[9529] Make Player::IsValidPos const
[getmangos.git] / src / game / Spell.cpp
blobad1ef22310ce0e271e9475595957c7a844f861ab
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto)
105 return false;
107 return spellproto->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_THREAT
108 && spellproto->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[EFFECT_INDEX_1] == SPELL_AURA_DUMMY;
111 SpellCastTargets::SpellCastTargets()
113 m_unitTarget = NULL;
114 m_itemTarget = NULL;
115 m_GOTarget = NULL;
117 m_unitTargetGUID = 0;
118 m_GOTargetGUID = 0;
119 m_CorpseTargetGUID = 0;
120 m_itemTargetGUID = 0;
121 m_itemTargetEntry = 0;
123 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0.0f;
124 m_strTarget = "";
125 m_targetMask = 0;
128 SpellCastTargets::~SpellCastTargets()
132 void SpellCastTargets::setUnitTarget(Unit *target)
134 if (!target)
135 return;
137 m_destX = target->GetPositionX();
138 m_destY = target->GetPositionY();
139 m_destZ = target->GetPositionZ();
140 m_unitTarget = target;
141 m_unitTargetGUID = target->GetGUID();
142 m_targetMask |= TARGET_FLAG_UNIT;
145 void SpellCastTargets::setDestination(float x, float y, float z)
147 m_destX = x;
148 m_destY = y;
149 m_destZ = z;
150 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
153 void SpellCastTargets::setSource(float x, float y, float z)
155 m_srcX = x;
156 m_srcY = y;
157 m_srcZ = z;
158 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
161 void SpellCastTargets::setGOTarget(GameObject *target)
163 m_GOTarget = target;
164 m_GOTargetGUID = target->GetGUID();
165 // m_targetMask |= TARGET_FLAG_OBJECT;
168 void SpellCastTargets::setItemTarget(Item* item)
170 if(!item)
171 return;
173 m_itemTarget = item;
174 m_itemTargetGUID = item->GetGUID();
175 m_itemTargetEntry = item->GetEntry();
176 m_targetMask |= TARGET_FLAG_ITEM;
179 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
181 m_CorpseTargetGUID = corpse->GetGUID();
184 void SpellCastTargets::Update(Unit* caster)
186 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
187 m_unitTarget = m_unitTargetGUID ?
188 ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
189 NULL;
191 m_itemTarget = NULL;
192 if(caster->GetTypeId() == TYPEID_PLAYER)
194 if(m_targetMask & TARGET_FLAG_ITEM)
195 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
196 else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
198 Player* pTrader = ((Player*)caster)->GetTrader();
199 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
200 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(uint32(m_itemTargetGUID)));
202 if(m_itemTarget)
203 m_itemTargetEntry = m_itemTarget->GetEntry();
207 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
209 if(data->rpos() + 4 > data->size())
210 return false;
212 *data >> m_targetMask;
214 if(m_targetMask == TARGET_FLAG_SELF)
216 m_destX = caster->GetPositionX();
217 m_destY = caster->GetPositionY();
218 m_destZ = caster->GetPositionZ();
219 m_unitTarget = caster;
220 m_unitTargetGUID = caster->GetGUID();
221 return true;
224 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
225 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
226 if(!data->readPackGUID(m_unitTargetGUID))
227 return false;
229 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
230 if(!data->readPackGUID(m_GOTargetGUID))
231 return false;
233 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
234 if(!data->readPackGUID(m_itemTargetGUID))
235 return false;
237 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
238 if(!data->readPackGUID(m_CorpseTargetGUID))
239 return false;
241 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
243 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
244 return false;
246 if(!data->readPackGUID(m_unitTargetGUID))
247 return false;
249 *data >> m_srcX >> m_srcY >> m_srcZ;
250 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
251 return false;
254 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
257 return false;
259 if(!data->readPackGUID(m_unitTargetGUID))
260 return false;
262 *data >> m_destX >> m_destY >> m_destZ;
263 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
264 return false;
267 if( m_targetMask & TARGET_FLAG_STRING )
269 if(data->rpos() + 1 > data->size())
270 return false;
272 *data >> m_strTarget;
275 // find real units/GOs
276 Update(caster);
277 return true;
280 void SpellCastTargets::write ( WorldPacket * data )
282 *data << uint32(m_targetMask);
284 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
286 if(m_targetMask & TARGET_FLAG_UNIT)
288 if(m_unitTarget)
289 data->append(m_unitTarget->GetPackGUID());
290 else
291 *data << uint8(0);
293 else if( m_targetMask & TARGET_FLAG_OBJECT )
295 if(m_GOTarget)
296 data->append(m_GOTarget->GetPackGUID());
297 else
298 *data << uint8(0);
300 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
301 data->appendPackGUID(m_CorpseTargetGUID);
302 else
303 *data << uint8(0);
306 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
308 if(m_itemTarget)
309 data->append(m_itemTarget->GetPackGUID());
310 else
311 *data << uint8(0);
314 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
316 if(m_unitTarget)
317 data->append(m_unitTarget->GetPackGUID());
318 else
319 *data << uint8(0);
321 *data << m_srcX << m_srcY << m_srcZ;
324 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
326 if(m_unitTarget)
327 data->append(m_unitTarget->GetPackGUID());
328 else
329 *data << uint8(0);
331 *data << m_destX << m_destY << m_destZ;
334 if( m_targetMask & TARGET_FLAG_STRING )
335 *data << m_strTarget;
338 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
340 ASSERT( Caster != NULL && info != NULL );
341 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
343 m_spellInfo = info;
344 m_caster = Caster;
345 m_selfContainer = NULL;
346 m_triggeringContainer = triggeringContainer;
347 m_referencedFromCurrentSpell = false;
348 m_executedCurrently = false;
349 m_delayStart = 0;
350 m_delayAtDamageCount = 0;
352 m_applyMultiplierMask = 0;
354 // Get data for type of attack
355 m_attackType = GetWeaponAttackType(m_spellInfo);
357 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
359 if(m_attackType == RANGED_ATTACK)
361 // wand case
362 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
364 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
365 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
368 // Set health leech amount to zero
369 m_healthLeech = 0;
371 if(originalCasterGUID)
372 m_originalCasterGUID = originalCasterGUID;
373 else
374 m_originalCasterGUID = m_caster->GetGUID();
376 UpdateOriginalCasterPointer();
378 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
379 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
381 m_spellState = SPELL_STATE_NULL;
383 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
384 m_TriggerSpells.clear();
385 m_preCastSpells.clear();
386 m_IsTriggeredSpell = triggered;
387 //m_AreaAura = false;
388 m_CastItem = NULL;
390 unitTarget = NULL;
391 itemTarget = NULL;
392 gameObjTarget = NULL;
393 focusObject = NULL;
394 m_cast_count = 0;
395 m_glyphIndex = 0;
396 m_triggeredByAuraSpell = NULL;
398 //Auto Shot & Shoot (wand)
399 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
401 m_runesState = 0;
402 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
403 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
404 m_timer = 0; // will set to cast time in prepare
406 m_needAliveTargetMask = 0;
408 // determine reflection
409 m_canReflect = false;
411 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
413 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
415 if (m_spellInfo->Effect[j] == 0)
416 continue;
418 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
419 m_canReflect = true;
420 else
421 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
423 if(m_canReflect)
424 continue;
425 else
426 break;
430 CleanupTargetList();
433 Spell::~Spell()
437 template<typename T>
438 WorldObject* Spell::FindCorpseUsing()
440 // non-standard target selection
441 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
442 float max_range = GetSpellMaxRange(srange);
444 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
445 Cell cell(p);
446 cell.data.Part.reserved = ALL_DISTRICT;
447 cell.SetNoCreate();
449 WorldObject* result = NULL;
451 T u_check(m_caster, max_range);
452 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
454 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
455 cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
457 if (!result)
459 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
460 cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
463 return result;
466 void Spell::FillTargetMap()
468 // TODO: ADD the correct target FILLS!!!!!!
470 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
472 // not call for empty effect.
473 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
474 if(m_spellInfo->Effect[i] == 0)
475 continue;
477 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
478 // for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (A) all is checked in Spell::CheckCast and in Spell::CheckItem
479 // filled in Spell::CheckCast call
480 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
481 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
482 m_spellInfo->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
483 (m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF))
484 continue;
486 // TODO: find a way so this is not needed?
487 // for area auras always add caster as target (needed for totems for example)
488 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
489 AddUnitTarget(m_caster, SpellEffectIndex(i));
491 std::list<Unit*> tmpUnitMap;
493 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
494 // but need it support in some know cases
495 switch(m_spellInfo->EffectImplicitTargetA[i])
497 case 0:
498 switch(m_spellInfo->EffectImplicitTargetB[i])
500 case 0:
501 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
502 break;
503 default:
504 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
505 break;
507 break;
508 case TARGET_SELF:
509 switch(m_spellInfo->EffectImplicitTargetB[i])
511 case 0:
512 case TARGET_EFFECT_SELECT:
513 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
514 break;
515 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
516 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
517 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
518 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
519 break;
520 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
521 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
522 break;
523 default:
524 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
525 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
526 break;
528 break;
529 case TARGET_EFFECT_SELECT:
530 switch(m_spellInfo->EffectImplicitTargetB[i])
532 case 0:
533 case TARGET_EFFECT_SELECT:
534 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
535 break;
536 case TARGET_INNKEEPER_COORDINATES:
537 case TARGET_TABLE_X_Y_Z_COORDINATES:
538 case TARGET_CASTER_COORDINATES:
539 case TARGET_SCRIPT_COORDINATES:
540 case TARGET_CURRENT_ENEMY_COORDINATES:
541 case TARGET_DUELVSPLAYER_COORDINATES:
542 case TARGET_DYNAMIC_OBJECT_COORDINATES:
543 case TARGET_POINT_AT_NORTH:
544 case TARGET_POINT_AT_SOUTH:
545 case TARGET_POINT_AT_EAST:
546 case TARGET_POINT_AT_WEST:
547 case TARGET_POINT_AT_NE:
548 case TARGET_POINT_AT_NW:
549 case TARGET_POINT_AT_SE:
550 case TARGET_POINT_AT_SW:
551 // need some target for processing
552 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
553 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
554 break;
555 default:
556 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
557 break;
559 break;
560 case TARGET_CASTER_COORDINATES:
561 switch(m_spellInfo->EffectImplicitTargetB[i])
563 case TARGET_ALL_ENEMY_IN_AREA:
564 // Note: this hack with search required until GO casting not implemented
565 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
566 // currently each enemy selected explicitly and self cast damage
567 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
569 if(m_targets.getUnitTarget())
570 tmpUnitMap.push_back(m_targets.getUnitTarget());
572 else
574 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
575 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
577 break;
578 case 0:
579 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
580 tmpUnitMap.push_back(m_caster);
581 break;
582 default:
583 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
584 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
585 break;
587 break;
588 case TARGET_TABLE_X_Y_Z_COORDINATES:
589 switch(m_spellInfo->EffectImplicitTargetB[i])
591 case 0:
592 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
594 // need some target for processing
595 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
596 break;
597 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
598 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
599 break;
600 default:
601 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
602 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
603 break;
605 break;
606 case TARGET_SELF2:
607 switch(m_spellInfo->EffectImplicitTargetB[i])
609 case 0:
610 case TARGET_EFFECT_SELECT:
611 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
612 break;
613 // most A/B target pairs is self->negative and not expect adding caster to target list
614 default:
615 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
616 break;
618 break;
619 default:
620 switch(m_spellInfo->EffectImplicitTargetB[i])
622 case 0:
623 case TARGET_EFFECT_SELECT:
624 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
625 break;
626 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
627 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
628 break;
629 default:
630 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
631 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
632 break;
634 break;
637 if(m_caster->GetTypeId() == TYPEID_PLAYER)
639 Player *me = (Player*)m_caster;
640 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
642 Unit *owner = (*itr)->GetOwner();
643 Unit *u = owner ? owner : (*itr);
644 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
646 me->UpdatePvP(true);
647 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
648 break;
653 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
655 if (!CheckTarget (*itr, SpellEffectIndex(i)))
657 itr = tmpUnitMap.erase(itr);
658 continue;
660 else
661 ++itr;
664 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
665 AddUnitTarget((*iunit), SpellEffectIndex(i));
669 void Spell::prepareDataForTriggerSystem()
671 //==========================================================================================
672 // Now fill data for trigger system, need know:
673 // an spell trigger another or not ( m_canTrigger )
674 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
675 //==========================================================================================
676 // Fill flag can spell trigger or not
677 // TODO: possible exist spell attribute for this
678 m_canTrigger = false;
680 if (m_CastItem)
681 m_canTrigger = false; // Do not trigger from item cast spell
682 else if (!m_IsTriggeredSpell)
683 m_canTrigger = true; // Normal cast - can trigger
684 else if (!m_triggeredByAuraSpell)
685 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
687 if (!m_canTrigger) // Exceptions (some periodic triggers)
689 switch (m_spellInfo->SpellFamilyName)
691 case SPELLFAMILY_MAGE:
692 // Arcane Missles / Blizzard triggers need do it
693 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
694 m_canTrigger = true;
695 // Clearcasting trigger need do it
696 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
697 m_canTrigger = true;
698 // Replenish Mana, item spell with triggered cases (Mana Agate, etc mana gems)
699 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000010000000000))
700 m_canTrigger = true;
701 break;
702 case SPELLFAMILY_WARLOCK:
703 // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
704 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
705 m_canTrigger = true;
706 break;
707 case SPELLFAMILY_PRIEST:
708 // For Penance,Mind Sear,Mind Flay heal/damage triggers need do it
709 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000800000) || (m_spellInfo->SpellFamilyFlags2 & 0x00000040))
710 m_canTrigger = true;
711 break;
712 case SPELLFAMILY_ROGUE:
713 // For poisons need do it
714 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
715 m_canTrigger = true;
716 break;
717 case SPELLFAMILY_HUNTER:
718 // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
719 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
720 m_spellInfo->SpellFamilyFlags2 & 0x200)
721 m_canTrigger = true;
722 break;
723 case SPELLFAMILY_PALADIN:
724 // For Judgements (all) / Holy Shock triggers need do it
725 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
726 m_canTrigger = true;
727 break;
728 default:
729 break;
733 // Get data for type of attack and fill base info for trigger
734 switch (m_spellInfo->DmgClass)
736 case SPELL_DAMAGE_CLASS_MELEE:
737 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
738 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
739 break;
740 case SPELL_DAMAGE_CLASS_RANGED:
741 // Auto attack
742 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
744 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
745 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
747 else // Ranged spell attack
749 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
750 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
752 break;
753 default:
754 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
756 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
757 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
759 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
761 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
762 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
764 else // Negative spell
766 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
767 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
769 break;
771 // Hunter traps spells (for Entrapment trigger)
772 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
773 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
774 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
777 void Spell::CleanupTargetList()
779 m_UniqueTargetInfo.clear();
780 m_UniqueGOTargetInfo.clear();
781 m_UniqueItemInfo.clear();
782 m_delayMoment = 0;
785 void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
787 if( m_spellInfo->Effect[effIndex] == 0 )
788 return;
790 // Check for effect immune skip if immuned
791 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
793 uint64 targetGUID = pVictim->GetGUID();
795 // Lookup target in already in list
796 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
798 if (targetGUID == ihit->targetGUID) // Found in list
800 if (!immuned)
801 ihit->effectMask |= (1 << effIndex); // Add only effect mask if not immuned
802 return;
806 // This is new target calculate data for him
808 // Get spell hit result on target
809 TargetInfo target;
810 target.targetGUID = targetGUID; // Store target GUID
811 target.effectMask = immuned ? 0 : (1 << effIndex); // Store index of effect if not immuned
812 target.processed = false; // Effects not apply on target
814 // Calculate hit result
815 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
817 // Spell have speed - need calculate incoming time
818 if (m_spellInfo->speed > 0.0f)
820 // calculate spell incoming interval
821 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
822 if (dist < 5.0f) dist = 5.0f;
823 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
825 // Calculate minimum incoming time
826 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
827 m_delayMoment = target.timeDelay;
829 else
830 target.timeDelay = UI64LIT(0);
832 // If target reflect spell back to caster
833 if (target.missCondition == SPELL_MISS_REFLECT)
835 // Calculate reflected spell result on caster
836 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
838 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
839 target.reflectResult = SPELL_MISS_PARRY;
841 // Increase time interval for reflected spells by 1.5
842 target.timeDelay += target.timeDelay >> 1;
844 else
845 target.reflectResult = SPELL_MISS_NONE;
847 // Add target to list
848 m_UniqueTargetInfo.push_back(target);
851 void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
853 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
854 if (unit)
855 AddUnitTarget(unit, effIndex);
858 void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
860 if( m_spellInfo->Effect[effIndex] == 0 )
861 return;
863 uint64 targetGUID = pVictim->GetGUID();
865 // Lookup target in already in list
866 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
868 if (targetGUID == ihit->targetGUID) // Found in list
870 ihit->effectMask |= (1 << effIndex); // Add only effect mask
871 return;
875 // This is new target calculate data for him
877 GOTargetInfo target;
878 target.targetGUID = targetGUID;
879 target.effectMask = (1 << effIndex);
880 target.processed = false; // Effects not apply on target
882 // Spell have speed - need calculate incoming time
883 if (m_spellInfo->speed > 0.0f)
885 // calculate spell incoming interval
886 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
887 if (dist < 5.0f)
888 dist = 5.0f;
889 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
890 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
891 m_delayMoment = target.timeDelay;
893 else
894 target.timeDelay = UI64LIT(0);
896 // Add target to list
897 m_UniqueGOTargetInfo.push_back(target);
900 void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
902 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
903 if (go)
904 AddGOTarget(go, effIndex);
907 void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
909 if( m_spellInfo->Effect[effIndex] == 0 )
910 return;
912 // Lookup target in already in list
913 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
915 if (pitem == ihit->item) // Found in list
917 ihit->effectMask |= (1 << effIndex); // Add only effect mask
918 return;
922 // This is new target add data
924 ItemTargetInfo target;
925 target.item = pitem;
926 target.effectMask = (1 << effIndex);
927 m_UniqueItemInfo.push_back(target);
930 void Spell::DoAllEffectOnTarget(TargetInfo *target)
932 if (target->processed) // Check target
933 return;
934 target->processed = true; // Target checked in apply effects procedure
936 // Get mask of effects for target
937 uint32 mask = target->effectMask;
939 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
940 if (!unit)
941 return;
943 // Get original caster (if exist) and calculate damage/healing from him data
944 Unit *real_caster = GetAffectiveCaster();
945 // FIXME: in case wild GO heal/damage spells will be used target bonuses
946 Unit *caster = real_caster ? real_caster : m_caster;
948 SpellMissInfo missInfo = target->missCondition;
949 // Need init unitTarget by default unit (can changed in code on reflect)
950 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
951 unitTarget = unit;
953 // Reset damage/healing counter
954 m_damage = 0;
955 m_healing = 0;
957 // Fill base trigger info
958 uint32 procAttacker = m_procAttacker;
959 uint32 procVictim = m_procVictim;
960 uint32 procEx = PROC_EX_NONE;
962 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
963 DoSpellHitOnUnit(unit, mask);
964 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
966 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
967 DoSpellHitOnUnit(m_caster, mask);
970 // All calculated do it!
