Parser: build methods and constructors.
[fail.git] / CMakeLists.txt
blob2e3c302a4b6d2b7164b334436318fac1f7f25159
2 #   Fail game engine
3 #   Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
4
5 #   This file is part of Fail.
7 #   Fail is free software; you can redistribute it and/or modify
8 #   it under the terms of the GNU General Public License version 3
9 #   as published by the Free Software Foundation.
11 #   Fail is distributed in the hope that it will be useful,
12 #   but WITHOUT ANY WARRANTY; without even the implied warranty of
13 #   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 #   GNU General Public License for more details.
16 #   You should have received a copy of the GNU General Public License
17 #   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 cmake_minimum_required( VERSION 2.6 )
20 project( Fail C CXX )
22 set( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake )
23 set( LUA_MODULES_CDIR share/fail/lua/5.1 )
24 set( LUA_MODULES_LDIR share/fail/lua/5.1 )
26 set( PYTHON_MODULES_DIR share/fail/python )
28 #find_package( Lua51 REQUIRED )
30 #add_definitions( -DINSTALL_PREFIX='${CMAKE_INSTALL_PREFIX}' )
31 #add_definitions( -DLUA_MODULES_PATH='${LUA_MODULES_PATH}' )
33 if( CMAKE_COMPILER_IS_GNUCXX )
34         add_definitions( -pipe -fPIC -Wall -Wno-unused -Wno-switch -Wno-long-long -Wl,-E )
35 endif( CMAKE_COMPILER_IS_GNUCXX )
37 if( UNIX )
38         set( FAIL_EXPORT "__attribute (( visibility (\"default\") ))" )
39         set( FAIL_IMPORT "__attribute (( visibility (\"default\") ))" )
40 endif( UNIX )
43 if( WIN32 )
44 # This should work both with gcc and vc++ (although there seem to be no point in
45 # ever building this with vc++, assuming that vc++ one day implements c++0x)
46         set( FAIL_EXPORT "__declspec(dllexport)" )
47         set( FAIL_IMPORT "__declspec(dllimport)" )
48 endif( WIN32 )
50 set( LIBDIR lib )
52 include_directories(
53         ${PROJECT_SOURCE_DIR}
54         ${PROJECT_SOURCE_DIR}/src
55         ${PROJECT_BINARY_DIR}/include
58 set( LUA_INCLUDE_DIR ${PROJECT_BINARY_DIR}/libs/lua/src )
60 include( Fail )
62 subdirs(
63         libs
64         src