2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "GridDefines.h"
23 #include "SharedDefines.h"
34 enum SpellCastTargetFlags
36 TARGET_FLAG_SELF
= 0x00000000,
37 TARGET_FLAG_UNUSED1
= 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically)
38 TARGET_FLAG_UNIT
= 0x00000002, // pguid
39 TARGET_FLAG_UNUSED2
= 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically)
40 TARGET_FLAG_UNUSED3
= 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically)
41 TARGET_FLAG_ITEM
= 0x00000010, // pguid
42 TARGET_FLAG_SOURCE_LOCATION
= 0x00000020, // 3 float
43 TARGET_FLAG_DEST_LOCATION
= 0x00000040, // 3 float
44 TARGET_FLAG_OBJECT_UNK
= 0x00000080, // used in 7 spells only
45 TARGET_FLAG_UNIT_UNK
= 0x00000100, // looks like self target (480 spells)
46 TARGET_FLAG_PVP_CORPSE
= 0x00000200, // pguid
47 TARGET_FLAG_UNIT_CORPSE
= 0x00000400, // 10 spells (gathering professions)
48 TARGET_FLAG_OBJECT
= 0x00000800, // pguid, 2 spells
49 TARGET_FLAG_TRADE_ITEM
= 0x00001000, // pguid, 0 spells
50 TARGET_FLAG_STRING
= 0x00002000, // string, 0 spells
51 TARGET_FLAG_UNK1
= 0x00004000, // 199 spells, opening object/lock
52 TARGET_FLAG_CORPSE
= 0x00008000, // pguid, resurrection spells
53 TARGET_FLAG_UNK2
= 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically)
54 TARGET_FLAG_GLYPH
= 0x00020000 // used in glyph spells
59 CAST_FLAG_NONE
= 0x00000000,
60 CAST_FLAG_UNKNOWN0
= 0x00000001, // may be pending spell cast
61 CAST_FLAG_UNKNOWN1
= 0x00000002,
62 CAST_FLAG_UNKNOWN11
= 0x00000004,
63 CAST_FLAG_UNKNOWN12
= 0x00000008,
64 CAST_FLAG_UNKNOWN2
= 0x00000010,
65 CAST_FLAG_AMMO
= 0x00000020, // Projectiles visual
66 CAST_FLAG_UNKNOWN8
= 0x00000040,
67 CAST_FLAG_UNKNOWN9
= 0x00000080,
68 CAST_FLAG_UNKNOWN3
= 0x00000100,
69 CAST_FLAG_UNKNOWN13
= 0x00000200,
70 CAST_FLAG_UNKNOWN14
= 0x00000400,
71 CAST_FLAG_UNKNOWN6
= 0x00000800, // wotlk, trigger rune cooldown
72 CAST_FLAG_UNKNOWN15
= 0x00001000,
73 CAST_FLAG_UNKNOWN16
= 0x00002000,
74 CAST_FLAG_UNKNOWN17
= 0x00004000,
75 CAST_FLAG_UNKNOWN18
= 0x00008000,
76 CAST_FLAG_UNKNOWN19
= 0x00010000,
77 CAST_FLAG_UNKNOWN4
= 0x00020000, // wotlk
78 CAST_FLAG_UNKNOWN10
= 0x00040000,
79 CAST_FLAG_UNKNOWN5
= 0x00080000, // wotlk
80 CAST_FLAG_UNKNOWN20
= 0x00100000,
81 CAST_FLAG_UNKNOWN7
= 0x00200000, // wotlk, rune cooldown list
82 CAST_FLAG_UNKNOWN21
= 0x04000000
85 enum SpellNotifyPushType
97 bool IsQuestTameSpell(uint32 spellId
);
101 struct SpellNotifierPlayer
;
102 struct SpellNotifierCreatureAndPlayer
;
105 class SpellCastTargets
111 bool read ( WorldPacket
* data
, Unit
*caster
);
112 void write ( WorldPacket
* data
);
114 SpellCastTargets
& operator=(const SpellCastTargets
&target
)
116 m_unitTarget
= target
.m_unitTarget
;
117 m_itemTarget
= target
.m_itemTarget
;
118 m_GOTarget
= target
.m_GOTarget
;
120 m_unitTargetGUID
= target
.m_unitTargetGUID
;
121 m_GOTargetGUID
= target
.m_GOTargetGUID
;
122 m_CorpseTargetGUID
= target
.m_CorpseTargetGUID
;
123 m_itemTargetGUID
= target
.m_itemTargetGUID
;
125 m_itemTargetEntry
= target
.m_itemTargetEntry
;
127 m_srcX
= target
.m_srcX
;
128 m_srcY
= target
.m_srcY
;
129 m_srcZ
= target
.m_srcZ
;
131 m_destX
= target
.m_destX
;
132 m_destY
= target
.m_destY
;
133 m_destZ
= target
.m_destZ
;
135 m_strTarget
