) // Offensive State
6083 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6084 //else if (auraSpellInfo->Id==43453) // Rune Ward
6085 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6086 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6087 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6088 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6089 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6090 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6091 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6092 //else if (auraSpellInfo->Id==35205) // Vanish
6093 //else if (auraSpellInfo->Id==42730) // Woe Strike
6094 //else if (auraSpellInfo->Id==59735) // Woe Strike
6095 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6096 break;
6097 case SPELLFAMILY_MAGE:
6098 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6100 switch (auraSpellInfo->Id)
6102 case 31641: // Rank 1
6103 case 31642: // Rank 2
6104 trigger_spell_id = 31643;
6105 break;
6106 default:
6107 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6108 return false;
6111 break;
6112 case SPELLFAMILY_WARRIOR:
6113 if (auraSpellInfo->Id == 50421) // Scent of Blood
6114 trigger_spell_id = 50422;
6115 break;
6116 case SPELLFAMILY_WARLOCK:
6118 // Pyroclasm
6119 if (auraSpellInfo->SpellIconID == 1137)
6121 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6122 return false;
6123 // Calculate spell tick count for spells
6124 uint32 tick = 1; // Default tick = 1
6126 // Hellfire have 15 tick
6127 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6128 tick = 15;
6129 // Rain of Fire have 4 tick
6130 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6131 tick = 4;
6132 else
6133 return false;
6135 // Calculate chance = baseChance / tick
6136 float chance = 0;
6137 switch (auraSpellInfo->Id)
6139 case 18096: chance = 13.0f / tick; break;
6140 case 18073: chance = 26.0f / tick; break;
6142 // Roll chance
6143 if (!roll_chance_f(chance))
6144 return false;
6146 trigger_spell_id = 18093;
6148 // Drain Soul
6149 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6151 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6152 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6154 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6156 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6157 // Drain Soul
6158 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6159 break;
6162 // Not remove charge (aura removed on death in any cases)
6163 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6164 return false;
6166 // Nether Protection
6167 else if (auraSpellInfo->SpellIconID == 1985)
6169 if (!procSpell)
6170 return false;
6171 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6173 case SPELL_SCHOOL_NORMAL:
6174 case SPELL_SCHOOL_HOLY:
6175 return false; // ignore
6176 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6177 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6178 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6179 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6180 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6181 default:
6182 return false;
6185 break;
6187 case SPELLFAMILY_PRIEST:
6189 // Greater Heal Refund
6190 if (auraSpellInfo->Id==37594)
6191 trigger_spell_id = 37595;
6192 // Blessed Recovery
6193 else if (auraSpellInfo->SpellIconID == 1875)
6195 switch (auraSpellInfo->Id)
6197 case 27811: trigger_spell_id = 27813; break;
6198 case 27815: trigger_spell_id = 27817; break;
6199 case 27816: trigger_spell_id = 27818; break;
6200 default:
6201 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6202 return false;
6204 basepoints0 = damage * triggerAmount / 100 / 3;
6205 target = this;
6207 break;
6209 case SPELLFAMILY_DRUID:
6211 // Druid Forms Trinket
6212 if (auraSpellInfo->Id==37336)
6214 switch(m_form)
6216 case FORM_NONE: trigger_spell_id = 37344;break;
6217 case FORM_CAT: trigger_spell_id = 37341;break;
6218 case FORM_BEAR:
6219 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6220 case FORM_TREE: trigger_spell_id = 37342;break;
6221 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6222 default:
6223 return false;
6226 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6227 // trigger_spell_id = ????;
6228 // Leader of the Pack
6229 else if (auraSpellInfo->Id == 24932)
6231 if (triggerAmount == 0)
6232 return false;
6233 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6234 trigger_spell_id = 34299;
6236 break;
6238 case SPELLFAMILY_HUNTER:
6239 break;
6240 case SPELLFAMILY_PALADIN:
6243 // Blessed Life
6244 if (auraSpellInfo->SpellIconID == 2137)
6246 switch (auraSpellInfo->Id)
6248 case 31828: // Rank 1
6249 case 31829: // Rank 2
6250 case 31830: // Rank 3
6251 break;
6252 default:
6253 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6254 return false;
6258 // Healing Discount
6259 if (auraSpellInfo->Id==37705)
6261 trigger_spell_id = 37706;
6262 target = this;
6264 // Soul Preserver
6265 if (auraSpellInfo->Id==60510)
6267 trigger_spell_id = 60515;
6268 target = this;
6270 // Illumination
6271 else if (auraSpellInfo->SpellIconID==241)
6273 if(!procSpell)
6274 return false;
6275 // procspell is triggered spell but we need mana cost of original casted spell
6276 uint32 originalSpellId = procSpell->Id;
6277 // Holy Shock heal
6278 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6280 switch(procSpell->Id)
6282 case 25914: originalSpellId = 20473; break;
6283 case 25913: originalSpellId = 20929; break;
6284 case 25903: originalSpellId = 20930; break;
6285 case 27175: originalSpellId = 27174; break;
6286 case 33074: originalSpellId = 33072; break;
6287 case 48820: originalSpellId = 48824; break;
6288 case 48821: originalSpellId = 48825; break;
6289 default:
6290 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6291 return false;
6294 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6295 if(!originalSpell)
6297 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6298 return false;
6300 // percent stored in effect 1 (class scripts) base points
6301 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6302 basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
6303 trigger_spell_id = 20272;
6304 target = this;
6306 // Lightning Capacitor
6307 else if (auraSpellInfo->Id==37657)
6309 if(!pVictim || !pVictim->isAlive())
6310 return false;
6311 // stacking
6312 CastSpell(this, 37658, true, NULL, triggeredByAura);
6314 Aura * dummy = GetDummyAura(37658);
6315 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6316 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6317 return false;
6319 RemoveAurasDueToSpell(37658);
6320 trigger_spell_id = 37661;
6321 target = pVictim;
6323 // Thunder Capacitor
6324 else if (auraSpellInfo->Id == 54841)
6326 if(!pVictim || !pVictim->isAlive())
6327 return false;
6328 // stacking
6329 CastSpell(this, 54842, true, NULL, triggeredByAura);
6331 // counting
6332 Aura * dummy = GetDummyAura(54842);
6333 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6334 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6335 return false;
6337 RemoveAurasDueToSpell(54842);
6338 trigger_spell_id = 54843;
6339 target = pVictim;
6341 break;
6343 case SPELLFAMILY_SHAMAN:
6345 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6346 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6348 switch(auraSpellInfo->Id)
6350 case 324: // Rank 1
6351 trigger_spell_id = 26364; break;
6352 case 325: // Rank 2
6353 trigger_spell_id = 26365; break;
6354 case 905: // Rank 3
6355 trigger_spell_id = 26366; break;
6356 case 945: // Rank 4
6357 trigger_spell_id = 26367; break;
6358 case 8134: // Rank 5
6359 trigger_spell_id = 26369; break;
6360 case 10431: // Rank 6
6361 trigger_spell_id = 26370; break;
6362 case 10432: // Rank 7
6363 trigger_spell_id = 26363; break;
6364 case 25469: // Rank 8
6365 trigger_spell_id = 26371; break;
6366 case 25472: // Rank 9
6367 trigger_spell_id = 26372; break;
6368 default:
6369 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6370 return false;
6373 // Lightning Shield (The Ten Storms set)
6374 else if (auraSpellInfo->Id == 23551)
6376 trigger_spell_id = 23552;
6377 target = pVictim;
6379 // Damage from Lightning Shield (The Ten Storms set)
6380 else if (auraSpellInfo->Id == 23552)
6381 trigger_spell_id = 27635;
6382 // Mana Surge (The Earthfury set)
6383 else if (auraSpellInfo->Id == 23572)
6385 if(!procSpell)
6386 return false;
6387 basepoints0 = procSpell->manaCost * 35 / 100;
6388 trigger_spell_id = 23571;
6389 target = this;
6391 // Nature's Guardian
6392 else if (auraSpellInfo->SpellIconID == 2013)
6394 // Check health condition - should drop to less 30% (damage deal after this!)
6395 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6396 return false;
6398 if(pVictim && pVictim->isAlive())
6399 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6401 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6402 trigger_spell_id = 31616;
6403 target = this;
6405 break;
6407 case SPELLFAMILY_DEATHKNIGHT:
6409 // Acclimation
6410 if (auraSpellInfo->SpellIconID == 1930)
6412 if (!procSpell)
6413 return false;
6414 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6416 case SPELL_SCHOOL_NORMAL:
6417 return false; // ignore
6418 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6419 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6420 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6421 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6422 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6423 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6424 default:
6425 return false;
6428 // Blood Presence
6429 else if (auraSpellInfo->Id == 48266)
6431 if (GetTypeId() != TYPEID_PLAYER)
6432 return false;
6433 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6434 return false;
6435 trigger_spell_id = 50475;
6436 basepoints0 = damage * triggerAmount / 100;
6438 break;
6440 default:
6441 break;
6445 // All ok. Check current trigger spell
6446 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6447 if ( triggerEntry == NULL )
6449 // Not cast unknown spell
6450 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6451 return false;
6454 // not allow proc extra attack spell at extra attack
6455 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6456 return false;
6458 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6459 // Custom triggered spells
6460 switch (auraSpellInfo->Id)
6462 // Persistent Shield (Scarab Brooch trinket)
6463 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6464 case 26467:
6466 basepoints0 = damage * 15 / 100;
6467 target = pVictim;
6468 trigger_spell_id = 26470;
6469 break;
6471 // Cheat Death
6472 case 28845:
6474 // When your health drops below 20% ....
6475 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6476 return false;
6477 break;
6479 // Deadly Swiftness (Rank 1)
6480 case 31255:
6482 // whenever you deal damage to a target who is below 20% health.
