Added GPLv3 headers all over the place.
[fail.git] / src / core / failit / attribute.h
blob7abd085e36494aa3af305e6aeb799932445d3e95
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_FAILIT_ATTRIBUTE_H_
20 #define FAIL_FAILIT_ATTRIBUTE_H_
22 #include "core/idlast/class.h"
24 namespace fail { namespace failit
26 void GenerateAttrTraits( std::ostream& Out_,
27 const idlast::Class* pClass_,
28 const idlast::Attribute* pAttr_,
29 bool bStruct_ );
32 #endif