Added GPLv3 headers all over the place.
[fail.git] / src / gui / tool / Window.h
blobdd3b4061ec64e403afafb429903c11dc2feb2c29
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_GUI_TOOL_WINDOW_H_
20 #define FAIL_GUI_TOOL_WINDOW_H_
22 #include "core/core.h"
23 #include "gui/tool/guitool_export.h"
24 #include "VGroup.h"
25 #include "gui/Window_i.h"
26 #include <QWidget>
27 #include <QPointer>
29 namespace fail { namespace gui { namespace tool
31 // The window is actually a VGroup, since Qt actually considers
32 // window and widgets to be one and the same.
33 // TODO: This is slightly incompatible with the game gui implementation where a window
34 // can have only one child, it could be useful to emulate the same behavior here.
35 class FLGUITOOL_EXPORT Window : public Window_i, public VGroup
37 public:
38 Window() {}
40 }}}
42 #endif