6483 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6484 return false;
6486 target = this;
6487 trigger_spell_id = 22588;
6489 // Greater Heal Refund (Avatar Raiment set)
6490 case 37594:
6492 // Not give if target alredy have full health
6493 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6494 return false;
6495 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6496 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6497 return false;
6498 break;
6500 // Bonus Healing (Crystal Spire of Karabor mace)
6501 case 40971:
6503 // If your target is below $s1% health
6504 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6505 return false;
6506 break;
6508 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6509 case 45057:
6511 // reduce you below $s1% health
6512 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6513 return false;
6514 break;
6516 // Rapid Recuperation
6517 case 53228:
6518 case 53232:
6520 // This effect only from Rapid Fire (ability cast)
6521 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6522 return false;
6523 break;
6527 // Costum basepoints/target for exist spell
6528 // dummy basepoints or other customs
6529 switch(trigger_spell_id)
6531 // Cast positive spell on enemy target
6532 case 7099: // Curse of Mending
6533 case 39647: // Curse of Mending
6534 case 29494: // Temptation
6535 case 20233: // Improved Lay on Hands (cast on target)
6537 target = pVictim;
6538 break;
6540 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6541 case 15250: // Rogue Setup
6543 if(!pVictim || pVictim != getVictim()) // applied only for main target
6544 return false;
6545 break; // continue normal case
6547 // Finish movies that add combo
6548 case 14189: // Seal Fate (Netherblade set)
6549 case 14157: // Ruthlessness
6551 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6552 break;
6554 // Bloodthirst (($m/100)% of max health)
6555 case 23880:
6557 basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
6558 break;
6560 // Shamanistic Rage triggered spell
6561 case 30824:
6563 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6564 break;
6566 // Enlightenment (trigger only from mana cost spells)
6567 case 35095:
6569 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6570 return false;
6571 break;
6573 // Brain Freeze
6574 case 57761:
6576 if(!procSpell)
6577 return false;
6578 // For trigger from Blizzard need exist Improved Blizzard
6579 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080)
6581 bool found = false;
6582 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6583 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6585 int32 script = (*i)->GetModifier()->m_miscvalue;
6586 if(script==836 || script==988 || script==989)
6588 found=true;
6589 break;
6592 if(!found)
6593 return false;
6595 break;
6597 // Astral Shift
6598 case 52179:
6600 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6601 return false;
6603 // Need stun, fear or silence mechanic
6604 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6605 return false;
6606 break;
6608 // Burning Determination
6609 case 54748:
6611 if(!procSpell)
6612 return false;
6613 // Need Interrupt or Silenced mechanic
6614 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6615 return false;
6616 break;
6620 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6621 return false;
6623 // try detect target manually if not set
6624 if ( target == NULL )
6625 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6627 // default case
6628 if(!target || target!=this && !target->isAlive())
6629 return false;
6631 if(basepoints0)
6632 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6633 else
6634 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6636 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6637 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6639 return true;
6642 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6644 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6646 if(!pVictim || !pVictim->isAlive())
6647 return false;
6649 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6650 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6652 uint32 triggered_spell_id = 0;
6654 switch(scriptId)
6656 case 836: // Improved Blizzard (Rank 1)
6658 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6659 return false;
6660 triggered_spell_id = 12484;
6661 break;
6663 case 988: // Improved Blizzard (Rank 2)
6665 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6666 return false;
6667 triggered_spell_id = 12485;
6668 break;
6670 case 989: // Improved Blizzard (Rank 3)
6672 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6673 return false;
6674 triggered_spell_id = 12486;
6675 break;
6677 case 4086: // Improved Mend Pet (Rank 1)
6678 case 4087: // Improved Mend Pet (Rank 2)
6680 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6681 if(!roll_chance_i(chance))
6682 return false;
6684 triggered_spell_id = 24406;
6685 break;
6687 case 4533: // Dreamwalker Raiment 2 pieces bonus
6689 // Chance 50%
6690 if (!roll_chance_i(50))
6691 return false;
6693 switch (pVictim->getPowerType())
6695 case POWER_MANA: triggered_spell_id = 28722; break;
6696 case POWER_RAGE: triggered_spell_id = 28723; break;
6697 case POWER_ENERGY: triggered_spell_id = 28724; break;
6698 default:
6699 return false;
6701 break;
6703 case 4537: // Dreamwalker Raiment 6 pieces bonus
6704 triggered_spell_id = 28750; // Blessing of the Claw
6705 break;
6706 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6707 triggered_spell_id = 37445; // Mana Surge
6708 break;
6709 case 8152: // Serendipity
6711 // if heal your target over maximum health
6712 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6713 return false;
6714 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6715 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6716 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6717 return true;
6721 // not processed
6722 if(!triggered_spell_id)
6723 return false;
6725 // standard non-dummy case
6726 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6728 if(!triggerEntry)
6730 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6731 return false;
6734 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6735 return false;
6737 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6739 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6740 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6742 return true;
6745 void Unit::setPowerType(Powers new_powertype)
6747 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6749 if(GetTypeId() == TYPEID_PLAYER)
6751 if(((Player*)this)->GetGroup())
6752 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6754 else if(((Creature*)this)->isPet())
6756 Pet *pet = ((Pet*)this);
6757 if(pet->isControlled())
6759 Unit *owner = GetOwner();
6760 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6761 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6765 switch(new_powertype)
6767 default:
6768 case POWER_MANA:
6769 break;
6770 case POWER_RAGE:
6771 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6772 SetPower( POWER_RAGE,0);
6773 break;
6774 case POWER_FOCUS:
6775 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6776 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6777 break;
6778 case POWER_ENERGY:
6779 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6780 SetPower( POWER_ENERGY,0);
6781 break;
6782 case POWER_HAPPINESS:
6783 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6784 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6785 break;
6789 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6791 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6792 if(!entry)
6794 static uint64 guid = 0; // prevent repeating spam same faction problem
6796 if(GetGUID() != guid)
6798 if(GetTypeId() == TYPEID_PLAYER)
6799 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6800 else
6801 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6802 guid = GetGUID();
6805 return entry;
6808 bool Unit::IsHostileTo(Unit const* unit) const
6810 // always non-hostile to self
6811 if(unit==this)
6812 return false;
6814 // always non-hostile to GM in GM mode
6815 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6816 return false;
6818 // always hostile to enemy
6819 if(getVictim()==unit || unit->getVictim()==this)
6820 return true;
6822 // test pet/charm masters instead pers/charmeds
6823 Unit const* testerOwner = GetCharmerOrOwner();
6824 Unit const* targetOwner = unit->GetCharmerOrOwner();
6826 // always hostile to owner's enemy
6827 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6828 return true;
6830 // always hostile to enemy owner
6831 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6832 return true;
6834 // always hostile to owner of owner's enemy
6835 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6836 return true;
6838 Unit const* tester = testerOwner ? testerOwner : this;
6839 Unit const* target = targetOwner ? targetOwner : unit;
6841 // always non-hostile to target with common owner, or to owner/pet
6842 if(tester==target)
6843 return false;
6845 // special cases (Duel, etc)
6846 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6848 Player const* pTester = (Player const*)tester;
6849 Player const* pTarget = (Player const*)target;
6851 // Duel
6852 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6853 return true;
6855 // Group
6856 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6857 return false;
6859 // Sanctuary
6860 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6861 return false;
6863 // PvP FFA state
6864 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6865 return true;
6867 //= PvP states
6868 // Green/Blue (can't attack)
6869 if(pTester->GetTeam()==pTarget->GetTeam())
6870 return false;
6872 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6873 return pTester->IsPvP() && pTarget->IsPvP();
6876 // faction base cases
6877 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6878 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6879 if(!tester_faction || !target_faction)
6880 return false;
6882 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6883 return true;
6885 // PvC forced reaction and reputation case
6886 if(tester->GetTypeId()==TYPEID_PLAYER)
6888 // forced reaction
6889 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6890 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6891 return forceItr->second <= REP_HOSTILE;
6893 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6894 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6895 if(raw_target_faction->reputationListID >=0)
6896 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6897 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6899 // CvP forced reaction and reputation case
6900 else if(target->GetTypeId()==TYPEID_PLAYER)
6902 // forced reaction
6903 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6904 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6905 return forceItr->second <= REP_HOSTILE;
6907 // apply reputation state
6908 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6909 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6910 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6913 // common faction based case (CvC,PvC,CvP)
6914 return tester_faction->IsHostileTo(*target_faction);
6917 bool Unit::IsFriendlyTo(Unit const* unit) const
6919 // always friendly to self
6920 if(unit==this)
6921 return true;
6923 // always friendly to GM in GM mode
6924 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6925 return true;
6927 // always non-friendly to enemy
6928 if(getVictim()==unit || unit->getVictim()==this)
6929 return false;
6931 // test pet/charm masters instead pers/charmeds
6932 Unit const* testerOwner = GetCharmerOrOwner();
6933 Unit const* targetOwner = unit->GetCharmerOrOwner();
6935 // always non-friendly to owner's enemy
6936 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6937 return false;
6939 // always non-friendly to enemy owner
6940 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6941 return false;
6943 // always non-friendly to owner of owner's enemy
6944 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6945 return false;
6947 Unit const* tester = testerOwner ? testerOwner : this;
6948 Unit const* target = targetOwner ? targetOwner : unit;
6950 // always friendly to target with common owner, or to owner/pet
6951 if(tester==target)
6952 return true;
6954 // special cases (Duel)
6955 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6957 Player const* pTester = (Player const*)tester;
6958 Player const* pTarget = (Player const*)target;
6960 // Duel
6961 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6962 return false;
6964 // Group
6965 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6966 return true;
6968 // Sanctuary
6969 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6970 return true;
6972 // PvP FFA state
6973 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6974 return false;
6976 //= PvP states
6977 // Green/Blue (non-attackable)
6978 if(pTester->GetTeam()==pTarget->GetTeam())
6979 return true;
6981 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6982 return !pTarget->IsPvP();
6985 // faction base cases
6986 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6987 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6988 if(!tester_faction || !target_faction)
6989 return false;
6991 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6992 return false;
6994 // PvC forced reaction and reputation case
6995 if(tester->GetTypeId()==TYPEID_PLAYER)
6997 // forced reaction
6998 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6999 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
7000 return forceItr->second >= REP_FRIENDLY;
7002 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7003 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7004 if(raw_target_faction->reputationListID >=0)
7005 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
7006 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
7008 // CvP forced reaction and reputation case
7009 else if(target->GetTypeId()==TYPEID_PLAYER)
7011 // forced reaction
7012 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
7013 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
7014 return forceItr->second >= REP_FRIENDLY;
7016 // apply reputation state
7017 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7018 if(raw_tester_faction->reputationListID >=0 )
7019 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
7022 // common faction based case (CvC,PvC,CvP)
7023 return tester_faction->IsFriendlyTo(*target_faction);
7026 bool Unit::IsHostileToPlayers() const
7028 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7029 if(!my_faction)
7030 return false;
7032 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7033 if(raw_faction && raw_faction->reputationListID >=0 )
7034 return false;
7036 return my_faction->IsHostileToPlayers();
7039 bool Unit::IsNeutralToAll() const
7041 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7042 if(!my_faction)
7043 return true;
7045 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7046 if(raw_faction && raw_faction->reputationListID >=0 )
7047 return false;
7049 return my_faction->IsNeutralToAll();
7052 bool Unit::Attack(Unit *victim, bool meleeAttack)
7054 if(!victim || victim == this)
7055 return false;
7057 // dead units can neither attack nor be attacked
7058 if(!isAlive() || !victim->isAlive())
7059 return false;
7061 // player cannot attack in mount state
7062 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7063 return false;
7065 // nobody can attack GM in GM-mode
7066 if(victim->GetTypeId()==TYPEID_PLAYER)
7068 if(((Player*)victim)->isGameMaster())
7069 return false;
7071 else
7073 if(((Creature*)victim)->IsInEvadeMode())
7074 return false;
7077 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7078 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7079 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7081 if (m_attacking)
7083 if (m_attacking == victim)
7085 // switch to melee attack from ranged/magic
7086 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7088 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7089 SendAttackStart(victim);
7090 return true;
7092 return false;
7094 AttackStop();
7097 //Set our target
7098 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7100 if(meleeAttack)
7101 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7102 m_attacking = victim;
7103 m_attacking->_addAttacker(this);
7105 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
7106 ((Creature*)m_attacking)->AI()->AttackedBy(this);
7108 if(GetTypeId()==TYPEID_UNIT)
7110 WorldPacket data(SMSG_AI_REACTION, 12);
7111 data << uint64(GetGUID());
7112 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7113 ((WorldObject*)this)->SendMessageToSet(&data, true);
7115 ((Creature*)this)->CallAssistance();
7116 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7119 // delay offhand weapon attack to next attack time
7120 if(haveOffhandWeapon())
7121 resetAttackTimer(OFF_ATTACK);
7123 if(meleeAttack)
7124 SendAttackStart(victim);
7126 return true;
7129 bool Unit::AttackStop()
7131 if (!m_attacking)
7132 return false;
7134 Unit* victim = m_attacking;
7136 m_attacking->_removeAttacker(this);
7137 m_attacking = NULL;
7139 //Clear our target
7140 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7142 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7144 InterruptSpell(CURRENT_MELEE_SPELL);
7146 if( GetTypeId()==TYPEID_UNIT )
7148 // reset call assistance
7149 ((Creature*)this)->SetNoCallAssistance(false);
7152 SendAttackStop(victim);
7154 return true;
7157 void Unit::CombatStop(bool cast)
7159 if(cast& IsNonMeleeSpellCasted(false))
7160 InterruptNonMeleeSpells(false);
7162 AttackStop();
7163 RemoveAllAttackers();
7164 if( GetTypeId()==TYPEID_PLAYER )
7165 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7166 ClearInCombat();
7169 void Unit::CombatStopWithPets(bool cast)
7171 CombatStop(cast);
7172 if(Pet* pet = GetPet())
7173 pet->CombatStop(cast);
7174 if(Unit* charm = GetCharm())
7175 charm->CombatStop(cast);
7176 if(GetTypeId()==TYPEID_PLAYER)
7178 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7179 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7180 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7181 guardian->CombatStop(cast);
7185 bool Unit::isAttackingPlayer() const
7187 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7188 return true;
7190 Pet* pet = GetPet();
7191 if(pet && pet->isAttackingPlayer())
7192 return true;
7194 Unit* charmed = GetCharm();
7195 if(charmed && charmed->isAttackingPlayer())
7196 return true;
7198 for (int8 i = 0; i < MAX_TOTEM; i++)
7200 if(m_TotemSlot[i])
7202 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7203 if(totem && totem->isAttackingPlayer())
7204 return true;
7208 return false;
7211 void Unit::RemoveAllAttackers()
7213 while (!m_attackers.empty())
7215 AttackerSet::iterator iter = m_attackers.begin();
7216 if(!(*iter)->AttackStop())
7218 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7219 m_attackers.erase(iter);
7224 void Unit::ModifyAuraState(AuraState flag, bool apply)
7226 if (apply)
7228 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7230 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7231 if(GetTypeId() == TYPEID_PLAYER)
7233 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7234 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7236 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7237 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7238 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7239 if (spellInfo->CasterAuraState == flag)
7240 CastSpell(this, itr->first, true, NULL);
7245 else
7247 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7249 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7250 Unit::AuraMap& tAuras = GetAuras();
7251 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7253 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7254 if (spellProto->CasterAuraState == flag)
7256 // exceptions (applied at state but not removed at state change)
7257 // Rampage
7258 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7260 ++itr;
7261 continue;
7264 RemoveAura(itr);
7266 else
7267 ++itr;
7273 Unit *Unit::GetOwner() const
7275 uint64 ownerid = GetOwnerGUID();
7276 if(!ownerid)
7277 return NULL;
7278 return ObjectAccessor::GetUnit(*this, ownerid);
7281 Unit *Unit::GetCharmer() const
7283 if(uint64 charmerid = GetCharmerGUID())
7284 return ObjectAccessor::GetUnit(*this, charmerid);
7285 return NULL;
7288 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7290 uint64 guid = GetCharmerOrOwnerGUID();
7291 if(IS_PLAYER_GUID(guid))
7292 return ObjectAccessor::GetPlayer(*this, guid);
7294 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7297 Pet* Unit::GetPet() const
7299 if(uint64 pet_guid = GetPetGUID())
7301 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7302 return pet;
7304 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7305 const_cast<Unit*>(this)->SetPet(0);
7308 return NULL;
7311 Unit* Unit::GetCharm() const
7313 if(uint64 charm_guid = GetCharmGUID())
7315 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7316 return pet;
7318 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7319 const_cast<Unit*>(this)->SetCharm(0);
7322 return NULL;
7325 void Unit::SetPet(Pet* pet)
7327 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7329 // FIXME: hack, speed must be set only at follow
7330 if(pet)
7331 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7332 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7335 void Unit::SetCharm(Unit* pet)
7337 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7339 if(GetTypeId() == TYPEID_PLAYER)
7340 ((Player*)this)->m_mover = pet ? pet : this;
7343 void Unit::UnsummonAllTotems()
7345 for (int8 i = 0; i < MAX_TOTEM; ++i)
7347 if(!m_TotemSlot[i])
7348 continue;
7350 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7351 if (OldTotem && OldTotem->isTotem())
7352 ((Totem*)OldTotem)->UnSummon();
7356 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7358 // we guess size
7359 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7360 data.append(pVictim->GetPackGUID());
7361 data.append(GetPackGUID());
7362 data << uint32(SpellID);
7363 data << uint32(Damage);
7364 data << uint32(0); // over healing?
