2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
35 #include "MapManager.h"
36 #include "BattleGround.h"
37 #include "BattleGroundAB.h"
39 #include "InstanceData.h"
41 #include "Policies/SingletonImp.h"
43 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
47 class AchievementChatBuilder
50 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
51 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
52 void operator()(WorldPacket
& data
, int32 loc_idx
)
54 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
56 data
<< uint8(i_msgtype
);
57 data
<< uint32(LANG_UNIVERSAL
);
58 data
<< uint64(i_player
.GetGUID());
60 data
<< uint64(i_player
.GetGUID());
61 data
<< uint32(strlen(text
)+1);
64 data
<< uint32(i_achievementId
);
68 Player
const& i_player
;
71 uint32 i_achievementId
;
76 bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry
const* criteria
)
78 if(requirementType
>= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE
)
80 sLog
.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria
->ID
,requirementType
);
84 switch(criteria
->requiredType
)
86 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
87 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
88 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
89 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
: // only hardcoded list
90 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
91 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
92 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
93 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
94 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
95 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
96 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
97 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
98 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
99 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
102 sLog
.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
106 switch(requirementType
)
108 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
109 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
110 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
111 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
112 case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
:
114 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
115 if (!creature
.id
|| !ObjectMgr::GetCreatureTemplate(creature
.id
))
117 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
118 criteria
->ID
, criteria
->requiredType
,requirementType
,creature
.id
);
122 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
123 if (!classRace
.class_id
&& !classRace
.race_id
)
125 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
126 criteria
->ID
, criteria
->requiredType
,requirementType
);
129 if (classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
131 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
132 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.class_id
);
135 if (classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
137 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
138 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.race_id
);
142 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
143 if (health
.percent
< 1 || health
.percent
> 100)
145 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
146 criteria
->ID
, criteria
->requiredType
,requirementType
,health
.percent
);
150 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
151 if (player_dead
.own_team_flag
> 1)
153 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
154 criteria
->ID
, criteria
->requiredType
,requirementType
,player_dead
.own_team_flag
);
158 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
159 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
161 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
164 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
165 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
);
168 if (aura
.effect_idx
>= MAX_EFFECT_INDEX
)
170 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
171 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.effect_idx
);
174 if (!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
176 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
177 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
,aura
.effect_idx
);
182 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
183 if (!GetAreaEntryByAreaID(area
.id
))
185 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
186 criteria
->ID
, criteria
->requiredType
,requirementType
,area
.id
);
190 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
191 if (level
.minlevel
> STRONG_MAX_LEVEL
)
193 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
194 criteria
->ID
, criteria
->requiredType
,requirementType
,level
.minlevel
);
198 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
199 if (gender
.gender
> GENDER_NONE
)
201 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
202 criteria
->ID
, criteria
->requiredType
,requirementType
,gender
.gender
);
206 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
207 if (difficulty
.difficulty
>= MAX_DIFFICULTY
)
209 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
210 criteria
->ID
, criteria
->requiredType
,requirementType
,difficulty
.difficulty
);
214 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
215 if (map_players
.maxcount
<= 0)
217 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
218 criteria
->ID
, criteria
->requiredType
,requirementType
,map_players
.maxcount
);
222 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
223 if (team
.team
!= ALLIANCE
&& team
.team
!= HORDE
)
225 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
226 criteria
->ID
, criteria
->requiredType
,requirementType
,team
.team
);
230 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
231 if(drunk
.state
>= MAX_DRUNKEN
)
233 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
234 criteria
->ID
, criteria
->requiredType
,requirementType
,drunk
.state
);
238 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
239 if (!sHolidaysStore
.LookupEntry(holiday
.id
))
241 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
242 criteria
->ID
, criteria
->requiredType
,requirementType
,holiday
.id
);
246 case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL
:
247 if(equipped_item
.item_quality
>= MAX_ITEM_QUALITY
)
249 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
250 criteria
->ID
, criteria
->requiredType
,requirementType
,equipped_item
.item_quality
);
255 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,requirementType
);
261 bool AchievementCriteriaRequirement::Meets(uint32 criteria_id
, Player
const* source
, Unit
const* target
, uint32 miscvalue1
/*= 0*/) const
263 switch(requirementType
)
265 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
267 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
268 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
270 return target
->GetEntry() == creature
.id
;
271 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
272 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
274 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
276 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
279 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
280 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
282 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
283 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
284 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
|| target
->isAlive() || ((Player
*)target
)->GetDeathTimer() == 0)
286 // flag set == must be same team, not set == different team
287 return (((Player
*)target
)->GetTeam() == source
