2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "GossipDef.h"
29 #include "PoolHandler.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "WaypointMovementGenerator.h"
38 #include "InstanceData.h"
39 #include "BattleGroundMgr.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
45 // apply implementation of the singletons
46 #include "Policies/SingletonImp.h"
48 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
50 TrainerSpellMap::const_iterator itr
= spellList
.find(spell_id
);
51 if (itr
!= spellList
.end())
57 bool VendorItemData::RemoveItem( uint32 item_id
)
59 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
61 if((*i
)->item
==item_id
)
70 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
72 for(size_t i
= 0; i
< m_items
.size(); ++i
)
73 if(m_items
[i
]->item
==item_id
)
75 return m_items
.size();
78 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
80 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
81 if((*i
)->item
==item_id
)
86 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
88 if(Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
))
90 while (!m_assistants
.empty())
92 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
93 m_assistants
.pop_front();
95 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
97 assistant
->SetNoCallAssistance(true);
99 assistant
->AI()->AttackStart(victim
);
106 Creature::Creature() :
108 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
109 m_lootMoney(0), m_lootRecipient(0),
110 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
111 m_gossipOptionLoaded(false), m_isPet(false), m_isVehicle(false), m_isTotem(false),
112 m_defaultMovementType(IDLE_MOTION_TYPE
), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
113 m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),
114 m_creatureInfo(NULL
), m_isActiveObject(false), m_AlreadySearchedAssistance(false)
117 m_valuesCount
= UNIT_END
;
119 for(int i
=0; i
<4; ++i
)
122 m_CreatureSpellCooldowns
.clear();
123 m_CreatureCategoryCooldowns
.clear();
124 m_GlobalCooldown
= 0;
125 m_unit_movement_flags
= MOVEMENTFLAG_WALK_MODE
;
128 Creature::~Creature()
130 CleanupsBeforeDelete();
132 m_vendorItemCounts
.clear();
138 void Creature::AddToWorld()
140 ///- Register the creature for guid lookup
141 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
145 void Creature::RemoveFromWorld()
147 ///- Remove the creature from the accessor
148 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
149 Unit::RemoveFromWorld();
152 void Creature::RemoveCorpse()
154 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
159 ObjectAccessor::UpdateObjectVisibility(this);
161 m_respawnTime
= time(NULL
) + m_respawnDelay
;
164 GetRespawnCoord(x
, y
, z
, &o
);
165 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
169 * change the entry of creature until respawn
171 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
173 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
176 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
180 // get heroic mode entry
181 uint32 actualEntry
= Entry
;
182 CreatureInfo
const *cinfo
= normalInfo
;
183 if(normalInfo
->HeroicEntry
)
185 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
186 if(map
&& map
->IsHeroic())
188 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
191 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
197 SetEntry(Entry
); // normal entry always
198 m_creatureInfo
= cinfo
; // map mode related always
200 if (cinfo
->DisplayID_A
== 0 || cinfo
->DisplayID_H
== 0) // Cancel load if no model defined
202 sLog
.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry
);
206 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
207 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
210 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
214 display_id
= minfo
->modelid
; // it can be different (for another gender)
216 SetDisplayId(display_id
);
217 SetNativeDisplayId(display_id
);
218 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
220 // Load creature equipment
221 if(!data
|| data
->equipmentId
== 0)
222 { // use default from the template
223 LoadEquipment(cinfo
->equipmentId
);
225 else if(data
&& data
->equipmentId
!= -1)
226 { // override, -1 means no equipment
227 LoadEquipment(data
->equipmentId
);
230 SetName(normalInfo
->Name
); // at normal entry always
232 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
233 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
235 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
237 SetSpeed(MOVE_WALK
, cinfo
->speed
);
238 SetSpeed(MOVE_RUN
, cinfo
->speed
);
239 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
241 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
243 // checked at loading
244 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
245 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
246 m_defaultMovementType
= IDLE_MOTION_TYPE
;
251 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
253 if(!InitEntry(Entry
,team
,data
))
256 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
258 // creatures always have melee weapon ready if any
259 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
261 SelectLevel(GetCreatureInfo());
263 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_H
);
265 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_A
);
267 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
269 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
270 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
271 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
273 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
274 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
276 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
277 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
278 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
279 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