971 // Do healing and triggers
972 if (m_healing)
974 bool crit = real_caster && real_caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
975 uint32 addhealth = m_healing;
976 if (crit)
978 procEx |= PROC_EX_CRITICAL_HIT;
979 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
981 else
982 procEx |= PROC_EX_NORMAL_HIT;
984 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
985 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
987 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
990 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
992 if (real_caster)
993 unitTarget->getHostileRefManager().threatAssist(real_caster, float(gain) * 0.5f, m_spellInfo);
995 // Do damage and triggers
996 else if (m_damage)
998 // Fill base damage struct (unitTarget - is real spell target)
999 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1001 // Add bonuses and fill damageInfo struct
1002 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType);
1004 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
1006 // Send log damage message to client
1007 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1009 procEx = createProcExtendMask(&damageInfo, missInfo);
1010 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1012 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1013 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1014 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1016 // Haunt (NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%)
1017 // apply before deal damage because aura can be removed at target kill
1018 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellIconID == 3172 &&
1019 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1020 if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id))
1021 dummy->GetModifier()->m_amount = damageInfo.damage;
1023 caster->DealSpellDamage(&damageInfo, true);
1025 // Passive spell hits/misses or active spells only misses (only triggers)
1026 else
1028 // Fill base damage struct (unitTarget - is real spell target)
1029 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1030 procEx = createProcExtendMask(&damageInfo, missInfo);
1031 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1032 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1033 caster->ProcDamageAndSpell(unit, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, 0, m_attackType, m_spellInfo);
1036 // Call scripted function for AI if this spell is casted upon a creature
1037 if (unit->GetTypeId() == TYPEID_UNIT)
1039 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1040 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1041 if (real_caster && !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
1042 if (Player* p = real_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
1043 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
1045 if(((Creature*)unit)->AI())
1046 ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
1049 // Call scripted function for AI if this spell is casted by a creature
1050 if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
1051 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1054 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1056 if (!unit || !effectMask)
1057 return;
1059 Unit* realCaster = GetAffectiveCaster();
1061 // Recheck immune (only for delayed spells)
1062 if (m_spellInfo->speed && (
1063 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1064 unit->IsImmunedToSpell(m_spellInfo)))
1066 if (realCaster)
1067 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1068 return;
1071 if (unit->GetTypeId() == TYPEID_PLAYER)
1073 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1074 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1077 if (realCaster && realCaster->GetTypeId() == TYPEID_PLAYER)
1078 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1080 if (realCaster && realCaster != unit)
1082 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1083 if (m_spellInfo->speed > 0.0f &&
1084 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1085 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1087 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1088 return;
1091 if (!realCaster->IsFriendlyTo(unit))
1093 // for delayed spells ignore not visible explicit target
1094 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1095 !unit->isVisibleForOrDetect(m_caster, m_caster, false))
1097 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1098 return;
1101 // not break stealth by cast targeting
1102 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1103 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1105 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1106 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1107 m_caster->isVisibleForOrDetect(unit, unit, false))
1109 // use speedup check to avoid re-remove after above lines
1110 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1111 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1113 // caster can be detected but have stealth aura
1114 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1116 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1117 unit->SetStandState(UNIT_STAND_STATE_STAND);
1119 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1120 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1122 unit->AddThreat(realCaster);
1123 unit->SetInCombatWith(realCaster);
1124 realCaster->SetInCombatWith(unit);
1126 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1127 realCaster->SetContestedPvP(attackedPlayer);
1130 else
1132 // for delayed spells ignore negative spells (after duel end) for friendly targets
1133 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1135 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1136 return;
1139 // assisting case, healing and resurrection
1140 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1141 realCaster->SetContestedPvP();
1143 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1145 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1146 unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
1151 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1152 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1153 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1154 // Increase Diminishing on unit, current informations for actually casts will use values above
1155 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1156 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1157 unit->IncrDiminishing(m_diminishGroup);
1159 // Apply additional spell effects to target
1160 CastPreCastSpells(unit);
1162 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1164 if (effectMask & (1 << effectNumber))
1166 HandleEffects(unit, NULL, NULL, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
1167 if ( m_applyMultiplierMask & (1 << effectNumber) )
1169 // Get multiplier
1170 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1171 // Apply multiplier mods
1172 if (realCaster)
1173 if(Player* modOwner = realCaster->GetSpellModOwner())
1174 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1175 m_damageMultipliers[effectNumber] *= multiplier;
1181 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1183 if (target->processed) // Check target
1184 return;
1185 target->processed = true; // Target checked in apply effects procedure
1187 uint32 effectMask = target->effectMask;
1188 if(!effectMask)
1189 return;
1191 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1192 if(!go)
1193 return;
1195 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1196 if (effectMask & (1 << effectNumber))
1197 HandleEffects(NULL, NULL, go, SpellEffectIndex(effectNumber));
1199 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1200 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1201 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1203 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1204 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
1208 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1210 uint32 effectMask = target->effectMask;
1211 if(!target->item || !effectMask)
1212 return;
1214 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1215 if (effectMask & (1 << effectNumber))
1216 HandleEffects(NULL, target->item, NULL, SpellEffectIndex(effectNumber));
1219 bool Spell::IsAliveUnitPresentInTargetList()
1221 // Not need check return true
1222 if (m_needAliveTargetMask == 0)
1223 return true;
1225 uint8 needAliveTargetMask = m_needAliveTargetMask;
1227 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1229 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1231 Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1233 // either unit is alive and normal spell, or unit dead and deathonly-spell
1234 if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
1235 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1239 // is all effects from m_needAliveTargetMask have alive targets
1240 return needAliveTargetMask == 0;
1243 // Helper for Chain Healing
1244 // Spell target first
1245 // Raidmates then descending by injury suffered (MaxHealth - Health)
1246 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1247 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1249 const Unit* MainTarget;
1250 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1251 // functor for operator ">"
1252 bool operator()(Unit const* _Left, Unit const* _Right) const
1254 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1256 int32 ChainHealingHash(Unit const* Target) const
1258 if (Target == MainTarget)
1259 return 0;
1260 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1261 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1263 if (Target->GetHealth() == Target->GetMaxHealth())
1264 return 40000;
1265 else
1266 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1268 else
1269 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1273 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1275 public:
1276 const Unit* MainTarget;
1277 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1279 bool operator()(const Unit* Target)
1281 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1285 // Helper for targets nearest to the spell target
1286 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1287 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1289 const Unit* MainTarget;
1290 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1291 // functor for operator ">"
1292 bool operator()(const Unit* _Left, const Unit* _Right) const
1294 return MainTarget->GetDistanceOrder(_Left, _Right);
1298 void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
1300 float radius;
1301 if (m_spellInfo->EffectRadiusIndex[effIndex])
1302 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1303 else
1304 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1306 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1308 if (Unit* realCaster = GetAffectiveCaster())
1310 if(Player* modOwner = realCaster->GetSpellModOwner())
1312 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1313 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1317 // Get spell max affected targets
1318 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1320 // custom target amount cases
1321 switch(m_spellInfo->SpellFamilyName)
1323 case SPELLFAMILY_GENERIC:
1325 switch(m_spellInfo->Id)
1327 case 31347: // Doom TODO: exclude top threat target from target selection
1328 case 33711: // Murmur's Touch
1329 case 38794: // Murmur's Touch (h)
1330 unMaxTargets = 1;
1331 break;
1332 case 28542: // Life Drain
1333 case 66013: // Penetrating Cold (10 man)
1334 case 68509: // Penetrating Cold (10 man heroic)
1335 unMaxTargets = 2;
1336 break;
1337 case 28796: // Poison Bolt Volley
1338 case 29213: // Curse of the Plaguebringer
1339 case 31298: // Sleep
1340 unMaxTargets = 3;
1341 break;
1342 case 30843: // Enfeeble TODO: exclude top threat target from target selection
1343 case 42005: // Bloodboil TODO: need to be 5 targets(players) furthest away from caster
1344 case 55665: // Life Drain (h)
1345 case 67700: // Penetrating Cold (25 man)
1346 case 68510: // Penetrating Cold (25 man, heroic)
1347 unMaxTargets = 5;
1348 break;
1349 case 54098: // Poison Bolt Volley (h)
1350 case 54835: // Curse of the Plaguebringer (h)
1351 unMaxTargets = 10;
1352 break;
1353 case 25991: // Poison Bolt Volley (Pincess Huhuran)
1354 unMaxTargets = 15;
1355 break;
1357 break;
1359 case SPELLFAMILY_PALADIN:
1360 if (m_spellInfo->Id == 20424) // Seal of Command (2 more target for single targeted spell)
1362 // overwrite EffectChainTarget for non single target spell
1363 if (Spell* currSpell = m_caster->GetCurrentSpell(CURRENT_GENERIC_SPELL))
1364 if (currSpell->m_spellInfo->MaxAffectedTargets > 0 ||
1365 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_0] > 0 ||
1366 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_1] > 0 ||
1367 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_2] > 0)
1368 EffectChainTarget = 0; // no chain targets
1370 break;
1371 case SPELLFAMILY_DRUID:
1373 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)// Starfall
1374 unMaxTargets = 2;
1375 break;
1377 default:
1378 break;
1381 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1382 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1384 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1385 continue;
1386 unMaxTargets += (*m)->GetModifier()->m_amount;
1389 switch(targetMode)
1391 case TARGET_RANDOM_NEARBY_LOC:
1392 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1393 // no 'break' expected since we use code in case TARGET_RANDOM_CIRCUMFERENCE_POINT!!!
1394 case TARGET_RANDOM_CIRCUMFERENCE_POINT:
1396 float angle = 2.0f * M_PI_F * rand_norm_f();
1397 float dest_x, dest_y, dest_z;
1398 m_caster->GetClosePoint(dest_x, dest_y, dest_z, 0.0f, radius, angle);
1399 m_targets.setDestination(dest_x, dest_y, dest_z);
1401 targetUnitMap.push_back(m_caster);
1402 break;
1404 case TARGET_RANDOM_NEARBY_DEST:
1406 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1407 float angle = 2.0f * M_PI_F * rand_norm_f();
1408 float dest_x = m_targets.m_destX + cos(angle) * radius;
1409 float dest_y = m_targets.m_destY + sin(angle) * radius;
1410 float dest_z = m_caster->GetPositionZ();
1411 m_caster->UpdateGroundPositionZ(dest_x, dest_y, dest_z);
1412 m_targets.setDestination(dest_x, dest_y, dest_z);
1414 if (radius > 0.0f)
1416 // caster included here?
1417 FillAreaTargets(targetUnitMap, dest_x, dest_y, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1419 else
1420 targetUnitMap.push_back(m_caster);
1422 break;
1424 case TARGET_TOTEM_EARTH:
1425 case TARGET_TOTEM_WATER:
1426 case TARGET_TOTEM_AIR:
1427 case TARGET_TOTEM_FIRE:
1428 case TARGET_SELF:
1429 case TARGET_SELF2:
1430 case TARGET_AREAEFFECT_CUSTOM:
1431 case TARGET_AREAEFFECT_CUSTOM_2:
1432 targetUnitMap.push_back(m_caster);
1433 break;
1434 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1436 m_targets.m_targetMask = 0;
1437 unMaxTargets = EffectChainTarget;
1438 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1440 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1441 Cell cell(p);
1442 cell.data.Part.reserved = ALL_DISTRICT;
1443 cell.SetNoCreate();
1445 std::list<Unit *> tempTargetUnitMap;
1448 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, max_range);
1449 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1451 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1452 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1454 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1455 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1458 if(tempTargetUnitMap.empty())
1459 break;
1461 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1463 //Now to get us a random target that's in the initial range of the spell
1464 uint32 t = 0;
1465 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1466 while(itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1467 ++t, ++itr;
1469 if(!t)
1470 break;
1472 itr = tempTargetUnitMap.begin();
1473 std::advance(itr, rand() % t);
1474 Unit *pUnitTarget = *itr;
1475 targetUnitMap.push_back(pUnitTarget);
1477 tempTargetUnitMap.erase(itr);
1479 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1481 t = unMaxTargets - 1;
1482 Unit *prev = pUnitTarget;
1483 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1485 while(t && next != tempTargetUnitMap.end())
1487 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1488 break;
1490 if(!prev->IsWithinLOSInMap(*next))
1492 ++next;
1493 continue;
1496 prev = *next;
1497 targetUnitMap.push_back(prev);
1498 tempTargetUnitMap.erase(next);
1499 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1500 next = tempTargetUnitMap.begin();
1502 --t;
1504 break;
1506 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1508 m_targets.m_targetMask = 0;
1509 unMaxTargets = EffectChainTarget;
1510 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1511 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1512 Cell cell(p);
1513 cell.data.Part.reserved = ALL_DISTRICT;
1514 cell.SetNoCreate();
1515 std::list<Unit*> tempTargetUnitMap;
1517 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);
1518 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1520 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1521 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1523 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1524 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1527 if(tempTargetUnitMap.empty())
1528 break;
1530 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1532 //Now to get us a random target that's in the initial range of the spell
1533 uint32 t = 0;
1534 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1535 while(itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1536 ++t, ++itr;
1538 if(!t)
1539 break;
1541 itr = tempTargetUnitMap.begin();
1542 std::advance(itr, rand() % t);
1543 Unit *pUnitTarget = *itr;
1544 targetUnitMap.push_back(pUnitTarget);
1546 tempTargetUnitMap.erase(itr);
1548 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1550 t = unMaxTargets - 1;
1551 Unit *prev = pUnitTarget;
1552 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1554 while(t && next != tempTargetUnitMap.end())
1556 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1557 break;
1559 if(!prev->IsWithinLOSInMap(*next))
1561 ++next;
1562 continue;
1564 prev = *next;
1565 targetUnitMap.push_back(prev);
1566 tempTargetUnitMap.erase(next);
1567 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1568 next = tempTargetUnitMap.begin();
1569 --t;
1571 break;
1573 case TARGET_PET:
1575 Pet* tmpUnit = m_caster->GetPet();
1576 if (!tmpUnit) break;
1577 targetUnitMap.push_back(tmpUnit);
1578 break;
1580 case TARGET_CHAIN_DAMAGE:
1582 if (EffectChainTarget <= 1)
1584 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1586 m_targets.setUnitTarget(pUnitTarget);
1587 targetUnitMap.push_back(pUnitTarget);
1590 else
1592 Unit* pUnitTarget = m_targets.getUnitTarget();
1593 Unit* originalCaster = GetAffectiveCaster();
1594 if(!pUnitTarget || !originalCaster)
1595 break;
1597 unMaxTargets = EffectChainTarget;
1599 float max_range;
1600 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
1601 max_range = radius;
1602 else
1603 //FIXME: This very like horrible hack and wrong for most spells
1604 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1606 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1607 Cell cell(p);
1608 cell.data.Part.reserved = ALL_DISTRICT;
1609 cell.SetNoCreate();
1611 std::list<Unit *> tempTargetUnitMap;
1613 MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1614 MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1615 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1616 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1618 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1619 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1621 if (tempTargetUnitMap.empty())
1622 break;
1624 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1626 if (*tempTargetUnitMap.begin() == pUnitTarget)
1627 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
1629 targetUnitMap.push_back(pUnitTarget);
1630 uint32 t = unMaxTargets - 1;
1631 Unit *prev = pUnitTarget;
1632 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1634 while (t && next != tempTargetUnitMap.end())
1636 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1637 break;
1638 if (!prev->IsWithinLOSInMap (*next))
1640 ++next;
1641 continue;
1643 prev = *next;
1644 targetUnitMap.push_back(prev);
1645 tempTargetUnitMap.erase(next);
1646 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1647 next = tempTargetUnitMap.begin();
1648 --t;
1651 break;
1653 case TARGET_ALL_ENEMY_IN_AREA:
1654 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1655 break;
1656 case TARGET_AREAEFFECT_INSTANT:
1658 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1659 // Select friendly targets for positive effect
1660 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1661 targetB = SPELL_TARGETS_FRIENDLY;
1663 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_DEST_CENTER, targetB);
1665 // exclude caster
1666 targetUnitMap.remove(m_caster);
1667 break;
1669 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1671 // targets the ground, not the units in the area
1672 switch(m_spellInfo->Effect[effIndex])
1674 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1675 break;
1676 case SPELL_EFFECT_SUMMON:
1677 targetUnitMap.push_back(m_caster);
1678 break;
1679 default:
1680 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1681 break;
1683 break;
1685 case TARGET_DUELVSPLAYER_COORDINATES:
1687 if(Unit* currentTarget = m_targets.getUnitTarget())
1689 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1690 targetUnitMap.push_back(currentTarget);
1692 break;
1694 case TARGET_ALL_PARTY_AROUND_CASTER:
1695 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1696 case TARGET_ALL_PARTY:
1697 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, false, true, true);
1698 break;
1699 case TARGET_ALL_RAID_AROUND_CASTER:
1701 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1702 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1703 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1704 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1705 else
1706 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true);
1707 break;
1709 case TARGET_SINGLE_FRIEND:
1710 case TARGET_SINGLE_FRIEND_2:
1711 if(m_targets.getUnitTarget())
1712 targetUnitMap.push_back(m_targets.getUnitTarget());
1713 break;
1714 case TARGET_NONCOMBAT_PET:
1715 if(Unit* target = m_targets.getUnitTarget())
1716 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1717 targetUnitMap.push_back(target);
1718 break;
1719 case TARGET_CASTER_COORDINATES:
1721 // Check original caster is GO - set its coordinates as dst cast
1722 if (WorldObject *caster = GetCastingObject())
1723 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1724 break;
1726 case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
1727 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_HOSTILE);
1728 break;
1729 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1730 switch (m_spellInfo->Id)
1732 case 64844: // Divine Hymn
1733 // target amount stored in parent spell dummy effect but hard to access
1734 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1735 break;
1736 case 64904: // Hymn of Hope
1737 // target amount stored in parent spell dummy effect but hard to access
1738 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1739 break;
1740 default:
1741 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1742 break;
1744 break;
1745 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1746 // Death Pact (in fact selection by player selection)
1747 if (m_spellInfo->Id == 48743)
1749 // checked in Spell::CheckCast
1750 if (m_caster->GetTypeId()==TYPEID_PLAYER)
1751 if (Unit* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection()))
1752 targetUnitMap.push_back(target);
1754 // Circle of Healing
1755 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellVisual[0] == 8253)
1757 Unit* target = m_targets.getUnitTarget();
1758 if(!target)
1759 target = m_caster;
1761 uint32 count = 5;
1762 // Glyph of Circle of Healing
1763 if(Aura const* glyph = m_caster->GetDummyAura(55675))
1764 count += glyph->GetModifier()->m_amount;
1766 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1768 // Wild Growth
1769 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1771 Unit* target = m_targets.getUnitTarget();
1772 if(!target)
1773 target = m_caster;
1774 uint32 count = CalculateDamage(EFFECT_INDEX_2,m_caster); // stored in dummy effect, affected by mods
1776 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1778 else
1779 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1780 break;
1781 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1782 case TARGET_SINGLE_PARTY:
1784 Unit *target = m_targets.getUnitTarget();
1785 // Those spells apparently can't be casted on the caster.