->GetTeam()) == (player_dead
.own_team_flag
!= 0);
288 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
289 return source
->HasAura(aura
.spell_id
,SpellEffectIndex(aura
.effect_idx
));
290 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
292 uint32 zone_id
,area_id
;
293 source
->GetZoneAndAreaId(zone_id
,area_id
);
294 return area
.id
==zone_id
|| area
.id
==area_id
;
296 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
297 return target
&& target
->HasAura(aura
.spell_id
,SpellEffectIndex(aura
.effect_idx
));
298 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
299 return miscvalue1
>= value
.minvalue
;
300 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
303 return target
->getLevel() >= level
.minlevel
;
304 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
307 return target
->getGender() == gender
.gender
;
308 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
309 return false; // always fail
310 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
311 return source
->GetMap()->GetSpawnMode()==difficulty
.difficulty
;
312 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
313 return source
->GetMap()->GetPlayersCountExceptGMs() <= map_players
.maxcount
;
314 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
315 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
)
317 return ((Player
*)target
)->GetTeam() == team
.team
;
318 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
319 return (uint32
)Player::GetDrunkenstateByValue(source
->GetDrunkValue()) >= drunk
.state
;
320 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
321 return IsHolidayActive(HolidayIds(holiday
.id
));
322 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
324 BattleGround
* bg
= source
->GetBattleGround();
327 return bg
->IsTeamScoreInRange(source
->GetTeam()==ALLIANCE
? HORDE
: ALLIANCE
,bg_loss_team_score
.min_score
,bg_loss_team_score
.max_score
);
329 case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
:
331 if (!source
->IsInWorld())
333 Map
* map
= source
->GetMap();
334 if (!map
->Instanceable())
336 sLog
.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-instance map %u",
337 ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
, criteria_id
, map
->GetId());
340 InstanceData
* data
= ((InstanceMap
*)map
)->GetInstanceData();
343 sLog
.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map not have instance script",
344 ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
, criteria_id
, map
->GetId());
347 return data
->CheckAchievementCriteriaMeet(criteria_id
, source
, target
, miscvalue1
);
349 case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL
:
351 Item
* item
= source
->GetItemByPos(INVENTORY_SLOT_BAG_0
,miscvalue1
);
354 ItemPrototype
const* proto
= item
->GetProto();
355 return proto
->ItemLevel
>= equipped_item
.item_level
&& proto
->Quality
>= equipped_item
.item_quality
;
361 bool AchievementCriteriaRequirementSet::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue
/*= 0*/) const
363 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
364 if(!itr
->Meets(criteria_id
, source
, target
, miscvalue
))
370 AchievementMgr::AchievementMgr(Player
*player
)
375 AchievementMgr::~AchievementMgr()
379 void AchievementMgr::Reset()
381 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
383 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
384 data
<< uint32(iter
->first
);
385 m_player
->SendDirectMessage(&data
);
388 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
390 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
391 data
<< uint32(iter
->first
);
392 m_player
->SendDirectMessage(&data
);
395 m_completedAchievements
.clear();
396 m_criteriaProgress
.clear();
397 DeleteFromDB(m_player
->GetGUIDLow());
400 CheckAllAchievementCriteria();
403 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
405 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
406 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
408 if (!sWorld
.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
411 AchievementCriteriaEntryList
const& achievementCriteriaList
= sAchievementMgr
.GetAchievementCriteriaByType(type
);
412 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
414 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
416 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
420 // don't update already completed criteria
421 if (IsCompletedCriteria(achievementCriteria
,achievement
))
426 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
427 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
428 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
429 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
430 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
432 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // have total statistic also not expected to be reset
433 // reset only the criteria having the miscvalue1 condition
434 if (achievementCriteria
->win_rated_arena
.flag
== miscvalue1
)
435 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
437 default: // reset all cases
443 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
445 CharacterDatabase
.BeginTransaction ();
446 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
447 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
448 CharacterDatabase
.CommitTransaction ();
451 void AchievementMgr::SaveToDB()
453 if(!m_completedAchievements
.empty())
455 bool need_execute
= false;
456 std::ostringstream ssdel
;
457 std::ostringstream ssins
;
458 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
460 if(!iter
->second
.changed
)
463 /// first new/changed record prefix
466 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
467 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
470 /// next new/changed record prefix
477 // new/changed record data
478 ssdel
<< iter
->first
;
479 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
481 /// mark as saved in db
482 iter
->second
.changed
= false;
490 CharacterDatabase
.Execute( ssdel
.str().c_str() );
491 CharacterDatabase
.Execute( ssins
.str().c_str() );
495 if(!m_criteriaProgress
.empty())
497 /// prepare deleting and insert
498 bool need_execute_del
= false;
499 bool need_execute_ins
= false;
500 std::ostringstream ssdel
;
501 std::ostringstream ssins
;
502 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
504 if(!iter
->second
.changed
)
507 // deleted data (including 0 progress state)
509 /// first new/changed record prefix (for any counter value)
510 if(!need_execute_del
)
512 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
513 need_execute_del
= true;
515 /// next new/changed record prefix
519 // new/changed record data
520 ssdel
<< iter
->first
;
523 // store data only for real progress
524 if(iter
->second
.counter
!= 0)
526 /// first new/changed record prefix
527 if(!need_execute_ins
)
529 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
530 need_execute_ins
= true;
532 /// next new/changed record prefix
536 // new/changed record data
537 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
540 /// mark as updated in db
541 iter
->second
.changed
= false;
544 if(need_execute_del
) // DELETE ... IN (.... _)_
547 if(need_execute_del
|| need_execute_ins
)
550 CharacterDatabase
.Execute( ssdel
.str().c_str() );
552 CharacterDatabase
.Execute( ssins
.str().c_str() );
557 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
559 if(achievementResult
)
563 Field
*fields
= achievementResult
->Fetch();
565 uint32 achievement_id
= fields
[0].GetUInt32();
567 // don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
568 if(!sAchievementStore
.LookupEntry(achievement_id
))
571 CompletedAchievementData
& ca
= m_completedAchievements
[achievement_id
];
572 ca
.date
