Commiting whatever state I got that gui data grid widget for archival and fond memori...
[fail.git] / src / gui / game / TextCellDecorator_i.h
blob12a842cebff0e149ddc2b8f8700a2fd47b2402ff
1 /*
2 Fail game engine
3 Copyright 2007-2008 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_GUI_GAME_TEXTCELLDECORATOR_I_H_
20 #define FAIL_GUI_GAME_TEXTCELLDECORATOR_I_H_
22 #include "core/core.h"
23 #include "gui/game/gui-game_export.h"
24 #include "scenegraph/Frame.h"
25 #include "scenegraph/Renderable.h"
26 #include <string>
28 namespace fail { namespace gui { namespace game
30 class FLGUI_GAME_EXPORT TextCellDecorator_i : public RefCounted
32 public:
33 virtual ~TextCellDecorator_i() {}
34 virtual void buildSceneGraph( Pointer< scenegraph::Frame >& o_pFrame,
35 Pointer< scenegraph::Renderable >& o_pRenderable ) = 0;
36 virtual void calcMinMax() = 0;
37 virtual void layout() = 0;
39 }}}
41 #endif