[9529] Make Player::IsValidPos const
[getmangos.git] / src / game / GossipDef.cpp
blobd6910779225fa5544716c0df8b77bf2e5422886f
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "QuestDef.h"
20 #include "GossipDef.h"
21 #include "ObjectMgr.h"
22 #include "Opcodes.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "Formulas.h"
27 GossipMenu::GossipMenu()
29 m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
30 m_gMenuId = 0;
33 GossipMenu::~GossipMenu()
35 ClearMenu();
38 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
40 ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
42 GossipMenuItem gItem;
44 gItem.m_gIcon = Icon;
45 gItem.m_gMessage = Message;
46 gItem.m_gCoded = Coded;
47 gItem.m_gSender = dtSender;
48 gItem.m_gOptionId = dtAction;
49 gItem.m_gBoxMessage = BoxMessage;
50 gItem.m_gBoxMoney = BoxMoney;
52 m_gItems.push_back(gItem);
55 void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
57 GossipMenuItemData pItemData;
59 pItemData.m_gAction_menu = action_menu;
60 pItemData.m_gAction_poi = action_poi;
61 pItemData.m_gAction_script = action_script;
63 m_gItemsData.push_back(pItemData);
66 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
68 AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
71 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
73 AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
76 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
78 AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
81 uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
83 if ( ItemId >= m_gItems.size() ) return 0;
85 return m_gItems[ ItemId ].m_gSender;
88 uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
90 if ( ItemId >= m_gItems.size() ) return 0;
92 return m_gItems[ ItemId ].m_gOptionId;
95 bool GossipMenu::MenuItemCoded( unsigned int ItemId )
97 if ( ItemId >= m_gItems.size() ) return 0;
99 return m_gItems[ ItemId ].m_gCoded;
102 void GossipMenu::ClearMenu()
104 m_gItems.clear();
105 m_gItemsData.clear();
106 m_gMenuId = 0;
109 PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
113 PlayerMenu::~PlayerMenu()
115 ClearMenus();
118 void PlayerMenu::ClearMenus()
120 mGossipMenu.ClearMenu();
121 mQuestMenu.ClearMenu();
124 uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
126 return mGossipMenu.MenuItemSender( Selection );
129 uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
131 return mGossipMenu.MenuItemAction( Selection );
134 bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
136 return mGossipMenu.MenuItemCoded( Selection );
139 void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
141 WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
142 data << uint64(objectGUID);
143 data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
144 data << uint32(TitleTextId);
145 data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10
147 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
149 GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
150 data << uint32( iI );
151 data << uint8( gItem.m_gIcon );
152 data << uint8( gItem.m_gCoded ); // makes pop up box password
153 data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
154 data << gItem.m_gMessage; // text for gossip item
155 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
158 data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
160 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
162 QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
163 uint32 questID = qItem.m_qId;
164 Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
166 data << uint32(questID);
167 data << uint32(qItem.m_qIcon);
168 data << int32(pQuest->GetQuestLevel());
169 std::string Title = pQuest->GetTitle();
171 int loc_idx = pSession->GetSessionDbLocaleIndex();
172 if (loc_idx >= 0)
174 QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID);
175 if (ql)
177 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
178 Title=ql->Title[loc_idx];
181 data << Title;
184 pSession->SendPacket( &data );
185 //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
188 void PlayerMenu::CloseGossip()
190 WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
191 pSession->SendPacket( &data );
193 //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
196 // Outdated
197 void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
199 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
200 data << Flags;
201 data << X << Y;
202 data << uint32(Icon);
203 data << uint32(Data);
204 data << locName;
206 pSession->SendPacket( &data );
207 //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
210 void PlayerMenu::SendPointOfInterest( uint32 poi_id )
212 PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
213 if(!poi)
215 sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
216 return;
219 std::string icon_name = poi->icon_name;
221 int loc_idx = pSession->GetSessionDbLocaleIndex();
222 if (loc_idx >= 0)
224 PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id);
225 if (pl)
227 if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
228 icon_name = pl->IconName[loc_idx];
232 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
233 data << uint32(poi->flags);
234 data << float(poi->x);
235 data << float(poi->y);