= time_t(fields
[1].GetUInt64());
574 } while(achievementResult
->NextRow());
575 delete achievementResult
;
582 Field
*fields
= criteriaResult
->Fetch();
584 uint32 id
= fields
[0].GetUInt32();
585 uint32 counter
= fields
[1].GetUInt32();
586 time_t date
= time_t(fields
[2].GetUInt64());
588 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
591 // we will remove not existed criteria for all characters
592 sLog
.outError("Not existed achievement criteria %u data removed from table `character_achievement_progress`.",id
);
593 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id
);
597 if (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
))
600 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
601 progress
.counter
= counter
;
602 progress
.date
= date
;
603 progress
.changed
= false;
604 } while(criteriaResult
->NextRow());
605 delete criteriaResult
;
610 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
612 if(GetPlayer()->GetSession()->PlayerLoading())
616 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
617 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
620 if(Guild
* guild
= sObjectMgr
.GetGuildById(GetPlayer()->GetGuildId()))
622 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
623 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
624 guild
->BroadcastWorker(say_do
,GetPlayer());
627 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
629 // broadcast realm first reached
630 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
631 data
<< GetPlayer()->GetName();
632 data
<< uint64(GetPlayer()->GetGUID());
633 data
<< uint32(achievement
->ID
);
634 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
635 sWorld
.SendGlobalMessage(&data
);
637 // if player is in world he can tell his friends about new achievement
638 else if (GetPlayer()->IsInWorld())
640 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
643 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
646 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
647 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
648 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
),say_do
);
649 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
650 cell
.Visit(p
, message
, *GetPlayer()->GetMap(), *GetPlayer(), sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
));
653 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
654 data
.append(GetPlayer()->GetPackGUID());
655 data
<< uint32(achievement
->ID
);
656 data
<< uint32(secsToTimeBitFields(time(NULL
)));
658 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
), true);
661 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
663 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
666 // the counter is packed like a packed Guid
667 data
.appendPackGUID(progress
->counter
);
669 data
.append(GetPlayer()->GetPackGUID());
671 data
<< uint32(secsToTimeBitFields(progress
->date
));
672 data
<< uint32(0); // timer 1
673 data
<< uint32(0); // timer 2
674 GetPlayer()->SendDirectMessage(&data
);
678 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
680 void AchievementMgr::CheckAllAchievementCriteria()
682 // suppress sending packets
683 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
684 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
687 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
688 static const uint32 achievIdForDangeon
[][4] =
690 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
691 { 321, true, true, true },
692 { 916, false, true, false },
693 { 917, false, true, false },
694 { 918, true, false, false },
695 { 2219, false, false, true },
696 { 0, false, false, false }
700 * this function will be called whenever the user might have done a criteria relevant action
702 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
704 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
705 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
707 if (!sWorld
.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
710 AchievementCriteriaEntryList
const& achievementCriteriaList
= sAchievementMgr
.GetAchievementCriteriaByType(type
);
711 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
713 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
715 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
718 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
722 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
723 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
726 // don't update already completed criteria
727 if (IsCompletedCriteria(achievementCriteria
,achievement
))
732 // std. case: increment at 1
733 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
734 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
735 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
736 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
737 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
: /* FIXME: for online player only currently */
738 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
739 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
740 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
741 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
742 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
743 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
746 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
748 // std case: increment at miscvalue1
749 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
750 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
751 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
752 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
753 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
754 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
755 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
756 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:/* FIXME: for online player only currently */
757 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
758 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
759 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
762 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
764 // std case: high value at miscvalue1
765 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
766 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
767 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
768 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
769 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
770 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
771 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
774 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
779 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
781 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
784 if (achievementCriteria
->win_bg
.bgMapID
!= GetPlayer()->GetMapId())
787 if (achievementCriteria
->win_bg
.additionalRequirement1_type
)
789 // those requirements couldn't be found in the dbc
790 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
791 if (!data
|| !data
->Meets(GetPlayer(),unit
))
794 // some hardcoded requirements
797 BattleGround
* bg
= GetPlayer()->GetBattleGround();
801 switch(achievementCriteria
->referredAchievement
)
803 case 161: // AB, Overcome a 500 resource disadvantage
805 if (bg
->GetTypeID() != BATTLEGROUND_AB
)
807 if(!((BattleGroundAB
*)bg
)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
811 case 156: // AB, win while controlling all 5 flags (all nodes)
812 case 784: // EY, win while holding 4 bases (all nodes)
814 if(!bg
->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
818 case 1762: // SA, win without losing any siege vehicles
819 case 2192: // SA, win without losing any siege vehicles
820 continue; // not implemented