= target
.m_strTarget
;
137 m_targetMask
= target
.m_targetMask
;
142 uint64
getUnitTargetGUID() const { return m_unitTargetGUID
; }
143 Unit
*getUnitTarget() const { return m_unitTarget
; }
144 void setUnitTarget(Unit
*target
);
145 void setDestination(float x
, float y
, float z
);
146 void setSource(float x
, float y
, float z
);
148 uint64
getGOTargetGUID() const { return m_GOTargetGUID
; }
149 GameObject
*getGOTarget() const { return m_GOTarget
; }
150 void setGOTarget(GameObject
*target
);
152 uint64
getCorpseTargetGUID() const { return m_CorpseTargetGUID
; }
153 void setCorpseTarget(Corpse
* corpse
);
154 uint64
getItemTargetGUID() const { return m_itemTargetGUID
; }
155 Item
* getItemTarget() const { return m_itemTarget
; }
156 uint32
getItemTargetEntry() const { return m_itemTargetEntry
; }
157 void setItemTarget(Item
* item
);
158 void updateTradeSlotItem()
160 if(m_itemTarget
&& (m_targetMask
& TARGET_FLAG_TRADE_ITEM
))
162 m_itemTargetGUID
= m_itemTarget
->GetGUID();
163 m_itemTargetEntry
= m_itemTarget
->GetEntry();
167 bool IsEmpty() const { return m_GOTargetGUID
==0 && m_unitTargetGUID
==0 && m_itemTarget
==0 && m_CorpseTargetGUID
==0; }
169 void Update(Unit
* caster
);
171 float m_srcX
, m_srcY
, m_srcZ
;
172 float m_destX
, m_destY
, m_destZ
;
173 std::string m_strTarget
;
177 // objects (can be used at spell creating and after Update at casting
179 GameObject
*m_GOTarget
;
182 // object GUID/etc, can be used always
183 uint64 m_unitTargetGUID
;
184 uint64 m_GOTargetGUID
;
185 uint64 m_CorpseTargetGUID
;
186 uint64 m_itemTargetGUID
;
187 uint32 m_itemTargetEntry
;
192 SPELL_STATE_NULL
= 0,
193 SPELL_STATE_PREPARING
= 1,
194 SPELL_STATE_CASTING
= 2,
195 SPELL_STATE_FINISHED
= 3,
196 SPELL_STATE_IDLE
= 4,
197 SPELL_STATE_DELAYED
= 5
202 SPELL_TARGETS_HOSTILE
,
203 SPELL_TARGETS_NOT_FRIENDLY
,
204 SPELL_TARGETS_NOT_HOSTILE
,
205 SPELL_TARGETS_FRIENDLY
,
206 SPELL_TARGETS_AOE_DAMAGE
209 #define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
211 typedef std::multimap
<uint64
, uint64
> SpellTargetTimeMap
;
215 friend struct MaNGOS::SpellNotifierPlayer
;
216 friend struct MaNGOS::SpellNotifierCreatureAndPlayer
;
217 friend void Unit::SetCurrentCastedSpell( Spell
* pSpell
);
220 void EffectEmpty(SpellEffectIndex eff_idx
);
221 void EffectNULL(SpellEffectIndex eff_idx
);
222 void EffectUnused(SpellEffectIndex eff_idx
);
223 void EffectDistract(SpellEffectIndex eff_idx
);
224 void EffectPull(SpellEffectIndex eff_idx
);
225 void EffectSchoolDMG(SpellEffectIndex eff_idx
);
226 void EffectEnvironmentalDMG(SpellEffectIndex eff_idx
);
227 void EffectInstaKill(SpellEffectIndex eff_idx
);
228 void EffectDummy(SpellEffectIndex eff_idx
);
229 void EffectTeleportUnits(SpellEffectIndex eff_idx
);
230 void EffectApplyAura(SpellEffectIndex eff_idx
);
231 void EffectSendEvent(SpellEffectIndex eff_idx
);
232 void EffectPowerBurn(SpellEffectIndex eff_idx
);
233 void EffectPowerDrain(SpellEffectIndex eff_idx
);
234 void EffectHeal(SpellEffectIndex eff_idx
);
235 void EffectBind(SpellEffectIndex eff_idx
);
236 void EffectHealthLeech(SpellEffectIndex eff_idx
);
237 void EffectQuestComplete(SpellEffectIndex eff_idx
);
238 void EffectCreateItem(SpellEffectIndex eff_idx
);
