[6853] [2008_11_27_01_mangos_playercreateinfo_item.sql] Use DBC data for creating...
[getmangos.git] / src / game / Player.h
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1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
37 #include<string>
38 #include<vector>
40 struct Mail;
41 class Channel;
42 class DynamicObject;
43 class Creature;
44 class Pet;
45 class PlayerMenu;
46 class Transport;
47 class UpdateMask;
48 class PlayerSocial;
50 typedef std::deque<Mail*> PlayerMails;
52 #define PLAYER_MAX_SKILLS 127
53 #define PLAYER_MAX_DAILY_QUESTS 25
55 // Note: SPELLMOD_* values is aura types in fact
56 enum SpellModType
58 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
59 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
62 enum PlayerSpellState
64 PLAYERSPELL_UNCHANGED = 0,
65 PLAYERSPELL_CHANGED = 1,
66 PLAYERSPELL_NEW = 2,
67 PLAYERSPELL_REMOVED = 3
70 struct PlayerSpell
72 uint16 slotId : 16;
73 PlayerSpellState state : 8;
74 bool active : 1;
75 bool disabled : 1;
78 #define SPELL_WITHOUT_SLOT_ID uint16(-1)
80 struct SpellModifier
82 SpellModOp op : 8;
83 SpellModType type : 8;
84 int16 charges : 16;
85 int32 value;
86 uint64 mask;
87 uint32 spellId;
88 uint32 effectId;
89 Spell const* lastAffected;
92 typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
93 typedef std::list<SpellModifier*> SpellModList;
95 struct SpellCooldown
97 time_t end;
98 uint16 itemid;
101 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
103 enum TrainerSpellState
105 TRAINER_SPELL_GREEN = 0,
106 TRAINER_SPELL_RED = 1,
107 TRAINER_SPELL_GRAY = 2
110 enum ActionButtonUpdateState
112 ACTIONBUTTON_UNCHANGED = 0,
113 ACTIONBUTTON_CHANGED = 1,
114 ACTIONBUTTON_NEW = 2,
115 ACTIONBUTTON_DELETED = 3
118 struct ActionButton
120 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
121 ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
123 uint16 action;
124 uint8 type;
125 uint8 misc;
126 ActionButtonUpdateState uState;
129 enum ActionButtonType
131 ACTION_BUTTON_SPELL = 0,
132 ACTION_BUTTON_MACRO = 64,
133 ACTION_BUTTON_CMACRO= 65,
134 ACTION_BUTTON_ITEM = 128
137 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
139 typedef std::map<uint8,ActionButton> ActionButtonList;
141 typedef std::pair<uint16, uint8> CreateSpellPair;
143 struct PlayerCreateInfoItem
145 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
147 uint32 item_id;
148 uint32 item_amount;
151 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
153 struct PlayerClassLevelInfo
155 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
156 uint16 basehealth;
157 uint16 basemana;
160 struct PlayerClassInfo
162 PlayerClassInfo() : levelInfo(NULL) { }
164 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
167 struct PlayerLevelInfo
169 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
171 uint8 stats[MAX_STATS];
174 struct PlayerInfo
176 // existence checked by displayId != 0 // existence checked by displayId != 0
177 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
181 uint32 mapId;
182 uint32 zoneId;
183 float positionX;
184 float positionY;
185 float positionZ;
186 uint16 displayId_m;
187 uint16 displayId_f;
188 PlayerCreateInfoItems item;
189 std::list<CreateSpellPair> spell;
190 std::list<uint16> action[4];
192 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
195 struct PvPInfo
197 PvPInfo() : inHostileArea(false), endTimer(0) {}
199 bool inHostileArea;
200 time_t endTimer;
203 struct DuelInfo
205 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
207 Player *initiator;
208 Player *opponent;
209 time_t startTimer;
210 time_t startTime;
211 time_t outOfBound;
214 struct Areas
216 uint32 areaID;
217 uint32 areaFlag;
218 float x1;
219 float x2;
220 float y1;
221 float y2;
224 enum FactionFlags
226 FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
227 FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
228 FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
229 FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
230 FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
231 FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
232 FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
235 typedef uint32 RepListID;
236 struct FactionState
238 uint32 ID;
239 RepListID ReputationListID;
240 uint32 Flags;
241 int32 Standing;
242 bool Changed;
245 typedef std::map<RepListID,FactionState> FactionStateList;
247 typedef std::map<uint32,ReputationRank> ForcedReactions;
249 typedef std::set<uint64> GuardianPetList;
251 struct EnchantDuration
253 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
254 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
256 Item * item;
257 EnchantmentSlot slot;
258 uint32 leftduration;
261 typedef std::list<EnchantDuration> EnchantDurationList;
262 typedef std::list<Item*> ItemDurationList;
264 struct LookingForGroupSlot
266 LookingForGroupSlot() : entry(0), type(0) {}
267 bool Empty() const { return !entry && !type; }
268 void Clear() { entry = 0; type = 0; }
269 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
270 bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
271 bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
273 uint32 entry;
274 uint32 type;
277 #define MAX_LOOKING_FOR_GROUP_SLOT 3
279 struct LookingForGroup
281 LookingForGroup() {}
282 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
283 bool HaveInSlot(uint32 _entry, uint32 _type) const
285 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
286 if(slots[i].Is(_entry,_type))
287 return true;
288 return false;
291 bool canAutoJoin() const
293 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
294 if(slots[i].canAutoJoin())
295 return true;
296 return false;
299 bool Empty() const
301 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
302 if(!slots[i].Empty())
303 return false;
304 return more.Empty();
307 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
308 LookingForGroupSlot more;
309 std::string comment;
