2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
51 class SpellCastTargets
;
58 typedef std::deque
<Mail
*> PlayerMails
;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
62 #define PLAYER_EXPLORED_ZONES_SIZE 128
64 // Note: SPELLMOD_* values is aura types in fact
67 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
68 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
71 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
72 enum PlayerUnderwaterState
74 UNDERWATER_NONE
= 0x00,
75 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
76 UNDERWATER_INLAVA
= 0x02, // terrain type is lava and player is afflicted by it
77 UNDERWATER_INSLIME
= 0x04, // terrain type is lava and player is afflicted by it
78 UNDERWATER_INDARKWATER
= 0x08, // terrain type is dark water and player is afflicted by it
80 UNDERWATER_EXIST_TIMERS
= 0x10
83 enum BuyBankSlotResult
85 ERR_BANKSLOT_FAILED_TOO_MANY
= 0,
86 ERR_BANKSLOT_INSUFFICIENT_FUNDS
= 1,
87 ERR_BANKSLOT_NOTBANKER
= 2,
93 PLAYERSPELL_UNCHANGED
= 0,
94 PLAYERSPELL_CHANGED
= 1,
96 PLAYERSPELL_REMOVED
= 3
101 PlayerSpellState state
: 8;
102 bool active
: 1; // show in spellbook
103 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
104 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
109 PlayerSpellState state
;
110 TalentEntry
const *m_talentEntry
;
114 typedef UNORDERED_MAP
<uint32
, PlayerSpell
> PlayerSpellMap
;
115 typedef UNORDERED_MAP
<uint32
, PlayerTalent
> PlayerTalentMap
;
117 // Spell modifier (used for modify other spells)
120 SpellModifier() : charges(0), lastAffected(NULL
) {}
122 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, uint32 _spellId
, uint64 _mask
, uint32 _mask2
= 0, int16 _charges
= 0)
123 : op(_op
), type(_type
), charges(_charges
), value(_value
), mask(_mask
), mask2(_mask2
), spellId(_spellId
), lastAffected(NULL
)
126 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, SpellEntry
const* spellEntry
, SpellEffectIndex eff
, int16 _charges
= 0);
128 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, Aura
const* aura
, int16 _charges
= 0);
130 bool isAffectedOnSpell(SpellEntry
const *spell
) const;
133 SpellModType type
: 8;
139 Spell
const* lastAffected
;
142 typedef std::list
<SpellModifier
*> SpellModList
;
150 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
152 enum TrainerSpellState
154 TRAINER_SPELL_GREEN
= 0,
155 TRAINER_SPELL_RED
= 1,
156 TRAINER_SPELL_GRAY
= 2,
157 TRAINER_SPELL_GREEN_DISABLED
= 10 // custom value, not send to client: formally green but learn not allowed
160 enum ActionButtonUpdateState
162 ACTIONBUTTON_UNCHANGED
= 0,
163 ACTIONBUTTON_CHANGED
= 1,
164 ACTIONBUTTON_NEW
= 2,
165 ACTIONBUTTON_DELETED
= 3
168 enum ActionButtonType
170 ACTION_BUTTON_SPELL
= 0x00,
171 ACTION_BUTTON_C
= 0x01, // click?
172 ACTION_BUTTON_EQSET
= 0x20,
173 ACTION_BUTTON_MACRO
= 0x40,
174 ACTION_BUTTON_CMACRO
= ACTION_BUTTON_C
| ACTION_BUTTON_MACRO
,
175 ACTION_BUTTON_ITEM
= 0x80
178 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
179 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
180 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
184 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW
) {}
187 ActionButtonUpdateState uState
;
190 ActionButtonType
GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData
)); }
191 uint32
GetAction() const { return ACTION_BUTTON_ACTION(packedData
); }
192 void SetActionAndType(uint32 action
, ActionButtonType type
)
194 uint32 newData
= action
| (uint32(type
) << 24);
195 if (newData
!= packedData
|| uState
== ACTIONBUTTON_DELETED
)
197 packedData
= newData
;
198 if (uState
!= ACTIONBUTTON_NEW
)
199 uState
= ACTIONBUTTON_CHANGED
;
204 // some action button indexes used in code or clarify structure
205 enum ActionButtonIndex
207 ACTION_BUTTON_SHAMAN_TOTEMS_BAR
= 132,
210 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
212 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
214 enum GlyphUpdateState
225 GlyphUpdateState uState
;
227 Glyph() : id(0), uState(GLYPH_UNCHANGED
) { }
229 uint32
GetId() { return id
; }
231 void SetId(uint32 newId
)
236 if(id
== 0 && uState
== GLYPH_UNCHANGED
) // not exist yet in db and already saved
242 if(uState
== GLYPH_NEW
) // delete before add new -> no change
243 uState
= GLYPH_UNCHANGED
;
244 else // delete existing data
245 uState
= GLYPH_DELETED
;
247 else if (uState
!= GLYPH_NEW
) // if not new data, change current data
249 uState
= GLYPH_CHANGED
;
256 struct PlayerCreateInfoItem
258 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
264 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
266 struct PlayerClassLevelInfo
268 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
273 struct PlayerClassInfo
275 PlayerClassInfo() : levelInfo(NULL
) { }
277 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
280 struct PlayerLevelInfo
282 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
284 uint8 stats
[MAX_STATS
];
287 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
289 struct PlayerCreateInfoAction
291 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
292 PlayerCreateInfoAction(uint8 _button
, uint32 _action
, uint8 _type
) : button(_button
), type(_type
), action(_action
) {}
299 typedef std::list
<PlayerCreateInfoAction
> PlayerCreateInfoActions
;
303 // existence checked by displayId != 0 // existence checked by displayId != 0
304 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
315 PlayerCreateInfoItems item
;
316 PlayerCreateInfoSpells spell
;
317 PlayerCreateInfoActions action
;
319 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
324 PvPInfo() : inHostileArea(false), endTimer(0) {}
332 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
352 #define RUNE_COOLDOWN (2*5*IN_MILLISECONDS) // msec
367 uint16 Cooldown
; // msec
372 RuneInfo runes
[MAX_RUNES
];
373 uint8 runeState
; // mask of available runes
375 void SetRuneState(uint8 index
, bool set
= true)
378 runeState
|= (1 << index
); // usable
380 runeState
&= ~(1 << index
); // on cooldown
384 struct EnchantDuration
386 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
387 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { ASSERT(item
); };
390 EnchantmentSlot slot
;
394 typedef std::list
<EnchantDuration
> EnchantDurationList
;
395 typedef std::list
<Item
*> ItemDurationList
;
400 LFG_TYPE_DUNGEON
= 1,
404 LFG_TYPE_HEROIC_DUNGEON
= 5,
405 LFG_TYPE_RANDOM_DUNGEON
= 6
416 struct LookingForGroupSlot
418 LookingForGroupSlot() : entry(0), type(0) {}
419 bool Empty() const { return !entry
&& !type
; }
420 void Clear() { entry
= 0; type
= 0; }
421 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
422 bool Is(uint32 _entry
, uint32 _type
) const { return entry
== _entry
&& type
== _type
; }
423 bool canAutoJoin() const { return entry
&& (type
== LFG_TYPE_DUNGEON
|| type
== LFG_TYPE_HEROIC_DUNGEON
); }
429 #define MAX_LOOKING_FOR_GROUP_SLOT 3
431 struct LookingForGroup
434 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
, slot
.type
); }
435 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
437 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
438 if(slots
[i
].Is(_entry
, _type
))
443 bool canAutoJoin() const
445 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
446 if(slots
[i
].canAutoJoin())
453 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
454 if(!slots
[i
].Empty())
459 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
460 LookingForGroupSlot more
;
467 ERR_RAID_GROUP_NONE
= 0,
468 ERR_RAID_GROUP_LOWLEVEL
= 1,
469 ERR_RAID_GROUP_ONLY
= 2,
470 ERR_RAID_GROUP_FULL
= 3,
471 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH
= 4
474 enum PlayerMovementType
490 #define MAX_DRUNKEN 4
494 PLAYER_FLAGS_NONE
= 0x00000000,
495 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
496 PLAYER_FLAGS_AFK
= 0x00000002,
497 PLAYER_FLAGS_DND
= 0x00000004,
498 PLAYER_FLAGS_GM
= 0x00000008,
499 PLAYER_FLAGS_GHOST
= 0x00000010,
500 PLAYER_FLAGS_RESTING
= 0x00000020,
501 PLAYER_FLAGS_UNK7
= 0x00000040,
502 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
503 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
504 PLAYER_FLAGS_IN_PVP
= 0x00000200,
505 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
506 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
507 PLAYER_FLAGS_PARTIAL_PLAY_TIME
= 0x00001000, // played long time
508 PLAYER_FLAGS_NO_PLAY_TIME
= 0x00002000, // played too long time
509 PLAYER_FLAGS_IS_OUT_OF_BOUNDS
= 0x00004000, // Lua_IsOutOfBounds
510 PLAYER_FLAGS_DEVELOPER
= 0x00008000, // <Dev> prefix for something?