239 void EffectCreateItem2(SpellEffectIndex eff_idx
);
240 void EffectCreateRandomItem(SpellEffectIndex eff_idx
);
241 void EffectPersistentAA(SpellEffectIndex eff_idx
);
242 void EffectEnergize(SpellEffectIndex eff_idx
);
243 void EffectOpenLock(SpellEffectIndex eff_idx
);
244 void EffectSummonChangeItem(SpellEffectIndex eff_idx
);
245 void EffectProficiency(SpellEffectIndex eff_idx
);
246 void EffectApplyAreaAura(SpellEffectIndex eff_idx
);
247 void EffectSummonType(SpellEffectIndex eff_idx
);
248 void EffectLearnSpell(SpellEffectIndex eff_idx
);
249 void EffectDispel(SpellEffectIndex eff_idx
);
250 void EffectDualWield(SpellEffectIndex eff_idx
);
251 void EffectPickPocket(SpellEffectIndex eff_idx
);
252 void EffectAddFarsight(SpellEffectIndex eff_idx
);
253 void EffectHealMechanical(SpellEffectIndex eff_idx
);
254 void EffectJump(SpellEffectIndex eff_idx
);
255 void EffectTeleUnitsFaceCaster(SpellEffectIndex eff_idx
);
256 void EffectLearnSkill(SpellEffectIndex eff_idx
);
257 void EffectAddHonor(SpellEffectIndex eff_idx
);
258 void EffectTradeSkill(SpellEffectIndex eff_idx
);
259 void EffectEnchantItemPerm(SpellEffectIndex eff_idx
);
260 void EffectEnchantItemTmp(SpellEffectIndex eff_idx
);
261 void EffectTameCreature(SpellEffectIndex eff_idx
);
262 void EffectSummonPet(SpellEffectIndex eff_idx
);
263 void EffectLearnPetSpell(SpellEffectIndex eff_idx
);
264 void EffectWeaponDmg(SpellEffectIndex eff_idx
);
265 void EffectForceCast(SpellEffectIndex eff_idx
);
266 void EffectTriggerSpell(SpellEffectIndex eff_idx
);
267 void EffectTriggerMissileSpell(SpellEffectIndex eff_idx
);
268 void EffectThreat(SpellEffectIndex eff_idx
);
269 void EffectRestoreItemCharges(SpellEffectIndex eff_idx
);
270 void EffectHealMaxHealth(SpellEffectIndex eff_idx
);
271 void EffectInterruptCast(SpellEffectIndex eff_idx
);
272 void EffectSummonObjectWild(SpellEffectIndex eff_idx
);
273 void EffectScriptEffect(SpellEffectIndex eff_idx
);
274 void EffectSanctuary(SpellEffectIndex eff_idx
);
275 void EffectAddComboPoints(SpellEffectIndex eff_idx
);
276 void EffectDuel(SpellEffectIndex eff_idx
);
277 void EffectStuck(SpellEffectIndex eff_idx
);
278 void EffectSummonPlayer(SpellEffectIndex eff_idx
);
279 void EffectActivateObject(SpellEffectIndex eff_idx
);
280 void EffectApplyGlyph(SpellEffectIndex eff_idx
);
281 void EffectEnchantHeldItem(SpellEffectIndex eff_idx
);
282 void EffectSummonObject(SpellEffectIndex eff_idx
);
283 void EffectResurrect(SpellEffectIndex eff_idx
);
284 void EffectParry(SpellEffectIndex eff_idx
);
285 void EffectBlock(SpellEffectIndex eff_idx
);
286 void EffectLeapForward(SpellEffectIndex eff_idx
);
287 void EffectLeapBack(SpellEffectIndex eff_idx
);
288 void EffectTransmitted(SpellEffectIndex eff_idx
);
289 void EffectDisEnchant(SpellEffectIndex eff_idx
);
290 void EffectInebriate(SpellEffectIndex eff_idx
);
291 void EffectFeedPet(SpellEffectIndex eff_idx
);
292 void EffectDismissPet(SpellEffectIndex eff_idx
);
293 void EffectReputation(SpellEffectIndex eff_idx
);
294 void EffectSelfResurrect(SpellEffectIndex eff_idx
);
295 void EffectSkinning(SpellEffectIndex eff_idx
);
296 void EffectCharge(SpellEffectIndex eff_idx
);
297 void EffectCharge2(SpellEffectIndex eff_idx
);