1786 if( target && target != m_caster)
1788 // Can only be casted on group's members or its pets
1789 Group *pGroup = NULL;
1791 Unit* owner = m_caster->GetCharmerOrOwner();
1792 Unit *targetOwner = target->GetCharmerOrOwner();
1793 if(owner)
1795 if(owner->GetTypeId() == TYPEID_PLAYER)
1797 if( target == owner )
1799 targetUnitMap.push_back(target);
1800 break;
1802 pGroup = ((Player*)owner)->GetGroup();
1805 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1807 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1809 targetUnitMap.push_back(target);
1810 break;
1812 pGroup = ((Player*)m_caster)->GetGroup();
1815 if(pGroup)
1817 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1818 if(targetOwner)
1820 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1821 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1822 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1823 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1825 targetUnitMap.push_back(target);
1828 // 1Our target can be a player who is on our group
1829 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1831 targetUnitMap.push_back(target);
1835 break;
1837 case TARGET_GAMEOBJECT:
1838 if(m_targets.getGOTarget())
1839 AddGOTarget(m_targets.getGOTarget(), effIndex);
1840 break;
1841 case TARGET_IN_FRONT_OF_CASTER:
1843 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1844 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
1845 break;
1847 case TARGET_LARGE_FRONTAL_CONE:
1848 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_90, SPELL_TARGETS_AOE_DAMAGE);
1849 break;
1850 case TARGET_NARROW_FRONTAL_CONE:
1851 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_15, SPELL_TARGETS_AOE_DAMAGE);
1852 break;
1853 case TARGET_IN_FRONT_OF_CASTER_30:
1854 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1855 break;
1856 case TARGET_DUELVSPLAYER:
1858 Unit *target = m_targets.getUnitTarget();
1859 if(target)
1861 if(m_caster->IsFriendlyTo(target))
1863 targetUnitMap.push_back(target);
1865 else
1867 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1869 m_targets.setUnitTarget(pUnitTarget);
1870 targetUnitMap.push_back(pUnitTarget);
1874 break;
1876 case TARGET_GAMEOBJECT_ITEM:
1877 if(m_targets.getGOTargetGUID())
1878 AddGOTarget(m_targets.getGOTarget(), effIndex);
1879 else if(m_targets.getItemTarget())
1880 AddItemTarget(m_targets.getItemTarget(), effIndex);
1881 break;
1882 case TARGET_MASTER:
1883 if(Unit* owner = m_caster->GetCharmerOrOwner())
1884 targetUnitMap.push_back(owner);
1885 break;
1886 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1887 // targets the ground, not the units in the area
1888 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1889 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1890 break;
1891 case TARGET_MINION:
1892 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
1893 targetUnitMap.push_back(m_caster);
1894 break;
1895 case TARGET_SINGLE_ENEMY:
1897 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1899 m_targets.setUnitTarget(pUnitTarget);
1900 targetUnitMap.push_back(pUnitTarget);
1902 break;
1904 case TARGET_AREAEFFECT_PARTY:
1906 Unit* owner = m_caster->GetCharmerOrOwner();
1907 Player *pTarget = NULL;
1909 if(owner)
1911 targetUnitMap.push_back(m_caster);
1912 if(owner->GetTypeId() == TYPEID_PLAYER)
1913 pTarget = (Player*)owner;
1915 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1917 if(Unit* target = m_targets.getUnitTarget())
1919 if( target->GetTypeId() != TYPEID_PLAYER)
1921 if(((Creature*)target)->isPet())
1923 Unit *targetOwner = target->GetOwner();
1924 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1925 pTarget = (Player*)targetOwner;
1928 else
1929 pTarget = (Player*)target;
1933 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1935 if(pGroup)
1937 uint8 subgroup = pTarget->GetSubGroup();
1939 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1941 Player* Target = itr->getSource();
1943 // IsHostileTo check duel and controlled by enemy
1944 if(Target && Target->GetSubGroup() == subgroup && !m_caster->IsHostileTo(Target))
1946 if( pTarget->IsWithinDistInMap(Target, radius) )
1947 targetUnitMap.push_back(Target);
1949 if(Pet* pet = Target->GetPet())
1950 if( pTarget->IsWithinDistInMap(pet, radius) )
1951 targetUnitMap.push_back(pet);
1955 else if (owner)
1957 if(m_caster->IsWithinDistInMap(owner, radius))
1958 targetUnitMap.push_back(owner);
1960 else if(pTarget)
1962 targetUnitMap.push_back(pTarget);
1964 if(Pet* pet = pTarget->GetPet())
1965 if( m_caster->IsWithinDistInMap(pet, radius) )
1966 targetUnitMap.push_back(pet);
1968 break;
1970 case TARGET_SCRIPT:
1972 if(m_targets.getUnitTarget())
1973 targetUnitMap.push_back(m_targets.getUnitTarget());
1974 if(m_targets.getItemTarget())
1975 AddItemTarget(m_targets.getItemTarget(), effIndex);
1976 break;
1978 case TARGET_SELF_FISHING:
1979 targetUnitMap.push_back(m_caster);
1980 break;
1981 case TARGET_CHAIN_HEAL:
1983 Unit* pUnitTarget = m_targets.getUnitTarget();
1984 if(!pUnitTarget)
1985 break;
1987 if (EffectChainTarget <= 1)
1988 targetUnitMap.push_back(pUnitTarget);
1989 else
1991 unMaxTargets = EffectChainTarget;
1992 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1994 UnitList tempTargetUnitMap;
1996 FillAreaTargets(tempTargetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1998 if (m_caster != pUnitTarget && std::find(tempTargetUnitMap.begin(), tempTargetUnitMap.end(), m_caster) == tempTargetUnitMap.end())
1999 tempTargetUnitMap.push_front(m_caster);
2001 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2003 if (tempTargetUnitMap.empty())
2004 break;
2006 if (*tempTargetUnitMap.begin() == pUnitTarget)
2007 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
2009 targetUnitMap.push_back(pUnitTarget);
2010 uint32 t = unMaxTargets - 1;
2011 Unit *prev = pUnitTarget;
2012 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
2014 while(t && next != tempTargetUnitMap.end())
2016 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
2017 break;
2019 if(!prev->IsWithinLOSInMap(*next))
2021 ++next;
2022 continue;
2025 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2027 next = tempTargetUnitMap.erase(next);
2028 continue;
2031 prev = *next;
2032 targetUnitMap.push_back(prev);
2033 tempTargetUnitMap.erase(next);
2034 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
2035 next = tempTargetUnitMap.begin();
2037 --t;
2040 break;
2042 case TARGET_CURRENT_ENEMY_COORDINATES:
2044 Unit* currentTarget = m_targets.getUnitTarget();
2045 if(currentTarget)
2047 targetUnitMap.push_back(currentTarget);
2048 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2049 if(m_spellInfo->EffectImplicitTargetB[effIndex] == TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2050 FillAreaTargets(targetUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2052 break;
2054 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2056 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2057 ? (Player*)m_targets.getUnitTarget() : NULL;
2059 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2060 if(pGroup)
2062 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2064 Player* Target = itr->getSource();
2066 // IsHostileTo check duel and controlled by enemy
2067 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2068 targetPlayer->getClass() == Target->getClass() &&
2069 !m_caster->IsHostileTo(Target) )
2071 targetUnitMap.push_back(Target);
2075 else if(m_targets.getUnitTarget())
2076 targetUnitMap.push_back(m_targets.getUnitTarget());
2077 break;
2079 case TARGET_TABLE_X_Y_Z_COORDINATES:
2081 SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
2082 if(st)
2084 // teleport spells are handled in another way
2085 if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
2086 break;
2087 if (st->target_mapId == m_caster->GetMapId())
2088 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2089 else
2090 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2092 else
2093 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2094 break;
2096 case TARGET_INFRONT_OF_VICTIM:
2097 case TARGET_BEHIND_VICTIM:
2098 case TARGET_RIGHT_FROM_VICTIM:
2099 case TARGET_LEFT_FROM_VICTIM:
2101 Unit *pTarget = NULL;
2103 // explicit cast data from client or server-side cast
2104 // some spell at client send caster
2105 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2106 pTarget = m_targets.getUnitTarget();
2107 else if(m_caster->getVictim())
2108 pTarget = m_caster->getVictim();
2109 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2110 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2112 if(pTarget)
2114 float angle = 0.0f;
2115 float dist = (radius && targetMode != TARGET_BEHIND_VICTIM) ? radius : CONTACT_DISTANCE;
2117 switch(targetMode)
2119 case TARGET_INFRONT_OF_VICTIM: break;
2120 case TARGET_BEHIND_VICTIM: angle = M_PI_F; break;
2121 case TARGET_RIGHT_FROM_VICTIM: angle = -M_PI_F / 2; break;
2122 case TARGET_LEFT_FROM_VICTIM: angle = M_PI_F / 2; break;
2125 float _target_x, _target_y, _target_z;
2126 pTarget->GetClosePoint(_target_x, _target_y, _target_z, pTarget->GetObjectSize(), dist, angle);
2127 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
2129 targetUnitMap.push_back(m_caster);
2130 m_targets.setDestination(_target_x, _target_y, _target_z);
2133 break;
2135 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2136 // if parent spell create dynamic object extract area from it
2137 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2138 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2139 break;
2141 case TARGET_DYNAMIC_OBJECT_FRONT:
2142 case TARGET_DYNAMIC_OBJECT_BEHIND:
2143 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
2144 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
2146 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2148 float angle = m_caster->GetOrientation();
2149 switch(targetMode)
2151 case TARGET_DYNAMIC_OBJECT_FRONT: break;
2152 case TARGET_DYNAMIC_OBJECT_BEHIND: angle += M_PI_F; break;
2153 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE: angle += M_PI_F / 2; break;
2154 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE: angle -= M_PI_F / 2; break;
2157 float x, y;
2158 m_caster->GetNearPoint2D(x, y, radius, angle);
2159 m_targets.setDestination(x, y, m_caster->GetPositionZ());
2162 targetUnitMap.push_back(m_caster);
2163 break;
2165 case TARGET_POINT_AT_NORTH:
2166 case TARGET_POINT_AT_SOUTH:
2167 case TARGET_POINT_AT_EAST:
2168 case TARGET_POINT_AT_WEST:
2169 case TARGET_POINT_AT_NE:
2170 case TARGET_POINT_AT_NW:
2171 case TARGET_POINT_AT_SE:
2172 case TARGET_POINT_AT_SW:
2175 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2177 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2178 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2180 switch(targetMode)
2182 case TARGET_POINT_AT_NORTH: break;
2183 case TARGET_POINT_AT_SOUTH: angle += M_PI_F; break;
2184 case TARGET_POINT_AT_EAST: angle -= M_PI_F / 2; break;
2185 case TARGET_POINT_AT_WEST: angle += M_PI_F / 2; break;
2186 case TARGET_POINT_AT_NE: angle -= M_PI_F / 4; break;
2187 case TARGET_POINT_AT_NW: angle += M_PI_F / 4; break;
2188 case TARGET_POINT_AT_SE: angle -= 3*M_PI_F / 4; break;
2189 case TARGET_POINT_AT_SW: angle += 3*M_PI_F / 4; break;
2192 float x, y;
2193 currentTarget->GetNearPoint2D(x, y, radius, angle);
2194 m_targets.setDestination(x, y, currentTarget->GetPositionZ());
2196 break;
2198 case TARGET_DIRECTLY_FORWARD:
2200 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2202 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2203 float minRange = GetSpellMinRange(rEntry);
2204 float maxRange = GetSpellMaxRange(rEntry);
2205 float dist = minRange+ rand_norm_f()*(maxRange-minRange);
2207 float _target_x, _target_y, _target_z;
2208 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2209 m_targets.setDestination(_target_x, _target_y, _target_z);
2212 targetUnitMap.push_back(m_caster);
2213 break;
2215 case TARGET_EFFECT_SELECT:
2217 // add here custom effects that need default target.
2218 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2219 switch(m_spellInfo->Effect[effIndex])
2221 case SPELL_EFFECT_DUMMY:
2223 switch(m_spellInfo->Id)
2225 case 20577: // Cannibalize
2227 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2229 if(result)
2231 switch(result->GetTypeId())
2233 case TYPEID_UNIT:
2234 case TYPEID_PLAYER:
2235 targetUnitMap.push_back((Unit*)result);
2236 break;
2237 case TYPEID_CORPSE:
2238 m_targets.setCorpseTarget((Corpse*)result);
2239 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2240 targetUnitMap.push_back(owner);
2241 break;
2244 else
2246 // clear cooldown at fail
2247 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2248 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2249 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2250 finish(false);
2252 break;
2254 default:
2255 if (m_targets.getUnitTarget())
2256 targetUnitMap.push_back(m_targets.getUnitTarget());
2257 break;
2259 break;
2261 case SPELL_EFFECT_BIND:
2262 case SPELL_EFFECT_RESURRECT:
2263 case SPELL_EFFECT_PARRY:
2264 case SPELL_EFFECT_BLOCK:
2265 case SPELL_EFFECT_CREATE_ITEM:
2266 case SPELL_EFFECT_TRIGGER_SPELL:
2267 case SPELL_EFFECT_TRIGGER_MISSILE:
2268 case SPELL_EFFECT_LEARN_SPELL:
2269 case SPELL_EFFECT_SKILL_STEP:
2270 case SPELL_EFFECT_PROFICIENCY:
2271 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2272 case SPELL_EFFECT_SELF_RESURRECT:
2273 case SPELL_EFFECT_REPUTATION:
2274 case SPELL_EFFECT_SEND_TAXI:
2275 if (m_targets.getUnitTarget())
2276 targetUnitMap.push_back(m_targets.getUnitTarget());
2277 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2278 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2279 targetUnitMap.push_back(m_caster);
2280 break;
2281 case SPELL_EFFECT_SUMMON_PLAYER:
2282 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2284 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
2285 if(target)
2286 targetUnitMap.push_back(target);
2288 break;
2289 case SPELL_EFFECT_RESURRECT_NEW:
2290 if (m_targets.getUnitTarget())
2291 targetUnitMap.push_back(m_targets.getUnitTarget());
2292 if (m_targets.getCorpseTargetGUID())
2294 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
2295 if(corpse)
2297 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2298 if(owner)
2299 targetUnitMap.push_back(owner);
2302 break;
2303 case SPELL_EFFECT_SUMMON:
2304 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2305 case SPELL_EFFECT_TRANS_DOOR:
2306 case SPELL_EFFECT_ADD_FARSIGHT:
2307 case SPELL_EFFECT_APPLY_GLYPH:
2308 case SPELL_EFFECT_STUCK:
2309 case SPELL_EFFECT_SUMMON_ALL_TOTEMS:
2310 case SPELL_EFFECT_FEED_PET:
2311 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2312 case SPELL_EFFECT_SKILL:
2313 targetUnitMap.push_back(m_caster);
2314 break;
2315 case SPELL_EFFECT_LEARN_PET_SPELL:
2316 if (Pet* pet = m_caster->GetPet())
2317 targetUnitMap.push_back(pet);
2318 break;
2319 case SPELL_EFFECT_ENCHANT_ITEM:
2320 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2321 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2322 case SPELL_EFFECT_DISENCHANT:
2323 case SPELL_EFFECT_PROSPECTING:
2324 case SPELL_EFFECT_MILLING:
2325 if (m_targets.getItemTarget())
2326 AddItemTarget(m_targets.getItemTarget(), effIndex);
2327 break;
2328 case SPELL_EFFECT_APPLY_AURA:
2329 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2331 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2332 case SPELL_AURA_ADD_PCT_MODIFIER:
2333 targetUnitMap.push_back(m_caster);
2334 break;
2335 default: // apply to target in other case
2336 if (m_targets.getUnitTarget())
2337 targetUnitMap.push_back(m_targets.getUnitTarget());
2338 break;
2340 break;
2341 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2342 // AreaAura
2343 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2344 SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
2345 break;
2346 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2347 if (m_targets.getUnitTarget())
2348 targetUnitMap.push_back(m_targets.getUnitTarget());
2349 else if (m_targets.getCorpseTargetGUID())
2351 if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
2352 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2353 targetUnitMap.push_back(owner);
2355 break;
2357 default:
2358 break;
2360 break;
2362 default:
2363 //sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
2364 break;
2367 if (unMaxTargets && targetUnitMap.size() > unMaxTargets)
2369 // make sure one unit is always removed per iteration
2370 uint32 removed_utarget = 0;
2371 for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
2373 next = itr;
2374 ++next;
2375 if (!*itr) continue;
2376 if ((*itr) == m_targets.getUnitTarget())
2378 targetUnitMap.erase(itr);
2379 removed_utarget = 1;
2380 // break;
2383 // remove random units from the map
2384 while (targetUnitMap.size() > unMaxTargets - removed_utarget)
2386 uint32 poz = urand(0, targetUnitMap.size()-1);
2387 for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
2389 if (!*itr) continue;
2391 if (!poz)
2393 targetUnitMap.erase(itr);
2394 break;
2398 // the player's target will always be added to the map
2399 if (removed_utarget && m_targets.getUnitTarget())
2400 targetUnitMap.push_back(m_targets.getUnitTarget());
2404 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2406 m_targets = *targets;
2408 m_spellState = SPELL_STATE_PREPARING;
2410 m_castPositionX = m_caster->GetPositionX();
2411 m_castPositionY = m_caster->GetPositionY();
2412 m_castPositionZ = m_caster->GetPositionZ();
2413 m_castOrientation = m_caster->GetOrientation();
2415 if(triggeredByAura)
2416 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2418 // create and add update event for this spell
2419 SpellEvent* Event = new SpellEvent(this);
2420 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2422 //Prevent casting at cast another spell (ServerSide check)
2423 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2425 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2426 finish(false);
2427 return;
2430 // Fill cost data
2431 m_powerCost = CalculatePowerCost();
2433 SpellCastResult result = CheckCast(true);
2434 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2436 if(triggeredByAura)
2438 SendChannelUpdate(0);
2439 triggeredByAura->SetAuraDuration(0);
2441 SendCastResult(result);
2442 finish(false);
2443 return;
2446 // Prepare data for triggers
2447 prepareDataForTriggerSystem();
2449 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2450 m_casttime = GetSpellCastTime(m_spellInfo, this);
2452 // set timer base at cast time
2453 ReSetTimer();
2455 // stealth must be removed at cast starting (at show channel bar)
2456 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2457 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2459 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2460 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2463 // add non-triggered (with cast time and without)
2464 if (!m_IsTriggeredSpell)
2466 // add to cast type slot
2467 m_caster->SetCurrentCastedSpell( this );
2469 // will show cast bar
2470 SendSpellStart();
2472 // execute triggered without cast time explicitly in call point
2473 else if(m_timer == 0)
2474 cast(true);
2475 // else triggered with cast time will execute execute at next tick or later
2476 // without adding to cast type slot
2477 // will not show cast bar but will show effects at casting time etc
2480 void Spell::cancel()
2482 if(m_spellState == SPELL_STATE_FINISHED)
2483 return;
2485 m_autoRepeat = false;
2486 switch (m_spellState)
2488 case SPELL_STATE_PREPARING:
2489 case SPELL_STATE_DELAYED:
2491 SendInterrupted(0);
2492 SendCastResult(SPELL_FAILED_INTERRUPTED);
2493 } break;
2495 case SPELL_STATE_CASTING:
2497 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2499 if( ihit->missCondition == SPELL_MISS_NONE )
2501 Unit* unit = m_caster->GetGUID() == (*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2502 if( unit && unit->isAlive() )
2503 unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
2507 SendChannelUpdate(0);
2508 SendInterrupted(0);
