Removing gui and sdl stuff from the build, to be removed altogether later on.
[fail.git] / src / gamebindings / setup.cpp
blob919db17dd306d99e40b6708f82bae563eb9813d5
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "core/module.h"
20 #include "gamebindings/gamebindings.h"
21 #include "private.h"
23 #include "services/lua/implementation.h"
25 using namespace fail::game;
27 void fail::game::SetupBindings()
29 fail::LuaSetup< fail::fail_tag >( false );
31 SetupScenegraphBindings();
32 // SetupGUIBindings();
33 // SetupGUIGameBindings();
34 // SetupManipulatorsBindings();
35 // SetupSDLBindings();
36 SetupScenegraphShapesBindings();
37 SetupMathBindings();
38 SetupIOBindings();
39 SetupCollisionBindings();
40 SetupFBFFileBindings();
41 SetupObjDBBindings();