[6879] Not apply casting time spell bonuses mods to creature (non-pets) casted spells...
[getmangos.git] / src / game / Unit.cpp
blobf58e54e7d535b99b9e452dbb8ae023e5b29aa9f4
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_WALKBACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIMBACK
56 3.141594f, // MOVE_TURN
57 7.0f, // MOVE_FLY
58 4.5f, // MOVE_FLYBACK
61 // auraTypes contains attacker auras capable of proc'ing cast auras
62 static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
64 static Unit::AuraTypeSet auraTypes;
65 auraTypes.insert(SPELL_AURA_DUMMY);
66 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
67 auraTypes.insert(SPELL_AURA_MOD_HASTE);
68 auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
69 return auraTypes;
72 // auraTypes contains victim auras capable of proc'ing cast auras
73 static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
75 static Unit::AuraTypeSet auraTypes;
76 auraTypes.insert(SPELL_AURA_DUMMY);
77 auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
78 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
79 return auraTypes;
82 // auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
83 static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
85 static Unit::AuraTypeSet auraTypes;
86 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
87 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
88 auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
89 auraTypes.insert(SPELL_AURA_MOD_RATING);
90 return auraTypes;
93 // auraTypes contains auras capable of proc effect/damage (but not cast) for victim
94 static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
96 static Unit::AuraTypeSet auraTypes;
97 auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
98 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
99 auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
100 auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
101 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
102 return auraTypes;
105 static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
106 static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
108 static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
109 static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
111 // auraTypes contains auras capable of proc'ing for attacker and victim
112 static Unit::AuraTypeSet GenerateProcAuraTypes()
114 Unit::AuraTypeSet auraTypes;
115 auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
116 auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
117 auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
118 auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
119 return auraTypes;
122 static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
124 bool IsPassiveStackableSpell( uint32 spellId )
126 if(!IsPassiveSpell(spellId))
127 return false;
129 SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
130 if(!spellProto)
131 return false;
133 for(int j = 0; j < 3; ++j)
135 if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
136 return false;
139 return true;
142 Unit::Unit()
143 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
145 m_objectType |= TYPEMASK_UNIT;
146 m_objectTypeId = TYPEID_UNIT;
147 // 2.3.2 - 0x70
148 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
150 m_attackTimer[BASE_ATTACK] = 0;
151 m_attackTimer[OFF_ATTACK] = 0;
152 m_attackTimer[RANGED_ATTACK] = 0;
153 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
154 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
155 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
157 m_extraAttacks = 0;
159 m_state = 0;
160 m_form = FORM_NONE;
161 m_deathState = ALIVE;
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
164 m_currentSpells[i] = NULL;
166 m_addDmgOnce = 0;
168 for(int i = 0; i < MAX_TOTEM; ++i)
169 m_TotemSlot[i] = 0;
171 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
172 //m_Aura = NULL;
173 //m_AurasCheck = 2000;
174 //m_removeAuraTimer = 4;
175 //tmpAura = NULL;
176 waterbreath = false;
178 m_Visibility = VISIBILITY_ON;
180 m_detectInvisibilityMask = 0;
181 m_invisibilityMask = 0;
182 m_transform = 0;
183 m_ShapeShiftFormSpellId = 0;
184 m_canModifyStats = false;
186 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
187 m_spellImmune[i].clear();
188 for (int i = 0; i < UNIT_MOD_END; i++)
190 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
191 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
192 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
193 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
195 // implement 50% base damage from offhand
196 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
198 for (int i = 0; i < 3; i++)
200 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
201 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
203 for (int i = 0; i < MAX_STATS; i++)
204 m_createStats[i] = 0.0f;
206 m_attacking = NULL;
207 m_modMeleeHitChance = 0.0f;
208 m_modRangedHitChance = 0.0f;
209 m_modSpellHitChance = 0.0f;
210 m_baseSpellCritChance = 5;
212 m_CombatTimer = 0;
213 m_lastManaUse = 0;
215 //m_victimThreat = 0.0f;
216 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
217 m_threatModifier[i] = 1.0f;
218 m_isSorted = true;
219 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
220 m_speed_rate[i] = 1.0f;
222 m_removedAuras = 0;
223 m_charmInfo = NULL;
224 m_unit_movement_flags = 0;
226 // remove aurastates allowing special moves
227 for(int i=0; i < MAX_REACTIVE; ++i)
228 m_reactiveTimer[i] = 0;
231 Unit::~Unit()
233 // set current spells as deletable
234 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
236 if (m_currentSpells[i])
238 m_currentSpells[i]->SetReferencedFromCurrent(false);
239 m_currentSpells[i] = NULL;
243 RemoveAllGameObjects();
244 RemoveAllDynObjects();
246 if(m_charmInfo) delete m_charmInfo;
249 void Unit::Update( uint32 p_time )
251 /*if(p_time > m_AurasCheck)
253 m_AurasCheck = 2000;
254 _UpdateAura();
255 }else
256 m_AurasCheck -= p_time;*/
258 // WARNING! Order of execution here is important, do not change.
259 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
260 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
261 m_Events.Update( p_time );
262 _UpdateSpells( p_time );
264 // update combat timer only for players and pets
265 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
267 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
268 // targets without stopping half way there and running off.
269 // These flags are reset after target dies or another command is given.
270 if( m_HostilRefManager.isEmpty() )
272 // m_CombatTimer set at aura start and it will be freeze until aura removing
273 if ( m_CombatTimer <= p_time )
274 ClearInCombat();
275 else
276 m_CombatTimer -= p_time;
280 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
282 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
285 // update abilities available only for fraction of time
286 UpdateReactives( p_time );
288 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
289 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
291 i_motionMaster.UpdateMotion(p_time);
294 bool Unit::haveOffhandWeapon() const
296 if(GetTypeId() == TYPEID_PLAYER)
297 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
298 else
299 return false;
302 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
304 float x, y, z;
305 if(GetMotionMaster()->GetDestination(x, y, z))
306 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
309 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
311 if (!transitTime)
313 float dx = x - GetPositionX();
314 float dy = y - GetPositionY();
315 float dz = z - GetPositionZ();
317 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
318 if(dist<0)
319 dist = 0;
320 else
321 dist = sqrt(dist);
323 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
324 if(speed<=0)
325 speed = 2.5f;
326 speed *= 0.001f;
327 transitTime = static_cast<uint32>(dist / speed + 0.5);
329 //float orientation = (float)atan2((double)dy, (double)dx);
330 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
333 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
335 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
336 data.append(GetPackGUID());
338 // Point A, starting location
339 data << GetPositionX() << GetPositionY() << GetPositionZ();
340 // unknown field - unrelated to orientation
341 // seems to increment about 1000 for every 1.7 seconds
342 // for now, we'll just use mstime
343 data << getMSTime();
345 data << uint8(type); // unknown
346 switch(type)
348 case 0: // normal packet
349 break;
350 case 1: // stop packet
351 SendMessageToSet( &data, true );
352 return;
353 case 2: // not used currently
354 data << float(0);
355 data << float(0);
356 data << float(0);
357 break;
358 case 3: // not used currently
359 data << uint64(0); // probably target guid
360 break;
361 case 4: // not used currently
362 data << float(0); // probably orientation
363 break;
366 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
367 data << uint32(MovementFlags);
369 data << Time; // Time in between points
370 data << uint32(1); // 1 single waypoint
371 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
373 if(player)
374 player->GetSession()->SendPacket(&data);
375 else
376 SendMessageToSet( &data, true );
379 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
381 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
383 uint32 pathSize = end-start;
385 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
386 data.append(GetPackGUID());
387 data << GetPositionX();
388 data << GetPositionY();
389 data << GetPositionZ();
391 // unknown field - unrelated to orientation
392 // seems to increment about 1000 for every 1.7 seconds
393 // for now, we'll just use mstime
394 data << getMSTime();
396 data << uint8( 0 );
397 data << uint32( MovementFlags );
398 data << uint32( traveltime );
399 data << uint32( pathSize );
400 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
402 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
403 SendMessageToSet(&data, true);
406 void Unit::resetAttackTimer(WeaponAttackType type)
408 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
411 bool Unit::canReachWithAttack(Unit *pVictim) const
413 assert(pVictim);
414 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
415 if( reach <= 0.0f )
416 reach = 1.0f;
417 return IsWithinDistInMap(pVictim, reach);
420 void Unit::RemoveSpellsCausingAura(AuraType auraType)
422 if (auraType >= TOTAL_AURAS) return;
423 AuraList::iterator iter, next;
424 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
426 next = iter;
427 ++next;
429 if (*iter)
431 RemoveAurasDueToSpell((*iter)->GetId());
432 if (!m_modAuras[auraType].empty())
433 next = m_modAuras[auraType].begin();
434 else
435 return;
440 bool Unit::HasAuraType(AuraType auraType) const
442 return (!m_modAuras[auraType].empty());
445 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
446 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
448 if(!HasAuraType(auraType))
449 return;
451 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
452 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
453 float chance = float(damage) / max_dmg * 100.0f;
454 if (roll_chance_f(chance))
455 RemoveSpellsCausingAura(auraType);
458 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
460 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
461 return 0;
463 //You don't lose health from damage taken from another player while in a sanctuary
464 //You still see it in the combat log though
465 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
467 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
468 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
469 return 0;
472 // remove affects from victim (including from 0 damage and DoTs)
473 if(pVictim != this)
474 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
476 // remove affects from attacker at any non-DoT damage (including 0 damage)
477 if( damagetype != DOT)
479 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
480 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
482 if(pVictim != this)
483 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
485 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
486 pVictim->SetStandState(PLAYER_STATE_NONE);
489 //Script Event damage Deal
490 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
491 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
492 //Script Event damage taken
493 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
494 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
496 if(!damage)
498 // Rage from physical damage received .
499 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
500 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
502 return 0;
505 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
506 // root type spells do not dispel the root effect
507 if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT)
508 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
510 if(pVictim->GetTypeId() != TYPEID_PLAYER)
512 // no xp,health if type 8 /critters/
513 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
515 pVictim->setDeathState(JUST_DIED);
516 pVictim->SetHealth(0);
518 // allow loot only if has loot_id in creature_template
519 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
520 if(cInfo && cInfo->lootid)
521 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
523 // some critters required for quests
524 if(GetTypeId() == TYPEID_PLAYER)
525 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
527 return damage;
530 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
531 ((Creature*)pVictim)->AI()->AttackStart(this);
534 DEBUG_LOG("DealDamageStart");
536 uint32 health = pVictim->GetHealth();
537 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
539 // duel ends when player has 1 or less hp
540 bool duel_hasEnded = false;
541 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
543 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
544 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
545 damage = health-1;
547 duel_hasEnded = true;
549 //Get in CombatState
550 if(pVictim != this && damagetype != DOT)
552 SetInCombatWith(pVictim);
553 pVictim->SetInCombatWith(this);
555 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
556 SetContestedPvP(attackedPlayer);
559 // Rage from Damage made (only from direct weapon damage)
560 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
562 uint32 weaponSpeedHitFactor;
564 switch(cleanDamage->attackType)
566 case BASE_ATTACK:
568 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
569 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
570 else
571 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
573 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
575 break;
577 case OFF_ATTACK:
579 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
580 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
581 else
582 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
584 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
586 break;
588 case RANGED_ATTACK:
589 break;
593 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
595 if(((Player*)pVictim)->InBattleGround())
597 Player *killer = ((Player*)this);
598 if(killer != ((Player*)pVictim))
599 if(BattleGround *bg = killer->GetBattleGround())
600 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
604 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
605 ((Creature*)pVictim)->SetLootRecipient(this);
606 if (health <= damage)
608 // battleground things
609 if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
611 Player *killed = ((Player*)pVictim);
612 Player *killer = NULL;
613 if(GetTypeId() == TYPEID_PLAYER)
614 killer = ((Player*)this);
615 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
617 Unit *owner = GetOwner();
618 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
619 killer = ((Player*)owner);
622 if(killer)
623 if(BattleGround *bg = killed->GetBattleGround())
624 bg->HandleKillPlayer(killed, killer); // drop flags and etc
627 DEBUG_LOG("DealDamage: victim just died");
629 // find player: owner of controlled `this` or `this` itself maybe
630 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
632 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
633 player = ((Creature*)pVictim)->GetLootRecipient();
634 // Reward player, his pets, and group/raid members
635 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
636 if(player && player!=pVictim)
637 if(player->RewardPlayerAndGroupAtKill(pVictim))
638 player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
640 DEBUG_LOG("DealDamageAttackStop");
642 // stop combat
643 pVictim->CombatStop();
644 pVictim->getHostilRefManager().deleteReferences();
646 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
648 // if talent known but not triggered (check priest class for speedup check)
649 Aura* spiritOfRedemtionTalentReady = NULL;
650 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
651 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
653 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
654 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
656 if((*itr)->GetSpellProto()->SpellIconID==1654)
658 spiritOfRedemtionTalentReady = *itr;
659 break;
664 DEBUG_LOG("SET JUST_DIED");
665 if(!spiritOfRedemtionTalentReady)
666 pVictim->setDeathState(JUST_DIED);
668 DEBUG_LOG("DealDamageHealth1");
670 if(spiritOfRedemtionTalentReady)
672 // save value before aura remove
673 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
674 if(!ressSpellId)
675 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
677 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
678 pVictim->RemoveAllAurasOnDeath();
680 // restore for use at real death
681 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
683 // FORM_SPIRITOFREDEMPTION and related auras
684 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
686 else
687 pVictim->SetHealth(0);
689 // remember victim PvP death for corpse type and corpse reclaim delay
690 // at original death (not at SpiritOfRedemtionTalent timeout)
691 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
692 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
694 // Call KilledUnit for creatures
695 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
696 ((Creature*)this)->AI()->KilledUnit(pVictim);
698 // 10% durability loss on death
699 // clean InHateListOf
700 if (pVictim->GetTypeId() == TYPEID_PLAYER)
702 // only if not player and not controlled by player pet. And not at BG
703 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
705 DEBUG_LOG("We are dead, loosing 10 percents durability");
706 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
707 // durability lost message
708 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
709 ((Player*)pVictim)->GetSession()->SendPacket(&data);
712 else // creature died
714 DEBUG_LOG("DealDamageNotPlayer");
715 Creature *cVictim = (Creature*)pVictim;
717 if(!cVictim->isPet())
719 cVictim->DeleteThreatList();
720 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
722 // Call creature just died function
723 if (cVictim->AI())
724 cVictim->AI()->JustDied(this);
726 // Dungeon specific stuff, only applies to players killing creatures
727 if(cVictim->GetInstanceId())
729 Map *m = cVictim->GetMap();
730 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
731 // TODO: do instance binding anyway if the charmer/owner is offline
733 if(m->IsDungeon() && creditedPlayer)
735 if(m->IsRaid() || m->IsHeroic())
737 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
738 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
740 else
742 // the reset time is set but not added to the scheduler
743 // until the players leave the instance
744 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
745 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
746 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
752 // last damage from non duel opponent or opponent controlled creature
753 if(duel_hasEnded)
755 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
756 Player *he = (Player*)pVictim;
758 assert(he->duel);
760 he->duel->opponent->CombatStopWithPets(true);
761 he->CombatStopWithPets(true);
763 he->DuelComplete(DUEL_INTERUPTED);
766 else // if (health <= damage)
768 DEBUG_LOG("DealDamageAlive");
770 pVictim->ModifyHealth(- (int32)damage);
772 // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
773 if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
775 uint32 procVictim = PROC_FLAG_NONE;
777 // if just dropped below 20% (for CheatDeath)
778 if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
779 procVictim = PROC_FLAG_LOW_HEALTH;
781 ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
784 if(damagetype != DOT)
786 if(getVictim())
788 // if have target and damage pVictim just call AI reaction
789 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
790 ((Creature*)pVictim)->AI()->AttackedBy(this);
792 else
794 // if not have main target then attack state with target (including AI call)
795 //start melee attacks only after melee hit
796 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
800 // polymorphed and other negative transformed cases
801 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
802 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
804 if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
805 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
807 if (pVictim->GetTypeId() != TYPEID_PLAYER)
809 if(spellProto && IsDamageToThreatSpell(spellProto))
810 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
811 else
812 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
814 else // victim is a player
816 // Rage from damage received
817 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
819 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
820 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
823 // random durability for items (HIT TAKEN)
824 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
826 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
827 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
831 if(GetTypeId()==TYPEID_PLAYER)
833 // random durability for items (HIT DONE)
834 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
836 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
837 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
841 // TODO: Store auras by interrupt flag to speed this up.
842 AuraMap& vAuras = pVictim->GetAuras();
843 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
845 const SpellEntry *se = i->second->GetSpellProto();
846 next = i; ++next;
847 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
849 bool remove = true;
850 if (se->procFlags & (1<<3))
852 if (!roll_chance_i(se->procChance))
853 remove = false;
855 if (remove)
857 pVictim->RemoveAurasDueToSpell(i->second->GetId());
858 // FIXME: this may cause the auras with proc chance to be rerolled several times
859 next = vAuras.begin();
864 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
866 if( damagetype != DOT )
868 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
870 // skip channeled spell (processed differently below)
871 if (i == CURRENT_CHANNELED_SPELL)
872 continue;
874 if(Spell* spell = pVictim->m_currentSpells[i])
875 if(spell->getState() == SPELL_STATE_PREPARING)
876 spell->Delayed();
880 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
882 if (spell->getState() == SPELL_STATE_CASTING)
884 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
885 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
887 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
888 spell->DelayedChannel();
890 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
892 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
893 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
896 else if (spell->getState() == SPELL_STATE_DELAYED)
897 // break channeled spell in delayed state on damage
899 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
900 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
905 // last damage from duel opponent
906 if(duel_hasEnded)
908 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
909 Player *he = (Player*)pVictim;
911 assert(he->duel);
913 he->SetHealth(1);
915 he->duel->opponent->CombatStopWithPets(true);
916 he->CombatStopWithPets(true);
918 he->CastSpell(he, 7267, true); // beg
919 he->DuelComplete(DUEL_WON);
923 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
925 return damage;
928 void Unit::CastStop(uint32 except_spellid)
930 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
931 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
932 InterruptSpell(i,false);
935 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
937 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
939 if(!spellInfo)
941 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
942 return;
945 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
948 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
950 if(!spellInfo)
952 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 if (castItem)
957 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
959 if(!originalCaster && triggeredByAura)
960 originalCaster = triggeredByAura->GetCasterGUID();
962 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
964 SpellCastTargets targets;
965 targets.setUnitTarget( Victim );
966 spell->m_CastItem = castItem;
967 spell->prepare(&targets, triggeredByAura);
970 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
972 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
974 if(!spellInfo)
976 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
977 return;
980 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
983 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
985 if(!spellInfo)
987 sLog.outError("CastCustomSpell: unknown spell");
988 return;
991 if (castItem)
992 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
994 if(!originalCaster && triggeredByAura)
995 originalCaster = triggeredByAura->GetCasterGUID();
997 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
999 if(bp0)
1000 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1002 if(bp1)
1003 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1005 if(bp2)
1006 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1008 SpellCastTargets targets;
1009 targets.setUnitTarget( Victim );
1010 spell->m_CastItem = castItem;
1011 spell->prepare(&targets, triggeredByAura);
1014 // used for scripting
1015 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1017 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1019 if(!spellInfo)
1021 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1022 return;
1025 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1028 // used for scripting
1029 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1031 if(!spellInfo)
1033 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1034 return;
1037 if (castItem)
1038 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1040 if(!originalCaster && triggeredByAura)
1041 originalCaster = triggeredByAura->GetCasterGUID();
1043 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1045 SpellCastTargets targets;
1046 targets.setDestination(x, y, z);
1047 spell->m_CastItem = castItem;
1048 spell->prepare(&targets, triggeredByAura);
1051 void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
1053 // TODO this in only generic way, check for exceptions
1054 DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
1056 // Per-damage class calculation
1057 switch (spellInfo->DmgClass)
1059 // Melee and Ranged Spells
1060 case SPELL_DAMAGE_CLASS_RANGED:
1061 case SPELL_DAMAGE_CLASS_MELEE:
1063 // Calculate physical outcome
1064 MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
1066 //Used to store the Hit Outcome
1067 cleanDamage->hitOutCome = outcome;
1069 // Return miss/evade first (sends miss message)
1070 switch(outcome)
1072 case MELEE_HIT_EVADE:
1074 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
1075 *damage = 0;
1076 return;
1078 case MELEE_HIT_MISS:
1080 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
1081 *damage = 0;
1083 if(GetTypeId()== TYPEID_PLAYER)
1084 ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
1086 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
1087 return;
1091 // Hitinfo, Victimstate
1092 uint32 hitInfo = HITINFO_NORMALSWING;
1093 VictimState victimState = VICTIMSTATE_NORMAL;
1095 // Physical Damage
1096 if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
1098 // apply spellmod to Done damage
1099 if(Player* modOwner = GetSpellModOwner())
1100 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
1102 //Calculate armor mitigation
1103 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1105 // random durability for main hand weapon (ABSORB)
1106 if(damageAfterArmor < *damage)
1107 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1108 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1109 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1111 cleanDamage->damage += *damage - damageAfterArmor;
1112 *damage = damageAfterArmor;
1114 // Magical Damage
1115 else
1117 // Calculate damage bonus
1118 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1121 // Classify outcome
1122 switch (outcome)
1124 case MELEE_HIT_BLOCK_CRIT:
1125 case MELEE_HIT_CRIT:
1127 uint32 bonusDmg = *damage;
1129 // Apply crit_damage bonus
1130 if(Player* modOwner = GetSpellModOwner())
1131 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
1133 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1134 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1135 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1136 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1137 bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1139 *damage += bonusDmg;
1141 // Resilience - reduce crit damage
1142 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1144 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1145 cleanDamage->damage += resilienceReduction;
1146 *damage -= resilienceReduction;
1149 *crit = true;
1150 hitInfo |= HITINFO_CRITICALHIT;
1152 ModifyAuraState(AURA_STATE_CRIT, true);
1153 StartReactiveTimer( REACTIVE_CRIT );
1155 if(getClass()==CLASS_HUNTER)
1157 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1158 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1161 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1163 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1164 if (blocked_amount >= *damage)
1166 hitInfo |= HITINFO_SWINGNOHITSOUND;
1167 victimState = VICTIMSTATE_BLOCKS;
1168 cleanDamage->damage += *damage; // To Help Calculate Rage
1169 *damage = 0;
1171 else
1173 // To Help Calculate Rage
1174 cleanDamage->damage += blocked_amount;
1175 *damage = *damage - blocked_amount;
1178 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1179 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1181 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1183 // Update defense
1184 ((Player*)pVictim)->UpdateDefense();
1186 // random durability for main hand weapon (BLOCK)
1187 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1188 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1191 break;
1193 case MELEE_HIT_PARRY:
1195 cleanDamage->damage += *damage; // To Help Calculate Rage
1196 *damage = 0;
1197 victimState = VICTIMSTATE_PARRY;
1199 // Counter-attack ( explained in Unit::DoAttackDamage() )
1200 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
1202 // Get attack timers
1203 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1204 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1206 // Reduce attack time
1207 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1209 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1210 float percent60 = 3 * percent20;
1211 if(offtime > percent20 && offtime <= percent60)
1213 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1215 else if(offtime > percent60)
1217 offtime -= 2 * percent20;
1218 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1221 else
1223 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1224 float percent60 = 3 * percent20;
1225 if(basetime > percent20 && basetime <= percent60)
1227 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1229 else if(basetime > percent60)
1231 basetime -= 2 * percent20;
1232 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1237 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1239 // Update victim defense ?
1240 ((Player*)pVictim)->UpdateDefense();
1242 // random durability for main hand weapon (PARRY)
1243 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1244 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1247 // Set parry flags
1248 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1250 // Mongoose bite - set only Counterattack here
1251 if (pVictim->getClass() == CLASS_HUNTER)
1253 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1254 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1256 else
1258 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1259 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1261 break;
1263 case MELEE_HIT_DODGE:
1265 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1266 ((Player*)pVictim)->UpdateDefense();
1268 cleanDamage->damage += *damage; // To Help Calculate Rage
1269 *damage = 0;
1270 hitInfo |= HITINFO_SWINGNOHITSOUND;
1271 victimState = VICTIMSTATE_DODGE;
1273 // Set dodge flags
1274 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1276 // Overpower
1277 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
1279 ((Player*)this)->AddComboPoints(pVictim, 1);
1280 StartReactiveTimer( REACTIVE_OVERPOWER );
1283 // Riposte
1284 if (pVictim->getClass() != CLASS_ROGUE)
1286 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1287 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1289 break;
1291 case MELEE_HIT_BLOCK:
1293 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1294 if (blocked_amount >= *damage)
1296 hitInfo |= HITINFO_SWINGNOHITSOUND;
1297 victimState = VICTIMSTATE_BLOCKS;
1298 cleanDamage->damage += *damage; // To Help Calculate Rage
1299 *damage = 0;
1301 else
1303 // To Help Calculate Rage
1304 cleanDamage->damage += blocked_amount;
1305 *damage = *damage - blocked_amount;
1308 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1309 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1311 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1313 // Update defense
1314 ((Player*)pVictim)->UpdateDefense();
1316 // random durability for main hand weapon (BLOCK)
1317 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1318 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1320 break;
1322 case MELEE_HIT_EVADE: // already processed early
1323 case MELEE_HIT_MISS: // already processed early
1324 case MELEE_HIT_GLANCING:
1325 case MELEE_HIT_CRUSHING:
1326 case MELEE_HIT_NORMAL:
1327 break;
1330 // do all damage=0 cases here
1331 if(*damage == 0)
1332 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
1334 break;
1336 // Magical Attacks
1337 case SPELL_DAMAGE_CLASS_NONE:
1338 case SPELL_DAMAGE_CLASS_MAGIC:
1340 // Calculate damage bonus
1341 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1343 *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
1344 if (*crit)
1346 *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
1348 // Resilience - reduce crit damage
1349 if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
1351 uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
1352 if(*damage > damage_reduction)
1353 *damage -= damage_reduction;
1354 else
1355 *damage = 0;
1358 cleanDamage->hitOutCome = MELEE_HIT_CRIT;
1360 // spell proc all magic damage==0 case in this function
1361 if(*damage == 0)
1363 // Procflags
1364 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1365 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1367 ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1370 break;
1374 // TODO this in only generic way, check for exceptions
1375 DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
1378 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1380 if(!this || !pVictim)
1381 return 0;
1382 if(!isAlive() || !pVictim->isAlive())
1383 return 0;
1385 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1386 if(!spellInfo)
1387 return 0;
1389 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
1390 bool crit = false;
1392 if (useSpellDamage)
1393 DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
1395 // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
1396 if(damage > 0)
1398 // Calculate absorb & resists
1399 uint32 absorb = 0;
1400 uint32 resist = 0;
1402 CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1404 //No more damage left, target absorbed and/or resisted all damage
1405 if (damage > absorb + resist)
1406 damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
1407 else
1409 uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
1411 if (absorb)
1412 HitInfo |= HITINFO_ABSORB;
1413 if (resist)
1415 HitInfo |= HITINFO_RESIST;
1416 ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
1419 //Send resist
1420 SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
1421 return 0;
1424 // Deal damage done
1425 damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
1427 // Send damage log
1428 sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
1429 GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
1431 // Actual log sent to client
1432 SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
1434 // Procflags
1435 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1436 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1438 if (crit)
1440 procAttacker |= PROC_FLAG_CRIT_SPELL;
1441 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
1444 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1446 return damage;
1448 else
1450 // all spell proc for 0 normal and magic damage called in DealFlatDamage
1452 //Check for rage
1453 if(cleanDamage.damage)
1454 // Rage from damage received.