312 enum PlayerMovementType
314 MOVE_ROOT = 1,
315 MOVE_UNROOT = 2,
316 MOVE_WATER_WALK = 3,
317 MOVE_LAND_WALK = 4
320 enum DrunkenState
322 DRUNKEN_SOBER = 0,
323 DRUNKEN_TIPSY = 1,
324 DRUNKEN_DRUNK = 2,
325 DRUNKEN_SMASHED = 3
328 enum PlayerStateType
331 PLAYER_STATE_DANCE
332 PLAYER_STATE_SLEEP
333 PLAYER_STATE_SIT
334 PLAYER_STATE_STAND
335 PLAYER_STATE_READYUNARMED
336 PLAYER_STATE_WORK
337 PLAYER_STATE_POINT(DNR)
338 PLAYER_STATE_NONE // not used or just no state, just standing there?
339 PLAYER_STATE_STUN
340 PLAYER_STATE_DEAD
341 PLAYER_STATE_KNEEL
342 PLAYER_STATE_USESTANDING
343 PLAYER_STATE_STUN_NOSHEATHE
344 PLAYER_STATE_USESTANDING_NOSHEATHE
345 PLAYER_STATE_WORK_NOSHEATHE
346 PLAYER_STATE_SPELLPRECAST
347 PLAYER_STATE_READYRIFLE
348 PLAYER_STATE_WORK_NOSHEATHE_MINING
349 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
350 PLAYER_STATE_AT_EASE
351 PLAYER_STATE_READY1H
352 PLAYER_STATE_SPELLKNEELSTART
353 PLAYER_STATE_SUBMERGED
356 PLAYER_STATE_NONE = 0,
357 PLAYER_STATE_SIT = 1,
358 PLAYER_STATE_SIT_CHAIR = 2,
359 PLAYER_STATE_SLEEP = 3,
360 PLAYER_STATE_SIT_LOW_CHAIR = 4,
361 PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
362 PLAYER_STATE_SIT_HIGH_CHAIR = 6,
363 PLAYER_STATE_DEAD = 7,
364 PLAYER_STATE_KNEEL = 8,
366 PLAYER_STATE_FORM_ALL = 0x00FF0000,
368 PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4
369 PLAYER_STATE_FLAG_CREEP = 0x02000000,
370 PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
371 PLAYER_STATE_FLAG_ALL = 0xFF000000,
374 enum PlayerFlags
376 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
377 PLAYER_FLAGS_AFK = 0x00000002,
378 PLAYER_FLAGS_DND = 0x00000004,
379 PLAYER_FLAGS_GM = 0x00000008,
380 PLAYER_FLAGS_GHOST = 0x00000010,
381 PLAYER_FLAGS_RESTING = 0x00000020,
382 PLAYER_FLAGS_FFA_PVP = 0x00000080,
383 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
384 PLAYER_FLAGS_IN_PVP = 0x00000200,
385 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
386 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
387 PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
388 PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
389 PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
390 PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
391 PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
392 PLAYER_UNK = 0x00040000, // 2.0.8...
395 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
396 // can't use enum for uint64 values
397 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
398 #define PLAYER_TITLE_NONE 0x0000000000000001LL
399 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
400 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
401 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
402 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
403 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
404 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
405 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
406 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
407 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
408 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
409 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
410 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
411 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
412 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
413 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
414 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
415 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
416 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
417 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
418 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
419 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
420 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
421 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
422 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
423 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
424 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
425 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
426 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
427 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
428 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
429 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
430 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
431 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
432 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
433 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
434 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
435 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
436 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
437 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
438 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
440 // used in PLAYER_FIELD_BYTES values
441 enum PlayerFieldByteFlags
443 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
444 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
445 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
448 // used in PLAYER_FIELD_BYTES2 values
449 enum PlayerFieldByte2Flags
451 PLAYER_FIELD_BYTE2_NONE = 0x0000,
452 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
455 enum ActivateTaxiReplies
457 ERR_TAXIOK = 0,
458 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
459 ERR_TAXINOSUCHPATH = 2,
460 ERR_TAXINOTENOUGHMONEY = 3,
461 ERR_TAXITOOFARAWAY = 4,
462 ERR_TAXINOVENDORNEARBY = 5,
463 ERR_TAXINOTVISITED = 6,
464 ERR_TAXIPLAYERBUSY = 7,
465 ERR_TAXIPLAYERALREADYMOUNTED = 8,
466 ERR_TAXIPLAYERSHAPESHIFTED = 9,
467 ERR_TAXIPLAYERMOVING = 10,
468 ERR_TAXISAMENODE = 11,
469 ERR_TAXINOTSTANDING = 12
472 enum LootType
474 LOOT_CORPSE = 1,
475 LOOT_SKINNING = 2,
476 LOOT_FISHING = 3,
477 LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
478 LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
479 LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead
480 LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
481 LOOT_FISHINGHOLE = 8 // unsupported by client, sending LOOT_FISHING instead
484 enum MirrorTimerType
486 FATIGUE_TIMER = 0,
487 BREATH_TIMER = 1,
488 FIRE_TIMER = 2
491 // 2^n values
492 enum PlayerExtraFlags
494 // gm abilities
495 PLAYER_EXTRA_GM_ON = 0x0001,
496 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
497 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
498 PLAYER_EXTRA_TAXICHEAT = 0x0008,
499 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
500 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
502 // other states
503 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
506 // 2^n values
507 enum AtLoginFlags
509 AT_LOGIN_NONE = 0,
510 AT_LOGIN_RENAME = 1,
511 AT_LOGIN_RESET_SPELLS = 2,
512 AT_LOGIN_RESET_TALENTS = 4
515 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
517 enum QuestSlotOffsets
519 QUEST_ID_OFFSET = 0,
520 QUEST_STATE_OFFSET = 1,
521 QUEST_COUNTS_OFFSET = 2,
522 QUEST_TIME_OFFSET = 3
525 #define MAX_QUEST_OFFSET 4
527 enum QuestSlotStateMask
529 QUEST_STATE_NONE = 0x0000,
530 QUEST_STATE_COMPLETE = 0x0001,
531 QUEST_STATE_FAIL = 0x0002
534 class Quest;
535 class Spell;
536 class Item;
537 class WorldSession;
539 enum PlayerSlots
541 // first slot for item stored (in any way in player m_items data)
542 PLAYER_SLOT_START = 0,
543 // last+1 slot for item stored (in any way in player m_items data)
544 PLAYER_SLOT_END = 118,
545 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
548 enum EquipmentSlots
550 EQUIPMENT_SLOT_START = 0,
551 EQUIPMENT_SLOT_HEAD = 0,
552 EQUIPMENT_SLOT_NECK = 1,
553 EQUIPMENT_SLOT_SHOULDERS = 2,
554 EQUIPMENT_SLOT_BODY = 3,
555 EQUIPMENT_SLOT_CHEST = 4,
556 EQUIPMENT_SLOT_WAIST = 5,
557 EQUIPMENT_SLOT_LEGS = 6,
558 EQUIPMENT_SLOT_FEET = 7,
559 EQUIPMENT_SLOT_WRISTS = 8,
560 EQUIPMENT_SLOT_HANDS = 9,
561 EQUIPMENT_SLOT_FINGER1 = 10,
562 EQUIPMENT_SLOT_FINGER2 = 11,
563 EQUIPMENT_SLOT_TRINKET1 = 12,
564 EQUIPMENT_SLOT_TRINKET2 = 13,
565 EQUIPMENT_SLOT_BACK = 14,
566 EQUIPMENT_SLOT_MAINHAND = 15,
567 EQUIPMENT_SLOT_OFFHAND = 16,
568 EQUIPMENT_SLOT_RANGED = 17,
569 EQUIPMENT_SLOT_TABARD = 18,
570 EQUIPMENT_SLOT_END = 19
573 enum InventorySlots
575 INVENTORY_SLOT_BAG_0 = 255,
576 INVENTORY_SLOT_BAG_START = 19,
577 INVENTORY_SLOT_BAG_1 = 19,
578 INVENTORY_SLOT_BAG_2 = 20,
579 INVENTORY_SLOT_BAG_3 = 21,
580 INVENTORY_SLOT_BAG_4 = 22,
581 INVENTORY_SLOT_BAG_END = 23,
583 INVENTORY_SLOT_ITEM_START = 23,
584 INVENTORY_SLOT_ITEM_1 = 23,
585 INVENTORY_SLOT_ITEM_2 = 24,
586 INVENTORY_SLOT_ITEM_3 = 25,
587 INVENTORY_SLOT_ITEM_4 = 26,
588 INVENTORY_SLOT_ITEM_5 = 27,
589 INVENTORY_SLOT_ITEM_6 = 28,
590 INVENTORY_SLOT_ITEM_7 = 29,
591 INVENTORY_SLOT_ITEM_8 = 30,
592 INVENTORY_SLOT_ITEM_9 = 31,
593 INVENTORY_SLOT_ITEM_10 = 32,
594 INVENTORY_SLOT_ITEM_11 = 33,
595 INVENTORY_SLOT_ITEM_12 = 34,
596 INVENTORY_SLOT_ITEM_13 = 35,
597 INVENTORY_SLOT_ITEM_14 = 36,
598 INVENTORY_SLOT_ITEM_15 = 37,
599 INVENTORY_SLOT_ITEM_16 = 38,
600 INVENTORY_SLOT_ITEM_END = 39
603 enum BankSlots
605 BANK_SLOT_ITEM_START = 39,
606 BANK_SLOT_ITEM_1 = 39,
607 BANK_SLOT_ITEM_2 = 40,
608 BANK_SLOT_ITEM_3 = 41,
609 BANK_SLOT_ITEM_4 = 42,
610 BANK_SLOT_ITEM_5 = 43,
611 BANK_SLOT_ITEM_6 = 44,
612 BANK_SLOT_ITEM_7 = 45,
613 BANK_SLOT_ITEM_8 = 46,
614 BANK_SLOT_ITEM_9 = 47,
615 BANK_SLOT_ITEM_10 = 48,
616 BANK_SLOT_ITEM_11 = 49,
617 BANK_SLOT_ITEM_12 = 50,
618 BANK_SLOT_ITEM_13 = 51,
619 BANK_SLOT_ITEM_14 = 52,
620 BANK_SLOT_ITEM_15 = 53,
621 BANK_SLOT_ITEM_16 = 54,
622 BANK_SLOT_ITEM_17 = 55,
623 BANK_SLOT_ITEM_18 = 56,
624 BANK_SLOT_ITEM_19 = 57,
625 BANK_SLOT_ITEM_20 = 58,
626 BANK_SLOT_ITEM_21 = 59,
627 BANK_SLOT_ITEM_22 = 60,
628 BANK_SLOT_ITEM_23 = 61,
629 BANK_SLOT_ITEM_24 = 62,
630 BANK_SLOT_ITEM_25 = 63,
631 BANK_SLOT_ITEM_26 = 64,
632 BANK_SLOT_ITEM_27 = 65,