7365 data << uint8(critical ? 1 : 0);
7366 data << uint8(0); // unused in client?
7367 SendMessageToSet(&data, true);
7370 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7372 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7373 data.append(pVictim->GetPackGUID());
7374 data.append(GetPackGUID());
7375 data << uint32(SpellID);
7376 data << uint32(powertype);
7377 data << uint32(Damage);
7378 SendMessageToSet(&data, true);
7381 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7383 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7384 return pdamage;
7386 int32 BonusDamage = 0;
7387 if( GetTypeId()==TYPEID_UNIT )
7389 // Pets just add their bonus damage to their spell damage
7390 // note that their spell damage is just gain of their own auras
7391 if (((Creature*)this)->isPet())
7393 BonusDamage = ((Pet*)this)->GetBonusDamage();
7395 // For totems get damage bonus from owner (statue isn't totem in fact)
7396 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7398 if(Unit* owner = GetOwner())
7399 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7403 // Damage Done
7404 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7406 // Taken/Done fixed damage bonus auras
7407 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
7408 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7410 // Damage over Time spells bonus calculation
7411 float DotFactor = 1.0f;
7412 if(damagetype == DOT)
7414 int32 DotDuration = GetSpellDuration(spellProto);
7415 // 200% limit
7416 if(DotDuration > 0)
7418 if(DotDuration > 30000) DotDuration = 30000;
7419 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7420 int x = 0;
7421 for(int j = 0; j < 3; j++)
7423 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7424 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7425 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7427 x = j;
7428 break;
7431 int DotTicks = 6;
7432 if(spellProto->EffectAmplitude[x] != 0)
7433 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7434 if(DotTicks)
7436 DoneAdvertisedBenefit /= DotTicks;
7437 TakenAdvertisedBenefit /= DotTicks;
7442 // Taken/Done total percent damage auras
7443 float DoneTotalMod = 1.0f;
7444 float TakenTotalMod = 1.0f;
7446 // ..done
7447 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7448 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7450 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7451 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7452 // -1 == any item class (not wand then)
7453 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7454 // 0 == any inventory type (not wand then)
7456 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7460 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7461 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7462 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7463 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7464 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7466 // ..taken
7467 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7468 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7469 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7470 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7472 // .. taken pct: scripted (increases damage of * against targets *)
7473 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7474 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7476 switch((*i)->GetModifier()->m_miscvalue)
7478 //Molten Fury
7479 case 4920: case 4919:
7480 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7481 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
7485 // .. taken pct: dummy auras
7486 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7487 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7489 switch((*i)->GetSpellProto()->SpellIconID)
7491 //Cheat Death
7492 case 2109:
7493 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7495 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7496 continue;
7497 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7498 if (mod < (*i)->GetModifier()->m_amount)
7499 mod = (*i)->GetModifier()->m_amount;
7500 TakenTotalMod *= (mod+100.0f)/100.0f;
7502 break;
7503 //Mangle
7504 case 2312:
7505 for(int j=0;j<3;j++)
7507 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
7509 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7510 break;
7513 break;
7517 // From caster spells
7518 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7519 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7520 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7521 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7523 // Mod damage from spell mechanic
7524 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7525 if (mechanicMask)
7527 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7528 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7529 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7530 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7533 // Distribute Damage over multiple effects, reduce by AoE
7534 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7536 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7537 for(int j = 0; j < 3; ++j)
7539 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7540 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7542 CastingTime /= 2;
7543 break;
7547 switch(spellProto->SpellFamilyName)
7549 case SPELLFAMILY_MAGE:
7550 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7551 if(spellProto->Id==12654)
7553 return pdamage;
7555 // Ice Lance
7556 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7558 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7559 if(pVictim->isFrozen()) // and compensate this for frozen target.
7560 TakenTotalMod *= 3.0f;
7562 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7563 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7565 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7566 CastingTime = damagetype == DOT ? 3500 : 4025;
7568 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7569 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7571 CastingTime = 3500;
7572 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7574 // Molten armor
7575 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7577 CastingTime = 0;
7579 // Arcane Missiles triggered spell
7580 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7582 CastingTime = 1000;
7584 // Blizzard triggered spell
7585 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7587 CastingTime = 500;
7589 break;
7590 case SPELLFAMILY_WARLOCK:
7591 // Life Tap
7592 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7594 CastingTime = 2800; // 80% from +shadow damage
7595 DoneTotalMod = 1.0f;
7596 TakenTotalMod = 1.0f;
7598 // Dark Pact
7599 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7601 CastingTime = 3360; // 96% from +shadow damage
7602 DoneTotalMod = 1.0f;
7603 TakenTotalMod = 1.0f;
7605 // Soul Fire - 115% of Fire Damage
7606 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7608 CastingTime = 4025;
7610 // Curse of Agony - 120% of Shadow Damage
7611 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7613 DotFactor = 1.2f;
7615 // Drain Mana - 0% of Shadow Damage
7616 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7618 CastingTime = 0;
7620 // Drain Soul 214.3%
7621 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7623 CastingTime = 7500;
7625 // Hellfire
7626 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7628 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7630 // Unstable Affliction - 180%
7631 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7633 CastingTime = 6300;
7635 // Corruption 93%
7636 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7638 DotFactor = 0.93f;
7640 break;
7641 case SPELLFAMILY_PALADIN:
7642 // Consecration - 95% of Holy Damage
7643 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7645 DotFactor = 0.95f;
7646 CastingTime = 3500;
7648 // Judgement of Righteousness - 32%
7649 else if (spellProto->SpellFamilyFlags & 0x0000000000000400LL)
7651 CastingTime = 1120;
7653 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7654 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7656 DotFactor = 0.17f;
7657 CastingTime = 3500;
7659 // Holy shield - 5% of Holy Damage
7660 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7662 CastingTime = 175;
7664 // Blessing of Sanctuary - 0%
7665 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7667 CastingTime = 0;
7669 break;
7670 case SPELLFAMILY_SHAMAN:
7671 // totem attack
7672 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7674 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7675 CastingTime = 749; // ignore CastingTime and use as modifier
7676 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7677 CastingTime = 280; // ignore CastingTime and use as modifier
7678 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7679 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7681 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7682 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7683 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7684 break;
7685 case SPELLFAMILY_PRIEST:
7686 // Mana Burn - 0% of Shadow Damage
7687 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7689 CastingTime = 0;
7691 // Mind Flay - 59% of Shadow Damage
7692 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7694 CastingTime = 2065;
7696 // Holy Fire - 86.71%, DoT - 16.5%
7697 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7699 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7700 CastingTime = damagetype == DOT ? 3500 : 3035;
7702 // Shadowguard - 28% per charge
7703 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7705 CastingTime = 980;
7707 // Touch of Weakeness - 10%
7708 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7710 CastingTime = 350;
7712 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7713 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7715 CastingTime = 0;
7717 // Holy Nova - 14%
7718 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7720 CastingTime = 500;
7722 break;
7723 case SPELLFAMILY_DRUID:
7724 // Hurricane triggered spell
7725 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7727 CastingTime = 500;
7729 break;
7730 case SPELLFAMILY_WARRIOR:
7731 case SPELLFAMILY_HUNTER:
7732 case SPELLFAMILY_ROGUE:
7733 CastingTime = 0;
7734 break;
7735 default:
7736 break;
7739 float LvlPenalty = CalculateLevelPenalty(spellProto);
7741 // Spellmod SpellDamage
7742 float SpellModSpellDamage = 100.0f;
7744 if(Player* modOwner = GetSpellModOwner())
7745 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7747 SpellModSpellDamage /= 100.0f;
7749 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7750 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7752 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7754 // Add flat bonus from spell damage versus
7755 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7757 // apply spellmod to Done damage
7758 if(Player* modOwner = GetSpellModOwner())
7759 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7761 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7763 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7764 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7766 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7769 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7771 int32 DoneAdvertisedBenefit = 0;
7773 // ..done
7774 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7775 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7776 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7777 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7778 // -1 == any item class (not wand then)
7779 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7780 // 0 == any inventory type (not wand then)
7781 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7783 if (GetTypeId() == TYPEID_PLAYER)
7785 // Base value
7786 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7788 // Damage bonus from stats
7789 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7790 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7792 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7794 // stat used stored in miscValueB for this aura
7795 Stats usedStat = Stats((*i)->GetMiscBValue());
7796 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7799 // ... and attack power
7800 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7801 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7802 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7803 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7806 return DoneAdvertisedBenefit;
7809 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7811 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7813 int32 TakenAdvertisedBenefit = 0;
7814 // ..done (for creature type by mask) in taken
7815 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7816 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7817 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7818 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7820 // ..taken
7821 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7822 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7823 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7824 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7826 return TakenAdvertisedBenefit;
7829 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7831 // not critting spell
7832 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7833 return false;
7835 float crit_chance = 0.0f;
7836 switch(spellProto->DmgClass)
7838 case SPELL_DAMAGE_CLASS_NONE:
7839 return false;
7840 case SPELL_DAMAGE_CLASS_MAGIC:
7842 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7843 crit_chance = 0.0f;
7844 // For other schools
7845 else if (GetTypeId() == TYPEID_PLAYER)
7846 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7847 else
7849 crit_chance = m_baseSpellCritChance;
7850 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7852 // taken
7853 if (pVictim && !IsPositiveSpell(spellProto->Id))
7855 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7856 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7857 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7858 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7859 // Modify by player victim resilience
7860 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7861 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7862 // scripted (increase crit chance ... against ... target by x%
7863 if(pVictim->isFrozen()) // Shatter
7865 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7866 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7868 switch((*i)->GetModifier()->m_miscvalue)
7870 case 849: crit_chance+= 17.0f; break; //Shatter Rank 1
7871 case 910: crit_chance+= 34.0f; break; //Shatter Rank 2
7872 case 911: crit_chance+= 50.0f; break; //Shatter Rank 3
7876 // Glyph of Shadowburn
7877 if (spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
7878 spellProto->SpellFamilyFlags & 0x0000000000000080LL &&
7879 pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7881 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7882 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7883 if((*i)->GetModifier()->m_miscvalue == 7917)
7884 crit_chance+=(*i)->GetModifier()->m_amount;
7886 // Sacred Shield
7887 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN &&
7888 spellProto->SpellFamilyFlags & 0x0000000040000000LL)
7890 Aura *aura = pVictim->GetDummyAura(58597);
7891 if (aura && aura->GetCasterGUID() == GetGUID())
7892 crit_chance+=aura->GetModifier()->m_amount;
7895 break;
7897 case SPELL_DAMAGE_CLASS_MELEE:
7898 case SPELL_DAMAGE_CLASS_RANGED:
7900 if (pVictim)
7902 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7903 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7905 break;
7907 default:
7908 return false;
7910 // percent done
7911 // only players use intelligence for critical chance computations
7912 if(Player* modOwner = GetSpellModOwner())
7913 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7915 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7916 if (roll_chance_f(crit_chance))
7917 return true;
7918 return false;
7921 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7923 // Calculate critical bonus
7924 int32 crit_bonus;
7925 switch(spellProto->DmgClass)
7927 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7928 case SPELL_DAMAGE_CLASS_RANGED:
7929 // TODO: write here full calculation for melee/ranged spells
7930 crit_bonus = damage;
7931 break;
7932 default:
7933 crit_bonus = damage / 2; // for spells is 50%
7934 break;
7937 // adds additional damage to crit_bonus (from talents)
7938 if(Player* modOwner = GetSpellModOwner())
7939 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7941 if(pVictim)
7943 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7944 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7947 if(crit_bonus > 0)
7948 damage += crit_bonus;
7950 return damage;
7953 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7955 // For totems get healing bonus from owner (statue isn't totem in fact)
7956 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7957 if(Unit* owner = GetOwner())
7958 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7960 // Healing Done
7962 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7963 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7964 spellProto->Id == 33778 || spellProto->Id == 379 ||
7965 spellProto->Id == 38395 || spellProto->Id == 40972)
7966 return healamount;
7968 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7969 uint32 CastingTime = GetSpellCastTime(spellProto);
7971 // Healing Taken
7972 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7974 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7975 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7977 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7978 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7980 if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
7982 // Flash of Light
7983 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7984 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7985 // Holy Light
7986 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7987 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7992 float ActualBenefit = 0.0f;
7994 if (AdvertisedBenefit != 0)
7996 // Healing over Time spells
7997 float DotFactor = 1.0f;
7998 if(damagetype == DOT)
8000 int32 DotDuration = GetSpellDuration(spellProto);
8001 if(DotDuration > 0)
8003 // 200% limit
8004 if(DotDuration > 30000) DotDuration = 30000;
8005 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8006 int x = 0;
8007 for(int j = 0; j < 3; j++)
8009 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8010 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
8011 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8013 x = j;
8014 break;
8017 int DotTicks = 6;
8018 if(spellProto->EffectAmplitude[x] != 0)
8019 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8020 if(DotTicks)
8021 AdvertisedBenefit /= DotTicks;
8025 // distribute healing to all effects, reduce AoE damage
8026 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8028 // 0% bonus for damage and healing spells for leech spells from healing bonus
8029 for(int j = 0; j < 3; ++j)
8031 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8032 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8034 CastingTime = 0;
8035 break;
8039 // Exception
8040 switch (spellProto->SpellFamilyName)
8042 case SPELLFAMILY_SHAMAN:
8043 // Healing stream from totem (add 6% per tick from hill bonus owner)
8044 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
8045 CastingTime = 210;
8046 // Earth Shield 30% per charge
8047 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
8048 CastingTime = 1050;
8049 break;
8050 case SPELLFAMILY_DRUID:
8051 // Lifebloom
8052 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
8054 CastingTime = damagetype == DOT ? 3500 : 1200;
8055 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
8057 // Tranquility triggered spell
8058 else if (spellProto->SpellFamilyFlags & 0x80LL)
8059 CastingTime = 667;
8060 // Rejuvenation
8061 else if (spellProto->SpellFamilyFlags & 0x10LL)
8062 DotFactor = 0.845f;
8063 // Regrowth
8064 else if (spellProto->SpellFamilyFlags & 0x40LL)
8066 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
8067 CastingTime = damagetype == DOT ? 3500 : 1010;
8069 break;
8070 case SPELLFAMILY_PRIEST:
8071 // Holy Nova - 14%
8072 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
8073 CastingTime = 500;
8074 break;
8075 case SPELLFAMILY_PALADIN:
8076 // Seal and Judgement of Light
8077 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
8078 CastingTime = 0;
8079 break;
8080 case SPELLFAMILY_WARRIOR:
8081 case SPELLFAMILY_ROGUE:
8082 case SPELLFAMILY_HUNTER:
8083 CastingTime = 0;
8084 break;
8087 float LvlPenalty = CalculateLevelPenalty(spellProto);
8089 // Spellmod SpellDamage
8090 float SpellModSpellDamage = 100.0f;
8092 if(Player* modOwner = GetSpellModOwner())
8093 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8095 SpellModSpellDamage /= 100.0f;
8097 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
8100 // use float as more appropriate for negative values and percent applying
8101 float heal = healamount + ActualBenefit;
8103 // TODO: check for ALL/SPELLS type
8104 // Healing done percent
8105 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
8106 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
8107 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
8109 // apply spellmod to Done amount
8110 if(Player* modOwner = GetSpellModOwner())
8111 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8113 // Healing Wave cast
8114 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8116 // Search for Healing Way on Victim (stack up to 3 time)
8117 int32 pctMod = 0;
8118 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8119 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8120 if((*itr)->GetId() == 29203)
8121 pctMod += (*itr)->GetModifier()->m_amount;
8122 // Apply bonus
8123 if (pctMod)
8124 heal = heal * (100 + pctMod) / 100;
8127 // Healing taken percent
8128 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8129 if(minval)
8130 heal *= (100.0f + minval) / 100.0f;
8132 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8133 if(maxval)
8134 heal *= (100.0f + maxval) / 100.0f;
8136 if (heal < 0) heal = 0;
8138 return uint32(heal);
8141 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8143 int32 AdvertisedBenefit = 0;
8145 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8146 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8147 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8148 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8150 // Healing bonus of spirit, intellect and strength
8151 if (GetTypeId() == TYPEID_PLAYER)
8153 // Base value
8154 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8156 // Healing bonus from stats
8157 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8158 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8160 // stat used dependent from misc value (stat index)
8161 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8162 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8165 // ... and attack power
8166 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8167 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8168 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8169 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8171 return AdvertisedBenefit;
8174 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8176 int32 AdvertisedBenefit = 0;
8177 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8178 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8179 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8180 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8181 return AdvertisedBenefit;
8184 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8186 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8187 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8188 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8189 if(itr->type & shoolMask)
8190 return true;
8192 //If m_immuneToDamage type contain magic, IMMUNE damage.
8193 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8194 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8195 if(itr->type & shoolMask)
8196 return true;
8198 return false;
8201 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8203 if (!spellInfo)
8204 return false;
8206 //FIX ME this hack: don't get feared if stunned
8207 if (spellInfo->Mechanic == MECHANIC_FEAR )
8209 if ( hasUnitState(UNIT_STAT_STUNNED) )
8210 return true;
8213 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8214 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8215 if(itr->type == spellInfo->Dispel)
8216 return true;
8218 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8219 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8221 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8222 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8223 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8224 (itr->type & GetSpellSchoolMask(spellInfo)) )
8225 return true;
8228 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8229 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8231 if(itr->type == spellInfo->Mechanic)
8233 return true;
8237 return false;
8240 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8242 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8243 uint32 effect = spellInfo->Effect[index];
8244 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8245 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8246 if(itr->type == effect)
8247 return true;
8249 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8251 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8252 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8253 if(itr->type == mechanic)
8254 return true;
8257 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8259 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8260 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8261 if(itr->type == aura)
8262 return true;
8263 // Check for immune to application of harmful magical effects
8264 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8265 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8266 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8267 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8268 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8269 return true;
8272 return false;
8275 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8277 if(!spellInfo)
8278 return false;
8280 uint32 family = spellInfo->SpellFamilyName;
8281 uint64 flags = spellInfo->SpellFamilyFlags;
8283 if((family == 5 && flags == 256) || //Searing Pain
8284 (family == 6 && flags == 8192) || //Mind Blast
8285 (family == 11 && flags == 1048576)) //Earth Shock
8286 return true;
8288 return false;
8291 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8293 if(!pVictim)
8294 return;
8296 if(*pdamage == 0)
8297 return;
8299 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8301 // Taken/Done fixed damage bonus auras
8302 int32 DoneFlatBenefit = 0;
8303 int32 TakenFlatBenefit = 0;
8305 // ..done (for creature type by mask) in taken
8306 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8307 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8308 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8309 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8311 // ..done
8312 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8314 // ..done (base at attack power for marked target and base at attack power for creature type)
8315 int32 APbonus = 0;
8316 if(attType == RANGED_ATTACK)
8318 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8320 // ..done (base at attack power and creature type)
8321 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8322 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8323 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8324 APbonus += (*i)->GetModifier()->m_amount;
8326 else
8328 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8330 // ..done (base at attack power and creature type)
8331 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8332 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8333 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8334 APbonus += (*i)->GetModifier()->m_amount;
8337 if (APbonus!=0) // Can be negative
8339 bool normalized = false;
8340 if(spellProto)
8342 for (uint8 i = 0; i<3;i++)
8344 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8346 normalized = true;
8347 break;
8352 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8355 // ..taken
8356 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8357 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8358 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8359 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8361 if(attType!=RANGED_ATTACK)
8362 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8363 else
8364 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8366 // Done/Taken total percent damage auras
8367 float DoneTotalMod = 1;
8368 float TakenTotalMod = 1;
8370 // ..done
8371 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8372 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8374 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8375 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8376 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8377 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8379 // ..taken
8380 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8381 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8382 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8383 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8385 // .. taken pct: dummy auras
8386 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8387 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8389 switch((*i)->GetSpellProto()->SpellIconID)
8391 //Cheat Death
8392 case 2109:
8393 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8395 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8396 continue;
8397 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8398 if (mod < (*i)->GetModifier()->m_amount)
8399 mod = (*i)->GetModifier()->m_amount;
8400 TakenTotalMod *= (mod+100.0f)/100.0f;
8402 break;
8403 //Mangle
8404 case 2312:
8405 if(spellProto==NULL)
8406 break;
8407 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8408 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8409 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8410 break;
8414 // .. taken pct: class scripts
8415 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8416 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8418 switch((*i)->GetMiscValue())
8420 case 6427: case 6428: // Dirty Deeds
8421 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8423 Aura* eff0 = GetAura((*i)->GetId(),0);
8424 if(!eff0 || (*i)->GetEffIndex()!=1)
8426 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8427 continue;
8430 // effect 0 have expected value but in negative state
8431 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8433 break;
8437 if(attType != RANGED_ATTACK)
8439 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8440 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8441 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8443 else
8445 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8446 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8447 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8450 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8452 // apply spellmod to Done damage
8453 if(spellProto)
8455 if(Player* modOwner = GetSpellModOwner())
8456 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8459 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8461 // bonus result can be negative
8462 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8465 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8467 if (apply)
8469 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8471 next = itr; ++next;
8472 if(itr->type == type)
8474 m_spellImmune[op].erase(itr);
8475 next = m_spellImmune[op].begin();
8478 SpellImmune Immune;
8479 Immune.spellId = spellId;
8480 Immune.type = type;
8481 m_spellImmune[op].push_back(Immune);
8483 else
8485 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8487 if(itr->spellId == spellId)
8489 m_spellImmune[op].erase(itr);
8490 break;
8497 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8499 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8501 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8502 RemoveAurasWithDispelType(type);
8505 float Unit::GetWeaponProcChance() const
8507 // normalized proc chance for weapon attack speed
8508 // (odd formula...)