298 void EffectProspecting(SpellEffectIndex eff_idx
);
299 void EffectMilling(SpellEffectIndex eff_idx
);
300 void EffectRenamePet(SpellEffectIndex eff_idx
);
301 void EffectSendTaxi(SpellEffectIndex eff_idx
);
302 void EffectKnockBack(SpellEffectIndex eff_idx
);
303 void EffectPlayerPull(SpellEffectIndex eff_idx
);
304 void EffectDispelMechanic(SpellEffectIndex eff_idx
);
305 void EffectSummonDeadPet(SpellEffectIndex eff_idx
);
306 void EffectSummonAllTotems(SpellEffectIndex eff_idx
);
307 void EffectDestroyAllTotems(SpellEffectIndex eff_idx
);
308 void EffectDurabilityDamage(SpellEffectIndex eff_idx
);
309 void EffectSkill(SpellEffectIndex eff_idx
);
310 void EffectTaunt(SpellEffectIndex eff_idx
);
311 void EffectDurabilityDamagePCT(SpellEffectIndex eff_idx
);
312 void EffectModifyThreatPercent(SpellEffectIndex eff_idx
);
313 void EffectResurrectNew(SpellEffectIndex eff_idx
);
314 void EffectAddExtraAttacks(SpellEffectIndex eff_idx
);
315 void EffectSpiritHeal(SpellEffectIndex eff_idx
);
316 void EffectSkinPlayerCorpse(SpellEffectIndex eff_idx
);
317 void EffectStealBeneficialBuff(SpellEffectIndex eff_idx
);
318 void EffectUnlearnSpecialization(SpellEffectIndex eff_idx
);
319 void EffectHealPct(SpellEffectIndex eff_idx
);
320 void EffectEnergisePct(SpellEffectIndex eff_idx
);
321 void EffectTriggerSpellWithValue(SpellEffectIndex eff_idx
);
322 void EffectTriggerRitualOfSummoning(SpellEffectIndex eff_idx
);
323 void EffectKillCreditPersonal(SpellEffectIndex eff_idx
);
324 void EffectKillCredit(SpellEffectIndex eff_idx
);
325 void EffectQuestFail(SpellEffectIndex eff_idx
);
326 void EffectActivateRune(SpellEffectIndex eff_idx
);
327 void EffectTitanGrip(SpellEffectIndex eff_idx
);
328 void EffectEnchantItemPrismatic(SpellEffectIndex eff_idx
);
329 void EffectPlayMusic(SpellEffectIndex eff_idx
);
330 void EffectSpecCount(SpellEffectIndex eff_idx
);
331 void EffectActivateSpec(SpellEffectIndex eff_idx
);
333 Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
= 0, Spell
** triggeringContainer
= NULL
);
336 void prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
= NULL
);
338 void update(uint32 difftime
);
339 void cast(bool skipCheck
= false);
340 void finish(bool ok
= true);
345 SpellCastResult
CheckCast(bool strict
);
346 SpellCastResult
CheckPetCast(Unit
* target
);
349 void handle_immediate();
350 uint64
handle_delayed(uint64 t_offset
);
352 void _handle_immediate_phase();
353 void _handle_finish_phase();
355 SpellCastResult
CheckItems();
356 SpellCastResult
CheckRange(bool strict
);
357 SpellCastResult
CheckPower();
358 SpellCastResult
CheckOrTakeRunePower(bool take
);
359 SpellCastResult
CheckCasterAuras() const;
361 int32
CalculateDamage(SpellEffectIndex i
, Unit
* target
) { return m_caster
->CalculateSpellDamage(m_spellInfo
,i
,m_currentBasePoints
[i
],target
); }
362 int32
CalculatePowerCost();
364 bool HaveTargetsForEffect(SpellEffectIndex effect
) const;
366 void DelayedChannel();
367 uint32
getState() const { return m_spellState
; }
368 void setState(uint32 state
) { m_spellState
= state
; }
370 void DoCreateItem(SpellEffectIndex eff_idx
, uint32 itemtype
);
371 void DoSummon(SpellEffectIndex eff_idx
);
372 void DoSummonWild(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