511 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
512 PLAYER_FLAGS_TAXI_BENCHMARK
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
513 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
514 PLAYER_FLAGS_COMMENTATOR
= 0x00080000,
515 PLAYER_FLAGS_UNK21
= 0x00100000,
516 PLAYER_FLAGS_UNK22
= 0x00200000,
517 PLAYER_FLAGS_COMMENTATOR2
= 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
518 PLAYER_FLAGS_UNK24
= 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
519 PLAYER_FLAGS_UNK25
= 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
520 PLAYER_FLAGS_XP_USER_DISABLED
= 0x02000000,
523 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
524 // can't use enum for uint64 values
525 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
526 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
527 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
528 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
529 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
530 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
531 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
532 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
533 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
534 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
535 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
536 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
537 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
538 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
539 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
540 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
541 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
542 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
543 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
544 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
545 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
546 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
547 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
548 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
549 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
550 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
551 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
552 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
553 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
554 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
555 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
556 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
557 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
558 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
559 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
560 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
561 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
562 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
563 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
564 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
565 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
566 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
568 #define KNOWN_TITLES_SIZE 3
569 #define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
571 // used in PLAYER_FIELD_BYTES values
572 enum PlayerFieldByteFlags
574 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
575 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
576 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
579 // used in PLAYER_FIELD_BYTES2 values
580 enum PlayerFieldByte2Flags
582 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
583 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
586 enum ActivateTaxiReplies
589 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
590 ERR_TAXINOSUCHPATH
= 2,
591 ERR_TAXINOTENOUGHMONEY
= 3,
592 ERR_TAXITOOFARAWAY
= 4,
593 ERR_TAXINOVENDORNEARBY
= 5,
594 ERR_TAXINOTVISITED
= 6,
595 ERR_TAXIPLAYERBUSY
= 7,
596 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
597 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
598 ERR_TAXIPLAYERMOVING
= 10,
599 ERR_TAXISAMENODE
= 11,
600 ERR_TAXINOTSTANDING
= 12
610 #define DISABLED_MIRROR_TIMER -1
613 enum PlayerExtraFlags
616 PLAYER_EXTRA_GM_ON
= 0x0001,
617 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
618 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
619 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
620 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
621 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
624 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
630 AT_LOGIN_NONE
= 0x00,
631 AT_LOGIN_RENAME
= 0x01,
632 AT_LOGIN_RESET_SPELLS
= 0x02,
633 AT_LOGIN_RESET_TALENTS
= 0x04,
634 AT_LOGIN_CUSTOMIZE
= 0x08,
635 AT_LOGIN_RESET_PET_TALENTS
= 0x10,
636 AT_LOGIN_FIRST
= 0x20,
639 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
641 enum QuestSlotOffsets
644 QUEST_STATE_OFFSET
= 1,
645 QUEST_COUNTS_OFFSET
= 2, // 2 and 3
646 QUEST_TIME_OFFSET
= 4
649 #define MAX_QUEST_OFFSET 5
651 enum QuestSlotStateMask
653 QUEST_STATE_NONE
= 0x0000,
654 QUEST_STATE_COMPLETE
= 0x0001,
655 QUEST_STATE_FAIL
= 0x0002
658 enum SkillUpdateState
666 struct SkillStatusData
668 SkillStatusData(uint8 _pos
, SkillUpdateState _uState
) : pos(_pos
), uState(_uState
)
672 SkillUpdateState uState
;
675 typedef UNORDERED_MAP
<uint32
, SkillStatusData
> SkillStatusMap
;
679 // first slot for item stored (in any way in player m_items data)
680 PLAYER_SLOT_START
= 0,
681 // last+1 slot for item stored (in any way in player m_items data)
682 PLAYER_SLOT_END
= 150,
683 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
686 #define INVENTORY_SLOT_BAG_0 255
688 enum EquipmentSlots
// 19 slots
690 EQUIPMENT_SLOT_START
= 0,
691 EQUIPMENT_SLOT_HEAD
= 0,
692 EQUIPMENT_SLOT_NECK
= 1,
693 EQUIPMENT_SLOT_SHOULDERS
= 2,
694 EQUIPMENT_SLOT_BODY
= 3,
695 EQUIPMENT_SLOT_CHEST
= 4,
696 EQUIPMENT_SLOT_WAIST
= 5,
697 EQUIPMENT_SLOT_LEGS
= 6,
698 EQUIPMENT_SLOT_FEET
= 7,
699 EQUIPMENT_SLOT_WRISTS
= 8,
700 EQUIPMENT_SLOT_HANDS
= 9,
701 EQUIPMENT_SLOT_FINGER1
= 10,
702 EQUIPMENT_SLOT_FINGER2
= 11,
703 EQUIPMENT_SLOT_TRINKET1
= 12,
704 EQUIPMENT_SLOT_TRINKET2
= 13,
705 EQUIPMENT_SLOT_BACK
= 14,
706 EQUIPMENT_SLOT_MAINHAND
= 15,
707 EQUIPMENT_SLOT_OFFHAND
= 16,
708 EQUIPMENT_SLOT_RANGED
= 17,
709 EQUIPMENT_SLOT_TABARD
= 18,
710 EQUIPMENT_SLOT_END
= 19
713 enum InventorySlots
// 4 slots
715 INVENTORY_SLOT_BAG_START
= 19,
716 INVENTORY_SLOT_BAG_END
= 23
719 enum InventoryPackSlots
// 16 slots
721 INVENTORY_SLOT_ITEM_START
= 23,
722 INVENTORY_SLOT_ITEM_END
= 39
725 enum BankItemSlots
// 28 slots
727 BANK_SLOT_ITEM_START
= 39,
728 BANK_SLOT_ITEM_END
= 67
731 enum BankBagSlots
// 7 slots
733 BANK_SLOT_BAG_START
= 67,
734 BANK_SLOT_BAG_END
= 74
737 enum BuyBackSlots
// 12 slots
739 // stored in m_buybackitems
740 BUYBACK_SLOT_START
= 74,
741 BUYBACK_SLOT_END
= 86
744 enum KeyRingSlots
// 32 slots
746 KEYRING_SLOT_START
= 86,
747 KEYRING_SLOT_END
= 118
750 enum CurrencyTokenSlots
// 32 slots
752 CURRENCYTOKEN_SLOT_START
= 118,
753 CURRENCYTOKEN_SLOT_END
= 150
756 enum EquipmentSetUpdateState
758 EQUIPMENT_SET_UNCHANGED
= 0,
759 EQUIPMENT_SET_CHANGED
= 1,
760 EQUIPMENT_SET_NEW
= 2,
761 EQUIPMENT_SET_DELETED
= 3
766 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW
)
768 for(int i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
774 std::string IconName
;
775 uint32 Items
[EQUIPMENT_SLOT_END
];
776 EquipmentSetUpdateState state
;
779 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
781 typedef std::map
<uint32
, EquipmentSet
> EquipmentSets
;
785 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
786 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
790 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
794 TRADE_SLOT_COUNT
= 7,
795 TRADE_SLOT_TRADED_COUNT
= 6,
796 TRADE_SLOT_NONTRADED
= 6
799 enum TransferAbortReason
801 TRANSFER_ABORT_NONE
= 0x00,
802 TRANSFER_ABORT_ERROR
= 0x01,
803 TRANSFER_ABORT_MAX_PLAYERS
= 0x02, // Transfer Aborted: instance is full
804 TRANSFER_ABORT_NOT_FOUND
= 0x03, // Transfer Aborted: instance not found
805 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x04, // You have entered too many instances recently.
806 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x06, // Unable to zone in while an encounter is in progress.
807 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
808 TRANSFER_ABORT_DIFFICULTY
= 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
809 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
810 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x0A, // Additional instances cannot be launched, please try again later.
811 TRANSFER_ABORT_NEED_GROUP
= 0x0B, // 3.1
812 TRANSFER_ABORT_NOT_FOUND2
= 0x0C, // 3.1
813 TRANSFER_ABORT_NOT_FOUND3
= 0x0D, // 3.1
814 TRANSFER_ABORT_NOT_FOUND4
= 0x0E, // 3.2
815 TRANSFER_ABORT_REALM_ONLY
= 0x0F, // All players on party must be from the same realm.
816 TRANSFER_ABORT_MAP_NOT_ALLOWED
= 0x10, // Map can't be entered at this time.
819 enum InstanceResetWarningType
821 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
822 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
823 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
824 RAID_INSTANCE_WELCOME
= 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
825 RAID_INSTANCE_EXPIRED
= 5
828 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
829 enum ArenaTeamInfoType
832 ARENA_TEAM_TYPE
= 1, // new in 3.2 - team type?
