[9088] Prevent unsummon permanent pets at arenas.
[getmangos.git] / src / game / Unit.cpp
blobef4f5dcc4d74241aac46d36e6769188ffd98928a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectDefines.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "Formulas.h"
39 #include "Pet.h"
40 #include "Util.h"
41 #include "Totem.h"
42 #include "BattleGround.h"
43 #include "InstanceSaveMgr.h"
44 #include "GridNotifiersImpl.h"
45 #include "CellImpl.h"
46 #include "Path.h"
47 #include "Traveller.h"
48 #include "VMapFactory.h"
50 #include <math.h>
52 float baseMoveSpeed[MAX_MOVE_TYPE] =
54 2.5f, // MOVE_WALK
55 7.0f, // MOVE_RUN
56 1.25f, // MOVE_RUN_BACK
57 4.722222f, // MOVE_SWIM
58 4.5f, // MOVE_SWIM_BACK
59 3.141594f, // MOVE_TURN_RATE
60 7.0f, // MOVE_FLIGHT
61 4.5f, // MOVE_FLIGHT_BACK
62 3.14f // MOVE_PITCH_RATE
65 // Used for prepare can/can`t triggr aura
66 static bool InitTriggerAuraData();
67 // Define can trigger auras
68 static bool isTriggerAura[TOTAL_AURAS];
69 // Define can`t trigger auras (need for disable second trigger)
70 static bool isNonTriggerAura[TOTAL_AURAS];
71 // Prepare lists
72 static bool procPrepared = InitTriggerAuraData();
74 Unit::Unit()
75 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
77 m_objectType |= TYPEMASK_UNIT;
78 m_objectTypeId = TYPEID_UNIT;
80 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
82 m_attackTimer[BASE_ATTACK] = 0;
83 m_attackTimer[OFF_ATTACK] = 0;
84 m_attackTimer[RANGED_ATTACK] = 0;
85 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
86 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
87 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
89 m_extraAttacks = 0;
91 m_state = 0;
92 m_form = FORM_NONE;
93 m_deathState = ALIVE;
95 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
96 m_currentSpells[i] = NULL;
98 m_addDmgOnce = 0;
100 for(int i = 0; i < MAX_TOTEM; ++i)
101 m_TotemSlot[i] = 0;
103 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
104 //m_Aura = NULL;
105 //m_AurasCheck = 2000;
106 //m_removeAuraTimer = 4;
107 m_AurasUpdateIterator = m_Auras.end();
108 m_AuraFlags = 0;
110 m_Visibility = VISIBILITY_ON;
112 m_detectInvisibilityMask = 0;
113 m_invisibilityMask = 0;
114 m_transform = 0;
115 m_ShapeShiftFormSpellId = 0;
116 m_canModifyStats = false;
118 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
119 m_spellImmune[i].clear();
120 for (int i = 0; i < UNIT_MOD_END; ++i)
122 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
123 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
124 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
125 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
127 // implement 50% base damage from offhand
128 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
130 for (int i = 0; i < MAX_ATTACK; ++i)
132 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
133 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
135 for (int i = 0; i < MAX_STATS; ++i)
136 m_createStats[i] = 0.0f;
138 m_attacking = NULL;
139 m_modMeleeHitChance = 0.0f;
140 m_modRangedHitChance = 0.0f;
141 m_modSpellHitChance = 0.0f;
142 m_baseSpellCritChance = 5;
144 m_CombatTimer = 0;
145 m_lastManaUseTimer = 0;
147 //m_victimThreat = 0.0f;
148 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
149 m_threatModifier[i] = 1.0f;
150 m_isSorted = true;
151 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
152 m_speed_rate[i] = 1.0f;
154 m_charmInfo = NULL;
156 // remove aurastates allowing special moves
157 for(int i=0; i < MAX_REACTIVE; ++i)
158 m_reactiveTimer[i] = 0;
161 Unit::~Unit()
163 // set current spells as deletable
164 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
166 if (m_currentSpells[i])
168 m_currentSpells[i]->SetReferencedFromCurrent(false);
169 m_currentSpells[i] = NULL;
173 if (m_charmInfo)
174 delete m_charmInfo;
176 // those should be already removed at "RemoveFromWorld()" call
177 assert(m_gameObj.size() == 0);
178 assert(m_dynObjGUIDs.size() == 0);
179 assert(m_deletedAuras.size() == 0);
182 void Unit::Update( uint32 p_time )
184 if(!IsInWorld())
185 return;
187 /*if(p_time > m_AurasCheck)
189 m_AurasCheck = 2000;
190 _UpdateAura();
191 }else
192 m_AurasCheck -= p_time;*/
194 // WARNING! Order of execution here is important, do not change.
195 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
196 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
197 m_Events.Update( p_time );
198 _UpdateSpells( p_time );
200 CleanupDeletedAuras();
202 if (m_lastManaUseTimer)
204 if (p_time >= m_lastManaUseTimer)
205 m_lastManaUseTimer = 0;
206 else
207 m_lastManaUseTimer -= p_time;
210 if (CanHaveThreatList())
211 getThreatManager().UpdateForClient(p_time);
213 // update combat timer only for players and pets
214 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
216 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
217 // targets without stopping half way there and running off.
218 // These flags are reset after target dies or another command is given.
219 if (m_HostileRefManager.isEmpty())
221 // m_CombatTimer set at aura start and it will be freeze until aura removing
222 if (m_CombatTimer <= p_time)
223 CombatStop();
224 else
225 m_CombatTimer -= p_time;
229 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
231 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
234 // update abilities available only for fraction of time
235 UpdateReactives( p_time );
237 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
238 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
239 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
241 i_motionMaster.UpdateMotion(p_time);
244 bool Unit::haveOffhandWeapon() const
246 if(GetTypeId() == TYPEID_PLAYER)
247 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
248 else
249 return false;
252 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
254 float moveTime = Time;
256 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
257 data.append(GetPackGUID());
258 data << uint8(0); // new in 3.1
259 data << GetPositionX() << GetPositionY() << GetPositionZ();
260 data << uint32(getMSTime());
262 data << uint8(type); // unknown
263 switch(type)
265 case 0: // normal packet
266 break;
267 case 1: // stop packet (raw pos?)
268 SendMessageToSet( &data, true );
269 return;
270 case 2: // facing spot, not used currently
271 data << float(0);
272 data << float(0);
273 data << float(0);
274 break;
275 case 3: // not used currently
276 data << uint64(0); // probably target guid (facing target?)
277 break;
278 case 4: // not used currently
279 data << float(0); // facing angle
280 break;
283 data << uint32(flags);
285 if(flags & MONSTER_MOVE_WALK)
286 moveTime *= 1.05f;
288 data << uint32(moveTime); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end - start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << uint8(0);
307 data << GetPositionX();
308 data << GetPositionY();
309 data << GetPositionZ();
310 data << uint32(getMSTime());
311 data << uint8(0);
312 data << uint32(flags);
313 data << uint32(traveltime);
314 data << uint32(pathSize);
315 data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
316 SendMessageToSet(&data, true);
319 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
321 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
322 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
323 : MOVEMENTFLAG_NONE;
325 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
326 data->append(GetPackGUID());
327 *data << uint32(move_flags); // movement flags
328 *data << uint16(0); // 2.3.0
329 *data << uint32(getMSTime()); // time
330 *data << float(GetPositionX());
331 *data << float(GetPositionY());
332 *data << float(GetPositionZ());
333 *data << float(GetOrientation());
334 *data << uint32(0);
337 void Unit::resetAttackTimer(WeaponAttackType type)
339 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
342 bool Unit::canReachWithAttack(Unit *pVictim) const
344 assert(pVictim);
345 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
346 if( reach <= 0.0f )
347 reach = 1.0f;
348 return IsWithinDistInMap(pVictim, reach);
351 void Unit::RemoveSpellsCausingAura(AuraType auraType)
353 if (auraType >= TOTAL_AURAS) return;
354 AuraList::const_iterator iter, next;
355 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
357 next = iter;
358 ++next;
360 if (*iter)
362 RemoveAurasDueToSpell((*iter)->GetId());
363 if (!m_modAuras[auraType].empty())
364 next = m_modAuras[auraType].begin();
365 else
366 return;
371 bool Unit::HasAuraType(AuraType auraType) const
373 return (!m_modAuras[auraType].empty());
376 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
377 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
379 if(!HasAuraType(auraType))
380 return;
382 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
383 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
384 float chance = float(damage) / max_dmg * 100.0f;
385 if (roll_chance_f(chance))
386 RemoveSpellsCausingAura(auraType);
389 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
391 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
393 if(absorb)
394 absorb += damage;
395 damage = 0;
396 return;
399 //You don't lose health from damage taken from another player while in a sanctuary
400 //You still see it in the combat log though
401 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
403 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
404 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
406 if(absorb)
407 absorb += damage;
408 damage = 0;
412 uint32 originalDamage = damage;
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
416 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
417 //Script Event damage taken
418 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
419 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
421 if(absorb && originalDamage > damage)
422 absorb += (originalDamage - damage);
425 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
427 // remove affects from victim (including from 0 damage and DoTs)
428 if(pVictim != this)
429 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
431 // remove affects from attacker at any non-DoT damage (including 0 damage)
432 if( damagetype != DOT)
434 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
435 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
437 if(pVictim != this)
438 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
440 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
441 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
444 if(!damage)
446 // Rage from physical damage received .
447 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
448 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
450 return 0;
452 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
453 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
454 // root type spells do not dispel the root effect
455 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
456 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
458 // no xp,health if type 8 /critters/
459 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
461 pVictim->setDeathState(JUST_DIED);
462 pVictim->SetHealth(0);
464 // allow loot only if has loot_id in creature_template
465 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
466 if(cInfo && cInfo->lootid)
467 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
469 // some critters required for quests (need normal entry instead possible heroic in any cases)
470 if(GetTypeId() == TYPEID_PLAYER)
471 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
472 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
474 return damage;
477 DEBUG_LOG("DealDamageStart");
479 uint32 health = pVictim->GetHealth();
480 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
482 // duel ends when player has 1 or less hp
483 bool duel_hasEnded = false;
484 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
486 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
487 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
488 damage = health-1;
490 duel_hasEnded = true;
492 //Get in CombatState
493 if(pVictim != this && damagetype != DOT)
495 SetInCombatWith(pVictim);
496 pVictim->SetInCombatWith(this);
498 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
499 SetContestedPvP(attackedPlayer);
502 // Rage from Damage made (only from direct weapon damage)
503 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
505 uint32 weaponSpeedHitFactor;
507 switch(cleanDamage->attackType)
509 case BASE_ATTACK:
511 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
512 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
513 else
514 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
516 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
518 break;
520 case OFF_ATTACK:
522 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
523 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
524 else
525 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
527 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
529 break;
531 case RANGED_ATTACK:
532 break;
536 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
538 Player *killer = ((Player*)this);
540 // in bg, count dmg if victim is also a player
541 if (pVictim->GetTypeId()==TYPEID_PLAYER)
543 if (BattleGround *bg = killer->GetBattleGround())
545 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
546 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
550 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
551 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
554 if (pVictim->GetTypeId() == TYPEID_PLAYER)
555 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
557 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
558 ((Creature*)pVictim)->SetLootRecipient(this);
560 if (health <= damage)
562 DEBUG_LOG("DealDamage: victim just died");
564 if (pVictim->GetTypeId() == TYPEID_PLAYER)
565 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
567 // find player: owner of controlled `this` or `this` itself maybe
568 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
570 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
571 player = ((Creature*)pVictim)->GetLootRecipient();
572 // Reward player, his pets, and group/raid members
573 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
574 if(player && player!=pVictim)
576 player->RewardPlayerAndGroupAtKill(pVictim);
577 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
579 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
580 data << uint64(player->GetGUID()); //player with killing blow
581 data << uint64(pVictim->GetGUID()); //victim
582 if (Group *group = player->GetGroup())
583 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
584 else
585 player->SendDirectMessage(&data);
588 DEBUG_LOG("DealDamageAttackStop");
590 // stop combat
591 pVictim->CombatStop();
592 pVictim->getHostileRefManager().deleteReferences();
594 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
596 // if talent known but not triggered (check priest class for speedup check)
597 Aura* spiritOfRedemtionTalentReady = NULL;
598 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
599 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
601 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
602 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
604 if((*itr)->GetSpellProto()->SpellIconID==1654)
606 spiritOfRedemtionTalentReady = *itr;
607 break;
612 DEBUG_LOG("SET JUST_DIED");
613 if(!spiritOfRedemtionTalentReady)
614 pVictim->setDeathState(JUST_DIED);
616 DEBUG_LOG("DealDamageHealth1");
618 if(spiritOfRedemtionTalentReady)
620 // save value before aura remove
621 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
622 if(!ressSpellId)
623 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
625 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
626 pVictim->RemoveAllAurasOnDeath();
628 // restore for use at real death
629 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
631 // FORM_SPIRITOFREDEMPTION and related auras
632 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
634 else
635 pVictim->SetHealth(0);
637 // remember victim PvP death for corpse type and corpse reclaim delay
638 // at original death (not at SpiritOfRedemtionTalent timeout)
639 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
640 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
642 // Call KilledUnit for creatures
643 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
644 ((Creature*)this)->AI()->KilledUnit(pVictim);
646 // achievement stuff
647 if (pVictim->GetTypeId() == TYPEID_PLAYER)
649 if (GetTypeId() == TYPEID_UNIT)
650 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
651 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
652 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
655 // 10% durability loss on death
656 // clean InHateListOf
657 if (pVictim->GetTypeId() == TYPEID_PLAYER)
659 // only if not player and not controlled by player pet. And not at BG
660 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
662 DEBUG_LOG("We are dead, loosing 10 percents durability");
663 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
664 // durability lost message
665 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
666 ((Player*)pVictim)->GetSession()->SendPacket(&data);
669 else // creature died
671 DEBUG_LOG("DealDamageNotPlayer");
672 Creature *cVictim = (Creature*)pVictim;
674 if(!cVictim->isPet())
676 cVictim->DeleteThreatList();
677 // only lootable if it has loot or can drop gold
678 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
679 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
680 else
681 cVictim->lootForBody = true; // needed for skinning
683 // Call creature just died function
684 if (cVictim->AI())
685 cVictim->AI()->JustDied(this);
687 // Dungeon specific stuff, only applies to players killing creatures
688 if(cVictim->GetInstanceId())
690 Map *m = cVictim->GetMap();
691 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
692 // TODO: do instance binding anyway if the charmer/owner is offline
694 if(m->IsDungeon() && creditedPlayer)
696 if (m->IsRaidOrHeroicDungeon())
698 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
699 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
701 else
703 // the reset time is set but not added to the scheduler
704 // until the players leave the instance
705 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
706 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
707 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
713 // last damage from non duel opponent or opponent controlled creature
714 if(duel_hasEnded)
716 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
717 Player *he = (Player*)pVictim;
719 assert(he->duel);
721 he->duel->opponent->CombatStopWithPets(true);
722 he->CombatStopWithPets(true);
724 he->DuelComplete(DUEL_INTERUPTED);
727 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
728 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
730 Player *killed = ((Player*)pVictim);
731 if(BattleGround *bg = killed->GetBattleGround())
732 if(player)
733 bg->HandleKillPlayer(killed, player);
735 else if(pVictim->GetTypeId() == TYPEID_UNIT)
737 if (player)
738 if (BattleGround *bg = player->GetBattleGround())
739 bg->HandleKillUnit((Creature*)pVictim, player);
742 else // if (health <= damage)
744 DEBUG_LOG("DealDamageAlive");
746 if (pVictim->GetTypeId() == TYPEID_PLAYER)
747 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
749 pVictim->ModifyHealth(- (int32)damage);
751 if(damagetype != DOT)
753 if(!getVictim())
755 // if not have main target then attack state with target (including AI call)
756 //start melee attacks only after melee hit
757 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
760 // if damage pVictim call AI reaction
761 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
762 ((Creature*)pVictim)->AI()->AttackedBy(this);
765 // polymorphed, hex and other negative transformed cases
766 uint32 morphSpell = pVictim->getTransForm();
767 if (morphSpell && !IsPositiveSpell(morphSpell))
769 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
771 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
772 pVictim->RemoveAurasDueToSpell(morphSpell);
773 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
774 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
778 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
780 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
781 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
783 if (pVictim->GetTypeId() != TYPEID_PLAYER)
785 if(spellProto && IsDamageToThreatSpell(spellProto))
786 pVictim->AddThreat(this, damage*2, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
787 else
788 pVictim->AddThreat(this, damage, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
790 else // victim is a player
792 // Rage from damage received
793 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
795 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
796 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
799 // random durability for items (HIT TAKEN)
800 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
802 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
803 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
807 if(GetTypeId()==TYPEID_PLAYER)
809 // random durability for items (HIT DONE)
810 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
812 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
813 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
817 // TODO: Store auras by interrupt flag to speed this up.
818 AuraMap& vAuras = pVictim->GetAuras();
819 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
821 const SpellEntry *se = i->second->GetSpellProto();
822 next = i; ++next;
823 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
824 continue;
825 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
827 bool remove = true;
828 if (se->procFlags & (1<<3))
830 if (!roll_chance_i(se->procChance))
831 remove = false;
833 if (remove)
835 pVictim->RemoveAurasDueToSpell(i->second->GetId());
836 // FIXME: this may cause the auras with proc chance to be rerolled several times
837 next = vAuras.begin();
842 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
844 if( damagetype != DOT )
846 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
848 // skip channeled spell (processed differently below)
849 if (i == CURRENT_CHANNELED_SPELL)
850 continue;
852 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
854 if(spell->getState() == SPELL_STATE_PREPARING)
856 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
857 pVictim->InterruptSpell(CurrentSpellTypes(i));
858 else
859 spell->Delayed();
865 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
867 if (spell->getState() == SPELL_STATE_CASTING)
869 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
870 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
872 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
873 spell->DelayedChannel();
875 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
877 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
878 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
881 else if (spell->getState() == SPELL_STATE_DELAYED)
882 // break channeled spell in delayed state on damage
884 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
885 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
890 // last damage from duel opponent
891 if(duel_hasEnded)
893 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
894 Player *he = (Player*)pVictim;
896 assert(he->duel);
898 he->SetHealth(1);
900 he->duel->opponent->CombatStopWithPets(true);
901 he->CombatStopWithPets(true);
903 he->CastSpell(he, 7267, true); // beg
904 he->DuelComplete(DUEL_WON);
908 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
910 return damage;
913 void Unit::CastStop(uint32 except_spellid)
915 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
916 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
917 InterruptSpell(CurrentSpellTypes(i),false);
920 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
922 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
924 if(!spellInfo)
926 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
927 return;
930 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
933 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
935 if(!spellInfo)
937 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
938 return;
941 if (castItem)
942 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
944 if(!originalCaster && triggeredByAura)
945 originalCaster = triggeredByAura->GetCasterGUID();
947 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
949 SpellCastTargets targets;
950 targets.setUnitTarget( Victim );
951 spell->m_CastItem = castItem;
952 spell->prepare(&targets, triggeredByAura);
955 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
957 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
959 if(!spellInfo)
961 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
962 return;
965 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
968 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
970 if(!spellInfo)
972 sLog.outError("CastCustomSpell: unknown spell");
973 return;
976 if (castItem)
977 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
979 if(!originalCaster && triggeredByAura)
980 originalCaster = triggeredByAura->GetCasterGUID();
982 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
984 if(bp0)
985 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
987 if(bp1)
988 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
990 if(bp2)
991 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
993 SpellCastTargets targets;
994 targets.setUnitTarget( Victim );
995 spell->m_CastItem = castItem;
996 spell->prepare(&targets, triggeredByAura);
999 // used for scripting
1000 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1002 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1004 if(!spellInfo)
1006 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1007 return;
1010 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1013 // used for scripting
1014 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1016 if(!spellInfo)
1018 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1019 return;
1022 if (castItem)
1023 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1025 if(!originalCaster && triggeredByAura)
1026 originalCaster = triggeredByAura->GetCasterGUID();
1028 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1030 SpellCastTargets targets;
1031 targets.setDestination(x, y, z);
1032 spell->m_CastItem = castItem;
1033 spell->prepare(&targets, triggeredByAura);
1036 // Obsolete func need remove, here only for comotability vs another patches
1037 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1039 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1040 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1041 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1042 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1043 SendSpellNonMeleeDamageLog(&damageInfo);
1044 DealSpellDamage(&damageInfo, true);
1045 return damageInfo.damage;
1048 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1050 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1051 Unit *pVictim = damageInfo->target;
1053 if (damage < 0)
1054 return;
1056 if(!this || !pVictim)
1057 return;
1058 if(!this->isAlive() || !pVictim->isAlive())
1059 return;
1061 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1062 // Check spell crit chance
1063 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1064 bool blocked = false;
1066 // damage bonus (per damage class)
1067 switch (spellInfo->DmgClass)
1069 // Melee and Ranged Spells
1070 case SPELL_DAMAGE_CLASS_RANGED:
1071 case SPELL_DAMAGE_CLASS_MELEE:
1073 //Calculate damage bonus
1074 damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1075 // Get blocked status
1076 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1078 // if crit add critical bonus
1079 if (crit)
1081 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1082 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1083 // Resilience - reduce crit damage
1084 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1085 if (attackType != RANGED_ATTACK)
1086 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1087 else
1088 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1091 break;
1092 // Magical Attacks
1093 case SPELL_DAMAGE_CLASS_NONE:
1094 case SPELL_DAMAGE_CLASS_MAGIC:
1096 // Calculate damage bonus
1097 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1098 // If crit add critical bonus
1099 if (crit)
1101 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1102 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1103 // Resilience - reduce crit damage
1104 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1105 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1108 break;
1111 // only from players
1112 if (GetTypeId() == TYPEID_PLAYER)
1114 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1115 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1118 // damage mitigation
1119 if (damage > 0)
1121 // physical damage => armor
1122 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1124 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1125 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1128 // block (only for damage class ranged and -melee, also non-physical damage possible)
1129 if (blocked)
1131 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1132 if (damage < damageInfo->blocked)
1133 damageInfo->blocked = damage;
1134 damage-=damageInfo->blocked;
1137 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
1138 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
1139 damage-= damageInfo->absorb + damageInfo->resist;
1141 else
1142 damage = 0;
1143 damageInfo->damage = damage;
1146 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1148 if (!damageInfo)
1149 return;
1151 Unit *pVictim = damageInfo->target;
1153 if(!this || !pVictim)
1154 return;
1156 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1157 return;
1159 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1160 if (spellProto == NULL)
1162 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1163 return;
1166 //You don't lose health from damage taken from another player while in a sanctuary
1167 //You still see it in the combat log though
1168 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1170 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1171 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1172 return;
1175 // Call default DealDamage (send critical in hit info for threat calculation)
1176 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1177 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1180 //TODO for melee need create structure as in
1181 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1183 damageInfo->attacker = this;
1184 damageInfo->target = pVictim;
1185 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1186 damageInfo->attackType = attackType;
1187 damageInfo->damage = 0;
1188 damageInfo->cleanDamage = 0;
1189 damageInfo->absorb = 0;
1190 damageInfo->resist = 0;
1191 damageInfo->blocked_amount = 0;
1193 damageInfo->TargetState = 0;
1194 damageInfo->HitInfo = 0;
1195 damageInfo->procAttacker = PROC_FLAG_NONE;
1196 damageInfo->procVictim = PROC_FLAG_NONE;
1197 damageInfo->procEx = PROC_EX_NONE;
1198 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1200 if(!this || !pVictim)
1201 return;
1202 if(!this->isAlive() || !pVictim->isAlive())
1203 return;
1205 // Select HitInfo/procAttacker/procVictim flag based on attack type
1206 switch (attackType)
1208 case BASE_ATTACK:
1209 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1210 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1211 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1212 break;
1213 case OFF_ATTACK:
1214 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1215 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1216 damageInfo->HitInfo = HITINFO_LEFTSWING;
1217 break;
1218 case RANGED_ATTACK:
1219 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1220 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1221 damageInfo->HitInfo = 0x08;// test
1222 break;
1223 default:
1224 break;
1227 // Physical Immune check
1228 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1230 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1231 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1233 damageInfo->procEx |=PROC_EX_IMMUNE;
1234 damageInfo->damage = 0;
1235 damageInfo->cleanDamage = 0;
1236 return;
1238 damage += CalculateDamage (damageInfo->attackType, false);
1239 // Add melee damage bonus
1240 damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
1241 // Calculate armor reduction
1243 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1244 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1245 damageInfo->cleanDamage += damage - damageInfo->damage;
1247 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1249 // Disable parry or dodge for ranged attack
1250 if (damageInfo->attackType == RANGED_ATTACK)
1252 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1253 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1256 switch(damageInfo->hitOutCome)
1258 case MELEE_HIT_EVADE:
1260 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1261 damageInfo->TargetState = VICTIMSTATE_EVADES;
1263 damageInfo->procEx|=PROC_EX_EVADE;
1264 damageInfo->damage = 0;
1265 damageInfo->cleanDamage = 0;
1266 return;
1268 case MELEE_HIT_MISS:
1270 damageInfo->HitInfo |= HITINFO_MISS;
1271 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1273 damageInfo->procEx|=PROC_EX_MISS;
1274 damageInfo->damage = 0;
1275 damageInfo->cleanDamage = 0;
1276 break;
1278 case MELEE_HIT_NORMAL:
1279 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1280 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1281 break;
1282 case MELEE_HIT_CRIT:
1284 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1285 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1287 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1288 // Crit bonus calc
1289 damageInfo->damage += damageInfo->damage;
1290 int32 mod=0;
1291 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1292 if(damageInfo->attackType == RANGED_ATTACK)
1293 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1294 else
1295 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1297 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1299 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1301 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1302 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1303 if (mod!=0)
1304 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1306 // Resilience - reduce crit damage
1307 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1308 uint32 resilienceReduction;
1309 if (attackType != RANGED_ATTACK)
1310 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1311 else
1312 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1314 damageInfo->damage -= resilienceReduction;
1315 damageInfo->cleanDamage += resilienceReduction;
1316 break;
1318 case MELEE_HIT_PARRY:
1319 damageInfo->TargetState = VICTIMSTATE_PARRY;
1320 damageInfo->procEx|=PROC_EX_PARRY;
1321 damageInfo->cleanDamage += damageInfo->damage;
1322 damageInfo->damage = 0;
1323 break;
1325 case MELEE_HIT_DODGE:
1326 damageInfo->TargetState = VICTIMSTATE_DODGE;
1327 damageInfo->procEx|=PROC_EX_DODGE;
1328 damageInfo->cleanDamage += damageInfo->damage;
1329 damageInfo->damage = 0;
1330 break;
1331 case MELEE_HIT_BLOCK:
1333 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1334 damageInfo->HitInfo |= HITINFO_BLOCK;
1335 damageInfo->procEx|=PROC_EX_BLOCK;
1336 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1337 if (damageInfo->blocked_amount >= damageInfo->damage)
1339 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1340 damageInfo->blocked_amount = damageInfo->damage;
1342 damageInfo->damage -= damageInfo->blocked_amount;
1343 damageInfo->cleanDamage += damageInfo->blocked_amount;
1344 break;
1346 case MELEE_HIT_GLANCING:
1348 damageInfo->HitInfo |= HITINFO_GLANCING;
1349 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1350 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1351 float reducePercent = 1.0f; //damage factor
1352 // calculate base values and mods
1353 float baseLowEnd = 1.3f;
1354 float baseHighEnd = 1.2f;
1355 switch(getClass()) // lowering base values for casters
1357 case CLASS_SHAMAN:
1358 case CLASS_PRIEST:
1359 case CLASS_MAGE:
1360 case CLASS_WARLOCK:
1361 case CLASS_DRUID:
1362 baseLowEnd -= 0.7f;
1363 baseHighEnd -= 0.3f;
1364 break;
1367 float maxLowEnd = 0.6f;
1368 switch(getClass()) // upper for melee classes
1370 case CLASS_WARRIOR:
1371 case CLASS_ROGUE:
1372 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1375 // calculate values
1376 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1377 float lowEnd = baseLowEnd - ( 0.05f * diff );
1378 float highEnd = baseHighEnd - ( 0.03f * diff );
1380 // apply max/min bounds
1381 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1382 lowEnd = 0.01f;
1383 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1384 lowEnd = maxLowEnd;
1386 if ( highEnd < 0.2f ) //high end limits
1387 highEnd = 0.2f;
1388 if ( highEnd > 0.99f )
1389 highEnd = 0.99f;
1391 if(lowEnd > highEnd) // prevent negative range size
1392 lowEnd = highEnd;
1394 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1396 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1397 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1398 break;
1400 case MELEE_HIT_CRUSHING:
1402 damageInfo->HitInfo |= HITINFO_CRUSHING;
1403 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1404 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1405 // 150% normal damage
1406 damageInfo->damage += (damageInfo->damage / 2);
1407 break;
1409 default:
1411 break;
1414 // only from players
1415 if (GetTypeId() == TYPEID_PLAYER)
1417 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1418 if (attackType != RANGED_ATTACK)
1419 damage -= pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1420 else
1421 damage -= pVictim->GetRangedDamageReduction(redunction_affected_damage);
1424 // Calculate absorb resist
1425 if(int32(damageInfo->damage) > 0)
1427 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1429 // Calculate absorb & resists
1430 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1431 CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1432 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1433 if (damageInfo->absorb)
1435 damageInfo->HitInfo|=HITINFO_ABSORB;
1436 damageInfo->procEx|=PROC_EX_ABSORB;
1438 if (damageInfo->resist)
1439 damageInfo->HitInfo|=HITINFO_RESIST;
1442 else // Umpossible get negative result but....
1443 damageInfo->damage = 0;
1446 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1448 if (damageInfo==0) return;
1449 Unit *pVictim = damageInfo->target;
1451 if(!this || !pVictim)
1452 return;
1454 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1455 return;
1457 //You don't lose health from damage taken from another player while in a sanctuary
1458 //You still see it in the combat log though
1459 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1461 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1462 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1463 return;
1466 // Hmmmm dont like this emotes client must by self do all animations
1467 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1468 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1469 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1470 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1472 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1474 // Get attack timers
1475 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1476 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1477 // Reduce attack time
1478 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1480 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1481 float percent60 = 3.0f * percent20;
1482 if(offtime > percent20 && offtime <= percent60)
1484 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1486 else if(offtime > percent60)
1488 offtime -= 2.0f * percent20;
1489 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1492 else
1494 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1495 float percent60 = 3.0f * percent20;
1496 if(basetime > percent20 && basetime <= percent60)
1498 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1500 else if(basetime > percent60)
1502 basetime -= 2.0f * percent20;
1503 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1508 // Call default DealDamage
1509 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1510 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1512 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1513 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1514 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1516 // -probability is between 0% and 40%
1517 // 20% base chance
1518 float Probability = 20.0f;
1520 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1521 if( pVictim->getLevel() < 30 )
1522 Probability = 0.65f*pVictim->getLevel()+0.5f;
1524 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1525 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1527 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1529 if(Probability > 40.0f)
1530 Probability = 40.0f;
1532 if(roll_chance_f(Probability))
1533 CastSpell(pVictim, 1604, true);
1536 // If not miss
1537 if (!(damageInfo->HitInfo & HITINFO_MISS))
1539 // on weapon hit casts
1540 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1541 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1543 // victim's damage shield
1544 std::set<Aura*> alreadyDone;
1545 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1546 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1548 if (alreadyDone.find(*i) == alreadyDone.end())
1550 alreadyDone.insert(*i);
1551 uint32 damage=(*i)->GetModifier()->m_amount;
1552 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1553 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1554 //uint32 absorb;
1555 //uint32 resist;
1556 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1557 //damage-=absorb + resist;
1559 pVictim->DealDamageMods(this,damage,NULL);
1561 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1562 data << uint64(pVictim->GetGUID());
1563 data << uint64(GetGUID());
1564 data << uint32(i_spellProto->Id);
1565 data << uint32(damage); // Damage
1566 data << uint32(0); // Overkill
1567 data << uint32(i_spellProto->SchoolMask);
1568 pVictim->SendMessageToSet(&data, true );
1570 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1572 i = vDamageShields.begin();
1574 else
1575 ++i;
1581 void Unit::HandleEmoteCommand(uint32 anim_id)
1583 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1584 data << uint32(anim_id);
1585 data << uint64(GetGUID());
1586 SendMessageToSet(&data, true);
1589 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1591 float absorb_affected_rate = 1.0f;
1592 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1593 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1594 if ((*i)->GetMiscValue() & damageSchoolMask)
1595 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1597 if(spellInfo)
1599 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1600 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1601 if ((*citr)->isAffectedOnSpell(spellInfo))
1602 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1605 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1608 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1610 float absorb_affected_rate = 1.0f;
1611 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1612 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1613 if ((*i)->GetMiscValue() & damageSchoolMask)
1614 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1616 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1619 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1621 uint32 newdamage = 0;
1622 float armor = pVictim->GetArmor();
1624 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1625 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1627 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1628 if (GetTypeId()==TYPEID_PLAYER)
1629 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1631 if (armor < 0.0f)
1632 armor = 0.0f;
1634 float levelModifier = getLevel();
1635 if (levelModifier > 59)
1636 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1638 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1639 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1641 if (tmpvalue < 0.0f)
1642 tmpvalue = 0.0f;
1643 if (tmpvalue > 0.75f)
1644 tmpvalue = 0.75f;
1646 newdamage = uint32(damage - (damage * tmpvalue));
1648 return (newdamage > 1) ? newdamage : 1;
1651 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1653 if(!pVictim || !pVictim->isAlive() || !damage)
1654 return;
1656 // Magic damage, check for resists
1657 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1659 // Get base victim resistance for school
1660 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1661 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1662 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1664 tmpvalue2 *= (float)(0.15f / getLevel());
1665 if (tmpvalue2 < 0.0f)
1666 tmpvalue2 = 0.0f;
1667 if (tmpvalue2 > 0.75f)
1668 tmpvalue2 = 0.75f;
1669 uint32 ran = urand(0, 100);
1670 uint32 faq[4] = {24,6,4,6};
1671 uint8 m = 0;
1672 float Binom = 0.0f;
1673 for (uint8 i = 0; i < 4; ++i)
1675 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1676 if (ran > Binom )
1677 ++m;
1678 else
1679 break;
1681 if (damagetype == DOT && m == 4)
1682 *resist += uint32(damage - 1);
1683 else
1684 *resist += uint32(damage * m / 4);
1685 if(*resist > damage)
1686 *resist = damage;
1688 else
1689 *resist = 0;
1691 int32 RemainingDamage = damage - *resist;
1693 // Get unit state (need for some absorb check)
1694 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1695 // Reflect damage spells (not cast any damage spell in aura lookup)
1696 uint32 reflectSpell = 0;
1697 int32 reflectDamage = 0;
1698 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1699 // Death Prevention Aura
1700 SpellEntry const* preventDeathSpell = NULL;
1701 int32 preventDeathAmount = 0;
1703 // full absorb cases (by chance)
1704 AuraList const& vAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1705 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1707 // only work with proper school mask damage
1708 Modifier* i_mod = (*i)->GetModifier();
1709 if (!(i_mod->m_miscvalue & schoolMask))
1710 continue;
1712 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1713 // Fire Ward or Frost Ward
1714 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1716 int chance = 0;
1717 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1718 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1720 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1721 // Frost Warding (chance full absorb)
1722 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1724 // chance stored in next dummy effect
1725 chance = itr_spellProto->CalculateSimpleValue(1);
1726 break;
1729 if(roll_chance_i(chance))
1731 int32 amount = RemainingDamage;
1732 RemainingDamage = 0;
1733 // Frost Warding (mana regen)
1734 pVictim->CastCustomSpell(pVictim, 57776, &amount, NULL, NULL, true, NULL, *i);
1735 break;
1740 // Need remove expired auras after
1741 bool existExpired = false;
1743 // absorb without mana cost
1744 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1745 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1747 Modifier* mod = (*i)->GetModifier();
1748 if (!(mod->m_miscvalue & schoolMask))
1749 continue;
1751 SpellEntry const* spellProto = (*i)->GetSpellProto();
1753 // Max Amount can be absorbed by this aura
1754 int32 currentAbsorb = mod->m_amount;
1756 // Found empty aura (impossible but..)