2509 SendCastResult(SPELL_FAILED_INTERRUPTED);
2510 } break;
2512 default:
2514 } break;
2517 finish(false);
2518 m_caster->RemoveDynObject(m_spellInfo->Id);
2519 m_caster->RemoveGameObject(m_spellInfo->Id, true);
2522 void Spell::cast(bool skipCheck)
2524 SetExecutedCurrently(true);
2526 if (!m_caster->CheckAndIncreaseCastCounter())
2528 if (m_triggeredByAuraSpell)
2529 sLog.outError("Spell %u triggered by aura spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id, m_triggeredByAuraSpell->Id);
2530 else
2531 sLog.outError("Spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id);
2533 SendCastResult(SPELL_FAILED_ERROR);
2534 finish(false);
2535 SetExecutedCurrently(false);
2536 return;
2539 // update pointers base at GUIDs to prevent access to non-existed already object
2540 UpdatePointers();
2542 // cancel at lost main target unit
2543 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2545 cancel();
2546 m_caster->DecreaseCastCounter();
2547 SetExecutedCurrently(false);
2548 return;
2551 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2552 m_caster->SetInFront(m_targets.getUnitTarget());
2554 SpellCastResult castResult = CheckPower();
2555 if(castResult != SPELL_CAST_OK)
2557 SendCastResult(castResult);
2558 finish(false);
2559 m_caster->DecreaseCastCounter();
2560 SetExecutedCurrently(false);
2561 return;
2564 // triggered cast called from Spell::prepare where it was already checked
2565 if(!skipCheck)
2567 castResult = CheckCast(false);
2568 if(castResult != SPELL_CAST_OK)
2570 SendCastResult(castResult);
2571 finish(false);
2572 m_caster->DecreaseCastCounter();
2573 SetExecutedCurrently(false);
2574 return;
2578 // different triggred (for caster) and precast (casted before apply effect to target) cases
2579 switch(m_spellInfo->SpellFamilyName)
2581 case SPELLFAMILY_GENERIC:
2583 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2584 AddPrecastSpell(11196); // Recently Bandaged
2585 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2586 // Blood Fury (Racial)
2587 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2588 else if(m_spellInfo->Id == 20594) // Stoneskin
2589 AddTriggeredSpell(65116); // Stoneskin - armor 10% for 8 sec
2590 break;
2592 case SPELLFAMILY_MAGE:
2594 // Ice Block
2595 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2596 AddPrecastSpell(41425); // Hypothermia
2597 break;
2599 case SPELLFAMILY_PRIEST:
2601 // Power Word: Shield
2602 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2603 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2604 AddPrecastSpell(6788); // Weakened Soul
2605 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2606 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2607 AddTriggeredSpell(41637);
2609 switch(m_spellInfo->Id)
2611 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2612 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2613 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2614 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2615 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2616 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2617 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2618 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2619 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2620 default:break;
2622 break;
2624 case SPELLFAMILY_DRUID:
2626 // Faerie Fire (Feral)
2627 if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT)
2628 AddTriggeredSpell(60089);
2629 break;
2631 case SPELLFAMILY_ROGUE:
2632 // Fan of Knives (main hand)
2633 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2634 ((Player*)m_caster)->haveOffhandWeapon())
2636 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2638 break;
2639 case SPELLFAMILY_PALADIN:
2641 // Hand of Reckoning
2642 if (m_spellInfo->Id == 62124)
2644 if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->getVictim() != m_caster)
2645 AddPrecastSpell(67485); // Hand of Rekoning (no typos in name ;) )
2647 // Divine Shield, Divine Protection or Hand of Protection
2648 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2650 AddPrecastSpell(25771); // Forbearance
2651 AddPrecastSpell(61987); // Avenging Wrath Marker
2653 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2654 AddPrecastSpell(61987); // Avenging Wrath Marker
2655 break;
2657 case SPELLFAMILY_SHAMAN:
2659 // Bloodlust
2660 if (m_spellInfo->Id == 2825)
2661 AddPrecastSpell(57724); // Sated
2662 // Heroism
2663 else if (m_spellInfo->Id == 32182)
2664 AddPrecastSpell(57723); // Exhaustion
2665 else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
2666 // only for main totem spell cast
2667 AddTriggeredSpell(30708); // Totem of Wrath
2668 break;
2670 default:
2671 break;
2674 // traded items have trade slot instead of guid in m_itemTargetGUID
2675 // set to real guid to be sent later to the client
2676 m_targets.updateTradeSlotItem();
2678 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2680 if (!m_IsTriggeredSpell && m_CastItem)
2681 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2683 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2686 FillTargetMap();
2688 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2690 m_caster->DecreaseCastCounter();
2691 SetExecutedCurrently(false);
2692 return;
2695 // CAST SPELL
2696 SendSpellCooldown();
2698 TakePower();
2699 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2701 SendCastResult(castResult);
2702 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2704 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2705 if (m_spellInfo->speed > 0.0f)
2708 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2709 // in case delayed spell remove item at cast delay start
2710 TakeCastItem();
2712 // Okay, maps created, now prepare flags
2713 m_immediateHandled = false;
2714 m_spellState = SPELL_STATE_DELAYED;
2715 SetDelayStart(0);
2717 else
2719 // Immediate spell, no big deal
2720 handle_immediate();
2723 m_caster->DecreaseCastCounter();
2724 SetExecutedCurrently(false);
2727 void Spell::handle_immediate()
2729 // start channeling if applicable
2730 if(IsChanneledSpell(m_spellInfo))
2732 int32 duration = GetSpellDuration(m_spellInfo);
2733 if (duration)
2735 // Apply duration mod
2736 if(Player* modOwner = m_caster->GetSpellModOwner())
2737 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2738 m_spellState = SPELL_STATE_CASTING;
2739 SendChannelStart(duration);
2743 // process immediate effects (items, ground, etc.) also initialize some variables
2744 _handle_immediate_phase();
2746 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2747 DoAllEffectOnTarget(&(*ihit));
2749 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2750 DoAllEffectOnTarget(&(*ihit));
2752 // spell is finished, perform some last features of the spell here
2753 _handle_finish_phase();
2755 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2756 TakeCastItem();
2758 if(m_spellState != SPELL_STATE_CASTING)
2759 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2762 uint64 Spell::handle_delayed(uint64 t_offset)
2764 uint64 next_time = 0;
2766 if (!m_immediateHandled)
2768 _handle_immediate_phase();
2769 m_immediateHandled = true;
2772 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2773 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2775 if (ihit->processed == false)
2777 if ( ihit->timeDelay <= t_offset )
2778 DoAllEffectOnTarget(&(*ihit));
2779 else if( next_time == 0 || ihit->timeDelay < next_time )
2780 next_time = ihit->timeDelay;
2784 // now recheck gameobject targeting correctness
2785 for(std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
2787 if (ighit->processed == false)
2789 if ( ighit->timeDelay <= t_offset )
2790 DoAllEffectOnTarget(&(*ighit));
2791 else if( next_time == 0 || ighit->timeDelay < next_time )
2792 next_time = ighit->timeDelay;
2795 // All targets passed - need finish phase
2796 if (next_time == 0)
2798 // spell is finished, perform some last features of the spell here
2799 _handle_finish_phase();
2801 finish(true); // successfully finish spell cast
2803 // return zero, spell is finished now
2804 return 0;
2806 else
2808 // spell is unfinished, return next execution time
2809 return next_time;
2813 void Spell::_handle_immediate_phase()
2815 // handle some immediate features of the spell here
2816 HandleThreatSpells(m_spellInfo->Id);
2818 m_needSpellLog = IsNeedSendToClient();
2819 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2821 if(m_spellInfo->Effect[j] == 0)
2822 continue;
2824 // apply Send Event effect to ground in case empty target lists
2825 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)) )
2827 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2828 continue;
2831 // Don't do spell log, if is school damage spell
2832 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2833 m_needSpellLog = false;
2835 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2836 if (Unit* realCaster = GetAffectiveCaster())
2837 if(Player* modOwner = realCaster->GetSpellModOwner())
2838 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2840 // initialize multipliers
2841 m_damageMultipliers[j] = 1.0f;
2842 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2843 (EffectChainTarget > 1) )
2844 m_applyMultiplierMask |= (1 << j);
2847 // initialize Diminishing Returns Data
2848 m_diminishLevel = DIMINISHING_LEVEL_1;
2849 m_diminishGroup = DIMINISHING_NONE;
2851 // process items
2852 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2853 DoAllEffectOnTarget(&(*ihit));
2855 // process ground
2856 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2858 // persistent area auras target only the ground
2859 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2860 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2864 void Spell::_handle_finish_phase()
2866 // spell log
2867 if(m_needSpellLog)
2868 SendLogExecute();
2871 void Spell::SendSpellCooldown()
2873 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2874 return;
2876 Player* _player = (Player*)m_caster;
2878 // mana/health/etc potions, disabled by client (until combat out as declarate)
2879 if (m_CastItem && m_CastItem->IsPotion())
2881 // need in some way provided data for Spell::finish SendCooldownEvent
2882 _player->SetLastPotionId(m_CastItem->GetEntry());
2883 return;
2886 // (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
2887 if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
2888 return;
2890 _player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
2893 void Spell::update(uint32 difftime)
2895 // update pointers based at it's GUIDs
2896 UpdatePointers();
2898 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2900 cancel();
2901 return;
2904 // check if the player caster has moved before the spell finished
2905 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2906 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2907 (m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR)))
2909 // always cancel for channeled spells
2910 if( m_spellState == SPELL_STATE_CASTING )
2911 cancel();
2912 // don't cancel for melee, autorepeat, triggered and instant spells
2913 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2914 cancel();
2917 switch(m_spellState)
2919 case SPELL_STATE_PREPARING:
2921 if(m_timer)
2923 if(difftime >= m_timer)
2924 m_timer = 0;
2925 else
2926 m_timer -= difftime;
2929 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2930 cast();
2931 } break;
2932 case SPELL_STATE_CASTING:
2934 if(m_timer > 0)
2936 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2938 // check if player has jumped before the channeling finished
2939 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING))
2940 cancel();
2942 // check for incapacitating player states
2943 if( m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
2944 cancel();
2946 // check if player has turned if flag is set
2947 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2948 cancel();
2951 // check if there are alive targets left
2952 if (!IsAliveUnitPresentInTargetList())
2954 SendChannelUpdate(0);
2955 finish();
2958 if(difftime >= m_timer)
2959 m_timer = 0;
2960 else
2961 m_timer -= difftime;
2964 if(m_timer == 0)
2966 SendChannelUpdate(0);
2968 // channeled spell processed independently for quest targeting
2969 // cast at creature (or GO) quest objectives update at successful cast channel finished
2970 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2971 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2973 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2975 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2977 TargetInfo* target = &*ihit;
2978 if(!IS_CREATURE_GUID(target->targetGUID))
2979 continue;
2981 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2982 if (unit == NULL)
2983 continue;
2985 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
2988 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2990 GOTargetInfo* target = &*ihit;
2992 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2993 if(!go)
2994 continue;
2996 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
3001 finish();
3003 } break;
3004 default:
3006 }break;
3010 void Spell::finish(bool ok)
3012 if(!m_caster)
3013 return;
3015 if(m_spellState == SPELL_STATE_FINISHED)
3016 return;
3018 m_spellState = SPELL_STATE_FINISHED;
3020 // other code related only to successfully finished spells
3021 if(!ok)
3022 return;
3024 // remove spell mods
3025 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3026 ((Player*)m_caster)->RemoveSpellMods(this);
3028 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3029 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
3030 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
3032 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3033 continue;
3034 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3036 if( ihit->missCondition == SPELL_MISS_NONE )
3038 // check m_caster->GetGUID() let load auras at login and speedup most often case
3039 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3040 if (unit && unit->isAlive())
3042 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
3043 SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
3044 // Calculate chance at that moment (can be depend for example from combo points)
3045 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
3046 if(roll_chance_i(chance))
3047 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
3053 // Heal caster for all health leech from all targets
3054 if (m_healthLeech)
3055 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
3057 if (IsMeleeAttackResetSpell())
3059 m_caster->resetAttackTimer(BASE_ATTACK);
3060 if(m_caster->haveOffhandWeapon())
3061 m_caster->resetAttackTimer(OFF_ATTACK);
3064 /*if (IsRangedAttackResetSpell())
3065 m_caster->resetAttackTimer(RANGED_ATTACK);*/
3067 // Clear combo at finish state
3068 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
3070 // Not drop combopoints if negative spell and if any miss on enemy exist
3071 bool needDrop = true;
3072 if (!IsPositiveSpell(m_spellInfo->Id))
3074 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3076 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID != m_caster->GetGUID())
3078 needDrop = false;
3079 break;
3083 if (needDrop)
3084 ((Player*)m_caster)->ClearComboPoints();
3087 // potions disabled by client, send event "not in combat" if need
3088 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3089 ((Player*)m_caster)->UpdatePotionCooldown(this);
3091 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
3092 if(!m_TriggerSpells.empty())
3093 CastTriggerSpells();
3095 // Stop Attack for some spells
3096 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
3097 m_caster->AttackStop();
3100 void Spell::SendCastResult(SpellCastResult result)
3102 if(result == SPELL_CAST_OK)
3103 return;
3105 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3106 return;
3108 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
3109 return;
3111 SendCastResult((Player*)m_caster, m_spellInfo, m_cast_count, result);
3114 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
3116 if(result == SPELL_CAST_OK)
3117 return;
3119 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
3120 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
3121 data << uint32(spellInfo->Id);
3122 data << uint8(result); // problem
3123 switch (result)
3125 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
3126 data << uint32(spellInfo->RequiresSpellFocus);
3127 break;
3128 case SPELL_FAILED_REQUIRES_AREA:
3129 // hardcode areas limitation case
3130 switch(spellInfo->Id)
3132 case 41617: // Cenarion Mana Salve
3133 case 41619: // Cenarion Healing Salve
3134 data << uint32(3905);
3135 break;
3136 case 41618: // Bottled Nethergon Energy
3137 case 41620: // Bottled Nethergon Vapor
3138 data << uint32(3842);
3139 break;
3140 case 45373: // Bloodberry Elixir
3141 data << uint32(4075);
3142 break;
3143 default: // default case (don't must be)
3144 data << uint32(0);
3145 break;
3147 break;
3148 case SPELL_FAILED_TOTEMS:
3149 if(spellInfo->Totem[0])
3150 data << uint32(spellInfo->Totem[0]);
3151 if(spellInfo->Totem[1])
3152 data << uint32(spellInfo->Totem[1]);
3153 break;
3154 case SPELL_FAILED_TOTEM_CATEGORY:
3155 if(spellInfo->TotemCategory[0])
3156 data << uint32(spellInfo->TotemCategory[0]);
3157 if(spellInfo->TotemCategory[1])
3158 data << uint32(spellInfo->TotemCategory[1]);
3159 break;
3160 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
3161 data << uint32(spellInfo->EquippedItemClass);
3162 data << uint32(spellInfo->EquippedItemSubClassMask);
3163 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
3164 break;
3165 default:
3166 break;
3168 caster->GetSession()->SendPacket(&data);
3171 void Spell::SendSpellStart()
3173 if (!IsNeedSendToClient())
3174 return;
3176 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
3178 uint32 castFlags = CAST_FLAG_UNKNOWN1;
3179 if (IsRangedSpell())
3180 castFlags |= CAST_FLAG_AMMO;
3182 if (m_spellInfo->runeCostID)
3183 castFlags |= CAST_FLAG_UNKNOWN10;
3185 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
3186 if (m_CastItem)
3187 data.append(m_CastItem->GetPackGUID());
3188 else
3189 data.append(m_caster->GetPackGUID());
3191 data.append(m_caster->GetPackGUID());
3192 data << uint8(m_cast_count); // pending spell cast?
3193 data << uint32(m_spellInfo->Id); // spellId
3194 data << uint32(castFlags); // cast flags
3195 data << uint32(m_timer); // delay?
3197 m_targets.write(&data);
3199 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
3200 data << uint32(0);
3202 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3204 uint8 v1 = 0;//m_runesState;
3205 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
3206 data << uint8(v1); // runes state before
3207 data << uint8(v2); // runes state after
3208 for(uint8 i = 0; i < MAX_RUNES; ++i)
3210 uint8 m = (1 << i);
3211 if(m & v1) // usable before...
3212 if(!(m & v2)) // ...but on cooldown now...
3213 data << uint8(0); // some unknown byte (time?)
3217 if ( castFlags & CAST_FLAG_AMMO )
3218 WriteAmmoToPacket(&data);
3220 if ( castFlags & CAST_FLAG_UNKNOWN21 )
3222 data << uint32(0);
3223 data << uint32(0);
3226 m_caster->SendMessageToSet(&data, true);
3229 void Spell::SendSpellGo()
3231 // not send invisible spell casting
3232 if(!IsNeedSendToClient())
3233 return;
3235 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3237 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3238 if(IsRangedSpell())
3239 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3241 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3243 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3244 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3245 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3248 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3250 if(m_CastItem)
3251 data.append(m_CastItem->GetPackGUID());
3252 else
3253 data.append(m_caster->GetPackGUID());
3255 data.append(m_caster->GetPackGUID());
3256 data << uint8(m_cast_count); // pending spell cast?
