1 #ifndef AWFUL_SCENEGRAPH_VECTOR4U8INPUT_H_
2 #define AWFUL_SCENEGRAPH_VECTOR4U8INPUT_H_
5 #include "math/Vector4u8.h"
7 namespace awful
{ namespace scenegraph
11 Vector4u8Input( uint8_t r
= 255, uint8_t g
= 255, uint8_t b
= 255, uint8_t a
= 255 ) :
16 math::Vector4u8
& value() { return m_Value
; }
17 const math::Vector4u8
& value() const { return m_Value
; }
19 bool operator==( const Vector4u8Input
& b
) const
21 return m_Value
== b
.m_Value
;
24 bool operator!=( const Vector4u8Input
& b
) const
26 return m_Value
!= b
.m_Value
;
29 bool operator<( const Vector4u8Input
& b
) const
31 return m_Value
< b
.m_Value
;
35 math::Vector4u8 m_Value
;