1757 if (currentAbsorb <=0)
1759 existExpired = true;
1760 continue;
1762 // Handle custom absorb auras
1763 // TODO: try find better way
1764 switch(spellProto->SpellFamilyName)
1766 case SPELLFAMILY_GENERIC:
1768 // Astral Shift
1769 if (spellProto->SpellIconID == 3066)
1771 //reduces all damage taken while stun, fear or silence
1772 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1773 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1774 continue;
1776 // Nerves of Steel
1777 if (spellProto->SpellIconID == 2115)
1779 // while affected by Stun and Fear
1780 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1781 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1782 continue;
1784 // Spell Deflection
1785 if (spellProto->SpellIconID == 3006)
1787 // You have a chance equal to your Parry chance
1788 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1789 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1790 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1791 continue;
1793 // Reflective Shield (Lady Malande boss)
1794 if (spellProto->Id == 41475 && canReflect)
1796 if(RemainingDamage < currentAbsorb)
1797 reflectDamage = RemainingDamage / 2;
1798 else
1799 reflectDamage = currentAbsorb / 2;
1800 reflectSpell = 33619;
1801 reflectTriggeredBy = *i;
1802 break;
1804 if (spellProto->Id == 39228 || // Argussian Compass
1805 spellProto->Id == 60218) // Essence of Gossamer
1807 // Max absorb stored in 1 dummy effect
1808 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1809 currentAbsorb = spellProto->EffectBasePoints[1];
1810 break;
1812 break;
1814 case SPELLFAMILY_DRUID:
1816 // Primal Tenacity
1817 if (spellProto->SpellIconID == 2253)
1819 //reduces all damage taken while Stunned
1820 if (unitflag & UNIT_FLAG_STUNNED)
1821 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1822 continue;
1824 break;
1826 case SPELLFAMILY_ROGUE:
1828 // Cheat Death (make less prio with Guardian Spirit case)
1829 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1830 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1831 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1832 // Only if no cooldown
1833 roll_chance_i((*i)->GetModifier()->m_amount))
1834 // Only if roll
1836 preventDeathSpell = (*i)->GetSpellProto();
1837 continue;
1839 break;
1841 case SPELLFAMILY_PRIEST:
1843 // Guardian Spirit
1844 if (spellProto->SpellIconID == 2873)
1846 preventDeathSpell = (*i)->GetSpellProto();
1847 preventDeathAmount = (*i)->GetModifier()->m_amount;
1848 continue;
1850 // Power Word: Shield
1851 if (spellProto->SpellFamilyFlags & UI64LIT(00000001) && spellProto->Mechanic == MECHANIC_SHIELD)
1853 // Glyph of Power Word: Shield
1854 if (Aura *glyph = pVictim->GetAura(55672,0))
1856 int32 heal = int32(glyph->GetModifier()->m_amount *
1857 (RemainingDamage >= currentAbsorb ? currentAbsorb : RemainingDamage) / 100);
1858 pVictim->CastCustomSpell(pVictim, 56160, &heal, NULL, NULL, true, 0, *i);
1861 // Reflective Shield
1862 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
1864 if (pVictim == this)
1865 break;
1866 Unit* caster = (*i)->GetCaster();
1867 if (!caster)
1868 break;
1869 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1870 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1872 switch((*k)->GetModifier()->m_miscvalue)
1874 case 5065: // Rank 1
1875 case 5064: // Rank 2
1877 if(RemainingDamage >= currentAbsorb)
1878 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1879 else
1880 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1881 reflectSpell = 33619;
1882 reflectTriggeredBy = *i;
1883 } break;
1884 default: break;
1887 break;
1889 break;
1891 case SPELLFAMILY_SHAMAN:
1893 // Astral Shift
1894 if (spellProto->SpellIconID == 3066)
1896 //reduces all damage taken while stun, fear or silence
1897 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1898 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1899 continue;
1901 break;
1903 case SPELLFAMILY_DEATHKNIGHT:
1905 // Shadow of Death
1906 if (spellProto->SpellIconID == 1958)
1908 // TODO: absorb only while transform
1909 continue;
1911 // Anti-Magic Shell (on self)
1912 if (spellProto->Id == 48707)
1914 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1915 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1916 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1917 int32 regen = absorbed * 2 / 10;
1918 pVictim->CastCustomSpell(pVictim, 49088, &regen, NULL, NULL, true, NULL, *i);
1919 RemainingDamage -= absorbed;
1920 continue;
1922 // Anti-Magic Shell (on single party/raid member)
1923 if (spellProto->Id == 50462)
1925 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1926 continue;
1928 // Anti-Magic Zone
1929 if (spellProto->Id == 50461)
1931 Unit* caster = (*i)->GetCaster();
1932 if (!caster)
1933 continue;
1934 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1935 int32 canabsorb = caster->GetHealth();
1936 if (canabsorb < absorbed)
1937 absorbed = canabsorb;
1939 RemainingDamage -= absorbed;
1941 uint32 ab_damage = absorbed;
1942 DealDamageMods(caster,ab_damage,NULL);
1943 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1944 continue;
1946 break;
1948 default:
1949 break;
1952 // currentAbsorb - damage can be absorbed by shield
1953 // If need absorb less damage
1954 if (RemainingDamage < currentAbsorb)
1955 currentAbsorb = RemainingDamage;
1957 RemainingDamage -= currentAbsorb;
1959 // Reduce shield amount
1960 mod->m_amount-=currentAbsorb;
1961 if((*i)->DropAuraCharge())
1962 mod->m_amount = 0;
1963 // Need remove it later
1964 if (mod->m_amount<=0)
1965 existExpired = true;
1968 // Remove all expired absorb auras
1969 if (existExpired)
1971 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1973 if ((*i)->GetModifier()->m_amount<=0)
1975 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1976 i = vSchoolAbsorb.begin();
1978 else
1979 ++i;
1983 // Cast back reflect damage spell
1984 if (canReflect && reflectSpell)
1985 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
1987 // absorb by mana cost
1988 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1989 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1991 next = i; ++next;
1993 // check damage school mask
1994 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1995 continue;
1997 int32 currentAbsorb;
1998 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1999 currentAbsorb = (*i)->GetModifier()->m_amount;
2000 else
2001 currentAbsorb = RemainingDamage;
2003 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2005 if(Player *modOwner = pVictim->GetSpellModOwner())
2006 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2008 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
2009 if (currentAbsorb > maxAbsorb)
2010 currentAbsorb = maxAbsorb;
2012 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2013 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
2016 (*i)->GetModifier()->m_amount -= currentAbsorb;
2017 if((*i)->GetModifier()->m_amount <= 0)
2019 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2020 next = vManaShield.begin();
2023 RemainingDamage -= currentAbsorb;
2026 // effects dependent from full absorb amount
2027 if (int32 full_absorb = damage - RemainingDamage - *resist)
2029 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
2030 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2032 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2034 // Incanter's Absorption
2035 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2036 itr_spellProto->SpellIconID == 2941)
2039 int32 amount = int32(full_absorb * (*itr)->GetModifier()->m_amount / 100);
2041 // apply normalized part of already accumulated amount in aura
2042 if (Aura* spdAura = pVictim->GetAura(44413,0))
2043 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2045 // limit 5 health percents
2046 int32 health_5percent = pVictim->GetMaxHealth()*5/100;
2047 if(amount > health_5percent)
2048 amount = health_5percent;
2050 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2051 pVictim->CastCustomSpell(pVictim, 44413, &amount, NULL, NULL, true);
2052 break;
2057 // only split damage if not damaging yourself
2058 if(pVictim != this)
2060 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2061 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2063 next = i; ++next;
2065 // check damage school mask
2066 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2067 continue;
2069 // Damage can be splitted only if aura has an alive caster
2070 Unit *caster = (*i)->GetCaster();
2071 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2072 continue;
2074 int32 currentAbsorb;
2075 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2076 currentAbsorb = (*i)->GetModifier()->m_amount;
2077 else
2078 currentAbsorb = RemainingDamage;
2080 RemainingDamage -= currentAbsorb;
2083 uint32 splitted = currentAbsorb;
2084 uint32 splitted_absorb = 0;
2085 DealDamageMods(caster,splitted,&splitted_absorb);
2087 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2089 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2090 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2093 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2094 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2096 next = i; ++next;
2098 // check damage school mask
2099 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2100 continue;
2102 // Damage can be splitted only if aura has an alive caster
2103 Unit *caster = (*i)->GetCaster();
2104 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2105 continue;
2107 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2109 RemainingDamage -= int32(splitted);
2111 uint32 split_absorb = 0;
2112 DealDamageMods(caster,splitted,&split_absorb);
2114 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2116 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2117 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2121 // Apply death prevention spells effects
2122 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
2124 switch(preventDeathSpell->SpellFamilyName)
2126 // Cheat Death
2127 case SPELLFAMILY_ROGUE:
2129 // Cheat Death
2130 if (preventDeathSpell->SpellIconID == 2109)
2132 pVictim->CastSpell(pVictim,31231,true);
2133 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2134 // with health > 10% lost health until health==10%, in other case no losses
2135 uint32 health10 = pVictim->GetMaxHealth()/10;
2136 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2138 break;
2140 // Guardian Spirit
2141 case SPELLFAMILY_PRIEST:
2143 // Guardian Spirit
2144 if (preventDeathSpell->SpellIconID == 2873)
2146 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
2147 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2148 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2149 RemainingDamage = 0;
2151 break;
2156 *absorb = damage - RemainingDamage - *resist;
2159 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2161 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DIED) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2162 return;
2164 if (!pVictim->isAlive())
2165 return;
2167 if(IsNonMeleeSpellCasted(false))
2168 return;
2170 uint32 hitInfo;
2171 if (attType == BASE_ATTACK)
2172 hitInfo = HITINFO_NORMALSWING2;
2173 else if (attType == OFF_ATTACK)
2174 hitInfo = HITINFO_LEFTSWING;
2175 else
2176 return; // ignore ranged case
2178 uint32 extraAttacks = m_extraAttacks;
2180 // melee attack spell casted at main hand attack only
2181 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2183 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2185 // not recent extra attack only at any non extra attack (melee spell case)
2186 if(!extra && extraAttacks)
2188 while(m_extraAttacks)
2190 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2191 if(m_extraAttacks > 0)
2192 --m_extraAttacks;
2195 return;
2198 // attack can be redirected to another target
2199 pVictim = SelectMagnetTarget(pVictim);
2201 CalcDamageInfo damageInfo;
2202 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2203 // Send log damage message to client
2204 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2205 SendAttackStateUpdate(&damageInfo);
2206 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2207 DealMeleeDamage(&damageInfo,true);
2209 if (GetTypeId() == TYPEID_PLAYER)
2210 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2211 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2212 else
2213 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2214 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2216 // if damage pVictim call AI reaction
2217 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2218 ((Creature*)pVictim)->AI()->AttackedBy(this);
2220 // extra attack only at any non extra attack (normal case)
2221 if(!extra && extraAttacks)
2223 while(m_extraAttacks)
2225 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2226 if(m_extraAttacks > 0)
2227 --m_extraAttacks;
2232 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2234 // This is only wrapper
2236 // Miss chance based on melee
2237 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2239 // Critical hit chance
2240 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2242 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2243 float dodge_chance = pVictim->GetUnitDodgeChance();
2244 float block_chance = pVictim->GetUnitBlockChance();
2245 float parry_chance = pVictim->GetUnitParryChance();
2247 // Useful if want to specify crit & miss chances for melee, else it could be removed
2248 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2250 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2253 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2255 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2256 return MELEE_HIT_EVADE;
2258 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2259 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2261 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2262 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2264 // bonus from skills is 0.04%
2265 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2266 int32 sum = 0, tmp = 0;
2267 int32 roll = urand (0, 10000);
2269 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2271 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2273 tmp = miss_chance;
2275 if (tmp > 0 && roll < (sum += tmp ))
2277 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2278 return MELEE_HIT_MISS;
2281 // always crit against a sitting target (except 0 crit chance)
2282 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2284 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2285 return MELEE_HIT_CRIT;
2288 // Dodge chance
2290 // only players can't dodge if attacker is behind
2291 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2293 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2295 else
2297 // Reduce dodge chance by attacker expertise rating
2298 if (GetTypeId() == TYPEID_PLAYER)
2299 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2300 else
2301 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2303 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2304 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2306 tmp = dodge_chance;
2307 if ( (tmp > 0) // check if unit _can_ dodge
2308 && ((tmp -= skillBonus) > 0)
2309 && roll < (sum += tmp))
2311 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2312 return MELEE_HIT_DODGE;
2316 // parry & block chances
2318 // check if attack comes from behind, nobody can parry or block if attacker is behind
2319 if (!pVictim->HasInArc(M_PI,this))
2321 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2323 else
2325 // Reduce parry chance by attacker expertise rating
2326 if (GetTypeId() == TYPEID_PLAYER)
2327 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2328 else
2329 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2331 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2333 int32 tmp2 = int32(parry_chance);
2334 if ( (tmp2 > 0) // check if unit _can_ parry
2335 && ((tmp2 -= skillBonus) > 0)
2336 && (roll < (sum += tmp2)))
2338 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2339 return MELEE_HIT_PARRY;
2343 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2345 tmp = block_chance;
2346 if ( (tmp > 0) // check if unit _can_ block
2347 && ((tmp -= skillBonus) > 0)
2348 && (roll < (sum += tmp)))
2350 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2351 return MELEE_HIT_BLOCK;
2356 // Critical chance
2357 tmp = crit_chance;
2359 if (tmp > 0 && roll < (sum += tmp))
2361 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2362 return MELEE_HIT_CRIT;
2365 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2366 if( attType != RANGED_ATTACK &&
2367 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2368 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2369 getLevel() < pVictim->getLevelForTarget(this) )
2371 // cap possible value (with bonuses > max skill)
2372 int32 skill = attackerWeaponSkill;
2373 int32 maxskill = attackerMaxSkillValueForLevel;
2374 skill = (skill > maxskill) ? maxskill : skill;
2376 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2377 tmp = tmp > 4000 ? 4000 : tmp;
2378 if (roll < (sum += tmp))
2380 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2381 return MELEE_HIT_GLANCING;
2385 // mobs can score crushing blows if they're 4 or more levels above victim
2386 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2387 // can be from by creature (if can) or from controlled player that considered as creature
2388 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2389 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2390 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2392 // when their weapon skill is 15 or more above victim's defense skill
2393 tmp = victimDefenseSkill;
2394 int32 tmpmax = victimMaxSkillValueForLevel;
2395 // having defense above your maximum (from items, talents etc.) has no effect
2396 tmp = tmp > tmpmax ? tmpmax : tmp;
2397 // tmp = mob's level * 5 - player's current defense skill
2398 tmp = attackerMaxSkillValueForLevel - tmp;
2399 if(tmp >= 15)
2401 // add 2% chance per lacking skill point, min. is 15%
2402 tmp = tmp * 200 - 1500;
2403 if (roll < (sum += tmp))
2405 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2406 return MELEE_HIT_CRUSHING;
2411 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2412 return MELEE_HIT_NORMAL;
2415 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2417 float min_damage, max_damage;
2419 if (normalized && GetTypeId()==TYPEID_PLAYER)
2420 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2421 else
2423 switch (attType)
2425 case RANGED_ATTACK:
2426 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2427 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2428 break;
2429 case BASE_ATTACK:
2430 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2431 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2432 break;
2433 case OFF_ATTACK:
2434 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2435 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2436 break;
2437 // Just for good manner
2438 default:
2439 min_damage = 0.0f;
2440 max_damage = 0.0f;
2441 break;
2445 if (min_damage > max_damage)
2447 std::swap(min_damage,max_damage);
2450 if(max_damage == 0.0f)
2451 max_damage = 5.0f;
2453 return urand((uint32)min_damage, (uint32)max_damage);
2456 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2458 if(spellProto->spellLevel <= 0)
2459 return 1.0f;
2461 float LvlPenalty = 0.0f;
2463 if(spellProto->spellLevel < 20)
2464 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2465 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2466 if(LvlFactor > 1.0f)
2467 LvlFactor = 1.0f;
2469 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2472 void Unit::SendMeleeAttackStart(Unit* pVictim)
2474 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2475 data << uint64(GetGUID());
2476 data << uint64(pVictim->GetGUID());
2478 SendMessageToSet(&data, true);
2479 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2482 void Unit::SendMeleeAttackStop(Unit* victim)
2484 if(!victim)
2485 return;
2487 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2488 data.append(GetPackGUID());
2489 data.append(victim->GetPackGUID()); // can be 0x00...
2490 data << uint32(0); // can be 0x1
2491 SendMessageToSet(&data, true);
2492 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2494 /*if(victim->GetTypeId() == TYPEID_UNIT)
2495 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2498 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2500 if (pVictim->HasInArc(M_PI,this))
2502 /* Currently not exist spells with ignore block
2503 // Ignore combat result aura (parry/dodge check on prepare)
2504 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2505 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2507 if (!(*i)->isAffectedOnSpell(spellProto))
2508 continue;
2509 if ((*i)->GetModifier()->m_miscvalue == )
2510 return false;
2514 // Check creatures flags_extra for disable block
2515 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2516 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2517 return false;
2519 float blockChance = pVictim->GetUnitBlockChance();
2520 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2521 if (roll_chance_f(blockChance))
2522 return true;
2524 return false;
2527 // Melee based spells can be miss, parry or dodge on this step
2528 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2529 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2531 // Calculate hit chance (more correct for chance mod)
2532 int32 HitChance;
2534 // PvP - PvE melee chances
2535 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2536 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2537 if(leveldif < 3)
2538 HitChance = 95 - leveldif;
2539 else
2540 HitChance = 93 - (leveldif - 2) * lchance;
2542 // Hit chance depends from victim auras
2543 if(attType == RANGED_ATTACK)
2544 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2545 else
2546 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2548 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2549 if(Player *modOwner = GetSpellModOwner())
2550 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2552 // Miss = 100 - hit
2553 float miss_chance= 100.0f - HitChance;
2555 // Bonuses from attacker aura and ratings
2556 if (attType == RANGED_ATTACK)
2557 miss_chance -= m_modRangedHitChance;
2558 else
2559 miss_chance -= m_modMeleeHitChance;
2561 // bonus from skills is 0.04%
2562 miss_chance -= skillDiff * 0.04f;
2564 // Limit miss chance from 0 to 60%
2565 if (miss_chance < 0.0f)
2566 return 0.0f;
2567 if (miss_chance > 60.0f)
2568 return 60.0f;
2569 return miss_chance;
2572 // Melee based spells hit result calculations
2573 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2575 WeaponAttackType attType = BASE_ATTACK;
2577 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2578 attType = RANGED_ATTACK;
2580 // bonus from skills is 0.04% per skill Diff
2581 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2582 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2583 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2585 uint32 roll = urand (0, 10000);
2587 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2588 // Roll miss
2589 uint32 tmp = missChance;
2590 if (roll < tmp)
2591 return SPELL_MISS_MISS;
2593 // Chance resist mechanic (select max value from every mechanic spell effect)
2594 int32 resist_mech = 0;
2595 // Get effects mechanic and chance
2596 for(int eff = 0; eff < 3; ++eff)
2598 int32 effect_mech = GetEffectMechanic(spell, eff);
2599 if (effect_mech)
2601 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2602 if (resist_mech < temp*100)
2603 resist_mech = temp*100;
2606 // Roll chance
2607 tmp += resist_mech;
2608 if (roll < tmp)
2609 return SPELL_MISS_RESIST;
2611 bool canDodge = true;
2612 bool canParry = true;
2614 // Same spells cannot be parry/dodge
2615 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2616 return SPELL_MISS_NONE;
2618 // Ranged attack cannot be parry/dodge only deflect
2619 if (attType == RANGED_ATTACK)
2621 // only if in front
2622 if (pVictim->HasInArc(M_PI,this))
2624 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2625 tmp+=deflect_chance;
2626 if (roll < tmp)
2627 return SPELL_MISS_DEFLECT;
2629 return SPELL_MISS_NONE;
2632 // Check for attack from behind
2633 if (!pVictim->HasInArc(M_PI,this))
2635 // Can`t dodge from behind in PvP (but its possible in PvE)
2636 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2637 canDodge = false;
2638 // Can`t parry
2639 canParry = false;
2641 // Check creatures flags_extra for disable parry
2642 if(pVictim->GetTypeId()==TYPEID_UNIT)
2644 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2645 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2646 canParry = false;
2648 // Ignore combat result aura
2649 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2650 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2652 if (!(*i)->isAffectedOnSpell(spell))
2653 continue;
2654 switch((*i)->GetModifier()->m_miscvalue)
2656 case MELEE_HIT_DODGE: canDodge = false; break;
2657 case MELEE_HIT_BLOCK: break; // Block check in hit step
2658 case MELEE_HIT_PARRY: canParry = false; break;
2659 default:
2660 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2661 break;
2665 if (canDodge)
2667 // Roll dodge
2668 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2669 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2670 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2671 // Reduce dodge chance by attacker expertise rating
2672 if (GetTypeId() == TYPEID_PLAYER)
2673 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2674 else
2675 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2676 if (dodgeChance < 0)
2677 dodgeChance = 0;
2679 tmp += dodgeChance;
2680 if (roll < tmp)
2681 return SPELL_MISS_DODGE;
2684 if (canParry)
2686 // Roll parry
2687 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2688 // Reduce parry chance by attacker expertise rating
2689 if (GetTypeId() == TYPEID_PLAYER)
2690 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2691 else
2692 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2693 if (parryChance < 0)
2694 parryChance = 0;
2696 tmp += parryChance;
2697 if (roll < tmp)
2698 return SPELL_MISS_PARRY;
2701 return SPELL_MISS_NONE;
2704 // TODO need use unit spell resistances in calculations
2705 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2707 // Can`t miss on dead target (on skinning for example)
2708 if (!pVictim->isAlive())
2709 return SPELL_MISS_NONE;
2711 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2712 // PvP - PvE spell misschances per leveldif > 2
2713 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2714 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2716 // Base hit chance from attacker and victim levels
2717 int32 modHitChance;
2718 if(leveldif < 3)
2719 modHitChance = 96 - leveldif;
2720 else
2721 modHitChance = 94 - (leveldif - 2) * lchance;
2723 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2724 if(Player *modOwner = GetSpellModOwner())
2725 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2726 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2727 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2728 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2729 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2730 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2731 if (IsAreaOfEffectSpell(spell))
2732 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2733 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2734 if (IsDispelSpell(spell))
2735 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2736 // Chance resist mechanic (select max value from every mechanic spell effect)
2737 int32 resist_mech = 0;
2738 // Get effects mechanic and chance
2739 for(int eff = 0; eff < 3; ++eff)
2741 int32 effect_mech = GetEffectMechanic(spell, eff);
2742 if (effect_mech)
2744 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2745 if (resist_mech < temp)
2746 resist_mech = temp;
2749 // Apply mod
2750 modHitChance-=resist_mech;
2752 // Chance resist debuff
2753 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2755 int32 HitChance = modHitChance * 100;
2756 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2757 HitChance += int32(m_modSpellHitChance*100.0f);
2759 // Decrease hit chance from victim rating bonus
2760 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2761 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2763 if (HitChance < 100) HitChance = 100;
2764 if (HitChance > 10000) HitChance = 10000;
2766 int32 tmp = 10000 - HitChance;
2768 uint32 rand = urand(0,10000);
2770 if (rand < tmp)
2771 return SPELL_MISS_MISS;
2773 // cast by caster in front of victim
2774 if (pVictim->HasInArc(M_PI,this))
2776 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2777 tmp+=deflect_chance;
2778 if (rand < tmp)
2779 return SPELL_MISS_DEFLECT;
2782 return SPELL_MISS_NONE;
2785 // Calculate spell hit result can be:
2786 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2787 // For melee based spells:
2788 // Miss
2789 // Dodge
2790 // Parry
2791 // For spells
2792 // Resist
2793 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2795 // Return evade for units in evade mode
2796 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2797 return SPELL_MISS_EVADE;
2799 // Check for immune
2800 if (pVictim->IsImmunedToSpell(spell))
2801 return SPELL_MISS_IMMUNE;
2803 // All positive spells can`t miss
2804 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2805 if (IsPositiveSpell(spell->Id))
2806 return SPELL_MISS_NONE;
2808 // Check for immune
2809 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2810 return SPELL_MISS_IMMUNE;
2812 // Try victim reflect spell
2813 if (CanReflect)
2815 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2816 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2817 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2818 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2819 reflectchance += (*i)->GetModifier()->m_amount;
2820 if (reflectchance > 0 && roll_chance_i(reflectchance))
2822 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2823 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2824 return SPELL_MISS_REFLECT;
2828 switch (spell->DmgClass)
2830 case SPELL_DAMAGE_CLASS_RANGED:
2831 case SPELL_DAMAGE_CLASS_MELEE:
2832 return MeleeSpellHitResult(pVictim, spell);
2833 case SPELL_DAMAGE_CLASS_NONE:
2834 case SPELL_DAMAGE_CLASS_MAGIC:
2835 return MagicSpellHitResult(pVictim, spell);
2837 return SPELL_MISS_NONE;
2840 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2842 if(!pVictim)
2843 return 0.0f;
2845 // Base misschance 5%
2846 float misschance = 5.0f;
2848 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2849 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2851 bool isNormal = false;
2852 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2854 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2856 isNormal = true;
2857 break;
2860 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2861 misschance = 5.0f;
2862 else
2863 misschance = 24.0f;
2866 // PvP : PvE melee misschances per leveldif > 2
2867 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2869 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2870 if(leveldif < 0)
2871 leveldif = 0;
2873 // Hit chance from attacker based on ratings and auras
2874 float m_modHitChance;
2875 if (attType == RANGED_ATTACK)
2876 m_modHitChance = m_modRangedHitChance;
2877 else
2878 m_modHitChance = m_modMeleeHitChance;
2880 if(leveldif < 3)
2881 misschance += (leveldif - m_modHitChance);
2882 else
2883 misschance += ((leveldif - 2) * chance - m_modHitChance);
2885 // Hit chance for victim based on ratings
2886 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2888 if (attType == RANGED_ATTACK)
2889 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2890 else
2891 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2894 // Modify miss chance by victim auras
2895 if(attType == RANGED_ATTACK)
2896 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2897 else
2898 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2900 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2901 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2902 misschance -= skillBonus * 0.04f;
2904 // Limit miss chance from 0 to 60%
2905 if ( misschance < 0.0f)
2906 return 0.0f;
2907 if ( misschance > 60.0f)
2908 return 60.0f;
2910 return misschance;
2913 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2915 if(GetTypeId() == TYPEID_PLAYER)
2917 // in PvP use full skill instead current skill value
2918 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2919 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2920 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2921 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2922 return value;
2924 else
2925 return GetUnitMeleeSkill(target);
2928 float Unit::GetUnitDodgeChance() const
2930 if(hasUnitState(UNIT_STAT_STUNNED))
2931 return 0.0f;
2932 if( GetTypeId() == TYPEID_PLAYER )
2933 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2934 else
2936 if(((Creature const*)this)->isTotem())
2937 return 0.0f;
2938 else
2940 float dodge = 5.0f;
2941 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2942 return dodge > 0.0f ? dodge : 0.0f;
2947 float Unit::GetUnitParryChance() const
2949 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2950 return 0.0f;
2952 float chance = 0.0f;
2954 if(GetTypeId() == TYPEID_PLAYER)
2956 Player const* player = (Player const*)this;
2957 if(player->CanParry() )
2959 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
2960 if(!tmpitem)
2961 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
2963 if(tmpitem)
2964 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2967 else if(GetTypeId() == TYPEID_UNIT)
2969 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2971 chance = 5.0f;
2972 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2976 return chance > 0.0f ? chance : 0.0f;
2979 float Unit::GetUnitBlockChance() const
2981 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2982 return 0.0f;
2984 if(GetTypeId() == TYPEID_PLAYER)
2986 Player const* player = (Player const*)this;
2987 if(player->CanBlock() )
2989 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2990 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2991 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2993 // is player but has no block ability or no not broken shield equipped
2994 return 0.0f;
2996 else
2998 if(((Creature const*)this)->isTotem())
2999 return 0.0f;
3000 else
3002 float block = 5.0f;
3003 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3004 return block > 0.0f ? block : 0.0f;
3009 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3011 float crit;
3013 if(GetTypeId() == TYPEID_PLAYER)
3015 switch(attackType)
3017 case BASE_ATTACK:
3018 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3019 break;
3020 case OFF_ATTACK:
3021 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3022 break;
3023 case RANGED_ATTACK:
3024 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3025 break;
3026 // Just for good manner
3027 default:
3028 crit = 0.0f;
3029 break;
3032 else
3034 crit = 5.0f;
3035 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3038 // flat aura mods
3039 if(attackType == RANGED_ATTACK)
3040 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3041 else
3042 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3044 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3046 // reduce crit chance from Rating for players
3047 if (attackType != RANGED_ATTACK)
3048 crit -= pVictim->GetMeleeCritChanceReduction();
3049 else
3050 crit -= pVictim->GetRangedCritChanceReduction();
3052 // Apply crit chance from defence skill
3053 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3055 if (crit < 0.0f)
3056 crit = 0.0f;
3057 return crit;
3060 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3062 uint32 value = 0;
3063 if(GetTypeId() == TYPEID_PLAYER)
3065 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3067 // feral or unarmed skill only for base attack
3068 if(attType != BASE_ATTACK && !item )
3069 return 0;
3071 if(IsInFeralForm())
3072 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3074 // weapon skill or (unarmed for base attack)
3075 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3077 // in PvP use full skill instead current skill value
3078 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3079 ? ((Player*)this)->GetMaxSkillValue(skill)
3080 : ((Player*)this)->GetSkillValue(skill);
3081 // Modify value from ratings
3082 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3083 switch (attType)
3085 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3086 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3087 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3090 else
3091 value = GetUnitMeleeSkill(target);
3092 return value;
3095 void Unit::_UpdateSpells( uint32 time )
3097 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3098 _UpdateAutoRepeatSpell();
3100 // remove finished spells from current pointers
3101 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3103 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3105 m_currentSpells[i]->SetReferencedFromCurrent(false);
3106 m_currentSpells[i] = NULL; // remove pointer
3110 // update auras
3111 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3112 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3114 Aura* i_aura = m_AurasUpdateIterator->second;
3115 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3116 i_aura->UpdateAura(time);
3119 // remove expired auras
3120 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3122 if ((*i).second)
3124 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3125 RemoveAura(i);
3126 else
3127 ++i;
3129 else
3130 ++i;
3133 if(!m_gameObj.empty())
3135 GameObjectList::iterator ite1, dnext1;
3136 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3138 dnext1 = ite1;
3139 //(*i)->Update( difftime );
3140 if( !(*ite1)->isSpawned() )
3142 (*ite1)->SetOwnerGUID(0);
3143 (*ite1)->SetRespawnTime(0);
3144 (*ite1)->Delete();
3145 dnext1 = m_gameObj.erase(ite1);
3147 else
3148 ++dnext1;
3153 void Unit::_UpdateAutoRepeatSpell()
3155 //check "realtime" interrupts
3156 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3158 // cancel wand shoot
3159 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3160 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3161 m_AutoRepeatFirstCast = true;
3162 return;
3165 //apply delay
3166 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3167 setAttackTimer(RANGED_ATTACK,500);
3168 m_AutoRepeatFirstCast = false;
3170 //castroutine
3171 if (isAttackReady(RANGED_ATTACK))
3173 // Check if able to cast
3174 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3176 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3177 return;
3180 // we want to shoot
3181 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3182 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3184 // all went good, reset attack
3185 resetAttackTimer(RANGED_ATTACK);
3189 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3191 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3193 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3195 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3197 // break same type spell if it is not delayed
3198 InterruptSpell(CSpellType,false);
3200 // special breakage effects:
3201 switch (CSpellType)
3203 case CURRENT_GENERIC_SPELL:
3205 // generic spells always break channeled not delayed spells
3206 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3208 // autorepeat breaking
3209 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3211 // break autorepeat if not Auto Shot
3212 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3213 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3214 m_AutoRepeatFirstCast = true;
3216 } break;
3218 case CURRENT_CHANNELED_SPELL:
3220 // channel spells always break generic non-delayed and any channeled spells
3221 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3222 InterruptSpell(CURRENT_CHANNELED_SPELL);
3224 // it also does break autorepeat if not Auto Shot
3225 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3226 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3227 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3228 } break;
3230 case CURRENT_AUTOREPEAT_SPELL:
3232 // only Auto Shoot does not break anything
3233 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3235 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3236 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3237 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3239 // special action: set first cast flag
3240 m_AutoRepeatFirstCast = true;
3241 } break;
3243 default:
3245 // other spell types don't break anything now
3246 } break;
3249 // current spell (if it is still here) may be safely deleted now
3250 if (m_currentSpells[CSpellType])
3251 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3253 // set new current spell
3254 m_currentSpells[CSpellType] = pSpell;
3255 pSpell->SetReferencedFromCurrent(true);
3257 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3260 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
3262 assert(spellType < CURRENT_MAX_SPELL);
3264 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3266 // send autorepeat cancel message for autorepeat spells
3267 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3269 if(GetTypeId() == TYPEID_PLAYER)
3270 ((Player*)this)->SendAutoRepeatCancel(this);
3273 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3274 m_currentSpells[spellType]->cancel();
3276 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3277 if (m_currentSpells[spellType])
3279 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3280 m_currentSpells[spellType] = NULL;
3285 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3287 Spell* spell = m_currentSpells[spellType];
3288 if (!spell)
3289 return;
3291 if (spellType == CURRENT_CHANNELED_SPELL)
3292 spell->SendChannelUpdate(0);
3294 spell->finish(ok);
3298 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3300 // We don't do loop here to explicitly show that melee spell is excluded.