3257 data << uint32(m_spellInfo->Id); // spellId
3258 data << uint32(castFlags); // cast flags
3259 data << uint32(getMSTime()); // timestamp
3261 WriteSpellGoTargets(&data);
3263 m_targets.write(&data);
3265 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3266 data << uint32(0);
3268 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3270 uint8 v1 = m_runesState;
3271 uint8 v2 = m_caster->getClass() == CLASS_DEATH_KNIGHT ? ((Player*)m_caster)->GetRunesState() : 0;
3272 data << uint8(v1); // runes state before
3273 data << uint8(v2); // runes state after
3274 for(uint8 i = 0; i < MAX_RUNES; ++i)
3276 uint8 m = (1 << i);
3277 if(m & v1) // usable before...
3278 if(!(m & v2)) // ...but on cooldown now...
3279 data << uint8(0); // some unknown byte (time?)
3283 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3285 data << float(0);
3286 data << uint32(0);
3289 if ( castFlags & CAST_FLAG_AMMO )
3290 WriteAmmoToPacket(&data);
3292 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3294 data << uint32(0);
3295 data << uint32(0);
3298 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3300 data << uint8(0);
3303 m_caster->SendMessageToSet(&data, true);
3306 void Spell::WriteAmmoToPacket( WorldPacket * data )
3308 uint32 ammoInventoryType = 0;
3309 uint32 ammoDisplayID = 0;
3311 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3313 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3314 if(pItem)
3316 ammoInventoryType = pItem->GetProto()->InventoryType;
3317 if( ammoInventoryType == INVTYPE_THROWN )
3318 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3319 else
3321 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3322 if(ammoID)
3324 ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( ammoID );
3325 if(pProto)
3327 ammoDisplayID = pProto->DisplayInfoID;
3328 ammoInventoryType = pProto->InventoryType;
3331 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3333 ammoDisplayID = 5996; // normal arrow
3334 ammoInventoryType = INVTYPE_AMMO;
3339 else
3341 for (uint8 i = 0; i < 3; ++i)
3343 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3345 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3347 if(itemEntry->Class == ITEM_CLASS_WEAPON)
3349 switch(itemEntry->SubClass)
3351 case ITEM_SUBCLASS_WEAPON_THROWN:
3352 ammoDisplayID = itemEntry->DisplayId;
3353 ammoInventoryType = itemEntry->InventoryType;
3354 break;
3355 case ITEM_SUBCLASS_WEAPON_BOW:
3356 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3357 ammoDisplayID = 5996; // is this need fixing?
3358 ammoInventoryType = INVTYPE_AMMO;
3359 break;
3360 case ITEM_SUBCLASS_WEAPON_GUN:
3361 ammoDisplayID = 5998; // is this need fixing?
3362 ammoInventoryType = INVTYPE_AMMO;
3363 break;
3366 if(ammoDisplayID)
3367 break;
3374 *data << uint32(ammoDisplayID);
3375 *data << uint32(ammoInventoryType);
3378 void Spell::WriteSpellGoTargets( WorldPacket * data )
3380 // This function also fill data for channeled spells:
3381 // m_needAliveTargetMask req for stop channeling if one target die
3382 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3383 uint32 miss = 0;
3384 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3386 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3388 // possibly SPELL_MISS_IMMUNE2 for this??
3389 ihit->missCondition = SPELL_MISS_IMMUNE2;
3390 ++miss;
3392 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3393 ++hit;
3394 else
3395 ++miss;
3398 *data << (uint8)hit;
3399 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3401 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3403 *data << uint64(ihit->targetGUID);
3404 m_needAliveTargetMask |=ihit->effectMask;
3408 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3409 *data << uint64(ighit->targetGUID); // Always hits
3411 *data << (uint8)miss;
3412 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3414 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3416 *data << uint64(ihit->targetGUID);
3417 *data << uint8(ihit->missCondition);
3418 if( ihit->missCondition == SPELL_MISS_REFLECT )
3419 *data << uint8(ihit->reflectResult);
3422 // Reset m_needAliveTargetMask for non channeled spell
3423 if(!IsChanneledSpell(m_spellInfo))
3424 m_needAliveTargetMask = 0;
3427 void Spell::SendLogExecute()
3429 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3431 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3433 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3434 data.append(m_caster->GetPackGUID());
3435 else
3436 data.append(target->GetPackGUID());
3438 data << uint32(m_spellInfo->Id);
3439 uint32 count1 = 1;
3440 data << uint32(count1); // count1 (effect count?)
3441 for(uint32 i = 0; i < count1; ++i)
3443 data << uint32(m_spellInfo->Effect[EFFECT_INDEX_0]);// spell effect
3444 uint32 count2 = 1;
3445 data << uint32(count2); // count2 (target count?)
3446 for(uint32 j = 0; j < count2; ++j)
3448 switch(m_spellInfo->Effect[EFFECT_INDEX_0])
3450 case SPELL_EFFECT_POWER_DRAIN:
3451 if(Unit *unit = m_targets.getUnitTarget())
3452 data.append(unit->GetPackGUID());
3453 else
3454 data << uint8(0);
3455 data << uint32(0);
3456 data << uint32(0);
3457 data << float(0);
3458 break;
3459 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3460 if(Unit *unit = m_targets.getUnitTarget())
3461 data.append(unit->GetPackGUID());
3462 else
3463 data << uint8(0);
3464 data << uint32(0); // count?
3465 break;
3466 case SPELL_EFFECT_INTERRUPT_CAST:
3467 if(Unit *unit = m_targets.getUnitTarget())
3468 data.append(unit->GetPackGUID());
3469 else
3470 data << uint8(0);
3471 data << uint32(0); // spellid
3472 break;
3473 case SPELL_EFFECT_DURABILITY_DAMAGE:
3474 if(Unit *unit = m_targets.getUnitTarget())
3475 data.append(unit->GetPackGUID());
3476 else
3477 data << uint8(0);
3478 data << uint32(0);
3479 data << uint32(0);
3480 break;
3481 case SPELL_EFFECT_OPEN_LOCK:
3482 if(Item *item = m_targets.getItemTarget())
3483 data.append(item->GetPackGUID());
3484 else
3485 data << uint8(0);
3486 break;
3487 case SPELL_EFFECT_CREATE_ITEM:
3488 case SPELL_EFFECT_CREATE_ITEM_2:
3489 data << uint32(m_spellInfo->EffectItemType[EFFECT_INDEX_0]);
3490 break;
3491 case SPELL_EFFECT_SUMMON:
3492 case SPELL_EFFECT_TRANS_DOOR:
3493 case SPELL_EFFECT_SUMMON_PET:
3494 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3495 case SPELL_EFFECT_CREATE_HOUSE:
3496 case SPELL_EFFECT_DUEL:
3497 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3498 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3499 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3500 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3501 if(Unit *unit = m_targets.getUnitTarget())
3502 data.append(unit->GetPackGUID());
3503 else if(m_targets.getItemTargetGUID())
3504 data.appendPackGUID(m_targets.getItemTargetGUID());
3505 else if(GameObject *go = m_targets.getGOTarget())
3506 data.append(go->GetPackGUID());
3507 else
3508 data << uint8(0); // guid
3509 break;
3510 case SPELL_EFFECT_FEED_PET:
3511 data << uint32(m_targets.getItemTargetEntry());
3512 break;
3513 case SPELL_EFFECT_DISMISS_PET:
3514 if(Unit *unit = m_targets.getUnitTarget())
3515 data.append(unit->GetPackGUID());
3516 else
3517 data << uint8(0);
3518 break;
3519 case SPELL_EFFECT_RESURRECT:
3520 case SPELL_EFFECT_RESURRECT_NEW:
3521 if(Unit *unit = m_targets.getUnitTarget())
3522 data.append(unit->GetPackGUID());
3523 else
3524 data << uint8(0);
3525 break;
3526 default:
3527 return;
3532 m_caster->SendMessageToSet(&data, true);
3535 void Spell::SendInterrupted(uint8 result)
3537 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3538 data.append(m_caster->GetPackGUID());
3539 data << uint8(m_cast_count);
3540 data << uint32(m_spellInfo->Id);
3541 data << uint8(result);
3542 m_caster->SendMessageToSet(&data, true);
3544 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3545 data.append(m_caster->GetPackGUID());
3546 data << uint8(m_cast_count);
3547 data << uint32(m_spellInfo->Id);
3548 data << uint8(result);
3549 m_caster->SendMessageToSet(&data, true);
3552 void Spell::SendChannelUpdate(uint32 time)
3554 if(time == 0)
3556 m_caster->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3558 if(uint64 target_guid = m_caster->GetChannelObjectGUID())
3559 if(target_guid != m_caster->GetGUID() && IS_UNIT_GUID(target_guid))
3560 if(Unit* target = ObjectAccessor::GetUnit(*m_caster, target_guid))
3561 target->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3563 m_caster->SetChannelObjectGUID(0);
3564 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3567 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3568 data.append(m_caster->GetPackGUID());
3569 data << uint32(time);
3570 m_caster->SendMessageToSet(&data, true);
3573 void Spell::SendChannelStart(uint32 duration)
3575 WorldObject* target = NULL;
3577 // select first not resisted target from target list for _0_ effect
3578 if(!m_UniqueTargetInfo.empty())
3580 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3582 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3584 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3585 break;
3589 else if(!m_UniqueGOTargetInfo.empty())
3591 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3593 if(itr->effectMask & (1 << 0) )
3595 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3596 break;
3601 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3602 data.append(m_caster->GetPackGUID());
3603 data << uint32(m_spellInfo->Id);
3604 data << uint32(duration);
3605 m_caster->SendMessageToSet(&data, true);
3607 m_timer = duration;
3609 if(target)
3610 m_caster->SetChannelObjectGUID(target->GetGUID());
3612 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3615 void Spell::SendResurrectRequest(Player* target)
3617 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3618 // However, the packet structure differs slightly
3620 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3622 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3623 data << uint64(m_caster->GetGUID());
3624 data << uint32(strlen(sentName) + 1);
3626 data << sentName;
3627 data << uint8(0);
3629 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3630 target->GetSession()->SendPacket(&data);
3633 void Spell::SendPlaySpellVisual(uint32 SpellID)
3635 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3636 return;
3638 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3639 data << uint64(m_caster->GetGUID());
3640 data << uint32(SpellID); // spell visual id?
3641 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3644 void Spell::TakeCastItem()
3646 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3647 return;
3649 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3650 if(m_IsTriggeredSpell)
3651 return;
3653 ItemPrototype const *proto = m_CastItem->GetProto();
3655 if(!proto)
3657 // This code is to avoid a crash
3658 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3659 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3660 return;
3663 bool expendable = false;
3664 bool withoutCharges = false;
3666 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3668 if (proto->Spells[i].SpellId)
3670 // item has limited charges
3671 if (proto->Spells[i].SpellCharges)
3673 if (proto->Spells[i].SpellCharges < 0 && !proto->NonConsumable)
3674 expendable = true;
3676 int32 charges = m_CastItem->GetSpellCharges(i);
3678 // item has charges left
3679 if (charges)
3681 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3682 if (proto->Stackable == 1)
3683 m_CastItem->SetSpellCharges(i, charges);
3684 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3687 // all charges used
3688 withoutCharges = (charges == 0);
3693 if (expendable && withoutCharges)
3695 uint32 count = 1;
3696 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3698 // prevent crash at access to deleted m_targets.getItemTarget
3699 if(m_CastItem==m_targets.getItemTarget())
3700 m_targets.setItemTarget(NULL);
3702 m_CastItem = NULL;
3706 void Spell::TakePower()
3708 if(m_CastItem || m_triggeredByAuraSpell)
3709 return;
3711 // health as power used
3712 if(m_spellInfo->powerType == POWER_HEALTH)
3714 m_caster->ModifyHealth( -(int32)m_powerCost );
3715 return;
3718 if(m_spellInfo->powerType >= MAX_POWERS)
3720 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3721 return;
3724 Powers powerType = Powers(m_spellInfo->powerType);
3726 if(powerType == POWER_RUNE)
3728 CheckOrTakeRunePower(true);
3729 return;
3732 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3734 // Set the five second timer
3735 if (powerType == POWER_MANA && m_powerCost > 0)
3736 m_caster->SetLastManaUse();
3739 SpellCastResult Spell::CheckOrTakeRunePower(bool take)
3741 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3742 return SPELL_CAST_OK;
3744 Player *plr = (Player*)m_caster;
3746 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3747 return SPELL_CAST_OK;
3749 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3751 if(!src)
3752 return SPELL_CAST_OK;
3754 if(src->NoRuneCost() && (!take || src->NoRunicPowerGain()))
3755 return SPELL_CAST_OK;
3757 if (take)
3758 m_runesState = plr->GetRunesState(); // store previous state
3760 // at this moment for rune cost exist only no cost mods, and no percent mods
3761 int32 runeCostMod = 10000;
3762 if(Player* modOwner = plr->GetSpellModOwner())
3763 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCostMod, this);
3765 if (runeCostMod > 0)
3767 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3769 // init cost data and apply mods
3770 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3771 runeCost[i] = runeCostMod > 0 ? src->RuneCost[i] : 0;
3773 runeCost[RUNE_DEATH] = 0; // calculated later
3775 // scan non-death runes (death rune not used explicitly in rune costs)
3776 for(uint32 i = 0; i < MAX_RUNES; ++i)
3778 RuneType rune = plr->GetCurrentRune(i);
3779 if (runeCost[rune] <= 0)
3780 continue;
3782 // already used
3783 if(plr->GetRuneCooldown(i) != 0)
3784 continue;
3786 if (take)
3787 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3789 --runeCost[rune];
3792 // collect all not counted rune costs to death runes cost
3793 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3794 if(runeCost[i] > 0)
3795 runeCost[RUNE_DEATH] += runeCost[i];
3797 // scan death runes
3798 if(runeCost[RUNE_DEATH] > 0)
3800 for(uint32 i = 0; i < MAX_RUNES && runeCost[RUNE_DEATH]; ++i)
3802 RuneType rune = plr->GetCurrentRune(i);
3803 if (rune != RUNE_DEATH)
3804 continue;
3806 // already used
3807 if(plr->GetRuneCooldown(i) != 0)
3808 continue;
3810 if (take)
3811 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3813 --runeCost[rune];
3815 if (take)
3816 plr->ConvertRune(i, plr->GetBaseRune(i));
3820 if(!take && runeCost[RUNE_DEATH] > 0)
3821 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3824 if(take)
3826 // you can gain some runic power when use runes
3827 float rp = float(src->runePowerGain);
3828 rp *= sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME);
3829 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3832 return SPELL_CAST_OK;
3835 void Spell::TakeReagents()
3837 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3838 return;
3840 if (IgnoreItemRequirements()) // reagents used in triggered spell removed by original spell or don't must be removed.