8509 if(isAttackReady(BASE_ATTACK))
8510 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8511 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8512 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8513 return 0;
8516 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8518 // proc per minute chance calculation
8519 if (PPM <= 0) return 0.0f;
8520 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8521 return result;
8524 void Unit::Mount(uint32 mount)
8526 if(!mount)
8527 return;
8529 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8531 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8533 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8535 // unsummon pet
8536 if(GetTypeId() == TYPEID_PLAYER)
8538 Pet* pet = GetPet();
8539 if(pet)
8541 if(pet->isControlled())
8543 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8544 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8547 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8549 else
8550 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8554 void Unit::Unmount()
8556 if(!IsMounted())
8557 return;
8559 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8561 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8562 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8564 // only resummon old pet if the player is already added to a map
8565 // this prevents adding a pet to a not created map which would otherwise cause a crash
8566 // (it could probably happen when logging in after a previous crash)
8567 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8569 Pet* NewPet = new Pet;
8570 if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8571 delete NewPet;
8573 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8577 void Unit::SetInCombatWith(Unit* enemy)
8579 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8580 if(eOwner->IsPvP())
8582 SetInCombatState(true);
8583 return;
8586 //check for duel
8587 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8589 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8590 if(((Player const*)eOwner)->duel->opponent == myOwner)
8592 SetInCombatState(true);
8593 return;
8596 SetInCombatState(false);
8599 void Unit::SetInCombatState(bool PvP)
8601 // only alive units can be in combat
8602 if(!isAlive())
8603 return;
8605 if(PvP)
8606 m_CombatTimer = 5000;
8607 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8609 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8610 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8613 void Unit::ClearInCombat()
8615 m_CombatTimer = 0;
8616 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8618 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8619 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8621 // Player's state will be cleared in Player::UpdateContestedPvP
8622 if(GetTypeId()!=TYPEID_PLAYER)
8623 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8626 bool Unit::isTargetableForAttack() const
8628 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8629 return false;
8631 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8632 return false;
8634 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8637 int32 Unit::ModifyHealth(int32 dVal)
8639 int32 gain = 0;
8641 if(dVal==0)
8642 return 0;
8644 int32 curHealth = (int32)GetHealth();
8646 int32 val = dVal + curHealth;
8647 if(val <= 0)
8649 SetHealth(0);
8650 return -curHealth;
8653 int32 maxHealth = (int32)GetMaxHealth();
8655 if(val < maxHealth)
8657 SetHealth(val);
8658 gain = val - curHealth;
8660 else if(curHealth != maxHealth)
8662 SetHealth(maxHealth);
8663 gain = maxHealth - curHealth;
8666 return gain;
8669 int32 Unit::ModifyPower(Powers power, int32 dVal)
8671 int32 gain = 0;
8673 if(dVal==0)
8674 return 0;
8676 int32 curPower = (int32)GetPower(power);
8678 int32 val = dVal + curPower;
8679 if(val <= 0)
8681 SetPower(power,0);
8682 return -curPower;
8685 int32 maxPower = (int32)GetMaxPower(power);
8687 if(val < maxPower)
8689 SetPower(power,val);
8690 gain = val - curPower;
8692 else if(curPower != maxPower)
8694 SetPower(power,maxPower);
8695 gain = maxPower - curPower;
8698 return gain;
8701 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8703 if(!u)
8704 return false;
8706 // Always can see self
8707 if (u==this)
8708 return true;
8710 // player visible for other player if not logout and at same transport
8711 // including case when player is out of world
8712 bool at_same_transport =
8713 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8714 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8715 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8716 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8718 // not in world
8719 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8720 return false;
8722 // forbidden to seen (at GM respawn command)
8723 if(m_Visibility==VISIBILITY_RESPAWN)
8724 return false;
8726 // always seen by owner
8727 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8728 return true;
8730 // Grid dead/alive checks
8731 if( u->GetTypeId()==TYPEID_PLAYER)
8733 // non visible at grid for any stealth state
8734 if(!IsVisibleInGridForPlayer((Player *)u))
8735 return false;
8737 // if player is dead then he can't detect anyone in any cases
8738 if(!u->isAlive())
8739 detect = false;
8741 else
8743 // all dead creatures/players not visible for any creatures
8744 if(!u->isAlive() || !isAlive())
8745 return false;
8748 // different visible distance checks
8749 if(u->isInFlight()) // what see player in flight
8751 // use object grey distance for all (only see objects any way)
8752 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8753 return false;
8755 else if(!isAlive()) // distance for show body
8757 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8758 return false;
8760 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8762 if(u->GetTypeId()==TYPEID_PLAYER)
8764 // Players far than max visible distance for player or not in our map are not visible too
8765 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8766 return false;
8768 else
8770 // Units far than max visible distance for creature or not in our map are not visible too
8771 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8772 return false;
8775 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8777 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8778 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8779 return false;
8781 else // distance for show creature
8783 // Units far than max visible distance for creature or not in our map are not visible too
8784 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8785 return false;
8788 // Visible units, always are visible for all units, except for units under invisibility
8789 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8790 return true;
8792 // GMs see any players, not higher GMs and all units
8793 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8795 if(GetTypeId() == TYPEID_PLAYER)
8796 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8797 else
8798 return true;
8801 // non faction visibility non-breakable for non-GMs
8802 if (m_Visibility == VISIBILITY_OFF)
8803 return false;
8805 // raw invisibility
8806 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8808 // detectable invisibility case
8809 if( invisible && (
8810 // Invisible units, always are visible for units under same invisibility type
8811 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8812 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8813 u->canDetectInvisibilityOf(this) ||
8814 // Units that can detect invisibility always are visible for units that can be detected
8815 canDetectInvisibilityOf(u) ))
8817 invisible = false;
8820 // special cases for always overwrite invisibility/stealth
8821 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8823 // non-hostile case
8824 if (!u->IsHostileTo(this))
8826 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8827 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8829 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8830 return true;
8832 // else apply same rules as for hostile case (detecting check for stealth)
8835 // hostile case
8836 else
8838 // Hunter mark functionality
8839 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8840 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8841 if((*iter)->GetCasterGUID()==u->GetGUID())
8842 return true;
8844 // else apply detecting check for stealth
8847 // none other cases for detect invisibility, so invisible
8848 if(invisible)
8849 return false;
8851 // else apply stealth detecting check
8854 // unit got in stealth in this moment and must ignore old detected state
8855 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8856 return false;
8858 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8859 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8860 return true;
8862 // NOW ONLY STEALTH CASE
8864 // stealth and detected and visible for some seconds
8865 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8866 return true;
8868 //if in non-detect mode then invisible for unit
8869 if (!detect)
8870 return false;
8872 // Special cases
8874 // If is attacked then stealth is lost, some creature can use stealth too
8875 if( !getAttackers().empty() )
8876 return true;
8878 // If there is collision rogue is seen regardless of level difference
8879 // TODO: check sizes in DB
8880 float distance = GetDistance(u);
8881 if (distance < 0.24f)
8882 return true;
8884 //If a mob or player is stunned he will not be able to detect stealth
8885 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8886 return false;
8888 // Creature can detect target only in aggro radius
8889 if(u->GetTypeId() != TYPEID_PLAYER)
8891 //Always invisible from back and out of aggro range
8892 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8893 if(!isInFront)
8894 return false;
8896 else
8898 //Always invisible from back
8899 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8900 if(!isInFront)
8901 return false;
8904 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8905 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8907 //Calculation if target is in front
8909 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8910 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8912 //Visible distance is modified by
8913 //-Level Diff (every level diff = 1.0f in visible distance)
8914 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8916 //This allows to check talent tree and will add addition stealth dependent on used points)
8917 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8918 if(stealthMod < 0)
8919 stealthMod = 0;
8921 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8922 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8923 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8925 if(distance > visibleDistance)
8926 return false;
8929 // Now check is target visible with LoS
8930 float ox,oy,oz;
8931 u->GetPosition(ox,oy,oz);
8932 return IsWithinLOS(ox,oy,oz);
8935 void Unit::SetVisibility(UnitVisibility x)
8937 m_Visibility = x;
8939 if(IsInWorld())
8941 Map *m = GetMap();
8943 if(GetTypeId()==TYPEID_PLAYER)
8944 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8945 else
8946 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8950 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8952 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8954 for(uint32 i = 0; i < 10; ++i)
8956 if(((1 << i) & mask)==0)
8957 continue;
8959 // find invisibility level
8960 uint32 invLevel = 0;
8961 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8962 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8963 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8964 invLevel = (*itr)->GetModifier()->m_amount;
8966 // find invisibility detect level
8967 uint32 detectLevel = 0;
8968 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8969 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8970 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8971 detectLevel = (*itr)->GetModifier()->m_amount;
8973 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8975 detectLevel = ((Player*)this)->GetDrunkValue();
8978 if(invLevel <= detectLevel)
8979 return true;
8983 return false;
8986 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8988 int32 main_speed_mod = 0;
8989 float stack_bonus = 1.0f;
8990 float non_stack_bonus = 1.0f;
8992 switch(mtype)
8994 case MOVE_WALK:
8995 return;
8996 case MOVE_RUN:
8998 if (IsMounted()) // Use on mount auras
9000 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9001 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9002 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9004 else
9006 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9007 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9008 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9010 break;
9012 case MOVE_RUN_BACK:
9013 return;
9014 case MOVE_SWIM:
9016 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9017 break;
9019 case MOVE_SWIM_BACK:
9020 return;
9021 case MOVE_FLIGHT:
9023 if (IsMounted()) // Use on mount auras
9024 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9025 else // Use not mount (shapeshift for example) auras (should stack)
9026 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9027 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9028 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9029 break;
9031 case MOVE_FLIGHT_BACK:
9032 return;
9033 default:
9034 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9035 return;
9038 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9039 // now we ready for speed calculation
9040 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9042 switch(mtype)
9044 case MOVE_RUN:
9045 case MOVE_SWIM:
9046 case MOVE_FLIGHT:
9048 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9049 // TODO: possible affect only on MOVE_RUN
9050 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9052 // Use speed from aura
9053 float max_speed = normalization / baseMoveSpeed[mtype];
9054 if (speed > max_speed)
9055 speed = max_speed;
9057 break;
9059 default:
9060 break;
9063 // Apply strongest slow aura mod to speed
9064 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9065 if (slow)
9066 speed *=(100.0f + slow)/100.0f;
9067 SetSpeed(mtype, speed, forced);
9070 float Unit::GetSpeed( UnitMoveType mtype ) const
9072 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9075 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9077 if (rate < 0)
9078 rate = 0.0f;
9080 // Update speed only on change
9081 if (m_speed_rate[mtype] == rate)
9082 return;
9084 m_speed_rate[mtype] = rate;
9086 propagateSpeedChange();
9088 WorldPacket data;
9089 if(!forced)
9091 switch(mtype)
9093 case MOVE_WALK:
9094 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9095 break;
9096 case MOVE_RUN:
9097 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9098 break;
9099 case MOVE_RUN_BACK:
9100 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9101 break;
9102 case MOVE_SWIM:
9103 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9104 break;
9105 case MOVE_SWIM_BACK:
9106 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9107 break;
9108 case MOVE_TURN_RATE:
9109 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9110 break;
9111 case MOVE_FLIGHT:
9112 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9113 break;
9114 case MOVE_FLIGHT_BACK:
9115 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9116 break;
9117 case MOVE_PITCH_RATE:
9118 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9119 break;
9120 default:
9121 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9122 return;
9125 data.append(GetPackGUID());
9126 data << uint32(0); // movement flags
9127 data << uint16(0); // unk flags
9128 data << uint32(getMSTime());
9129 data << float(GetPositionX());
9130 data << float(GetPositionY());
9131 data << float(GetPositionZ());
9132 data << float(GetOrientation());
9133 data << uint32(0); // fall time
9134 data << float(GetSpeed(mtype));
9135 SendMessageToSet( &data, true );
9137 else
9139 if(GetTypeId() == TYPEID_PLAYER)
9141 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9142 // and do it only for real sent packets and use run for run/mounted as client expected
9143 ++((Player*)this)->m_forced_speed_changes[mtype];
9146 switch(mtype)
9148 case MOVE_WALK:
9149 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9150 break;
9151 case MOVE_RUN:
9152 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9153 break;
9154 case MOVE_RUN_BACK:
9155 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9156 break;
9157 case MOVE_SWIM:
9158 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9159 break;
9160 case MOVE_SWIM_BACK:
9161 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9162 break;
9163 case MOVE_TURN_RATE:
9164 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9165 break;
9166 case MOVE_FLIGHT:
9167 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9168 break;
9169 case MOVE_FLIGHT_BACK:
9170 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9171 break;
9172 case MOVE_PITCH_RATE:
9173 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9174 break;
9175 default:
9176 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9177 return;
9179 data.append(GetPackGUID());
9180 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9181 if (mtype == MOVE_RUN)
9182 data << uint8(0); // new 2.1.0
9183 data << float(GetSpeed(mtype));
9184 SendMessageToSet( &data, true );
9186 if(Pet* pet = GetPet())
9187 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9190 void Unit::SetHover(bool on)
9192 if(on)
9193 CastSpell(this,11010,true);
9194 else
9195 RemoveAurasDueToSpell(11010);
9198 void Unit::setDeathState(DeathState s)
9200 if (s != ALIVE && s!= JUST_ALIVED)
9202 CombatStop();
9203 DeleteThreatList();
9204 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9206 if(IsNonMeleeSpellCasted(false))
9207 InterruptNonMeleeSpells(false);
9210 if (s == JUST_DIED)
9212 RemoveAllAurasOnDeath();
9213 UnsummonAllTotems();
9215 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9216 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9217 // remove aurastates allowing special moves
9218 ClearAllReactives();
9219 ClearDiminishings();
9221 else if(s == JUST_ALIVED)
9223 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9226 if (m_deathState != ALIVE && s == ALIVE)
9228 //_ApplyAllAuraMods();
9230 m_deathState = s;
9233 /*########################################
9234 ######## ########
9235 ######## AGGRO SYSTEM ########
9236 ######## ########
9237 ########################################*/
9238 bool Unit::CanHaveThreatList() const
9240 // only creatures can have threat list
9241 if( GetTypeId() != TYPEID_UNIT )
9242 return false;
9244 // only alive units can have threat list
9245 if( !isAlive() )
9246 return false;
9248 // totems can not have threat list
9249 if( ((Creature*)this)->isTotem() )
9250 return false;
9252 // vehicles can not have threat list
9253 if( ((Creature*)this)->isVehicle() )
9254 return false;
9256 // pets can not have a threat list, unless they are controlled by a creature
9257 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9258 return false;
9260 return true;
9263 //======================================================================
9265 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9267 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9268 return threat;
9270 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9272 return threat * m_threatModifier[school];
9275 //======================================================================
9277 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9279 // Only mobs can manage threat lists
9280 if(CanHaveThreatList())
9281 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9284 //======================================================================
9286 void Unit::DeleteThreatList()
9288 m_ThreatManager.clearReferences();
9291 //======================================================================
9293 void Unit::TauntApply(Unit* taunter)
9295 assert(GetTypeId()== TYPEID_UNIT);
9297 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9298 return;
9300 if(!CanHaveThreatList())
9301 return;
9303 Unit *target = getVictim();
9304 if(target && target == taunter)
9305 return;
9307 SetInFront(taunter);
9308 if (((Creature*)this)->AI())
9309 ((Creature*)this)->AI()->AttackStart(taunter);
9311 m_ThreatManager.tauntApply(taunter);
9314 //======================================================================
9316 void Unit::TauntFadeOut(Unit *taunter)
9318 assert(GetTypeId()== TYPEID_UNIT);
9320 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9321 return;
9323 if(!CanHaveThreatList())
9324 return;
9326 Unit *target = getVictim();
9327 if(!target || target != taunter)
9328 return;
9330 if(m_ThreatManager.isThreatListEmpty())
9332 if(((Creature*)this)->AI())
9333 ((Creature*)this)->AI()->EnterEvadeMode();
9334 return;
9337 m_ThreatManager.tauntFadeOut(taunter);
9338 target = m_ThreatManager.getHostilTarget();
9340 if (target && target != taunter)
9342 SetInFront(target);
9343 if (((Creature*)this)->AI())
9344 ((Creature*)this)->AI()->AttackStart(target);
9348 //======================================================================
9350 bool Unit::SelectHostilTarget()
9352 //function provides main threat functionality
9353 //next-victim-selection algorithm and evade mode are called
9354 //threat list sorting etc.