1455 if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
1456 ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
1458 return 0;
1462 void Unit::HandleEmoteCommand(uint32 anim_id)
1464 WorldPacket data( SMSG_EMOTE, 12 );
1465 data << anim_id << GetGUID();
1466 WPAssert(data.size() == 12);
1468 SendMessageToSet(&data, true);
1471 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1473 uint32 newdamage = 0;
1474 float armor = pVictim->GetArmor();
1475 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1476 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1478 if (armor<0.0f) armor=0.0f;
1480 float tmpvalue = 0.0f;
1481 if(getLevel() <= 59) //Level 1-59
1482 tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
1483 else if(getLevel() < 70) //Level 60-69
1484 tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
1485 else //Level 70+
1486 tmpvalue = armor / (armor + 10557.5f);
1488 if(tmpvalue < 0.0f)
1489 tmpvalue = 0.0f;
1490 if(tmpvalue > 0.75f)
1491 tmpvalue = 0.75f;
1492 newdamage = uint32(damage - (damage * tmpvalue));
1494 return (newdamage > 1) ? newdamage : 1;
1497 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1499 if(!pVictim || !pVictim->isAlive() || !damage)
1500 return;
1502 // Magic damage, check for resists
1503 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1505 // Get base victim resistance for school
1506 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1507 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1508 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1510 tmpvalue2 *= (float)(0.15f / getLevel());
1511 if (tmpvalue2 < 0.0f)
1512 tmpvalue2 = 0.0f;
1513 if (tmpvalue2 > 0.75f)
1514 tmpvalue2 = 0.75f;
1515 uint32 ran = urand(0, 100);
1516 uint32 faq[4] = {24,6,4,6};
1517 uint8 m = 0;
1518 float Binom = 0.0f;
1519 for (uint8 i = 0; i < 4; i++)
1521 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1522 if (ran > Binom )
1523 ++m;
1524 else
1525 break;
1527 if (damagetype == DOT && m == 4)
1528 *resist += uint32(damage - 1);
1529 else
1530 *resist += uint32(damage * m / 4);
1531 if(*resist > damage)
1532 *resist = damage;
1534 else
1535 *resist = 0;
1537 int32 RemainingDamage = damage - *resist;
1539 // absorb without mana cost
1540 int32 reflectDamage = 0;
1541 Aura* reflectAura = NULL;
1542 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1543 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
1545 next = i; ++next;
1547 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1548 continue;
1550 // Cheat Death
1551 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
1553 if (((Player*)pVictim)->HasSpellCooldown(31231))
1554 continue;
1555 if (pVictim->GetHealth() <= RemainingDamage)
1557 int32 chance = (*i)->GetModifier()->m_amount;
1558 if (roll_chance_i(chance))
1560 pVictim->CastSpell(pVictim,31231,true);
1561 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1563 // with health > 10% lost health until health==10%, in other case no losses
1564 uint32 health10 = pVictim->GetMaxHealth()/10;
1565 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1568 continue;
1571 int32 currentAbsorb;
1573 //Reflective Shield
1574 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
1576 if(Unit* caster = (*i)->GetCaster())
1578 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
1579 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1581 switch((*k)->GetModifier()->m_miscvalue)
1583 case 5065: // Rank 1
1584 case 5064: // Rank 2
1585 case 5063: // Rank 3
1586 case 5062: // Rank 4
1587 case 5061: // Rank 5
1589 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
1590 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
1591 else
1592 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1593 reflectAura = *i;
1595 } break;
1596 default: break;
1599 if(reflectDamage)
1600 break;
1605 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1607 currentAbsorb = (*i)->GetModifier()->m_amount;
1608 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1609 next = vSchoolAbsorb.begin();
1611 else
1613 currentAbsorb = RemainingDamage;
1614 (*i)->GetModifier()->m_amount -= RemainingDamage;
1617 RemainingDamage -= currentAbsorb;
1619 // do not cast spells while looping auras; auras can get invalid otherwise
1620 if (reflectDamage)
1621 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
1623 // absorb by mana cost
1624 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1625 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1627 next = i; ++next;
1629 // check damage school mask
1630 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1631 continue;
1633 int32 currentAbsorb;
1634 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1635 currentAbsorb = (*i)->GetModifier()->m_amount;
1636 else
1637 currentAbsorb = RemainingDamage;
1639 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1640 if(Player *modOwner = GetSpellModOwner())
1641 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1643 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1644 if (currentAbsorb > maxAbsorb)
1645 currentAbsorb = maxAbsorb;
1647 (*i)->GetModifier()->m_amount -= currentAbsorb;
1648 if((*i)->GetModifier()->m_amount <= 0)
1650 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1651 next = vManaShield.begin();
1654 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1655 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1657 RemainingDamage -= currentAbsorb;
1660 // only split damage if not damaging yourself
1661 if(pVictim != this)
1663 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1664 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1666 next = i; ++next;
1668 // check damage school mask
1669 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1670 continue;
1672 // Damage can be splitted only if aura has an alive caster
1673 Unit *caster = (*i)->GetCaster();
1674 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1675 continue;
1677 int32 currentAbsorb;
1678 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1679 currentAbsorb = (*i)->GetModifier()->m_amount;
1680 else
1681 currentAbsorb = RemainingDamage;
1683 RemainingDamage -= currentAbsorb;
1685 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1687 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1688 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1691 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1692 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1694 next = i; ++next;
1696 // check damage school mask
1697 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1698 continue;
1700 // Damage can be splitted only if aura has an alive caster
1701 Unit *caster = (*i)->GetCaster();
1702 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1703 continue;
1705 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1707 RemainingDamage -= splitted;
1709 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1711 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1712 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1716 *absorb = damage - RemainingDamage - *resist;
1719 void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
1721 MeleeHitOutcome outcome;
1723 // If is casted Melee spell, calculate like physical
1724 if(!spellCasted)
1725 outcome = RollMeleeOutcomeAgainst (pVictim, attType);
1726 else
1727 outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
1729 if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
1730 pVictim->AddThreat(this, 0.0f);
1731 switch(outcome)
1733 case MELEE_HIT_EVADE:
1735 *hitInfo |= HITINFO_MISS;
1736 *damage = 0;
1737 cleanDamage->damage = 0;
1738 return;
1740 case MELEE_HIT_MISS:
1742 *hitInfo |= HITINFO_MISS;
1743 *damage = 0;
1744 cleanDamage->damage = 0;
1745 if(GetTypeId()== TYPEID_PLAYER)
1746 ((Player*)this)->UpdateWeaponSkill(attType);
1747 return;
1751 /// If this is a creature and it attacks from behind it has a probability to daze it's victim
1752 if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
1753 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1755 // -probability is between 0% and 40%
1756 // 20% base chance
1757 float Probability = 20;
1759 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1760 if( pVictim->getLevel() < 30 )
1761 Probability = 0.65f*pVictim->getLevel()+0.5;
1763 uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
1764 uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
1766 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1768 if(Probability > 40.0f)
1769 Probability = 40.0f;
1771 if(roll_chance_f(Probability))
1772 CastSpell(pVictim, 1604, true);
1775 //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
1776 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1778 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1780 // random durability for main hand weapon (ABSORB)
1781 if(damageAfterArmor < *damage)
1782 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1783 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1784 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1786 cleanDamage->damage += *damage - damageAfterArmor;
1787 *damage = damageAfterArmor;
1790 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1791 ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
1793 if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1794 ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
1796 switch (outcome)
1798 case MELEE_HIT_BLOCK_CRIT:
1799 case MELEE_HIT_CRIT:
1801 //*hitInfo = 0xEA;
1802 // 0xEA
1803 *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
1805 // Crit bonus calc
1806 uint32 crit_bonus;
1807 crit_bonus = *damage;
1809 // Apply crit_damage bonus for melee spells
1810 if (spellCasted)
1812 if(Player* modOwner = GetSpellModOwner())
1813 modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1815 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1816 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1817 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1818 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1819 crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1822 *damage += crit_bonus;
1824 uint32 resilienceReduction = 0;
1826 if(attType == RANGED_ATTACK)
1828 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1829 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1830 // Resilience - reduce crit damage
1831 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1832 resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
1834 else
1836 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1837 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1838 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1839 // Resilience - reduce crit damage
1840 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1841 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1844 *damage -= resilienceReduction;
1845 cleanDamage->damage += resilienceReduction;
1847 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1848 ((Player*)this)->UpdateWeaponSkill(attType);
1850 ModifyAuraState(AURA_STATE_CRIT, true);
1851 StartReactiveTimer( REACTIVE_CRIT );
1853 if(getClass()==CLASS_HUNTER)
1855 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1856 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1859 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1861 *blocked_amount = pVictim->GetShieldBlockValue();
1863 if (pVictim->GetUnitBlockChance())
1864 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1865 else
1866 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1868 //Only set VICTIMSTATE_BLOCK on a full block
1869 if (*blocked_amount >= uint32(*damage))
1871 *victimState = VICTIMSTATE_BLOCKS;
1872 *blocked_amount = uint32(*damage);
1875 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1877 // Update defense
1878 ((Player*)pVictim)->UpdateDefense();
1880 // random durability for main hand weapon (BLOCK)
1881 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1882 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1885 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
1886 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1887 break;
1890 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1891 break;
1893 case MELEE_HIT_PARRY:
1895 if(attType == RANGED_ATTACK) //range attack - no parry
1897 outcome = MELEE_HIT_NORMAL;
1898 break;
1901 cleanDamage->damage += *damage;
1902 *damage = 0;
1903 *victimState = VICTIMSTATE_PARRY;
1905 // instant (maybe with small delay) counter attack
1907 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1908 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1910 // after parry nearest next attack time will reduced at %40 from full attack time.
1911 // The delay cannot be reduced to less than 20% of your weapon base swing delay.
1912 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1914 float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
1915 float percent60 = 3*percent20;
1916 // set to 20% if in range 20%...20+40% of full time
1917 if(offtime > percent20 && offtime <= percent60)
1919 pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
1921 // decrease at %40 from full time
1922 else if(offtime > percent60)
1924 offtime -= 2*percent20;
1925 pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
1927 // ELSE not changed
1929 else
1931 float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
1932 float percent60 = 3*percent20;
1933 // set to 20% if in range 20%...20+40% of full time
1934 if(basetime > percent20 && basetime <= percent60)
1936 pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
1938 // decrease at %40 from full time
1939 else if(basetime > percent60)
1941 basetime -= 2*percent20;
1942 pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
1944 // ELSE not changed
1948 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1950 // Update victim defense ?
1951 ((Player*)pVictim)->UpdateDefense();
1953 // random durability for main hand weapon (PARRY)
1954 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1955 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1958 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1960 if (pVictim->getClass() == CLASS_HUNTER)
1962 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1963 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1965 else
1967 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1968 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1971 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
1972 return;
1974 case MELEE_HIT_DODGE:
1976 if(attType == RANGED_ATTACK) //range attack - no dodge
1978 outcome = MELEE_HIT_NORMAL;
1979 break;
1982 cleanDamage->damage += *damage;
1983 *damage = 0;
1984 *victimState = VICTIMSTATE_DODGE;
1986 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1987 ((Player*)pVictim)->UpdateDefense();
1989 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1991 if (pVictim->getClass() != CLASS_ROGUE) // Riposte
1993 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1994 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1997 // Overpower
1998 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
2000 ((Player*)this)->AddComboPoints(pVictim, 1);
2001 StartReactiveTimer( REACTIVE_OVERPOWER );
2004 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2005 return;
2007 case MELEE_HIT_BLOCK:
2009 *blocked_amount = pVictim->GetShieldBlockValue();
2011 if (pVictim->GetUnitBlockChance())
2012 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2013 else
2014 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2016 //Only set VICTIMSTATE_BLOCK on a full block
2017 if (*blocked_amount >= uint32(*damage))
2019 *victimState = VICTIMSTATE_BLOCKS;
2020 *blocked_amount = uint32(*damage);
2023 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2025 // Update defense
2026 ((Player*)pVictim)->UpdateDefense();
2028 // random durability for main hand weapon (BLOCK)
2029 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2030 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2033 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2034 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2036 break;
2038 case MELEE_HIT_GLANCING:
2040 float reducePercent = 1.0f; //damage factor
2042 // calculate base values and mods
2043 float baseLowEnd = 1.3;
2044 float baseHighEnd = 1.2;
2045 switch(getClass()) // lowering base values for casters
2047 case CLASS_SHAMAN:
2048 case CLASS_PRIEST:
2049 case CLASS_MAGE:
2050 case CLASS_WARLOCK:
2051 case CLASS_DRUID:
2052 baseLowEnd -= 0.7;
2053 baseHighEnd -= 0.3;
2054 break;
2057 float maxLowEnd = 0.6;
2058 switch(getClass()) // upper for melee classes
2060 case CLASS_WARRIOR:
2061 case CLASS_ROGUE:
2062 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
2065 // calculate values
2066 int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
2067 float lowEnd = baseLowEnd - ( 0.05f * diff );
2068 float highEnd = baseHighEnd - ( 0.03f * diff );
2070 // apply max/min bounds
2071 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
2072 lowEnd = 0.01f;
2073 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
2074 lowEnd = maxLowEnd;
2076 if ( highEnd < 0.2f ) //high end limits
2077 highEnd = 0.2f;
2078 if ( highEnd > 0.99f )
2079 highEnd = 0.99f;
2081 if(lowEnd > highEnd) // prevent negative range size
2082 lowEnd = highEnd;
2084 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
2086 *damage = uint32(reducePercent * *damage);
2087 cleanDamage->damage += *damage;
2088 *hitInfo |= HITINFO_GLANCING;
2089 break;
2091 case MELEE_HIT_CRUSHING:
2093 // 150% normal damage
2094 *damage += (*damage / 2);
2095 cleanDamage->damage = *damage;
2096 *hitInfo |= HITINFO_CRUSHING;
2097 // TODO: victimState, victim animation?
2098 break;
2100 default:
2101 break;
2104 // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
2105 if(*victimState != VICTIMSTATE_BLOCKS)
2107 MeleeDamageBonus(pVictim, damage,attType,spellCasted);
2108 CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
2111 if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
2112 if (*resistDamage) *hitInfo |= HITINFO_RESIST;
2114 cleanDamage->damage += *blocked_amount;
2116 if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
2118 //*hitInfo = 0x00010020;
2119 //*hitInfo |= HITINFO_SWINGNOHITSOUND;
2120 //*damageType = 0;
2121 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2122 return;
2125 // update at damage Judgement aura duration that applied by attacker at victim
2126 if(*damage)
2128 AuraMap const& vAuras = pVictim->GetAuras();
2129 for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
2131 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
2132 if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
2133 ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
2135 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
2136 (*itr).second->UpdateAuraDuration();
2141 CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2143 // victim's damage shield
2144 // yet another hack to fix crashes related to the aura getting removed during iteration
2145 std::set<Aura*> alreadyDone;
2146 uint32 removedAuras = pVictim->m_removedAuras;
2147 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
2148 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2150 ++next;
2151 if (alreadyDone.find(*i) == alreadyDone.end())
2153 alreadyDone.insert(*i);
2154 pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
2155 if (pVictim->m_removedAuras > removedAuras)
2157 removedAuras = pVictim->m_removedAuras;
2158 next = vDamageShields.begin();
2164 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2166 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2167 return;
2169 if (!pVictim->isAlive())
2170 return;
2172 if(IsNonMeleeSpellCasted(false))
2173 return;
2175 uint32 hitInfo;
2176 if (attType == BASE_ATTACK)
2177 hitInfo = HITINFO_NORMALSWING2;
2178 else if (attType == OFF_ATTACK)
2179 hitInfo = HITINFO_LEFTSWING;
2180 else
2181 return; // ignore ranged case
2183 uint32 extraAttacks = m_extraAttacks;
2185 // melee attack spell casted at main hand attack only
2186 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2188 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2190 // not recent extra attack only at any non extra attack (melee spell case)
2191 if(!extra && extraAttacks)
2193 while(m_extraAttacks)
2195 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2196 if(m_extraAttacks > 0)
2197 --m_extraAttacks;
2201 return;
2204 VictimState victimState = VICTIMSTATE_NORMAL;
2206 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
2207 uint32 blocked_dmg = 0;
2208 uint32 absorbed_dmg = 0;
2209 uint32 resisted_dmg = 0;
2211 SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
2213 if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
2215 SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
2217 // not recent extra attack only at any non extra attack (miss case)
2218 if(!extra && extraAttacks)
2220 while(m_extraAttacks)
2222 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2223 if(m_extraAttacks > 0)
2224 --m_extraAttacks;
2228 return;
2231 uint32 damage = CalculateDamage (attType, false);
2233 DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
2235 if (hitInfo & HITINFO_MISS)
2236 //send miss
2237 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2238 else
2240 //do animation
2241 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2243 if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
2244 damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
2245 else
2246 damage = 0;
2248 DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
2250 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
2252 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
2253 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
2257 if (GetTypeId() == TYPEID_PLAYER)
2258 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2259 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2260 else
2261 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2262 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2264 // extra attack only at any non extra attack (normal case)
2265 if(!extra && extraAttacks)
2267 while(m_extraAttacks)
2269 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2270 if(m_extraAttacks > 0)
2271 --m_extraAttacks;
2276 MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
2278 // Miss chance based on melee
2279 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2281 // Critical hit chance
2282 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2283 // this is to avoid compiler issue when declaring variables inside if
2284 float block_chance, parry_chance, dodge_chance;
2286 // cannot be dodged/parried/blocked
2287 if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2289 block_chance = 0.0f;
2290 parry_chance = 0.0f;
2291 dodge_chance = 0.0f;
2293 else
2295 // parry can be avoided only by some abilities
2296 parry_chance = pVictim->GetUnitParryChance();
2297 // block might be bypassed by it as well
2298 block_chance = pVictim->GetUnitBlockChance();
2299 // stunned target cannot dodge and this is check in GetUnitDodgeChance()
2300 dodge_chance = pVictim->GetUnitDodgeChance();
2303 // Only players can have Talent&Spell bonuses
2304 if (GetTypeId() == TYPEID_PLAYER)
2306 // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
2307 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
2309 if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
2311 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2312 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2314 // can't be dodged rogue finishing move
2315 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
2317 if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2319 dodge_chance = 0.0f;
2320 break;
2327 // Spellmods
2328 if(Player* modOwner = GetSpellModOwner())
2329 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
2331 DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
2333 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
2336 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2338 // This is only wrapper
2340 // Miss chance based on melee
2341 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2343 // Critical hit chance
2344 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2346 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2347 float dodge_chance = pVictim->GetUnitDodgeChance();
2348 float block_chance = pVictim->GetUnitBlockChance();
2349 float parry_chance = pVictim->GetUnitParryChance();
2351 // Useful if want to specify crit & miss chances for melee, else it could be removed
2352 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2354 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
2357 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
2359 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2360 return MELEE_HIT_EVADE;
2362 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2363 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2365 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2366 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2368 // bonus from skills is 0.04%
2369 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2370 int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
2371 int32 sum = 0, tmp = 0;
2372 int32 roll = urand (0, 10000);
2374 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2375 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2376 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2378 tmp = miss_chance;
2380 if (tmp > 0 && roll < (sum += tmp ))
2382 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2383 return MELEE_HIT_MISS;
2386 // always crit against a sitting target (except 0 crit chance)
2387 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2389 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2390 return MELEE_HIT_CRIT;
2393 // Dodge chance
2395 // only players can't dodge if attacker is behind
2396 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2398 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2400 else
2402 // Reduce dodge chance by attacker expertise rating
2403 if (GetTypeId() == TYPEID_PLAYER)
2404 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2406 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2407 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2409 tmp = dodge_chance;
2410 if ( (tmp > 0) // check if unit _can_ dodge
2411 && ((tmp -= skillBonus) > 0)
2412 && roll < (sum += tmp))
2414 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2415 return MELEE_HIT_DODGE;
2419 // parry & block chances
2421 // check if attack comes from behind, nobody can parry or block if attacker is behind
2422 if (!pVictim->HasInArc(M_PI,this))
2424 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2426 else
2428 // Reduce parry chance by attacker expertise rating
2429 if (GetTypeId() == TYPEID_PLAYER)
2430 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2432 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2434 int32 tmp = int32(parry_chance);
2435 if ( (tmp > 0) // check if unit _can_ parry
2436 && ((tmp -= skillBonus) > 0)
2437 && (roll < (sum += tmp)))
2439 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2440 return MELEE_HIT_PARRY;
2444 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2446 tmp = block_chance;
2447 if ( (tmp > 0) // check if unit _can_ block
2448 && ((tmp -= skillBonus) > 0)
2449 && (roll < (sum += tmp)))
2451 // Critical chance
2452 tmp = crit_chance + skillBonus2;
2453 if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
2455 if ( roll_chance_i(tmp/100))
2457 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
2458 return MELEE_HIT_BLOCK_CRIT;
2461 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2462 return MELEE_HIT_BLOCK;
2467 // Critical chance
2468 tmp = crit_chance + skillBonus2;
2470 if (tmp > 0 && roll < (sum += tmp))
2472 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2473 return MELEE_HIT_CRIT;
2476 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2477 if( attType != RANGED_ATTACK && !SpellCasted &&
2478 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2479 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2480 getLevel() < pVictim->getLevelForTarget(this) )
2482 // cap possible value (with bonuses > max skill)
2483 int32 skill = attackerWeaponSkill;
2484 int32 maxskill = attackerMaxSkillValueForLevel;
2485 skill = (skill > maxskill) ? maxskill : skill;
2487 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2488 tmp = tmp > 4000 ? 4000 : tmp;
2489 if (roll < (sum += tmp))
2491 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2492 return MELEE_HIT_GLANCING;
2496 if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
2498 // mobs can score crushing blows if they're 3 or more levels above victim
2499 // or when their weapon skill is 15 or more above victim's defense skill
2500 tmp = victimDefenseSkill;
2501 int32 tmpmax = victimMaxSkillValueForLevel;
2502 // having defense above your maximum (from items, talents etc.) has no effect
2503 tmp = tmp > tmpmax ? tmpmax : tmp;
2504 // tmp = mob's level * 5 - player's current defense skill
2505 tmp = attackerMaxSkillValueForLevel - tmp;
2506 if(tmp >= 15)
2508 // add 2% chance per lacking skill point, min. is 15%
2509 tmp = tmp * 200 - 1500;
2510 if (roll < (sum += tmp))
2512 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2513 return MELEE_HIT_CRUSHING;
2518 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2519 return MELEE_HIT_NORMAL;
2522 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2524 float min_damage, max_damage;
2526 if (normalized && GetTypeId()==TYPEID_PLAYER)
2527 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2528 else
2530 switch (attType)
2532 case RANGED_ATTACK:
2533 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2534 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2535 break;
2536 case BASE_ATTACK:
2537 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2538 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2539 break;
2540 case OFF_ATTACK:
2541 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2542 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2543 break;
2544 // Just for good manner
2545 default:
2546 min_damage = 0.0f;
2547 max_damage = 0.0f;
2548 break;
2552 if (min_damage > max_damage)
2554 std::swap(min_damage,max_damage);
2557 if(max_damage == 0.0f)
2558 max_damage = 5.0f;
2560 return urand((uint32)min_damage, (uint32)max_damage);
2563 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2565 if(spellProto->spellLevel <= 0)
2566 return 1.0f;
2568 float LvlPenalty = 0.0f;
2570 if(spellProto->spellLevel < 20)
2571 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2572 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2573 if(LvlFactor > 1.0f)
2574 LvlFactor = 1.0f;
2576 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2579 void Unit::SendAttackStart(Unit* pVictim)
2581 WorldPacket data( SMSG_ATTACKSTART, 16 );
2582 data << GetGUID();
2583 data << pVictim->GetGUID();
2585 SendMessageToSet(&data, true);
2586 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2589 void Unit::SendAttackStop(Unit* victim)
2591 if(!victim)
2592 return;
2594 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2595 data.append(GetPackGUID());
2596 data.append(victim->GetPackGUID()); // can be 0x00...
