3 Copyright 2007-2008 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_GUI_GAME_TEXTCELL_H_
20 #define FAIL_GUI_GAME_TEXTCELL_H_
22 #include "core/core.h"
23 #include "gui/game/gui-game_export.h"
24 #include "gui/Button_i.h"
26 #include "Container.h"
31 namespace fail
{ namespace gui
{ namespace game
33 class FLGUI_GAME_EXPORT TextCell
: public Widget
36 TextCell( Container
* pParent
, const std::string
& Text
);
38 virtual const std::string
& getText() const { return m_Text
; }
39 virtual void setText( const std::string
& Text
) { m_Text
= Text
; }
41 virtual void buildSceneGraph( const Pointer
< scenegraph::RenderPass
>& pRP
);
42 virtual void calcMinMax();
43 virtual void layout();
46 Pointer
< TextCellDecorator_i
> m_pDecorator
;