FailIT now outputs the class visiting code ordered such as superclasses always come...
[fail.git] / src / manipulators / Arrow.h
blob348ae0aee766b72f1118eeb21dd570e81660310a
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_MANIPULATORS_ARROW_H_
20 #define FAIL_MANIPULATORS_ARROW_H_
22 #include "core/core.h"
23 #include "manipulators/manipulators_export.h"
24 #include "DraggableManip.h"
25 #include "scenegraph/Material.h"
27 namespace fail { namespace manipulators
29 class FLMANIPULATORS_EXPORT Arrow : public DraggableManip
31 public:
32 Arrow( Pointer< ContainerManipulator > pParent,
33 Pointer< scenegraph::Material > pMaterial,
34 float Length, float Radius );
36 Arrow( Pointer< ContainerManipulator > pParent,
37 Pointer< scenegraph::Material > pMaterial,
38 float Length, float Radius,
39 Pointer< scenegraph::Frame > pFrame );
41 const Pointer< scenegraph::Material >& getpMaterial() const { return m_pMaterial; }
42 void setpMaterial( const Pointer< scenegraph::Material >& x ) { m_pMaterial = x; }
44 const float& getLength() const { return m_Length; }
45 void setLength( const float& x ) { m_Length = x; }
47 const float& getRadius() const { return m_Radius; }
48 void setRadius( const float& x ) { m_Radius = x; }
50 virtual void buildSceneGraph();
52 private:
53 Pointer< scenegraph::Material > m_pMaterial;
54 float m_Length;
55 float m_Radius;
59 #endif