2597 data << uint32(0); // can be 0x1
2598 SendMessageToSet(&data, true);
2599 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2601 /*if(victim->GetTypeId() == TYPEID_UNIT)
2602 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2606 // Melee based spells can be miss, parry or dodge on this step
2607 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2608 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2610 // Calculate hit chance (more correct for chance mod)
2611 int32 HitChance;
2613 // PvP - PvE melee chances
2614 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2615 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2616 if(leveldif < 3)
2617 HitChance = 95 - leveldif;
2618 else
2619 HitChance = 93 - (leveldif - 2) * lchance;
2621 // Hit chance depends from victim auras
2622 if(attType == RANGED_ATTACK)
2623 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2624 else
2625 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2627 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2628 if(Player *modOwner = GetSpellModOwner())
2629 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2631 // Miss = 100 - hit
2632 float miss_chance= 100.0f - HitChance;
2634 // Bonuses from attacker aura and ratings
2635 if (attType == RANGED_ATTACK)
2636 miss_chance -= m_modRangedHitChance;
2637 else
2638 miss_chance -= m_modMeleeHitChance;
2640 // bonus from skills is 0.04%
2641 miss_chance -= skillDiff * 0.04f;
2643 // Limit miss chance from 0 to 60%
2644 if (miss_chance < 0.0f)
2645 return 0.0f;
2646 if (miss_chance > 60.0f)
2647 return 60.0f;
2648 return miss_chance;
2651 // Melee based spells hit result calculations
2652 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2654 WeaponAttackType attType = BASE_ATTACK;
2656 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2657 attType = RANGED_ATTACK;
2659 // bonus from skills is 0.04% per skill Diff
2660 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2661 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2662 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2664 uint32 roll = urand (0, 10000);
2665 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2667 // Roll miss
2668 uint32 tmp = missChance;
2669 if (roll < tmp)
2670 return SPELL_MISS_MISS;
2672 // Same spells cannot be parry/dodge
2673 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2674 return SPELL_MISS_NONE;
2676 // Ranged attack can`t miss too
2677 if (attType == RANGED_ATTACK)
2678 return SPELL_MISS_NONE;
2680 bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
2682 // Roll dodge
2683 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2684 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2685 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2687 // Reduce dodge chance by attacker expertise rating
2688 if (GetTypeId() == TYPEID_PLAYER)
2689 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2690 if (dodgeChance < 0)
2691 dodgeChance = 0;
2693 // Can`t dodge from behind in PvP (but its possible in PvE)
2694 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
2695 dodgeChance = 0;
2697 // Rogue talent`s cant be dodged
2698 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2699 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2701 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
2703 if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2705 dodgeChance = 0;
2706 break;
2711 tmp += dodgeChance;
2712 if (roll < tmp)
2713 return SPELL_MISS_DODGE;
2715 // Roll parry
2716 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2717 // Reduce parry chance by attacker expertise rating
2718 if (GetTypeId() == TYPEID_PLAYER)
2719 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2720 // Can`t parry from behind
2721 if (parryChance < 0 || attackFromBehind)
2722 parryChance = 0;
2724 tmp += parryChance;
2725 if (roll < tmp)
2726 return SPELL_MISS_PARRY;
2728 return SPELL_MISS_NONE;
2731 // TODO need use unit spell resistances in calculations
2732 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2734 // Can`t miss on dead target (on skinning for example)
2735 if (!pVictim->isAlive())
2736 return SPELL_MISS_NONE;
2738 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2739 // PvP - PvE spell misschances per leveldif > 2
2740 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2741 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2743 // Base hit chance from attacker and victim levels
2744 int32 modHitChance;
2745 if(leveldif < 3)
2746 modHitChance = 96 - leveldif;
2747 else
2748 modHitChance = 94 - (leveldif - 2) * lchance;
2750 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2751 if(Player *modOwner = GetSpellModOwner())
2752 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2753 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2754 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2755 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2756 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2757 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2758 if (IsAreaOfEffectSpell(spell))
2759 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2760 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2761 if (IsDispelSpell(spell))
2762 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2763 // Chance resist mechanic (select max value from every mechanic spell effect)
2764 int32 resist_mech = 0;
2765 // Get effects mechanic and chance
2766 for(int eff = 0; eff < 3; ++eff)
2768 int32 effect_mech = GetEffectMechanic(spell, eff);
2769 if (effect_mech)
2771 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2772 if (resist_mech < temp)
2773 resist_mech = temp;
2776 // Apply mod
2777 modHitChance-=resist_mech;
2779 // Chance resist debuff
2780 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2782 int32 HitChance = modHitChance * 100;
2783 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2784 HitChance += int32(m_modSpellHitChance*100.0f);
2786 // Decrease hit chance from victim rating bonus
2787 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2788 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2790 if (HitChance < 100) HitChance = 100;
2791 if (HitChance > 9900) HitChance = 9900;
2793 uint32 rand = urand(0,10000);
2794 if (rand > HitChance)
2795 return SPELL_MISS_RESIST;
2796 return SPELL_MISS_NONE;
2799 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2801 // Return evade for units in evade mode
2802 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2803 return SPELL_MISS_EVADE;
2805 // Check for immune (use charges)
2806 if (pVictim->IsImmunedToSpell(spell,true))
2807 return SPELL_MISS_IMMUNE;
2809 // All positive spells can`t miss
2810 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2811 if (IsPositiveSpell(spell->Id))
2812 return SPELL_MISS_NONE;
2814 // Check for immune (use charges)
2815 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
2816 return SPELL_MISS_IMMUNE;
2818 // Try victim reflect spell
2819 if (CanReflect)
2821 // specialized first
2822 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2823 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2825 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2827 int32 reflectchance = (*i)->GetModifier()->m_amount;
2828 if (reflectchance > 0 && roll_chance_i(reflectchance))
2830 if((*i)->m_procCharges > 0)
2832 --(*i)->m_procCharges;
2833 if((*i)->m_procCharges==0)
2834 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2836 return SPELL_MISS_REFLECT;
2841 // generic reflection
2842 Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
2843 for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
2845 int32 reflectchance = (*i)->GetModifier()->m_amount;
2846 if (reflectchance > 0 && roll_chance_i(reflectchance))
2848 if((*i)->m_procCharges > 0)
2850 --(*i)->m_procCharges;
2851 if((*i)->m_procCharges==0)
2852 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2854 return SPELL_MISS_REFLECT;
2859 // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
2860 for (int i=0;i<3;i++)
2862 if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
2863 spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
2864 spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
2865 spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
2866 return SPELL_MISS_NONE;
2869 // TODO need use this code for spell hit result calculation
2870 // now code commented for computability
2871 switch (spell->DmgClass)
2873 case SPELL_DAMAGE_CLASS_RANGED:
2874 case SPELL_DAMAGE_CLASS_MELEE:
2875 // return MeleeSpellHitResult(pVictim, spell);
2876 return SPELL_MISS_NONE;
2877 case SPELL_DAMAGE_CLASS_NONE:
2878 case SPELL_DAMAGE_CLASS_MAGIC:
2879 return MagicSpellHitResult(pVictim, spell);
2881 return SPELL_MISS_NONE;
2884 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2886 if(!pVictim)
2887 return 0.0f;
2889 // Base misschance 5%
2890 float misschance = 5.0f;
2892 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2893 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2895 bool isNormal = false;
2896 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2898 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2900 isNormal = true;
2901 break;
2904 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2906 misschance = 5.0f;
2908 else
2910 misschance = 24.0f;
2914 // PvP : PvE melee misschances per leveldif > 2
2915 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2917 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2918 if(leveldif < 0)
2919 leveldif = 0;
2921 // Hit chance from attacker based on ratings and auras
2922 float m_modHitChance;
2923 if (attType == RANGED_ATTACK)
2924 m_modHitChance = m_modRangedHitChance;
2925 else
2926 m_modHitChance = m_modMeleeHitChance;
2928 if(leveldif < 3)
2929 misschance += (leveldif - m_modHitChance);
2930 else
2931 misschance += ((leveldif - 2) * chance - m_modHitChance);
2933 // Hit chance for victim based on ratings
2934 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2936 if (attType == RANGED_ATTACK)
2937 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2938 else
2939 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2942 // Modify miss chance by victim auras
2943 if(attType == RANGED_ATTACK)
2944 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2945 else
2946 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2948 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2949 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2950 misschance -= skillBonus * 0.04f;
2952 // Limit miss chance from 0 to 60%
2953 if ( misschance < 0.0f)
2954 return 0.0f;
2955 if ( misschance > 60.0f)
2956 return 60.0f;
2958 return misschance;
2961 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2963 if(GetTypeId() == TYPEID_PLAYER)
2965 // in PvP use full skill instead current skill value
2966 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2967 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2968 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2969 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2970 return value;
2972 else
2973 return GetUnitMeleeSkill(target);
2976 float Unit::GetUnitDodgeChance() const
2978 if(hasUnitState(UNIT_STAT_STUNNED))
2979 return 0.0f;
2980 if( GetTypeId() == TYPEID_PLAYER )
2981 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2982 else
2984 if(((Creature const*)this)->isTotem())
2985 return 0.0f;
2986 else
2988 float dodge = 5.0f;
2989 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2990 return dodge > 0.0f ? dodge : 0.0f;
2995 float Unit::GetUnitParryChance() const
2997 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2998 return 0.0f;
3000 float chance = 0.0f;
3002 if(GetTypeId() == TYPEID_PLAYER)
3004 Player const* player = (Player const*)this;
3005 if(player->CanParry() )
3007 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
3008 if(!tmpitem)
3009 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
3011 if(tmpitem)
3012 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3015 else if(GetTypeId() == TYPEID_UNIT)
3017 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3019 chance = 5.0f;
3020 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3024 return chance > 0.0f ? chance : 0.0f;
3027 float Unit::GetUnitBlockChance() const
3029 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3030 return 0.0f;
3032 if(GetTypeId() == TYPEID_PLAYER)
3034 Player const* player = (Player const*)this;
3035 if(player->CanBlock() )
3037 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3038 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3039 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3041 // is player but has no block ability or no not broken shield equipped
3042 return 0.0f;
3044 else
3046 if(((Creature const*)this)->isTotem())
3047 return 0.0f;
3048 else
3050 float block = 5.0f;
3051 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3052 return block > 0.0f ? block : 0.0f;
3057 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3059 float crit;
3061 if(GetTypeId() == TYPEID_PLAYER)
3063 switch(attackType)
3065 case BASE_ATTACK:
3066 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3067 break;
3068 case OFF_ATTACK:
3069 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3070 break;
3071 case RANGED_ATTACK:
3072 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3073 break;
3074 // Just for good manner
3075 default:
3076 crit = 0.0f;
3077 break;
3080 else
3082 crit = 5.0f;
3083 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3086 // flat aura mods
3087 if(attackType == RANGED_ATTACK)
3088 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3089 else
3090 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3092 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3094 // reduce crit chance from Rating for players
3095 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3097 if (attackType==RANGED_ATTACK)
3098 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
3099 else
3100 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
3103 if (crit < 0.0f)
3104 crit = 0.0f;
3105 return crit;
3108 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3110 uint32 value = 0;
3111 if(GetTypeId() == TYPEID_PLAYER)
3113 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
3115 // feral or unarmed skill only for base attack
3116 if(attType != BASE_ATTACK && !item )
3117 return 0;
3119 if(((Player*)this)->IsInFeralForm())
3120 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3122 // weapon skill or (unarmed for base attack)
3123 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3125 // in PvP use full skill instead current skill value
3126 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3127 ? ((Player*)this)->GetMaxSkillValue(skill)
3128 : ((Player*)this)->GetSkillValue(skill);
3129 // Modify value from ratings
3130 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3131 switch (attType)
3133 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3134 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3135 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3138 else
3139 value = GetUnitMeleeSkill(target);
3140 return value;
3143 void Unit::_UpdateSpells( uint32 time )
3145 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3146 _UpdateAutoRepeatSpell();
3148 // remove finished spells from current pointers
3149 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3151 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3153 m_currentSpells[i]->SetReferencedFromCurrent(false);
3154 m_currentSpells[i] = NULL; // remove pointer
3158 // TODO: Find a better way to prevent crash when multiple auras are removed.
3159 m_removedAuras = 0;
3160 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3161 if ((*i).second)
3162 (*i).second->SetUpdated(false);
3164 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
3166 next = i;
3167 ++next;
3168 if ((*i).second)
3170 // prevent double update
3171 if ((*i).second->IsUpdated())
3172 continue;
3173 (*i).second->SetUpdated(true);
3174 (*i).second->Update( time );
3175 // several auras can be deleted due to update
3176 if (m_removedAuras)
3178 if (m_Auras.empty()) break;
3179 next = m_Auras.begin();
3180 m_removedAuras = 0;
3185 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3187 if ((*i).second)
3189 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3191 RemoveAura(i);
3193 else
3195 ++i;
3198 else
3200 ++i;
3204 if(!m_gameObj.empty())
3206 std::list<GameObject*>::iterator ite1, dnext1;
3207 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3209 dnext1 = ite1;
3210 //(*i)->Update( difftime );
3211 if( !(*ite1)->isSpawned() )
3213 (*ite1)->SetOwnerGUID(0);
3214 (*ite1)->SetRespawnTime(0);
3215 (*ite1)->Delete();
3216 dnext1 = m_gameObj.erase(ite1);
3218 else
3219 ++dnext1;
3224 void Unit::_UpdateAutoRepeatSpell()
3226 //check "realtime" interrupts
3227 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3229 // cancel wand shoot
3230 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3231 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3232 m_AutoRepeatFirstCast = true;
3233 return;
3236 //apply delay
3237 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3238 setAttackTimer(RANGED_ATTACK,500);
3239 m_AutoRepeatFirstCast = false;
3241 //castroutine
3242 if (isAttackReady(RANGED_ATTACK))
3244 // Check if able to cast
3245 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
3247 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3248 return;
3251 // we want to shoot
3252 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3253 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3255 // all went good, reset attack
3256 resetAttackTimer(RANGED_ATTACK);
3260 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3262 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3264 uint32 CSpellType = pSpell->GetCurrentContainer();
3266 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3268 // break same type spell if it is not delayed
3269 InterruptSpell(CSpellType,false);
3271 // special breakage effects:
3272 switch (CSpellType)
3274 case CURRENT_GENERIC_SPELL:
3276 // generic spells always break channeled not delayed spells
3277 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3279 // autorepeat breaking
3280 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3282 // break autorepeat if not Auto Shot
3283 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3284 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3285 m_AutoRepeatFirstCast = true;
3287 } break;
3289 case CURRENT_CHANNELED_SPELL:
3291 // channel spells always break generic non-delayed and any channeled spells
3292 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3293 InterruptSpell(CURRENT_CHANNELED_SPELL);
3295 // it also does break autorepeat if not Auto Shot
3296 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3297 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
3298 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3299 } break;
3301 case CURRENT_AUTOREPEAT_SPELL:
3303 // only Auto Shoot does not break anything
3304 if (pSpell->m_spellInfo->Category == 351)
3306 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3307 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3308 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3310 // special action: set first cast flag
3311 m_AutoRepeatFirstCast = true;
3312 } break;
3314 default:
3316 // other spell types don't break anything now
3317 } break;
3320 // current spell (if it is still here) may be safely deleted now
3321 if (m_currentSpells[CSpellType])
3322 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3324 // set new current spell
3325 m_currentSpells[CSpellType] = pSpell;
3326 pSpell->SetReferencedFromCurrent(true);
3329 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3331 assert(spellType < CURRENT_MAX_SPELL);
3333 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3335 // send autorepeat cancel message for autorepeat spells
3336 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3338 if(GetTypeId()==TYPEID_PLAYER)
3339 ((Player*)this)->SendAutoRepeatCancel();
3342 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3343 m_currentSpells[spellType]->cancel();
3344 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3345 m_currentSpells[spellType] = NULL;
3349 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3351 // We don't do loop here to explicitly show that melee spell is excluded.
3352 // Maybe later some special spells will be excluded too.
3354 // generic spells are casted when they are not finished and not delayed
3355 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3356 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3357 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3358 return(true);
3360 // channeled spells may be delayed, but they are still considered casted
3361 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3362 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3363 return(true);
3365 // autorepeat spells may be finished or delayed, but they are still considered casted
3366 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3367 return(true);
3369 return(false);
3372 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3374 // generic spells are interrupted if they are not finished or delayed
3375 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3377 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3378 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3379 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3380 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3381 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3384 // autorepeat spells are interrupted if they are not finished or delayed
3385 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3387 // send disable autorepeat packet in any case
3388 if(GetTypeId()==TYPEID_PLAYER)
3389 ((Player*)this)->SendAutoRepeatCancel();
3391 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3392 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3393 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3394 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3395 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3398 // channeled spells are interrupted if they are not finished, even if they are delayed
3399 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3401 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3402 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3403 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3404 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3408 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3410 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3411 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3412 return m_currentSpells[i];
3413 return NULL;
3416 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3418 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3421 void Unit::SetInFront(Unit const* target)
3423 SetOrientation(GetAngle(target));
3426 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3428 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3431 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3433 if(IsInWater())
3434 return c->canSwim();
3435 else
3436 return c->canWalk() || c->canFly();
3439 bool Unit::IsInWater() const
3441 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3444 bool Unit::IsUnderWater() const
3446 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3449 void Unit::DeMorph()
3451 SetDisplayId(GetNativeDisplayId());
3454 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3456 int32 modifier = 0;
3458 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3459 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3460 modifier += (*i)->GetModifier()->m_amount;
3462 return modifier;
3465 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3467 float multiplier = 1.0f;
3469 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3470 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3471 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3473 return multiplier;
3476 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3478 int32 modifier = 0;
3480 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3481 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3482 if ((*i)->GetModifier()->m_amount > modifier)
3483 modifier = (*i)->GetModifier()->m_amount;
3485 return modifier;
3488 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3490 int32 modifier = 0;
3492 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3493 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3494 if ((*i)->GetModifier()->m_amount < modifier)
3495 modifier = (*i)->GetModifier()->m_amount;
3497 return modifier;
3500 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3502 int32 modifier = 0;
3504 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3505 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3507 Modifier* mod = (*i)->GetModifier();
3508 if (mod->m_miscvalue & misc_mask)
3509 modifier += mod->m_amount;
3511 return modifier;
3514 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3516 float multiplier = 1.0f;
3518 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3519 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3521 Modifier* mod = (*i)->GetModifier();
3522 if (mod->m_miscvalue & misc_mask)
3523 multiplier *= (100.0f + mod->m_amount)/100.0f;
3525 return multiplier;
3528 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3530 int32 modifier = 0;
3532 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3533 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3535 Modifier* mod = (*i)->GetModifier();
3536 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3537 modifier = mod->m_amount;
3540 return modifier;
3543 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3545 int32 modifier = 0;
3547 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3548 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3550 Modifier* mod = (*i)->GetModifier();
3551 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3552 modifier = mod->m_amount;
3555 return modifier;
3558 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3560 int32 modifier = 0;
3562 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3563 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3565 Modifier* mod = (*i)->GetModifier();
3566 if (mod->m_miscvalue == misc_value)
3567 modifier += mod->m_amount;
3569 return modifier;
3572 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3574 float multiplier = 1.0f;
3576 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3577 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3579 Modifier* mod = (*i)->GetModifier();
3580 if (mod->m_miscvalue == misc_value)
3581 multiplier *= (100.0f + mod->m_amount)/100.0f;
3583 return multiplier;
3586 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3588 int32 modifier = 0;
3590 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3591 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3593 Modifier* mod = (*i)->GetModifier();
3594 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3595 modifier = mod->m_amount;
3598 return modifier;
3601 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3603 int32 modifier = 0;
3605 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3606 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3608 Modifier* mod = (*i)->GetModifier();
3609 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3610 modifier = mod->m_amount;
3613 return modifier;
3616 bool Unit::AddAura(Aura *Aur)
3618 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3619 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3620 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3622 delete Aur;
3623 return false;
3626 if(Aur->GetTarget() != this)
3628 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3629 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3630 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3631 delete Aur;
3632 return false;
3635 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3637 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3638 AuraMap::iterator i = m_Auras.find( spair );
3640 // take out same spell
3641 if (i != m_Auras.end())
3643 // passive and persistent auras can stack with themselves any number of times
3644 if (!Aur->IsPassive() && !Aur->IsPersistent())
3646 // replace aura if next will > spell StackAmount
3647 if(aurSpellInfo->StackAmount)
3649 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
3650 RemoveAura(i,AURA_REMOVE_BY_STACK);
3652 // if StackAmount==0 not allow auras from same caster
3653 else
3655 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3657 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3659 // can be only single (this check done at _each_ aura add
3660 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3661 break;
3664 bool stop = false;
3665 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3667 // DoT/HoT/etc
3668 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3669 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3670 case SPELL_AURA_PERIODIC_LEECH:
3671 case SPELL_AURA_PERIODIC_HEAL:
3672 case SPELL_AURA_OBS_MOD_HEALTH:
3673 case SPELL_AURA_PERIODIC_MANA_LEECH:
3674 case SPELL_AURA_PERIODIC_ENERGIZE:
3675 case SPELL_AURA_OBS_MOD_MANA:
3676 case SPELL_AURA_POWER_BURN_MANA:
3677 break;
3678 default: // not allow
3679 // can be only single (this check done at _each_ aura add
3680 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3681 stop = true;
3682 break;
3685 if(stop)
3686 break;
3692 // passive auras stack with all (except passive spell proc auras)
3693 if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
3694 !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
3696 if (!RemoveNoStackAurasDueToAura(Aur))
3698 delete Aur;
3699 return false; // couldn't remove conflicting aura with higher rank
3703 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3704 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3706 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3707 for(;;)
3709 Unit* caster = Aur->GetCaster();
3710 if(!caster) // caster deleted and not required adding scAura
3711 break;
3713 bool restart = false;
3714 AuraList& scAuras = caster->GetSingleCastAuras();
3715 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3717 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3718 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3720 if ((*itr)->IsInUse())
3722 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3723 continue;
3725 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3726 restart = true;
3727 break;
3731 if(!restart)
3733 // done
3734 scAuras.push_back(Aur);
3735 break;
3740 // add aura, register in lists and arrays
3741 Aur->_AddAura();
3742 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3743 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3745 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3748 Aur->ApplyModifier(true,true);
3749 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3750 return true;
3753 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3755 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3756 if(!spellInfo)
3757 return;
3758 AuraMap::iterator i,next;
3759 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3761 next = i;
3762 ++next;
3763 uint32 i_spellId = (*i).second->GetId();
3764 if((*i).second && i_spellId && i_spellId != spellId)
3766 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3768 RemoveAurasDueToSpell(i_spellId);
3770 if( m_Auras.empty() )
3771 break;
3772 else
3773 next = m_Auras.begin();
3779 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3781 if (!Aur)
3782 return false;
3784 SpellEntry const* spellProto = Aur->GetSpellProto();
3785 if (!spellProto)
3786 return false;
3788 uint32 spellId = Aur->GetId();
3789 uint32 effIndex = Aur->GetEffIndex();
3791 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3793 AuraMap::iterator i,next;
3794 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3796 next = i;
3797 ++next;
3798 if (!(*i).second) continue;
3800 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3802 if (!i_spellProto)
3803 continue;
3805 uint32 i_spellId = i_spellProto->Id;
3807 if(IsPassiveSpell(i_spellId))
3809 if(IsPassiveStackableSpell(i_spellId))
3810 continue;
3812 // passive non-stackable spells not stackable only with another rank of same spell
3813 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3814 continue;
3817 uint32 i_effIndex = (*i).second->GetEffIndex();
3819 if(i_spellId == spellId) continue;
3821 bool is_triggered_by_spell = false;
3822 // prevent triggered aura of removing aura that triggered it
3823 for(int j = 0; j < 3; ++j)
3824 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3825 is_triggered_by_spell = true;
3826 if (is_triggered_by_spell) continue;
3828 for(int j = 0; j < 3; ++j)
3830 // prevent remove dummy triggered spells at next effect aura add
3831 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
3833 case SPELL_EFFECT_DUMMY:
3834 switch(spellId)
3836 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3838 break;
3841 if(is_triggered_by_spell)
3842 break;
3844 // prevent remove form main spell by triggered passive spells
3845 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3847 case SPELL_AURA_MOD_SHAPESHIFT:
3848 switch(i_spellId)
3850 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3851 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3852 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3854 break;
3858 if(!is_triggered_by_spell)
3860 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3862 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3864 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3866 // cannot remove higher rank
3867 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3868 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3869 return false;
3871 // Its a parent aura (create this aura in ApplyModifier)
3872 if ((*i).second->IsInUse())
3874 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3875 continue;
3877 RemoveAurasDueToSpell(i_spellId);
3879 if( m_Auras.empty() )
3880 break;
3881 else
3882 next = m_Auras.begin();
3884 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3886 // Its a parent aura (create this aura in ApplyModifier)
3887 if ((*i).second->IsInUse())
3889 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3890 continue;
3892 RemoveAurasDueToSpell(i_spellId);
3894 if( m_Auras.empty() )
3895 break;
3896 else
3897 next = m_Auras.begin();
3899 // Potions stack aura by aura (elixirs/flask already checked)
3900 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3902 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3904 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3905 return false; // cannot remove higher rank
3907 // Its a parent aura (create this aura in ApplyModifier)
3908 if ((*i).second->IsInUse())
3910 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3911 continue;
3913 RemoveAura(i);
3914 next = i;
3919 return true;
3922 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3924 spellEffectPair spair = spellEffectPair(spellId, effindex);
3925 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3927 if(iter->second!=except)
3929 RemoveAura(iter);
3930 iter = m_Auras.lower_bound(spair);
3932 else
3933 ++iter;
3937 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3939 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3941 Aura *aur = iter->second;
3942 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3944 // Custom dispel case
3945 // Unstable Affliction
3946 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3948 int32 damage = aur->GetModifier()->m_amount*9;
3949 uint64 caster_guid = aur->GetCasterGUID();
3951 // Remove aura
3952 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3954 // backfire damage and silence
3955 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3957 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3959 else
3960 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3962 else
3963 ++iter;
3967 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3969 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3971 Aura *aur = iter->second;
3972 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3974 int32 basePoints = aur->GetBasePoints();
3975 // construct the new aura for the attacker
3976 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3977 if(!new_aur)
3978 continue;
3980 // set its duration and maximum duration
3981 // max duration 2 minutes (in msecs)
3982 int32 dur = aur->GetAuraDuration();
3983 const int32 max_dur = 2*MINUTE*1000;
3984 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3985 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3987 // add the new aura to stealer
3988 stealer->AddAura(new_aur);
3990 // Remove aura as dispel
3991 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3993 else
3994 ++iter;
3998 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4000 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4002 if (iter->second->GetId() == spellId)
4003 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4004 else
4005 ++iter;
4009 void Unit::RemoveAurasWithDispelType( DispelType type )
4011 // Create dispel mask by dispel type
4012 uint32 dispelMask = GetDispellMask(type);
4013 // Dispel all existing auras vs current dispel type
4014 AuraMap& auras = GetAuras();
4015 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4017 SpellEntry const* spell = itr->second->GetSpellProto();
4018 if( (1<<spell->Dispel) & dispelMask )
4020 // Dispel aura
4021 RemoveAurasDueToSpell(spell->Id);
4022 itr = auras.begin();
4024 else
4025 ++itr;
4029 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
4031 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4032 if(iter != m_Auras.end())
4033 RemoveAura(iter);
4036 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4038 for (int i = 0; i < 3; ++i)
4039 RemoveAura(spellId,i,except);
4042 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4044 for (int k=0; k < 3; ++k)
4046 spellEffectPair spair = spellEffectPair(spellId, k);
4047 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4049 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4051 RemoveAura(iter);
4052 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4054 else
4055 ++iter;
4060 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4062 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4064 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4065 RemoveAura(iter);
4066 else
4067 ++iter;
4071 void Unit::RemoveNotOwnSingleTargetAuras()
4073 // single target auras from other casters
4074 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4076 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4077 RemoveAura(iter);
4078 else
4079 ++iter;
4082 // single target auras at other targets
4083 AuraList& scAuras = GetSingleCastAuras();
4084 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4086 Aura* aura = *iter;
4087 if (aura->GetTarget()!=this)
4089 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4090 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
4091 iter = scAuras.begin();
4093 else
4094 ++iter;
4099 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4101 Aura* Aur = i->second;
4102 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4104 Unit* caster = NULL;
4105 if (IsSingleTargetSpell(AurSpellInfo))
4107 caster = Aur->GetCaster();
4108 if(caster)
4110 AuraList& scAuras = caster->GetSingleCastAuras();
4111 scAuras.remove(Aur);
4113 else
4115 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
4116 assert(false);
4120 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4121 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4123 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4126 // Set remove mode
4127 Aur->SetRemoveMode(mode);
4128 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4129 // remove aura from list before to prevent deleting it before
4130 m_Auras.erase(i);
4131 ++m_removedAuras; // internal count used by unit update
4133 // Statue unsummoned at aura remove
4134 Totem* statue = NULL;
4135 bool caster_channeled = false;
4136 if(IsChanneledSpell(AurSpellInfo))
4138 if(!caster) // can be already located for IsSingleTargetSpell case
4139 caster = Aur->GetCaster();
4141 if(caster)
4143 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4144 statue = ((Totem*)caster);
4145 else
4146 caster_channeled = caster==this;
4150 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4151 Aur->ApplyModifier(false,true);
4152 Aur->_RemoveAura();
4153 delete Aur;
4155 if(caster_channeled)
4156 RemoveAurasAtChanneledTarget (AurSpellInfo);
4158 if(statue)
4159 statue->UnSummon();
4161 // only way correctly remove all auras from list
4162 if( m_Auras.empty() )
4163 i = m_Auras.end();
4164 else
4165 i = m_Auras.begin();
4168 void Unit::RemoveAllAuras()
4170 while (!m_Auras.empty())
4172 AuraMap::iterator iter = m_Auras.begin();
4173 RemoveAura(iter);
4177 void Unit::RemoveAllAurasOnDeath()
4179 // used just after dieing to remove all visible auras
4180 // and disable the mods for the passive ones
4181 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4183 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4184 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4185 else
4186 ++iter;
4190 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4192 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4193 if (iter != m_Auras.end())
4195 if (iter->second->GetAuraDuration() < delaytime)
4196 iter->second->SetAuraDuration(0);
4197 else
4198 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4199 iter->second->UpdateAuraDuration();
4200 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4204 void Unit::_RemoveAllAuraMods()
4206 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4208 (*i).second->ApplyModifier(false);
4212 void Unit::_ApplyAllAuraMods()
4214 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4216 (*i).second->ApplyModifier(true);
4220 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4222 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4223 if (iter != m_Auras.end())
4224 return iter->second;
4225 return NULL;
4228 void Unit::AddDynObject(DynamicObject* dynObj)
4230 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4233 void Unit::RemoveDynObject(uint32 spellid)
4235 if(m_dynObjGUIDs.empty())
4236 return;
4237 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4239 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4240 if(!dynObj)
4242 i = m_dynObjGUIDs.erase(i);
4244 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4246 dynObj->Delete();
4247 i = m_dynObjGUIDs.erase(i);
4249 else
4250 ++i;
4254 void Unit::RemoveAllDynObjects()
4256 while(!m_dynObjGUIDs.empty())
4258 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4259 if(dynObj)
4260 dynObj->Delete();
4261 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4265 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4267 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4269 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4270 if(!dynObj)
4272 i = m_dynObjGUIDs.erase(i);
4273 continue;
4276 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4277 return dynObj;
4278 ++i;
4280 return NULL;
4283 DynamicObject * Unit::GetDynObject(uint32 spellId)
4285 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4287 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4288 if(!dynObj)
4290 i = m_dynObjGUIDs.erase(i);
4291 continue;
4294 if (dynObj->GetSpellId() == spellId)
4295 return dynObj;
4296 ++i;
4298 return NULL;
4301 void Unit::AddGameObject(GameObject* gameObj)
4303 assert(gameObj && gameObj->GetOwnerGUID()==0);
4304 m_gameObj.push_back(gameObj);
4305 gameObj->SetOwnerGUID(GetGUID());
4308 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4310 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4312 // GO created by some spell
4313 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4315 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4316 // Need activate spell use for owner
4317 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4318 ((Player*)this)->SendCooldownEvent(createBySpell);
4320 gameObj->SetOwnerGUID(0);
4321 m_gameObj.remove(gameObj);
4322 if(del)
4324 gameObj->SetRespawnTime(0);
4325 gameObj->Delete();
4329 void Unit::RemoveGameObject(uint32 spellid, bool del)
4331 if(m_gameObj.empty())
4332 return;
4333 std::list<GameObject*>::iterator i, next;
4334 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4336 next = i;
4337 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4339 (*i)->SetOwnerGUID(0);
4340 if(del)
4342 (*i)->SetRespawnTime(0);
4343 (*i)->Delete();
4346 next = m_gameObj.erase(i);
4348 else
4349 ++next;
4353 void Unit::RemoveAllGameObjects()
4355 // remove references to unit
4356 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4358 (*i)->SetOwnerGUID(0);
4359 (*i)->SetRespawnTime(0);
4360 (*i)->Delete();
4361 i = m_gameObj.erase(i);
4365 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4367 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4368 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4369 data.append(target->GetPackGUID());
4370 data.append(GetPackGUID());
4371 data << uint32(SpellID);
4372 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4373 data << uint8(damageSchoolMask); // spell school
4374 data << uint32(AbsorbedDamage); // AbsorbedDamage
4375 data << uint32(Resist); // resist
4376 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4377 data << uint8(0); // unk isFromAura
4378 data << uint32(Blocked); // blocked
4379 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4380 data << uint8(0); // isDebug?
