1 #ifndef AWFUL_SCENEGRAPH_PIXELPROJECTION_H_
2 #define AWFUL_SCENEGRAPH_PIXELPROJECTION_H_
5 #include "Projection.h"
7 namespace awful
{ namespace scenegraph
9 class PixelProjection
: public Projection
13 PixelProjection( const Serialization_tag
& ) {}
14 virtual void renderSetup( const math::Rectu32
& viewrect
, float FOV
) const;