3301 // Maybe later some special spells will be excluded too.
3303 // generic spells are casted when they are not finished and not delayed
3304 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3305 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3306 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3307 return(true);
3309 // channeled spells may be delayed, but they are still considered casted
3310 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3311 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3312 return(true);
3314 // autorepeat spells may be finished or delayed, but they are still considered casted
3315 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3316 return(true);
3318 return(false);
3321 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3323 // generic spells are interrupted if they are not finished or delayed
3324 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3325 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3327 // autorepeat spells are interrupted if they are not finished or delayed
3328 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3329 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3331 // channeled spells are interrupted if they are not finished, even if they are delayed
3332 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3333 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3336 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3338 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3339 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3340 return m_currentSpells[i];
3341 return NULL;
3344 void Unit::SetInFront(Unit const* target)
3346 SetOrientation(GetAngle(target));
3349 void Unit::SetFacingToObject(WorldObject* pObject)
3351 // update orientation at server
3352 SetOrientation(GetAngle(pObject));
3354 // and client
3355 WorldPacket data;
3356 BuildHeartBeatMsg(&data);
3357 SendMessageToSet(&data, false);
3360 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3362 if(IsInWater())
3363 return c->canSwim();
3364 else
3365 return c->canWalk() || c->canFly();
3368 bool Unit::IsInWater() const
3370 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3373 bool Unit::IsUnderWater() const
3375 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3378 void Unit::DeMorph()
3380 SetDisplayId(GetNativeDisplayId());
3383 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3385 int32 modifier = 0;
3387 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3388 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3389 modifier += (*i)->GetModifier()->m_amount;
3391 return modifier;
3394 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3396 float multiplier = 1.0f;
3398 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3399 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3400 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3402 return multiplier;
3405 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3407 int32 modifier = 0;
3409 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3410 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3411 if ((*i)->GetModifier()->m_amount > modifier)
3412 modifier = (*i)->GetModifier()->m_amount;
3414 return modifier;
3417 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3419 int32 modifier = 0;
3421 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3422 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3423 if ((*i)->GetModifier()->m_amount < modifier)
3424 modifier = (*i)->GetModifier()->m_amount;
3426 return modifier;
3429 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3431 if(!misc_mask)
3432 return 0;
3434 int32 modifier = 0;
3436 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3437 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3439 Modifier* mod = (*i)->GetModifier();
3440 if (mod->m_miscvalue & misc_mask)
3441 modifier += mod->m_amount;
3443 return modifier;
3446 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3448 if(!misc_mask)
3449 return 1.0f;
3451 float multiplier = 1.0f;
3453 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3454 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3456 Modifier* mod = (*i)->GetModifier();
3457 if (mod->m_miscvalue & misc_mask)
3458 multiplier *= (100.0f + mod->m_amount)/100.0f;
3460 return multiplier;
3463 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3465 if(!misc_mask)
3466 return 0;
3468 int32 modifier = 0;
3470 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3471 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3473 Modifier* mod = (*i)->GetModifier();
3474 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3475 modifier = mod->m_amount;
3478 return modifier;
3481 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3483 if(!misc_mask)
3484 return 0;
3486 int32 modifier = 0;
3488 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3489 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3491 Modifier* mod = (*i)->GetModifier();
3492 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3493 modifier = mod->m_amount;
3496 return modifier;
3499 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3501 int32 modifier = 0;
3503 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3504 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3506 Modifier* mod = (*i)->GetModifier();
3507 if (mod->m_miscvalue == misc_value)
3508 modifier += mod->m_amount;
3510 return modifier;
3513 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3515 float multiplier = 1.0f;
3517 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3518 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3520 Modifier* mod = (*i)->GetModifier();
3521 if (mod->m_miscvalue == misc_value)
3522 multiplier *= (100.0f + mod->m_amount)/100.0f;
3524 return multiplier;
3527 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3529 int32 modifier = 0;
3531 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3532 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3534 Modifier* mod = (*i)->GetModifier();
3535 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3536 modifier = mod->m_amount;
3539 return modifier;
3542 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3544 int32 modifier = 0;
3546 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3547 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3549 Modifier* mod = (*i)->GetModifier();
3550 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3551 modifier = mod->m_amount;
3554 return modifier;
3557 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3559 if(!mask)
3560 return 1.0f;
3562 float multiplier = 1.0f;
3564 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3565 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3567 Modifier* mod = (*i)->GetModifier();
3568 if (mask & (1 << (mod->m_miscvalue -1)))
3569 multiplier *= (100.0f + mod->m_amount)/100.0f;
3571 return multiplier;
3574 bool Unit::AddAura(Aura *Aur)
3576 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3578 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3579 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3580 !IsDeathOnlySpell(aurSpellInfo) &&
3581 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3583 delete Aur;
3584 return false;
3587 if(Aur->GetTarget() != this)
3589 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3590 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3591 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3592 delete Aur;
3593 return false;
3596 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3597 AuraType aurName = Aur->GetModifier()->m_auraname;
3599 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3600 AuraMap::iterator i = m_Auras.find( spair );
3602 // take out same spell
3603 if (i != m_Auras.end())
3605 // passive and persistent auras can stack with themselves any number of times
3606 if (!Aur->IsPassive() && !Aur->IsPersistent())
3608 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3610 Aura* aur2 = i2->second;
3611 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3613 // Aura can stack on self -> Stack it;
3614 if(aurSpellInfo->StackAmount)
3616 // can be created with >1 stack by some spell mods
3617 aur2->modStackAmount(Aur->GetStackAmount());
3618 delete Aur;
3619 return false;
3621 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3622 else if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3624 int32 remainingTicks = 1 + (aur2->GetAuraDuration() / aur2->GetModifier()->periodictime);
3625 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3627 int32 maxTicks = Aur->GetAuraMaxDuration() / Aur->GetModifier()->periodictime;
3628 Aur->GetModifier()->m_amount += int32(remainingDamage / maxTicks);
3630 // can be only single (this check done at _each_ aura add
3631 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3632 break;
3635 bool stop = false;
3637 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3638 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3640 switch(aurNameReal)
3642 // DoT/HoT/etc
3643 case SPELL_AURA_DUMMY: // allow stack
3644 case SPELL_AURA_PERIODIC_DAMAGE:
3645 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3646 case SPELL_AURA_PERIODIC_LEECH:
3647 case SPELL_AURA_PERIODIC_HEAL:
3648 case SPELL_AURA_OBS_MOD_HEALTH:
3649 case SPELL_AURA_PERIODIC_MANA_LEECH:
3650 case SPELL_AURA_OBS_MOD_MANA:
3651 case SPELL_AURA_POWER_BURN_MANA:
3652 break;
3653 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3654 default: // not allow
3655 // can be only single (this check done at _each_ aura add
3656 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3657 stop = true;
3658 break;
3661 if(stop)
3662 break;
3667 // passive auras not stacable with other ranks
3668 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3670 if (!RemoveNoStackAurasDueToAura(Aur))
3672 delete Aur;
3673 return false; // couldn't remove conflicting aura with higher rank
3677 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3678 if (Aur->IsSingleTarget() && Aur->GetTarget())
3680 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3681 for(;;)
3683 Unit* caster = Aur->GetCaster();
3684 if(!caster) // caster deleted and not required adding scAura
3685 break;
3687 bool restart = false;
3688 AuraList& scAuras = caster->GetSingleCastAuras();
3689 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3691 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3692 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3694 if ((*itr)->IsInUse())
3696 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3697 continue;
3699 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3700 restart = true;
3701 break;
3705 if(!restart)
3707 // done
3708 scAuras.push_back(Aur);
3709 break;
3714 // add aura, register in lists and arrays
3715 Aur->_AddAura();
3716 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3717 if (aurName < TOTAL_AURAS)
3719 m_modAuras[aurName].push_back(Aur);
3722 Aur->ApplyModifier(true,true);
3723 sLog.outDebug("Aura %u now is in use", aurName);
3725 // if aura deleted before boosts apply ignore
3726 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3727 if (Aur->IsDeleted())
3728 return false;
3730 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3731 Aur->HandleSpellSpecificBoosts(true);
3733 return true;
3736 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3738 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3739 if(!spellInfo)
3740 return;
3741 AuraMap::const_iterator i,next;
3742 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3744 next = i;
3745 ++next;
3746 uint32 i_spellId = (*i).second->GetId();
3747 if((*i).second && i_spellId && i_spellId != spellId)
3749 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3751 RemoveAurasDueToSpell(i_spellId);
3753 if( m_Auras.empty() )
3754 break;
3755 else
3756 next = m_Auras.begin();
3762 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3764 if (!Aur)
3765 return false;
3767 SpellEntry const* spellProto = Aur->GetSpellProto();
3768 if (!spellProto)
3769 return false;
3771 uint32 spellId = Aur->GetId();
3772 uint32 effIndex = Aur->GetEffIndex();
3774 // passive spell special case (only non stackable with ranks)
3775 if(IsPassiveSpell(spellId))
3777 if(IsPassiveSpellStackableWithRanks(spellProto))
3778 return true;
3781 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3783 AuraMap::iterator i,next;
3784 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3786 next = i;
3787 ++next;
3788 if (!(*i).second) continue;
3790 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3792 if (!i_spellProto)
3793 continue;
3795 uint32 i_spellId = i_spellProto->Id;
3797 // early checks that spellId is passive non stackable spell
3798 if(IsPassiveSpell(i_spellId))
3800 // passive non-stackable spells not stackable only for same caster
3801 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3802 continue;
3804 // passive non-stackable spells not stackable only with another rank of same spell
3805 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3806 continue;
3809 uint32 i_effIndex = (*i).second->GetEffIndex();
3811 if(i_spellId == spellId) continue;
3813 bool is_triggered_by_spell = false;
3814 // prevent triggering aura of removing aura that triggered it
3815 for(int j = 0; j < 3; ++j)
3816 if (i_spellProto->EffectTriggerSpell[j] == spellId)
3817 is_triggered_by_spell = true;
3819 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3820 for(int j = 0; j < 3; ++j)
3821 if (spellProto->EffectTriggerSpell[j] == i_spellId)
3822 is_triggered_by_spell = true;
3824 if (is_triggered_by_spell)
3825 continue;
3827 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3829 // single allowed spell specific from same caster or from any caster at target
3830 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
3831 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
3832 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3834 // cannot remove higher rank
3835 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3836 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3837 return false;
3839 // Its a parent aura (create this aura in ApplyModifier)
3840 if ((*i).second->IsInUse())
3842 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3843 continue;
3845 RemoveAurasDueToSpell(i_spellId);
3847 if( m_Auras.empty() )
3848 break;
3849 else
3850 next = m_Auras.begin();
3852 continue;
3855 // spell with spell specific that allow single ranks for spell from diff caster
3856 // same caster case processed or early or later
3857 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
3858 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3860 // cannot remove higher rank
3861 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3862 return false;
3864 // Its a parent aura (create this aura in ApplyModifier)
3865 if ((*i).second->IsInUse())
3867 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3868 continue;
3870 RemoveAurasDueToSpell(i_spellId);
3872 if( m_Auras.empty() )
3873 break;
3874 else
3875 next = m_Auras.begin();
3877 continue;
3880 // non single (per caster) per target spell specific (possible single spell per target at caster)
3881 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3883 // Its a parent aura (create this aura in ApplyModifier)
3884 if ((*i).second->IsInUse())
3886 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3887 continue;
3889 RemoveAurasDueToSpell(i_spellId);
3891 if( m_Auras.empty() )
3892 break;
3893 else
3894 next = m_Auras.begin();
3896 continue;
3899 // Potions stack aura by aura (elixirs/flask already checked)
3900 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3902 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3904 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3905 return false; // cannot remove higher rank
3907 // Its a parent aura (create this aura in ApplyModifier)
3908 if ((*i).second->IsInUse())
3910 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3911 continue;
3913 RemoveAura(i);
3914 next = i;
3918 return true;
3921 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3923 spellEffectPair spair = spellEffectPair(spellId, effindex);
3924 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3926 if(iter->second!=except)
3928 RemoveAura(iter);
3929 iter = m_Auras.lower_bound(spair);
3931 else
3932 ++iter;
3936 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3938 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3940 Aura *aur = iter->second;
3941 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3942 RemoveAura(iter);
3943 else
3944 ++iter;
3948 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
3950 spellEffectPair spair = spellEffectPair(spellId, effindex);
3951 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3953 Aura *aur = iter->second;
3954 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3956 RemoveAura(iter);
3957 iter = m_Auras.lower_bound(spair);
3959 else
3960 ++iter;
3964 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3966 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
3968 // Custom dispel cases
3969 // Unstable Affliction
3970 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
3972 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
3974 int32 damage = dotAura->GetModifier()->m_amount*9;
3976 // Remove spell auras from stack
3977 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
3979 // backfire damage and silence
3980 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
3981 return;
3984 // Flame Shock
3985 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
3987 Unit* caster = NULL;
3988 uint32 triggeredSpell = 0;
3990 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
3991 caster = dotAura->GetCaster();
3993 if (caster && !caster->isDead())
3995 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
3996 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3998 switch((*i)->GetId())
4000 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4001 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4002 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4003 default: continue;
4005 break;
4009 // Remove spell auras from stack
4010 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4012 // Haste
4013 if (triggeredSpell)
4014 caster->CastSpell(caster, triggeredSpell, true);
4015 return;
4017 // Vampiric touch (first dummy aura)
4018 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4020 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4022 if(Unit* caster = dot->GetCaster())
4024 int32 bp0 = dot->GetModifier()->m_amount;
4025 bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
4027 // Remove spell auras from stack
4028 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4030 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4031 return;
4036 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4039 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4041 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4043 Aura *aur = iter->second;
4044 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4046 int32 basePoints = aur->GetBasePoints();
4047 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4048 // some different constructors
4049 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4051 // set its duration and maximum duration
4052 // max duration 2 minutes (in msecs)
4053 int32 dur = aur->GetAuraDuration();
4054 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
4055 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
4056 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
4058 // Unregister _before_ adding to stealer
4059 aur->UnregisterSingleCastAura();
4061 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4062 new_aur->SetIsSingleTarget(false);
4064 // add the new aura to stealer
4065 stealer->AddAura(new_aur);
4067 // Remove aura as dispel
4068 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4070 else
4071 ++iter;
4075 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4077 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4079 if (iter->second->GetId() == spellId)
4080 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4081 else
4082 ++iter;
4086 void Unit::RemoveAurasWithDispelType( DispelType type )
4088 // Create dispel mask by dispel type
4089 uint32 dispelMask = GetDispellMask(type);
4090 // Dispel all existing auras vs current dispel type
4091 AuraMap& auras = GetAuras();
4092 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4094 SpellEntry const* spell = itr->second->GetSpellProto();
4095 if( (1<<spell->Dispel) & dispelMask )
4097 // Dispel aura
4098 RemoveAurasDueToSpell(spell->Id);
4099 itr = auras.begin();
4101 else
4102 ++itr;
4106 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4108 if (i->second->modStackAmount(-1))
4109 RemoveAura(i,mode);
4113 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
4115 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4116 if(iter != m_Auras.end())
4117 RemoveSingleAuraFromStack(iter,mode);
4120 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4122 for (int i=0; i<3; ++i)
4123 RemoveSingleAuraFromStack(spellId, i, mode);
4126 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4128 for (int i=0; i<3; ++i)
4129 RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
4132 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
4134 spellEffectPair spair = spellEffectPair(spellId, effindex);
4135 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4137 Aura *aur = iter->second;
4138 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4140 RemoveSingleAuraFromStack(iter,mode);
4141 break;
4147 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4149 for (int i = 0; i < 3; ++i)
4150 RemoveAura(spellId,i,except);
4153 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4155 for (int k=0; k < 3; ++k)
4157 spellEffectPair spair = spellEffectPair(spellId, k);
4158 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4160 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4162 RemoveAura(iter);
4163 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4165 else
4166 ++iter;
4171 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4173 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4175 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4176 RemoveAura(iter);
4177 else
4178 ++iter;
4182 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4184 // single target auras from other casters
4185 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4187 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4189 if(!newPhase)
4190 RemoveAura(iter);
4191 else
4193 Unit* caster = iter->second->GetCaster();
4194 if(!caster || !caster->InSamePhase(newPhase))
4195 RemoveAura(iter);
4196 else
4197 ++iter;
4200 else
4201 ++iter;
4204 // single target auras at other targets
4205 AuraList& scAuras = GetSingleCastAuras();
4206 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4208 Aura* aura = *iter;
4209 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4211 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4212 aura->GetTarget()->RemoveAura(aura);
4213 iter = scAuras.begin();
4215 else
4216 ++iter;
4221 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4223 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4224 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4225 for (; i != upperBound; ++i)
4227 if (i->second == aura)
4229 RemoveAura(i,mode);
4230 return;
4233 sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4236 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4238 Aura* Aur = i->second;
4239 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4241 Aur->UnregisterSingleCastAura();
4243 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4244 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4246 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4249 // Set remove mode
4250 Aur->SetRemoveMode(mode);
4252 // if unit currently update aura list then make safe update iterator shift to next
4253 if (m_AurasUpdateIterator == i)
4254 ++m_AurasUpdateIterator;
4256 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4257 // remove aura from list before to prevent deleting it before
4258 m_Auras.erase(i);
4260 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4262 // Statue unsummoned at aura remove
4263 Totem* statue = NULL;
4264 if(IsChanneledSpell(AurSpellInfo))
4265 if(Unit* caster = Aur->GetCaster())
4266 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4267 statue = ((Totem*)caster);
4269 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4270 if (mode != AURA_REMOVE_BY_DELETE) // not unapply if target will deleted
4271 Aur->ApplyModifier(false,true);
4273 if (Aur->_RemoveAura())
4275 // last aura in stack removed
4276 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4277 Aur->HandleSpellSpecificBoosts(false);
4280 // If aura in use (removed from code that plan access to it data after return)
4281 // store it in aura list with delayed deletion
4282 if (Aur->IsInUse())
4283 m_deletedAuras.push_back(Aur);
4284 else
4285 delete Aur;
4287 if(statue)
4288 statue->UnSummon();
4290 // only way correctly remove all auras from list
4291 if( m_Auras.empty() )
4292 i = m_Auras.end();
4293 else
4294 i = m_Auras.begin();
4298 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4300 while (!m_Auras.empty())
4302 AuraMap::iterator iter = m_Auras.begin();
4303 RemoveAura(iter,mode);
4307 void Unit::RemoveArenaAuras(bool onleave)
4309 // in join, remove positive buffs, on end, remove negative
4310 // used to remove positive visible auras in arenas
4311 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4313 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4314 // don't remove stances, shadowform, pally/hunter auras
4315 !iter->second->IsPassive() && // don't remove passive auras
4316 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4317 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4318 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4319 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4320 RemoveAura(iter);
4321 else
4322 ++iter;
4326 void Unit::RemoveAllAurasOnDeath()
4328 // used just after dieing to remove all visible auras
4329 // and disable the mods for the passive ones
4330 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4332 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4333 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4334 else
4335 ++iter;
4339 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4341 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4342 if (iter != m_Auras.end())
4344 if (iter->second->GetAuraDuration() < delaytime)
4345 iter->second->SetAuraDuration(0);
4346 else
4347 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4348 iter->second->SendAuraUpdate(false);
4349 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4353 void Unit::_RemoveAllAuraMods()
4355 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4357 (*i).second->ApplyModifier(false);
4361 void Unit::_ApplyAllAuraMods()
4363 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4365 (*i).second->ApplyModifier(true);
4369 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4371 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4372 if (iter != m_Auras.end())
4373 return iter->second;
4374 return NULL;
4377 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4379 AuraList const& auras = GetAurasByType(type);
4380 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4382 SpellEntry const *spell = (*i)->GetSpellProto();
4383 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4385 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4386 continue;
4387 return (*i);
4390 return NULL;
4393 bool Unit::HasAura(uint32 spellId) const
4395 for (int i = 0; i < 3 ; ++i)
4397 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4398 if (iter != m_Auras.end())
4399 return true;
4401 return false;
4404 void Unit::AddDynObject(DynamicObject* dynObj)
4406 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4409 void Unit::RemoveDynObject(uint32 spellid)
4411 if(m_dynObjGUIDs.empty())
4412 return;
4413 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4415 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4416 if(!dynObj)
4418 i = m_dynObjGUIDs.erase(i);
4420 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4422 dynObj->Delete();
4423 i = m_dynObjGUIDs.erase(i);
4425 else
4426 ++i;
4430 void Unit::RemoveAllDynObjects()
4432 while(!m_dynObjGUIDs.empty())
4434 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4435 if(dynObj)
4436 dynObj->Delete();
4437 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4441 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4443 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4445 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4446 if(!dynObj)
4448 i = m_dynObjGUIDs.erase(i);
4449 continue;
4452 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4453 return dynObj;
4454 ++i;
4456 return NULL;
4459 DynamicObject * Unit::GetDynObject(uint32 spellId)
4461 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4463 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4464 if(!dynObj)
4466 i = m_dynObjGUIDs.erase(i);
4467 continue;
4470 if (dynObj->GetSpellId() == spellId)
4471 return dynObj;
4472 ++i;
4474 return NULL;
4477 GameObject* Unit::GetGameObject(uint32 spellId) const
4479 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4480 if ((*i)->GetSpellId() == spellId)
4481 return *i;
4483 return NULL;
4486 void Unit::AddGameObject(GameObject* gameObj)
4488 assert(gameObj && gameObj->GetOwnerGUID()==0);
4489 m_gameObj.push_back(gameObj);
4490 gameObj->SetOwnerGUID(GetGUID());
4492 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4494 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4495 // Need disable spell use for owner
4496 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4497 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4498 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4502 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4504 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4506 gameObj->SetOwnerGUID(0);
4508 // GO created by some spell
4509 if (uint32 spellid = gameObj->GetSpellId())
4511 RemoveAurasDueToSpell(spellid);
4513 if (GetTypeId()==TYPEID_PLAYER)
4515 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4516 // Need activate spell use for owner
4517 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4518 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4519 ((Player*)this)->SendCooldownEvent(createBySpell);
4523 m_gameObj.remove(gameObj);
4525 if(del)
4527 gameObj->SetRespawnTime(0);
4528 gameObj->Delete();
4532 void Unit::RemoveGameObject(uint32 spellid, bool del)
4534 if(m_gameObj.empty())
4535 return;
4536 GameObjectList::iterator i, next;
4537 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4539 next = i;
4540 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4542 (*i)->SetOwnerGUID(0);
4543 if(del)
4545 (*i)->SetRespawnTime(0);
4546 (*i)->Delete();
4549 next = m_gameObj.erase(i);
4551 else
4552 ++next;
4556 void Unit::RemoveAllGameObjects()
4558 // remove references to unit
4559 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4561 (*i)->SetOwnerGUID(0);
4562 (*i)->SetRespawnTime(0);
4563 (*i)->Delete();
4564 i = m_gameObj.erase(i);
4568 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4570 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4571 data.append(log->target->GetPackGUID());
4572 data.append(log->attacker->GetPackGUID());
4573 data << uint32(log->SpellID);
4574 data << uint32(log->damage); // damage amount
4575 data << uint32(log->overkill); // overkill
4576 data << uint8 (log->schoolMask); // damage school
4577 data << uint32(log->absorb); // AbsorbedDamage
4578 data << uint32(log->resist); // resist
4579 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4580 data << uint8 (log->unused); // unused
4581 data << uint32(log->blocked); // blocked
4582 data << uint32(log->HitInfo);
4583 data << uint8 (0); // flag to use extend data
4584 SendMessageToSet( &data, true );
4587 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4589 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4590 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4591 log.absorb = AbsorbedDamage;
4592 log.resist = Resist;
4593 log.physicalLog = PhysicalDamage;
4594 log.blocked = Blocked;
4595 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4596 if(CriticalHit)
4597 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4598 SendSpellNonMeleeDamageLog(&log);
4601 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4603 Aura *aura = pInfo->aura;
4604 Modifier *mod = aura->GetModifier();
4606 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4607 data.append(aura->GetTarget()->GetPackGUID());
4608 data.appendPackGUID(aura->GetCasterGUID());
4609 data << uint32(aura->GetId()); // spellId
4610 data << uint32(1); // count
4611 data << uint32(mod->m_auraname); // auraId
4612 switch(mod->m_auraname)
4614 case SPELL_AURA_PERIODIC_DAMAGE:
4615 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4616 data << uint32(pInfo->damage); // damage
4617 data << uint32(pInfo->overDamage); // overkill?
4618 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4619 data << uint32(pInfo->absorb); // absorb
4620 data << uint32(pInfo->resist); // resist
4621 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4622 break;
4623 case SPELL_AURA_PERIODIC_HEAL:
4624 case SPELL_AURA_OBS_MOD_HEALTH:
4625 data << uint32(pInfo->damage); // damage
4626 data << uint32(pInfo->overDamage); // overheal?
4627 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4628 break;
4629 case SPELL_AURA_OBS_MOD_MANA:
4630 case SPELL_AURA_PERIODIC_ENERGIZE:
4631 data << uint32(mod->m_miscvalue); // power type
4632 data << uint32(pInfo->damage); // damage
4633 break;
4634 case SPELL_AURA_PERIODIC_MANA_LEECH:
4635 data << uint32(mod->m_miscvalue); // power type
4636 data << uint32(pInfo->damage); // amount
4637 data << float(pInfo->multiplier); // gain multiplier
4638 break;
4639 default:
4640 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4641 return;
4644 aura->GetTarget()->SendMessageToSet(&data, true);
4647 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4649 // Not much to do if no flags are set.
