2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
21 #include "CreatureAI.h"
22 #include "Traveller.h"
23 #include "DestinationHolderImp.h"
24 #include "ObjectMgr.h"
25 #include "WorldPacket.h"
28 HomeMovementGenerator
<Creature
>::Initialize(Creature
& owner
)
30 owner
.RemoveSplineFlag(SPLINEFLAG_WALKMODE
);
31 _setTargetLocation(owner
);
35 HomeMovementGenerator
<Creature
>::Reset(Creature
&)
40 HomeMovementGenerator
<Creature
>::_setTargetLocation(Creature
& owner
)
42 if (owner
.hasUnitState(UNIT_STAT_NOT_MOVE
))
47 // at apply we can select more nice return points base at current movegen
48 if (owner
.GetMotionMaster()->empty() || !owner
.GetMotionMaster()->top()->GetResetPosition(owner
,x
,y
,z
))
49 owner
.GetRespawnCoord(x
, y
, z
);
51 CreatureTraveller
traveller(owner
);
53 uint32 travel_time
= i_destinationHolder
.SetDestination(traveller
, x
, y
, z
);
54 modifyTravelTime(travel_time
);
55 owner
.clearUnitState(UNIT_STAT_ALL_STATE
);
59 HomeMovementGenerator
<Creature
>::Update(Creature
&owner
, const uint32
& time_diff
)
61 CreatureTraveller
traveller( owner
);
62 if (i_destinationHolder
.UpdateTraveller(traveller
, time_diff
, false))
64 if (!IsActive(owner
)) // force stop processing (movement can move out active zone with cleanup movegens list)
65 return true; // not expire now, but already lost
68 if (time_diff
> i_travel_timer
)
70 owner
.AddSplineFlag(SPLINEFLAG_WALKMODE
);
72 // restore orientation of not moving creature at returning to home
73 if(owner
.GetDefaultMovementType()==IDLE_MOTION_TYPE
)
75 if(CreatureData
const* data
= sObjectMgr
.GetCreatureData(owner
.GetDBTableGUIDLow()))
77 owner
.SetOrientation(data
->orientation
);
79 owner
.BuildHeartBeatMsg(&packet
);
80 owner
.SendMessageToSet(&packet
, false);
84 owner
.AI()->JustReachedHome();
88 i_travel_timer
-= time_diff
;