280 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
281 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
282 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
284 SetCanModifyStats(true);
287 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
288 if (factionTemplate
) // check and error show at loading templates
290 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
292 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
293 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
297 for(int i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
298 m_spells
[i
] = GetCreatureInfo()->spells
[i
];
303 void Creature::Update(uint32 diff
)
305 if(m_GlobalCooldown
<= diff
)
306 m_GlobalCooldown
= 0;
308 m_GlobalCooldown
-= diff
;
310 switch( m_deathState
)
313 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
314 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
317 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
318 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
322 if( m_respawnTime
<= time(NULL
) )
324 DEBUG_LOG("Respawning...");
326 lootForPickPocketed
= false;
329 if(m_originalEntry
!= GetEntry())
330 UpdateEntry(m_originalEntry
);
332 CreatureInfo
const *cinfo
= GetCreatureInfo();
335 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
336 if (m_isDeadByDefault
)
338 setDeathState(JUST_DIED
);
340 i_motionMaster
.Clear();
341 clearUnitState(UNIT_STAT_ALL_STATE
);
342 LoadCreaturesAddon(true);
345 setDeathState( JUST_ALIVED
);
347 //Call AI respawn virtual function
348 i_AI
->JustRespawned();
350 uint16 poolid
= poolhandler
.IsPartOfAPool(GetGUIDLow(), GetTypeId());
352 poolhandler
.UpdatePool(poolid
, GetGUIDLow(), GetTypeId());
360 if (m_isDeadByDefault
)
363 if( m_deathTimer
<= diff
)
366 DEBUG_LOG("Removing corpse... %u ", GetEntry());
370 m_deathTimer
-= diff
;
371 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
373 if(diff
<= m_groupLootTimer
)
375 m_groupLootTimer
-= diff
;
379 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
382 m_groupLootTimer
= 0;
383 lootingGroupLeaderGUID
= 0;
392 if (m_isDeadByDefault
)
394 if( m_deathTimer
<= diff
)
397 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
401 m_deathTimer
-= diff
;
405 Unit::Update( diff
);
407 // creature can be dead after Unit::Update call
408 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
414 // do not allow the AI to be changed during update
416 i_AI
->UpdateAI(diff
);
420 // creature can be dead after UpdateAI call
421 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
426 if(diff
>= m_regenTimer
)
429 m_regenTimer
-= diff
;
431 if (m_regenTimer
!= 0)
434 if (!isInCombat() || IsPolymorphed())
445 setDeathState(JUST_DIED
);
452 void Creature::RegenerateMana()
454 uint32 curValue
= GetPower(POWER_MANA
);
455 uint32 maxValue
= GetMaxPower(POWER_MANA
);
457 if (curValue
>= maxValue
)
462 // Combat and any controlled creature
463 if (isInCombat() || GetCharmerOrOwnerGUID())
465 if(!IsUnderLastManaUseEffect())
467 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
468 float Spirit
= GetStat(STAT_SPIRIT
);
470 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
474 addvalue
= maxValue
/3;
476 ModifyPower(POWER_MANA
, addvalue
);
479 void Creature::RegenerateHealth()
481 if (!isRegeneratingHealth())
484 uint32 curValue
= GetHealth();
485 uint32 maxValue
= GetMaxHealth();
487 if (curValue
>= maxValue
)
492 // Not only pet, but any controlled creature
493 if(GetCharmerOrOwnerGUID())
495 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
496 float Spirit
= GetStat(STAT_SPIRIT
);
498 if( GetPower(POWER_MANA
) > 0 )
499 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
501 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
504 addvalue
= maxValue
/3;
506 ModifyHealth(addvalue
);
509 void Creature::DoFleeToGetAssistance()
514 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
);
517 Creature
* pCreature
= NULL
;
519 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
521 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
523 MaNGOS::NearestAssistCreatureInCreatureRangeCheck
u_check(this, getVictim(), radius
);
524 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
> searcher(this, pCreature
, u_check
);
526 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
528 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
529 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
531 SetNoSearchAssistance(true);
533 SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY
));
535 GetMotionMaster()->MoveSeekAssistance(pCreature
->GetPositionX(), pCreature
->GetPositionY(), pCreature
->GetPositionZ());
539 bool Creature::AIM_Initialize()
541 // make sure nothing can change the AI during AI update
544 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
548 CreatureAI
* oldAI
= i_AI
;
549 i_motionMaster
.Initialize();
550 i_AI
= FactorySelector::selectAI(this);
556 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
558 SetMapId(map
->GetId());
559 SetInstanceId(map
->GetInstanceId());
560 SetPhaseMask(phaseMask
,false);
562 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
563 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
567 switch (GetCreatureInfo()->rank
)
569 case CREATURE_ELITE_RARE
:
570 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
572 case CREATURE_ELITE_ELITE
:
573 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
575 case CREATURE_ELITE_RAREELITE
:
576 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
578 case CREATURE_ELITE_WORLDBOSS
:
579 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
582 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
585 LoadCreaturesAddon();
591 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
596 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
598 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
600 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