236 data << uint32(poi->icon);
237 data << uint32(poi->data);
238 data << icon_name;
240 pSession->SendPacket( &data );
241 //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
244 void PlayerMenu::SendTalking( uint32 textID )
246 GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
248 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
249 data << textID; // can be < 0
251 if (!pGossip)
253 for(uint32 i = 0; i < 8; ++i)
255 data << float(0);
256 data << "Greetings $N";
257 data << "Greetings $N";
258 data << uint32(0);
259 data << uint32(0);
260 data << uint32(0);
261 data << uint32(0);
262 data << uint32(0);
263 data << uint32(0);
264 data << uint32(0);
267 else
269 std::string Text_0[8],Text_1[8];
270 for (int i=0;i<8;++i)
272 Text_0[i]=pGossip->Options[i].Text_0;
273 Text_1[i]=pGossip->Options[i].Text_1;
275 int loc_idx = pSession->GetSessionDbLocaleIndex();
276 if (loc_idx >= 0)
278 NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID);
279 if (nl)
281 for (int i=0;i<8;++i)
283 if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty())
284 Text_0[i]=nl->Text_0[i][loc_idx];
285 if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty())
286 Text_1[i]=nl->Text_1[i][loc_idx];
290 for (int i=0; i<8; ++i)
292 data << pGossip->Options[i].Probability;
294 if ( Text_0[i].empty() )
295 data << Text_1[i];
296 else
297 data << Text_0[i];
299 if ( Text_1[i].empty() )
300 data << Text_0[i];
301 else
302 data << Text_1[i];
304 data << pGossip->Options[i].Language;
306 for(int j = 0; j < 3; ++j)
308 data << pGossip->Options[i].Emotes[j]._Delay;
309 data << pGossip->Options[i].Emotes[j]._Emote;
313 pSession->SendPacket( &data );
315 sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
318 void PlayerMenu::SendTalking( char const * title, char const * text )
320 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
321 data << uint32(0);
322 for(uint32 i = 0; i < 8; ++i)
324 data << float(0);
325 data << title;
326 data << text;
327 data << uint32(0);
328 data << uint32(0);
329 data << uint32(0);
330 data << uint32(0);
331 data << uint32(0);
332 data << uint32(0);
333 data << uint32(0);
336 pSession->SendPacket( &data );
338 sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
341 /*********************************************************/
342 /*** QUEST SYSTEM ***/
343 /*********************************************************/
345 QuestMenu::QuestMenu()
347 m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
350 QuestMenu::~QuestMenu()
352 ClearMenu();
355 void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
357 Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
358 if (!qinfo) return;
360 ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
362 QuestMenuItem qItem;
364 qItem.m_qId = QuestId;
365 qItem.m_qIcon = Icon;
367 m_qItems.push_back(qItem);
370 bool QuestMenu::HasItem( uint32 questid )
372 for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
374 if(i->m_qId==questid)
376 return true;
379 return false;
382 void QuestMenu::ClearMenu()
384 m_qItems.clear();
387 void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
389 WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
390 data << uint64(npcGUID);
391 data << Title;
392 data << uint32(eEmote._Delay ); // player emote
393 data << uint32(eEmote._Emote ); // NPC emote
395 size_t count_pos = data.wpos();
396 data << uint8 ( mQuestMenu.MenuItemCount() );
397 uint32 count = 0;
398 for (; count < mQuestMenu.MenuItemCount(); ++count )
400 QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
402 uint32 questID = qmi.m_qId;
403 Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID);
404 if(pQuest)
406 std::string title = pQuest->GetTitle();
408 int loc_idx = pSession->GetSessionDbLocaleIndex();
409 if (loc_idx >= 0)
411 if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
413 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
414 title=ql->Title[loc_idx];
418 data << uint32(questID);
419 data << uint32(qmi.m_qIcon);
420 data << int32(pQuest->GetQuestLevel());
421 data << title;
424 data.put<uint8>(count_pos,count);
425 pSession->SendPacket( &data );
426 sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
429 void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
431 WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
432 data << uint64(npcGUID);
433 data << uint8(questStatus);
435 pSession->SendPacket( &data );
436 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
439 void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
441 std::string Title = pQuest->GetTitle();
442 std::string Details = pQuest->GetDetails();
443 std::string Objectives = pQuest->GetObjectives();
445 int loc_idx = pSession->GetSessionDbLocaleIndex();
446 if (loc_idx >= 0)
448 QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
449 if (ql)
451 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
452 Title=ql->Title[loc_idx];
453 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
454 Details=ql->Details[loc_idx];
455 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
456 Objectives=ql->Objectives[loc_idx];
460 WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
461 data << uint64(npcGUID);
462 data << uint64(0); // wotlk, something todo with quest sharing?
463 data << uint32(pQuest->GetQuestId());
464 data << Title;
465 data << Details;
466 data << Objectives;
467 data << uint8(ActivateAccept ? 1 : 0); // auto finish?
468 data << uint32(pQuest->GetSuggestedPlayers());
469 data << uint8(0); // flags PvP
470 data << uint8(0); // value is sent back to server in quest accept packet
471 data << uint8(0); // auto accept?
473 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
475 data << uint32(0); // Rewarded chosen items hidden
476 data << uint32(0); // Rewarded items hidden
477 data << uint32(0); // Rewarded money hidden
478 data << uint32(0); // Rewarded XP hidden
480 else
482 ItemPrototype const* IProto;
484 data << uint32(pQuest->GetRewChoiceItemsCount());
486 for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
488 if (!pQuest->RewChoiceItemId[i])
489 continue;
491 data << uint32(pQuest->RewChoiceItemId[i]);
492 data << uint32(pQuest->RewChoiceItemCount[i]);
494 IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
496 if (IProto)
497 data << uint32(IProto->DisplayInfoID);
498 else
499 data << uint32(0x00);
502 data << uint32(pQuest->GetRewItemsCount());
504 for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
506 if (!pQuest->RewItemId[i])
507 continue;
509 data << uint32(pQuest->RewItemId[i]);
510 data << uint32(pQuest->RewItemCount[i]);
512 IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
514 if (IProto)
515 data << uint32(IProto->DisplayInfoID);
516 else
517 data << uint32(0);
520 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
521 if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
522 data << uint32(pQuest->GetRewMoneyMaxLevel());
523 else
524 data << uint32(pQuest->GetRewOrReqMoney());
526 data << uint32(pQuest->XPValue(pSession->GetPlayer()));
529 // TODO: fixme. rewarded honor points
530 data << uint32(pQuest->GetRewHonorAddition());
531 data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0
533 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
534 data << uint32(pQuest->GetRewSpellCast()); // casted spell
535 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
536 data << uint32(pQuest->GetBonusTalents()); // bonus talents
537 data << uint32(0); // bonus arena points
538 data << uint32(0); // rep reward show mask?
540 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
541 data << uint32(pQuest->RewRepFaction[i]);
543 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
544 data << int32(pQuest->RewRepValueId[i]);
546 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
547 data << int32(0);
548 //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
550 data << uint32(QUEST_EMOTE_COUNT);
552 for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
554 data << uint32(pQuest->DetailsEmote[i]);
555 data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
558 pSession->SendPacket( &data );
560 sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
563 // send only static data in this packet!
564 void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
566 std::string Title, Details, Objectives, EndText, CompletedText;
567 std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
568 Title = pQuest->GetTitle();
569 Details = pQuest->GetDetails();
570 Objectives = pQuest->GetObjectives();
571 EndText = pQuest->GetEndText();
572 CompletedText = pQuest->GetCompletedText();
574 for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
575 ObjectiveText[i] = pQuest->ObjectiveText[i];
577 int loc_idx = pSession->GetSessionDbLocaleIndex();
578 if (loc_idx >= 0)
580 QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
581 if (ql)
583 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
584 Title=ql->Title[loc_idx];
585 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
586 Details=ql->Details[loc_idx];
587 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
588 Objectives=ql->Objectives[loc_idx];
589 if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty())
590 EndText=ql->EndText[loc_idx];
591 if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
592 CompletedText=ql->CompletedText[loc_idx];
594 for (int i = 0;i < QUEST_OBJECTIVES_COUNT; ++i)
595 if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
596 ObjectiveText[i] = ql->ObjectiveText[i][loc_idx];
600 WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
602 data << uint32(pQuest->GetQuestId()); // quest id
603 data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
604 data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client)
605 data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client)
606 data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
608 data << uint32(pQuest->GetType()); // quest type
609 data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
611 data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
612 data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
614 data << uint32(0); // RequiredOpositeRepFaction
615 data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
617 data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
618 data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level)
620 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
621 data << uint32(0); // Hide money rewarded
622 else
623 data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
625 data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
626 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
627 data << uint32(pQuest->GetRewSpellCast()); // casted spell
629 // rewarded honor points
630 data << uint32(pQuest->GetRewHonorAddition());
631 data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multipled by ~62 at client side)
633 data << uint32(pQuest->GetSrcItemId()); // source item id
634 data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
635 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
636 data << uint32(pQuest->GetPlayersSlain()); // players slain
637 data << uint32(pQuest->GetBonusTalents()); // bonus talents
638 data << uint32(0); // bonus arena points
639 data << uint32(0); // rew rep show mask?
641 int iI;
643 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
645 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
646 data << uint32(0) << uint32(0);
647 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
648 data << uint32(0) << uint32(0);
650 else
652 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
654 data << uint32(pQuest->RewItemId[iI]);
655 data << uint32(pQuest->RewItemCount[iI]);
657 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
659 data << uint32(pQuest->RewChoiceItemId[iI]);
660 data << uint32(pQuest->RewChoiceItemCount[iI]);
664 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
665 data << uint32(pQuest->RewRepFaction[i]);
667 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
668 data << int32(pQuest->RewRepValueId[i]);
670 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
671 data << int32(0);
672 //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
674 data << pQuest->GetPointMapId();
675 data << pQuest->GetPointX();
676 data << pQuest->GetPointY();
677 data << pQuest->GetPointOpt();
679 data << Title;
680 data << Objectives;
681 data << Details;
682 data << EndText;
683 data << CompletedText; // display in quest objectives window once all objectives are completed
685 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
687 if (pQuest->ReqCreatureOrGOId[iI] < 0)
689 // client expected gameobject template id in form (id|0x80000000)
690 data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
692 else
694 data << uint32(pQuest->ReqCreatureOrGOId[iI]);
696 data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
697 data << uint32(pQuest->ReqSourceId[iI]);
698 data << uint32(0); // req source count?
701 for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
703 data << uint32(pQuest->ReqItemId[iI]);
704 data << uint32(pQuest->ReqItemCount[iI]);
707 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
708 data << ObjectiveText[iI];
710 pSession->SendPacket( &data );
711 sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
714 void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
716 std::string Title = pQuest->GetTitle();
717 std::string OfferRewardText = pQuest->GetOfferRewardText();
719 int loc_idx = pSession->GetSessionDbLocaleIndex();
720 if (loc_idx >= 0)
722 QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
723 if (ql)
725 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
726 Title=ql->Title[loc_idx];
727 if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
728 OfferRewardText=ql->OfferRewardText[loc_idx];
732 WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
734 data << uint64(npcGUID);
735 data << uint32(pQuest->GetQuestId());
736 data << Title;
737 data << OfferRewardText;
739 data << uint8(EnableNext ? 1 : 0); // Auto Finish?