4381 SendMessageToSet( &data, true );
4384 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4386 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4387 data << uint32(spellID);
4388 data << uint64(GetGUID());
4389 data << uint8(0); // can be 0 or 1
4390 data << uint32(1); // target count
4391 // for(i = 0; i < target count; ++i)
4392 data << uint64(target->GetGUID()); // target GUID
4393 data << uint8(missInfo);
4394 // end loop
4395 SendMessageToSet(&data, true);
4398 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4400 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4402 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4403 data << (uint32)HitInfo;
4404 data.append(GetPackGUID());
4405 data.append(target->GetPackGUID());
4406 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4408 data << (uint8)SwingType; // count?
4410 // for(i = 0; i < SwingType; ++i)
4411 data << (uint32)damageSchoolMask;
4412 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4413 // still need to double check damage
4414 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4415 data << (uint32)AbsorbDamage;
4416 data << (uint32)Resist;
4417 // end loop
4419 data << (uint32)TargetState;
4421 if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
4422 data << (uint32)0;
4423 else
4424 data << (uint32)-1;
4426 data << (uint32)0;
4427 data << (uint32)BlockedAmount;
4429 SendMessageToSet( &data, true );
4432 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
4434 sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
4435 if(procSpell)
4436 sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
4438 // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
4439 // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
4440 // That is the question though if it's fully correct
4441 if(procSpell && !isTriggeredSpell)
4443 if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
4445 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
4446 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
4447 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
4448 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
4449 attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
4451 else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
4453 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
4454 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
4455 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
4456 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
4457 attType = RANGED_ATTACK;
4460 if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
4461 procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
4463 // Not much to do if no flags are set.
4464 if (procAttacker)
4466 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4467 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
4468 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
4471 // Now go on with a victim's events'n'auras
4472 // Not much to do if no flags are set or there is no victim
4473 if(pVictim && pVictim->isAlive() && procVictim)
4475 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4476 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
4477 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
4481 void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
4483 if(!pVictim)
4484 return;
4486 uint32 procAttacker = PROC_FLAG_NONE;
4487 uint32 procVictim = PROC_FLAG_NONE;
4489 switch(outcome)
4491 case MELEE_HIT_EVADE:
4492 return;
4493 case MELEE_HIT_MISS:
4494 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4496 procAttacker = PROC_FLAG_MISS;
4498 break;
4499 case MELEE_HIT_BLOCK_CRIT:
4500 case MELEE_HIT_CRIT:
4501 if(spellCasted && attType == BASE_ATTACK)
4503 procAttacker |= PROC_FLAG_CRIT_SPELL;
4504 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
4505 if ( outcome == MELEE_HIT_BLOCK_CRIT )
4507 procVictim |= PROC_FLAG_BLOCK;
4508 procAttacker |= PROC_FLAG_TARGET_BLOCK;
4511 else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4513 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4514 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4516 else
4518 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4519 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4521 break;
4522 case MELEE_HIT_PARRY:
4523 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4524 procVictim = PROC_FLAG_PARRY;
4525 break;
4526 case MELEE_HIT_BLOCK:
4527 procAttacker = PROC_FLAG_TARGET_BLOCK;
4528 procVictim = PROC_FLAG_BLOCK;
4529 break;
4530 case MELEE_HIT_DODGE:
4531 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4532 procVictim = PROC_FLAG_DODGE;
4533 break;
4534 case MELEE_HIT_CRUSHING:
4535 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4537 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4538 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4540 else
4542 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4543 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4545 break;
4546 default:
4547 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4549 procAttacker = PROC_FLAG_HIT_MELEE;
4550 procVictim = PROC_FLAG_STRUCK_MELEE;
4552 else
4554 procAttacker = PROC_FLAG_HIT_RANGED;
4555 procVictim = PROC_FLAG_STRUCK_RANGED;
4557 break;
4560 if(damage > 0)
4561 procVictim |= PROC_FLAG_TAKE_DAMAGE;
4563 if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
4564 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
4567 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
4569 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4571 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4572 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4574 uint32 triggered_spell_id = 0;
4575 Unit* target = pVictim;
4576 int32 basepoints0 = 0;
4578 switch(hasteSpell->SpellFamilyName)
4580 case SPELLFAMILY_ROGUE:
4582 switch(hasteSpell->Id)
4584 // Blade Flurry
4585 case 13877:
4586 case 33735:
4588 target = SelectNearbyTarget();
4589 if(!target)
4590 return false;
4591 basepoints0 = damage;
4592 triggered_spell_id = 22482;
4593 break;
4596 break;
4600 // processed charge only counting case
4601 if(!triggered_spell_id)
4602 return true;
4604 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4606 if(!triggerEntry)
4608 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4609 return false;
4612 // default case
4613 if(!target || target!=this && !target->isAlive())
4614 return false;
4616 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4617 return false;
4619 if(basepoints0)
4620 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4621 else
4622 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4624 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4625 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4627 return true;
4630 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
4632 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4633 uint32 effIndex = triggeredByAura->GetEffIndex ();
4635 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4636 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4638 uint32 triggered_spell_id = 0;
4639 Unit* target = pVictim;
4640 int32 basepoints0 = 0;
4642 switch(dummySpell->SpellFamilyName)
4644 case SPELLFAMILY_GENERIC:
4646 switch (dummySpell->Id)
4648 // Eye of Eye
4649 case 9799:
4650 case 25988:
4652 // prevent damage back from weapon special attacks
4653 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4654 return false;
4656 // return damage % to attacker but < 50% own total health
4657 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
4658 if(basepoints0 > GetMaxHealth()/2)
4659 basepoints0 = GetMaxHealth()/2;
4661 triggered_spell_id = 25997;
4662 break;
4664 // Sweeping Strikes
4665 case 12328:
4666 case 18765:
4667 case 35429:
4669 // prevent chain of triggered spell from same triggered spell
4670 if(procSpell && procSpell->Id==26654)
4671 return false;
4673 target = SelectNearbyTarget();
4674 if(!target)
4675 return false;
4677 triggered_spell_id = 26654;
4678 break;
4680 // Unstable Power
4681 case 24658:
4683 if (!procSpell || procSpell->Id == 24659)
4684 return false;
4685 // Need remove one 24659 aura
4686 RemoveSingleAuraFromStack(24659, 0);
4687 RemoveSingleAuraFromStack(24659, 1);
4688 return true;
4690 // Restless Strength
4691 case 24661:
4693 // Need remove one 24662 aura
4694 RemoveSingleAuraFromStack(24662, 0);
4695 return true;
4697 // Adaptive Warding (Frostfire Regalia set)
4698 case 28764:
4700 if(!procSpell)
4701 return false;
4703 // find Mage Armor
4704 bool found = false;
4705 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4706 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4708 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4710 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4712 found=true;
4713 break;
4717 if(!found)
4718 return false;
4720 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4722 case SPELL_SCHOOL_NORMAL:
4723 case SPELL_SCHOOL_HOLY:
4724 return false; // ignored
4725 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4726 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4727 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4728 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4729 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4730 default:
4731 return false;
4734 target = this;
4735 break;
4737 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4738 case 27539:
4740 if(!procSpell)
4741 return false;
4743 // not from DoT
4744 bool found = false;
4745 for(int j = 0; j < 3; ++j)
4747 if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
4749 found = true;
4750 break;
4753 if(found)
4754 return false;
4756 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4758 case SPELL_SCHOOL_NORMAL:
4759 return false; // ignore
4760 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4761 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4762 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4763 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4764 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4765 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4766 default:
4767 return false;
4770 target = this;
4771 break;
4773 // Mana Leech (Passive) (Priest Pet Aura)
4774 case 28305:
4776 // Cast on owner
4777 target = GetOwner();
4778 if(!target)
4779 return false;
4781 basepoints0 = int32(damage * 2.5f); // manaregen
4782 triggered_spell_id = 34650;
4783 break;
4785 // Mark of Malice
4786 case 33493:
4788 // Cast finish spell at last charge
4789 if (triggeredByAura->m_procCharges > 1)
4790 return false;
4792 target = this;
4793 triggered_spell_id = 33494;
4794 break;
4796 // Twisted Reflection (boss spell)
4797 case 21063:
4798 triggered_spell_id = 21064;
4799 break;
4800 // Vampiric Aura (boss spell)
4801 case 38196:
4803 basepoints0 = 3 * damage; // 300%
4804 if (basepoints0 < 0)
4805 return false;
4807 triggered_spell_id = 31285;
4808 target = this;
4809 break;
4811 // Aura of Madness (Darkmoon Card: Madness trinket)
4812 //=====================================================
4813 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4814 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4815 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4816 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4817 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4818 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4819 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4820 // 41011 Martyr Complex: +35 stamina (All classes)
4821 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4822 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4823 case 39446:
4825 if(GetTypeId() != TYPEID_PLAYER)
4826 return false;
4828 // Select class defined buff
4829 switch (getClass())
4831 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4832 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4834 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4835 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4836 break;
4838 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4839 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4841 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4842 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4843 break;
4845 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4846 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4847 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4848 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4850 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4851 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4852 break;
4854 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4856 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4857 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4858 break;
4860 default:
4861 return false;
4864 target = this;
4865 if (roll_chance_i(10))
4866 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4867 break;
4870 // TODO: need find item for aura and triggered spells
4871 // Sunwell Exalted Caster Neck (??? neck)
4872 // cast ??? Light's Wrath if Exalted by Aldor
4873 // cast ??? Arcane Bolt if Exalted by Scryers*/
4874 case 46569:
4875 return false; // disable for while
4878 if(GetTypeId() != TYPEID_PLAYER)
4879 return false;
4881 // Get Aldor reputation rank
4882 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4884 target = this;
4885 triggered_spell_id = ???
4886 break;
4888 // Get Scryers reputation rank
4889 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4891 triggered_spell_id = ???
4892 break;
4894 return false;
4895 }/**/
4896 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4897 // cast 45479 Light's Wrath if Exalted by Aldor
4898 // cast 45429 Arcane Bolt if Exalted by Scryers
4899 case 45481:
4901 if(GetTypeId() != TYPEID_PLAYER)
4902 return false;
4904 // Get Aldor reputation rank
4905 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4907 target = this;
4908 triggered_spell_id = 45479;
4909 break;
4911 // Get Scryers reputation rank
4912 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4914 triggered_spell_id = 45429;
4915 break;
4917 return false;
4919 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4920 // cast 45480 Light's Strength if Exalted by Aldor
4921 // cast 45428 Arcane Strike if Exalted by Scryers
4922 case 45482:
4924 if(GetTypeId() != TYPEID_PLAYER)
4925 return false;
4927 // Get Aldor reputation rank
4928 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4930 target = this;
4931 triggered_spell_id = 45480;
4932 break;
4934 // Get Scryers reputation rank
4935 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4937 triggered_spell_id = 45428;
4938 break;
4940 return false;
4942 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4943 // cast 45431 Arcane Insight if Exalted by Aldor
4944 // cast 45432 Light's Ward if Exalted by Scryers
4945 case 45483:
4947 if(GetTypeId() != TYPEID_PLAYER)
4948 return false;
4950 // Get Aldor reputation rank
4951 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4953 target = this;
4954 triggered_spell_id = 45432;
4955 break;
4957 // Get Scryers reputation rank
4958 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4960 target = this;
4961 triggered_spell_id = 45431;
4962 break;
4964 return false;
4966 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4967 // cast 45478 Light's Salvation if Exalted by Aldor
4968 // cast 45430 Arcane Surge if Exalted by Scryers
4969 case 45484:
4971 if(GetTypeId() != TYPEID_PLAYER)
4972 return false;
4974 // Get Aldor reputation rank
4975 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4977 target = this;
4978 triggered_spell_id = 45478;
4979 break;
4981 // Get Scryers reputation rank
4982 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4984 triggered_spell_id = 45430;
4985 break;
4987 return false;
4990 break;
4992 case SPELLFAMILY_MAGE:
4994 // Magic Absorption
4995 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4997 if (getPowerType() != POWER_MANA)
4998 return false;
5000 // mana reward
5001 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
5002 target = this;
5003 triggered_spell_id = 29442;
5004 break;
5006 // Master of Elements
5007 if (dummySpell->SpellIconID == 1920)
5009 if(!procSpell)
5010 return false;
5012 // mana cost save
5013 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5014 if( basepoints0 <=0 )
5015 return false;
5017 target = this;
5018 triggered_spell_id = 29077;
5019 break;
5021 switch(dummySpell->Id)
5023 // Ignite
5024 case 11119:
5025 case 11120:
5026 case 12846:
5027 case 12847:
5028 case 12848:
5030 switch (dummySpell->Id)
5032 case 11119: basepoints0 = int32(0.04f*damage); break;
5033 case 11120: basepoints0 = int32(0.08f*damage); break;
5034 case 12846: basepoints0 = int32(0.12f*damage); break;
5035 case 12847: basepoints0 = int32(0.16f*damage); break;
5036 case 12848: basepoints0 = int32(0.20f*damage); break;
5037 default:
5038 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5039 return false;
5042 triggered_spell_id = 12654;
5043 break;
5045 // Combustion
5046 case 11129:
5048 //last charge and crit
5049 if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
5051 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5052 return true; // charge counting (will removed)
5055 CastSpell(this, 28682, true, castItem, triggeredByAura);
5056 return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
5059 break;
5061 case SPELLFAMILY_WARRIOR:
5063 // Retaliation
5064 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5066 // check attack comes not from behind
5067 if (!HasInArc(M_PI, pVictim))
5068 return false;
5070 triggered_spell_id = 22858;
5071 break;
5073 break;
5075 case SPELLFAMILY_WARLOCK:
5077 // Seed of Corruption
5078 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5080 Modifier* mod = triggeredByAura->GetModifier();
5081 // if damage is more than need or target die from damage deal finish spell
5082 // FIX ME: not triggered currently at death
5083 if( mod->m_amount <= damage || GetHealth() <= damage )
5085 // remember guid before aura delete
5086 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5088 // Remove aura (before cast for prevent infinite loop handlers)
5089 RemoveAurasDueToSpell(triggeredByAura->GetId());
5091 // Cast finish spell (triggeredByAura already not exist!)
5092 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5093 return true; // no hidden cooldown
5096 // Damage counting
5097 mod->m_amount-=damage;
5098 return true;
5100 // Seed of Corruption (Mobs cast) - no die req
5101 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5103 Modifier* mod = triggeredByAura->GetModifier();
5104 // if damage is more than need deal finish spell
5105 if( mod->m_amount <= damage )
5107 // remember guid before aura delete
5108 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5110 // Remove aura (before cast for prevent infinite loop handlers)
5111 RemoveAurasDueToSpell(triggeredByAura->GetId());
5113 // Cast finish spell (triggeredByAura already not exist!)
5114 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5115 return true; // no hidden cooldown
5117 // Damage counting
5118 mod->m_amount-=damage;
5119 return true;
5121 switch(dummySpell->Id)
5123 // Nightfall
5124 case 18094:
5125 case 18095:
5127 target = this;
5128 triggered_spell_id = 17941;
5129 break;
5131 //Soul Leech
5132 case 30293:
5133 case 30295:
5134 case 30296:
5136 // health
5137 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
5138 target = this;
5139 triggered_spell_id = 30294;
5140 break;
5142 // Shadowflame (Voidheart Raiment set bonus)
5143 case 37377:
5145 triggered_spell_id = 37379;
5146 break;
5148 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5149 case 37381:
5151 target = GetPet();
5152 if(!target)
5153 return false;
5155 // heal amount
5156 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
5157 triggered_spell_id = 37382;
5158 break;
5160 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5161 case 39437:
5163 triggered_spell_id = 37378;
5164 break;
5167 break;
5169 case SPELLFAMILY_PRIEST:
5171 // Vampiric Touch
5172 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5174 if(!pVictim || !pVictim->isAlive())
5175 return false;
5177 // pVictim is caster of aura
5178 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5179 return false;
5181 // energize amount
5182 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5183 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5184 return true; // no hidden cooldown
5186 switch(dummySpell->Id)
5188 // Vampiric Embrace
5189 case 15286:
5191 if(!pVictim || !pVictim->isAlive())
5192 return false;
5194 // pVictim is caster of aura
5195 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5196 return false;
5198 // heal amount
5199 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5200 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5201 return true; // no hidden cooldown
5203 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5204 case 40438:
5206 // Shadow Word: Pain
5207 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5208 triggered_spell_id = 40441;
5209 // Renew
5210 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5211 triggered_spell_id = 40440;
5212 else
5213 return false;
5215 target = this;
5216 break;
5218 // Oracle Healing Bonus ("Garments of the Oracle" set)
5219 case 26169:
5221 // heal amount
5222 basepoints0 = int32(damage * 10/100);
5223 target = this;
5224 triggered_spell_id = 26170;
5225 break;
5227 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5228 case 39372:
5230 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5231 return false;
5233 // heal amount
5234 basepoints0 = int32(damage * 2 / 100);
5235 target = this;
5236 triggered_spell_id = 39373;
5237 break;
5239 // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
5240 case 28809:
5242 triggered_spell_id = 28810;
5243 break;
5246 break;
5248 case SPELLFAMILY_DRUID:
5250 switch(dummySpell->Id)
5252 // Healing Touch (Dreamwalker Raiment set)
5253 case 28719:
5255 // mana back
5256 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5257 target = this;
5258 triggered_spell_id = 28742;
5259 break;
5261 // Healing Touch Refund (Idol of Longevity trinket)
5262 case 28847:
5264 target = this;
5265 triggered_spell_id = 28848;
5266 break;
5268 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5269 case 37288:
5270 case 37295:
5272 target = this;
5273 triggered_spell_id = 37238;
5274 break;
5276 // Druid Tier 6 Trinket
5277 case 40442:
5279 float chance;
5281 // Starfire
5282 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5284 triggered_spell_id = 40445;
5285 chance = 25.f;
5287 // Rejuvenation
5288 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5290 triggered_spell_id = 40446;
5291 chance = 25.f;
5293 // Mangle (cat/bear)
5294 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5296 triggered_spell_id = 40452;
5297 chance = 40.f;
5299 else
5300 return false;
5302 if (!roll_chance_f(chance))
5303 return false;
5305 target = this;
5306 break;
5308 // Maim Interrupt
5309 case 44835:
5311 // Deadly Interrupt Effect
5312 triggered_spell_id = 32747;
5313 break;
5316 break;
5318 case SPELLFAMILY_ROGUE:
5320 switch(dummySpell->Id)
5322 // Deadly Throw Interrupt
5323 case 32748:
5325 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5326 if(this == pVictim)
5327 return false;
5329 triggered_spell_id = 32747;
5330 break;
5333 // Quick Recovery
5334 if( dummySpell->SpellIconID == 2116 )
5336 if(!procSpell)
5337 return false;
5339 // only rogue's finishing moves (maybe need additional checks)
5340 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
5341 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
5342 return false;
5344 // energy cost save
5345 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5346 if(basepoints0 <= 0)
5347 return false;
5349 target = this;
5350 triggered_spell_id = 31663;
5351 break;
5353 break;
5355 case SPELLFAMILY_HUNTER:
5357 // Thrill of the Hunt
5358 if ( dummySpell->SpellIconID == 2236 )
5360 if(!procSpell)
5361 return false;
5363 // mana cost save
5364 basepoints0 = procSpell->manaCost * 40/100;
5365 if(basepoints0 <= 0)
5366 return false;
5368 target = this;
5369 triggered_spell_id = 34720;
5370 break;
5372 break;
5374 case SPELLFAMILY_PALADIN:
5376 // Seal of Righteousness - melee proc dummy
5377 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
5379 if(GetTypeId() != TYPEID_PLAYER)
5380 return false;
5382 uint32 spellId;
5383 switch (triggeredByAura->GetId())
5385 case 21084: spellId = 25742; break; // Rank 1
5386 case 20287: spellId = 25740; break; // Rank 2
5387 case 20288: spellId = 25739; break; // Rank 3
5388 case 20289: spellId = 25738; break; // Rank 4
5389 case 20290: spellId = 25737; break; // Rank 5
5390 case 20291: spellId = 25736; break; // Rank 6
5391 case 20292: spellId = 25735; break; // Rank 7
5392 case 20293: spellId = 25713; break; // Rank 8
5393 case 27155: spellId = 27156; break; // Rank 9
5394 default:
5395 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5396 return false;
5398 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5399 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5401 float damageBasePoints;
5402 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5403 // two hand weapon
5404 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5405 else
5406 // one hand weapon/no weapon
5407 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5409 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5411 // apply damage bonuses manually
5412 if(damagePoint >= 0)
5413 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
5415 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
5416 return true; // no hidden cooldown
5418 // Seal of Blood do damage trigger
5419 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5421 switch(triggeredByAura->GetEffIndex())
5423 case 0:
5424 // prevent chain triggering
5425 if(procSpell && procSpell->Id==31893 )
5426 return false;
5428 triggered_spell_id = 31893;
5429 break;
5430 case 1:
5432 // damage
5433 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
5434 target = this;
5435 triggered_spell_id = 32221;
5436 break;
5441 switch(dummySpell->Id)
5443 // Holy Power (Redemption Armor set)
5444 case 28789:
5446 if(!pVictim)
5447 return false;
5449 // Set class defined buff
5450 switch (pVictim->getClass())
5452 case CLASS_PALADIN:
5453 case CLASS_PRIEST:
5454 case CLASS_SHAMAN:
5455 case CLASS_DRUID:
5456 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5457 break;
5458 case CLASS_MAGE:
5459 case CLASS_WARLOCK:
5460 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5461 break;
5462 case CLASS_HUNTER:
5463 case CLASS_ROGUE:
5464 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5465 break;
5466 case CLASS_WARRIOR:
5467 triggered_spell_id = 28790; // Increases the friendly target's armor
5468 break;
5469 default:
5470 return false;
5472 break;
5474 //Seal of Vengeance
5475 case 31801:
5477 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5478 return false;
5480 triggered_spell_id = 31803;
5481 break;
5483 // Spiritual Att.
