1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "VibrancyManager.h"
8 #include "ViewRegion.h"
10 #include "ViewRegion.h"
12 #import <objc/message.h>
14 #include "nsChildView.h"
15 #include "mozilla/StaticPrefs_widget.h"
17 using namespace mozilla;
19 @interface MOZVibrantView : NSVisualEffectView {
22 - (instancetype)initWithFrame:(NSRect)aRect
23 vibrancyType:(VibrancyType)aVibrancyType;
26 static NSVisualEffectState VisualEffectStateForVibrancyType(
29 case VibrancyType::Titlebar:
32 return NSVisualEffectStateFollowsWindowActiveState;
35 static NSVisualEffectMaterial VisualEffectMaterialForVibrancyType(
38 case VibrancyType::Titlebar:
39 return NSVisualEffectMaterialTitlebar;
43 static NSVisualEffectBlendingMode VisualEffectBlendingModeForVibrancyType(
46 case VibrancyType::Titlebar:
47 return StaticPrefs::widget_macos_titlebar_blend_mode_behind_window()
48 ? NSVisualEffectBlendingModeBehindWindow
49 : NSVisualEffectBlendingModeWithinWindow;
53 @implementation MOZVibrantView
54 - (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aType {
55 self = [super initWithFrame:aRect];
58 self.appearance = nil;
59 self.state = VisualEffectStateForVibrancyType(mType);
60 self.material = VisualEffectMaterialForVibrancyType(mType);
61 self.blendingMode = VisualEffectBlendingModeForVibrancyType(mType);
66 - (NSView*)hitTest:(NSPoint)aPoint {
67 // This view must be transparent to mouse events.
72 VibrancyManager::VibrancyManager(const nsChildView& aCoordinateConverter,
73 NSView* aContainerView)
74 : mCoordinateConverter(aCoordinateConverter),
75 mContainerView(aContainerView) {}
77 VibrancyManager::~VibrancyManager() = default;
79 bool VibrancyManager::UpdateVibrantRegion(
80 VibrancyType aType, const LayoutDeviceIntRegion& aRegion) {
81 auto& slot = mVibrantRegions[aType];
82 if (aRegion.IsEmpty()) {
83 bool hadRegion = !!slot;
88 slot = MakeUnique<ViewRegion>();
90 return slot->UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
91 return [[MOZVibrantView alloc] initWithFrame:NSZeroRect vibrancyType:aType];