[9529] Make Player::IsValidPos const
[getmangos.git] / src / game / BattleGroundRL.h
blob10dce567da8f0bf5b9cd69bb4fda14bfac45091a
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDRL_H
19 #define __BATTLEGROUNDRL_H
21 class BattleGround;
23 class BattleGroundRLScore : public BattleGroundScore
25 public:
26 BattleGroundRLScore() {};
27 virtual ~BattleGroundRLScore() {};
28 //TODO fix me
31 class BattleGroundRL : public BattleGround
33 friend class BattleGroundMgr;
35 public:
36 BattleGroundRL();
37 ~BattleGroundRL();
38 void Update(uint32 diff);
40 /* inherited from BattlegroundClass */
41 virtual void AddPlayer(Player *plr);
42 virtual void Reset();
43 virtual void FillInitialWorldStates(WorldPacket &d);
44 virtual void StartingEventCloseDoors();
45 virtual void StartingEventOpenDoors();
47 void RemovePlayer(Player *plr, uint64 guid);
48 void HandleAreaTrigger(Player *Source, uint32 Trigger);
49 bool SetupBattleGround();
50 void HandleKillPlayer(Player* player, Player *killer);
51 bool HandlePlayerUnderMap(Player * plr);
53 #endif