601 GetGUIDLow(),GetEntry());
605 switch(GetCreatureInfo()->trainer_type
)
607 case TRAINER_TYPE_CLASS
:
608 if(pPlayer
->getClass()!=GetCreatureInfo()->classNum
)
612 pPlayer
->PlayerTalkClass
->ClearMenus();
613 switch(GetCreatureInfo()->classNum
)
615 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
616 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
617 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
618 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
619 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
620 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
621 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
622 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
623 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
629 case TRAINER_TYPE_PETS
:
630 if(pPlayer
->getClass()!=CLASS_HUNTER
)
632 pPlayer
->PlayerTalkClass
->ClearMenus();
633 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
637 case TRAINER_TYPE_MOUNTS
:
638 if(GetCreatureInfo()->race
&& pPlayer
->getRace() != GetCreatureInfo()->race
)
642 pPlayer
->PlayerTalkClass
->ClearMenus();
643 switch(GetCreatureInfo()->classNum
)
645 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
646 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
647 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
648 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
649 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
650 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
651 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
652 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
653 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
654 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
660 case TRAINER_TYPE_TRADESKILLS
:
661 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
665 pPlayer
->PlayerTalkClass
->ClearMenus();
666 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
672 return false; // checked and error output at creature_template loading
677 bool Creature::isCanInteractWithBattleMaster(Player
* pPlayer
, bool msg
) const
679 if(!isBattleMaster())
682 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
684 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
686 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
688 pPlayer
->PlayerTalkClass
->ClearMenus();
691 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
692 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
693 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
694 case BATTLEGROUND_EY
:
695 case BATTLEGROUND_NA
:
696 case BATTLEGROUND_BE
:
697 case BATTLEGROUND_AA
:
698 case BATTLEGROUND_RL
:
699 case BATTLEGROUND_SA
:
700 case BATTLEGROUND_DS
:
701 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
709 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
711 return pPlayer
->getLevel() >= 10
712 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
713 && pPlayer
->getClass() == GetCreatureInfo()->classNum
;
716 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
718 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
721 // lazy loading single time at use
724 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
726 GossipOption
* gso
=&*i
;
727 if(gso
->GossipId
== gossipid
)
729 bool cantalking
=true;
732 uint32 textid
=GetNpcTextId();
733 GossipText
const* gossiptext
=objmgr
.GetGossipText(textid
);
741 case GOSSIP_OPTION_QUESTGIVER
:
742 pPlayer
->PrepareQuestMenu(GetGUID());
743 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
745 //pm->GetQuestMenu()->ClearMenu();
747 case GOSSIP_OPTION_ARMORER
:
748 cantalking
=false; // added in special mode
750 case GOSSIP_OPTION_SPIRITHEALER
:
751 if( !pPlayer
->isDead() )
754 case GOSSIP_OPTION_VENDOR
:
756 VendorItemData
const* vItems
= GetVendorItems();
757 if(!vItems
|| vItems
->Empty())
759 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
760 GetGUIDLow(),GetEntry());
765 case GOSSIP_OPTION_TRAINER
:
766 if(!isCanTrainingOf(pPlayer
,false))
769 case GOSSIP_OPTION_UNLEARNTALENTS
:
770 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
773 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
774 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->classNum
!= CLASS_HUNTER
)
777 case GOSSIP_OPTION_TAXIVENDOR
:
778 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
781 case GOSSIP_OPTION_BATTLEFIELD
:
782 if(!isCanInteractWithBattleMaster(pPlayer
,false))
785 case GOSSIP_OPTION_SPIRITGUIDE
:
786 case GOSSIP_OPTION_INNKEEPER
:
787 case GOSSIP_OPTION_BANKER
:
788 case GOSSIP_OPTION_PETITIONER
:
789 case GOSSIP_OPTION_STABLEPET
:
790 case GOSSIP_OPTION_TABARDDESIGNER
:
791 case GOSSIP_OPTION_AUCTIONEER
:
794 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
799 //note for future dev: should have database fields for BoxMessage & BoxMoney
800 if(!gso
->OptionText
.empty() && cantalking
)
802 std::string OptionText
= gso
->OptionText
;
803 std::string BoxText
= gso
->BoxText
;
804 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
807 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
810 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
811 OptionText
=no
->OptionText
[loc_idx
];
812 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
813 BoxText
=no
->BoxText
[loc_idx
];
816 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
821 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
824 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
826 isCanTrainingOf(pPlayer
,true); // output error message if need
828 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
830 isCanInteractWithBattleMaster(pPlayer
,true); // output error message if need
835 void Creature::sendPreparedGossip(Player
* player
)
840 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
841 if (!HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_GOSSIP
) && !player
->PlayerTalkClass