824 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
827 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
829 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
832 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
835 // those requirements couldn't be found in the dbc
836 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
837 if(!data
|| !data
->Meets(GetPlayer(),unit
))
840 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
843 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
844 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
846 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
847 // update at loading or specific skill update
848 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
850 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
851 SetCriteriaProgress(achievementCriteria
, skillvalue
);
853 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
854 // update at loading or specific skill update
855 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
857 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
858 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
860 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
861 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
862 SetCriteriaProgress(achievementCriteria
, 1);
864 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
867 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
868 if(itr
->second
.m_rewarded
)
870 SetCriteriaProgress(achievementCriteria
, counter
);
873 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
875 // speedup for non-login case
876 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
880 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
882 Quest
const* quest
= sObjectMgr
.GetQuestTemplate(itr
->first
);
883 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
886 SetCriteriaProgress(achievementCriteria
, counter
);
889 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
890 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
893 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
895 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
897 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
898 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
901 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
903 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
905 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
907 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
910 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
912 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
914 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
916 BattleGround
* bg
= GetPlayer()->GetBattleGround();
917 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
926 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
929 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
931 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
935 Map
const* map
= GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr
.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
936 if(!map
|| !map
->IsDungeon())
941 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
943 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
947 // if raid accepted (ignore difficulty)
948 if(!achievIdForDangeon
[j
][2])
951 else if(GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL
)
953 // dungeon in normal mode accepted
954 if(!achievIdForDangeon
[j
][1])
959 // dungeon in heroic mode accepted
960 if(!achievIdForDangeon
[j
][3])
971 //FIXME: work only for instances where max==min for players
972 if (map
->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
974 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
978 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
979 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
982 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
984 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
986 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
987 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
991 // if team check required: must kill by opposition faction
992 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
995 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
997 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
999 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1003 // those requirements couldn't be found in the dbc
1004 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1005 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1008 // miscvalue1 is the ingame fallheight*100 as stored in dbc
1009 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
1012 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1013 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1016 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
1018 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1020 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1022 // if miscvalues != 0, it contains the questID.
1025 if (miscvalue1
!= achievementCriteria
->complete_quest
.questID
)
1031 if(!GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
1035 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
1036 switch(achievement
->ID
)
1045 // those requirements couldn't be found in the dbc
1046 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1047 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1056 SetCriteriaProgress(achievementCriteria
, 1);
1059 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1060 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1062 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
1065 // those requirements couldn't be found in the dbc
1066 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1070 if(!data
->Meets(GetPlayer(),unit
))
1073 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1076 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1077 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1079 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1082 // those requirements couldn't be found in the dbc
1083 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1087 if(!data
->Meets(GetPlayer(),unit
))
1090 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1093 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1094 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
1097 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
1098 SetCriteriaProgress(achievementCriteria
, 1);
1100 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1102 // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
1103 // miscvalue2=count of item loot
1104 if (!miscvalue1
|| !miscvalue2
)
1106 if (miscvalue1
!= achievementCriteria
->loot_type
.lootType
)
1110 if(achievementCriteria
->loot_type
.lootTypeCount
==1)
1112 // those requirements couldn't be found in the dbc
1113 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1114 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1118 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1121 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1122 // speedup for non-login case
1123 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
1125 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
1127 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1128 // miscvalue1 contains the personal rating
1129 if (!miscvalue1
) // no update at login
1132 // additional requirements
1133 if(achievementCriteria
->win_rated_arena
.flag
==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1135 // those requirements couldn't be found in the dbc
1136 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1137 if(!data
|| !data
->Meets(GetPlayer(),unit
,miscvalue1
))
1139 // reset the progress as we have a win without the requirement.