3841 return;
3843 Player* p_caster = (Player*)m_caster;
3844 if (p_caster->CanNoReagentCast(m_spellInfo) )
3845 return;
3847 for(uint32 x = 0; x < 8; ++x)
3849 if(m_spellInfo->Reagent[x] <= 0)
3850 continue;
3852 uint32 itemid = m_spellInfo->Reagent[x];
3853 uint32 itemcount = m_spellInfo->ReagentCount[x];
3855 // if CastItem is also spell reagent
3856 if (m_CastItem)
3858 ItemPrototype const *proto = m_CastItem->GetProto();
3859 if( proto && proto->ItemId == itemid )
3861 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3863 // CastItem will be used up and does not count as reagent
3864 int32 charges = m_CastItem->GetSpellCharges(s);
3865 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3867 ++itemcount;
3868 break;
3872 m_CastItem = NULL;
3876 // if getItemTarget is also spell reagent
3877 if (m_targets.getItemTargetEntry() == itemid)
3878 m_targets.setItemTarget(NULL);
3880 p_caster->DestroyItemCount(itemid, itemcount, true);
3884 void Spell::HandleThreatSpells(uint32 spellId)
3886 if(!m_targets.getUnitTarget() || !spellId)
3887 return;
3889 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3890 return;
3892 uint16 threat = sSpellMgr.GetSpellThreat(spellId);
3894 if(!threat)
3895 return;
3897 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
3899 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat);
3902 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,SpellEffectIndex i, float DamageMultiplier)
3904 unitTarget = pUnitTarget;
3905 itemTarget = pItemTarget;
3906 gameObjTarget = pGOTarget;
3908 uint8 eff = m_spellInfo->Effect[i];
3910 damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
3912 sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
3914 if(eff<TOTAL_SPELL_EFFECTS)
3916 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3917 (*this.*SpellEffects[eff])(i);
3920 else
3922 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3923 if (m_CastItem)
3924 EffectEnchantItemTmp(i);
3925 else
3927 sLog.outError("SPELL: unknown effect %u spell id %u",
3928 eff, m_spellInfo->Id);
3935 void Spell::AddTriggeredSpell( uint32 spellId )
3937 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3939 if(!spellInfo)
3941 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3942 return;
3945 m_TriggerSpells.push_back(spellInfo);
3948 void Spell::AddPrecastSpell( uint32 spellId )
3950 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3952 if(!spellInfo)
3954 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3955 return;
3958 m_preCastSpells.push_back(spellInfo);
3961 void Spell::CastTriggerSpells()
3963 for(SpellInfoList::const_iterator si = m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
3965 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3966 spell->prepare(&m_targets); // use original spell original targets
3970 void Spell::CastPreCastSpells(Unit* target)
3972 for(SpellInfoList::const_iterator si = m_preCastSpells.begin(); si != m_preCastSpells.end(); ++si)
3973 m_caster->CastSpell(target, (*si), true, m_CastItem);
3976 SpellCastResult Spell::CheckCast(bool strict)
3978 // check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
3979 if (m_caster->GetTypeId()==TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) &&
3980 ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3982 if(m_triggeredByAuraSpell)
3983 return SPELL_FAILED_DONT_REPORT;
3984 else
3985 return SPELL_FAILED_NOT_READY;
3988 // only allow triggered spells if at an ended battleground
3989 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3990 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3991 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3992 return SPELL_FAILED_DONT_REPORT;
3994 // only check at first call, Stealth auras are already removed at second call
3995 // for now, ignore triggered spells
3996 if( strict && !m_IsTriggeredSpell)
3998 bool checkForm = true;
3999 // Ignore form req aura
4000 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
4001 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
4003 if (!(*i)->isAffectedOnSpell(m_spellInfo))
4004 continue;
4005 checkForm = false;
4006 break;
4008 if (checkForm)
4010 // Cannot be used in this stance/form
4011 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
4012 if(shapeError != SPELL_CAST_OK)
4013 return shapeError;
4015 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
4016 return SPELL_FAILED_ONLY_STEALTHED;
4020 // caster state requirements
4021 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
4022 return SPELL_FAILED_CASTER_AURASTATE;
4023 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
4024 return SPELL_FAILED_CASTER_AURASTATE;
4026 // Caster aura req check if need
4027 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
4028 return SPELL_FAILED_CASTER_AURASTATE;
4029 if(m_spellInfo->excludeCasterAuraSpell)
4031 // Special cases of non existing auras handling
4032 if(m_spellInfo->excludeCasterAuraSpell == 61988)
4034 // Avenging Wrath Marker
4035 if(m_caster->HasAura(61987))
4036 return SPELL_FAILED_CASTER_AURASTATE;
4038 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
4039 return SPELL_FAILED_CASTER_AURASTATE;
4042 // cancel autorepeat spells if cast start when moving
4043 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
4044 if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
4046 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
4047 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR) || m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK) &&
4048 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
4049 return SPELL_FAILED_MOVING;
4052 if(Unit *target = m_targets.getUnitTarget())
4054 // target state requirements (not allowed state), apply to self also
4055 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
4056 return SPELL_FAILED_TARGET_AURASTATE;
4058 if (!m_IsTriggeredSpell && IsDeathOnlySpell(m_spellInfo) && target->isAlive())
4059 return SPELL_FAILED_TARGET_NOT_DEAD;
4061 // Target aura req check if need
4062 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
4063 return SPELL_FAILED_CASTER_AURASTATE;
4064 if(m_spellInfo->excludeTargetAuraSpell)
4066 // Special cases of non existing auras handling
4067 if (m_spellInfo->excludeTargetAuraSpell == 61988)
4069 // Avenging Wrath Marker
4070 if (target->HasAura(61987))
4071 return SPELL_FAILED_CASTER_AURASTATE;
4074 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
4075 return SPELL_FAILED_CASTER_AURASTATE;
4078 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
4080 if(non_caster_target)
4082 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
4083 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
4084 return SPELL_FAILED_TARGET_AURASTATE;
4086 // Not allow casting on flying player
4087 if (target->isInFlight())
4088 return SPELL_FAILED_BAD_TARGETS;
4090 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
4091 return SPELL_FAILED_LINE_OF_SIGHT;
4093 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
4094 // this case can be triggered if rank not found (too low-level target for first rank)
4095 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
4097 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
4099 // check only spell that apply positive auras
4100 if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
4101 IsPositiveEffect(m_spellInfo->Id, SpellEffectIndex(i)) &&
4102 // at not self target
4103 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
4104 // and target low level
4105 target->getLevel() + 10 < m_spellInfo->spellLevel)
4107 return SPELL_FAILED_LOWLEVEL;
4112 else if (m_caster == target)
4115 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
4117 // Additional check for some spells
4118 // If 0 spell effect empty - client not send target data (need use selection)
4119 // TODO: check it on next client version
4120 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
4121 m_spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1] == TARGET_CHAIN_DAMAGE)
4123 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
4124 m_targets.setUnitTarget(target);
4125 else
4126 return SPELL_FAILED_BAD_TARGETS;
4130 // Some special spells with non-caster only mode
4132 // Fire Shield
4133 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
4134 m_spellInfo->SpellIconID == 16)
4135 return SPELL_FAILED_BAD_TARGETS;
4137 // Focus Magic (main spell)
4138 if (m_spellInfo->Id == 54646)
4139 return SPELL_FAILED_BAD_TARGETS;
4142 // check pet presents
4143 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4145 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
4147 target = m_caster->GetPet();
4148 if(!target)
4150 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
4151 return SPELL_FAILED_DONT_REPORT;
4152 else
4153 return SPELL_FAILED_NO_PET;
4155 break;
4159 //check creature type
4160 //ignore self casts (including area casts when caster selected as target)
4161 if(non_caster_target)
4163 if(!CheckTargetCreatureType(target))
4165 if(target->GetTypeId() == TYPEID_PLAYER)
4166 return SPELL_FAILED_TARGET_IS_PLAYER;
4167 else
4168 return SPELL_FAILED_BAD_TARGETS;
4172 if(non_caster_target)
4174 // simple cases
4175 bool explicit_target_mode = false;
4176 bool target_hostile = false;
4177 bool target_hostile_checked = false;
4178 bool target_friendly = false;
4179 bool target_friendly_checked = false;
4180 for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
4182 if (IsExplicitPositiveTarget(m_spellInfo->EffectImplicitTargetA[k]))
4184 if (!target_hostile_checked)
4186 target_hostile_checked = true;
4187 target_hostile = m_caster->IsHostileTo(target);
4190 if(target_hostile)
4191 return SPELL_FAILED_BAD_TARGETS;
4193 explicit_target_mode = true;
4195 else if (IsExplicitNegativeTarget(m_spellInfo->EffectImplicitTargetA[k]))
4197 if (!target_friendly_checked)
4199 target_friendly_checked = true;
4200 target_friendly = m_caster->IsFriendlyTo(target);
4203 if(target_friendly)
4204 return SPELL_FAILED_BAD_TARGETS;
4206 explicit_target_mode = true;
4209 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
4210 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
4211 if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
4213 // check correctness positive/negative cast target (pet cast real check and cheating check)
4214 if(IsPositiveSpell(m_spellInfo->Id))
4216 if (!target_hostile_checked)
4218 target_hostile_checked = true;
4219 target_hostile = m_caster->IsHostileTo(target);
4222 if(target_hostile)
4223 return SPELL_FAILED_BAD_TARGETS;
4225 else
4227 if (!target_friendly_checked)
4229 target_friendly_checked = true;
4230 target_friendly = m_caster->IsFriendlyTo(target);
4233 if(target_friendly)
4234 return SPELL_FAILED_BAD_TARGETS;
4239 if(IsPositiveSpell(m_spellInfo->Id))
4240 if(target->IsImmunedToSpell(m_spellInfo))
4241 return SPELL_FAILED_TARGET_AURASTATE;
4243 //Must be behind the target.
4244 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI_F, m_caster) )
4246 // Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
4247 // Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
4248 // Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
4249 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
4250 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))) &&
4251 m_spellInfo->Id != 2764)
4253 SendInterrupted(2);
4254 return SPELL_FAILED_NOT_BEHIND;
4258 //Target must be facing you.
4259 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI_F, m_caster) )
4261 SendInterrupted(2);
4262 return SPELL_FAILED_NOT_INFRONT;
4265 // check if target is in combat
4266 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4267 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4269 // zone check
4270 uint32 zone, area;
4271 m_caster->GetZoneAndAreaId(zone, area);
4273 SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
4274 m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
4275 if (locRes != SPELL_CAST_OK)
4276 return locRes;
4278 // not let players cast spells at mount (and let do it to creatures)
4279 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4280 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4282 if (m_caster->isInFlight())
4283 return SPELL_FAILED_NOT_ON_TAXI;
4284 else
4285 return SPELL_FAILED_NOT_MOUNTED;
4288 // always (except passive spells) check items (focus object can be required for any type casts)
4289 if (!IsPassiveSpell(m_spellInfo->Id))
4291 SpellCastResult castResult = CheckItems();
4292 if(castResult != SPELL_CAST_OK)
4293 return castResult;
4296 // Database based targets from spell_target_script
4297 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4299 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4301 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4302 (m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF) ||
4303 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4304 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES ||
4305 m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4308 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4310 if (bounds.first == bounds.second)
4311 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`", m_spellInfo->Id);
4313 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4314 float range = GetSpellMaxRange(srange);
4316 Creature* creatureScriptTarget = NULL;
4317 GameObject* goScriptTarget = NULL;
4319 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4321 switch(i_spellST->second.type)
4323 case SPELL_TARGET_TYPE_GAMEOBJECT:
4325 GameObject* p_GameObject = NULL;
4327 if (i_spellST->second.targetEntry)
4329 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4330 Cell cell(p);
4331 cell.data.Part.reserved = ALL_DISTRICT;
4333 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range);
4334 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject, go_check);
4336 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4337 cell.Visit(p, object_checker, *m_caster->GetMap(), *m_caster, range);
4339 if (p_GameObject)
4341 // remember found target and range, next attempt will find more near target with another entry
4342 creatureScriptTarget = NULL;
4343 goScriptTarget = p_GameObject;
4344 range = go_check.GetLastRange();
4347 else if (focusObject) // Focus Object
4349 float frange = m_caster->GetDistance(focusObject);
4350 if (range >= frange)
4352 creatureScriptTarget = NULL;
4353 goScriptTarget = focusObject;
4354 range = frange;
4357 break;
4359 case SPELL_TARGET_TYPE_CREATURE:
4360 case SPELL_TARGET_TYPE_DEAD:
4361 default:
4363 Creature *p_Creature = NULL;
4365 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4366 Cell cell(p);
4367 cell.data.Part.reserved = ALL_DISTRICT;
4368 cell.SetNoCreate();
4370 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, i_spellST->second.targetEntry, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD, range);
4371 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4373 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4375 cell.Visit(p, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
4377 if (p_Creature)
4379 creatureScriptTarget = p_Creature;
4380 goScriptTarget = NULL;
4381 range = u_check.GetLastRange();
4383 break;
4388 if (creatureScriptTarget)
4390 // store coordinates for TARGET_SCRIPT_COORDINATES
4391 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4392 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4394 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4396 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4397 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4399 // store explicit target for TARGET_SCRIPT
4400 else
4402 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4403 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
4404 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4407 else if (goScriptTarget)
4409 // store coordinates for TARGET_SCRIPT_COORDINATES
4410 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4411 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4413 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4415 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4416 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4418 // store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
4419 else
4421 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
4422 m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4423 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4426 //Missing DB Entry or targets for this spellEffect.
4427 else
4429 /* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
4430 * TODO: Makes more research for this target type
4432 if (m_spellInfo->EffectImplicitTargetA[j] != TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4434 // not report target not existence for triggered spells
4435 if (m_triggeredByAuraSpell || m_IsTriggeredSpell)
4436 return SPELL_FAILED_DONT_REPORT;
4437 else
4438 return SPELL_FAILED_BAD_TARGETS;
4445 if(!m_IsTriggeredSpell)
4447 SpellCastResult castResult = CheckRange(strict);
4448 if(castResult != SPELL_CAST_OK)
4449 return castResult;
4453 SpellCastResult castResult = CheckPower();
4454 if(castResult != SPELL_CAST_OK)
4455 return castResult;
4458 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4460 SpellCastResult castResult = CheckCasterAuras();
4461 if(castResult != SPELL_CAST_OK)
4462 return castResult;
4465 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4467 // for effects of spells that have only one target
4468 switch(m_spellInfo->Effect[i])
4470 case SPELL_EFFECT_INSTAKILL:
4471 // Death Pact
4472 if(m_spellInfo->Id == 48743)
4474 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4475 return SPELL_FAILED_ERROR;
4477 if (!((Player*)m_caster)->GetSelection())
4478 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4479 Pet* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection());
4481 // alive
4482 if (!target || target->isDead())
4483 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4484 // undead
4485 if (target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
4486 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4487 // owned
4488 if (target->GetOwnerGUID() != m_caster->GetGUID())
4489 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4491 float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4492 if (!target->IsWithinDistInMap(m_caster,dist))
4493 return SPELL_FAILED_OUT_OF_RANGE;
4495 // will set in target selection code
4497 break;
4498 case SPELL_EFFECT_DUMMY:
4500 if(m_spellInfo->SpellIconID == 1648) // Execute
4502 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4503 return SPELL_FAILED_BAD_TARGETS;
4505 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4507 if(m_caster->IsInWater())
4508 return SPELL_FAILED_ONLY_ABOVEWATER;
4510 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4512 // spell different for friends and enemies
4513 // hart version required facing
4514 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI_F, m_targets.getUnitTarget() ))
4515 return SPELL_FAILED_UNIT_NOT_INFRONT;
4517 // Fire Nova
4518 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellIconID == 33)
4520 // fire totems slot
4521 if (!m_caster->GetTotemGUID(TOTEM_SLOT_FIRE))
4522 return SPELL_FAILED_TOTEMS;
4524 break;
4526 case SPELL_EFFECT_SCHOOL_DAMAGE:
4528 // Hammer of Wrath
4529 if(m_spellInfo->SpellVisual[0] == 7250)
4531 if (!m_targets.getUnitTarget())
4532 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4534 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4535 return SPELL_FAILED_BAD_TARGETS;
4537 break;
4539 case SPELL_EFFECT_TAMECREATURE:
4541 // Spell can be triggered, we need to check original caster prior to caster
4542 Unit* caster = GetAffectiveCaster();
4543 if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
4544 !m_targets.getUnitTarget() ||
4545 m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4546 return SPELL_FAILED_BAD_TARGETS;
4548 Player* plrCaster = (Player*)caster;
4550 if(plrCaster->getClass() != CLASS_HUNTER)
4552 plrCaster->SendPetTameFailure(PETTAME_UNITSCANTTAME);
4553 return SPELL_FAILED_DONT_REPORT;
4556 Creature* target = (Creature*)m_targets.getUnitTarget();
4558 if(target->isPet() || target->isCharmed())
4560 plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
4561 return SPELL_FAILED_DONT_REPORT;
4564 if (target->getLevel() > plrCaster->getLevel())
4566 plrCaster->SendPetTameFailure(PETTAME_TOOHIGHLEVEL);
4567 return SPELL_FAILED_DONT_REPORT;
4570 if (target->GetCreatureInfo()->IsExotic() && !plrCaster->CanTameExoticPets())
4572 plrCaster->SendPetTameFailure(PETTAME_CANTCONTROLEXOTIC);
4573 return SPELL_FAILED_DONT_REPORT;
4576 if (!target->GetCreatureInfo()->isTameable(plrCaster->CanTameExoticPets()))
4578 plrCaster->SendPetTameFailure(PETTAME_NOTTAMEABLE);
4579 return SPELL_FAILED_DONT_REPORT;
4582 if(plrCaster->GetPetGUID() || plrCaster->GetCharmGUID())
4584 plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
4585 return SPELL_FAILED_DONT_REPORT;
4588 break;
4590 case SPELL_EFFECT_LEARN_SPELL:
4592 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4593 break;
4595 Pet* pet = m_caster->GetPet();
4597 if(!pet)
4598 return SPELL_FAILED_NO_PET;
4600 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4602 if(!learn_spellproto)
4603 return SPELL_FAILED_NOT_KNOWN;
4605 if(m_spellInfo->spellLevel > pet->getLevel())
4606 return SPELL_FAILED_LOWLEVEL;
4608 break;
4610 case SPELL_EFFECT_LEARN_PET_SPELL:
4612 Pet* pet = m_caster->GetPet();
4614 if(!pet)
4615 return SPELL_FAILED_NO_PET;
4617 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4619 if(!learn_spellproto)
4620 return SPELL_FAILED_NOT_KNOWN;
4622 if(m_spellInfo->spellLevel > pet->getLevel())
4623 return SPELL_FAILED_LOWLEVEL;
4625 break;
4627 case SPELL_EFFECT_APPLY_GLYPH:
4629 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4630 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4631 if(m_caster->HasAura(gp->SpellId))
4632 return SPELL_FAILED_UNIQUE_GLYPH;
4633 break;
4635 case SPELL_EFFECT_FEED_PET:
4637 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4638 return SPELL_FAILED_BAD_TARGETS;
4640 Item* foodItem = m_targets.getItemTarget();
4641 if(!foodItem)
4642 return SPELL_FAILED_BAD_TARGETS;
4644 Pet* pet = m_caster->GetPet();
4646 if(!pet)
4647 return SPELL_FAILED_NO_PET;
4649 if(!pet->HaveInDiet(foodItem->GetProto()))
4650 return SPELL_FAILED_WRONG_PET_FOOD;
4652 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4653 return SPELL_FAILED_FOOD_LOWLEVEL;
4655 if(m_caster->isInCombat() || pet->isInCombat())
4656 return SPELL_FAILED_AFFECTING_COMBAT;
4658 break;
4660 case SPELL_EFFECT_POWER_BURN:
4661 case SPELL_EFFECT_POWER_DRAIN:
4663 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4664 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4665 if(Unit* target = m_targets.getUnitTarget())
4666 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4667 return SPELL_FAILED_BAD_TARGETS;
4668 break;
4670 case SPELL_EFFECT_CHARGE:
4672 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4673 return SPELL_FAILED_ROOTED;
4675 break;
4677 case SPELL_EFFECT_SKINNING:
4679 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4680 return SPELL_FAILED_BAD_TARGETS;
4682 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4683 return SPELL_FAILED_TARGET_UNSKINNABLE;
4685 Creature* creature = (Creature*)m_targets.getUnitTarget();
4686 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4688 return SPELL_FAILED_TARGET_NOT_LOOTED;
4691 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4693 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4694 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4695 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4696 if (ReqValue > skillValue)
4697 return SPELL_FAILED_LOW_CASTLEVEL;
4699 // chance for fail at orange skinning attempt
4700 if( (m_selfContainer && (*m_selfContainer) == this) &&
4701 skillValue < sWorld.GetConfigMaxSkillValue() &&
4702 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4703 return SPELL_FAILED_TRY_AGAIN;
4705 break;
4707 case SPELL_EFFECT_OPEN_LOCK:
4709 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4710 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4711 break;
4713 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4714 // we need a go target in case of TARGET_GAMEOBJECT
4715 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4716 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4717 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4718 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4719 return SPELL_FAILED_BAD_TARGETS;
4721 // In BattleGround players can use only flags and banners
4722 if( ((Player*)m_caster)->InBattleGround() &&
4723 !((Player*)m_caster)->CanUseBattleGroundObject() )
4724 return SPELL_FAILED_TRY_AGAIN;
4726 // get the lock entry
4727 uint32 lockId = 0;
4728 if (GameObject* go = m_targets.getGOTarget())
4730 lockId = go->GetGOInfo()->GetLockId();
4731 if (!lockId)
4732 return SPELL_FAILED_BAD_TARGETS;
4734 else if(Item* itm = m_targets.getItemTarget())
4735 lockId = itm->GetProto()->LockID;
4737 SkillType skillId = SKILL_NONE;
4738 int32 reqSkillValue = 0;
4739 int32 skillValue = 0;
4741 // check lock compatibility
4742 SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
4743 if(res != SPELL_CAST_OK)
4744 return res;
4746 // chance for fail at orange mining/herb/LockPicking gathering attempt
4747 // second check prevent fail at rechecks
4748 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4750 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4752 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4753 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4754 return SPELL_FAILED_TRY_AGAIN;
4756 break;
4758 case SPELL_EFFECT_SUMMON_DEAD_PET:
4760 Creature *pet = m_caster->GetPet();
4761 if(!pet)
4762 return SPELL_FAILED_NO_PET;
4764 if(pet->isAlive())
4765 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4767 break;
4769 // This is generic summon effect
4770 case SPELL_EFFECT_SUMMON:
4772 if(SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
4774 if(summon_prop->Group == SUMMON_PROP_GROUP_PETS)
4776 if(m_caster->GetPetGUID())
4777 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4779 if(m_caster->GetCharmGUID())
4780 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4784 break;
4786 case SPELL_EFFECT_SUMMON_PET:
4788 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4791 Pet* pet = ((Player*)m_caster)->GetPet();
4793 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4795 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4796 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4798 else
4799 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4802 if(m_caster->GetCharmGUID())
4803 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4805 break;
4807 case SPELL_EFFECT_SUMMON_PLAYER:
4809 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4810 return SPELL_FAILED_BAD_TARGETS;
4811 if(!((Player*)m_caster)->GetSelection())
4812 return SPELL_FAILED_BAD_TARGETS;
4814 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
4815 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4816 return SPELL_FAILED_BAD_TARGETS;
4818 // check if our map is dungeon
4819 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4821 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4822 if(!instance)
4823 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4824 if ( instance->levelMin > target->getLevel() )
4825 return SPELL_FAILED_LOWLEVEL;
4826 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4827 return SPELL_FAILED_HIGHLEVEL;
4829 break;
4831 case SPELL_EFFECT_LEAP:
4832 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4834 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4835 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4836 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4837 // teleport a bit above terrain level to avoid falling below it
4838 float fz = m_caster->GetBaseMap()->GetHeight(fx, fy, m_caster->GetPositionZ(), true);
4839 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4840 return SPELL_FAILED_TRY_AGAIN;
4842 float caster_pos_z = m_caster->GetPositionZ();
4843 // Control the caster to not climb or drop when +-fz > 8
4844 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4845 return SPELL_FAILED_TRY_AGAIN;
4847 // not allow use this effect at battleground until battleground start
4848 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4849 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4850 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4851 return SPELL_FAILED_TRY_AGAIN;
4852 break;
4854 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4856 if (m_targets.getUnitTarget() == m_caster)
4857 return SPELL_FAILED_BAD_TARGETS;
4858 break;
4860 default:break;
4864 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4866 switch(m_spellInfo->EffectApplyAuraName[i])
4868 case SPELL_AURA_DUMMY:
4870 //custom check
4871 switch(m_spellInfo->Id)
4873 case 61336:
4874 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4875 return SPELL_FAILED_ONLY_SHAPESHIFT;
4876 break;
4877 default:
4878 break;
4880 break;
4882 case SPELL_AURA_MOD_POSSESS:
4884 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4885 return SPELL_FAILED_UNKNOWN;
4887 if(m_targets.getUnitTarget() == m_caster)
4888 return SPELL_FAILED_BAD_TARGETS;
4890 if(m_caster->GetPetGUID())
4891 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4893 if(m_caster->GetCharmGUID())
4894 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4896 if(m_caster->GetCharmerGUID())
4897 return SPELL_FAILED_CHARMED;
4899 if(!m_targets.getUnitTarget())
4900 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4902 if(m_targets.getUnitTarget()->GetCharmerGUID())
4903 return SPELL_FAILED_CHARMED;
4905 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
4906 return SPELL_FAILED_HIGHLEVEL;
4908 break;
4910 case SPELL_AURA_MOD_CHARM:
4912 if(m_targets.getUnitTarget() == m_caster)
4913 return SPELL_FAILED_BAD_TARGETS;
4915 if(m_caster->GetPetGUID())
4916 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4918 if(m_caster->GetCharmGUID())
4919 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4921 if(m_caster->GetCharmerGUID())
4922 return SPELL_FAILED_CHARMED;
4924 if(!m_targets.getUnitTarget())
4925 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4927 if(m_targets.getUnitTarget()->GetCharmerGUID())
4928 return SPELL_FAILED_CHARMED;
4930 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
4931 return SPELL_FAILED_HIGHLEVEL;
4933 break;
4935 case SPELL_AURA_MOD_POSSESS_PET:
4937 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4938 return SPELL_FAILED_UNKNOWN;
4940 if(m_caster->GetCharmGUID())
4941 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4943 if(m_caster->GetCharmerGUID())
4944 return SPELL_FAILED_CHARMED;
4946 Pet* pet = m_caster->GetPet();
4947 if(!pet)
4948 return SPELL_FAILED_NO_PET;
4950 if(pet->GetCharmerGUID())
4951 return SPELL_FAILED_CHARMED;
4953 break;
4955 case SPELL_AURA_MOUNTED:
4957 if (m_caster->IsInWater())
4958 return SPELL_FAILED_ONLY_ABOVEWATER;
4960 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4961 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4963 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4964 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4965 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4967 ShapeshiftForm form = m_caster->m_form;
4968 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4969 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4970 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4971 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4972 return SPELL_FAILED_NOT_SHAPESHIFT;
4974 break;
4976 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4978 if(!m_targets.getUnitTarget())
4979 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4981 // can be casted at non-friendly unit or own pet/charm
4982 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4983 return SPELL_FAILED_TARGET_FRIENDLY;
4985 break;
4987 case SPELL_AURA_FLY:
4988 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4990 // not allow cast fly spells if not have req. skills (all spells is self target)
4991 // allow always ghost flight spells
4992 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4994 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4995 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
4997 break;
4999 case SPELL_AURA_PERIODIC_MANA_LEECH:
5001 if (!m_targets.getUnitTarget())
5002 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5004 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
5005 break;
5007 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
5008 return SPELL_FAILED_BAD_TARGETS;
5010 break;
5012 default:
5013 break;
5017 // all ok
5018 return SPELL_CAST_OK;
5021 SpellCastResult Spell::CheckPetCast(Unit* target)
5023 if(!m_caster->isAlive())
5024 return SPELL_FAILED_CASTER_DEAD;
5026 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
5027 return SPELL_FAILED_SPELL_IN_PROGRESS;
5028 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
5029 return SPELL_FAILED_AFFECTING_COMBAT;
5031 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
5033 //dead owner (pets still alive when owners ressed?)
5034 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
5035 return SPELL_FAILED_CASTER_DEAD;
5037 if(!target && m_targets.getUnitTarget())
5038 target = m_targets.getUnitTarget();
5040 bool need = false;
5041 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5043 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
5044 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
5045 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
5046 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
5047 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
5048 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
5050 need = true;
5051 if(!target)
5052 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5053 break;
5056 if(need)
5057 m_targets.setUnitTarget(target);
5059 Unit* _target = m_targets.getUnitTarget();
5061 if(_target) //for target dead/target not valid
5063 if(!_target->isAlive())
5064 return SPELL_FAILED_BAD_TARGETS;
5066 if(IsPositiveSpell(m_spellInfo->Id))
5068 if(m_caster->IsHostileTo(_target))
5069 return SPELL_FAILED_BAD_TARGETS;
5071 else
5073 bool duelvsplayertar = false;
5074 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5076 //TARGET_DUELVSPLAYER is positive AND negative
5077 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
5079 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
5081 return SPELL_FAILED_BAD_TARGETS;
5085 //cooldown
5086 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
5087 return SPELL_FAILED_NOT_READY;
5090 return CheckCast(true);
5093 SpellCastResult Spell::CheckCasterAuras() const
5095 // Flag drop spells totally immuned to caster auras
5096 // FIXME: find more nice check for all totally immuned spells
5097 // AttributesEx3 & 0x10000000?
5098 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
5099 return SPELL_CAST_OK;
5101 uint8 school_immune = 0;
5102 uint32 mechanic_immune = 0;
5103 uint32 dispel_immune = 0;
5105 // Check if the spell grants school or mechanic immunity.
5106 // We use bitmasks so the loop is done only once and not on every aura check below.
5107 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
5109 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5111 if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
5112 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5113 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
5114 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]-1);
5115 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
5116 mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5117 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
5118 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
5120 // immune movement impairment and loss of control
5121 if (m_spellInfo->Id == 42292)
5122 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
5125 // Check whether the cast should be prevented by any state you might have.
5126 SpellCastResult prevented_reason = SPELL_CAST_OK;
5127 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
5128 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
5129 if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5130 prevented_reason = SPELL_FAILED_STUNNED;
5131 else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5132 prevented_reason = SPELL_FAILED_CONFUSED;
5133 else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5134 prevented_reason = SPELL_FAILED_FLEEING;
5135 else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5136 prevented_reason = SPELL_FAILED_SILENCED;
5137 else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5138 prevented_reason = SPELL_FAILED_PACIFIED;
5139 else if(m_caster->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
5141 Unit::AuraList const& casingLimit = m_caster->GetAurasByType(SPELL_AURA_ALLOW_ONLY_ABILITY);
5142 for(Unit::AuraList::const_iterator itr = casingLimit.begin(); itr != casingLimit.end(); ++itr)
5144 if(!IsAffectedByAura(*itr))
5146 prevented_reason = SPELL_FAILED_CASTER_AURASTATE;
5147 break;
5152 // Attr must make flag drop spell totally immune from all effects
5153 if (prevented_reason != SPELL_CAST_OK)
5155 if (school_immune || mechanic_immune || dispel_immune)
5157 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
5158 Unit::AuraMap const& auras = m_caster->GetAuras();
5159 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5161 if (itr->second)
5163 if (GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune)
5164 continue;
5165 if (GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune)
5166 continue;
5167 if ((1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
5168 continue;
5170 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
5171 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
5172 switch(itr->second->GetModifier()->m_auraname)
5174 case SPELL_AURA_MOD_STUN:
5175 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5176 return SPELL_FAILED_STUNNED;
5177 break;
5178 case SPELL_AURA_MOD_CONFUSE:
5179 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5180 return SPELL_FAILED_CONFUSED;
5181 break;
5182 case SPELL_AURA_MOD_FEAR:
5183 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5184 return SPELL_FAILED_FLEEING;
5185 break;
5186 case SPELL_AURA_MOD_SILENCE:
5187 case SPELL_AURA_MOD_PACIFY:
5188 case SPELL_AURA_MOD_PACIFY_SILENCE:
5189 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5190 return SPELL_FAILED_PACIFIED;
5191 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5192 return SPELL_FAILED_SILENCED;
5193 break;
5194 default: break;
5199 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
5200 else
5201 return prevented_reason;
5203 return SPELL_CAST_OK;
5206 bool Spell::CanAutoCast(Unit* target)
5208 uint64 targetguid = target->GetGUID();
5210 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5212 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
5214 if( m_spellInfo->StackAmount <= 1)
5216 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5217 return false;
5219 else
5221 if(Aura* aura = target->GetAura(m_spellInfo->Id, SpellEffectIndex(j)))
5222 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
5223 return false;
5226 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
5228 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5229 return false;
5233 SpellCastResult result = CheckPetCast(target);
5235 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
5237 FillTargetMap();
5238 //check if among target units, our WANTED target is as well (->only self cast spells return false)
5239 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5240 if( ihit->targetGUID == targetguid )
5241 return true;
5243 return false; //target invalid
5246 SpellCastResult Spell::CheckRange(bool strict)
5248 float range_mod;
5250 // self cast doesn't need range checking -- also for Starshards fix
5251 if (m_spellInfo->rangeIndex == 1)
5252 return SPELL_CAST_OK;
5254 if (strict) //add radius of caster
5255 range_mod = 1.25;
5256 else //add radius of caster and ~5 yds "give"
5257 range_mod = 6.25;
5259 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
5260 Unit *target = m_targets.getUnitTarget();
5261 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
5262 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
5263 float min_range = GetSpellMinRange(srange, friendly);
5265 if(Player* modOwner = m_caster->GetSpellModOwner())
5266 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
5268 if(target && target != m_caster)
5270 // distance from target in checks
5271 float dist = m_caster->GetCombatDistance(target);
5273 if(dist > max_range)
5274 return SPELL_FAILED_OUT_OF_RANGE;
5275 if(min_range && dist < min_range)
5276 return SPELL_FAILED_TOO_CLOSE;
5277 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
5278 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI_F, target ) )
5279 return SPELL_FAILED_UNIT_NOT_INFRONT;
5282 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
5284 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
5285 return SPELL_FAILED_OUT_OF_RANGE;
5286 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
5287 return SPELL_FAILED_TOO_CLOSE;
5290 return SPELL_CAST_OK;
5293 int32 Spell::CalculatePowerCost()
5295 // item cast not used power
5296 if (m_CastItem)
5297 return 0;
5299 // Spell drain all exist power on cast (Only paladin lay of Hands)
5300 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
5302 // If power type - health drain all
5303 if (m_spellInfo->powerType == POWER_HEALTH)
5304 return m_caster->GetHealth();
5305 // Else drain all power
5306 if (m_spellInfo->powerType < MAX_POWERS)
5307 return m_caster->GetPower(Powers(m_spellInfo->powerType));
5308 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5309 return 0;
5312 // Base powerCost
5313 int32 powerCost = m_spellInfo->manaCost;
5314 // PCT cost from total amount
5315 if (m_spellInfo->ManaCostPercentage)
5317 switch (m_spellInfo->powerType)
5319 // health as power used
5320 case POWER_HEALTH:
5321 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
5322 break;
5323 case POWER_MANA:
5324 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
5325 break;
5326 case POWER_RAGE:
5327 case POWER_FOCUS:
5328 case POWER_ENERGY:
5329 case POWER_HAPPINESS:
5330 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5331 break;
5332 case POWER_RUNE:
5333 case POWER_RUNIC_POWER:
5334 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
5335 break;
5336 default:
5337 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5338 return 0;
5341 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5342 // Flat mod from caster auras by spell school
5343 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5344 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5345 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5346 powerCost += m_caster->GetAttackTime(OFF_ATTACK) / 100;
5347 // Apply cost mod by spell
5348 if(Player* modOwner = m_caster->GetSpellModOwner())
5349 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5351 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5352 powerCost = int32(powerCost/ (1.117f * m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5354 // PCT mod from user auras by school
5355 powerCost = int32(powerCost * (1.0f + m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
5356 if (powerCost < 0)
5357 powerCost = 0;
5358 return powerCost;
5361 SpellCastResult Spell::CheckPower()
5363 // item cast not used power
5364 if(m_CastItem)
5365 return SPELL_CAST_OK;
5367 // Do precise power regen on spell cast
5368 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5370 Player* playerCaster = (Player*)m_caster;
5371 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5372 if (diff >= REGEN_TIME_PRECISE)
5373 playerCaster->RegenerateAll(diff);
5376 // health as power used - need check health amount
5377 if(m_spellInfo->powerType == POWER_HEALTH)
5379 if((int32)m_caster->GetHealth() <= m_powerCost)
5380 return SPELL_FAILED_CASTER_AURASTATE;
5381 return SPELL_CAST_OK;
5383 // Check valid power type
5384 if( m_spellInfo->powerType >= MAX_POWERS )
5386 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5387 return SPELL_FAILED_UNKNOWN;
5390 //check rune cost only if a spell has PowerType == POWER_RUNE
5391 if(m_spellInfo->powerType == POWER_RUNE)
5393 SpellCastResult failReason = CheckOrTakeRunePower(false);
5394 if(failReason != SPELL_CAST_OK)
5395 return failReason;
5398 // Check power amount
5399 Powers powerType = Powers(m_spellInfo->powerType);
5400 if((int32)m_caster->GetPower(powerType) < m_powerCost)
5401 return SPELL_FAILED_NO_POWER;
5402 else
5403 return SPELL_CAST_OK;
5406 bool Spell::IgnoreItemRequirements() const
5408 if (m_IsTriggeredSpell)
5409 return true;
5411 /// Check if it's an enchant scroll. These have no required reagents even though their spell does.