5484 case 31785:
5485 case 33776:
5487 // if healed by another unit (pVictim)
5488 if(this == pVictim)
5489 return false;
5491 // heal amount
5492 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5493 target = this;
5494 triggered_spell_id = 31786;
5495 break;
5497 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5498 case 40470:
5500 if( !procSpell )
5501 return false;
5503 float chance;
5505 // Flash of light/Holy light
5506 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5508 triggered_spell_id = 40471;
5509 chance = 15.f;
5511 // Judgement
5512 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5514 triggered_spell_id = 40472;
5515 chance = 50.f;
5517 else
5518 return false;
5520 if (!roll_chance_f(chance))
5521 return false;
5523 break;
5526 break;
5528 case SPELLFAMILY_SHAMAN:
5530 switch(dummySpell->Id)
5532 // Totemic Power (The Earthshatterer set)
5533 case 28823:
5535 if( !pVictim )
5536 return false;
5538 // Set class defined buff
5539 switch (pVictim->getClass())
5541 case CLASS_PALADIN:
5542 case CLASS_PRIEST:
5543 case CLASS_SHAMAN:
5544 case CLASS_DRUID:
5545 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5546 break;
5547 case CLASS_MAGE:
5548 case CLASS_WARLOCK:
5549 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5550 break;
5551 case CLASS_HUNTER:
5552 case CLASS_ROGUE:
5553 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5554 break;
5555 case CLASS_WARRIOR:
5556 triggered_spell_id = 28827; // Increases the friendly target's armor
5557 break;
5558 default:
5559 return false;
5561 break;
5563 // Lesser Healing Wave (Totem of Flowing Water Relic)
5564 case 28849:
5566 target = this;
5567 triggered_spell_id = 28850;
5568 break;
5570 // Windfury Weapon (Passive) 1-5 Ranks
5571 case 33757:
5573 if(GetTypeId()!=TYPEID_PLAYER)
5574 return false;
5576 if(!castItem || !castItem->IsEquipped())
5577 return false;
5579 // custom cooldown processing case
5580 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5581 return false;
5583 uint32 spellId;
5584 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5586 case 283: spellId = 33757; break; //1 Rank
5587 case 284: spellId = 33756; break; //2 Rank
5588 case 525: spellId = 33755; break; //3 Rank
5589 case 1669:spellId = 33754; break; //4 Rank
5590 case 2636:spellId = 33727; break; //5 Rank
5591 default:
5593 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5594 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5595 return false;
5599 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5600 if(!windfurySpellEntry)
5602 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5603 return false;
5606 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
5608 // Off-Hand case
5609 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5611 // Value gained from additional AP
5612 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5613 triggered_spell_id = 33750;
5615 // Main-Hand case
5616 else
5618 // Value gained from additional AP
5619 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5620 triggered_spell_id = 25504;
5623 // apply cooldown before cast to prevent processing itself
5624 if( cooldown )
5625 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5627 // Attack Twice
5628 for ( uint32 i = 0; i<2; ++i )
5629 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5631 return true;
5633 // Shaman Tier 6 Trinket
5634 case 40463:
5636 if( !procSpell )
5637 return false;
5639 float chance;
5640 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5642 triggered_spell_id = 40465; // Lightning Bolt
5643 chance = 15.f;
5645 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5647 triggered_spell_id = 40465; // Lesser Healing Wave
5648 chance = 10.f;
5650 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5652 triggered_spell_id = 40466; // Stormstrike
5653 chance = 50.f;
5655 else
5656 return false;
5658 if (!roll_chance_f(chance))
5659 return false;
5661 target = this;
5662 break;
5666 // Earth Shield
5667 if(dummySpell->SpellFamilyFlags==0x40000000000LL)
5669 if(GetTypeId() != TYPEID_PLAYER)
5670 return false;
5672 // heal
5673 basepoints0 = triggeredByAura->GetModifier()->m_amount;
5674 target = this;
5675 triggered_spell_id = 379;
5676 break;
5678 // Lightning Overload
5679 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5681 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5682 return false;
5684 // custom cooldown processing case
5685 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5686 return false;
5688 uint32 spellId = 0;
5689 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5690 switch (procSpell->Id)
5692 // Lightning Bolt
5693 case 403: spellId = 45284; break; // Rank 1
5694 case 529: spellId = 45286; break; // Rank 2
5695 case 548: spellId = 45287; break; // Rank 3
5696 case 915: spellId = 45288; break; // Rank 4
5697 case 943: spellId = 45289; break; // Rank 5
5698 case 6041: spellId = 45290; break; // Rank 6
5699 case 10391: spellId = 45291; break; // Rank 7
5700 case 10392: spellId = 45292; break; // Rank 8
5701 case 15207: spellId = 45293; break; // Rank 9
5702 case 15208: spellId = 45294; break; // Rank 10
5703 case 25448: spellId = 45295; break; // Rank 11
5704 case 25449: spellId = 45296; break; // Rank 12
5705 // Chain Lightning
5706 case 421: spellId = 45297; break; // Rank 1
5707 case 930: spellId = 45298; break; // Rank 2
5708 case 2860: spellId = 45299; break; // Rank 3
5709 case 10605: spellId = 45300; break; // Rank 4
5710 case 25439: spellId = 45301; break; // Rank 5
5711 case 25442: spellId = 45302; break; // Rank 6
5712 default:
5713 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5714 return false;
5716 // No thread generated mod
5717 SpellModifier *mod = new SpellModifier;
5718 mod->op = SPELLMOD_THREAT;
5719 mod->value = -100;
5720 mod->type = SPELLMOD_PCT;
5721 mod->spellId = dummySpell->Id;
5722 mod->effectId = 0;
5723 mod->lastAffected = NULL;
5724 mod->mask = 0x0000000000000003LL;
5725 mod->charges = 0;
5726 ((Player*)this)->AddSpellMod(mod, true);
5728 // Remove cooldown (Chain Lightning - have Category Recovery time)
5729 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5730 ((Player*)this)->RemoveSpellCooldown(spellId);
5732 // Hmmm.. in most case spells already set half basepoints but...
5733 // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
5734 // As on wiki:
5735 // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
5736 // So - no add changes :)
5737 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5739 ((Player*)this)->AddSpellMod(mod, false);
5741 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5742 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5744 return true;
5746 break;
5748 default:
5749 break;
5752 // processed charge only counting case
5753 if(!triggered_spell_id)
5754 return true;
5756 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5758 if(!triggerEntry)
5760 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5761 return false;
5764 // default case
5765 if(!target || target!=this && !target->isAlive())
5766 return false;
5768 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5769 return false;
5771 if(basepoints0)
5772 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5773 else
5774 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5776 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5777 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5779 return true;
5782 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
5784 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5786 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5787 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5789 uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5790 Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
5791 int32 basepoints0 = 0;
5793 switch(auraSpellInfo->SpellFamilyName)
5795 case SPELLFAMILY_GENERIC:
5797 switch(auraSpellInfo->Id)
5799 // Aegis of Preservation
5800 case 23780:
5801 //Aegis Heal (instead non-existed triggered spell)
5802 triggered_spell_id = 23781;
5803 target = this;
5804 break;
5805 // Elune's Touch (moonkin mana restore)
5806 case 24905:
5808 // Elune's Touch (instead non-existed triggered spell)
5809 triggered_spell_id = 33926;
5810 basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
5811 target = this;
5812 break;
5814 // Enlightenment
5815 case 29601:
5817 // only for cast with mana price
5818 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
5819 return false;
5820 break; // fall through to normal cast
5822 // Health Restore
5823 case 33510:
5825 // at melee hit call std triggered spell
5826 if(procFlags & PROC_FLAG_HIT_MELEE)
5827 break; // fall through to normal cast
5829 // Mark of Conquest - else (at range hit) called custom case
5830 triggered_spell_id = 39557;
5831 target = this;
5832 break;
5834 // Shaleskin
5835 case 36576:
5836 return true; // nothing to do
5837 // Forgotten Knowledge (Blade of Wizardry)
5838 case 38319:
5839 // only for harmful enemy targeted spell
5840 if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
5841 return false;
5842 break; // fall through to normal cast
5843 // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
5844 case 39442:
5846 // proc only at non-crit hits
5847 if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
5848 return false;
5849 break; // fall through to normal cast
5851 // Augment Pain (Timbal's Focusing Crystal trinket bonus)
5852 case 45054:
5854 if(!procSpell)
5855 return false;
5857 //only periodic damage can trigger spell
5858 bool found = false;
5859 for(int j = 0; j < 3; ++j)
5861 if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
5862 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
5863 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
5865 found = true;
5866 break;
5869 if(!found)
5870 return false;
5872 break; // fall through to normal cast
5874 // Evasive Maneuvers (Commendation of Kael'thas)
5875 case 45057:
5877 // damage taken that reduces below 35% health
5878 // does NOT mean you must have been >= 35% before
5879 if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
5880 return false;
5881 break; // fall through to normal cast
5885 switch(triggered_spell_id)
5887 // Setup
5888 case 15250:
5890 // applied only for main target
5891 if(!pVictim || pVictim != getVictim())
5892 return false;
5894 // continue normal case
5895 break;
5897 // Shamanistic Rage triggered spell
5898 case 30824:
5899 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
5900 break;
5902 break;
5904 case SPELLFAMILY_MAGE:
5906 switch(auraSpellInfo->SpellIconID)
5908 // Blazing Speed
5909 case 2127:
5910 //Blazing Speed (instead non-existed triggered spell)
5911 triggered_spell_id = 31643;
5912 target = this;
5913 break;
5915 switch(auraSpellInfo->Id)
5917 // Persistent Shield (Scarab Brooch)
5918 case 26467:
5919 basepoints0 = int32(damage * 0.15f);
5920 break;
5922 break;
5924 case SPELLFAMILY_WARRIOR:
5926 //Rampage
5927 if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
5929 //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
5930 //and effect[1]==TriggerSpell
5931 if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
5933 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
5934 return false;
5936 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
5937 break; // fall through to normal cast
5939 break;
5941 case SPELLFAMILY_WARLOCK:
5943 // Pyroclasm
5944 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
5946 // last case for Hellfire that damage caster also but don't must stun caster
5947 if( pVictim == this )
5948 return false;
5950 // custom chance
5951 float chance = 0;
5952 switch (triggeredByAura->GetId())
5954 case 18096: chance = 13.0f; break;
5955 case 18073: chance = 26.0f; break;
5957 if (!roll_chance_f(chance))
5958 return false;
5960 // Pyroclasm (instead non-existed triggered spell)
5961 triggered_spell_id = 18093;
5962 target = pVictim;
5963 break;
5965 // Drain Soul
5966 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
5968 bool found = false;
5969 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
5970 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
5972 //Improved Drain Soul
5973 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
5975 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
5976 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
5977 // Drain Soul
5978 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
5979 break;
5982 // Not remove charge (aura removed on death in any cases)
5983 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
5984 return false;
5986 break;
5988 case SPELLFAMILY_PRIEST:
5990 //Blessed Recovery
5991 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
5993 switch (triggeredByAura->GetSpellProto()->Id)
5995 case 27811: triggered_spell_id = 27813; break;
5996 case 27815: triggered_spell_id = 27817; break;
5997 case 27816: triggered_spell_id = 27818; break;
5998 default:
5999 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
6000 return false;
6003 int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
6004 basepoints0 = heal_amount/3;
6005 target = this;
6006 break;
6008 // Shadowguard
6009 if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
6011 switch(triggeredByAura->GetSpellProto()->Id)
6013 case 18137:
6014 triggered_spell_id = 28377; break; // Rank 1
6015 case 19308:
6016 triggered_spell_id = 28378; break; // Rank 2
6017 case 19309:
6018 triggered_spell_id = 28379; break; // Rank 3
6019 case 19310:
6020 triggered_spell_id = 28380; break; // Rank 4
6021 case 19311:
6022 triggered_spell_id = 28381; break; // Rank 5
6023 case 19312:
6024 triggered_spell_id = 28382; break; // Rank 6
6025 case 25477:
6026 triggered_spell_id = 28385; break; // Rank 7
6027 default:
6028 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
6029 return false;
6031 target = pVictim;
6032 break;
6034 break;
6036 case SPELLFAMILY_DRUID:
6038 switch(auraSpellInfo->Id)
6040 // Leader of the Pack (triggering Improved Leader of the Pack heal)
6041 case 24932:
6043 if (triggeredByAura->GetModifier()->m_amount == 0)
6044 return false;
6045 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6046 triggered_spell_id = 34299;
6047 break;
6049 // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
6050 case 37336:
6052 switch(m_form)
6054 case FORM_BEAR:
6055 case FORM_DIREBEAR:
6056 triggered_spell_id=37340; break;// Ursine Blessing
6057 case FORM_CAT:
6058 triggered_spell_id=37341; break;// Feline Blessing
6059 case FORM_TREE:
6060 triggered_spell_id=37342; break;// Slyvan Blessing
6061 case FORM_MOONKIN:
6062 triggered_spell_id=37343; break;// Lunar Blessing
6063 case FORM_NONE:
6064 triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
6065 default:
6066 return false;
6069 target = this;
6070 break;
6073 break;
6075 case SPELLFAMILY_ROGUE:
6077 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
6079 switch(auraSpellInfo->SpellIconID)
6081 // Combat Potency
6082 case 2260:
6084 // skip non offhand attacks
6085 if(attackType!=OFF_ATTACK)
6086 return false;
6087 break; // fall through to normal cast
6091 break;
6093 case SPELLFAMILY_PALADIN:
6095 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
6097 switch(auraSpellInfo->Id)
6099 // Lightning Capacitor
6100 case 37657:
6102 // trinket ProcTriggerSpell but for safe checks for player
6103 if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
6104 return false;
6106 if(((Player*)this)->HasSpellCooldown(37657))
6107 return false;
6109 // stacking
6110 CastSpell(this, 37658, true, castItem, triggeredByAura);
6111 // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
6112 ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
6114 // counting
6115 uint32 count = 0;
6116 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
6117 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
6118 if((*itr)->GetId()==37658)
6119 ++count;
6121 // release at 3 aura in stack
6122 if(count <= 2)
6123 return true; // main triggered spell casted anyway
6125 RemoveAurasDueToSpell(37658);
6126 CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
6127 return true;
6129 // Healing Discount
6130 case 37705:
6131 // Healing Trance (instead non-existed triggered spell)
6132 triggered_spell_id = 37706;
6133 target = this;
6134 break;
6135 // HoTs on Heals (Fel Reaver's Piston trinket)
6136 case 38299:
6138 // at direct heal effect
6139 if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
6140 return false;
6142 // single proc at time
6143 AuraList const& scAuras = GetSingleCastAuras();
6144 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
6145 if((*itr)->GetId()==triggered_spell_id)
6146 return false;
6148 // positive cast at victim instead self
6149 target = pVictim;
6150 break;
6153 switch(auraSpellInfo->SpellIconID)
6155 case 241:
6157 switch(auraSpellInfo->EffectTriggerSpell[0])
6159 //Illumination
6160 case 18350:
6162 if(!procSpell)
6163 return false;
6165 // procspell is triggered spell but we need mana cost of original casted spell
6166 uint32 originalSpellId = procSpell->Id;
6168 // Holy Shock
6169 if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
6171 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6173 switch(procSpell->Id)
6175 case 25914: originalSpellId = 20473; break;
6176 case 25913: originalSpellId = 20929; break;
6177 case 25903: originalSpellId = 20930; break;
6178 case 27175: originalSpellId = 27174; break;
6179 case 33074: originalSpellId = 33072; break;
6180 default:
6181 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6182 return false;
6187 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6188 if(!originalSpell)
6190 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6191 return false;
6194 // percent stored in effect 1 (class scripts) base points
6195 int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
6197 basepoints0 = originalSpell->manaCost*percent/100;
6198 triggered_spell_id = 20272;
6199 target = this;
6200 break;
6203 break;
6207 if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
6209 switch(auraSpellInfo->SpellIconID)
6211 //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
6212 case 206:
6214 if(!pVictim || !pVictim->isAlive())
6215 return false;
6217 switch(triggeredByAura->GetSpellProto()->Id)
6219 case 20186:
6220 triggered_spell_id = 20268; // Rank 1
6221 break;
6222 case 20354:
6223 triggered_spell_id = 20352; // Rank 2
6224 break;
6225 case 20355:
6226 triggered_spell_id = 20353; // Rank 3
6227 break;
6228 case 27164:
6229 triggered_spell_id = 27165; // Rank 4
6230 break;
6231 default:
6232 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
6233 return false;
6236 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6237 return true; // no hidden cooldown
6239 //Judgement of Light
6240 case 299:
6242 if(!pVictim || !pVictim->isAlive())
6243 return false;
6245 // overwrite non existing triggered spell call in spell.dbc
6246 switch(triggeredByAura->GetSpellProto()->Id)
6248 case 20185:
6249 triggered_spell_id = 20267; // Rank 1
6250 break;
6251 case 20344:
6252 triggered_spell_id = 20341; // Rank 2
6253 break;
6254 case 20345:
6255 triggered_spell_id = 20342; // Rank 3
6256 break;
6257 case 20346:
6258 triggered_spell_id = 20343; // Rank 4
6259 break;
6260 case 27162:
6261 triggered_spell_id = 27163; // Rank 5
6262 break;
6263 default:
6264 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
6265 return false;
6267 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6268 return true; // no hidden cooldown
6272 // custom check for proc spell
6273 switch(auraSpellInfo->Id)
6275 // Bonus Healing (item spell)
6276 case 40971:
6278 if(!pVictim || !pVictim->isAlive())
6279 return false;
6281 // bonus if health < 50%
6282 if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
6283 return false;
6285 // cast at target positive spell
6286 target = pVictim;
6287 break;
6290 switch(triggered_spell_id)
6292 // Seal of Command
6293 case 20424:
6294 // prevent chain of triggered spell from same triggered spell
6295 if(procSpell && procSpell->Id==20424)
6296 return false;
6297 break;
6299 break;
6301 case SPELLFAMILY_SHAMAN:
6303 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
6305 switch(auraSpellInfo->SpellIconID)
6307 case 19:
6309 switch(auraSpellInfo->Id)
6311 case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
6313 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6314 triggered_spell_id = 23552;
6315 target = pVictim;
6316 break;
6318 case 23552: // Lightning Shield - trigger shield damage
6320 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6321 triggered_spell_id = 27635;
6322 target = pVictim;
6323 break;
6326 break;
6328 // Mana Surge (Shaman T1 bonus)
6329 case 87:
6331 if(!procSpell)
6332 return false;
6334 basepoints0 = procSpell->manaCost * 35/100;
6335 triggered_spell_id = 23571;
6336 target = this;
6337 break;
6339 //Nature's Guardian
6340 case 2013:
6342 if(GetTypeId()!=TYPEID_PLAYER)
6343 return false;
6345 // damage taken that reduces below 30% health
6346 // does NOT mean you must have been >= 30% before
6347 if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
6348 return false;
6350 triggered_spell_id = 31616;
6352 // need check cooldown now
6353 if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6354 return false;
6356 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6357 target = this;
6358 if(pVictim && pVictim->isAlive())
6359 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6360 break;
6365 // Water Shield (we can't set cooldown for main spell - it's player casted spell
6366 if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
6368 target = this;
6369 break;
6372 // Lightning Shield
6373 if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
6375 // overwrite non existing triggered spell call in spell.dbc
6376 switch(triggeredByAura->GetSpellProto()->Id)
6378 case 324:
6379 triggered_spell_id = 26364; break; // Rank 1
6380 case 325:
6381 triggered_spell_id = 26365; break; // Rank 2
6382 case 905:
6383 triggered_spell_id = 26366; break; // Rank 3
6384 case 945:
6385 triggered_spell_id = 26367; break; // Rank 4
6386 case 8134:
6387 triggered_spell_id = 26369; break; // Rank 5
6388 case 10431:
6389 triggered_spell_id = 26370; break; // Rank 6
6390 case 10432:
6391 triggered_spell_id = 26363; break; // Rank 7
6392 case 25469:
6393 triggered_spell_id = 26371; break; // Rank 8
6394 case 25472:
6395 triggered_spell_id = 26372; break; // Rank 9
6396 default:
6397 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
6398 return false;
6401 target = pVictim;
6402 break;
6404 break;
6408 // standard non-dummy case
6409 if(!triggered_spell_id)
6411 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6412 return false;
6415 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6417 if(!triggerEntry)
6419 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
6420 return false;
6423 // not allow proc extra attack spell at extra attack
6424 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6425 return false;
6427 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6428 return false;
6430 // default case
6431 if(!target || target!=this && !target->isAlive())
6432 return false;
6434 if(basepoints0)
6435 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6436 else
6437 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6439 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6440 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6442 return true;
6445 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6447 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6449 if(!pVictim || !pVictim->isAlive())
6450 return false;
6452 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6453 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6455 uint32 triggered_spell_id = 0;
6457 switch(scriptId)
6459 case 836: // Improved Blizzard (Rank 1)
6461 if (!procSpell || procSpell->SpellVisual!=9487)
6462 return false;
6463 triggered_spell_id = 12484;
6464 break;
6466 case 988: // Improved Blizzard (Rank 2)
6468 if (!procSpell || procSpell->SpellVisual!=9487)
6469 return false;
6470 triggered_spell_id = 12485;
6471 break;
6473 case 989: // Improved Blizzard (Rank 3)
6475 if (!procSpell || procSpell->SpellVisual!=9487)
6476 return false;
6477 triggered_spell_id = 12486;
6478 break;
6480 case 4086: // Improved Mend Pet (Rank 1)
6481 case 4087: // Improved Mend Pet (Rank 2)
6483 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6484 if(!roll_chance_i(chance))
6485 return false;
6487 triggered_spell_id = 24406;
6488 break;
6490 case 4533: // Dreamwalker Raiment 2 pieces bonus
6492 // Chance 50%
6493 if (!roll_chance_i(50))
6494 return false;
6496 switch (pVictim->getPowerType())
6498 case POWER_MANA: triggered_spell_id = 28722; break;
6499 case POWER_RAGE: triggered_spell_id = 28723; break;
6500 case POWER_ENERGY: triggered_spell_id = 28724; break;
6501 default:
6502 return false;
6504 break;
6506 case 4537: // Dreamwalker Raiment 6 pieces bonus
6507 triggered_spell_id = 28750; // Blessing of the Claw
6508 break;
6509 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6510 triggered_spell_id = 37445; // Mana Surge
6511 break;
6514 // not processed
6515 if(!triggered_spell_id)
6516 return false;
6518 // standard non-dummy case
6519 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6521 if(!triggerEntry)
6523 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6524 return false;
6527 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6528 return false;
6530 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6532 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6533 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6535 return true;
6538 void Unit::setPowerType(Powers new_powertype)
6540 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6542 if(GetTypeId() == TYPEID_PLAYER)
6544 if(((Player*)this)->GetGroup())
6545 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6547 else if(((Creature*)this)->isPet())
6549 Pet *pet = ((Pet*)this);
6550 if(pet->isControlled())
6552 Unit *owner = GetOwner();
6553 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6554 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6558 switch(new_powertype)
6560 default:
6561 case POWER_MANA:
6562 break;
6563 case POWER_RAGE:
6564 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6565 SetPower( POWER_RAGE,0);
6566 break;
6567 case POWER_FOCUS:
6568 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6569 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6570 break;
6571 case POWER_ENERGY:
6572 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6573 SetPower( POWER_ENERGY,0);
6574 break;
6575 case POWER_HAPPINESS:
6576 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6577 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6578 break;
6582 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6584 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6585 if(!entry)
6587 static uint64 guid = 0; // prevent repeating spam same faction problem
6589 if(GetGUID() != guid)
6591 if(GetTypeId() == TYPEID_PLAYER)
6592 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6593 else
6594 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6595 guid = GetGUID();
6598 return entry;
6601 bool Unit::IsHostileTo(Unit const* unit) const
6603 // always non-hostile to self
6604 if(unit==this)
6605 return false;
6607 // always non-hostile to GM in GM mode
6608 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6609 return false;
6611 // always hostile to enemy
6612 if(getVictim()==unit || unit->getVictim()==this)
6613 return true;
6615 // test pet/charm masters instead pers/charmeds
6616 Unit const* testerOwner = GetCharmerOrOwner();
6617 Unit const* targetOwner = unit->GetCharmerOrOwner();
6619 // always hostile to owner's enemy
6620 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6621 return true;
6623 // always hostile to enemy owner
6624 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6625 return true;
6627 // always hostile to owner of owner's enemy
6628 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6629 return true;
6631 Unit const* tester = testerOwner ? testerOwner : this;
6632 Unit const* target = targetOwner ? targetOwner : unit;
6634 // always non-hostile to target with common owner, or to owner/pet
6635 if(tester==target)
6636 return false;
6638 // special cases (Duel, etc)
6639 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6641 Player const* pTester = (Player const*)tester;
6642 Player const* pTarget = (Player const*)target;
6644 // Duel
6645 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6646 return true;
6648 // Group
6649 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6650 return false;
6652 // Sanctuary
6653 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6654 return false;
6656 // PvP FFA state
6657 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6658 return true;
6660 //= PvP states
6661 // Green/Blue (can't attack)
6662 if(pTester->GetTeam()==pTarget->GetTeam())
6663 return false;
6665 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6666 return pTester->IsPvP() && pTarget->IsPvP();
6669 // faction base cases
6670 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6671 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6672 if(!tester_faction || !target_faction)
6673 return false;
6675 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6676 return true;
6678 // PvC forced reaction and reputation case
6679 if(tester->GetTypeId()==TYPEID_PLAYER)
6681 // forced reaction
6682 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6683 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6684 return forceItr->second <= REP_HOSTILE;
6686 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6687 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6688 if(raw_target_faction->reputationListID >=0)
6689 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6690 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6692 // CvP forced reaction and reputation case
6693 else if(target->GetTypeId()==TYPEID_PLAYER)
6695 // forced reaction
6696 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6697 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6698 return forceItr->second <= REP_HOSTILE;
6700 // apply reputation state
6701 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6702 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6703 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6706 // common faction based case (CvC,PvC,CvP)
6707 return tester_faction->IsHostileTo(*target_faction);
6710 bool Unit::IsFriendlyTo(Unit const* unit) const
6712 // always friendly to self
6713 if(unit==this)
6714 return true;
6716 // always friendly to GM in GM mode
6717 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6718 return true;
6720 // always non-friendly to enemy
6721 if(getVictim()==unit || unit->getVictim()==this)
6722 return false;
6724 // test pet/charm masters instead pers/charmeds
6725 Unit const* testerOwner = GetCharmerOrOwner();
6726 Unit const* targetOwner = unit->GetCharmerOrOwner();
6728 // always non-friendly to owner's enemy
6729 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6730 return false;
6732 // always non-friendly to enemy owner
6733 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6734 return false;
6736 // always non-friendly to owner of owner's enemy
6737 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6738 return false;
6740 Unit const* tester = testerOwner ? testerOwner : this;
6741 Unit const* target = targetOwner ? targetOwner : unit;
6743 // always friendly to target with common owner, or to owner/pet
6744 if(tester==target)
6745 return true;
6747 // special cases (Duel)
6748 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6750 Player const* pTester = (Player const*)tester;
6751 Player const* pTarget = (Player const*)target;
6753 // Duel
6754 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6755 return false;
6757 // Group
6758 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6759 return true;
6761 // Sanctuary
6762 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6763 return true;
6765 // PvP FFA state
6766 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6767 return false;
6769 //= PvP states
6770 // Green/Blue (non-attackable)
6771 if(pTester->GetTeam()==pTarget->GetTeam())
6772 return true;
6774 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6775 return !pTarget->IsPvP();
6778 // faction base cases
6779 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6780 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6781 if(!tester_faction || !target_faction)
6782 return false;
6784 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6785 return false;
6787 // PvC forced reaction and reputation case
6788 if(tester->GetTypeId()==TYPEID_PLAYER)
6790 // forced reaction
6791 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6792 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6793 return forceItr->second >= REP_FRIENDLY;
6795 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6796 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6797 if(raw_target_faction->reputationListID >=0)
6798 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6799 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6801 // CvP forced reaction and reputation case
6802 else if(target->GetTypeId()==TYPEID_PLAYER)
6804 // forced reaction
6805 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6806 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6807 return forceItr->second >= REP_FRIENDLY;
6809 // apply reputation state
6810 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6811 if(raw_tester_faction->reputationListID >=0 )
6812 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6815 // common faction based case (CvC,PvC,CvP)
6816 return tester_faction->IsFriendlyTo(*target_faction);
6819 bool Unit::IsHostileToPlayers() const
6821 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6822 if(!my_faction)
6823 return false;
6825 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6826 if(raw_faction && raw_faction->reputationListID >=0 )
6827 return false;
6829 return my_faction->IsHostileToPlayers();
6832 bool Unit::IsNeutralToAll() const
6834 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6835 if(!my_faction)
6836 return true;
6838 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6839 if(raw_faction && raw_faction->reputationListID >=0 )
6840 return false;
6842 return my_faction->IsNeutralToAll();
6845 bool Unit::Attack(Unit *victim, bool meleeAttack)
6847 if(!victim || victim == this)
6848 return false;
6850 // dead units can neither attack nor be attacked
6851 if(!isAlive() || !victim->isAlive())
6852 return false;
6854 // player cannot attack in mount state
6855 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
6856 return false;
6858 // nobody can attack GM in GM-mode
6859 if(victim->GetTypeId()==TYPEID_PLAYER)
6861 if(((Player*)victim)->isGameMaster())
6862 return false;
6864 else
6866 if(((Creature*)victim)->IsInEvadeMode())
6867 return false;
6870 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6871 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
6872 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
6874 if (m_attacking)
6876 if (m_attacking == victim)
6878 // switch to melee attack from ranged/magic
6879 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
6881 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6882 SendAttackStart(victim);
6883 return true;
6885 return false;
6887 AttackStop();
6890 //Set our target
6891 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
6893 if(meleeAttack)
6894 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6895 m_attacking = victim;
6896 m_attacking->_addAttacker(this);
6898 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
6899 ((Creature*)m_attacking)->AI()->AttackedBy(this);
6901 if(GetTypeId()==TYPEID_UNIT)
6903 WorldPacket data(SMSG_AI_REACTION, 12);
6904 data << GetGUID();
6905 data << uint32(AI_REACTION_AGGRO); // Aggro sound
6906 ((WorldObject*)this)->SendMessageToSet(&data, true);
6908 ((Creature*)this)->CallAssistance();
6909 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6912 // delay offhand weapon attack to next attack time
6913 if(haveOffhandWeapon())
6914 resetAttackTimer(OFF_ATTACK);
6916 if(meleeAttack)
6917 SendAttackStart(victim);
6919 return true;
6922 bool Unit::AttackStop()
6924 if (!m_attacking)
6925 return false;
6927 Unit* victim = m_attacking;
6929 m_attacking->_removeAttacker(this);
6930 m_attacking = NULL;
6932 //Clear our target
6933 SetUInt64Value(UNIT_FIELD_TARGET, 0);
6935 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
6937 InterruptSpell(CURRENT_MELEE_SPELL);
6939 if( GetTypeId()==TYPEID_UNIT )
6941 // reset call assistance
6942 ((Creature*)this)->SetNoCallAssistance(false);
6945 SendAttackStop(victim);
6947 return true;
6950 void Unit::CombatStop(bool cast)
6952 if(cast& IsNonMeleeSpellCasted(false))
6953 InterruptNonMeleeSpells(false);
6955 AttackStop();
6956 RemoveAllAttackers();
