Stop using in-source copy of lua, just use the system one, because lua using setjmp...
[fail.git] / CMakeLists.txt
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2 #   Fail game engine
3 #   Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
4
5 #   This file is part of Fail.
7 #   Fail is free software; you can redistribute it and/or modify
8 #   it under the terms of the GNU General Public License version 3
9 #   as published by the Free Software Foundation.
11 #   Fail is distributed in the hope that it will be useful,
12 #   but WITHOUT ANY WARRANTY; without even the implied warranty of
13 #   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 #   GNU General Public License for more details.
16 #   You should have received a copy of the GNU General Public License
17 #   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 cmake_minimum_required( VERSION 2.6 )
20 project( Fail C CXX )
22 set( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR} )
23 set( LUA_MODULES_PATH ${CMAKE_INSTALL_PREFIX}/share/fail/lua-modules )
25 find_package( Lua51 REQUIRED )
27 #add_definitions( -DINSTALL_PREFIX='${CMAKE_INSTALL_PREFIX}' )
28 #add_definitions( -DLUA_MODULES_PATH='${LUA_MODULES_PATH}' )
30 if( CMAKE_COMPILER_IS_GNUCXX )
31         add_definitions( -fvisibility=hidden -std=c++0x -pipe -fPIC -pedantic -Wall -Wno-unused -Wno-switch -Wno-long-long )
32 endif( CMAKE_COMPILER_IS_GNUCXX )
34 if( UNIX )
35         set( FAIL_EXPORT "__attribute (( visibility (\"default\") ))" )
36         set( FAIL_IMPORT "__attribute (( visibility (\"default\") ))" )
37 endif( UNIX )
40 if( WIN32 )
41 # This should work both with gcc and vc++ (although there seem to be no point in
42 # ever building this with vc++, assuming that vc++ one day implements c++0x)
43         set( FAIL_EXPORT "__declspec(dllexport)" )
44         set( FAIL_IMPORT "__declspec(dllimport)" )
45 endif( WIN32 )
47 set( LIBDIR lib )
49 include_directories(
50         ${PROJECT_SOURCE_DIR}
51         ${PROJECT_SOURCE_DIR}/src
52         ${PROJECT_BINARY_DIR}/include
53 #       ${PROJECT_SOURCE_DIR}/libs
55 #link_directories( ${PROJECT_SOURCE_DIR}/libs )
57 subdirs(
58 #       libs
59         src
60         lua-modules