Implemented cylinder shape, also fixed the coordinate system (again). I fucking hate...
[fail.git] / scenegraph / PixelProjection.h
blobfa5dcebef3c69da54db951d358f9a97bce2a0d72
1 #ifndef AWFUL_SCENEGRAPH_PIXELPROJECTION_H_
2 #define AWFUL_SCENEGRAPH_PIXELPROJECTION_H_
4 #include "core/core.h"
5 #include "Projection.h"
7 namespace awful { namespace scenegraph
9 class PixelProjection : public Projection
11 public:
12 PixelProjection() {}
13 PixelProjection( const Serialization_tag& ) {}
14 virtual void renderSetup( const math::Rectu32& viewrect, float FOV ) const;
18 #endif