[9529] Make Player::IsValidPos const
[getmangos.git] / src / game / Pet.h
blob685224212484d9cefd522d616b4d46d9bca782e3
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_PET_H
20 #define MANGOSSERVER_PET_H
22 #include "ObjectDefines.h"
23 #include "Creature.h"
24 #include "Unit.h"
26 enum PetType
28 SUMMON_PET = 0,
29 HUNTER_PET = 1,
30 GUARDIAN_PET = 2,
31 MINI_PET = 3,
32 MAX_PET_TYPE = 4
35 extern char const* petTypeSuffix[MAX_PET_TYPE];
37 #define MAX_PET_STABLES 4
39 // stored in character_pet.slot
40 enum PetSaveMode
42 PET_SAVE_AS_DELETED = -1, // not saved in fact
43 PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
44 PET_SAVE_FIRST_STABLE_SLOT = 1,
45 PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
46 PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
49 // There might be a lot more
50 enum PetModeFlags
52 PET_MODE_UNKNOWN_0 = 0x0000001,
53 PET_MODE_UNKNOWN_2 = 0x0000100,
54 PET_MODE_DISABLE_ACTIONS = 0x8000000,
56 // autoset in client at summon
57 PET_MODE_DEFAULT = PET_MODE_UNKNOWN_0 | PET_MODE_UNKNOWN_2,
60 enum HappinessState
62 UNHAPPY = 1,
63 CONTENT = 2,
64 HAPPY = 3
67 enum PetSpellState
69 PETSPELL_UNCHANGED = 0,
70 PETSPELL_CHANGED = 1,
71 PETSPELL_NEW = 2,
72 PETSPELL_REMOVED = 3
75 enum PetSpellType
77 PETSPELL_NORMAL = 0,
78 PETSPELL_FAMILY = 1,
81 struct PetSpell
83 uint8 active; // use instead enum (not good use *uint8* limited enum in case when value in enum not possitive in *int8*)
85 PetSpellState state : 8;
86 PetSpellType type : 8;
89 enum ActionFeedback
91 FEEDBACK_NONE = 0,
92 FEEDBACK_PET_DEAD = 1,
93 FEEDBACK_NOTHING_TO_ATT = 2,
94 FEEDBACK_CANT_ATT_TARGET = 3
97 enum PetTalk
99 PET_TALK_SPECIAL_SPELL = 0,
100 PET_TALK_ATTACK = 1
103 enum PetNameInvalidReason
105 // custom, not send
106 PET_NAME_SUCCESS = 0,
108 PET_NAME_INVALID = 1,
109 PET_NAME_NO_NAME = 2,
110 PET_NAME_TOO_SHORT = 3,
111 PET_NAME_TOO_LONG = 4,
112 PET_NAME_MIXED_LANGUAGES = 6,
113 PET_NAME_PROFANE = 7,
114 PET_NAME_RESERVED = 8,
115 PET_NAME_THREE_CONSECUTIVE = 11,
116 PET_NAME_INVALID_SPACE = 12,
117 PET_NAME_CONSECUTIVE_SPACES = 13,
118 PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
119 PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
120 PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
123 typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
124 typedef std::vector<uint32> AutoSpellList;
126 #define HAPPINESS_LEVEL_SIZE 333000
128 #define ACTIVE_SPELLS_MAX 4
130 #define PET_FOLLOW_DIST 1.0f
131 #define PET_FOLLOW_ANGLE M_PI_F/2
133 class Player;
135 class Pet : public Creature
137 public:
138 explicit Pet(PetType type = MAX_PET_TYPE);
139 virtual ~Pet();
141 void AddToWorld();
142 void RemoveFromWorld();
144 PetType getPetType() const { return m_petType; }
145 void setPetType(PetType type) { m_petType = type; }
146 bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
147 bool isTemporarySummoned() const { return m_duration > 0; }
149 bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
151 bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
152 bool CreateBaseAtCreature(Creature* creature);
153 bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
154 void SavePetToDB(PetSaveMode mode);
155 void Remove(PetSaveMode mode, bool returnreagent = false);
156 static void DeleteFromDB(uint32 guidlow);
158 void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
159 void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
161 uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
162 uint32 GetPetAutoSpellOnPos(uint8 pos) const
164 if (pos >= m_autospells.size())
165 return 0;
166 else
167 return m_autospells[pos];
170 void Regenerate(Powers power);
171 void LooseHappiness();
172 HappinessState GetHappinessState();
173 void GivePetXP(uint32 xp);
174 void GivePetLevel(uint32 level);
175 void SynchronizeLevelWithOwner();
176 bool InitStatsForLevel(uint32 level, Unit* owner = NULL);
177 bool HaveInDiet(ItemPrototype const* item) const;
178 uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
179 void SetDuration(int32 dur) { m_duration = dur; }
181 int32 GetBonusDamage() { return m_bonusdamage; }
182 void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
184 bool UpdateStats(Stats stat);
185 bool UpdateAllStats();
186 void UpdateResistances(uint32 school);
187 void UpdateArmor();
188 void UpdateMaxHealth();
189 void UpdateMaxPower(Powers power);
190 void UpdateAttackPowerAndDamage(bool ranged = false);
191 void UpdateDamagePhysical(WeaponAttackType attType);
193 bool CanTakeMoreActiveSpells(uint32 SpellIconID);
194 void ToggleAutocast(uint32 spellid, bool apply);
196 void ApplyModeFlags(PetModeFlags mode, bool apply);
197 PetModeFlags GetModeFlags() const { return m_petModeFlags; }
199 bool HasSpell(uint32 spell) const;
201 void LearnPetPassives();
202 void CastPetAuras(bool current);
203 void CastPetAura(PetAura const* aura);
205 void _LoadSpellCooldowns();
206 void _SaveSpellCooldowns();
207 void _LoadAuras(uint32 timediff);
208 void _SaveAuras();
209 void _LoadSpells();
210 void _SaveSpells();
212 bool addSpell(uint32 spell_id,ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
213 bool learnSpell(uint32 spell_id);
214 void learnSpellHighRank(uint32 spellid);
215 void InitLevelupSpellsForLevel();
216 bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
217 bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
218 void CleanupActionBar();
220 PetSpellMap m_spells;
221 AutoSpellList m_autospells;
223 void InitPetCreateSpells();
225 bool resetTalents(bool no_cost = false);
226 static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = NULL);
227 uint32 resetTalentsCost() const;
228 void InitTalentForLevel();
230 uint8 GetMaxTalentPointsForLevel(uint32 level);
231 uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
232 void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, 1, points); }
234 uint32 m_resetTalentsCost;
235 time_t m_resetTalentsTime;
236 uint32 m_usedTalentCount;
238 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
239 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
240 void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
242 // overwrite Creature function for name localization back to WorldObject version without localization
243 const char* GetNameForLocaleIdx(int32 locale_idx) const { return WorldObject::GetNameForLocaleIdx(locale_idx); }
245 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
247 bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
248 protected:
249 uint32 m_happinessTimer;
250 PetType m_petType;
251 int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
252 int32 m_bonusdamage;
253 uint64 m_auraUpdateMask;
254 bool m_loading;
256 DeclinedName *m_declinedname;
258 private:
259 PetModeFlags m_petModeFlags;
261 void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
263 assert(false);
265 void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
267 assert(false);
270 #endif