6957 if( GetTypeId()==TYPEID_PLAYER )
6958 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6959 ClearInCombat();
6962 void Unit::CombatStopWithPets(bool cast)
6964 CombatStop(cast);
6965 if(Pet* pet = GetPet())
6966 pet->CombatStop(cast);
6967 if(Unit* charm = GetCharm())
6968 charm->CombatStop(cast);
6969 if(GetTypeId()==TYPEID_PLAYER)
6971 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
6972 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
6973 if(Unit* guardian = Unit::GetUnit(*this,*itr))
6974 guardian->CombatStop(cast);
6978 bool Unit::isAttackingPlayer() const
6980 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
6981 return true;
6983 Pet* pet = GetPet();
6984 if(pet && pet->isAttackingPlayer())
6985 return true;
6987 Unit* charmed = GetCharm();
6988 if(charmed && charmed->isAttackingPlayer())
6989 return true;
6991 for (int8 i = 0; i < MAX_TOTEM; i++)
6993 if(m_TotemSlot[i])
6995 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
6996 if(totem && totem->isAttackingPlayer())
6997 return true;
7001 return false;
7004 void Unit::RemoveAllAttackers()
7006 while (!m_attackers.empty())
7008 AttackerSet::iterator iter = m_attackers.begin();
7009 if(!(*iter)->AttackStop())
7011 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7012 m_attackers.erase(iter);
7017 void Unit::ModifyAuraState(AuraState flag, bool apply)
7019 if (apply)
7021 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7023 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7024 if(GetTypeId() == TYPEID_PLAYER)
7026 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7027 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7029 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7030 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7031 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7032 if (spellInfo->CasterAuraState == flag)
7033 CastSpell(this, itr->first, true, NULL);
7038 else
7040 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7042 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7043 Unit::AuraMap& tAuras = GetAuras();
7044 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7046 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7047 if (spellProto->CasterAuraState == flag)
7049 // exceptions (applied at state but not removed at state change)
7050 // Rampage
7051 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7053 ++itr;
7054 continue;
7057 RemoveAura(itr);
7059 else
7060 ++itr;
7066 Unit *Unit::GetOwner() const
7068 uint64 ownerid = GetOwnerGUID();
7069 if(!ownerid)
7070 return NULL;
7071 return ObjectAccessor::GetUnit(*this, ownerid);
7074 Unit *Unit::GetCharmer() const
7076 if(uint64 charmerid = GetCharmerGUID())
7077 return ObjectAccessor::GetUnit(*this, charmerid);
7078 return NULL;
7081 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7083 uint64 guid = GetCharmerOrOwnerGUID();
7084 if(IS_PLAYER_GUID(guid))
7085 return ObjectAccessor::GetPlayer(*this, guid);
7087 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7090 Pet* Unit::GetPet() const
7092 if(uint64 pet_guid = GetPetGUID())
7094 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7095 return pet;
7097 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7098 const_cast<Unit*>(this)->SetPet(0);
7101 return NULL;
7104 Unit* Unit::GetCharm() const
7106 if(uint64 charm_guid = GetCharmGUID())
7108 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7109 return pet;
7111 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7112 const_cast<Unit*>(this)->SetCharm(0);
7115 return NULL;
7118 void Unit::SetPet(Pet* pet)
7120 SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
7122 // FIXME: hack, speed must be set only at follow
7123 if(pet)
7124 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7125 pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
7128 void Unit::SetCharm(Unit* charmed)
7130 SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
7133 void Unit::UnsummonAllTotems()
7135 for (int8 i = 0; i < MAX_TOTEM; ++i)
7137 if(!m_TotemSlot[i])
7138 continue;
7140 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7141 if (OldTotem && OldTotem->isTotem())
7142 ((Totem*)OldTotem)->UnSummon();
7146 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7148 // we guess size
7149 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7150 data.append(pVictim->GetPackGUID());
7151 data.append(GetPackGUID());
7152 data << uint32(SpellID);
7153 data << uint32(Damage);
7154 data << uint8(critical ? 1 : 0);
7155 data << uint8(0); // unused in client?
7156 SendMessageToSet(&data, true);
7159 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7161 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7162 data.append(pVictim->GetPackGUID());
7163 data.append(GetPackGUID());
7164 data << uint32(SpellID);
7165 data << uint32(powertype);
7166 data << uint32(Damage);
7167 //data << uint8(critical ? 1 : 0); // removed in 2.4.0
7168 SendMessageToSet(&data, true);
7171 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7173 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7174 return pdamage;
7176 int32 BonusDamage = 0;
7177 if( GetTypeId()==TYPEID_UNIT )
7179 // Pets just add their bonus damage to their spell damage
7180 // note that their spell damage is just gain of their own auras
7181 if (((Creature*)this)->isPet())
7183 BonusDamage = ((Pet*)this)->GetBonusDamage();
7185 // For totems get damage bonus from owner (statue isn't totem in fact)
7186 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7188 if(Unit* owner = GetOwner())
7189 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7193 // Damage Done
7194 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7196 // Taken/Done fixed damage bonus auras
7197 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
7198 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7200 // Damage over Time spells bonus calculation
7201 float DotFactor = 1.0f;
7202 if(damagetype == DOT)
7204 int32 DotDuration = GetSpellDuration(spellProto);
7205 // 200% limit
7206 if(DotDuration > 0)
7208 if(DotDuration > 30000) DotDuration = 30000;
7209 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7210 int x = 0;
7211 for(int j = 0; j < 3; j++)
7213 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7214 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7215 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7217 x = j;
7218 break;
7221 int DotTicks = 6;
7222 if(spellProto->EffectAmplitude[x] != 0)
7223 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7224 if(DotTicks)
7226 DoneAdvertisedBenefit /= DotTicks;
7227 TakenAdvertisedBenefit /= DotTicks;
7232 // Taken/Done total percent damage auras
7233 float DoneTotalMod = 1.0f;
7234 float TakenTotalMod = 1.0f;
7236 // ..done
7237 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7238 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7240 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7241 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7242 // -1 == any item class (not wand then)
7243 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7244 // 0 == any inventory type (not wand then)
7246 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7250 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7251 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7252 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7253 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7254 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7256 // ..taken
7257 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7258 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7259 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7260 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7262 // .. taken pct: scripted (increases damage of * against targets *)
7263 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7264 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7266 switch((*i)->GetModifier()->m_miscvalue)
7268 //Molten Fury
7269 case 4920: case 4919:
7270 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7271 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
7275 // .. taken pct: dummy auras
7276 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7277 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7279 switch((*i)->GetSpellProto()->SpellIconID)
7281 //Cheat Death
7282 case 2109:
7283 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7285 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7286 continue;
7287 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7288 if (mod < (*i)->GetModifier()->m_amount)
7289 mod = (*i)->GetModifier()->m_amount;
7290 TakenTotalMod *= (mod+100.0f)/100.0f;
7292 break;
7293 //Mangle
7294 case 2312:
7295 for(int j=0;j<3;j++)
7297 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
7299 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7300 break;
7303 break;
7307 // Distribute Damage over multiple effects, reduce by AoE
7308 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7310 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7311 for(int j = 0; j < 3; ++j)
7313 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7314 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7316 CastingTime /= 2;
7317 break;
7321 switch(spellProto->SpellFamilyName)
7323 case SPELLFAMILY_MAGE:
7324 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7325 if(spellProto->Id==12654)
7327 return pdamage;
7329 // Ice Lance
7330 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7332 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7333 if(pVictim->isFrozen()) // and compensate this for frozen target.
7334 TakenTotalMod *= 3.0f;
7336 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7337 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7339 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7340 CastingTime = damagetype == DOT ? 3500 : 4025;
7342 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7343 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7345 CastingTime = 3500;
7346 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7348 // Molten armor
7349 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7351 CastingTime = 0;
7353 // Arcane Missiles triggered spell
7354 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7356 CastingTime = 1000;
7358 // Blizzard triggered spell
7359 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7361 CastingTime = 500;
7363 break;
7364 case SPELLFAMILY_WARLOCK:
7365 // Life Tap
7366 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7368 CastingTime = 2800; // 80% from +shadow damage
7369 DoneTotalMod = 1.0f;
7370 TakenTotalMod = 1.0f;
7372 // Dark Pact
7373 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7375 CastingTime = 3360; // 96% from +shadow damage
7376 DoneTotalMod = 1.0f;
7377 TakenTotalMod = 1.0f;
7379 // Soul Fire - 115% of Fire Damage
7380 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7382 CastingTime = 4025;
7384 // Curse of Agony - 120% of Shadow Damage
7385 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7387 DotFactor = 1.2f;
7389 // Drain Mana - 0% of Shadow Damage
7390 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7392 CastingTime = 0;
7394 // Drain Soul 214.3%
7395 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7397 CastingTime = 7500;
7399 // Hellfire
7400 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7402 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7404 // Unstable Affliction - 180%
7405 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7407 CastingTime = 6300;
7409 // Corruption 93%
7410 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7412 DotFactor = 0.93f;
7414 break;
7415 case SPELLFAMILY_PALADIN:
7416 // Consecration - 95% of Holy Damage
7417 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7419 DotFactor = 0.95f;
7420 CastingTime = 3500;
7422 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7423 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
7425 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
7426 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
7428 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
7429 CastingTime = uint32(wspeed*3500*0.102f);
7430 else
7431 CastingTime = uint32(wspeed*3500*0.098f);
7433 // Judgement of Righteousness - 73%
7434 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
7436 CastingTime = 2555;
7438 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7439 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7441 DotFactor = 0.17f;
7442 CastingTime = 3500;
7444 // Holy shield - 5% of Holy Damage
7445 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7447 CastingTime = 175;
7449 // Blessing of Sanctuary - 0%
7450 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7452 CastingTime = 0;
7454 // Seal of Righteousness trigger - already computed for parent spell
7455 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
7457 return pdamage;
7459 break;
7460 case SPELLFAMILY_SHAMAN:
7461 // totem attack
7462 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7464 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7465 CastingTime = 749; // ignore CastingTime and use as modifier
7466 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7467 CastingTime = 280; // ignore CastingTime and use as modifier
7468 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7469 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7471 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7472 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7473 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7474 break;
7475 case SPELLFAMILY_PRIEST:
7476 // Mana Burn - 0% of Shadow Damage
7477 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7479 CastingTime = 0;
7481 // Mind Flay - 59% of Shadow Damage
7482 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7484 CastingTime = 2065;
7486 // Holy Fire - 86.71%, DoT - 16.5%
7487 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7489 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7490 CastingTime = damagetype == DOT ? 3500 : 3035;
7492 // Shadowguard - 28% per charge
7493 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7495 CastingTime = 980;
7497 // Touch of Weakeness - 10%
7498 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7500 CastingTime = 350;
7502 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7503 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7505 CastingTime = 0;
7507 // Holy Nova - 14%
7508 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7510 CastingTime = 500;
7512 break;
7513 case SPELLFAMILY_DRUID:
7514 // Hurricane triggered spell
7515 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7517 CastingTime = 500;
7519 break;
7520 case SPELLFAMILY_WARRIOR:
7521 case SPELLFAMILY_HUNTER:
7522 case SPELLFAMILY_ROGUE:
7523 CastingTime = 0;
7524 break;
7525 default:
7526 break;
7529 float LvlPenalty = CalculateLevelPenalty(spellProto);
7531 // Spellmod SpellDamage
7532 float SpellModSpellDamage = 100.0f;
7534 if(Player* modOwner = GetSpellModOwner())
7535 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7537 SpellModSpellDamage /= 100.0f;
7539 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7540 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7542 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7544 // Add flat bonus from spell damage versus
7545 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7547 // apply spellmod to Done damage
7548 if(Player* modOwner = GetSpellModOwner())
7549 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7551 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7553 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7554 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7556 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7559 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7561 int32 DoneAdvertisedBenefit = 0;
7563 // ..done
7564 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7565 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7566 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7567 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7568 // -1 == any item class (not wand then)
7569 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7570 // 0 == any inventory type (not wand then)
7571 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7573 if (GetTypeId() == TYPEID_PLAYER)
7575 // Damage bonus from stats
7576 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7577 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7579 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7581 SpellEntry const* iSpellProto = (*i)->GetSpellProto();
7582 uint8 eff = (*i)->GetEffIndex();
7584 // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
7585 Stats usedStat = STAT_INTELLECT;
7586 if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
7587 usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
7589 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7592 // ... and attack power
7593 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7594 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7595 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7596 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7599 return DoneAdvertisedBenefit;
7602 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7604 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7606 int32 TakenAdvertisedBenefit = 0;
7607 // ..done (for creature type by mask) in taken
7608 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7609 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7610 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7611 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7613 // ..taken
7614 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7615 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7616 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7617 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7619 return TakenAdvertisedBenefit;
7622 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7624 // not criting spell
7625 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7626 return false;
7628 float crit_chance = 0.0f;
7629 switch(spellProto->DmgClass)
7631 case SPELL_DAMAGE_CLASS_NONE:
7632 return false;
7633 case SPELL_DAMAGE_CLASS_MAGIC:
7635 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7636 crit_chance = 0.0f;
7637 // For other schools
7638 else if (GetTypeId() == TYPEID_PLAYER)
7639 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7640 else
7642 crit_chance = m_baseSpellCritChance;
7643 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7645 // taken
7646 if (pVictim && !IsPositiveSpell(spellProto->Id))
7648 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7649 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7650 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7651 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7652 // Modify by player victim resilience
7653 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7654 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7655 // scripted (increase crit chance ... against ... target by x%
7656 if(pVictim->isFrozen()) // Shatter
7658 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7659 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7661 switch((*i)->GetModifier()->m_miscvalue)
7663 case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
7664 case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
7665 case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
7666 case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
7667 case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
7672 break;
7674 case SPELL_DAMAGE_CLASS_MELEE:
7675 case SPELL_DAMAGE_CLASS_RANGED:
7677 if (pVictim)
7679 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7680 crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
7681 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7683 break;
7685 default:
7686 return false;
7688 // percent done
7689 // only players use intelligence for critical chance computations
7690 if(Player* modOwner = GetSpellModOwner())
7691 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7693 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7694 if (roll_chance_f(crit_chance))
7695 return true;
7696 return false;
7699 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7701 // Calculate critical bonus
7702 int32 crit_bonus;
7703 switch(spellProto->DmgClass)
7705 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7706 case SPELL_DAMAGE_CLASS_RANGED:
7707 // TODO: write here full calculation for melee/ranged spells
7708 crit_bonus = damage;
7709 break;
7710 default:
7711 crit_bonus = damage / 2; // for spells is 50%
7712 break;
7715 // adds additional damage to crit_bonus (from talents)
7716 if(Player* modOwner = GetSpellModOwner())
7717 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7719 if(pVictim)
7721 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7722 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7725 if(crit_bonus > 0)
7726 damage += crit_bonus;
7728 return damage;
7731 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7733 // For totems get healing bonus from owner (statue isn't totem in fact)
7734 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7735 if(Unit* owner = GetOwner())
7736 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7738 // Healing Done
7740 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7741 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7742 spellProto->Id == 33778 || spellProto->Id == 379 ||
7743 spellProto->Id == 38395 || spellProto->Id == 40972)
7744 return healamount;
7746 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7747 uint32 CastingTime = GetSpellCastTime(spellProto);
7749 // Healing Taken
7750 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7752 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7753 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7755 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7756 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7758 if((*i)->GetSpellProto()->SpellVisual == 9180)
7760 // Flash of Light
7761 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7762 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7763 // Holy Light
7764 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7765 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7770 float ActualBenefit = 0.0f;
7772 if (AdvertisedBenefit != 0)
7774 // Healing over Time spells
7775 float DotFactor = 1.0f;
7776 if(damagetype == DOT)
7778 int32 DotDuration = GetSpellDuration(spellProto);
7779 if(DotDuration > 0)
7781 // 200% limit
7782 if(DotDuration > 30000) DotDuration = 30000;
7783 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7784 int x = 0;
7785 for(int j = 0; j < 3; j++)
7787 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7788 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
7789 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7791 x = j;
7792 break;
7795 int DotTicks = 6;
7796 if(spellProto->EffectAmplitude[x] != 0)
7797 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7798 if(DotTicks)
7799 AdvertisedBenefit /= DotTicks;
7803 // distribute healing to all effects, reduce AoE damage
7804 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7806 // 0% bonus for damage and healing spells for leech spells from healing bonus
7807 for(int j = 0; j < 3; ++j)
7809 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7810 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7812 CastingTime = 0;
7813 break;
7817 // Exception
7818 switch (spellProto->SpellFamilyName)
7820 case SPELLFAMILY_SHAMAN:
7821 // Healing stream from totem (add 6% per tick from hill bonus owner)
7822 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
7823 CastingTime = 210;
7824 // Earth Shield 30% per charge
7825 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
7826 CastingTime = 1050;
7827 break;
7828 case SPELLFAMILY_DRUID:
7829 // Lifebloom
7830 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
7832 CastingTime = damagetype == DOT ? 3500 : 1200;
7833 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
7835 // Tranquility triggered spell
7836 else if (spellProto->SpellFamilyFlags & 0x80LL)
7837 CastingTime = 667;
7838 // Rejuvenation
7839 else if (spellProto->SpellFamilyFlags & 0x10LL)
7840 DotFactor = 0.845f;
7841 // Regrowth
7842 else if (spellProto->SpellFamilyFlags & 0x40LL)
7844 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
7845 CastingTime = damagetype == DOT ? 3500 : 1010;
7847 break;
7848 case SPELLFAMILY_PRIEST:
7849 // Holy Nova - 14%
7850 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
7851 CastingTime = 500;
7852 break;
7853 case SPELLFAMILY_PALADIN:
7854 // Seal and Judgement of Light
7855 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
7856 CastingTime = 0;
7857 break;
7858 case SPELLFAMILY_WARRIOR:
7859 case SPELLFAMILY_ROGUE:
7860 case SPELLFAMILY_HUNTER:
7861 CastingTime = 0;
7862 break;
7865 float LvlPenalty = CalculateLevelPenalty(spellProto);
7867 // Spellmod SpellDamage
7868 float SpellModSpellDamage = 100.0f;
7870 if(Player* modOwner = GetSpellModOwner())
7871 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7873 SpellModSpellDamage /= 100.0f;
7875 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7878 // use float as more appropriate for negative values and percent applying
7879 float heal = healamount + ActualBenefit;
7881 // TODO: check for ALL/SPELLS type
7882 // Healing done percent
7883 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7884 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7885 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7887 // apply spellmod to Done amount
7888 if(Player* modOwner = GetSpellModOwner())
7889 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
7891 // Healing Wave cast
7892 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
7894 // Search for Healing Way on Victim (stack up to 3 time)
7895 int32 pctMod = 0;
7896 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7897 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
7898 if((*itr)->GetId() == 29203)
7899 pctMod += (*itr)->GetModifier()->m_amount;
7900 // Apply bonus
7901 if (pctMod)
7902 heal = heal * (100 + pctMod) / 100;
7905 // Healing taken percent
7906 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7907 if(minval)
7908 heal *= (100.0f + minval) / 100.0f;
7910 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7911 if(maxval)
7912 heal *= (100.0f + maxval) / 100.0f;
7914 if (heal < 0) heal = 0;
7916 return uint32(heal);
7919 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
7921 int32 AdvertisedBenefit = 0;
7923 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
7924 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
7925 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7926 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7928 // Healing bonus of spirit, intellect and strength
7929 if (GetTypeId() == TYPEID_PLAYER)
7931 // Healing bonus from stats
7932 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
7933 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
7935 // stat used dependent from misc value (stat index)
7936 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
7937 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7940 // ... and attack power
7941 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
7942 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
7943 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7944 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7946 return AdvertisedBenefit;
7949 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7951 int32 AdvertisedBenefit = 0;
7952 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
7953 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7954 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7955 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7956 return AdvertisedBenefit;
7959 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
7961 // no charges dependent checks
7962 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7963 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7964 if(itr->type & shoolMask)
7965 return true;
7967 // charges dependent checks
7968 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
7969 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
7971 if(itr->type & shoolMask)
7973 if(useCharges)
7975 AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
7976 for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
7978 if((*auraItr)->GetId()==itr->spellId)
7980 if((*auraItr)->m_procCharges > 0)
7982 --(*auraItr)->m_procCharges;
7983 if((*auraItr)->m_procCharges==0)
7984 RemoveAurasDueToSpell(itr->spellId);
7986 break;
7990 return true;
7994 return false;
7997 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
7999 if (!spellInfo)
8000 return false;
8002 // no charges first
8004 //FIX ME this hack: don't get feared if stunned
8005 if (spellInfo->Mechanic == MECHANIC_FEAR )
8007 if ( hasUnitState(UNIT_STAT_STUNNED) )
8008 return true;
8011 // not have spells with charges currently
8012 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8013 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8014 if(itr->type == spellInfo->Dispel)
8015 return true;
8017 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8018 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8020 // not have spells with charges currently
8021 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8022 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8023 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8024 (itr->type & GetSpellSchoolMask(spellInfo)) )
8025 return true;
8028 // charges dependent checks
8030 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8031 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8033 if(itr->type == spellInfo->Mechanic)
8035 if(useCharges)
8037 AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
8038 for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
8040 if((*auraItr)->GetId()==itr->spellId)
8042 if((*auraItr)->m_procCharges > 0)
8044 --(*auraItr)->m_procCharges;
8045 if((*auraItr)->m_procCharges==0)
8046 RemoveAurasDueToSpell(itr->spellId);
8048 break;
8052 return true;
8056 return false;
8059 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
8061 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8062 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8063 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8064 if(itr->type == effect)
8065 return true;
8067 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8068 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8069 if(itr->type == mechanic)
8070 return true;
8072 return false;
8075 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8077 if(!spellInfo)
8078 return false;
8080 uint32 family = spellInfo->SpellFamilyName;
8081 uint64 flags = spellInfo->SpellFamilyFlags;
8083 if((family == 5 && flags == 256) || //Searing Pain
8084 (family == 6 && flags == 8192) || //Mind Blast
8085 (family == 11 && flags == 1048576)) //Earth Shock
8086 return true;
8088 return false;
8091 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8093 if(!pVictim)
8094 return;
8096 if(*pdamage == 0)
8097 return;
8099 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8101 // Taken/Done fixed damage bonus auras
8102 int32 DoneFlatBenefit = 0;
8103 int32 TakenFlatBenefit = 0;
8105 // ..done (for creature type by mask) in taken
8106 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8107 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8108 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8109 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8111 // ..done
8112 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8114 // ..done (base at attack power for marked target and base at attack power for creature type)
8115 int32 APbonus = 0;
8116 if(attType == RANGED_ATTACK)
8118 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8120 // ..done (base at attack power and creature type)
8121 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8122 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8123 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8124 APbonus += (*i)->GetModifier()->m_amount;
8126 else
8128 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8130 // ..done (base at attack power and creature type)
8131 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8132 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8133 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8134 APbonus += (*i)->GetModifier()->m_amount;
8137 if (APbonus!=0) // Can be negative
8139 bool normalized = false;
8140 if(spellProto)
8142 for (uint8 i = 0; i<3;i++)
8144 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8146 normalized = true;
8147 break;
8152 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8155 // ..taken
8156 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8157 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8158 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8159 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8161 if(attType!=RANGED_ATTACK)
8162 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8163 else
8164 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8166 // Done/Taken total percent damage auras
8167 float DoneTotalMod = 1;
8168 float TakenTotalMod = 1;
8170 // ..done
8171 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8172 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8174 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8175 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8176 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8177 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8179 // ..taken
8180 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8181 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8182 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8183 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8185 // .. taken pct: dummy auras
8186 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8187 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8189 switch((*i)->GetSpellProto()->SpellIconID)
8191 //Cheat Death
8192 case 2109:
8193 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8195 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8196 continue;
8197 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8198 if (mod < (*i)->GetModifier()->m_amount)
8199 mod = (*i)->GetModifier()->m_amount;
8200 TakenTotalMod *= (mod+100.0f)/100.0f;
8202 break;
8203 //Mangle
8204 case 2312:
8205 if(spellProto==NULL)
8206 break;
8207 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8208 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8209 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8210 break;
8214 // .. taken pct: class scripts
8215 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8216 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8218 switch((*i)->GetMiscValue())
8220 case 6427: case 6428: // Dirty Deeds
8221 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8223 Aura* eff0 = GetAura((*i)->GetId(),0);
8224 if(!eff0 || (*i)->GetEffIndex()!=1)
8226 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8227 continue;
8230 // effect 0 have expected value but in negative state
8231 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8233 break;
8237 if(attType != RANGED_ATTACK)
8239 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8240 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8241 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8243 else
8245 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8246 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8247 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8250 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8252 // apply spellmod to Done damage
8253 if(spellProto)
8255 if(Player* modOwner = GetSpellModOwner())
8256 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8259 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8261 // bonus result can be negative
8262 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8265 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8267 if (apply)
8269 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8271 next = itr; ++next;
8272 if(itr->type == type)
8274 m_spellImmune[op].erase(itr);
8275 next = m_spellImmune[op].begin();
8278 SpellImmune Immune;
8279 Immune.spellId = spellId;
8280 Immune.type = type;
8281 m_spellImmune[op].push_back(Immune);
8283 else
8285 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8287 if(itr->spellId == spellId)
8289 m_spellImmune[op].erase(itr);
8290 break;
8297 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8299 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8301 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8302 RemoveAurasWithDispelType(type);
8305 float Unit::GetWeaponProcChance() const
8307 // normalized proc chance for weapon attack speed
8308 // (odd formula...)