633 BANK_SLOT_ITEM_28 = 66,
634 BANK_SLOT_ITEM_END = 67,
636 BANK_SLOT_BAG_START = 67,
637 BANK_SLOT_BAG_1 = 67,
638 BANK_SLOT_BAG_2 = 68,
639 BANK_SLOT_BAG_3 = 69,
640 BANK_SLOT_BAG_4 = 70,
641 BANK_SLOT_BAG_5 = 71,
642 BANK_SLOT_BAG_6 = 72,
643 BANK_SLOT_BAG_7 = 73,
644 BANK_SLOT_BAG_END = 74
647 enum BuyBackSlots
649 // stored in m_buybackitems
650 BUYBACK_SLOT_START = 74,
651 BUYBACK_SLOT_1 = 74,
652 BUYBACK_SLOT_2 = 75,
653 BUYBACK_SLOT_3 = 76,
654 BUYBACK_SLOT_4 = 77,
655 BUYBACK_SLOT_5 = 78,
656 BUYBACK_SLOT_6 = 79,
657 BUYBACK_SLOT_7 = 80,
658 BUYBACK_SLOT_8 = 81,
659 BUYBACK_SLOT_9 = 82,
660 BUYBACK_SLOT_10 = 83,
661 BUYBACK_SLOT_11 = 84,
662 BUYBACK_SLOT_12 = 85,
663 BUYBACK_SLOT_END = 86
666 enum KeyRingSlots
668 KEYRING_SLOT_START = 86,
669 KEYRING_SLOT_END = 118
672 struct ItemPosCount
674 ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {}
675 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
676 uint16 pos;
677 uint8 count;
679 typedef std::vector<ItemPosCount> ItemPosCountVec;
681 enum TradeSlots
683 TRADE_SLOT_COUNT = 7,
684 TRADE_SLOT_TRADED_COUNT = 6,
685 TRADE_SLOT_NONTRADED = 6
688 enum TransferAbortReason
690 TRANSFER_ABORT_MAX_PLAYERS = 0x0001, // Transfer Aborted: instance is full
691 TRANSFER_ABORT_NOT_FOUND = 0x0002, // Transfer Aborted: instance not found
692 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x0003, // You have entered too many instances recently.
693 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x0005, // Unable to zone in while an encounter is in progress.
694 TRANSFER_ABORT_INSUF_EXPAN_LVL1 = 0x0106, // You must have TBC expansion installed to access this area.
695 TRANSFER_ABORT_DIFFICULTY1 = 0x0007, // Normal difficulty mode is not available for %s.
696 TRANSFER_ABORT_DIFFICULTY2 = 0x0107, // Heroic difficulty mode is not available for %s.
697 TRANSFER_ABORT_DIFFICULTY3 = 0x0207 // Epic difficulty mode is not available for %s.
700 enum InstanceResetWarningType
702 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
703 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
704 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
705 RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
708 struct MovementInfo
710 // common
711 //uint32 flags;
712 uint8 unk1;
713 uint32 time;
714 float x, y, z, o;
715 // transport
716 uint64 t_guid;
717 float t_x, t_y, t_z, t_o;
718 uint32 t_time;
719 // swimming and unk
720 float s_pitch;
721 // last fall time
722 uint32 fallTime;
723 // jumping
724 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
725 // spline
726 float u_unk1;
728 MovementInfo()
730 //flags =
731 time = t_time = fallTime = 0;
732 unk1 = 0;
733 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
734 t_guid = 0;
737 /*void SetMovementFlags(uint32 _flags)
739 flags = _flags;
743 // flags that use in movement check for example at spell casting
744 MovementFlags const movementFlagsMask = MovementFlags(
745 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
746 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
747 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
748 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
751 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
752 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
754 class InstanceSave;
756 enum RestType
758 REST_TYPE_NO = 0,
759 REST_TYPE_IN_TAVERN = 1,
760 REST_TYPE_IN_CITY = 2
763 enum DuelCompleteType
765 DUEL_INTERUPTED = 0,
766 DUEL_WON = 1,
767 DUEL_FLED = 2
770 enum TeleportToOptions
772 TELE_TO_GM_MODE = 0x01,
773 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
774 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
775 TELE_TO_NOT_UNSUMMON_PET = 0x08,
776 TELE_TO_SPELL = 0x10,
779 /// Type of environmental damages
780 enum EnviromentalDamage
782 DAMAGE_EXHAUSTED = 0,
783 DAMAGE_DROWNING = 1,
784 DAMAGE_FALL = 2,
785 DAMAGE_LAVA = 3,
786 DAMAGE_SLIME = 4,
787 DAMAGE_FIRE = 5,
788 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
791 // used at player loading query list preparing, and later result selection
792 enum PlayerLoginQueryIndex
794 PLAYER_LOGIN_QUERY_LOADFROM = 0,
795 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
796 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
797 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
798 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
799 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
800 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
801 PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
802 PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
803 PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
804 PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
805 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
806 PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
807 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
808 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
809 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
810 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
811 PLAYER_LOGIN_QUERY_LOADGUILD = 17,
814 #define MAX_PLAYER_LOGIN_QUERY 18
816 // Player summoning auto-decline time (in secs)
817 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
818 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
820 struct InstancePlayerBind
822 InstanceSave *save;
823 bool perm;
824 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
825 that aren't already permanently bound when they are inside when a boss is killed
826 or when they enter an instance that the group leader is permanently bound to. */
827 InstancePlayerBind() : save(NULL), perm(false) {}
830 class MANGOS_DLL_SPEC PlayerTaxi
832 public:
833 PlayerTaxi();
834 ~PlayerTaxi() {}
835 // Nodes
836 void InitTaxiNodesForLevel(uint32 race, uint32 level);
837 void LoadTaxiMask(const char* data);
838 void SaveTaxiMask(const char* data);
840 uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
841 bool IsTaximaskNodeKnown(uint32 nodeidx) const
843 uint8 field = uint8((nodeidx - 1) / 32);
844 uint32 submask = 1<<((nodeidx-1)%32);
845 return (m_taximask[field] & submask) == submask;
847 bool SetTaximaskNode(uint32 nodeidx)
849 uint8 field = uint8((nodeidx - 1) / 32);
850 uint32 submask = 1<<((nodeidx-1)%32);
851 if ((m_taximask[field] & submask) != submask )
853 m_taximask[field] |= submask;
854 return true;
856 else
857 return false;
859 void AppendTaximaskTo(ByteBuffer& data,bool all);
861 // Destinations
862 bool LoadTaxiDestinationsFromString(std::string values);
863 std::string SaveTaxiDestinationsToString();
865 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
866 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
867 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
868 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
869 uint32 GetCurrentTaxiPath() const;
870 uint32 NextTaxiDestination()
872 m_TaxiDestinations.pop_front();
873 return GetTaxiDestination();
875 bool empty() const { return m_TaxiDestinations.empty(); }
876 private:
877 TaxiMask m_taximask;
878 std::deque<uint32> m_TaxiDestinations;
881 class MANGOS_DLL_SPEC Player : public Unit
883 friend class WorldSession;
884 friend void Item::AddToUpdateQueueOf(Player *player);
885 friend void Item::RemoveFromUpdateQueueOf(Player *player);
886 public:
887 explicit Player (WorldSession *session);
888 ~Player ( );
890 void CleanupsBeforeDelete();
892 static UpdateMask updateVisualBits;
893 static void InitVisibleBits();
895 void AddToWorld();
896 void RemoveFromWorld();
898 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
900 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
902 return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
905 void SetSummonPoint(uint32 mapid, float x, float y, float z)
907 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
908 m_summon_mapid = mapid;
909 m_summon_x = x;
910 m_summon_y = y;
911 m_summon_z = z;
913 void SummonIfPossible(bool agree);
915 bool Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
917 void Update( uint32 time );
919 void BuildEnumData( QueryResult * result, WorldPacket * p_data );
921 void SetInWater(bool apply);
923 bool IsInWater() const { return m_isInWater; }
924 bool IsUnderWater() const;
926 void SendInitialPacketsBeforeAddToMap();
927 void SendInitialPacketsAfterAddToMap();
928 void SendTransferAborted(uint32 mapid, uint16 reason);
929 void SendInstanceResetWarning(uint32 mapid, uint32 time);
931 bool CanInteractWithNPCs(bool alive = true) const;
933 bool ToggleAFK();
934 bool ToggleDND();
935 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
936 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
937 uint8 chatTag() const;
938 std::string afkMsg;
939 std::string dndMsg;
941 PlayerSocial *GetSocial() { return m_social; }
943 PlayerTaxi m_taxi;
944 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(),getLevel()); }
945 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
946 // mount_id can be used in scripting calls
947 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
948 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
949 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
950 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
951 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
952 void SetGameMaster(bool on);
953 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
954 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
955 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
956 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
957 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
958 void SetGMVisible(bool on);
959 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
961 void GiveXP(uint32 xp, Unit* victim);
962 void GiveLevel(uint32 level);
963 void InitStatsForLevel(bool reapplyMods = false);