373 void DoSummonGuardian(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
374 void DoSummonTotem(SpellEffectIndex eff_idx
, uint8 slot_dbc
= 0);
375 void DoSummonCritter(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
377 void WriteSpellGoTargets( WorldPacket
* data
);
378 void WriteAmmoToPacket( WorldPacket
* data
);
380 typedef std::list
<Unit
*> UnitList
;
381 void FillTargetMap();
382 void SetTargetMap(SpellEffectIndex effIndex
, uint32 targetMode
, UnitList
&targetUnitMap
);
384 void FillAreaTargets(UnitList
&targetUnitMap
, float x
, float y
, float radius
, SpellNotifyPushType pushType
, SpellTargets spellTargets
);
385 void FillRaidOrPartyTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, bool raid
, bool withPets
, bool withcaster
);
386 void FillRaidOrPartyManaPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
387 void FillRaidOrPartyHealthPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
389 template<typename T
> WorldObject
* FindCorpseUsing();
391 bool CheckTarget( Unit
* target
, SpellEffectIndex eff
);
392 bool CanAutoCast(Unit
* target
);
394 static void MANGOS_DLL_SPEC
SendCastResult(Player
* caster
, SpellEntry
const* spellInfo
, uint8 cast_count
, SpellCastResult result
);
395 void SendCastResult(SpellCastResult result
);
396 void SendSpellStart();
398 void SendSpellCooldown();
399 void SendLogExecute();
400 void SendInterrupted(uint8 result
);
401 void SendChannelUpdate(uint32 time
);
402 void SendChannelStart(uint32 duration
);
403 void SendResurrectRequest(Player
* target
);
404 void SendPlaySpellVisual(uint32 SpellID
);
406 void HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,SpellEffectIndex i
, float DamageMultiplier
= 1.0);
407 void HandleThreatSpells(uint32 spellId
);
408 //void HandleAddAura(Unit* Target);
410 SpellEntry
const* m_spellInfo
;
411 int32 m_currentBasePoints
[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
415 SpellCastTargets m_targets
;
417 int32
GetCastTime() const { return m_casttime
; }
418 uint32
GetCastedTime() { return m_timer
; }
419 bool IsAutoRepeat() const { return m_autoRepeat
; }
420 void SetAutoRepeat(bool rep
) { m_autoRepeat
= rep
; }
421 void ReSetTimer() { m_timer
= m_casttime
> 0 ? m_casttime
: 0; }
422 bool IsNextMeleeSwingSpell() const
424 return m_spellInfo
->Attributes
& (SPELL_ATTR_ON_NEXT_SWING_1
|SPELL_ATTR_ON_NEXT_SWING_2
);
426 bool IsRangedSpell() const
428 return m_spellInfo
->Attributes
& SPELL_ATTR_RANGED
;
430 bool IsChannelActive() const { return m_caster
->GetUInt32Value(UNIT_CHANNEL_SPELL
) != 0; }
431 bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
432 bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell
&& IsRangedSpell() && (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
434 bool IsDeletable() const { return !m_referencedFromCurrentSpell
&& !m_executedCurrently
; }
435 void SetReferencedFromCurrent(bool yes
) { m_referencedFromCurrentSpell
= yes
; }
436 void SetExecutedCurrently(bool yes
) { m_executedCurrently
= yes
; }
437 uint64
GetDelayStart() const { return m_delayStart
; }
438 void SetDelayStart(uint64 m_time
) { m_delayStart
= m_time
; }
439 uint64
GetDelayMoment() const { return m_delayMoment
; }