1140 SetCriteriaProgress(achievementCriteria
, 0);
1145 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1147 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1148 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1151 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
1153 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1155 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1156 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1159 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
1161 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1163 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1165 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
1166 if(!worldOverlayEntry
)
1169 bool matchFound
= false;
1170 for (int j
= 0; j
< MAX_WORLD_MAP_OVERLAY_AREA_IDX
; ++j
)
1172 uint32 area_id
= worldOverlayEntry
->areatableID
[j
];
1173 if(!area_id
) // array have 0 only in empty tail
1176 int32 exploreFlag
= GetAreaFlagByAreaID(area_id
);
1180 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
1181 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
1183 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
1191 SetCriteriaProgress(achievementCriteria
, 1);
1194 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1195 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetBankBagSlotCount());
1197 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1199 // skip faction check only at loading
1200 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
1203 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
1205 SetCriteriaProgress(achievementCriteria
, reputation
);
1208 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1210 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1213 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1215 // skip for login case
1218 SetCriteriaProgress(achievementCriteria
, 1);
1221 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1223 // miscvalue1 = equip_slot+1 (for avoid use 0)
1226 uint32 item_slot
= miscvalue1
-1;
1227 if(item_slot
!= achievementCriteria
->equip_epic_item
.itemSlot
)
1229 // those requirements couldn't be found in the dbc
1230 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1231 if(!data
|| !data
->Meets(GetPlayer(),unit
,item_slot
))
1233 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_SET
);
1236 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1237 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1239 // miscvalue1 = itemid
1240 // miscvalue2 = diced value
1243 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
1245 ItemPrototype
const *pProto
= ObjectMgr::GetItemPrototype( miscvalue1
);
1247 uint32 requiredItemLevel
= 0;
1248 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
1249 requiredItemLevel
= 185;
1251 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
1253 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1256 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1258 // miscvalue1 = emote
1261 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
1263 if(achievementCriteria
->do_emote
.count
)
1265 // those requirements couldn't be found in the dbc
1266 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1267 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1271 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1274 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1275 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1280 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
1282 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
1285 // map specific case (BG in fact) expected player targeted damage/heal
1286 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
1290 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1293 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1294 // miscvalue1 = item_id
1297 if (miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1300 SetCriteriaProgress(achievementCriteria
, 1);
1302 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1303 // miscvalue1 = go entry
1306 if (miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1309 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1311 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1313 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1317 // those requirements couldn't be found in the dbc
1318 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1322 if (!data
->Meets(GetPlayer(),unit
))
1325 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1328 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1331 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1334 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1336 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1338 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1341 uint32 spellCount
= 0;
1342 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1343 spellIter
!= GetPlayer()->GetSpellMap().end();
1346 SkillLineAbilityMapBounds bounds
= sSpellMgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1347 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1349 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1353 SetCriteriaProgress(achievementCriteria
, spellCount
);
1356 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1357 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1361 if (achievementCriteria
->win_duel
.duelCount
)
1363 // those requirements couldn't be found in the dbc
1364 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1368 if (!data
->Meets(GetPlayer(),unit
))
1372 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1374 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1375 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1377 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1378 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1380 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1381 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1383 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1384 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1386 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1389 ItemPrototype
const* proto
= ObjectMgr::GetItemPrototype(miscvalue1
);
1390 if (!proto
|| proto
->Quality
< ITEM_QUALITY_EPIC
)
1392 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1395 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1397 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1400 uint32 spellCount
= 0;
1401 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1402 spellIter
!= GetPlayer()->GetSpellMap().end();
1405 SkillLineAbilityMapBounds bounds
= sSpellMgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1406 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1407 if (skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1410 SetCriteriaProgress(achievementCriteria
, spellCount
);
1413 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1414 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1416 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1417 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_class
.classID
)
1420 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1422 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1423 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_race
.raceID
)
1426 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1428 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1429 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetMoney(), PROGRESS_HIGHEST
);
1431 // std case: not exist in DBC, not triggered in code as result
1432 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1433 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1434 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1435 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1436 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1437 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1439 // FIXME: not triggered in code as result, need to implement
1440 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1441 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1442 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1443 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1444 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1445 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1446 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1447 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1448 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1449 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1450 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1451 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1452 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1453 case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
:
1454 case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
:
1455 break; // Not implemented yet :(
1457 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1458 CompletedCriteriaFor(achievement
);
1460 // check again the completeness for SUMM and REQ COUNT achievements,
1461 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1462 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1464 if (IsCompletedAchievement(achievement
))
1465 CompletedAchievement(achievement
);
1468 if(AchievementEntryList
const* achRefList
= sAchievementMgr
.GetAchievementByReferencedId(achievement
->ID
))
1470 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1471 if(IsCompletedAchievement(*itr
))
1472 CompletedAchievement(*itr
);
1477 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1478 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1480 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1482 // counter can never complete
1483 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1486 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1488 // someone on this realm has already completed that achievement
1489 if(sAchievementMgr
.IsRealmCompleted(achievement
))
1493 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1494 if(itr
== m_criteriaProgress
.end())
1497 CriteriaProgress
const* progress
= &itr
->second
;
1499 switch(achievementCriteria
->requiredType
)
1501 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1502 return progress
->counter
>= achievementCriteria
->win_bg
.winCount
;
1503 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1504 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1505 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1507 // skip wrong class achievements