4650 if (procAttacker)
4651 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4652 // Now go on with a victim's events'n'auras
4653 // Not much to do if no flags are set or there is no victim
4654 if(pVictim && pVictim->isAlive() && procVictim)
4655 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4658 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4660 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4661 data << uint32(spellID);
4662 data << uint64(GetGUID());
4663 data << uint8(0); // can be 0 or 1
4664 data << uint32(1); // target count
4665 // for(i = 0; i < target count; ++i)
4666 data << uint64(target->GetGUID()); // target GUID
4667 data << uint8(missInfo);
4668 // end loop
4669 SendMessageToSet(&data, true);
4672 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4674 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4676 uint32 count = 1;
4677 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4678 data << uint32(damageInfo->HitInfo);
4679 data.append(damageInfo->attacker->GetPackGUID());
4680 data.append(damageInfo->target->GetPackGUID());
4681 data << uint32(damageInfo->damage); // Full damage
4682 data << uint32(0); // overkill value
4683 data << uint8(count); // Sub damage count
4685 for(int i = 0; i < count; ++i)
4687 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4688 data << float(damageInfo->damage); // sub damage
4689 data << uint32(damageInfo->damage); // Sub Damage
4692 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4694 for(int i = 0; i < count; ++i)
4695 data << uint32(damageInfo->absorb); // Absorb
4698 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4700 for(int i = 0; i < count; ++i)
4701 data << uint32(damageInfo->resist); // Resist
4704 data << uint8(damageInfo->TargetState);
4705 data << uint32(0);
4706 data << uint32(0);
4708 if(damageInfo->HitInfo & HITINFO_BLOCK)
4709 data << uint32(damageInfo->blocked_amount);
4711 if(damageInfo->HitInfo & HITINFO_UNK3)
4712 data << uint32(0);
4714 if(damageInfo->HitInfo & HITINFO_UNK1)
4716 data << uint32(0);
4717 data << float(0);
4718 data << float(0);
4719 data << float(0);
4720 data << float(0);
4721 data << float(0);
4722 data << float(0);
4723 data << float(0);
4724 data << float(0);
4725 for(uint8 i = 0; i < 5; ++i)
4727 data << float(0);
4728 data << float(0);
4730 data << uint32(0);
4733 SendMessageToSet( &data, true );
4736 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4738 CalcDamageInfo dmgInfo;
4739 dmgInfo.HitInfo = HitInfo;
4740 dmgInfo.attacker = this;
4741 dmgInfo.target = target;
4742 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4743 dmgInfo.damageSchoolMask = damageSchoolMask;
4744 dmgInfo.absorb = AbsorbDamage;
4745 dmgInfo.resist = Resist;
4746 dmgInfo.TargetState = TargetState;
4747 dmgInfo.blocked_amount = BlockedAmount;
4748 SendAttackStateUpdate(&dmgInfo);
4751 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4753 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4755 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4756 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4758 uint32 triggered_spell_id = 0;
4759 Unit* target = pVictim;
4760 int32 basepoints0 = 0;
4762 switch(hasteSpell->SpellFamilyName)
4764 case SPELLFAMILY_ROGUE:
4766 switch(hasteSpell->Id)
4768 // Blade Flurry
4769 case 13877:
4770 case 33735:
4772 target = SelectNearbyTarget(pVictim);
4773 if(!target)
4774 return false;
4775 basepoints0 = damage;
4776 triggered_spell_id = 22482;
4777 break;
4780 break;
4784 // processed charge only counting case
4785 if(!triggered_spell_id)
4786 return true;
4788 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4790 if(!triggerEntry)
4792 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4793 return false;
4796 // default case
4797 if(!target || target!=this && !target->isAlive())
4798 return false;
4800 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4801 return false;
4803 if(basepoints0)
4804 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4805 else
4806 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4808 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4809 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4811 return true;
4814 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4816 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
4818 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4819 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4821 uint32 triggered_spell_id = 0;
4822 Unit* target = pVictim;
4823 int32 basepoints0 = 0;
4825 switch(triggeredByAuraSpell->SpellFamilyName)
4827 case SPELLFAMILY_MAGE:
4829 switch(triggeredByAuraSpell->Id)
4831 // Focus Magic
4832 case 54646:
4834 Unit* caster = triggeredByAura->GetCaster();
4835 if(!caster)
4836 return false;
4838 triggered_spell_id = 54648;
4839 target = caster;
4840 break;
4846 // processed charge only counting case
4847 if(!triggered_spell_id)
4848 return true;
4850 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4852 if(!triggerEntry)
4854 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
4855 return false;
4858 // default case
4859 if(!target || target!=this && !target->isAlive())
4860 return false;
4862 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4863 return false;
4865 if(basepoints0)
4866 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4867 else
4868 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4870 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4871 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4873 return true;
4876 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4878 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4879 uint32 effIndex = triggeredByAura->GetEffIndex();
4880 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4882 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4883 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4885 uint32 triggered_spell_id = 0;
4886 Unit* target = pVictim;
4887 int32 basepoints0 = 0;
4889 switch(dummySpell->SpellFamilyName)
4891 case SPELLFAMILY_GENERIC:
4893 switch (dummySpell->Id)
4895 // Eye for an Eye
4896 case 9799:
4897 case 25988:
4899 // return damage % to attacker but < 50% own total health
4900 basepoints0 = triggerAmount*int32(damage)/100;
4901 if(basepoints0 > GetMaxHealth()/2)
4902 basepoints0 = GetMaxHealth()/2;
4904 triggered_spell_id = 25997;
4905 break;
4907 // Sweeping Strikes (NPC spells may be)
4908 case 18765:
4909 case 35429:
4911 // prevent chain of triggered spell from same triggered spell
4912 if(procSpell && procSpell->Id == 26654)
4913 return false;
4915 target = SelectNearbyTarget(pVictim);
4916 if(!target)
4917 return false;
4919 triggered_spell_id = 26654;
4920 break;
4922 // Twisted Reflection (boss spell)
4923 case 21063:
4924 triggered_spell_id = 21064;
4925 break;
4926 // Unstable Power
4927 case 24658:
4929 if (!procSpell || procSpell->Id == 24659)
4930 return false;
4931 // Need remove one 24659 aura
4932 RemoveSingleSpellAurasFromStack(24659);
4933 return true;
4935 // Restless Strength
4936 case 24661:
4938 // Need remove one 24662 aura
4939 RemoveSingleSpellAurasFromStack(24662);
4940 return true;
4942 // Adaptive Warding (Frostfire Regalia set)
4943 case 28764:
4945 if(!procSpell)
4946 return false;
4948 // find Mage Armor
4949 bool found = false;
4950 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4951 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4953 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4955 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
4957 found=true;
4958 break;
4962 if(!found)
4963 return false;
4965 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4967 case SPELL_SCHOOL_NORMAL:
4968 case SPELL_SCHOOL_HOLY:
4969 return false; // ignored
4970 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4971 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4972 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4973 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4974 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4975 default:
4976 return false;
4979 target = this;
4980 break;
4982 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4983 case 27539:
4985 if(!procSpell)
4986 return false;
4988 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4990 case SPELL_SCHOOL_NORMAL:
4991 return false; // ignore
4992 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4993 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4994 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4995 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4996 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4997 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4998 default:
4999 return false;
5002 target = this;
5003 break;
5005 // Mana Leech (Passive) (Priest Pet Aura)
5006 case 28305:
5008 // Cast on owner
5009 target = GetOwner();
5010 if(!target)
5011 return false;
5013 triggered_spell_id = 34650;
5014 break;
5016 // Divine purpose
5017 case 31871:
5018 case 31872:
5020 // Roll chane
5021 if (!roll_chance_i(triggerAmount))
5022 return false;
5024 // Remove any stun effect on target
5025 AuraMap& Auras = pVictim->GetAuras();
5026 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5028 SpellEntry const *spell = iter->second->GetSpellProto();
5029 if( spell->Mechanic == MECHANIC_STUN ||
5030 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5032 pVictim->RemoveAurasDueToSpell(spell->Id);
5033 iter = Auras.begin();
5035 else
5036 ++iter;
5038 return true;
5040 // Mark of Malice
5041 case 33493:
5043 // Cast finish spell at last charge
5044 if (triggeredByAura->GetAuraCharges() > 1)
5045 return false;
5047 target = this;
5048 triggered_spell_id = 33494;
5049 break;
5051 // Vampiric Aura (boss spell)
5052 case 38196:
5054 basepoints0 = 3 * damage; // 300%
5055 if (basepoints0 < 0)
5056 return false;
5058 triggered_spell_id = 31285;
5059 target = this;
5060 break;
5062 // Aura of Madness (Darkmoon Card: Madness trinket)
5063 //=====================================================
5064 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5065 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5066 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5067 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5068 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5069 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5070 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5071 // 41011 Martyr Complex: +35 stamina (All classes)
5072 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5073 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5074 case 39446:
5076 if(GetTypeId() != TYPEID_PLAYER)
5077 return false;
5079 // Select class defined buff
5080 switch (getClass())
5082 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5083 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5085 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5086 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5087 break;
5089 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5090 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5092 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5093 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5094 break;
5096 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5097 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5098 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5099 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5101 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5102 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5103 break;
5105 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5107 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5108 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5109 break;
5111 default:
5112 return false;
5115 target = this;
5116 if (roll_chance_i(10))
5117 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5118 break;
5120 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5121 // cast 45479 Light's Wrath if Exalted by Aldor
5122 // cast 45429 Arcane Bolt if Exalted by Scryers
5123 case 45481:
5125 if(GetTypeId() != TYPEID_PLAYER)
5126 return false;
5128 // Get Aldor reputation rank
5129 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5131 target = this;
5132 triggered_spell_id = 45479;
5133 break;
5135 // Get Scryers reputation rank
5136 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5138 // triggered at positive/self casts also, current attack target used then
5139 if(IsFriendlyTo(target))
5141 target = getVictim();
5142 if(!target)
5144 uint64 selected_guid = ((Player *)this)->GetSelection();
5145 target = ObjectAccessor::GetUnit(*this,selected_guid);
5146 if(!target)
5147 return false;
5149 if(IsFriendlyTo(target))
5150 return false;
5153 triggered_spell_id = 45429;
5154 break;
5156 return false;
5158 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5159 // cast 45480 Light's Strength if Exalted by Aldor
5160 // cast 45428 Arcane Strike if Exalted by Scryers
5161 case 45482:
5163 if(GetTypeId() != TYPEID_PLAYER)
5164 return false;
5166 // Get Aldor reputation rank
5167 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5169 target = this;
5170 triggered_spell_id = 45480;
5171 break;
5173 // Get Scryers reputation rank
5174 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5176 triggered_spell_id = 45428;
5177 break;
5179 return false;
5181 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5182 // cast 45431 Arcane Insight if Exalted by Aldor
5183 // cast 45432 Light's Ward if Exalted by Scryers
5184 case 45483:
5186 if(GetTypeId() != TYPEID_PLAYER)
5187 return false;
5189 // Get Aldor reputation rank
5190 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5192 target = this;
5193 triggered_spell_id = 45432;
5194 break;
5196 // Get Scryers reputation rank
5197 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5199 target = this;
5200 triggered_spell_id = 45431;
5201 break;
5203 return false;
5205 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5206 // cast 45478 Light's Salvation if Exalted by Aldor
5207 // cast 45430 Arcane Surge if Exalted by Scryers
5208 case 45484:
5210 if(GetTypeId() != TYPEID_PLAYER)
5211 return false;
5213 // Get Aldor reputation rank
5214 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5216 target = this;
5217 triggered_spell_id = 45478;
5218 break;
5220 // Get Scryers reputation rank
5221 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5223 triggered_spell_id = 45430;
5224 break;
5226 return false;
5229 // Sunwell Exalted Caster Neck (??? neck)
5230 // cast ??? Light's Wrath if Exalted by Aldor
5231 // cast ??? Arcane Bolt if Exalted by Scryers*/
5232 case 46569:
5233 return false; // old unused version
5234 // Living Seed
5235 case 48504:
5237 triggered_spell_id = 48503;
5238 basepoints0 = triggerAmount;
5239 target = this;
5240 break;
5242 // Vampiric Touch (generic, used by some boss)
5243 case 52723:
5244 case 60501:
5246 triggered_spell_id = 52724;
5247 basepoints0 = damage / 2;
5248 target = this;
5249 break;
5251 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5252 case 57989:
5254 Unit *owner = GetOwner();
5255 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5256 return false;
5258 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5259 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5260 return true;
5263 break;
5265 case SPELLFAMILY_MAGE:
5267 // Magic Absorption
5268 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5270 if (getPowerType() != POWER_MANA)
5271 return false;
5273 // mana reward
5274 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5275 target = this;
5276 triggered_spell_id = 29442;
5277 break;
5279 // Master of Elements
5280 if (dummySpell->SpellIconID == 1920)
5282 if(!procSpell)
5283 return false;
5285 // mana cost save
5286 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5287 basepoints0 = cost * triggerAmount/100;
5288 if( basepoints0 <=0 )
5289 return false;
5291 target = this;
5292 triggered_spell_id = 29077;
5293 break;
5296 // Arcane Potency
5297 if (dummySpell->SpellIconID == 2120)
5299 if(!procSpell)
5300 return false;
5302 target = this;
5303 switch (dummySpell->Id)
5305 case 31571: triggered_spell_id = 57529; break;
5306 case 31572: triggered_spell_id = 57531; break;
5307 default:
5308 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5309 return false;
5311 break;
5314 // Hot Streak
5315 if (dummySpell->SpellIconID == 2999)
5317 if (effIndex!=0)
5318 return true;
5319 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
5320 if (!counter)
5321 return true;
5323 // Count spell criticals in a row in second aura
5324 Modifier *mod = counter->GetModifier();
5325 if (procEx & PROC_EX_CRITICAL_HIT)
5327 mod->m_amount *=2;
5328 if (mod->m_amount < 100) // not enough
5329 return true;
5330 // Crititcal counted -> roll chance
5331 if (roll_chance_i(triggerAmount))
5332 CastSpell(this, 48108, true, castItem, triggeredByAura);
5334 mod->m_amount = 25;
5335 return true;
5337 // Burnout
5338 if (dummySpell->SpellIconID == 2998)
5340 if(!procSpell)
5341 return false;
5343 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5344 basepoints0 = cost * triggerAmount/100;
5345 if( basepoints0 <=0 )
5346 return false;
5347 triggered_spell_id = 44450;
5348 target = this;
5349 break;
5351 // Incanter's Regalia set (add trigger chance to Mana Shield)
5352 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5354 if(GetTypeId() != TYPEID_PLAYER)
5355 return false;
5357 target = this;
5358 triggered_spell_id = 37436;
5359 break;
5361 switch(dummySpell->Id)
5363 // Ignite
5364 case 11119:
5365 case 11120:
5366 case 12846:
5367 case 12847:
5368 case 12848:
5370 switch (dummySpell->Id)
5372 case 11119: basepoints0 = int32(0.04f*damage); break;
5373 case 11120: basepoints0 = int32(0.08f*damage); break;
5374 case 12846: basepoints0 = int32(0.12f*damage); break;
5375 case 12847: basepoints0 = int32(0.16f*damage); break;
5376 case 12848: basepoints0 = int32(0.20f*damage); break;
5377 default:
5378 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5379 return false;
5382 triggered_spell_id = 12654;
5383 break;
5385 // Combustion
5386 case 11129:
5388 //last charge and crit
5389 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5391 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5392 return true; // charge counting (will removed)
5395 CastSpell(this, 28682, true, castItem, triggeredByAura);
5396 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5398 // Glyph of Ice Block
5399 case 56372:
5401 if (GetTypeId() != TYPEID_PLAYER)
5402 return false;
5404 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5405 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5406 return true;
5408 // Glyph of Polymorph
5409 case 56375:
5411 if (!pVictim || !pVictim->isAlive())
5412 return false;
5414 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5415 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5416 return true;
5419 break;
5421 case SPELLFAMILY_WARRIOR:
5423 // Retaliation
5424 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5426 // check attack comes not from behind
5427 if (!HasInArc(M_PI, pVictim))
5428 return false;
5430 triggered_spell_id = 22858;
5431 break;
5433 // Second Wind
5434 if (dummySpell->SpellIconID == 1697)
5436 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5437 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5438 return false;
5439 // Need stun or root mechanic
5440 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5441 return false;
5443 switch (dummySpell->Id)
5445 case 29838: triggered_spell_id=29842; break;
5446 case 29834: triggered_spell_id=29841; break;
5447 case 42770: triggered_spell_id=42771; break;
5448 default:
5449 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5450 return false;
5453 target = this;
5454 break;
5456 // Damage Shield
5457 if (dummySpell->SpellIconID == 3214)
5459 triggered_spell_id = 59653;
5460 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5461 break;
5464 // Sweeping Strikes
5465 if (dummySpell->Id == 12328)
5467 // prevent chain of triggered spell from same triggered spell
5468 if(procSpell && procSpell->Id == 26654)
5469 return false;
5471 target = SelectNearbyTarget(pVictim);
5472 if(!target)
5473 return false;
5475 triggered_spell_id = 26654;
5476 break;
5478 break;
5480 case SPELLFAMILY_WARLOCK:
5482 // Seed of Corruption
5483 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5485 Modifier* mod = triggeredByAura->GetModifier();
5486 // if damage is more than need or target die from damage deal finish spell
5487 if( mod->m_amount <= damage || GetHealth() <= damage )
5489 // remember guid before aura delete
5490 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5492 // Remove aura (before cast for prevent infinite loop handlers)
5493 RemoveAurasDueToSpell(triggeredByAura->GetId());
5495 // Cast finish spell (triggeredByAura already not exist!)
5496 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5497 return true; // no hidden cooldown
5500 // Damage counting
5501 mod->m_amount-=damage;
5502 return true;
5504 // Seed of Corruption (Mobs cast) - no die req
5505 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5507 Modifier* mod = triggeredByAura->GetModifier();
5508 // if damage is more than need deal finish spell
5509 if( mod->m_amount <= damage )
5511 // remember guid before aura delete
5512 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5514 // Remove aura (before cast for prevent infinite loop handlers)
5515 RemoveAurasDueToSpell(triggeredByAura->GetId());
5517 // Cast finish spell (triggeredByAura already not exist!)
5518 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5519 return true; // no hidden cooldown
5521 // Damage counting
5522 mod->m_amount-=damage;
5523 return true;
5525 // Fel Synergy
5526 if (dummySpell->SpellIconID == 3222)
5528 target = GetPet();
5529 if (!target)
5530 return false;
5531 basepoints0 = damage * triggerAmount / 100;
5532 triggered_spell_id = 54181;
5533 break;
5535 switch(dummySpell->Id)
5537 // Nightfall & Glyph of Corruption
5538 case 18094:
5539 case 18095:
5540 case 56218:
5542 target = this;
5543 triggered_spell_id = 17941;
5544 break;
5546 //Soul Leech
5547 case 30293:
5548 case 30295:
5549 case 30296:
5551 // health
5552 basepoints0 = int32(damage*triggerAmount/100);
5553 target = this;
5554 triggered_spell_id = 30294;
5555 break;
5557 // Shadowflame (Voidheart Raiment set bonus)
5558 case 37377:
5560 triggered_spell_id = 37379;
5561 break;
5563 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5564 case 37381:
5566 target = GetPet();
5567 if(!target)
5568 return false;
5570 // heal amount
5571 basepoints0 = damage * triggerAmount/100;
5572 triggered_spell_id = 37382;
5573 break;
5575 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5576 case 39437:
5578 triggered_spell_id = 37378;
5579 break;
5581 // Siphon Life
5582 case 63108:
5584 basepoints0 = int32(damage * triggerAmount / 100);
5585 triggered_spell_id = 63106;
5586 break;
5588 // Glyph of Life Tap
5589 case 63320:
5591 triggered_spell_id = 63321;
5592 break;
5595 break;
5597 case SPELLFAMILY_PRIEST:
5599 // Vampiric Touch
5600 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5602 if(!pVictim || !pVictim->isAlive())
5603 return false;
5605 // pVictim is caster of aura
5606 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5607 return false;
5609 // Energize 0.25% of max. mana
5610 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5611 return true; // no hidden cooldown
5614 switch(dummySpell->SpellIconID)
5616 // Improved Shadowform
5617 case 217:
5619 if(!roll_chance_i(triggerAmount))
5620 return false;
5622 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5623 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5624 break;
5626 // Divine Aegis
5627 case 2820:
5629 basepoints0 = damage * triggerAmount/100;
5630 triggered_spell_id = 47753;
5631 break;
5633 // Empowered Renew
5634 case 3021:
5636 if (!procSpell)
5637 return false;
5639 Aura* healingAura = pVictim->GetAura(procSpell->Id,0);
5640 if (!healingAura)
5641 return false;
5643 int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5644 basepoints0 = healingfromticks * triggerAmount / 100;
5645 triggered_spell_id = 63544;
5646 break;
5648 // Improved Devouring Plague
5649 case 3790:
5651 if (!procSpell)
5652 return false;
5654 Aura* leachAura = pVictim->GetAura(procSpell->Id,0);
5655 if (!leachAura)
5656 return false;
5658 int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5659 basepoints0 = damagefromticks * triggerAmount / 100;
5660 triggered_spell_id = 63675;
5661 break;
5665 switch(dummySpell->Id)
5667 // Vampiric Embrace
5668 case 15286:
5670 if(!pVictim || !pVictim->isAlive())
5671 return false;
5673 // pVictim is caster of aura
5674 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5675 return false;
5677 // heal amount
5678 int32 team = triggerAmount*damage/500;
5679 int32 self = triggerAmount*damage/100 - team;
5680 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5681 return true; // no hidden cooldown
5683 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5684 case 40438:
5686 // Shadow Word: Pain
5687 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5688 triggered_spell_id = 40441;
5689 // Renew
5690 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5691 triggered_spell_id = 40440;
5692 else
5693 return false;
5695 target = this;
5696 break;
5698 // Oracle Healing Bonus ("Garments of the Oracle" set)
5699 case 26169:
5701 // heal amount
5702 basepoints0 = int32(damage * 10/100);
5703 target = this;
5704 triggered_spell_id = 26170;
5705 break;
5707 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5708 case 39372:
5710 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5711 return false;
5713 // heal amount
5714 basepoints0 = damage * triggerAmount/100;
5715 target = this;
5716 triggered_spell_id = 39373;
5717 break;
5719 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5720 case 28809:
5722 triggered_spell_id = 28810;
5723 break;
5725 // Glyph of Dispel Magic
5726 case 55677:
5728 if(!target->IsFriendlyTo(this))
5729 return false;
5731 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5732 triggered_spell_id = 56131;
5733 break;
5736 break;
5738 case SPELLFAMILY_DRUID:
5740 switch(dummySpell->Id)
5742 // Leader of the Pack
5743 case 24932:
5745 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5746 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
5747 if (!heal_percent)
5748 return false;
5750 // check explicitly only to prevent mana cast when halth cast cooldown
5751 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
5752 return false;
5754 // health
5755 triggered_spell_id = 34299;
5756 basepoints0 = GetMaxHealth() * heal_percent / 100;
5757 target = this;
5759 // mana to caster
5760 if (triggeredByAura->GetCasterGUID() == GetGUID())
5762 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
5764 int32 mana_percent = manaCastEntry->CalculateSimpleValue(0) * heal_percent;
5765 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
5768 break;
5770 // Healing Touch (Dreamwalker Raiment set)
5771 case 28719:
5773 // mana back
5774 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5775 target = this;
5776 triggered_spell_id = 28742;
5777 break;
5779 // Healing Touch Refund (Idol of Longevity trinket)
5780 case 28847:
5782 target = this;
5783 triggered_spell_id = 28848;
5784 break;
5786 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5787 case 37288:
5788 case 37295:
5790 target = this;
5791 triggered_spell_id = 37238;
5792 break;
5794 // Druid Tier 6 Trinket
5795 case 40442:
5797 float chance;
5799 // Starfire
5800 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5802 triggered_spell_id = 40445;
5803 chance = 25.0f;
5805 // Rejuvenation
5806 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5808 triggered_spell_id = 40446;
5809 chance = 25.0f;
5811 // Mangle (Bear) and Mangle (Cat)
5812 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
5814 triggered_spell_id = 40452;
5815 chance = 40.0f;
5817 else
5818 return false;
5820 if (!roll_chance_f(chance))
5821 return false;
5823 target = this;
5824 break;
5826 // Maim Interrupt
5827 case 44835:
5829 // Deadly Interrupt Effect
5830 triggered_spell_id = 32747;
5831 break;
5834 // Eclipse
5835 if (dummySpell->SpellIconID == 2856)
5837 if (!procSpell)
5838 return false;
5839 // Only 0 aura can proc
5840 if (effIndex!=0)
5841 return true;
5842 // Wrath crit
5843 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5845 if (HasAura(48517))
5846 return false;
5847 if (!roll_chance_i(60))
5848 return false;
5849 triggered_spell_id = 48518;
5850 target = this;
5851 break;
5853 // Starfire crit
5854 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5856 if (HasAura(48518))
5857 return false;
5858 triggered_spell_id = 48517;
5859 target = this;
5860 break;
5862 return false;
5864 // Living Seed
5865 else if (dummySpell->SpellIconID == 2860)
5867 triggered_spell_id = 48504;
5868 basepoints0 = triggerAmount * damage / 100;
5869 break;
5871 break;
5873 case SPELLFAMILY_ROGUE:
5875 switch(dummySpell->Id)
5877 // Deadly Throw Interrupt
5878 case 32748:
5880 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5881 if (this == pVictim)
5882 return false;
5884 triggered_spell_id = 32747;
5885 break;
5888 // Cut to the Chase
5889 if (dummySpell->SpellIconID == 2909)
5891 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5892 // lookup Slice and Dice
5893 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5894 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5896 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5897 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5898 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
5900 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5901 (*itr)->RefreshAura();
5902 return true;
5905 return false;
5907 // Deadly Brew
5908 if (dummySpell->SpellIconID == 2963)
5910 triggered_spell_id = 44289;
5911 break;
5913 // Quick Recovery
5914 if (dummySpell->SpellIconID == 2116)
5916 if(!procSpell)
5917 return false;
5919 // energy cost save
5920 basepoints0 = procSpell->manaCost * triggerAmount/100;
5921 if (basepoints0 <= 0)
5922 return false;
5924 target = this;
5925 triggered_spell_id = 31663;
5926 break;
5928 break;
5930 case SPELLFAMILY_HUNTER:
5932 // Aspect of the Viper
5933 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
5935 uint32 maxmana = GetMaxPower(POWER_MANA);
5936 basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
5938 target = this;
5939 triggered_spell_id = 34075;
5940 break;
5942 // Thrill of the Hunt
5943 if (dummySpell->SpellIconID == 2236)
5945 if(!procSpell)
5946 return false;
5948 // mana cost save
5949 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5950 basepoints0 = mana * 40/100;
5951 if(basepoints0 <= 0)
5952 return false;
5954 target = this;
5955 triggered_spell_id = 34720;
5956 break;
5958 // Hunting Party
5959 if ( dummySpell->SpellIconID == 3406 )
5961 triggered_spell_id = 57669;
5962 target = this;
5963 break;
5965 // Lock and Load
5966 if ( dummySpell->SpellIconID == 3579 )
5968 // Proc only from periodic (from trap activation proc another aura of this spell)
5969 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5970 return false;
5971 triggered_spell_id = 56453;
5972 target = this;
5973 break;
5975 // Rapid Recuperation
5976 if ( dummySpell->SpellIconID == 3560 )
5978 // This effect only from Rapid Killing (mana regen)
5979 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
5980 return false;
5982 target = this;
5984 switch(dummySpell->Id)
5986 case 53228: // Rank 1
5987 triggered_spell_id = 56654;
5988 break;
5989 case 53232: // Rank 2
5990 triggered_spell_id = 58882;
5991 break;
5993 break;
5995 break;
5997 case SPELLFAMILY_PALADIN:
5999 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
6000 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
6002 triggered_spell_id = 25742;
6003 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6004 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
6005 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
6006 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6007 break;
6009 // Righteous Vengeance
6010 if (dummySpell->SpellIconID == 3025)
6012 // 4 damage tick
6013 basepoints0 = triggerAmount*damage/400;
6014 triggered_spell_id = 61840;
6015 break;
6017 // Sheath of Light
6018 if (dummySpell->SpellIconID == 3030)
6020 // 4 healing tick
6021 basepoints0 = triggerAmount*damage/400;
6022 triggered_spell_id = 54203;
6023 break;
6025 switch(dummySpell->Id)
6027 // Judgement of Light
6028 case 20185:
6030 basepoints0 = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6031 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6032 return true;
6034 // Judgement of Wisdom
6035 case 20186:
6037 if (pVictim->getPowerType() == POWER_MANA)
6039 // 2% of maximum base mana
6040 basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
6041 pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6043 return true;
6045 // Heart of the Crusader (Rank 1)
6046 case 20335:
6047 triggered_spell_id = 21183;
6048 break;
6049 // Heart of the Crusader (Rank 2)
6050 case 20336:
6051 triggered_spell_id = 54498;
6052 break;
6053 // Heart of the Crusader (Rank 3)
6054 case 20337:
6055 triggered_spell_id = 54499;
6056 break;
6057 case 20911: // Blessing of Sanctuary
6058 case 25899: // Greater Blessing of Sanctuary
6060 target = this;
6061 switch (target->getPowerType())
6063 case POWER_MANA:
6064 triggered_spell_id = 57319;
6065 break;
6066 default:
6067 return false;
6069 break;
6071 // Holy Power (Redemption Armor set)
6072 case 28789:
6074 if(!pVictim)
6075 return false;
6077 // Set class defined buff
6078 switch (pVictim->getClass())
6080 case CLASS_PALADIN:
6081 case CLASS_PRIEST:
6082 case CLASS_SHAMAN:
6083 case CLASS_DRUID:
6084 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6085 break;
6086 case CLASS_MAGE:
6087 case CLASS_WARLOCK:
6088 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6089 break;
6090 case CLASS_HUNTER:
6091 case CLASS_ROGUE:
6092 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6093 break;
6094 case CLASS_WARRIOR:
6095 triggered_spell_id = 28790; // Increases the friendly target's armor
6096 break;
6097 default:
6098 return false;
6100 break;
6102 // Spiritual Attunement
6103 case 31785:
6104 case 33776:
6106 // if healed by another unit (pVictim)
6107 if(this == pVictim)
6108 return false;
6110 // heal amount
6111 basepoints0 = triggerAmount*damage/100;
6112 target = this;
6113 triggered_spell_id = 31786;
6114 break;
6116 // Seal of Vengeance (damage calc on apply aura)
6117 case 31801:
6119 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6120 return false;
6122 triggered_spell_id = 31803;
6124 // Add 5-stack effect
6125 int8 stacks = 0;
6126 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6127 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6129 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6131 stacks = (*itr)->GetStackAmount();
6132 break;
6135 if(stacks >= 5)
6136 CastSpell(target,42463,true,NULL,triggeredByAura);
6137 break;
6139 // Judgements of the Wise
6140 case 31876:
6141 case 31877:
6142 case 31878:
6143 // triggered only at casted Judgement spells, not at additional Judgement effects
6144 if(!procSpell || procSpell->Category != 1210)
6145 return false;
6147 target = this;
6148 triggered_spell_id = 31930;
6150 // Replenishment
6151 CastSpell(this, 57669, true, NULL, triggeredByAura);
6152 break;
6153 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6154 case 40470:
6156 if (!procSpell)
6157 return false;
6159 float chance;
6161 // Flash of light/Holy light
6162 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6164 triggered_spell_id = 40471;
6165 chance = 15.0f;
6167 // Judgement (any)
6168 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6170 triggered_spell_id = 40472;
6171 chance = 50.0f;
6173 else
6174 return false;
6176 if (!roll_chance_f(chance))
6177 return false;
6179 break;
6181 // Light's Beacon (heal target area aura)
6182 case 53651:
6184 // not do bonus heal for explicit beacon focus healing
6185 if (GetGUID() == triggeredByAura->GetCasterGUID())
6186 return false;
6188 // beacon
6189 Unit* beacon = triggeredByAura->GetCaster();
6190 if (!beacon)
6191 return false;
6193 // find caster main aura at beacon
6194 Aura* dummy = NULL;
6195 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6196 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6198 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6200 dummy = (*i);
6201 break;
6205 // original heal must be form beacon caster
6206 if (!dummy)
6207 return false;
6209 triggered_spell_id = 53652; // Beacon of Light
6210 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
6212 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6213 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6214 return true;
6216 // Seal of Corruption (damage calc on apply aura)
6217 case 53736:
6219 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6220 return false;
6222 triggered_spell_id = 53742;
6224 // Add 5-stack effect
6225 int8 stacks = 0;
6226 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6227 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6229 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6231 stacks = (*itr)->GetStackAmount();
6232 break;
6235 if(stacks >= 5)
6236 CastSpell(target,53739,true,NULL,triggeredByAura);
6237 break;
6239 // Glyph of Flash of Light
6240 case 54936:
6242 triggered_spell_id = 54957;
6243 basepoints0 = triggerAmount*damage/100;
6244 break;
6246 // Glyph of Holy Light
6247 case 54937:
6249 triggered_spell_id = 54968;
6250 basepoints0 = triggerAmount*damage/100;
6251 break;
6253 // Glyph of Divinity
6254 case 54939:
6256 // Lookup base amount mana restore
6257 for (int i=0; i<3;++i)
6258 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6260 int32 mana = procSpell->EffectBasePoints[i];
6261 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6262 break;
6264 return true;
6266 // Sacred Shield (buff)
6267 case 58597:
6269 triggered_spell_id = 66922;
6270 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6271 if (!triggeredEntry)
6272 return false;
6274 basepoints0 = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[0]));
6275 target = this;
6276 break;
6278 // Sacred Shield (talent rank)
6279 case 53601:
6281 triggered_spell_id = 58597;
6282 target = this;
6283 break;
6286 break;
6288 case SPELLFAMILY_SHAMAN:
6290 switch(dummySpell->Id)
6292 // Totemic Power (The Earthshatterer set)
6293 case 28823:
6295 if( !pVictim )
6296 return false;
6298 // Set class defined buff
6299 switch (pVictim->getClass())
6301 case CLASS_PALADIN:
6302 case CLASS_PRIEST:
6303 case CLASS_SHAMAN:
6304 case CLASS_DRUID:
6305 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6306 break;
6307 case CLASS_MAGE:
6308 case CLASS_WARLOCK:
6309 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6310 break;
6311 case CLASS_HUNTER:
6312 case CLASS_ROGUE:
6313 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6314 break;
6315 case CLASS_WARRIOR:
6316 triggered_spell_id = 28827; // Increases the friendly target's armor
6317 break;
6318 default:
6319 return false;
6321 break;
6323 // Lesser Healing Wave (Totem of Flowing Water Relic)
6324 case 28849:
6326 target = this;
6327 triggered_spell_id = 28850;
6328 break;
6330 // Windfury Weapon (Passive) 1-5 Ranks
6331 case 33757:
6333 if(GetTypeId()!=TYPEID_PLAYER)
6334 return false;
6336 if(!castItem || !castItem->IsEquipped())
6337 return false;
6339 // custom cooldown processing case
6340 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6341 return false;
6343 // Now amount of extra power stored in 1 effect of Enchant spell
6344 // Get it by item enchant id
6345 uint32 spellId;
6346 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6348 case 283: spellId = 8232; break; // 1 Rank
6349 case 284: spellId = 8235; break; // 2 Rank
6350 case 525: spellId = 10486; break; // 3 Rank
6351 case 1669:spellId = 16362; break; // 4 Rank
6352 case 2636:spellId = 25505; break; // 5 Rank
6353 case 3785:spellId = 58801; break; // 6 Rank
6354 case 3786:spellId = 58803; break; // 7 Rank
6355 case 3787:spellId = 58804; break; // 8 Rank
6356 default:
6358 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6359 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6360 return false;
6364 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6365 if(!windfurySpellEntry)
6367 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6368 return false;
6371 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
6373 // Off-Hand case
6374 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
6376 // Value gained from additional AP
6377 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6378 triggered_spell_id = 33750;
6380 // Main-Hand case
6381 else
6383 // Value gained from additional AP
6384 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6385 triggered_spell_id = 25504;
6388 // apply cooldown before cast to prevent processing itself
6389 if( cooldown )
6390 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6392 // Attack Twice
6393 for ( uint32 i = 0; i<2; ++i )
6394 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6396 return true;
6398 // Shaman Tier 6 Trinket
6399 case 40463:
6401 if( !procSpell )
6402 return false;
6404 float chance;
6405 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6407 triggered_spell_id = 40465; // Lightning Bolt
6408 chance = 15.0f;
6410 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6412 triggered_spell_id = 40465; // Lesser Healing Wave
6413 chance = 10.0f;
6415 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6417 triggered_spell_id = 40466; // Stormstrike
6418 chance = 50.0f;
6420 else
6421 return false;
6423 if (!roll_chance_f(chance))
6424 return false;
6426 target = this;
6427 break;
6429 // Glyph of Healing Wave
6430 case 55440:
6432 // Not proc from self heals
6433 if (this==pVictim)
6434 return false;
6435 basepoints0 = triggerAmount * damage / 100;
6436 target = this;
6437 triggered_spell_id = 55533;
6438 break;
6440 // Spirit Hunt
6441 case 58877:
6443 // Cast on owner
6444 target = GetOwner();
6445 if(!target)
6446 return false;
6447 basepoints0 = triggerAmount * damage / 100;
6448 triggered_spell_id = 58879;
6449 break;
6451 // Shaman T8 Elemental 4P Bonus
6452 case 64928:
6454 basepoints0 = int32( triggerAmount * damage / 100 );
6455 triggered_spell_id = 64930; // Electrified
6456 break;
6459 // Storm, Earth and Fire
6460 if (dummySpell->SpellIconID == 3063)
6462 // Earthbind Totem summon only
6463 if(procSpell->Id != 2484)
6464 return false;
6466 float chance = triggerAmount;
6467 if (!roll_chance_f(chance))
6468 return false;
6470 triggered_spell_id = 64695;
6471 break;
6473 // Ancestral Awakening
6474 if (dummySpell->SpellIconID == 3065)
6476 triggered_spell_id = 52759;
6477 basepoints0 = triggerAmount * damage / 100;
6478 target = this;
6479 break;
6481 // Earth Shield
6482 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6484 target = this;
6485 basepoints0 = triggerAmount;
6487 // Glyph of Earth Shield
6488 if (Aura* aur = GetDummyAura(63279))
6490 int32 aur_mod = aur->GetModifier()->m_amount;
6491 basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
6494 triggered_spell_id = 379;
6495 break;
6497 // Improved Water Shield
6498 if (dummySpell->SpellIconID == 2287)
6500 // Lesser Healing Wave need aditional 60% roll
6501 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6502 return false;
6503 // lookup water shield
6504 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6505 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6507 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6508 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6510 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6511 CastSpell(this, spell, true, castItem, triggeredByAura);
6512 if ((*itr)->DropAuraCharge())
6513 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6514 return true;
6517 return false;
6518 break;
6520 // Lightning Overload
6521 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6523 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6524 return false;
6526 // custom cooldown processing case
6527 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6528 return false;
6530 uint32 spellId = 0;
6531 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6532 switch (procSpell->Id)
6534 // Lightning Bolt
6535 case 403: spellId = 45284; break; // Rank 1
6536 case 529: spellId = 45286; break; // Rank 2
6537 case 548: spellId = 45287; break; // Rank 3
6538 case 915: spellId = 45288; break; // Rank 4
6539 case 943: spellId = 45289; break; // Rank 5
6540 case 6041: spellId = 45290; break; // Rank 6
6541 case 10391: spellId = 45291; break; // Rank 7
6542 case 10392: spellId = 45292; break; // Rank 8
6543 case 15207: spellId = 45293; break; // Rank 9
6544 case 15208: spellId = 45294; break; // Rank 10
6545 case 25448: spellId = 45295; break; // Rank 11
6546 case 25449: spellId = 45296; break; // Rank 12
6547 case 49237: spellId = 49239; break; // Rank 13
6548 case 49238: spellId = 49240; break; // Rank 14
6549 // Chain Lightning
6550 case 421: spellId = 45297; break; // Rank 1
6551 case 930: spellId = 45298; break; // Rank 2
6552 case 2860: spellId = 45299; break; // Rank 3
6553 case 10605: spellId = 45300; break; // Rank 4
6554 case 25439: spellId = 45301; break; // Rank 5
6555 case 25442: spellId = 45302; break; // Rank 6
6556 case 49270: spellId = 49268; break; // Rank 7
6557 case 49271: spellId = 49269; break; // Rank 8
6558 default:
6559 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6560 return false;
6562 // No thread generated mod
6563 // TODO: exist special flag in spell attributes for this, need found and use!