->GetQuestMenu().Empty())
843 player
->SendPreparedQuest(GetGUID());
847 // in case non empty gossip menu (that not included quests list size) show it
848 // (quest entries from quest menu will be included in list)
849 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
852 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
854 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
856 if(option
>= gossipmenu
.MenuItemCount())
859 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
860 uint32 zoneid
=GetZoneId();
861 uint64 guid
=GetGUID();
863 GossipOption
const *gossip
=GetGossipOption( action
);
867 gossip
=GetGossipOption( action
);
872 switch (gossip
->Action
)
874 case GOSSIP_OPTION_GOSSIP
:
876 uint32 textid
= GetGossipTextId(action
, zoneid
);
878 textid
=GetNpcTextId();
880 player
->PlayerTalkClass
->CloseGossip();
881 player
->PlayerTalkClass
->SendTalking(textid
);
884 case GOSSIP_OPTION_SPIRITHEALER
:
885 if (player
->isDead())
886 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
888 case GOSSIP_OPTION_QUESTGIVER
:
889 player
->PrepareQuestMenu( guid
);
890 player
->SendPreparedQuest( guid
);
892 case GOSSIP_OPTION_VENDOR
:
893 case GOSSIP_OPTION_ARMORER
:
894 player
->GetSession()->SendListInventory(guid
);
896 case GOSSIP_OPTION_STABLEPET
:
897 player
->GetSession()->SendStablePet(guid
);
899 case GOSSIP_OPTION_TRAINER
:
900 player
->GetSession()->SendTrainerList(guid
);
902 case GOSSIP_OPTION_UNLEARNTALENTS
:
903 player
->PlayerTalkClass
->CloseGossip();
904 player
->SendTalentWipeConfirm(guid
);
906 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
907 player
->PlayerTalkClass
->CloseGossip();
908 player
->SendPetSkillWipeConfirm();
910 case GOSSIP_OPTION_TAXIVENDOR
:
911 player
->GetSession()->SendTaxiMenu(this);
913 case GOSSIP_OPTION_INNKEEPER
:
914 player
->PlayerTalkClass
->CloseGossip();
915 player
->SetBindPoint( guid
);
917 case GOSSIP_OPTION_BANKER
:
918 player
->GetSession()->SendShowBank( guid
);
920 case GOSSIP_OPTION_PETITIONER
:
921 player
->PlayerTalkClass
->CloseGossip();
922 player
->GetSession()->SendPetitionShowList( guid
);
924 case GOSSIP_OPTION_TABARDDESIGNER
:
925 player
->PlayerTalkClass
->CloseGossip();
926 player
->GetSession()->SendTabardVendorActivate( guid
);
928 case GOSSIP_OPTION_AUCTIONEER
:
929 player
->GetSession()->SendAuctionHello( guid
, this );
931 case GOSSIP_OPTION_SPIRITGUIDE
:
932 case GOSSIP_GUARD_SPELLTRAINER
:
933 case GOSSIP_GUARD_SKILLTRAINER
:
934 prepareGossipMenu( player
,gossip
->Id
);
935 sendPreparedGossip( player
);
937 case GOSSIP_OPTION_BATTLEFIELD
:
939 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
940 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
944 OnPoiSelect( player
, gossip
);
950 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
952 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
954 Poi_Icon icon
= ICON_POI_BLANK
;
955 //need add more case.
956 switch(gossip
->Action
)
958 case GOSSIP_GUARD_BANK
:
959 icon
=ICON_POI_SMALL_HOUSE
;
961 case GOSSIP_GUARD_RIDE
:
962 icon
=ICON_POI_RWHORSE
;
964 case GOSSIP_GUARD_GUILD
:
965 icon
=ICON_POI_BLUETOWER
;
968 icon
=ICON_POI_GREYTOWER
;
971 uint32 textid
= GetGossipTextId( gossip
->Action
, GetZoneId() );
972 player
->PlayerTalkClass
->SendTalking(textid
);
973 // std::string areaname= gossip->OptionText;
974 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
978 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
980 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
985 Field
*fields
= result
->Fetch();
986 uint32 id
= fields
[0].GetUInt32();
993 uint32
Creature::GetNpcTextId()
996 return DEFAULT_GOSSIP_MESSAGE
;
998 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
1001 return DEFAULT_GOSSIP_MESSAGE
;
1004 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
1006 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
1014 void Creature::LoadGossipOptions()
1016 if(m_gossipOptionLoaded
)
1019 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
1021 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
1022 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
1023 if(i
->NpcFlag
& npcflags
)
1024 addGossipOption(*i
);
1026 m_gossipOptionLoaded
= true;
1029 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
)
1031 /* uint32 timeElap = getMSTime();
1032 if ((timeElap - m_startMove) < m_moveTime)
1034 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1035 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1045 m_orientation = atan2((oY - dY), (oX - dX));
1047 m_startMove = getMSTime();
1048 m_moveTime = time;*/
1049 SendMonsterMove(x
, y
, z
, type
, MovementFlags
, time
);
1052 Player
*Creature::GetLootRecipient() const
1054 if (!m_lootRecipient
) return NULL
;
1055 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1058 void Creature::SetLootRecipient(Unit
*unit
)
1060 // set the player whose group should receive the right
1061 // to loot the creature after it dies
1062 // should be set to NULL after the loot disappears
1066 m_lootRecipient
= 0;
1067 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1071 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1072 if(!player
) // normal creature, no player involved
1075 m_lootRecipient
= player
->GetGUID();
1076 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1079 void Creature::SaveToDB()
1081 // this should only be used when the creature has already been loaded
1082 // preferably after adding to map, because mapid may not be valid otherwise
1083 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1086 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1090 SaveToDB(GetMapId(), data
->spawnMask
,GetPhaseMask());
1093 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
, uint32 phaseMask
)
1095 // update in loaded data
1097 m_DBTableGuid
= GetGUIDLow();
1098 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1100 uint32 displayId
= GetNativeDisplayId();
