fbf: save pointers to objects in foreign bundles as their bundle's uuid.
[fail.git] / src / collision / CMakeLists.txt
blobf3d068472968565c85bb913e246f6d39a14e427e
2 #   Fail game engine
3 #   Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
4
5 #   This file is part of Fail.
7 #   Fail is free software; you can redistribute it and/or modify
8 #   it under the terms of the GNU General Public License version 3
9 #   as published by the Free Software Foundation.
11 #   Fail is distributed in the hope that it will be useful,
12 #   but WITHOUT ANY WARRANTY; without even the implied warranty of
13 #   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 #   GNU General Public License for more details.
16 #   You should have received a copy of the GNU General Public License
17 #   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 find_package( ODE REQUIRED )
21 include_directories( ${PROJECT_BINARY_DIR}/scenegraph )
22 include_directories( ${PROJECT_SOURCE_DIR}/scenegraph )
24 include_directories( ${ODE_INCLUDE_DIR} )
26 FAILIT( collision.fidl fail::collision )
28 failBuildLibrary( collision
29         Geom.cpp
30         PlaceableGeom.cpp
31         Sphere.cpp
32         Box.cpp
33         CCylinder.cpp
34         Ray.cpp
35         module_fail-collision.h
38 target_link_libraries( flcollision ${ODE_LIBRARY} )