965 // Played Time Stuff
966 time_t m_logintime;
967 time_t m_Last_tick;
968 uint32 m_Played_time[2];
969 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
970 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
972 void setDeathState(DeathState s); // overwrite Unit::setDeathState
974 void InnEnter (int time,uint32 mapid, float x,float y,float z)
976 inn_pos_mapid = mapid;
977 inn_pos_x = x;
978 inn_pos_y = y;
979 inn_pos_z = z;
980 time_inn_enter = time;
983 float GetRestBonus() const { return m_rest_bonus; };
984 void SetRestBonus(float rest_bonus_new);
986 RestType GetRestType() const { return rest_type; };
987 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
989 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
990 float GetInnPosX() const { return inn_pos_x; };
991 float GetInnPosY() const { return inn_pos_y; };
992 float GetInnPosZ() const { return inn_pos_z; };
994 int GetTimeInnEnter() const { return time_inn_enter; };
995 void UpdateInnerTime (int time) { time_inn_enter = time; };
997 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
998 void RemoveMiniPet();
999 Pet* GetMiniPet();
1000 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1001 void RemoveGuardians();
1002 bool HasGuardianWithEntry(uint32 entry);
1003 void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
1004 GuardianPetList const& GetGuardians() const { return m_guardianPets; }
1005 void Uncharm();
1007 void Say(std::string text, const uint32 language);
1008 void Yell(std::string text, const uint32 language);
1009 void TextEmote(std::string text);
1010 void Whisper(std::string text, const uint32 language,uint64 receiver);
1011 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, uint32 language) const;
1013 /*********************************************************/
1014 /*** STORAGE SYSTEM ***/
1015 /*********************************************************/
1017 void SetVirtualItemSlot( uint8 i, Item* item);
1018 void SetSheath( uint32 sheathed );
1019 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1020 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1021 Item* GetItemByGuid( uint64 guid ) const;
1022 Item* GetItemByPos( uint16 pos ) const;
1023 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1024 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1025 Item* GetShield(bool useable = false) const;
1026 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1027 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1028 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1029 static bool IsInventoryPos( uint8 bag, uint8 slot );
1030 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1031 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1032 static bool IsBagPos( uint16 pos );
1033 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1034 static bool IsBankPos( uint8 bag, uint8 slot );
1035 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1036 bool IsValidPos( uint8 bag, uint8 slot );
1037 bool HasBankBagSlot( uint8 slot ) const;
1038 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1039 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1040 Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
1041 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1042 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1043 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1045 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1047 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1049 if(!pItem)
1050 return EQUIP_ERR_ITEM_NOT_FOUND;
1051 uint32 count = pItem->GetCount();
1052 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1055 uint8 CanStoreItems( Item **pItem,int count) const;
1056 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, uint32 count, bool swap ) const;
1057 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1058 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1059 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1060 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1061 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1062 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1063 bool CanUseItem( ItemPrototype const *pItem );
1064 uint8 CanUseAmmo( uint32 item ) const;
1065 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1066 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1067 Item* EquipNewItem( uint16 pos, uint32 item, uint32 count, bool update );
1068 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1069 void AutoUnequipOffhandIfNeed();
1070 bool StoreNewItemInBestSlot(uint32 item_id, uint32 item_count);
1072 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1073 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1075 void ApplyEquipCooldown( Item * pItem );
1076 void SetAmmo( uint32 item );
1077 void RemoveAmmo();
1078 float GetAmmoDPS() const { return m_ammoDPS; }
1079 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1080 void QuickEquipItem( uint16 pos, Item *pItem);
1081 void VisualizeItem( uint8 slot, Item *pItem);
1082 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1083 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1085 return StoreItem( dest, pItem, update);
1087 Item* BankItem( uint16 pos, Item *pItem, bool update );
1088 void RemoveItem( uint8 bag, uint8 slot, bool update );
1089 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1090 // in trade, auction, guild bank, mail....
1091 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1092 // in trade, guild bank, mail....
1093 void RemoveItemDependentAurasAndCasts( Item * pItem );
1094 void DestroyItem( uint8 bag, uint8 slot, bool update );
1095 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1096 void DestroyItemCount( Item* item, uint32& count, bool update );
1097 void DestroyConjuredItems( bool update );
1098 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1099 void SplitItem( uint16 src, uint16 dst, uint32 count );
1100 void SwapItem( uint16 src, uint16 dst );
1101 void AddItemToBuyBackSlot( Item *pItem );
1102 Item* GetItemFromBuyBackSlot( uint32 slot );
1103 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1104 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1105 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1106 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1107 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1108 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1109 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1110 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1111 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1112 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
1113 bool IsUseEquipedWeapon( bool mainhand ) const
1115 // disarm applied only to mainhand weapon
1116 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1118 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1119 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
1121 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1122 Player* GetTrader() const { return pTrader; }
1123 void ClearTrade();
1124 void TradeCancel(bool sendback);
1125 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1127 void UpdateEnchantTime(uint32 time);
1128 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1129 void AddEnchantmentDurations(Item *item);
1130 void RemoveEnchantmentDurations(Item *item);
1131 void RemoveAllEnchantments(EnchantmentSlot slot);
1132 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1133 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1134 void ApplyEnchantment(Item *item,bool apply);
1135 void SendEnchantmentDurations();
1136 void AddItemDurations(Item *item);
1137 void RemoveItemDurations(Item *item);
1138 void SendItemDurations();
1139 void LoadCorpse();
1140 void LoadPet();
1142 uint32 m_stableSlots;
1144 /*********************************************************/
1145 /*** QUEST SYSTEM ***/
1146 /*********************************************************/
1148 void PrepareQuestMenu( uint64 guid );
1149 void SendPreparedQuest( uint64 guid );
1150 bool IsActiveQuest( uint32 quest_id ) const;
1151 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1152 bool CanSeeStartQuest( Quest const *pQuest );
1153 bool CanTakeQuest( Quest const *pQuest, bool msg );
1154 bool CanAddQuest( Quest const *pQuest, bool msg );
1155 bool CanCompleteQuest( uint32 quest_id );
1156 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1157 bool CanRewardQuest( Quest const *pQuest, bool msg );
1158 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1159 void AddQuest( Quest const *pQuest, Object *questGiver );
1160 void CompleteQuest( uint32 quest_id );
1161 void IncompleteQuest( uint32 quest_id );
1162 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1163 void FailQuest( uint32 quest_id );
1164 void FailTimedQuest( uint32 quest_id );
1165 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1166 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1167 bool SatisfyQuestLog( bool msg );
1168 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1169 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1170 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1171 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1172 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1173 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1174 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1175 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1176 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1177 bool GiveQuestSourceItem( Quest const *pQuest );
1178 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1179 bool GetQuestRewardStatus( uint32 quest_id ) const;
1180 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1181 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1183 void SetDailyQuestStatus( uint32 quest_id );