8309 if(isAttackReady(BASE_ATTACK))
8310 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8311 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8312 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8313 return 0;
8316 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8318 // proc per minute chance calculation
8319 if (PPM <= 0) return 0.0f;
8320 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8321 return result;
8324 void Unit::Mount(uint32 mount)
8326 if(!mount)
8327 return;
8329 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8331 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8333 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8335 // unsummon pet
8336 if(GetTypeId() == TYPEID_PLAYER)
8338 Pet* pet = GetPet();
8339 if(pet)
8341 if(pet->isControlled())
8343 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8344 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8347 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8349 else
8350 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8354 void Unit::Unmount()
8356 if(!IsMounted())
8357 return;
8359 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8361 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8362 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8364 // only resummon old pet if the player is already added to a map
8365 // this prevents adding a pet to a not created map which would otherwise cause a crash
8366 // (it could probably happen when logging in after a previous crash)
8367 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8369 Pet* NewPet = new Pet;
8370 if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8371 delete NewPet;
8373 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8377 void Unit::SetInCombatWith(Unit* enemy)
8379 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8380 if(eOwner->IsPvP())
8382 SetInCombatState(true);
8383 return;
8386 //check for duel
8387 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8389 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8390 if(((Player const*)eOwner)->duel->opponent == myOwner)
8392 SetInCombatState(true);
8393 return;
8396 SetInCombatState(false);
8399 void Unit::SetInCombatState(bool PvP)
8401 // only alive units can be in combat
8402 if(!isAlive())
8403 return;
8405 if(PvP)
8406 m_CombatTimer = 5000;
8407 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8409 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8410 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8413 void Unit::ClearInCombat()
8415 m_CombatTimer = 0;
8416 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8418 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8419 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8421 // Player's state will be cleared in Player::UpdateContestedPvP
8422 if(GetTypeId()!=TYPEID_PLAYER)
8423 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8426 bool Unit::isTargetableForAttack() const
8428 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8429 return false;
8431 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8432 return false;
8434 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8437 int32 Unit::ModifyHealth(int32 dVal)
8439 int32 gain = 0;
8441 if(dVal==0)
8442 return 0;
8444 int32 curHealth = (int32)GetHealth();
8446 int32 val = dVal + curHealth;
8447 if(val <= 0)
8449 SetHealth(0);
8450 return -curHealth;
8453 int32 maxHealth = (int32)GetMaxHealth();
8455 if(val < maxHealth)
8457 SetHealth(val);
8458 gain = val - curHealth;
8460 else if(curHealth != maxHealth)
8462 SetHealth(maxHealth);
8463 gain = maxHealth - curHealth;
8466 return gain;
8469 int32 Unit::ModifyPower(Powers power, int32 dVal)
8471 int32 gain = 0;
8473 if(dVal==0)
8474 return 0;
8476 int32 curPower = (int32)GetPower(power);
8478 int32 val = dVal + curPower;
8479 if(val <= 0)
8481 SetPower(power,0);
8482 return -curPower;
8485 int32 maxPower = (int32)GetMaxPower(power);
8487 if(val < maxPower)
8489 SetPower(power,val);
8490 gain = val - curPower;
8492 else if(curPower != maxPower)
8494 SetPower(power,maxPower);
8495 gain = maxPower - curPower;
8498 return gain;
8501 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8503 if(!u)
8504 return false;
8506 // Always can see self
8507 if (u==this)
8508 return true;
8510 // player visible for other player if not logout and at same transport
8511 // including case when player is out of world
8512 bool at_same_transport =
8513 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8514 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8515 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8516 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8518 // not in world
8519 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8520 return false;
8522 // forbidden to seen (at GM respawn command)
8523 if(m_Visibility==VISIBILITY_RESPAWN)
8524 return false;
8526 // always seen by owner
8527 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8528 return true;
8530 // Grid dead/alive checks
8531 if( u->GetTypeId()==TYPEID_PLAYER)
8533 // non visible at grid for any stealth state
8534 if(!IsVisibleInGridForPlayer((Player *)u))
8535 return false;
8537 // if player is dead then he can't detect anyone in any cases
8538 if(!u->isAlive())
8539 detect = false;
8541 else
8543 // all dead creatures/players not visible for any creatures
8544 if(!u->isAlive() || !isAlive())
8545 return false;
8548 // different visible distance checks
8549 if(u->isInFlight()) // what see player in flight
8551 // use object grey distance for all (only see objects any way)
8552 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8553 return false;
8555 else if(!isAlive()) // distance for show body
8557 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8558 return false;
8560 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8562 if(u->GetTypeId()==TYPEID_PLAYER)
8564 // Players far than max visible distance for player or not in our map are not visible too
8565 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8566 return false;
8568 else
8570 // Units far than max visible distance for creature or not in our map are not visible too
8571 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8572 return false;
8575 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8577 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8578 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8579 return false;
8581 else // distance for show creature
8583 // Units far than max visible distance for creature or not in our map are not visible too
8584 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8585 return false;
8588 // Visible units, always are visible for all units, except for units under invisibility
8589 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8590 return true;
8592 // GMs see any players, not higher GMs and all units
8593 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8595 if(GetTypeId() == TYPEID_PLAYER)
8596 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8597 else
8598 return true;
8601 // non faction visibility non-breakable for non-GMs
8602 if (m_Visibility == VISIBILITY_OFF)
8603 return false;
8605 // raw invisibility
8606 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8608 // detectable invisibility case
8609 if( invisible && (
8610 // Invisible units, always are visible for units under same invisibility type
8611 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8612 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8613 u->canDetectInvisibilityOf(this) ||
8614 // Units that can detect invisibility always are visible for units that can be detected
8615 canDetectInvisibilityOf(u) ))
8617 invisible = false;
8620 // special cases for always overwrite invisibility/stealth
8621 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8623 // non-hostile case
8624 if (!u->IsHostileTo(this))
8626 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8627 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8629 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8630 return true;
8632 // else apply same rules as for hostile case (detecting check for stealth)
8635 // hostile case
8636 else
8638 // Hunter mark functionality
8639 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8640 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8641 if((*iter)->GetCasterGUID()==u->GetGUID())
8642 return true;
8644 // else apply detecting check for stealth
8647 // none other cases for detect invisibility, so invisible
8648 if(invisible)
8649 return false;
8651 // else apply stealth detecting check
8654 // unit got in stealth in this moment and must ignore old detected state
8655 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8656 return false;
8658 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8659 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8660 return true;
8662 // NOW ONLY STEALTH CASE
8664 // stealth and detected and visible for some seconds
8665 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8666 return true;
8668 //if in non-detect mode then invisible for unit
8669 if (!detect)
8670 return false;
8672 // Special cases
8674 // If is attacked then stealth is lost, some creature can use stealth too
8675 if( !getAttackers().empty() )
8676 return true;
8678 // If there is collision rogue is seen regardless of level difference
8679 // TODO: check sizes in DB
8680 float distance = GetDistance(u);
8681 if (distance < 0.24f)
8682 return true;
8684 //If a mob or player is stunned he will not be able to detect stealth
8685 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8686 return false;
8688 // Creature can detect target only in aggro radius
8689 if(u->GetTypeId() != TYPEID_PLAYER)
8691 //Always invisible from back and out of aggro range
8692 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8693 if(!isInFront)
8694 return false;
8696 else
8698 //Always invisible from back
8699 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8700 if(!isInFront)
8701 return false;
8704 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8705 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8707 //Calculation if target is in front
8709 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8710 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8712 //Visible distance is modified by
8713 //-Level Diff (every level diff = 1.0f in visible distance)
8714 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8716 //This allows to check talent tree and will add addition stealth dependent on used points)
8717 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8718 if(stealthMod < 0)
8719 stealthMod = 0;
8721 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8722 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8723 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8725 if(distance > visibleDistance)
8726 return false;
8729 // Now check is target visible with LoS
8730 float ox,oy,oz;
8731 u->GetPosition(ox,oy,oz);
8732 return IsWithinLOS(ox,oy,oz);
8735 void Unit::SetVisibility(UnitVisibility x)
8737 m_Visibility = x;
8739 if(IsInWorld())
8741 Map *m = GetMap();
8743 if(GetTypeId()==TYPEID_PLAYER)
8744 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8745 else
8746 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8750 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8752 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8754 for(uint32 i = 0; i < 10; ++i)
8756 if(((1 << i) & mask)==0)
8757 continue;
8759 // find invisibility level
8760 uint32 invLevel = 0;
8761 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8762 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8763 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8764 invLevel = (*itr)->GetModifier()->m_amount;
8766 // find invisibility detect level
8767 uint32 detectLevel = 0;
8768 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8769 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8770 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8771 detectLevel = (*itr)->GetModifier()->m_amount;
8773 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8775 detectLevel = ((Player*)this)->GetDrunkValue();
8778 if(invLevel <= detectLevel)
8779 return true;
8783 return false;
8786 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8788 int32 main_speed_mod = 0;
8789 float stack_bonus = 1.0f;
8790 float non_stack_bonus = 1.0f;
8792 switch(mtype)
8794 case MOVE_WALK:
8795 return;
8796 case MOVE_RUN:
8798 if (IsMounted()) // Use on mount auras
8800 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8801 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8802 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8804 else
8806 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8807 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8808 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8810 break;
8812 case MOVE_WALKBACK:
8813 return;
8814 case MOVE_SWIM:
8816 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8817 break;
8819 case MOVE_SWIMBACK:
8820 return;
8821 case MOVE_FLY:
8823 if (IsMounted()) // Use on mount auras
8824 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8825 else // Use not mount (shapeshift for example) auras (should stack)
8826 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8827 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8828 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8829 break;
8831 case MOVE_FLYBACK:
8832 return;
8833 default:
8834 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8835 return;
8838 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8839 // now we ready for speed calculation
8840 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
8842 switch(mtype)
8844 case MOVE_RUN:
8845 case MOVE_SWIM:
8846 case MOVE_FLY:
8848 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8849 // TODO: possible affect only on MOVE_RUN
8850 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
8852 // Use speed from aura
8853 float max_speed = normalization / baseMoveSpeed[mtype];
8854 if (speed > max_speed)
8855 speed = max_speed;
8857 break;
8859 default:
8860 break;
8863 // Apply strongest slow aura mod to speed
8864 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
8865 if (slow)
8866 speed *=(100.0f + slow)/100.0f;
8867 SetSpeed(mtype, speed, forced);
8870 float Unit::GetSpeed( UnitMoveType mtype ) const
8872 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
8875 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
8877 if (rate < 0)
8878 rate = 0.0f;
8880 // Update speed only on change
8881 if (m_speed_rate[mtype] == rate)
8882 return;
8884 m_speed_rate[mtype] = rate;
8886 propagateSpeedChange();
8888 // Send speed change packet only for player
8889 if (GetTypeId()!=TYPEID_PLAYER)
8890 return;
8892 WorldPacket data;
8893 if(!forced)
8895 switch(mtype)
8897 case MOVE_WALK:
8898 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8899 break;
8900 case MOVE_RUN:
8901 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
8902 break;
8903 case MOVE_WALKBACK:
8904 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8905 break;
8906 case MOVE_SWIM:
8907 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
8908 break;
8909 case MOVE_SWIMBACK:
8910 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8911 break;
8912 case MOVE_TURN:
8913 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
8914 break;
8915 case MOVE_FLY:
8916 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
8917 break;
8918 case MOVE_FLYBACK:
8919 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8920 break;
8921 default:
8922 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8923 return;
8926 data.append(GetPackGUID());
8927 data << uint32(0); //movement flags
8928 data << uint8(0); //unk
8929 data << uint32(getMSTime());
8930 data << float(GetPositionX());
8931 data << float(GetPositionY());
8932 data << float(GetPositionZ());
8933 data << float(GetOrientation());
8934 data << uint32(0); //flag unk
8935 data << float(GetSpeed(mtype));
8936 SendMessageToSet( &data, true );
8938 else
8940 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8941 // and do it only for real sent packets and use run for run/mounted as client expected
8942 ++((Player*)this)->m_forced_speed_changes[mtype];
8943 switch(mtype)
8945 case MOVE_WALK:
8946 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
8947 break;
8948 case MOVE_RUN:
8949 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
8950 break;
8951 case MOVE_WALKBACK:
8952 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
8953 break;
8954 case MOVE_SWIM:
8955 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
8956 break;
8957 case MOVE_SWIMBACK:
8958 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
8959 break;
8960 case MOVE_TURN:
8961 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
8962 break;
8963 case MOVE_FLY:
8964 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
8965 break;
8966 case MOVE_FLYBACK:
8967 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
8968 break;
8969 default:
8970 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8971 return;
8973 data.append(GetPackGUID());
8974 data << (uint32)0;
8975 if (mtype == MOVE_RUN)
8976 data << uint8(0); // new 2.1.0
8977 data << float(GetSpeed(mtype));
8978 SendMessageToSet( &data, true );
8980 if(Pet* pet = GetPet())
8981 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
8984 void Unit::SetHover(bool on)
8986 if(on)
8987 CastSpell(this,11010,true);
8988 else
8989 RemoveAurasDueToSpell(11010);
8992 void Unit::setDeathState(DeathState s)
8994 if (s != ALIVE && s!= JUST_ALIVED)
8996 CombatStop();
8997 DeleteThreatList();
8998 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9000 if(IsNonMeleeSpellCasted(false))
9001 InterruptNonMeleeSpells(false);
9004 if (s == JUST_DIED)
9006 RemoveAllAurasOnDeath();
9007 UnsummonAllTotems();
9009 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9010 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9011 // remove aurastates allowing special moves
9012 ClearAllReactives();
9013 ClearDiminishings();
9015 else if(s == JUST_ALIVED)
9017 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9020 if (m_deathState != ALIVE && s == ALIVE)
9022 //_ApplyAllAuraMods();
9024 m_deathState = s;
9027 /*########################################
9028 ######## ########
9029 ######## AGGRO SYSTEM ########
9030 ######## ########
9031 ########################################*/
9032 bool Unit::CanHaveThreatList() const
9034 // only creatures can have threat list
9035 if( GetTypeId() != TYPEID_UNIT )
9036 return false;
9038 // only alive units can have threat list
9039 if( !isAlive() )
9040 return false;
9042 // pets and totems can not have threat list
9043 if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
9044 return false;
9046 return true;
9049 //======================================================================
9051 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9053 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9054 return threat;
9056 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9058 return threat * m_threatModifier[school];
9061 //======================================================================
9063 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9065 // Only mobs can manage threat lists
9066 if(CanHaveThreatList())
9067 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9070 //======================================================================
9072 void Unit::DeleteThreatList()
9074 m_ThreatManager.clearReferences();
9077 //======================================================================
9079 void Unit::TauntApply(Unit* taunter)
9081 assert(GetTypeId()== TYPEID_UNIT);
9083 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9084 return;
9086 if(!CanHaveThreatList())
9087 return;
9089 Unit *target = getVictim();
9090 if(target && target == taunter)
9091 return;
9093 SetInFront(taunter);
9094 if (((Creature*)this)->AI())
9095 ((Creature*)this)->AI()->AttackStart(taunter);
9097 m_ThreatManager.tauntApply(taunter);
9100 //======================================================================
9102 void Unit::TauntFadeOut(Unit *taunter)
9104 assert(GetTypeId()== TYPEID_UNIT);
9106 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9107 return;
9109 if(!CanHaveThreatList())
9110 return;
9112 Unit *target = getVictim();
9113 if(!target || target != taunter)
9114 return;
9116 if(m_ThreatManager.isThreatListEmpty())
9118 if(((Creature*)this)->AI())
9119 ((Creature*)this)->AI()->EnterEvadeMode();
9120 return;
9123 m_ThreatManager.tauntFadeOut(taunter);
9124 target = m_ThreatManager.getHostilTarget();
9126 if (target && target != taunter)
9128 SetInFront(target);
9129 if (((Creature*)this)->AI())
9130 ((Creature*)this)->AI()->AttackStart(target);
9134 //======================================================================
9136 bool Unit::SelectHostilTarget()
9138 //function provides main threat functionality
9139 //next-victim-selection algorithm and evade mode are called
9140 //threat list sorting etc.
9142 assert(GetTypeId()== TYPEID_UNIT);
9143 Unit* target = NULL;
9145 //This function only useful once AI has been initialized
9146 if (!((Creature*)this)->AI())
9147 return false;
9149 if(!m_ThreatManager.isThreatListEmpty())
9151 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
9153 target = m_ThreatManager.getHostilTarget();
9157 if(target)
9159 if(!hasUnitState(UNIT_STAT_STUNNED))
9160 SetInFront(target);
9161 ((Creature*)this)->AI()->AttackStart(target);
9162 return true;
9165 // no target but something prevent go to evade mode
9166 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9167 return false;
9169 // last case when creature don't must go to evade mode:
9170 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9171 // for example at owner command to pet attack some far away creature
9172 // Note: creature not have targeted movement generator but have attacker in this case
9173 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9175 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9177 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9178 return false;
9182 // enter in evade mode in other case
9183 ((Creature*)this)->AI()->EnterEvadeMode();
9185 return false;
9188 //======================================================================
9189 //======================================================================
9190 //======================================================================
9192 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9194 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9196 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9198 int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
9199 if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
9200 level = spellProto->maxLevel;
9202 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9203 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9204 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9205 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9206 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9208 // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
9209 int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
9210 int32 value = basePoints + randvalue;
9211 //random damage
9212 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9213 value += (int32)(comboDamage * comboPoints);
9215 if(Player* modOwner = GetSpellModOwner())
9217 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9218 switch(effect_index)
9220 case 0:
9221 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9222 break;
9223 case 1:
9224 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9225 break;
9226 case 2:
9227 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9228 break;
9232 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9233 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9234 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9235 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9237 return value;
9240 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9242 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9244 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9246 int32 minduration = GetSpellDuration(spellProto);
9247 int32 maxduration = GetSpellMaxDuration(spellProto);
9249 int32 duration;
9251 if( minduration != -1 && minduration != maxduration )
9252 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9253 else
9254 duration = minduration;
9256 if (duration > 0)
9258 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9259 // Find total mod value (negative bonus)
9260 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9261 // Find max mod (negative bonus)
9262 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9264 int32 durationMod = 0;
9265 // Select strongest negative mod
9266 if (durationMod_always > durationMod_not_stack)
9267 durationMod = durationMod_not_stack;
9268 else
9269 durationMod = durationMod_always;
9271 if (durationMod != 0)
9272 duration = int32(int64(duration) * (100+durationMod) /100);
9274 if (duration < 0) duration = 0;
9277 return duration;
9280 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9282 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9284 if(i->DRGroup != group)
9285 continue;
9287 if(!i->hitCount)
9288 return DIMINISHING_LEVEL_1;
9290 if(!i->hitTime)
9291 return DIMINISHING_LEVEL_1;
9293 // If last spell was casted more than 15 seconds ago - reset the count.
9294 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9296 i->hitCount = DIMINISHING_LEVEL_1;
9297 return DIMINISHING_LEVEL_1;
9299 // or else increase the count.