441 bool IsNeedSendToClient() const; // use for hide spell cast for client in case when cast not have client side affect (animation or log entries)
442 bool IsTriggeredSpellWithRedundentData() const; // use for ignore some spell data for triggered spells like cast time, some triggered spells have redundent copy data from main spell for client use purpose
444 CurrentSpellTypes
GetCurrentContainer();
447 // formal spell caster, in game source of spell affects cast
448 Unit
* GetCaster() const { return m_caster
; }
449 // real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
450 Unit
* GetAffectiveCaster() const { return m_originalCasterGUID
? m_originalCaster
: m_caster
; }
451 // m_originalCasterGUID can store GO guid, and in this case this is visual caster
452 WorldObject
* GetCastingObject() const;
454 int32
GetPowerCost() const { return m_powerCost
; }
456 void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
458 bool IsAffectedByAura(Aura
*aura
) const;
460 bool CheckTargetCreatureType(Unit
* target
) const;
462 void AddTriggeredSpell(SpellEntry
const* spellInfo
) { m_TriggerSpells
.push_back(spellInfo
); }
463 void AddPrecastSpell(SpellEntry
const* spellInfo
) { m_preCastSpells
.push_back(spellInfo
); }
464 void AddTriggeredSpell(uint32 spellId
);
465 void AddPrecastSpell(uint32 spellId
);
466 void CastPreCastSpells(Unit
* target
);
467 void CastTriggerSpells();
469 void CleanupTargetList();
472 void SendLoot(uint64 guid
, LootType loottype
);
473 bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
474 void UpdateOriginalCasterPointer();
478 uint64 m_originalCasterGUID
; // real source of cast (aura caster/etc), used for spell targets selection
479 // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
480 Unit
* m_originalCaster
; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
482 Spell
** m_selfContainer
; // pointer to our spell container (if applicable)
483 Spell
** m_triggeringContainer
; // pointer to container with spell that has triggered us
486 SpellSchoolMask m_spellSchoolMask
; // Spell school (can be overwrite for some spells (wand shoot for example)
487 WeaponAttackType m_attackType
; // For weapon based attack
488 int32 m_powerCost
; // Calculated spell cost initialized only in Spell::prepare
489 int32 m_casttime
; // Calculated spell cast time initialized only in Spell::prepare
490 bool m_canReflect
; // can reflect this spell?
494 uint8 m_delayAtDamageCount
;
495 bool isDelayableNoMore()
497 if(m_delayAtDamageCount
>= 2)
500 m_delayAtDamageCount
++;
504 // Delayed spells system
505 uint64 m_delayStart
; // time of spell delay start, filled by event handler, zero = just started
506 uint64 m_delayMoment
; // moment of next delay call, used internally
507 bool m_immediateHandled
; // were immediate actions handled? (used by delayed spells only)
509 // These vars are used in both delayed spell system and modified immediate spell system
510 bool m_referencedFromCurrentSpell
; // mark as references to prevent deleted and access by dead pointers
511 bool m_executedCurrently
; // mark as executed to prevent deleted and access by dead pointers
512 bool m_needSpellLog
; // need to send spell log?
513 uint8 m_applyMultiplierMask
; // by effect: damage multiplier needed?