9356 assert(GetTypeId()== TYPEID_UNIT);
9358 if (!this->isAlive())
9359 return false;
9360 //This function only useful once AI has been initialized
9361 if (!((Creature*)this)->AI())
9362 return false;
9364 Unit* target = NULL;
9366 // First checking if we have some taunt on us
9367 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9368 if ( !tauntAuras.empty() )
9370 Unit* caster;
9372 // The last taunt aura caster is alive an we are happy to attack him
9373 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9374 return true;
9375 else if (tauntAuras.size() > 1)
9377 // We do not have last taunt aura caster but we have more taunt auras,
9378 // so find first available target
9380 // Auras are pushed_back, last caster will be on the end
9381 AuraList::const_iterator aura = --tauntAuras.end();
9384 --aura;
9385 if ( (caster = (*aura)->GetCaster()) &&
9386 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9388 target = caster;
9389 break;
9391 }while (aura != tauntAuras.begin());
9395 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9396 // No taunt aura or taunt aura caster is dead standart target selection
9397 target = m_ThreatManager.getHostilTarget();
9399 if(target)
9401 if(!hasUnitState(UNIT_STAT_STUNNED))
9402 SetInFront(target);
9403 ((Creature*)this)->AI()->AttackStart(target);
9404 return true;
9407 // no target but something prevent go to evade mode
9408 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9409 return false;
9411 // last case when creature don't must go to evade mode:
9412 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9413 // for example at owner command to pet attack some far away creature
9414 // Note: creature not have targeted movement generator but have attacker in this case
9415 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9417 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9419 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9420 return false;
9424 // enter in evade mode in other case
9425 ((Creature*)this)->AI()->EnterEvadeMode();
9427 return false;
9430 //======================================================================
9431 //======================================================================
9432 //======================================================================
9434 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9436 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9438 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9440 int32 level = int32(getLevel());
9441 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9442 level = (int32)spellProto->maxLevel;
9443 else if (level < (int32)spellProto->baseLevel)
9444 level = (int32)spellProto->baseLevel;
9445 level-= (int32)spellProto->spellLevel;
9447 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9448 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9449 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9450 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9451 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9453 // range can have possitive and negative values, so order its for irand
9454 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9455 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9456 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9458 int32 value = basePoints + randvalue;
9459 //random damage
9460 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9461 value += (int32)(comboDamage * comboPoints);
9463 if(Player* modOwner = GetSpellModOwner())
9465 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9466 switch(effect_index)
9468 case 0:
9469 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9470 break;
9471 case 1:
9472 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9473 break;
9474 case 2:
9475 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9476 break;
9480 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9481 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9482 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9483 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9485 return value;
9488 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9490 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9492 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9494 int32 minduration = GetSpellDuration(spellProto);
9495 int32 maxduration = GetSpellMaxDuration(spellProto);
9497 int32 duration;
9499 if( minduration != -1 && minduration != maxduration )
9500 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9501 else
9502 duration = minduration;
9504 if (duration > 0)
9506 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9507 // Find total mod value (negative bonus)
9508 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9509 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9510 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9511 // Find max mod (negative bonus)
9512 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9514 int32 durationMod = 0;
9515 // Select strongest negative mod
9516 if (durationMod_always > durationMod_not_stack)
9517 durationMod = durationMod_not_stack;
9518 else
9519 durationMod = durationMod_always;
9521 if (durationMod != 0)
9522 duration = int32(int64(duration) * (100+durationMod) /100);
9524 if (duration < 0) duration = 0;
9527 return duration;
9530 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9532 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9534 if(i->DRGroup != group)
9535 continue;
9537 if(!i->hitCount)
9538 return DIMINISHING_LEVEL_1;
9540 if(!i->hitTime)
9541 return DIMINISHING_LEVEL_1;
9543 // If last spell was casted more than 15 seconds ago - reset the count.
9544 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9546 i->hitCount = DIMINISHING_LEVEL_1;
9547 return DIMINISHING_LEVEL_1;
9549 // or else increase the count.
9550 else
9552 return DiminishingLevels(i->hitCount);
9555 return DIMINISHING_LEVEL_1;
9558 void Unit::IncrDiminishing(DiminishingGroup group)
9560 // Checking for existing in the table
9561 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9563 if(i->DRGroup != group)
9564 continue;
9565 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9566 i->hitCount += 1;
9567 return;
9569 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9572 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9574 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9575 return;
9577 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9578 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9580 // test pet/charm masters instead pets/charmeds
9581 Unit const* targetOwner = GetCharmerOrOwner();
9582 Unit const* casterOwner = caster->GetCharmerOrOwner();
9584 Unit const* target = targetOwner ? targetOwner : this;
9585 Unit const* source = casterOwner ? casterOwner : caster;
9587 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9588 duration = 10000;
9591 float mod = 1.0f;
9593 // Some diminishings applies to mobs too (for example, Stun)
9594 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9596 DiminishingLevels diminish = Level;
9597 switch(diminish)
9599 case DIMINISHING_LEVEL_1: break;
9600 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9601 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9602 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9603 default: break;
9607 duration = int32(duration * mod);
9610 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9612 // Checking for existing in the table
9613 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9615 if(i->DRGroup != group)
9616 continue;
9618 if(apply)
9619 i->stack += 1;
9620 else if(i->stack)
9622 i->stack -= 1;
9623 // Remember time after last aura from group removed
9624 if (i->stack == 0)
9625 i->hitTime = getMSTime();
9627 break;
9631 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9633 return ObjectAccessor::GetUnit(object,guid);
9636 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9638 return isVisibleForOrDetect(u, false, inVisibleList, false);
9641 uint32 Unit::GetCreatureType() const
9643 if(GetTypeId() == TYPEID_PLAYER)
9645 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9646 if(ssEntry && ssEntry->creatureType > 0)
9647 return ssEntry->creatureType;
9648 else
9649 return CREATURE_TYPE_HUMANOID;
9651 else
9652 return ((Creature*)this)->GetCreatureInfo()->type;
9655 /*#######################################
9656 ######## ########
9657 ######## STAT SYSTEM ########
9658 ######## ########
9659 #######################################*/
9661 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9663 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9665 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9666 return false;
9669 float val = 1.0f;
9671 switch(modifierType)
9673 case BASE_VALUE:
9674 case TOTAL_VALUE:
9675 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9676 break;
9677 case BASE_PCT:
9678 case TOTAL_PCT:
9679 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9680 amount = -200.0f;
9682 val = (100.0f + amount) / 100.0f;
9683 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9684 break;
9686 default:
9687 break;
9690 if(!CanModifyStats())
9691 return false;
9693 switch(unitMod)
9695 case UNIT_MOD_STAT_STRENGTH:
9696 case UNIT_MOD_STAT_AGILITY:
9697 case UNIT_MOD_STAT_STAMINA:
9698 case UNIT_MOD_STAT_INTELLECT:
9699 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9701 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9702 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9704 case UNIT_MOD_MANA:
9705 case UNIT_MOD_RAGE:
9706 case UNIT_MOD_FOCUS:
9707 case UNIT_MOD_ENERGY:
9708 case UNIT_MOD_HAPPINESS:
9709 case UNIT_MOD_RUNE:
9710 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9712 case UNIT_MOD_RESISTANCE_HOLY:
9713 case UNIT_MOD_RESISTANCE_FIRE:
9714 case UNIT_MOD_RESISTANCE_NATURE:
9715 case UNIT_MOD_RESISTANCE_FROST:
9716 case UNIT_MOD_RESISTANCE_SHADOW:
9717 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9719 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9720 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9722 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9723 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9724 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9726 default:
9727 break;
9730 return true;
9733 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9735 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9737 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9738 return 0.0f;
9741 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9742 return 0.0f;
9744 return m_auraModifiersGroup[unitMod][modifierType];
9747 float Unit::GetTotalStatValue(Stats stat) const
9749 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9751 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9752 return 0.0f;
9754 // value = ((base_value * base_pct) + total_value) * total_pct
9755 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9756 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9757 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9758 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9760 return value;
9763 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9765 if(unitMod >= UNIT_MOD_END)
9767 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9768 return 0.0f;
9771 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9772 return 0.0f;
9774 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9775 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9776 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9777 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9779 return value;
9782 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9784 SpellSchools school = SPELL_SCHOOL_NORMAL;
9786 switch(unitMod)
9788 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9789 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9790 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9791 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9792 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9793 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9795 default:
9796 break;
9799 return school;
9802 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9804 Stats stat = STAT_STRENGTH;
9806 switch(unitMod)
9808 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9809 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9810 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9811 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9812 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9814 default:
9815 break;
9818 return stat;
9821 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9823 switch(unitMod)
9825 case UNIT_MOD_MANA: return POWER_MANA;
9826 case UNIT_MOD_RAGE: return POWER_RAGE;
9827 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9828 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9829 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9830 case UNIT_MOD_RUNE: return POWER_RUNE;
9831 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9834 return POWER_MANA;
9837 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9839 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9841 float val = GetTotalAuraModValue(unitMod);
9842 if(val < 0.0f)
9843 val = 0.0f;
9845 return val;
9848 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9850 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9851 return 0.0f;
9853 return m_weaponDamage[attType][type];
9856 void Unit::SetLevel(uint32 lvl)
9858 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9860 // group update
9861 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9862 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9865 void Unit::SetHealth(uint32 val)
9867 uint32 maxHealth = GetMaxHealth();
9868 if(maxHealth < val)
9869 val = maxHealth;
9871 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9873 // group update
9874 if(GetTypeId() == TYPEID_PLAYER)
9876 if(((Player*)this)->GetGroup())
9877 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9879 else if(((Creature*)this)->isPet())
9881 Pet *pet = ((Pet*)this);
9882 if(pet->isControlled())
9884 Unit *owner = GetOwner();
9885 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9886 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9891 void Unit::SetMaxHealth(uint32 val)
9893 uint32 health = GetHealth();
9894 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9896 // group update
9897 if(GetTypeId() == TYPEID_PLAYER)
9899 if(((Player*)this)->GetGroup())
9900 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9902 else if(((Creature*)this)->isPet())
9904 Pet *pet = ((Pet*)this);
9905 if(pet->isControlled())
9907 Unit *owner = GetOwner();
9908 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9909 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9913 if(val < health)
9914 SetHealth(val);
9917 void Unit::SetPower(Powers power, uint32 val)
9919 if(GetPower(power) == val)
9920 return;
9922 uint32 maxPower = GetMaxPower(power);
9923 if(maxPower < val)
9924 val = maxPower;
9926 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9928 WorldPacket data(SMSG_POWER_UPDATE);
9929 data.append(GetPackGUID());
9930 data << uint8(power);
9931 data << uint32(val);
9932 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9934 // group update
9935 if(GetTypeId() == TYPEID_PLAYER)
9937 if(((Player*)this)->GetGroup())
9938 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9940 else if(((Creature*)this)->isPet())
9942 Pet *pet = ((Pet*)this);
9943 if(pet->isControlled())
9945 Unit *owner = GetOwner();
9946 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9947 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9950 // Update the pet's character sheet with happiness damage bonus
9951 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9953 pet->UpdateDamagePhysical(BASE_ATTACK);
9958 void Unit::SetMaxPower(Powers power, uint32 val)
9960 uint32 cur_power = GetPower(power);
9961 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9963 // group update
9964 if(GetTypeId() == TYPEID_PLAYER)
9966 if(((Player*)this)->GetGroup())
9967 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9969 else if(((Creature*)this)->isPet())
9971 Pet *pet = ((Pet*)this);
9972 if(pet->isControlled())
9974 Unit *owner = GetOwner();
9975 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9976 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9980 if(val < cur_power)
9981 SetPower(power, val);
9984 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9986 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9988 // group update
9989 if(GetTypeId() == TYPEID_PLAYER)
9991 if(((Player*)this)->GetGroup())
9992 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9994 else if(((Creature*)this)->isPet())
9996 Pet *pet = ((Pet*)this);
9997 if(pet->isControlled())
9999 Unit *owner = GetOwner();
10000 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10001 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10006 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10008 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10010 // group update
10011 if(GetTypeId() == TYPEID_PLAYER)
10013 if(((Player*)this)->GetGroup())