6564 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6566 ((Player*)this)->AddSpellMod(mod, true);
6568 // Remove cooldown (Chain Lightning - have Category Recovery time)
6569 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6570 ((Player*)this)->RemoveSpellCooldown(spellId);
6572 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6574 ((Player*)this)->AddSpellMod(mod, false);
6576 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6577 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6579 return true;
6581 // Static Shock
6582 if(dummySpell->SpellIconID == 3059)
6584 // lookup Lightning Shield
6585 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6586 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6588 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6589 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6591 uint32 spell = 0;
6592 switch ((*itr)->GetId())
6594 case 324: spell = 26364; break;
6595 case 325: spell = 26365; break;
6596 case 905: spell = 26366; break;
6597 case 945: spell = 26367; break;
6598 case 8134: spell = 26369; break;
6599 case 10431: spell = 26370; break;
6600 case 10432: spell = 26363; break;
6601 case 25469: spell = 26371; break;
6602 case 25472: spell = 26372; break;
6603 case 49280: spell = 49278; break;
6604 case 49281: spell = 49279; break;
6605 default:
6606 return false;
6608 CastSpell(target, spell, true, castItem, triggeredByAura);
6609 if ((*itr)->DropAuraCharge())
6610 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6611 return true;
6614 return false;
6616 // Frozen Power
6617 if (dummySpell->SpellIconID == 3780)
6619 Unit *caster = triggeredByAura->GetCaster();
6621 if (!procSpell || !caster)
6622 return false;
6624 float distance = caster->GetDistance(pVictim);
6625 int32 chance = triggerAmount;
6627 if (distance < 15.0f || !roll_chance_i(chance))
6628 return false;
6630 // make triggered cast apply after current damage spell processing for prevent remove by it
6631 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6632 spell->AddTriggeredSpell(63685);
6633 return true;
6635 break;
6637 case SPELLFAMILY_DEATHKNIGHT:
6639 // Blood Aura
6640 if (dummySpell->SpellIconID == 2636)
6642 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
6643 return false;
6644 basepoints0 = triggerAmount * damage / 100;
6645 triggered_spell_id = 53168;
6646 break;
6648 // Butchery
6649 if (dummySpell->SpellIconID == 2664)
6651 basepoints0 = triggerAmount;
6652 triggered_spell_id = 50163;
6653 target = this;
6654 break;
6656 // Dancing Rune Weapon
6657 if (dummySpell->Id == 49028)
6659 // 1 dummy aura for dismiss rune blade
6660 if (effIndex!=2)
6661 return false;
6662 // TODO: wite script for this "fights on its own, doing the same attacks"
6663 // NOTE: Trigger here on every attack and spell cast
6664 return false;
6666 // Mark of Blood
6667 if (dummySpell->Id == 49005)
6669 // TODO: need more info (cooldowns/PPM)
6670 triggered_spell_id = 61607;
6671 break;
6673 // Vendetta
6674 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6676 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6677 triggered_spell_id = 50181;
6678 target = this;
6679 break;
6681 // Necrosis
6682 if (dummySpell->SpellIconID == 2709)
6684 basepoints0 = triggerAmount * damage / 100;
6685 triggered_spell_id = 51460;
6686 break;
6688 // Threat of Thassarian
6689 if (dummySpell->SpellIconID == 2023)
6691 // Must Dual Wield
6692 if (!procSpell || !haveOffhandWeapon())
6693 return false;
6694 // Chance as basepoints for dummy aura
6695 if (!roll_chance_i(triggerAmount))
6696 return false;
6698 switch (procSpell->Id)
6700 // Obliterate
6701 case 49020: // Rank 1
6702 triggered_spell_id = 66198; break;
6703 case 51423: // Rank 2
6704 triggered_spell_id = 66972; break;
6705 case 51424: // Rank 3
6706 triggered_spell_id = 66973; break;
6707 case 51425: // Rank 4
6708 triggered_spell_id = 66974; break;
6709 // Frost Strike
6710 case 49143: // Rank 1
6711 triggered_spell_id = 66196; break;
6712 case 51416: // Rank 2
6713 triggered_spell_id = 66958; break;
6714 case 51417: // Rank 3
6715 triggered_spell_id = 66959; break;
6716 case 51418: // Rank 4
6717 triggered_spell_id = 66960; break;
6718 case 51419: // Rank 5
6719 triggered_spell_id = 66961; break;
6720 case 51420: // Rank 6
6721 triggered_spell_id = 66962; break;
6722 // Plague Strike
6723 case 45462: // Rank 1
6724 triggered_spell_id = 66216; break;
6725 case 49917: // Rank 2
6726 triggered_spell_id = 66988; break;
6727 case 49918: // Rank 3
6728 triggered_spell_id = 66989; break;
6729 case 49919: // Rank 4
6730 triggered_spell_id = 66990; break;
6731 case 49920: // Rank 5
6732 triggered_spell_id = 66991; break;
6733 case 49921: // Rank 6
6734 triggered_spell_id = 66992; break;
6735 // Death Strike
6736 case 49998: // Rank 1
6737 triggered_spell_id = 66188; break;
6738 case 49999: // Rank 2
6739 triggered_spell_id = 66950; break;
6740 case 45463: // Rank 3
6741 triggered_spell_id = 66951; break;
6742 case 49923: // Rank 4
6743 triggered_spell_id = 66952; break;
6744 case 49924: // Rank 5
6745 triggered_spell_id = 66953; break;
6746 // Rune Strike
6747 case 56815:
6748 triggered_spell_id = 66217; break;
6749 // Blood Strike
6750 case 45902: // Rank 1
6751 triggered_spell_id = 66215; break;
6752 case 49926: // Rank 2
6753 triggered_spell_id = 66975; break;
6754 case 49927: // Rank 3
6755 triggered_spell_id = 66976; break;
6756 case 49928: // Rank 4
6757 triggered_spell_id = 66977; break;
6758 case 49929: // Rank 5
6759 triggered_spell_id = 66978; break;
6760 case 49930: // Rank 6
6761 triggered_spell_id = 66979; break;
6762 default:
6763 return false;
6765 break;
6767 // Runic Power Back on Snare/Root
6768 if (dummySpell->Id == 61257)
6770 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6771 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6772 return false;
6773 // Need snare or root mechanic
6774 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
6775 return false;
6776 triggered_spell_id = 61258;
6777 target = this;
6778 break;
6780 // Wandering Plague
6781 if (dummySpell->SpellIconID == 1614)
6783 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6784 return false;
6785 basepoints0 = triggerAmount * damage / 100;
6786 triggered_spell_id = 50526;
6787 break;
6789 // Blood-Caked Blade
6790 if (dummySpell->SpellIconID == 138)
6792 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
6793 break;
6795 break;
6797 default:
6798 break;
6801 // processed charge only counting case
6802 if(!triggered_spell_id)
6803 return true;
6805 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6807 if(!triggerEntry)
6809 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6810 return false;
6813 // default case
6814 if(!target || target!=this && !target->isAlive())
6815 return false;
6817 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6818 return false;
6820 if(basepoints0)
6821 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6822 else
6823 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6825 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6826 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6828 return true;
6831 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6833 // Get triggered aura spell info
6834 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6836 // Basepoints of trigger aura
6837 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6839 // Set trigger spell id, target, custom basepoints
6840 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6841 Unit* target = NULL;
6842 int32 basepoints[3] = {0, 0, 0};
6844 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6845 basepoints[0] = triggerAmount;
6847 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6848 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6850 // Try handle unknown trigger spells
6851 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6852 // Custom triggered spells
6853 switch (auraSpellInfo->SpellFamilyName)
6855 case SPELLFAMILY_GENERIC:
6856 switch(auraSpellInfo->Id)
6858 //case 191: // Elemental Response
6859 // switch (procSpell->School)
6860 // {
6861 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6862 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6863 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6864 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6865 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6866 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6867 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6868 // }
6869 // break;
6870 //case 5301: break; // Defensive State (DND)
6871 //case 7137: break: // Shadow Charge (Rank 1)
6872 //case 7377: break: // Take Immune Periodic Damage <Not Working>
6873 //case 13358: break; // Defensive State (DND)
6874 //case 16092: break; // Defensive State (DND)
6875 //case 18943: break; // Double Attack
6876 //case 19194: break; // Double Attack
6877 //case 19817: break; // Double Attack
6878 //case 19818: break; // Double Attack
6879 //case 22835: break; // Drunken Rage
6880 // trigger_spell_id = 14822; break;
6881 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
6882 trigger_spell_id = 23781;
6883 break;
6884 //case 24949: break; // Defensive State 2 (DND)
6885 case 27522: // Mana Drain Trigger
6886 case 40336: // Mana Drain Trigger
6887 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6888 if (isAlive())
6889 CastSpell(this, 29471, true, castItem, triggeredByAura);
6890 if (pVictim && pVictim->isAlive())
6891 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6892 return true;
6893 case 31255: // Deadly Swiftness (Rank 1)
6894 // whenever you deal damage to a target who is below 20% health.
6895 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6896 return false;
6898 target = this;
6899 trigger_spell_id = 22588;
6900 break;
6901 //case 33207: break; // Gossip NPC Periodic - Fidget
6902 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6903 trigger_spell_id = 33898;
6904 break;
6905 //case 34082: break; // Advantaged State (DND)
6906 //case 34783: break: // Spell Reflection
6907 //case 35205: break: // Vanish
6908 //case 35321: break; // Gushing Wound
6909 //case 36096: break: // Spell Reflection
6910 //case 36207: break: // Steal Weapon
6911 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6912 //case 37030: break; // Chaotic Temperament
6913 //case 38363: break; // Gushing Wound
6914 //case 39215: break; // Gushing Wound
6915 //case 40250: break; // Improved Duration
6916 //case 40329: break; // Demo Shout Sensor
6917 //case 40364: break; // Entangling Roots Sensor
6918 //case 41054: break; // Copy Weapon
6919 // trigger_spell_id = 41055; break;
6920 //case 41248: break; // Consuming Strikes
6921 // trigger_spell_id = 41249; break;
6922 //case 42730: break: // Woe Strike
6923 //case 43453: break: // Rune Ward
6924 //case 43504: break; // Alterac Valley OnKill Proc Aura
6925 //case 44326: break: // Pure Energy Passive
6926 //case 44526: break; // Hate Monster (Spar) (30 sec)
6927 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
6928 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
6929 //case 44820: break; // Hate Monster (Spar) (<30%)
6930 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
6931 // reduce you below $s1% health
6932 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6933 return false;
6934 break;
6935 //case 45903: break: // Offensive State
6936 //case 46146: break: // [PH] Ahune Spanky Hands
6937 //case 46939: break; // Black Bow of the Betrayer
6938 // trigger_spell_id = 29471; - gain mana
6939 // 27526; - drain mana if possible
6940 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6941 // Pct value stored in dummy
6942 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6943 target = pVictim;
6944 break;
6945 //case 45205: break; // Copy Offhand Weapon
6946 //case 45343: break; // Dark Flame Aura
6947 //case 47300: break; // Dark Flame Aura
6948 //case 48876: break; // Beast's Mark
6949 // trigger_spell_id = 48877; break;
6950 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
6951 //case 50051: break; // Ethereal Pet Aura
6952 //case 50689: break; // Blood Presence (Rank 1)
6953 //case 50844: break; // Blood Mirror
6954 //case 52856: break; // Charge
6955 //case 54072: break; // Knockback Ball Passive
6956 //case 54476: break; // Blood Presence
6957 //case 54775: break; // Abandon Vehicle on Poly
6958 case 57345: // Darkmoon Card: Greatness
6960 float stat = 0.0f;
6961 // strength
6962 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6963 // agility
6964 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6965 // intellect
6966 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6967 // spirit
6968 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
6969 break;
6971 //case 55580: break: // Mana Link
6972 //case 57587: break: // Steal Ranged ()
6973 //case 57594: break; // Copy Ranged Weapon
6974 //case 59237: break; // Beast's Mark
6975 // trigger_spell_id = 59233; break;
6976 //case 59288: break; // Infra-Green Shield
6977 //case 59532: break; // Abandon Passengers on Poly
6978 //case 59735: break: // Woe Strike
6979 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
6981 float stat = 0.0f;
6982 // strength
6983 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
6984 // agility
6985 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
6986 break;
6988 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
6990 float stat = 0.0f;
6991 // strength
6992 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
6993 // agility
6994 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
6995 break;
6998 break;
6999 case SPELLFAMILY_MAGE:
7000 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
7002 switch (auraSpellInfo->Id)
7004 case 31641: // Rank 1
7005 case 31642: // Rank 2
7006 trigger_spell_id = 31643;
7007 break;
7008 default:
7009 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7010 return false;
7013 // Persistent Shield (Scarab Brooch trinket)
7014 else if(auraSpellInfo->Id == 26467)
7016 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7017 basepoints[0] = damage * 15 / 100;
7018 target = pVictim;
7019 trigger_spell_id = 26470;
7021 break;
7022 case SPELLFAMILY_WARRIOR:
7023 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7024 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7026 float weaponDamage;
7027 // DW should benefit of attack power, damage percent mods etc.
7028 // TODO: check if using offhand damage is correct and if it should be divided by 2
7029 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7030 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7031 else
7032 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7034 switch (auraSpellInfo->Id)
7036 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7037 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7038 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7039 // Impossible case
7040 default:
7041 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7042 return false;
7045 // 1 tick/sec * 6 sec = 6 ticks
7046 basepoints[0] /= 6;
7048 trigger_spell_id = 12721;
7049 break;
7051 if (auraSpellInfo->Id == 50421) // Scent of Blood
7052 trigger_spell_id = 50422;
7053 break;
7054 case SPELLFAMILY_WARLOCK:
7056 // Pyroclasm
7057 if (auraSpellInfo->SpellIconID == 1137)
7059 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
7060 return false;
7061 // Calculate spell tick count for spells
7062 uint32 tick = 1; // Default tick = 1
7064 // Hellfire have 15 tick
7065 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
7066 tick = 15;
7067 // Rain of Fire have 4 tick
7068 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7069 tick = 4;
7070 else
7071 return false;
7073 // Calculate chance = baseChance / tick
7074 float chance = 0;
7075 switch (auraSpellInfo->Id)
7077 case 18096: chance = 13.0f / tick; break;
7078 case 18073: chance = 26.0f / tick; break;
7080 // Roll chance
7081 if (!roll_chance_f(chance))
7082 return false;
7084 trigger_spell_id = 18093;
7086 // Drain Soul
7087 else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7089 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7090 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7092 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7094 // Drain Soul
7095 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7096 break;
7099 // Not remove charge (aura removed on death in any cases)
7100 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7101 return false;
7103 // Nether Protection
7104 else if (auraSpellInfo->SpellIconID == 1985)
7106 if (!procSpell)
7107 return false;
7108 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7110 case SPELL_SCHOOL_NORMAL:
7111 return false; // ignore
7112 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7113 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7114 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7115 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7116 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7117 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7118 default:
7119 return false;
7122 // Cheat Death
7123 else if (auraSpellInfo->Id == 28845)
7125 // When your health drops below 20% ....
7126 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7127 return false;
7129 // Decimation
7130 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7132 // Looking for dummy effect
7133 Aura *aur = GetAura(auraSpellInfo->Id, 1);
7134 if (!aur)
7135 return false;
7137 // If target's health is not below equal certain value (35%) not proc
7138 if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7139 return false;
7141 break;
7143 case SPELLFAMILY_PRIEST:
7145 // Greater Heal Refund (Avatar Raiment set)
7146 if (auraSpellInfo->Id==37594)
7148 // Not give if target already have full health
7149 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7150 return false;
7151 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7152 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7153 return false;
7154 trigger_spell_id = 37595;
7156 // Blessed Recovery
7157 else if (auraSpellInfo->SpellIconID == 1875)
7159 switch (auraSpellInfo->Id)
7161 case 27811: trigger_spell_id = 27813; break;
7162 case 27815: trigger_spell_id = 27817; break;
7163 case 27816: trigger_spell_id = 27818; break;
7164 default:
7165 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7166 return false;
7168 basepoints[0] = damage * triggerAmount / 100 / 3;
7169 target = this;
7171 break;
7173 case SPELLFAMILY_DRUID:
7175 // Druid Forms Trinket
7176 if (auraSpellInfo->Id==37336)
7178 switch(m_form)
7180 case FORM_NONE: trigger_spell_id = 37344;break;
7181 case FORM_CAT: trigger_spell_id = 37341;break;
7182 case FORM_BEAR:
7183 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7184 case FORM_TREE: trigger_spell_id = 37342;break;
7185 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7186 default:
7187 return false;
7190 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7191 else if (auraSpellInfo->Id==67353)
7193 switch(m_form)
7195 case FORM_CAT: trigger_spell_id = 67355; break;
7196 case FORM_BEAR:
7197 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7198 default:
7199 return false;
7202 break;
7204 case SPELLFAMILY_HUNTER:
7205 // Piercing Shots
7206 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7208 basepoints[0] = damage * triggerAmount / 100 / 8;
7209 trigger_spell_id = 63468;
7210 target = pVictim;
7212 // Rapid Recuperation
7213 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7215 // This effect only from Rapid Fire (ability cast)
7216 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7217 return false;
7219 break;
7220 case SPELLFAMILY_PALADIN:
7223 // Blessed Life
7224 if (auraSpellInfo->SpellIconID == 2137)
7226 switch (auraSpellInfo->Id)
7228 case 31828: // Rank 1
7229 case 31829: // Rank 2
7230 case 31830: // Rank 3
7231 break;
7232 default:
7233 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7234 return false;
7238 // Healing Discount
7239 if (auraSpellInfo->Id==37705)
7241 trigger_spell_id = 37706;
7242 target = this;
7244 // Soul Preserver
7245 if (auraSpellInfo->Id==60510)
7247 trigger_spell_id = 60515;
7248 target = this;
7250 // Illumination
7251 else if (auraSpellInfo->SpellIconID==241)
7253 if(!procSpell)
7254 return false;
7255 // procspell is triggered spell but we need mana cost of original casted spell
7256 uint32 originalSpellId = procSpell->Id;
7257 // Holy Shock heal
7258 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7260 switch(procSpell->Id)
7262 case 25914: originalSpellId = 20473; break;
7263 case 25913: originalSpellId = 20929; break;
7264 case 25903: originalSpellId = 20930; break;
7265 case 27175: originalSpellId = 27174; break;
7266 case 33074: originalSpellId = 33072; break;
7267 case 48820: originalSpellId = 48824; break;
7268 case 48821: originalSpellId = 48825; break;
7269 default:
7270 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7271 return false;
7274 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7275 if(!originalSpell)
7277 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7278 return false;
7280 // percent stored in effect 1 (class scripts) base points
7281 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7282 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
7283 trigger_spell_id = 20272;
7284 target = this;
7286 // Lightning Capacitor
7287 else if (auraSpellInfo->Id==37657)
7289 if(!pVictim || !pVictim->isAlive())
7290 return false;
7291 // stacking
7292 CastSpell(this, 37658, true, NULL, triggeredByAura);
7294 Aura * dummy = GetDummyAura(37658);
7295 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7296 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7297 return false;
7299 RemoveAurasDueToSpell(37658);
7300 trigger_spell_id = 37661;
7301 target = pVictim;
7303 // Bonus Healing (Crystal Spire of Karabor mace)
7304 else if (auraSpellInfo->Id == 40971)
7306 // If your target is below $s1% health
7307 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7308 return false;
7310 // Thunder Capacitor
7311 else if (auraSpellInfo->Id == 54841)
7313 if(!pVictim || !pVictim->isAlive())
7314 return false;
7315 // stacking
7316 CastSpell(this, 54842, true, NULL, triggeredByAura);
7318 // counting
7319 Aura * dummy = GetDummyAura(54842);
7320 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7321 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7322 return false;
7324 RemoveAurasDueToSpell(54842);
7325 trigger_spell_id = 54843;
7326 target = pVictim;
7328 break;
7330 case SPELLFAMILY_SHAMAN:
7332 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7333 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7335 switch(auraSpellInfo->Id)
7337 case 324: // Rank 1
7338 trigger_spell_id = 26364; break;
7339 case 325: // Rank 2
7340 trigger_spell_id = 26365; break;
7341 case 905: // Rank 3
7342 trigger_spell_id = 26366; break;
7343 case 945: // Rank 4
7344 trigger_spell_id = 26367; break;
7345 case 8134: // Rank 5
7346 trigger_spell_id = 26369; break;
7347 case 10431: // Rank 6
7348 trigger_spell_id = 26370; break;
7349 case 10432: // Rank 7
7350 trigger_spell_id = 26363; break;
7351 case 25469: // Rank 8
7352 trigger_spell_id = 26371; break;
7353 case 25472: // Rank 9
7354 trigger_spell_id = 26372; break;
7355 case 49280: // Rank 10
7356 trigger_spell_id = 49278; break;
7357 case 49281: // Rank 11
7358 trigger_spell_id = 49279; break;
7359 default:
7360 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7361 return false;
7364 // Lightning Shield (The Ten Storms set)
7365 else if (auraSpellInfo->Id == 23551)
7367 trigger_spell_id = 23552;
7368 target = pVictim;
7370 // Damage from Lightning Shield (The Ten Storms set)
7371 else if (auraSpellInfo->Id == 23552)
7372 trigger_spell_id = 27635;
7373 // Mana Surge (The Earthfury set)
7374 else if (auraSpellInfo->Id == 23572)
7376 if(!procSpell)
7377 return false;
7378 basepoints[0] = procSpell->manaCost * 35 / 100;
7379 trigger_spell_id = 23571;
7380 target = this;
7382 // Nature's Guardian
7383 else if (auraSpellInfo->SpellIconID == 2013)
7385 // Check health condition - should drop to less 30% (damage deal after this!)
7386 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
7387 return false;
7389 if(pVictim && pVictim->isAlive())
7390 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7392 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7393 trigger_spell_id = 31616;
7394 target = this;
7396 break;
7398 case SPELLFAMILY_DEATHKNIGHT:
7400 // Acclimation
7401 if (auraSpellInfo->SpellIconID == 1930)
7403 if (!procSpell)
7404 return false;
7405 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7407 case SPELL_SCHOOL_NORMAL:
7408 return false; // ignore
7409 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7410 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7411 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7412 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7413 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7414 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7415 default:
7416 return false;
7419 // Blood Presence
7420 else if (auraSpellInfo->Id == 48266)
7422 if (GetTypeId() != TYPEID_PLAYER)
7423 return false;
7424 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
7425 return false;
7426 trigger_spell_id = 50475;
7427 basepoints[0] = damage * triggerAmount / 100;
7429 // Blade Barrier
7430 else if (auraSpellInfo->SpellIconID == 85)
7432 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7433 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7434 return false;
7436 break;
7438 default:
7439 break;
7442 // All ok. Check current trigger spell
7443 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7444 if (!triggerEntry)
7446 // Not cast unknown spell
7447 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7448 return false;
7451 // not allow proc extra attack spell at extra attack
7452 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7453 return false;
7455 // Custom basepoints/target for exist spell
7456 // dummy basepoints or other customs
7457 switch(trigger_spell_id)
7459 // Cast positive spell on enemy target
7460 case 7099: // Curse of Mending
7461 case 39647: // Curse of Mending
7462 case 29494: // Temptation
7463 case 20233: // Improved Lay on Hands (cast on target)
7465 target = pVictim;
7466 break;
7468 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7469 case 15250: // Rogue Setup
7471 if(!pVictim || pVictim != getVictim()) // applied only for main target
7472 return false;
7473 break; // continue normal case
7475 // Finish movies that add combo
7476 case 14189: // Seal Fate (Netherblade set)
7477 case 14157: // Ruthlessness
7479 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7480 break;
7482 // Bloodthirst (($m/100)% of max health)
7483 case 23880:
7485 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7486 break;
7488 // Shamanistic Rage triggered spell
7489 case 30824:
7491 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7492 break;
7494 // Enlightenment (trigger only from mana cost spells)
7495 case 35095:
7497 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7498 return false;
7499 break;
7501 // Demonic Pact
7502 case 48090:
7504 // As the spell is proced from pet's attack - find owner
7505 Unit* owner = GetOwner();
7506 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7507 return false;
7509 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7510 int32 curBonus = 0;
7511 if (Aura* aur = owner->GetAura(48090,0))
7512 curBonus = aur->GetModifier()->m_amount;
7513 int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7514 if(spellDamage <= 0)
7515 return false;
7517 // percent stored in owner talent dummy
7518 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7519 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7521 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7523 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7524 break;
7527 break;
7529 // Sword and Board
7530 case 50227:
7532 // Remove cooldown on Shield Slam
7533 if (GetTypeId() == TYPEID_PLAYER)
7534 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7535 break;
7537 // Maelstrom Weapon
7538 case 53817:
7540 // have rank dependent proc chance, ignore too often cases
7541 // PPM = 2.5 * (rank of talent),
7542 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7543 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7544 if(!roll_chance_i(20*rank))
7545 return false;
7546 break;
7548 // Brain Freeze
7549 case 57761:
7551 if(!procSpell)
7552 return false;
7553 // For trigger from Blizzard need exist Improved Blizzard
7554 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7556 bool found = false;
7557 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7558 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7560 int32 script = (*i)->GetModifier()->m_miscvalue;
7561 if(script==836 || script==988 || script==989)
7563 found=true;
7564 break;
7567 if(!found)
7568 return false;
7570 break;
7572 // Astral Shift
7573 case 52179:
7575 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7576 return false;
7578 // Need stun, fear or silence mechanic
7579 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7580 return false;
7581 break;
7583 // Burning Determination
7584 case 54748:
7586 if(!procSpell)
7587 return false;
7588 // Need Interrupt or Silenced mechanic
7589 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7590 return false;
7591 break;
7593 // Lock and Load
7594 case 56453:
7596 // Proc only from trap activation (from periodic proc another aura of this spell)
7597 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7598 return false;
7599 break;
7601 // Druid - Savage Defense
7602 case 62606:
7604 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7605 break;
7609 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7610 return false;
7612 // try detect target manually if not set
7613 if ( target == NULL )
7614 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7616 // default case
7617 if(!target || target!=this && !target->isAlive())
7618 return false;
7620 if(basepoints[0] || basepoints[1] || basepoints[2])
7621 CastCustomSpell(target,trigger_spell_id,
7622 basepoints[0] ? &basepoints[0] : NULL,
7623 basepoints[1] ? &basepoints[1] : NULL,
7624 basepoints[2] ? &basepoints[2] : NULL,
7625 true,castItem,triggeredByAura);
7626 else
7627 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7629 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7630 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7632 return true;
7635 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7637 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7639 if(!pVictim || !pVictim->isAlive())
7640 return false;
7642 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7643 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7645 // Basepoints of trigger aura
7646 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7648 uint32 triggered_spell_id = 0;
7650 switch(scriptId)
7652 case 836: // Improved Blizzard (Rank 1)
7654 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7655 return false;
7656 triggered_spell_id = 12484;
7657 break;
7659 case 988: // Improved Blizzard (Rank 2)
7661 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7662 return false;
7663 triggered_spell_id = 12485;
7664 break;
7666 case 989: // Improved Blizzard (Rank 3)
7668 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7669 return false;
7670 triggered_spell_id = 12486;
7671 break;
7673 case 4086: // Improved Mend Pet (Rank 1)
7674 case 4087: // Improved Mend Pet (Rank 2)
7676 if(!roll_chance_i(triggerAmount))
7677 return false;
7679 triggered_spell_id = 24406;
7680 break;
7682 case 4533: // Dreamwalker Raiment 2 pieces bonus
7684 // Chance 50%
7685 if (!roll_chance_i(50))
7686 return false;
7688 switch (pVictim->getPowerType())
7690 case POWER_MANA: triggered_spell_id = 28722; break;
7691 case POWER_RAGE: triggered_spell_id = 28723; break;
7692 case POWER_ENERGY: triggered_spell_id = 28724; break;
7693 default:
7694 return false;
7696 break;
7698 case 4537: // Dreamwalker Raiment 6 pieces bonus
7699 triggered_spell_id = 28750; // Blessing of the Claw
7700 break;
7701 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7702 triggered_spell_id = 37445; // Mana Surge
7703 break;
7704 case 6953: // Warbringer
7705 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
7706 return true;
7707 case 7010: // Revitalize (rank 1)
7708 case 7011: // Revitalize (rank 2)
7709 case 7012: // Revitalize (rank 3)
7711 if(!roll_chance_i(triggerAmount))
7712 return false;
7714 switch( pVictim->getPowerType() )
7716 case POWER_MANA: triggered_spell_id = 48542; break;
7717 case POWER_RAGE: triggered_spell_id = 48541; break;
7718 case POWER_ENERGY: triggered_spell_id = 48540; break;
7719 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
7720 default: return false;
7722 break;
7726 // not processed
7727 if(!triggered_spell_id)
7728 return false;
7730 // standard non-dummy case
7731 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7733 if(!triggerEntry)
7735 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7736 return false;
7739 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7740 return false;
7742 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7744 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7745 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7747 return true;
7750 void Unit::setPowerType(Powers new_powertype)
7752 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7754 if(GetTypeId() == TYPEID_PLAYER)
7756 if(((Player*)this)->GetGroup())
7757 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7759 else if(((Creature*)this)->isPet())
7761 Pet *pet = ((Pet*)this);
7762 if(pet->isControlled())
7764 Unit *owner = GetOwner();
7765 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7766 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7770 switch(new_powertype)
7772 default:
7773 case POWER_MANA:
7774 break;
7775 case POWER_RAGE:
7776 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7777 SetPower( POWER_RAGE,0);
7778 break;
7779 case POWER_FOCUS:
7780 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7781 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7782 break;
7783 case POWER_ENERGY:
7784 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7785 break;
7786 case POWER_HAPPINESS:
7787 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7788 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7789 break;
7793 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7795 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7796 if(!entry)
7798 static uint64 guid = 0; // prevent repeating spam same faction problem
7800 if(GetGUID() != guid)
7802 if(GetTypeId() == TYPEID_PLAYER)
7803 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7804 else
7805 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7806 guid = GetGUID();
7809 return entry;
7812 bool Unit::IsHostileTo(Unit const* unit) const
7814 // always non-hostile to self
7815 if(unit==this)
7816 return false;
7818 // always non-hostile to GM in GM mode
7819 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7820 return false;
7822 // always hostile to enemy
7823 if(getVictim()==unit || unit->getVictim()==this)
7824 return true;
7826 // test pet/charm masters instead pers/charmeds
7827 Unit const* testerOwner = GetCharmerOrOwner();
7828 Unit const* targetOwner = unit->GetCharmerOrOwner();
7830 // always hostile to owner's enemy
7831 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7832 return true;
7834 // always hostile to enemy owner
7835 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7836 return true;
7838 // always hostile to owner of owner's enemy
7839 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7840 return true;
7842 Unit const* tester = testerOwner ? testerOwner : this;
7843 Unit const* target = targetOwner ? targetOwner : unit;
7845 // always non-hostile to target with common owner, or to owner/pet
7846 if(tester==target)
7847 return false;
7849 // special cases (Duel, etc)
7850 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7852 Player const* pTester = (Player const*)tester;
7853 Player const* pTarget = (Player const*)target;
7855 // Duel
7856 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7857 return true;
7859 // Group
7860 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7861 return false;
7863 // Sanctuary
7864 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7865 return false;
7867 // PvP FFA state
7868 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7869 return true;
7871 //= PvP states
7872 // Green/Blue (can't attack)
7873 if(pTester->GetTeam()==pTarget->GetTeam())
7874 return false;
7876 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7877 return pTester->IsPvP() && pTarget->IsPvP();
7880 // faction base cases
7881 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7882 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7883 if(!tester_faction || !target_faction)
7884 return false;
7886 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7887 return true;
7889 // PvC forced reaction and reputation case
7890 if(tester->GetTypeId()==TYPEID_PLAYER)
7892 // forced reaction
7893 if(target_faction->faction)
7895 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7896 return *force <= REP_HOSTILE;
7898 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7899 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7900 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7901 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7904 // CvP forced reaction and reputation case
7905 else if(target->GetTypeId()==TYPEID_PLAYER)
7907 // forced reaction
7908 if(tester_faction->faction)
7910 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7911 return *force <= REP_HOSTILE;
7913 // apply reputation state
7914 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7915 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7916 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7920 // common faction based case (CvC,PvC,CvP)
7921 return tester_faction->IsHostileTo(*target_faction);
7924 bool Unit::IsFriendlyTo(Unit const* unit) const
7926 // always friendly to self
7927 if(unit==this)
7928 return true;
7930 // always friendly to GM in GM mode
7931 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7932 return true;
7934 // always non-friendly to enemy
7935 if(getVictim()==unit || unit->getVictim()==this)
7936 return false;
7938 // test pet/charm masters instead pers/charmeds
7939 Unit const* testerOwner = GetCharmerOrOwner();
7940 Unit const* targetOwner = unit->GetCharmerOrOwner();
7942 // always non-friendly to owner's enemy
7943 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7944 return false;
7946 // always non-friendly to enemy owner
7947 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7948 return false;
7950 // always non-friendly to owner of owner's enemy
7951 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7952 return false;
7954 Unit const* tester = testerOwner ? testerOwner : this;
7955 Unit const* target = targetOwner ? targetOwner : unit;
7957 // always friendly to target with common owner, or to owner/pet
7958 if(tester==target)
7959 return true;
7961 // special cases (Duel)
7962 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7964 Player const* pTester = (Player const*)tester;
7965 Player const* pTarget = (Player const*)target;
7967 // Duel
7968 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7969 return false;
7971 // Group
7972 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7973 return true;
7975 // Sanctuary
7976 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7977 return true;
7979 // PvP FFA state
7980 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7981 return false;
7983 //= PvP states
7984 // Green/Blue (non-attackable)
7985 if(pTester->GetTeam()==pTarget->GetTeam())
7986 return true;
7988 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7989 return !pTarget->IsPvP();
7992 // faction base cases
7993 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7994 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7995 if(!tester_faction || !target_faction)
7996 return false;
7998 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7999 return false;
8001 // PvC forced reaction and reputation case
8002 if(tester->GetTypeId()==TYPEID_PLAYER)
8004 // forced reaction
8005 if(target_faction->faction)
8007 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8008 return *force >= REP_FRIENDLY;
8010 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8011 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8012 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8013 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8016 // CvP forced reaction and reputation case
8017 else if(target->GetTypeId()==TYPEID_PLAYER)
8019 // forced reaction
8020 if(tester_faction->faction)
8022 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8023 return *force >= REP_FRIENDLY;
8025 // apply reputation state
8026 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8027 if(raw_tester_faction->reputationListID >=0 )
8028 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8032 // common faction based case (CvC,PvC,CvP)
8033 return tester_faction->IsFriendlyTo(*target_faction);
8036 bool Unit::IsHostileToPlayers() const
8038 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8039 if(!my_faction || !my_faction->faction)
8040 return false;
8042 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8043 if(raw_faction && raw_faction->reputationListID >=0 )
8044 return false;
8046 return my_faction->IsHostileToPlayers();
8049 bool Unit::IsNeutralToAll() const
8051 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8052 if(!my_faction || !my_faction->faction)
8053 return true;
8055 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8056 if(raw_faction && raw_faction->reputationListID >=0 )
8057 return false;
8059 return my_faction->IsNeutralToAll();
8062 bool Unit::Attack(Unit *victim, bool meleeAttack)
8064 if(!victim || victim == this)
8065 return false;
8067 // dead units can neither attack nor be attacked
8068 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8069 return false;
8071 // player cannot attack in mount state
8072 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8073 return false;
8075 // nobody can attack GM in GM-mode
8076 if(victim->GetTypeId()==TYPEID_PLAYER)
8078 if(((Player*)victim)->isGameMaster())
8079 return false;
8081 else
8083 if(((Creature*)victim)->IsInEvadeMode())
8084 return false;
8087 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8088 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8089 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8091 // in fighting already
8092 if (m_attacking)
8094 if (m_attacking == victim)
8096 // switch to melee attack from ranged/magic
8097 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8099 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8100 SendMeleeAttackStart(victim);
8101 return true;
8103 return false;
8106 // remove old target data
8107 AttackStop(true);
8109 // new battle
8110 else
8112 // set position before any AI calls/assistance
8113 if(GetTypeId()==TYPEID_UNIT)
8114 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8117 // Set our target
8118 SetTargetGUID(victim->GetGUID());
8120 if(meleeAttack)
8121 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8123 m_attacking = victim;
8124 m_attacking->_addAttacker(this);
8126 if (GetTypeId() == TYPEID_UNIT)
8128 ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
8129 ((Creature*)this)->CallAssistance();
8132 // delay offhand weapon attack to next attack time
8133 if(haveOffhandWeapon())
8134 resetAttackTimer(OFF_ATTACK);
8136 if(meleeAttack)
8137 SendMeleeAttackStart(victim);
8139 return true;
8142 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8144 if (!m_attacking)
8145 return false;
8147 Unit* victim = m_attacking;
8149 m_attacking->_removeAttacker(this);
8150 m_attacking = NULL;
8152 // Clear our target
8153 SetTargetGUID(0);
8155 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8157 InterruptSpell(CURRENT_MELEE_SPELL);
8159 // reset only at real combat stop
8160 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8162 ((Creature*)this)->SetNoCallAssistance(false);
8163 ((Creature*)this)->SetNoSearchAssistance(false);
8166 SendMeleeAttackStop(victim);
8168 return true;
8171 void Unit::CombatStop(bool includingCast)
8173 if (includingCast && IsNonMeleeSpellCasted(false))
8174 InterruptNonMeleeSpells(false);
8176 AttackStop();
8177 RemoveAllAttackers();
8178 if( GetTypeId()==TYPEID_PLAYER )
8179 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8180 ClearInCombat();
8183 void Unit::CombatStopWithPets(bool includingCast)