833 ARENA_TEAM_MEMBER
= 2, // 0 - captain, 1 - member
834 ARENA_TEAM_GAMES_WEEK
= 3,
835 ARENA_TEAM_GAMES_SEASON
= 4,
836 ARENA_TEAM_WINS_SEASON
= 5,
837 ARENA_TEAM_PERSONAL_RATING
= 6,
844 REST_TYPE_IN_TAVERN
= 1,
845 REST_TYPE_IN_CITY
= 2
848 enum DuelCompleteType
855 enum TeleportToOptions
857 TELE_TO_GM_MODE
= 0x01,
858 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
859 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
860 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
861 TELE_TO_SPELL
= 0x10,
864 /// Type of environmental damages
865 enum EnviromentalDamage
867 DAMAGE_EXHAUSTED
= 0,
873 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
878 PLAYED_TIME_TOTAL
= 0,
879 PLAYED_TIME_LEVEL
= 1
882 #define MAX_PLAYED_TIME_INDEX 2
884 // used at player loading query list preparing, and later result selection
885 enum PlayerLoginQueryIndex
887 PLAYER_LOGIN_QUERY_LOADFROM
,
888 PLAYER_LOGIN_QUERY_LOADGROUP
,
889 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
,
890 PLAYER_LOGIN_QUERY_LOADAURAS
,
891 PLAYER_LOGIN_QUERY_LOADSPELLS
,
892 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
,
893 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
,
894 PLAYER_LOGIN_QUERY_LOADREPUTATION
,
895 PLAYER_LOGIN_QUERY_LOADINVENTORY
,
896 PLAYER_LOGIN_QUERY_LOADACTIONS
,
897 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
,
898 PLAYER_LOGIN_QUERY_LOADHOMEBIND
,
899 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
,
900 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
,
901 PLAYER_LOGIN_QUERY_LOADGUILD
,
902 PLAYER_LOGIN_QUERY_LOADARENAINFO
,
903 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
,
904 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
,
905 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS
,
906 PLAYER_LOGIN_QUERY_LOADBGDATA
,
907 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA
,
908 PLAYER_LOGIN_QUERY_LOADSKILLS
,
909 PLAYER_LOGIN_QUERY_LOADGLYPHS
,
910 PLAYER_LOGIN_QUERY_LOADMAILS
,
911 PLAYER_LOGIN_QUERY_LOADMAILEDITEMS
,
912 PLAYER_LOGIN_QUERY_LOADTALENTS
,
913 PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS
,
915 MAX_PLAYER_LOGIN_QUERY
918 enum PlayerDelayedOperations
920 DELAYED_SAVE_PLAYER
= 0x01,
921 DELAYED_RESURRECT_PLAYER
= 0x02,
922 DELAYED_SPELL_CAST_DESERTER
= 0x04,
923 DELAYED_BG_MOUNT_RESTORE
= 0x08, ///< Flag to restore mount state after teleport from BG
924 DELAYED_BG_TAXI_RESTORE
= 0x10, ///< Flag to restore taxi state after teleport from BG
928 // Player summoning auto-decline time (in secs)
929 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
930 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
932 struct InstancePlayerBind
936 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
937 that aren't already permanently bound when they are inside when a boss is killed
938 or when they enter an instance that the group leader is permanently bound to. */
939 InstancePlayerBind() : save(NULL
), perm(false) {}
942 class MANGOS_DLL_SPEC PlayerTaxi
948 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
949 void LoadTaxiMask(const char* data
);
951 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
953 uint8 field
= uint8((nodeidx
- 1) / 32);
954 uint32 submask
= 1<<((nodeidx
-1)%32);
955 return (m_taximask
[field
] & submask
) == submask
;
957 bool SetTaximaskNode(uint32 nodeidx
)
959 uint8 field
= uint8((nodeidx
- 1) / 32);
960 uint32 submask
= 1<<((nodeidx
-1)%32);
961 if ((m_taximask
[field
] & submask
) != submask
)
963 m_taximask
[field
] |= submask
;
969 void AppendTaximaskTo(ByteBuffer
& data
, bool all
);
972 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
973 std::string
SaveTaxiDestinationsToString();
975 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
976 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
977 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
978 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
979 uint32
GetCurrentTaxiPath() const;
980 uint32
NextTaxiDestination()
982 m_TaxiDestinations
.pop_front();
983 return GetTaxiDestination();
985 bool empty() const { return m_TaxiDestinations
.empty(); }
987 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
990 std::deque
<uint32
> m_TaxiDestinations
;
993 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
995 /// Holder for BattleGround data
998 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE
), bgAfkReportedCount(0), bgAfkReportedTimer(0),
999 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
1002 uint32 bgInstanceID
; ///< This variable is set to bg->m_InstanceID,
1003 /// when player is teleported to BG - (it is battleground's GUID)
1004 BattleGroundTypeId bgTypeID
;
1006 std::set
<uint32
> bgAfkReporter
;
1007 uint8 bgAfkReportedCount
;
1008 time_t bgAfkReportedTimer
;
1010 uint32 bgTeam
; ///< What side the player will be added to
1016 WorldLocation joinPos
; ///< From where player entered BG
1018 void ClearTaxiPath() { taxiPath
[0] = taxiPath
[1] = 0; }
1019 bool HasTaxiPath() const { return taxiPath
[0] && taxiPath
[1]; }
1024 public: // constructors
1025 TradeData(Player
* player
, Player
* trader
) :
1026 m_player(player
), m_trader(trader
), m_accepted(false), m_acceptProccess(false),
1027 m_money(0), m_spell(0) {}
1029 public: // access functions
1031 Player
* GetTrader() const { return m_trader
; }
1032 TradeData
* GetTraderData() const;
1034 Item
* GetItem(TradeSlots slot
) const;
1035 bool HasItem(ObjectGuid item_guid
) const;
1037 uint32
GetSpell() const { return m_spell
; }
1038 Item
* GetSpellCastItem() const;
1039 bool HasSpellCastItem() const { return !m_spellCastItem
.IsEmpty(); }
1041 uint32
GetMoney() const { return m_money
; }
1043 bool IsAccepted() const { return m_accepted
; }
1044 bool IsInAcceptProcess() const { return m_acceptProccess
; }
1045 public: // access functions
1047 void SetItem(TradeSlots slot
, Item
* item
);
1048 void SetSpell(uint32 spell_id
, Item
* castItem
= NULL
);
1049 void SetMoney(uint32 money
);
1051 void SetAccepted(bool state
, bool crosssend
= false);
1053 // must be called only from accept handler helper functions
1054 void SetInAcceptProcess(bool state
) { m_acceptProccess
= state
; }
1056 private: // internal functions
1058 void Update(bool for_trader
= true);
1062 Player
* m_player
; // Player who own of this TradeData
1063 Player
* m_trader
; // Player who trade with m_player
1065 bool m_accepted
; // m_player press accept for trade list
1066 bool m_acceptProccess
; // one from player/trader press accept and this processed
1068 uint32 m_money
; // m_player place money to trade
1070 uint32 m_spell
; // m_player apply spell to non-traded slot item
1071 ObjectGuid m_spellCastItem
; // applied spell casted by item use
1073 ObjectGuid m_items
[TRADE_SLOT_COUNT
]; // traded itmes from m_player side including non-traded slot
1076 class MANGOS_DLL_SPEC Player
: public Unit
1078 friend class WorldSession
;
1079 friend void Item::AddToUpdateQueueOf(Player
*player
);
1080 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
1082 explicit Player (WorldSession
*session
);
1085 void CleanupsBeforeDelete();
1087 static UpdateMask updateVisualBits
;
1088 static void InitVisibleBits();
1091 void RemoveFromWorld();
1093 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
1095 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
1097 return TeleportTo(loc
.mapid
, loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
, options
);
1100 bool TeleportToBGEntryPoint();
1102 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
1104 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
1105 m_summon_mapid
= mapid
;
1110 void SummonIfPossible(bool agree
);
1112 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
1114 void Update( uint32 time
);
1116 static bool BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
1118 void SetInWater(bool apply
);
1120 bool IsInWater() const { return m_isInWater
; }
1121 bool IsUnderWater() const;
1123 void SendInitialPacketsBeforeAddToMap();
1124 void SendInitialPacketsAfterAddToMap();
1125 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
1126 void SendInstanceResetWarning(uint32 mapid
, Difficulty difficulty
, uint32 time
);
1128 Creature
* GetNPCIfCanInteractWith(ObjectGuid guid
, uint32 npcflagmask
);
1129 GameObject
* GetGameObjectIfCanInteractWith(ObjectGuid guid
, uint32 gameobject_type
= MAX_GAMEOBJECT_TYPE
) const;
1131 void UpdateVisibilityForPlayer();
1135 bool isAFK() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_AFK
); }
1136 bool isDND() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_DND
); }
1137 uint8
chatTag() const;
1141 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
1143 PlayerSocial
*GetSocial() { return m_social
; }
1146 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1147 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, Creature
* npc
= NULL
, uint32 spellid
= 0);
1148 bool ActivateTaxiPathTo(uint32 taxi_path_id
, uint32 spellid
= 0);
1149 // mount_id can be used in scripting calls
1150 void ContinueTaxiFlight();
1151 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
1152 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
1153 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1154 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1155 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
1156 void SetGameMaster(bool on
);
1157 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
1158 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
1159 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
1160 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
1161 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
1162 void SetGMVisible(bool on
);
1163 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
1165 void GiveXP(uint32 xp
, Unit
* victim
);
1166 void GiveLevel(uint32 level
);
1168 void InitStatsForLevel(bool reapplyMods
= false);
1170 // Played Time Stuff
1174 uint32 m_Played_time
[MAX_PLAYED_TIME_INDEX
];
1175 uint32
GetTotalPlayedTime() { return m_Played_time
[PLAYED_TIME_TOTAL
]; }
1176 uint32
GetLevelPlayedTime() { return m_Played_time
[PLAYED_TIME_LEVEL
]; }
1178 void ResetTimeSync();
1179 void SendTimeSync();
1181 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
1183 float GetRestBonus() const { return m_rest_bonus
; }
1184 void SetRestBonus(float rest_bonus_new
);
1186 RestType
GetRestType() const { return rest_type
; }
1187 void SetRestType(RestType n_r_type
, uint32 areaTriggerId
= 0);
1189 time_t GetTimeInnEnter() const { return time_inn_enter
; }
1190 void UpdateInnerTime (time_t time
) { time_inn_enter
= time
; }
1192 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
1193 void RemoveMiniPet();
1195 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1197 template<typename Func
>
1198 void CallForAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
);
1199 template<typename Func
>
1200 bool CheckAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
) const;
1202 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1204 void Say(const std::string
& text
, const uint32 language
);
1205 void Yell(const std::string
& text
, const uint32 language
);
1206 void TextEmote(const std::string
& text
);
1207 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1208 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1210 /*********************************************************/
1211 /*** STORAGE SYSTEM ***/
1212 /*********************************************************/
1214 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1215 void SetSheath( SheathState sheathed
); // overwrite Unit version
1216 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1217 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1218 uint32
GetItemCountWithLimitCategory(uint32 limitCategory
) const;
1219 Item
* GetItemByGuid(ObjectGuid uint64
) const;
1220 Item
* GetItemByEntry(uint32 item
) const; // only for special cases
1221 Item
* GetItemByLimitedCategory(uint32 limitedCategory
) const;
1222 Item
* GetItemByPos( uint16 pos
) const;
1223 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1224 Item
* GetWeaponForAttack(WeaponAttackType attackType
) const { return GetWeaponForAttack(attackType
,false,false); }
1225 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool nonbroken
, bool useable
) const;
1226 Item
* GetShield(bool useable
= false) const;
1227 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1228 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1229 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8, pos
& 255); }
1230 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1231 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8, pos
& 255); }
1232 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1233 static bool IsBagPos( uint16 pos
);
1234 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8, pos
& 255); }
1235 static bool IsBankPos( uint8 bag
, uint8 slot
);
1236 bool IsValidPos( uint16 pos
, bool explicit_pos
) const { return IsValidPos(pos
>> 8, pos
& 255, explicit_pos
); }
1237 bool IsValidPos( uint8 bag
, uint8 slot
, bool explicit_pos
) const;
1238 uint8
GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2
, 2); }
1239 void SetBankBagSlotCount(uint8 count
) { SetByteValue(PLAYER_BYTES_2
, 2, count
); }
1240 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false) const;
1241 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1242 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1243 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1244 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1245 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(), pItem
->GetCount(), pItem
); }
1246 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
, count
, NULL
); }
1247 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1249 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1251 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1254 return EQUIP_ERR_ITEM_NOT_FOUND
;
1255 uint32 count
= pItem
->GetCount();
1256 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1259 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1260 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1261 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1263 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1264 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1265 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1266 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1267 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1268 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1269 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1270 bool CanUseItem( ItemPrototype
const *pItem
);
1271 uint8
CanUseAmmo( uint32 item
) const;
1272 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1273 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1274 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1275 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1276 void AutoUnequipOffhandIfNeed();
1277 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1278 Item
* StoreNewItemInInventorySlot(uint32 itemEntry
, uint32 amount
);
1280 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1281 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1283 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1284 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1286 void ApplyEquipCooldown( Item
* pItem
);
1287 void SetAmmo( uint32 item
);
1289 float GetAmmoDPS() const { return m_ammoDPS
; }
1290 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1291 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1292 void VisualizeItem( uint8 slot
, Item
*pItem
);
1293 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1294 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1296 return StoreItem( dest
, pItem
, update
);
1298 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1299 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1300 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1301 // in trade, auction, guild bank, mail....
