Added GPLv3 headers all over the place.
[fail.git] / src / gui / tool / MainWindow.h
blob7ded6b68385c31086d45be1e59af8dda6db89021
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_GUI_TOOL_MAINWINDOW_H_
20 #define FAIL_GUI_TOOL_MAINWINDOW_H_
22 #include "core/core.h"
23 #include "gui/tool/guitool_export.h"
24 #include "Area.h"
25 #include <kdevplatform/sublime/mainwindow.h>
27 namespace fail { namespace gui { namespace tool
29 class FLGUITOOL_EXPORT MainWindow : public RefCounted
31 public:
32 MainWindow();
34 void show() const
36 m_pSMainWin->show();
39 void showArea( const Pointer< Area >& pArea );
41 private:
42 QPointer< Sublime::MainWindow > m_pSMainWin;
44 }}}
46 #endif