Work on the blender exporter.
[fail.git] / src / io / MemoryOutputStream.h
blobca19a55b84d432f405a24ce1aae6a0b3bcbb7e53
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_IO_MEMORYOUTPUTSTREAM_H_
20 #define FAIL_IO_MEMORYOUTPUTSTREAM_H_
22 #include "core/core.h"
23 #include "io/io_export.h"
24 #include "SeekableOutputStream.h"
25 #include <physfs.h>
27 namespace fail { namespace io
29 class FLIO_EXPORT MemoryOutputStream : public SeekableOutputStream
31 public:
32 MemoryOutputStream();
33 virtual unsigned int write( const void* pBuffer_, unsigned int Size_ );
35 virtual void seek( uint32_t Pos_ );
36 virtual void seek( uint64_t Pos_ );
37 virtual uint64_t tell() const;
39 const void* getBuffer() const
41 return &m_Buffer[0];
44 uint32_t getSize() const
46 return m_Buffer.size();
49 private:
50 std::vector< uint8_t > m_Buffer;
51 uint64_t m_Position;
55 #endif