Commiting whatever state I got that gui data grid widget for archival and fond memori...
[fail.git] / src / gui / game / TreeModel_i.h
blob1f62eaef1555df4f01459e1d2b22f675a2fe8472
1 /*
2 Fail game engine
3 Copyright 2007-2008 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_GUI_GAME_TREEMODEL_I_H_
20 #define FAIL_GUI_GAME_TREEMODEL_I_H_
22 #include "core/core.h"
23 #include "gui/game/gui-game_export.h"
24 #include "Widget.h"
26 namespace fail { namespace gui { namespace game
28 class FLGUI_GAME_EXPORT TreeModel_i : virtual public RefCounted
30 public:
31 TreeModel_i() {}
32 virtual ~TreeModel_i() {}
33 virtual Pointer< Widget > getItem( uint32_t i, const Pointer< Container >& pContainer )
35 return NULL;
38 }}}
40 #endif