1184 void ResetDailyQuestStatus();
1186 uint16 FindQuestSlot( uint32 quest_id ) const;
1187 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1188 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1189 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1190 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1191 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1192 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1194 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1195 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1196 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1197 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1199 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1200 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1201 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1202 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1203 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1205 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1207 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1208 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1210 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1211 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1214 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1215 void AdjustQuestReqItemCount( Quest const* pQuest );
1216 void AreaExploredOrEventHappens( uint32 questId );
1217 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1218 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1219 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1220 void KilledMonster( uint32 entry, uint64 guid );
1221 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1222 void TalkedToCreature( uint32 entry, uint64 guid );
1223 void MoneyChanged( uint32 value );
1224 bool HasQuestForItem( uint32 itemid ) const;
1225 bool HasQuestForGO(int32 GOId);
1226 void UpdateForQuestsGO();
1227 bool CanShareQuest(uint32 quest_id) const;
1229 void SendQuestComplete( uint32 quest_id );
1230 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1231 void SendQuestFailed( uint32 quest_id );
1232 void SendQuestTimerFailed( uint32 quest_id );
1233 void SendCanTakeQuestResponse( uint32 msg );
1234 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1235 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1236 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1238 uint64 GetDivider() { return m_divider; };
1239 void SetDivider( uint64 guid ) { m_divider = guid; };
1241 uint32 GetInGameTime() { return m_ingametime; };
1243 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1245 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1247 /*********************************************************/
1248 /*** LOAD SYSTEM ***/
1249 /*********************************************************/
1251 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1252 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1253 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1254 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1255 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1256 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1257 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1258 static uint32 GetZoneIdFromDB(uint64 guid);
1259 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1261 /*********************************************************/
1262 /*** SAVE SYSTEM ***/
1263 /*********************************************************/
1265 void SaveToDB();
1266 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1267 void SaveGoldToDB() { SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,GetMoney(),GetGUID()); }
1268 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1269 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1270 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1271 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1272 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1273 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1275 bool m_mailsLoaded;
1276 bool m_mailsUpdated;
1278 void SetBindPoint(uint64 guid);
1279 void SendTalentWipeConfirm(uint64 guid);
1280 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1281 void SendPetSkillWipeConfirm();
1282 void CalcRage( uint32 damage,bool attacker );
1283 void RegenerateAll();
1284 void Regenerate(Powers power);
1285 void RegenerateHealth();
1286 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1287 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1289 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1290 void ModifyMoney( int32 d )
1292 if(d < 0)
1293 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1294 else
1295 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1297 // "At Gold Limit"
1298 if(GetMoney() >= MAX_MONEY_AMOUNT)
1299 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1301 void SetMoney( uint32 value )
1303 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1304 MoneyChanged( value );
1307 uint32 GetTutorialInt(uint32 intId )
1309 ASSERT( (intId < 8) );
1310 return m_Tutorials[intId];
1313 void SetTutorialInt(uint32 intId, uint32 value)
1315 ASSERT( (intId < 8) );
1316 if(m_Tutorials[intId]!=value)
1318 m_Tutorials[intId] = value;
1319 m_TutorialsChanged = true;
1323 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1325 const uint64& GetSelection( ) const { return m_curSelection; }
1326 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1328 uint8 GetComboPoints() { return m_comboPoints; }
1329 uint64 GetComboTarget() { return m_comboTarget; }
1331 void AddComboPoints(Unit* target, int8 count);
1332 void ClearComboPoints();
1333 void SendComboPoints();
1335 void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1336 void SendNewMail();
1337 void UpdateNextMailTimeAndUnreads();
1338 void AddNewMailDeliverTime(time_t deliver_time);
1339 bool IsMailsLoaded() const { return m_mailsLoaded; }
1341 //void SetMail(Mail *m);
1342 void RemoveMail(uint32 id);
1344 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1345 uint32 GetMailSize() { return m_mail.size();};
1346 Mail* GetMail(uint32 id);
1348 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1349 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1351 /*********************************************************/
1352 /*** MAILED ITEMS SYSTEM ***/
1353 /*********************************************************/
1355 uint8 unReadMails;
1356 time_t m_nextMailDelivereTime;
1358 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1360 ItemMap mMitems; //template defined in objectmgr.cpp
1362 Item* GetMItem(uint32 id)
1364 ItemMap::const_iterator itr = mMitems.find(id);
1365 if (itr != mMitems.end())
1366 return itr->second;
1368 return NULL;
1371 void AddMItem(Item* it)
1373 ASSERT( it );
1374 //assert deleted, because items can be added before loading
1375 mMitems[it->GetGUIDLow()] = it;
1378 bool RemoveMItem(uint32 id)
1380 ItemMap::iterator i = mMitems.find(id);
1381 if (i == mMitems.end())
1382 return false;
1384 mMitems.erase(i);
1385 return true;
1388 void PetSpellInitialize();
1389 void CharmSpellInitialize();
1390 void PossessSpellInitialize();
1391 bool HasSpell(uint32 spell) const;
1392 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1393 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1395 void SendProficiency(uint8 pr1, uint32 pr2);
1396 void SendInitialSpells();
1397 bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
1398 void learnSpell(uint32 spell_id);
1399 void removeSpell(uint32 spell_id, bool disabled = false);
1400 void resetSpells();
1401 void learnDefaultSpells(bool loading = false);
1402 void learnQuestRewardedSpells();
1403 void learnQuestRewardedSpells(Quest const* quest);
1405 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1406 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1407 bool resetTalents(bool no_cost = false);
1408 uint32 resetTalentsCost() const;
1409 void InitTalentForLevel();
1411 uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1412 void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
1413 void InitPrimaryProffesions();
1415 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1416 PlayerSpellMap & GetSpellMap() { return m_spells; }
1418 void AddSpellMod(SpellModifier* mod, bool apply);
1419 int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
1420 int32 GetTotalPctMods(uint32 spellId, SpellModOp op);
1421 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1422 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1423 void RemoveSpellMods(Spell const* spell);
1425 bool HasSpellCooldown(uint32 spell_id) const
1427 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1428 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1430 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1432 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1433 time_t t = time(NULL);
1434 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1436 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1437 void SendCooldownEvent(SpellEntry const *spellInfo);
1438 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1439 void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
1440 void RemoveArenaSpellCooldowns();
1441 void RemoveAllSpellCooldown();
1442 void _LoadSpellCooldowns(QueryResult *result);
1443 void _SaveSpellCooldowns();
1445 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1447 m_resurrectGUID = guid;
1448 m_resurrectMap = mapId;
1449 m_resurrectX = X;
1450 m_resurrectY = Y;
1451 m_resurrectZ = Z;
1452 m_resurrectHealth = health;
1453 m_resurrectMana = mana;
1455 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1456 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1457 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1458 void ResurectUsingRequestData();
1460 int getCinematic()