514 float m_damageMultipliers
[3]; // by effect: damage multiplier
516 // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
519 GameObject
* gameObjTarget
;
522 // this is set in Spell Hit, but used in Apply Aura handler
523 DiminishingLevels m_diminishLevel
;
524 DiminishingGroup m_diminishGroup
;
526 // -------------------------------------------
527 GameObject
* focusObject
;
529 // Damage and healing in effects need just calculate
530 int32 m_damage
; // Damge in effects count here
531 int32 m_healing
; // Healing in effects count here
532 int32 m_healthLeech
; // Health leech in effects for all targets count here
534 //******************************************
535 // Spell trigger system
536 //******************************************
537 bool m_canTrigger
; // Can start trigger (m_IsTriggeredSpell can`t use for this)
538 uint32 m_procAttacker
; // Attacker trigger flags
539 uint32 m_procVictim
; // Victim trigger flags
540 void prepareDataForTriggerSystem();
542 //*****************************************
543 // Spell target subsystem
544 //*****************************************
545 // Targets store structures and data
550 SpellMissInfo missCondition
:8;
551 SpellMissInfo reflectResult
:8;
555 std::list
<TargetInfo
> m_UniqueTargetInfo
;
556 uint8 m_needAliveTargetMask
; // Mask req. alive targets
565 std::list
<GOTargetInfo
> m_UniqueGOTargetInfo
;
567 struct ItemTargetInfo
572 std::list
<ItemTargetInfo
> m_UniqueItemInfo
;
574 void AddUnitTarget(Unit
* target
, SpellEffectIndex effIndex
);
575 void AddUnitTarget(uint64 unitGUID
, SpellEffectIndex effIndex
);
576 void AddGOTarget(GameObject
* target
, SpellEffectIndex effIndex
);
577 void AddGOTarget(uint64 goGUID
, SpellEffectIndex effIndex
);
578 void AddItemTarget(Item
* target
, SpellEffectIndex effIndex
);
579 void DoAllEffectOnTarget(TargetInfo
*target
);
580 void DoSpellHitOnUnit(Unit
*unit
, uint32 effectMask
);
581 void DoAllEffectOnTarget(GOTargetInfo
*target
);
582 void DoAllEffectOnTarget(ItemTargetInfo
*target
);
583 bool IsAliveUnitPresentInTargetList();
584 SpellCastResult
CanOpenLock(SpellEffectIndex effIndex
, uint32 lockid
, SkillType
& skillid
, int32
& reqSkillValue
, int32
& skillValue
);
585 // -------------------------------------------
587 //List For Triggered Spells
588 typedef std::list
<SpellEntry
const*> SpellInfoList
;
589 SpellInfoList m_TriggerSpells
; // casted by caster to same targets settings in m_targets at success finish of current spell
590 SpellInfoList m_preCastSpells
; // casted by caster to each target at spell hit before spell effects apply
595 float m_castPositionX
;
596 float m_castPositionY
;
597 float m_castPositionZ
;
598 float m_castOrientation
;
599 bool m_IsTriggeredSpell
;
601 // if need this can be replaced by Aura copy
602 // we can't store original aura link to prevent access to deleted auras
603 // and in same time need aura data and after aura deleting.
