scenegraph: added the ability to define whether a ChildRenderPass will be inserted...
[fail.git] / src / scenegraph / ChildRenderPass.cpp
blobf234fdd29ee8bf43cb3811182e7f365e5d66b144
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "scenegraph/ChildRenderPass.h"
20 #include "scenegraph/RenderPass.h"
22 using namespace fail;
23 using namespace fail::scenegraph;
25 ChildRenderPass::ChildRenderPass( RenderPass* pChildPass, Renderable* pSubRenderable, bool bPostRender ) :
26 m_pChildPass( pChildPass ),
27 m_pSubRenderable( pSubRenderable ),
28 m_bPostRender( bPostRender )
32 ChildRenderPass::ChildRenderPass( const Serialization_tag& )
36 void ChildRenderPass::evaluate( const Pointer< RenderPass >& pPass )
38 if( m_bPostRender )
39 pPass->addPostRenderChildPass( m_pChildPass );
40 else
41 pPass->addPreRenderChildPass( m_pChildPass );
43 m_pSubRenderable->evaluate( m_pChildPass );