1462 return m_cinematic;
1464 void setCinematic(int cine)
1466 m_cinematic = cine;
1469 void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
1470 void removeActionButton(uint8 button);
1471 void SendInitialActionButtons();
1473 PvPInfo pvpInfo;
1474 void UpdatePvP(bool state, bool ovrride=false);
1475 void UpdateZone(uint32 newZone);
1476 void UpdateArea(uint32 newArea);
1478 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1479 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1481 void UpdateAfkReport(time_t currTime);
1482 void UpdatePvPFlag(time_t currTime);
1483 void UpdateContestedPvP(uint32 currTime);
1484 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1485 void ResetContestedPvP()
1487 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1488 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1489 m_contestedPvPTimer = 0;
1492 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1493 DuelInfo *duel;
1494 void UpdateDuelFlag(time_t currTime);
1495 void CheckDuelDistance(time_t currTime);
1496 void DuelComplete(DuelCompleteType type);
1498 bool IsGroupVisibleFor(Player* p) const;
1499 bool IsInSameGroupWith(Player const* p) const;
1500 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1501 void UninviteFromGroup();
1502 static void RemoveFromGroup(Group* group, uint64 guid);
1503 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1504 void SendUpdateToOutOfRangeGroupMembers();
1506 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, GetGUID()); }
1507 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, GetGUID()); }
1508 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1509 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1510 static uint32 GetGuildIdFromDB(uint64 guid);
1511 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1512 static uint32 GetRankFromDB(uint64 guid);
1513 int GetGuildIdInvited() { return m_GuildIdInvited; }
1514 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1516 // Arena Team
1517 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1519 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1520 SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, GetGUID());
1522 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1523 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1524 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1525 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1527 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1528 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1530 bool UpdateSkill(uint32 skill_id, uint32 step);
1531 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1533 bool UpdateCraftSkill(uint32 spellid);
1534 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1535 bool UpdateFishingSkill();
1537 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1538 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1540 uint32 GetSpellByProto(ItemPrototype *proto);
1542 float GetHealthBonusFromStamina();
1543 float GetManaBonusFromIntellect();
1545 bool UpdateStats(Stats stat);
1546 bool UpdateAllStats();
1547 void UpdateResistances(uint32 school);
1548 void UpdateArmor();
1549 void UpdateMaxHealth();
1550 void UpdateMaxPower(Powers power);
1551 void UpdateAttackPowerAndDamage(bool ranged = false);
1552 void UpdateShieldBlockValue();
1553 void UpdateDamagePhysical(WeaponAttackType attType);
1554 void UpdateSpellDamageAndHealingBonus();
1556 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1558 void UpdateDefenseBonusesMod();
1559 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1560 float GetMeleeCritFromAgility();
1561 float GetDodgeFromAgility();
1562 float GetSpellCritFromIntellect();
1563 float OCTRegenHPPerSpirit();
1564 float OCTRegenMPPerSpirit();
1565 float GetRatingCoefficient(CombatRating cr) const;
1566 float GetRatingBonusValue(CombatRating cr) const;
1567 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1568 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1569 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1570 uint32 GetDotDamageReduction(uint32 damage) const;
1572 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1573 void UpdateBlockPercentage();
1574 void UpdateCritPercentage(WeaponAttackType attType);
1575 void UpdateAllCritPercentages();
1576 void UpdateParryPercentage();
1577 void UpdateDodgePercentage();
1578 void UpdateAllSpellCritChances();
1579 void UpdateSpellCritChance(uint32 school);
1580 void UpdateExpertise(WeaponAttackType attType);
1581 void UpdateManaRegen();
1583 const uint64& GetLootGUID() const { return m_lootGuid; }
1584 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1586 void RemovedInsignia(Player* looterPlr);
1588 WorldSession* GetSession() const { return m_session; }
1589 void SetSession(WorldSession *s) { m_session = s; }
1591 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1592 void DestroyForPlayer( Player *target ) const;
1593 void SendDelayResponse(const uint32);
1594 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1596 //Low Level Packets
1597 void PlaySound(uint32 Sound, bool OnlySelf);
1598 //notifiers
1599 void SendAttackSwingCantAttack();
1600 void SendAttackSwingCancelAttack();
1601 void SendAttackSwingDeadTarget();
1602 void SendAttackSwingNotStanding();
1603 void SendAttackSwingNotInRange();
1604 void SendAttackSwingBadFacingAttack();
1605 void SendAutoRepeatCancel();
1606 void SendExplorationExperience(uint32 Area, uint32 Experience);
1608 void SendDungeonDifficulty(bool IsInGroup);
1609 void ResetInstances(uint8 method);
1610 void SendResetInstanceSuccess(uint32 MapId);
1611 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1612 void SendResetFailedNotify(uint32 mapid);
1614 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1615 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1617 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1618 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1619 // overwrite Object::SendMessageToSetInRange
1620 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1622 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1624 Corpse *GetCorpse() const;
1625 void SpawnCorpseBones();
1626 void CreateCorpse();
1627 void KillPlayer();
1628 uint32 GetResurrectionSpellId();
1629 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1630 void BuildPlayerRepop();
1631 void RepopAtGraveyard();
1633 void DurabilityLossAll(double percent, bool inventory);
1634 void DurabilityLoss(Item* item, double percent);
1635 void DurabilityPointsLossAll(int32 points, bool inventory);
1636 void DurabilityPointsLoss(Item* item, int32 points);
1637 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1638 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1639 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1641 void StopMirrorTimers()
1643 StopMirrorTimer(FATIGUE_TIMER);
1644 StopMirrorTimer(BREATH_TIMER);
1645 StopMirrorTimer(FIRE_TIMER);
1648 void SetMovement(PlayerMovementType pType);
1650 void JoinedChannel(Channel *c);
1651 void LeftChannel(Channel *c);
1652 void CleanupChannels();
1653 void UpdateLocalChannels( uint32 newZone );
1654 void LeaveLFGChannel();
1656 void UpdateDefense();
1657 void UpdateWeaponSkill (WeaponAttackType attType);
1658 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
1660 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1661 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
1662 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1663 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1664 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1665 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1666 int16 GetSkillTempBonusValue(uint32 skill) const;
1667 bool HasSkill(uint32 skill) const;
1668 void learnSkillRewardedSpells( uint32 id );
1669 void learnSkillRewardedSpells();
1671 void SetDontMove(bool dontMove);
1672 bool GetDontMove() const { return m_dontMove; }
1674 void CheckExploreSystem(void);
1676 static uint32 TeamForRace(uint8 race);
1677 uint32 GetTeam() const { return m_team; }
1678 static uint32 getFactionForRace(uint8 race);
1679 void setFactionForRace(uint8 race);
1681 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1682 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1684 FactionStateList m_factions;
1685 ForcedReactions m_forcedReactions;
1686 uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
1687 int32 GetBaseReputation(const FactionEntry *factionEntry) const;
1688 int32 GetReputation(uint32 faction_id) const;
1689 int32 GetReputation(const FactionEntry *factionEntry) const;
1690 ReputationRank GetReputationRank(uint32 faction) const;
1691 ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
1692 ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
1693 ReputationRank ReputationToRank(int32 standing) const;
1694 const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
1695 const static int32 Reputation_Cap = 42999;
1696 const static int32 Reputation_Bottom = -42000;
1697 bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
1698 bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
1699 bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1700 bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
1701 bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
1702 bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1703 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
1704 void RewardReputation(Unit *pVictim, float rate);
1705 void RewardReputation(Quest const *pQuest);
1706 void SetInitialFactions();
1707 void UpdateReputation() const;
1708 void SendFactionState(FactionState const* faction) const;
1709 void SendInitialReputations();
1710 FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
1711 void SetFactionAtWar(FactionState* faction, bool atWar);
1712 void SetFactionInactive(FactionState* faction, bool inactive);