10014 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10016 else if(((Creature*)this)->isPet())
10018 Pet *pet = ((Pet*)this);
10019 if(pet->isControlled())
10021 Unit *owner = GetOwner();
10022 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10023 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10028 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10030 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10031 if(apply)
10032 tAuraProcTriggerDamage.push_back(aura);
10033 else
10034 tAuraProcTriggerDamage.remove(aura);
10037 uint32 Unit::GetCreatePowers( Powers power ) const
10039 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10040 switch(power)
10042 case POWER_MANA: return GetCreateMana();
10043 case POWER_RAGE: return 1000;
10044 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10045 case POWER_ENERGY: return 100;
10046 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10047 case POWER_RUNIC_POWER: return 1000;
10050 return 0;
10053 void Unit::AddToWorld()
10055 Object::AddToWorld();
10058 void Unit::RemoveFromWorld()
10060 // cleanup
10061 if(IsInWorld())
10063 RemoveNotOwnSingleTargetAuras();
10066 Object::RemoveFromWorld();
10069 void Unit::CleanupsBeforeDelete()
10071 if(m_uint32Values) // only for fully created object
10073 InterruptNonMeleeSpells(true);
10074 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10075 CombatStop();
10076 ClearComboPointHolders();
10077 DeleteThreatList();
10078 getHostilRefManager().setOnlineOfflineState(false);
10079 RemoveAllAuras();
10080 RemoveAllGameObjects();
10081 RemoveAllDynObjects();
10082 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10084 RemoveFromWorld();
10087 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10089 if(!m_charmInfo)
10090 m_charmInfo = new CharmInfo(charm);
10091 return m_charmInfo;
10094 CharmInfo::CharmInfo(Unit* unit)
10095 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10097 for(int i =0; i<4; ++i)
10099 m_charmspells[i].spellId = 0;
10100 m_charmspells[i].active = ACT_DISABLED;
10104 void CharmInfo::InitPetActionBar()
10106 // the first 3 SpellOrActions are attack, follow and stay
10107 for(uint32 i = 0; i < 3; i++)
10109 PetActionBar[i].Type = ACT_COMMAND;
10110 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10112 PetActionBar[i + 7].Type = ACT_REACTION;
10113 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10115 for(uint32 i=0; i < 4; i++)
10117 PetActionBar[i + 3].Type = ACT_DISABLED;
10118 PetActionBar[i + 3].SpellOrAction = 0;
10122 void CharmInfo::InitEmptyActionBar()
10124 for(uint32 x = 1; x < 10; ++x)
10126 PetActionBar[x].Type = ACT_PASSIVE;
10127 PetActionBar[x].SpellOrAction = 0;
10129 PetActionBar[0].Type = ACT_COMMAND;
10130 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10133 void CharmInfo::InitPossessCreateSpells()
10135 if(m_unit->GetTypeId() == TYPEID_PLAYER)
10136 return;
10138 InitEmptyActionBar(); //charm action bar
10140 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10142 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10143 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10144 else
10145 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10149 void CharmInfo::InitCharmCreateSpells()
10151 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10153 InitEmptyActionBar();
10154 return;
10157 InitPetActionBar();
10159 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10161 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10162 m_charmspells[x].spellId = spellId;
10164 if(!spellId)
10165 continue;
10167 if (IsPassiveSpell(spellId))
10169 m_unit->CastSpell(m_unit, spellId, true);
10170 m_charmspells[x].active = ACT_PASSIVE;
10172 else
10174 ActiveStates newstate;
10175 bool onlyselfcast = true;
10176 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10178 if(!spellInfo) onlyselfcast = false;
10179 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10181 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10182 onlyselfcast = false;
10185 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10186 newstate = ACT_DISABLED;
10187 else
10188 newstate = ACT_PASSIVE;
10190 AddSpellToAB(0, spellId, newstate);
10195 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10197 for(uint8 i = 0; i < 10; i++)
10199 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10201 PetActionBar[i].SpellOrAction = newid;
10202 if(!oldid)
10204 if(newstate == ACT_DECIDE)
10205 PetActionBar[i].Type = ACT_DISABLED;
10206 else
10207 PetActionBar[i].Type = newstate;
10210 return true;
10213 return false;
10216 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10218 if(IsPassiveSpell(spellid))
10219 return;
10221 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10223 if(spellid == m_charmspells[x].spellId)
10225 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10230 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10232 m_petnumber = petnumber;
10233 if(statwindow)
10234 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10235 else
10236 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10239 bool Unit::isFrozen() const
10241 return HasAuraState(AURA_STATE_FROZEN);
10244 struct ProcTriggeredData
10246 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10247 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10248 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10250 SpellProcEventEntry const *spellProcEvent;
10251 Aura* triggeredByAura;
10252 Unit::spellEffectPair triggeredByAura_SpellPair;
10255 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10256 typedef std::list< uint32> RemoveSpellList;
10258 // List of auras that CAN be trigger but may not exist in spell_proc_event
10259 // in most case need for drop charges
10260 // in some types of aura need do additional check
10261 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10262 bool InitTriggerAuraData()
10264 for (int i=0;i<TOTAL_AURAS;i++)
10266 isTriggerAura[i]=false;
10267 isNonTriggerAura[i] = false;
10269 isTriggerAura[SPELL_AURA_DUMMY] = true;
10270 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10271 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10272 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10273 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10274 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10275 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10276 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10277 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10278 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10279 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10280 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10281 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
10282 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10283 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10284 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10285 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10286 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10287 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10288 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10289 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10290 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10291 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10292 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10293 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10294 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10295 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10296 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10297 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10299 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10300 isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
10302 return true;
10305 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10307 uint32 procEx = PROC_EX_NONE;
10308 // Check victim state
10309 if (missCondition!=SPELL_MISS_NONE)
10310 switch (missCondition)
10312 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10313 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10314 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10315 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10316 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10317 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10318 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10319 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10320 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10321 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10322 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10323 default:
10324 break;
10326 else
10328 // On block
10329 if (damageInfo->blocked)
10330 procEx|=PROC_EX_BLOCK;
10331 // On absorb
10332 if (damageInfo->absorb)
10333 procEx|=PROC_EX_ABSORB;
10334 // On crit
10335 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10336 procEx|=PROC_EX_CRITICAL_HIT;
10337 else
10338 procEx|=PROC_EX_NORMAL_HIT;
10340 return procEx;
10343 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10345 // For melee/ranged based attack need update skills and set some Aura states
10346 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10348 // Update skills here for players
10349 if (GetTypeId() == TYPEID_PLAYER)
10351 // On melee based hit/miss/resist need update skill (for victim and attacker)
10352 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10354 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10355 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10357 // Update defence if player is victim and parry/dodge/block
10358 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10359 ((Player*)this)->UpdateDefense();
10361 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10362 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10364 // for victim
10365 if (isVictim)
10367 // if victim and dodge attack
10368 if (procExtra&PROC_EX_DODGE)
10370 //Update AURA_STATE on dodge
10371 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10373 ModifyAuraState(AURA_STATE_DEFENSE, true);
10374 StartReactiveTimer( REACTIVE_DEFENSE );
10377 // if victim and parry attack
10378 if (procExtra & PROC_EX_PARRY)
10380 // For Hunters only Counterattack (skip Mongoose bite)
10381 if (getClass() == CLASS_HUNTER)
10383 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10384 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10386 else
10388 ModifyAuraState(AURA_STATE_DEFENSE, true);
10389 StartReactiveTimer( REACTIVE_DEFENSE );
10392 // if and victim block attack
10393 if (procExtra & PROC_EX_BLOCK)
10395 ModifyAuraState(AURA_STATE_DEFENSE,true);
10396 StartReactiveTimer( REACTIVE_DEFENSE );
10399 else //For attacker
10401 // Overpower on victim dodge
10402 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10404 ((Player*)this)->AddComboPoints(pTarget, 1);
10405 StartReactiveTimer( REACTIVE_OVERPOWER );
10411 RemoveSpellList removedSpells;
10412 ProcTriggeredList procTriggered;
10413 // Fill procTriggered list
10414 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10416 SpellProcEventEntry const* spellProcEvent = NULL;
10417 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10418 continue;
10420 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10423 // Nothing found
10424 if (procTriggered.empty())
10425 return;
10427 // Handle effects proceed this time
10428 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10430 // Some auras can be deleted in function called in this loop (except first, ofc)
10431 // Until storing auars in std::multimap to hard check deleting by another way
10432 if(i != procTriggered.begin())
10434 bool found = false;
10435 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10436 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10437 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10439 if(itr->second==i->triggeredByAura)
10441 found = true;
10442 break;
10445 if(!found)
10447 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10448 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10449 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10450 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10451 // sLog.outDebug(" <end of list>");
10452 continue;
10456 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10457 Aura *triggeredByAura = i->triggeredByAura;
10458 Modifier *auraModifier = triggeredByAura->GetModifier();
10459 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10460 uint32 effIndex = triggeredByAura->GetEffIndex();
10461 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10462 // For players set spell cooldown if need
10463 uint32 cooldown = 0;
10464 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10465 cooldown = spellProcEvent->cooldown;
10467 switch(auraModifier->m_auraname)
10469 case SPELL_AURA_PROC_TRIGGER_SPELL:
10471 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10472 // Don`t drop charge or add cooldown for not started trigger
10473 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10474 continue;
10475 break;
10477 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10479 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10480 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10481 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10482 SendSpellNonMeleeDamageLog(&damageInfo);
10483 DealSpellDamage(&damageInfo, true);
10484 break;
10486 case SPELL_AURA_MANA_SHIELD:
10487 case SPELL_AURA_DUMMY:
10489 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10490 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10491 continue;
10492 break;
10494 case SPELL_AURA_MOD_HASTE:
10496 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10497 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10498 continue;
10499 break;
10501 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10503 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10504 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10505 continue;
10506 break;
10508 case SPELL_AURA_PRAYER_OF_MENDING:
10510 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10511 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10513 HandleMeandingAuraProc(triggeredByAura);
10514 break;
10516 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10518 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10520 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10521 continue;
10522 break;
10524 case SPELL_AURA_MOD_CASTING_SPEED:
10525 // Skip melee hits or instant cast spells
10526 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10527 continue;
10528 break;
10529 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10530 // Skip Melee hits and spells ws wrong school
10531 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10532 continue;
10533 break;
10534 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10535 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10536 // Skip melee hits and spells ws wrong school or zero cost
10537 if (procSpell == NULL ||
10538 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10539 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10540 continue;
10541 break;
10542 case SPELL_AURA_MECHANIC_IMMUNITY:
10543 // Compare mechanic
10544 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10545 continue;
10546 break;
10547 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10548 // Compare mechanic
10549 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10550 continue;
10551 break;
10552 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10553 // Compare casters
10554 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10555 continue;
10556 break;
10557 default:
10558 // nothing do, just charges counter
10559 break;
10561 // Remove charge (aura can be removed by triggers)
10562 if(useCharges)
10564 // need found aura on drop (can be dropped by triggers)
10565 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10566 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10567 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10569 // If last charge dropped add spell to remove list
10570 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10572 removedSpells.push_back(triggeredByAura->GetId());
10573 break;
10578 if (!removedSpells.empty())
10580 // Sort spells and remove dublicates
10581 removedSpells.sort();
10582 removedSpells.unique();
10583 // Remove auras from removedAuras
10584 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10585 RemoveAurasDueToSpell(*i);
10589 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10591 return SPELL_SCHOOL_MASK_NORMAL;
10594 Player* Unit::GetSpellModOwner()
10596 if(GetTypeId()==TYPEID_PLAYER)
10597 return (Player*)this;
10598 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10600 Unit* owner = GetOwner();
10601 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10602 return (Player*)owner;
10604 return NULL;
10607 ///----------Pet responses methods-----------------
10608 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10610 Unit *owner = GetCharmerOrOwner();
10611 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10612 return;
10614 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10615 data << uint8(0); // cast count?