740 data << uint32(0); // SuggestedGroupNum
742 uint32 EmoteCount = 0;
743 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
745 if(pQuest->OfferRewardEmote[i] <= 0)
746 break;
747 ++EmoteCount;
750 data << EmoteCount; // Emote Count
751 for (uint32 i = 0; i < EmoteCount; ++i)
753 data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
754 data << uint32(pQuest->OfferRewardEmote[i]);
757 ItemPrototype const *pItem;
759 data << uint32(pQuest->GetRewChoiceItemsCount());
760 for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
762 pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );
764 data << uint32(pQuest->RewChoiceItemId[i]);
765 data << uint32(pQuest->RewChoiceItemCount[i]);
767 if ( pItem )
768 data << uint32(pItem->DisplayInfoID);
769 else
770 data << uint32(0);
773 data << uint32(pQuest->GetRewItemsCount());
774 for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
776 pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
777 data << uint32(pQuest->RewItemId[i]);
778 data << uint32(pQuest->RewItemCount[i]);
780 if ( pItem )
781 data << uint32(pItem->DisplayInfoID);
782 else
783 data << uint32(0);
786 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
787 if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
788 data << uint32(pQuest->GetRewMoneyMaxLevel());
789 else
790 data << uint32(pQuest->GetRewOrReqMoney());
792 data << uint32(pQuest->XPValue(pSession->GetPlayer())); // xp
794 // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
795 data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
796 data << float(pQuest->GetRewHonorMultiplier());
798 data << uint32(0x08); // unused by client?
799 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
800 data << uint32(pQuest->GetRewSpellCast()); // casted spell
801 data << uint32(pQuest->GetCharTitleId()); // character title
802 data << uint32(pQuest->GetBonusTalents()); // bonus talents
803 data << uint32(0); // bonus arena points
804 data << uint32(0); // rew rep show mask?
806 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
807 data << uint32(pQuest->RewRepFaction[i]);
809 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
810 data << int32(pQuest->RewRepValueId[i]);
812 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window
813 data << int32(0);
814 //data << int32(pQuest->RewRepValue[i]);
816 pSession->SendPacket( &data );
817 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
820 void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
822 // We can always call to RequestItems, but this packet only goes out if there are actually
823 // items. Otherwise, we'll skip straight to the OfferReward
825 std::string Title = pQuest->GetTitle();
826 std::string RequestItemsText = pQuest->GetRequestItemsText();
828 int loc_idx = pSession->GetSessionDbLocaleIndex();
829 if (loc_idx >= 0)
831 QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
832 if (ql)
834 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
835 Title=ql->Title[loc_idx];
836 if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
837 RequestItemsText=ql->RequestItemsText[loc_idx];
841 if (!pQuest->GetReqItemsCount() && Completable)
843 SendQuestGiverOfferReward(pQuest, npcGUID, true);
844 return;
847 WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
848 data << npcGUID;
849 data << pQuest->GetQuestId();
850 data << Title;
851 data << RequestItemsText;
853 data << uint32(0x00); // emote delay
855 if(Completable)
856 data << pQuest->GetCompleteEmote(); // emote id
857 else
858 data << pQuest->GetIncompleteEmote();
860 // Close Window after cancel
861 if (CloseOnCancel)
862 data << uint32(0x01); // auto finish?
863 else
864 data << uint32(0x00);
866 data << uint32(0x00); // SuggestedGroupNum
868 // Required Money
869 data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
871 data << uint32( pQuest->GetReqItemsCount() );
872 ItemPrototype const *pItem;
873 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
875 if ( !pQuest->ReqItemId[i] )
876 continue;
877 pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
878 data << uint32(pQuest->ReqItemId[i]);
879 data << uint32(pQuest->ReqItemCount[i]);
881 if ( pItem )
882 data << uint32(pItem->DisplayInfoID);
883 else
884 data << uint32(0);
887 if ( !Completable )
888 data << uint32(0x00);
889 else
890 data << uint32(0x03);
892 data << uint32(0x04);
893 data << uint32(0x08);
894 data << uint32(0x10);
896 pSession->SendPacket( &data );
897 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );