Commiting whatever state I got that gui data grid widget for archival and fond memori...
[fail.git] / src / gui / game / TextCell.cpp
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1 /*
2 Fail game engine
3 Copyright 2007-2008 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "gui/game/TextCell.h"
20 #include "gui/game/TextCellDecorator_i.h"
21 #include "gui/game/EventManager.h"
23 using namespace fail;
24 using namespace fail::gui::game;
26 TextCell::TextCell( Container* pParent, const std::string& Text ) :
27 Widget( pParent ),
28 m_Text( Text )
30 m_pDecorator = getTheme()->newTextCellDecorator( this );
33 void TextCell::buildSceneGraph( const Pointer< scenegraph::RenderPass >& pRP )
35 m_pDecorator->buildSceneGraph( m_pFrame, m_pRenderable );
38 void TextCell::calcMinMax()
40 m_pDecorator->calcMinMax();
43 void TextCell::layout()
45 m_pDecorator->layout();