1302 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1303 // in trade, guild bank, mail....
1304 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1305 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1306 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1307 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1308 void DestroyConjuredItems( bool update
);
1309 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1310 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1311 void SwapItem( uint16 src
, uint16 dst
);
1312 void AddItemToBuyBackSlot( Item
*pItem
);
1313 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1314 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1315 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1316 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
= NULL
, uint32 itemid
= 0 ) const;
1317 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1318 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1319 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1320 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1321 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1322 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1323 bool IsUseEquipedWeapon( bool mainhand
) const
1325 // disarm applied only to mainhand weapon
1326 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1328 bool IsTwoHandUsed() const
1330 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1331 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1333 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1334 bool BuyItemFromVendorSlot(uint64 vendorguid
, uint32 vendorslot
, uint32 item
, uint8 count
, uint8 bag
, uint8 slot
);
1336 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1338 Player
* GetTrader() const { return m_trade
? m_trade
->GetTrader() : NULL
; }
1339 TradeData
* GetTradeData() const { return m_trade
; }
1340 void TradeCancel(bool sendback
);
1342 void UpdateEnchantTime(uint32 time
);
1343 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1344 void AddEnchantmentDurations(Item
*item
);
1345 void RemoveEnchantmentDurations(Item
*item
);
1346 void RemoveAllEnchantments(EnchantmentSlot slot
);
1347 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1348 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1349 void ApplyEnchantment(Item
*item
,bool apply
);
1350 void SendEnchantmentDurations();
1351 void BuildEnchantmentsInfoData(WorldPacket
*data
);
1352 void AddItemDurations(Item
*item
);
1353 void RemoveItemDurations(Item
*item
);
1354 void SendItemDurations();
1358 uint32 m_stableSlots
;
1360 /*********************************************************/
1361 /*** GOSSIP SYSTEM ***/
1362 /*********************************************************/
1364 void PrepareGossipMenu(WorldObject
*pSource
, uint32 menuId
= 0);
1365 void SendPreparedGossip(WorldObject
*pSource
);
1366 void OnGossipSelect(WorldObject
*pSource
, uint32 gossipListId
, uint32 menuId
);
1368 uint32
GetGossipTextId(uint32 menuId
);
1369 uint32
GetGossipTextId(WorldObject
*pSource
);
1370 uint32
GetDefaultGossipMenuForSource(WorldObject
*pSource
);
1372 /*********************************************************/
1373 /*** QUEST SYSTEM ***/
1374 /*********************************************************/
1376 // Return player level when QuestLevel is dynamic (-1)
1377 uint32
GetQuestLevelForPlayer(Quest
const* pQuest
) const { return pQuest
&& (pQuest
->GetQuestLevel() > 0) ? (uint32
)pQuest
->GetQuestLevel() : getLevel(); }
1379 void PrepareQuestMenu( uint64 guid
);
1380 void SendPreparedQuest( uint64 guid
);
1381 bool IsActiveQuest( uint32 quest_id
) const; // can be taken or taken
1382 bool IsCurrentQuest( uint32 quest_id
) const; // taken and not yet rewarded
1383 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1384 bool CanSeeStartQuest( Quest
const *pQuest
) const;
1385 bool CanTakeQuest( Quest
const *pQuest
, bool msg
) const;
1386 bool CanAddQuest( Quest
const *pQuest
, bool msg
) const;
1387 bool CanCompleteQuest( uint32 quest_id
) const;
1388 bool CanCompleteRepeatableQuest(Quest
const *pQuest
) const;
1389 bool CanRewardQuest( Quest
const *pQuest
, bool msg
) const;
1390 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
) const;
1391 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1392 void CompleteQuest( uint32 quest_id
);
1393 void IncompleteQuest( uint32 quest_id
);
1394 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1396 void FailQuest( uint32 quest_id
);
1397 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
) const;
1398 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
) const;
1399 bool SatisfyQuestLog( bool msg
) const;
1400 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
) const;
1401 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
) const;
1402 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
) const;
1403 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
) const;
1404 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
) const;
1405 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
) const;
1406 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
) const;
1407 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
) const;
1408 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
) const;
1409 bool SatisfyQuestWeek( Quest
const* qInfo
, bool msg
) const;
1410 bool GiveQuestSourceItem( Quest
const *pQuest
);
1411 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1412 bool GetQuestRewardStatus( uint32 quest_id
) const;
1413 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1414 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1416 void SetDailyQuestStatus( uint32 quest_id
);
1417 void SetWeeklyQuestStatus( uint32 quest_id
);
1418 void ResetDailyQuestStatus();
1419 void ResetWeeklyQuestStatus();
1421 uint16
FindQuestSlot( uint32 quest_id
) const;
1422 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1423 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1424 uint16
GetQuestSlotCounter(uint16 slot
, uint8 counter
) const { return (uint16
)(GetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
) >> (counter
* 16)); }
1425 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1426 void SetQuestSlot(uint16 slot
, uint32 quest_id
, uint32 timer
= 0)
1428 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
, quest_id
);
1429 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, 0);
1430 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
, 0);
1431 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
+ 1, 0);
1432 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
, timer
);
1434 void SetQuestSlotCounter(uint16 slot
, uint8 counter
, uint16 count
)
1436 uint64 val
= GetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
);
1437 val
&= ~((uint64
)0xFFFF << (counter
* 16));
1438 val
|= ((uint64
)count
<< (counter
* 16));
1439 SetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
, val
);
1441 void SetQuestSlotState(uint16 slot
, uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, state
); }
1442 void RemoveQuestSlotState(uint16 slot
, uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, state
); }
1443 void SetQuestSlotTimer(uint16 slot
, uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
, timer
); }
1444 void SwapQuestSlot(uint16 slot1
, uint16 slot2
)
1446 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1448 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot1
+ i
);
1449 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot2
+ i
);
1451 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot1
+ i
, temp2
);
1452 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot2
+ i
, temp1
);
1455 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1456 void AreaExploredOrEventHappens( uint32 questId
);
1457 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1458 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1459 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1460 void KilledMonster( CreatureInfo
const* cInfo
, ObjectGuid guid
);
1461 void KilledMonsterCredit( uint32 entry
, ObjectGuid guid
);
1462 void CastedCreatureOrGO( uint32 entry
, ObjectGuid guid
, uint32 spell_id
, bool original_caster
= true );
1463 void TalkedToCreature( uint32 entry
, ObjectGuid guid
);
1464 void MoneyChanged( uint32 value
);
1465 void ReputationChanged(FactionEntry
const* factionEntry
);
1466 bool HasQuestForItem( uint32 itemid
) const;
1467 bool HasQuestForGO(int32 GOId
) const;
1468 void UpdateForQuestWorldObjects();
1469 bool CanShareQuest(uint32 quest_id
) const;
1471 void SendQuestComplete( uint32 quest_id
);
1472 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1473 void SendQuestFailed( uint32 quest_id
);
1474 void SendQuestTimerFailed( uint32 quest_id
);
1475 void SendCanTakeQuestResponse( uint32 msg
) const;
1476 void SendQuestConfirmAccept(Quest
const* pQuest
, Player
* pReceiver
);
1477 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1478 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1479 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, ObjectGuid guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1481 uint64
GetDivider() { return m_divider
; }
1482 void SetDivider( uint64 guid
) { m_divider
= guid
; }
1484 uint32
GetInGameTime() { return m_ingametime
; }
1486 void SetInGameTime( uint32 time
) { m_ingametime
= time
; }
1488 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1489 void RemoveTimedQuest( uint32 quest_id
) { m_timedquests
.erase(quest_id
); }
1491 /*********************************************************/
1492 /*** LOAD SYSTEM ***/
1493 /*********************************************************/
1495 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1497 static uint32
GetZoneIdFromDB(uint64 guid
);
1498 static uint32
GetLevelFromDB(uint64 guid
);
1499 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1501 /*********************************************************/
1502 /*** SAVE SYSTEM ***/
1503 /*********************************************************/
1506 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1507 void SaveGoldToDB();
1508 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1509 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1510 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1511 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1513 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true, bool deleteFinally
= false);
1514 static void DeleteOldCharacters();
1515 static void DeleteOldCharacters(uint32 keepDays
);
1517 bool m_mailsUpdated
;
1519 void SendPetTameFailure(PetTameFailureReason reason
);
1521 void SetBindPoint(uint64 guid
);
1522 void SendTalentWipeConfirm(uint64 guid
