Implemented a direct filesystem class for the VFS. It's used as the default filesyste...
[fail.git] / src / vfs / VFS.h
blob14aed4d93ea723af896c4a64008fb74db419da8d
1 /*
2 Fail game engine
3 Copyright 2009 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef FAIL_VFS_VFS_H_
20 #define FAIL_VFS_VFS_H_
22 #include "core/core.h"
23 #include "Loader_i.h"
24 #include "FileSystem_i.h"
25 #include "vfs/vfs_export.h"
27 namespace fail { namespace vfs
29 class FLVFS_EXPORT VFS
31 public:
32 static shared_ptr< VFS > GetInstance()
34 if( !ms_pInstance )
35 ms_pInstance = shared_ptr< VFS >( new VFS );
36 return ms_pInstance;
39 void registerLoader( string extension, shared_ptr< Loader_i > pLoader );
40 void registerFileSystem( string name, shared_ptr< FileSystem_i > pFS );
42 shared_ptr< Serializable > loadObject( string path );
43 shared_ptr< io::SeekableInputStream > openRead( string path );
44 shared_ptr< io::SeekableOutputStream > openWrite( string path );
46 private:
47 VFS();
48 static void splicePath( const string& path, string& out_fsname, string& out_filename );
49 shared_ptr< Loader_i > getLoader( const string& extension ) const;
50 shared_ptr< FileSystem_i > getFileSystem( const string& fsname ) const;
52 static shared_ptr< VFS > ms_pInstance;
54 unordered_map< string, shared_ptr< Loader_i > > m_Loaders;
55 unordered_map< string, shared_ptr< FileSystem_i > > m_FileSystems;
56 shared_ptr< FileSystem_i > m_pDefaultFS;
60 #endif