5412 if (m_CastItem && m_CastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_ENCHANT_SCROLL))
5413 return true;
5415 return false;
5418 SpellCastResult Spell::CheckItems()
5420 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5421 return SPELL_CAST_OK;
5423 Player* p_caster = (Player*)m_caster;
5425 // cast item checks
5426 if(m_CastItem)
5428 uint32 itemid = m_CastItem->GetEntry();
5429 if( !p_caster->HasItemCount(itemid, 1) )
5430 return SPELL_FAILED_ITEM_NOT_FOUND;
5432 ItemPrototype const *proto = m_CastItem->GetProto();
5433 if(!proto)
5434 return SPELL_FAILED_ITEM_NOT_FOUND;
5436 for (int i = 0; i < 5; ++i)
5437 if (proto->Spells[i].SpellCharges)
5438 if(m_CastItem->GetSpellCharges(i) == 0)
5439 return SPELL_FAILED_NO_CHARGES_REMAIN;
5441 // consumable cast item checks
5442 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5444 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5445 SpellCastResult failReason = SPELL_CAST_OK;
5446 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
5448 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5449 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5450 continue;
5452 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5454 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5456 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5457 continue;
5459 else
5461 failReason = SPELL_CAST_OK;
5462 break;
5466 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5467 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5469 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5471 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5472 continue;
5475 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5476 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5478 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5479 continue;
5481 else
5483 failReason = SPELL_CAST_OK;
5484 break;
5488 if (failReason != SPELL_CAST_OK)
5489 return failReason;
5493 // check target item
5494 if(m_targets.getItemTargetGUID())
5496 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5497 return SPELL_FAILED_BAD_TARGETS;
5499 if(!m_targets.getItemTarget())
5500 return SPELL_FAILED_ITEM_GONE;
5502 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5503 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5505 // if not item target then required item must be equipped
5506 else
5508 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5509 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5512 // check spell focus object
5513 if(m_spellInfo->RequiresSpellFocus)
5515 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5516 Cell cell(p);
5517 cell.data.Part.reserved = ALL_DISTRICT;
5519 GameObject* ok = NULL;
5520 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5521 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5523 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5524 Map& map = *m_caster->GetMap();
5525 cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
5527 if(!ok)
5528 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5530 focusObject = ok; // game object found in range
5533 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5534 if (!IgnoreItemRequirements())
5536 if (!p_caster->CanNoReagentCast(m_spellInfo))
5538 for(uint32 i = 0; i < 8; ++i)
5540 if(m_spellInfo->Reagent[i] <= 0)
5541 continue;
5543 uint32 itemid = m_spellInfo->Reagent[i];
5544 uint32 itemcount = m_spellInfo->ReagentCount[i];
5546 // if CastItem is also spell reagent
5547 if (m_CastItem && m_CastItem->GetEntry() == itemid)
5549 ItemPrototype const *proto = m_CastItem->GetProto();
5550 if (!proto)
5551 return SPELL_FAILED_REAGENTS;
5552 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5554 // CastItem will be used up and does not count as reagent
5555 int32 charges = m_CastItem->GetSpellCharges(s);
5556 if (proto->Spells[s].SpellCharges < 0 && !proto->NonConsumable && abs(charges) < 2)
5558 ++itemcount;
5559 break;
5564 if (!p_caster->HasItemCount(itemid, itemcount))
5565 return SPELL_FAILED_REAGENTS;
5569 // check totem-item requirements (items presence in inventory)
5570 uint32 totems = 2;
5571 for(int i = 0; i < 2 ; ++i)
5573 if (m_spellInfo->Totem[i] != 0)
5575 if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
5577 totems -= 1;
5578 continue;
5581 else
5582 totems -= 1;
5585 if (totems != 0)
5586 return SPELL_FAILED_TOTEMS;
5588 // Check items for TotemCategory (items presence in inventory)
5589 uint32 TotemCategory = 2;
5590 for(int i= 0; i < 2; ++i)
5592 if (m_spellInfo->TotemCategory[i] != 0)
5594 if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
5596 TotemCategory -= 1;
5597 continue;
5600 else
5601 TotemCategory -= 1;
5604 if (TotemCategory != 0)
5605 return SPELL_FAILED_TOTEM_CATEGORY;
5608 // special checks for spell effects
5609 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5611 switch (m_spellInfo->Effect[i])
5613 case SPELL_EFFECT_CREATE_ITEM:
5615 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5617 // Conjure Mana Gem (skip same or low level ranks for later recharge)
5618 if (i == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY)
5620 if (ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]))
5622 if (Item* item = p_caster->GetItemByLimitedCategory(itemProto->ItemLimitCategory))
5624 if (item->GetProto()->ItemLevel <= itemProto->ItemLevel)
5626 if (item->HasMaxCharges())
5627 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5629 // will recharge in next effect
5630 continue;
5636 ItemPosCountVec dest;
5637 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5638 if (msg != EQUIP_ERR_OK )
5640 p_caster->SendEquipError( msg, NULL, NULL, m_spellInfo->EffectItemType[i] );
5641 return SPELL_FAILED_DONT_REPORT;
5644 break;
5646 case SPELL_EFFECT_RESTORE_ITEM_CHARGES:
5648 if (Item* item = p_caster->GetItemByEntry(m_spellInfo->EffectItemType[i]))
5649 if (item->HasMaxCharges())
5650 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5652 break;
5654 case SPELL_EFFECT_ENCHANT_ITEM:
5655 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5657 Item* targetItem = m_targets.getItemTarget();
5658 if(!targetItem)
5659 return SPELL_FAILED_ITEM_NOT_FOUND;
5661 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5662 return SPELL_FAILED_LOWLEVEL;
5663 // Not allow enchant in trade slot for some enchant type
5664 if( targetItem->GetOwner() != m_caster )
5666 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5667 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5668 if(!pEnchant)
5669 return SPELL_FAILED_ERROR;
5670 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5671 return SPELL_FAILED_NOT_TRADEABLE;
5673 break;
5675 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5677 Item *item = m_targets.getItemTarget();
5678 if(!item)
5679 return SPELL_FAILED_ITEM_NOT_FOUND;
5680 // Not allow enchant in trade slot for some enchant type
5681 if( item->GetOwner() != m_caster )
5683 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5684 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5685 if(!pEnchant)
5686 return SPELL_FAILED_ERROR;
5687 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5688 return SPELL_FAILED_NOT_TRADEABLE;
5690 break;
5692 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5693 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5694 break;
5695 case SPELL_EFFECT_DISENCHANT:
5697 if(!m_targets.getItemTarget())
5698 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5700 // prevent disenchanting in trade slot
5701 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5702 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5704 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5705 if(!itemProto)
5706 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5708 uint32 item_quality = itemProto->Quality;
5709 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5710 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5711 if (item_disenchantskilllevel == uint32(-1))
5712 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5713 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5714 return SPELL_FAILED_LOW_CASTLEVEL;
5715 if(item_quality > 4 || item_quality < 2)
5716 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5717 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5718 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5719 if (!itemProto->DisenchantID)
5720 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5721 break;
5723 case SPELL_EFFECT_PROSPECTING:
5725 if(!m_targets.getItemTarget())
5726 return SPELL_FAILED_CANT_BE_PROSPECTED;
5727 // ensure item is a prospectable ore
5728 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5729 return SPELL_FAILED_CANT_BE_PROSPECTED;
5730 // prevent prospecting in trade slot
5731 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5732 return SPELL_FAILED_CANT_BE_PROSPECTED;
5733 // Check for enough skill in jewelcrafting
5734 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5735 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5736 return SPELL_FAILED_LOW_CASTLEVEL;
5737 // make sure the player has the required ores in inventory
5738 if(m_targets.getItemTarget()->GetCount() < 5)
5739 return SPELL_FAILED_NEED_MORE_ITEMS;
5741 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5742 return SPELL_FAILED_CANT_BE_PROSPECTED;
5744 break;
5746 case SPELL_EFFECT_MILLING:
5748 if(!m_targets.getItemTarget())
5749 return SPELL_FAILED_CANT_BE_MILLED;
5750 // ensure item is a millable herb
5751 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5752 return SPELL_FAILED_CANT_BE_MILLED;
5753 // prevent milling in trade slot
5754 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5755 return SPELL_FAILED_CANT_BE_MILLED;
5756 // Check for enough skill in inscription
5757 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5758 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5759 return SPELL_FAILED_LOW_CASTLEVEL;
5760 // make sure the player has the required herbs in inventory
5761 if(m_targets.getItemTarget()->GetCount() < 5)
5762 return SPELL_FAILED_NEED_MORE_ITEMS;
5764 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5765 return SPELL_FAILED_CANT_BE_MILLED;
5767 break;
5769 case SPELL_EFFECT_WEAPON_DAMAGE:
5770 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5772 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5773 if( m_attackType != RANGED_ATTACK )
5774 break;
5775 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,false);
5776 if (!pItem)
5777 return SPELL_FAILED_EQUIPPED_ITEM;
5779 switch(pItem->GetProto()->SubClass)
5781 case ITEM_SUBCLASS_WEAPON_THROWN:
5783 uint32 ammo = pItem->GetEntry();
5784 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5785 return SPELL_FAILED_NO_AMMO;
5786 }; break;
5787 case ITEM_SUBCLASS_WEAPON_GUN:
5788 case ITEM_SUBCLASS_WEAPON_BOW:
5789 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5791 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5792 if(!ammo)
5794 // Requires No Ammo
5795 if(m_caster->GetDummyAura(46699))
5796 break; // skip other checks
5798 return SPELL_FAILED_NO_AMMO;
5801 ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype( ammo );
5802 if(!ammoProto)
5803 return SPELL_FAILED_NO_AMMO;
5805 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5806 return SPELL_FAILED_NO_AMMO;
5808 // check ammo ws. weapon compatibility
5809 switch(pItem->GetProto()->SubClass)
5811 case ITEM_SUBCLASS_WEAPON_BOW:
5812 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5813 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5814 return SPELL_FAILED_NO_AMMO;
5815 break;
5816 case ITEM_SUBCLASS_WEAPON_GUN:
5817 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5818 return SPELL_FAILED_NO_AMMO;
5819 break;
5820 default:
5821 return SPELL_FAILED_NO_AMMO;
5824 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5825 return SPELL_FAILED_NO_AMMO;
5826 }; break;
5827 case ITEM_SUBCLASS_WEAPON_WAND:
5828 break;
5829 default:
5830 break;
5832 break;
5834 default:break;
5838 return SPELL_CAST_OK;
5841 void Spell::Delayed()
5843 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5844 return;
5846 if (m_spellState == SPELL_STATE_DELAYED)
5847 return; // spell is active and can't be time-backed
5849 if(isDelayableNoMore()) // Spells may only be delayed twice
5850 return;
5852 // spells not loosing casting time ( slam, dynamites, bombs.. )
5853 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5854 return;
5856 // check pushback reduce
5857 int32 delaytime = 500; // spellcasting delay is normally 500ms
5858 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5859 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5860 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5861 if(delayReduce >= 100)
5862 return;
5864 delaytime = delaytime * (100 - delayReduce) / 100;
5866 if(int32(m_timer) + delaytime > m_casttime)
5868 delaytime = m_casttime - m_timer;
5869 m_timer = m_casttime;
5871 else
5872 m_timer += delaytime;
5874 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5876 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5877 data.append(m_caster->GetPackGUID());
5878 data << uint32(delaytime);
5880 m_caster->SendMessageToSet(&data, true);
5883 void Spell::DelayedChannel()
5885 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5886 return;
5888 if(isDelayableNoMore()) // Spells may only be delayed twice
5889 return;
5891 // check pushback reduce
5892 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100;// channeling delay is normally 25% of its time per hit
5893 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5894 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5895 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5896 if(delayReduce >= 100)
5897 return;
5899 delaytime = delaytime * (100 - delayReduce) / 100;
5901 if(int32(m_timer) < delaytime)
5903 delaytime = m_timer;
5904 m_timer = 0;
5906 else
5907 m_timer -= delaytime;
5909 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5911 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5913 if ((*ihit).missCondition == SPELL_MISS_NONE)
5915 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
5916 for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
5917 if (ihit->effectMask & (1 << j))
5918 unit->DelayAura(m_spellInfo->Id, SpellEffectIndex(j), delaytime);
5923 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5925 // partially interrupt persistent area auras
5926 if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
5927 dynObj->Delay(delaytime);
5930 SendChannelUpdate(m_timer);
5933 void Spell::UpdateOriginalCasterPointer()
5935 if(m_originalCasterGUID == m_caster->GetGUID())
5936 m_originalCaster = m_caster;
5937 else if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5939 GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
5940 m_originalCaster = go ? go->GetOwner() : NULL;
5942 else
5944 Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
5945 m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
5949 void Spell::UpdatePointers()
5951 UpdateOriginalCasterPointer();
5953 m_targets.Update(m_caster);
5956 bool Spell::IsAffectedByAura(Aura *aura) const
5958 if(SpellModifier* mod = aura->getAuraSpellMod())
5959 return mod->isAffectedOnSpell(m_spellInfo);
5960 else
5961 return false;
5964 bool Spell::CheckTargetCreatureType(Unit* target) const
5966 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5968 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5969 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
5971 // not allow cast at player
5972 if(target->GetTypeId() == TYPEID_PLAYER)
5973 return false;
5975 spellCreatureTargetMask = 0x7FF;
5978 // Dismiss Pet and Taming Lesson skipped
5979 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5980 spellCreatureTargetMask = 0;
5982 if (spellCreatureTargetMask)
5984 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5986 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5988 return true;
5991 CurrentSpellTypes Spell::GetCurrentContainer()
5993 if (IsNextMeleeSwingSpell())
5994 return(CURRENT_MELEE_SPELL);
5995 else if (IsAutoRepeat())
5996 return(CURRENT_AUTOREPEAT_SPELL);
5997 else if (IsChanneledSpell(m_spellInfo))
5998 return(CURRENT_CHANNELED_SPELL);
5999 else
6000 return(CURRENT_GENERIC_SPELL);
6003 bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
6005 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
6006 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
6008 if (!CheckTargetCreatureType(target))
6009 return false;
6012 // Check Aura spell req (need for AoE spells)
6013 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
6014 return false;
6015 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
6016 return false;
6018 // Check targets for not_selectable unit flag and remove
6019 // A player can cast spells on his pet (or other controlled unit) though in any state
6020 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
6022 // any unattackable target skipped
6023 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
6024 return false;
6026 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
6027 // in case TARGET_SCRIPT target selected by server always and can't be cheated
6028 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
6029 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
6030 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
6031 return false;
6034 // Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
6035 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
6037 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
6038 return false;
6040 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
6041 return false;
6044 // Check targets for LOS visibility (except spells without range limitations )
6045 switch(m_spellInfo->Effect[eff])
6047 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
6048 break;
6049 case SPELL_EFFECT_DUMMY:
6050 if(m_spellInfo->Id != 20577) // Cannibalize
6051 break;
6052 // fall through
6053 case SPELL_EFFECT_RESURRECT_NEW:
6054 // player far away, maybe his corpse near?
6055 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
6057 if(!m_targets.getCorpseTargetGUID())
6058 return false;
6060 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
6061 if(!corpse)
6062 return false;
6064 if(target->GetGUID() != corpse->GetOwnerGUID())
6065 return false;
6067 if(!corpse->IsWithinLOSInMap(m_caster))
6068 return false;
6071 // all ok by some way or another, skip normal check
6072 break;
6073 default: // normal case
6074 // Get GO cast coordinates if original caster -> GO
6075 if (target != m_caster)
6076 if (WorldObject *caster = GetCastingObject())
6077 if (!target->IsWithinLOSInMap(caster))
6078 return false;
6079 break;
6082 return true;
6085 bool Spell::IsNeedSendToClient() const
6087 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
6088 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
6092 bool Spell::IsTriggeredSpellWithRedundentData() const
6094 return m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
6097 bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
6099 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
6100 if(itr->effectMask & (1 << effect))
6101 return true;
6103 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
6104 if(itr->effectMask & (1 << effect))
6105 return true;
6107 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
6108 if(itr->effectMask & (1 << effect))
6109 return true;
6111 return false;
6114 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
6116 m_Spell = spell;
6119 SpellEvent::~SpellEvent()
6121 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6122 m_Spell->cancel();
6124 if (m_Spell->IsDeletable())
6126 delete m_Spell;
6128 else
6130 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
6131 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
6135 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
6137 // update spell if it is not finished
6138 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6139 m_Spell->update(p_time);
6141 // check spell state to process
6142 switch (m_Spell->getState())
6144 case SPELL_STATE_FINISHED:
6146 // spell was finished, check deletable state
6147 if (m_Spell->IsDeletable())
6149 // check, if we do have unfinished triggered spells
6150 return true; // spell is deletable, finish event
6152 // event will be re-added automatically at the end of routine)
6153 } break;
6155 case SPELL_STATE_CASTING:
6157 // this spell is in channeled state, process it on the next update
6158 // event will be re-added automatically at the end of routine)
6159 } break;
6161 case SPELL_STATE_DELAYED:
6163 // first, check, if we have just started
6164 if (m_Spell->GetDelayStart() != 0)
6166 // no, we aren't, do the typical update
6167 // check, if we have channeled spell on our hands
6168 if (IsChanneledSpell(m_Spell->m_spellInfo))
6170 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
6171 // check, if we have casting anything else except this channeled spell and autorepeat
6172 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
6174 // another non-melee non-delayed spell is casted now, abort
6175 m_Spell->cancel();
6177 else
6179 // do the action (pass spell to channeling state)
6180 m_Spell->handle_immediate();
6182 // event will be re-added automatically at the end of routine)
6184 else
6186 // run the spell handler and think about what we can do next
6187 uint64 t_offset = e_time - m_Spell->GetDelayStart();
6188 uint64 n_offset = m_Spell->handle_delayed(t_offset);
6189 if (n_offset)
6191 // re-add us to the queue
6192 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
6193 return false; // event not complete
6195 // event complete
6196 // finish update event will be re-added automatically at the end of routine)
6199 else
6201 // delaying had just started, record the moment
6202 m_Spell->SetDelayStart(e_time);
6203 // re-plan the event for the delay moment
6204 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
6205 return false; // event not complete
6207 } break;
6209 default:
6211 // all other states
6212 // event will be re-added automatically at the end of routine)
6213 } break;
6216 // spell processing not complete, plan event on the next update interval
6217 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
6218 return false; // event not complete
6221 void SpellEvent::Abort(uint64 /*e_time*/)
6223 // oops, the spell we try to do is aborted
6224 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6225 m_Spell->cancel();
6228 bool SpellEvent::IsDeletable() const
6230 return m_Spell->IsDeletable();
6233 SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
6235 if(!lockId) // possible case for GO and maybe for items.
6236 return SPELL_CAST_OK;
6238 // Get LockInfo
6239 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
6241 if (!lockInfo)
6242 return SPELL_FAILED_BAD_TARGETS;
6244 bool reqKey = false; // some locks not have reqs
6246 for(int j = 0; j < 8; ++j)
6248 switch(lockInfo->Type[j])
6250 // check key item (many fit cases can be)
6251 case LOCK_KEY_ITEM:
6252 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
6253 return SPELL_CAST_OK;
6254 reqKey = true;
6255 break;
6256 // check key skill (only single first fit case can be)
6257 case LOCK_KEY_SKILL:
6259 reqKey = true;
6261 // wrong locktype, skip
6262 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
6263 continue;
6265 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
6267 if ( skillId != SKILL_NONE )
6269 // skill bonus provided by casting spell (mostly item spells)
6270 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
6271 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
6272 reqSkillValue = lockInfo->Skill[j];
6274 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
6275 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
6276 0 : ((Player*)m_caster)->GetSkillValue(skillId);
6278 skillValue += spellSkillBonus;
6280 if (skillValue < reqSkillValue)
6281 return SPELL_FAILED_LOW_CASTLEVEL;
6284 return SPELL_CAST_OK;
6289 if(reqKey)
6290 return SPELL_FAILED_BAD_TARGETS;
6292 return SPELL_CAST_OK;
6295 void Spell::FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets)
6297 CellPair p(MaNGOS::ComputeCellPair(x, y));
6298 Cell cell(p);
6299 cell.data.Part.reserved = ALL_DISTRICT;
6300 cell.SetNoCreate();
6301 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, targetUnitMap, radius, pushType, spellTargets);
6302 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
6303 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
6304 cell.Visit(p, world_notifier, *m_caster->GetMap(), *m_caster, radius);
6305 cell.Visit(p, grid_notifier, *m_caster->GetMap(), *m_caster, radius);
6308 void Spell::FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster)
6310 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
6311 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
6313 if (pGroup)
6315 uint8 subgroup = pMember->GetSubGroup();
6317 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
6319 Player* Target = itr->getSource();
6321 // IsHostileTo check duel and controlled by enemy
6322 if (Target && (raid || subgroup==Target->GetSubGroup())
6323 && !m_caster->IsHostileTo(Target))
6325 if ((Target == center || center->IsWithinDistInMap(Target, radius)) &&
6326 (withcaster || Target != m_caster))
6327 targetUnitMap.push_back(Target);
6329 if (withPets)
6330 if (Pet* pet = Target->GetPet())
6331 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6332 (withcaster || pet != m_caster))
6333 targetUnitMap.push_back(pet);
6337 else
6339 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
6340 if ((ownerOrSelf == center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
6341 (withcaster || ownerOrSelf != m_caster))
6342 targetUnitMap.push_back(ownerOrSelf);
6344 if (withPets)
6345 if (Pet* pet = ownerOrSelf->GetPet())
6346 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6347 (withcaster || pet != m_caster))
6348 targetUnitMap.push_back(pet);
6352 void Spell::FillRaidOrPartyManaPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6354 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6356 PrioritizeManaUnitQueue manaUsers;
6357 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && manaUsers.size() < count; ++itr)
6358 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
6359 manaUsers.push(PrioritizeManaUnitWraper(*itr));
6361 targetUnitMap.clear();
6362 while(!manaUsers.empty())
6364 targetUnitMap.push_back(manaUsers.top().getUnit());
6365 manaUsers.pop();
6369 void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6371 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6373 PrioritizeHealthUnitQueue healthQueue;
6374 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && healthQueue.size() < count; ++itr)
6375 if (!(*itr)->isDead())
6376 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
6378 targetUnitMap.clear();
6379 while(!healthQueue.empty())
6381 targetUnitMap.push_back(healthQueue.top().getUnit());
6382 healthQueue.pop();
6386 WorldObject* Spell::GetCastingObject() const
6388 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
6389 return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
6390 else
6391 return m_caster;