1713 void SetFactionVisible(FactionState* faction);
1714 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
1715 void SetFactionVisibleForFactionId(uint32 FactionId);
1716 void UpdateMaxSkills();
1717 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1718 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1720 /*********************************************************/
1721 /*** PVP SYSTEM ***/
1722 /*********************************************************/
1723 void UpdateArenaFields();
1724 void UpdateHonorFields();
1725 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1726 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1727 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1728 void ModifyHonorPoints( int32 value );
1729 void ModifyArenaPoints( int32 value );
1730 uint32 GetMaxPersonalArenaRatingRequirement();
1732 //End of PvP System
1734 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1735 uint16 GetDrunkValue() const { return m_drunk; }
1736 static DrunkenState GetDrunkenstateByValue(uint16 value);
1738 uint32 GetDeathTimer() const { return m_deathTimer; }
1739 uint32 GetCorpseReclaimDelay(bool pvp) const;
1740 void UpdateCorpseReclaimDelay();
1741 void SendCorpseReclaimDelay(bool load = false);
1743 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1744 bool CanParry() const { return m_canParry; }
1745 void SetCanParry(bool value);
1746 bool CanBlock() const { return m_canBlock; }
1747 void SetCanBlock(bool value);
1748 bool CanDualWield() const { return m_canDualWield; }
1749 void SetCanDualWield(bool value) { m_canDualWield = value; }
1751 void SetRegularAttackTime();
1752 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1753 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1754 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1755 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1756 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1757 void _ApplyAllStatBonuses();
1758 void _RemoveAllStatBonuses();
1760 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1761 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1762 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1764 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1765 void _RemoveAllItemMods();
1766 void _ApplyAllItemMods();
1767 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1768 void _ApplyAmmoBonuses();
1769 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1770 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1771 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1772 void InitDataForForm(bool reapplyMods = false);
1774 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1775 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1776 void UpdateEquipSpellsAtFormChange();
1777 void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
1779 void SendInitWorldStates();
1780 void SendUpdateWorldState(uint32 Field, uint32 Value);
1781 void SendDirectMessage(WorldPacket *data);
1783 void SendAuraDurationsForTarget(Unit* target);
1785 PlayerMenu* PlayerTalkClass;
1786 std::vector<ItemSetEffect *> ItemSetEff;
1788 void SendLoot(uint64 guid, LootType loot_type);
1789 void SendLootRelease( uint64 guid );
1790 void SendNotifyLootItemRemoved(uint8 lootSlot);
1791 void SendNotifyLootMoneyRemoved();
1793 /*********************************************************/
1794 /*** BATTLEGROUND SYSTEM ***/
1795 /*********************************************************/
1797 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1798 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1799 BattleGround* GetBattleGround() const;
1800 bool InArena() const;
1802 static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
1803 static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
1804 uint32 GetBattleGroundQueueIdFromLevel() const;
1806 uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgType; }
1807 uint32 GetBattleGroundQueueIndex(uint32 bgType) const
1809 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1810 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1811 return i;
1812 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1814 bool IsInvitedForBattleGroundType(uint32 bgType) const
1816 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1817 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1818 return m_bgBattleGroundQueueID[i].invited;
1819 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1821 bool InBattleGroundQueueForBattleGroundType(uint32 bgType) const
1823 return GetBattleGroundQueueIndex(bgType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1826 void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
1827 uint32 AddBattleGroundQueueId(uint32 val)
1829 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1831 if (m_bgBattleGroundQueueID[i].bgType == 0 || m_bgBattleGroundQueueID[i].bgType == val)
1833 m_bgBattleGroundQueueID[i].bgType = val;
1834 m_bgBattleGroundQueueID[i].invited = false;
1835 return i;
1838 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1840 void RemoveBattleGroundQueueId(uint32 val)
1842 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1844 if (m_bgBattleGroundQueueID[i].bgType == val)
1846 m_bgBattleGroundQueueID[i].bgType = 0;
1847 m_bgBattleGroundQueueID[i].invited = false;
1848 return;
1852 void SetInviteForBattleGroundType(uint32 bgType)
1854 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1855 if (m_bgBattleGroundQueueID[i].bgType == bgType)
1856 m_bgBattleGroundQueueID[i].invited = true;
1859 uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
1860 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
1861 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
1862 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
1863 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
1864 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1866 m_bgEntryPointMap = Map;
1867 m_bgEntryPointX = PosX;
1868 m_bgEntryPointY = PosY;
1869 m_bgEntryPointZ = PosZ;
1870 m_bgEntryPointO = PosO;
1873 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1874 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
1876 void LeaveBattleground(bool teleportToEntryPoint = true);
1877 bool CanJoinToBattleground() const;
1878 bool CanReportAfkDueToLimit();
1879 void ReportedAfkBy(Player* reporter);
1880 void ClearAfkReports() { m_bgAfkReporter.clear(); }
1882 bool GetBGAccessByLevel(uint32 bgTypeId) const;
1883 bool isAllowUseBattleGroundObject();
1885 /*********************************************************/
1886 /*** REST SYSTEM ***/
1887 /*********************************************************/
1889 bool isRested() const { return GetRestTime() >= 10000; }
1890 uint32 GetXPRestBonus(uint32 xp);
1891 uint32 GetRestTime() const { return m_restTime;};
1892 void SetRestTime(uint32 v) { m_restTime = v;};
1894 /*********************************************************/
1895 /*** ENVIROMENTAL SYSTEM ***/
1896 /*********************************************************/
1898 void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
1900 /*********************************************************/
1901 /*** FLOOD FILTER SYSTEM ***/
1902 /*********************************************************/
1904 void UpdateSpeakTime();
1905 bool CanSpeak() const;
1906 void ChangeSpeakTime(int utime);
1908 /*********************************************************/
1909 /*** VARIOUS SYSTEMS ***/
1910 /*********************************************************/
1911 MovementInfo m_movementInfo;
1912 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
1913 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
1915 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
1916 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
1918 void HandleDrowning();
1920 void SetClientControl(Unit* target, uint8 allowMove);
1922 // Transports
1923 Transport * GetTransport() const { return m_transport; }
1924 void SetTransport(Transport * t) { m_transport = t; }
1926 float GetTransOffsetX() const { return m_movementInfo.t_x; }
1927 float GetTransOffsetY() const { return m_movementInfo.t_y; }
1928 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
1929 float GetTransOffsetO() const { return m_movementInfo.t_o; }
1930 uint32 GetTransTime() const { return m_movementInfo.t_time; }
1932 uint32 GetSaveTimer() const { return m_nextSave; }
1933 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
1935 // Recall position
1936 uint32 m_recallMap;
1937 float m_recallX;
1938 float m_recallY;
1939 float m_recallZ;
1940 float m_recallO;
1941 void SaveRecallPosition();
1943 // Homebind coordinates
1944 uint32 m_homebindMapId;
1945 uint16 m_homebindZoneId;
1946 float m_homebindX;
1947 float m_homebindY;
1948 float m_homebindZ;
1950 // currently visible objects at player client
1951 typedef std::set<uint64> ClientGUIDs;
1952 ClientGUIDs m_clientGUIDs;
1954 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
1956 bool IsVisibleInGridForPlayer(Player* pl) const;
1957 bool IsVisibleGloballyFor(Player* pl) const;
1959 void UpdateVisibilityOf(WorldObject* target);
1961 template<class T>
1962 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
1964 // Stealth detection system
1965 uint32 m_DetectInvTimer;
1966 void HandleStealthedUnitsDetection();
1968 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
1970 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
1971 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
1973 LookingForGroup m_lookingForGroup;
1975 // Temporarily removed pet cache
1976 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
1977 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
1978 uint32 GetOldPetSpell() const { return m_oldpetspell; }
1979 void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
1981 /*********************************************************/
1982 /*** INSTANCE SYSTEM ***/