1508 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1509 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1512 // skip wrong race achievements
1513 for(int i
= 1; i
< MAX_RACES
; ++i
)
1514 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1517 // appropriate class/race or not class/race specific
1518 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1520 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1521 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1522 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1523 return progress
->counter
>= 1;
1524 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1525 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1526 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1527 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1528 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1529 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1530 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1531 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1532 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1533 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1534 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1535 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1536 return progress
->counter
>= 1;
1537 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1538 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1539 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1540 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1541 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1542 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1543 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1544 return progress
->counter
>= 1;
1545 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1546 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1547 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1548 return progress
->counter
>= achievementCriteria
->win_rated_arena
.count
;
1549 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1550 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1551 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1552 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1553 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1554 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1555 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1556 return progress
->counter
>= 1;
1557 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1558 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1559 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1560 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1561 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1562 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1563 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1564 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1565 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1566 return progress
->counter
>= achievementCriteria
->equip_epic_item
.count
;
1567 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1568 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1569 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1570 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1571 return progress
->counter
>= achievementCriteria
->hk_class
.count
;
1572 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1573 return progress
->counter
>= achievementCriteria
->hk_race
.count
;
1574 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1575 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1576 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1577 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1578 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1579 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1580 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1581 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1582 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1583 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1584 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1585 return progress
->counter
>= achievementCriteria
->special_pvp_kill
.killCount
;
1586 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1587 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1588 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1589 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1590 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1591 return progress
->counter
>= achievementCriteria
->win_duel
.duelCount
;
1592 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1593 return progress
->counter
>= achievementCriteria
->loot_type
.lootTypeCount
;
1594 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1595 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1596 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1597 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1599 // handle all statistic-only criteria here
1600 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1601 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1602 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1603 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1604 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1605 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1606 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1607 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1608 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1609 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1610 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1611 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1612 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1613 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1614 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1615 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1616 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1617 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1618 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1619 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1620 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1621 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1622 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1623 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1624 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1625 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1626 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1627 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1628 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1629 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1630 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1631 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1637 void AchievementMgr::CompletedCriteriaFor(AchievementEntry
const* achievement
)
1639 // counter can never complete
1640 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1643 // already completed and stored
1644 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1647 if (IsCompletedAchievement(achievement
))
1648 CompletedAchievement(achievement
);
1651 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1653 // counter can never complete
1654 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1657 // for achievement with referenced achievement criterias get from referenced and counter from self
1658 uint32 achievementForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1659 uint32 achievementForTestCount
= entry
->count
;
1661 AchievementCriteriaEntryList
const* cList
= sAchievementMgr
.GetAchievementCriteriaByAchievement(achievementForTestId
);
1666 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1667 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1668 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1670 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1672 AchievementCriteriaEntry
const* criteria
= *itr
;
1674 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1675 if(itrProgress
== m_criteriaProgress
.end())
1678 CriteriaProgress
const* progress
= &itrProgress
->second
;
1679 count
+= progress
->counter
;
1681 // for counters, field4 contains the main count requirement
1682 if (count
>= criteria
->raw
.count
)
1688 // Default case - need complete all or
1689 bool completed_all
= true;
1690 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1692 AchievementCriteriaEntry
const* criteria
= *itr
;
1694 bool completed
= IsCompletedCriteria(criteria
,entry
);
1696 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1700 completed_all
= false;
1702 // completed as have req. count of completed criterias
1703 if(achievementForTestCount
> 0 && achievementForTestCount
<= count
)
1707 // all criterias completed requirement
1708 if(completed_all
&& achievementForTestCount
==0)
1714 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1716 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1717 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1719 CriteriaProgress
*progress
= NULL
;
1721 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1723 if(iter
== m_criteriaProgress
.end())
1725 // not create record for 0 counter
1726 if(changeValue
== 0)
1729 progress
= &m_criteriaProgress
[entry
->ID
];
1730 progress
->counter
= changeValue
;
1731 progress
->date
= time(NULL
);
1735 progress
= &iter
->second
;
1737 uint32 newValue
= 0;
1741 newValue
= changeValue
;
1743 case PROGRESS_ACCUMULATE
:
1746 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1747 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1750 case PROGRESS_HIGHEST
:
1751 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1755 // not update (not mark as changed) if counter will have same value
1756 if(progress
->counter
== newValue
)
1759 progress
->counter
= newValue
;
1762 progress
->changed
= true;
1764 if(entry
->timeLimit
)
1766 time_t now
= time(NULL
);
1767 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1768 progress
->counter
= 1;
1770 // also it seems illogical, the timeframe will be extended at every criteria update
1771 progress
->date
= now
;
1773 SendCriteriaUpdate(entry
->ID
,progress
);
1776 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1778 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1779 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1782 SendAchievementEarned(achievement
);
1783 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1784 ca
.date
= time(NULL
);
1787 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1788 // TODO: where do set this instead?