604 SpellEntry
const* m_triggeredByAuraSpell
;
609 REPLENISH_UNDEFINED
= 0,
610 REPLENISH_HEALTH
= 20,
617 struct MANGOS_DLL_DECL SpellNotifierPlayer
619 std::list
<Unit
*> &i_data
;
621 const uint32
& i_index
;
623 WorldObject
* i_originalCaster
;
625 SpellNotifierPlayer(Spell
&spell
, std::list
<Unit
*> &data
, const uint32
&i
, float radius
)
626 : i_data(data
), i_spell(spell
), i_index(i
), i_radius(radius
)
628 i_originalCaster
= i_spell
.GetCastingObject();
631 void Visit(PlayerMapType
&m
)
633 if(!i_originalCaster
)
636 for(PlayerMapType::iterator itr
=m
.begin(); itr
!= m
.end(); ++itr
)
638 Player
* pPlayer
= itr
->getSource();
639 if( !pPlayer
->isAlive() || pPlayer
->isInFlight())
642 if( i_originalCaster
->IsFriendlyTo(pPlayer
) )
645 if( pPlayer
->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
646 i_data
.push_back(pPlayer
);
649 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
652 struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
654 std::list
<Unit
*> *i_data
;
656 SpellNotifyPushType i_push_type
;
658 SpellTargets i_TargetType
;
659 WorldObject
* i_originalCaster
;
660 bool i_playerControled
;
662 SpellNotifierCreatureAndPlayer(Spell
&spell
, std::list
<Unit
*> &data
, float radius
, SpellNotifyPushType type
,
663 SpellTargets TargetType
= SPELL_TARGETS_NOT_FRIENDLY
)
664 : i_data(&data
), i_spell(spell
), i_push_type(type
), i_radius(radius
), i_TargetType(TargetType
)
666 i_originalCaster
= spell
.GetCastingObject();
667 i_playerControled
= i_originalCaster
? i_originalCaster
->IsControlledByPlayer() : false;
670 template<class T
> inline void Visit(GridRefManager
<T
> &m
)
674 if(!i_originalCaster
)
677 for(typename GridRefManager
<T
>::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
679 // there are still more spells which can be casted on dead, but
680 // they are no AOE and don't have such a nice SPELL_ATTR flag
681 if ( !itr
->getSource()->isTargetableForAttack(i_spell
.m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_CAST_ON_DEAD
)
682 // mostly phase check
683 || !itr
->getSource()->IsInMap(i_originalCaster
))
686 switch (i_TargetType
)
688 case SPELL_TARGETS_HOSTILE
:
689 if (!i_originalCaster
->IsHostileTo( itr
->getSource() ))
692 case SPELL_TARGETS_NOT_FRIENDLY
:
693 if (i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
696 case SPELL_TARGETS_NOT_HOSTILE
:
697 if (i_originalCaster
->IsHostileTo( itr
->getSource() ))
700 case SPELL_TARGETS_FRIENDLY
:
701 if (!i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
704 case SPELL_TARGETS_AOE_DAMAGE
:
706 if(itr
->getSource()->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)itr
->getSource())->isTotem())
709 if (i_playerControled
)
711 if (i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
716 if (!i_originalCaster
->IsHostileTo( itr
->getSource() ))
724 // we don't need to check InMap here, it's already done some lines above
728 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI_F
/3 ))
729 i_data
->push_back(itr
->getSource());
731 case PUSH_IN_FRONT_90
:
732 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/2 ))
733 i_data
->push_back(itr
->getSource());
735 case PUSH_IN_FRONT_30
:
736 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/6 ))
737 i_data
->push_back(itr
->getSource());
739 case PUSH_IN_FRONT_15
:
740 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/12 ))
741 i_data
->push_back(itr
->getSource());
744 if(i_spell
.GetCaster()->isInBack((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI_F
/3 ))
745 i_data
->push_back(itr
->getSource());
747 case PUSH_SELF_CENTER
:
748 if(i_spell
.GetCaster()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
749 i_data
->push_back(itr
->getSource());
751 case PUSH_DEST_CENTER
:
752 if(itr
->getSource()->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
753 i_data
->push_back(itr
->getSource());
755 case PUSH_TARGET_CENTER
:
756 if(i_spell
.m_targets
.getUnitTarget()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
757 i_data
->push_back(itr
->getSource());
764 template<> inline void Visit(CorpseMapType
& ) {}
765 template<> inline void Visit(GameObjectMapType
& ) {}
766 template<> inline void Visit(DynamicObjectMapType
& ) {}
771 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType
& ) {}
772 template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType
& ) {}
773 template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType
& ) {}
777 typedef void(Spell::*pEffect
)(SpellEffectIndex eff_idx
);
779 class SpellEvent
: public BasicEvent
782 SpellEvent(Spell
* spell
);
783 virtual ~SpellEvent();
785 virtual bool Execute(uint64 e_time
, uint32 p_time
);
786 virtual void Abort(uint64 e_time
);
787 virtual bool IsDeletable() const;