1983 /*********************************************************/
1985 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
1987 void UpdateHomebindTime(uint32 time);
1989 uint32 m_HomebindTimer;
1990 bool m_InstanceValid;
1991 // permanent binds and solo binds by difficulty
1992 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
1993 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
1994 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
1995 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
1996 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
1997 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
1998 void SendRaidInfo();
1999 void SendSavedInstances();
2000 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2002 /*********************************************************/
2003 /*** GROUP SYSTEM ***/
2004 /*********************************************************/
2006 Group * GetGroupInvite() { return m_groupInvite; }
2007 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2008 Group * GetGroup() { return m_group.getTarget(); }
2009 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2010 GroupReference& GetGroupRef() { return m_group; }
2011 void SetGroup(Group *group, int8 subgroup = -1);
2012 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2013 uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; }
2014 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2015 uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
2016 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2017 Player* GetNextRandomRaidMember(float radius);
2019 GridReference<Player> &GetGridRef() { return m_gridRef; }
2020 MapReference &GetMapRef() { return m_mapRef; }
2022 bool isAllowedToLoot(Creature* creature);
2024 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
2026 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2028 protected:
2030 /*********************************************************/
2031 /*** BATTLEGROUND SYSTEM ***/
2032 /*********************************************************/
2034 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2035 uint32 m_bgBattleGroundID;
2037 this is an array of BG queues (BgTypeIDs) in which is player
2039 struct BgBattleGroundQueueID_Rec
2041 uint32 bgType;
2042 bool invited;
2044 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2045 uint32 m_bgEntryPointMap;
2046 float m_bgEntryPointX;
2047 float m_bgEntryPointY;
2048 float m_bgEntryPointZ;
2049 float m_bgEntryPointO;
2051 std::set<uint32> m_bgAfkReporter;
2052 uint8 m_bgAfkReportedCount;
2053 time_t m_bgAfkReportedTimer;
2054 uint32 m_contestedPvPTimer;
2056 uint32 m_bgTeam; // what side the player will be added to
2058 /*********************************************************/
2059 /*** QUEST SYSTEM ***/
2060 /*********************************************************/
2062 std::set<uint32> m_timedquests;
2064 uint64 m_divider;
2065 uint32 m_ingametime;
2067 /*********************************************************/
2068 /*** LOAD SYSTEM ***/
2069 /*********************************************************/
2071 void _LoadActions(QueryResult *result);
2072 void _LoadAuras(QueryResult *result, uint32 timediff);
2073 void _LoadBoundInstances(QueryResult *result);
2074 void _LoadInventory(QueryResult *result, uint32 timediff);
2075 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2076 void _LoadMail();
2077 void _LoadMailedItems(Mail *mail);
2078 void _LoadQuestStatus(QueryResult *result);
2079 void _LoadDailyQuestStatus(QueryResult *result);
2080 void _LoadGroup(QueryResult *result);
2081 void _LoadReputation(QueryResult *result);
2082 void _LoadSpells(QueryResult *result);
2083 void _LoadTutorials(QueryResult *result);
2084 void _LoadFriendList(QueryResult *result);
2085 bool _LoadHomeBind(QueryResult *result);
2086 void _LoadDeclinedNames(QueryResult *result);
2088 /*********************************************************/
2089 /*** SAVE SYSTEM ***/
2090 /*********************************************************/
2092 void _SaveActions();
2093 void _SaveAuras();
2094 void _SaveInventory();
2095 void _SaveMail();
2096 void _SaveQuestStatus();
2097 void _SaveDailyQuestStatus();
2098 void _SaveReputation();
2099 void _SaveSpells();
2100 void _SaveTutorials();
2102 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2103 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2105 /*********************************************************/
2106 /*** ENVIRONMENTAL SYSTEM ***/
2107 /*********************************************************/
2108 void HandleLava();
2109 void HandleSobering();
2110 void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
2111 void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
2112 void StopMirrorTimer(MirrorTimerType Type);
2113 uint8 m_isunderwater;
2114 bool m_isInWater;
2116 /*********************************************************/
2117 /*** HONOR SYSTEM ***/
2118 /*********************************************************/
2119 time_t m_lastHonorUpdateTime;
2121 void outDebugValues() const;
2122 bool _removeSpell(uint16 spell_id);
2123 uint64 m_lootGuid;
2125 uint32 m_race;
2126 uint32 m_class;
2127 uint32 m_team;
2128 uint32 m_nextSave;
2129 time_t m_speakTime;
2130 uint32 m_speakCount;
2131 uint32 m_dungeonDifficulty;
2133 uint32 m_atLoginFlags;
2135 Item* m_items[PLAYER_SLOTS_COUNT];
2136 uint32 m_currentBuybackSlot;
2138 std::vector<Item*> m_itemUpdateQueue;
2139 bool m_itemUpdateQueueBlocked;
2141 uint32 m_ExtraFlags;
2142 uint64 m_curSelection;
2144 uint64 m_comboTarget;
2145 int8 m_comboPoints;
2147 QuestStatusMap mQuestStatus;
2149 uint32 m_GuildIdInvited;
2150 uint32 m_ArenaTeamIdInvited;
2152 PlayerMails m_mail;
2153 PlayerSpellMap m_spells;
2154 SpellCooldowns m_spellCooldowns;
2156 ActionButtonList m_actionButtons;
2158 float m_auraBaseMod[BASEMOD_END][MOD_END];
2160 SpellModList m_spellMods[MAX_SPELLMOD];
2161 int32 m_SpellModRemoveCount;
2162 EnchantDurationList m_enchantDuration;
2163 ItemDurationList m_itemDuration;
2165 uint64 m_resurrectGUID;
2166 uint32 m_resurrectMap;
2167 float m_resurrectX, m_resurrectY, m_resurrectZ;
2168 uint32 m_resurrectHealth, m_resurrectMana;
2170 WorldSession *m_session;
2172 typedef std::list<Channel*> JoinedChannelsList;
2173 JoinedChannelsList m_channels;
2175 bool m_dontMove;
2177 int m_cinematic;
2179 Player *pTrader;
2180 bool acceptTrade;
2181 uint16 tradeItems[TRADE_SLOT_COUNT];
2182 uint32 tradeGold;
2184 time_t m_nextThinkTime;
2186 uint32 m_Tutorials[8];
2187 bool m_TutorialsChanged;
2189 bool m_DailyQuestChanged;
2190 time_t m_lastDailyQuestTime;
2192 uint32 m_regenTimer;
2193 uint32 m_breathTimer;
2194 uint32 m_drunkTimer;
2195 uint16 m_drunk;
2196 uint32 m_weaponChangeTimer;
2198 uint32 m_zoneUpdateId;
2199 uint32 m_zoneUpdateTimer;
2200 uint32 m_areaUpdateId;
2202 uint32 m_deathTimer;
2203 time_t m_deathExpireTime;
2205 uint32 m_restTime;
2207 uint32 m_WeaponProficiency;
2208 uint32 m_ArmorProficiency;
2209 bool m_canParry;
2210 bool m_canBlock;
2211 bool m_canDualWield;
2212 uint8 m_swingErrorMsg;
2213 float m_ammoDPS;
2214 ////////////////////Rest System/////////////////////
2215 int time_inn_enter;
2216 uint32 inn_pos_mapid;
2217 float inn_pos_x;
2218 float inn_pos_y;
2219 float inn_pos_z;
2220 float m_rest_bonus;
2221 RestType rest_type;
2222 ////////////////////Rest System/////////////////////
2224 // Transports
2225 Transport * m_transport;
2227 uint32 m_resetTalentsCost;
2228 time_t m_resetTalentsTime;
2229 uint32 m_usedTalentCount;
2231 // Social
2232 PlayerSocial *m_social;
2234 // Groups
2235 GroupReference m_group;
2236 Group *m_groupInvite;
2237 uint32 m_groupUpdateMask;
2238 uint64 m_auraUpdateMask;
2240 // Temporarily removed pet cache
2241 uint32 m_temporaryUnsummonedPetNumber;
2242 uint32 m_oldpetspell;
2244 uint64 m_miniPet;
2245 GuardianPetList m_guardianPets;
2247 // Player summoning
2248 time_t m_summon_expire;
2249 uint32 m_summon_mapid;
2250 float m_summon_x;
2251 float m_summon_y;
2252 float m_summon_z;
2254 // Far Teleport
2255 WorldLocation m_teleport_dest;
2257 DeclinedName *m_declinedname;
2258 private:
2259 // internal common parts for CanStore/StoreItem functions
2260 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2261 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2262 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2263 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2265 GridReference<Player> m_gridRef;
2266 MapReference m_mapRef;
2269 void AddItemsSetItem(Player*player,Item *item);
2270 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2272 // "the bodies of template functions must be made available in a header file"
2273 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2275 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2276 if (!spellInfo) return 0;
2277 int32 totalpct = 0;
2278 int32 totalflat = 0;
2279 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2281 SpellModifier *mod = *itr;
2283 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2284 continue;
2285 if (mod->type == SPELLMOD_FLAT)
2286 totalflat += mod->value;
2287 else if (mod->type == SPELLMOD_PCT)
2289 // skip percent mods for null basevalue (most important for spell mods with charges )
2290 if(basevalue == T(0))
2291 continue;
2293 // special case (skip >10sec spell casts for instant cast setting)
2294 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
2295 continue;
2297 totalpct += mod->value;
2300 if (mod->charges > 0 )
2302 --mod->charges;
2303 if (mod->charges == 0)
2305 mod->charges = -1;
2306 mod->lastAffected = spell;
2307 if(!mod->lastAffected)
2308 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2309 ++m_SpellModRemoveCount;
2314 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2315 basevalue = T((float)basevalue + diff);
2316 return T(diff);
2318 #endif