1789 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1790 sAchievementMgr
.SetRealmCompleted(achievement
);
1792 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1794 // reward items and titles if any
1795 AchievementReward
const* reward
= sAchievementMgr
.GetAchievementReward(achievement
);
1802 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
? 0 : 1])
1804 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1805 GetPlayer()->SetTitle(titleEntry
);
1811 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1813 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1816 std::string subject
= reward
->subject
;
1817 std::string text
= reward
->text
;
1820 if(AchievementRewardLocale
const* loc
= sAchievementMgr
.GetAchievementRewardLocale(achievement
))
1822 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1823 subject
= loc
->subject
[loc_idx
];
1824 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1825 text
= loc
->text
[loc_idx
];
1829 uint32 itemTextId
= sObjectMgr
.CreateItemText( text
);
1831 MailDraft
draft(subject
, itemTextId
);
1835 // save new item before send
1836 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1839 draft
.AddItem(item
);
1842 draft
.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE
, reward
->sender
));
1846 void AchievementMgr::SendAllAchievementData()
1848 // since we don't know the exact size of the packed GUIDs this is just an approximation
1849 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1850 BuildAllDataPacket(&data
);
1851 GetPlayer()->GetSession()->SendPacket(&data
);
1854 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1856 // since we don't know the exact size of the packed GUIDs this is just an approximation
1857 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1858 data
.append(GetPlayer()->GetPackGUID());
1859 BuildAllDataPacket(&data
);
1860 player
->GetSession()->SendPacket(&data
);
1864 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1866 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1868 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1870 *data
<< uint32(iter
->first
);
1871 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1875 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1877 *data
<< uint32(iter
->first
);
1878 data
->appendPackGUID(iter
->second
.counter
);
1879 data
->append(GetPlayer()->GetPackGUID());
1881 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1889 //==========================================================
1890 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1892 return m_AchievementCriteriasByType
[type
];
1895 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1897 if(sAchievementCriteriaStore
.GetNumRows()==0)
1903 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1907 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1908 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1912 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1916 assert(criteria
->requiredType
< ACHIEVEMENT_CRITERIA_TYPE_TOTAL
&& "Not updated ACHIEVEMENT_CRITERIA_TYPE_TOTAL?");
1918 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1919 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1923 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1926 void AchievementGlobalMgr::LoadAchievementReferenceList()
1928 if(sAchievementStore
.GetNumRows()==0)
1934 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1939 barGoLink
bar( sAchievementStore
.GetNumRows() );
1940 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1944 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1945 if(!achievement
|| !achievement
->refAchievement
)
1948 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1953 sLog
.outString(">> Loaded %u achievement references.",count
);
1956 void AchievementGlobalMgr::LoadAchievementCriteriaRequirements()
1958 m_criteriaRequirementMap
.clear(); // need for reload case
1960 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_requirement");
1968 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_requirement` is empty.");
1973 uint32 disabled_count
= 0;
1974 barGoLink
bar((int)result
->GetRowCount());
1978 Field
*fields
= result
->Fetch();
1979 uint32 criteria_id
= fields
[0].GetUInt32();
1981 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1985 sLog
.outErrorDb( "Table `achievement_criteria_requirement`.`criteria_id` %u does not exist, ignoring.", criteria_id
);
1989 AchievementCriteriaRequirement
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1991 if (!data
.IsValid(criteria
))
1996 // this will allocate empty data set storage
1997 AchievementCriteriaRequirementSet
& dataSet
= m_criteriaRequirementMap
[criteria_id
];
1998 dataSet
.SetCriteriaId(criteria_id
);
2000 // counting disable criteria requirements
2001 if (data
.requirementType
== ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
)
2004 // add real data only for not NONE requirements
2005 if (data
.requirementType
!= ACHIEVEMENT_CRITERIA_REQUIRE_NONE
)
2008 // counting requirements
2010 } while(result
->NextRow());
2014 // post loading checks
2015 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
2017 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
2021 switch(criteria
->requiredType
)
2023 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
2024 if(!criteria
->win_bg
.additionalRequirement1_type
)
2027 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
2029 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