9300 else
9302 return DiminishingLevels(i->hitCount);
9305 return DIMINISHING_LEVEL_1;
9308 void Unit::IncrDiminishing(DiminishingGroup group)
9310 // Checking for existing in the table
9311 bool IsExist = false;
9312 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9314 if(i->DRGroup != group)
9315 continue;
9317 IsExist = true;
9318 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9319 i->hitCount += 1;
9321 break;
9324 if(!IsExist)
9325 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9328 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9330 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9331 return;
9333 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9334 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9336 // test pet/charm masters instead pets/charmeds
9337 Unit const* targetOwner = GetCharmerOrOwner();
9338 Unit const* casterOwner = caster->GetCharmerOrOwner();
9340 Unit const* target = targetOwner ? targetOwner : this;
9341 Unit const* source = casterOwner ? casterOwner : caster;
9343 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9344 duration = 10000;
9347 float mod = 1.0f;
9349 // Some diminishings applies to mobs too (for example, Stun)
9350 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9352 DiminishingLevels diminish = Level;
9353 switch(diminish)
9355 case DIMINISHING_LEVEL_1: break;
9356 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9357 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9358 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9359 default: break;
9363 duration = int32(duration * mod);
9366 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9368 // Checking for existing in the table
9369 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9371 if(i->DRGroup != group)
9372 continue;
9374 i->hitTime = getMSTime();
9376 if(apply)
9377 i->stack += 1;
9378 else if(i->stack)
9379 i->stack -= 1;
9381 break;
9385 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9387 return ObjectAccessor::GetUnit(object,guid);
9390 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9392 return isVisibleForOrDetect(u, false, inVisibleList, false);
9395 uint32 Unit::GetCreatureType() const
9397 if(GetTypeId() == TYPEID_PLAYER)
9399 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9400 if(ssEntry && ssEntry->creatureType > 0)
9401 return ssEntry->creatureType;
9402 else
9403 return CREATURE_TYPE_HUMANOID;
9405 else
9406 return ((Creature*)this)->GetCreatureInfo()->type;
9409 /*#######################################
9410 ######## ########
9411 ######## STAT SYSTEM ########
9412 ######## ########
9413 #######################################*/
9415 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9417 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9419 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9420 return false;
9423 float val = 1.0f;
9425 switch(modifierType)
9427 case BASE_VALUE:
9428 case TOTAL_VALUE:
9429 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9430 break;
9431 case BASE_PCT:
9432 case TOTAL_PCT:
9433 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9434 amount = -200.0f;
9436 val = (100.0f + amount) / 100.0f;
9437 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9438 break;
9440 default:
9441 break;
9444 if(!CanModifyStats())
9445 return false;
9447 switch(unitMod)
9449 case UNIT_MOD_STAT_STRENGTH:
9450 case UNIT_MOD_STAT_AGILITY:
9451 case UNIT_MOD_STAT_STAMINA:
9452 case UNIT_MOD_STAT_INTELLECT:
9453 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9455 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9456 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9458 case UNIT_MOD_MANA:
9459 case UNIT_MOD_RAGE:
9460 case UNIT_MOD_FOCUS:
9461 case UNIT_MOD_ENERGY:
9462 case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9464 case UNIT_MOD_RESISTANCE_HOLY:
9465 case UNIT_MOD_RESISTANCE_FIRE:
9466 case UNIT_MOD_RESISTANCE_NATURE:
9467 case UNIT_MOD_RESISTANCE_FROST:
9468 case UNIT_MOD_RESISTANCE_SHADOW:
9469 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9471 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9472 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9474 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9475 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9476 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9478 default:
9479 break;
9482 return true;
9485 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9487 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9489 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9490 return 0.0f;
9493 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9494 return 0.0f;
9496 return m_auraModifiersGroup[unitMod][modifierType];
9499 float Unit::GetTotalStatValue(Stats stat) const
9501 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9503 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9504 return 0.0f;
9506 // value = ((base_value * base_pct) + total_value) * total_pct
9507 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9508 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9509 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9510 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9512 return value;
9515 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9517 if(unitMod >= UNIT_MOD_END)
9519 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9520 return 0.0f;
9523 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9524 return 0.0f;
9526 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9527 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9528 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9529 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9531 return value;
9534 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9536 SpellSchools school = SPELL_SCHOOL_NORMAL;
9538 switch(unitMod)
9540 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9541 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9542 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9543 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9544 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9545 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9547 default:
9548 break;
9551 return school;
9554 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9556 Stats stat = STAT_STRENGTH;
9558 switch(unitMod)
9560 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9561 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9562 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9563 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9564 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9566 default:
9567 break;
9570 return stat;
9573 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9575 Powers power = POWER_MANA;
9577 switch(unitMod)
9579 case UNIT_MOD_MANA: power = POWER_MANA; break;
9580 case UNIT_MOD_RAGE: power = POWER_RAGE; break;
9581 case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
9582 case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
9583 case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
9585 default:
9586 break;
9589 return power;
9592 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9594 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9596 float val = GetTotalAuraModValue(unitMod);
9597 if(val < 0.0f)
9598 val = 0.0f;
9600 return val;
9603 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9605 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9606 return 0.0f;
9608 return m_weaponDamage[attType][type];
9611 void Unit::SetLevel(uint32 lvl)
9613 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9615 // group update
9616 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9617 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9620 void Unit::SetHealth(uint32 val)
9622 uint32 maxHealth = GetMaxHealth();
9623 if(maxHealth < val)
9624 val = maxHealth;
9626 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9628 // group update
9629 if(GetTypeId() == TYPEID_PLAYER)
9631 if(((Player*)this)->GetGroup())
9632 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9634 else if(((Creature*)this)->isPet())
9636 Pet *pet = ((Pet*)this);
9637 if(pet->isControlled())
9639 Unit *owner = GetOwner();
9640 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9641 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9646 void Unit::SetMaxHealth(uint32 val)
9648 uint32 health = GetHealth();
9649 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9651 // group update
9652 if(GetTypeId() == TYPEID_PLAYER)
9654 if(((Player*)this)->GetGroup())
9655 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9657 else if(((Creature*)this)->isPet())
9659 Pet *pet = ((Pet*)this);
9660 if(pet->isControlled())
9662 Unit *owner = GetOwner();
9663 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9664 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9668 if(val < health)
9669 SetHealth(val);
9672 void Unit::SetPower(Powers power, uint32 val)
9674 if(GetPower(power) == val)
9675 return;
9677 uint32 maxPower = GetMaxPower(power);
9678 if(maxPower < val)
9679 val = maxPower;
9681 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9683 // group update
9684 if(GetTypeId() == TYPEID_PLAYER)
9686 if(((Player*)this)->GetGroup())
9687 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9689 else if(((Creature*)this)->isPet())
9691 Pet *pet = ((Pet*)this);
9692 if(pet->isControlled())
9694 Unit *owner = GetOwner();
9695 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9696 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9699 // Update the pet's character sheet with happiness damage bonus
9700 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9702 pet->UpdateDamagePhysical(BASE_ATTACK);
9707 void Unit::SetMaxPower(Powers power, uint32 val)
9709 uint32 cur_power = GetPower(power);
9710 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9712 // group update
9713 if(GetTypeId() == TYPEID_PLAYER)
9715 if(((Player*)this)->GetGroup())
9716 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9718 else if(((Creature*)this)->isPet())
9720 Pet *pet = ((Pet*)this);
9721 if(pet->isControlled())
9723 Unit *owner = GetOwner();
9724 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9725 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9729 if(val < cur_power)
9730 SetPower(power, val);
9733 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9735 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9737 // group update
9738 if(GetTypeId() == TYPEID_PLAYER)
9740 if(((Player*)this)->GetGroup())
9741 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9743 else if(((Creature*)this)->isPet())
9745 Pet *pet = ((Pet*)this);
9746 if(pet->isControlled())
9748 Unit *owner = GetOwner();
9749 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9750 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9755 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9757 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9759 // group update
9760 if(GetTypeId() == TYPEID_PLAYER)
9762 if(((Player*)this)->GetGroup())
9763 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9765 else if(((Creature*)this)->isPet())
9767 Pet *pet = ((Pet*)this);
9768 if(pet->isControlled())
9770 Unit *owner = GetOwner();
9771 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9772 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9777 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9779 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9780 if(apply)
9781 tAuraProcTriggerDamage.push_back(aura);
9782 else
9783 tAuraProcTriggerDamage.remove(aura);
9786 uint32 Unit::GetCreatePowers( Powers power ) const
9788 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9789 switch(power)
9791 case POWER_MANA: return GetCreateMana();
9792 case POWER_RAGE: return 1000;
9793 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
9794 case POWER_ENERGY: return 100;
9795 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
9798 return 0;
9801 void Unit::AddToWorld()
9803 Object::AddToWorld();
9806 void Unit::RemoveFromWorld()
9808 // cleanup
9809 if(IsInWorld())
9811 RemoveNotOwnSingleTargetAuras();
9814 Object::RemoveFromWorld();
9817 void Unit::CleanupsBeforeDelete()
9819 if(m_uint32Values) // only for fully created object
9821 InterruptNonMeleeSpells(true);
9822 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9823 CombatStop();
9824 ClearComboPointHolders();
9825 DeleteThreatList();
9826 getHostilRefManager().setOnlineOfflineState(false);
9827 RemoveAllAuras();
9828 RemoveAllGameObjects();
9829 RemoveAllDynObjects();
9830 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9832 RemoveFromWorld();
9835 CharmInfo* Unit::InitCharmInfo(Unit *charm)
9837 if(!m_charmInfo)
9838 m_charmInfo = new CharmInfo(charm);
9839 return m_charmInfo;
9842 CharmInfo::CharmInfo(Unit* unit)
9843 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
9845 for(int i =0; i<4; ++i)
9847 m_charmspells[i].spellId = 0;
9848 m_charmspells[i].active = ACT_DISABLED;
9852 void CharmInfo::InitPetActionBar()
9854 // the first 3 SpellOrActions are attack, follow and stay
9855 for(uint32 i = 0; i < 3; i++)
9857 PetActionBar[i].Type = ACT_COMMAND;
9858 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
9860 PetActionBar[i + 7].Type = ACT_REACTION;
9861 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
9863 for(uint32 i=0; i < 4; i++)
9865 PetActionBar[i + 3].Type = ACT_DISABLED;
9866 PetActionBar[i + 3].SpellOrAction = 0;
9870 void CharmInfo::InitEmptyActionBar()
9872 for(uint32 x = 1; x < 10; ++x)
9874 PetActionBar[x].Type = ACT_CAST;
9875 PetActionBar[x].SpellOrAction = 0;
9877 PetActionBar[0].Type = ACT_COMMAND;
9878 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
9881 void CharmInfo::InitPossessCreateSpells()
9883 if(m_unit->GetTypeId() == TYPEID_PLAYER)
9884 return;
9886 InitEmptyActionBar(); //charm action bar
9888 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9890 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
9891 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
9892 else
9893 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_CAST);
9897 void CharmInfo::InitCharmCreateSpells()
9899 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
9901 InitEmptyActionBar();
9902 return;
9905 InitPetActionBar();
9907 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9909 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
9910 m_charmspells[x].spellId = spellId;
9912 if(!spellId)
9913 continue;
9915 if (IsPassiveSpell(spellId))
9917 m_unit->CastSpell(m_unit, spellId, true);
9918 m_charmspells[x].active = ACT_PASSIVE;
9920 else
9922 ActiveStates newstate;
9923 bool onlyselfcast = true;
9924 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
9926 if(!spellInfo) onlyselfcast = false;
9927 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9929 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
9930 onlyselfcast = false;
9933 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
9934 newstate = ACT_DISABLED;
9935 else
9936 newstate = ACT_CAST;
9938 AddSpellToAB(0, spellId, newstate);
9943 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
9945 for(uint8 i = 0; i < 10; i++)
9947 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
9949 PetActionBar[i].SpellOrAction = newid;
9950 if(!oldid)
9952 if(newstate == ACT_DECIDE)
9953 PetActionBar[i].Type = ACT_DISABLED;
9954 else
9955 PetActionBar[i].Type = newstate;
9958 return true;
9961 return false;
9964 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
9966 if(IsPassiveSpell(spellid))
9967 return;
9969 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9971 if(spellid == m_charmspells[x].spellId)
9973 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
9978 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
9980 m_petnumber = petnumber;
9981 if(statwindow)
9982 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
9983 else
9984 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
9987 bool Unit::isFrozen() const
9989 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
9990 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
9991 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
9992 return true;
9993 return false;
9996 struct ProcTriggeredData
9998 ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
9999 : triggeredByAura(_triggeredByAura),
10000 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
10001 cooldown(_cooldown)
10004 Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
10005 Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
10006 uint32 cooldown; // possible hidden cooldown
10009 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10011 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
10013 for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
10015 // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
10016 ProcTriggeredList procTriggered;
10018 AuraList const& auras = GetAurasByType(*aur);
10019 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10021 next = i; ++next;
10023 Aura* i_aura = *i;
10025 uint32 cooldown; // returned at next line
10026 if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
10027 continue;
10029 procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
10032 // Handle effects proceed this time
10033 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10035 // Some auras can be deleted in function called in this loop (except first, ofc)
10036 // Until storing auras in std::multimap to hard check deleting by another way
10037 if(i != procTriggered.begin())
10039 bool found = false;
10040 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10041 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10042 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10044 if(itr->second==i->triggeredByAura)
10046 found = true;
10047 break;
10051 if(!found)
10053 sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
10054 sLog.outError("It can be deleted one from early processed auras:");
10055 for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10056 sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10057 sLog.outError(" <end of list>");
10058 continue;
10062 /// this is aura triggering code call
10063 Aura* triggeredByAura = i->triggeredByAura;
10065 /// save charges existence before processing to prevent crash at access to deleted triggered aura after
10066 /// used in speedup code check before check aura existance.
10067 bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
10069 /// success in event proccesing
10070 /// used in speedup code check before check aura existance.
10071 bool casted = false;
10073 /// process triggered code
10074 switch(*aur)
10076 case SPELL_AURA_PROC_TRIGGER_SPELL:
10078 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
10079 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10080 casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
10081 break;
10083 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10085 uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
10086 sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
10087 triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10088 SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
10089 casted = true;
10090 break;
10092 case SPELL_AURA_DUMMY:
10094 uint32 effect = triggeredByAura->GetEffIndex();
10095 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
10096 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10097 casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
10098 break;
10100 case SPELL_AURA_PRAYER_OF_MENDING:
10102 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10103 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10105 casted = HandleMeandingAuraProc(triggeredByAura);
10106 break;
10108 case SPELL_AURA_MOD_HASTE:
10110 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
10111 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10112 casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
10113 break;
10115 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
10117 // nothing do, just charges counter
10118 // but count only in case appropriate school damage
10119 casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
10120 break;
10122 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10124 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
10125 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10126 casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
10127 break;
10129 default:
10131 // nothing do, just charges counter
10132 casted = true;
10133 break;
10137 /// Update charge (aura can be removed by triggers)
10138 if(casted && triggeredByAuraWithCharges)
10140 /// need re-found aura (can be dropped by triggers)
10141 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10142 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10143 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10145 if(itr->second == triggeredByAura) // pointer still valid
10147 if(triggeredByAura->m_procCharges > 0)
10148 triggeredByAura->m_procCharges -= 1;
10150 triggeredByAura->UpdateAuraCharges();
10151 break;
10157 /// Safely remove auras with zero charges
10158 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10160 next = i; ++next;
10161 if((*i)->m_procCharges == 0)
10163 RemoveAurasDueToSpell((*i)->GetId());
10164 next = auras.begin();
10170 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10172 return SPELL_SCHOOL_MASK_NORMAL;
10175 Player* Unit::GetSpellModOwner()
10177 if(GetTypeId()==TYPEID_PLAYER)
10178 return (Player*)this;
10179 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10181 Unit* owner = GetOwner();
10182 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10183 return (Player*)owner;
10185 return NULL;
10188 ///----------Pet responses methods-----------------
10189 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10191 Unit *owner = GetCharmerOrOwner();
10192 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10193 return;
10195 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10196 data << uint32(spellid);
10197 data << uint8(msg);
10198 ((Player*)owner)->GetSession()->SendPacket(&data);
10201 void Unit::SendPetActionFeedback (uint8 msg)
10203 Unit* owner = GetOwner();
10204 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10205 return;
10207 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10208 data << uint8(msg);
10209 ((Player*)owner)->GetSession()->SendPacket(&data);
10212 void Unit::SendPetTalk (uint32 pettalk)
10214 Unit* owner = GetOwner();
10215 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10216 return;
10218 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10219 data << uint64(GetGUID());
10220 data << uint32(pettalk);
10221 ((Player*)owner)->GetSession()->SendPacket(&data);
10224 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10226 Unit* owner = GetOwner();
10227 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10228 return;
10230 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10231 data << uint64(GetGUID());
10232 data << uint8(0x0); // flags (0x1, 0x2)
10233 data << uint32(spellid);
10234 data << uint32(cooltime);
10236 ((Player*)owner)->GetSession()->SendPacket(&data);
10239 void Unit::SendPetClearCooldown (uint32 spellid)
10241 Unit* owner = GetOwner();
10242 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10243 return;
10245 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10246 data << uint32(spellid);
10247 data << uint64(GetGUID());
10248 ((Player*)owner)->GetSession()->SendPacket(&data);
10251 void Unit::SendPetAIReaction(uint64 guid)
10253 Unit* owner = GetOwner();
10254 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10255 return;
10257 WorldPacket data(SMSG_AI_REACTION, 12);
10258 data << uint64(guid) << uint32(00000002);
10259 ((Player*)owner)->GetSession()->SendPacket(&data);
10262 ///----------End of Pet responses methods----------
10264 void Unit::StopMoving()
10266 clearUnitState(UNIT_STAT_MOVING);
10268 // send explicit stop packet
10269 // rely on vmaps here because for example stormwind is in air
10270 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10271 //if (fabs(GetPositionZ() - z) < 2.0f)
10272 // Relocate(GetPositionX(), GetPositionY(), z);
10273 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10275 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10277 // update position and orientation;
10278 WorldPacket data;
10279 BuildHeartBeatMsg(&data);
10280 SendMessageToSet(&data,false);
10283 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10285 if( apply )
10287 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10288 return;
10290 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10292 GetMotionMaster()->MovementExpired(false);
10293 CastStop(GetGUID()==casterGUID ? spellID : 0);
10295 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10297 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10299 else
10301 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10303 GetMotionMaster()->MovementExpired(false);
10305 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10307 // restore appropriate movement generator
10308 if(getVictim())
10309 GetMotionMaster()->MoveChase(getVictim());
10310 else
10311 GetMotionMaster()->Initialize();
10313 // attack caster if can
10314 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10315 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10316 ((Creature*)this)->AI()->AttackStart(caster);
10320 if (GetTypeId() == TYPEID_PLAYER)
10321 ((Player*)this)->SetClientControl(this, !apply);
10324 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10326 if( apply )
10328 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10330 CastStop(GetGUID()==casterGUID ? spellID : 0);
10332 GetMotionMaster()->MoveConfused();
10334 else
10336 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10338 GetMotionMaster()->MovementExpired(false);
10340 if (GetTypeId() == TYPEID_UNIT)
10342 // if in combat restore movement generator
10343 if(getVictim())
10344 GetMotionMaster()->MoveChase(getVictim());
10348 if(GetTypeId() == TYPEID_PLAYER)
10349 ((Player*)this)->SetClientControl(this, !apply);
10352 bool Unit::IsSitState() const
10354 uint8 s = getStandState();
10355 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10356 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10357 s == PLAYER_STATE_SIT;
10360 bool Unit::IsStandState() const
10362 uint8 s = getStandState();
10363 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10366 void Unit::SetStandState(uint8 state)
10368 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10370 if (IsStandState())
10371 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10373 if(GetTypeId()==TYPEID_PLAYER)
10375 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10376 data << (uint8)state;
10377 ((Player*)this)->GetSession()->SendPacket(&data);
10381 bool Unit::IsPolymorphed() const
10383 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10386 void Unit::SetDisplayId(uint32 modelId)
10388 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10390 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10392 Pet *pet = ((Pet*)this);
10393 if(!pet->isControlled())
10394 return;
10395 Unit *owner = GetOwner();
10396 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10397 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10401 void Unit::ClearComboPointHolders()
10403 while(!m_ComboPointHolders.empty())
10405 uint32 lowguid = *m_ComboPointHolders.begin();
10407 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10408 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10409 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10410 else
10411 m_ComboPointHolders.erase(lowguid); // or remove manually
10415 void Unit::ClearAllReactives()
10418 for(int i=0; i < MAX_REACTIVE; ++i)
10419 m_reactiveTimer[i] = 0;
10421 if (HasAuraState( AURA_STATE_DEFENSE))
10422 ModifyAuraState(AURA_STATE_DEFENSE, false);
10423 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10424 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10425 if (HasAuraState( AURA_STATE_CRIT))
10426 ModifyAuraState(AURA_STATE_CRIT, false);
10427 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
10428 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10430 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10431 ((Player*)this)->ClearComboPoints();
10434 void Unit::UpdateReactives( uint32 p_time )
10436 for(int i = 0; i < MAX_REACTIVE; ++i)
10438 ReactiveType reactive = ReactiveType(i);
10440 if(!m_reactiveTimer[reactive])
10441 continue;
10443 if ( m_reactiveTimer[reactive] <= p_time)
10445 m_reactiveTimer[reactive] = 0;
10447 switch ( reactive )
10449 case REACTIVE_DEFENSE:
10450 if (HasAuraState(AURA_STATE_DEFENSE))
10451 ModifyAuraState(AURA_STATE_DEFENSE, false);
10452 break;
10453 case REACTIVE_HUNTER_PARRY:
10454 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10455 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10456 break;
10457 case REACTIVE_CRIT:
10458 if (HasAuraState(AURA_STATE_CRIT))
10459 ModifyAuraState(AURA_STATE_CRIT, false);
10460 break;
10461 case REACTIVE_HUNTER_CRIT:
10462 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
10463 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10464 break;
10465 case REACTIVE_OVERPOWER:
10466 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10467 ((Player*)this)->ClearComboPoints();
10468 break;
10469 default:
10470 break;
10473 else
10475 m_reactiveTimer[reactive] -= p_time;
10480 Unit* Unit::SelectNearbyTarget() const
10482 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10483 Cell cell(p);
10484 cell.data.Part.reserved = ALL_DISTRICT;
10485 cell.SetNoCreate();
10487 std::list<Unit *> targets;
10490 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10491 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10493 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10494 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10496 CellLock<GridReadGuard> cell_lock(cell, p);
10497 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10498 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10501 // remove current target
10502 if(getVictim())
10503 targets.remove(getVictim());
10505 // remove not LoS targets
10506 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10508 if(!IsWithinLOSInMap(*tIter))
10510 std::list<Unit *>::iterator tIter2 = tIter;
10511 ++tIter;
10512 targets.erase(tIter2);
10514 else
10515 ++tIter;
10518 // no appropriate targets
10519 if(targets.empty())
10520 return NULL;
10522 // select random
10523 uint32 rIdx = urand(0,targets.size()-1);
10524 std::list<Unit *>::const_iterator tcIter = targets.begin();
10525 for(uint32 i = 0; i < rIdx; ++i)
10526 ++tcIter;
10528 return *tcIter;
10531 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10533 if(val > 0)
10535 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10536 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10538 else
10540 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10541 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10545 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10547 if(val > 0)
10548 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10549 else
10550 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10553 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10555 // Not apply this to creature casted spells with casttime==0
10556 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10557 return 3500;
10559 if (CastingTime > 7000) CastingTime = 7000;
10560 if (CastingTime < 1500) CastingTime = 1500;
10562 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10563 CastingTime = 3500;
10565 int32 overTime = 0;
10566 uint8 effects = 0;
10567 bool DirectDamage = false;
10568 bool AreaEffect = false;
10570 for ( uint32 i=0; i<3;i++)
10572 switch ( spellProto->Effect[i] )
10574 case SPELL_EFFECT_SCHOOL_DAMAGE:
10575 case SPELL_EFFECT_POWER_DRAIN:
10576 case SPELL_EFFECT_HEALTH_LEECH:
10577 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10578 case SPELL_EFFECT_POWER_BURN:
10579 case SPELL_EFFECT_HEAL:
10580 DirectDamage = true;
10581 break;
10582 case SPELL_EFFECT_APPLY_AURA:
10583 switch ( spellProto->EffectApplyAuraName[i] )
10585 case SPELL_AURA_PERIODIC_DAMAGE:
10586 case SPELL_AURA_PERIODIC_HEAL:
10587 case SPELL_AURA_PERIODIC_LEECH:
10588 if ( GetSpellDuration(spellProto) )
10589 overTime = GetSpellDuration(spellProto);
10590 break;
10591 default:
10592 // -5% per additional effect
10593 ++effects;
10594 break;
10596 default:
10597 break;
10600 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10601 AreaEffect = true;
10604 // Combined Spells with Both Over Time and Direct Damage
10605 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10607 // mainly for DoTs which are 3500 here otherwise
10608 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10609 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10610 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10611 // Portion to Over Time
10612 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10614 if ( damagetype == DOT )
10615 CastingTime = uint32(CastingTime * PtOT);
10616 else if ( PtOT < 1.0f )
10617 CastingTime = uint32(CastingTime * (1 - PtOT));
10618 else
10619 CastingTime = 0;
10622 // Area Effect Spells receive only half of bonus
10623 if ( AreaEffect )
10624 CastingTime /= 2;
10626 // -5% of total per any additional effect
10627 for ( uint8 i=0; i<effects; ++i)
10629 if ( CastingTime > 175 )
10631 CastingTime -= 175;
10633 else
10635 CastingTime = 0;
10636 break;
10640 return CastingTime;
10643 void Unit::UpdateAuraForGroup(uint8 slot)
10645 if(GetTypeId() == TYPEID_PLAYER)
10647 Player* player = (Player*)this;
10648 if(player->GetGroup())
10650 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
10651 player->SetAuraUpdateMask(slot);
10654 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10656 Pet *pet = ((Pet*)this);
10657 if(pet->isControlled())
10659 Unit *owner = GetOwner();
10660 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10662 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
10663 pet->SetAuraUpdateMask(slot);
10669 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
10671 if (!normalized || GetTypeId() != TYPEID_PLAYER)
10672 return float(GetAttackTime(attType))/1000.0f;
10674 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
10675 if (!Weapon)
10676 return 2.4; // fist attack
10678 switch (Weapon->GetProto()->InventoryType)
10680 case INVTYPE_2HWEAPON:
10681 return 3.3;
10682 case INVTYPE_RANGED:
10683 case INVTYPE_RANGEDRIGHT:
10684 case INVTYPE_THROWN:
10685 return 2.8;
10686 case INVTYPE_WEAPON:
10687 case INVTYPE_WEAPONMAINHAND:
10688 case INVTYPE_WEAPONOFFHAND:
10689 default:
10690 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
10694 Aura* Unit::GetDummyAura( uint32 spell_id ) const
10696 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
10697 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
10698 if ((*itr)->GetId() == spell_id)
10699 return *itr;
10701 return NULL;
10704 bool Unit::IsUnderLastManaUseEffect() const
10706 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
10709 void Unit::SetContestedPvP(Player *attackedPlayer)
10711 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
10713 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
10714 return;
10716 player->SetContestedPvPTimer(30000);
10717 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10719 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
10720 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
10721 // call MoveInLineOfSight for nearby contested guards
10722 SetVisibility(GetVisibility());
10724 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10726 addUnitState(UNIT_STAT_ATTACK_PLAYER);
10727 // call MoveInLineOfSight for nearby contested guards
10728 SetVisibility(GetVisibility());
10732 void Unit::AddPetAura(PetAura const* petSpell)
10734 m_petAuras.insert(petSpell);
10735 if(Pet* pet = GetPet())
10736 pet->CastPetAura(petSpell);
10739 void Unit::RemovePetAura(PetAura const* petSpell)
10741 m_petAuras.erase(petSpell);
10742 if(Pet* pet = GetPet())
10743 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
10746 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
10748 Pet* pet = new Pet(HUNTER_PET);
10750 if(!pet->CreateBaseAtCreature(creatureTarget))
10752 delete pet;
10753 return NULL;
10756 pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
10757 pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID());
10758 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction());
10759 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
10761 if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
10763 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
10764 delete pet;
10765 return NULL;
10768 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
10769 // this enables pet details window (Shift+P)
10770 pet->AIM_Initialize();
10771 pet->InitPetCreateSpells();
10772 pet->SetHealth(pet->GetMaxHealth());
10774 return pet;
10777 bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
10779 SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
10781 if(!spellProcEvent)
10783 // used to prevent spam in log about same non-handled spells
10784 static std::set<uint32> nonHandledSpellProcSet;
10786 if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
10788 sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
10789 nonHandledSpellProcSet.insert(spellProto->Id);
10792 // spell.dbc use totally different flags, that only can create problems if used.
10793 return false;
10796 // Check spellProcEvent data requirements
10797 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
10798 return false;
10800 // Check if current equipment allows aura to proc
10801 if(!isVictim && GetTypeId() == TYPEID_PLAYER )
10803 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
10805 Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
10807 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10808 return false;
10810 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
10812 // Check if player is wearing shield
10813 Item *item = ((Player*)this)->GetShield(true);
10814 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10815 return false;
10819 float chance = (float)spellProto->procChance;
10821 if(Player* modOwner = GetSpellModOwner())
10822 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
10824 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
10826 uint32 WeaponSpeed = GetAttackTime(attType);
10827 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
10830 cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
10831 return roll_chance_f(chance);
10834 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
10836 // aura can be deleted at casts
10837 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
10838 uint32 effIdx = triggeredByAura->GetEffIndex();
10839 int32 heal = triggeredByAura->GetModifier()->m_amount;
10840 uint64 caster_guid = triggeredByAura->GetCasterGUID();
10842 // jumps
10843 int32 jumps = triggeredByAura->m_procCharges-1;
10845 // current aura expire
10846 triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
10848 // next target selection
10849 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
10851 float radius;
10852 if (spellProto->EffectRadiusIndex[effIdx])
10853 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
10854 else
10855 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
10857 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
10859 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
10861 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
10863 // aura will applied from caster, but spell casted from current aura holder
10864 SpellModifier *mod = new SpellModifier;
10865 mod->op = SPELLMOD_CHARGES;
10866 mod->value = jumps-5; // negative
10867 mod->type = SPELLMOD_FLAT;
10868 mod->spellId = spellProto->Id;
10869 mod->effectId = effIdx;
10870 mod->lastAffected = NULL;
10871 mod->mask = spellProto->SpellFamilyFlags;
10872 mod->charges = 0;
10874 caster->AddSpellMod(mod, true);
10875 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
10876 caster->AddSpellMod(mod, false);
10881 // heal
10882 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
10883 return true;
10886 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
10888 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
10890 if(!IS_UNIT_GUID(target_guid))
10891 return;
10893 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
10894 if(!target)
10895 return;
10897 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
10899 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
10900 target->RemoveAura(iter);
10901 else
10902 ++iter;