);
1523 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1524 void SendPetSkillWipeConfirm();
1525 void CalcRage( uint32 damage
,bool attacker
);
1526 void RegenerateAll(uint32 diff
= REGEN_TIME_FULL
);
1527 void Regenerate(Powers power
, uint32 diff
);
1528 void RegenerateHealth(uint32 diff
);
1529 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1530 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1532 uint32
GetMoney() const { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1533 void ModifyMoney( int32 d
)
1536 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1538 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1541 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1542 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1544 void SetMoney( uint32 value
)
1546 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1547 MoneyChanged( value
);
1548 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
);
1551 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1553 const uint64
& GetSelection( ) const { return m_curSelection
; }
1554 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetTargetGUID(guid
); }
1556 uint8
GetComboPoints() { return m_comboPoints
; }
1557 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1559 void AddComboPoints(Unit
* target
, int8 count
);
1560 void ClearComboPoints();
1561 void SendComboPoints();
1563 void SendMailResult(uint32 mailId
, MailResponseType mailAction
, MailResponseResult mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1565 void UpdateNextMailTimeAndUnreads();
1566 void AddNewMailDeliverTime(time_t deliver_time
);
1568 void RemoveMail(uint32 id
);
1570 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1571 uint32
GetMailSize() { return m_mail
.size(); }
1572 Mail
* GetMail(uint32 id
);
1574 PlayerMails::iterator
GetMailBegin() { return m_mail
.begin();}
1575 PlayerMails::iterator
GetMailEnd() { return m_mail
.end();}
1577 /*********************************************************/
1578 /*** MAILED ITEMS SYSTEM ***/
1579 /*********************************************************/
1582 time_t m_nextMailDelivereTime
;
1584 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1586 ItemMap mMitems
; // template defined in objectmgr.cpp
1588 Item
* GetMItem(uint32 id
)
1590 ItemMap::const_iterator itr
= mMitems
.find(id
);
1591 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1594 void AddMItem(Item
* it
)
1597 //ASSERT deleted, because items can be added before loading
1598 mMitems
[it
->GetGUIDLow()] = it
;
1601 bool RemoveMItem(uint32 id
)
1603 return mMitems
.erase(id
) ? true : false;
1606 void PetSpellInitialize();
1607 void SendPetGUIDs();
1608 void CharmSpellInitialize();
1609 void PossessSpellInitialize();
1610 void RemovePetActionBar();
1612 bool HasSpell(uint32 spell
) const;
1613 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1614 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1615 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1616 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1617 bool IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, SpellEffectIndex index
) const;
1619 void SendProficiency(uint8 pr1
, uint32 pr2
);
1620 void SendInitialSpells();
1621 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1622 void learnSpell(uint32 spell_id
, bool dependent
);
1623 void removeSpell(uint32 spell_id
, bool disabled
= false, bool learn_low_rank
= true, bool sendUpdate
= true);
1625 void learnDefaultSpells();
1626 void learnQuestRewardedSpells();
1627 void learnQuestRewardedSpells(Quest
const* quest
);
1628 void learnSpellHighRank(uint32 spellid
);
1630 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1631 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1632 void UpdateFreeTalentPoints(bool resetIfNeed
= true);
1633 bool resetTalents(bool no_cost
= false, bool all_specs
= false);
1634 uint32
resetTalentsCost() const;
1635 void InitTalentForLevel();
1636 void BuildPlayerTalentsInfoData(WorldPacket
*data
);
1637 void BuildPetTalentsInfoData(WorldPacket
*data
);
1638 void SendTalentsInfoData(bool pet
);
1639 void LearnTalent(uint32 talentId
, uint32 talentRank
);
1640 void LearnPetTalent(uint64 petGuid
, uint32 talentId
, uint32 talentRank
);
1642 uint32
CalculateTalentsPoints() const;
1645 uint8
GetActiveSpec() { return m_activeSpec
; }
1646 void SetActiveSpec(uint8 spec
) { m_activeSpec
= spec
; }
1647 uint8
GetSpecsCount() { return m_specsCount
; }
1648 void SetSpecsCount(uint8 count
) { m_specsCount
= count
; }
1649 void ActivateSpec(uint8 specNum
);
1650 void UpdateSpecCount(uint8 count
);
1652 void InitGlyphsForLevel();
1653 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1654 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1655 void SetGlyph(uint8 slot
, uint32 glyph
) { m_glyphs
[m_activeSpec
][slot
].SetId(glyph
); }
1656 uint32
GetGlyph(uint8 slot
) { return m_glyphs
[m_activeSpec
][slot
].GetId(); }
1657 void ApplyGlyph(uint8 slot
, bool apply
);
1658 void ApplyGlyphs(bool apply
);
1660 uint32
GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1661 void SetFreePrimaryProfessions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
, profs
); }
1662 void InitPrimaryProfessions();
1664 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1665 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1667 SpellCooldowns
const& GetSpellCooldownMap() const { return m_spellCooldowns
; }
1669 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1670 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1671 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1672 void RemoveSpellMods(Spell
const* spell
);
1674 static uint32
const infinityCooldownDelay
= MONTH
; // used for set "infinity cooldowns" for spells and check
1675 static uint32
const infinityCooldownDelayCheck
= MONTH
/2;
1676 bool HasSpellCooldown(uint32 spell_id
) const
1678 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1679 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1681 time_t GetSpellCooldownDelay(uint32 spell_id
) const
1683 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1684 time_t t
= time(NULL
);
1685 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1687 void AddSpellAndCategoryCooldowns(SpellEntry
const* spellInfo
, uint32 itemId
, Spell
* spell
= NULL
, bool infinityCooldown
= false );
1688 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1689 void SendCooldownEvent(SpellEntry
const *spellInfo
, uint32 itemId
= 0, Spell
* spell
= NULL
);
1690 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1691 void RemoveSpellCooldown(uint32 spell_id
, bool update
= false);
1692 void RemoveSpellCategoryCooldown(uint32 cat
, bool update
= false);
1693 void SendClearCooldown( uint32 spell_id
, Unit
* target
);
1695 void RemoveArenaSpellCooldowns();
1696 void RemoveAllSpellCooldown();
1697 void _LoadSpellCooldowns(QueryResult
*result
);
1698 void _SaveSpellCooldowns();
1699 void SetLastPotionId(uint32 item_id
) { m_lastPotionId
= item_id
; }
1700 uint32
GetLastPotionId() { return m_lastPotionId
; }
1701 void UpdatePotionCooldown(Spell
* spell
= NULL
);
1703 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1705 m_resurrectGUID
= guid
;
1706 m_resurrectMap
= mapId
;
1710 m_resurrectHealth
= health
;
1711 m_resurrectMana
= mana
;
1713 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1714 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1715 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1716 void ResurectUsingRequestData();
1722 void setCinematic(int cine
)
1727 static bool IsActionButtonDataValid(uint8 button
, uint32 action
, uint8 type
, Player
* player
, bool msg
= true);
1728 ActionButton
* addActionButton(uint8 spec
, uint8 button
, uint32 action
, uint8 type
);
1729 void removeActionButton(uint8 spec
, uint8 button
);
1730 void SendInitialActionButtons() const;
1731 ActionButton
const* GetActionButton(uint8 button
);
1734 void UpdatePvP(bool state
, bool ovrride
=false);
1735 void UpdateZone(uint32 newZone
,uint32 newArea
);
1736 void UpdateArea(uint32 newArea
);
1738 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1739 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1741 void UpdateAfkReport(time_t currTime
);
1742 void UpdatePvPFlag(time_t currTime
);
1743 void UpdateContestedPvP(uint32 currTime
);
1744 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1745 void ResetContestedPvP()
1747 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1748 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1749 m_contestedPvPTimer
= 0;
1752 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1754 void UpdateDuelFlag(time_t currTime
);
1755 void CheckDuelDistance(time_t currTime
);
1756 void DuelComplete(DuelCompleteType type
);
1757 void SendDuelCountdown(uint32 counter
);
1759 bool IsGroupVisibleFor(Player
* p
) const;
1760 bool IsInSameGroupWith(Player
const* p
) const;
1761 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1762 void UninviteFromGroup();
1763 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1764 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1765 void SendUpdateToOutOfRangeGroupMembers();
1767 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1768 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1769 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1770 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1771 static uint32
GetGuildIdFromDB(uint64 guid
);
1772 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1773 static uint32
GetRankFromDB(uint64 guid
);
1774 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1775 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1778 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
, uint8 type
)
1780 SetArenaTeamInfoField(slot
, ARENA_TEAM_ID
, ArenaTeamId
);
1781 SetArenaTeamInfoField(slot
, ARENA_TEAM_TYPE
, type
);
1783 void SetArenaTeamInfoField(uint8 slot
, ArenaTeamInfoType type
, uint32 value
)
1785 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + type
, value
);
1787 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_ID
); }
1788 uint32
GetArenaPersonalRating(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_PERSONAL_RATING
); }
1789 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1790 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1791 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1792 static void LeaveAllArenaTeams(uint64 guid
);
1794 Difficulty
GetDifficulty(bool isRaid
) const { return isRaid
? m_raidDifficulty
: m_dungeonDifficulty
; }
1795 Difficulty
GetDungeonDifficulty() const { return m_dungeonDifficulty
; }
1796 Difficulty
GetRaidDifficulty() const { return m_raidDifficulty
; }
1797 void SetDungeonDifficulty(Difficulty dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1798 void SetRaidDifficulty(Difficulty raid_difficulty
) { m_raidDifficulty
= raid_difficulty
; }
1800 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1801 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1803 bool UpdateCraftSkill(uint32 spellid
);
1804 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1805 bool UpdateFishingSkill();
1807 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1808 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1810 uint32
GetSpellByProto(ItemPrototype
*proto
);
1812 float GetHealthBonusFromStamina();
1813 float GetManaBonusFromIntellect();
1815 bool UpdateStats(Stats stat
);
1816 bool UpdateAllStats();
1817 void UpdateResistances(uint32 school
);
1819 void UpdateMaxHealth();
1820 void UpdateMaxPower(Powers power
);
1821 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1822 void UpdateAttackPowerAndDamage(bool ranged
= false);
1823 void UpdateShieldBlockValue();
1824 void UpdateDamagePhysical(WeaponAttackType attType
);
1825 void ApplySpellPowerBonus(int32 amount
, bool apply
);
1826 void UpdateSpellDamageAndHealingBonus();
1827 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1828 void UpdateRating(CombatRating cr
);
1829 void UpdateAllRatings();
1831 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1833 void UpdateDefenseBonusesMod();
1834 float GetMeleeCritFromAgility();
1835 float GetDodgeFromAgility();
1836 float GetSpellCritFromIntellect();
1837 float OCTRegenHPPerSpirit();
1838 float OCTRegenMPPerSpirit();
1839 float GetRatingCoefficient(CombatRating cr
) const;
1840 float GetRatingBonusValue(CombatRating cr
) const;
1841 uint32
GetBaseSpellPowerBonus() { return m_baseSpellPower
; }
1843 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1844 void UpdateBlockPercentage();
1845 void UpdateCritPercentage(WeaponAttackType attType
);
1846 void UpdateAllCritPercentages();
1847 void UpdateParryPercentage();
1848 void UpdateDodgePercentage();
1849 void UpdateMeleeHitChances();
1850 void UpdateRangedHitChances();
1851 void UpdateSpellHitChances();
1853 void UpdateAllSpellCritChances();
1854 void UpdateSpellCritChance(uint32 school
);
1855 void UpdateExpertise(WeaponAttackType attType
);
1856 void UpdateArmorPenetration();
1857 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1858 void UpdateManaRegen();
1860 const uint64
& GetLootGUID() const { return m_lootGuid
.GetRawValue(); }
1861 void SetLootGUID(ObjectGuid
const& guid
) { m_lootGuid
= guid
; }
1863 void RemovedInsignia(Player
* looterPlr
);
1865 WorldSession
* GetSession() const { return m_session
; }
1866 void SetSession(WorldSession
*s
) { m_session
= s
; }
1868 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1869 void DestroyForPlayer( Player
*target
, bool anim
= false ) const;
1870 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1873 void SendAttackSwingCantAttack();
1874 void SendAttackSwingCancelAttack();
1875 void SendAttackSwingDeadTarget();
1876 void SendAttackSwingNotInRange();
1877 void SendAttackSwingBadFacingAttack();
1878 void SendAutoRepeatCancel(Unit
*target
);
1879 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1881 void SendDungeonDifficulty(bool IsInGroup
);
1882 void SendRaidDifficulty(bool IsInGroup
);
1883 void ResetInstances(uint8 method
, bool isRaid
);
1884 void SendResetInstanceSuccess(uint32 MapId
);
1885 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1886 void SendResetFailedNotify(uint32 mapid
);
1888 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1889 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1891 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1892 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1893 // overwrite Object::SendMessageToSetInRange
1894 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1896 Corpse
*GetCorpse() const;
1897 void SpawnCorpseBones();
1898 Corpse
* CreateCorpse();
1900 uint32
GetResurrectionSpellId();
1901 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1902 void BuildPlayerRepop();
1903 void RepopAtGraveyard();
1905 void DurabilityLossAll(double percent
, bool inventory
);
1906 void DurabilityLoss(Item
* item
, double percent
);
1907 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1908 void DurabilityPointsLoss(Item
* item
, int32 points
);
1909 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1910 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1911 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1913 void UpdateMirrorTimers();
1914 void StopMirrorTimers()
1916 StopMirrorTimer(FATIGUE_TIMER
);
1917 StopMirrorTimer(BREATH_TIMER
);
1918 StopMirrorTimer(FIRE_TIMER
);
1921 void SetMovement(PlayerMovementType pType
);
1923 void JoinedChannel(Channel
*c
);
1924 void LeftChannel(Channel
*c
);
1925 void CleanupChannels();
1926 void UpdateLocalChannels( uint32 newZone
);
1927 void LeaveLFGChannel();
1929 void UpdateDefense();
1930 void UpdateWeaponSkill (WeaponAttackType attType
);
1931 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1933 void SetSkill(uint16 id
, uint16 currVal
, uint16 maxVal
, uint16 step
= 0);
1934 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1935 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1936 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1937 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1938 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1939 int16
GetSkillPermBonusValue(uint32 skill
) const;
1940 int16
GetSkillTempBonusValue(uint32 skill
) const;
1941 bool HasSkill(uint32 skill
) const;
1942 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1944 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
1945 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near
|| mSemaphoreTeleport_Far
; }
1946 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near
; }
1947 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far
; }
1948 void SetSemaphoreTeleportNear(bool semphsetting
) { mSemaphoreTeleport_Near
= semphsetting
; }
1949 void SetSemaphoreTeleportFar(bool semphsetting
) { mSemaphoreTeleport_Far
= semphsetting
; }
1950 void ProcessDelayedOperations();
1952 void CheckExploreSystem(void);
1954 static uint32
TeamForRace(uint8 race
);
1955 uint32
GetTeam() const { return m_team
; }
1956 static uint32
getFactionForRace(uint8 race
);
1957 void setFactionForRace(uint8 race
);
1959 void InitDisplayIds();
1961 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1962 void RewardSinglePlayerAtKill(Unit
* pVictim
);
1963 void RewardPlayerAndGroupAtEvent(uint32 creature_id
,WorldObject
* pRewardSource
);
1964 void RewardPlayerAndGroupAtCast(WorldObject
* pRewardSource
, uint32 spellid
= 0);
1965 bool isHonorOrXPTarget(Unit
* pVictim
) const;
1967 ReputationMgr
& GetReputationMgr() { return m_reputationMgr
; }
1968 ReputationMgr
const& GetReputationMgr() const { return m_reputationMgr
; }
1969 ReputationRank
GetReputationRank(uint32 faction_id
) const;
1970 void RewardReputation(Unit
*pVictim
, float rate
);
1971 void RewardReputation(Quest
const *pQuest
);
1973 void UpdateSkillsForLevel();
1974 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1975 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1977 /*********************************************************/
1978 /*** PVP SYSTEM ***/
1979 /*********************************************************/
1980 void UpdateArenaFields();
1981 void UpdateHonorFields();
1982 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1983 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1984 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1985 void ModifyHonorPoints( int32 value
);
1986 void ModifyArenaPoints( int32 value
);
1987 uint32
GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot
);
1991 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1992 uint16
GetDrunkValue() const { return m_drunk
; }
1993 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1995 uint32
GetDeathTimer() const { return m_deathTimer
; }
1996 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1997 void UpdateCorpseReclaimDelay();
1998 void SendCorpseReclaimDelay(bool load
= false);
2000 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
2001 bool CanParry() const { return m_canParry
; }
2002 void SetCanParry(bool value
);
2003 bool CanBlock() const { return m_canBlock
; }
2004 void SetCanBlock(bool value
);
2005 bool CanDualWield() const { return m_canDualWield
; }
2006 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
2007 bool CanTitanGrip() const { return m_canTitanGrip
; }
2008 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
2009 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE
); }
2011 void SetRegularAttackTime();
2012 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
2013 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
2014 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
2015 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
2016 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
2017 void _ApplyAllStatBonuses();
2018 void _RemoveAllStatBonuses();
2019 float GetArmorPenetrationPct() const { return m_armorPenetrationPct
; }
2021 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
2022 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
2023 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
2025 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
2026 void _RemoveAllItemMods();
2027 void _ApplyAllItemMods();
2028 void _ApplyAllLevelScaleItemMods(bool apply
);
2029 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
, bool only_level_scale
= false);
2030 void _ApplyAmmoBonuses();
2031 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
2032 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
2033 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
2034 void InitDataForForm(bool reapplyMods
= false);
2036 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
2037 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
2038 void UpdateEquipSpellsAtFormChange();
2039 void CastItemCombatSpell(Unit
* Target
, WeaponAttackType attType
);
2040 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
2042 void SendEquipmentSetList();
2043 void SetEquipmentSet(uint32 index
, EquipmentSet eqset
);
2044 void DeleteEquipmentSet(uint64 setGuid
);
2046 void SendInitWorldStates(uint32 zone
, uint32 area
);
2047 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
2048 void SendDirectMessage(WorldPacket
*data
);
2049 void FillBGWeekendWorldStates(WorldPacket
& data
, uint32
& count
);
2051 void SendAurasForTarget(Unit
*target
);
2053 PlayerMenu
* PlayerTalkClass
;
2054 std::vector
<ItemSetEffect
*> ItemSetEff
;
2056 void SendLoot(ObjectGuid guid
, LootType loot_type
);
2057 void SendLootRelease(ObjectGuid guid
);
2058 void SendNotifyLootItemRemoved(uint8 lootSlot
);
2059 void SendNotifyLootMoneyRemoved();
2061 /*********************************************************/
2062 /*** BATTLEGROUND SYSTEM ***/
2063 /*********************************************************/
2065 bool InBattleGround() const { return m_bgData
.bgInstanceID
!= 0; }
2066 bool InArena() const;
2067 uint32
GetBattleGroundId() const { return m_bgData
.bgInstanceID
; }
2068 BattleGroundTypeId
GetBattleGroundTypeId() const { return m_bgData
.bgTypeID
; }
2069 BattleGround
* GetBattleGround() const;
2071 bool InBattleGroundQueue() const
2073 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2074 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
2079 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
2080 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
2082 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2083 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2085 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2087 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2089 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2090 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2091 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
2094 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2096 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
2099 void SetBattleGroundId(uint32 val
, BattleGroundTypeId bgTypeId
)
2101 m_bgData
.bgInstanceID
= val
;
2102 m_bgData
.bgTypeID
= bgTypeId
;
2104 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
2106 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2108 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2110 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
2111 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2115 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2117 bool HasFreeBattleGroundQueueId()
2119 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2120 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
2124 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
2126 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2128 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2130 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
2131 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2136 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
2138 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2139 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2140 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
2142 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
2144 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2145 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
2149 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgData
.joinPos
; }
2150 void SetBattleGroundEntryPoint();
2152 void SetBGTeam(uint32 team
) { m_bgData
.bgTeam
= team
; }
2153 uint32
GetBGTeam() const { return m_bgData
.bgTeam
? m_bgData
.bgTeam
: GetTeam(); }
2155 void LeaveBattleground(bool teleportToEntryPoint
= true);
2156 bool CanJoinToBattleground() const;
2157 bool CanReportAfkDueToLimit();
2158 void ReportedAfkBy(Player
* reporter
);
2159 void ClearAfkReports() { m_bgData
.bgAfkReporter
.clear(); }
2161 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
2162 bool CanUseBattleGroundObject();
2163 bool isTotalImmune();
2164 bool CanCaptureTowerPoint();
2166 /*********************************************************/
2167 /*** REST SYSTEM ***/
2168 /*********************************************************/
2170 bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS
; }
2171 uint32
GetXPRestBonus(uint32 xp
);
2172 uint32
GetRestTime() const { return m_restTime
; }
2173 void SetRestTime(uint32 v
) { m_restTime
= v
; }
2175 /*********************************************************/
2176 /*** ENVIROMENTAL SYSTEM ***/
2177 /*********************************************************/
2179 uint32
EnvironmentalDamage(EnviromentalDamage type
, uint32 damage
);
2181 /*********************************************************/
2182 /*** FLOOD FILTER SYSTEM ***/
2183 /*********************************************************/
2185 void UpdateSpeakTime();
2186 bool CanSpeak() const;
2187 void ChangeSpeakTime(int utime
);
2189 /*********************************************************/
2190 /*** VARIOUS SYSTEMS ***/
2191 /*********************************************************/
2192 bool HasMovementFlag(MovementFlags f
) const; // for script access to m_movementInfo.HasMovementFlag
2193 void UpdateFallInformationIfNeed(MovementInfo
const& minfo
,uint16 opcode
);
2195 void SetFallInformation(uint32 time
, float z
)
2197 m_lastFallTime
= time
;
2200 void HandleFall(MovementInfo
const& movementInfo
);
2202 void BuildTeleportAckMsg( WorldPacket
*data
, float x
, float y
, float z
, float ang
) const;
2204 bool isMoving() const { return m_movementInfo
.HasMovementFlag(movementFlagsMask
); }
2205 bool isMovingOrTurning() const { return m_movementInfo
.HasMovementFlag(movementOrTurningFlagsMask
); }
2207 bool CanFly() const { return m_movementInfo
.HasMovementFlag(MOVEFLAG_CAN_FLY
); }
2208 bool IsFlying() const { return m_movementInfo
.HasMovementFlag(MOVEFLAG_FLYING
); }
2209 bool IsKnowHowFlyIn(uint32 mapid
, uint32 zone
, uint32 area
) const;
2211 void SetClientControl(Unit
* target
, uint8 allowMove
);
2212 void SetMover(Unit
* target
) { m_mover
= target
? target
: this; }
2214 void EnterVehicle(Vehicle
*vehicle
);
2215 void ExitVehicle(Vehicle
*vehicle
);
2217 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
2218 void SetFarSightGUID(uint64 guid
);
2221 Transport
* GetTransport() const { return m_transport
; }
2222 void SetTransport(Transport
* t
) { m_transport
= t
; }
2224 float GetTransOffsetX() const { return m_movementInfo
.GetTransportPos()->x
; }
2225 float GetTransOffsetY() const { return m_movementInfo
.GetTransportPos()->y
; }
2226 float GetTransOffsetZ() const { return m_movementInfo
.GetTransportPos()->z
; }
2227 float GetTransOffsetO() const { return m_movementInfo
.GetTransportPos()->o
; }
2228 uint32
GetTransTime() const { return m_movementInfo
.GetTransportTime(); }
2229 int8
GetTransSeat() const { return m_movementInfo
.GetTransportSeat(); }
2231 uint32
GetSaveTimer() const { return m_nextSave
; }
2232 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
2240 void SaveRecallPosition();
2242 void SetHomebindToLocation(WorldLocation
const& loc
, uint32 area_id
);
2243 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId
); Relocate(m_homebindX
, m_homebindY
, m_homebindZ
); }
2244 bool TeleportToHomebind(uint32 options
= 0) { return TeleportTo(m_homebindMapId
, m_homebindX
, m_homebindY
, m_homebindZ
, GetOrientation(), options
); }
2246 Object
* GetObjectByTypeMask(ObjectGuid guid
, TypeMask typemask
);
2248 // currently visible objects at player client
2249 ObjectGuidSet m_clientGUIDs
;
2251 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
2253 WorldObject
const* GetViewPoint() const;
2254 bool IsVisibleInGridForPlayer(Player
* pl
) const;
2255 bool IsVisibleGloballyFor(Player
* pl
) const;
2257 void UpdateVisibilityOf(WorldObject
const* viewPoint
, WorldObject
* target
);
2260 void UpdateVisibilityOf(WorldObject
const* viewPoint
,T
* target
, UpdateData
& data
, std::set
<WorldObject
*>& visibleNow
);
2262 // Stealth detection system
2263 void HandleStealthedUnitsDetection();
2265 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2267 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2268 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2269 void RemoveAtLoginFlag(AtLoginFlags f
, bool in_db_also
= false);
2271 LookingForGroup m_lookingForGroup
;
2273 // Temporarily removed pet cache
2274 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2275 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2276 void UnsummonPetTemporaryIfAny();
2277 void ResummonPetTemporaryUnSummonedIfAny();
2278 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2280 void SendCinematicStart(uint32 CinematicSequenceId
);
2281 void SendMovieStart(uint32 MovieId
);
2283 /*********************************************************/
2284 /*** INSTANCE SYSTEM ***/
2285 /*********************************************************/
2287 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2289 void UpdateHomebindTime(uint32 time
);
2291 uint32 m_HomebindTimer
;
2292 bool m_InstanceValid
;
2293 // permanent binds and solo binds by difficulty
2294 BoundInstancesMap m_boundInstances
[MAX_DIFFICULTY
];
2295 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, Difficulty difficulty
);
2296 BoundInstancesMap
& GetBoundInstances(Difficulty difficulty
) { return m_boundInstances
[difficulty
]; }
2297 void UnbindInstance(uint32 mapid
, Difficulty difficulty
, bool unload
= false);
2298 void UnbindInstance(BoundInstancesMap::iterator
&itr
, Difficulty difficulty
, bool unload
= false);
2299 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2300 void SendRaidInfo();
2301 void SendSavedInstances();
2302 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2304 /*********************************************************/
2305 /*** GROUP SYSTEM ***/
2306 /*********************************************************/
2308 Group
* GetGroupInvite() { return m_groupInvite
; }
2309 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2310 Group
* GetGroup() { return m_group
.getTarget(); }
2311 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2312 GroupReference
& GetGroupRef() { return m_group
; }
2313 void SetGroup(Group
*group
, int8 subgroup
= -1);
2314 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2315 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2316 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2317 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2318 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2319 Player
* GetNextRandomRaidMember(float radius
);
2320 PartyResult
CanUninviteFromGroup() const;
2321 // BattleGround Group System
2322 void SetBattleGroundRaid(Group
*group
, int8 subgroup
= -1);
2323 void RemoveFromBattleGroundRaid();
2324 Group
* GetOriginalGroup() { return m_originalGroup
.getTarget(); }
2325 GroupReference
& GetOriginalGroupRef() { return m_originalGroup
; }
2326 uint8
GetOriginalSubGroup() const { return m_originalGroup
.getSubGroup(); }
2327 void SetOriginalGroup(Group
*group
, int8 subgroup
= -1);
2329 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2330 MapReference
&GetMapRef() { return m_mapRef
; }
2332 bool isAllowedToLoot(Creature
* creature
);
2334 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2336 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2337 uint8
GetRunesState() const { return m_runes
->runeState
; }
2338 RuneType
GetBaseRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].BaseRune
); }
2339 RuneType
GetCurrentRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].CurrentRune
); }
2340 uint16
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2341 bool IsBaseRuneSlotsOnCooldown(RuneType runeType
) const;
2342 void SetBaseRune(uint8 index
, RuneType baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2343 void SetCurrentRune(uint8 index
, RuneType currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2344 void SetRuneCooldown(uint8 index
, uint16 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2345 void ConvertRune(uint8 index
, RuneType newType
);
2346 void ResyncRunes(uint8 count
);
2347 void AddRunePower(uint8 index
);
2350 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2351 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
2352 bool HasTitle(uint32 bitIndex
);
2353 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2354 void SetTitle(CharTitlesEntry
const* title
, bool lost
= false);
2356 bool isActiveObject() const { return true; }
2357 bool canSeeSpellClickOn(Creature
const* creature
) const;
2360 uint32 m_contestedPvPTimer
;
2362 /*********************************************************/
2363 /*** BATTLEGROUND SYSTEM ***/
2364 /*********************************************************/
2367 this is an array of BG queues (BgTypeIDs) in which is player
2369 struct BgBattleGroundQueueID_Rec
2371 BattleGroundQueueTypeId bgQueueTypeId
;
2372 uint32 invitedToInstance
;
2375 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2378 /*********************************************************/
2379 /*** QUEST SYSTEM ***/
2380 /*********************************************************/
2382 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2383 typedef std::set
<uint32
> QuestSet
;
2384 QuestSet m_timedquests
;
2385 QuestSet m_weeklyquests
;
2388 uint32 m_ingametime
;
2390 /*********************************************************/
2391 /*** LOAD SYSTEM ***/
2392 /*********************************************************/
2394 void _LoadActions(QueryResult
*result
);
2395 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2396 void _LoadBoundInstances(QueryResult
*result
);
2397 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2398 void _LoadMails(QueryResult
*result
);
2399 void _LoadMailedItems(QueryResult
*result
);
2400 void _LoadQuestStatus(QueryResult
*result
);
2401 void _LoadDailyQuestStatus(QueryResult
*result
);
2402 void _LoadWeeklyQuestStatus(QueryResult
*result
);
2403 void _LoadGroup(QueryResult
*result
);
2404 void _LoadSkills(QueryResult
*result
);
2405 void _LoadSpells(QueryResult
*result
);
2406 void _LoadTalents(QueryResult
*result
);
2407 void _LoadFriendList(QueryResult
*result
);
2408 bool _LoadHomeBind(QueryResult
*result
);
2409 void _LoadDeclinedNames(QueryResult
*result
);
2410 void _LoadArenaTeamInfo(QueryResult
*result
);
2411 void _LoadEquipmentSets(QueryResult
*result
);
2412 void _LoadBGData(QueryResult
* result
);
2413 void _LoadGlyphs(QueryResult
*result
);
2414 void _LoadIntoDataField(const char* data
, uint32 startOffset
, uint32 count
);
2416 /*********************************************************/
2417 /*** SAVE SYSTEM ***/
2418 /*********************************************************/
2420 void _SaveActions();
2422 void _SaveInventory();
2424 void _SaveQuestStatus();
2425 void _SaveDailyQuestStatus();
2426 void _SaveWeeklyQuestStatus();
2429 void _SaveEquipmentSets();
2432 void _SaveTalents();
2435 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2436 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2438 /*********************************************************/
2439 /*** ENVIRONMENTAL SYSTEM ***/
2440 /*********************************************************/
2441 void HandleSobering();
2442 void SendMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, int32 Regen
);
2443 void StopMirrorTimer(MirrorTimerType Type
);
2444 void HandleDrowning(uint32 time_diff
);
2445 int32
getMaxTimer(MirrorTimerType timer
);
2447 /*********************************************************/
2448 /*** HONOR SYSTEM ***/
2449 /*********************************************************/
2450 time_t m_lastHonorUpdateTime
;
2452 void outDebugStatsValues() const;
2453 ObjectGuid m_lootGuid
;
2458 uint32 m_speakCount
;
2459 Difficulty m_dungeonDifficulty
;
2460 Difficulty m_raidDifficulty
;
2462 uint32 m_atLoginFlags
;
2464 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2465 uint32 m_currentBuybackSlot
;
2467 std::vector
<Item
*> m_itemUpdateQueue
;
2468 bool m_itemUpdateQueueBlocked
;
2470 uint32 m_ExtraFlags
;
2471 uint64 m_curSelection
;
2473 uint64 m_comboTarget
;
2476 QuestStatusMap mQuestStatus
;
2478 SkillStatusMap mSkillStatus
;
2480 uint32 m_GuildIdInvited
;
2481 uint32 m_ArenaTeamIdInvited
;
2484 PlayerSpellMap m_spells
;
2485 PlayerTalentMap m_talents
[MAX_TALENT_SPEC_COUNT
];
2486 SpellCooldowns m_spellCooldowns
;
2487 uint32 m_lastPotionId
; // last used health/mana potion in combat, that block next potion use
2492 ActionButtonList m_actionButtons
[MAX_TALENT_SPEC_COUNT
];
2494 Glyph m_glyphs
[MAX_TALENT_SPEC_COUNT
][MAX_GLYPH_SLOT_INDEX
];
2496 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2497 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2498 uint16 m_baseSpellPower
;
2499 uint16 m_baseFeralAP
;
2500 uint16 m_baseManaRegen
;
2501 float m_armorPenetrationPct
;
2503 SpellModList m_spellMods
[MAX_SPELLMOD
];
2504 int32 m_SpellModRemoveCount
;
2505 EnchantDurationList m_enchantDuration
;
2506 ItemDurationList m_itemDuration
;
2508 uint64 m_resurrectGUID
;
2509 uint32 m_resurrectMap
;
2510 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2511 uint32 m_resurrectHealth
, m_resurrectMana
;
2513 WorldSession
*m_session
;
2515 typedef std::list
<Channel
*> JoinedChannelsList
;
2516 JoinedChannelsList m_channels
;
2522 bool m_DailyQuestChanged
;
2523 bool m_WeeklyQuestChanged
;
2525 uint32 m_drunkTimer
;
2527 uint32 m_weaponChangeTimer
;
2529 uint32 m_zoneUpdateId
;
2530 uint32 m_zoneUpdateTimer
;
2531 uint32 m_areaUpdateId
;
2533 uint32 m_deathTimer
;
2534 time_t m_deathExpireTime
;
2538 uint32 m_WeaponProficiency
;
2539 uint32 m_ArmorProficiency
;
2542 bool m_canDualWield
;
2543 bool m_canTitanGrip
;
2544 uint8 m_swingErrorMsg
;
2547 ////////////////////Rest System/////////////////////
2548 time_t time_inn_enter
;
2549 uint32 inn_trigger_id
;
2552 ////////////////////Rest System/////////////////////
2555 Transport
* m_transport
;
2557 uint32 m_resetTalentsCost
;
2558 time_t m_resetTalentsTime
;
2559 uint32 m_usedTalentCount
;
2560 uint32 m_questRewardTalentCount
;
2563 PlayerSocial
*m_social
;
2566 GroupReference m_group
;
2567 GroupReference m_originalGroup
;
2568 Group
*m_groupInvite
;
2569 uint32 m_groupUpdateMask
;
2570 uint64 m_auraUpdateMask
;
2575 time_t m_summon_expire
;
2576 uint32 m_summon_mapid
;
2581 DeclinedName
*m_declinedname
;
2583 EquipmentSets m_EquipmentSets
;
2585 // internal common parts for CanStore/StoreItem functions
2586 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2587 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2588 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2589 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2591 void UpdateKnownCurrencies(uint32 itemId
, bool apply
);
2592 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, int32 faction
, bool for_quest
);
2593 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2595 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport
; }
2596 void SetCanDelayTeleport(bool setting
) { m_bCanDelayTeleport
= setting
; }
2597 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport
; }
2598 void SetDelayedTeleportFlag(bool setting
) { m_bHasDelayedTeleport
= setting
; }
2600 void ScheduleDelayedOperation(uint32 operation
)
2602 if(operation
< DELAYED_END
)
2603 m_DelayedOperations
|= operation
;
2606 GridReference
<Player
> m_gridRef
;
2607 MapReference m_mapRef
;
2609 // Homebind coordinates
2610 uint32 m_homebindMapId
;
2611 uint16 m_homebindAreaId
;
2616 uint32 m_lastFallTime
;
2619 int32 m_MirrorTimer
[MAX_TIMERS
];
2620 uint8 m_MirrorTimerFlags
;
2621 uint8 m_MirrorTimerFlagsLast
;
2624 // Current teleport data
2625 WorldLocation m_teleport_dest
;
2626 uint32 m_teleport_options
;
2627 bool mSemaphoreTeleport_Near
;
2628 bool mSemaphoreTeleport_Far
;
2630 uint32 m_DelayedOperations
;
2631 bool m_bCanDelayTeleport
;
2632 bool m_bHasDelayedTeleport
;
2634 uint32 m_DetectInvTimer
;
2636 // Temporary removed pet cache
2637 uint32 m_temporaryUnsummonedPetNumber
;
2638 uint32 m_oldpetspell
;
2640 AchievementMgr m_achievementMgr
;
2641 ReputationMgr m_reputationMgr
;
2643 uint32 m_timeSyncCounter
;
2644 uint32 m_timeSyncTimer
;
2645 uint32 m_timeSyncClient
;
2646 uint32 m_timeSyncServer
;
2649 void AddItemsSetItem(Player
*player
,Item
*item
);
2650 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2652 // "the bodies of template functions must be made available in a header file"
2653 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2655 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2656 if (!spellInfo
) return 0;
2658 int32 totalflat
= 0;
2659 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2661 SpellModifier
*mod
= *itr
;
2663 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2665 if (mod
->type
== SPELLMOD_FLAT
)
2666 totalflat
+= mod
->value
;
2667 else if (mod
->type
== SPELLMOD_PCT
)
2669 // skip percent mods for null basevalue (most important for spell mods with charges )
2670 if(basevalue
== T(0))
2673 // special case (skip >10sec spell casts for instant cast setting)
2674 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10*IN_MILLISECONDS
) && mod
->value
<= -100)
2677 totalpct
+= mod
->value
;
2680 if (mod
->charges
> 0 )
2683 if (mod
->charges
== 0)
2686 mod
->lastAffected
= spell
;
2687 if(!mod
->lastAffected
)
2688 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2689 ++m_SpellModRemoveCount
;
2694 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2695 basevalue
= T((float)basevalue
+ diff
);
2699 template<typename Func
>
2700 void Player::CallForAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
)
2703 if(Unit
* mini
= GetMiniPet())
2706 Unit::CallForAllControlledUnits(func
,withTotems
,withGuardians
,withCharms
);
2709 template<typename Func
>
2710 bool Player::CheckAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
) const
2713 if(Unit
* mini
= GetMiniPet())
2717 return Unit::CheckAllControlledUnits(func
,withTotems
,withGuardians
,withCharms
);