[9529] Make Player::IsValidPos const
[getmangos.git] / src / game / BattleGroundBE.h
blobd588700623ce6c1b08e7c8e35769e2ebcec2e6b4
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDBE_H
19 #define __BATTLEGROUNDBE_H
21 class BattleGround;
23 class BattleGroundBEScore : public BattleGroundScore
25 public:
26 BattleGroundBEScore() {};
27 virtual ~BattleGroundBEScore() {};
30 class BattleGroundBE : public BattleGround
32 friend class BattleGroundMgr;
34 public:
35 BattleGroundBE();
36 ~BattleGroundBE();
37 void Update(uint32 diff);
39 /* inherited from BattlegroundClass */
40 virtual void AddPlayer(Player *plr);
41 virtual void StartingEventCloseDoors();
42 virtual void StartingEventOpenDoors();
44 void RemovePlayer(Player *plr, uint64 guid);
45 void HandleAreaTrigger(Player *Source, uint32 Trigger);
46 bool SetupBattleGround();
47 virtual void Reset();
48 virtual void FillInitialWorldStates(WorldPacket &d);
49 void HandleKillPlayer(Player* player, Player *killer);
50 bool HandlePlayerUnderMap(Player * plr);
52 /* Scorekeeping */
53 void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
55 #endif