1102 // check if it's a custom model and if not, use 0 for displayId
1103 CreatureInfo
const *cinfo
= GetCreatureInfo();
1106 if(displayId
!= cinfo
->DisplayID_A
&& displayId
!= cinfo
->DisplayID_H
)
1108 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
);
1109 if(!minfo
|| displayId
!= minfo
->modelid_other_gender
)
1111 minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
);
1112 if(minfo
&& displayId
== minfo
->modelid_other_gender
)
1122 // data->guid = guid don't must be update at save
1123 data
.id
= GetEntry();
1125 data
.phaseMask
= phaseMask
;
1126 data
.displayid
= displayId
;
1127 data
.equipmentId
= GetEquipmentId();
1128 data
.posX
= GetPositionX();
1129 data
.posY
= GetPositionY();
1130 data
.posZ
= GetPositionZ();
1131 data
.orientation
= GetOrientation();
1132 data
.spawntimesecs
= m_respawnDelay
;
1133 // prevent add data integrity problems
1134 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1135 data
.currentwaypoint
= 0;
1136 data
.curhealth
= GetHealth();
1137 data
.curmana
= GetPower(POWER_MANA
);
1138 data
.is_dead
= m_isDeadByDefault
;
1139 // prevent add data integrity problems
1140 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1141 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1142 data
.spawnMask
= spawnMask
;
1145 WorldDatabase
.BeginTransaction();
1147 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1149 std::ostringstream ss
;
1150 ss
<< "INSERT INTO creature VALUES ("
1151 << m_DBTableGuid
<< ","
1152 << GetEntry() << ","
1154 << uint32(spawnMask
) << "," // cast to prevent save as symbol
1155 << uint16(GetPhaseMask()) << "," // prevent out of range error
1157 << GetEquipmentId() <<","
1158 << GetPositionX() << ","
1159 << GetPositionY() << ","
1160 << GetPositionZ() << ","
1161 << GetOrientation() << ","
1162 << m_respawnDelay
<< "," //respawn time
1163 << (float) m_respawnradius
<< "," //spawn distance (float)
1164 << (uint32
) (0) << "," //currentwaypoint
1165 << GetHealth() << "," //curhealth
1166 << GetPower(POWER_MANA
) << "," //curmana
1167 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1168 << GetDefaultMovementType() << ")"; //default movement generator type
1170 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1172 WorldDatabase
.CommitTransaction();
1175 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1177 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1180 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1181 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1182 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1185 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1188 float healthmod
= _GetHealthMod(rank
);
1190 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1191 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1192 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1194 SetCreateHealth(health
);
1195 SetMaxHealth(health
);
1199 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1200 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1201 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1203 SetCreateMana(mana
);
1204 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1205 SetPower(POWER_MANA
, mana
);
1207 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1208 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1211 float damagemod
= _GetDamageMod(rank
);
1213 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1214 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1216 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1217 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1219 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1222 float Creature::_GetHealthMod(int32 Rank
)
1224 switch (Rank
) // define rates for each elite rank
1226 case CREATURE_ELITE_NORMAL
:
1227 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1228 case CREATURE_ELITE_ELITE
:
1229 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1230 case CREATURE_ELITE_RAREELITE
:
1231 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1232 case CREATURE_ELITE_WORLDBOSS
:
1233 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1234 case CREATURE_ELITE_RARE
:
1235 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1237 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1241 float Creature::_GetDamageMod(int32 Rank
)
1243 switch (Rank
) // define rates for each elite rank
1245 case CREATURE_ELITE_NORMAL
:
1246 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1247 case CREATURE_ELITE_ELITE
:
1248 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1249 case CREATURE_ELITE_RAREELITE
:
1250 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1251 case CREATURE_ELITE_WORLDBOSS
:
1252 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1253 case CREATURE_ELITE_RARE
:
1254 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1256 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1260 float Creature::GetSpellDamageMod(int32 Rank
)
1262 switch (Rank
) // define rates for each elite rank
1264 case CREATURE_ELITE_NORMAL
:
1265 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1266 case CREATURE_ELITE_ELITE
:
1267 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1268 case CREATURE_ELITE_RAREELITE
:
1269 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1270 case CREATURE_ELITE_WORLDBOSS
:
1271 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1272 case CREATURE_ELITE_RARE
:
1273 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1275 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1279 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1281 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1284 sLog
.outErrorDb("Creature entry %u does not exist.", Entry
);
1287 m_originalEntry
= Entry
;
1289 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1291 if(!UpdateEntry(Entry
, team
, data
))
1294 //Notify the map's instance data.
1295 //Only works if you create the object in it, not if it is moves to that map.
1296 //Normally non-players do not teleport to other maps.
1297 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
1298 if(map
&& map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
1300 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this);
1306 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1308 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1312 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1316 m_DBTableGuid
= guid
;
1317 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1320 if(!Create(guid
,map
,data
->phaseMask
,data
->id
,team
,data
))
1323 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1325 if(!IsPositionValid())
1327 sLog
.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1331 m_respawnradius
= data
->spawndist
;
1333 m_respawnDelay
= data
->spawntimesecs
;
1334 m_isDeadByDefault
= data
->is_dead
;
1335 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1337 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1338 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1340 m_deathState
= DEAD
;
1343 float tz
= GetMap()->GetHeight(data
->posX
,data
->posY
,data
->posZ
,false);
1344 if(data
->posZ
- tz
> 0.1)
1345 Relocate(data
->posX
,data
->posY
,tz
);
1348 else if(m_respawnTime
) // respawn time set but expired
1351 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1354 uint32 curhealth
= data
->curhealth
;
1357 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1362 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1363 SetPower(POWER_MANA
,data
->curmana
);
1365 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1367 // checked at creature_template loading
1368 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1374 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1376 if(equip_entry
== 0)
1380 for (uint8 i
= 0; i
< 3; ++i
)
1381 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1387 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1391 m_equipmentId
= equip_entry
;
1392 for (uint8 i
= 0; i
< 3; ++i
)
1393 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1396 bool Creature::hasQuest(uint32 quest_id
) const
1398 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1399 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1401 if(itr
->second
==quest_id
)
1407 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1409 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1410 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1412 if(itr
->second
==quest_id
)
1418 void Creature::DeleteFromDB()
1422 sLog
.outDebug("Trying to delete not saved creature!");
1426 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1427 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1429 WorldDatabase
.BeginTransaction();
1430 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1431 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1432 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1433 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1434 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1435 WorldDatabase
.CommitTransaction();
1438 float Creature::GetAttackDistance(Unit
const* pl
) const
1440 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1444 int32 playerlevel
= pl
->getLevelForTarget(this);
1445 int32 creaturelevel
= getLevelForTarget(pl
);
1447 int32 leveldif
= playerlevel
- creaturelevel
;
1449 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1450 if ( leveldif
< - 25)
1453 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1454 float RetDistance
= 20;
1456 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1457 // radius grow if playlevel < creaturelevel
1458 RetDistance
-= (float)leveldif
;
1460 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1462 // detect range auras
1463 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1465 // detected range auras
1466 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1469 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1473 return (RetDistance
*aggroRate
);
1476 void Creature::setDeathState(DeathState s
)
1478 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1480 m_deathTimer
= m_corpseDelay
*IN_MILISECONDS
;
1482 // always save boss respawn time at death to prevent crash cheating
1483 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1486 if (canFly() && FallGround())
1492 Unit::setDeathState(s
);
1496 SetUInt64Value (UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1497 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
1499 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1500 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1501 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1503 if (canFly() && FallGround())
1506 SetNoSearchAssistance(false);
1507 Unit::setDeathState(CORPSE
);
1509 if(s
== JUST_ALIVED
)
1511 SetHealth(GetMaxHealth());
1512 SetLootRecipient(NULL
);
1513 Unit::setDeathState(ALIVE
);
1514 CreatureInfo
const *cinfo
= GetCreatureInfo();
1515 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1516 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1517 AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE
);
1518 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1519 clearUnitState(UNIT_STAT_ALL_STATE
);
1520 i_motionMaster
.Clear();
1521 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1522 LoadCreaturesAddon(true);
1526 bool Creature::FallGround()
1528 // Let's abort after we called this function one time
1529 if (getDeathState() == DEAD_FALLING
)
1532 // Let's do with no vmap because no way to get far distance with vmap high call
1533 float tz
= GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
1535 // Abort too if the ground is very near
1536 if (fabs(GetPositionZ() - tz
) < 0.1f
)
1539 Unit::setDeathState(DEAD_FALLING
);
1540 GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz
);
1541 Relocate(GetPositionX(), GetPositionY(), tz
);
1545 void Creature::Respawn()
1549 // forced recreate creature object at clients
1550 UnitVisibility currentVis
= GetVisibility();
1551 SetVisibility(VISIBILITY_RESPAWN
);
1552 ObjectAccessor::UpdateObjectVisibility(this);
1553 SetVisibility(currentVis
); // restore visibility state
1554 ObjectAccessor::UpdateObjectVisibility(this);
1556 if(getDeathState()==DEAD
)
1559 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1560 m_respawnTime
= time(NULL
); // respawn at next tick
1564 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
)
1569 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1572 return Unit::IsImmunedToSpell(spellInfo
);
1575 bool Creature::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
1577 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->EffectMechanic
[index
] - 1)))
1580 return Unit::IsImmunedToSpellEffect(spellInfo
, index
);
1583 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1588 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1592 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1595 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1599 bool bcontinue
= true;
1600 for(uint32 j
=0;j
<3;j
++)
1602 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1603 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1604 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1605 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1612 if(bcontinue
) continue;
1614 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1616 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1617 float range
= GetSpellMaxRange(srange
);
1618 float minrange
= GetSpellMinRange(srange
);
1620 float dist
= GetCombatDistance(pVictim
);
1622 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1624 if( dist
> range
|| dist
< minrange
)
1626 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1628 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1635 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1640 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1644 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1647 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1651 bool bcontinue
= true;
1652 for(uint32 j
=0;j
<3;j
++)
1654 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1660 if(bcontinue
) continue;
1662 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1664 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1665 float range
= GetSpellMaxRange(srange
);
1666 float minrange
= GetSpellMinRange(srange
);
1668 float dist
= GetCombatDistance(pVictim
);
1670 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1672 if( dist
> range
|| dist
< minrange
)
1674 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1676 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1683 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1685 // gamemaster in GM mode see all, including ghosts
1686 if(pl
->isGameMaster())
1689 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1690 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1692 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1694 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1697 // Dead player see live creatures near own corpse
1700 Corpse
*corpse
= pl
->GetCorpse();
1703 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1704 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1709 // Dead player see Spirit Healer or Spirit Guide
1710 if(isSpiritService())
1713 // and not see any other
1717 void Creature::CallAssistance()
1719 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1721 SetNoCallAssistance(true);
1723 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1726 std::list
<Creature
*> assistList
;
1729 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1731 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1734 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1735 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(this, assistList
, u_check
);
1737 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1739 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1740 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1743 if (!assistList
.empty())
1745 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1746 while (!assistList
.empty())
1748 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1749 e
->AddAssistant((*assistList
.begin())->GetGUID());
1750 assistList
.pop_front();
1752 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1758 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
, bool checkfaction
/*= true*/) const
1760 // we don't need help from zombies :)
1764 // skip fighting creature
1768 // only free creature
1769 if (GetCharmerOrOwnerGUID())
1772 // only from same creature faction
1775 if (getFaction() != u
->getFaction())
1780 if (!IsFriendlyTo(u
))
1784 // skip non hostile to caster enemy creatures
1785 if (!IsHostileTo(enemy
))
1791 void Creature::SaveRespawnTime()
1793 if(isPet() || !m_DBTableGuid
)
1796 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1797 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1798 else if(m_deathTimer
> 0) // dead (corpse)
1799 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
);
1802 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1807 if(!pVictim
->IsInMap(this))
1810 if(!pVictim
->isTargetableForAttack())
1813 if(!pVictim
->isInAccessablePlaceFor(this))
1816 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1819 float AttackDist
= GetAttackDistance(pVictim
);
1820 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1822 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1823 return !pVictim
->IsWithinDist3d(CombatStartX
,CombatStartY
,CombatStartZ
,
1824 ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
);
1827 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1831 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1835 // dependent from heroic mode entry
1836 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1839 //creature_addon table
1840 bool Creature::LoadCreaturesAddon(bool reload
)
1842 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1846 if (cainfo
->mount
!= 0)
1847 Mount(cainfo
->mount
);
1849 if (cainfo
->bytes0
!= 0)
1850 SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
1852 if (cainfo
->bytes1
!= 0)
1853 SetUInt32Value(UNIT_FIELD_BYTES_1
, cainfo
->bytes1
);
1855 if (cainfo
->bytes2
!= 0)
1856 SetUInt32Value(UNIT_FIELD_BYTES_2
, cainfo
->bytes2
);
1858 if (cainfo
->emote
!= 0)
1859 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1861 if (cainfo
->move_flags
!= 0)
1862 SetUnitMovementFlags(cainfo
->move_flags
);