8185 CombatStop(includingCast);
8186 if(Pet* pet = GetPet())
8187 pet->CombatStop(includingCast);
8188 if(Unit* charm = GetCharm())
8189 charm->CombatStop(includingCast);
8191 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8192 if(Unit* guardian = Unit::GetUnit(*this,*itr))
8193 guardian->CombatStop(includingCast);
8196 bool Unit::isAttackingPlayer() const
8198 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8199 return true;
8201 Pet* pet = GetPet();
8202 if(pet && pet->isAttackingPlayer())
8203 return true;
8205 Unit* charmed = GetCharm();
8206 if(charmed && charmed->isAttackingPlayer())
8207 return true;
8209 for (int8 i = 0; i < MAX_TOTEM; ++i)
8211 if(m_TotemSlot[i])
8213 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
8214 if(totem && totem->isAttackingPlayer())
8215 return true;
8219 return false;
8222 void Unit::RemoveAllAttackers()
8224 while (!m_attackers.empty())
8226 AttackerSet::iterator iter = m_attackers.begin();
8227 if(!(*iter)->AttackStop())
8229 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8230 m_attackers.erase(iter);
8235 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8237 if(!HasAuraState(flag))
8238 return false;
8240 // single per-caster aura state
8241 if(flag == AURA_STATE_CONFLAGRATE)
8243 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8244 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8246 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8247 (*i)->GetCasterGUID() == caster &&
8248 // Immolate
8249 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8250 // Shadowflame
8251 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8253 return true;
8257 return false;
8260 return true;
8263 void Unit::ModifyAuraState(AuraState flag, bool apply)
8265 if (apply)
8267 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8269 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8270 if(GetTypeId() == TYPEID_PLAYER)
8272 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8273 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8275 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
8276 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8277 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8278 if (spellInfo->CasterAuraState == flag)
8279 CastSpell(this, itr->first, true, NULL);
8284 else
8286 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8288 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8290 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8292 Unit::AuraMap& tAuras = GetAuras();
8293 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8295 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8296 if (spellProto->CasterAuraState == flag)
8298 // exceptions (applied at state but not removed at state change)
8299 // Rampage
8300 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
8302 ++itr;
8303 continue;
8306 RemoveAura(itr);
8308 else
8309 ++itr;
8316 Unit *Unit::GetOwner() const
8318 if(uint64 ownerid = GetOwnerGUID())
8319 return ObjectAccessor::GetUnit(*this, ownerid);
8320 return NULL;
8323 Unit *Unit::GetCharmer() const
8325 if(uint64 charmerid = GetCharmerGUID())
8326 return ObjectAccessor::GetUnit(*this, charmerid);
8327 return NULL;
8330 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8332 uint64 guid = GetCharmerOrOwnerGUID();
8333 if(IS_PLAYER_GUID(guid))
8334 return ObjectAccessor::FindPlayer(guid);
8336 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8339 Pet* Unit::GetPet() const
8341 if(uint64 pet_guid = GetPetGUID())
8343 if(Pet* pet = GetMap()->GetPet(pet_guid))
8344 return pet;
8346 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8347 const_cast<Unit*>(this)->SetPet(0);
8350 return NULL;
8353 Unit* Unit::GetCharm() const
8355 if (uint64 charm_guid = GetCharmGUID())
8357 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8358 return pet;
8360 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8361 const_cast<Unit*>(this)->SetCharm(NULL);
8364 return NULL;
8367 void Unit::Uncharm()
8369 if (Unit* charm = GetCharm())
8371 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8372 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8376 float Unit::GetCombatDistance( const Unit* target ) const
8378 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8379 float dx = GetPositionX() - target->GetPositionX();
8380 float dy = GetPositionY() - target->GetPositionY();
8381 float dz = GetPositionZ() - target->GetPositionZ();
8382 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8383 return ( dist > 0 ? dist : 0);
8386 void Unit::SetPet(Pet* pet)
8388 SetPetGUID(pet ? pet->GetGUID() : 0);
8390 if(pet && GetTypeId() == TYPEID_PLAYER)
8391 ((Player*)this)->SendPetGUIDs();
8393 // FIXME: hack, speed must be set only at follow
8394 if(pet && GetTypeId()==TYPEID_PLAYER)
8395 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
8396 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
8399 void Unit::SetCharm(Unit* pet)
8401 SetCharmGUID(pet ? pet->GetGUID() : 0);
8404 void Unit::AddGuardian( Pet* pet )
8406 m_guardianPets.insert(pet->GetGUID());
8409 void Unit::RemoveGuardian( Pet* pet )
8411 m_guardianPets.erase(pet->GetGUID());
8414 void Unit::RemoveGuardians()
8416 while(!m_guardianPets.empty())
8418 uint64 guid = *m_guardianPets.begin();
8419 if(Pet* pet = GetMap()->GetPet(guid))
8420 pet->Remove(PET_SAVE_AS_DELETED);
8422 m_guardianPets.erase(guid);
8426 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8428 // pet guid middle part is entry (and creature also)
8429 // and in guardian list must be guardians with same entry _always_
8430 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8431 if(Pet* pet = GetMap()->GetPet(*itr))
8432 if (pet->GetEntry() == entry)
8433 return pet;
8435 return NULL;
8438 void Unit::UnsummonAllTotems()
8440 for (int8 i = 0; i < MAX_TOTEM; ++i)
8442 if(!m_TotemSlot[i])
8443 continue;
8445 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
8446 if (OldTotem && OldTotem->isTotem())
8447 ((Totem*)OldTotem)->UnSummon();
8451 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8453 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8455 Unit* unit = this;
8457 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8458 unit = GetOwner();
8460 if (unit->GetTypeId()==TYPEID_PLAYER)
8462 // overheal = addhealth - gain
8463 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8465 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8466 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8468 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8469 if (gain)
8470 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8472 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8475 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8477 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8478 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8481 return gain;
8484 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8486 if(!victim)
8487 return NULL;
8489 // Magic case
8490 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8492 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8493 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8494 if(Unit* magnet = (*itr)->GetCaster())
8495 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8496 return magnet;
8498 // Melee && ranged case
8499 else
8501 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8502 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8503 if(Unit* magnet = (*i)->GetCaster())
8504 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8505 if(roll_chance_i((*i)->GetModifier()->m_amount))
8506 return magnet;
8509 return victim;
8512 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8514 // we guess size
8515 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8516 data.append(pVictim->GetPackGUID());
8517 data.append(GetPackGUID());
8518 data << uint32(SpellID);
8519 data << uint32(Damage);
8520 data << uint32(OverHeal);
8521 data << uint8(critical ? 1 : 0);
8522 data << uint8(0); // unused in client?
8523 SendMessageToSet(&data, true);
8526 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8528 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8529 data.append(pVictim->GetPackGUID());
8530 data.append(GetPackGUID());
8531 data << uint32(SpellID);
8532 data << uint32(powertype);
8533 data << uint32(Damage);
8534 SendMessageToSet(&data, true);
8537 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8539 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8540 // needs to be called after sending spell log
8541 pVictim->ModifyPower(powertype, Damage);
8544 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8546 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8547 return pdamage;
8549 // For totems get damage bonus from owner (statue isn't totem in fact)
8550 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8552 if(Unit* owner = GetOwner())
8553 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
8556 // Taken/Done total percent damage auras
8557 float DoneTotalMod = 1.0f;
8558 float TakenTotalMod = 1.0f;
8559 int32 DoneTotal = 0;
8560 int32 TakenTotal = 0;
8562 // ..done
8563 // Creature damage
8564 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8565 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8567 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8569 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8570 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8572 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8573 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8574 // -1 == any item class (not wand then)
8575 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8576 // 0 == any inventory type (not wand then)
8578 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8583 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8584 // Add flat bonus from spell damage versus
8585 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8586 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8587 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8588 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8589 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8591 // done scripted mod (take it from owner)
8592 Unit *owner = GetOwner();
8593 if (!owner) owner = this;
8594 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8595 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8597 if (!(*i)->isAffectedOnSpell(spellProto))
8598 continue;
8599 switch((*i)->GetModifier()->m_miscvalue)
8601 case 4920: // Molten Fury
8602 case 4919:
8603 case 6917: // Death's Embrace
8604 case 6926:
8605 case 6928:
8607 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8608 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8609 break;
8611 // Soul Siphon
8612 case 4992:
8613 case 4993:
8615 // effect 1 m_amount
8616 int32 maxPercent = (*i)->GetModifier()->m_amount;
8617 // effect 0 m_amount
8618 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
8619 // count affliction effects and calc additional damage in percentage
8620 int32 modPercent = 0;
8621 AuraMap const& victimAuras = pVictim->GetAuras();
8622 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8624 SpellEntry const* m_spell = itr->second->GetSpellProto();
8625 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8626 continue;
8627 modPercent += stepPercent * itr->second->GetStackAmount();
8628 if (modPercent >= maxPercent)
8630 modPercent = maxPercent;
8631 break;
8634 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8635 break;
8637 case 6916: // Death's Embrace
8638 case 6925:
8639 case 6927:
8640 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8641 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8642 break;
8643 case 5481: // Starfire Bonus
8645 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8646 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8647 break;
8649 case 4418: // Increased Shock Damage
8650 case 4554: // Increased Lightning Damage
8651 case 4555: // Improved Moonfire
8652 case 5142: // Increased Lightning Damage
8653 case 5147: // Improved Consecration / Libram of Resurgence
8654 case 5148: // Idol of the Shooting Star
8655 case 6008: // Increased Lightning Damage / Totem of Hex
8657 DoneTotal+=(*i)->GetModifier()->m_amount;
8658 break;
8660 // Tundra Stalker
8661 // Merciless Combat
8662 case 7277:
8664 // Merciless Combat
8665 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8667 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8668 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8670 else // Tundra Stalker
8672 // Frost Fever (target debuff)
8673 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8674 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8675 break;
8677 break;
8679 case 7293: // Rage of Rivendare
8681 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
8682 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8683 break;
8685 // Twisted Faith
8686 case 7377:
8688 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
8689 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8690 break;
8692 // Marked for Death
8693 case 7598:
8694 case 7599:
8695 case 7600:
8696 case 7601:
8697 case 7602:
8699 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
8700 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8701 break;
8706 // Custom scripted damage
8707 switch(spellProto->SpellFamilyName)
8709 case SPELLFAMILY_MAGE:
8711 // Ice Lance
8712 if (spellProto->SpellIconID == 186)
8714 if (pVictim->isFrozen())
8716 float multiplier = 3.0f;
8718 // if target have higher level
8719 if (pVictim->getLevel() > getLevel())
8720 // Glyph of Ice Lance
8721 if (Aura* glyph = GetDummyAura(56377))
8722 multiplier = glyph->GetModifier()->m_amount;
8724 DoneTotalMod *= multiplier;
8727 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8728 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
8729 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
8731 //Search for Torment the weak dummy aura
8732 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
8733 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
8735 if ((*i)->GetSpellProto()->SpellIconID == 3263)
8737 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8738 break;
8742 break;
8744 case SPELLFAMILY_WARLOCK:
8746 // Drain Soul
8747 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8749 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
8750 DoneTotalMod *= 4;
8752 break;
8754 case SPELLFAMILY_DEATHKNIGHT:
8756 // Icy Touch, Howling Blast and Frost Strike
8757 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000600000002))
8759 // search disease
8760 bool found = false;
8761 Unit::AuraMap const& auras = pVictim->GetAuras();
8762 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
8764 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
8766 found = true;
8767 break;
8770 if(!found)
8771 break;
8773 // search for Glacier Rot dummy aura
8774 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
8775 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
8777 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
8779 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8780 break;
8784 break;
8786 default:
8787 break;
8791 // ..taken
8792 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8793 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8795 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
8796 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8799 // .. taken pct: dummy auras
8800 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8802 //Cheat Death
8803 if (Aura *dummy = pVictim->GetDummyAura(45182))
8805 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8806 if (mod < dummy->GetModifier()->m_amount)
8807 mod = dummy->GetModifier()->m_amount;
8808 TakenTotalMod *= (mod+100.0f)/100.0f;
8812 // From caster spells
8813 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
8814 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
8816 if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
8817 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8820 // Mod damage from spell mechanic
8821 TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
8823 // Mod damage taken from AoE spells
8824 if(IsAreaOfEffectSpell(spellProto))
8826 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
8827 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
8828 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
8831 // Taken/Done fixed damage bonus auras
8832 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
8833 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8835 // Pets just add their bonus damage to their spell damage
8836 // note that their spell damage is just gain of their own auras
8837 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
8838 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
8840 float LvlPenalty = CalculateLevelPenalty(spellProto);
8841 // Spellmod SpellDamage
8842 float SpellModSpellDamage = 100.0f;
8843 if(Player* modOwner = GetSpellModOwner())
8844 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8845 SpellModSpellDamage /= 100.0f;
8847 // Check for table values
8848 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
8850 float coeff;
8851 if (damagetype == DOT)
8852 coeff = bonus->dot_damage * LvlPenalty * stack;
8853 else
8854 coeff = bonus->direct_damage * LvlPenalty * stack;
8856 if (bonus->ap_bonus)
8857 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8859 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8860 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8862 // Default calculation
8863 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8865 // Damage over Time spells bonus calculation
8866 float DotFactor = 1.0f;
8867 if (damagetype == DOT)
8869 if (!IsChanneledSpell(spellProto))
8870 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
8872 if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
8874 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8875 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8878 // Distribute Damage over multiple effects, reduce by AoE
8879 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8880 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8881 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8882 for(int j = 0; j < 3; ++j)
8884 if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8885 (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
8886 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
8888 CastingTime /= 2;
8889 break;
8892 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
8893 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
8896 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
8897 // apply spellmod to Done damage (flat and pct)
8898 if(Player* modOwner = GetSpellModOwner())
8899 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
8901 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
8903 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
8906 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
8908 int32 DoneAdvertisedBenefit = 0;
8910 // ..done
8911 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
8912 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
8914 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
8915 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
8916 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
8917 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8920 if (GetTypeId() == TYPEID_PLAYER)
8922 // Base value
8923 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
8925 // Damage bonus from stats
8926 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
8927 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
8929 if((*i)->GetModifier()->m_miscvalue & schoolMask)
8931 // stat used stored in miscValueB for this aura
8932 Stats usedStat = Stats((*i)->GetMiscBValue());
8933 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8936 // ... and attack power
8937 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
8938 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
8940 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8941 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8945 return DoneAdvertisedBenefit;
8948 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8950 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8952 int32 TakenAdvertisedBenefit = 0;
8953 // ..done (for creature type by mask) in taken
8954 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8955 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8957 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8958 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8961 // ..taken
8962 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8963 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8965 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8966 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8969 return TakenAdvertisedBenefit;
8972 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
8974 // not critting spell
8975 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
8976 return false;
8978 float crit_chance = 0.0f;
8979 switch(spellProto->DmgClass)
8981 case SPELL_DAMAGE_CLASS_NONE:
8982 return false;
8983 case SPELL_DAMAGE_CLASS_MAGIC:
8985 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
8986 crit_chance = 0.0f;
8987 // For other schools
8988 else if (GetTypeId() == TYPEID_PLAYER)
8989 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
8990 else
8992 crit_chance = m_baseSpellCritChance;
8993 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8995 // taken
8996 if (pVictim)
8998 if (!IsPositiveSpell(spellProto->Id))
9000 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
9001 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
9002 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
9003 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9004 // Modify by player victim resilience
9005 crit_chance -= pVictim->GetSpellCritChanceReduction();
9008 // scripted (increase crit chance ... against ... target by x%)
9009 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9010 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9011 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9013 if (!((*i)->isAffectedOnSpell(spellProto)))
9014 continue;
9015 switch((*i)->GetModifier()->m_miscvalue)
9017 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9018 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9019 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9020 case 7917: // Glyph of Shadowburn
9021 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9022 crit_chance+=(*i)->GetModifier()->m_amount;
9023 break;
9024 case 7997: // Renewed Hope
9025 case 7998:
9026 if (pVictim->HasAura(6788))
9027 crit_chance+=(*i)->GetModifier()->m_amount;
9028 break;
9029 default:
9030 break;
9033 // Custom crit by class
9034 switch(spellProto->SpellFamilyName)
9036 case SPELLFAMILY_PRIEST:
9037 // Flash Heal
9038 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9040 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9041 break;
9042 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9043 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9045 // Improved Flash Heal
9046 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9047 (*i)->GetSpellProto()->SpellIconID == 2542)
9049 crit_chance+=(*i)->GetModifier()->m_amount;
9050 break;
9054 break;
9055 case SPELLFAMILY_PALADIN:
9056 // Sacred Shield
9057 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9059 Aura *aura = pVictim->GetDummyAura(58597);
9060 if (aura && aura->GetCasterGUID() == GetGUID())
9061 crit_chance+=aura->GetModifier()->m_amount;
9063 // Exorcism
9064 else if (spellProto->Category == 19)
9066 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9067 return true;
9069 break;
9070 case SPELLFAMILY_SHAMAN:
9071 // Lava Burst
9072 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9074 // Flame Shock
9075 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9076 return true;
9078 break;
9081 break;
9083 case SPELL_DAMAGE_CLASS_MELEE:
9084 case SPELL_DAMAGE_CLASS_RANGED:
9086 if (pVictim)
9087 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9089 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9090 break;
9092 default:
9093 return false;
9095 // percent done
9096 // only players use intelligence for critical chance computations
9097 if(Player* modOwner = GetSpellModOwner())
9098 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9100 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9101 if (roll_chance_f(crit_chance))
9102 return true;
9103 return false;
9106 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9108 // Calculate critical bonus
9109 int32 crit_bonus;
9110 switch(spellProto->DmgClass)
9112 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9113 case SPELL_DAMAGE_CLASS_RANGED:
9114 crit_bonus = damage;
9115 break;
9116 default:
9117 crit_bonus = damage / 2; // for spells is 50%
9118 break;
9121 // adds additional damage to crit_bonus (from talents)
9122 if(Player* modOwner = GetSpellModOwner())
9123 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9125 if(!pVictim)
9126 return damage += crit_bonus;
9128 int32 critPctDamageMod = 0;
9129 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9131 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9132 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9133 else
9134 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9136 else
9137 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9139 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9141 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9142 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9144 if(critPctDamageMod!=0)
9145 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9147 if(crit_bonus > 0)
9148 damage += crit_bonus;
9150 return damage;
9153 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9155 // Calculate critical bonus
9156 int32 crit_bonus;
9157 switch(spellProto->DmgClass)
9159 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9160 case SPELL_DAMAGE_CLASS_RANGED:
9161 // TODO: write here full calculation for melee/ranged spells
9162 crit_bonus = damage;
9163 break;
9164 default:
9165 crit_bonus = damage / 2; // for spells is 50%
9166 break;
9169 if(pVictim)
9171 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9172 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9175 if(crit_bonus > 0)
9176 damage += crit_bonus;
9178 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9180 return damage;
9183 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
9185 // No heal amount for this class spells
9186 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9187 return healamount;
9189 // For totems get healing bonus from owner (statue isn't totem in fact)
9190 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9191 if(Unit* owner = GetOwner())
9192 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
9194 // Healing Done
9195 // Taken/Done total percent damage auras
9196 float DoneTotalMod = 1.0f;
9197 float TakenTotalMod = 1.0f;
9198 int32 DoneTotal = 0;
9199 int32 TakenTotal = 0;
9201 // Healing done percent
9202 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9203 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9204 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9206 // done scripted mod (take it from owner)
9207 Unit *owner = GetOwner();
9208 if (!owner) owner = this;
9209 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9210 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9212 if (!(*i)->isAffectedOnSpell(spellProto))
9213 continue;
9214 switch((*i)->GetModifier()->m_miscvalue)
9216 case 4415: // Increased Rejuvenation Healing
9217 case 4953:
9218 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9219 DoneTotal+=(*i)->GetModifier()->m_amount;
9220 break;
9221 case 7997: // Renewed Hope
9222 case 7998:
9223 if (pVictim->HasAura(6788))
9224 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9225 break;
9226 case 21: // Test of Faith
9227 case 6935:
9228 case 6918:
9229 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9230 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9231 break;
9232 case 7798: // Glyph of Regrowth
9234 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9235 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9236 break;
9238 case 8477: // Nourish Heal Boost
9240 int32 stepPercent = (*i)->GetModifier()->m_amount;
9241 int32 modPercent = 0;
9242 AuraMap const& victimAuras = pVictim->GetAuras();
9243 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
9245 if (itr->second->GetCasterGUID()!=GetGUID())
9246 continue;
9247 SpellEntry const* m_spell = itr->second->GetSpellProto();
9248 if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
9249 !(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
9250 continue;
9251 modPercent += stepPercent * itr->second->GetStackAmount();
9253 DoneTotalMod *= (modPercent+100.0f)/100.0f;
9254 break;
9256 case 7871: // Glyph of Lesser Healing Wave
9258 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9259 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9260 break;
9262 default:
9263 break;
9267 // Taken/Done fixed damage bonus auras
9268 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
9269 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
9271 float LvlPenalty = CalculateLevelPenalty(spellProto);
9272 // Spellmod SpellDamage
9273 float SpellModSpellDamage = 100.0f;
9274 if(Player* modOwner = GetSpellModOwner())
9275 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
9276 SpellModSpellDamage /= 100.0f;
9278 // Check for table values
9279 SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
9280 if (bonus)
9282 float coeff;
9283 if (damagetype == DOT)
9284 coeff = bonus->dot_damage * LvlPenalty * stack;
9285 else
9286 coeff = bonus->direct_damage * LvlPenalty * stack;
9288 if (bonus->ap_bonus)
9289 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
9291 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
9292 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
9294 // Default calculation
9295 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
9297 // Damage over Time spells bonus calculation
9298 float DotFactor = 1.0f;
9299 if(damagetype == DOT)
9301 if(!IsChanneledSpell(spellProto))
9302 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9303 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9304 if(DotTicks)
9306 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
9307 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
9310 // Distribute Damage over multiple effects, reduce by AoE
9311 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9312 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9313 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9314 for(int j = 0; j < 3; ++j)
9316 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9317 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
9319 CastingTime /= 2;
9320 break;
9323 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
9324 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
9327 // use float as more appropriate for negative values and percent applying
9328 float heal = (healamount + DoneTotal)*DoneTotalMod;
9329 // apply spellmod to Done amount
9330 if(Player* modOwner = GetSpellModOwner())
9331 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9333 // Taken mods
9334 // Healing Wave cast
9335 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
9337 // Search for Healing Way on Victim
9338 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9339 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
9340 if((*itr)->GetId() == 29203)
9341 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
9344 // Healing taken percent
9345 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9346 if(minval)
9347 TakenTotalMod *= (100.0f + minval) / 100.0f;
9349 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9350 if(maxval)
9351 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9353 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9354 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9355 if ((*i)->isAffectedOnSpell(spellProto))
9356 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9358 heal = (heal + TakenTotal) * TakenTotalMod;
9360 return heal < 0 ? 0 : uint32(heal);
9363 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
9365 int32 AdvertisedBenefit = 0;
9367 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9368 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9369 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9370 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9372 // Healing bonus of spirit, intellect and strength
9373 if (GetTypeId() == TYPEID_PLAYER)
9375 // Base value
9376 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9378 // Healing bonus from stats
9379 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9380 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9382 // stat used dependent from misc value (stat index)
9383 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9384 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9387 // ... and attack power
9388 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9389 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9390 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9391 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9393 return AdvertisedBenefit;
9396 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9398 int32 AdvertisedBenefit = 0;
9399 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
9400 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9401 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9402 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9404 return AdvertisedBenefit;
9407 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9409 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9410 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9411 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9412 if (itr->type & shoolMask)
9413 return true;
9415 //If m_immuneToDamage type contain magic, IMMUNE damage.
9416 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9417 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9418 if (itr->type & shoolMask)
9419 return true;
9421 return false;
9424 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9426 if (!spellInfo)
9427 return false;
9429 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9430 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9432 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9433 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9434 if (itr->type == spellInfo->Dispel)
9435 return true;
9437 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9438 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9440 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9441 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9442 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9443 (itr->type & GetSpellSchoolMask(spellInfo)))
9444 return true;
9447 if(uint32 mechanic = spellInfo->Mechanic)
9449 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9450 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9451 if (itr->type == mechanic)
9452 return true;
9454 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9455 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9456 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9457 return true;
9460 return false;
9463 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
9465 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9466 uint32 effect = spellInfo->Effect[index];
9467 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9468 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9469 if (itr->type == effect)
9470 return true;
9472 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9474 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9475 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9476 if (itr->type == mechanic)
9477 return true;
9479 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9480 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9481 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9482 return true;
9485 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9487 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9488 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9489 if (itr->type == aura)
9490 return true;
9492 // Check for immune to application of harmful magical effects
9493 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9494 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9495 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9496 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9497 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9498 return true;
9501 return false;
9504 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9506 if (!spellInfo)
9507 return false;
9509 uint32 family = spellInfo->SpellFamilyName;
9510 uint64 flags = spellInfo->SpellFamilyFlags;
9512 if ((family == 5 && flags == 256) || //Searing Pain
9513 (family == 6 && flags == 8192) || //Mind Blast
9514 (family == 11 && flags == 1048576)) //Earth Shock
9515 return true;
9517 return false;
9520 uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9522 if (!pVictim)
9523 return pdamage;
9525 if (pdamage == 0)
9526 return pdamage;
9528 // differentiate for weapon damage based spells
9529 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9530 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9531 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9532 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9533 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9535 // Shred also have bonus as MECHANIC_BLEED damages
9536 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9537 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9540 // FLAT damage bonus auras
9541 // =======================
9542 int32 DoneFlat = 0;
9543 int32 TakenFlat = 0;
9544 int32 APbonus = 0;
9546 // ..done flat, already included in wepon damage based spells
9547 if (!isWeaponDamageBasedSpell)
9549 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9550 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9552 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9553 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9554 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9555 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9557 DoneFlat += (*i)->GetModifier()->m_amount;
9561 // Pets just add their bonus damage to their melee damage
9562 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9563 DoneFlat += ((Pet*)this)->GetBonusDamage();
9566 // ..done flat (by creature type mask)
9567 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9569 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9570 if (attType == RANGED_ATTACK)
9572 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9573 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9574 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
9576 else
9578 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9579 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9580 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
9583 // ..taken flat (by school mask)
9584 TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
9586 // PERCENT damage auras
9587 // ====================
9588 float DonePercent = 1.0f;
9589 float TakenPercent = 1.0f;
9591 // ..done pct, already included in weapon damage based spells
9592 if(!isWeaponDamageBasedSpell)
9594 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
9595 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
9597 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9598 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9599 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9600 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9602 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9606 if (attType == OFF_ATTACK)
9607 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
9610 // ..done pct (by creature type mask)
9611 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
9613 // ..taken pct (by school mask)
9614 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
9616 // ..taken pct (by mechanic mask)
9617 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
9619 // ..taken pct (melee/ranged)
9620 if(attType == RANGED_ATTACK)
9621 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9622 else
9623 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9625 // ..taken pct (aoe avoidance)
9626 if(spellProto && IsAreaOfEffectSpell(spellProto))
9627 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9630 // special dummys/class sripts and other effects
9631 // =============================================
9632 Unit *owner = GetOwner();
9633 if (!owner)
9634 owner = this;
9636 // ..done (class scripts)
9637 if(spellProto)
9639 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9640 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9642 if (!(*i)->isAffectedOnSpell(spellProto))
9643 continue;
9645 switch((*i)->GetModifier()->m_miscvalue)
9647 // Tundra Stalker
9648 // Merciless Combat
9649 case 7277:
9651 // Merciless Combat
9652 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9654 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9655 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9657 else // Tundra Stalker
9659 // Frost Fever (target debuff)
9660 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9661 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9662 break;
9664 break;
9666 case 7293: // Rage of Rivendare
9668 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9669 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9670 break;
9672 // Marked for Death
9673 case 7598:
9674 case 7599:
9675 case 7600:
9676 case 7601:
9677 case 7602:
9679 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9680 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9681 break;
9687 // .. taken (dummy auras)
9688 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9689 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9691 switch((*i)->GetSpellProto()->SpellIconID)
9693 //Cheat Death
9694 case 2109:
9695 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9697 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9698 continue;
9700 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9701 if (mod < (*i)->GetModifier()->m_amount)
9702 mod = (*i)->GetModifier()->m_amount;
9704 TakenPercent *= (mod + 100.0f) / 100.0f;
9706 break;
9710 // .. taken (class scripts)
9711 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9712 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9714 switch((*i)->GetMiscValue())
9716 // Dirty Deeds
9717 case 6427:
9718 case 6428:
9719 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9721 Aura* eff0 = GetAura((*i)->GetId(), 0);
9722 if (!eff0 || (*i)->GetEffIndex() != 1)
9724 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9725 continue;
9728 // effect 0 have expected value but in negative state
9729 TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
9731 break;
9736 // final calculation
9737 // =================
9739 // scaling of non weapon based spells
9740 if (!isWeaponDamageBasedSpell)
9742 float LvlPenalty = CalculateLevelPenalty(spellProto);
9744 // Check for table values
9745 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9747 float coeff;
9748 if (damagetype == DOT)
9749 coeff = bonus->dot_damage * LvlPenalty * stack;
9750 else
9751 coeff = bonus->direct_damage * LvlPenalty * stack;
9753 if (bonus->ap_bonus)
9754 DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
9756 DoneFlat *= coeff;
9757 TakenFlat *= coeff;
9759 // Default calculation
9760 else if (DoneFlat || TakenFlat)
9762 // Damage over Time spells bonus calculation
9763 float DotFactor = 1.0f;
9764 if(damagetype == DOT)
9766 if(!IsChanneledSpell(spellProto))
9767 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9768 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9769 if(DotTicks)
9771 DoneFlat = DoneFlat * int32(stack) / DotTicks;
9772 TakenFlat = TakenFlat * int32(stack) / DotTicks;
9775 // Distribute Damage over multiple effects, reduce by AoE
9776 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9777 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9778 DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9779 TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9782 // weapon damage based spells
9783 else if( APbonus || DoneFlat )
9785 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
9786 DoneFlat += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
9788 // for weapon damage based spells we still have to apply damage done percent mods
9789 // (that are already included into pdamage) to not-yet included DoneFlat
9790 // e.g. from doneVersusCreature, apBonusVs...
9791 UnitMods unitMod;
9792 switch(attType)
9794 default:
9795 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
9796 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
9797 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
9800 DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
9803 float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
9805 // apply spellmod to Done damage
9806 if(spellProto)
9808 if(Player* modOwner = GetSpellModOwner())
9809 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9812 tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
9814 // bonus result can be negative
9815 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9818 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
9820 if (apply)
9822 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
9824 next = itr; ++next;
9825 if(itr->type == type)
9827 m_spellImmune[op].erase(itr);
9828 next = m_spellImmune[op].begin();
9831 SpellImmune Immune;
9832 Immune.spellId = spellId;
9833 Immune.type = type;
9834 m_spellImmune[op].push_back(Immune);
9836 else
9838 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
9840 if(itr->spellId == spellId)
9842 m_spellImmune[op].erase(itr);
9843 break;
9850 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
9852 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
9854 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
9855 RemoveAurasWithDispelType(type);
9858 float Unit::GetWeaponProcChance() const
9860 // normalized proc chance for weapon attack speed
9861 // (odd formula...)
9862 if (isAttackReady(BASE_ATTACK))
9863 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
9864 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
9865 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
9867 return 0.0f;
9870 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
9872 // proc per minute chance calculation
9873 if (PPM <= 0.0f) return 0.0f;
9874 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9877 void Unit::Mount(uint32 mount, uint32 spellId)
9879 if (!mount)
9880 return;
9882 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
9884 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
9886 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9888 if (GetTypeId() == TYPEID_PLAYER)
9890 // Called by Taxi system / GM command
9891 if (!spellId)
9892 ((Player*)this)->UnsummonPetTemporaryIfAny();
9893 // Called by mount aura
9894 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
9896 // Flying case (Unsummon any pet)
9897 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
9898 ((Player*)this)->UnsummonPetTemporaryIfAny();
9899 // Normal case (Unsummon only permanent pet)
9900 else if (Pet* pet = GetPet())
9902 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
9903 ((Player*)this)->UnsummonPetTemporaryIfAny();
9904 else
9905 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
9911 void Unit::Unmount()
9913 if (!IsMounted())
9914 return;
9916 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
9918 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
9919 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9921 // only resummon old pet if the player is already added to a map
9922 // this prevents adding a pet to a not created map which would otherwise cause a crash
9923 // (it could probably happen when logging in after a previous crash)
9924 if(GetTypeId() == TYPEID_PLAYER)
9926 if(Pet* pet = GetPet())
9927 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
9928 else
9929 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
9933 void Unit::SetInCombatWith(Unit* enemy)
9935 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
9936 if (eOwner->IsPvP())
9938 SetInCombatState(true,enemy);
9939 return;
9942 //check for duel
9943 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
9945 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
9946 if(((Player const*)eOwner)->duel->opponent == myOwner)
9948 SetInCombatState(true,enemy);
9949 return;
9953 SetInCombatState(false,enemy);
9956 void Unit::SetInCombatState(bool PvP, Unit* enemy)
9958 // only alive units can be in combat
9959 if (!isAlive())
9960 return;
9962 if (PvP)
9963 m_CombatTimer = 5000;
9965 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9967 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9969 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9970 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9972 if (creatureNotInCombat)
9974 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9976 if (((Creature*)this)->AI())
9977 ((Creature*)this)->AI()->EnterCombat(enemy);
9981 void Unit::ClearInCombat()
9983 m_CombatTimer = 0;
9984 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9986 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9987 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9989 // Player's state will be cleared in Player::UpdateContestedPvP
9990 if (GetTypeId() != TYPEID_PLAYER)
9992 Creature* creature = (Creature*)this;
9993 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
9994 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9996 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
9998 else
9999 ((Player*)this)->UpdatePotionCooldown();
10002 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10004 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10005 return false;
10007 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10008 return false;
10010 // to be removed if unit by any reason enter combat
10011 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10012 return false;
10014 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10015 if (isAlive() == inverseAlive)
10016 return false;
10018 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10021 int32 Unit::ModifyHealth(int32 dVal)
10023 int32 gain = 0;
10025 if(dVal==0)
10026 return 0;
10028 int32 curHealth = (int32)GetHealth();
10030 int32 val = dVal + curHealth;
10031 if(val <= 0)
10033 SetHealth(0);
10034 return -curHealth;
10037 int32 maxHealth = (int32)GetMaxHealth();
10039 if(val < maxHealth)
10041 SetHealth(val);
10042 gain = val - curHealth;
10044 else if(curHealth != maxHealth)
10046 SetHealth(maxHealth);
10047 gain = maxHealth - curHealth;
10050 return gain;
10053 int32 Unit::ModifyPower(Powers power, int32 dVal)
10055 int32 gain = 0;
10057 if(dVal==0)
10058 return 0;
10060 int32 curPower = (int32)GetPower(power);
10062 int32 val = dVal + curPower;
10063 if(val <= 0)
10065 SetPower(power,0);
10066 return -curPower;
10069 int32 maxPower = (int32)GetMaxPower(power);
10071 if(val < maxPower)
10073 SetPower(power,val);
10074 gain = val - curPower;
10076 else if(curPower != maxPower)
10078 SetPower(power,maxPower);
10079 gain = maxPower - curPower;
10082 return gain;
10085 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10087 if(!u || !IsInMap(u))
10088 return false;
10090 // Always can see self
10091 if (u==this)
10092 return true;
10094 // player visible for other player if not logout and at same transport
10095 // including case when player is out of world
10096 bool at_same_transport =
10097 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10098 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10099 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10100 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10102 // not in world
10103 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10104 return false;
10106 // forbidden to seen (at GM respawn command)
10107 if(m_Visibility==VISIBILITY_RESPAWN)
10108 return false;
10110 Map& _map = *u->GetMap();
10111 // Grid dead/alive checks
10112 if (u->GetTypeId()==TYPEID_PLAYER)
10114 // non visible at grid for any stealth state
10115 if(!IsVisibleInGridForPlayer((Player *)u))
10116 return false;
10118 // if player is dead then he can't detect anyone in any cases
10119 if(!u->isAlive())
10120 detect = false;
10122 else
10124 // all dead creatures/players not visible for any creatures
10125 if(!u->isAlive() || !isAlive())
10126 return false;
10129 // always seen by far sight caster
10130 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10131 return true;
10133 // different visible distance checks
10134 if (u->isInFlight()) // what see player in flight
10136 // use object grey distance for all (only see objects any way)
10137 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10138 return false;
10140 else if(!isAlive()) // distance for show body
10142 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10143 return false;
10145 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10147 if(u->GetTypeId()==TYPEID_PLAYER)
10149 // Players far than max visible distance for player or not in our map are not visible too
10150 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10151 return false;
10153 else
10155 // Units far than max visible distance for creature or not in our map are not visible too
10156 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10157 return false;
10160 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10162 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10163 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10164 return false;
10166 else // distance for show creature
10168 // Units far than max visible distance for creature or not in our map are not visible too
10169 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10170 return false;
10173 // always seen by owner
10174 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10175 return true;
10177 // isInvisibleForAlive() those units can only be seen by dead or if other
10178 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10179 // should be able to see it too
10180 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10181 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10182 return false;
10184 // Visible units, always are visible for all units, except for units under invisibility and phases
10185 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10186 return true;
10188 // GMs see any players, not higher GMs and all units in any phase
10189 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10191 if(GetTypeId() == TYPEID_PLAYER)
10192 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10193 else
10194 return true;
10197 // non faction visibility non-breakable for non-GMs
10198 if (m_Visibility == VISIBILITY_OFF)
10199 return false;
10201 // phased visibility (both must phased in same way)
10202 if(!InSamePhase(u))
10203 return false;
10205 // raw invisibility
10206 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10208 // detectable invisibility case
10209 if( invisible && (
10210 // Invisible units, always are visible for units under same invisibility type
10211 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10212 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10213 u->canDetectInvisibilityOf(this) ||
10214 // Units that can detect invisibility always are visible for units that can be detected
10215 canDetectInvisibilityOf(u) ))
10217 invisible = false;
10220 // special cases for always overwrite invisibility/stealth
10221 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10223 // non-hostile case
10224 if (!u->IsHostileTo(this))
10226 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10227 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10229 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10230 return true;
10232 // else apply same rules as for hostile case (detecting check for stealth)
10235 // hostile case
10236 else
10238 // Hunter mark functionality
10239 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10240 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10241 if((*iter)->GetCasterGUID()==u->GetGUID())
10242 return true;
10244 // else apply detecting check for stealth
10247 // none other cases for detect invisibility, so invisible
10248 if(invisible)
10249 return false;
10251 // else apply stealth detecting check
10254 // unit got in stealth in this moment and must ignore old detected state
10255 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10256 return false;
10258 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10259 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10260 return true;
10262 // NOW ONLY STEALTH CASE
10264 //if in non-detect mode then invisible for unit
10265 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10266 //players detect players only in Player::HandleStealthedUnitsDetection()
10267 if (!detect)
10268 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10270 // Special cases
10272 // If is attacked then stealth is lost, some creature can use stealth too
10273 if( !getAttackers().empty() )
10274 return true;
10276 // If there is collision rogue is seen regardless of level difference
10277 if (IsWithinDist(u,0.24f))
10278 return true;
10280 //If a mob or player is stunned he will not be able to detect stealth
10281 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10282 return false;
10284 // set max ditance
10285 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10287 //Always invisible from back (when stealth detection is on), also filter max distance cases
10288 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10289 if(!isInFront)
10290 return false;
10292 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10293 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10295 //Calculation if target is in front
10297 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10298 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10300 //Visible distance is modified by
10301 //-Level Diff (every level diff = 1.0f in visible distance)
10302 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10304 //This allows to check talent tree and will add addition stealth dependent on used points)
10305 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10306 if(stealthMod < 0)
10307 stealthMod = 0;
10309 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10310 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10311 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10312 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10314 // recheck new distance
10315 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10316 return false;
10319 // Now check is target visible with LoS
10320 float ox,oy,oz;
10321 viewPoint->GetPosition(ox,oy,oz);
10322 return IsWithinLOS(ox,oy,oz);
10325 void Unit::SetVisibility(UnitVisibility x)
10327 m_Visibility = x;
10329 if(IsInWorld())
10331 Map *m = GetMap();
10333 if(GetTypeId()==TYPEID_PLAYER)
10334 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10335 else
10336 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10340 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10342 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10344 for(uint32 i = 0; i < 10; ++i)
10346 if(((1 << i) & mask)==0)
10347 continue;
10349 // find invisibility level
10350 uint32 invLevel = 0;
10351 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10352 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10353 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10354 invLevel = (*itr)->GetModifier()->m_amount;
10356 // find invisibility detect level
10357 uint32 detectLevel = 0;
10358 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10359 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10360 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10361 detectLevel = (*itr)->GetModifier()->m_amount;
10363 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10365 detectLevel = ((Player*)this)->GetDrunkValue();
10368 if(invLevel <= detectLevel)
10369 return true;
10373 return false;
10376 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
10378 int32 main_speed_mod = 0;
10379 float stack_bonus = 1.0f;
10380 float non_stack_bonus = 1.0f;
10382 switch(mtype)
10384 case MOVE_WALK:
10385 return;
10386 case MOVE_RUN:
10388 if (IsMounted()) // Use on mount auras
10390 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10391 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10392 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10394 else
10396 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10397 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10398 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10400 break;
10402 case MOVE_RUN_BACK:
10403 return;
10404 case MOVE_SWIM:
10406 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10407 break;
10409 case MOVE_SWIM_BACK:
10410 return;
10411 case MOVE_FLIGHT:
10413 if (IsMounted()) // Use on mount auras
10414 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
10415 else // Use not mount (shapeshift for example) auras (should stack)
10416 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
10417 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
10418 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
10419 break;
10421 case MOVE_FLIGHT_BACK:
10422 return;
10423 default:
10424 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10425 return;
10428 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10429 // now we ready for speed calculation
10430 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10432 switch(mtype)
10434 case MOVE_RUN:
10435 case MOVE_SWIM:
10436 case MOVE_FLIGHT:
10438 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10439 // TODO: possible affect only on MOVE_RUN
10440 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10442 // Use speed from aura
10443 float max_speed = normalization / baseMoveSpeed[mtype];
10444 if (speed > max_speed)
10445 speed = max_speed;
10447 break;
10449 default:
10450 break;
10453 // Apply strongest slow aura mod to speed
10454 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10455 if (slow)
10457 speed *=(100.0f + slow)/100.0f;
10458 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
10459 if (speed < min_speed)
10460 speed = min_speed;
10462 SetSpeed(mtype, speed, forced);
10465 float Unit::GetSpeed( UnitMoveType mtype ) const
10467 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10470 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
10472 if (rate < 0)
10473 rate = 0.0f;
10475 // Update speed only on change
10476 if (m_speed_rate[mtype] == rate)
10477 return;
10479 m_speed_rate[mtype] = rate;
10481 propagateSpeedChange();
10483 WorldPacket data;
10484 if(!forced)
10486 switch(mtype)
10488 case MOVE_WALK:
10489 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10490 break;
10491 case MOVE_RUN:
10492 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
10493 break;
10494 case MOVE_RUN_BACK:
10495 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10496 break;
10497 case MOVE_SWIM:
10498 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
10499 break;
10500 case MOVE_SWIM_BACK:
10501 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10502 break;
10503 case MOVE_TURN_RATE:
10504 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
10505 break;
10506 case MOVE_FLIGHT:
10507 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
10508 break;
10509 case MOVE_FLIGHT_BACK:
10510 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10511 break;
10512 case MOVE_PITCH_RATE:
10513 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
10514 break;
10515 default:
10516 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10517 return;
10520 data.append(GetPackGUID());
10521 data << uint32(0); // movement flags
10522 data << uint16(0); // unk flags
10523 data << uint32(getMSTime());
10524 data << float(GetPositionX());
10525 data << float(GetPositionY());
10526 data << float(GetPositionZ());
10527 data << float(GetOrientation());
10528 data << uint32(0); // fall time
10529 data << float(GetSpeed(mtype));
10530 SendMessageToSet( &data, true );
10532 else
10534 if(GetTypeId() == TYPEID_PLAYER)
10536 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10537 // and do it only for real sent packets and use run for run/mounted as client expected
10538 ++((Player*)this)->m_forced_speed_changes[mtype];
10541 switch(mtype)
10543 case MOVE_WALK:
10544 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
10545 break;
10546 case MOVE_RUN:
10547 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
10548 break;
10549 case MOVE_RUN_BACK:
10550 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
10551 break;
10552 case MOVE_SWIM:
10553 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
10554 break;
10555 case MOVE_SWIM_BACK:
10556 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
10557 break;
10558 case MOVE_TURN_RATE:
10559 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
10560 break;
10561 case MOVE_FLIGHT:
10562 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
10563 break;
10564 case MOVE_FLIGHT_BACK:
10565 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
10566 break;
10567 case MOVE_PITCH_RATE:
10568 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
10569 break;
10570 default:
10571 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10572 return;
10574 data.append(GetPackGUID());
10575 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
10576 if (mtype == MOVE_RUN)
10577 data << uint8(0); // new 2.1.0
10578 data << float(GetSpeed(mtype));
10579 SendMessageToSet( &data, true );
10581 if(Pet* pet = GetPet())
10582 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
10585 void Unit::SetHover(bool on)
10587 if(on)
10588 CastSpell(this, 11010, true);
10589 else
10590 RemoveAurasDueToSpell(11010);
10593 void Unit::setDeathState(DeathState s)
10595 if (s != ALIVE && s!= JUST_ALIVED)
10597 CombatStop();
10598 DeleteThreatList();
10599 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10601 if(IsNonMeleeSpellCasted(false))
10602 InterruptNonMeleeSpells(false);
10605 if (s == JUST_DIED)
10607 RemoveAllAurasOnDeath();
10608 RemoveGuardians();
10609 UnsummonAllTotems();
10611 // after removing a Fearaura (in RemoveAllAurasOnDeath)
10612 // Unit::SetFeared is called and makes that creatures attack player again
10613 StopMoving();
10615 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
10616 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
10617 // remove aurastates allowing special moves
10618 ClearAllReactives();
10619 ClearDiminishings();
10621 else if(s == JUST_ALIVED)
10623 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
10626 if (m_deathState != ALIVE && s == ALIVE)
10628 //_ApplyAllAuraMods();
10630 m_deathState = s;
10633 /*########################################
10634 ######## ########
10635 ######## AGGRO SYSTEM ########
10636 ######## ########
10637 ########################################*/
10638 bool Unit::CanHaveThreatList() const
10640 // only creatures can have threat list
10641 if( GetTypeId() != TYPEID_UNIT )
10642 return false;
10644 // only alive units can have threat list
10645 if( !isAlive() )
10646 return false;
10648 // totems can not have threat list
10649 if( ((Creature*)this)->isTotem() )
10650 return false;
10652 // vehicles can not have threat list
10653 if( ((Creature*)this)->isVehicle() )
10654 return false;
10656 // pets can not have a threat list, unless they are controlled by a creature
10657 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
10658 return false;
10660 return true;
10663 //======================================================================
10665 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
10667 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
10668 return threat;
10670 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
10671 return threat;
10673 SpellSchools school = GetFirstSchoolInMask(schoolMask);
10675 return threat * m_threatModifier[school];
10678 //======================================================================
10680 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
10682 // Only mobs can manage threat lists
10683 if(CanHaveThreatList())
10684 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
10687 //======================================================================
10689 void Unit::DeleteThreatList()
10691 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
10692 SendThreatClear();
10693 m_ThreatManager.clearReferences();
10696 //======================================================================
10698 void Unit::TauntApply(Unit* taunter)
10700 assert(GetTypeId()== TYPEID_UNIT);
10702 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10703 return;
10705 if(!CanHaveThreatList())
10706 return;
10708 Unit *target = getVictim();
10709 if(target && target == taunter)
10710 return;
10712 SetInFront(taunter);
10713 if (((Creature*)this)->AI())
10714 ((Creature*)this)->AI()->AttackStart(taunter);
10716 m_ThreatManager.tauntApply(taunter);
10719 //======================================================================
10721 void Unit::TauntFadeOut(Unit *taunter)
10723 assert(GetTypeId()== TYPEID_UNIT);
10725 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10726 return;
10728 if(!CanHaveThreatList())
10729 return;
10731 Unit *target = getVictim();
10732 if(!target || target != taunter)
10733 return;
10735 if(m_ThreatManager.isThreatListEmpty())
10737 if(((Creature*)this)->AI())
10738 ((Creature*)this)->AI()->EnterEvadeMode();
10739 return;
10742 m_ThreatManager.tauntFadeOut(taunter);
10743 target = m_ThreatManager.getHostileTarget();
10745 if (target && target != taunter)
10747 SetInFront(target);
10748 if (((Creature*)this)->AI())
10749 ((Creature*)this)->AI()->AttackStart(target);
10753 //======================================================================
10755 bool Unit::SelectHostileTarget()
10757 //function provides main threat functionality
10758 //next-victim-selection algorithm and evade mode are called
10759 //threat list sorting etc.
10761 assert(GetTypeId()== TYPEID_UNIT);
10763 if (!this->isAlive())
10764 return false;
10765 //This function only useful once AI has been initialized
10766 if (!((Creature*)this)->AI())
10767 return false;
10769 Unit* target = NULL;
10771 // First checking if we have some taunt on us
10772 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
10773 if ( !tauntAuras.empty() )
10775 Unit* caster;
10777 // The last taunt aura caster is alive an we are happy to attack him
10778 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
10779 return true;
10780 else if (tauntAuras.size() > 1)
10782 // We do not have last taunt aura caster but we have more taunt auras,
10783 // so find first available target
10785 // Auras are pushed_back, last caster will be on the end
10786 AuraList::const_iterator aura = --tauntAuras.end();
10789 --aura;
10790 if ( (caster = (*aura)->GetCaster()) &&
10791 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
10793 target = caster;
10794 break;
10796 }while (aura != tauntAuras.begin());
10800 if ( !target && !m_ThreatManager.isThreatListEmpty() )
10801 // No taunt aura or taunt aura caster is dead standart target selection
10802 target = m_ThreatManager.getHostileTarget();
10804 if(target)
10806 if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
10807 SetInFront(target);
10808 ((Creature*)this)->AI()->AttackStart(target);
10809 return true;
10812 // no target but something prevent go to evade mode
10813 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
10814 return false;
10816 // last case when creature don't must go to evade mode:
10817 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10818 // for example at owner command to pet attack some far away creature
10819 // Note: creature not have targeted movement generator but have attacker in this case
10820 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE || hasUnitState(UNIT_STAT_FOLLOW))
10822 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
10824 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
10825 return false;
10829 // enter in evade mode in other case
10830 ((Creature*)this)->AI()->EnterEvadeMode();
10832 return false;
10835 //======================================================================
10836 //======================================================================
10837 //======================================================================
10839 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
10841 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10843 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10845 int32 level = int32(getLevel());
10846 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
10847 level = (int32)spellProto->maxLevel;
10848 else if (level < (int32)spellProto->baseLevel)
10849 level = (int32)spellProto->baseLevel;
10850 level-= (int32)spellProto->spellLevel;
10852 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
10853 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
10854 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
10855 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
10856 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
10858 // range can have possitive and negative values, so order its for irand
10859 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
10860 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
10861 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
10863 int32 value = basePoints + randvalue;
10864 //random damage
10865 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
10866 value += (int32)(comboDamage * comboPoints);
10868 if(Player* modOwner = GetSpellModOwner())
10870 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
10871 switch(effect_index)
10873 case 0:
10874 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
10875 break;
10876 case 1:
10877 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
10878 break;
10879 case 2:
10880 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
10881 break;
10885 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
10886 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
10887 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
10888 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
10889 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
10891 return value;
10894 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
10896 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10898 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10900 int32 minduration = GetSpellDuration(spellProto);
10901 int32 maxduration = GetSpellMaxDuration(spellProto);
10903 int32 duration;
10905 if( minduration != -1 && minduration != maxduration )
10906 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
10907 else
10908 duration = minduration;
10910 if (duration > 0)
10912 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
10913 // Find total mod value (negative bonus)
10914 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
10915 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10916 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
10917 // Find max mod (negative bonus)
10918 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
10920 if (!IsPositiveSpell(spellProto->Id))
10921 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
10923 int32 durationMod = 0;
10924 // Select strongest negative mod
10925 if (durationMod_always > durationMod_not_stack)
10926 durationMod = durationMod_not_stack;
10927 else
10928 durationMod = durationMod_always;
10930 if (durationMod != 0)
10931 duration = int32(int64(duration) * (100+durationMod) /100);
10933 if (duration < 0) duration = 0;
10936 return duration;
10939 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
10941 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10943 if(i->DRGroup != group)
10944 continue;
10946 if(!i->hitCount)
10947 return DIMINISHING_LEVEL_1;
10949 if(!i->hitTime)
10950 return DIMINISHING_LEVEL_1;
10952 // If last spell was casted more than 15 seconds ago - reset the count.
10953 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
10955 i->hitCount = DIMINISHING_LEVEL_1;
10956 return DIMINISHING_LEVEL_1;
10958 // or else increase the count.
10959 else
10961 return DiminishingLevels(i->hitCount);
10964 return DIMINISHING_LEVEL_1;
10967 void Unit::IncrDiminishing(DiminishingGroup group)
10969 // Checking for existing in the table
10970 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10972 if(i->DRGroup != group)
10973 continue;
10974 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
10975 i->hitCount += 1;
10976 return;
10978 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
10981 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
10983 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
10984 return;
10986 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10987 if(limitduration > 0 && duration > limitduration)
10989 // test pet/charm masters instead pets/charmeds
10990 Unit const* targetOwner = GetCharmerOrOwner();
10991 Unit const* casterOwner = caster->GetCharmerOrOwner();
10993 Unit const* target = targetOwner ? targetOwner : this;
10994 Unit const* source = casterOwner ? casterOwner : caster;
10996 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
10997 duration = limitduration;
11000 float mod = 1.0f;
11002 // Some diminishings applies to mobs too (for example, Stun)
11003 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11005 DiminishingLevels diminish = Level;
11006 switch(diminish)
11008 case DIMINISHING_LEVEL_1: break;
11009 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11010 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11011 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11012 default: break;
11016 duration = int32(duration * mod);
11019 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11021 // Checking for existing in the table
11022 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11024 if(i->DRGroup != group)
11025 continue;
11027 if(apply)
11028 i->stack += 1;
11029 else if(i->stack)
11031 i->stack -= 1;
11032 // Remember time after last aura from group removed
11033 if (i->stack == 0)
11034 i->hitTime = getMSTime();
11036 break;
11040 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
11042 return ObjectAccessor::GetUnit(object,guid);
11045 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11047 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11050 /// returns true if creature can't be seen by alive units
11051 bool Unit::isInvisibleForAlive() const
11053 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11054 return true;
11055 // TODO: maybe spiritservices also have just an aura
11056 return isSpiritService();
11059 uint32 Unit::GetCreatureType() const
11061 if(GetTypeId() == TYPEID_PLAYER)
11063 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11064 if(ssEntry && ssEntry->creatureType > 0)
11065 return ssEntry->creatureType;
11066 else
11067 return CREATURE_TYPE_HUMANOID;
11069 else
11070 return ((Creature*)this)->GetCreatureInfo()->type;
11073 /*#######################################
11074 ######## ########
11075 ######## STAT SYSTEM ########
11076 ######## ########
11077 #######################################*/
11079 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11081 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11083 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11084 return false;
11087 float val = 1.0f;
11089 switch(modifierType)
11091 case BASE_VALUE:
11092 case TOTAL_VALUE:
11093 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11094 break;
11095 case BASE_PCT:
11096 case TOTAL_PCT:
11097 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11098 amount = -200.0f;
11100 val = (100.0f + amount) / 100.0f;
11101 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11102 break;
11104 default:
11105 break;
11108 if(!CanModifyStats())
11109 return false;
11111 switch(unitMod)
11113 case UNIT_MOD_STAT_STRENGTH:
11114 case UNIT_MOD_STAT_AGILITY:
11115 case UNIT_MOD_STAT_STAMINA:
11116 case UNIT_MOD_STAT_INTELLECT:
11117 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11119 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11120 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11122 case UNIT_MOD_MANA:
11123 case UNIT_MOD_RAGE:
11124 case UNIT_MOD_FOCUS:
11125 case UNIT_MOD_ENERGY:
11126 case UNIT_MOD_HAPPINESS:
11127 case UNIT_MOD_RUNE:
11128 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11130 case UNIT_MOD_RESISTANCE_HOLY:
11131 case UNIT_MOD_RESISTANCE_FIRE:
11132 case UNIT_MOD_RESISTANCE_NATURE:
11133 case UNIT_MOD_RESISTANCE_FROST:
11134 case UNIT_MOD_RESISTANCE_SHADOW:
11135 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11137 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11138 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11140 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11141 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11142 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11144 default:
11145 break;
11148 return true;
11151 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11153 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11155 sLog.outError("trial to access non existed modifier value from UnitMods!");
11156 return 0.0f;
11159 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11160 return 0.0f;
11162 return m_auraModifiersGroup[unitMod][modifierType];
11165 float Unit::GetTotalStatValue(Stats stat) const
11167 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11169 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11170 return 0.0f;
11172 // value = ((base_value * base_pct) + total_value) * total_pct
11173 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11174 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11175 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11176 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11178 return value;
11181 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11183 if(unitMod >= UNIT_MOD_END)
11185 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11186 return 0.0f;
11189 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11190 return 0.0f;
11192 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11193 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11194 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11195 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11197 return value;
11200 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11202 SpellSchools school = SPELL_SCHOOL_NORMAL;
11204 switch(unitMod)
11206 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11207 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11208 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11209 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11210 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11211 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11213 default:
11214 break;
11217 return school;
11220 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11222 Stats stat = STAT_STRENGTH;
11224 switch(unitMod)
11226 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11227 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11228 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11229 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11230 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11232 default:
11233 break;
11236 return stat;
11239 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11241 switch(unitMod)
11243 case UNIT_MOD_MANA: return POWER_MANA;
11244 case UNIT_MOD_RAGE: return POWER_RAGE;
11245 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11246 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11247 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11248 case UNIT_MOD_RUNE: return POWER_RUNE;
11249 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11250 default: return POWER_MANA;
11253 return POWER_MANA;
11256 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11258 if (attType == RANGED_ATTACK)
11260 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11261 if (ap < 0)
11262 return 0.0f;
11263 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11265 else
11267 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11268 if (ap < 0)
11269 return 0.0f;
11270 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11274 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11276 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11277 return 0.0f;
11279 return m_weaponDamage[attType][type];
11282 void Unit::SetLevel(uint32 lvl)
11284 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11286 // group update
11287 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11288 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11291 void Unit::SetHealth(uint32 val)
11293 uint32 maxHealth = GetMaxHealth();
11294 if(maxHealth < val)
11295 val = maxHealth;
11297 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11299 // group update
11300 if(GetTypeId() == TYPEID_PLAYER)
11302 if(((Player*)this)->GetGroup())
11303 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11305 else if(((Creature*)this)->isPet())
11307 Pet *pet = ((Pet*)this);
11308 if(pet->isControlled())
11310 Unit *owner = GetOwner();
11311 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11312 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11317 void Unit::SetMaxHealth(uint32 val)
11319 uint32 health = GetHealth();
11320 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11322 // group update
11323 if(GetTypeId() == TYPEID_PLAYER)
11325 if(((Player*)this)->GetGroup())
11326 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11328 else if(((Creature*)this)->isPet())
11330 Pet *pet = ((Pet*)this);
11331 if(pet->isControlled())
11333 Unit *owner = GetOwner();
11334 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11335 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11339 if(val < health)
11340 SetHealth(val);
11343 void Unit::SetPower(Powers power, uint32 val)
11345 if(GetPower(power) == val)
11346 return;
11348 uint32 maxPower = GetMaxPower(power);
11349 if(maxPower < val)
11350 val = maxPower;
11352 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11354 WorldPacket data(SMSG_POWER_UPDATE);
11355 data.append(GetPackGUID());
11356 data << uint8(power);
11357 data << uint32(val);
11358 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11360 // group update
11361 if(GetTypeId() == TYPEID_PLAYER)
11363 if(((Player*)this)->GetGroup())
11364 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11366 else if(((Creature*)this)->isPet())
11368 Pet *pet = ((Pet*)this);
11369 if(pet->isControlled())
11371 Unit *owner = GetOwner();
11372 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11373 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11376 // Update the pet's character sheet with happiness damage bonus
11377 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11379 pet->UpdateDamagePhysical(BASE_ATTACK);
11384 void Unit::SetMaxPower(Powers power, uint32 val)
11386 uint32 cur_power = GetPower(power);
11387 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11389 // group update
11390 if(GetTypeId() == TYPEID_PLAYER)
11392 if(((Player*)this)->GetGroup())
11393 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11395 else if(((Creature*)this)->isPet())
11397 Pet *pet = ((Pet*)this);
11398 if(pet->isControlled())
11400 Unit *owner = GetOwner();
11401 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11402 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11406 if(val < cur_power)
11407 SetPower(power, val);
11410 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
11412 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
11414 // group update
11415 if(GetTypeId() == TYPEID_PLAYER)
11417 if(((Player*)this)->GetGroup())
11418 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11420 else if(((Creature*)this)->isPet())
11422 Pet *pet = ((Pet*)this);
11423 if(pet->isControlled())
11425 Unit *owner = GetOwner();
11426 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11427 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11432 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
11434 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
11436 // group update
11437 if(GetTypeId() == TYPEID_PLAYER)
11439 if(((Player*)this)->GetGroup())
11440 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11442 else if(((Creature*)this)->isPet())
11444 Pet *pet = ((Pet*)this);
11445 if(pet->isControlled())
11447 Unit *owner = GetOwner();
11448 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11449 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11454 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
11456 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
11457 if(apply)
11458 tAuraProcTriggerDamage.push_back(aura);
11459 else
11460 tAuraProcTriggerDamage.remove(aura);
11463 uint32 Unit::GetCreatePowers( Powers power ) const
11465 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
11466 switch(power)
11468 case POWER_MANA: return GetCreateMana();
11469 case POWER_RAGE: return 1000;
11470 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
11471 case POWER_ENERGY: return 100;
11472 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
11473 case POWER_RUNIC_POWER: return 1000;
11474 case POWER_RUNE: return 0;
11475 case POWER_HEALTH: return 0;
11478 return 0;
11481 void Unit::AddToWorld()
11483 Object::AddToWorld();
11486 void Unit::RemoveFromWorld()
11488 // cleanup
11489 if (IsInWorld())
11491 Uncharm();
11492 RemoveNotOwnSingleTargetAuras();
11493 RemoveGuardians();
11494 RemoveAllGameObjects();
11495 RemoveAllDynObjects();
11496 CleanupDeletedAuras();
11499 Object::RemoveFromWorld();
11502 void Unit::CleanupsBeforeDelete()
11504 if(m_uint32Values) // only for fully created object
11506 InterruptNonMeleeSpells(true);
11507 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11508 CombatStop();
11509 ClearComboPointHolders();
11510 DeleteThreatList();
11511 getHostileRefManager().setOnlineOfflineState(false);
11512 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
11513 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11515 WorldObject::CleanupsBeforeDelete();
11518 CharmInfo* Unit::InitCharmInfo(Unit *charm)
11520 if(!m_charmInfo)
11521 m_charmInfo = new CharmInfo(charm);
11522 return m_charmInfo;
11525 CharmInfo::CharmInfo(Unit* unit)
11526 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
11528 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
11529 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
11532 void CharmInfo::InitPetActionBar()
11534 // the first 3 SpellOrActions are attack, follow and stay
11535 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
11536 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
11538 // middle 4 SpellOrActions are spells/special attacks/abilities
11539 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
11540 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
11542 // last 3 SpellOrActions are reactions
11543 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
11544 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
11547 void CharmInfo::InitEmptyActionBar()
11549 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
11550 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
11551 SetActionBar(x,0,ACT_PASSIVE);
11554 void CharmInfo::InitPossessCreateSpells()
11556 InitEmptyActionBar(); //charm action bar
11558 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
11559 return;
11561 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11563 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
11564 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
11565 else
11566 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
11570 void CharmInfo::InitCharmCreateSpells()
11572 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
11574 InitEmptyActionBar();
11575 return;
11578 InitPetActionBar();
11580 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11582 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
11584 if(!spellId)
11586 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11587 continue;
11590 if (IsPassiveSpell(spellId))
11592 m_unit->CastSpell(m_unit, spellId, true);
11593 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
11595 else
11597 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11599 ActiveStates newstate;
11600 bool onlyselfcast = true;
11601 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
11603 if(!spellInfo) onlyselfcast = false;
11604 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11606 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
11607 onlyselfcast = false;
11610 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
11611 newstate = ACT_DISABLED;
11612 else
11613 newstate = ACT_PASSIVE;
11615 AddSpellToActionBar(spellId, newstate);
11620 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
11622 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11624 // new spell rank can be already listed
11625 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11627 if (uint32 action = PetActionBar[i].GetAction())
11629 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11631 PetActionBar[i].SetAction(spell_id);
11632 return true;
11637 // or use empty slot in other case
11638 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11640 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11642 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
11643 return true;
11646 return false;
11649 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
11651 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11653 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11655 if (uint32 action = PetActionBar[i].GetAction())
11657 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11659 SetActionBar(i,0,ACT_DISABLED);
11660 return true;
11665 return false;
11668 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
11670 if(IsPassiveSpell(spellid))
11671 return;
11673 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11674 if(spellid == m_charmspells[x].GetAction())
11675 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
11678 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
11680 m_petnumber = petnumber;
11681 if(statwindow)
11682 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
11683 else
11684 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
11687 void CharmInfo::LoadPetActionBar(const std::string& data )
11689 InitPetActionBar();
11691 Tokens tokens = StrSplit(data, " ");
11693 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
11694 return; // non critical, will reset to default
11696 int index;
11697 Tokens::iterator iter;
11698 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
11700 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
11701 uint8 type = atol((*iter).c_str());
11702 ++iter;
11703 uint32 action = atol((*iter).c_str());
11705 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
11707 // check correctness
11708 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
11709 SetActionBar(index,0,ACT_DISABLED);
11713 void CharmInfo::BuildActionBar( WorldPacket* data )
11715 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11716 *data << uint32(PetActionBar[i].packedData);
11719 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
11721 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11723 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11725 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
11726 break;
11731 bool Unit::isFrozen() const
11733 return HasAuraState(AURA_STATE_FROZEN);
11736 struct ProcTriggeredData
11738 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
11739 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
11740 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
11742 SpellProcEventEntry const *spellProcEvent;
11743 Aura* triggeredByAura;
11744 Unit::spellEffectPair triggeredByAura_SpellPair;
11747 typedef std::list< ProcTriggeredData > ProcTriggeredList;
11748 typedef std::list< uint32> RemoveSpellList;
11750 // List of auras that CAN be trigger but may not exist in spell_proc_event
11751 // in most case need for drop charges
11752 // in some types of aura need do additional check
11753 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
11754 bool InitTriggerAuraData()
11756 for (int i=0;i<TOTAL_AURAS;++i)
11758 isTriggerAura[i]=false;
11759 isNonTriggerAura[i] = false;
11761 isTriggerAura[SPELL_AURA_DUMMY] = true;
11762 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
11763 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
11764 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
11765 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
11766 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
11767 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
11768 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
11769 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
11770 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
11771 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
11772 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
11773 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
11774 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
11775 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
11776 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
11777 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
11778 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
11779 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
11780 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
11781 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
11782 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
11783 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
11784 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
11785 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
11786 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
11787 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
11788 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
11789 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
11790 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
11791 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
11793 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
11794 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
11796 return true;
11799 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
11801 uint32 procEx = PROC_EX_NONE;
11802 // Check victim state
11803 if (missCondition!=SPELL_MISS_NONE)
11804 switch (missCondition)
11806 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
11807 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
11808 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
11809 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
11810 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
11811 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
11812 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
11813 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
11814 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
11815 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
11816 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
11817 default:
11818 break;
11820 else
11822 // On block
11823 if (damageInfo->blocked)
11824 procEx|=PROC_EX_BLOCK;
11825 // On absorb
11826 if (damageInfo->absorb)
11827 procEx|=PROC_EX_ABSORB;
11828 // On crit
11829 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
11830 procEx|=PROC_EX_CRITICAL_HIT;
11831 else
11832 procEx|=PROC_EX_NORMAL_HIT;
11834 return procEx;
11837 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
11839 // For melee/ranged based attack need update skills and set some Aura states
11840 if (procFlag & MELEE_BASED_TRIGGER_MASK)
11842 // Update skills here for players
11843 if (GetTypeId() == TYPEID_PLAYER)
11845 // On melee based hit/miss/resist need update skill (for victim and attacker)
11846 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
11848 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
11849 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
11851 // Update defence if player is victim and parry/dodge/block
11852 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
11853 ((Player*)this)->UpdateDefense();
11855 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11856 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
11858 // for victim
11859 if (isVictim)
11861 // if victim and dodge attack
11862 if (procExtra&PROC_EX_DODGE)
11864 //Update AURA_STATE on dodge
11865 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
11867 ModifyAuraState(AURA_STATE_DEFENSE, true);
11868 StartReactiveTimer( REACTIVE_DEFENSE );
11871 // if victim and parry attack
11872 if (procExtra & PROC_EX_PARRY)
11874 // For Hunters only Counterattack (skip Mongoose bite)
11875 if (getClass() == CLASS_HUNTER)
11877 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
11878 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
11880 else
11882 ModifyAuraState(AURA_STATE_DEFENSE, true);
11883 StartReactiveTimer( REACTIVE_DEFENSE );
11886 // if and victim block attack
11887 if (procExtra & PROC_EX_BLOCK)
11889 ModifyAuraState(AURA_STATE_DEFENSE,true);
11890 StartReactiveTimer( REACTIVE_DEFENSE );
11893 else //For attacker
11895 // Overpower on victim dodge
11896 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
11898 ((Player*)this)->AddComboPoints(pTarget, 1);
11899 StartReactiveTimer( REACTIVE_OVERPOWER );
11905 RemoveSpellList removedSpells;
11906 ProcTriggeredList procTriggered;
11907 // Fill procTriggered list
11908 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
11910 // skip deleted auras (possible at recursive triggered call
11911 if(itr->second->IsDeleted())
11912 continue;
11914 SpellProcEventEntry const* spellProcEvent = NULL;
11915 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
11916 continue;
11918 itr->second->SetInUse(true); // prevent aura deletion
11919 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
11922 // Nothing found
11923 if (procTriggered.empty())
11924 return;
11926 // Handle effects proceed this time
11927 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11929 // Some auras can be deleted in function called in this loop (except first, ofc)
11930 Aura *triggeredByAura = i->triggeredByAura;
11931 if(triggeredByAura->IsDeleted())
11932 continue;
11934 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
11935 Modifier *auraModifier = triggeredByAura->GetModifier();
11936 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
11937 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
11938 // For players set spell cooldown if need
11939 uint32 cooldown = 0;
11940 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
11941 cooldown = spellProcEvent->cooldown;
11943 switch(auraModifier->m_auraname)
11945 case SPELL_AURA_PROC_TRIGGER_SPELL:
11947 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11948 // Don`t drop charge or add cooldown for not started trigger
11949 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11951 triggeredByAura->SetInUse(false);
11952 continue;
11954 break;
11956 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11958 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11959 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
11960 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
11961 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
11962 SendSpellNonMeleeDamageLog(&damageInfo);
11963 DealSpellDamage(&damageInfo, true);
11964 break;
11966 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
11967 case SPELL_AURA_MANA_SHIELD:
11968 case SPELL_AURA_OBS_MOD_MANA:
11969 case SPELL_AURA_DUMMY:
11971 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11972 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11974 triggeredByAura->SetInUse(false);
11975 continue;
11977 break;
11979 case SPELL_AURA_MOD_HASTE:
11981 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11982 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11984 triggeredByAura->SetInUse(false);
11985 continue;
11987 break;
11989 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11991 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11992 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
11994 triggeredByAura->SetInUse(false);
11995 continue;
11997 break;
11999 case SPELL_AURA_PRAYER_OF_MENDING:
12001 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
12002 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12004 HandleMendingAuraProc(triggeredByAura);
12005 break;
12007 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12009 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12011 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12013 triggeredByAura->SetInUse(false);
12014 continue;
12016 break;
12018 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12019 // Skip melee hits or instant cast spells
12020 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12022 triggeredByAura->SetInUse(false);
12023 continue;
12025 break;
12026 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12027 // Skip Melee hits and spells ws wrong school
12028 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12030 triggeredByAura->SetInUse(false);
12031 continue;
12033 break;
12034 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12035 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12036 // Skip melee hits and spells ws wrong school or zero cost
12037 if (procSpell == NULL ||
12038 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12039 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12041 triggeredByAura->SetInUse(false);
12042 continue;
12044 break;
12045 case SPELL_AURA_MECHANIC_IMMUNITY:
12046 // Compare mechanic
12047 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12049 triggeredByAura->SetInUse(false);
12050 continue;
12052 break;
12053 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12054 // Compare mechanic
12055 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12057 triggeredByAura->SetInUse(false);
12058 continue;
12060 break;
12061 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12062 // Compare casters
12063 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12065 triggeredByAura->SetInUse(false);
12066 continue;
12068 break;
12069 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12070 if (!procSpell)
12072 triggeredByAura->SetInUse(false);
12073 continue;
12075 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12076 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12078 triggeredByAura->SetInUse(false);
12079 continue;
12081 break;
12082 case SPELL_AURA_MAELSTROM_WEAPON:
12083 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12085 // remove all stack;
12086 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12087 triggeredByAura->SetInUse(false); // this safe, aura locked
12088 continue; // avoid re-remove attempts
12089 default:
12090 // nothing do, just charges counter
12091 break;
12094 // Remove charge (aura can be removed by triggers)
12095 if(useCharges && !triggeredByAura->IsDeleted())
12097 // If last charge dropped add spell to remove list
12098 if(triggeredByAura->DropAuraCharge())
12099 removedSpells.push_back(triggeredByAura->GetId());
12102 triggeredByAura->SetInUse(false);
12104 if (!removedSpells.empty())
12106 // Sort spells and remove dublicates
12107 removedSpells.sort();
12108 removedSpells.unique();
12109 // Remove auras from removedAuras
12110 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12111 RemoveSingleSpellAurasFromStack(*i);
12115 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12117 return SPELL_SCHOOL_MASK_NORMAL;
12120 Player* Unit::GetSpellModOwner()
12122 if(GetTypeId()==TYPEID_PLAYER)
12123 return (Player*)this;
12124 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12126 Unit* owner = GetOwner();
12127 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12128 return (Player*)owner;
12130 return NULL;
12133 ///----------Pet responses methods-----------------
12134 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12136 if(msg == SPELL_CAST_OK)
12137 return;
12139 Unit *owner = GetCharmerOrOwner();
12140 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12141 return;
12143 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12144 data << uint8(0); // cast count?
12145 data << uint32(spellid);
12146 data << uint8(msg);
12147 // uint32 for some reason
12148 // uint32 for some reason
12149 ((Player*)owner)->GetSession()->SendPacket(&data);
12152 void Unit::SendPetActionFeedback (uint8 msg)
12154 Unit* owner = GetOwner();
12155 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12156 return;
12158 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12159 data << uint8(msg);
12160 ((Player*)owner)->GetSession()->SendPacket(&data);
12163 void Unit::SendPetTalk (uint32 pettalk)
12165 Unit* owner = GetOwner();
12166 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12167 return;
12169 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12170 data << uint64(GetGUID());
12171 data << uint32(pettalk);
12172 ((Player*)owner)->GetSession()->SendPacket(&data);
12175 void Unit::SendPetAIReaction(uint64 guid)
12177 Unit* owner = GetOwner();
12178 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12179 return;
12181 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12182 data << uint64(guid);
12183 data << uint32(AI_REACTION_AGGRO);
12184 ((Player*)owner)->GetSession()->SendPacket(&data);
12187 ///----------End of Pet responses methods----------
12189 void Unit::StopMoving()
12191 clearUnitState(UNIT_STAT_MOVING);
12193 // send explicit stop packet
12194 // player expected for correct work MONSTER_MOVE_WALK
12195 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
12197 // update position and orientation for near players
12198 WorldPacket data;
12199 BuildHeartBeatMsg(&data);
12200 SendMessageToSet(&data,false);
12203 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12205 if( apply )
12207 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12208 return;
12210 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12212 GetMotionMaster()->MovementExpired(false);
12213 CastStop(GetGUID()==casterGUID ? spellID : 0);
12215 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12217 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12219 else
12221 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12223 GetMotionMaster()->MovementExpired(false);
12225 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12227 // restore appropriate movement generator
12228 if(getVictim())
12229 GetMotionMaster()->MoveChase(getVictim());
12230 else
12231 GetMotionMaster()->Initialize();
12233 // attack caster if can
12234 Unit* caster = Unit::GetUnit(*this, casterGUID);
12235 if(caster && ((Creature*)this)->AI())
12236 ((Creature*)this)->AI()->AttackedBy(caster);
12240 if (GetTypeId() == TYPEID_PLAYER)
12241 ((Player*)this)->SetClientControl(this, !apply);
12244 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12246 if( apply )
12248 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12250 CastStop(GetGUID()==casterGUID ? spellID : 0);
12252 GetMotionMaster()->MoveConfused();
12254 else
12256 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12258 GetMotionMaster()->MovementExpired(false);
12260 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12262 // restore appropriate movement generator
12263 if(getVictim())
12264 GetMotionMaster()->MoveChase(getVictim());
12265 else
12266 GetMotionMaster()->Initialize();
12270 if(GetTypeId() == TYPEID_PLAYER)
12271 ((Player*)this)->SetClientControl(this, !apply);
12274 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
12276 if( apply )
12279 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12280 data<<GetGUID();
12281 data<<uint8(0);
12282 SendMessageToSet(&data,true);
12285 if(GetTypeId() != TYPEID_PLAYER)
12286 StopMoving();
12287 else
12288 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
12290 // blizz like 2.0.x
12291 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12292 // blizz like 2.0.x
12293 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12294 // blizz like 2.0.x
12295 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12297 addUnitState(UNIT_STAT_DIED);
12298 CombatStop();
12299 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12301 // prevent interrupt message
12302 if (casterGUID == GetGUID())
12303 FinishSpell(CURRENT_GENERIC_SPELL,false);
12304 InterruptNonMeleeSpells(true);
12305 getHostileRefManager().deleteReferences();
12307 else
12310 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12311 data<<GetGUID();
12312 data<<uint8(1);
12313 SendMessageToSet(&data,true);
12315 // blizz like 2.0.x
12316 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12317 // blizz like 2.0.x
12318 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12319 // blizz like 2.0.x
12320 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12322 clearUnitState(UNIT_STAT_DIED);
12324 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12326 // restore appropriate movement generator
12327 if(getVictim())
12328 GetMotionMaster()->MoveChase(getVictim());
12329 else
12330 GetMotionMaster()->Initialize();
12336 bool Unit::IsSitState() const
12338 uint8 s = getStandState();
12339 return
12340 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12341 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12342 s == UNIT_STAND_STATE_SIT;
12345 bool Unit::IsStandState() const
12347 uint8 s = getStandState();
12348 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12351 void Unit::SetStandState(uint8 state)
12353 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12355 if (IsStandState())
12356 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12358 if(GetTypeId()==TYPEID_PLAYER)
12360 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12361 data << (uint8)state;
12362 ((Player*)this)->GetSession()->SendPacket(&data);
12366 bool Unit::IsPolymorphed() const
12368 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12371 void Unit::SetDisplayId(uint32 modelId)
12373 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12375 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12377 Pet *pet = ((Pet*)this);
12378 if(!pet->isControlled())
12379 return;
12380 Unit *owner = GetOwner();
12381 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12382 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12386 void Unit::ClearComboPointHolders()
12388 while(!m_ComboPointHolders.empty())
12390 uint32 lowguid = *m_ComboPointHolders.begin();
12392 Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
12393 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12394 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12395 else
12396 m_ComboPointHolders.erase(lowguid); // or remove manually
12400 void Unit::ClearAllReactives()
12402 for(int i=0; i < MAX_REACTIVE; ++i)
12403 m_reactiveTimer[i] = 0;
12405 if (HasAuraState( AURA_STATE_DEFENSE))
12406 ModifyAuraState(AURA_STATE_DEFENSE, false);
12407 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12408 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12409 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12410 ((Player*)this)->ClearComboPoints();
12413 void Unit::UpdateReactives( uint32 p_time )
12415 for(int i = 0; i < MAX_REACTIVE; ++i)
12417 ReactiveType reactive = ReactiveType(i);
12419 if(!m_reactiveTimer[reactive])
12420 continue;
12422 if ( m_reactiveTimer[reactive] <= p_time)
12424 m_reactiveTimer[reactive] = 0;
12426 switch ( reactive )
12428 case REACTIVE_DEFENSE:
12429 if (HasAuraState(AURA_STATE_DEFENSE))
12430 ModifyAuraState(AURA_STATE_DEFENSE, false);
12431 break;
12432 case REACTIVE_HUNTER_PARRY:
12433 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12434 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12435 break;
12436 case REACTIVE_OVERPOWER:
12437 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12438 ((Player*)this)->ClearComboPoints();
12439 break;
12440 default:
12441 break;
12444 else
12446 m_reactiveTimer[reactive] -= p_time;
12451 Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
12453 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12454 Cell cell(p);
12455 cell.data.Part.reserved = ALL_DISTRICT;
12456 cell.SetNoCreate();
12458 std::list<Unit *> targets;
12461 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
12462 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
12464 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
12465 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
12467 CellLock<GridReadGuard> cell_lock(cell, p);
12468 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12469 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12472 // remove current target
12473 if(except)
12474 targets.remove(except);
12476 // remove not LoS targets
12477 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
12479 if(!IsWithinLOSInMap(*tIter))
12481 std::list<Unit *>::iterator tIter2 = tIter;
12482 ++tIter;
12483 targets.erase(tIter2);
12485 else
12486 ++tIter;
12489 // no appropriate targets
12490 if(targets.empty())
12491 return NULL;
12493 // select random
12494 uint32 rIdx = urand(0,targets.size()-1);
12495 std::list<Unit *>::const_iterator tcIter = targets.begin();
12496 for(uint32 i = 0; i < rIdx; ++i)
12497 ++tcIter;
12499 return *tcIter;
12502 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
12504 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
12506 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
12507 return true;
12509 return false;
12512 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
12514 if(val > 0)
12516 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
12517 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
12519 else
12521 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
12522 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
12526 void Unit::ApplyCastTimePercentMod(float val, bool apply )
12528 if(val > 0)
12529 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
12530 else
12531 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
12534 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
12536 // Not apply this to creature casted spells with casttime==0
12537 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
12538 return 3500;
12540 if (CastingTime > 7000) CastingTime = 7000;
12541 if (CastingTime < 1500) CastingTime = 1500;
12543 if(damagetype == DOT && !IsChanneledSpell(spellProto))
12544 CastingTime = 3500;
12546 int32 overTime = 0;
12547 uint8 effects = 0;
12548 bool DirectDamage = false;
12549 bool AreaEffect = false;
12551 for ( uint32 i=0; i<3;++i)
12553 switch ( spellProto->Effect[i] )
12555 case SPELL_EFFECT_SCHOOL_DAMAGE:
12556 case SPELL_EFFECT_POWER_DRAIN:
12557 case SPELL_EFFECT_HEALTH_LEECH:
12558 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
12559 case SPELL_EFFECT_POWER_BURN:
12560 case SPELL_EFFECT_HEAL:
12561 DirectDamage = true;
12562 break;
12563 case SPELL_EFFECT_APPLY_AURA:
12564 switch ( spellProto->EffectApplyAuraName[i] )
12566 case SPELL_AURA_PERIODIC_DAMAGE:
12567 case SPELL_AURA_PERIODIC_HEAL:
12568 case SPELL_AURA_PERIODIC_LEECH:
12569 if ( GetSpellDuration(spellProto) )
12570 overTime = GetSpellDuration(spellProto);
12571 break;
12572 default:
12573 // -5% per additional effect
12574 ++effects;
12575 break;
12577 default:
12578 break;
12581 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
12582 AreaEffect = true;
12585 // Combined Spells with Both Over Time and Direct Damage
12586 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
12588 // mainly for DoTs which are 3500 here otherwise
12589 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
12590 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
12591 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
12592 // Portion to Over Time
12593 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
12595 if ( damagetype == DOT )
12596 CastingTime = uint32(CastingTime * PtOT);
12597 else if ( PtOT < 1.0f )
12598 CastingTime = uint32(CastingTime * (1 - PtOT));
12599 else
12600 CastingTime = 0;
12603 // Area Effect Spells receive only half of bonus
12604 if ( AreaEffect )
12605 CastingTime /= 2;
12607 // -5% of total per any additional effect
12608 for ( uint8 i=0; i<effects; ++i)
12610 if ( CastingTime > 175 )
12612 CastingTime -= 175;
12614 else
12616 CastingTime = 0;
12617 break;
12621 return CastingTime;
12624 void Unit::UpdateAuraForGroup(uint8 slot)
12626 if(GetTypeId() == TYPEID_PLAYER)
12628 Player* player = (Player*)this;
12629 if(player->GetGroup())
12631 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
12632 player->SetAuraUpdateMask(slot);
12635 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12637 Pet *pet = ((Pet*)this);
12638 if(pet->isControlled())
12640 Unit *owner = GetOwner();
12641 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12643 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
12644 pet->SetAuraUpdateMask(slot);
12650 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
12652 if (!normalized || GetTypeId() != TYPEID_PLAYER)
12653 return float(GetAttackTime(attType))/1000.0f;
12655 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
12656 if (!Weapon)
12657 return 2.4; // fist attack
12659 switch (Weapon->GetProto()->InventoryType)
12661 case INVTYPE_2HWEAPON:
12662 return 3.3;
12663 case INVTYPE_RANGED:
12664 case INVTYPE_RANGEDRIGHT:
12665 case INVTYPE_THROWN:
12666 return 2.8;
12667 case INVTYPE_WEAPON:
12668 case INVTYPE_WEAPONMAINHAND:
12669 case INVTYPE_WEAPONOFFHAND:
12670 default:
12671 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
12675 Aura* Unit::GetDummyAura( uint32 spell_id ) const
12677 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
12678 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
12679 if ((*itr)->GetId() == spell_id)
12680 return *itr;
12682 return NULL;
12685 void Unit::SetContestedPvP(Player *attackedPlayer)
12687 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
12689 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
12690 return;
12692 player->SetContestedPvPTimer(30000);
12693 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12695 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
12696 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
12697 // call MoveInLineOfSight for nearby contested guards
12698 SetVisibility(GetVisibility());
12700 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12702 addUnitState(UNIT_STAT_ATTACK_PLAYER);
12703 // call MoveInLineOfSight for nearby contested guards
12704 SetVisibility(GetVisibility());
12708 void Unit::AddPetAura(PetAura const* petSpell)
12710 m_petAuras.insert(petSpell);
12711 if(Pet* pet = GetPet())
12712 pet->CastPetAura(petSpell);
12715 void Unit::RemovePetAura(PetAura const* petSpell)
12717 m_petAuras.erase(petSpell);
12718 if(Pet* pet = GetPet())
12719 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
12722 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
12724 Pet* pet = new Pet(HUNTER_PET);
12726 if(!pet->CreateBaseAtCreature(creatureTarget))
12728 delete pet;
12729 return NULL;
12732 pet->SetOwnerGUID(GetGUID());
12733 pet->SetCreatorGUID(GetGUID());
12734 pet->setFaction(getFaction());
12735 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
12737 if(GetTypeId()==TYPEID_PLAYER)
12738 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
12740 if(IsPvP())
12741 pet->SetPvP(true);
12743 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
12745 if(!pet->InitStatsForLevel(level))
12747 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
12748 delete pet;
12749 return NULL;
12752 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
12753 // this enables pet details window (Shift+P)
12754 pet->AIM_Initialize();
12755 pet->InitPetCreateSpells();
12756 pet->InitLevelupSpellsForLevel();
12757 pet->InitTalentForLevel();
12758 pet->SetHealth(pet->GetMaxHealth());
12760 return pet;
12763 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
12765 SpellEntry const* spellProto = aura->GetSpellProto ();
12767 // Get proc Event Entry
12768 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
12770 // Aura info stored here
12771 Modifier *mod = aura->GetModifier();
12772 // Skip this auras
12773 if (isNonTriggerAura[mod->m_auraname])
12774 return false;
12775 // If not trigger by default and spellProcEvent==NULL - skip
12776 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
12777 return false;
12779 // Get EventProcFlag
12780 uint32 EventProcFlag;
12781 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
12782 EventProcFlag = spellProcEvent->procFlags;
12783 else
12784 EventProcFlag = spellProto->procFlags; // else get from spell proto
12785 // Continue if no trigger exist
12786 if (!EventProcFlag)
12787 return false;
12789 // Check spellProcEvent data requirements
12790 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
12791 return false;
12793 // In most cases req get honor or XP from kill
12794 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
12796 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
12797 // Shadow Word: Death - can trigger from every kill
12798 if (aura->GetId() == 32409)
12799 allow = true;
12800 if (!allow)
12801 return false;
12803 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
12804 // But except periodic triggers (can triggered from self)
12805 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
12806 return false;
12808 // Check if current equipment allows aura to proc
12809 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
12811 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
12813 Item *item = NULL;
12814 if(attType == BASE_ATTACK)
12815 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
12816 else if (attType == OFF_ATTACK)
12817 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12818 else
12819 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
12821 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12822 return false;
12824 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
12826 // Check if player is wearing shield
12827 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12828 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12829 return false;
12832 // Get chance from spell
12833 float chance = (float)spellProto->procChance;
12834 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
12835 if(spellProcEvent && spellProcEvent->customChance)
12836 chance = spellProcEvent->customChance;
12837 // If PPM exist calculate chance from PPM
12838 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
12840 uint32 WeaponSpeed = GetAttackTime(attType);
12841 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
12843 // Apply chance modifer aura
12844 if(Player* modOwner = GetSpellModOwner())
12846 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
12847 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
12850 return roll_chance_f(chance);
12853 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
12855 // aura can be deleted at casts
12856 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
12857 uint32 effIdx = triggeredByAura->GetEffIndex();
12858 int32 heal = triggeredByAura->GetModifier()->m_amount;
12859 uint64 caster_guid = triggeredByAura->GetCasterGUID();
12861 // jumps
12862 int32 jumps = triggeredByAura->GetAuraCharges()-1;
12864 // current aura expire
12865 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
12867 // next target selection
12868 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
12870 float radius;
12871 if (spellProto->EffectRadiusIndex[effIdx])
12872 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
12873 else
12874 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
12876 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
12878 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
12880 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
12882 // aura will applied from caster, but spell casted from current aura holder
12883 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
12885 // remove before apply next (locked against deleted)
12886 triggeredByAura->SetInUse(true);
12887 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
12889 caster->AddSpellMod(mod, true);
12890 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
12891 caster->AddSpellMod(mod, false);
12892 triggeredByAura->SetInUse(false);
12897 // heal
12898 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
12899 return true;
12902 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
12904 Unit::AuraMap& auras = GetAuras();
12905 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
12907 SpellEntry const *spell = iter->second->GetSpellProto();
12908 if (spell->Id == exceptSpellId)
12909 ++iter;
12910 else if (non_positive && iter->second->IsPositive())
12911 ++iter;
12912 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
12913 ++iter;
12914 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
12916 RemoveAurasDueToSpell(spell->Id);
12917 if(auras.empty())
12918 break;
12919 else
12920 iter = auras.begin();
12922 else
12923 ++iter;
12927 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
12929 if(newPhaseMask==GetPhaseMask())
12930 return;
12932 if(IsInWorld())
12933 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
12935 WorldObject::SetPhaseMask(newPhaseMask,update);
12937 if(IsInWorld())
12938 if(Pet* pet = GetPet())
12939 pet->SetPhaseMask(newPhaseMask,true);
12942 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
12944 if(GetTypeId() == TYPEID_PLAYER)
12945 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
12946 else
12948 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
12950 WorldPacket data;
12951 BuildHeartBeatMsg(&data);
12952 SendMessageToSet(&data, false);
12956 void Unit::SetPvP( bool state )
12958 if(state)
12959 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12960 else
12961 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12963 if(Pet* pet = GetPet())
12964 pet->SetPvP(state);
12965 if(Unit* charmed = GetCharm())
12966 charmed->SetPvP(state);
12968 for (int8 i = 0; i < MAX_TOTEM; ++i)
12969 if(m_TotemSlot[i])
12970 if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
12971 totem->SetPvP(state);
12974 void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
12976 float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
12977 float vsin = sin(angle);
12978 float vcos = cos(angle);
12980 // Effect propertly implemented only for players
12981 if(GetTypeId()==TYPEID_PLAYER)
12983 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
12984 data.append(GetPackGUID());
12985 data << uint32(0); // Sequence
12986 data << float(vcos); // x direction
12987 data << float(vsin); // y direction
12988 data << float(horizintalSpeed); // Horizontal speed
12989 data << float(-verticalSpeed); // Z Movement speed (vertical)
12990 ((Player*)this)->GetSession()->SendPacket(&data);
12992 else
12994 float dis = horizintalSpeed;
12996 float ox, oy, oz;
12997 GetPosition(ox, oy, oz);
12999 float fx = ox + dis * vcos;
13000 float fy = oy + dis * vsin;
13001 float fz = oz;
13003 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13004 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
13006 fx = fx2;
13007 fy = fy2;
13008 fz = fz2;
13009 UpdateGroundPositionZ(fx, fy, fz);
13012 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13013 // with CreatureRelocation at server side
13014 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13018 float Unit::GetCombatRatingReduction(CombatRating cr) const
13020 if (GetTypeId() == TYPEID_PLAYER)
13021 return ((Player const*)this)->GetRatingBonusValue(cr);
13022 else if (((Creature const*)this)->isPet())
13024 // Player's pet have 0.4 resilience from owner
13025 if (Unit* owner = GetOwner())
13026 if(owner->GetTypeId() == TYPEID_PLAYER)
13027 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13030 return 0.0f;
13033 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13035 float percent = GetCombatRatingReduction(cr) * rate;
13036 if (percent > cap)
13037 percent = cap;
13038 return uint32 (percent * damage / 100.0f);
13041 void Unit::SendThreatUpdate()
13043 ThreatList const& tlist = getThreatManager().getThreatList();
13044 if (uint32 count = tlist.size())
13046 sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
13047 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13048 data.append(GetPackGUID());
13049 data << uint32(count);
13050 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13052 data.appendPackGUID((*itr)->getUnitGuid());
13053 data << uint32((*itr)->getThreat());
13055 SendMessageToSet(&data, false);
13059 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13061 ThreatList const& tlist = getThreatManager().getThreatList();
13062 if (uint32 count = tlist.size())
13064 sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13065 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13066 data.append(GetPackGUID());
13067 data.appendPackGUID(pHostilReference->getUnitGuid());
13068 data << uint32(count);
13069 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13071 data.appendPackGUID((*itr)->getUnitGuid());
13072 data << uint32((*itr)->getThreat());
13074 SendMessageToSet(&data, false);
13078 void Unit::SendThreatClear()
13080 sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13081 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13082 data.append(GetPackGUID());
13083 SendMessageToSet(&data, false);
13086 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13088 sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13089 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13090 data.append(GetPackGUID());
13091 data.appendPackGUID(pHostileReference->getUnitGuid());
13092 SendMessageToSet(&data, false);
13095 void Unit::StopAttackFaction(uint32 faction_id)
13097 if (Unit* victim = getVictim())
13099 if (victim->getFactionTemplateEntry()->faction==faction_id)
13101 AttackStop();
13102 if (IsNonMeleeSpellCasted(false))
13103 InterruptNonMeleeSpells(false);
13105 // melee and ranged forced attack cancel
13106 if (GetTypeId() == TYPEID_PLAYER)
13107 ((Player*)this)->SendAttackSwingCancelAttack();
13111 AttackerSet const& attackers = getAttackers();
13112 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13114 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13116 (*itr)->AttackStop();
13117 itr = attackers.begin();
13119 else
13120 ++itr;
13123 getHostileRefManager().deleteReferencesForFaction(faction_id);
13125 if(Pet* pet = GetPet())
13126 pet->StopAttackFaction(faction_id);
13127 if(Unit* charm = GetCharm())
13128 charm->StopAttackFaction(faction_id);
13130 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
13131 if(Unit* guardian = Unit::GetUnit(*this,*itr))
13132 guardian->StopAttackFaction(faction_id);
13135 void Unit::CleanupDeletedAuras()
13137 // really delete auras "deleted" while processing its ApplyModify code
13138 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13139 delete *itr;
13140 m_deletedAuras.clear();