10616 data << uint32(spellid);
10617 data << uint8(msg);
10618 // uint32 for some reason
10619 // uint32 for some reason
10620 ((Player*)owner)->GetSession()->SendPacket(&data);
10623 void Unit::SendPetActionFeedback (uint8 msg)
10625 Unit* owner = GetOwner();
10626 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10627 return;
10629 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10630 data << uint8(msg);
10631 ((Player*)owner)->GetSession()->SendPacket(&data);
10634 void Unit::SendPetTalk (uint32 pettalk)
10636 Unit* owner = GetOwner();
10637 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10638 return;
10640 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10641 data << uint64(GetGUID());
10642 data << uint32(pettalk);
10643 ((Player*)owner)->GetSession()->SendPacket(&data);
10646 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10648 Unit* owner = GetOwner();
10649 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10650 return;
10652 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10653 data << uint64(GetGUID());
10654 data << uint8(0x0); // flags (0x1, 0x2)
10655 data << uint32(spellid);
10656 data << uint32(cooltime);
10658 ((Player*)owner)->GetSession()->SendPacket(&data);
10661 void Unit::SendPetClearCooldown (uint32 spellid)
10663 Unit* owner = GetOwner();
10664 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10665 return;
10667 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10668 data << uint32(spellid);
10669 data << uint64(GetGUID());
10670 ((Player*)owner)->GetSession()->SendPacket(&data);
10673 void Unit::SendPetAIReaction(uint64 guid)
10675 Unit* owner = GetOwner();
10676 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10677 return;
10679 WorldPacket data(SMSG_AI_REACTION, 12);
10680 data << uint64(guid) << uint32(00000002);
10681 ((Player*)owner)->GetSession()->SendPacket(&data);
10684 ///----------End of Pet responses methods----------
10686 void Unit::StopMoving()
10688 clearUnitState(UNIT_STAT_MOVING);
10690 // send explicit stop packet
10691 // rely on vmaps here because for example stormwind is in air
10692 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10693 //if (fabs(GetPositionZ() - z) < 2.0f)
10694 // Relocate(GetPositionX(), GetPositionY(), z);
10695 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10697 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10699 // update position and orientation;
10700 WorldPacket data;
10701 BuildHeartBeatMsg(&data);
10702 SendMessageToSet(&data,false);
10705 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10707 if( apply )
10709 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10710 return;
10712 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10714 GetMotionMaster()->MovementExpired(false);
10715 CastStop(GetGUID()==casterGUID ? spellID : 0);
10717 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10719 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10721 else
10723 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10725 GetMotionMaster()->MovementExpired(false);
10727 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10729 // restore appropriate movement generator
10730 if(getVictim())
10731 GetMotionMaster()->MoveChase(getVictim());
10732 else
10733 GetMotionMaster()->Initialize();
10735 // attack caster if can
10736 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10737 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10738 ((Creature*)this)->AI()->AttackStart(caster);
10742 if (GetTypeId() == TYPEID_PLAYER)
10743 ((Player*)this)->SetClientControl(this, !apply);
10746 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10748 if( apply )
10750 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10752 CastStop(GetGUID()==casterGUID ? spellID : 0);
10754 GetMotionMaster()->MoveConfused();
10756 else
10758 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10760 GetMotionMaster()->MovementExpired(false);
10762 if (GetTypeId() == TYPEID_UNIT)
10764 // if in combat restore movement generator
10765 if(getVictim())
10766 GetMotionMaster()->MoveChase(getVictim());
10770 if(GetTypeId() == TYPEID_PLAYER)
10771 ((Player*)this)->SetClientControl(this, !apply);
10774 bool Unit::IsSitState() const
10776 uint8 s = getStandState();
10777 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10778 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10779 s == PLAYER_STATE_SIT;
10782 bool Unit::IsStandState() const
10784 uint8 s = getStandState();
10785 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10788 void Unit::SetStandState(uint8 state)
10790 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10792 if (IsStandState())
10793 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10795 if(GetTypeId()==TYPEID_PLAYER)
10797 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10798 data << (uint8)state;
10799 ((Player*)this)->GetSession()->SendPacket(&data);
10803 bool Unit::IsPolymorphed() const
10805 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10808 void Unit::SetDisplayId(uint32 modelId)
10810 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10812 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10814 Pet *pet = ((Pet*)this);
10815 if(!pet->isControlled())
10816 return;
10817 Unit *owner = GetOwner();
10818 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10819 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10823 void Unit::ClearComboPointHolders()
10825 while(!m_ComboPointHolders.empty())
10827 uint32 lowguid = *m_ComboPointHolders.begin();
10829 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10830 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10831 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10832 else
10833 m_ComboPointHolders.erase(lowguid); // or remove manually
10837 void Unit::ClearAllReactives()
10839 for(int i=0; i < MAX_REACTIVE; ++i)
10840 m_reactiveTimer[i] = 0;
10842 if (HasAuraState( AURA_STATE_DEFENSE))
10843 ModifyAuraState(AURA_STATE_DEFENSE, false);
10844 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10845 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10846 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10847 ((Player*)this)->ClearComboPoints();
10850 void Unit::UpdateReactives( uint32 p_time )
10852 for(int i = 0; i < MAX_REACTIVE; ++i)
10854 ReactiveType reactive = ReactiveType(i);
10856 if(!m_reactiveTimer[reactive])
10857 continue;
10859 if ( m_reactiveTimer[reactive] <= p_time)
10861 m_reactiveTimer[reactive] = 0;
10863 switch ( reactive )
10865 case REACTIVE_DEFENSE:
10866 if (HasAuraState(AURA_STATE_DEFENSE))
10867 ModifyAuraState(AURA_STATE_DEFENSE, false);
10868 break;
10869 case REACTIVE_HUNTER_PARRY:
10870 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10871 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10872 break;
10873 case REACTIVE_OVERPOWER:
10874 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10875 ((Player*)this)->ClearComboPoints();
10876 break;
10877 default:
10878 break;
10881 else
10883 m_reactiveTimer[reactive] -= p_time;
10888 Unit* Unit::SelectNearbyTarget() const
10890 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10891 Cell cell(p);
10892 cell.data.Part.reserved = ALL_DISTRICT;
10893 cell.SetNoCreate();
10895 std::list<Unit *> targets;
10898 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10899 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10901 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10902 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10904 CellLock<GridReadGuard> cell_lock(cell, p);
10905 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10906 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10909 // remove current target
10910 if(getVictim())
10911 targets.remove(getVictim());
10913 // remove not LoS targets
10914 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10916 if(!IsWithinLOSInMap(*tIter))
10918 std::list<Unit *>::iterator tIter2 = tIter;
10919 ++tIter;
10920 targets.erase(tIter2);
10922 else
10923 ++tIter;
10926 // no appropriate targets
10927 if(targets.empty())
10928 return NULL;
10930 // select random
10931 uint32 rIdx = urand(0,targets.size()-1);
10932 std::list<Unit *>::const_iterator tcIter = targets.begin();
10933 for(uint32 i = 0; i < rIdx; ++i)
10934 ++tcIter;
10936 return *tcIter;
10939 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10941 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10943 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10944 return true;
10946 return false;
10949 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10951 if(val > 0)
10953 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10954 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10956 else
10958 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10959 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10963 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10965 if(val > 0)
10966 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10967 else
10968 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10971 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10973 // Not apply this to creature casted spells with casttime==0
10974 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10975 return 3500;
10977 if (CastingTime > 7000) CastingTime = 7000;
10978 if (CastingTime < 1500) CastingTime = 1500;
10980 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10981 CastingTime = 3500;
10983 int32 overTime = 0;
10984 uint8 effects = 0;
10985 bool DirectDamage = false;
10986 bool AreaEffect = false;
10988 for ( uint32 i=0; i<3;i++)
10990 switch ( spellProto->Effect[i] )
10992 case SPELL_EFFECT_SCHOOL_DAMAGE:
10993 case SPELL_EFFECT_POWER_DRAIN:
10994 case SPELL_EFFECT_HEALTH_LEECH:
10995 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10996 case SPELL_EFFECT_POWER_BURN:
10997 case SPELL_EFFECT_HEAL:
10998 DirectDamage = true;
10999 break;
11000 case SPELL_EFFECT_APPLY_AURA:
11001 switch ( spellProto->EffectApplyAuraName[i] )
11003 case SPELL_AURA_PERIODIC_DAMAGE:
11004 case SPELL_AURA_PERIODIC_HEAL:
11005 case SPELL_AURA_PERIODIC_LEECH:
11006 if ( GetSpellDuration(spellProto) )
11007 overTime = GetSpellDuration(spellProto);
11008 break;
11009 default:
11010 // -5% per additional effect
11011 ++effects;
11012 break;
11014 default:
11015 break;
11018 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11019 AreaEffect = true;
11022 // Combined Spells with Both Over Time and Direct Damage
11023 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11025 // mainly for DoTs which are 3500 here otherwise
11026 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11027 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11028 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11029 // Portion to Over Time
11030 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11032 if ( damagetype == DOT )
11033 CastingTime = uint32(CastingTime * PtOT);
11034 else if ( PtOT < 1.0f )
11035 CastingTime = uint32(CastingTime * (1 - PtOT));
11036 else
11037 CastingTime = 0;
11040 // Area Effect Spells receive only half of bonus
11041 if ( AreaEffect )
11042 CastingTime /= 2;
11044 // -5% of total per any additional effect
11045 for ( uint8 i=0; i<effects; ++i)
11047 if ( CastingTime > 175 )
11049 CastingTime -= 175;
11051 else
11053 CastingTime = 0;
11054 break;
11058 return CastingTime;
11061 void Unit::UpdateAuraForGroup(uint8 slot)
11063 if(GetTypeId() == TYPEID_PLAYER)
11065 Player* player = (Player*)this;
11066 if(player->GetGroup())
11068 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11069 player->SetAuraUpdateMask(slot);
11072 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11074 Pet *pet = ((Pet*)this);
11075 if(pet->isControlled())
11077 Unit *owner = GetOwner();
11078 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11080 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11081 pet->SetAuraUpdateMask(slot);
11087 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11089 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11090 return float(GetAttackTime(attType))/1000.0f;
11092 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11093 if (!Weapon)
11094 return 2.4; // fist attack
11096 switch (Weapon->GetProto()->InventoryType)
11098 case INVTYPE_2HWEAPON:
11099 return 3.3;
11100 case INVTYPE_RANGED:
11101 case INVTYPE_RANGEDRIGHT:
11102 case INVTYPE_THROWN:
11103 return 2.8;
11104 case INVTYPE_WEAPON:
11105 case INVTYPE_WEAPONMAINHAND:
11106 case INVTYPE_WEAPONOFFHAND:
11107 default:
11108 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11112 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11114 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11115 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11116 if ((*itr)->GetId() == spell_id)
11117 return *itr;
11119 return NULL;
11122 bool Unit::IsUnderLastManaUseEffect() const
11124 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11127 void Unit::SetContestedPvP(Player *attackedPlayer)
11129 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11131 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11132 return;
11134 player->SetContestedPvPTimer(30000);
11135 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11137 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11138 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11139 // call MoveInLineOfSight for nearby contested guards
11140 SetVisibility(GetVisibility());
11142 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11144 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11145 // call MoveInLineOfSight for nearby contested guards
11146 SetVisibility(GetVisibility());
11150 void Unit::AddPetAura(PetAura const* petSpell)
11152 m_petAuras.insert(petSpell);
11153 if(Pet* pet = GetPet())
11154 pet->CastPetAura(petSpell);
11157 void Unit::RemovePetAura(PetAura const* petSpell)
11159 m_petAuras.erase(petSpell);
11160 if(Pet* pet = GetPet())
11161 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11164 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11166 Pet* pet = new Pet(HUNTER_PET);
11168 if(!pet->CreateBaseAtCreature(creatureTarget))
11170 delete pet;
11171 return NULL;
11174 pet->SetOwnerGUID(GetGUID());
11175 pet->SetCreatorGUID(GetGUID());
11176 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11177 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11179 if(GetTypeId()==TYPEID_PLAYER)
11180 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11182 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11184 if(!pet->InitStatsForLevel(level))
11186 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11187 delete pet;
11188 return NULL;
11191 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11192 // this enables pet details window (Shift+P)
11193 pet->AIM_Initialize();
11194 pet->InitPetCreateSpells();
11195 pet->InitTalentForLevel();
11196 pet->SetHealth(pet->GetMaxHealth());
11198 return pet;
11201 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11203 SpellEntry const* spellProto = aura->GetSpellProto ();
11205 // Get proc Event Entry
11206 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11208 // Aura info stored here
11209 Modifier *mod = aura->GetModifier();
11210 // Skip this auras
11211 if (isNonTriggerAura[mod->m_auraname])
11212 return false;
11213 // If not trigger by default and spellProcEvent==NULL - skip
11214 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11215 return false;
11217 // Get EventProcFlag
11218 uint32 EventProcFlag;
11219 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11220 EventProcFlag = spellProcEvent->procFlags;
11221 else
11222 EventProcFlag = spellProto->procFlags; // else get from spell proto
11223 // Continue if no trigger exist
11224 if (!EventProcFlag)
11225 return false;
11227 // Check spellProcEvent data requirements
11228 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11229 return false;
11231 // In most cases req get honor or XP from kill
11232 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11234 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11235 // Shadow Word: Death - can trigger from every kill
11236 if (aura->GetId() == 32409)
11237 allow = true;
11238 if (!allow)
11239 return false;
11241 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11242 // But except periodic triggers (can triggered from self)
11243 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11244 return false;
11246 // Check if current equipment allows aura to proc
11247 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11249 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11251 Item *item = NULL;
11252 if(attType == BASE_ATTACK)
11253 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11254 else if (attType == OFF_ATTACK)
11255 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11256 else
11257 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11259 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11260 return false;
11262 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11263 return false;
11265 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11267 // Check if player is wearing shield
11268 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11269 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11270 return false;
11273 // Get chance from spell
11274 float chance = (float)spellProto->procChance;
11275 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11276 if(spellProcEvent && spellProcEvent->customChance)
11277 chance = spellProcEvent->customChance;
11278 // If PPM exist calculate chance from PPM
11279 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11281 uint32 WeaponSpeed = GetAttackTime(attType);
11282 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11284 // Apply chance modifer aura
11285 if(Player* modOwner = GetSpellModOwner())
11286 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11288 return roll_chance_f(chance);
11291 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11293 // aura can be deleted at casts
11294 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11295 uint32 effIdx = triggeredByAura->GetEffIndex();
11296 int32 heal = triggeredByAura->GetModifier()->m_amount;
11297 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11299 // jumps
11300 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11302 // current aura expire
11303 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11305 // next target selection
11306 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11308 float radius;
11309 if (spellProto->EffectRadiusIndex[effIdx])
11310 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11311 else
11312 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11314 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11316 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11318 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11320 // aura will applied from caster, but spell casted from current aura holder
11321 SpellModifier *mod = new SpellModifier;
11322 mod->op = SPELLMOD_CHARGES;
11323 mod->value = jumps-5; // negative
11324 mod->type = SPELLMOD_FLAT;
11325 mod->spellId = spellProto->Id;
11326 mod->mask = spellProto->SpellFamilyFlags;
11327 mod->mask2 = spellProto->SpellFamilyFlags2;
11329 caster->AddSpellMod(mod, true);
11330 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11331 caster->AddSpellMod(mod, false);
11336 // heal
11337 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11338 return true;
11341 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11343 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11345 if(!IS_UNIT_GUID(target_guid))
11346 return;
11348 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11349 if(!target)
11350 return;
11352 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11354 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11355 target->RemoveAura(iter);
11356 else
11357 ++iter;