1866 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1868 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1869 if (!AdditionalSpellInfo
)
1871 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1875 // skip already applied aura
1876 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1879 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1884 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1885 AddAura(AdditionalAura
);
1886 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1892 /// Send a message to LocalDefense channel for players opposition team in the zone
1893 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1895 uint32 enemy_team
= attacker
->GetTeam();
1897 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1898 data
<< (uint32
)GetZoneId();
1899 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1902 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1904 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1907 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1909 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1912 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1914 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1918 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1920 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/IN_MILISECONDS
);
1922 if(spellInfo
->Category
)
1923 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1925 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1928 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1930 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1934 // check global cooldown if spell affected by it
1935 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1938 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1939 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ IN_MILISECONDS
)) > time(NULL
));
1942 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1944 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1945 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1948 bool Creature::IsInEvadeMode() const
1950 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1953 bool Creature::HasSpell(uint32 spellID
) const
1956 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1957 if(spellID
== m_spells
[i
])
1959 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1962 time_t Creature::GetRespawnTimeEx() const
1964 time_t now
= time(NULL
);
1965 if(m_respawnTime
> now
) // dead (no corpse)
1966 return m_respawnTime
;
1967 else if(m_deathTimer
> 0) // dead (corpse)
1968 return now
+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
;
1973 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1977 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
1983 *ori
= data
->orientation
;
1985 *dist
= data
->spawndist
;
1995 *ori
= GetOrientation();
2000 void Creature::AllLootRemovedFromCorpse()
2002 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
2006 CreatureInfo
const *cinfo
= GetCreatureInfo();
2008 // corpse was not skinnable -> apply corpse looted timer
2009 if (!cinfo
|| !cinfo
->SkinLootId
)
2010 nDeathTimer
= (uint32
)((m_corpseDelay
* IN_MILISECONDS
) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
2011 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
2015 // update death timer only if looted timer is shorter
2016 if (m_deathTimer
> nDeathTimer
)
2017 m_deathTimer
= nDeathTimer
;
2021 uint32
Creature::getLevelForTarget( Unit
const* target
) const
2024 return Unit::getLevelForTarget(target
);
2026 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
2034 std::string
Creature::GetAIName() const
2036 return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName
;
2039 std::string
Creature::GetScriptName() const
2041 return objmgr
.GetScriptName(GetScriptId());
2044 uint32
Creature::GetScriptId() const
2046 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
2049 VendorItemData
const* Creature::GetVendorItems() const
2051 return objmgr
.GetNpcVendorItemList(GetEntry());
2054 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
2056 if(!vItem
->maxcount
)
2057 return vItem
->maxcount
;
2059 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2060 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2061 if(itr
->itemId
==vItem
->item
)
2064 if(itr
== m_vendorItemCounts
.end())
2065 return vItem
->maxcount
;
2067 VendorItemCount
* vCount
= &*itr
;
2069 time_t ptime
= time(NULL
);
2071 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2073 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2075 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2076 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
2078 m_vendorItemCounts
.erase(itr
);
2079 return vItem
->maxcount
;
2082 vCount
->count
+= diff
* pProto
->BuyCount
;
2083 vCount
->lastIncrementTime
= ptime
;
2086 return vCount
->count
;
2089 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
2091 if(!vItem
->maxcount
)
2094 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2095 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2096 if(itr
->itemId
==vItem
->item
)
2099 if(itr
== m_vendorItemCounts
.end())
2101 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2102 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2106 VendorItemCount
* vCount
= &*itr
;
2108 time_t ptime
= time(NULL
);
2110 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2112 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2114 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2115 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2116 vCount
->count
+= diff
* pProto
->BuyCount
;
2118 vCount
->count
= vItem
->maxcount
;
2121 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2122 vCount
->lastIncrementTime
= ptime
;
2123 return vCount
->count
;
2126 TrainerSpellData
const* Creature::GetTrainerSpells() const
2128 return objmgr
.GetNpcTrainerSpells(GetEntry());
2131 // overwrite WorldObject function for proper name localization
2132 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2136 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(GetEntry());
2139 if (cl
->Name
.size() > loc_idx
&& !cl
->Name
[loc_idx
].empty())
2140 return cl
->Name
[loc_idx
].c_str();
2147 void Creature::SetActiveObjectState( bool on
)
2149 if(m_isActiveObject
==on
)
2152 bool world
= IsInWorld();
2158 map
->Remove(this,false);
2161 m_isActiveObject
= on
;