2031 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(criteria
->referredAchievement
);
2035 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
2036 switch(achievement
->ID
)
2049 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
2051 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
: // any cases
2053 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // need skip generic cases
2054 if(criteria
->win_rated_arena
.flag
!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
2057 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
: // any cases
2059 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
2060 if(criteria
->do_emote
.count
==0)
2063 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:// any cases
2065 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
: // skip statistics
2066 if(criteria
->win_duel
.duelCount
==0)
2069 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
: // any cases
2071 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
: // need skip generic cases
2072 if(criteria
->loot_type
.lootTypeCount
!=1)
2075 default: // type not use DB data, ignore
2079 if (!GetCriteriaRequirementSet(criteria
))
2080 sLog
.outErrorDb("Table `achievement_criteria_requirement` is missing expected data for `criteria_id` %u (type: %u) for achievement %u.", criteria
->ID
, criteria
->requiredType
, criteria
->referredAchievement
);
2084 sLog
.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count
,disabled_count
);
2087 void AchievementGlobalMgr::LoadCompletedAchievements()
2089 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
2097 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
2101 barGoLink
bar((int)result
->GetRowCount());
2105 Field
*fields
= result
->Fetch();
2107 uint32 achievement_id
= fields
[0].GetUInt32();
2108 if(!sAchievementStore
.LookupEntry(achievement_id
))
2110 // we will remove not existed achievement for all characters
2111 sLog
.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id
);
2112 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id
);
2116 m_allCompletedAchievements
.insert(achievement_id
);
2117 } while(result
->NextRow());
2122 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
2125 void AchievementGlobalMgr::LoadRewards()
2127 m_achievementRewards
.clear(); // need for reload case
2130 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
2139 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
2144 barGoLink
bar((int)result
->GetRowCount());
2150 Field
*fields
= result
->Fetch();
2151 uint32 entry
= fields
[0].GetUInt32();
2152 if (!sAchievementStore
.LookupEntry(entry
))
2154 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
2158 AchievementReward reward
;
2159 reward
.titleId
[0] = fields
[1].GetUInt32();
2160 reward
.titleId
[1] = fields
[2].GetUInt32();
2161 reward
.itemId
= fields
[3].GetUInt32();
2162 reward
.sender
= fields
[4].GetUInt32();
2163 reward
.subject
= fields
[5].GetCppString();
2164 reward
.text
= fields
[6].GetCppString();
2166 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
2167 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
2169 // must be title or mail at least
2170 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
2172 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
2176 if (reward
.titleId
[0])
2178 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
2181 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
2182 reward
.titleId
[0] = 0;
2186 if (reward
.titleId
[1])
2188 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
2191 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
2192 reward
.titleId
[1] = 0;
2196 //check mail data before item for report including wrong item case
2199 if (!ObjectMgr::GetCreatureTemplate(reward
.sender
))
2201 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
2208 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
2210 if (!reward
.subject
.empty())
2211 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
2213 if (!reward
.text
.empty())
2214 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
2219 if (!ObjectMgr::GetItemPrototype(reward
.itemId
))
2221 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
2226 m_achievementRewards
[entry
] = reward
;
2229 } while (result
->NextRow());
2234 sLog
.outString( ">> Loaded %u achievement rewards", count
);
2237 void AchievementGlobalMgr::LoadRewardLocales()
2239 m_achievementRewardLocales
.clear(); // need for reload case
2241 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
2250 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
2254 barGoLink
bar((int)result
->GetRowCount());
2258 Field
*fields
= result
->Fetch();
2261 uint32 entry
= fields
[0].GetUInt32();
2263 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
2265 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
2269 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
2271 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
2273 std::string str
= fields
[1+2*(i
-1)].GetCppString();
2276 int idx
= sObjectMgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2279 if(data
.subject
.size() <= size_t(idx
))
2280 data
.subject
.resize(idx
+1);
2282 data
.subject
[idx
] = str
;
2285 str
= fields
[1+2*(i
-1)+1].GetCppString();
2288 int idx
= sObjectMgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2291 if(data
.text
.size() <= size_t(idx
))
2292 data
.text
.resize(idx
+1);
2294 data
.text
[idx
] = str
;
2298 } while (result
->NextRow());
2303 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );